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        <title>Management on PlayingTux</title>
        <link>https://playingtux.com/en/tags/management/</link>
        <description>Recent content in Management on PlayingTux</description>
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        <lastBuildDate>Tue, 07 May 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/management/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Parkitect: Update 1.10a released</title>
            <link>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</link>
            <pubDate>Tue, 07 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.10a released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;update 1.10a&lt;/strong&gt; for the theme park management game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; mostly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;added modding support for River Rapids boats&#xA;fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways&#xA;fixed playing custom mp3s through a controlled speaker could loop the audio sometimes&#xA;fixed not being able to adjust water color of Boat Dark Ride&#xA;fixed &amp;ldquo;Start in multiplayer&amp;rdquo; button getting cut-off on HappyCo Harbour scenario when playing in French&#xA;multiplayer: fixed a desync that could happen when building near boat rides&#xA;multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)&lt;/p&gt;</description>
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            <title>Indoorlands: Update 1.3 released</title>
            <link>https://playingtux.com/en/articles/2023/12/indoorlands-update-13-released/</link>
            <pubDate>Mon, 18 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/indoorlands-update-13-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 1.3 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.3&lt;/strong&gt; for the Indoorpark-Management-Simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.3 - New rides, QoL and many fixes&#xA;Hi,&#xA;we have an update for you!&#xA;Two new rides: Tilt Tower and Megashot&#xA;Quality of Life&#xA;We have received and implemented a lot of feedback on how to improve the quality of life in &amp;ldquo;Indoorlands&amp;rdquo;.&#xA;Undo / Redo for &amp;ldquo;Create Your Ride&amp;rdquo;&#xA;You can now find an undo / redo functionality for CyR.&#xA;Coaster auto curve option&#xA;You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself.&#xA;UI Scaling&#xA;You can now increase / decrease the scale of the UI to make the text easier to read.&#xA;Shop management&#xA;Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it&amp;rsquo;ll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is.&#xA;We have also added an &amp;lsquo;apply to all&amp;rsquo; functionality to the price and quality sliders.&#xA;Improved loading times&#xA;We have improved the loading times by about 30% (also when switching between detail mode and park overview).&#xA;New CyR parts&#xA;For even more customisation we have added 18 new parts.&#xA;Other changes&#xA;Added&#xA;Integrated 2023 coaster challenge winner blueprints! Congrats to ZeeLeit, RanFox, player_uci, MikaGaming, flixbus!&#xA;Integrated new supporter names. Thanks to everyone who supported us!&#xA;Improved&#xA;Since Unity finally fixed our &amp;ldquo;Graphic Jobs&amp;rdquo;, we have enabled them again. You should have better performance now :)&#xA;CyR: Copy/Paste buttons in the top bar (still works with CTRL+C and CTRL+V)&#xA;CyR: You can zoom out more now&#xA;Ride hall height calculation (halls should be flatter now, especially for custom rides)&#xA;Performance tweaks here and there&#xA;Fixed&#xA;Shiny facade upgrade not working on toilets (+ made the effect stronger on other buildings)&#xA;Problems when placing decorations while paused&#xA;CyR: Cloning broke after depth of more than 2 cloners&#xA;CyR: &amp;ldquo;Mirror&amp;rdquo; cloning removed. It led to so many nasty bugs that it wasn&amp;rsquo;t worth maintaining. (still works for old rides that already had mirroring disabled)&#xA;CyR: Some objects were not offset correctly when using scale modifier&#xA;CyR: Sometimes parts were not selectable where they are rendered (because colliders were not synced)&#xA;Tutorial: Unlocking a research goal sometimes couldn&amp;rsquo;t be completed if the player was already researching.&#xA;Tutorial: Case where player could get stuck when building too many research buildings in advance&#xA;Tutorial: Pathway building step could be checked by just hovering and not actually building.&#xA;Research building buff could sometimes lead to negative research production.&#xA;Wrong preview icon for inverted coaster skin&#xA;Renamed &amp;ldquo;active research buildings&amp;rdquo; to &amp;ldquo;constructed research buildings&amp;rdquo;&#xA;Some background exceptions&#xA;Many small issues&#xA;Removed&#xA;Twitch integration: Removed the &amp;ldquo;non-chatter&amp;rdquo; option for name pulling as Twitch has closed the corresponding APIs.&#xA;We hope you enjoy the update. Let us know. Thanks to everyone who has provided feedback! Feel free to join us on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Or: You can still submit bug reports and feedback in-game by pressing the bug button in the top left corner of the game.&lt;/p&gt;</description>
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            <title>Tropico 6: DLC &#34;Going Viral&#34; released</title>
            <link>https://playingtux.com/en/articles/2023/10/tropico-6-dlc-going-viral-released/</link>
            <pubDate>Thu, 12 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/tropico-6-dlc-going-viral-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_goingviral_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: DLC &#34;Going Viral&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; a new (paid) DLC is now available for Linux on [Steam](&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2594010/Tropico_6__Going_Viral/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/2594010/Tropico_6__Going_Viral/&lt;/a&gt; target=): &amp;ldquo;&lt;strong&gt;Going Viral&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The dictato… err, doctor is in! Keep calm, citizens, The Tropican Mobile Doctor Squad is on the case. Nothing to see here. Nothing to worry. Carry on and vote for El Prez, or else?!&#xA;In Tropico 6&amp;rsquo;s Going Viral DLC, the health and prosperity of your nation hang in the balance as contagious diseases sweep through your island paradise. As the glorious Presidente you are the key to controlling them through managing the masses with your di…plomatic skills and some brand-new means like the Mobile Doctor Squad, the Medical Checkpoint, the Colossal Hospital and the Healing Howitzer.&#xA;So, your top priority is to find a cure and prevent a Tropican mass panic at all cost. Or…perhaps, you could make use of it first for your own… uhm the well-being of the Tropican nation? Worth a second thought at least, because as the panic rises, you’ll gain more options to decree tempting edicts to control your subjects and influence the masses. However, a good Presidente needs to bear in mind– deceased citizens cannot vote for you!&#xA;Find the cure, with Tropico 6 – Going Viral: 4 different diseases hit Tropico and disrupt daily life; some may severely harm your citizens, others may be just a mild cough *cough*.&#xA;Pull the strings &amp;amp; keep control in a 4 mission-campaign or fight the diseases on a new multiplayer map.&#xA;Stay calm… or don’t! Influence the masses with the new “Panic” mechanic. The panic meter measures how the Tropican citizens feel about the diseases. High panic allows for more powerful edicts to be enacted. Should you raise the alarm in order to exploit the situation with powerful edicts, or keep the population calm in the face of a potentially deadly threat?&#xA;Inject first, ask later: A host of 16 exciting new edicts will be unlocked as your panic meter rises and will give you different ways in which to exploit the disease in Tropico: Inject first, ask questions later, mandate masks, or choose to gear up for a viral palace party, it’s all up to you, El Presidente!&#xA;Managing the disease: 9 new buildings will change the way you manage Tropico and how you deal with outbreaks and diseases. Use the Healing Howitzer to speedily distribute the cure to your Tropicans or build the new Colossal Hospital to increase your medical capacities and place Medical Checkpoints on the streets to find infected people.&#xA;In addition, during the campaign a curious quack will also help you manage the disease in Ambrosius’ Magic Hut.&#xA;Fight the plague in style with new design options for El Presidente &amp;amp; the palace! With new accessories like the plague doctor for El Presidente or the Medical Fencing for your palace, you&amp;rsquo;ll be perfectly prepared.&lt;/p&gt;</description>
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            <title>Indoorlands: Update 1.2 and Hotfix 1.2.1 released</title>
            <link>https://playingtux.com/en/articles/2022/12/indoorlands-update-12-and-hotfix-121-released/</link>
            <pubDate>Wed, 21 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/indoorlands-update-12-and-hotfix-121-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 1.2 and Hotfix 1.2.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.2&lt;/strong&gt; as well as the &lt;strong&gt;Hotfix 1.2.1&lt;/strong&gt; for the Indoorpark-management-simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.2 - Less winter, more roller coaster&#xA;Hi,&#xA;The year is coming to an end and we have an update for you!&#xA;Rollercoaster skins&#xA;You can make your coasters, using car theming, even more appealing.&#xA;New coaster type&#xA;We&amp;rsquo;ve added a new roller coaster type that promises plenty of exciting rides for your visitors. The cars have physically rotating gondolas mounted.&#xA;New ride: Reacher&#xA;You can now find another ride in the game, a high ride called Reacher.&#xA;New CyR parts&#xA;We&amp;rsquo;ve also added new parts for CyR that will let you build even more exciting rides. In particular, two tower variants.&#xA;Other changes&#xA;Added&#xA;New coaster templates with the new coaster type.&#xA;Added new supporter names. Thanks to everyone who supported us!&#xA;Improved&#xA;You can now copy and paste parts with CTRL-C and CTRL-V. So you can also replace parts at the origin by copying, deleting and pasting into the new structure.&#xA;Supporter names now appear in credits&#xA;Some small performance improvements&#xA;Fixed&#xA;Small memory leak on every cleaning process&#xA;The walls at the 4D-Cinema were always on top&#xA;Tooltip from cleaning tool was not localized&#xA;Hotfix 1.2.1 &amp;ndash; 12/21/2022&#xA;Fixed: Car spacing was not correct on rotating coaster type.&#xA;Fixed: Roller coasters do not ride in the park overview when a new blueprint is selected&#xA;Fixed: Automatic program &amp;ldquo;Reacher&amp;rdquo; did not work in the park overview&#xA;We hope you like the update. Let us know. Thanks to everyone who submitted feedback! Also feel free to come to our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the bug in the top left corner of the game.&lt;/p&gt;</description>
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            <title>Tropico 6: DLC &#34;New Frontiers&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/12/tropico-6-dlc-new-frontiers-released/</link>
            <pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/tropico-6-dlc-new-frontiers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_new_frontiers_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: DLC &#34;New Frontiers&#34; released&#34; /&gt;&lt;p&gt;A new (paid) DLC for &lt;strong&gt;Tropico 6&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2186250/Tropico_6__New_Frontiers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;New Frontiers&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;At the heart of Tropico 6&amp;rsquo;s New Frontiers DLC is the new Spaceport Complex, where you&amp;rsquo;ll build rockets to achieve your ambitious goals. With the all-new Mission Mars campaign, you are assigned with catapulting Tropico into the future at the speed of light. Utilise different components to construct rockets that will keep you ahead of the international competition. But don’t forget, only by staying ahead in research will you win the infamous Space Race, walk on the moon and establish the first Mars colony of humankind. Mars does seem a good place for expansion – or to send your political opponents. Problem solving, the Tropican way&amp;hellip;.&#xA;But dangers and unforeseen events lurk in the vast expanses of space, and you&amp;rsquo;ll need an urgent creative solution if you don&amp;rsquo;t want to abort your mission . There is a new frontier ahead so be sure that in the end, it is you who can proclaim “The eagle has landed!” for Tropico.&#xA;Reach for the stars with Tropico 6 - New Frontiers: Together with the brand-new Spaceport Complex, the new mechanics open up exciting possibilities for you to play sandbox scenarios and significantly expand the end-game experience. Expanding your Mars colony by sending more and more Tropicans into space not only gets rid of unwelcome citizens, but also secures valuable bonuses for your island nation.&#xA;Mission Mars: The new campaign with 5 missions lets Tropico compete against the international competition in the research race. Meet new and familiar characters from the Tropico series, including the Professor, Hector Sanchez, Patch and Veronica Veneno, and lead your nation into a glorious future!&#xA;9 new buildings shoot to the sky! Complete your assembly lines in the new Spaceport Complex and meet the increased energy demand with the Fusion Reactor and the Reclaimer. With the new vertical stacking mechanic, you can expand the Capsule Cluster, Agriculture Tower and Synthetic Food Lab to meet the needs of your subjects. You can also show the world how modern and entertaining Tropico is with the Hologram Funhouse.&#xA;New design options for your palace and El Presidente! With the additional decorations and an all new accessory you&amp;rsquo;ll be perfectly prepared for the challenges of the space race!&#xA;2 new edicts: Turn your space missions into more money with the &amp;ldquo;Space Soap Opera&amp;rdquo; or use &amp;ldquo;Hear the Call&amp;rdquo; to get your citizens to the spaceship.&lt;/p&gt;</description>
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            <title>Indoorlands: leaves Early Access and releases full version</title>
            <link>https://playingtux.com/en/articles/2022/10/indoorlands-leaves-early-access-and-releases-full-version/</link>
            <pubDate>Sat, 15 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/indoorlands-leaves-early-access-and-releases-full-version/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_full_release.jpg&#34; alt=&#34;Featured image of post Indoorlands: leaves Early Access and releases full version&#34; /&gt;&lt;p&gt;After almost three years of development and over a year in Early Access, the &lt;strong&gt;full release&lt;/strong&gt; of the Indoorpark-management-simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello,&#xA;after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!&#xA;We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.&#xA;For the Full Release we have now also added some new features &amp;amp; changes. The roadmap is now complete!&#xA;Below is an overview of all the new changes:&#xA;Tutorial&#xA;For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks.&#xA;We think that the basic game mechanics are now so well explained that you won&amp;rsquo;t have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience.&#xA;We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!&#xA;To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.&#xA;New decorations&#xA;We have now added a whole new theming package to the game: medieval.&#xA;New coaster content&#xA;We had added &amp;ldquo;Indoorlands&amp;rdquo; coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.&#xA;We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.&#xA;Achievements &amp;amp; community items&#xA;A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.&#xA;We also created lots of STEAM community items &amp;amp; trading cards.&#xA;New languages&#xA;Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:&#xA;French&#xA;Chinese (simplified)&#xA;Korean&#xA;We also had the following automatic translations added with DeepL:&#xA;Dutch&#xA;Spanish&#xA;Italian&#xA;If you have feedback, especially on the automatically translated languages, feel free to get in touch.&#xA;Depending on demand, we will have more languages professionally translated over time. Let us know.&#xA;Other changes&#xA;Added&#xA;Added new main menu&#xA;Credits added&#xA;Many new blueprints (incl. the winning halls from our last community challenge)&#xA;3 new entertainment halls&#xA;Improved&#xA;The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station&#xA;Models of roller coaster track types revised.&#xA;Roller coasters now generate more tags, depending on track configuration&#xA;Some sounds adjusted&#xA;Milestone tasks now have a name&#xA;Visitors should now be more willing and more correct to put their hands up when riding a roller coaster&#xA;Balancing&#xA;The visitor requirement milestone now requires a bit more experience in the later levels&#xA;Impact on satisfaction by park impression slightly reduced for later levels&#xA;Fixed&#xA;Sometimes the navmesh was not generated correctly, so halls were not visited by visitors&#xA;The 3D icons above broken halls did not disappear when you sold the hall&#xA;Sometimes inserted roller coaster nodes could not be moved&#xA;The roller coaster did not need to be revalidated when changing the type of roller coaster&#xA;Sometimes the coaster colors were reset when adding new nodes&#xA;The &amp;ldquo;Machine&amp;rdquo; ride did not work anymore (brackets could not be closed)&#xA;Rollercoaster inputs XAM NIM mirroring fixed&#xA;Log spamming reduced a bit&#xA;In a few halls the wall textures were distorted&#xA;A few buildings didn&amp;rsquo;t have the right tags, names and icons assigned to them&#xA;Sometimes important menus could not be opened if others were not closed&#xA;Quick placement of decorations was sometimes interrupted&#xA;Outlook&#xA;So&amp;hellip; the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team!&#xA;The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes.&#xA;Our suggestion would be this: get comfortable, take some time and start a completely new park. After you&amp;rsquo;ve played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven&amp;rsquo;t done so yet.&#xA;We are looking forward to your messages and wish you a relaxing time in your unique indoor park!&#xA;We would also be happy to welcome you on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner.&lt;/p&gt;</description>
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            <title>Indoorlands: Patch 0.10.3 released</title>
            <link>https://playingtux.com/en/articles/2022/10/indoorlands-patch-0103-released/</link>
            <pubDate>Sat, 08 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/indoorlands-patch-0103-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Patch 0.10.3 released&#34; /&gt;&lt;p&gt;While still preparing for the full release, another new &lt;strong&gt;patch 0.10.3&lt;/strong&gt; for the Indoorpark-management-simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 0.10.3&#xA;Hi,&#xA;today we have a small update, while we continue to work on the full version in parallel.&#xA;Rollercoasters: Track visualization and validation&#xA;We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.&#xA;We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.&#xA;Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.&#xA;Other changes&#xA;Fixed: The repair staff often didn&amp;rsquo;t feel like working anymore&#xA;Fixed: Thematization could not be changed in deco halls&#xA;Fixed: The staff didn&amp;rsquo;t work through some rides properly&#xA;Fixed: Visitors and staff simply stopped on some rides&#xA;Fixed: The controls for the coasters stopped working when the coaster type was changed&#xA;Fixed: Some of the rides were still smoking, even though they were repaired&#xA;Fixed: The reward windows sometimes didn&amp;rsquo;t show up when other menus were open&#xA;Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used&#xA;Fixed: The &amp;ldquo;# buildings of type&amp;rdquo; counter increased when you just repositioned the halls&#xA;Fixed: Localization and naming adjustments in the roller coaster node windowlet.&#xA;Fixed: A few typos&#xA;Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances)&#xA;Balancing: Swapping rides now also gives 70% money back (before 50%)&#xA;Balancing: The roller coasters broke too fast&#xA;Improved: A few more button hover sounds&#xA;Improved: Small animations for the environments&#xA;Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?&lt;/p&gt;</description>
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            <title>Indoorlands: Update 0.10.0 with rollercoaster-editor and Hotfix 0.10.1 released</title>
            <link>https://playingtux.com/en/articles/2022/09/indoorlands-update-0100-and-hotfix-0101-rollercoaster-editor-released/</link>
            <pubDate>Thu, 22 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/indoorlands-update-0100-and-hotfix-0101-rollercoaster-editor-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 0.10.0 with rollercoaster-editor and Hotfix 0.10.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;update 0.10.0 with rollercoaster-editor&lt;/strong&gt; and the &lt;strong&gt;Hotfix 0.10.1&lt;/strong&gt; for the Indoorpark-Management-Simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 0.10 - Rollercoasters, Events &amp;amp; More (and a release date!)&#xA;Hi,&#xA;today we finally have another big update for you. But before we start with the changes a big announcement.&#xA;Release date!&#xA;We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer:&#xA;Rollercoasters (Open Beta)&#xA;Today is the day: we present you roller coasters in &amp;ldquo;Indoorlands&amp;rdquo;! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters.&#xA;The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed.&#xA;The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creations in the workshop. Among other things we are still working on a 3D representation of the track section types (lift, LIM, brake), track validation and more coaster types.&#xA;Of course we also have a STEAM Workshop support for roller coasters. Accordingly, we would like to invite you to participate in our community challenge and show off your coasters:&#xA;Indoorlands EventTue, September 20, 2022&#xA;Weekly Community Build Challenge&#xA;Dear Indoorlands Community, following our big rollercoaster update we would like to start a new Community Build Challenge.&#xA;Orders, Milestones &amp;amp; Trends&#xA;Up to now there were milestones in &amp;ldquo;Indoorlands&amp;rdquo;, which were automatically fulfilled as soon as certain conditions were met (e.g. a certain number of visitors in the park). Rewards were given automatically for this and new stuff was unlocked.&#xA;These milestones now need to be actively confirmed. There is now an event overview, where you can find the milestones and collect your rewards if you want.&#xA;However, the event overview still shows you your orders. From time to time, you will be shown job offers in the game, then you have to select a job. If you fulfill the order, then you get a reward.&#xA;But in the window you can also find ongoing passive events (temporary changes in the park, e.g. x% more visitors for a certain time), as well as trends. Trends are temporary changes in the demand of visitors. I.e. sometimes visitors want especially many fries or certain theming. Then, if you want, you can react to it and profit from it.&#xA;[h1]Improvement research/h1]&#xA;In the previous research menu you could only unlock new content (e.g. new rides or restaurants). With the introduction of Improvement Research, there is now another research category where you can improve the features &amp;amp; functions of your park. E.g. that your employees work faster or that buildings cost less.&#xA;Note: In the course of the improvement research we have made the price &amp;amp; quality setting unlockable. I.e. you have to unlock them first.&#xA;Environments&#xA;We have now given &amp;ldquo;Indoorlands&amp;rdquo; another visual overhaul. We focused on the environment. We wanted to make them a bit more attractive and interesting. There are now three environments that you can choose from when starting a new park. These environments were chosen to fit the theme of indoor parks, i.e. places where you would rather not build outdoor parks.&#xA;Other changes&#xA;Added&#xA;New entertainment halls&#xA;New roller coaster specific deco (near misses).&#xA;Sorting options for visitor demand report.&#xA;New visitor reaction when they received something for free&#xA;Community Challenge Blueprints included&#xA;New supporter names added&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1666380/Indoorlands&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1666380/Indoorlands&lt;/a&gt;__Supporter_Edition/&#xA;Improved&#xA;When selecting buildings to repair, the respective worker is now highlighted.&#xA;Background of popups (milestones etc.) is now translucent and the game is paused during them&#xA;Milestone popups now also show that new visitor types have been unlocked (and which ones)&#xA;Namings regarding demand, needs and tags slightly improved&#xA;Various sound adjustments for rides and their change on time change (faster / slower)&#xA;Revised intro and splash screen&#xA;Fixed&#xA;Various crashes&#xA;There were cases where visitors could not reach buildings when using path deco&#xA;When the game was sped up, the economy mechanisms did not run with the correct time scaling&#xA;Custom rides did not have a &amp;ldquo;ride&amp;rdquo; tag, so they were much less visited&#xA;Workers sometimes left the buildings through the wall&#xA;Mechanics sometimes went back to your repair building instead of repairing&#xA;When leaving the detail view the hall was saved several times&#xA;Fences were sometimes not changeable in the new 7x11 hall from the last update&#xA;Shadows flickered briefly when auto-saving&#xA;If the Twitch integration was activated, there were occasionally performance spikes&#xA;Sometimes visitors were invisible in the detail view&#xA;The preview of a hub hall was a bit broken&#xA;Some typos&#xA;Now what?&#xA;Our roadmap is almost complete. We will now mainly work on the roller coaster editor and overall make improvements and bug fixes to the game. In addition, we would like to make the currently very meager tutorial a bit more &amp;hellip; instructive.&#xA;See you in the park!&#xA;We hope you enjoy this last big Early Access update. We&amp;rsquo;re super excited to see what beautiful roller coasters you build. Thank you very much for your feedback and bug reports. Remember, you can always submit bug reports in-game by pressing the button with the bug in the upper left corner. We would also be happy to welcome you on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ).&lt;/p&gt;</description>
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            <title>Two Point Campus: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2022/08/two-point-campus-now-available-linux-steam/</link>
            <pubDate>Tue, 09 Aug 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/08/two-point-campus-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopoint_campus_header.jpg&#34; alt=&#34;Featured image of post Two Point Campus: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Two Point Campus&lt;/strong&gt;, the new game from the developers of &lt;strong&gt;Two Point Hospital&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1649080/Two_Point_Campus/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Build your university, your way!&#xA;It’s time to spin academia on its head! Got a yearning for learning? Or just keen to build an educational masterpiece? Campus is jam-packed with new creative tools to help you build the university of your dreams.&#xA;For the first time, build in the great outdoors as you develop your own delightfully educational campus environment, housing the top teaching facilities in the land. Whether you prefer building on simple foundations, or placing every tree, you can build the university you want.&#xA;Lay down pathways with new easy-to-use tools. Plant glorious collections of outdoor flora. Place benches, fountains, sculptures, hedgerows – even picket fences. The only limit is your imagination (and your in-game bank balance).&#xA;Not the usual fare&#xA;But, of course, it wouldn’t be a Two Point game without a twist.&#xA;Rather than typical academic fare, students in Two Point County enjoy a range of wild and wonderful courses: from Knight School (hey, we all have to learn jousting at some point in our lives), to the salivatory Gastronomy, where your students will build mouth-watering concoctions like giant pizzas and enormous pies.&#xA;The academic year… is here!&#xA;Take advantage of the opportunity to spend way more time with the little people in your university. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in.&#xA;Build libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked!&#xA;Shaping the future&#xA;But it’s not just work hard. Get to know your students, explore their individual personalities, wants and needs. Keep them happy with clubs, societies, gigs.&#xA;Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud.&lt;/p&gt;</description>
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            <title>Surviving Mars: Martian Express now available for Linux</title>
            <link>https://playingtux.com/en/articles/2022/04/surviving-mars-martian-express-now-available-linux/</link>
            <pubDate>Fri, 29 Apr 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/04/surviving-mars-martian-express-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/surviving_mars_martian_express_header.jpg&#34; alt=&#34;Featured image of post Surviving Mars: Martian Express now available for Linux&#34; /&gt;&lt;p&gt;A new (paid) DLC for &lt;strong&gt;Surviving Mars&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1816780/Surviving_Mars_Martian_Express/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Martian Express&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Trains are here! With the Martian Express pack by modders Lucian and Sylvain, you’ll finally be able to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome.&#xA;Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train (and be frustrated, nobody likes to miss the train).&#xA;New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.&#xA;Same train, different cargo - Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don&amp;rsquo;t worry: they&amp;rsquo;ll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.&lt;/p&gt;</description>
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            <title>Parkitect: Update 1.8d released with Linux-specific bug fixes</title>
            <link>https://playingtux.com/en/articles/2022/03/parkitect-update-18d-released-linux-specific-bug-fixes/</link>
            <pubDate>Thu, 17 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/parkitect-update-18d-released-linux-specific-bug-fixes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.8d released with Linux-specific bug fixes&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Update 1.8d&lt;/strong&gt; for the theme park management game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; fixes some bugs &lt;strong&gt;on Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;fixed custom music not loading on Linux&#xA;fixed an error message that could appear on Mac/Linux when using mods&#xA;fixed memory leaks&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;parkitect_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/parkitect_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Cities Skylines: Seventh birthday patch released</title>
            <link>https://playingtux.com/en/articles/2022/03/cities-skylines-seventh-birthday-patch-released/</link>
            <pubDate>Thu, 10 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/cities-skylines-seventh-birthday-patch-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/citiesskylines.jpg&#34; alt=&#34;Featured image of post Cities Skylines: Seventh birthday patch released&#34; /&gt;&lt;p&gt;For it&amp;rsquo;s &lt;strong&gt;seventh birthday&lt;/strong&gt;, &lt;strong&gt;Cities Skylines&lt;/strong&gt; has released the &lt;strong&gt;Birthday patch 1.14.1-f2&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/255710/Cities_Skylines/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Birthday patch 1.14.1-f2&#xA;7 years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what&amp;rsquo;s included below.&#xA;Cities: Skylines base game:&#xA;New Chirper Balloon Tours building&#xA;New Chirper Hot Air Balloon&#xA;New birthday-related Chirper hat&#xA;New birthday-related chirps&#xA;Airports expansion:&#xA;Fixed: Blimp &amp;amp; Helicopter stops &amp;ldquo;jitter&amp;rdquo; when attempting to place them&#xA;Fixed: Wrong trucks spawning from garbage facilities &amp;amp; prisons&#xA;Fixed: Medical Laboratory has vehicle selector&#xA;Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way&#xA;Fixed: Large Cargo Airport Road missing 6th lane&#xA;Fixed: Airports achievements unlock with mods enabled&#xA;Fixed: Wrong asset names in multiple languages&#xA;Fixed: Overflowing text in multiple languages&#xA;Fixed: Incorrect Attractiveness value and cost for &amp;ldquo;Hotel Discounts&amp;rdquo; policy in multiple languages&#xA;Fixed: Simplified Chinese Steam achievement has an extra 0 in the description&lt;/p&gt;</description>
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            <title>Indoorlands: Update 0.8.0 with editor for own rides and sandbox-mode released</title>
            <link>https://playingtux.com/en/articles/2021/12/indoorlands-update-080-editor-own-rides-and-sandbox-mode-released/</link>
            <pubDate>Sat, 18 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/indoorlands-update-080-editor-own-rides-and-sandbox-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 0.8.0 with editor for own rides and sandbox-mode released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;update 0.8.0 with ride editor and sandbox mode&lt;/strong&gt; for the indoor park management simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 0.8.0 - Build your own rides or go play in the sandbox&#xA;Hi,&#xA;Today is the day. Our probably most influential Early Access update for &amp;ldquo;Indoorlands&amp;rdquo; is now available. A little pre-Christmas present for you&#xA;Create Your Ride&#xA;The editor has been available on the &amp;ldquo;experimental&amp;rdquo; branch for quite a while, but now you get the full &amp;ldquo;Create Your Ride&amp;rdquo; experience in the normal game as well. It took us a lot of effort, but now you can use the self-made rides in your park and hopefully impress your visitors.&#xA;If you don&amp;rsquo;t want to impress the visitors, maybe you want to share your creations with others? You can now do that easily via the workshop integration. We are so excited to see what you will create (what we have seen so far [url=https://discord.gg/jdNCUY8CCX]was already very impressive)!&#xA;At this point, a big thank you again to everyone who has tested the editor so extensively and given us feedback!&#xA;Sandbox&#xA;Since the Early Access release of &amp;ldquo;Indoorlands&amp;rdquo; we received a lot of requests. Perhaps the most mentioned wish was that the game should have a sandbox mode. Today the time has come: You can now choose if it should be a &amp;ldquo;career&amp;rdquo; or a &amp;ldquo;sandbox&amp;rdquo; park when creating a new park.&#xA;You can make a few settings when creating the sandbox park to customize the mode to your needs. Do you want infinite money or just an increased starting amount? Do you want to keep climbing milestone levels or does the system get in the way of unleashing your creativity? You can choose.&#xA;Larger parks&#xA;We have found that parks eventually reach their limits, as there is hardly enough space to satisfy all needs. Besides, you surely want to place your own built rides in the park now and be able to enjoy the sandbox mode even more.&#xA;Therefore we decided to increase the park size significantly. There are now 17 instead of 6 unlockable areas in the park, so the total park size has grown by 122%. To make this possible, we had to make some major performance changes, but we think the expansion is ready for you now.&#xA;Ho ho ho!&#xA;How could we release an update so close to Christmas and not offer any matching content? Not at all! That&amp;rsquo;s why you can now find some wintry design possibilities in &amp;ldquo;Indoorlands&amp;rdquo;.&#xA;Other changes&#xA;All entries marked with CyR are differences from the previous &amp;ldquo;experimental&amp;rdquo; version.&#xA;Added&#xA;Christmas music for the halls added&#xA;CyR: setting of color groups and colors&#xA;CyR part: functional eccentric&#xA;CyR part: angular hub&#xA;CyR part: New seat variant&#xA;CyR part: Arm hub&#xA;CyR: motor can now be set to &amp;ldquo;oscillating&amp;rdquo; so that it performs a sinus motion&#xA;CyR: Save and load rides + workshop support&#xA;CyR: Placing of own rides in halls&#xA;CyR: Seats now have brackets&#xA;CyR: Stat values for the rides are now calculated and displayed&#xA;New supporter names. Thanks to you guys! If you also want your game to appear in the name, check out the Supporter Edition:&#xA;Improved&#xA;Some performance improvements&#xA;Limitation of number of savegames removed&#xA;CyR: The selection of parts is now more accurate&#xA;Fixed&#xA;At the &amp;ldquo;Eagle&amp;rdquo; and &amp;ldquo;Salto&amp;rdquo; ride no visitors were shown in the park overview in the ride&#xA;The &amp;ldquo;Pendulum&amp;rdquo; and &amp;ldquo;Swing&amp;rdquo; ride had no sounds for the arm movement&#xA;CyR: visitors had multiple headgears&#xA;Current roadmap&#xA;With the latest changes, our roadmap now looks like this:&#xA;We will now disappear into a winter break for now and then figure out what to build next. What would you like to see next?&#xA;We hope you like the additions and changes. Thanks for your bug reports and feedback. Remember, the red button with the bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ) or post in the STEAM discussions.&#xA;At this point we wish you a pleasant holiday season. If you are still looking for a gift, we have a suggestion&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1378890/Indoorlands/&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</link>
            <pubDate>Tue, 08 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.14) called &amp;ldquo;El gran resumen!&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 14 – El gran resumen!&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update v.14: ‘El gran resumen’ on PC, Linux, Mac, Xbox One und PS4. This update adds three new multiplayer maps and the brand-new ‘Resource Overview’ tab. It also fixes several bugs, including the player receiving an overly high tourist rating after visiting a Gourmet Restaurant with Sushi Mastery work mode.&#xA;Viva Tropico!&#xA;New Features&#xA;Added new ‘Resource Overview’ tab to Almanac&#xA;detailing eachresource e.g., current amount stored, production history, or recent distribution.&#xA;Added 3 new multiplayer maps:&#xA;Islas De Mesetas (2-player)&#xA;Isla del Trébol (4-player)&#xA;La Península Gigantesca (4-player)&#xA;Bug fixes&#xA;Added key binding option for toggling the ‘Demolition’ tool&#xA;Fixed an issue where the population change graph in the Almanac could show no values.&#xA;Fixed amount of money displayed in the ‘Private Bank’ work mode&#xA;Fixed some issues with the ‘Lightbulb Ban’ edict when relocating houses with the ‘Electrification’ upgrade.&#xA;Fixed cases where highlighted buildings affected by the Manure Spreader were missing.&#xA;Fixed player receiving too high a tourist rating after visiting a Gourmet Restaurant with Sushi Mastery Work mode&#xA;Fixed Museum of Modern Art not being affected by the ‘Permanent Exhibition’ work mode of Luxury Hotel&#xA;Fixed tourists getting stuck in Tourist Port – a result of the captain dying during travel to the port.&#xA;Fixed a mine within the ‘Tropicoland’ mission that was inaccessible.&#xA;Fixed a rare scroll bar glitch&#xA;Corrected positioning of Ancient Ruins in ‘Lirio Dorado’ map&#xA;Fixed a few crashes.&#xA;Fixed a couple of localization &amp;amp; text issues.&#xA;[Multiplayer] Fixed stuttering when moving military units.&#xA;[Caribbean Skies] Fixed Drone Factory using up Resources even when the Outstock for a specific kind of Drone is already full.&#xA;[Caribbean Skies] Fixed an issue in the mission ‘Penultimo’s Secret Mission’, where it was possible to lose the game due to suspicion even after completing the final raid.&#xA;[Caribbean Skies] Fixed Construction Workers walking on cliffs in mission ‘The Scientific Method’.&#xA;[Caribbean Skies] Adjusted duration of Meteor Shower disaster music in the mission ‘Drone City’&#xA;[Linux] Improved edge scrolling behaviour on Linux&#xA;[PS4]: Fixed Flophouse and Official Residence being available in ‘Shackland’ mission.&lt;/p&gt;</description>
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            <title>Parkitect: experimental cross-platform-multiplayer released</title>
            <link>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</link>
            <pubDate>Fri, 02 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_multiplayer_header.jpg&#34; alt=&#34;Featured image of post Parkitect: experimental cross-platform-multiplayer released&#34; /&gt;&lt;p&gt;An &lt;strong&gt;experimental cross-plattform-multiplayer&lt;/strong&gt; for the theme-park-management-game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; adds the possibility, to play the &lt;strong&gt;multiplayer with other platforms than Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experimental cross-platform multiplayer available&#xA;An experimental update for cross-platform multiplayer is now available for testing.&#xA;This allows all players to play together, no matter if you&amp;rsquo;re using Windows, macOS or Linux.&#xA;Right now this update is experimental, which means it needs to be installed separately and only players using this update are able to join cross-platform multiplayer sessions&#xA;.&#xA;When the update is installed you can&amp;rsquo;t join multiplayer sessions with players who are still using the regular version of the game without the update (but you can always revert back to the regular version at any time).&#xA;If the tests are going well this will become the new default version of Parkitect in a few weeks, so if you are interested in cross-platform multiplayer please give it a try and let us know if you encounter any issues.&#xA;Installing the cross-platform multiplayer update&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;crossplay&amp;rdquo; from the dropdown list&#xA;After the update has been installed you can play together with any other players who are also using this update. You won&amp;rsquo;t be able to play together with anyone who is not using this update&#xA;Reverting back to the normal version of the game&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;None&amp;rdquo; from the dropdown list&#xA;This will uninstall the cross-platform multiplayer update&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.13) called &amp;ldquo;Esparcidor de Estiércol&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update (v.13) &amp;lsquo;Esparcidor de Estiércol&amp;rsquo;&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building - providing, well&amp;hellip; a roof (at least) for the poor - and the ‘Manure Spreader’, which should help put all that llama poo to good use.&#xA;By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes.&#xA;Viva Tropico!&#xA;Faithfully yours,&#xA;The Tropican Ministry of Binary Magic&#xA;New Features&#xA;Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity)&#xA;Ranches can now produce manure for the manure spreader&#xA;Added new residential building &amp;ldquo;Flophouse&amp;rdquo; to provide housing for the poor&#xA;(available in the World War Era)&#xA;Added 3 new multiplayer maps:&#xA;Archipiélago Rucio (4-Player)&#xA;Islas De Goma De Mascar (3-Player)&#xA;Islas Rocosas (2-Player)&#xA;Improvements&#xA;Multiplayer games now support autosaves&#xA;[Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes.&#xA;[Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured.&#xA;Bugfixes&#xA;Gaining achievements for completed maps has been improved and is more reliable now.&#xA;Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”.&#xA;Fixed an issue where banks would not generate the calculated income in the work mode &amp;ldquo;private banking&amp;rdquo;.&#xA;Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well.&#xA;Fixed an issue where fish farms would display &amp;ldquo;fish&amp;rdquo; as their produced good after loading a save game, even though they were producing &amp;ldquo;shellfish&amp;rdquo;.&#xA;Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed.&#xA;Fixed a misleading rescindable date in the almanac after winning an election.&#xA;After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed.&#xA;Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections.&#xA;Fixed a palace configuration that prevented roads to be built near the palace&#xA;Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings.&#xA;[Multiplayer] Fixed an issue in which players were unable to delete tunnels.&#xA;[Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game.&#xA;[Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt.&#xA;[Caribbean Skies] Fixed several graphical and placement glitches.&#xA;[Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station.&#xA;[Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive.&#xA;[Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost.&#xA;[Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built.&#xA;[Caribbean Skies] The quest &amp;ldquo;Asteroid Defence&amp;rdquo; can now be replayed, allowing the player to increase the time before the asteroid arrives.&#xA;Fixed several crashes.&#xA;Fixed a couple of localization &amp;amp; text display issues.&lt;/p&gt;</description>
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            <title>Civilization VI: Portugal Pack now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/03/civilization-vi-portugal-pack-now-available-linux/</link>
            <pubDate>Thu, 25 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/civilization-vi-portugal-pack-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_portugal_header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Portugal Pack now available for Linux&#34; /&gt;&lt;p&gt;Another (paid) DLC called &amp;ldquo;&lt;strong&gt;Portugal Pack&lt;/strong&gt;&amp;rdquo; to &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1478300/Sid_Meiers_Civilization_VI_Portugal_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This new content pack introduces João III as the leader of Portugal.&#xA;Includes the Portugal civilization with João III, the Nau unique unit, and two unique structures, the Navigation School building and the Feitoria.&#xA;Civ Unique Ability: Portugal’s unique ability, “Casa Da Índia,” significantly increases the yields of International Trade Routes, but limits those routes to cities on the coast or with a Harbor. This ability also grants Trader units additional range and the ability to embark on water tiles as soon as they’re unlocked.&#xA;Leader Unique Ability: Joao’s unique ability is “Porta Do Cerco,” which grants all units increased Sight. It also increases Trade Route capacity whenever Portugal meets a new civ and provides Open Borders with all city-states.&#xA;Unique Unit: Portugal’s unique unit, the Nau, is a naval melee unit that replaces the Caravel. It starts with one free Promotion, requires less maintenance than the Caravel, and has two charges to build Feitorias, special shipping ports unique to Portugal.&#xA;Unique Infrastructure: Portugal has access to two unique structures.&#xA;Portugal’s unique building, the Navigation School, replaces the University building and increases Production toward naval units in each city that builds it. It also increases a city’s Science yields for every two coastal or lake tiles within the city’s borders and grants additional Great Admiral points.&#xA;The Feitoria can only be built by a Nau unit on a foreign city’s coastal tile next to a luxury or bonus resource. Sending a Trade Route to a city with a Feitoria provides Portugal with additional Gold and Production.&#xA;New “Zombies Defense” Game Mode&#xA;The Portugal pack also introduces the new Zombies Defense game mode. In this optional game mode, the dead don’t stay dead for long and present an ever-growing threat to the world’s civilizations.&#xA;BRAINS!&#xA;The Dead Don’t Rest: Every unit has a chance to respawn as a ravenous Zombie when it dies. Zombie units hunger after and attack the nearest non-Zombie unit; any units they slay succumb to the infection and respawn as Zombies themselves.&#xA;The Living Fight Back: An arsenal of new trap and barricade improvements deal damage to hostile units that pass through or near them and can be built in owned or neutral territory. Zombies’ obsession with brain-banquets and digestive-devastation means they can only fall victim to these improvements and never pillage them.&#xA;Humanity Takes Control: Two new projects allow civilizations to temporarily subjugate Zombie units within a city’s limits, putting them under player control. The “Holy Site: Turn Undead” project unlocks early, but controls Zombies only briefly. The “Campus: Horde Control” project unlocks later in the game, but grants additional turns with which to command Zombies’ mindless mayhem. Meanwhile, the “Zombie Outbreak” spy operation attempts to spawn Zombies on worked tiles in another player’s city.&#xA;New map script and new World Wonders:&#xA;The Portugal content pack also includes a new map script and two new World Wonders:&#xA;Wetlands Map Script: Squelch your way to victory through a soggy map dominated by Marshes. This map offers new strategic challenges and defensive possibilities: while Marshes penalize Movement, careful positioning can allow ranged units to exploit enemies’ reduced speed.&#xA;Torre de Belém World Wonder: This imposing tower historically served as a ceremonial gateway to Lisbon in Portugal. Grants additional Gold and Great Admiral Points. International Trade Routes embarking from this city receive additional Gold for every Luxury Resource at the destination. When constructed, any cities owned by the civilization but located on other continents receive the cheapest building they can construct at that time.&#xA;Etemenanki World Wonder: The name of this Babylonian ziggurat translates to “temple of the foundation of heaven and earth.” It grants additional Science yields every turn, as well as bonus Science and Production to all Floodplains in the city that builds it and Marsh tiles in that civilization.&lt;/p&gt;</description>
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            <title>Nebuchadnezzar: now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/02/nebuchadnezzar-now-available-linux/</link>
            <pubDate>Wed, 17 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/nebuchadnezzar-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nebuchadnezzar_header.jpg&#34; alt=&#34;Featured image of post Nebuchadnezzar: now available for Linux&#34; /&gt;&lt;p&gt;The city builder game &lt;strong&gt;Nebuchadnezzar&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/nebuchadnezzar&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1157220/Nebuchadnezzar/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.&#xA;Gameplay&#xA;Build your city while you oversee the manufacturing of different agriculture and goods for your population. Solve problems, prevent population loss, trade with other cities, handle foreign relationships, take care of varying population classes and employee types across various industries and services, and many more. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.&#xA;Campaign&#xA;Nebuchadnezzar’s main campaign contains more than a dozen historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in the 6th Century bc. Each mission summons a different time period in Ancient Mesopotamian history, providing comprehensive historical experience. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.&#xA;Monuments&#xA;During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game monument editor giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.&#xA;Mods &amp;amp; Localization&#xA;Nebuchadnezzar was created with mods and localization in mind. Expand your experience with the full support of mods from new buildings, new goods, production chains, and even new maps, missions, and campaigns. It is almost entirely moddable. Localizing mods will also not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.&lt;/p&gt;</description>
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            <title>Prison Architect: huge bug-fix-update released</title>
            <link>https://playingtux.com/en/articles/2021/02/prison-architect-huge-bug-fix-update-released/</link>
            <pubDate>Tue, 16 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/prison-architect-huge-bug-fix-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/prison_architect_new_header.jpg&#34; alt=&#34;Featured image of post Prison Architect: huge bug-fix-update released&#34; /&gt;&lt;p&gt;For the prison-building-simulation &lt;strong&gt;Prison Architect&lt;/strong&gt; the huge &lt;strong&gt;bug-fix-update&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/233450/Prison_Architect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Staff Alerts&#xA;Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.&#xA;Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.&#xA;Staff alert pop-ups no longer show in the main menu.&#xA;Pop-ups now show for all Staff alerts, not just the new going green ones.&#xA;Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.&#xA;Going Green&#xA;Serving Table inconsistency: small serving table can now be placed outside.&#xA;Fixed Green Power generator: it doesn&amp;rsquo;t connect to the transformer if being moved one tile.&#xA;Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.&#xA;Fix Green Power Sources generating power when not connected to Transformer.&#xA;Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.&#xA;Continuous fertilizer will no longer do repeat orders when it&amp;rsquo;s already fertilized a plant.&#xA;Indoor Tree Planter cannot be moved when a tree is planted.&#xA;Prisoners will no longer only plant flowers when it is a High Priority task.&#xA;No more industrial sounds when packing fruits to boxes.&#xA;Sounds from working on crop fields can no longer be heard from any part of the map.&#xA;Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.&#xA;Fixed wrong Staff icons used in Jobs tab.&#xA;Prisoner icon now used when tending flowers by prisoners;&#xA;Farmer icon used when moving harvested ingredients inside farm room.&#xA;Escape Mode&#xA;Escape mode punishment timers now show a countdown.&#xA;Fixed issue where escaping or being released via helicopter was not registering.&#xA;Fixed helicopter export.&#xA;After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.&#xA;Player can now be assigned to dormitories in Escape mode.&#xA;Other fixes&#xA;Minor localization fixes.&#xA;Fixed issue with borderless windows displaying incorrectly on the monitor.&#xA;Fixed crash when loading a savegame from the “Bootstraps” mission.&#xA;Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.&#xA;Building plans with the Planning tool now deducts money instead of adding it.&#xA;The Valuation tab is now visible from the Reports UI without any DLC turned on.&#xA;Added counting of Recycle Bin to Staff Alert about lack of Bins.&#xA;Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.&#xA;Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms&#xA;Added storage shelf and scanner as suggested items to storage room.&#xA;Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.&#xA;Fridges and tall fridges in storage rooms can now only store food.&#xA;Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.&#xA;Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.&#xA;Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.&#xA;Known Issues&#xA;Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors&#xA;As a workaround, players can select the “move” option to correct the item placement after the repair.&#xA;Large Prison Doors will change their rotation if Orderlies are walking through them&#xA;We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.&#xA;The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.&#xA;If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.&#xA;It is not possible to build objects or walls in Quick Rooms while they are under construction.&#xA;Clone Tool charges the player twice on the cost of objects in the cloned room.&#xA;There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.&#xA;Staff Alert &amp;ldquo;The prison is not efficiently disposing of waste&amp;rdquo; does not disappear when placing Recycling Bins.&#xA;Sink and Mirror objects can be placed anywhere even without a wall.&#xA;Repairing a damaged Transformer takes a lot of time and it&amp;rsquo;s texture is not changing immediately after being fixed.&#xA;There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.&#xA;Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.&#xA;The game can falsely displays “No Route” errors while any construction menu is opened&#xA;The Contraband staff alert does not disappear automatically.&#xA;The “Death Row” story mission cannot be completed if players move the Power Station of the prison.&#xA;Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.&#xA;Electrical appliances are deleting existing electrical cables when moved &amp;amp; placed beside them&#xA;Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway&#xA;We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!&#xA;Thank you for your support!&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</link>
            <pubDate>Wed, 16 Dec 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.12) called &amp;ldquo;Órdenes de emergencia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A new update for Tropico 6 is now available for PC, Linux, Mac, Xbox One and PS4.&#xA;In this update, players will receive TWO new island paradises to govern and monitor. The game has also received various improvements and new additions, including a new edict and the ability for the player to prioritise the construction of routes with the new Emergency Jobs system.&#xA;Viva la Tropico!&#xA;El Presidente&#xA;Improvements&#xA;Added 2 new sandbox maps in Singleplayer&#xA;Dos Viejos Amigos (Two Old Friends)&#xA;Lirio Dorado (Golden Lily)&#xA;New edict: Tropico Papers&#xA;Tropican citizens at the ‘Filthy Rich’ wealth level no longer need to pay rent. Instead, every month, 15% of what they would have paid is rerouted to the player’s personal Swiss bank account. The personal experience of Tropicans living within range of any media buildings operating on the ‘Open mind’ or ‘Telenovela’ work mode will decrease by 10%.&#xA;Teamster emergency jobs&#xA;Would you like a job done immediately?&#xA;The new Emergency Job ability allows players to set a teamster a priority route with which to complete a job - handy for heist setbacks, delivery quests, and factory support.&#xA;If changes are made in the Options menu and the player tries to exit before saving, a warning will now be displayed&#xA;Bug Fixes&#xA;Fixed an issue where content unlocked by Achievements would no longer be available if the respective profile had been deleted&#xA;Fixed a bug where Ancient Ruins displayed the Road Connection requirement – something only applicable to the mission ‘Tropicoland’&#xA;Fixed an issue where tourists and Tropicans would float around Transport Ships&#xA;Fixed the source of several crashes&#xA;Fixed a couple of localisation issues&lt;/p&gt;</description>
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            <title>Civilization VI: Babylon Pack now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/11/civilization-vi-babylon-pack-now-available-linux/</link>
            <pubDate>Thu, 19 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/civilization-vi-babylon-pack-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_babylon_header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Babylon Pack now available for Linux&#34; /&gt;&lt;p&gt;Another (paid) DLC called &amp;ldquo;&lt;strong&gt;Babylon Pack&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1388850/Sid_Meiers_Civilization_VI__Babylon_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This new content pack introduces Hammurabi as the leader of Babylon. The Babylon civilization excels at Science, as well as Government and Infrastructure.&#xA;Includes the Babylon civilization with Hammurabi, the Sabum Kibittum unique unit, and the Palgum unique building.&#xA;Civ Unique Ability: The “Enuma Anu Enlil” ability allows Eurekas to provide all of the Science for technologies, but decreases the amount of Science generated each turn.&#xA;Leader Unique Ability: Hammurabi’s “Ninu Ilu Sirum” ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. The ability also grants a bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza.&#xA;Unique Unit: Babylon features the Sabum Kibittum unique unit. This Ancient Era melee unit provides increased Combat Strength against Heavy and Light Cavalry units, and has additional Movement and Sight.&#xA;Unique Building: The Palgum replaces the Watermill. It unlocks with Irrigation and provides additional Production and Housing. It also increases the Food generated by all Freshwater tiles, but requires the City to be adjacent to a River.&#xA;The Babylon pack also introduces the new “Heroes and Legends” game mode, an optional mode that features legendary figures from the world’s great cultural traditions as playable entities.&#xA;Recruit legendary characters to your flag and achieve new heights of prosperity, innovation, and military might.&#xA;New Heroes can be discovered through the Heroic Tales City Project or through exploration and city-state diplomacy.&#xA;Every Hero has one or more unique abilities based on their historic and/or mythic deeds.&#xA;Weave together fact and myth to create new narratives, triumphs, and legends for your civilizations.&#xA;Heroes have a finite Lifespan and expire after a certain number of turns, but can be recalled using Faith to aid your cause once more.&#xA;The first time a Hero dies or expires, they leave behind two Heroic Relic Great Works: an Epic and a symbolic object. These relics can aid their civilization throughout the rest of the game. Monuments can display these items in two new Heroic Relic slots.&#xA;Additional New Content:&#xA;24 New Great People - including the poet Rumi (Writer), the cultural anthropologist Margaret Mead (Scientist), and the Egyptian architect Imhotep (Engineer).&#xA;6 New City-States - including one of each type: Cultural, Industrial, Militaristic, Religious, Scientific, and Trade.&#xA;2 Unique Improvements unlocked by new City-States:&#xA;The Mahavihara is built by the Nalanda city-state and provides additional Science and Housing. It also gives bonus Faith for every adjacent Holy Site and bonus Science for every adjacent Campus. The Mahavihara unlocks a random Technology the first time it is constructed and must be built on flat land not adjacent to another Mahavihara.&#xA;The Trading Dome is built by the Samarkand city-state and provides additional Gold, plus further bonus Gold for every adjacent luxury resource. International Trade Routes sent from cities with Trading Domes generate increased Gold for each dome. Cannot be built adjacent to another Trading Dome.&lt;/p&gt;</description>
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            <title>Two Point Hospital: DLC &#34;Culture Shock&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/10/two-point-hospital-dlc-culture-shock-released/</link>
            <pubDate>Tue, 20 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/two-point-hospital-dlc-culture-shock-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopoint_culture_shock_header.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: DLC &#34;Culture Shock&#34; released&#34; /&gt;&lt;p&gt;For the hospital-management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; a new (paid) DLC called &amp;ldquo;&lt;strong&gt;Culture Shock&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1377080/Two_Point_Hospital_Culture_Shock/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Two Point County is having an artistic crisis. The creative world is bereft of ideas. Culture is drying up, and nothing is left but a crusty nubbin and an uninspiring husk.&#xA;Fortunately, you’re on hand to answer the call of artist-in-residence Zara Fitzpocket, as she seeks to resuscitate the music scene, the silver screen and all artwork in between.&#xA;Face televisual shenanigans at Plywood Studios as you look to launch a hit medical drama with washed-up film star Roderick Cushion. Head to Mudbury Festival and grab lyrical headlines with musical headliners while serving burgers from questionable vans. Finally, savour the affluent aromas of high society life at Zara’s very own Fitzpocket Academy. Socialise, hobnob, and boost that VIBE darling, because if you don’t who will?&#xA;For far too long, we have overlooked a sickness in our minds, our homes and our loft-studio work spaces. What may have begun as a collective dry spell has become an all too literal illness. No single remedy, be it dramatic, melodic or medical will be enough. No, we must all work together on my biggest project yet.&#xA;With my connections and your uncanny ability to heal things, we must cure the ailing culture of Two Point County. First things firstly, I believe that we’ll be needing a shot in the arm, and who better to administer the injection than a certified healthcare wiz such as yourself?&#xA;If you’re interested - and I hope you are - your first task will take you to Plywood Studios and the silver screen! Remember, the pen is mightier than the scalpel.&#xA;-Zara&#xA;WHAT’S INCLUDED?&#xA;The most new illnesses featured in a DLC yet!&#xA;3 fabulous new locations&#xA;3 new, fully animated cure machines&#xA;12 new visual illnesses&#xA;36 new illnesses in total&#xA;New gameplay&#xA;New music, DJ and tannoy lines&#xA;New Hospitals&#xA;Take in the sights, sounds and, dare we say it, smells, of the cultural scene on your whistle-stop tour into (and through) Two Point County’s pulsating arts.&#xA;The glitz and glamour of Plywood Studios is your first stop. Can you launch a medical hit drama for the ages? Everyone’s watching (or at least they will be if you get it right).&#xA;From there, swing over to Mudbury and experience festival life for yourself, replete with unfortunate health and safety issues and a complete lack of hygiene standards.&#xA;Finally, head to the pinnacle of society at Zara Fitzpocket’s very own health exhibition / posh person soiree. It’s an arty hospital, a party hospital. You’ve made it, Babycheeks.&#xA;New Illnesses include&amp;hellip;&#xA;Stunt Trouble&#xA;Soiled Self&#xA;Private Parts&#xA;And&amp;hellip;&#xA;Snot Twist Concertoes Fourthwall Problem Dramatic Paws Wardrobe Malfunction Blooper Limelit Director’s Gut Minty Condition Culture Shock Sinewment Broken Leg Cross-Frayed Flash Back Blue Blood Shifting Perspective Protagony Listless Corrupt Footage Metrognomic Canapains Art Sick Motion Sickness Writer’s Block Banging Headache Stage Hand Extrasensory Foxtrodden Square Eyes Inbagneato Monopolies Guest Cist Misdewiener&lt;/p&gt;</description>
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            <title>Space Crew: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2020/10/space-crew-now-available-linux-steam/</link>
            <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/space-crew-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/space_crew_header.jpg&#34; alt=&#34;Featured image of post Space Crew: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Space Crew&lt;/strong&gt;, the sequel to &lt;strong&gt;Bomber Crew&lt;/strong&gt;, is now available for Linux auf &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1176710/Space_Crew/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Space Crew is the brand new sequel to acclaimed strategic survival simulation game Bomber Crew.&#xA;Your Space Crew Needs You! Enlist today and blast off to new heights!&#xA;The United Defense Force will allow you to set across the galaxy on a campaign to defend Earth.&#xA;It will be your responsibility to help stop all of humankind being wiped off the intergalactic stage by the mysterious extraterrestrial threat known as the Phasmids.&#xA;The U.D.F. is doing their part, are you?&#xA;Join the Space Crew today!&#xA;Strategic Space Survival Simulation:&#xA;Ship-to-ship combat is strategic and deadly; manage your resources and crew abilities to stop ship invasions, repair systems, tackle fires and take evasive action.&#xA;Recruit YOUR Space Crew:&#xA;From captain to comms officer, weapons officer, engineer and more - you will create your own unique crew with customisable equipment, loadouts, appearances and names.&#xA;Fastest Hunk of Junk in the Galaxy:&#xA;Personalisation doesn&amp;rsquo;t end at your crew, customise your spaceship from weapons, armour, engines, escape pods, liveries, and more to make your ship your very own.&#xA;Close Encounters of the Space Kind:&#xA;Precarious asteroid fields, harmful radiation, the freezing vacuum of space and black holes all pose a danger to even the most experienced space crew.&#xA;Guardians of the Earth:&#xA;Travel throughout the Galaxy and defeat the threat to humankind through a range of single player missions from reconnaissance to bounty hunts, reclamation and more.&lt;/p&gt;</description>
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            <title>Cattle and Crops: Farming simulation leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2020/10/cattle-and-crops-farming-simulation-leaves-early-access/</link>
            <pubDate>Thu, 15 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/cattle-and-crops-farming-simulation-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cattle_and_crops_release_header.png&#34; alt=&#34;Featured image of post Cattle and Crops: Farming simulation leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Cattle and Crops&lt;/strong&gt;, a &lt;strong&gt;farming simulator&lt;/strong&gt;, finally leaves the early access after four years and a successfull Kickstarter-campaing, and is now available as full version for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/704030/Cattle_and_Crops/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/704030/view/5344043315129068397&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Release-announcement with detailed changelog&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Are you ready for the new generation of farming simulators?&#xA;Professional Farmer: Cattle and Crops takes you out into the countryside and impresses with its depth and attention to detail! Experience how exciting being a farmer can be. Work your fields with original machines or coordinate these tasks with your workers. Bringing in the harvest, caring for animals, and getting the cycle of food production going are hard, but also satisfying tasks of a farmer. Follow your vocation as a farmer with all the challenging and beautiful aspects modern farming has to offer: detailed machinery; authentic sowing; fertilizing and harvetsting; livestock management; and realistic weather and nature conditions.&#xA;Professional Farmer: Cattle and Crops is the ultimate farming simulation with a unique and unrivaled level of detail.&#xA;Detailed machines with realistic vehicle physics and many functions&#xA;Convenient vehicle control with versatile functions, controllable via a radial menu and the quickbar&#xA;Realistic representation of agricultural work steps and processes, e.g:&#xA;Plant growth based on correct fertilization with nutrients (mineral and organic fertilisers: nitrogen, phosphate, potassium)&#xA;Grassland tasks (mowing, turning, windrowing, baling) with realistic drying of field grass&#xA;Physical bale handling, collecting and stacking of square bales with the front loader&#xA;Weather simulated on the basis of real weather data with influence on soil and crop growth&#xA;Dynamic fields affected with lanes and tracks created by machinery that remain even after saved scores&#xA;Support for steering wheels and controllers&#xA;Intelligent helper system: supporting staff who can control the machines autonomously over the field and road and take over tasks from a comprehensive calendar-based planning system&#xA;Management of employees for cooperative tasks&#xA;Extensive tutorials that provide an easy introduction to the game&#xA;Scenarios that provide comprehensive insight and background knowledge about agriculture&#xA;To produce a simulation that is as realistic as possible MBB worked in close cooperation with the national agricultural publisher Landwirtschaftsverlag Münster&#xA;Career mode, tutorials, scenarios, and a sandbox mode&#xA;Experience levels with XP (experience points), reputation, and achievements&#xA;Difficulty levels from arcade gamer to simulation professional&#xA;Mod support for machines (tractors, attachments, trailers, etc.) and maps (adding your own content or content created by other players)&lt;/p&gt;</description>
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            <title>Two Point Hospital: free DLC &#34;SEGA 60th Items&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/10/two-point-hospital-free-dlc-sega-60th-items-released/</link>
            <pubDate>Thu, 15 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/two-point-hospital-free-dlc-sega-60th-items-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: free DLC &#34;SEGA 60th Items&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Two Point Hospital&lt;/strong&gt; a &lt;strong&gt;free DLC&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;SEGA 60th Items&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1424940/Two_Point_Hospital_SEGA_60th_Items/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;SEGA 60th Items&#xA;We’re excited to celebrate 60 years of SEGA’s proud history with these free items, plucked from the annals and gifted to you to spruce up your hospitals.&#xA;Put a smile on the faces of your patients with historic masterpieces from arcade times gone by (and a giant one-eyed mammoth from Space Harrier, because why not?)&#xA;Included:&#xA;SEGA Out Run machine&#xA;One-eyed Mammoth (from Space Harrier)&#xA;SEGA Dream Catcher machine&#xA;SEGA Periscope Arcade Game&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.11) called &amp;ldquo;La Misteriosa Palmera&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with improvements, the ‘La Misteriosa Palmera‘ Update brings with it 4 new sandbox maps as well as balancing changes and various bug fixes!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Added new sandbox maps:&#xA;La Palmera, Colinas Misteriosas, El Monstruo, Seis Reyes De Cabeza&#xA;[Origin] Added Brazilian Portuguese language support&#xA;Game no longer overwrites all autosaves while in pause mode&#xA;Docks and Airports can now be relocated, as long as the arrival time for the next vessel is longer than 2 months away&#xA;Community feedback&#xA;[Lobbyistico] Balancing changes &amp;ndash; The impact of corruption has been reduced by approx. 1/3&#xA;DLC soundtracks have a higher probability of playing&#xA;It is now possible to complete objectives such as “place a building near embassy” by relocating buildings&#xA;Bug fixes&#xA;[Lobbyistico] Normal parks from the DLC are no longer unique&#xA;Fixed an issue where guard towers did not attack rebels&#xA;Fixed an issue where defence priority cannot be set during rebel attacks&#xA;Fixed an issue where tourists did not leave the island after undergoing “the way of the blue pill” treatment in the asylum&#xA;Fixed an unfulfillable objective to construct a landing in chapter IV of the tutorial&#xA;[Multiplayer] Fixed erratic rebel behaviour&#xA;Fixed an issue where Tropicans can get stuck in docks&#xA;Fixed an issue where kids would not take their parents’ names if they were originally immigrants&#xA;Fixed an issue where area affects did not properly apply after relocating a building&#xA;Fixed an issue where the efficiency of Ranches would not update after relocating&#xA;Fixed an issue where billboards where not properly shown after relocating&#xA;Fixed further cases of issue where duplicate buildings would not properly align to grid&#xA;Plantations now correctly show resource selection screen after duplicating&#xA;Fixed an issue where duplication and relocation of media buildings resulted in wrong work mode&#xA;Fixed an issue where Newspaper effect was still active in pause mode&#xA;Removed pause option from bus stops and garbage dump due to unwanted side effects&#xA;Fixed an issue where docks without road connections still received goods&#xA;Fixed an issue where the Research Lab&amp;rsquo;s &amp;ldquo;Invest Knowledge&amp;rdquo; work mode did not improve the efficiency of offices&#xA;Fixed road placement issue around the Palace and Conventillo&#xA;Fixed an issue where no overlay was shown during placement of Space Memorial and El Prez sign&#xA;Fixed several crashes&#xA;Fixed several translation and text issues&#xA;Fixed a few graphical glitches&lt;/p&gt;</description>
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            <title>Civilization VI: August 2020 Update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/civilization-vi-august-2020-update-now-available-linux/</link>
            <pubDate>Thu, 27 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/civilization-vi-august-2020-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: August 2020 Update now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;August 2020 Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; on Linux is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/289070?updates=true&amp;amp;emclan=103582791454551861&amp;amp;emgid=2885073380237259151&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - August 2020 Game Update Available Now&#xA;We’re excited to announce the August 2020 Game Update is now available to all Civilization VI players.&#xA;Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or won’t) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of what’s in today’s free game update.&#xA;[NEW FEATURES]&#xA;Tech and Civic Shuffle Mode&#xA;This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game.&#xA;Natural Wonder Picker&#xA;Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed.&#xA;[GAME UPDATES]&#xA;Items in the list below apply to the Gathering Storm ruleset only.&#xA;[BALANCE/POLISH]&#xA;Amenities&#xA;Removed the free population amenity.&#xA;Added an amenity to the palace.&#xA;Increased the Golf Course amenities by 1.&#xA;Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatic’s minimum by 2.&#xA;o New city thresholds:&#xA;Ecstatic at 5+&#xA;Happy at 3 to 4&#xA;Content at -1 to 2&#xA;Displeased at -3 to -2&#xA;Unhappy at -5 to -4&#xA;Unrest at -7 to -6&#xA;Revolt at -8&#xA;o Negative amenities non-food yield decrease changes:&#xA;Displeased -10%, was -5%&#xA;Unhappy -20%, was -10%&#xA;Unrest -30% (stays the same)&#xA;Revolt -40%, was -60%&#xA;The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park.&#xA;Government Plaza Buildings&#xA;Grand Master’s Chapel provides +5 faith.&#xA;+3 Diplomatic Favor from the Foreign Ministry.&#xA;The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase.&#xA;Fixed issues that prevented Apostles from receiving all available promotions.&#xA;The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages.&#xA;The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders.&#xA;Apocalypse Game Mode&#xA;Reduced volcanic activity.&#xA;Reduced frequency of Aid Requests.&#xA;Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit).&#xA;Forest/Jungle Fires now remain in the burnt state longer.&#xA;[AI]&#xA;Added some bias towards getting governments with lots of wild card slots.&#xA;Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors.&#xA;Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments).&#xA;Various AI improvements.&#xA;Governors assigned to a City-State are now displayed in the City-States panel.&#xA;Fixed an issue that caused map selection to break.&#xA;Various UI bug fixes and polish.&#xA;[MISC]&#xA;Fixing balanced start positions choosing invalid placements.&#xA;Added bias for starting in the center of a continent the player does not share with other majors.&#xA;[CRASH]&#xA;Fix crash when forming a Corps and the unit that is joining is not on the map.&#xA;Additional crash fixes.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Two Point Hospital: &#34;Room Template&#34;-Update released</title>
            <link>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</link>
            <pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: &#34;Room Template&#34;-Update released&#34; /&gt;&lt;p&gt;For the Hospital-Management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; the so called &amp;ldquo;&lt;strong&gt;Room Template&lt;/strong&gt;&amp;quot;-update has been released.&#xA;Now &lt;strong&gt;rooms can be saved as templates&lt;/strong&gt; and then used in other hospitals.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello everyone!&#xA;We&amp;rsquo;re super excited to announce that Room Templates are OUT NOW on Steam! Build it, save it, add it to any of your hospitals. Missed the original announcement? No worries!&#xA;Room Templates is a brand new feature coming to Two Point Hospital in our latest free update. This awesome new tool will enable you to build incredible looking rooms and save them as templates to use in all of your other hospitals with ease. This should not only optimise your hospital building adventures, but also empower you to put more time and effort into creating the perfect room, knowing you can use it in any of your other hospitals! We can&amp;rsquo;t wait to see your amazing creations, so be sure to share them with us on our social channels.&#xA;This new update is out right now, so be sure to download the latest version (and restart Steam if you don&amp;rsquo;t see the update).&#xA;Release Notes&#xA;Build: 1.21.55236&#xA;[list][*]Added Room Templates feature&#xA;Build a room and save it as a template to use in your other hospitals&#xA;New UI elements for templates:&#xA;There is now a &amp;ldquo;Templates&amp;rdquo; button when in build/edit mode where you will save and name your templates&#xA;When you go to place a new room an icon is now present where you can access your saved templates&#xA;Fixed UI issue on the Superbugs menu&#xA;This is something you as a community have been asking for, for quite some time now and we&amp;rsquo;re so excited for you to experience it for yourselves. Be sure to let us know what you think and share your room creations with us on any of our social channels!&lt;/p&gt;</description>
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            <title>Civilization VI: Ethopia Pack now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/07/civilization-vi-ethopia-pack-now-available-linux/</link>
            <pubDate>Thu, 23 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/civilization-vi-ethopia-pack-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_ethopia_header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Ethopia Pack now available for Linux&#34; /&gt;&lt;p&gt;Another (paid) DLC called &amp;ldquo;&lt;strong&gt;Ethopia Pack&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1270540/Sid_Meiers_Civilization_VI__Ethiopia_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - Ethiopia Pack Available Now&#xA;We’re excited to announce the Ethiopia Pack is available now, as part of the New Frontier Pass or as an individual $4.99 purchase.&#xA;23 Jul, 2020&#xA;Today’s release of the Ethiopia Pack is the second in a planned series of premium and free updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs, also available alongside the release of the Ethiopia Pack today.&#xA;Here are the full update notes:&#xA;Persona Pack&#xA;Theodore Roosevelt (Rough Rider)&#xA;Unique Ability – Roosevelt Corollary&#xA;Units receive +5 Combat Strength on their home continent. Envoys sent to City-States you have a Trade Route to count as two Envoys. Gain the Rough Rider unique unit with Rifling.&#xA;Agenda – Big Stick Policy&#xA;Likes peaceful civilizations that have a city on his home continent.&#xA;Dislikes civilizations starting wars on his continent.&#xA;Theodore Roosevelt (Bull Moose)&#xA;Unique Ability – Antiquities and Parks&#xA;Breathtaking tiles adjacent to either a Natural Wonder or a Mountain receive +2 Science. Breathtaking tiles adjacent to either a Wonder or Woods receive +2 Culture. All tiles in a city with a National Park are +1 Appeal.&#xA;Agenda – The Bull Moose&#xA;Likes civilizations with high appeal tiles.&#xA;Dislikes civilizations with low appeal tiles.&#xA;Settles near high appeal tiles and builds more high appeal districts and wonders.&#xA;Catherine De Medici (Magnificence)&#xA;Unique Ability - Catherine’s Magnificences&#xA;Improved Luxury resources adjacent to Theater Square districts or Châteaux receive +2 Culture. May initiate the Court Festival project in any city with a Theater Square district. When the project finishes, players earn Culture and Tourism based on the number of excess copies of Luxury resources France possesses.&#xA;Agenda - Sumptuous Finery&#xA;Likes civilizations that trade Luxury resources to France.&#xA;Dislikes civilizations that have not made such a trade.&#xA;Tries to collect as many copies of Luxury resources as possible.&#xA;Please note: Original Catherine De Medici can now be found as Catherine de Medici (Black Queen)&#xA;Ethiopia Pack&#xA;[NEW FEATURES]&#xA;Ethiopia Civilization&#xA;Unique Ability – Aksumite Legacy&#xA;Ethiopia’s International Trade Routes grant +0.5 Faith per resource at the origin. Improved resource tiles receive +1 Faith for each copy of the resource the city owns. Can purchase Archaeology Museums and Archaeologists with Faith.&#xA;Unique Unit – Oromo Cavalry&#xA;[Base Game or Rise and Fall] Ethiopian unique Medieval era light cavalry unit. Has additional sight and receives no Movement penalty from moving in Hills.&#xA;[Gathering Storm] Ethiopian unique Medieval era light cavalry unit. Stronger and greater sight than the Courser that it replaces. Receives no Movement penalty from moving in Hills.&#xA;Unique Improvement – Rock Hewn Church&#xA;[Gathering Storm] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. Gives +1 Faith and +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be pillaged (never destroyed) by natural disasters. Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church.&#xA;[Base Game or Rise and Fall] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. +1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be built on Hills not adjacent to another Rock-Hewn Church.&#xA;Leader - Menelik II&#xA;Ability - Council of Ministers&#xA;Receive Science and Culture equal to 15% of your Faith generation in cities founded on Hills. Units receive +4 Combat Strength on Hills.&#xA;Agenda - Ethiopian Highlands&#xA;Prefers building cities on Hills.&#xA;Likes Civs who build cities away from Hills.&#xA;Dislikes Civs who build cities near or on Hills.&#xA;New District&#xA;Diplomatic Quarter&#xA;[Base or Rise and Fall] Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.&#xA;[Gathering Storm] Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.&#xA;Envoy bonuses have been rebalanced to tie into the Diplomatic Quarter and its Tier 1 and 2 buildings (more information on those below).&#xA;Having 1 Envoy assigned grants +1 yield in the first building of particular districts and Capital.&#xA;Having 3 Envoys assigned grants +2 yield in the second building of particular districts and Consulate building.&#xA;Having 6 Envoys assigned grants+3 yield in the third building of particular districts and Chancery building.&#xA;New Buildings&#xA;Consulate&#xA;+2 Influence Points per turn. Enemy Spy levels are reduced by 1 when targeting this city or cities with Encampments.&#xA;Chancery&#xA;+3 Influence Points per turn. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.&#xA;[Rise and Fall or Gathering Storm]&#xA;Secret Societies Game Mode&#xA;Discover the secret societies pulling the strings of civilization since the dawn of man. Only the most privileged have ever laid eyes on them. Each Society grants new unseen powers but make your selection carefully. Once a Society is joined, you can never leave.&#xA;This game mode adds four powerful and mysterious Secret Societies to the world. To make contact, seek out a Society where its influence might hide: Barbarian Camps, Tribal Villages, Natural Wonders, or City-States. Discovery is not guaranteed, but you are more likely to find a Society that other players have not discovered, or on continents where no Society has yet been discovered. Alternatively, invest in diplomatic visibility to learn about them from other leaders.&#xA;Discovering a Society unlocks a unique Governor with powerful bonuses, which players do not need to assign to a city. Once you become a member of a Society, you commit to membership for the rest of the game.&#xA;Alliances with players who are members of the same Society generate Alliance Points more quickly, and those players will have an improved opinion of you in diplomacy. Players who are members of a different Society, however, will dislike you once they are aware of your affiliation.&#xA;Owls of Minerva&#xA;A player has a chance to discover this Society by sending Envoys to any City-State they currently have no Envoys at.&#xA;Governor Bonuses:&#xA;Level 1: +1 Economic policy slot. Each Trade Route started with a City-State awards 1 Envoy there.&#xA;Level 2: Unlocks the Gilded Vault. Replaces the Bank. Also provides this Commercial Hub’s gold adjacency bonus as Culture. Gives +1 Trade Route capacity if this city has a Harbor.&#xA;Level 3: +1 Wildcard policy slot. +2 Spy capacity. Cities with a Spy get +4 loyalty per turn and +1 Amenity.&#xA;Level 4: Whenever an offensive spy mission is successful, you also gain half of the Gold, Faith, Culture, and Science that the targeted city earned that turn. Earn 3% of your Gold treasury as Gold per turn (up to 1000 Gold per turn).&#xA;Hermetic Order&#xA;A player has a chance to discover this Society by discovering any Natural Wonder.&#xA;Governor Bonuses:&#xA;Level 1 - Reveal the Ley Line resource on the map. Ley Lines give standard adjacency to all specialty districts.&#xA;Level 2 - Unlock the Alchemical Society. Replaces the University. Also provides +1 Great Merchant point, and +1 Great Engineer point. +2 Production. Provides the Campus’s Science adjacency bonus as Gold.&#xA;Level 3 - For every Great Person earned, Ley Lines receive +1 yield equal to that Great Person&amp;rsquo;s district type. Great Admirals and Great Generals earn +1 Science.&#xA;Level 4 - Unlocks Occult Research, a city project that requires the Campus district. It provides Gold while active. When completed, it grants Great Merchant, Great Scientist, and Great Engineer points. It also grants Science for every Ley Line in the city&#xA;Voidsingers&#xA;A player has a chance to discover this Society by investigating Tribal Villages.&#xA;Governor Bonuses:&#xA;Level 1 - Unlocks the Old God Obelisk. Replaces the Monument. Also provides +4 Faith and 1 Great Work slot that can hold any kind of Great Work.&#xA;Level 2 - Cities earn Gold, Science, and Culture per turn equal to 20% of their Faith per turn rate.&#xA;Level 3 - Unlock the Cultist unit. Purchased with Faith, it is a Religious unit that can spend a charge to &amp;lsquo;Recruit Followers&amp;rsquo; into the cult from enemy cities. This action reduces the Loyalty of the city it is in by 10 and requires a charge. When the Cultist expires, the owning player is awarded with a Relic of the Void&#xA;Level 4 - Unlocks the Dark Summoning city project which can be performed in cities that have an Old God Obelisk. While active, it converts Production per turn into Faith. When the project is completed, it increases the amount of Loyalty damage your Cultists do against enemy cities by 2 (up to a maximum of 30).&#xA;Sanguine Pact&#xA;A player has a chance to discover this Society by capturing Barbarian Camps.&#xA;Governor Bonuses:&#xA;Level 1 – Player granted a Vampire unit. Combat unit with variable melee strength. Reduced passive healing. Retreats to capital upon death, healing to 1 HP. Heals an additional 50 HP from pillaging enemy tiles. Gains Combat Strength when a unit dies adjacent to it. Has base Combat Strength equal to the player&amp;rsquo;s strongest built unit. Strength from defeated Barbarian is capped at +10.&#xA;Level 2 - Unlock the Vampire Castle improvement. Cannot be placed next to another Vampire Castle. Can be placed on empty tiles in player-owned or neutral territory. Can only be placed by Vampires. Grants defensive bonus to any unit on the tile. Vampires move to the player&amp;rsquo;s nearest Vampire Castle (or capital) when they die. The player may only have as many Vampire Castles as he has Vampires. Vampires can remove the player&amp;rsquo;s Castles, and any unit can pillage Castles. Vampire Castles grant yields to their owner&amp;rsquo;s capital equal to the yields of all adjacent tiles. Player granted a second Vampire unit.&#xA;Level 3 - Unlock Intimidation passive bonus for Vampires. Enemy units adjacent to the Vampire lose 5 Combat Strength. Vampires can pillage for 1 movement cost. Player granted a third Vampire and third Vampire Castle build.&#xA;Level 4 - Units can airlift to/from Vampire Castles. Player granted a fourth Vampire and a fourth Vampire Castle build&#xA;Free Game Update&#xA;[UI]&#xA;Added information to the Espionage pop-up that calculates mission success probabilities.&#xA;Fixed an issue where tooltips failed to update for the Chat Panel and Trade Menu when resizing them while having the “Replace Hold-to Drag with Clicks” option enabled during gameplay.&#xA;Fixed an issue where inaccurate information would be present in the World Climate menu after a Comet Strike during Apocalypse mode gameplay.&#xA;UI camera panning has been disabled when a popup is active to prevent unintended panning.&#xA;The items in the promotion panel stack now have more room to fit verbose languages.&#xA;Wonder movies can now be dismissed with right-click.&#xA;[BUGS]&#xA;Fixed an issue with the Great Work Heist spy mission that prevented players from stealing Great Works.&#xA;Fixed an issue where a Great Prophet notification was not triggering after earning enough Great People points.&#xA;Fixed an issue where GDRs were incorrectly affecting city Defense Strength.&#xA;Fixed an issue where the incorrect information would be displayed when changing the number of Envoys, while there is an Envoy modifier in effect.&#xA;Fixed some internal calculations for Rock Bands and Tourism.&#xA;Fixed an issue where players would sometimes be prevented from planting woods on unrevealed resources.&#xA;Fixed an issue where max unit strength was not properly updating the city strength.&#xA;Fixed an issue where end of movement penalties were applying early and preventing units from using their final movement points.&#xA;Fixed an issue where restarting the build of a district would be prevented if a new resource had popped up on its location.&#xA;Fixed an issue where the Wonder Placement lens will remain open when opening and closing the City Details list before selecting a tile for a Wonder during gameplay.&#xA;Fixed invalid combat previews from appearing when units are awakened.&#xA;Fixed an issue where pillaged City-State resources would add to the number the Suzerain got, instead of subtracting.&#xA;Fixed various text bugs.&#xA;Fixed a crash caused by pillaging in neutral territory.&#xA;Various additional crash fixes addressed&#xA;[AI]&#xA;Fixed an issue where AI tracking of Envoys was getting miscalculated when an Envoy modifier was in effect.&#xA;Additional AI improvements.&#xA;[MULTIPLAYER]&#xA;Red Death&#xA;Fixed an issue where units killed by mines and gifts stayed alive with 0 HP.&#xA;Fixed an issue where the spark animation showing at incorrect times&#xA;Text for a failed Gift Drop now displays on the target hex and is only available to the dropping player.&#xA;Added icon for Jocks’ Hail Mary ability.&#xA;The multiplayer chat window will now automatically begin scrolling once it has first filled with messages.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Tropico 6: new DLC &#34;Lobbyistico&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/07/tropico-6-new-dlc-lobbyistico-released/</link>
            <pubDate>Thu, 09 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/tropico-6-new-dlc-lobbyistico-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: new DLC &#34;Lobbyistico&#34; released&#34; /&gt;&lt;p&gt;A new (paid) DLC called &amp;ldquo;&lt;strong&gt;Lobbyistico&lt;/strong&gt;&amp;rdquo; has been released for &lt;strong&gt;Tropico 6&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1282350/Tropico_6__Lobbyistico/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;What do the European Union and corruption have in common? Nothing of course, since the EU is as pure as a drop of the finest Tropican rum. So why not run a field study and get to know more about this curious political entity? And why not run it in Tropico, which is so famously governed by corrupt politicians (except for El Presidente, of course)? Join the EU in their investigations into &amp;lsquo;corruptionomics&amp;rsquo; and unlock new powerful perks in ‘Lobbyistico’ for Tropico 6.&#xA;Corruption lies at the heart of the Lobbyistico DLC. Invite faction leaders as lobbyists into the El Presidente Club and conduct backroom politics to unlock a unique new set of perks to boost your economy and manipulate your faction standings. But with increased lobby work comes increased corruption, which will impact on the wider Tropican economy and society.&#xA;Fight the spread of corruption - or, let’s be honest, just try to cover everything up - using the new Corruption Agency. Enjoy more new content with two new traits, three new music tracks and a fetching new set of customization items for El Prez and the palace.&#xA;New corruption gameplay mechanic: Use lobby work to gain access to new perks to boost your economy while trying to balance the resulting corruption, which will ruin your island paradise with negative effects if left unchecked.&#xA;3 new buildings: Get some dirty lobbying work done in the El Presidente Club, where statesmen can discuss affairs of state in seclusion and secrecy. Use the Corruption Agency to cover everything up and invite faction leaders to stay at the Official Residence in exchange for political favors.&#xA;2 new traits: Polarizing, All For The Folk&#xA;3 new tracks: Viva la Corrupción, Fiesta en el Club, Bruselas está Bailando&#xA;4 new customization options for El Prez and the palace, as well as 3 new sandbox maps&lt;/p&gt;</description>
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            <title>Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</link>
            <pubDate>Tue, 07 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.10) called &amp;ldquo;Guerra de Guerrillas&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with quality of life improvement and bug fixes, the ‘Guerra de Guerillas‘ update brings with it the ability to relocate all buildings, improved Guerilla fighter behaviour, performance optimizations and much more!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Relocate buildings&#xA;Added ability to relocate vast majority of buildings&#xA;Significantly reduced destruction animation time for all buildings&#xA;Added ability to relocate a building to a location currently blocked or impeded by said building’s&#xA;current position, e.g. moving a building by one tile&#xA;Construction/Building pausing&#xA;It is now possible to pause many buildings&#xA;Paused buildings do not incur any costs and all employees will be fired&#xA;Teamsters will not deliver or pickup goods from paused buildings&#xA;Performance optimizations&#xA;Improved performance for large maps and populations&#xA;Tweaked building info UI to reduce and avoid scrollbars, if possible.&#xA;Community feedback&#xA;Improved Guerrilla behaviour&#xA;Guerrillas now spawn much further from the building they are looking to engage, giving armed forces a better chance at properly intercepting&#xA;Guerrillas need much more time, as they now are planting a bomb, rather than setting a building on fire, giving armed forces a better opportunity to intercept.&#xA;Guerrillas have had their strength increased.&#xA;Guerillas now also engage watch towers properly (previously watch towers were ignored by guerillas)&#xA;DLC content now available in all mission maps&#xA;It is now possible to enable the content from all DLCs throughout all missions&#xA;Important: the above feature is experimental and could lead to varying gameplay experiences among players&#xA;Separate options now available for text and voice-over languages&#xA;Text and voice-over languages are no longer locked together, meaning players can have different options active for each (e.g. CN text and EN voice-over)&#xA;Pirate options&#xA;Added the option to modify Pirate difficulty during colonial times&#xA;Pirate attacks can also be disabled completely.&#xA;Bug fixes&#xA;Fixed issues with inconsistent family relationships&#xA;Fixed minor crashes and graphical glitches&#xA;Fixed a lot of translation and text issues&#xA;Fixed camera bug not showing El Presidente, when entering customization mode.&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</link>
            <pubDate>Thu, 25 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released&#34; /&gt;&lt;p&gt;Another update (v.9.1) called &amp;ldquo;Noches de Arabia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A new update for Tropico 6 is now available for free!&#xA;This adds many quality-of-life improvements plus, a completely new language (Arabic) to the game. It also fixes many bugs in both the main game and DLC. Check below for further details:&#xA;Improvements&#xA;Arabic language support added.&#xA;[Multiplayer] Palace customization now visible in multiplayer.&#xA;Bug fixes&#xA;Fixed an issue where guerrilla attacks could lead to performance drops.&#xA;Fixed an issue where discarding an ultimatum would lead to a lost game event though an alliance with another superpower existed.&#xA;Fixed an issue where tourist planes could sometimes fly vertically or upside-down.&#xA;Fixed an issue where Tropicans walked on roads instead of using the sidewalk.&#xA;Fixed an issue where Tropicans could get stuck at bridges.&#xA;Fixed an issue where firefighters would stay at a building even after extinguishing the fire.&#xA;Fixed several crashes.&#xA;Fixed several graphical glitches.&#xA;Fixed translation and text issues.&#xA;Spitter DLC&#xA;Fixed an issue which prevented the new music tracks from being played.&lt;/p&gt;</description>
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            <title>Transport Fever 2: huge update to version 29372 released</title>
            <link>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</link>
            <pubDate>Mon, 22 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transportfever2_header.jpg&#34; alt=&#34;Featured image of post Transport Fever 2: huge update to version 29372 released&#34; /&gt;&lt;p&gt;The huge update to version 29372 has been released for &lt;strong&gt;Transport Fever 2&lt;/strong&gt;.&#xA;A complete changelog can be found &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1066780/discussions/0/1740009710701997389/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New major game update released&#xA;Transport Fever 2 - luftfisch_ug&#xA;We are very happy to be able to release another major game update today.&#xA;With this update, we fulfill the widely expressed request for stronger modding support. Many new modding possibilities have been added and exciting new applications can be expected. The update is a big investment for the future.&#xA;We have also greatly improved the tools and documentation. Among other things, an extensive wiki was developed, which contains a complete modding specification and a game manual.&#xA;Based on the feedback we receive every day, additional improvements have been realized. For example, we have improved the simulation performance and usability. And as with every update, there are various bug fixes and small improvements.&#xA;Please find the complete release notes here.&#xA;Be assured that Transport Fever 2 will continue to be improved in the future. Since we receive a huge amount of feedback, we are unfortunately unable to fulfill all requests at the same time.&#xA;We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!&lt;/p&gt;</description>
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            <title>Parkitect: Update 1.5i adds Vulkan rendering for Linux</title>
            <link>https://playingtux.com/en/articles/2020/06/parkitect-update-15i-adds-vulkan-rendering-linux/</link>
            <pubDate>Wed, 10 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/parkitect-update-15i-adds-vulkan-rendering-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.5i adds Vulkan rendering for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Update 1.5i&lt;/strong&gt; for the theme-park-management-game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; adds &lt;strong&gt;Vulkan rendering for Linux&lt;/strong&gt; among other nice things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;added Traditional Chinese font support and translation&#xA;Linux: added Vulkan rendering&#xA;improved memory use&#xA;improved modding support&#xA;fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)&#xA;fixed derailed trains sometimes simply disappearing&#xA;fixed maximum train count sometimes being too high if station is shorter than train&#xA;fixed blueprints sometimes beeing incorrectly marked as unavailable because of missing research&#xA;fixed rain not being displayed properly&lt;/p&gt;</description>
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            <title>Prison Architect: free DLC &#34;Cleared for Transfer&#34; and update &#34;The Bucket&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/prison-architect-free-dlc-cleared-transfer-and-update-bucket-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/prison-architect-free-dlc-cleared-transfer-and-update-bucket-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/prison_architect_clear_transfer_header.jpg&#34; alt=&#34;Featured image of post Prison Architect: free DLC &#34;Cleared for Transfer&#34; and update &#34;The Bucket&#34; released&#34; /&gt;&lt;p&gt;For the prison-management-game &lt;strong&gt;Prison Architect&lt;/strong&gt; the free DLC &amp;ldquo;&lt;strong&gt;Cleared for Transfer&lt;/strong&gt;&amp;rdquo; and the update &amp;ldquo;&lt;strong&gt;The Bucket&lt;/strong&gt;&amp;rdquo; have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/233450/Prison_Architect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The complete release-notes for both can be found &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/233450/announcements/detail/2211775723123428807&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;To all wardens,&#xA;Today we celebrate the release of Cleared for Transfer and The Bucket update, introducing several new exciting mechanics, wall types, objects and much more to your game. Check out the patch notes below!&#xA;Cleared for Transfer:&#xA;With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. In order to create a ‘motivation’ for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. You can increase (or decrease) a security sector’s grade (e.g. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time).&#xA;Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer.&lt;/p&gt;</description>
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            <title>Two Point Hospital: Update 1.20 &#34;R.E.M.I.X. V2&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/two-point-hospital-update-120-remix-v2-released/</link>
            <pubDate>Thu, 14 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/two-point-hospital-update-120-remix-v2-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/two_point_remix2.png&#34; alt=&#34;Featured image of post Two Point Hospital: Update 1.20 &#34;R.E.M.I.X. V2&#34; released&#34; /&gt;&lt;p&gt;For the hospital simulation/management game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; the &lt;strong&gt;Update 1.20 &amp;ldquo;R.E.M.I.X. V2&amp;rdquo;&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/535930/Two_Point_Hospital/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello friends,&#xA;Today is THE DAY! Free Update 1.20 is live on Steam with R.E.M.I.X. V2 and more!&#xA;R.E.M.I.X. V2&#xA;Play your favourite levels with a lovely, fresh spin. We’ve taken three more levels, mixed them up and swooshed them around to create new hospital adventures in a familiar setting. Show off your prowess in Mitton University by completing challenges to unlock all of the plots, take on a giant one-wave horde in Tumble, and market your socks off to battle specific illnesses in Flemington! That elusive R.E.M.I.X. blue star is waiting for you, but are you up to the challenge?&#xA;Collaborative Projects – Healthy Appetite&#xA;Right now, its more important than ever to stay connected with your loved ones and we want to help with that. So team up with your friends and earn some DELICIOUS rewards (we hope you like cake!) in a brand new season of our online Collaborative Projects – Healthy Appetite! Meet like-minded players from all over the community, and maybe even make some new, lovely friends while you’re at it!&#xA;Soundtrack&#xA;The music and sound in Two Point Hospital has always been something players have loved, “Fish Whispers should be no.1 in the charts” and “These songs have changed my life” are definitely things we’ve heard from you, and have absolutely not made up while writing this. So we’re very pleased to announce that the Two Point Hospital soundtrack is now available for digital download via Steam for £5.99! Now you can rock your socks off all day long.&#xA;Release Notes&#xA;Added R.E.M.I.X. V2&#xA;Remixed versions of Mitton University, Tumble and Flemington&#xA;New Collaborative Project added – Healthy Appetite&#xA;Team up with your friends and earn some sweet rewards&#xA;Bug Fixes&#xA;Fix to delayed triggering of non-incremental Steam achievements&#xA;Fixed environment texture issue on Goldpan&#xA;Fixed minor overhang on level info UI&#xA;Fixed minor spacing issue on level info UI in certain languages&#xA;Fixed minor spacing issue on R.E.M.I.X completion letters in certain languages&#xA;Fixed specific instances of missing translations&#xA;Free Update 1.20 is available now, for free on Steam! The Two Point Hospital Soundtrack is out now on Steam for £5.99!&lt;/p&gt;</description>
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            <title>Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</link>
            <pubDate>Fri, 08 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railway_empire_downunder_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.13&lt;/strong&gt; and a new (paid) DLC &amp;ldquo;&lt;strong&gt;Down under&lt;/strong&gt;&amp;rdquo; for the railroad-management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_down_under&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161421/Railway_Empire__Down_Under/%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description DLC:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario: “Pioneering spirit” (1830-1930)&#xA;Map expansion: “Down Under” (available in Free Game and Sandbox modes)&#xA;3 new historical engines: Heisler (0-8-0), C30 (4-6-0) and Class S (4-6-2)&#xA;New tradeable goods (eg. seafood, Rail-O-Mite and canned beer) and 52 new cities to discover&#xA;New music tracks, reworked city buildings and unique mission structures (eg. Sydney Harbour Bridge)&#xA;New Settlement feature unique to the “Down Under” map: on pre-determined locations, players can now establish new cities and this way arrange the economic system to their liking&#xA;During the first half of the 19th Century, the colonial territories of Australia are sparsely populated and consist primarily of coastal cities and a few smaller farming settlements in the remote outback. However, a series of events is set to spark an industrial revolution, one that will usher in an era of change for Australia and secure a lucrative future. In the Railway Empire “Down Under” DLC, it is up to you to tame the unforgiving outback and expand your railway network across its wild terrain and beyond. Your railway will ultimately be the key to laying the foundations for flourishing cities and to connecting remote mining settlements to coastal metropolises. Are you ready to face the sun-scorched landscape of Australia’s Red Centre?&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.37 with new sound engine released</title>
            <link>https://playingtux.com/en/articles/2020/04/american-truck-simulator-huge-update-137-new-sound-engine-released/</link>
            <pubDate>Mon, 20 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/american-truck-simulator-huge-update-137-new-sound-engine-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_37_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.37 with new sound engine released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the huge &lt;strong&gt;Update 1.37&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;American Truck Simulator 1.37 Release&#xA;After much testing, feedback, fixing and fine tuning, we are excited to announce the arrival of update 1.37 for American Truck Simulator!&#xA;We&amp;rsquo;d like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.&#xA;The main feature included with this update is the implementation of our new sound engine based on the powerful and flexible FMOD library; which radically redefines the way we mix vehicle and environment sounds. This update includes new sounds for most of the AIs (including trains) and the inclusion of a true Doppler effect for passing vehicles. This also brings an array of new sound options for users accessed from the main menu, that allows you to tweak many more individual sounds to your liking.&#xA;While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve on feedback and implement changes throughout the year to come.&#xA;As a benefit from the new sound mixing approach, we are happy to bring you truck windows that you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.&#xA;Another addition that arrives with this update is our &amp;ldquo;walk-around feature.&amp;rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin&amp;rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game&amp;rsquo;s service and vehicle browser. We had to redesign the &amp;ldquo;garage&amp;rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it.&#xA;Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. Also, when we speak about trailers - bulk feed and hopper trailers can now be customized with multiple paint jobs (including the Classic Stripes and Halloween Paint Job packs).&#xA;Owners of the Steering Creations Pack DLC, will also find new content in the form of new steering wheels for their rig. Be sure to check them all out, as they offer a wide variety of colors and types to match any rig alike!&#xA;And last but not least, we&amp;rsquo;re excited to announce the upcoming arrival of the official support for ASUS Aura for American Truck Simulator. Products supported include ASUS keyboards, mouses, RGB mousemats and more.This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.&#xA;VEHICLES&#xA;Food tank trailer (ownable)&#xA;Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)&#xA;FEATURES&#xA;FMOD implementation with all existing sounds and few improvements&#xA;Openable windows on all trucks&#xA;AI movement and sound behavior improved (featuring FMOD)&#xA;Walking camera in truck or trailer configuration screen (plus new garage scene)&#xA;Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).&#xA;Added progressive fines.&#xA;Colour Feedback support for ASUS ROG Strix&#xA;TOBII EYE TRACKING&#xA;Eye-tracking pause key function fixed&#xA;Automatic eye-tracking pause while the game is paused/in UI&#xA;Settings hotkey visibility in UI&#xA;MOD&#xA;Ingame sounds completely reimplemented for FMOD&#xA;Engine power range data (instead of boost value)&#xA;Exhaust gas temp gauge animation&#xA;AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)&#xA;To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.&#xA;For the legacy non-Steam edition of ATS, the update should be ready in a few days.&#xA;Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.&lt;/p&gt;</description>
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            <title>Two Point Hospital: two new DLCs and huge update released</title>
            <link>https://playingtux.com/en/articles/2020/03/two-point-hospital-two-new-dlcs-and-huge-update-released/</link>
            <pubDate>Wed, 25 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/two-point-hospital-two-new-dlcs-and-huge-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopoint_off_grid_header_0.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: two new DLCs and huge update released&#34; /&gt;&lt;p&gt;Two new (paid) DLCs are now available on Steam for the hospital-management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1144500/Two_Point_Hospital_Exhibition_Items_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Exhibition Items Pack&lt;/a&gt; with 30 new items and&lt;/li&gt;&#xA;&lt;li&gt;the &amp;ldquo;environment-DLC&amp;rdquo; called &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1196150/Two_Point_Hospital_Off_the_Grid/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Off the Grid&lt;/a&gt;.&#xA;Also a huge free update has been released.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;IT&amp;rsquo;S TODAY!&#xA;The day all of you Two Point County citizens have been waiting for is finally here, our new DLC Two Point Hospital: Off the Grid is OUT NOW!&#xA;Filled to the brim with new content, you&amp;rsquo;ll be working in three brand new locations across the county to create the greatest eco-hospitals you&amp;rsquo;ve ever seen!&#xA;Locations aren&amp;rsquo;t the only new thing in Off the Grid, we&amp;rsquo;ve added a massive 35 new illnesses, 9 of which are visible ailments including: Distrawed, Glitchy Patch and more! Plus, with 31 new items to decorate your hospitals with, you&amp;rsquo;ll be dazzling the world with your eco-decorative genius in no time.&#xA;That&amp;rsquo;s not all though, dear friends, releasing alongside Off the Grid is the awesome new Exhibition Items Pack with a whopping 30 items to place in your hospitals!&#xA;Two Point Hospital: Off the grid is available NOW for PC at £6.99/$9.99/€9.99 with a 10% early adopters discount for one week! The Exhibition Items Pack is also available NOW for PC at £2.99/$4.99/€4.99.&#xA;_&#xA;Introducing, Two Point County’s ever-present mayor, Tabitha Windsock: a lady with morals, integrity and, above all, a cloying desperation to stay in office.&#xA;The environment is the issue on everyone’s mind here in Two Point County, and Ms Windsock is willing to fall on the sword of extensive positive press by founding the Department of Green Things.&#xA;Support her initiative by taking care of the green-minded, recently-pro-windsock, community. Tabitha needs them in this time of poor voter polling!&#xA;You’ll face new illnesses, some of them bizarre, even by your standards, and manage new gameplay mechanics on your route to eco-friendly success. We believe in you, and Tabitha does too (sort of).&#xA;_&#xA;Release Notes:&#xA;1.19.49336&#xA;Off the Grid:&#xA;Added DLC 4 - Off the Grid&#xA;Three new levels - Wanderoff, Old Newpoint &amp;amp; Windsock&#xA;31 new items&#xA;35 new illnesses&#xA;4 new treatment rooms&#xA;Exhibition Items Pack:&#xA;30 awesome new items!&#xA;Update 1.19:&#xA;Game engine update&#xA;3 new music tracks&#xA;Added some new radio DJ shows&#xA;Mac stability optimisation&#xA;General fixes for issues on Mac&#xA;Stability improvements&#xA;Fix for crash on startup in some machines with odd Windows registry locale configuration&#xA;Fix for poor performance updating nav data (whilst placing iteams or rooms) in some rare situations&#xA;Fix for mouse scrolling sensitivity issue on macos Catalina&#xA;Fix for game requesting unnecessary keyboard permissions on macos Catalina&#xA;Minor optimisation tweaks&#xA;Various other bug fixes&lt;/p&gt;</description>
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            <title>Tropico 6: Update Ocho (Edificio de Estacionamientos) released</title>
            <link>https://playingtux.com/en/articles/2020/03/tropico-6-update-ocho-edificio-de-estacionamientos-released/</link>
            <pubDate>Wed, 04 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/tropico-6-update-ocho-edificio-de-estacionamientos-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Ocho (Edificio de Estacionamientos) released&#34; /&gt;&lt;p&gt;The eighth update called &lt;strong&gt;Update Ocho (Edificio de Estacionamientos)&lt;/strong&gt;  for &lt;strong&gt;Tropico 6&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico_6__The_Llama_of_Wall_Street/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans!&#xA;A new free update for Tropico 6 is now available!&#xA;The new update will see improved parking decks and corresponding pathfinding, as well as general improvements, balancing changes and bug fixes for both the main game and DLC.&#xA;Check below for further details:&#xA;Improvements&#xA;Pirate Attacks!&#xA;There is now a chance of pirate attacks during the colonial era to make military in this era more meaningful.&#xA;Community Feedback&#xA;Overcrowded parking decks: There is now a sign to visually show that a parking deck is overcrowded. In addition, the pathfinding logic has been changed so that Tropicans will be less likely to use overcrowded parking decks.&#xA;Balancing&#xA;Large beautification objects (parks/squares/statues) have a larger impact per tile now, as they are harder to find space for.&#xA;Bug Fixes&#xA;Main game&#xA;Win/lose reasons (ie. On-screen messages) have been removed from all singleplayer modes&#xA;Fixed an issue where the trait “Pyromaniac” was not unlocked properly&#xA;Fixed an issue where road placement could lead to strange results (eg. glitches into mountains)&#xA;The option “Pause during construction” now also affects road placement&#xA;Fixed an issue where loading a tutorial save game changed the era to colonial era&#xA;Fixed several issues where duplicated buildings showed incorrect status information&#xA;Fixed an issue where some military buildings were still sending troops even after changing the constitution to pacifist state&#xA;Fixed an issue where the airport showed an active metro sign without upgrade&#xA;Fixed an issue where the fishing ground overlay showed incorrect information&#xA;Fixed an issue where the fertility overlay could show misleading information&#xA;Fixed occasions where the game showed wrong win/lose messaging&#xA;Fixed an issue where tasks were not completed even when the conditions were exactly met (eg. 69/69 Beauty)&#xA;Fixed placement issues where it was possible to place two houses, but not one bunkhouse&#xA;Both belonging stations of a Teleferic station now show correct staffing information&#xA;The Botanical Garden work mode “Private Garden” no longer accidentally increases service quality.&#xA;The embassy now shows feedback when a player is not able to invite a nation due to insufficient standing&#xA;Shacklands: Fixed a case where the task “a few good men” could trigger twice&#xA;The airport and the tourist port now show the correct passenger information&#xA;Multiplayer: Fixed an issue where the level of happiness could increase regardless of gameplay&#xA;Multiplayer: The costs for claiming an outpost are now correctly shown&#xA;Multiplayer: Fixed an issue where El Presidente’s position was wrong after relocating the palace&#xA;Fixed several crashes&#xA;Fixed several graphical glitches (especially in the customizations menu)&#xA;Fixed several audio glitches&#xA;Fixed several localization issues&#xA;Llama of Wall Street - DLC&#xA;Multiplayer: General export prices are now influenced by other players’ exports as well.&lt;/p&gt;</description>
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            <title>Sim Airport: leaves Early Access after nearly three years</title>
            <link>https://playingtux.com/en/articles/2020/03/sim-airport-leaves-early-access-after-nearly-three-years/</link>
            <pubDate>Sun, 01 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/sim-airport-leaves-early-access-after-nearly-three-years/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/simairport_header.jpg&#34; alt=&#34;Featured image of post Sim Airport: leaves Early Access after nearly three years&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sim Airport&lt;/strong&gt;, the complex Airport-simulation, left the Early Access after nearly three years and is now available as full version for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/598330/SimAirport/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;You control everything, from the cruise-altitude decisions to the smallest ground-level details.&#xA;Challenge yourself to create an efficient &amp;amp; profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.&#xA;Construct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan &amp;amp; design your infrastructure &amp;ndash; bag handling systems, roads &amp;amp; taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. Deeply simulated gameplay where each detail makes an impact &amp;ndash; down to the trash cans.&#xA;Simple &amp;amp; familiar controls for a smooth takeoff&#xA;The starter airport helps get aircraft landing &amp;amp; cash flowing almost immediately. Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. Avoiding bottlenecks for 10k+ pax will likely require different tactics!&#xA;Large &amp;amp; complex airports require extremely smart designs.&#xA;Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation &amp;ndash; these are but a sampling of the concepts you&amp;rsquo;ll leverage on your way to truly mastering the art of large-scale airport operations.&#xA;One size does NOT fit all.&#xA;It seems simple, placing restrooms or retail areas for instance &amp;ndash; but it&amp;rsquo;s more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits.&#xA;Happy Pax, Happy Airline.&#xA;Getting flights out on-time is only part of the battle. Ensuring passengers catch their flight is another. When operations run smoothly &amp;amp; pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss &amp;ndash; and that leads to bigger profits!&#xA;Core Gameplay&#xA;Career Mode &amp;amp; Sandbox Mode (unlimited funds)&#xA;16+ Aircraft, turboprop to turbine. 15 Airlines with realistic high-quality textures.&#xA;15+ research items to obtain improved transit, reporting, expansion, and other capabilities&#xA;Comprehensive Fuel System Simulation&#xA;Fuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. Leverage the Fuel Marketplace as much as you can, too &amp;ndash; with enough capacity you may be able to cash in on any arbitrage opportunities that present themselves which can provide a welcome capital infusion.&#xA;Deeply Simulated Baggage Handling Systems&#xA;Conveyor to carousel, every single bag is tracked &amp;ndash; watch as each piece of luggage makes its journey. Losing bags is a sure way to upset an individual pax, but it also starts causing issues with the airline when occurring often. Bag handling systems can be quite complicated and you definitely don&amp;rsquo;t want to become a case study like KDEN has! Take it slow and plan ahead &amp;ndash; building a highly efficient baggage handling operation is no easy task and requires careful planning!&#xA;Pax Info Systems&#xA;Info displays, kiosks, and public address speaker systems complete with Electronics zones to house the required amplifiers. Keep pax informed and they&amp;rsquo;ll have a greater sense of urgency as their departure time nears and they&amp;rsquo;re be far less likely to needlessly wander from their gate.&#xA;Robust Queues&#xA;Extremely powerful queue system provides you with full control. Supports numerous configurations include &amp;lsquo;one-to-many&amp;rsquo; desks, to assign a single queue to multiple service stations. Optionally allows restrictions to be set per queue to allow/restrict certain types of people from using the queue (First Class, Coach, and Flight Crew) which you can leverage to create expedited queues for operational efficiency purposes.&#xA;Extremely Active Dev Team with a Proven Track Record&#xA;We have a proven track record of delivering and we&amp;rsquo;ve deployed hundreds of public builds since entering Early Access. Countless suggestions have been implemented, sometimes the very same day they&amp;rsquo;re suggested.&#xA;We listen, we care, and we work extremely hard to promptly incorporate feedback. You&amp;rsquo;ll find us on the forums nearly every single day of the week. Perhaps most important is that we deliver. This is true first class direct service &amp;ndash; no connections, layovers, or diversions here!&#xA;Have questions or feedback? Let us know on the forums or reach out directly via email:&#xA;&lt;a class=&#34;link&#34; href=&#34;mailto:support@simairport.com&#34; &gt;support@simairport.com&lt;/a&gt;&#xA;We hope to see you in the friendly skies!&lt;/p&gt;</description>
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            <title>Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow</title>
            <link>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</link>
            <pubDate>Wed, 18 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow&#34; /&gt;&lt;p&gt;The newest update for &lt;strong&gt;Tropico 6&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; called &amp;ldquo;&lt;strong&gt;Feliz Navidad&lt;/strong&gt;&amp;rdquo; (Version 7.1) brings snow to your island and some more &lt;strong&gt;Xmas decorations&lt;/strong&gt;.&#xA;Also &lt;strong&gt;some bugs have been fixed&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 update ‘Feliz Navidad’ (version 7.1) has been released!&#xA;Fellow Tropicans!&#xA;A new free update for Tropico 6 is now available, bringing Xmas to the isles!&#xA;El Prez wanted to celebrate traditionally, so unwrap this update and you’ll be privy to a bevy of seasonal goodies.&#xA;This includes:&#xA;Snow effect in Tropico&#xA;Snowman and Christmas Present decorations&#xA;Christmas Elf outfit for La Presidenta and Santa outfit for El Presidente&#xA;Additionally, we’ve sorted out a few more bugs and crashes.&#xA;Check below for further details:&#xA;New Features&#xA;[Limited time] ‘Christmas’ seasonal event has been added&#xA;Snow in Tropico! El Prez made it possible (can be disabled any time).&#xA;Keen on some new decorations? Snowman and Christmas Present items will be available to adorn your tropical paradise all throughout Christmas (can be disabled any time)&#xA;New ‘Santa Presidente’ customization option added for El Prez&#xA;New ‘Christmas Elf’ customization option added for La Presidenta&#xA;Main Menu will now feature a Christmas-themed logo&#xA;Bug Fixes for Tropico 6&#xA;Multiplayer: players are now able to continue a match even when too deep in debt.&#xA;‘Warehouse’ building is now accessible in previous sandbox save games.&#xA;Fixed several crashes.&#xA;Fixed several localization issues.&#xA;Contents of non-purchased DLCs will no longer be shown in customization menu.&#xA;Bug Fixes for The Llama of Wallstreet DLC&#xA;[Linux / Mac] Fixed negative knowledge points at the beginning of ‘Llama of Wall Street’ mission.&#xA;Fixed slightly misleading description of certain economic events.&#xA;Moved edict ‘Made in Tropico’ to be behind others in Research screen.&#xA;Fixed issue where non-DLC save games would not load during an active DLC mission.&lt;/p&gt;</description>
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            <title>Railway Empire: free Christmas-Update and new DLC &#34;Northern Europe&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/12/railway-empire-free-christmas-update-and-new-dlc-northern-europe-released/</link>
            <pubDate>Fri, 13 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/railway-empire-free-christmas-update-and-new-dlc-northern-europe-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_northeurope_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: free Christmas-Update and new DLC &#34;Northern Europe&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;free Christmas-Update v1.11&lt;/strong&gt; and a new (paid) DLC called &amp;ldquo;&lt;strong&gt;Northern Europe&lt;/strong&gt;&amp;rdquo; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_northern_europe&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161420/Railway_Empire__Northern_Europe/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Railway Empire heads North for latest DLC&#xA;Specialist strategy publisher Kalypso Media and developer Gaming Minds Studios have today released a brand-new DLC expansion for fan-favourite tycoon simulation Railway Empire on PC, PlayStation®4 and Xbox One.&#xA;The Northern Europe expansion sees players aid the Swedish Parliament with constructing a new national railroad to continue the country’s far-reaching industrial advancements along the lakes and sprawling rivers that were first used by freight ships to provide goods and supplies to Northern Europe.&#xA;In addition to the new DLC, Kalypso has also released the Christmas update (version 1.11) for Railway Empire, adding seasonal Christmas decorations, the new ‘Dallas’ challenge and a series of tweaks and improvements to the game’s Challenge Mode – all completely free of charge as part of Kalypso’s ongoing ‘games as a service’ post-release support.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/watch?v=&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.youtube.com/watch?v=&lt;/a&gt;_zb0AgYhgXM&#xA;The new DLC includes:&#xA;New scenario: Hibernation (1853-1870)&#xA;Map expansion: ‘Northern Europe’ (available in Free Game and Sandbox modes)&#xA;3 historical engines: Odin (2-2-2), Prins August (2-4-0) and SJB II (4-6-0)&#xA;10 new tradeable goods (e.g. crisp bread and brown cheese) and 30 new cities&#xA;‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map)&#xA;Snow: Enhanced weather system for all northern regions in the game&#xA;New regional soundtrack&#xA;The Northern Europe DLC for Railway Empire is available now on all platforms.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161420/Railway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1161420/Railway&lt;/a&gt;_Empire__Northern_Europe/&#xA;Information&#xA;Title: Railway Empire – Northern Europe DLC&#xA;Platform(s): Windows, Linux, PlayStation®4, Xbox One&#xA;Developer: Gaming Minds Studios&#xA;Genre: Tycoon simulator&#xA;Release: Out now&#xA;Hashtag(s): #RailwayEmpire #NorthernEuropeDLC&lt;/p&gt;</description>
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            <title>Transport Fever 2: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/12/transport-fever-2-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 11 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/transport-fever-2-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transportfever2_header.jpg&#34; alt=&#34;Featured image of post Transport Fever 2: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Transport Fever 2&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/transport_fever_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1066780/Transport_Fever_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Transport Fever 2 officially released&#xA;We are super happy to officially release together with Good Shepherd Entertainment the tycoon game Transport Fever 2.&#xA;The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!&#xA;We are super happy to officially release together with Good Shepherd Entertainment the tycoon game Transport Fever 2. Buy the game on Steam: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/1066780/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/1066780/&lt;/a&gt; The classic&amp;hellip;&#xA;Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!&#xA;Free play with countless configuration possibilities&#xA;Three campaigns across three continents with over 20 hours of playing time&#xA;Editors for creating maps and editing saved games&#xA;Three landscape types: moderate, dry, and tropical&#xA;Realistically modelled vehicles from Europe, America and Asia&#xA;A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships&#xA;Modular train stations, bus and truck stations, airports and harbors&#xA;Realistic transport simulation including one-way streets and light signals&#xA;Editable and paintable terrain with realistic effects&#xA;Intuitive construction tools for building railroads and more&#xA;Display important data such as traffic and emissions, on separate layers&#xA;Dynamic economy and city simulation&#xA;More than ten economic chains with associated factories and goods&#xA;Cities with countless residential, commercial and industrial buildings&#xA;Detailed game world with physics-based lighting&#xA;Individually simulated land animals, birds and fish&#xA;Over 50 challenging achievements in free play mode&#xA;Extensive modding support via the Steam Workshop&#xA;Owners of the predecessor Transport Fever can buy Transport Fever 2 thanks to loyalty discount until January 3 with 25% discount.&#xA;The entire Urban Games team wishes you lots of fun with Transport Fever 2!&lt;/p&gt;</description>
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            <title>Tropico 6: Update Siete (Seguridad Social) and first DLC &#34;Llama of Wall Street&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/12/tropico-6-update-siete-seguridad-social-and-first-dlc-llama-wall-street-released/</link>
            <pubDate>Fri, 06 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/tropico-6-update-siete-seguridad-social-and-first-dlc-llama-wall-street-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_llama_wallstreet_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Siete (Seguridad Social) and first DLC &#34;Llama of Wall Street&#34; released&#34; /&gt;&lt;p&gt;The seventh update called &lt;strong&gt;Update Siete (Seguridad Social)&lt;/strong&gt; for &lt;strong&gt;Tropico 6&lt;/strong&gt; and the first (paid) DLC with the name &amp;ldquo;&lt;strong&gt;Llama of Wall Street&lt;/strong&gt;&amp;rdquo; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico_6__The_Llama_of_Wall_Street/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Strategy specialists Kalypso Media and developer Limbic Entertainment have today announced the release of both Tropico 6’s first DLC, The Llama of Wall Street, and Seguridad Social – the seventh free update to the beloved dictator simulator.&#xA;Tropico 6 – The Llama of Wall Street adds an array of new in-game features to Tropico 6 such as stock market manipulation. Using the Trade Institute building, players can directly influence the in-game economy by altering the value of goods such as shellfish, tourist fees, or even a dictator’s favourite, uranium. The DLC also adds random economic events. Greased with Arabian Oil sees a hefty tariff added to goods traded with the Middle East and USA, whilst The Brink of Chaos event inflates the value of weapons, canned goods, steel, and other items instrumental to surviving an apocalypse.&#xA;The Llama of Wall Street also expands on Tropico 6’s existing content. Alongside the Trade Institute building, the DLC adds the industry-boosting Toy Workshop, and the Smart Furniture Studio. Check out the full feature list below for a run-down of the DLC and the Seguridad Social update.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/watch?v=D-MqHhMAaLc&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.youtube.com/watch?v=D-MqHhMAaLc&lt;/a&gt;&#xA;Information&#xA;Title: Tropico 6 – The Llama of Wall Street DLC&#xA;Platform(s): Windows, Mac, Linux, PlayStation®4, Xbox One&#xA;Developer: Limbic Entertainment&#xA;Genre: Dictator simulator&#xA;Release: Out now (Xbox One, PlayStation®4, Windows, Mac, Linux)&#xA;Hashtag(s): #LlamaofWallStreet&#xA;About Tropico 6 – The Llama of Wall Street DLC&#xA;The Llama of Wall Street DLC features a wide variety of new features and mechanics. The price of goods will now succumb to fluctuations and trends in the global market, and players will be able to make use of new buildings, such as the Trade Institute, to play the markets and even manipulate export prices. It also adds new missions, events, additional customisation options and edicts.&#xA;Join forces with your very own stockbroker and satisfy your inner white-collar mogul, taking over the US economy and helping establish Tropico as a global mega-brand. Play the markets and sabotage Wall Street as you unravel the sinister secrets of The Broker and work to become the ultimate corporate llama among wolves.&#xA;Features:&#xA;Enter the world of big business with the new standalone mission: The Llama of Wall Street&#xA;Use new buildings such as the Trade Institute, Toy Workshop and Smart Furniture Studio to further your economic power&#xA;Expanded gameplay mechanics mean goods are now subject to price fluctuations, trade impacts and trends. Infiltrate global markets to forecast future trends and play the markets as you see fit&#xA;Random events pose extra challenges and will impact global market situations, trade and production. Keep an eye out and act accordingly&#xA;Sharpen your skills in a brand-new sandbox map&#xA;Make Tropico yours with more edicts, traits and customisation options for El Prez and his palace.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1100250/Tropico&lt;/a&gt;_6__The_Llama_of_Wall_Street/&#xA;About Tropico 6 update Siete: Seguridad Social&#xA;Free to all players and available today, the Seguridad Social update adds the new Warehouse building, sandbox map Rio, and community requested Social Security edict, which helps prevent in-game student and retiree NPCs from going broke.&#xA;Features:&#xA;New building ‘Warehouse’. Store goods and cash out for a quick buck later on!&#xA;Additional sandbox map ‘Rio’&#xA;Community-requested ‘Social Security’ edict, enabling students and retirees to receive money from the government and avoid going broke.&#xA;In-game introduction of the #WorshipElPrez social media contest winners&#xA;More details and full changelog:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/492720/announcements/detail/1712987479552328240&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://steamcommunity.com/games/492720/announcements/detail/1712987479552328240&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Civilization VI: Gathering Storm - huge June-Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/civilization-vi-gathering-storm-huge-june-update-released-linux/</link>
            <pubDate>Tue, 18 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/civilization-vi-gathering-storm-huge-june-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6gatheringstorm_june2019update.jpg&#34; alt=&#34;Featured image of post Civilization VI: Gathering Storm - huge June-Update released for Linux&#34; /&gt;&lt;p&gt;The huge &amp;ldquo;&lt;strong&gt;June 2019 Update&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Civilization VI: Gathering Storm&lt;/strong&gt; has been released today for Linux (Note: same day as other platforms).&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://civilization.com/news/entries/civilization-vi-gathering-storm-june-2019-update-available-now/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;list of changes&lt;/a&gt; is long, very long&amp;hellip;.&lt;/p&gt;</description>
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            <title>Tropico 6: Update Cinco &#34;El Gigante&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/tropico-6-update-cinco-el-gigante-released-linux/</link>
            <pubDate>Wed, 12 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/tropico-6-update-cinco-el-gigante-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Cinco &#34;El Gigante&#34; released for Linux&#34; /&gt;&lt;p&gt;The huge fifth update for &lt;strong&gt;Tropico 6&lt;/strong&gt; (Codename &amp;ldquo;El Gigante”) &lt;strong&gt;incorporates feedback from the community&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans!&#xA;The update we are releasing today for Tropico 6 features many bug fixes, improvements and much more. We’re addressing a lot of issues raised by community feedback – so much so, that we have received that we gave it the name “El Gigante&amp;rdquo;&#xA;Over 300 changes were made to the game, covering balancing adjustments and many bug and crash fixes.&#xA;We hope you enjoy the update. Thank you for your continued support.&#xA;Vote El Presidente! Viva Tropico!&#xA;Balancing:&#xA;Tourist accommodations will now generate profits in a similar way like residential buildings. This will overall increase profits generated from having tourists on Tropico.&#xA;Meteor Shower disaster: Reduced the negative effect when chosing the option to deny refugees.&#xA;Reduced efficiency from the “Pollination Parcel” upgrade of Hydroponic Plantations.&#xA;Made the Ancient Ruins cheaper and buffed all work modes to make it a more efficient and desirable building.&#xA;Reduced the upkeep of TV Stations.&#xA;Adjusted the income generated by media buildings set to special work modes.&#xA;“Lose Load Limit” work mode in the Teamster’s Office can now lose up to 10% of the cargo.&#xA;Made balancing changes to the work modes of the Childhood Museum:&#xA;Reduced the impact on faction standing and superpower relations.&#xA;Reduced impact on the efficiency of other buildings.&#xA;Increased impact on the efficiency of High Schools and Colleges.&#xA;Raised the adult age threshold for Tropicans in World Wars to 18 years.&#xA;Pollution now reduces the beauty of an area slightly less.&#xA;Increased radius of the Teleferic Upgrade “Audio Tour Guide”.&#xA;If residential buildings are located in areas with high pollution levels, Tropicans resting there will now get a penalty to their healthcare happiness.&#xA;Expelling a superpower from an Embassy will not have an effect on the superpower standing.&#xA;Inviting/Expelling a superpower now has a cooldown.&#xA;Player Feedback&#xA;Electric Substations will now display their effect radius.&#xA;Added a missing effect radius for Hydroponic Plantations with the “Pollination Parcel” upgrade.&#xA;The Fun Quality overlay shows correct values for tourist accommodations now.&#xA;The vicinity radius for an Embassy will now be shown to the player, when clicking on the building. This should make demands easier that ask players to construct a specific building near an Embassy.&#xA;The Palace, Aircraft Carrier, Guard Tower and Watch Tower now display a value for their military strength.&#xA;Looped raids now properly appear in the raid queue.&#xA;Bug Fixes&#xA;Fixed the average happiness of Tropicans not getting updated correctly after loading a savegame. This caused differences in the Approval/Support ratings after loading a savegame.&#xA;Fixed a demand by the Conservatives that required players to research “Contraception Ban” and level up “Good old Days”.&#xA;Fixed a bug that lead to Offshore Offices still producing a profit even if the superpower had been expelled.&#xA;The pirate outfit for El Presidente will get unlocked correctly now.&#xA;The “Multi Culture” work mode of plantations now also gets correctly applied to pre-built plantations.&#xA;“Advanced Boat Services” now also correctly influences the speed of freighters.&#xA;Fixed a rare issue that caused quests to appear twice.&#xA;Fixed protests disappearing too quickly.&#xA;Residential buildings now properly show the budget modifier for housing quality on the efficiency tab.&#xA;The “Light Bulb Ban” Edict now correctly displays its activation cost.&#xA;Fixed the housing quality of Conventillos getting reset after loading a savegame.&#xA;Upgrading Guard Towers now counts towards quests progress for a Militarists demand asking to have a certain number of Watch Towers.&#xA;Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade.&#xA;Fixed Tropicans getting stuck at a Metro.&#xA;Tropicans will no longer wait at a Bus Stop if the Bus Garage was destroyed.&#xA;Soil degradation will now correctly affect the efficiency of Ranches.&#xA;Soil degradation will now correctly reduce the efficiency of Plantations over time.&#xA;The “Way of the Red Pill” work mode of the Asylum works correctly now.&#xA;The crime safety bonus for religious buildings gained by the “Theocracy” constitution option now works correctly.&#xA;Fixed pathfinding issues that were caused by the Teleferic Station.&#xA;Fixed Tropicans getting stuck after loading a savegame.&#xA;Fixed empty shacks popping up.&#xA;Freighters will no longer arrive at Docks without workers.&#xA;Almanac: Home slots are now counted correctly as the number of available households and not only as available buildings.&#xA;Almanac: Fixed Tropicans that have a home being listed as “homeless”.&#xA;Almanac: Fixed prisoners being listed as “homeless”.&#xA;Almanac: Tourist Rating modifiers are now displayed correctly.&#xA;Oil deposits on the sea will now only be shown on the overlay from Cold War onwards.&#xA;Fixed the “Fracking Posts” upgrade from Oil Wells.&#xA;Fixed construction worker walking on water.&#xA;Workers of Coconuts Harvesters and Logging Camps will not continue to work and waste resources if the building’s outstock is full.&#xA;Fixed the collision boxes for the Airport and the Factory Ranch.&#xA;Fixed the constitution option “Energy Efficiency” not applying the correct decrease in energy consumption.&#xA;The propaganda effects of multiple media buildings of the same type will no longer accumulate.&#xA;Fixed issues with the Waste Treatment Plant and the Garbage Dump.&#xA;Fixed building not getting highlighted correctly when they are inside of another building’s vicinity radius.&#xA;Fixed the constitution option “State Controlled Media” not working correctly.&#xA;Fixed an issue that caused the game to not apply the correct fullscreen resolution.&#xA;Fixed visual artefacts on the ocean that could appear when loading a savegame from a drought or an active Nuclear Testing edict.&#xA;Fixed Tropicans getting stuck after a bridge was demolished.&#xA;Fixed issues with the achievement “Knight to Little Duck”.&#xA;Fixed an issue in Battle Royal mission that caused newsfeed messages of destroyed building to be displayed repeatedly.&#xA;Military units will no longer be shown as “idle” during warfare.&#xA;The budget of military buildings will now correctly affect the military strength of units.&#xA;Fixed a potential progress blocker in the Bureaucrazy mission that prevented the “Electrify All” quest to get completed.&#xA;Fixed a potential progress blocker in the Speakeasy mission that prevented Prisoners getting counted towards quest progress.&#xA;Right-clicking on a completed task will no longer cause players to miss out on a reward.&#xA;Repairing a World Wonder will no longer spawn the radio message.&#xA;Fixed the “Urban Development” edict not expiring after loading a savegame.&#xA;Fixed several visual issues for military units.&#xA;Fixed several animation issues.&#xA;Fixed several crashing issues.&#xA;Improvements&#xA;Added new variations for Parks and Squares.&#xA;Added a new decoration object: Space Memorial.&#xA;Added 4 new traits for El Presidente.&#xA;Made improvements to the gamepad controls.&#xA;The game now pauses gameplay and audio playback when minimized (except during multiplayer matches).&#xA;Improved RMG landscape generation.&lt;/p&gt;</description>
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            <title>Stellaris: DLC &#34;Ancient Relics&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/06/stellaris-dlc-ancient-relics-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 04 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/stellaris-dlc-ancient-relics-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_ancientrelics_header.jpg&#34; alt=&#34;Featured image of post Stellaris: DLC &#34;Ancient Relics&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Stellaris&lt;/strong&gt; the new (paid) DLC &amp;ldquo;&lt;strong&gt;Ancient Relics&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/stellaris_ancient_relics_story_pack&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1045980/Stellaris_Ancient_Relics_Story_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also Stellaris is &lt;strong&gt;currently available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;, and the &lt;strong&gt;huge Update 2.3 (&amp;ldquo;Wolfe&amp;rdquo;)&lt;/strong&gt; has been published!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.&#xA;Stellaris: Ancient Relics includes:&#xA;SAID ANCIENT RELICS&#xA;Collect valuable relics in your adventures as rewards for resolving game events or after completing a dig at a multi-stage archaeological site. Each relic gives significant benefits to your empire to aid in your interstellar escapades.&#xA;DIG IN&#xA;Hit the dirt on a variety of enigmatic and alien worlds with new archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to investigate. Retrace the history to discover artifacts and relics that can be boons to your empire.&#xA;THOSE WHO CAME BEFORE&#xA;Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, the former a sprawling hivemind of plantoids, the latter some of the most powerful psionics to have ever lived. Players can investigate their home systems to understand who they were and, more importantly, what can be learned from their demise.&#xA;RELIC WORLDS&#xA;Once home to vibrant, advanced civilizations, these Relic Worlds now lie dead, replete with desolate ruins and dormant mysteries. Players can excavate guaranteed archeological sites on these worlds and bring to light powerful relics and artifacts.&#xA;MATTER OF ARTIFACTS&#xA;Learning from history is much more than parables and antiquities, it can often be the key to understanding one’s own place in the galaxy. Utilizing archaeological research, discover Minor Artifacts, a new consumable resource type which can help empower one’s empire.&lt;/p&gt;</description>
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            <title>Railway Empire: new DLC &#34;France&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/05/railway-empire-new-dlc-france-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 24 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/railway-empire-new-dlc-france-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_franceheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;France&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_france&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884142/Railway_Empire__France/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;France&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario – Into a new time (1874-1890)&#xA;Map expansion: France (available in Free Game and Sandbox modes)&#xA;10 historical engines such as the Coupe Vent (4-4-0) and Forquenot (2-4-2)&#xA;More than 12 new tradeable goods (e.g. wine and soft cheese) and 31 new cities&#xA;‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map)&#xA;New songs and updated characters&#xA;In the wake of Emperor Napoleon III’s exile, the French monarchy has collapsed for the second time, and the Third Republic has taken its place. In the Railway Empire – France DLC you will decide your country’s industrial future. Either take sides with a militaristic general and increase the strength of France’s borders in anticipation of a new war or help the minister of public work to rebuild the infrastructure of the country and undertake the controversial new “Eiffel Tower” project.&lt;/p&gt;</description>
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            <title>Cities: Skylines - Patch 1.12.0 and new DLC &#34;Campus&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/cities-skylines-patch-1120-and-new-dlc-campus-released-linux/</link>
            <pubDate>Tue, 21 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/cities-skylines-patch-1120-and-new-dlc-campus-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/citiesskylines_campusheader.jpg&#34; alt=&#34;Featured image of post Cities: Skylines - Patch 1.12.0 and new DLC &#34;Campus&#34; released for Linux&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Patch 1.12.0&lt;/strong&gt; (&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/255710/announcements/detail/3219423264342925577&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt;) and the new (paid) DLC &amp;ldquo;&lt;strong&gt;Campus&lt;/strong&gt;&amp;rdquo; for the city building simulation &amp;ldquo;&lt;strong&gt;Cities: Skylines&lt;/strong&gt;&amp;rdquo; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/944071/Cities_Skylines__Campus/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Back to school! In Cities: Skylines - Campus, university life abounds with new area types for any sort of student - Trade School, Liberal Arts and University. Increase the reputation of your campus by attracting students and creating Academic Works to unlock new buildings. Build five types of varsity sports arenas and nine unique faculties, employ seven new policies, earn seven new achievements and take on five new maps! Campus takes higher education to new heights with everything you need to graduate magna cum laude.&#xA;Key Features:&#xA;Degrees of Freedom&#xA;Zone for new campus area types - Trade School, Liberal Arts College and University. Increase reputation by attracting students and creating Academic Works and unlock new buildings!&#xA;Var-City Sports&#xA;Bring college sports to your city by building football, basketball, baseball, track &amp;amp; field, and swimming arenas. Manage your teams, hire coaches, sell tickets &amp;ndash; and collect prizes for winning matches! Customize your teams with unique jerseys, busses and security.&#xA;Syllabuster&#xA;Employ seven new policies including book fairs and for-profit education. Sponsor academic works by handing out research grants and supporting the staff.&#xA;We Fancy&#xA;Display your scientific achievements in Museums.&#xA;Cheers!&#xA;Celebrate with your citizens during graduation ceremonies.&#xA;Ludocartography 101&#xA;Five new maps for your building!&#xA;Three New Chirper Hats&#xA;Be the big chirp on campus!&lt;/p&gt;</description>
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            <title>Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</link>
            <pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmars_armstrong_update.jpg&#34; alt=&#34;Featured image of post Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux&#34; /&gt;&lt;p&gt;For the city building simulation &amp;ldquo;Surviving Mars&amp;rdquo; the huge &lt;strong&gt;Armstrong Update&lt;/strong&gt; has been released for Linux.&#xA;At the same time the DLCs &amp;ldquo;&lt;strong&gt;Green Planet&lt;/strong&gt;&amp;rdquo; and &amp;ldquo;&lt;strong&gt;Projekt Laika&lt;/strong&gt;&amp;rdquo; have been published.&#xA;Both DLCs are part of the season pass.&#xA;&lt;strong&gt;Green Planet&lt;/strong&gt; is available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/952890/Surviving_Mars_Green_Planet/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_green_planet&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;Also &lt;strong&gt;Projekt Laika&lt;/strong&gt; ist available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1042360/Surviving_Mars_Project_Laika/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_project_laika&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog for the Armstrong Update of Surviving Mars&#xA;Thank you to all of our beta testers, you have been amazing.&#xA;FREE Update Section&#xA;New Features:&#xA;5 Landscaping tools/buildings - Flatten terrain, create Ramp, Change Surface texture and construct Small Rock Formation or medium Rock Formation. They&amp;rsquo;re available since start and do not require research. The Flatten and Ramp tools consume a lot of drone time and require or produce excess of Waste Rock. The Rock Formations are constructed with Waste Rock. The Change Surface tool consumes drone time and damages the local soil quality.&#xA;3 Special Projects - Capture Meteors, launch High-Speed Comm Satellite and Launch SETI Satellite. They become available when the first batch of Planetary Anomalies gets discovered (Sol 10-15) and do not require previous research. These three act as alternative sources of raw materials (Capture Meteors), sponsor research (HGS Satellite) and funding (SETI Satellite).&#xA;2 new buildings - Large Dumping Site and Rocket construction site. The significantly larger dumping site is because we&amp;rsquo;re now producing and consuming far more Waste Rock. The construction of Rockets was added as an alternative to the buying of Rockets, which is not possible when you lack Funding. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. (Advanced Rocketry is a vanilla tech that now enables the construction of Rockets, as well.)&#xA;Self-sufficient dome - you can now place a Basic Dome with minimal life-support buildings. You only need to connect it to a power source. Once constructed, the structures will act as independent buildings. International Mars Mission has a free prefab of the self-sufficient dome.&#xA;New event chains - 19 for the base game, 1 for modding purposes, 9 for Space Race DLC&#xA;New research UI with vertical flow replaced the old research UI&#xA;Other Fixes and Improvements:&#xA;Added order-queuing for Rovers&#xA;Added multi-selection of units for mouse and keyboard and hybrid control schemes. You can use lasso or double-click over a unit type to mass-select nearby units of the same type&#xA;More informative reasons for unavailable diplomacy options&#xA;Fix for proper show/hide behaviour of hex ranges of domes for outside workplaces&#xA;Build Menu: Rovers are moved to separate sub-categories&#xA;Added conditions where colonists can change dome regardless of home availability in other domes&#xA;Double click or Controller Button (X) on items in the build menu, which require known but non-researched techs now open the Research UI&#xA;Trade rockets to rivals are not automated by default&#xA;New Photo Mode effect added - Motion Blur&#xA;Added &amp;ldquo;-nomods&amp;rdquo; launch option, allowing to start the game without mods. To set this option, you need to open the game PROPERTIES from the menu in Steam (left-click on the game in Steam Library). In the first tab GENERAL open SET LAUNCH OPTIONS. A small popup window will open where you can enter text. You need to enter: -nomods&#xA;Special thanks to our closed-beta testers who helped us with this change! And also with the Modding-related fixes below&#xA;Modding-Related Fixes and Improvements:&#xA;Documented the Lua loading procedure, mod versions and dependencies, creating mods for DLCs and other minor documentation updates&#xA;Added a filter for mods compatible with the game version&#xA;Build menu subcategories are now presets, which can be easily added with mods&#xA;Added a set of mod items that add easily modifiable options to your mods&#xA;Fixed &amp;lsquo;copy from&amp;rsquo; field in building template mod items and mission logo mod items&#xA;Unused tech field icon property removed&#xA;Mod dependencies show if the mod they depend on is missing or incompatible (outdated)&#xA;Added a sample story chain&#xA;Improved mod upload - it provides status update, better UI flow, feedback about report upload problems&#xA;[PDX modding] Fix to enable auto-update of mods from PDX modding backend&#xA;[PDX modding] Fix for re-uploading mods to PDX modding backend to keep their dependencies entered in the web interface&#xA;Green Planet DLC&#xA;New resource and global parameters which track terraforming progress&#xA;New terraforming buildings in a separate build menu section&#xA;New special projects with global effects&#xA;New tech field – Terraforming – which unlocks buildings, resources, special projects&#xA;New breakthrough techs focused on terraforming&#xA;New disasters – Toxic rain and Marsquake&#xA;Vegetation on Mars – plant it, watch it thrive or wither and die&#xA;New main menu background video and updated Surviving Mars logo&#xA;New Green Planet wallpapers&#xA;New terraforming milestones&#xA;10 new achievements / trophies&#xA;Project Laika DLC&#xA;Pets are coming to Mars: 25 different pets of 10 animal types will start living alongside colonists after Founders stage is over, there are enough colonists and comfort is high enough. Pets include cats, dogs, penguins, platypuses and more.&#xA;2 New buildings for in-dome and outside-of dome animal husbandry produce Food for the colonists&#xA;Domesticated animals are coming to Mars too: 4 types of animals for each of the new buildings will provide different options&lt;/p&gt;</description>
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            <title>Tropico 6: Update Numero Cuatro released for Linux, now with savegames in multiplayer</title>
            <link>https://playingtux.com/en/articles/2019/05/tropico-6-update-numero-cuatro-released-linux-now-savegames-multiplayer/</link>
            <pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/tropico-6-update-numero-cuatro-released-linux-now-savegames-multiplayer/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Numero Cuatro released for Linux, now with savegames in multiplayer&#34; /&gt;&lt;p&gt;The fourth update to &lt;strong&gt;Tropico 6&lt;/strong&gt; finally adds a long missed feature to the game: &lt;strong&gt;multiplayer games can now be saved&lt;/strong&gt; and continued another time!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update Número Cuatro has been released - Multiplayer Savegames&#xA;Fellow Tropicans!&#xA;We are happy to announce that the eagerly-anticipated save game function is here in the latest update for Tropico 6! Thank you for your patience and continued support.&#xA;We will continue working on Tropico 6 and further improve it with future updates, which will include more balancing, fixes and overall improvements.&#xA;We hope you enjoy Tropico 6!&#xA;New features:&#xA;Implemented the functionality to create and load savegames in multiplayer.&#xA;Viva Tropico! Viva El Presidente!&lt;/p&gt;</description>
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            <title>Tropico 6: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/tropico-6-now-available-linux-steam/</link>
            <pubDate>Fri, 29 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/tropico-6-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Tropico 6&lt;/strong&gt;, the humurous management &amp;amp; city building game featuring the dictator &amp;ldquo;El Presidente&amp;rdquo;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;El Presidente is back!&#xA;Play on large archipelagos for the first time in the series. Manage multiple islands at the same time and adapt to various new challenges.&#xA;Send your agents on raids to foreign lands to steal world wonders and monuments, to add them to your collection.&#xA;Build bridges, construct tunnels and transport your citizens and tourists in taxis, buses and aerial cable cars. Tropico 6 offers completely new transportation and infrastructure possibilities.&#xA;Customize the looks of your palace at will and choose from various extras.&#xA;Tropico 6 features a revised research system focusing on the political aspects of being the world’s greatest dictator.&#xA;Election speeches are back! Address the people and make promises that you can’t possibly keep.&#xA;Online multiplayer for up to 4 players.&#xA;In times of political turmoil and social unrest, the people are calling for visionary leaders, who will steer the fate of their country with foresight and ingenuity. Prove yourself once again as a feared dictator or peace-loving statesman on the island state of Tropico and shape the fate of your very own banana republic through four distinctive eras. Face new challenges on the international stage and always keep the needs of your people in mind.&#xA;For the first time in the series, manage extensive archipelagos, build bridges to connect your islands and use new means of transportation and infrastructure. Send your Tropicans on raids to steal the wonders of the world, including the Statue of Liberty and the Eiffel Tower. Customize your palace at will and give election speeches from your balcony, to win the favor of your subjects.&lt;/p&gt;</description>
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            <title>Two Point Hospital: DLC &#34;Pebberley Island&#34; now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/two-point-hospital-dlc-pebberley-island-now-available-linux-steam/</link>
            <pubDate>Mon, 18 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/two-point-hospital-dlc-pebberley-island-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospital_pebberleyheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: DLC &#34;Pebberley Island&#34; now available for Linux on Steam&#34; /&gt;&lt;p&gt;A new (paid) DLC for the management-gamel &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1003310/Two_Point_Hospital_Pebberley_Island/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Pebberley Island&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water.&#xA;Part-time explorer and notorious germaphobe, Wiggy Silverbottom, is on a quest to discover the secrets of eternal life. As a hospital administrator with a flair for the unconventional, Wiggy needs your help to unlock this most majestic of bounties.&#xA;Expand your medical frontiers. Experience new sights. Yearn to discover the greatest secret of all.&#xA;Includes three new hospitals, a wide variety of new illnesses and an array of tropical paraphernalia to place in your spectacular hospitals (if you do say so yourself!)&#xA;NEW GAMEPLAY&#xA;Tackle three exciting new scenarios as you push through the jungle in your quest for eternal life. Begin your adventures in the balmy climes of Pebberley Reef, an idyllic atoll paradise, before pushing into dense, unexplored country in Overgrowth, clearing the way for your own hospital as you seek to cure a wild range of new illnesses.&#xA;Finally, conquer the stunning Topless Mountain as you attempt to unlock the lost secret of eternal youth – featuring a summit that’ll keep you on your toes right to the last moment.&#xA;NEW HOSPITALS&#xA;Pebberley Reef&#xA;Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.&#xA;Wiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County.&#xA;Overgrowth&#xA;It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home and live down the road a bit.&#xA;The plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived, we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!&#xA;Topless Mountain&#xA;The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.&#xA;The transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital.&#xA;The people of Pebberley Island have been suffering from some very unusual illnesses indeed. Perhaps we can help!&#xA;Contains 34 new illnesses (10 of them full new visual illnesses), including some of the following:&lt;/p&gt;</description>
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            <title>Railway Empire: new DLC &#34;Germany&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/railway-empire-new-dlc-germany-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 01 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/railway-empire-new-dlc-germany-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_germanyheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;Germany&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_germany&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884143/Railway_Empire__Germany/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Germany&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario - Patchwork (1850 - 1870)&#xA;Map expansion: Germany (available in Free Game and Sandbox modes)&#xA;10 historical engines such as the Adler and the Rhein&#xA;More than 12 new tradeable goods (e.g. canned kraut and cuckoo clocks) and 59 new cities&#xA;New songs and reworked city buildings as well as an update of the characters and German signaling signs&#xA;Exclusive ‘concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map).&#xA;Marked by the revolts and rebellions of the March Revolution, the German petty states are on the brink of economic collapse. However, with the appearance of the first private trains, cross-border connections are increasingly growing, linking the larger cities and creating industrial centers that will lift the troubled country. In the Railway Empire - Germany DLC you will be a central part of this movement. Strengthen your influence as a railway magnate within Germany and exploit new building grounds by acquiring valuable concessions.&lt;/p&gt;</description>
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            <title>Surviving Mars: Patch &#34;Kuiper&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/surviving-mars-patch-kuiper-released-linux-0/</link>
            <pubDate>Sat, 15 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/surviving-mars-patch-kuiper-released-linux-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmarsheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: Patch &#34;Kuiper&#34; released for Linux&#34; /&gt;&lt;p&gt;The Patch called &amp;ldquo;&lt;strong&gt;Kuiper&lt;/strong&gt;&amp;rdquo; for the &lt;strong&gt;city-building simulation&lt;/strong&gt; named &amp;ldquo;&lt;strong&gt;Surviving Mars&lt;/strong&gt;&amp;rdquo; is now available for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Haemimont Games and Paradox Interactive have been hard at work to bring you a fresh set of fixes, updates, and helpful additions!&#xA;One big thing you&amp;rsquo;ll notice is a series of hint messages and helpful encyclopedia entries to assist you in Surviving Mars.&#xA;Kuiper Patch&#xA;General&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added videos in Hint messages&lt;/li&gt;&#xA;&lt;li&gt;Added videos in Hints section of the Encyclopedia&lt;/li&gt;&#xA;&lt;li&gt;Changed text alignment in Hint messages&lt;/li&gt;&#xA;&lt;li&gt;Fix for Hint messages getting restarted when the selected object changes&lt;/li&gt;&#xA;&lt;li&gt;Fix for screen remaining blurred in some cases&lt;/li&gt;&#xA;&lt;li&gt;Fix for Black Cubes destroying passages&lt;/li&gt;&#xA;&lt;li&gt;Fix for Find Water Milestone not being completed in some cases when Water is found&lt;/li&gt;&#xA;&lt;li&gt;Fix for Amplify upgrade of Rare Metals Refinery to properly increase production per day&lt;/li&gt;&#xA;&lt;li&gt;Fix for Waste Rock Dumps becoming irresponsive after loading of old save games&lt;/li&gt;&#xA;&lt;li&gt;Fix for Triboelectric Scrubber no more cleaning stuff after change of its range&#xA;Gamepad&lt;/li&gt;&#xA;&lt;li&gt;Fix for RB/LB control of sliders in info panels&lt;/li&gt;&#xA;&lt;li&gt;Fix for unnecessary selection of &amp;ldquo;Basic Resources&amp;rdquo; and &amp;ldquo;Advanced Resources&amp;rdquo; rows in depots&amp;rsquo; info panel&#xA;Fixes in the following events&lt;/li&gt;&#xA;&lt;li&gt;Fix for event-related techs missing in the absence of Space Race&lt;/li&gt;&#xA;&lt;li&gt;Long Winter&lt;/li&gt;&#xA;&lt;li&gt;Dust Sickness&lt;/li&gt;&#xA;&lt;li&gt;Power Surge&lt;/li&gt;&#xA;&lt;li&gt;Broken Dome&lt;/li&gt;&#xA;&lt;li&gt;Frozen Batteries&#xA;Modding&lt;/li&gt;&#xA;&lt;li&gt;Changed naming convention for &amp;ldquo;New&amp;rdquo; in mod editor toolbar to avoid ambiguousness&lt;/li&gt;&#xA;&lt;li&gt;New Specialist msg now supplies the specialist&lt;/li&gt;&#xA;&lt;li&gt;Fix for garbled file formats in drop-down list of the &amp;ldquo;open file&amp;rdquo; dialog&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Surviving Mars is available on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/464920/Surviving_Mars/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_megacorpheader.jpg&#34; alt=&#34;Featured image of post Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new (paid) DLC &amp;ldquo;&lt;strong&gt;Megacorp&lt;/strong&gt;&amp;rdquo; for the SciFi-management-game &lt;strong&gt;Stellaris&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/stellaris_megacorp&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/944290/Stellaris_MegaCorp/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars.&#xA;Stellaris: MegaCorp features include:&#xA;CORPORATE CULTURE&#xA;Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.&#xA;CITY WORLD&#xA;With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.&#xA;CARAVANEER FLEETS&#xA;Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.&#xA;MORE MEGASTRUCTURES&#xA;The budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation, Interstellar Assembly or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.&#xA;GALACTIC SLAVE MARKET&#xA;Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!&#xA;VIP STATUS COMES WITH ITS PERKS&#xA;Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!&#xA;ADVISORS AND MUSIC&#xA;3 Additional Advisors and 4 music tracks to help you conquer the Galaxy.&lt;/p&gt;</description>
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            <title>Two Point Hospital: DLC &#34;Bigfoot&#34; now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/two-point-hospital-dlc-bigfoot-now-available-linux-steam/</link>
            <pubDate>Wed, 05 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/two-point-hospital-dlc-bigfoot-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospital_bigfootheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: DLC &#34;Bigfoot&#34; now available for Linux on Steam&#34; /&gt;&lt;p&gt;A new (paid) DLC for the management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/966690/Two_Point_Hospital_Bigfoot/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Bigfoot&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Explore a new wintery region, featuring three brand new hospitals, 34 new region-specific illnesses (including 9 new visual illnesses), and a whole host of new in-game items.&#xA;Local celebri-yeti Bartholomew F. Yeti, the otherwise reclusive furball, has been petitioning for better healthcare in the Pointy Mountains, home to the most frequently forgotten people in all of Two Point County. Mr Yeti will need your help, curing new illnesses such as Cold Shoulder, Bard Flu, and Aurora Snorealis!&#xA;Underlook Hotel&#xA;Welcome to Underlook. This Hotel &amp;amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they&amp;rsquo;ve set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.&#xA;Instead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you&amp;rsquo;ve been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing…&#xA;Swelbard&#xA;Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.&#xA;Swelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet.&#xA;Roquefort Castle&#xA;Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.&#xA;The family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it&amp;rsquo;s also found to have medical applications in this ghoulish part of the County.&#xA;Cure a range of new illnesses in a variety of exciting new treatment rooms! Two Point Hospital: Bigfoot includes 9 new visual illnesses and 34 region-specific illnesses.&#xA;Including:&#xA;Barking Mad&#xA;Mechanical Metropolism&#xA;Reptilian Metropolism&#xA;Bard Flu&#xA;Knightmares&#xA;Monster Mishmash&#xA;Decorate your hospitals and make them look the best on the slopes with a variety of warming wintry accoutrements!&#xA;Enjoy new seating options (including the revolutionary Cube of Sitting), decorate your hospitals with the finest ski-ware, or simply place down a gorgeous fir tree and furnace and lap up the wintery atmosphere.&lt;/p&gt;</description>
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            <title>Surviving Mars: DLC &#34;Space Race&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/11/surviving-mars-dlc-space-race-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 15 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/surviving-mars-dlc-space-race-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmars_spaceraceheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: DLC &#34;Space Race&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For the Space-Management-game &lt;strong&gt;Surviving Mars&lt;/strong&gt; the new (paid) DLC &amp;ldquo;&lt;strong&gt;Space Race&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_space_race&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/801670/Surviving_Mars_Space_Race/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also the free huge &lt;strong&gt;Gagarin Update&lt;/strong&gt; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=464920&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Patchnotes&lt;/a&gt;) is now available for the main game.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Compete for milestones and anomalies with several other AI colonies backed by rival sponsors attempting to become this planet’s superpower. You can trade with, respond to distress calls for, issue distress calls to, and even steal important colonists from these competitor colonies as you establish your territory on Mars.&#xA;NARRATIVE EVENTS&#xA;Experience narrative events throughout your colonization process that help reveal the realities of life in the dome and challenge your management skills.&#xA;UNIQUE VEHICLES AND BUILDINGS&#xA;Each sponsor has their own unique vehicle and building that only their colonies can construct and take advantage of in their mission. Express the individuality of your space-faring conglomerate inside and out of your domes.&#xA;NEW MISSION SPONSORS&#xA;Meet two new players in the fight for the final frontier. Japan and Brazil are now available as brand new mission sponsors and are ready to move heaven and Mars to make their mark!&#xA;UNIQUE GOALS &amp;amp; REWARDS&#xA;Each sponsor will task you with a unique set of goals to complete on your mission. Will the team back on earth lead you to prosperity, profit, or progress?&lt;/p&gt;</description>
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            <title>Holy Potatoes! A Spy Story?! now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/11/holy-potatoes-spy-story-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 07 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/holy-potatoes-spy-story-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/holy_potatoes_spy_header.jpg&#34; alt=&#34;Featured image of post Holy Potatoes! A Spy Story?! now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Holy Potatoes! A Spy Story?!&lt;/strong&gt;, a wacky &lt;strong&gt;spy agency sim&lt;/strong&gt; where you manage your very own potato spy headquarters, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/holy_potatoes_a_spy_story&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/830590/Holy_Potatoes_A_Spy_Story/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Holy Potatoes! A Spy Story?! is a wacky spy-agency sim game where you manage your very own spud spy headquarters! Recruit new spies, train and enhance your potato team, discover and build crazy gadgets, vehicles and facilities, and embark on top-secret missions!&#xA;Play as twins Ren and Rexa, who set out on a journey to discover the truth behind their parents’ disappearance with the use of their spy skills. Outwit and outsmart security personnel, bust through the sturdiest of doors, and hack some of the most complicated security systems! You will be the unseen hero in the shadows, using your intelligence, charm, stealth and strength to take on the enemy and fulfill your missions.&#xA;Infiltrate enemy headquarters and sabotage their evil plans, use genetic splicing technology to create new spies and recruit legendary spies, and encounter pop-culture secret agents such as Justin Powers, Harry Fart, and Ezio de Frenzy in your quest to uncover the larger truth in Holy Potatoes! A Spy Story?!&#xA;Key Features&#xA;Manage and train the best potato spies the world has to offer&#xA;Encounter pop-culture legendary special-agent spuds&#xA;Create new Genetically Modified Potato spies through genetic splicing&#xA;Meticulously plan secret missions and heists&#xA;Customize, enhance and upgrade your spy agency&#xA;Build crazy gadgets, vehicles, facilities, and training stations&#xA;Strategize your moves during mission planning to counter various obstacles&lt;/p&gt;</description>
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            <title>Bomber Crew: new DLC &#34;USAAF&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/10/bomber-crew-new-dlc-usaaf-released-linux/</link>
            <pubDate>Wed, 24 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/bomber-crew-new-dlc-usaaf-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bombercrew_usaafheader.jpg&#34; alt=&#34;Featured image of post Bomber Crew: new DLC &#34;USAAF&#34; released for Linux&#34; /&gt;&lt;p&gt;For the strategy-/simulation-game &lt;strong&gt;Bomber Crew&lt;/strong&gt; a new (paid) DLC has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/756071/Bomber_Crew_USAAF/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;USAAF&lt;/strong&gt; (U.S. Army Air Forces).&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We want YOU to join the USAAF!&#xA;The Bomber Crew USAAF DLC features an iconic American Bomber which holds more Crew than ever, over a brand new campaign set in a never before seen Theatre of War!&#xA;Dig on for victory while fighting it out with all new enemy fighters and Aces while ensuring that you check on the enemy below, as danger also now comes from the seas as much as it comes from the skies. Get cracking, remain cool as a cucumber and make sure your crew returns once more!&#xA;Bomber Crew USAAF DLC Features;&lt;/p&gt;</description>
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            <title>Railway Empire: new DLC &#34;Crossing the Andes&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/10/railway-empire-new-dlc-crossing-andes-now-available-linux-gog-and-steam/</link>
            <pubDate>Mon, 22 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/railway-empire-new-dlc-crossing-andes-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_crossingandes_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;Crossing the Andes&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_crossing_the_andes&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884140/Railway_Empire__Crossing_the_Andes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Crossing the Andes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;• 3 new scenarios covering the early history of railway pioneers in the Andes.&#xA;• Map expansion: South America region (available in Free Game and Sandbox modes)&#xA;• More than 10 new goods including llama wool and guano, and 34 new cities to discover&#xA;• New engines: Kitson-Meyer (0-8-6-0) and Garratt (2-6-0-0-6-2)&#xA;• Explore the world of Railway Empire in the night mode&#xA;Take on new journeys in the depths of South America in the early 20th century, where a hoard of exotic new resources are ripe for the picking and plans for crossing the Andes by train are drawing attention from investors far and wide. Unforgiving mountains and relentless jungle terrains will make this challenge a tough one for even the most experienced tycoons.&lt;/p&gt;</description>
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            <title>Northgard: Ragnarok Update released</title>
            <link>https://playingtux.com/en/articles/2018/10/northgard-ragnarok-update-released/</link>
            <pubDate>Wed, 03 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/northgard-ragnarok-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/northgardheader.jpg&#34; alt=&#34;Featured image of post Northgard: Ragnarok Update released&#34; /&gt;&lt;p&gt;For the Viking-Settlers-Management-game &lt;strong&gt;Northgard&lt;/strong&gt; the huge so called &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=466560&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ragnarok-Update&lt;/a&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/466560/Northgard/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This &lt;strong&gt;free update&lt;/strong&gt; adds new content like &lt;strong&gt;maps, tiles, random events&lt;/strong&gt; and even a &lt;strong&gt;new military system&lt;/strong&gt;.&#xA;All information can be found in the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=466560&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announcement on Steam&lt;/a&gt;.&#xA;Also the game currently has a &lt;strong&gt;50% discount&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;northgardragnarok.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/northgardragnarok.png&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;northgardshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/northgardshot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Surviving Mars: &#34;Sagan&#34;-update finally fixes startup-bug on Linux</title>
            <link>https://playingtux.com/en/articles/2018/09/surviving-mars-sagan-update-finally-fixes-startup-bug-linux/</link>
            <pubDate>Wed, 26 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/surviving-mars-sagan-update-finally-fixes-startup-bug-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmarsheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: &#34;Sagan&#34;-update finally fixes startup-bug on Linux&#34; /&gt;&lt;p&gt;The just released so called &amp;ldquo;&lt;strong&gt;Sagan&amp;rdquo;-update&lt;/strong&gt; to the management/building game &lt;strong&gt;Surviving Mars&lt;/strong&gt; finally fixes the long outstanding &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/464920/discussions/0/1741090847746675252/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;startup-bug on Linux&lt;/a&gt;&lt;/strong&gt; and adds &lt;strong&gt;challenges&lt;/strong&gt; among a lot of other things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New Feature: Challenges&#xA;Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.&#xA;Self-sufficient Rovers&#xA;Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.&#xA;Rover Command AI tech now enables automated mode for Explorers and Transports.&#xA;Changes to Concrete Deposits&#xA;We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor.&#xA;Changes to Maps&#xA;Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.&#xA;Changes to Research&#xA;The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.&#xA;Changes to Messages&#xA;Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.&#xA;Controller Support for the Infobar&#xA;&amp;ldquo;Resource Overview&amp;rdquo; buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.&#xA;Balance Changes&#xA;Reduced Mega Trigon Dome construction and maintenance costs&#xA;Trigon Dome now requires Polymers for maintenance&#xA;Dust generated from Building and Rocket sources has been increased&#xA;General Fixes and Improvements&#xA;Crystals in “The Philosopher’s Stone” mystery should now work properly&#xA;Resource deposit markers are now aligned to the building grid&#xA;Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes&#xA;Fixed the sound effect of the Artificial Sun&#xA;Rockets no longer require cargo to be launched towards Mars&#xA;Meteor Storm epicentre now moves during the disaster&#xA;Improved Pipe placement logic, related warnings and cost predictions&#xA;Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated&#xA;Landing Pads are no longer being suspended by disasters&#xA;Deep scanning progress for sectors is now properly reset after surface scanning&#xA;Sub-surface Heater &amp;amp; Mohole Mine are now protected from freezing&#xA;Endless Supply game rule now disables achievements&#xA;Fixed the game not launching on some Linux distributions&#xA;General performance improvements&#xA;UI fixes and improvements:&#xA;Dust radii of Extractors and Rockets are now shown on placement and selection&#xA;New auto pin settings in Options &amp;gt; Gameplay, that allow customization of pinned objects&#xA;Key-bindings now properly appear in rollover hints&#xA;Added key-bindings for passages and passage ramps&#xA;Added warning sign over buildings that lack input resources&#xA;Settings for Photo mode are now properly saved&#xA;Added Reset button to Photo mode&#xA;Fix for Photo Mode, which removes black artefacts appearing on some buildings&#xA;Fix for the &amp;ldquo;Build Menu&amp;rdquo; shortcut to work as a toggle button instead of only opening the build menu&#xA;Various encyclopedia texts have been updated to reflect Sagan changes&#xA;Added description text for Health lost due to the &amp;ldquo;Infected&amp;rdquo; trait&#xA;Reworked the early warning notification for disasters to be more informative&lt;/p&gt;</description>
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            <title>Two Point Hospital: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/two-point-hospital-now-available-linux-steam/</link>
            <pubDate>Thu, 30 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/two-point-hospital-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/535930/Two_Point_Hospital/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Design and build your own hospital!&#xA;Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County.&#xA;Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible.&#xA;Place decorative and functional items around your hospital to improve its prestige, lower patient boredom, increase happiness and keep those end of year awards flowing in.&#xA;Cure unusual illnesses&#xA;Don’t expect Two Point County to be populated with your usual types of patients. In this world, you’ll experience all kinds of unusual illnesses; from Light-headedness to Cubism – each requiring their very own special type of treatment machine.&#xA;Diagnose illnesses, build the right rooms to handle them, hire the right staff, and then get ready, because curing just one of these illnesses is just the beginning. You can handle a single patient – but can you handle a Pandemic?&#xA;Once you’ve conquered an illness, research improved cures and machines and turn your hospital into an unstoppable healthcare juggernaut.&#xA;Improve and expand your hospital horizons!&#xA;Your first hospital is where it begins, but what next?&#xA;Once you’ve cured the residents of a small harbour village, can you take on a bigger challenge in a busier hospital?&#xA;Improve your facilities, upgrade machines, staff and layouts to make more money, more quickly.&#xA;Train and improve your staff, levelling them up with new skills and abilities to make your hospital even more efficient.&#xA;Make use of the extensive statistic and information screens to analyse your strengths and weaknesses, and make rapid alterations. Adjust the price of your treatments, keep an eye on your turnover, take out loans and optimise your earnings.&#xA;You’ll be managing staff with unique personality types and traits, so you’ll need to keep an eye on who’s being efficient – and who is just a pain in the neck. Balance your workforce with your ambitions as you strive to make profit (and hopefully save some people along the way).&lt;/p&gt;</description>
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            <title>Railway Empire: new DLC &#34;The Great Lakes&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/railway-empire-new-dlc-great-lakes-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 17 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/railway-empire-new-dlc-great-lakes-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_greatlakesheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;The Great Lakes&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_the_great_lakes&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/873880/Railway_Empire__The_Great_Lakes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;The Great Lakes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario: Dominion Day (1860-1880) - The British North American Act&#xA;Map expansion: The Great Lakes region (available in Free Game and Sandbox Modes)&#xA;New engines: Achilles (0-4-0) and Canadian (2-8-0)&#xA;New tradeable goods (e.g. fur and winter clothing) and 19 new cities&#xA;Enhanced weather system for all northern regions in the game&#xA;Explore the world of Railway Empire in the exclusive night mode&#xA;Dominated by forest and tundra, Canada in the 1860s is sparsely populated and only a few settlements have managed to develop into larger towns. Bridge the distance between the British colonies and reach economic independence by creating a track infrastructure for the Great Lakes region.&lt;/p&gt;</description>
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            <title>Machia Villain: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/05/machia-villain-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 16 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/machia-villain-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/machiavillainheader.jpg&#34; alt=&#34;Featured image of post Machia Villain: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Machia Villain&lt;/strong&gt;, a strategy- and management-game &lt;strong&gt;inspired by titles like Dungeon Keeper and Prison Architect&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/machiavillain&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/555510/MachiaVillain/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!!&#xA;The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead, you have a piece of empty land full of Vermin near a rubbish forest.&#xA;But do not flee yet! With a little elbow grease, the help of your minions and a lot of murders, you can turn this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let your minion feast on their brains and flesh. Every night you&amp;rsquo;ll multiply your evil level until everyone calls your mansion &amp;quot; scary, nasty and horrible.&amp;quot;&#xA;Be aware that the League of MachiaVillain Villains has adopted a strict policy that governs the level of wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your villainous business. They cover everything from how to kill intruders- to what salads are considered the most evil (no surprise, grated carrots).&#xA;Follow the rules of the League and become the scariest neighborhood Villain!&#xA;Build your mansion: Create the evil mansion of your nightmares! Put together the perfect crypt for your vampire, the insanest lab for your mad scientist, an irresistible swimming pool for your victims (and your shark) and don&amp;rsquo;t forget the cannibal kitchen!&#xA;Gather your evil nightmare team: Choose your minions wisely though, as each possesses different traits and have different needs that must be tended to. They also have different fighting styles, such as long range, bare handed, and of course, bare fanged.&#xA;Manage your monsters: No evil mansion is complete without a cadre of minions to keep it running. Order them to do your evil deeds, and don’t forget to have them clean the blood stains.&#xA;Slaughter innocent victims…and bankers!: Our menu tonight includes a wide array of victims from famous tropes such as jocks, nerds, potheads, party girls or horror movie celebrities. A good variety ensures your minions stay well-fed.&#xA;Fight all the things: The environment is full of hostile creatures who want to take your place at the top of the food chain. Chupacabra, Wendigo, Sasquatch&amp;hellip; There are also pro monster hunters who come knocking at your door with stakes, holy water or baseball bats. Show them who&amp;rsquo;s the boss… the Villain boss!&#xA;Bloody good crafting: Sawing through countless victims means you&amp;rsquo;ll end up with a few spare parts. Why not use those bits and bobs to craft something useful? MachiaVillain lets you create things using ingredients gathered from victims and harvested from the environment. Put them together and you&amp;rsquo;ll get something horrifying, but also useful.&#xA;Follow the Rules!:The key to evil survival in MachiaVillain is to follow the unspoken rules of the horror movie genre. You do have an Evil Mastermind Reputation to think about after all. Follow the villain&amp;rsquo;s rules to be a real success. So slaughter them when they&amp;rsquo;re alone, kill the virgin last, and never, ever hurt the dog!&lt;/p&gt;</description>
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            <title>Railway Empire: Update 1.2 with transcontinental North-America-Map released</title>
            <link>https://playingtux.com/en/articles/2018/03/railway-empire-update-12-transcontinental-north-america-map-released/</link>
            <pubDate>Mon, 26 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/railway-empire-update-12-transcontinental-north-america-map-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempireheader_alt_assets_1.jpg&#34; alt=&#34;Featured image of post Railway Empire: Update 1.2 with transcontinental North-America-Map released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Update 1.2&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; has now been released.&#xA;It contains among other things a &lt;strong&gt;transcontinental North-America-Map&lt;/strong&gt;, which makes it possible to &lt;strong&gt;build your railway empire from coast to coast&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Thanks to your ongoing support, we&amp;rsquo;re proud to present the Transcontinental Content Update [Version 1.2] for Railway Empire! After you&amp;rsquo;ve downloaded the new update from Steam, you&amp;rsquo;ll be able to enjoy the following features:&#xA;New Transcontinental North America Map&#xA;Playable in Free &amp;amp; Sandbox Mode&#xA;Build your railway empire from coast to coast&#xA;New Centennial Era&#xA;Expand your empire over 100 years from 1830 to 1930&#xA;Research and develop all available locomotives in a single game&#xA;New and specifically balanced tech tree spanning 100 years of scientific progress&#xA;Dynamically growing markets introducing new goods and commodities over time&#xA;Improvements and Tweaks&#xA;Added: Demolishing tracks and stations now gives a refund&#xA;Added: Hotkey &amp;ldquo;C&amp;rdquo; to center camera on selected train&#xA;Added: Game speed can be modified at any time in options menu&#xA;Added: Town list overview&#xA;Added: New wheel menu layout for gamepad mode&#xA;Added: New GUI elements and icons for construction mode and train status window&#xA;Added: New option to list all trains for a selected station&#xA;Added: Rotation speed modifier in building construction mode (CTRL)&#xA;Fixed: Locomotive speed error in Sandbox Mode&#xA;Fixed: Renaming trains in gamepad mode&lt;/p&gt;</description>
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            <title>Turmoil: DLC &#34;The Heat is on&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/turmoilheatisonheader.jpg&#34; alt=&#34;Featured image of post Turmoil: DLC &#34;The Heat is on&#34; released for Linux&#34; /&gt;&lt;p&gt;For the management-game &lt;strong&gt;Turmoil&lt;/strong&gt; a (paid) DLC has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/804760/Turmoil__The_Heat_Is_On/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;The Heat is on&lt;/strong&gt;&amp;rdquo;.&#xA;It extends the base game with &lt;strong&gt;a new town&lt;/strong&gt; as well as a lot of &lt;strong&gt;new features&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Turmoil - The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here&amp;rsquo;s what you can expect!&#xA;A new town (and mayor!) and a new oil-rich map divided into three areas.&#xA;In each area, new drilling mechanics are introduced, powered by a new underground substance: magma.&#xA;You&amp;rsquo;ll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear.&#xA;There are also new people, like Philip, who runs a shady card game in the saloon.&#xA;Jack is a new character that runs a magma tools operation from his shed. He likes chicken.&#xA;Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures.&#xA;The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money!&#xA;There&amp;rsquo;s a cat walking around the village! He doesn&amp;rsquo;t do a whole lot, but what can you expect from these creatures?&#xA;And last but not least: a couple of brand new music tracks!&#xA;Evolution&#xA;A lot of the content in The Heat Is On is based on learnings from Turmoil. We noticed that not all of the players used natural gas to its full potential. That&amp;rsquo;s why we&amp;rsquo;ve lowered the entry level for using gas. From the start, Left and Right Inc. will have built-in gas intake capabilities. No more expensive upgrades needed, high oil prices for everyone! Overall, the exploitation of gas has been made more straightforward. Experienced players should however not be afraid that the game has become less challenging. Playing the drilling game is still all about making smart decisions under time pressure, especially in the final area!&#xA;The metagame in this new DLC-campaign offers more depth. Instead of diamonds, a total of 9 underground treasures are available. Collecting them all (by trading or digging them up) will offer great benefits. Besides this, the village offers even more things to do, like playing a card game for money.&#xA;Creating The Heat Is On has been a joy for us, we hope you&amp;rsquo;ll have as much fun playing it!&lt;/p&gt;</description>
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            <title>Surviving Mars: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/surviving-mars-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 15 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/surviving-mars-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmarsheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;city building-simulation&lt;/strong&gt; set on planet Mars called &amp;ldquo;&lt;strong&gt;Surviving Mars&lt;/strong&gt;&amp;rdquo; (published by &lt;strong&gt;Paradox&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/464920/Surviving_Mars/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Colonize Mars and discover her secrets, with minimal casualties.&#xA;Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!&#xA;Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.&#xA;There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.&#xA;Main Features:&#xA;Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.&#xA;Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.&#xA;Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.&#xA;Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?&#xA;Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars&amp;rsquo;s surface.&#xA;A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.&#xA;Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.&lt;/p&gt;</description>
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            <title>Cities Skylines: 3-Year-Anniversary-Patch with free &#34;Surviving Mars&#34; assets released</title>
            <link>https://playingtux.com/en/articles/2018/03/cities-skylines-3-year-anniversary-patch-free-surviving-mars-assets-released/</link>
            <pubDate>Fri, 09 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/cities-skylines-3-year-anniversary-patch-free-surviving-mars-assets-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/citiesskylines3rdanniversary.png&#34; alt=&#34;Featured image of post Cities Skylines: 3-Year-Anniversary-Patch with free &#34;Surviving Mars&#34; assets released&#34; /&gt;&lt;p&gt;For the city building simulation &lt;strong&gt;Cities Skylines&lt;/strong&gt; the &lt;strong&gt;3-year-anniversary-patch&lt;/strong&gt; with &lt;strong&gt;free &amp;ldquo;Surviving Mars&amp;rdquo;-assets&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/255710/Cities_Skylines/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;It contains &lt;strong&gt;a new unique Rocket City building called Xchirp Launcher, an astronaut Chirper, and a new free radio station &amp;ldquo;Official Mars Radio&amp;rdquo;&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Celebrate Cities: Skylines 3 year anniversary with some FREE Surviving Mars themed content in the 1.9.2-f1 &amp;lsquo;ChirpX&amp;rsquo; Patch&#xA;We&amp;rsquo;re thrilled to invite all our fans to join the party this weekend, as Cities: Skylinesturns three years old tomorrow, March 10! How better to cap off three years than a shiny new milestone? The celebrated city-builder has sold over five million copies for Windows, MacOS and Linux since launch.&#xA;In that time, Paradox and Colossal Order have released over 1,000 new assets and many new features, such as leisure and tourism, landscaping, football, radio stations, concerts, helicopters, ferries, monorails, cable cars, blimps and so much more. And yet, players in the Cities community are the TRUE big content producers, supplying more than 144,000 mods to-date. All sorts of user-generated maps, scenarios and assets are available in the Steam Workshop, for free!&#xA;Over the past three years, Cities: Skylines fans have definitively proven they can survive Natural Disasters, heavy Snowfall and self-inflicted anarchy of all sorts, but the question looms&amp;hellip; can they survive Mars?&#xA;To celebrate its third birthday and five million milestone, Cities: Skylines players are getting a new unique Rocket City building called Xchirp Launcher, an astronaut Chirper, and a new free radio station - Official Mars Radio! Tune into Mars beginning this Friday, March 9 and jam out to space musical electro songs like Perfect Wave, Mission Stardust, The Return of Sputnik, Moon Zero Two and Aiming for Jupiter.&#xA;Learn more about our creation of the ChirpX content in this special Dev Diary&#xA;The &amp;lsquo;ChirpX&amp;rsquo; Patch is live NOW for all players!&#xA;1.9.2-f1&#xA;Added ChirpX launch site&#xA;Added new Chirper hat&#xA;Added Official Mars Radio&#xA;Korean is available for all players&lt;/p&gt;</description>
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            <title>Ninja Tycoon: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/ninja-tycoon-now-available-linux-steam/</link>
            <pubDate>Mon, 26 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/ninja-tycoon-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ninjatycoonheader.jpg&#34; alt=&#34;Featured image of post Ninja Tycoon: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The newest game from the developers of &lt;strong&gt;Hyper Knights&lt;/strong&gt; and &lt;strong&gt;Game Corp DX&lt;/strong&gt; is called &lt;strong&gt;Ninja Tycoon&lt;/strong&gt; and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/779330/Ninja_Tycoon/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In Ninja Tycoon you manage a Ninja Village with the goal to grow your base and your army so you can Assassinate the local Clan Leaders and take over the world!&#xA;Build up your village by hiring Workers to gather goods and craft equipment.&#xA;Recruit Ninjas and send them on increasingly difficult and profitable missions&#xA;Train them in Stealth, Attack, Support and Agility&#xA;Defend your base from attacking raiders&#xA;Complete missions and take over the world!&lt;/p&gt;</description>
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            <title>Railway Empire: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/railway-empire-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 26 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/railway-empire-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempireheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Railway Empire&lt;/strong&gt;, the new &lt;strong&gt;Train-Management-game&lt;/strong&gt; from Publisher &lt;strong&gt;Kalypso&lt;/strong&gt;, is now avilable for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/503940/Railway_Empire/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Exploit the economic opportunities of the United States in an extensive campaign, working your way step by step from coast to coast across this great continent.&#xA;Lead your Railway Empire to success by establishing a comprehensive rail network and optimizing transportation of passengers and goods.&#xA;Master challenges and objectives through a range of scenarios, or create your perfect railway network in construction mode without any financial pressure.&#xA;Over 40 historically accurate locomotives and more than 30 different wagons can be acquired over the course of the game, and must be put to use in the best way in order to take advantage of their strengths and weaknesses.&#xA;Invest in over 300 new technologies across five different eras to progress and maximize the potential of your rail network.&#xA;Compete with up to three rival companies, and even sabotage their efforts with the use of bandits and spies.&#xA;‘Ride Along’ feature allows you to explore your rail network and beautiful scenery from the driver’s cab in a first person perspective.&#xA;ABOUT THIS GAME&#xA;United States, 1830: ‘The New World’ is in its ascendancy. Industry is booming, and the race is on to establish the most dominant and powerful rail empire in all of North America. It’s time to outthink and outmaneuver your competitors as you lead your company into the 20th century!&#xA;In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You’ll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations.&#xA;However, you can’t just build and research your way to the top – the competition never sleeps, and to keep your business on track you’ll have to survive against up to three rival tycoons. To get to the top you may have to resort to more cutthroat tactics as you attack and sabotage your opponents through raids and industrial espionage.&lt;/p&gt;</description>
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            <title>Motorsport Manager: Pit Crews Update and DLC Endurance Series released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/11/motorsport-manager-pit-crews-update-and-dlc-endurance-series-released-linux/</link>
            <pubDate>Wed, 01 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/motorsport-manager-pit-crews-update-and-dlc-endurance-series-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/motorsportmanagerenduranceheader.jpg&#34; alt=&#34;Featured image of post Motorsport Manager: Pit Crews Update and DLC Endurance Series released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Motorsport-Management-/Simulation-game Motorsport Manager&lt;/strong&gt; a &lt;strong&gt;one GB huge update&lt;/strong&gt; with many improvements has been released for Linux.&#xA;Especially the possibility &lt;strong&gt;to manage now your own Pit Crew&lt;/strong&gt; is noticable.&#xA;Furthermore the new &lt;strong&gt;(paid) DLC&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/736770/Motorsport_Manager__Endurance_Series/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Endurance Series&lt;/a&gt; has been released, which adds a &lt;strong&gt;endurance championship&lt;/strong&gt; to the game.&#xA;Description &lt;strong&gt;Endurance Series DLC&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Key features&#xA;Epic tests of man and machine&#xA;Go the distance, with a brand new two-class endurance championship to test your mettle. Keep track of your drivers’ alertness using the new stamina bar, and swap them out at the crucial moment.&#xA;New race lengths and rules&#xA;Drive over 90 minutes, 3 hours or even 6 hour epic races!&#xA;Six drivers per team&#xA;Manage a group and find the drivers with the strength, skill and stamina combinations to win you the race. Test your wits over average lap qualifying, picking two drivers per car and building the best average lap time.&#xA;Beautiful endurance cars&#xA;Take in the iconic curves and sleek lines as you guide your mechanical masterpieces to championship wins&#xA;Be a part of the rivalry&#xA;Twenty-four cars compete in each race, jostling for lap times as they seek to win out over their greatest threats&#xA;New ERS options, new rolling starts and more&#xA;A new way of playing the game you love&#xA;Embark on a fresh Motorsport Manager challenge with the Endurance Series. Take iconic long-distance cars for the ride of your life as you navigate epic distances with the goal of winning championships. Try two new competitions – IEC A and B – and meet new teams along the way. Experience new race lengths – 90 minutes, 3 hours or even 6 hours!&#xA;Manage six drivers per team as you strive to find the best combination of drivers to score you the best times. Manage a new layer of race strategy as you keep a careful eye on their stamina, and be prepared to make tough calls during the longest races yet. Design your machines with survival and speed in mind as you put them to the test in entirely new conditions.&#xA;New rules, such as average qualifying time, present a new challenge as you seek to build a team which outdoes the sum of its parts. Find consistency and the sweet spot for your drivers, allowing them to hit a state of perfect flow and become ‘Fired Up’, improving their lap times.&#xA;Tweak your car’s setup to focus on a particular driver, or seek to achieve a balance that takes in both styles. But above all: stop watching, start winning, take control.&lt;/p&gt;</description>
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