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        <title>Godot on PlayingTux</title>
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            <title>Godot 4.7: open-source game engine released</title>
            <link>https://playingtux.com/en/articles/2026/06/godot-47-released/</link>
            <pubDate>Thu, 18 Jun 2026 16:32:10 +0200</pubDate>
            <guid>https://playingtux.com/en/articles/2026/06/godot-47-released/</guid>
            <description>&lt;p&gt;The open-source game engine &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://godotengine.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Godot&lt;/a&gt;&lt;/strong&gt; has been released in version &lt;a class=&#34;link&#34; href=&#34;https://github.com/godotengine/godot/releases/tag/4.7-stable&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;&lt;strong&gt;4.7&lt;/strong&gt;&lt;/a&gt;, dubbed &amp;ldquo;Lights, Camera, Action!&amp;rdquo; - with over &lt;strong&gt;1,600 merged pull requests&lt;/strong&gt; from more than &lt;strong&gt;300 contributors&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The release brings &lt;strong&gt;HDR output&lt;/strong&gt; on Windows, macOS, iOS, and Linux (Wayland), a new &lt;strong&gt;AreaLight3D&lt;/strong&gt; node for soft area lighting, and a revamped &lt;strong&gt;Asset Store&lt;/strong&gt; with ratings and zoomable previews. In 2D, the new &lt;strong&gt;Scene Paint Mode&lt;/strong&gt; lets you scatter objects freely without grid constraints; on Android, the &lt;strong&gt;GABE&lt;/strong&gt; build environment is now officially stable.&lt;/p&gt;</description>
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