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        <title>DRM-Free on PlayingTux</title>
        <link>https://playingtux.com/en/tags/drm-free/</link>
        <description>Recent content in DRM-Free on PlayingTux</description>
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        <lastBuildDate>Wed, 25 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/drm-free/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>OpenRA: Playtest 20260222 available</title>
            <link>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</link>
            <pubDate>Wed, 25 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20260222 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/playtest-20260222/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playtest 20260222&lt;/a&gt;&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now available to &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;This adds a random map generator among other things.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Playtest 20260222&#xA;The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest!&#xA;The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.&#xA;Random map generator UI&#xA;The new random map generators can make better maps than me.&#xA;Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.&#xA;Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures.&#xA;Support for the C&amp;amp;C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.&#xA;Tiberian Dawn HD content selector UI&#xA;Tiberian Dawn HD can now choose between remastered and classic assets.&#xA;This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.&#xA;Map Editor UI&#xA;The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads.&#xA;Other noteable changes include:&#xA;Added new “Other RTS” mouse input mode.&#xA;Added timed auto-save settings for missions/skirmish.&#xA;Bots will now attempt to build expansion bases.&#xA;Further progress towards supporting localisation in a future release.&#xA;Added a new mission each for Red Alert and Tiberium Dawn.&#xA;Many other bug fixes and minor performance optimisations.&lt;/p&gt;</description>
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            <title>World of Goo 2: now available DRM-free for Linux</title>
            <link>https://playingtux.com/en/articles/2024/08/world-goo-2-now-available-drm-free-linux/</link>
            <pubDate>Sat, 03 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/world-goo-2-now-available-drm-free-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/world_of_goo2_logo.png&#34; alt=&#34;Featured image of post World of Goo 2: now available DRM-free for Linux&#34; /&gt;&lt;p&gt;15 years after the first installment, &lt;strong&gt;World of Goo 2&lt;/strong&gt; has finally been released.&#xA;The version for &lt;strong&gt;Linux is DRM-free&lt;/strong&gt; and can only be obtained for $29.99 via the developer&amp;rsquo;s website.&#xA;Fun fact: the first World of Goo was the &lt;strong&gt;first commercial game&lt;/strong&gt; I bought for Linux - even back then directly from the developer.&#xA;The developers explain why the game is not available on Steam:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Why is it on Epic and not on Steam?&#xA;World of Goo 2 would not exist if Epic had not helped us fund the game! We were able to hire artists and engineers for multiple years to help us build the biggest game we&amp;rsquo;ve ever made. We&amp;rsquo;re grateful for this! You&amp;rsquo;ve likely seen similar arrangements with other games, and I imagine ours is comparable.&#xA;If you don&amp;rsquo;t use Epic, that&amp;rsquo;s ok. You can always get World of Goo 2 right here on this page, DRM-free, for Win / Mac / Linux. Just scroll up there. And if you have a Nintendo Switch, you can get it on the eShop directly on your device.&lt;/p&gt;</description>
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            <title>Slay the Spire: now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2019/03/slay-spire-now-available-drm-free-linux-gog/</link>
            <pubDate>Wed, 27 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/slay-spire-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/slayspireheader.jpg&#34; alt=&#34;Featured image of post Slay the Spire: now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Slay the Spire&lt;/strong&gt;, the mix of &lt;strong&gt;strategy-, Roguelike and card-game&lt;/strong&gt;, is now available &lt;strong&gt;DRM-free&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/slay_the_spire&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!&#xA;Features&#xA;Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.&#xA;An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!&#xA;Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold&amp;hellip;&#xA;Slay the Spire left Early Access and comes with:&#xA;Three core characters that each have their own unique set of cards.&#xA;250+ fully implemented cards.&#xA;150+ different items to be found.&#xA;50+ unique combat encounters.&#xA;50+ mysterious events that can help or harm you.&#xA;Daily Climbs allow you to compare yourself with every other player in the world.&#xA;Custom mode that allows mixing and matching various crazy run modifiers.&lt;/p&gt;</description>
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            <title>OpenRA: Release 20171014 now available</title>
            <link>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</link>
            <pubDate>Sat, 14 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20171014 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt;, has just published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20171014/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release&lt;/a&gt; after three month of public playtesting.&#xA;It contains &lt;strong&gt;fundamental changes to the mod-support&lt;/strong&gt; (now with &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRAModSDK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;an own SDK&lt;/a&gt;), a &lt;strong&gt;new UI with a Commandbar&lt;/strong&gt; and much more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes some fundamental changes to the way that the OpenRA game engine works, plus a few similarly important gameplay changes to the default mods.&#xA;The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK.&#xA;New launchers&#xA;The mod chooser screen has been replaced by separate launchers for each mod.&#xA;The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more!&#xA;Unit command bar&#xA;A new bottom command bar is now available for issuing common orders and changing unit stances.&#xA;The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them.&#xA;Other great new features in this release include:&#xA;Automatic discovery of LAN games in the Multiplayer browser.&#xA;Nine more campaign missions for D2K, which is now half way complete!&#xA;New search and filtering options in the Map editor.&#xA;Installing missing maps from the Replay browser.&#xA;Improvements to the Global Chat UI.&#xA;Significant performance and memory improvements relating to music playback.&#xA;Community-driven balance improvements to Red Alert and Tiberian Dawn.&#xA;See the full changelog for more details, or go directly to our download page to try them out for yourself.&#xA;Building hit boxes&#xA;New building physics improves the way that structures are targeted and take damage.&#xA;Supporting the C&amp;amp;C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details!&#xA;Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units.&#xA;It has been a long road to this release, and we hope you enjoy it!&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20170930 released</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</link>
            <pubDate>Sat, 30 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170930 released&#34; /&gt;&lt;p&gt;Just a few days &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/openra-playtest-20170923-available&#34; &gt;after the release of the last Playtest&lt;/a&gt;, a &lt;strong&gt;new Playtest (20170930)&lt;/strong&gt; of &lt;strong&gt;OpenRA&lt;/strong&gt; is available for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;It contains some Bugfixes and -according to the developers- should be identical with the planned October release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes. Playtest 20170930 includes:&#xA;Fixed in-game map installation on Linux and Windows&#xA;Fixed a crash when using Attack Move&#xA;Fixed incorrect global chat timestamps when returning to the lobby after a match&#xA;Added RA minelayer deployment to the command-bar&#xA;Improved attack-move cursor behaviour outside the map&#xA;See the full changelog if you are interested in finding more details on these fixes, or head on over to our download page to try it out!&#xA;We believe that we have finally addressed all the major issues with the playtests, so our planned October release should be identical to this playtest. If you know of any remaining bugs that should be fixed before then, report them immediately via our forum, our GitHub issue tracker, or in the comments below.&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20170923 available</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</link>
            <pubDate>Sun, 24 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170923 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;Playtest 20170923&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now ready for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;According to the developers, this should be the last playtest before the next release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;With two months and two playtests behind us, we are now almost ready to push the next OpenRA release!&#xA;We are today releasing one last (planned) playtest with two notable changes:&#xA;An “Assault Move” modifier has been added to Attack Move to make units always target buildings (overriding their active stance) while attack moving.&#xA;Music playback has been reworked to fix the pausing and skipping issues that have been reported by some players on the previous playtests.&#xA;…plus a handful of other minor fixes that are listed in the full changelog.&#xA;The Mod SDK has also been updated to use the new engine version, and to create “portable” windows packages that do not require installation.&#xA;Hold Ctrl when issuing an Attack Move order to activate Assault Move.&#xA;This playtest will be your last chance to report any bugs or balance issues, so we encourage everybody to play a few games, and let us know of any issues via our forum, our GitHub issue tracker, or in the comments below. As usual, you can find playtest-20170923 on our download page.&lt;/p&gt;</description>
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            <title>War for the Overworld: Patch 1.6.2 released and now available on GOG</title>
            <link>https://playingtux.com/en/articles/2017/06/war-overworld-patch-162-released-and-now-available-gog/</link>
            <pubDate>Thu, 15 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/war-overworld-patch-162-released-and-now-available-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warfortheoverworldheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld: Patch 1.6.2 released and now available on GOG&#34; /&gt;&lt;p&gt;The heavily by &lt;strong&gt;Dungeon Keeper&lt;/strong&gt; inspired strategy-game &lt;strong&gt;War for the Overworld&lt;/strong&gt; is now also available &lt;strong&gt;DRM-free&lt;/strong&gt; at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/war_for_the_overworld&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and received there a &lt;strong&gt;50% starting discount&lt;/strong&gt;.&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;: you can currently also get the game &lt;strong&gt;for free on GOG&lt;/strong&gt; via &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;, if you &lt;strong&gt;already own it on Steam&lt;/strong&gt;!&#xA;But that&amp;rsquo;s not all: the developers also released the &lt;strong&gt;huge patch 1.6.2&lt;/strong&gt;, which mainly focusses on the &lt;strong&gt;multiplayer&lt;/strong&gt; and -according to them- &lt;strong&gt;reworked huge parts of the netcode&lt;/strong&gt;.&lt;/p&gt;</description>
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            <title>Humble Indie Bundle 18: adds A Story about my Uncle and Neon Drive</title>
            <link>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-adds-story-about-my-uncle-and-neon-drive/</link>
            <pubDate>Thu, 25 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-adds-story-about-my-uncle-and-neon-drive/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humbleindiebundle18.png&#34; alt=&#34;Featured image of post Humble Indie Bundle 18: adds A Story about my Uncle and Neon Drive&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/humble-indie-bundle-18-released-currently-seven-linux-games&#34; &gt;recently released&lt;/a&gt; Humble Indie Bundle 18 adds &lt;strong&gt;two more games&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the also &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/story-about-my-uncle-linux-version-finally-released-after-three-years&#34; &gt;recently for Linux released&lt;/a&gt; &lt;strong&gt;A Story about my Uncle&lt;/strong&gt;&#xA;and&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Neon Drive&lt;/strong&gt;, the racing game in the vein of the 80s with fantastic soundtrack&#xA;This makes a total of &lt;strong&gt;nine&lt;/strong&gt; Linux games in the Bundle nun, all included &lt;strong&gt;DRM-frei&lt;/strong&gt; and also as &lt;strong&gt;Steam-Key&lt;/strong&gt;.&#xA;Hurry up, the Bundle is &lt;strong&gt;still available for five days&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/humble-indie-bundle-18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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            <title>Humble Indie Bundle 18 released with currently seven Linux games</title>
            <link>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-released-currently-seven-linux-games/</link>
            <pubDate>Tue, 16 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-released-currently-seven-linux-games/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humbleindiebundle18.png&#34; alt=&#34;Featured image of post Humble Indie Bundle 18 released with currently seven Linux games&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/humble-indie-bundle-18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Indie Bundle&lt;/a&gt; strikes back at last!&#xA;The last &amp;ldquo;real&amp;rdquo; Humble Indie Bundle has been released in August 2016.&#xA;Currently the following games are included:&#xA;&lt;strong&gt;From 1$:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ziggurat&lt;/li&gt;&#xA;&lt;li&gt;Windward&lt;/li&gt;&#xA;&lt;li&gt;SteamWorld Heist&#xA;&lt;strong&gt;If you pay more than the average (currently $6.71) you also get:&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Kentucky Route Zero (Season Pass Edition)&lt;/li&gt;&#xA;&lt;li&gt;Beholder&lt;/li&gt;&#xA;&lt;li&gt;Goat Simulator: GOATY&lt;/li&gt;&#xA;&lt;li&gt;more titles in six days to follow&#xA;&lt;strong&gt;If you pay $13 (or more)&lt;/strong&gt; you also get&lt;/li&gt;&#xA;&lt;li&gt;Owlboy&#xA;As always in these bundles, you get the games &lt;strong&gt;DRM-free&lt;/strong&gt; and &lt;strong&gt;additionally as Steam-Keys&lt;/strong&gt; for &lt;strong&gt;Linux, MacOS and Windows&lt;/strong&gt;.&#xA;My personal recommendation: you have to play &lt;strong&gt;Windward, SteamWorld Heist, Beholder and Owlboy&lt;/strong&gt;!&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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