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        <title>Game Engine on PlayingTux</title>
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        <lastBuildDate>Tue, 16 Jun 2026 07:31:04 +0200</lastBuildDate><atom:link href="https://playingtux.com/en/tags/game-engine/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Commander Keen: comprehensive technical white papers released after three years of work</title>
            <link>https://playingtux.com/en/articles/2026/06/commander-keen-white-papers-released/</link>
            <pubDate>Tue, 16 Jun 2026 07:31:04 +0200</pubDate>
            <guid>https://playingtux.com/en/articles/2026/06/commander-keen-white-papers-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;Bas Smits&lt;/strong&gt; spent over three years writing &lt;strong&gt;&amp;ldquo;Game Engine White Papers: Commander Keen&amp;rdquo;&lt;/strong&gt; - a &lt;strong&gt;214-page, full-color book&lt;/strong&gt; about how games were made in the late 1980s and early 1990s, more than 35 years after the original. Available as a &lt;a class=&#34;link&#34; href=&#34;https://forgottenbytes.net/commander_keen.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free PDF&lt;/a&gt; or as a printed book on Amazon.&lt;/p&gt;&#xA;&lt;p&gt;The book covers hardware (80286, EGA video cards, sound cards, keyboards), &lt;strong&gt;game assets&lt;/strong&gt;, the &lt;strong&gt;engine architecture&lt;/strong&gt;, and how the &lt;strong&gt;CGA version&lt;/strong&gt; of the game was created. Source code for the book project is on &lt;a class=&#34;link&#34; href=&#34;https://github.com/bsmits74/Keen_White_Papers&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GitHub&lt;/a&gt;.&lt;/p&gt;</description>
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