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        <title>FPS on PlayingTux</title>
        <link>https://playingtux.com/en/tags/fps/</link>
        <description>Recent content in FPS on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Fri, 28 Mar 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/fps/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Quake II RTX: Update 1.8.0 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</link>
            <pubDate>Fri, 28 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Update 1.8.0 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt;, the &lt;strong&gt;update 1.8.0&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX v1.8.0 Update&#xA;Maintenance update that includes the fixes and features introduced in the past two years.&#xA;Highlights:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added screen warping when underwater&lt;/li&gt;&#xA;&lt;li&gt;Added an option to shoot at the crosshair (aimfix)&lt;/li&gt;&#xA;&lt;li&gt;Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator&lt;/li&gt;&#xA;&lt;li&gt;Added limited compatibility with Quake 2 Remastered maps&lt;/li&gt;&#xA;&lt;li&gt;Merged lots of changes and fixes from Q2PRO&lt;/li&gt;&#xA;&lt;li&gt;Fixed various system compatibility and rendering issues&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The full &lt;strong&gt;Changelog&lt;/strong&gt; can be found &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/blob/master/changelog.md#180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Metro Last Light Complete Edition: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2023/05/metro-last-light-complete-edition-currently-available-free-steam/</link>
            <pubDate>Fri, 19 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/metro-last-light-complete-edition-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/metro_last_light_free.png&#34; alt=&#34;Featured image of post Metro Last Light Complete Edition: currently available for free on Steam&#34; /&gt;&lt;p&gt;From now on &lt;strong&gt;until 25.05.2023&lt;/strong&gt; is the dystopic shooter &lt;strong&gt;Metro Last Light Complete Edition available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/43160/Metro_Last_Light_Complete_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also a big &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/metrofranchise&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Metro Sale&lt;/a&gt; is going on.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;metro_last_light_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/metro_last_light_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Quake II RTX: Patch 1.5 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Patch 1.5 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt; the &lt;strong&gt;Patch 1.5&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX 1.5 PATCH&#xA;Hey, everyone! Today we&amp;rsquo;re releasing v1.5, featuring the below features, fixed issues, and improvements.&#xA;New Features:&#xA;Added support for ray tracing using the &lt;code&gt;VK\_KHR\_ray\_query&lt;/code&gt; extension API.&#xA;NOTE: This is an optional feature, and the two previously supported methods, &lt;code&gt;VK\_NV\_ray\_tracing&lt;/code&gt; and &lt;code&gt;VK\_KHR\_ray\_tracing\_pipeline&lt;/code&gt;, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.&#xA;Fixed issues:&#xA;Fixed the crash that happened on some systems when the game is minimized: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/103&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/103&lt;/a&gt;&#xA;Fixed the invalid Vulkan API usage that happened in the bloom pass: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/104&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/104&lt;/a&gt;&#xA;Fixed the invalid barrier for an inter-queue resource transition: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/105&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/105&lt;/a&gt;&#xA;Fixed the out-of-bounds addressing of the framebuffer array: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/107&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/107&lt;/a&gt;&#xA;Misc Improvements:&#xA;Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.&#xA;Changed the memory type required for the UBO and transparency upload buffers to &lt;code&gt;(HOST\_VISIBLE | HOST\_COHERENT)&lt;/code&gt;.&#xA;Improved logging around SLI initialization.&lt;/p&gt;</description>
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            <title>Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dying_light_hellraid_header.jpg&#34; alt=&#34;Featured image of post Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux&#34; /&gt;&lt;p&gt;The DLC &lt;strong&gt;Hellraid&lt;/strong&gt; for the Zombie-game &lt;strong&gt;Dying Light&lt;/strong&gt; has received it&amp;rsquo;s first big update: &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/239140/eventcomments/2928986648514532299/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lord Hector&amp;rsquo;s Demise&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dying Light - Hellraid: Lord Hector&amp;rsquo;s Demise&#xA;Dear Hellraid adventurers,&#xA;The first update to our latest Dying Light DLC is coming out on PC on September 30. A month later, it will be available on consoles. As you know, releasing updates on consoles takes much more time, though we’re working on delivering the content to all platforms simultaneously in the future.&#xA;This update is just the beginning.&#xA;According to our original vision, we’re going to continue adding new content to Hellraid regularly. We want you to know that we always listen to your feedback, and we hope this first patch will prove it. It starts with new weapons, bounties, and some tweaks, fixes, and improvements, but quality needs time. They cannot be done in a rush, and we want Hellraid to become a unique experience, which will bring new challenges to Dying Light.&#xA;As your satisfaction is our ultimate goal, we promise to keep introducing unique features that will fill Hellraid with more adventures and fun. Stay tuned!&#xA;Our first free update includes:&#xA;New Hellraid ranks: Shieldbearer and Thunder Lord&#xA;Bounties&#xA;3 new weapons: Lightning Swan, Thunder Eagle and Shock Bearer&#xA;3 new, collectable notes&#xA;The Minotaur boss has a new attack – stomp.&#xA;While fighting the Minotaur, enemies keep spawning as long as he’s alive.&#xA;Improved hard and nightmare mode&#xA;Hellraid weapons have legendary levels now.&#xA;Fixed bugs in the achievements “Well-read” and “Throw me a bone”.&#xA;General fixes&lt;/p&gt;</description>
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            <title>Dying Light: DLC &#34;Hellraid&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/dying-light-dlc-hellraid-now-available-linux/</link>
            <pubDate>Thu, 13 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/dying-light-dlc-hellraid-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dying_light_hellraid_header.jpg&#34; alt=&#34;Featured image of post Dying Light: DLC &#34;Hellraid&#34; now available for Linux&#34; /&gt;&lt;p&gt;The new (paid) DLC &lt;strong&gt;Hellraid&lt;/strong&gt; for the Zombie-game &lt;strong&gt;Dying Light&lt;/strong&gt; snatches the player into another realm and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1300710/Dying_Light__Hellraid/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;No one knows where the strange arcade machine came from. One day the residents of the Tower just found it in the basement after an odd power outage. They took it upstairs unaware that their find is a gateway to another realm. Shake up your Dying Light experience with an entirely new game mode based on Techland’s currently-on-hold first-person fantasy slasher Hellraid.&#xA;HACK THROUGH THE HORDES OF HELL&#xA;Step into a portal to leave the familiar streets of Harran behind and emerge in an otherworldly stronghold overrun by servants of Hell. Slay brand-new demonic enemies with medieval swords, axes, and hammers as you venture through stone corridors and dimly lit chambers.&#xA;MASTER A NEW GAME MODE&#xA;Prove your skills in intense, rewarding runs through the demon-infested dungeon. Pick up bounties for additional prizes as you revisit the fortress. Improve your Hellraid rank to access new weapons you can also wield outside of the infernal realm.&#xA;RAID ALONE OR IN CO-OP&#xA;Take your chances alone or gather a party of up to 4 people and be certain Hell’s minions will always be ready for you. Prepare to face unholy forces matching your numbers and strength for a formidable challenge.&lt;/p&gt;</description>
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            <title>Black Mesa: Hotfix 1.1 released</title>
            <link>https://playingtux.com/en/articles/2020/04/black-mesa-hotfix-11-released/</link>
            <pubDate>Sun, 19 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/black-mesa-hotfix-11-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blackmesa11.jpg&#34; alt=&#34;Featured image of post Black Mesa: Hotfix 1.1 released&#34; /&gt;&lt;p&gt;For the Half-Life-Remake &lt;strong&gt;Black Mesa&lt;/strong&gt; the &lt;strong&gt;Hotfix 1.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 1.1&#xA;We have tested a patch extensively on public beta and have switched it over to the mainline for everyone to use. This fix should not affect saves, but please let us know on the Steam forums or Discord if you have any issues.&#xA;Patch Notes&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed a bug related to the engine not detecting controllers&lt;/li&gt;&#xA;&lt;li&gt;Fixed HECU bullet spread distribution not changing based on difficulty&lt;/li&gt;&#xA;&lt;li&gt;Decreased HECU reaction time&lt;/li&gt;&#xA;&lt;li&gt;Balanced damage of frag grenades used by NPCs (higher damage radius)&lt;/li&gt;&#xA;&lt;li&gt;Added an option in new UI to toggle classic iron sights ON/OFF&lt;/li&gt;&#xA;&lt;li&gt;Fixed Xbow classic iron sights not rendering crosshair&lt;/li&gt;&#xA;&lt;li&gt;Fixed a crash related to marionettist&lt;/li&gt;&#xA;&lt;li&gt;ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels&#xA;Hope everyone is doing well. Good luck and stay safe!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Black Mesa: leaves Early Access, Version 1.0 officially released</title>
            <link>https://playingtux.com/en/articles/2020/03/black-mesa-leaves-early-access-version-10-officially-released/</link>
            <pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/black-mesa-leaves-early-access-version-10-officially-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blackmesa_header.jpg&#34; alt=&#34;Featured image of post Black Mesa: leaves Early Access, Version 1.0 officially released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Black Mesa&lt;/strong&gt;, the Remake of Half-Life 1, has officially left the Early Access and released Version 1.0 for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello, Science Team!&#xA;Launch day is finally here, complete with a brand new trailer! We are making a big push to let everyone know that Black Mesa 1.0 is OUT! Please share this great news with your friends and followers on any social media platform.&#xA;New Trailer&#xA;1.0 Patch Notes!&#xA;We have been working exceedingly hard to bring you Black Mesa. Since the full release of Xen (0.9) we have done a complete overhaul pass on the combat design and guidance for all the earthbound levels, redesigned the HECU marine AI, upgraded the Vortigaunts AI, and built a new, modern user interface.&#xA;At launch, we’ll be right here to fix bugs and add quality of life improvements. After that, we will be taking a break before starting up on any big updates.&#xA;So, without further delay, here is a detailed change list for Black Mesa 1.0!&#xA;Overhaul&#xA;Game-Wide&#xA;Our time in Early Access gave us lots of opportunities to beta test new content and talk with our community. We took what we learned during the development of Xen, and applied it to the Earthbound Chapters.&lt;/p&gt;</description>
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            <title>Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</link>
            <pubDate>Sat, 29 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/payday2_sanmartin_header.jpg&#34; alt=&#34;Featured image of post Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released&#34; /&gt;&lt;p&gt;For the Coop-Multiplayer-game &lt;strong&gt;Payday 2&lt;/strong&gt; a new (paid) DLC has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1252200/PAYDAY_2_San_Martn_Bank_Heist/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;San Martín Bank Heist&lt;/strong&gt;&amp;rdquo; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/13636/PAYDAY_2_San_Martn_Bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bundle&lt;/a&gt;).&#xA;Also a huge &lt;strong&gt;free patch&lt;/strong&gt; was published.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome back to Sunny Mexico!&#xA;We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair.&#xA;The San Martín Bank Heist&#xA;Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t.&#xA;New Full Auto Pistols&#xA;There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you.&#xA;New Outfits&#xA;Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say &amp;ldquo;FUCK YOU!&amp;rdquo; to the establishment.&#xA;Custom Weapon Colors&#xA;Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons.&#xA;Safes, Drills and the Marketplace&#xA;As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop.&#xA;Why are we doing this?&#xA;These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well.&#xA;What will happen with your old Drills?&#xA;If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside.&#xA;Will something change with the skins?&#xA;No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal.&#xA;What Safes and Drills are affected by this change?&#xA;All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable.&#xA;The following safes will be made openable without a drill and will return to the drop table for available safes:&#xA;Sputnik Safe&#xA;Bodhi Safe&#xA;Dallas Safe&#xA;Wolf Safe&#xA;Jimmy Safe&#xA;Sydney Safe&#xA;Crimefest 2 Safe&#xA;Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game.&#xA;What will happen with the items in the Steam marketplace?&#xA;Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above.&#xA;Why are we adding more safes to the drop table?&#xA;Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”.&#xA;What about the safe and drill gained from the Completely Overkill Pack DLC?&#xA;Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes.&#xA;It’s better to heist and loot than to never have heisted at all.&#xA;OVERKILL_Tobias&#xA;OVERKILL - a Starbreeze Studio.&#xA;Update 199 Mark II Changelog&#xA;Update size: 1.9 GB&#xA;General&#xA;Added a new specific interface icon to indicate that an inventory item is unlocked by achievement&#xA;Ghost Riders achievement now correctly recognizes the One Down difficulty mask&#xA;Moved some settings from Advanced Video options to User Interface options&#xA;Players can now switch AI heisters&amp;rsquo; masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel&#xA;Gameplay&#xA;Fixed a crash that could occur when a player dropped into a game where someone was using converted cops&#xA;Fixed an issue where cops could sometimes get stuck in a &amp;ldquo;hands up&amp;rdquo; position if players used concussion grenades&#xA;Fixed an issue with night vision masks not showing the players last life as grey&#xA;Fixed so that all cameras you can observe will start at their max zoom out position&#xA;Fixed so that clients can no longer enter crew management when in a lobby&#xA;Level&#xA;Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse&#xA;Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible&#xA;Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors&#xA;Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill&#xA;Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car&#xA;White House - Fixed an issue where players could grab thermite through a wall&#xA;Customization&#xA;Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing&#xA;Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit&#xA;Fixed a crash that could occur when customizing an armor skin&#xA;Fixed an issue with Bonnie&amp;rsquo;s head being slightly misaligned when wearing the Scrubs outfit&#xA;Text and Language&#xA;Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage&#xA;Fixed a faulty subtitle saying nine instead of eight when counting bags&#xA;Updated achievement requirement to correctly indicate &amp;ldquo;Bullet Hell&amp;rdquo; instead of &amp;ldquo;10/10&amp;rdquo;&#xA;Updated references to Hotline Miami 2 Digital Special Edition to use the correct name&#xA;Updated the unlock info for the achievement &amp;ldquo;BAAaa&amp;hellip;*BANG*&amp;hellip;aaAAH&amp;rdquo; to use the correct name of the mask&#xA;Updated the unlock info for the achievement &amp;ldquo;Heisters of the Round Table&amp;rdquo; to use the correct name of the material&#xA;Updated the unlock info for the achievement &amp;ldquo;Pass the Ammo&amp;rdquo; to use the correct name of the mask&#xA;Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.&lt;/p&gt;</description>
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            <title>Descent 3: modernized Linux-Version now available on Steam</title>
            <link>https://playingtux.com/en/articles/2020/02/descent-3-modernized-linux-version-now-available-steam/</link>
            <pubDate>Sat, 01 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/descent-3-modernized-linux-version-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descent3_header.jpg&#34; alt=&#34;Featured image of post Descent 3: modernized Linux-Version now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ryan C. Gordon aka Icculus&lt;/strong&gt;, well known for many good Linux-ports, announced on &lt;a class=&#34;link&#34; href=&#34;https://www.patreon.com/posts/project-descent-33611585&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a Patreon-post&lt;/a&gt; that a modernized Linux-version of &lt;strong&gt;Descent 3&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/273590/Descent_3/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;I&amp;rsquo;ve not just re-ported the game, I&amp;rsquo;ve upgraded it in several ways. It&amp;rsquo;s now 64-bit (the original was 32), built on SDL 2.0, and runs on modern Linux and macOS (the original needed glibc 2.0 on Linux and only ran on Mac OS Classic!). It can handle larger screen resolutions&amp;hellip;the original would drop the screen&amp;rsquo;s physical resolution back to 640x480 for cutscenes and movies. Now it renders to a framebuffer_object and scales up as appropriate.&#xA;Speaking of movies, I didn&amp;rsquo;t have source code to the original movie codec, so those are now Ogg Theora videos, which makes a complete install of the game hundreds of megabytes smaller than the two CD-ROM beast it was at the turn of the century.&#xA;I&amp;rsquo;m thrilled to be bringing this game back to a modern Linux audience. It was the first big project at Loki that I was in charge of, and I&amp;rsquo;m super-thrilled to be in charge of it again today.&#xA;It&amp;rsquo;s available on Steam now; if you already bought it for Windows on Steam, you already own it for Linux and macOS, otherwise, for $9.99 it can be yours right away. It comes with the Mercenary expansion pack included. The current build warns that it is still a beta release, so please be gentle while we get those initial bug reports in! Updates will follow.&lt;/p&gt;</description>
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            <title>SUPERHOT: Patch Update Vol.8 (1.0.11) finally fixes problems in the version for Linux</title>
            <link>https://playingtux.com/en/articles/2019/04/superhot-patch-update-vol8-1011-finally-fixes-problems-version-linux/</link>
            <pubDate>Thu, 04 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/superhot-patch-update-vol8-1011-finally-fixes-problems-version-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/superhotheader.jpg&#34; alt=&#34;Featured image of post SUPERHOT: Patch Update Vol.8 (1.0.11) finally fixes problems in the version for Linux&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/322500/SUPERHOT/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Patch Update Vol.8 (1.0.11)&lt;/strong&gt; for &lt;strong&gt;SUPERHOT&lt;/strong&gt; has been released.&#xA;It &lt;strong&gt;finally fixes some long outstanding problems in the Linux-version&lt;/strong&gt; of the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Update Vol.8 (1.0.11)&#xA;SUPERHOT - SzymonSuperhot&#xA;Hi there&#xA;How about that? Another day, another patch.&#xA;This time we showed a bit more love towards Linux players.&#xA;Let&amp;rsquo;s see what bugs had to say night-night this time:&#xA;Fixed game crashing on Linux.&#xA;Some Linux players couldn&amp;rsquo;t run the game. Now they can. Yay.&#xA;Spread the system achievement available for Linux players.&#xA;Linux achievement hunters will be finally able to max out.&#xA;Rebaked lightmaps on some levels for Linux version.&#xA;Fixed Pumpkin Spiced achievement not working for some players.&#xA;Fixed font size and typos in piOS menu&#xA;Removed minor bugs on both Linux and PC version.&#xA;That is all beautiful people. Have a good day.&#xA;Cheers,&#xA;Szymon form SUPERHOT Team&lt;/p&gt;</description>
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            <title>Deus Ex: Mankind Divided - huge patch released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/deus-ex-mankind-divided-huge-patch-linux-released/</link>
            <pubDate>Sat, 01 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/deus-ex-mankind-divided-huge-patch-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deus_ex_mankind_divided_header.jpg&#34; alt=&#34;Featured image of post Deus Ex: Mankind Divided - huge patch released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; have released a &lt;strong&gt;12.1 GB huge&lt;/strong&gt; patch for the Linux-version of &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Deus Ex: Mankind Divided&lt;/a&gt;.&#xA;This patch updates the game to the &lt;strong&gt;same patchlevel as the Windows-version&lt;/strong&gt;, also some &lt;strong&gt;Linux-specific bugs have been fixed&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.4 - November 30th 2018 - Linux&#xA;Fixes graphics corruption on Nvidia graphics cards.&#xA;Update to match latest Windows version&#xA;Fixes crash on CPUs without SSE4.2&#xA;Fixes crash on launch in Turkish locales&#xA;Some other minor fixes and improvements&lt;/p&gt;</description>
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            <title>Verdun: ANZAC update incl. improved sound released</title>
            <link>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</link>
            <pubDate>Thu, 20 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: ANZAC update incl. improved sound released&#34; /&gt;&lt;p&gt;For the Multiplayer-Shooter &lt;strong&gt;Verdun&lt;/strong&gt; the huge &lt;strong&gt;ANZAC-Update&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/242860&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the troops of the &lt;strong&gt;Australian and New Zealand Army Corps&lt;/strong&gt; to the game and &lt;strong&gt;improves many things audio- and sound-wise&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Game Update - Welcome the ANZACs massive sound update!&#xA;1918 Australians as could be found at Villers-Bretonneux&#xA;The first mystery squad hits the battlefield today! Many of you have requested them, and we&amp;rsquo;re excited to announce that the ANZACs are the next new squad to be added for free for Verdun. While they might be best known for their role at Gallipoli, soldiers from Australia and New Zealand also made significant contributions in many battles on the Western Front.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/0Uu&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/0Uu&lt;/a&gt;_DiaKHj4&#xA;ANZACs get quite a distinct set of equipment and uniform&#xA;Special detail given to the equipment and leather webbing&#xA;The ANZACs will form an engineer squad with plentiful options for close combat, including the unusual Webley-Fosbery. For those who prefer to keep a bit more distance, there are plenty of loadouts with SMLEs, and the Lewis Gun for the Fire Support role.&#xA;And that’s not all&amp;hellip;!&#xA;ANZAC engineers, tunnelers at hill 60&#xA;New Sounds&#xA;Verdun &amp;amp; Tannenberg get a big audio update. Our audio engineering team at Game Audio Squad has been working in parallel to redesign the audio from scratch. Since April this year the community was brought and has been polished since.&#xA;For the weapon audio they were working from recordings supplied by our friends over at C&amp;amp;Rsenal (Thank you Othais &amp;amp; Mae), who fired and reloaded most of the available weapons, which have found their way ingame. Check out a large selection of fired weapons here&#xA;There are many features in the new system, some are tied heavily to the gameplay such as:&#xA;A dynamic weapon fire system now handles distant gunfire and gives a spacious and roomy feel to gun battles when you advance up a line&#xA;A dynamic breathing system based on the fatigue / stamina of the soldier&#xA;Gas mask now affects the breathing of a player when sprinting&#xA;Vegetation now makes a noise when running through it&#xA;A sonic ballistic system now determines the whizz and cracks of bullets as they pass by, sub or supersonic&#xA;A suppression system will muffle audio out based on incoming fire&#xA;The tinnitus effect will occur if the ears are subjected to enough pressure&#xA;Impacts on different surfaces are now accurate for melee, bullets, grenades and bodies&#xA;Footsteps were reworked and now allow you to hear better on which terrain surface players are walking, from the mud into the grass&#xA;The off-map artillery now creates a sense that a battery of fire is opening up on the players&#xA;Combat ambient is now dynamic, with higher and lower intensity gun battles in nearby sectors&#xA;Nature ambient is based on the weather of the map (crickets at night for instance)&#xA;Explosions were reworked, they now sound more powerful and bassy to give you a kick in the stomach&#xA;Grenades now have accurate bouncing sounds&#xA;Many thanks to everyone who has given feedback on our forums and the support website, it&amp;rsquo;s been very helpful. Curious how it now sounds? Here is an overview video to give you an impression of the new sound effects:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/VyIZ2TCCwAQ&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/VyIZ2TCCwAQ&lt;/a&gt;&#xA;To get a full picture of all the changes made, make sure to read the full changelog.&#xA;Join the legendary ANZACs on the battlefield now!&lt;/p&gt;</description>
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            <title>Dying Light: Update with new game mode &#34;Prison Heist&#34; and new location released</title>
            <link>https://playingtux.com/en/articles/2018/03/dying-light-update-new-game-mode-prison-heist-and-new-location-released/</link>
            <pubDate>Wed, 28 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/dying-light-update-new-game-mode-prison-heist-and-new-location-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Dying Light: Update with new game mode &#34;Prison Heist&#34; and new location released&#34; /&gt;&lt;p&gt;The newest update to the Zombie-Parcour-game &lt;strong&gt;Dying Light&lt;/strong&gt; adds a &lt;strong&gt;complete new game mode (Prison Heist), a new location (Prison Island) as well as a new enemy (Sgt. Deathrow)&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This Month in Dying Light: New Location, Game Mode Much More&#xA;This month we’re going big on new, free content for Dying Light. Starting today with a double content drop featuring a brand new location, a fresh game mode, a fearsome new enemy and a community bounty.&#xA;Content Drop #4 takes players to Prison Island &amp;ndash; a brand new location to discover. This isolated fortress is home to Prison Heist, a fresh game mode where you must break into the armory as fast as you can &amp;ndash; either solo or with friends in co-op. The faster you break in, the better the rewards. This is a time-attack mode designed for seasons players, so come prepared!&#xA;Content Drop #5, also available now, brings Sgt. Deathrow &amp;ndash; a previously unknown Demolisher mutation &amp;ndash; to Old Town. He’s bigger, stronger, and more unpredictable, but killing him gives you a monster shot of experience points.&#xA;Today is also the start of a brand new community bounty. In the Harran Egg Hunt, chase the zombified Easter Bunny and collect the eggs to unlock the magnificent Easter Outfit. Check out the in-game What’s New menu or go to &lt;a class=&#34;link&#34; href=&#34;http://dyinglightgame.com/bounties&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://dyinglightgame.com/bounties&lt;/a&gt; for details. The bounty ends on April 3rd. Happy Easter!&#xA;Dying Light now includes Chinese language support.&#xA;We hope you will enjoy all the new content. Content Drop #6 will arrive later in April. And for now, we strongly recommend getting good at Prison Heist - it might come in handy soon&amp;hellip;&#xA;Good Night. Good Luck.&#xA;&amp;ndash; Dying Light Team&lt;/p&gt;</description>
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            <title>Verdun: huge update makes it possible to switch in-game to the front of Tannenberg</title>
            <link>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: huge update makes it possible to switch in-game to the front of Tannenberg&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge (over 3 GB in size) big update&lt;/strong&gt; for &lt;strong&gt;Verdun&lt;/strong&gt; which has been released today, makes it possible to &lt;strong&gt;switch seamless to the front of Tannenberg&lt;/strong&gt; (if installed).&#xA;Also it changes a lot &amp;ldquo;under the hood&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog - DEFAULT V270.8489 18-01-2018&#xA;Reverted the strafing bugfix&#xA;Removed audio from stance switching(crouching sound)&#xA;Fixed scoreboard (had narrow rows and gaps between squads)&#xA;When not spawning on a player, you will now look in the correct direction on spawn&#xA;Switching fronts will no longer show a buy message when you&amp;rsquo;ve already bought the front, but don&amp;rsquo;t have it installed (correctly)&#xA;Fixed incorrect banning on OSX&#xA;Changelog - DEFAULT V270.8475 18-01-2018&#xA;Updated Graphics&#xA;New Image Effects&#xA;Deepsky Fog system&#xA;Reflection Probes&#xA;Screenspace shadows&#xA;Added ingame front switching between Verdun and Tannenberg.&#xA;Added Bullet penetration to Verdun&#xA;Added 1p gas choking animation&#xA;Adjusted default controls:&#xA;Prone F -&amp;gt; Left Ctrl&#xA;Melee V -&amp;gt; F&#xA;Use B -&amp;gt; E&#xA;Voice Chat E -&amp;gt; Left Alt&#xA;Added match end game camera animations&#xA;Always full accuracy through ironsights. With some weapons, especially pistols, accuracy wasn&amp;rsquo;t always 100% when sighting. On longer distances this resulted in quite some deviation.&#xA;Better out of the box controller support&#xA;Adjusted weapon values according to &lt;a class=&#34;link&#34; href=&#34;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&lt;/a&gt;&#xA;Bots adjustments&#xA;Changed the shooting behavior of bots so they will no longer leave ADS after every shot&#xA;Bots can now perform melee attacks&#xA;Bots can now throw grenades&#xA;Bots will now run away from enemy grenades&#xA;Bots no longer walk while shooting&#xA;Suppression nerf:&#xA;Both melee and ranged: Lower strength, Quicker centertime&#xA;Ranged: You can now only get so much flinches in a certain timeframe&#xA;Melee suppression: Bayonets and flamethrower cause less flinch&#xA;Added recoil kick to LMGs&#xA;Highered default terrain detail on Low Terrain quality so it is more accurate(Fixes people hiding in terrain or people actually being behind terrain althogh you don&amp;rsquo;t see a terrain)&#xA;Your gun will now always move a bit when holding breath while walking(was bugged before and exploitable)&#xA;Performance improvements for generating the after action report when the match has ended&#xA;Detect windows 7 issue that required admin privs and warn the user about that&#xA;You can now create a private match without a password (admin password is still required)&#xA;Fixed matchmaking bug: Lobby squads from &amp;lsquo;Create squad&amp;rsquo; will now always try to join the room with most players&#xA;Slightly longer grenade throw time so animation doesn&amp;rsquo;t look that frantic&#xA;Added Resolution Scale: Renders the game at a fixed resolution relative to the screen resolution. Higher than 100% means more detail, less aliasing. Lower than 100% is could give performance gain on some machines at the cost of resolution.&#xA;Graphics options: windowed mode, resolution and refresh rate now always matches the actual used values. Refresh rate is also no longer visible in windowed mode, because it&amp;rsquo;s only used in full screen&#xA;Bots will no longer shake when not aiming at someone&#xA;When you miss the spawn wave because you were in the death camera animation, you&amp;rsquo;ll now instantly spawn afterwards&#xA;You can now toggle all text and voice chat with the chat commands &amp;ldquo;/textchat [on/off]&amp;rdquo; and &amp;ldquo;/voicechat [on/off]&amp;rdquo;&#xA;Some network performance improvements: Reduced network messages&#xA;Optimized player data over network&#xA;New medal for Verdun: &amp;ldquo;Most binoc kills&amp;rdquo;&#xA;Cache account stats in memory to prevent lagspikes during gameplay (Arty kill and a few other instances)&#xA;Updated multiplayer library. Thisupdate has a few minor performance improvements. Also fixes a rare disconnect issue.&#xA;Fixed a die RPC sometimes being dropped, could fix a rare case where shots did not register&#xA;Increase level load speed a tiny bit and reduce memory usage&#xA;Improved tree rendering performance&#xA;Fixed ground detection&#xA;You can no longer close the loadout menu in Attrition and RDM before your first spawn&#xA;Less death screams/gurgles&#xA;Greatly reduce time between allowing matchmaking to place squads in 1 certain match(30 -&amp;gt; 15): Will reduce the amount of smaller side matches being created. Also increase time required before starting a new match (10 -&amp;gt; 30), also to prevent creating several smaller matches.&#xA;When &amp;ldquo;Always show tactical view&amp;rdquo; is disabled, pressing the tactical view button will no longer open the view while chatting or changing squad name&#xA;3p reload animation matches 1p animation more closely&#xA;For all network room operations: ensure the list gives fullest rooms first so that we always try to join fullest rooms first.&#xA;Fixed specific gore issue logs (&amp;lsquo;hoe vaak komt deze rare corpse use case voor&amp;rsquo;, &amp;lsquo;we destroy a corpse but..&amp;rsquo;, &amp;lsquo;at least make sure this doesn&amp;rsquo;t hang death state&amp;rsquo;)&#xA;Fixed non-responding input when closing the loadout menu in RDM and Attrition&#xA;Fixed animation glitch when starting sprint during weapon unsight&#xA;Update Douaumont: fixed access to fort stairs, fixed roof toehold, fixed hole in fort/terrain, fixed access to rooms/holes, fixed route up bunker.&#xA;Removed unnecesary collion from very thin pigtails which might cause clunkiness and shots not registering&#xA;Changing the room size in a private match will now update the maximum number of players on the scoreboard&#xA;Headbob causes less cam hiccups when moving/stopping&#xA;You&amp;rsquo;ll no longer receiving points for ending a killstreak when you commit suicide or kill a friendly&#xA;You can no longer get pushed by other players&#xA;Interrupting reload also stops reload sounds&#xA;Fixed health regen delay being 0 during first player life&#xA;Now terminate the game with an error if we detect that steam didn&amp;rsquo;t update properly, wil automatically verify files.&#xA;Fix &amp;ldquo;||&amp;rdquo; in username breaking online auth&#xA;Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected&#xA;GRENADE_TRAINING_3 now correctly gives extra score&#xA;Loading screen will now show the correct weather when loading a new map&#xA;Fixed bug where squad defence wins would count toward &amp;lsquo;highest multi kill&amp;rsquo; stat instead of win streak&#xA;When Squad Missing does happen, matchmaking will now ignore that game, unless you manually join it&#xA;Chat table won&amp;rsquo;t grow out of screen anymore when filled with multiline labels&#xA;Removed Fernglas inscriptions to make the binoculars generic for both sides.&#xA;You can no longer deploy while jumping&#xA;Made it harder to stand on heads&#xA;&amp;lsquo;bolt wrong&amp;rsquo; icon indicator&#xA;Fix against displaying negative ammo in HUD&#xA;Added Discord Rich Presence support (Windows only). If you use Discords overlay, will show you what map &amp;amp; mode you are playing.&#xA;Fixed syncing of inventory sometimes getting messed up when joining a game while someone is changing weapons&#xA;Texture quality less heavy on performance&#xA;Game will try to use your Steam name instead of nagging for a new name input&#xA;When joining a game, reduce incoming network messages by over 50%&#xA;You can now abort reloading by clicking&#xA;Made it less easy to spam the chat with walls of text&#xA;Your previous role icon doesn&amp;rsquo;t stay yellow anymore in score board after switching squad&#xA;Melee shock should only be caused by running people with melee weapons also it shouldn&amp;rsquo;t trigger unless enemy and victim are facing each other&#xA;Other players will now always spawn directly in their correct stance&#xA;Sharpening is now a graphics setting&#xA;Added squad chat (default key: I)&#xA;Tooltips stay longer&#xA;Removed deprecated screenshot function on F11 key which only messed with your screen.&#xA;Voicechat is louder&#xA;Resolution setting now includes Refresh Rate setting&#xA;BlackMill Splashscreen&#xA;Ammo Crate re-fill is now on &amp;lsquo;Use&amp;rsquo; button instead of &amp;lsquo;Reload&amp;rsquo;&#xA;The camera was sometimes rotated after spawning&#xA;Fixed melee ranges not always applying to melee weapons properly&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light: new update with silencer for pistols released</title>
            <link>https://playingtux.com/en/articles/2017/12/dying-light-new-update-silencer-pistols-released/</link>
            <pubDate>Tue, 19 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dying-light-new-update-silencer-pistols-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Dying Light: new update with silencer for pistols released&#34; /&gt;&lt;p&gt;A new update for &lt;strong&gt;Dying Light&lt;/strong&gt; has been released for Linux on Steam. It adds (among other things) a &lt;strong&gt;silencer for pistols&lt;/strong&gt; to the game.&#xA;Since your shots &lt;strong&gt;now don&amp;rsquo;t attract the enemies&lt;/strong&gt;, it creates &lt;strong&gt;completely new stealth opportunities - especially at night&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dying Light stealth has just been redefined!&#xA;Equip your pistols with the silencer and don’t worry about noise anymore. Now your gunshots won’t attract the enemies, which creates completely new stealth opportunities - especially at night.&#xA;How to get it:&#xA;Your character needs to be at least level 12;&#xA;Talk to the Quartermaster to get the blueprint;&#xA;Find required parts;&#xA;Craft one of the two pistols with the silencer attached;&#xA;Unleash your rage… silently!&#xA;Psst! Don’t forget that silencer-equipped pistols need a special kind of bullets, called the subsonic ammo. You have the best chance to find them in abandoned police vans.&#xA;New Features:&#xA;Added 2 new pistol blueprints featuring the silencer&#xA;Added subsonic ammunition for the silencer&#xA;Added a “What’s New” section in the main menu&#xA;General Fixes:&#xA;Fixed &amp;ldquo;The Clinic&amp;rdquo; quest crash on macOS&#xA;Minor gameplay fixes&lt;/p&gt;</description>
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            <title>Verdun 1914-1918 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</link>
            <pubDate>Wed, 29 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun 1914-1918 now available for Linux on Steam&#34; /&gt;&lt;p&gt;Verdun 1914-1918, the first multiplayer FPS set in a First World War setting, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/242860/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;verdunshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/verdunshot.jpg&#34;&gt;&lt;/p&gt;</description>
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