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        <title>Multiplayer on PlayingTux</title>
        <link>https://playingtux.com/en/tags/multiplayer/</link>
        <description>Recent content in Multiplayer on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Thu, 15 Jul 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/multiplayer/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Euro Truck Simulator 2: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/07/euro-truck-simulator-2-update-141-multiplayer-mode-convoy-released/</link>
            <pubDate>Thu, 15 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/euro-truck-simulator-2-update-141-multiplayer-mode-convoy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_41_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released&#34; /&gt;&lt;p&gt;Two days after &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/american-truck-simulator-update-141-multiplayer-mode-convoy-released%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the release of the update 1.41 for ATS&lt;/a&gt;, the &lt;strong&gt;Update 1.41 incl. the multiplayer-mode &amp;ldquo;Convoy&amp;rdquo;&lt;/strong&gt; is now also available for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Convoy Multiplayer&#xA;Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.&#xA;Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.&lt;/p&gt;</description>
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            <title>Descenders: huge update enables cross-play</title>
            <link>https://playingtux.com/en/articles/2021/07/descenders-huge-update-enables-cross-play/</link>
            <pubDate>Wed, 14 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/descenders-huge-update-enables-cross-play/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_xplay_update_0.png&#34; alt=&#34;Featured image of post Descenders: huge update enables cross-play&#34; /&gt;&lt;p&gt;The new update to the bike racing game &lt;strong&gt;Descenders&lt;/strong&gt; enables cross-system cross-play and adds more tracks among other things!&#xA;It is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey there everyone!&#xA;We&amp;rsquo;ve been a bit quiet recently because we&amp;rsquo;ve been working on some COOL new stuff!&#xA;In this new BIKE PARKS, BEARDS and BOUNCY CASTLE update, here&amp;rsquo;s what&amp;rsquo;s new:&#xA;THREE new bike parks:&#xA;MT. Slope, Drylands National Park and Dutchman&amp;rsquo;s Rock (Saba). The team are really proud of these, so go ride them IMMEDIATELY&#xA;A NEW code for you to redeem: PRIDE.&#xA;Grab some flags and fly your colours!&#xA;We&amp;rsquo;ve added BEARDS for you BEARDY folks&#xA;We&amp;rsquo;ve also added more HAIRSTYLES&#xA;, so you can ride with STYLE&#xA;Crossplay is enabled between Xbox Series X, Xbox Series S, Xbox PC Gamepass and Steam.&#xA;Go and make some new friends out there!&#xA;Added a FUN BOUNCY CASTLE in the hub world&#xA;. BUNNY HOP MODE ENGAGED&#xA;We hope you enjoy this new update, especially the cool new parks! We&amp;rsquo;ll see you out on the trails &amp;lt;3&lt;/p&gt;</description>
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            <title>American Truck Simulator: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/07/american-truck-simulator-update-141-multiplayer-mode-convoy-released/</link>
            <pubDate>Tue, 13 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/american-truck-simulator-update-141-multiplayer-mode-convoy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_41_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released&#34; /&gt;&lt;p&gt;The long awaited &lt;strong&gt;Update 1.41&lt;/strong&gt; for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; including the new multiplayer-mode called &amp;ldquo;&lt;strong&gt;Convoy&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; !&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Convoy Multiplayer&#xA;Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.&#xA;Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.&lt;/p&gt;</description>
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            <title>Parkitect: experimental cross-platform-multiplayer released</title>
            <link>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</link>
            <pubDate>Fri, 02 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_multiplayer_header.jpg&#34; alt=&#34;Featured image of post Parkitect: experimental cross-platform-multiplayer released&#34; /&gt;&lt;p&gt;An &lt;strong&gt;experimental cross-plattform-multiplayer&lt;/strong&gt; for the theme-park-management-game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; adds the possibility, to play the &lt;strong&gt;multiplayer with other platforms than Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experimental cross-platform multiplayer available&#xA;An experimental update for cross-platform multiplayer is now available for testing.&#xA;This allows all players to play together, no matter if you&amp;rsquo;re using Windows, macOS or Linux.&#xA;Right now this update is experimental, which means it needs to be installed separately and only players using this update are able to join cross-platform multiplayer sessions&#xA;.&#xA;When the update is installed you can&amp;rsquo;t join multiplayer sessions with players who are still using the regular version of the game without the update (but you can always revert back to the regular version at any time).&#xA;If the tests are going well this will become the new default version of Parkitect in a few weeks, so if you are interested in cross-platform multiplayer please give it a try and let us know if you encounter any issues.&#xA;Installing the cross-platform multiplayer update&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;crossplay&amp;rdquo; from the dropdown list&#xA;After the update has been installed you can play together with any other players who are also using this update. You won&amp;rsquo;t be able to play together with anyone who is not using this update&#xA;Reverting back to the normal version of the game&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;None&amp;rdquo; from the dropdown list&#xA;This will uninstall the cross-platform multiplayer update&lt;/p&gt;</description>
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            <title>Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</link>
            <pubDate>Sat, 29 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/payday2_sanmartin_header.jpg&#34; alt=&#34;Featured image of post Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released&#34; /&gt;&lt;p&gt;For the Coop-Multiplayer-game &lt;strong&gt;Payday 2&lt;/strong&gt; a new (paid) DLC has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1252200/PAYDAY_2_San_Martn_Bank_Heist/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;San Martín Bank Heist&lt;/strong&gt;&amp;rdquo; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/13636/PAYDAY_2_San_Martn_Bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bundle&lt;/a&gt;).&#xA;Also a huge &lt;strong&gt;free patch&lt;/strong&gt; was published.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome back to Sunny Mexico!&#xA;We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair.&#xA;The San Martín Bank Heist&#xA;Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t.&#xA;New Full Auto Pistols&#xA;There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you.&#xA;New Outfits&#xA;Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say &amp;ldquo;FUCK YOU!&amp;rdquo; to the establishment.&#xA;Custom Weapon Colors&#xA;Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons.&#xA;Safes, Drills and the Marketplace&#xA;As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop.&#xA;Why are we doing this?&#xA;These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well.&#xA;What will happen with your old Drills?&#xA;If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside.&#xA;Will something change with the skins?&#xA;No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal.&#xA;What Safes and Drills are affected by this change?&#xA;All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable.&#xA;The following safes will be made openable without a drill and will return to the drop table for available safes:&#xA;Sputnik Safe&#xA;Bodhi Safe&#xA;Dallas Safe&#xA;Wolf Safe&#xA;Jimmy Safe&#xA;Sydney Safe&#xA;Crimefest 2 Safe&#xA;Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game.&#xA;What will happen with the items in the Steam marketplace?&#xA;Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above.&#xA;Why are we adding more safes to the drop table?&#xA;Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”.&#xA;What about the safe and drill gained from the Completely Overkill Pack DLC?&#xA;Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes.&#xA;It’s better to heist and loot than to never have heisted at all.&#xA;OVERKILL_Tobias&#xA;OVERKILL - a Starbreeze Studio.&#xA;Update 199 Mark II Changelog&#xA;Update size: 1.9 GB&#xA;General&#xA;Added a new specific interface icon to indicate that an inventory item is unlocked by achievement&#xA;Ghost Riders achievement now correctly recognizes the One Down difficulty mask&#xA;Moved some settings from Advanced Video options to User Interface options&#xA;Players can now switch AI heisters&amp;rsquo; masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel&#xA;Gameplay&#xA;Fixed a crash that could occur when a player dropped into a game where someone was using converted cops&#xA;Fixed an issue where cops could sometimes get stuck in a &amp;ldquo;hands up&amp;rdquo; position if players used concussion grenades&#xA;Fixed an issue with night vision masks not showing the players last life as grey&#xA;Fixed so that all cameras you can observe will start at their max zoom out position&#xA;Fixed so that clients can no longer enter crew management when in a lobby&#xA;Level&#xA;Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse&#xA;Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible&#xA;Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors&#xA;Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill&#xA;Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car&#xA;White House - Fixed an issue where players could grab thermite through a wall&#xA;Customization&#xA;Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing&#xA;Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit&#xA;Fixed a crash that could occur when customizing an armor skin&#xA;Fixed an issue with Bonnie&amp;rsquo;s head being slightly misaligned when wearing the Scrubs outfit&#xA;Text and Language&#xA;Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage&#xA;Fixed a faulty subtitle saying nine instead of eight when counting bags&#xA;Updated achievement requirement to correctly indicate &amp;ldquo;Bullet Hell&amp;rdquo; instead of &amp;ldquo;10/10&amp;rdquo;&#xA;Updated references to Hotline Miami 2 Digital Special Edition to use the correct name&#xA;Updated the unlock info for the achievement &amp;ldquo;BAAaa&amp;hellip;*BANG*&amp;hellip;aaAAH&amp;rdquo; to use the correct name of the mask&#xA;Updated the unlock info for the achievement &amp;ldquo;Heisters of the Round Table&amp;rdquo; to use the correct name of the material&#xA;Updated the unlock info for the achievement &amp;ldquo;Pass the Ammo&amp;rdquo; to use the correct name of the mask&#xA;Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.&lt;/p&gt;</description>
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            <title>Descenders: full version with cross platform multiplayer now available for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/descenders-full-version-cross-platform-multiplayer-now-available-linux/</link>
            <pubDate>Tue, 07 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/descenders-full-version-cross-platform-multiplayer-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_mp_header.jpg&#34; alt=&#34;Featured image of post Descenders: full version with cross platform multiplayer now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Descenders&lt;/strong&gt;, the action-packed bike racing game, is now available as full version with &lt;strong&gt;cross-platform multiplayer&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;From the developers of Action Henk, Descenders is a fast-paced extreme downhill biking game that&amp;rsquo;s easy to pick up, but difficult to master.&#xA;A Modern Take on an Extreme Sport&#xA;Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play&#xA;Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs&#xA;Rogue-Bike: Earn special mutators each time you play, and work out which abilities work best for your riding style&#xA;Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads&#xA;Fully licensed soundtrack: We&amp;rsquo;ve partnered up with drum &amp;amp; bass label Liquicity to bring you the perfect soundtrack for hitting the mountains&#xA;Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders?&#xA;Pick a Team, Become a Legend&#xA;In Descenders, your team is your life. When you pick a side &amp;ndash; Enemy, Arboreal or Kinetic &amp;ndash; you&amp;rsquo;ll be bound together with other players who choose the same side as you.&#xA;Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic?&#xA;Wear your team&amp;rsquo;s colors and apparel with pride, and receive exclusive team gear&#xA;Exclusive prizes are awarded to the team with the most Rep&#xA;Gain access to your team&amp;rsquo;s exclusive channel on the Descenders Discord server&lt;/p&gt;</description>
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            <title>Verdun: ANZAC update incl. improved sound released</title>
            <link>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</link>
            <pubDate>Thu, 20 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: ANZAC update incl. improved sound released&#34; /&gt;&lt;p&gt;For the Multiplayer-Shooter &lt;strong&gt;Verdun&lt;/strong&gt; the huge &lt;strong&gt;ANZAC-Update&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/242860&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the troops of the &lt;strong&gt;Australian and New Zealand Army Corps&lt;/strong&gt; to the game and &lt;strong&gt;improves many things audio- and sound-wise&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Game Update - Welcome the ANZACs massive sound update!&#xA;1918 Australians as could be found at Villers-Bretonneux&#xA;The first mystery squad hits the battlefield today! Many of you have requested them, and we&amp;rsquo;re excited to announce that the ANZACs are the next new squad to be added for free for Verdun. While they might be best known for their role at Gallipoli, soldiers from Australia and New Zealand also made significant contributions in many battles on the Western Front.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/0Uu&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/0Uu&lt;/a&gt;_DiaKHj4&#xA;ANZACs get quite a distinct set of equipment and uniform&#xA;Special detail given to the equipment and leather webbing&#xA;The ANZACs will form an engineer squad with plentiful options for close combat, including the unusual Webley-Fosbery. For those who prefer to keep a bit more distance, there are plenty of loadouts with SMLEs, and the Lewis Gun for the Fire Support role.&#xA;And that’s not all&amp;hellip;!&#xA;ANZAC engineers, tunnelers at hill 60&#xA;New Sounds&#xA;Verdun &amp;amp; Tannenberg get a big audio update. Our audio engineering team at Game Audio Squad has been working in parallel to redesign the audio from scratch. Since April this year the community was brought and has been polished since.&#xA;For the weapon audio they were working from recordings supplied by our friends over at C&amp;amp;Rsenal (Thank you Othais &amp;amp; Mae), who fired and reloaded most of the available weapons, which have found their way ingame. Check out a large selection of fired weapons here&#xA;There are many features in the new system, some are tied heavily to the gameplay such as:&#xA;A dynamic weapon fire system now handles distant gunfire and gives a spacious and roomy feel to gun battles when you advance up a line&#xA;A dynamic breathing system based on the fatigue / stamina of the soldier&#xA;Gas mask now affects the breathing of a player when sprinting&#xA;Vegetation now makes a noise when running through it&#xA;A sonic ballistic system now determines the whizz and cracks of bullets as they pass by, sub or supersonic&#xA;A suppression system will muffle audio out based on incoming fire&#xA;The tinnitus effect will occur if the ears are subjected to enough pressure&#xA;Impacts on different surfaces are now accurate for melee, bullets, grenades and bodies&#xA;Footsteps were reworked and now allow you to hear better on which terrain surface players are walking, from the mud into the grass&#xA;The off-map artillery now creates a sense that a battery of fire is opening up on the players&#xA;Combat ambient is now dynamic, with higher and lower intensity gun battles in nearby sectors&#xA;Nature ambient is based on the weather of the map (crickets at night for instance)&#xA;Explosions were reworked, they now sound more powerful and bassy to give you a kick in the stomach&#xA;Grenades now have accurate bouncing sounds&#xA;Many thanks to everyone who has given feedback on our forums and the support website, it&amp;rsquo;s been very helpful. Curious how it now sounds? Here is an overview video to give you an impression of the new sound effects:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/VyIZ2TCCwAQ&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/VyIZ2TCCwAQ&lt;/a&gt;&#xA;To get a full picture of all the changes made, make sure to read the full changelog.&#xA;Join the legendary ANZACs on the battlefield now!&lt;/p&gt;</description>
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            <title>Insurgency: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/insurgency-currently-available-free-steam/</link>
            <pubDate>Tue, 14 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/insurgency-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/insurgency-free.jpg&#34; alt=&#34;Featured image of post Insurgency: currently available for free on Steam&#34; /&gt;&lt;p&gt;The multiplayer-shooter &lt;strong&gt;Insurgency&lt;/strong&gt; is currently &lt;strong&gt;available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/222880/Insurgency/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Insurgency Free to Keep for 48 Hours!&#xA;In advance of the release of Insurgency: Sandstorm on September 18th New World Interactive invite all First Person Shooter fans to try the game which inspired the much-anticipated sequel, Insurgency: Sandstorm.&#xA;Starting at 10:00 AM PDT today the original &amp;lsquo;Insurgency&amp;rsquo; will be FREE TO KEEP on Steam for 48hrs. Simply install and play the game during the 48hr window and it is yours to keep forever.&#xA;Owning the original Insurgency on Steam will also entitle fans to 10% off Insurgency: Sandstorm in addition to the 10% Pre-order discount currently on offer for a combined 20% off, bringing the cost down from $29.99 to $23.99&#xA;About Insurgency&#xA;Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod &amp;lsquo;Insurgency: Modern Infantry Combat&amp;rsquo;.&#xA;Take to the streets for intense close quarters combat, where a team&amp;rsquo;s survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and lethal, striking a balance between one-life gameplay and prolonged action.&#xA;About Insurgency: Sandstorm&#xA;Taking the original Insurgency formula and evolving it, the millions selling FPS comes enhanced and expanded . Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Coming to PC and, for the first time, PlayStation 4 and Xbox One ; Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new game modes; all while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.&lt;/p&gt;</description>
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            <title>Shroud of the Avatar: Forsaken Virtues leaves Early-Access</title>
            <link>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/shroudofavatarheader.jpg&#34; alt=&#34;Featured image of post Shroud of the Avatar: Forsaken Virtues leaves Early-Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Shroud of the Avatar&lt;/strong&gt;, the &lt;strong&gt;Multiplayer-RPG&lt;/strong&gt; from games legend &lt;strong&gt;Richard &amp;ldquo;Lord British&amp;rdquo; Garriott&lt;/strong&gt;, has left the Early-Access after 3 1/2 years and is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/326160/Shroud_of_the_Avatar_Forsaken_Virtues/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;WHAT IS SHROUD OF THE AVATAR?&#xA;Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriott’s wildly successful Ultima and Ultima Online games.&#xA;Shroud of the Avatar is about testing one’s character on a path filled with peril and tough decisions. Player actions carry meaningful consequences within the deep and persistent world of New Britannia by either upholding or breaking the Principles of Truth, Love, and Courage.&#xA;Shroud of the Avatar is developed by the veteran Portalarium team that includes Richard &amp;ldquo;Lord British&amp;rdquo; Garriott, the creator of the Ultima series, Starr Long, the original Director of Ultima Online, and Tracy Hickman, the author of the beloved Dragonlance Novels and Dungeons &amp;amp; Dragons modules.&#xA;KEY FEATURES&#xA;As a revival of the classical in-depth RPG, Shroud of the Avatar binds together many of the key features that made the Ultima series so popular:&#xA;A far reaching story written in collaboration with celebrated fantasy author Tracy Hickman, where players are confronted with ethical choices based on Virtues and Principles.&#xA;Multiple MMO gameplay features combined to offer a unique, shared online experience set within a persistent world.&#xA;The ability to create a classless avatar allows for distinct play styles and uniquely specialized builds.&#xA;Wide-reaching freedom to explore a living, breathing fantasy world enriched by a player-driven crafting and economic system.&#xA;Players can opt to play solo or with friends, owning their own houses or even entire towns, and sign up and cooperate within various in-game guilds.&#xA;Pay Once to Play with no subscription fees.&#xA;AVAILABLE PLAY MODES&#xA;Single Player Offline: Enjoy the full game experience without the need for an internet connection. Recruit NPC companions to accompany you on your travels and aid you in times of need. Your online Avatar will not share the progress of your offline Avatar; you advance on different tracks through the story due to interacting differently with the world.&#xA;Single Player Online: Play the game at your own pace while still being able to interact with the persistent works of other players, such as vendors, houses and player-owned towns.&#xA;Party Mode Online: Explore New Britannia with your friends and tell new stories together. Interact with the persistent works of other players, such as vendors, houses, and player-owned towns.&#xA;Multiplayer Online: Experience the vibrant world of Shroud of the Avatar and trade, fight, and converse with thousands of other players, all playing on the same server.&#xA;THE FUTURE&#xA;Portalarium is committed to roll out regular monthly content releases post-launch and will continue to collaborate with the players to further improve gameplay.&lt;/p&gt;</description>
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            <title>Verdun: huge update makes it possible to switch in-game to the front of Tannenberg</title>
            <link>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: huge update makes it possible to switch in-game to the front of Tannenberg&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge (over 3 GB in size) big update&lt;/strong&gt; for &lt;strong&gt;Verdun&lt;/strong&gt; which has been released today, makes it possible to &lt;strong&gt;switch seamless to the front of Tannenberg&lt;/strong&gt; (if installed).&#xA;Also it changes a lot &amp;ldquo;under the hood&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog - DEFAULT V270.8489 18-01-2018&#xA;Reverted the strafing bugfix&#xA;Removed audio from stance switching(crouching sound)&#xA;Fixed scoreboard (had narrow rows and gaps between squads)&#xA;When not spawning on a player, you will now look in the correct direction on spawn&#xA;Switching fronts will no longer show a buy message when you&amp;rsquo;ve already bought the front, but don&amp;rsquo;t have it installed (correctly)&#xA;Fixed incorrect banning on OSX&#xA;Changelog - DEFAULT V270.8475 18-01-2018&#xA;Updated Graphics&#xA;New Image Effects&#xA;Deepsky Fog system&#xA;Reflection Probes&#xA;Screenspace shadows&#xA;Added ingame front switching between Verdun and Tannenberg.&#xA;Added Bullet penetration to Verdun&#xA;Added 1p gas choking animation&#xA;Adjusted default controls:&#xA;Prone F -&amp;gt; Left Ctrl&#xA;Melee V -&amp;gt; F&#xA;Use B -&amp;gt; E&#xA;Voice Chat E -&amp;gt; Left Alt&#xA;Added match end game camera animations&#xA;Always full accuracy through ironsights. With some weapons, especially pistols, accuracy wasn&amp;rsquo;t always 100% when sighting. On longer distances this resulted in quite some deviation.&#xA;Better out of the box controller support&#xA;Adjusted weapon values according to &lt;a class=&#34;link&#34; href=&#34;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&lt;/a&gt;&#xA;Bots adjustments&#xA;Changed the shooting behavior of bots so they will no longer leave ADS after every shot&#xA;Bots can now perform melee attacks&#xA;Bots can now throw grenades&#xA;Bots will now run away from enemy grenades&#xA;Bots no longer walk while shooting&#xA;Suppression nerf:&#xA;Both melee and ranged: Lower strength, Quicker centertime&#xA;Ranged: You can now only get so much flinches in a certain timeframe&#xA;Melee suppression: Bayonets and flamethrower cause less flinch&#xA;Added recoil kick to LMGs&#xA;Highered default terrain detail on Low Terrain quality so it is more accurate(Fixes people hiding in terrain or people actually being behind terrain althogh you don&amp;rsquo;t see a terrain)&#xA;Your gun will now always move a bit when holding breath while walking(was bugged before and exploitable)&#xA;Performance improvements for generating the after action report when the match has ended&#xA;Detect windows 7 issue that required admin privs and warn the user about that&#xA;You can now create a private match without a password (admin password is still required)&#xA;Fixed matchmaking bug: Lobby squads from &amp;lsquo;Create squad&amp;rsquo; will now always try to join the room with most players&#xA;Slightly longer grenade throw time so animation doesn&amp;rsquo;t look that frantic&#xA;Added Resolution Scale: Renders the game at a fixed resolution relative to the screen resolution. Higher than 100% means more detail, less aliasing. Lower than 100% is could give performance gain on some machines at the cost of resolution.&#xA;Graphics options: windowed mode, resolution and refresh rate now always matches the actual used values. Refresh rate is also no longer visible in windowed mode, because it&amp;rsquo;s only used in full screen&#xA;Bots will no longer shake when not aiming at someone&#xA;When you miss the spawn wave because you were in the death camera animation, you&amp;rsquo;ll now instantly spawn afterwards&#xA;You can now toggle all text and voice chat with the chat commands &amp;ldquo;/textchat [on/off]&amp;rdquo; and &amp;ldquo;/voicechat [on/off]&amp;rdquo;&#xA;Some network performance improvements: Reduced network messages&#xA;Optimized player data over network&#xA;New medal for Verdun: &amp;ldquo;Most binoc kills&amp;rdquo;&#xA;Cache account stats in memory to prevent lagspikes during gameplay (Arty kill and a few other instances)&#xA;Updated multiplayer library. Thisupdate has a few minor performance improvements. Also fixes a rare disconnect issue.&#xA;Fixed a die RPC sometimes being dropped, could fix a rare case where shots did not register&#xA;Increase level load speed a tiny bit and reduce memory usage&#xA;Improved tree rendering performance&#xA;Fixed ground detection&#xA;You can no longer close the loadout menu in Attrition and RDM before your first spawn&#xA;Less death screams/gurgles&#xA;Greatly reduce time between allowing matchmaking to place squads in 1 certain match(30 -&amp;gt; 15): Will reduce the amount of smaller side matches being created. Also increase time required before starting a new match (10 -&amp;gt; 30), also to prevent creating several smaller matches.&#xA;When &amp;ldquo;Always show tactical view&amp;rdquo; is disabled, pressing the tactical view button will no longer open the view while chatting or changing squad name&#xA;3p reload animation matches 1p animation more closely&#xA;For all network room operations: ensure the list gives fullest rooms first so that we always try to join fullest rooms first.&#xA;Fixed specific gore issue logs (&amp;lsquo;hoe vaak komt deze rare corpse use case voor&amp;rsquo;, &amp;lsquo;we destroy a corpse but..&amp;rsquo;, &amp;lsquo;at least make sure this doesn&amp;rsquo;t hang death state&amp;rsquo;)&#xA;Fixed non-responding input when closing the loadout menu in RDM and Attrition&#xA;Fixed animation glitch when starting sprint during weapon unsight&#xA;Update Douaumont: fixed access to fort stairs, fixed roof toehold, fixed hole in fort/terrain, fixed access to rooms/holes, fixed route up bunker.&#xA;Removed unnecesary collion from very thin pigtails which might cause clunkiness and shots not registering&#xA;Changing the room size in a private match will now update the maximum number of players on the scoreboard&#xA;Headbob causes less cam hiccups when moving/stopping&#xA;You&amp;rsquo;ll no longer receiving points for ending a killstreak when you commit suicide or kill a friendly&#xA;You can no longer get pushed by other players&#xA;Interrupting reload also stops reload sounds&#xA;Fixed health regen delay being 0 during first player life&#xA;Now terminate the game with an error if we detect that steam didn&amp;rsquo;t update properly, wil automatically verify files.&#xA;Fix &amp;ldquo;||&amp;rdquo; in username breaking online auth&#xA;Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected&#xA;GRENADE_TRAINING_3 now correctly gives extra score&#xA;Loading screen will now show the correct weather when loading a new map&#xA;Fixed bug where squad defence wins would count toward &amp;lsquo;highest multi kill&amp;rsquo; stat instead of win streak&#xA;When Squad Missing does happen, matchmaking will now ignore that game, unless you manually join it&#xA;Chat table won&amp;rsquo;t grow out of screen anymore when filled with multiline labels&#xA;Removed Fernglas inscriptions to make the binoculars generic for both sides.&#xA;You can no longer deploy while jumping&#xA;Made it harder to stand on heads&#xA;&amp;lsquo;bolt wrong&amp;rsquo; icon indicator&#xA;Fix against displaying negative ammo in HUD&#xA;Added Discord Rich Presence support (Windows only). If you use Discords overlay, will show you what map &amp;amp; mode you are playing.&#xA;Fixed syncing of inventory sometimes getting messed up when joining a game while someone is changing weapons&#xA;Texture quality less heavy on performance&#xA;Game will try to use your Steam name instead of nagging for a new name input&#xA;When joining a game, reduce incoming network messages by over 50%&#xA;You can now abort reloading by clicking&#xA;Made it less easy to spam the chat with walls of text&#xA;Your previous role icon doesn&amp;rsquo;t stay yellow anymore in score board after switching squad&#xA;Melee shock should only be caused by running people with melee weapons also it shouldn&amp;rsquo;t trigger unless enemy and victim are facing each other&#xA;Other players will now always spawn directly in their correct stance&#xA;Sharpening is now a graphics setting&#xA;Added squad chat (default key: I)&#xA;Tooltips stay longer&#xA;Removed deprecated screenshot function on F11 key which only messed with your screen.&#xA;Voicechat is louder&#xA;Resolution setting now includes Refresh Rate setting&#xA;BlackMill Splashscreen&#xA;Ammo Crate re-fill is now on &amp;lsquo;Use&amp;rsquo; button instead of &amp;lsquo;Reload&amp;rsquo;&#xA;The camera was sometimes rotated after spawning&#xA;Fixed melee ranges not always applying to melee weapons properly&lt;/p&gt;</description>
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            <title>XCOM 2: Cross-Plattform-Multiplayer announced</title>
            <link>https://playingtux.com/en/articles/2016/02/xcom-2-cross-plattform-multiplayer-announced/</link>
            <pubDate>Thu, 04 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/xcom-2-cross-plattform-multiplayer-announced/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2_mp_main.jpg&#34; alt=&#34;Featured image of post XCOM 2: Cross-Plattform-Multiplayer announced&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral&lt;/strong&gt; announced on their &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/585/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;own Website&lt;/a&gt;, that &lt;strong&gt;XCOM 2&lt;/strong&gt; will have cross-platform-multiplayer and allows matches between the Linux, Mac and Windows-Versions of the game!&lt;/p&gt;</description>
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            <title>Verdun 1914-1918 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</link>
            <pubDate>Wed, 29 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun 1914-1918 now available for Linux on Steam&#34; /&gt;&lt;p&gt;Verdun 1914-1918, the first multiplayer FPS set in a First World War setting, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/242860/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;verdunshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/verdunshot.jpg&#34;&gt;&lt;/p&gt;</description>
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