[{"content":"It is finally done: playingtux.com has been completely rebuilt after 13 years.\nThe site had been running on the same technical foundation since 2013. It served reliably for many years — but it was no longer up to modern standards.\nPerformance, maintainability, and security called for a fresh start.\nWith this relaunch, I rebuilt the site from the ground up:\nmodern technical foundation faster page loading improved mobile experience easier maintenance and future expansion cleaner and more streamlined design This fresh start also provides the foundation for publishing new content more regularly in the future.\nOf course, playingtux.com remains fully dedicated to Linux Gaming — with articles about games, tools, Proton/Steam topics, and everything related to gaming on Linux!\nI hope you like the new site!\n","date":"2026-05-16T15:45:00+02:00","image":"/images/field/image/pt_logo_400px.png","permalink":"/en/articles/2026/05/playingtux-com-relaunch/","title":"playingtux.com: Completely Rebuilt After 13 Years"},{"content":"Heroic Games Launcher v2.22.0 \u0026ldquo;Hajrudin\u0026rdquo; is out, bringing game library editing, expanded console mode features, and GOG Deals improvements to this open-source launcher for Epic Games and GOG on Linux.\nHi!\nThis new release of Heroic comes again with pretty exciting features like the ability to edit basically any game in your library, you can edit the game name, the Card and Cover images. As a bonus, now Sideloaded games also supports Cover images.\nBesides that, the new Console mode now supports some requested features like the ability to install and update or skip update for games and more. The new Deals screen also has some improvements like hiding the owned games and show wishlisted games. There are also several fixes, especially for Ubisoft titles from Epic games and more\nWhat\u0026rsquo;s Changed\nFeat: add owned game filter on GOG Deals screen by @Ishidawg in #5521 Feat: tray icon acts as toggle by @Ishidawg in #5536 [Fix] \u0026ldquo;Copy to clipboard\u0026rdquo; button in system info page by @CommandMC in #5529 Feat: add wishlist only filter on GOG Deals screen by @Ishidawg in #5528 Bump system requirements by @CommandMC in #5557 Fix: stop button on game page by @Ishidawg in #5537 feat: support ubisoftconnect managed titles by @imLinguin in #5510 [FIX] GOG Links from Deals screen by @flavioislima in #5573 [UX] Add back prime check with more information by @arielj in #5411 feat: separate ps5 and ps4 icons by @imLinguin in #5515 [Chore] Check if Arm or x86 on plausible analytics by @flavioislima in #5506 [Console] Add ability to install games from console mode by @veryprofessionaldodo in #5546 [i18n] Updated Translations by @weblate in #5576 [Feat] Support for videos on changelog modal by @flavioislima in #5574 [UI] Console mode Improvements by @flavioislima in #5575 [Feat] Option to hide Heroic window on heroic:// launches by @flavioislima in #5501 [Feat] Add ability to Edit game title and images from any store by @flavioislima in #5212 [i18n] Updated Translations by @weblate in #5580 [Fix] Controller tweaks for console mode by @flavioislima in #5584 Source: GitHub\n","date":"2026-05-16T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2026/05/heroic-games-launcher-v2220-released/","title":"Heroic Games Launcher: Version 2.22.0 \"Hajrudin\" Released"},{"content":"A new (paid) DLC for the American Truck Simulator is now available for Linux on Steam erhältlich: \u0026ldquo;Illinois\u0026rdquo;.\nWelcome to the beautiful Prairie State! Illinois showcases the best of what the USA has to offer. Hop into your rig, hit the legendary Route 66, and journey through Springfield, the state’s historic capital, to Chicago, one of the Midwest\u0026rsquo;s most iconic cities. Travel alongside the mighty Mississippi River, which defines the state’s western border. Discover charming river towns, classic steamboats, and scenic vineyards dotting the landscape. In the southern part of Illinois, experience a blend of cities, lush farmland, and quaint small towns. Meanwhile, the northeastern region is a bustling hub of urban and suburban life, anchored by Chicago, the nation’s third-largest city, nestled on the bank of Lake Michigan. Illinois is not just about its picturesque landscapes, you can also be sure there will be no shortage of jobs waiting for you. The state ranks among the nation\u0026rsquo;s leaders in exports, agricultural production, and manufacturing as it lies within both the old industrial belt and the fertile agricultural heart of the country. Chicago serves as a national railroad hub, its international airport is one of the busiest in the world, and the state’s highways and waterways are always busy with traffic. This DLC entices you to: Explore 11 faithfully recreated cities, such as Chicago, Springfield, Rockford, and Peoria! See iconic landmarks like Chicago’s Buckingham Memorial Fountain, the Springfield State Capitol, or the Rock Valley College, and a meticulously recreated downtown in Rockford. Deliver cargo to brand-new industries, including a construction equipment factory and dealer, marinas on Lake Michigan and Rend Lake, and Chicago\u0026rsquo;s famous international airport. Discover 7 scenic towns (settlements) like Macomb or Chenoa. Drive from the starting point of the legendary Route 66 in Chicago! Explore stunning natural locations including Rend Lake, the Mississippi River, Shawnee National Forest, and Lake Michigan. Become the vital link in Illinois’ national rail network, picking up cargo from Chicago’s Intermodal hub and delivering it by truck across the state. Enjoy varied driving conditions, from wide-open plains, hilly and forested areas to bustling urban streets in big cities. Uncover hidden gems across Illinois, from hidden roads and viewpoints to easter eggs and more!\n","date":"2026-05-15T00:00:00Z","image":"/images/field/image/ats_illinois_header.jpg","permalink":"/en/articles/2026/05/american-truck-simulator-dlc-illinois-released/","title":"American Truck Simulator: DLC \"Illinois\" released"},{"content":"A new stable Steam-Client (08.05.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - May 8th A new Steam client has been released and will be automatically downloaded. General Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update Fixed streamable games showing when \u0026ldquo;Ready to Play should include Streamable games\u0026rdquo; is toggled off Fixed occasional cursor corruption while streaming on Windows Added setting to enable or disable controller battery notifications. Steam Input Fixed an issue where config selections could fail to save for the new Steam Controller Fixed compatibility issues in games when a Steam Controller is docked to the charging puck Fixed a localization bug in the Configuration browser screen Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly Added Grip Sensor settings: Steam-\u0026gt;Settings-\u0026gt;Controller-\u0026gt;Details-\u0026gt;Calibration \u0026amp; Advanced Settings-\u0026gt;Grip Sensors\nChangelog Steam Deck Client client:\nSteam Deck Client Update: May 8th We have just shipped an updated Steam Deck Client to the Stable channel. General Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update Fixed streamable games showing when \u0026ldquo;Ready to Play should include Streamable games\u0026rdquo; is toggled off Steam Input Fixed an issue where config selections could fail to save for the new Steam Controller Fixed compatibility issues in games when a Steam Controller is docked to the charging puck Fixed a localization bug in the Configuration browser screen Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly Added Grip Sensor settings: Steam-\u0026gt;Settings-\u0026gt;Controller-\u0026gt;Details-\u0026gt;Calibration \u0026amp; Advanced Settings-\u0026gt;Grip Sensors\n","date":"2026-05-09T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/05/stable-steam-client-08052026-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 08.05.2026 released for Linux Desktop and Steam Deck"},{"content":"AntiMicroX, the tool with which the keys of the keyboard and the mouse control can be transferred to a game-pad, has been released in version 3.6.0.\nAntiMicroX-3.6.0 (2026-05-06) Fixed bugs: Fix key assignment dialog for Wayland Fix Windows package building Fix AppImage dependencies Fix joystick status window defer deletion upon close (by xobs ) pull 1229 Fix use warning log level by default as stated in man Fix Fedora 42 build pull 1126 Implemented enhancements: Provide InputDevice IPC via D-Bus (by dabigjhall) #1256 Simplify usage of setActiveSetNumber in inputdevice pull 1260 Notable changes: New translations: Danish, Slovak, Czech Update translations for: Spanish, Chinese (Simplified), Swedish, Portuguese (Brazil), Italian, Russian, Ukrainian, Tamil, Indonesian, Persian, Korean, Finnish #1258 Create devcontainer config for AntiMicroX Drop usage of Ubuntu 20.04 Runner Bump windows CI runner to 2022 version Sync flatpak config with file from https://github.com/flathub/io.github.antimicrox.antimicrox Remove funding from repository Docstring cleanup and update: https://antimicrox.github.io/doxygen/ General code and docs cleanup\n","date":"2026-05-07T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2026/05/antimicrox-version-360-released/","title":"AntiMicroX: Version 3.6.0 released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.59 for Linux on Steam.\nChangelog Map Benelux Rework Release Volvo Trucks Experience Center Vehicles Thermo King Update Gameplay Tow to Road Feature UI/UX Advisor Update - Finances \u0026amp; Damage Widgets Skills UX Redesign QoL UI/UX Changes Improved News Banner Readability World Map Pin Enhancements Save Icon Update Garage Cutscene Skipping D-pad Accessibility Improvements Visuals Height Blend Improvements Sounds Traffic Sound Rework Other Detour Feature Maintenance\n","date":"2026-05-06T00:00:00Z","image":"/images/field/image/blog_ets2_1.59-update.jpg","permalink":"/en/articles/2026/05/euro-truck-simulator-2-huge-update-159-released/","title":"Euro Truck Simulator 2: huge update 1.59 released"},{"content":"Another stable Steam-Client (05.05.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - May 5th A new Steam client has been released and will be automatically downloaded. General Steam Controller Support Added popup message when a controller connects or disconnects. Added setting to enable or disable controller battery notifications. Improved the Add A Controller user interface. Fixed locked achievement sorting listing rarer achievements before less rare. Fixed occasional cursor corruption while streaming on Windows Big Picture Mode Reordered the items in the power button chord menu so it\u0026rsquo;s harder to accidentally put your computer to sleep. Fixed the header networks status icon being larger than intended. macOS Improved performance of Steam Overlay in games using Metal. SteamVR Fix a case where it was impossible to reconnect a VR steamlink session after becoming disconnected without restarting SteamVR.\nChangelog Steam Deck client:\nSteam Deck Client Update: May 5th We have just shipped an updated Steam Deck Client to the Stable channel. General Steam Controller Support Added popup message when a controller connects or disconnects. Added setting to enable or disable controller battery notifications. Improved the Add A Controller user interface Reordered the items in the power button chord menu so it\u0026rsquo;s harder to accidentally put your device to sleep. Fixed the header networks status icon being larger than intended Fixed locked achievement sorting listing rarer achievements before less rare.\n","date":"2026-05-06T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/05/stable-steam-client-05052026-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 05.05.2026 released for Linux Desktop and Steam Deck"},{"content":"For the American Truck Simulator, the huge update 1.59 is now available for Linux on Steam.\nChangelog: Gameplay Tow to Road Feature UI/UX Advisor Update - Finances \u0026amp; Damage Widgets Skills UX Redesign QoL UI/UX Changes Improved News Banner Readability World Map Pin Enhancements Save Icon Update Garage Cutscene Skipping D-pad Accessibility Improvements Visuals Height Blend Improvements Sounds Traffic Sound Rework Other Detour Feature Maintenance\n","date":"2026-05-05T00:00:00Z","image":"/images/field/image/blog_ats_1.59_update.jpg","permalink":"/en/articles/2026/05/american-truck-simulator-huge-update-159-veroeffentlicht/","title":"American Truck Simulator: huge update 1.59 veröffentlicht"},{"content":"The new Steam Controller is now available for €99 from Valve!\n","date":"2026-05-04T00:00:00Z","image":"/images/field/image/steam-controller2026.jpg","permalink":"/en/articles/2026/05/steam-controller-now-available/","title":"Steam Controller: now available"},{"content":"**UPDATE** Shortly after, version 1.18.9 was released.\nFaugus Launcher 1.18.9 Latest Fighting the splash window again. Should be ok now. Simplified and made launcher script posix. Thanks @Samueru-sama\nFaugus Launcher, a simple and lightweight app for running Windows games using UMU-Launcher, has been released in Version 1.18.8.\nFaugus Launcher 1.18.8 Latest Fixed gamepad interacting with the app while a game is running. Fixed splash window would not close when upgrading DLSS or FSR. Updated German translation. Thanks EWP1\n","date":"2026-04-29T00:00:00Z","image":"/images/field/image/faugus-launcher-screenshot-half.png","permalink":"/en/articles/2026/04/faugus-launcher-version-1188-released/","title":"Faugus Launcher: Version 1.18.9 released"},{"content":"A new stable Steam-Client (28.04.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - April 28th A new Steam client has been released and will be automatically downloaded. General Added a low battery level toast for wireless gamepads. Battery notifications for Xbox controllers on Windows are temporarily disabled. Added System Report button to the Help section on Windows. Improved client performance when there are many unread account notifications pending. Fixed spell check not working in certain browser views. Big Picture Mode Moved Steam chat into the quick access menu, making it easier to access while in-game. Introduced new quick chat feature for Steam Deck and Big Picture Mode. When in a chat, press and hold the view button to bring up quick chat options. Move thumbstick and release view button to send a quick chat. Quick chats can be edited in Settings \u0026gt; Keyboard. Added a battery indicator to the header for wireless gamepads. Updated the Store main menu option to navigate to the Steam Store home page instead of the Great On Deck hub. Fixed the Voice chat tab of the quick access menu not being hidden after exiting all active voice chats. Fixed an issue with the \u0026ldquo;use the gamepadui overlay when a controller is connected\u0026rdquo; mode where desktopUI chat windows could open and block the Big Picture overlay. Downloads Added Remote Downloads Management. This allows you to manage downloads on Remote Steam Clients from the downloads page. The App Details page now has the same options and statuses for remote clients as the local client. Both the local and remote clients must be updated to enable this feature. Remote Play Enabled streaming while Remote Desktop is active on Windows. Added more flexible options to the Advanced Host Options for selecting primary display, resolution, refresh rate, etc. while streaming from a Windows computer. This will also allow setting whether HDR is enabled while streaming. Added support for the SudoVDA virtual display driver on Windows. If you have the SudoVDA driver installed and select this as your primary display in the Advanced Host Options, Steam will automatically create a virtual display to match the client display settings. Added support for streaming 7.1 surround sound. Added a workaround for an AMD driver bug causing stream corruption and lockups on Windows. This bug is also fixed in the latest AMD drivers, version 26.3.1. Added feedback if capture can\u0026rsquo;t be started on the remote computer. Fixed launching with surround sound audio when streaming a game from the library. Game Recording Fixed the instant clip shortcut not working for non-Steam games when using a gamepad. Fixed a bug which affected taking a screenshot from a game recording clip. Cloud Fixed an issue which could lead to data loss when uninstalling, reinstalling, and playing a game without restarting the client in between. Steam Input Revised controller settings to reduce clutter and to make them work better with gamepads. Fixed a case where radial menus would fail to dismiss after releasing the joystick on Steam Deck. Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened. Windows Updated CPUID SDK used for CPU Temperature in in-game overlay performance monitor when enabled. macOS Fixed soundtrack playback not working on Apple Silicon machines.\nChangelog Steam Deck client:\nSteam Deck Client Update: April 28th We have just shipped an updated Steam Deck Client to the Stable channel. General Added a setting to enable \u0026lsquo;Switch To Desktop\u0026rsquo; in the login screen. It can be found in System Settings. Added a low battery level toast for wireless gamepads. Added a battery indicator to the header for wireless gamepads. Updated the Store main menu option to navigate to the Steam Store home page instead of the Great On Deck hub. Improved compatibility with WiFi captive portals. Improved client performance when there are many unread account notifications pending. Fixed a case where opting into the \u0026lsquo;Preview\u0026rsquo; channel could silently fail. Fixed subtle sizing issues with the Recently Played carousel. Fixed the Voice chat tab of the QAM not being hidden after exiting all active voice chats. Fixed spell check not working in certain browser views. Chat Moved Steam chat into the quick access menu, making it easier to access while in-game. Introduced new quick chat feature for Steam Deck and Big Picture Mode. When in a chat, press and hold the view button to bring up quick chat options. Move thumbstick and release view button to send a quick chat. Quick chats can be edited in Settings \u0026gt; Keyboard. Focus will no longer jump to room effect replay buttons when scrolling through chat history. Fixed a bug that would sometimes prevent chat history from loading when scrolling up. Downloads Added Remote Downloads Management. This allows you to manage downloads on Remote Steam Clients from the downloads page. You can select different clients by pressing Y on the downloads page. The App Details page now has the same options and statuses for remote clients as the local client. Both the local and remote clients must be updated to enable this feature. Game Recording Fixed the instant clip shortcut not working for non-Steam games when using a gamepad. Fixed a bug which affected taking a screenshot from a game recording clip. Remote Play Added feedback if capture can\u0026rsquo;t be started on the remote computer. Cloud Fixed an issue which could lead to data loss when uninstalling, reinstalling, and playing a game without restarting the client in between. Steam Input Revised controller settings to reduce clutter and to make them work better with gamepads. Changed controller settings to use a menu and details structure instead of tabs to list the connected controllers. Fixed a case where radial menus would fail to dismiss after releasing the joystick on Steam Deck. Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened.\n","date":"2026-04-29T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/04/stable-steam-client-28042026-linux-desktop-and-steam-deck-released/","title":"Stable Steam Client 28.04.2026 for Linux Desktop and Steam Deck released"},{"content":"Faugus Launcher, a simple and lightweight app for running Windows games using UMU-Launcher, has been released in Version 1.18.7.\nFaugus Launcher 1.18.7 Latest Fixed multiple icons showing in the system tray. Removed launchers icons to prevent copyright issues. In fullscreen mode there was a button to open the power menu (shut down, reboot, close). I removed the button and now the power menu is opened by pressing ESC. Updated the EA App installation.\n","date":"2026-04-28T00:00:00Z","image":"/images/field/image/faugus-launcher-screenshot-half.png","permalink":"/en/articles/2026/04/faugus-launcher-version-1187-released/","title":"Faugus Launcher: Version 1.18.7 released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.9.0.\n[0.9.0] - 2026-04-25 This is a pretty big release, with major UI changes and a long-awaited feature for Nvidia users. Primary changes: UI Update (#951, #972, #975 and others) The UI has been reworked with a new layout and lots of styling changes. Overall, it should be much nicer to look at and use, without sacrificing information density. image An important technical change is that LACT now utilizes libadwaita, rather than plain GTK4. The focus in GTK development over recent years has been almost entirely on libadwaita, and this decision allows LACT to make use of various new widgets, layouts and other improvements from the ecosystem. For the KDE users who are worried about the application looking out of place with the rest of the system, there is an in-app Breeze theme option that will be enabled automatically if Breeze is your system theme. It should in fact look better than before, as the global breeze-gtk theme often did not work well with GTK4 and caused elements to be missized or have missing icons. Nvidia Voltage-Frequency Curve Editor (#957) While previously considered not to be available on Linux, LACT now has a VF curve editor for Nvidia GPUs that allows for more precise tweaking in a similar manner to Windows tools such as MSI Afterburner. An very important note is that this editor relies on entirely undocumented driver functionality, and as such there are zero guarantees regarding its stability or safety. There haven\u0026rsquo;t been any issues discovered during testing and the behaviour has been cross-compared with known Windows tools. But nothing stops Nvidia from removing it in a future driver version for example. I also want to express my thanks to @Ristovski, who has helped with the reverse engineering efforts to get this feature working. image Nvidia target temperature setting (#917) Also known as acoustic target, this option allows you to set the target temperature that the card will try to maintain, without needing to use an entirely custom fan curve. AMD Hardware blocks information reporting (#942) You can now see which hardware IP blocks your AMD GPU has. For example, this can be useful to check which hardware encoder (VCN) generation you have. More AMD hardware quirks Voltage settings are now applied properly on some specific Vega cards (#974) Custom clock settings now work on Phoenix iGPUs (#948) Better Flatpak service reliability (#902 and a few others) This makes the host service that\u0026rsquo;s installed by the Flatpak version work more reliably across different setups. One notable case is that this resolves permissions errors with Nvidia GPUs on systems with AppArmor (most Ubuntu-based distributions) Packaging info Notable dependencies on this version: Rust 1.93+ libadwaita 1.5+ GTK 4.14+ Due to the increase in the minimum GTK version requirement, packages for Ubuntu 22.04 and Debian 12 have been dropped.\nThe full changelog is available on the release page.\n","date":"2026-04-26T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2026/04/linux-gpu-control-application-lact-v090-released/","title":"Linux GPU Control Application LACT: v0.9.0 released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.21.0.\nHeroic 2.21.0 \u0026ldquo;Loki\u0026rdquo; Latest Hi! This new Heroic release brings amazing and exciting new features! We now have a brand new console-like fullscreen mode built for joystick/TV navigation, a new Deals page showing current GOG promotions (and a reminder that buying games from inside Heroic helps Heroic development 👀 ), and achievements support for GOG games right on the game page. Game covers can now be picked directly from SteamGridDB on the sideload dialog (when an API key is set on Heroic settings), the Wine manager screen has been cleaned up and gained a dedicated settings screen, Electron was updated to 41.1, How Long To Beat data is working again, and the release includes many other fixes and quality improvements. There is also a native Windows Arm64 Build now (Linux next?!) Highlights New Fullscreen \u0026ldquo;Console-like\u0026rdquo; Mode for joystick navigation (#5490) New Deals page with current GOG promotions (#5497) Achievements on the game info page for GOG games (#5208) Pick covers from SteamGridDB directly on the sideload dialog when a SteamGrid API key is set (#5213) Wine manager screen cleanup + new Wine settings screen (#5306) Electron updated to v41.1.1 (#5467) How Long To Beat data fixed (#5466)4 Fixed the Installation of Ubisoft Games bought on Epic. Import button moved next to the Install button for better discoverability (#5339) GitHub Sponsors link added to the sidebar (#5499) What\u0026rsquo;s Changed [UX] Allow disabling GOG Presence updates by @arielj in #5249 [FIX]: address some issues with Zoom Platform implementation by @imLinguin in #5033 chore: harden workflow permissions and standardize GITHUB_TOKEN usage by @niStee in #5141 [FIX] Clean up release notes by removing URLs and usernames by @flavioislima in #5372 [DOC] Minimum MacOS version by @arielj in #5380 [UX] Allow picking .avif images in add game image selector by @arielj in #5382 [FIX]: include mod type as displayable by @imLinguin in #5385 [ZOOM] Fix multi-file installation of games by @arielj in #5374 [feat] add achievements to game info page by @lmReef in #5208 [UX] Cleanup general logs by @arielj in #5386 [UX] Cleanup game logs, add config file path by @arielj in #5381 [FIX] Fix inconcistent login state switching stores by @arielj in #5383 [UX] Hint at 4-char codes in preferred language by @barraponto in #5402 [Fix] Check if game install folder exists before anything else by @arielj in #5317 [Refactor] Reduce the number of requests that we do at boot time by @arielj in #5161 fix(gamepage): prevent achievement list overflow by @imLinguin in #5407 [Mac] Update DXMT in installed Wines if new version detected by @arielj in #5427 Bump @xmldom/xmldom from 0.8.10 to 0.8.12 by @dependabot[bot] in #5447 Bump undici from 7.8.0 to 7.24.0 by @dependabot[bot] in #5408 Bump fast-xml-parser from 4.5.4 to 5.5.7 by @dependabot[bot] in #5419 Bump undici from 6.21.3 to 7.24.7 by @dependabot[bot] in #5453 [FIX] Don\u0026rsquo;t look for anticheat file if not present, don\u0026rsquo;t check DXMT if not M chip by @arielj in #5436 Add Windows ARM 64 Native Build Support by @talynone in #5389 Fix typo on TwoColTableInput component style by @JavMatz in #5476 [Tech] Update electron to v41.1.1 by @flavioislima in #5467 fix: clear GOG presence when disabling the setting by @reverb256 in #5472 [FIX] Load wine versions on first run by @arielj in #5432 [UX] Fix mix between default prefixes dir and shared prefix dir by @arielj in #5336 [i18n] Updated Translations by @weblate in #5376 [FIX] System info and game settings in logs for native sideloaded games by @arielj in #5492 [FIX] Use dpaste.com instead of 0x0.st to upload logs by @arielj in #5491 [FIX] Use mirror for latest Wine-Crossover version by @arielj in #5488 [FIX] How Long To Beat 🎶One More Time\u0026hellip;🎶 by @flavioislima in #5466 [Feat] Use SteamGrid API to select covers on sideload dialog by @flavioislima in #5213 [UI] Wine manager screen cleanup and add wine settings screen by @flavioislima in #5306 [FIX] Always pick staging asset instead of devel for Wine Staging on MacOS by @arielj in #5483 [UI] Add GitHub Sponsors link to sidebar by @flavioislima in #5499 [Feat] Add a new Deals page with current GOG promotions by @flavioislima in #5497 [Feat] Add a new Fullscreen \u0026ldquo;Console-like\u0026rdquo; Mode for Joystick navigation by @flavioislima in #5490 [UI] Move import button to the side of the Install one by @flavioislima in #5339 [TECH] Update legendary binary version to 0.20.43 by @flavioislima in #5502 [i18n] Updated Translations by @weblate in #5494\n","date":"2026-04-23T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2026/04/heroic-games-launcher-v2210-released/","title":"Heroic Games Launcher: v2.21.0 released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.20. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.19...v0.5.20 ","date":"2026-04-19T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2026/04/duplikat-protonplus-compatibility-tools-manager-v0520-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.20 released"},{"content":"The Update 56 for the racing-simulation Revhead has now been released for Linux on Steam.\nUpdate 56 Date: 16th April , 2026 Version: 1.9.11728 Dear Revheads, This is a quick bugfix based on our players feedbacks. Changes: Fix missing UI focus after selling a car Some smaller bugfixes Updated localization Enjoy!\n","date":"2026-04-16T00:00:00Z","image":"/images/field/image/revhead_update_header.png","permalink":"/en/articles/2026/04/revhead-update-56-released/","title":"Revhead: Update 56 released "},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.5.0 called \u0026ldquo;The Caesar-Augustus memorial sewer\u0026rdquo;.\nv0.5.0 - “The Caesar-Augustus memorial sewer” (2026-04-12) Feature: [#23465] Change plugin JavaScript engine from Duktape to QuickJS-NG, allowing ES6+ features to be used in plugins. Feature: [#26178] Port of the Spinning Cars from RollerCoaster Tycoon 1. Improved: [#25314] Add unbanked and banked quarter helices to the Alpine, Corkscrew, Giga, Hybrid, Looping, Mine Ride, Mini, Multi-Dimension, Single Rail, Stand Up, Steeplechase and Twister tracks. Improved: [#26044] Simplify Android installation by bundling OpenRCT2 assets in APK. Improved: [#26293] Objects extracted from saves now have more information in their filenames. Improved: [objects#432] Allow saving scenery from RCT1 with track designs. Change: [#25962] The station style dropdown now shows entrance icons next to the labels for easier selection. Change: [#26175] The ride colour tab is made more compact by collapsing unavailable sections instead of only hiding them. Change: [#26178] Symmetric spinning trains and legacy ‘pre-reversed’ trains can no longer be reversed. Fix: [#10616] Quarter-tile trees cannot be placed on dry portions of half-water tiles. Fix: [#25128] Mute button displayed in wrong state after load. Fix: [#25460] Infinite loop when moving track design ghost queue over queue loop with zero clearances. Fix: [#25735] Ride synchronisation z-check works incorrectly. Fix: [#25919] Path drag tool error sound stacks when placement fails. Fix: [#25926] Path drag tool shows cost for single tile instead of total. Fix: [#25927] Wall drag tool error sound stacks and shows wrong cost. Fix: [#25962] Dropdown triangle glyphs are not optically centred. Fix: [#25993] Toggling “allow arbitrary ride type changes” does not resize open ride windows. Fix: [#26111] Vehicle colours tab can go out of bounds in certain edge cases. Fix: [#26118] Windows installers for releases are not signed properly. Fix: [#26128] The loan spinner widget does not appear on the same baseline as the text around it. Fix: [#26140] The time a guest has spent in a queue overflows back to 0 after it reaches 65535 (about a year). Fix: [#26159] The map generator window is not resized correctly in Enlarged UI mode. Fix: [#26196] The sprites of one angle of the Steeplechase left large turn are misaligned (original bug). Fix: [#26214] The wrong sprite is used for one angle of the gentle diagonal slope of Alpine, Hybrid and Single Rail tracks. Fix: [#26243] Increase max dropdown size from 512 to 1024 to accommodate parks with more than 512 rides. Fix: [#26306] Platform::FindApp fails to locate Homebrew-installed tools on macOS. Fix: [#26339] Crash when setting up a marketing campaign. Fix: [objects#430] The RCT1 Reverse Freefall car can be reversed and show broken sprites when doing so.\n","date":"2026-04-13T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2026/04/openrct2-v050-caesar-augustus-memorial-sewer-released/","title":"OpenRCT2: v0.5.0 \"The Caesar-Augustus memorial sewer\" released"},{"content":"Update Shortly after, version v0.5.19 has been released too. Original ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.18. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.17...v0.5.18 ","date":"2026-04-13T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2026/04/protonplus-compatibility-tools-manager-v0518-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.19 released"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.7.0.\n2026-04-06: Version 4.7.0: * Campaign: * Change: Additional Remastered balance updates (commit:4b30f8c4637101eebfbea4d102c90cdb0ba0c461, #4888) * Fix: Typo in Reclamation level 4 pushing a unit to an imaginary unit spawn array (commit:77fa552348e5b122f5e5898e0d3407a50cd46629, #4888) * Translations: * Change: Translation updates (commit:8867da90aee0ccc464e299865cefb3b41dfa43f0, #4873) * Other: * Fix: pieblitfunc: Reset mTexture pointer after deleting (commit:a25c8688fe199df75a49f20738c6c5b12f3a4865, #4886) * Fix: Various compilation issues (too many commits, #4887) 2026-04-05: Version 4.7.0-beta2: * General: * Add: Reclamation soundtrack by @Lupus-Mechanicus (commit: c60373ef9ccc1b5661c850db7c14c3eabfa93f25, #4881) * Multiplayer: * Fix: Various netplay and netlobby improvements (too many commits, #4878) * Networking: * Fix: urlrequest: Improve handling of pending requests at shutdown (commit:4ba1b85f1f2d0cab8a69cc1aae5477c7f46cf6ae, #4879) * Other: * Fix: Flatpak: Migrate to new flat-manager-client (commit:e11955d4669d798c93f3e73bed4b812c4e0e6247, #4877) * Fix: CI: Update various dependencies (too many commits, #4880, #4882) 2026-04-04: Version 4.7.0-beta1: * General: * Add: Add Weapon Stats flag for configuring Captured Units Teleport (commit:11c1b24f02faecaf5b220305858d6f39819c6f3b, #4848) * Fix: Mouse cursor not respecting display scale on some OSes (commit:1dddb170ff17a2ea86ed45d7d5e89d80cc86382f, #4809) * Fix: Fix \u0026lsquo;disabled\u0026rsquo; state of mouse key code (commit:bfa315073b2c773d3b90e899552658c20595a8d5, #4813) * Graphics: * Fix: Vulkan: Major improvements for synchronization \u0026amp; recreating swapchain, fixing graphical issues and behavior on some systems (too many commits, #4826) * Fix: Numerous model fixes, resolving many shadow issues, from @MaNGusT- (too many commits, #4827) * Fix: Remove built in shadows for most skyscrapers and make pipes float less, from @MaNGusT- (commit:7e5250aced97b0bba5741502ac0907e79a685db1, #4834) * Fix: Objects incorrectly darkened due to terrain darkness / satellite strike (commit:e12dce6490689d2e87f6a26a7d6dc7cac60b85ab, #4815) * Campaign: * Add: Update Remastered balance, additional spawns 2.0 (commit:b68249182fa07c46ebd5e4a3d8e6b1726fb301a7, #4818) * Add: \u0026ldquo;Pumpkin\u0026rdquo; v1.10 Campaign Balance Mod - thanks to @KJeff01 (commit:d5966bc2503c140c0e37bfc57de3c604c7b98843, #4853) * Add: Campaign balance descriptions help panel (commit:601d923cc7bd83d15875ac117dd650c29ac06086, #4865) * Fix: Classic campaign Howitzer tree path (commit:704d54f310678fd8b60465debebd60a1f0b403d5, #4818) * Fix: Various guide topic issues (commit:9c38a8c290b35af00281a7ca053bd523e795543b, #4818) * Fix: Missing Intel message issues (commit:82284ff54ac56022f422d8f18418dcacec9d4bee, #4818) * Multiplayer: * Add: New netlobby support, with IPv4 + IPv6, improved security \u0026amp; privacy, enhanced options, better performance \u0026amp; compatibility with difficult ISPs, and much more (too many commits, #4870) * Add: New unified lobby + join screen (too many commits, #4870) * Add: Expanded \u0026ldquo;Host Lobby Options\u0026rdquo; panel (too many commits, #4870) * Add: New \u0026ndash;lobbyjoin and \u0026ndash;lobbyspectate CLI options (too many commits, #4870) * Fix: Properly persist player mute option (commit:19a26f3fe6681659c0a2a03017a395c97e2db936, #4869) * Fix: Easily join multiplayer games by Lobby GameID (too many commits, #4870) * Networking: * Fix: poll_descriptor_set: Handle POLLNVAL in PollDescriptorSet::isSet() (commit:7e1e3063c46868fe1b278b192c04f30cd9b7aae1, #4840) * Scripting: * Add: Add \u0026ldquo;Reset Sun\u0026rdquo; button to the script debugger (commit:906b7194f746a30f96a806ba41867ee168e671f9, #4832) * Add: Add an emitSound() JS function (commit:7b42b87ec86d49a57fddb72d1fc5173d6b16668f, commit:51329f10fb254e27d4a0063a6f19d09e3546a78d, #4851) * AI: * Fix: Semperfi AI: Fully rearm VTOLs (commit:d1ba05370b5dd2fc46776d977f1be95a8ecbaddf, #4807) * Balance MP: * Fix: Add missing Particle Gun times to camTechEnabler.js (commit:e9a9d876375b8990656e0ccbb63db20bbb6113bd, #4811) * Other: * Change: steering: Introduce extensible steering behavior management system (commit:5fa77d392349e5c4b5a9d5ba9f2e3f5f0f0714ec, #4846) * Fix: Remove unused power property from sensor.json (commit:0c32a6cfa73d8ddb3db640bf46fcaa895f2a8ff1, #4833) * Fix: Reduce apsFeatureLists to a single list and rename to apsFeatureList (commit:a075294251d04f2439da994e4ab9f99692119a7f, #4861) * Fix: framework: Simplify some SFINAE checks for PagedEntityContainer and LoopBodyHandlerCallStrategy (commit:a99fdde5d2b622a59c0272aa34728801861ced08, #4862)\n","date":"2026-04-08T00:00:00Z","image":"/images/field/image/warzone2100_logo_small_0.png","permalink":"/en/articles/2026/04/warzone-2100-version-470-released/","title":"Warzone 2100: Version 4.7.0 released"},{"content":"A new patch for the RPG Pillars of Eternity is now available on Steam and GOG. This adds the long awaited Turn Based Mode!\nPillars of Eternity Turn Based Mode is Live Greetings Watchers, The wait is over and the Turn-Based Mode for the original Pillars of Eternity is now live! This new feature lets you experience Pillars 1 in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in Pillars of Eternity II: Deadfire, we hope you’ll find this version both familiar and improved so please let us know what you think. We’d also like to make sure we get a message to all those that played and sent in feedback on the Public Beta to help Turn-Based Mode become the best it can be: THANK YOU! Furthermore, we recognize that this is a large feature and while we have squashed the largest bugs that presented during the beta window, more issues may yet to be discovered. Still, please know that we will continue to release patches for this feature for a short while longer. So if you have an issue or would like to share feedback please contact us via https://support.obsidian.net/. Thanks! And now for what to expect in this update. Major Features Turn-Based Mode (TBM) has been added to Pillars of Eternity! Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits. Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button. General Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons. Combat and Mechanics – Turn-Based Mode Specific TBM Turns have been reworked compared to Deadfire: Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows. Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties. TBM Lethality has been significantly increased over RTwP: In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally. This change helps to keep combat moving forward and highlights careful tactical decision making. TBM Intellect has been reworked vs. RTwP: The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point. TBM Initiative has been reworked from Deadfire’s: The new formula for Initiative is: Base RTwP Recovery * 2 + 1 All modifiers to initiative happen after the above calculation. First turn initiative uses a default recovery of 2s. The minimum initiative a character may achieve can never be below 1. Initiative from Reload Time is reduced by 25%. TBM Free Actions have been reworked from Deadfire’s: Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions. Each of these Free Actions are now limited to 1 activation per turn within their respective action type category. E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back. Additionally, no individual Free Action may be activated more than once in a turn. TBM Phrase progression has been reworked from Deadfire’s: As turns are no longer bound to 1 turn per round, phrases no longer progress 1 phrase per turn. Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat). TBM Interrupt mechanics differ from Deadfire’s: Successful interrupts will add their interrupt value to the Initiative value of the victim’s next turn (effectively pushing back their turn). Interrupts in TBM have had their values increased over their RTwP equivalents. An interrupt can still cancel a victim’s pending spell casts if successful. Combat and Mechanics – General Using quick items or disarming traps while spiritshifted will no longer cause the turn to become unresponsive. Overlapping Unconscious and Prone effects no longer allow a character to move freely. Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it. Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed. Stacked Stun/Paralyze/Petrify etc\u0026hellip; effects should no longer cause characters to be disabled for longer than intended. The Helwax mold should now once again be usable. Visual and Audio Cipher focus HUD FX are once again visible. Fixed characters sometimes being stuck in a running animation during cutscenes. The title screen background should no longer appear with a delay. User Interface and Interaction Added a keybinding and HUD button to toggle TBM freely while outside of combat. Spacebar and Enter keys are now the default bindings to end turn while in a TBM combat. Added keybindings for Delay turn, End turn, and the Combat Speed slider. Smart camera is now present in TBM and may be optionally disabled in game options. Accuracy tooltips can once again be viewed in the inventory screen. Burial Isle cutscenes no longer prevent future actions from being cancelled or similar strange behaviors. Fixed an issue where the combat log would display erratically on certain resolutions. Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active. Fixed an issue that allowed summoned Concelhaut to be looted after death. Fixed cursor changing to the default one while hovering over party members outside of combat. Fast mode now can now be enabled without toggling off slow mode first. Localization Resolved translation errors with Wizard\u0026rsquo;s Wall of Draining spell on Polish language. Korean localization should now be available and updated in all versions of the game.\n","date":"2026-04-07T00:00:00Z","image":"/images/field/image/pillarsheader.jpg","permalink":"/en/articles/2026/04/pillars-eternity-patch-turn-based-mode-released/","title":"Pillars of Eternity: Patch with Turn Based Mode released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.31.0.\nv0.31.0 (2026-04-04) Latest Added: Roots may now use the placeholder, allowing a single root entry to match game-specific folders during the scan. This is mainly useful in cases where you have separate roots per game, such as with Wine prefixes. CLI: wrap now supports \u0026ndash;no-backup and \u0026ndash;no-restore. For developers, the crates.io release now includes a library crate that you can use to access some of Ludusavi\u0026rsquo;s internals. This is highly experimental and subject to change, but you\u0026rsquo;re welcome to give it a try in its early stages. For users with network proxy setups that cause issues with certificate/hostname validation, the config file now supports a runtime.networkSecurity setting. Fixed: Native Linux saves were not detected in some Flatpak roots. (Contributed by madscientist16) For Lutris roots, some GOG and native Linux install folders were not properly detected. For Heroic roots that point to a Flatpak installation, if Heroic\u0026rsquo;s game installation directory contained /home/user/games, then Ludusavi would expect /home/user/games to actually exist, whereas Flatpak rules would cause Heroic to use /home/user/.var/app/com.heroicgameslauncher.hgl/games instead. CLI: The backup command would sync games to the cloud if the scan found any new/changed files, even if it didn\u0026rsquo;t create a new backup for the game. This now behaves like the GUI and only syncs games that are newly backed up. GUI: Text can now be entered using input method editors. GUI: If the backup comment field was open while selecting a different backup for the same game, then the contents of the field did not reset to match the new backup\u0026rsquo;s comment. Changed: The Mac release is now compiled on Mac OS 14 (ARM) instead of Mac OS 13 (Intel) because of a change by GitHub. The Flatpak release\u0026rsquo;s bundled version of Rclone was updated from 1.69.1 to 1.73.2. (Contributed by Soulsuke) Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2026-04-06T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2026/04/ludusavi-v0310-released/","title":"Ludusavi: v0.31.0 released"},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 15.3.\nOpenTTD 15.3 2026-04-04 Posted by 2TallTyler It’s April, time for a new OpenTTD version? Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes incude: Don’t desync multiplayer clients when a train crashes When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game) Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD\nFull changelog: https://cdn.openttd.org/openttd-releases/15.3/changelog.md Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html\n","date":"2026-04-06T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2026/04/openttd-version-153-released/","title":"OpenTTD: Version 15.3 released"},{"content":"UPDATE Shortly afterwards, the version 63.2 has been released, which fixes a critical bug:\n63.2 Latest What\u0026rsquo;s Changed fix: crash due to gtk getting updates from another thread\nOriginal Bottles, a tool to run Windows software and games on Linux, has now been released in version 63.1. The installation can be done via Flatpak.\n63.1 Latest What\u0026rsquo;s Changed docs: Improve bug report template by @mirkobrombin in #4453 fix[closes #4443]: [Bug]: Error message when upgrading versioning sys… by @mirkobrombin in #4454 Multiple fixes by @mirkobrombin in #4456: Fixed a stuck in startup Improved Bottles shutdown logic to force kill inactive bottles Avoid crashing if Vulkan is not available Updated Bottles\u0026rsquo; versioning system to FVSv2 0.1.5, improving performance and commit strategy Now Bottles ensures there is enough space before creating a snapshot Fixed a crash in the Dependency Manager due to incorrect path parsing\n","date":"2026-04-02T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2026/04/bottles-version-631-released/","title":"Bottles: Version 63.2 released"},{"content":"TVTower, a free and open source tribute to Mad TV, has now been released in version v0.8.4.\nv0.8.4 Latest What\u0026rsquo;s Changed Fix: [Rooms] Allow concurrent room-event handling by @GWRon in #1312 Reparatur fehlende Sendernamen bei Nachrichten mit Ermittlungserfolg; Report scr0llbaer by @nittka in #1318 Fix: [Misc] Avoid concurrent changes to person collection caches by @GWRon in #1313 [Office] Only show unread messages on desk. Idea: Dalli by @GWRon in #1315 Absturz wegen unbekannter Zeichen verhindern by @nittka in #1326 Bedingung für Generalschlüssel by @nittka in #1325 [Misc] Add multithread protection to various elements by @GWRon in #1324 Vorschläge für Erweiterungen des Mutex-PRs by @nittka in #1328 Fix: [Misc] DrawOutlineRect dimension corrected by @GWRon in #1332 Reparatur Personenfilter by @nittka in #1334 [Misc] Add support for unicode fonts and multi-sprite atlases by @GWRon in #1331 Absturz bei Scriptentfernen verhindern by @nittka in #1335 Nachricht, dass Chef ruft nur für menschlichen Spieler by @nittka in #1337 Verbotene Programmflags bei Werbung auswerten by @nittka in #1339 Rückbau Expressionkonvertierung by @nittka in #1341 [Dig] Emit SelectionChanged events (Dropdown, SelectList) by @GWRon in #1343 Fix: [Dig] fix sfxVolume issues (channels and forcedVolume) by @GWRon in #1346 Unterstützung programmabhängiger Bilder by @nittka in #1345 Fix: [Misc] Ensure consistent person figure images by @GWRon in #1348 [Misc] Overhaul text drawing positions/layout by @GWRon in #1336 Weiterspielen oder Menü nach Speichern by @nittka in #1342 Keine alten Live-Programme als Auktion by @nittka in #1353 Antennenlayererstellung nur durch Mainthread by @nittka in #1355 Zinsertrag beschränken, Überläufe verindern by @nittka in #1358 Absturz durch fehlendes Drehbuch verhindern by @nittka in #1359 Absturz bei Übernehmen der Besetzung; Report Muesli by @nittka in #1361 Produzent für Remakes by @nittka in #1360 [Misc] Add SDLRender graphics backend by @GWRon in #1340 Ukrainian localization by @roman4e in #1323 [Misc] Add \u0026ldquo;Bilinear Filtering\u0026rdquo; and render into renderimage by @GWRon in #1363 Einfluss Alter auf Qualität by @nittka in #1350 Lizenzen mit Ausstrahlungslimit erst nach Verarbeitung der Werbung entfernen by @nittka in #1366 Sendercache beim Laden initialisieren by @nittka in #1369 Höhe der Vertragsstrafe berücksichtigt nur nicht erfüllte Werbeblöcke by @nittka in #1373 Quotenberechnung bei fehlender Konkurrenz by @nittka in #1377 Produktionszeiten und Kosten für Fokuspunkte by @nittka in #1371 Marktberechnung abhängig von möglichem Zuschaueranteil by @nittka in #1380 [Misc] Add support for Italy in persongenerator by @GWRon in #1386 Reparatur Live-Datumsberechnung für Serienfolgen by @nittka in #1391 Fix Exception bei Variablenauflösung by @nittka in #1389 Content updates 2025-12 by @scr0llbaer9000 in #1382 Reparatur Trash-Einfluss Produktionssammy; Report shalalin by @nittka in #1399 Erlaube Variable für Land in einer Drehbuchvorlagenbesetzung by @nittka in #1394 Kein Update der Erfolge beim Spielstandladen by @nittka in #1397 Zeige nächstes Livedatum in Serienheader by @nittka in #1395 Härtung Einlesen good/bad follower by @nittka in #1404 Content corrections 2025-12 by @scr0llbaer9000 in #1401 Reparatur Vorauswahl Besetzung; Report scr0llbaer by @nittka in #1410 BMX-NG: Update to latest brl.maps and hashcode() by @GWRon in #1400 [DB] Skip cloning data which gets overridden anyways by @GWRon in #1411 Sichtbarkeit Reichweitenlevel by @nittka in #1412 Absturz durch fehlende Jobdefinition by @nittka in #1414 Klonen von Struct nun möglich by @nittka in #1415 [Misc] Add debug stacktrace if lua unboxing fails by @GWRon in #1416 Feat extraluadebug by @GWRon in #1419 Sprachspezifisches Zahlenformat by @nittka in #1418 [Misc] Provide extra information on game preparation by @GWRon in #1272 [Misc] Write into \u0026ldquo;user-folder\u0026rdquo;, not application folder by @GWRon in #747 Fix: [Misc] Only fast forward if changeTarget succeeds by @GWRon in #1421 Content corrections 2026-02 by @scr0llbaer9000 in #1423 [DB] Allow .self:\u0026ldquo;title/description\u0026rdquo; for licences/data by @GWRon in #1362 [Misc] Draw CurrentProgramme-sprites scaled and clipped by @GWRon in #1424 Fix: [Office] display archived message title again by @GWRon in #1425 [Misc] Activate new Dig-numberToString and dottedValue by @GWRon in #1426 Mehr Stellen für Summen im Finanzübersichtslog by @nittka in #1427 fix ai thread expression access by @nittka in #1430 [Database] support person GUID for roles in scripts and programmes by @nittka in #1431 Content corrections 2026-03 by @scr0llbaer9000 in #1428 Rundungsbereich 5 Mio-20Mio ergänzen by @nittka in #1432\nDownloads: https://www.tvtower.org/pages/downloads\n","date":"2026-03-31T00:00:00Z","image":"/images/field/image/tvtower_logo.png","permalink":"/en/articles/2026/03/tvtower-v084-released/","title":"TVTower: v0.8.4 released"},{"content":"The release of version 2026.2.0 (Codename \u0026ldquo;Railmonicon\u0026rdquo;) of ScummVM brings again a lot of game engine updates and new supported games. With ScummVM, classic point-and-click adventures (LucasArts, Sierra etc.) can be brought back to life on many systems.\nMar 28, 2026 ScummVM 2026.2.0 \u0026ldquo;Railmonicon\u0026rdquo; sees the light Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster. Let\u0026rsquo;s talk about the release scope. Three months have passed, but the amount of new features is very noticeable. Newly Supported Games: Necronomicon: The Dawning of Darkness Crime Patrol Crime Patrol 2: Drug Wars The Last Bounty Hunter Mad Dog McCree Mad Dog II: The Lost Gold Space Pirates Who Shot Johnny Rock? Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier. Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of Elvira 1, Elvira 2, I, and MIDI music for Ripley\u0026rsquo;s Believe It or Not!: The Riddle of Master Lu. After intensive testing, we improved the overall stability of Hodj\u0026rsquo;n\u0026rsquo;Podj, Might and Magic: Book One - Secret of the Inner Sanctum, Myst III: Exile, Pilots Brothers 3D and 3D-2, The Lost Files of Sherlock Holmes: Case of the Rose Tattoo, Nathan\u0026rsquo;s Second Chance, Broken Sword II: The Smoking Mirror, Discworld 1 and numerous WAGE engine-based games. For the platform-specific fixes, Broken Sword 1 plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices. These are only the highlights of the release; the release notes contain the full list. Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on our downloads page. The iOS version Store and the Android versions should soon be available in their respective platform\u0026rsquo;s app stores.\nFull release notes: https://downloads.scummvm.org/frs/scummvm/2026.2.0/ReleaseNotes.html Downloads: https://www.scummvm.org/downloads/\n","date":"2026-03-29T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/","title":"ScummVM 2026.2.0 (Codename \"Railmonicon\") released"},{"content":"The Update 55 \u0026ldquo;Get it right!\u0026rdquo; for the racing-simulation Revhead has now been released for Linux on Steam.\nUpdate 55 Date: 25th March, 2026 Version: 1.9.11718 Dear Revheads, Happy to announce our 55th update during Spring Sales! This update brings smaller bugfixes and performance updates, mostly related to our new online advertisement feature. We are listening and watching our players to play, and fixing what annoys you the most, what missing the most or what would make things better. This time, we were collecting ideas and problems about our latest features, the online advertisement. Changes: Fix car being stuck in parking as on-sold due to client id mismatch Fix missing UI focus after a car sold on a lift Fix race points and top speed for online advertised cars Randomize online ads after buying newspaper Speed up online pages (newspaper, leaderboards) Set fix 60 fps for start screen Remove dialog in photo mode Some smaller bugfixes Updated localization The cream on top: During the time of Steam Spring Sales, we offer 40% discount! Enjoy!\n","date":"2026-03-25T00:00:00Z","image":"/images/field/image/revhead_update_header.png","permalink":"/en/articles/2026/03/revhead-update-55-get-it-right-released/","title":"Revhead: Update 55 \"Get it right!\" released "},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 63.0. The installation can be done via Flatpak.\n63.0 Latest What\u0026rsquo;s Changed feat: migrate to the new versioning system by @mirkobrombin in #4437 manager: fix crash when encountering 0-byte ghost files by @wei1710 in #4420 Make bottles list sorted alphanumerically by @omeckman in #4419 Fix some ICO files not converting to PNG by @ignapk in #4417 Don\u0026rsquo;t use templates with a mismatched uuid by @Graham\u0026ndash;M in #4409 Translations update from Hosted Weblate by @weblate in #4399 Add Proxy Support for downloads by @mirkobrombin in #4439 Handle manual font additions automatically on startup by @mirkobrombin in #4439 Robust availability check for Flatpak extensions (Gamescope, MangoHud, OBS) by @mirkobrombin in #4439 Improve Desktop Entry and Steam shortcuts reliability by @mirkobrombin in #4439 Fix shlex.quote in terminal.py breaking command line launch by @mirkobrombin in #4439 Ignore .tmp files when restoring or copying registry backups by @mirkobrombin in #4439 Fix handle missing executable path and icon by @mirkobrombin in #4439 Fix stuck at installing app screen by @mirkobrombin in #4439\n","date":"2026-03-23T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2026/03/bottles-version-630-released/","title":"Bottles: Version 63.0 released"},{"content":"On GOG the Spring-Sale 2026 has begun! It will last until 03.04.2026.\n","date":"2026-03-19T00:00:00Z","image":"/images/field/image/gog-spring_sale2026.png","permalink":"/en/articles/2026/03/gog-spring-sale-2026-has-begun/","title":"GOG: Spring-Sale 2026 has begun"},{"content":"The developer of OpenTTD, the Open Source implementation of Transport Tycoon Deluxe, has posted an update about the situation about the Steam / GOG changes on his blog:\nAn update on Steam / GOG changes for OpenTTD 2026-03-19 Posted by orudge I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes. Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the community who have been playing OpenTTD for the past 20+ years. We discussed these plans, and we understood that a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder) against the availability of a free, well-developed evolution of the game. The decision was made that access to OpenTTD on these platforms would be conditional, for new players, on purchasing Transport Tycoon Deluxe first, while retaining the ability to download OpenTTD for free from our web site. Some have suggested that we should have chosen to remove OpenTTD from Steam and GOG entirely, but that would have caused unnecessary disruption to the many thousands of people currently enjoying the game on these platforms, and would have potentially prevented new players from discovering the game in future. The OpenTTD project owes a lot - indeed, it owes everything - to Transport Tycoon Deluxe and to Chris Sawyer. Without TTD, there would be no OpenTTD - it’s as simple as that. As I covered in 2024, OpenTTD started off as a pretty much perfect clone of TTD, and though the game has evolved almost beyond belief since 2004, it is still rooted in the fundamentals of Transport Tycoon Deluxe. Agreeing to collaborate with Atari on their re-release not only enables you to go back and play the original game as it was in 1995, but helps to ensure OpenTTD remains a thriving project for years to come. Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated. I understand that these changes have provoked strong feelings in the community, but I feel it important to emphasise that Atari have worked collaboratively with us, and that OpenTTD as a project retains its full independence. Even after reading this, you may still not agree with the choices that we’ve made, but I would please ask you to share your views respectfully. The Transport Tycoon community has been a source of joy in my own life for well over a quarter of a century, and it would be fantastic for us to be able to continue to enjoy these brilliant games well into the future.\n","date":"2026-03-19T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2026/03/openttd-update-steam-gog-changes/","title":"OpenTTD: An update on Steam / GOG changes"},{"content":"On Steam the Spring-Sale 2026 has begun. It will last until 26.03.2026,\n","date":"2026-03-19T00:00:00Z","image":"/images/field/image/steam-spring_sale2026.png","permalink":"/en/articles/2026/03/steam-spring-sale-2026-has-begun/","title":"Steam: Spring-Sale 2026 has begun"},{"content":"A new stable Steam-Client (13.03.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - March 13th A new Steam client has been released and will be automatically downloaded. General Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner. Fix intermittent error when opening Big Picture Mode overlay. Big Picture Fixed the Universal Facebutton Glyph setting not being applied in the footer. Windows Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay. Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular). Linux Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.\nChangelog Steam Deck client:\nSteam Deck Client Update: March 13th We have just shipped an updated Steam Deck Client to the Stable channel. General Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode. Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner. Fix intermittent error when opening overlay.\n","date":"2026-03-14T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/03/stable-steam-client-13032026-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 13.03.2026 released for Linux Desktop and Steam Deck"},{"content":"A new stable Steam-Client (09.03.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - March 9th A new Steam client has been released and will be automatically downloaded. General Added the option to attach hardware specs when writing or updating a Steam User Review on a game\u0026rsquo;s store page Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS. Added an icon on tools in the game list with a tooltip to explain what they are. Added notification settings for showing a toast and playing a sound when an achievement is unlocked. Added a warning dialog when a user selects \u0026ldquo;Tools\u0026rdquo; in their library filter for the first time that explains what tools are and why they are showing up in the game list. Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections. Fixed displaying TPM and Secure Boot status on Windows in Steam\u0026rsquo;s System Information dialog when running the 64-bit client. Fixed issue where a game beta/version showed the date for when the beta was assigned, instead of showing the date when the game build was created. Library Installed demos that are no longer playable now show \u0026ldquo;Uninstall\u0026rdquo; instead of \u0026ldquo;Play\u0026rdquo; as their primary action. Newly added demos and free to play games will appear at the top of the recent games list. Hardware Survey / System Information Fixed an issue where VRAM on some graphics cards was not reported correctly (-1) In the case of multiple display adapters, we now select the one with the most VRAM to display and report to Steam Game Recording Fixed exporting clips for games with names that contain invalid Windows file name characters, such as \u0026ldquo;?\u0026rdquo;. Chat Updated the /store command so that it now uses the new Store trailer player. Remote Play Fixed hover behavior when using a tablet stylus. Steam Families Improved setting layout and navigation on desktop, deck and mobile devices. Accessibility Various fixes for high contrast mode Streaming Fixed a case where streaming could leave downloads throttled even after the stream stopped. Linux Fixed a bug that could result in Proton games showing up as \u0026ldquo;Not valid on current platform\u0026rdquo; for users with very large libraries when using offline mode. Fixed a bug that could result in Proton games showing up as \u0026ldquo;Not valid on current platform\u0026rdquo; for users with very large libraries. Steam Input Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch Button Chord Activator\u0026rsquo;s drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted. Gyro to Joystick Camera\u0026rsquo;s Minimum Joystick Output now matches Gyro to Joystick Deflection\u0026rsquo;s behavior, which is useful for identifying a game\u0026rsquo;s internal joystick deadzone. Improved input latency while controller rumble is happening on third party controllers. Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis. Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games\u0026rsquo; internal joystick dead zone size more easily.\nChangelog Steam Deck client:\nSteam Deck Client Update: March 9th We have just shipped an updated Steam Deck Client to the Stable channel. General Added notification settings for showing a toast and playing a sound when an achievement is unlocked. Merged lockscreen options \u0026lsquo;On system wake and power up\u0026rsquo; and \u0026lsquo;Before login screen\u0026rsquo;. Enabling the lockscreen to display \u0026lsquo;On system wake and power up\u0026rsquo; will show the lockscreen during login. Fixed a bug that could result in Proton games showing up as \u0026ldquo;Not valid on current platform\u0026rdquo; for users with very large libraries. Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections. Added the option to attach hardware specs when writing or updating a Steam User Review on a game\u0026rsquo;s store page. Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS. When submitting feedback on whether you agree with a Deck Verified rating, if you disagree we\u0026rsquo;ll now ask for the reason. Providing a reason is optional. Display the highest resolution capsule image available for the featured game in the Recent Games carousel when online. Fixed an issue that could make the currently selected element rapidly gain and lose focus which could also result in gamepad inputs being ignored. Fixed an issue that made it impossible to install some games if you have a large game library. Fixed an issue that prevented your selected keyboard theme from applying while in offline mode. Fixed an issue that could cause the gaming mode footer to flicker or disappear. Installed demos that are no longer playable now show \u0026ldquo;Uninstall\u0026rdquo; instead of \u0026ldquo;Play\u0026rdquo; as their primary action. Newly added demos and free to play games will appear at the top of the recent games list. Accessibility Various fixes for high contrast mode. Chat Updated the /store command so that it now uses the new Store trailer player. Desktop Mode Added a warning dialog when a user selects \u0026ldquo;Tools\u0026rdquo; in their library filter for the first time that explains what tools are and why they are showing up in the game list. Added an icon on tools in the game list with a tooltip to explain what they are. Steam Families Improved setting layout and navigation on desktop, deck and mobile devices. Remote Play Fixed hover behavior when using a tablet stylus. Steam Input Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games\u0026rsquo; internal joystick dead zone size more easily. Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis. Fixed an issue with Switch Pro Controller Home LEDs turning on when disabled. Fix a case where ABXY button options could be missing from configs. Improved input latency while controller rumble is happening on third party controllers. Button Chord Activator\u0026rsquo;s drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted. Gyro to Joystick Camera\u0026rsquo;s Minimum Joystick Output now matches Gyro to Joystick Deflection\u0026rsquo;s behavior, which is useful for identifying a game\u0026rsquo;s internal joystick deadzone. Fixed action set information being cut off in the configuration edit page. Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch.\n","date":"2026-03-10T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/03/stable-steam-client-09032026-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 09.03.2026 released for Linux Desktop and Steam Deck"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.32 called \u0026ldquo;It\u0026rsquo;s only a model\u0026rdquo;.\nv0.4.32 - \u0026ldquo;It\u0026rsquo;s only a model\u0026rdquo; (2026-03-01) Feature: [#22704] Rides can be made invisible more easily. Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats. Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead. Improved: [#25941] The command line sprite build command is now faster. Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs. Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data. Improved: [#26050] Add Danish translation to Windows installer. Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign. Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp. Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000. Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL. Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices. Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC. Fix: [#25237] Wrong colours on the Knight costume (original bug). Fix: [#25712, #25727] Crash during startup from window list race condition. Fix: [#25763] Crash when opening the Footpath window in Multiplayer. Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10). Fix: [#25954] Guests display hats, balloons, and umbrellas while puking. Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window. Fix: [#25978] Frozen peeps start clapping when the scenario is won. Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly. Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly. Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug). Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index. Fix: [#26083] You can advertise for closed food \u0026amp; drink stalls.\n","date":"2026-03-01T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2026/03/openrct2-v0432-its-only-model-released/","title":"OpenRCT2: v0.4.32 \"It's only a model\" released"},{"content":"Both for the Euro Truck Simulator 2 and the American Truck Simulator a new (paid) DLC is now available on Steam for Linux: the \u0026ldquo;Bobcat Cargo Pack\u0026rdquo;. Both together are also available as a Bündel, which costs less.\nTransport tough Bobcat machinery across Europe! The Bobcat Cargo Pack DLC for Euro Truck Simulator 2 adds a range of authentic haulable cargoes from Bobcat’s product lineup, along with stylish Bobcat accessories to customize your truck cabin. For over 60 years, Bobcat has built compact, hardworking machines trusted by individuals, operators, and businesses across a wide range of industries. Designed to perform in tight spaces, on tough terrain, and in demanding conditions, Bobcat equipment is made to get the job done. Now it’s your turn to play a vital role in the supply chain - transport excavators, wheel loaders, forklifts, telehandlers, and more to industries across the in-game world! Cargoes included in this DLC: Agricultural Telehandler - Bobcat TL30.70 Compressor - Bobcat PA12.7v Excavator - Bobcat E60 Forklifts - Bobcat D30 Mini Excavator - Bobcat E10e Skid-Steer Loader - Bobcat S86 Wheel Loader - Bobcat L95 Don’t forget to really get into the Bobcat spirit by decorating the cabin of your truck with these branded accessories: Bobcat General Utility Gloves Bobcat Protective Cap Bobcat Safety Helmet Bobcat Polo Shirt Bobcat Reflective Vest\n","date":"2026-02-27T00:00:00Z","image":"/images/field/image/ets2_bobcat_dlc_header.jpg","permalink":"/en/articles/2026/02/euro-truck-simulator-2-american-truck-simulator-dlc-bobcat-cargo-pack-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: DLC \"Bobcat Cargo Pack\" released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.20.1.\n2.20.1 \u0026ldquo;Pythagoras Hotfix #1\u0026rdquo; Latest Hi! This Hotfix should address some issues some people are having with Heroic randomly showing error dialogs that are not really errors just some harmless but scary python logs. It should also make Heroic compatible (at least for Epic games) with old version of python3, even though we added support for it we believe everyone should upgrade their Python version to version 3.12 or newer to avoid other issues especially with the GOG runner. Besides those, there are a few more backend and UI fixes as you can see bellow: Changelog [UI] Show update badge on gamecard only if controller is connected by @flavioislima in #5361 [FIX] Change DXVK macos fix from previous release by @arielj in #5359 [FIX] False positive \u0026ldquo;an error has occurred\u0026rdquo; messages on bleeding-edge Linux distros by @CommandMC in #5365 [Feat] Automatically pause and resume downloads based connectivity status by @flavioislima in #5364 [FIX] Use correct partition and clear data on epic logout by @arielj in #5354 [FIX] Add a launch default option when none is available besides DLCs by @flavioislima in #5366 [UX] Fix PATH on mac for intel homebrew and macports when checking winetricks deps by @arielj in #5353 [UX] Show link to instructions to install winetricks deps on macos by @arielj in #5352 [i18n] Updated Translations by @weblate in #5346 [UX] Hide main window when quitting by @CommandMC in #5262 [TECH] Updated legendary to latest version 0.20.42\n","date":"2026-02-27T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2026/02/heroic-games-launcher-v2201-released/","title":"Heroic Games Launcher: v2.20.1 released"},{"content":"A new version (0.5.22) of Lutris has been released. For unknown reasons, this skips v0.5.21. The full changelog: https://github.com/lutris/lutris/compare/v0.5.20...v0.5.22 Download: https://lutris.net/downloads\n","date":"2026-02-25T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2026/02/lutris-0522-released/","title":"Lutris 0.5.22 released"},{"content":"A new Playtest 20260222 for OpenRA is now available to download. This adds a random map generator among other things.\nPlaytest 20260222 The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest! The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer. Random map generator UI The new random map generators can make better maps than me. Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve. Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures. Support for the C\u0026amp;C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release. Tiberian Dawn HD content selector UI Tiberian Dawn HD can now choose between remastered and classic assets. This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic. Map Editor UI The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads. Other noteable changes include: Added new “Other RTS” mouse input mode. Added timed auto-save settings for missions/skirmish. Bots will now attempt to build expansion bases. Further progress towards supporting localisation in a future release. Added a new mission each for Red Alert and Tiberium Dawn. Many other bug fixes and minor performance optimisations.\nFull changelog\n","date":"2026-02-25T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2026/02/openra-playtest-20260222-available/","title":"OpenRA: Playtest 20260222 available"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.17. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.16...v0.5.17 ","date":"2026-02-23T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2026/02/protonplus-compatibility-tools-manager-v0517-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.17 released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.20.0.\n2.20.0 \u0026ldquo;Pythagoras\u0026rdquo; Latest Hi! It\u0026rsquo;s been just a few weeks since 2.19.1 came out but we felt that was time for another release due to some bugs we found in there and other improvements we had. In fact, our team is considering more frequent releases because then it\u0026rsquo;s easier to catch bugs and receive feedback and improve the app. We are also considering having more Beta releases to test those big changes first before it goes into stable, this was really useful this week since we were able to find a major bug and we thank everyone who tested the 2.20-beta.1. If you find any other bug make sure to open an issue here on Github or on our Discord! What\u0026rsquo;s Changed [FIX] Dropdown vertical scroll by @arielj in #5222 [UI] Set html\u0026rsquo;s \u0026ldquo;lang\u0026rdquo; attribute to the current language by @arielj in #5252 [FIX] Only use fake epic exe when turned on with env variable by @arielj in #5240 (you can remove the USE_FAKE_EPIC_EXE=0 env variable now) [UI] Fix macOS small icon by @arielj in #5242 Sync Flathub manifest changes with repo template by @CommandMC in #5254 [UI] Fix text wrapping for CJK fonts by @SheffeyG in #5291 [Zoom] Fix conditionals to show zoom by @arielj in #5267 [UI] Fix dropdown style and settings back in RTL layout by @arielj in #5277 [UI/UX] Move FPS limit option to new \u0026ldquo;Legacy\u0026rdquo; Game Settings Tab on Linux by @flavioislima in #5292 [FIX] Launch Epic Games while offline for games that supports it by @flavioislima in #5302 [UX] Log if a game does not support offlineMode but offlineMode is on by @arielj in #5318 [UX] Prevent multiple Play clicks by @arielj in #5320 [FIX] Launch options fixes by @flavioislima in #5230 [UX] Better GOG errors handling by @arielj in #5324 [Fix] Don\u0026rsquo;t fail to check for updates if there isn\u0026rsquo;t a beta release by @CommandMC in #5327 [UI] Hide the Saves-Sync Quick on the game page menu behind a setting by @flavioislima in #5323 [UX] Fix incorrect loading state in Wine Manager when library was refreshed by @arielj in #5293 [DOC] Mention projects we use inside Heroic for more visibility by @arielj in #5274 [FIX] Check alternative folders when installing DXVK by @arielj in #5342 Bump Legendary by @CommandMC in #5341 [UI] Show update message to game cards by @flavioislima in #5325 [i18n] Updated Translations by @weblate in #5244 [UX] Tell users to manually upload log if upload button failed by @arielj in https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/ [FIX] Fix How Long To Beat implementation by @flavioislima in #5334\n","date":"2026-02-21T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2026/02/heroic-games-launcher-v2200-released/","title":"Heroic Games Launcher: v2.20.0 released"},{"content":"ProtonUp-Qt, a GUI for installing and updating Proton-GE for Steam and Wine-based compatibility tools like Wine-GE for Lutris, has now been released in version 2.15.0.\nProtonUp-Qt v2.15.0 Latest GUI for installing and updating Proton-GE for Steam and Wine-based compatibility tools like Wine-GE for Lutris. Partly based on protonup. Features Install Proton-GE, \u0026hellip;-Tkg, Luxtorpeda, Boxtron and SteamTinkerLaunch etc. for Steam, Lutris, Heroic Games Launcher and Boxtron Optimized for game consoles/handhelds (Gamepad support) Tested on Ubuntu 18.04 or newer, Fedora 34 and Manjaro 20.2 Changelog Added the dwproton compatibility tool #599 Fixed Kron4ek. Allows choosing between amd64 and wow64 #582 #590 Fixed the GE-Proton install directory for Lutris to runners/wine #606\n","date":"2026-02-21T00:00:00Z","image":"/images/field/image/protonupgui2-screenshot2.png","permalink":"/en/articles/2026/02/protonup-qt-v2150-released/","title":"ProtonUp-Qt: v2.15.0 released"},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 15.2.\nOpenTTD 15.2 2026-02-18 Posted by peter1138 Hopefully the last bug fix release in this series, OpenTTD 15.2: refix FluidSynth and badge filters which were meant to be fixed in 15.1. crash on start up on mac OS with 2x or more interface scaling. and a few fixes for various crashes reported in 15.1.\nFull changelog: https://cdn.openttd.org/openttd-releases/15.2/changelog.md Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html\n","date":"2026-02-19T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2026/02/openttd-version-152-released/","title":"OpenTTD: Version 15.2 released"},{"content":"A new version (0.5.20) of Lutris has been released:\nv0.5.20 Latest Proton-GE launched via umu is now the default. Umu takes care of keeping Proton-GE up to date. Fix Proton integration bugs so Proton-fixes are applied Do not offer VKD3D, D3D Extras or DXVK-NVAPI on Proton versions; Proton will handle these. The \u0026ldquo;Enable Esync\u0026rdquo; and \u0026ldquo;Enable Fsync\u0026rdquo; and \u0026ldquo;DXVK\u0026rdquo; settings are now passed on to Proton DXVK\u0026rsquo;s integrated D8VK will be enabled in Proton Wine runner adds an option to select Wine\u0026rsquo;s \u0026ldquo;Wayland driver\u0026rdquo; Add little buttons to select covert-art, banner and icons via URL in game configuration Cover-art or banners from sources will be used when Lutris media is not available Emulator BIOS file location (used by libretro) may be set in Preferences Fix for updated Flathub API Change Itch.io over to the use of API keys instead of usernames and passwords Update EA App source to their new API Simplify Itcho.io collections- if you have no collection named \u0026ldquo;Lutris\u0026rdquo;, we will show all games MAME Machine setting uses a searchable entry for its enormous list Obtain the release year from GOG and Itch.io Add \u0026ldquo;Azahar\u0026rdquo; runner Add \u0026ldquo;ZOOM Platform\u0026rdquo; source Add \u0026ldquo;Steam Family\u0026rdquo; source to support Steam Families Updated versions of runners for TIC-80, EasyRPG, mGBA, Rosalie\u0026rsquo;s Mupen GUI, Ruffle, 86Box Ryujinx runner can now specific \u0026lsquo;application ID\u0026rsquo; for your multi-game XCIs. Support for importing Commodore 64 ROMs Support ICDs for Intel Xe GPUs Add option for \u0026lsquo;ptyxis\u0026rsquo; terminal Redundant \u0026ldquo;Add Games\u0026rdquo; menu item removed; use the plus button in the corner Option to hide a source\u0026rsquo;s games from also appearing in the Games view \u0026ldquo;Manual Script\u0026rdquo; for the context menu will now see the game\u0026rsquo;s environment variables Add \u0026ldquo;Create Steam Big Picture shortcut\u0026rdquo; to the context menu Add a file association to run .lutris installer files via double-click Fix compatibility with Python 3.14\nDownload: https://lutris.net/downloads\n","date":"2026-02-17T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2026/02/lutris-0520-released/","title":"Lutris 0.5.20 released"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 62.0. The installation can be done via Flatpak.\n62.0 Latest What\u0026rsquo;s Changed fix: Detect GPUs categorized as Display controller by @forgotthepen in #4329 Allow to add valid system environment variable names by @nenunen in #4320 Fix flatpak devel build bottles-cli functionality by @ignapk in #4371 fix[closes #4355]: Daily donation nag screen by @mirkobrombin in #4382 Add support for the Dynamic Launcher portal by @ignapk in #3948 feat[fixes #4001]: Provide progress information on backup and progress by @g33z in #4361 Translations update from Hosted Weblate by @weblate in #4292 FSR: only set in Gamescope (remove Wine FSR) by @SuperSamus in #2840 62.0 by @mirkobrombin in #4397\n","date":"2026-02-16T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2026/02/bottles-version-620-released/","title":"Bottles: Version 62.0 released"},{"content":"The Update 54 \u0026ldquo;Find a new owner\u0026rdquo; for the racing-simulation Revhead has been released for Linux on Steam.\nUpdate 54 Date: 13 Feb. 2026 Version: 1.9.11679 Update 54 brings the Community to Life! Dear Revheads, We’re excited to introduce new features that bring players closer together than ever before! 📰 Online Car Ads – Buy \u0026amp; Sell with Other Players Got a build you’re proud of? Ready to move on to your next project? You can now place your car in the in-game newspaper and sell it directly to other players — just like any dealership listing! Online Advertisements are another big step toward our upcoming Multiplayer experience. You can now buy and sell cars between players, creating a real player-driven marketplace. 📸 Photo Mode – Capture Your Ride One of the most requested features is finally here! Find the perfect location, set the mood, and capture your build in style. Whether it’s parked outside the Pub or tearing up the streets, Photo Mode lets you showcase your ride at its best. And with built-in Steam sharing features, you can easily share your creations with the community. 🏁 Dynamic Top Speed System To support online ads and future multiplayer competition, we’ve introduced a new dynamic top speed system. Every car still starts with its preset performance — but now: The highest speed you achieve will be recorded. If you make major modifications, the recorded top speed resets. You’ll need to prove your car’s performance again! This ensures fairness, realism, and a competitive edge — especially when buying or selling vehicles. These updates bring us one step closer to a fully connected Revhead Multiplayer world — and we can’t wait to see what you build, sell, and share next. See you at the Pub.\n","date":"2026-02-15T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2026/02/revhead-update-54-find-new-owner-released/","title":"Revhead: Update 54 \"Find a new owner\" released "},{"content":"The Lunar New Year Sale 2026 has begun. It will last until 26.02.2026.\n","date":"2026-02-15T00:00:00Z","image":"/images/field/image/steam_lunar_new_year2026.png","permalink":"/en/articles/2026/02/steam-lunar-new-year-sale-2026-has-begun/","title":"Steam: Lunar New Year Sale 2026 has begun"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.58 for Linux on Steam.\nChangelog Gameplay Driving Academy - Double Trailer Handling Vehicles Renault Trucks T Update Scania R \u0026amp; S Update IVECO S-Way 6x2 Update Vehicle Behaviour Physics Update Map Map Changes in Preparations for Coaches UI Tutorial Redesign \u0026amp; Contextual Hints Route Advisor Redesign Quick Info Feature Management Screen Improvements Truck Configurator Improvements\n","date":"2026-02-12T00:00:00Z","image":"/images/field/image/blog_ets2_1.58-update_0.jpg","permalink":"/en/articles/2026/02/euro-truck-simulator-2-huge-update-158-released/","title":"Euro Truck Simulator 2: huge update 1.58 released"},{"content":"For the American Truck Simulator the huge update 1.58 is now available for Linux on Steam.\nChangelog: Gameplay Driving Academy - Double Trailer Handling Vehicles Vehicle Behaviour Physics \u0026amp; Collisions Update Map Route 66 Rework Project Map Changes In Preparations for Road Trip New Truck Garages UI Tutorial Redesign \u0026amp; Contextual Hints Route Advisor Redesign Quick Info Feature Management Screen Improvements Truck Configurator Improvements\n","date":"2026-02-11T00:00:00Z","image":"/images/field/image/blog_ats_1.58-update.jpg","permalink":"/en/articles/2026/02/american-truck-simulator-huge-update-158-released/","title":"American Truck Simulator: huge Update 1.58 released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.16. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.15...v0.5.16 ","date":"2026-02-10T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2026/02/protonplus-compatibility-tools-manager-v0516-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.16 released"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.6.3.\n2026-02-04: Version 4.6.3: * General: * Fix: Detect disconnected research categories (commit:23710dd093bcc75169279f601fe646b1d8914352, #4779) * Fix: Video sequence skip time delay for powerful systems (commit:e5654b3a9b6a930ab4857d830996b50989bd9ba3, #4785) * Fix: VTOLs floating motionless in mid-air after failed embark (commit:55d232be355175e9764b0dd234d0e2d26de8c127, #4785) * Fix: Auto-embark transporter selection behavior in skirmish / mp (commit:f5e663f840f7f397f74d1e3f334132298675d7ff, #4785) * Fix: Trigger screenSizeDidChange if already started in *TitleUI::start (commit:83329a612dd0aacac0dbd743cd04e8626abaf8d4, #4790) * Fix: History console position and sizing when layout changes (commit:eba7eb08ee875bf776b62e26a3f0e5cb81f20eed, #4796) * Fix: Various potential crashes / asserts (too many commits, #4719, #4777, #4782) * Graphics: * Add: Terrain Shadows graphics option, terrain can now cast actual shadows on itself and everything else (too many commits, #4743) * Add: Numerous improvements for shadows, lighting, and fog (too many commits, #4743) * Change: Remove old fallback terrain renderer (commit:3c31d5d9aab6fe70cab1af00bf1acc5fcff0d233, #4743) * Fix: Vulkan: Default-disable additional problematic layers (commit:7b4c5549016183741d2b19591afa8c104213e5a2, #4714) * Fix: Black borders when changing display scale while fullscreen on some platforms (commit:4715d7ae4f3a9beec69947493e8ec9bcb540b68b, #4777) * Multiplayer: * Add: locked.cheats option, to reject debug mode / cheat voting (commit:635b4f7d728ec1c047fb56935ca195f96ec8a406, #4790) * Add: Right-clicking on a human player copies the player id to the clipboard (commit:97c43ef2c055668b1188ac879ebc915302cfe832, #4790) * Change: Display the player id (b64) instead of the old player hash (commit:c06834c1694316e353e9024f5fa83501caed68cb, #4790) * Fix: handlePlayerLeftInGame leftWhilePlayer value (commit:c55b41bc3a5921b442c29216daf8ad42868aa182, #4757) * Fix: Auto-not-ready kick behavior (commit:bcb89fe13a57ab407fccd8a17319c288ce3cb525, #4790) * Fix: Improve tmp bad IPs list with expiry (commit: 78be0596010eb0118a416607109ca351450ce9ae, #4790) * Fix: Return immediately after startMultiplayerGame() in frontendMultiMessages (commit:4d1721cab9e18a114ae8276909ca38b76278b9ad, #4790) * Fix: Skip additional graphics or display-related tasks in headless mode (too many commits, #4790) * Fix: Reduce amount of host / system message spam when joining lobbies and while in a lobby (too many commits, #4790) * Fix: Handle poll connection-related errors in PendingWritesManager (commit:e8cfe956dcb085fd88665dc786ff7a72482bf91c, #4790) * Fix: Improve accuracy of multiStatsResearchPerformance accumulation (commit:19e3f29d6f9929ca0668e2cbbebc57c0d1ca7d7d, #4790) * Fix: Various possible causes of rare desyncs (too many commits, #4790) * Scripting: * Add: Optional \u0026ldquo;quiet\u0026rdquo; param to includeJSON() (commit:8ca6d1ef105791b3a446fcbb8248e6f9a41bc004, #4750) * Fix: Remove or change some defensive checks in skirmish bots (commit:656433b9d0a5dbe631239d235639b9ee60fad849, #4764) * Fix: Handle circular references when converting JSValue to json (commit:777a9fb4759d68794f39b6f7317b9b6226aec4a9, #4769) * AI: * Change: Cobra AI: Improve cyborg style games (commit:d4b0391b3eaa9ba4428d22ec641a56b87648b8ce, #4764) * Fix: Nexus AI: Send help chat messages to allies only (commit:ee0a1394f76510d9e243e1f6b926279bd0b880eb, #4786) * Translations: * Add: Serbian translation (commit:67e7d0cd6eab6815405281880429ec92b3a7111c, #4726) * Change: Translation updates (too many commits, #4710, #4802) * Other: * Fix: Various Wformat warnings and correctness issues (too many commits, #4787) * Fix: get-dependencies_linux.sh: Debian / Ubuntu version-handling (commit:c763d01bf83dcb1b5a9e7bd9e4ac77739cd049de, #4795) * Fix: Various documentation cleanups (too many commits, #4729, #4784, #4800)\n","date":"2026-02-05T00:00:00Z","image":"/images/field/image/warzone2100_logo_small_0.png","permalink":"/en/articles/2026/02/warzone-2100-version-463-released/","title":"Warzone 2100: Version 4.6.3 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.31 called \u0026ldquo;Live from the Grill-O-Mat\u0026rdquo;.\n0.4.31 (2026-02-01) Feature: [#25844] The sprite builder now also supports adding JSON-based palettes. Improved: [#3788] Self-intersecting track designs can now be placed. Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection. Improved: [#25765] The ‘View options’ and ‘Special track elements’ dropdowns no longer need click-and-hold. Improved: [#25858] macOS now supports the onboarding menu. Improved: [#25882] Maze construction now auto-removes trees. Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle. Change: [#25018] Add upkeep cost to booster pieces. Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching. Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug). Fix: [#18441] Replacing footpaths sometimes results in a spurious “Footpath in the way” error (original bug). Fix: [#20620] In-game console caret does not update when pasting. Fix: [#20652] Twister Roller Coaster design ‘u(0241)’ has no preview and cannot be built (bug in track design). Fix: [#23859] Wrong banner text displayed after loading a different park. Fix: [#25221] When trying to cancel game file discovery, the prompt reappears. Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel. Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items. Fix: [#25745] Crash when a player connection is aborted early. Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes. Fix: [#25799] The animated options tab icon of the news window does not always redraw. Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet. Fix: [#25850] Ride nausea generation is different compared to vanilla. Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window. Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost. Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message. Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride. Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering. Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off. Fix: [objects#424] Jet Aeroplane decor has a hole in it. Fix: [objects#425] Capacity of ‘Blob from outer space ride’ is incorrectly listed.\n","date":"2026-02-02T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2026/02/openrct2-v0431-live-grill-o-mat-released/","title":"OpenRCT2: v0.4.31 \"Live from the Grill-O-Mat\" released"},{"content":"The release of version 2026.1.0 (Codename \u0026ldquo;Like a Version\u0026rdquo;) of ScummVM brings again a lot of game engine updates and new supported games. With ScummVM, classic point-and-click adventures (LucasArts, Sierra etc.) can be brought back to life on many systems.\nJan 31, 2026: ScummVM 2026.1.0 \u0026ldquo;Like a Version\u0026rdquo; is finally released Posted by sev Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog. This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles. Newly Supported Games: Dark Seed God of Thunder The Adventures of Willy Beamish Heart of China Nancy Drew: Secret of the Scarlet Hand Nancy Drew: Ghost Dogs of Moon Lake Ripley\u0026rsquo;s Believe It or Not!: The Riddle of Master Lu Little Longnose Pilot Brothers 3: Back Side of the Earth Pilot Brothers 3D. The Case of Garden Pests Pilot Brothers 3D-2. Kennel Club Secrets Features of National Fishing Mom Don\u0026rsquo;t Worry Dog-n-cat: In the Footsteps of Unprecedented Beasts Dog-n-cat: Island of Dr Ratiarty Out of this World (Another World) SLUDGE-based games Adibou 2: Nature \u0026amp; Sciences WAGE-based games Penumbra: Overture Tex Murphy: Martian Memorandum Mort\u0026amp;Phil: A Movie Adventure (Special Edition) Trick or Treat Hodj \u0026rsquo;n\u0026rsquo; Podj The Last Express And probably various other games… Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms. As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much. Engines and Games Improvements The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.\nThe full release-notes: https://downloads.scummvm.org/frs/scummvm/2026.1.0/ReleaseNotes.html Downloads: https://www.scummvm.org/downloads/\n","date":"2026-02-02T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2026/02/scummvm-202610-codename-version-released/","title":"ScummVM 2026.1.0 (Codename \"Like a Version\") released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.19.1.\n2.19.1 Latest Hi! After releasing the 2.19 version yesterday we started receiving reports of some people on Linux with some issues when lanching their games. This was due to an issue with conflicting libraries used when building Legendary and GOGDL that affected some Linux distros. This new release should fix that issue. If you find any other issue please let us know on Github or Discord. Also, on Linux, the ideal way to use Heroic is through Flathub. This is because it is a more reproducible and controllable way for everyone to test since the flatpak won\u0026rsquo;t depend on system libraries directly. v2.19.0 changelog - Highlights Added experimental integration for games from the Zoom platform, Linux only for now. Next release we will bring it to the others. macOS - Added support for DXMT -M chips only- (Install a version of Wine-Staging and 2 variants will appear, it only applies to new Wine-Staging installations, so if you want the DXMT variant of a version you already have installed, reinstall it) Added new Launch Options setting for games that supports it. Added Import button to the game page so its easier to find it. Added some Sync-Saves options to the Game page as well. macOS - Removed the ability to install Steam with a button since it is not working anymore, we are investigating other ways of automate that, but for now we preferred to remove it. Cleaned up several options that are not relevant for Linux and macOS anymore. Improved gamepad navigation in general Linux - Added initial support for AppImage auto-update. Windows - both the Setup and Portable versions are signed with certificate now. Updated Electron to v39 Updated gogdl and legendary with fixes for a few bugs related with game listing, updates and more. Linux - The DXVK Frame Rate option was removed since it was removed from DXVK completely and it was not doing anything already (it\u0026rsquo;s still available on macOS) Added Irish translations Accessibility - Added an option to disable all animations Several other fixes and improvements.\n","date":"2026-01-27T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2026/01/heroic-games-launcher-v2191-released/","title":"Heroic Games Launcher:  v2.19.1 released"},{"content":"Valve has released another big update to Proton: Proton 10.0-4.\nProton 10.0-4 Now playable (previously worked with Proton Experimental): Surgeon Simulator: Experience Reality Changeling VR Summoners War: RUSH Quantum Threshold REACH Fellowship Metal Slug: Awakening The Obsessive Shadow Drop Dead: The Cabin Zero Caliber 2 Remastered Lost Memories 3 Side Stories Death by Scrolling Stellar Reach Girls\u0026rsquo; Frontline Modules Distant Worlds 2 懒人修仙传2 Ring Runner: Flight of the Sages Chronology Fixed Agatha Christie: Evil Under the Sun not being playable in French. Fixed Far Cry 5 showing old GPU drivers warning with AMD gpus. Fixed Age of Empires IV Anniversary Edition showing GPU driver warning with Intel gpus. Fixed music playback in Transcendence. Fixed Mystery Manor: Hidden Objects not displaying anything on gamescope. Fixed HDR in Far Cry 5 on OLED Steam Decks. Fixed Crystal of Atlan crashing on desktops. Fixed broken account switching in Crystal of Atlan with gamescope. Fixed Adventures Of Fluzz wrongly displaying \u0026ldquo;No Device\u0026rdquo; window which made game unplayable with gamescope. Fixed Marvel Rivals crashing in benchmark with AMD GPUs. Fixed Assassin\u0026rsquo;s Creed Shadows and Wild Assault incorrectly warning about being installed on a HDD. Fixed long wait on every launch of many Xbox Game Studios games including Avowed, Grounded 2, Indiana Jones and the Great Circle, and The Outer Worlds 2. Fixed Dragon\u0026rsquo;s Dogma Dark Arisen crashing on system with long Steam Library path. Fixed in-game browser in Figmin XR. Fixed server / lobby listing in Men of War II. Fixed Ara: History Untold displaying GPU error. Fixed Ultimate Marvel vs Capcom 3 crashing with monitors that support many resolutions. Fixed Arc Riders stutter on systems with non-Nvidia GPUs due to the game seeing and trying to continually load nvapi. Improved support for Sony controllers in Tekken 8. Fixed haptics support for DualSense controllers which should now work in most games that support it. Fixed audio playback in Rocket Jockey. Fixed For Honor not starting on non-Steam Decks. Fixed store in For Honor not working on desktops. Fixed in-game screenshot feature in Mohrta. Fixed Cladun X3 hanging on exit. Fixed Rocket Jockey not being playable on some installations. Fixed Xalia not interacting correctly with dialogs produced by ARC Raiders. Fixed Atelier Resleriana [JP] not working on certain setups. Added support for speech recognition in Phasmophobia. Fixed video playback in Okayunyumu! and AQUARIUM. Fixed Assassin\u0026rsquo;s Creed Shadows not being playable after a recent game update. Fixed language selection not working in Black Squad\u0026rsquo;s launcher. Fixed voice line playback in Rigid Force Alpha. Fixed 7.1 audio channel mapping in Ghost of Tsushima DIRECTOR\u0026rsquo;S CUT, Clair Obscur: Expedition 33 and potentially many other games. Fixed horizontal mouse scroll being incorrectly registered as back / forward buttons. Fixed Thai font rendering in Warframe\u0026rsquo;s launcher. Fixed Revolver360 Re:Actor crashing on keyboard input. Fixed text input in Secrets of Grindea. Fixed video playback in Conquer the World. Fixed a crash in Marvin\u0026rsquo;s Mittens after the cutscenes. Fixed Sword of the Stars: The Pit crashing when clicking an enemy. Fixed Lemma randomly crashing. Fixed Ukrainian and Russian font rendering in Trainatic. Fixed Proton 10 regressions: Video should play correctly again in King of Bones and Indivisible. Sackboy: A Big Adventure should no longer display a series of errors on fresh prefix. GodsArena Online is now registering touch/mouse input correctly. Lost Planet: Extreme Condition is playable again. Killer Instinct should no longer crash at the end of match. Workshop integration in The Conquest of Go should work again. CHRONO TRIGGER should no longer flicker in fullscreen mode. Camera panning should work as expected in Dungeons \u0026amp; Dragons Online. Blood Rush should no longer crash with new proton prefixes. Added support for SteamWorks SDK 1.63. Updated Wine Mono to 10.4.1. Updated vkd3d-proton to v3.0b. Updated vkd3d to 1.18.\n","date":"2026-01-27T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2026/01/proton-100-4-released/","title":"Proton 10.0-4 released "},{"content":"The Linux GPU Control Application LACT has been released in version 0.8.4.\n[0.8.4] - 2026-01-25 This release primarly contains various UI refinements and bugfixes. Primary changes: UI Improvements There have been various interface improvements in this release (mostly contributed by @makarov-roman). There are also various QOL changes, such preserving the selected tab between app restarts, dragging the fan curve is now more responsive, and the process monitor handles long process names correctly. Additionally, the historical graphs window no longer looks blurry when using fractional scaling. It also now uses fewer system resources for rendering. Overall the UI is now more consistent and should be nicer to use. Docker packaging LACT is now available as a Docker image. This image only includes the daemon/CLI without the UI, is primarily intended for headless servers. An example use case is using LACT as a metrics exporter on a server with an Intel ARC card for transcoding. Additional power sensors are now available on AMD For example, you can now have a graph for CPU/GPU power usage split on mobile APUs. Notable bugfixes/improvements: The daemon no longer needlessly keeps AMD GPUs with ROCM OpenCL awake Various dialog windows no longer leak memory when repeatedly closing/opening them Reconnecting to gamemoded no longer leaves zombie dbus listener processes The skin temperature sensor no longer shows thousands of degrees on certain mobile AMD platforms Stats fetching on AMD is now more efficient Panics in the GUI will now show an in-application bug screen, instead of hanging the application Vulkan schema has been updated to 1.4.340 (this includes showing if the widely anticipated VK_EXT_descriptor_heap extension is supported)\nThe full changelog is available on the release page.\n","date":"2026-01-26T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2026/01/linux-gpu-control-application-lact-v084-released/","title":"Linux GPU Control Application LACT: v0.8.4 released"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 61.1. The installation can be done via Flatpak.\n61.1 Latest What\u0026rsquo;s Changed fixed missing metainfo for the 61.0 release feat: playtime aggregation modal by @evertonstz in #4220 fix: incorrect gamescope installation command by @tarithj in #4272 fix: change version ordering logic by @HamedR123 in #4270 Update broken dependency install commands. by @femdiya in #4267 feat: allow for custom gamescope options by @sdaqo in #4277 useless \u0026lsquo;finally\u0026rsquo; in \u0026rsquo;try except\u0026rsquo; by @TDYQ-Liu in #4290 fix: don\u0026rsquo;t override wine lib or gstreamer paths if using sys-wine by @mikayahlevi in #4186 Translations update from Hosted Weblate by @weblate in #4195 frontend/ui: Remove underline character from main menu items by @AsciiWolf in #4273 fix: change space-containing value(s) in Exec key of generated Desktop Entry file… by @ChillyVanilly77 in #4248 feat: Added support for wezterm terminal by @ReStranger in #4309 feat: Eagle 🦅 by @mirkobrombin in #4338 61.0 by @mirkobrombin in #4340 New donation dialog with a new look and a new logic to show it What is Eagle 🦅? It\u0026rsquo;s a new integrated tool that helps identify the best way to run a software. It does multi-stage analysis on your executables, scanning for frameworks, runtimes and potential issues like Anti-cheat or common protections. Instead of just guessing, Eagle performs a deep scan of the binary, its neighbors and extract assets in case of an installer or a known format, like Electron\u0026rsquo;s Asar files, to understand what\u0026rsquo;s inside, providing insights and suggests the dependencies and optimizations. We also made it fully transparent: for every detection, Eagle shows you the \u0026ldquo;Source\u0026rdquo; and the \u0026ldquo;Context\u0026rdquo; (the exact technical data found), so you know exactly why it\u0026rsquo;s recommending a specific configuration.\n","date":"2026-01-25T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2026/01/bottles-version-611-released/","title":"Bottles: Version 61.1 released"},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 15.1.\nOpenTTD 15.1 2026-01-24 Posted by 2TallTyler Brr, it’s cold out, especially in the subarctic climate where we’ve been testing some snowy bugfixes. Yes, it’s time for a bug fixing release, OpenTTD 15.1. The list of fixes include: Trees grow on partially-snowy tiles again Town cargo graphs show correct dates The online content list no longer loses name and version at some font sizes A variety of other bugfixes, including a critical security fix; see the full changelog for more details\nFull changelog: https://cdn.openttd.org/openttd-releases/15.1/changelog.md Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html\n","date":"2026-01-25T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2026/01/openttd-version-151-released/","title":"OpenTTD: Version 15.1 released"},{"content":"Minigalaxy, the alternative GOG-Client for Linux, has been released in version 1.4.1.\nMinigalaxy version 1.4.1 Latest Changes Installations now report more intermediate steps like checksum verifications to the UI. (thanks to GB609) Fix bugs related to error handling of ongoing installations. (thanks to GB609) Fix an issue where CJK characters in game library path prevents the config file from being loaded properly. (thanks to kyle-zhang-42) Automatically add Weblate contributions to README and About dialog on release. (thanks to GB609)\n","date":"2026-01-22T00:00:00Z","image":"/images/field/image/minigalaxy_screenshot.jpg","permalink":"/en/articles/2026/01/minigalaxy-version-141-released/","title":"Minigalaxy: Version 1.4.1 released"},{"content":"A new stable Steam-Client (21.01.2026) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - January 21st A new Steam client has been released and will be automatically downloaded. General Added display of selected store tags to app filter/collection dialog. Reworked the Application Properties -\u0026gt; Betas UI. Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II (Classic) and Football Manager 2012. Fixed missing registry key error when running Arma 2: Operation Arrowhead. Fixed Steam client crash when Astrill VPN is installed. Fixed crash on Windows when certain force feedback gamepad drivers are installed. Fixed Steam client hang when a Nacon PS4 Compact Controller is connected. Fixed a case where plugging in a controller could trigger a \u0026lsquo;Part of this app has been blocked\u0026rsquo; dialog. Fixed error when connecting in multiplayer to Source SDK games. Library Advanced filtering now supports filtering by language and accessibility features. Friends \u0026amp; Chat Other members of public group chats that you are a member of can no longer send you direct messages by default. You can now toggle the ability for group chat members that you are not friends with to direct message you in the \u0026lsquo;Permissions\u0026rsquo; section of each group chat\u0026rsquo;s settings. Added a \u0026lsquo;report\u0026rsquo; option to the right-click context menu on chat window tabs and profile names in the chat log. This is in addition to the existing \u0026lsquo;report\u0026rsquo; option on chat messages. Big Picture Mode When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller. Fixed incorrect controller glyph in library filter selection dialog and filter description. Remote Play Fixed resolution being incorrect when streaming to macOS in fullscreen mode. SteamVR Fixed some instances of Dashboard UI elements not appearing. Steam Input Nintendo Switch 2 wired controller support has been re-enabled GameCube adapters in Wii-U mode are not enabled by default, since opening them is exclusive with other applications. You can launch Steam with -enable-libusb-gamecube if you\u0026rsquo;d like to enable them. Improved handling of issues when a controller disconnects while the controller configurator is open. Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register. Added support for the Razer Raiju V3 Pro. Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability. Joystick Mode settings: Added \u0026ldquo;Response Axis Style\u0026rdquo; to \u0026ldquo;Stick Response Curve\u0026rdquo; options. The Response Curves can be applied in a \u0026ldquo;Per Axis\u0026rdquo; or \u0026ldquo;Circular\u0026rdquo; fashion. Previously, Joystick Mode only supported \u0026ldquo;Per Axis\u0026rdquo; response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when \u0026ldquo;Stick Response Curve\u0026rdquo; is not set to \u0026ldquo;Linear\u0026rdquo;. Added toggle for Gyro \u0026ldquo;Smooth Fine Movements\u0026rdquo;. This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to \u0026ldquo;Off\u0026rdquo; except in the case of PS4 DualShock controllers. Find it under Settings, Controller, \u0026ldquo;Calibration \u0026amp; Advanced Settings\u0026rdquo;. Fixed changes to sliders on the Gyro calibration page not sticking. Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro. Fixed Hori Steam Controller Gyro behavior over Bluetooth.\nChangelog Steam Deck client:\nSteam Deck Client Update: January 21st We have just shipped an updated Steam Deck Client to the Stable channel. General When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller Reworked the Application Properties -\u0026gt; Betas UI. Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II and Football Manager 2012. Fixed missing registry key error when running Arma 2: Operation Arrowhead. Fixed a case where the \u0026lsquo;Format SD Card\u0026rsquo; would remain greyed out after a microsd card is inserted. Fixed incorrect controller glyph in library filter selection dialog and filter description. Fixed Steam client hang when a Nacon PS4 Compact Controller is connected. Fixed an error when trying to pair the SteamDeck devkit tool to a SteamDeck. Library Library filters now supports filtering by language and accessibility features. Friends \u0026amp; Chat Other members of public group chats that you are a member of can no longer send you direct messages by default. You can now toggle the ability for group chat members that you are not friends with to direct message you in the \u0026lsquo;Permissions\u0026rsquo; section of each group chat\u0026rsquo;s settings. Desktop Mode Added display of selected store tags to app filter/collection dialog. Steam Input Nintendo Switch 2 wired controller support has been re-enabled. Improved handling of issues when a controller disconnects while the controller configurator is open. Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register. Added support for the Razer Raiju V3 Pro. Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability. Joystick Mode settings: Added \u0026ldquo;Response Axis Style\u0026rdquo; to \u0026ldquo;Stick Response Curve\u0026rdquo; options. The Response Curves can be applied in a \u0026ldquo;Per Axis\u0026rdquo; or \u0026ldquo;Circular\u0026rdquo; fashion. Previously, Joystick Mode only supported \u0026ldquo;Per Axis\u0026rdquo; response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when \u0026ldquo;Stick Response Curve\u0026rdquo; is not set to \u0026ldquo;Linear\u0026rdquo;. Added toggle for Gyro \u0026ldquo;Smooth Fine Movements\u0026rdquo;. This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to \u0026ldquo;Off\u0026rdquo; except in the case of PS4 DualShock controllers. Find it under Settings, Controller, \u0026ldquo;Calibration \u0026amp; Advanced Settings\u0026rdquo;. Fixed changes to sliders on the Gyro calibration page not sticking. Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro. Fixed Hori Steam Controller Gyro behavior over Bluetooth.\n","date":"2026-01-22T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2026/01/stable-steam-client-21012026-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 21.01.2026 released for Linux Desktop and Steam Deck"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.30 called \u0026ldquo;Have you in fact got any cheese here at all?\u0026rdquo;.\n0.4.30 (2026-01-04) Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings. Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions. Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed. Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window. Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps. Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies. Improved: [#25625] Renewing and refurbishing rides now also resets the downtime. Improved: [#25662] The sprite build command is faster when building sprites from the same image file. Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets. Change: [#25403] Guests will not slide down the Spiral Slide if it\u0026rsquo;s broken, even if they have already entered the ride structure. Change: [#25485] Make the enlarged pressed swatch sprite more pronounced. Change: [#25544] The default game window size is now 1280×720px instead of 640×480px. Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus. Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances. Fix: [#22484] Lingering ghost entrance after placing park entrance. Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked. Fix: [#25187] On-ride photo platform does not render as ghost when placing track design. Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones. Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion. Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces. Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative. Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations. Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs. Fix: [#25571] Potential crash due to drawing a Crooked House ride. Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart. Fix: [#25592] Log flume, river rapids, \u0026amp; splash boats can get control failure breakdown instead of brakes failure. Fix: [#25595] Invisible entrance is added to imported SV4 saves. Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window. Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly. Fix: [#25639] Scenery window crashes when a no longer present object is still selected. Fix: [#25641] Desync because of mismatching inspection intervals. Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours. Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land. Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode. Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.\n","date":"2026-01-04T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2026/01/openrct2-v0430-have-you-fact-got-any-cheese-here-all-released/","title":"OpenRCT2: v0.4.30 \"Have you in fact got any cheese here at all?\" released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.15. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.14...v0.5.15 ","date":"2026-01-03T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2026/01/protonplus-compatibility-tools-manager-v0515-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.15 released"},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 15.0.\nOpenTTD 15.0 2026-01-01 Posted by 2TallTyler New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead Island maps can be surrounded by infinite water instead of void Rivers can end in wetlands if unable to reach sea Bridges can be placed over stations and road stops Roads can now have waypoints Houses can be placed manually Industries and towns have graphs of their cargo history Improvements to menus, including a new main menu and a combined game options and settings window Many more features, changes, and fixes\nFull changelog: https://cdn.openttd.org/openttd-releases/15.0/changelog.md Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html Happy new Year :)\n","date":"2026-01-02T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2026/01/openttd-version-150-released/","title":"OpenTTD: Version 15.0 released"},{"content":"GOG is getting acquired by its original co-founder (Michał Kiciński).\nHey everyone, Today, GOG has been acquired from CD PROJEKT by our original co-founder, Michał Kiciński (also a co-founder of CD PROJEKT). We know announcements like this often come with a bunch of reasonable questions, so here’s the straightforward version. What does NOT change:\nGOG stays DRM-free GOG GALAXY remains optional The mission stays the same: Making Games Live Forever. We’ll keep games playable over time, revive classics properly, and stick to gamer-friendly policies About CD PROJEKT games: We’ll also continue our close cooperation with CD PROJEKT, and their upcoming titles will remain available on GOG. For more info, here’s the full announcement + FAQ: LINK The GOG Team Link to the FAQ and detailed Blog: https://www.gog.com/blog/gog-is-getting-acquired-by-its-original-co-founder-what-it-means-for-you/\n","date":"2025-12-29T00:00:00Z","image":"/images/field/image/gog_logo.png","permalink":"/en/articles/2025/12/gog-getting-acquired-its-original-co-founder/","title":"GOG is getting acquired by its original co-founder"},{"content":"A new stable Steam-Client (19.12.2025) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - December 19th A new Steam client has been released and will be automatically downloaded. General The Steam client is now 64-bit on Windows 11 and Windows 10 64-bit. Systems running 32-bit versions of Windows will continue receiving updates to the 32-bit Steam client until January 1, 2026. Fixed non-Steam browser windows erroneously being created sometimes when steamwebhelper is restarted. Game Recording Fixed errors copying to clipboard or exporting H265 videos on systems with a NVIDIA 50xx series gpu. Friends \u0026amp; Chat Suspicious or harassing group chat messages can now be reported directly in the chat window by right clicking the message. You can optionally block and/or unfriend the other user while submitting the report. Big Picture Mode Fixed intermittent in-game purchase failures for some games. Remote Play Fixed being unable to move the mouse to another monitor when using touch controls on the Steam Link app. Steam Input Added support for Nintendo Switch 2 controllers connected over USB on Windows Added support for GameCube adapters in Wii-U mode with rumble on Windows Added an \u0026ldquo;Invert Input\u0026rdquo; toggle in \u0026ldquo;Regular Press\u0026rdquo; activator settings. When enabled, this causes button presses to generate releases, and vice versa. Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings-\u0026gt;Developer to keep them visible all the time. Adjusted Dualsense \u0026ldquo;Create\u0026rdquo; and \u0026ldquo;Options\u0026rdquo; glyphs for better recall. In all Gyro Modes, when selecting multiple gyro activation buttons, you can also choose whether \u0026ldquo;Any\u0026rdquo; or \u0026ldquo;All\u0026rdquo; buttons are required to Enable/Suppress/Toggle the gyro. Gyro Haptic On/Off effect is now separated from Gyro Haptic Rotation Effect. Gyro to Joystick Deflection Mode: Added \u0026ldquo;Use Relative Roll\u0026rdquo; \u0026amp; \u0026ldquo;Use Relative Pitch\u0026rdquo; toggles. When enabled, this makes the output Joystick deflection relative to the controller\u0026rsquo;s pose since the Gyro\u0026rsquo;s activation. i.e. turning on the gyro will always center the stick output. When disabled, the deflection angle is absolute vs. the controller\u0026rsquo;s gravity sensor. Previously this was only possible for \u0026ldquo;Pitch\u0026rdquo; (old name: \u0026ldquo;World Auto Tilt\u0026rdquo;), but it\u0026rsquo;s now available for Roll as well. Gyro to Joystick Deflection: \u0026ldquo;Relative Roll\u0026rdquo; and \u0026ldquo;Relative Pitch\u0026rdquo; toggles are only available if a Gyro Activation Button is selected, because the angles are relative to the pose of the controller each time the Gyro is activated. Fixed a case where the desktop version of the configurator could unexpectedly close when trying to preview a configuration for another game on the Search tab Fixed Dualsense Edge, Xbox Elite, Nintendo JoyCons in paired mode not finding the correct config to edit. Fixed Gyro to Joystick Deflection: Lock Extents not working as intended. Fixed Gyro to Joystick Deflection: Some combinations of \u0026ldquo;Relative Roll\u0026rdquo; and \u0026ldquo;Relative Pitch\u0026rdquo; toggles resulted in zero joystick output.\nChangelog Steam Deck client:\nSteam Deck Client Update: December 19th We have just shipped an updated Steam Deck Client to the Stable channel. General Selecting Sleep in the Power menu will now prompt the user to enter Display-off downloads when appropriate. Fixed intermittent in-game purchase failures for some games. Fixed news items not updating in the \u0026ldquo;What\u0026rsquo;s New\u0026rdquo; tab on the Home screen. Fixed non-Steam browser windows erroneously being created sometimes when steamwebhelper is restarted. On the Bluetooth settings screen, we will now detect and notify the player when trying to pair/connect an Xbox controller with older firmware versions that cannot properly connect to Steam Deck. To fix these issues you must connect the controller to a Windows PC and update the firmware via the Xbox Accessories App. Accessibility Moved the Screen Reader\u0026rsquo;s \u0026ldquo;Stop Talking\u0026rdquo; button to X so that external gamepads can still open the Quick Access Menu with Guide button + their equivalent of A button. Friends \u0026amp; Chat Suspicious or harassing group chat messages can be reported directly in the chat window by selecting the message and pressing \u0026lsquo;Options\u0026rsquo;. You can optionally block and/or unfriend the other user while submitting the report. Remote Play Fixed being unable to move the mouse to another monitor when using touch controls on the Steam Link app. Steam Input Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings-\u0026gt;Developer to keep them visible all the time. Adjusted Dualsense \u0026ldquo;Create\u0026rdquo; and \u0026ldquo;Options\u0026rdquo; glyphs for better recall. In all Gyro Modes, when selecting multiple gyro activation buttons, you can also choose whether \u0026ldquo;Any\u0026rdquo; or \u0026ldquo;All\u0026rdquo; buttons are required to Enable/Suppress/Toggle the gyro. Gyro Haptic On/Off effect is now separated from Gyro Haptic Rotation Effect. Added an \u0026ldquo;Invert Input\u0026rdquo; toggle in \u0026ldquo;Regular Press\u0026rdquo; activator settings. When enabled, this causes button presses to generate releases, and vice versa. Gyro to Joystick Deflection Mode: Added \u0026ldquo;Use Relative Roll\u0026rdquo; \u0026amp; \u0026ldquo;Use Relative Pitch\u0026rdquo; toggles. When enabled, this makes the output Joystick deflection relative to the controller\u0026rsquo;s pose since the Gyro\u0026rsquo;s activation. i.e. turning on the gyro will always center the stick output. When disabled, the deflection angle is absolute vs. the controller\u0026rsquo;s gravity sensor. Previously this was only possible for \u0026ldquo;Pitch\u0026rdquo; (old name: \u0026ldquo;World Auto Tilt\u0026rdquo;), but it\u0026rsquo;s now available for Roll as well. Gyro to Joystick Deflection: \u0026ldquo;Relative Roll\u0026rdquo; and \u0026ldquo;Relative Pitch\u0026rdquo; toggles are only available if a Gyro Activation Button is selected, because the angles are relative to the pose of the controller each time the Gyro is activated. Fixed Dualsense Edge, Xbox Elite, Nintendo JoyCons in paired mode not finding the correct config to edit. Fixed Gyro to Joystick Deflection: Lock Extents not working as intended. Fixed Gyro to Joystick Deflection: Some combinations of \u0026ldquo;Relative Roll\u0026rdquo; and \u0026ldquo;Relative Pitch\u0026rdquo; toggles resulted in zero joystick output.\n","date":"2025-12-20T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/12/stable-steam-client-19122025-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 19.12.2025 released for Linux Desktop and Steam Deck"},{"content":"On Steam the Winter-Sale 2025 has begun. It will last until 05.01.2026.\n","date":"2025-12-18T00:00:00Z","image":"/images/field/image/steam_wintersale2025.png","permalink":"/en/articles/2025/12/steam-winter-sale-2025-has-begun/","title":"Steam: Winter-Sale 2025 has begun"},{"content":"The Winter-Sale 2025 on GOG has begun! It will last until 02.01.2026.\n","date":"2025-12-11T00:00:00Z","image":"/images/field/image/gog_wintersale_2025.png","permalink":"/en/articles/2025/12/gog-winter-sale-2025-has-begun/","title":"GOG: Winter-Sale 2025 has begun"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.14. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.13...v0.5.14 ","date":"2025-12-11T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2025/12/protonplus-compatibility-tools-manager-v0514-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.14 released"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.6.2.\n2025-12-09: Version 4.6.2: * General: * Fix: Add transporter weapon validity check (commit:a085887b4e3093e695f24f40a666170820c494ca, #4617) * Fix: Resolve assert when loading replay with in-memory map archive (commit:6be51879a4bc0182ffc19b045d1d4fbe064a6e11, #4619) * Fix: Allow stats / mods to change cyborg movement sound (commit:6800ec64a58f92a8387d0b8d1656adcd956c6cf7, #4623) * Fix: Correct and clarify some topics of the in-game guide (commit:ae6965a270a9763619687e13e6642d26fbd1d587, #4582) * Fix: Various potential crashes / asserts (too many commits, #4597, #4657, #4658, #4659, #4687) * Graphics: * Fix: MP Transporter model fixes (commit:7fbf3f31097c74b15cdcd2f2bbccd0ec07c95394, commit:ff6df7712aee58e1030bc52b460eb7aa6358aa63, #4627) * Fix: Remove validation layers in Vulkan device create info (commit:ac9bc67d6ad24c2663b15e6554d659e787e27da3, #4638) * Campaign: * Add: Update Reclamation and Fractured Kingdom addon campaigns (commit:c50d79adf14fd8a032eb2fafc1c5c80a83bf4b89, commit:bb1d84ac901682d4b8066be2c5ebd5fc3793a68b, #4634) * Fix: Make toggle options in GUI easier to understand (commit:2fa575d5a7a8b608ce4e80cb8f93923de9f1b835, #4645) * Fix: Tower Wars tweak for Classic Balance (commit:b3578e1abbcef259ef5639fe4b56bc184185bee5, #4679) * Multiplayer: * Add: locked.readybeforefull option, to prevent checking ready before all open player slots are full (commit:af81baa87bc49c5312170cbda8dafc5d42d091c4, #4691) * Change: Let Insane difficulty AI bots start with gates (commit:8a61dbab079846fd6cc6ea59bc6ef142da8c1586, #4640) * Fix: Refactor how player connection state is recorded and handled, resolve \u0026ldquo;kick loop\u0026rdquo; (commit:3703421fd2ed99cf98fc5f69c0881d18a0b2d616, #4588) * Fix: Trigger lobby browser refresh when exiting game lobby (commit:ae697c460a40e9d097687c37cbd5802f96372e76, #4605) * Fix: Improve state management when \u0026ndash;startplayers is specified (commit:ae35595678dfb34c1570bdb92fb8acadedf2b7af, #4605) * Fix: sendBeacon error when spectator host (commit:119585ec10af38c6207b0e60204471879a4b1875, #4620) * Fix: Errors in the maps Valley and Concrete (commit:7e381ce319a092f3c69552381024d09bbd702ee7, commit:169eaa25c6c22474ec9c5ee0c5f602bff7d8e71f, #4636) * Fix: Name conflict with MP scavenger body stats (commit:e539abc3e1ae4cd1d344d1fd39c6f4f29ad06768, #4673) * Fix: Improve not-ready-kick messaging (commit:f094d72d129a36d7431fa353f4bb9d68a539f8e1, #4691) * Fix: netplay: Schedule port mapping request callbacks under the mutex (commit:6ceb6ca5c891ea1244433a81f820c1f2aa63dc52, #4698) * Scripting: * Add: scriptName to playerData (commit:7b933b4093ce08ed65a3ddbe7c423aa06f380e05, #4647) * Change: Add optional center param to fireWeaponAtLoc (commit:43954282e18b96f1f2ad5806911854d800f54963, #4686) * Fix: Update quickjs-wz, improving performance and fixing bugs (too many commits, #4596, #4613, #4639, #4685, #4699) * Fix: syncRandom() return type (commit:dc4ed949908f7331189b1eeba5821b372d8c7eb7, #4630) * AI: * Nexus: * Improve game performance when multiple Nexus bots are used * Fix help system accessing help data incorrectly * Fix a countDroid() call doing nothing for when to skip production * NullBot family: * Fix Hover AI causing \u0026ldquo;ruleset warnings\u0026rdquo; over the Mini-Rocket Pod * Fix missing parenthesis introduced back in 2016 in function buildVtols (due to a recent commit, and this going unnoticed, that change unintentionally broke NullBot defense building behaviors) * Make sure VTOL pads are built in safe areas * Cobra: * Can use Particle Gun now * Create chance() function to remove repeated random() \u0026lt; X calls * Slightly refactor research tree into separate functions * Update const style convention (similar to libcampaign) to distinguish local and global constants * Go for Power research more if available in low oil * Reduce or eliminate chance of trapping trucks in high oil maps as it was trying to defend base derricks * Try building repair facilities near other repair facilities (works best on high oil maps) * Add a Cannon VTOL personality (AV chat command) * Bump repair thresholds to medium damage levels * Improvements to high oil build orders * Much better T2+ No Bases support in all map types * Micro optimize low oil build order to build power modules before cyborg factories * Try using research labs with modules first when selecting research * Some small research path optimizations * Force Cobra to research defense topics randomly since they don\u0026rsquo;t take long these days * Cobra defends bases and oils better with defenses (kinda turtle-AI like) * Fix Cobra building base structures very far away sometimes, due to a cache call collision returning an oil truck\u0026rsquo;s defense structure location * Rocket personality now ignores MG past the early game, will go full rocket artillery instead to optimize research * Make it prefer stronger bodies faster, more chance to build heavy ones * Fix a very old bug on Advanced Bases Cockpit / Cockate where truck production would be delayed for a few minutes (This will also fix other such maps that give almost no base structures on these settings) * BoneCrusher: * Fix some out-of-bounds access errors causing asserts * Huge performance improvements (eliminates stutters in many higher oil maps) * Fix a broken if statement for adding oil hunters which wanted to call a function to check something oil related * Balance MP: * Change: Partial revert: SuperTransport base HP 3000 -\u0026gt; 2200, due to interaction with PR #3252 (commit:78b304b56ed9564e5d369b2448be4ab07a60069b, #4704) * Fix: Copy paste stat error for Particle Gun emplacement (commit:7ed4dabf07e42bc48bc6dcfba8d0f0089f20107f, #4580) * Fix: Thermal typo under bbaatow in structure.json (commit:6e4d7e9484addc8f4e8394ff7351b9280a6a6120, #4697) * Other: * Add: Gentoo support to get-dependencies_linux.sh (commit:19a21960feb437810ba3e6626d6f3355ffa37056, #4584) * Add: Debian / Raspberry Pi OS support to get-dependencies_linux.sh (commit:19ead363d027c6734e313837bb5488a6ec6b5a7c, #4591) * Add: Reminder messages in tutorial (commit:e6355e51c415d070fdaef5dc22ea663f6539a37d, #4702) * Change: Port backend from SDL2 to SDL3 (too many commits, #4661) * Fix: GameNetworkingSockets absl symbol leaks with protobuf (commit:fd2ab132761d293eb909f4734bc9b4eec341fa8e, #4576) * Fix: Create albums music folder in config (commit:62bcfc9585cd7db0227607374618e3055a1adca0, #4609) * Fix: Replace uses of sprintf (commit:ebeaaa7958f35879eea7b57474eff0c89aa4fb03, #4607) * Fix: CMake: Update FindZIP to find 7zz (commit:38102e314a79dc8f6b22aed863cc7e6abba7d715, #4621) * Fix: Snap: Add workaround for amdgpu.ids issue (commit:251f7c74bb3ac6ea15cbe29148c50fe7163f4188, #4648)\n","date":"2025-12-09T00:00:00Z","image":"/images/field/image/warzone2100_logo_small_0.png","permalink":"/en/articles/2025/12/warzone-2100-version-462-released/","title":"Warzone 2100: Version 4.6.2 released"},{"content":"A new (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Louisiana\u0026rdquo;.\nEmbark on a journey to the Pelican State nestled in the south of the U.S.. Discover the subtropical climate of the state, which has allowed the magnificent brooding scenery of coastal bayous, and lush, dank vegetation to thrive. Truckers can look forward to the beautiful and iconic landscape of this southern state, historical cities, miles and miles of long winding roads, and also the Mississippi River delta that has helped shape how the area looks today. Louisiana has a diverse variety of industries ranging from agricultural production, fishing, forestry, to petroleum, gas, and coal. Thanks to this, drivers can haul plenty of different cargo types in and out of the Pelican State. We cannot understate the importance of waterways in this state, especially its canal system and the crucial role its ports play, such as the port of New Orleans, which ranks among the busiest in the country in terms of volume of seaborne freight handled, so there is plenty of cargo to transport for everyone! 11 explorable cities including New Orleans, Baton Rouge and Shreveport See several landmarks such as the Baton Rouge Capitol, the Superdome in New Orleans, and the Gothic Jail in DeRidder. Truck through 11 scenic towns (settlements) like Abbeville, Bastrop, or Mansfield. Visit the Avery Island featuring a famous hot chilli sauce factory. Venture into the Bayou region, a defining part of this southern state\u0026rsquo;s identity. Drive across the Lake Pontchartrain Causeway or the Atchafalaya Basin Bridge. Discover and admire colonial architecture in cities such as New Orleans, Houma, and Lafayette. Immerse yourself in history along the banks of the Mississippi River and explore plantation complexes such as Oak Alley, Laura, and San Francisco. Deliver to unique industries such as LNG Terminals and Oil Services. Several new custom depots in the form of timber harvest sites, river ports, and shipyards!\n","date":"2025-12-06T00:00:00Z","image":"/images/field/image/ats_louisiana_header.jpg","permalink":"/en/articles/2025/12/american-truck-simulator-dlc-louisiana-released/","title":"American Truck Simulator: DLC \"Louisiana\" released"},{"content":"Two new (paid) DLC called \u0026ldquo;Nordic Horizons\u0026rdquo; and \u0026ldquo;Forest Machinery\u0026rdquo; for the Euro Truck Simulator 2 are now available for Linux on Steam!\nExplore the Nordic Horizons map expansion, which takes truckers through the captivating landscapes of northern Scandinavia! The DLC features the expansive fjords of Norway all the way to the Arctic Ocean, challenging bridges, underwater tunnels, coastal fishing villages, and narrow roads, complete with reindeer sometimes visible along the roadside. Drive through Sweden’s Norrland, offering a diverse environment, from settled regions along the main E4 road to the barren hills of the Scandinavian mountains. Finland’s Lapland, with its dense coniferous forests the expansive barren tundra, presents a stark contrast to the southern part of the country. The DLC showcases typical Nordic architecture and delves into Viking history. Additionally, Nordic Horizons promises a seamless blend of nature, history, and trucking excitement. Get ready for a seriously HUGE adventure with this expansion, which offers so much to explore! 40 meticulously recreated cities, including Trondheim, Oulu, or Sundsvall. See beautiful landmarks scattered across the landscape, such as the Sundsvall Bridge or the Dora complex in Trondheim! Deliver new cargoes and discover fresh industries such as a waste recycling facility, a large underground mine in Kiruna, and lots of custom made farms and sawmills. Enjoy cruising through 30 scenic towns (settlements), including Nordjoskbotn, Malung, Viitasaari, and more! Navigate a rich variety of roads, including major highways, winding backroads, city streets, or even some dirt trails. Venture through a selection of beautifully recreated city centers, designed as faithfully as possible to capture each city\u0026rsquo;s unique beauty. Drive all the way to the iconic globe in Nordkapp, marking the northernmost point of mainland Europe. Explore stunning historic cities like Gavle, Umea, or Kristiansund. Try out the dynamic loading and unloading feature at selected depots. A great diversity of job opportunities is waiting for truckers with over 200 depots! Experience the beauty of the Northern Lights and the wonderful diversity of nature. Accurately adjusted daylight based on real-world timing in northern Europe.\n","date":"2025-11-27T00:00:00Z","image":"/images/field/image/ets_nordic_horizons_header.jpg","permalink":"/en/articles/2025/11/euro-truck-simulator-2-dlc-nordic-horizons-and-forest-machinery-released/","title":"Euro Truck Simulator 2: DLC \"Nordic Horizons\" and \"Forest Machinery\" released"},{"content":"The Update 53 called \u0026ldquo;Noordu\u0026rsquo;s Pub Open for Mates\u0026rdquo; for the racing simulation Revhead has now been released for Linux on Steam.\nUpdate 53 Date: 26. Nov. 2025 Version: 1.9.11499 Dear Revheads! This is a Great Day for all Revheads! Noordu had a pub since day 1, but it was abandoned. Not anymore! Thanks to DocOld, to our drag master, we have now a new owner! Doc\u0026rsquo;s opened the PUB for the public TODAY! As we are moving towards to our multiplayer release we needed a place to hang out. The place for meet with friends, make new friends, trade, share, invite! All social activities centralized in the Pub. As a start, we have added an ONLINE LEADERBOARD. A global list of the best times and highest speed records, where you can find other player\u0026rsquo;s (and yours) best times. You can find the leaderboard in the Pub or in the race lobby. As we are moving further, we will add more and more features to the pub in the next weeks and months, including trading, inviting friends, share ideas, etc. List of changes: added Pub as central page for future social meeting (multiplayer global lobby) added online Leaderboards for all timetrials + Bullet Run top speed added confirmation dialogs to boxes (safeguard to accidental removing items) remove dialogs from shop re-balanced aerodynamics of cars (highest top speed slightly reduced) added missing Share button icons (steam linux) added missing L3/R3 button icon (steam osx) fixed Magura starter sound effect fixed Miduga SE R4 model year fixed 21:9 resolution for dashboards fixed Notepad scroll for Boxes fixed floating Supercharger Tower image, when installed in Jingu update privacy policy with reflects to personal gameplay data (collect, store, share) - required for online Leaderboard and further multiplayer features updated game engine Have Fun \u0026amp; Stay Tuned!\n","date":"2025-11-27T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2025/11/revhead-update-53-pub-online-leaderboard-released/","title":"Revhead: Update 53 \"Pub with Online Leaderboard\" released "},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.29 called \u0026ldquo;A new bucket for monsieur!\u0026rdquo;.\n0.4.29 (2025-11-22) Feature: [#25459] Wall line dragging tool. Improved: [#25028] Stalls now support colour presets, just like regular rides. Improved: [#25426] Building the track designs index is now quicker. Improved: [#25490] The ‘New Ride’ window can now be resized. Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug). Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly. Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space. Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window. Fix: [#25461] Path connections in raised track designs are sometimes broken when placed. Fix: [#25467] Paths are not connected together correctly in track design previews. Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails. Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode. Fix: [#25488] Crash in headless mode. Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel. Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes. Fix: [#25519] Crackling audio when sampling frequencies do not match. Fix: [objects#401] Round tunnels on down slopes glitch. Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour. Fix: [objects#408] Australian fountain sets have confusing naming. Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug). Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game. Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).\n","date":"2025-11-23T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/11/openrct2-v0429-new-bucket-monsieur-released/","title":"OpenRCT2: v0.4.29 \"A new bucket for monsieur!\" released"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 60.0. The installation can be done via Flatpak.\n60.0 Latest What\u0026rsquo;s Changed feat[close #3872]: Add native Wayland option in bottle settings by @mirkobrombin in #4177 fix[close #4007]: Steam Deck Controls Don\u0026rsquo;t Work in Gaming Mode by @mirkobrombin in #4178 feat[close #4175]: Remove user tracking by @mirkobrombin in #4180 Translations update from Hosted Weblate by @weblate in #4170 feat: upgrade to easyterm 1.0.0 by @mirkobrombin in #4181 feat: change repositories URLs via UI by @mirkobrombin in #4182 feat[closes #4188]: Registry rules system for reusable prefix policies by @mirkobrombin in #4190 fix: circular import by @mirkobrombin in #4191 feat: ability to spawn processes with (new) Winebridge by @mirkobrombin in #4196 fix: enforce shell mode in winebridge runExe by @mirkobrombin in #4197 feat[close #4129]: make updating runners, dxvk, etc easier by @mirkobrombin in #4198 feat[closes #4192]: Ability to only inherit some system environment by @mirkobrombin in #4199 fix[closes #4163]: Working Directory Setting Does Not Persist Between by @mirkobrombin in #4200 feat[closes #2801]: Suggest how to install missing flatpak extensions by @mirkobrombin in #4201 fix[closes #4077]: Cannot create Desktop Entry after assigning by @mirkobrombin in #4202 fix[closes #4054]: It is not clear how to create new env vars by @mirkobrombin in #4203 fix: correct return in config.load by @mirkobrombin in #4204 feat: Re-introduce the journal browser by @mirkobrombin in #4205 fix: easyterm not running due to missing critical GTK env vars by @mirkobrombin in #4207 feat: manage caches from the Bottles\u0026rsquo; preferences view by @mirkobrombin in #4208 feat: aligned the DLL Components UI with the Runners UI by @mirkobrombin in #4209 feat: ask for user consent to update WineBridge by @mirkobrombin in #4210 feat: new bottle\u0026rsquo;s creation dialog by @mirkobrombin in #4211 feat: new bottle\u0026rsquo;s details UI by @mirkobrombin in #4212 cleanup: add pyrightconfig.json file to exclude build files by @mirkobrombin in #4213 feat: better logging for installers by @mirkobrombin in #4215 release: 60 by @mirkobrombin in #4216\n","date":"2025-11-22T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/11/bottles-version-600-released/","title":"Bottles: Version 60.0 released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.57 for Linux on Steam.\nChangelog Vehicles Dynamic Cargo Loading and Unloading Scania R/S SUPER, 770 V8 + Smart Dash Special Transport DLC Update Krone Trailer Pack DLC Update Added new AI truck variants to traffic Adjustable trailer suspension height controls added Map Scandinavia Refresh Visual HDR Support Reworked Players\u0026rsquo; Company Logos \u0026amp; Paint Jobs UX Cursor Navigation Enhancements\n","date":"2025-11-21T00:00:00Z","image":"/images/field/image/ets_157_update.jpg","permalink":"/en/articles/2025/11/euro-truck-simulator-2-huge-update-157-released/","title":"Euro Truck Simulator 2: huge update 1.57 released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.8.3.\n[0.8.3] - 2025-11-20 This is primarly a bugfix release, but there are minor feature additions too. Additional metrics are now available for AMD GPUs, such as extra temperature sensors and voltage readings. They are not shown by default, and can be added by editing the graphs window. Gamemode detection now supports multiple gamemode daemons (applicable when several users on the system use gamemode) Fixed stats poll interval being set to 0 on new installs, enforce allowed value range for existing installs\nThe full changelog is available on the release page.\n","date":"2025-11-21T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/11/linux-gpu-control-application-lact-v083-released/","title":"Linux GPU Control Application LACT: v0.8.3 released"},{"content":"For the American Truck Simulator the huge update 1.57 is now available for Linux on Steam.\nChangelog Map Minor Existing Gas Stations Changes (Preparation for Road Trip) Visual HDR Support Reworked Players\u0026rsquo; Company Logos UX Cursor Navigation Enhancements\n","date":"2025-11-18T00:00:00Z","image":"/images/field/image/ats_157_update.jpg","permalink":"/en/articles/2025/11/american-truck-simulator-huge-update-157-released/","title":"American Truck Simulator: huge update 1.57 released"},{"content":"A new stable Steam-Client (17.11.2025) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - November 17th A new Steam client has been released and will be automatically downloaded. Friends \u0026amp; Chat Suspicious or harassing 1 on 1 chat messages can now be reported directly in the chat window by right clicking the message or from the suspicious chat warning. You can optionally block and/or unfriend the other user while submitting the report. Added a suspicious chat warning that will appear at the top of the chat window when you receive a message that is potentially malicious. Links in chat are disabled while this warning is visible. General Fixed a case where certain collections would become unavailable to user after reinstalling Steam or installing Steam on a new machine. Fixed DLC content being removed when switching users in some cases. Fixed some titles launching with incorrect Steam Play settings when installed right after purchase. Fixed client and chat windows not saving location when moved. Accessibility Improved high contrast support in the settings dialog. Steam Input Fixed an issue with gyro sensitivity introduced in the previous beta release. Fixed an issue with PS5 controller gyro over BT, and improved Nintendo controllers\u0026rsquo; gyro stability generally. Fixed swapping modes between left and right hand sources breaking bindings for mode-shifts. Fixed the guide button opening the overlay when the guide button is disabled in controller settings. Fixed deadlock at startup when launching TF2 with a gamepad connected. Fixed Xbox 360 controller mappings on Linux kernel 6.17 and newer. Fixed 8BitDo Pro 3 controller mapping on Linux when hidraw devices aren\u0026rsquo;t available. Fixed an issue where PlayStation controller light bar settings did not stick when exiting the controller calibration page Added support for the 8BitDo 64 Bluetooth Controller. Big Picture Mode Fixed alerts not showing up on Steam web pages. Fixed hidden games showing in All and Library tabs. They now appear in their own tab if applicable. Remote Play Added a \u0026ldquo;Connect\u0026rdquo; button to Remote Play settings for streaming the remote desktop. When streaming VR, the mouse cursor is hidden and the streaming view is adjusted to match the client resolution. Don\u0026rsquo;t switch to Big Picture when streaming to Steam Deck. Fixed mouse position when using multiple monitors with different display scales. Remote Play Together Fixed enabling and disabling player input in the Remote Play Together dialog. Input enable settings are persistent and are saved per-game. Improved mouse cursor sharing between players, with the local player having priority. Game Recording Fixed timeline markers sometimes not appearing when viewing recordings outside of a game or after deleting a user created marker. Fixed an issue where opening the Recordings \u0026amp; Screenshots dialog for the first time could trigger a reload of content in the main window, potentially losing state. SteamVR Reduced or eliminated a bug where the dashboard bar is occasionally missing. macOS Updated Steam app icon when running on macOS 26 (\u0026ldquo;Tahoe\u0026rdquo;)\nChangelog Steam Deck client:\nSteam Deck Client Update: Display-Off Downloads We have just shipped an updated Steam Deck Client to the Stable channel. Display-Off Low Power Downloads Added a new feature, allowing Steam Deck to complete all active downloads in a new display-off low-power mode before going to sleep. This feature is enabled by default when Steam Deck is plugged in to power, and can also be enabled on battery power in Settings \u0026gt; Power. Learn more about this feature at our blog post here. General Fixed a case where certain collections would become unavailable to user after reinstalling Steam or installing Steam on a new machine. Fixed a case where a launch dialog could appear for a game that was blocked by parental controls. Fixed alerts not showing up on Steam web pages that appear on Steam Deck. Fixed the network icon on the header showing the wrong state during startup. Fixed the Quick Access Menu alignment when in game. Fixed hidden games showing in All and Library tabs. They now appear in their own tab if applicable. Fixed an issue where controls could lock up for several seconds after resume or on regaining a connection to Steam servers. Fixed some titles launching with incorrect Steam Play settings when installed right after purchase. Fixed a case where bluetooth devices wouldn\u0026rsquo;t show up as available to pair when toggling bluetooth on. Fixed SteamOS updates failing to respect HTTP proxy configuration. Accessibility Improved high contrast support in the settings dialog. Friends \u0026amp; Chat Suspicious or harassing 1 on 1 chat messages can be reported directly in the chat window by selecting the message and pressing \u0026lsquo;Options\u0026rsquo; or from the suspicious chat warning. You can optionally block and/or unfriend the other user while submitting the report. Added a suspicious chat warning that will appear at the top of the chat window when you receive a message that is potentially malicious. Links in chat are disabled while this warning is visible. Steam Input Fixed an issue with gyro sensitivity introduced in the previous beta release. Fixed an issue with PS5 controller gyro over BT, and improved Nintendo controllers\u0026rsquo; gyro stability generally. Fixed swapping modes between left and right hand sources breaking bindings for mode-shifts. Fixed the guide button opening the overlay when the guide button is disabled in controller settings. Added support for the latest GameInput release. Fixed an issue where PlayStation controller light bar settings did not stick when exiting the controller calibration page. Added support for the 8BitDo 64 Bluetooth Controller. Remote Play Added a \u0026ldquo;Connect\u0026rdquo; button to Remote Play settings for streaming the remote desktop. Don\u0026rsquo;t switch to Big Picture when streaming to Steam Deck. Remote Play Together Fixed enabling and disabling player input in the Remote Play Together dialog. Input enable settings are persistent and are saved per-game. Improved mouse cursor sharing between players, with the local player having priority. Game Recording Fixed timeline markers sometimes not appearing when viewing recordings outside of a game or after deleting a user created marker. Desktop Mode Fixed client and chat windows not saving location when moved.\n","date":"2025-11-18T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/11/stable-steam-client-17112025-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 17.11.2025 released for Linux Desktop and Steam Deck"},{"content":"Valve has released another big update to Proton: Proton 10.0-3.\nProton 10.0-3 Now playable: Mary Skelter: Nightmares Fairy Fencer F Advent Dark Force Far Horizon Grim Fandango Remastered (AMD \u0026amp; Intel GPUs) The Crew Motorfest Viking Rise: Valhalla Starlight Re:Volver Gemstones Act of War: Direct Action (with AMD GPUs) SSR Wives: The Murder Of My Winter Crush Demo Firefly Village The Riftbreaker: Multiplayer Playtest Ninja Reflex: Steamworks Edition Arken Age Mitigated OpenSSL-related issues in Agony UNRATED that happen on newer Intel CPUs. Fixed The Quarry not being playable on OLED Steam Decks. Fixed DayZ tools failing to pack a mod. Fixed intro video in Warhammer 40,000: Dakka Squadron - Flyboyz Edition having no audio. Fixed DualSense controllers registering spurious touchpad clicks over Bluetooth. Improved AVPro player compatibility in VRChat: fixed distortion, seeking, improved performance - less freezes and video playback should work in more cases than before. Fixed keybindings not working in Hunt: Showdown 1896 when using Programmer Dvorak layout. Fixed METAL GEAR SOLID V: THE PHANTOM PAIN having crackling during cutscenes on Steam Deck. Fixed Chinese font rendering in Warage. Fixed screen reader not working in Diablo 4 - requires download of Proton Voice Files. Fixed sending feedback not working in Cosmoteer: Starship Architect \u0026amp; Commander. Fixed a recent update causing Epic Games Store not launching under Proton. Fixed Warrior Maiden Lecia and the Lost Fortress hanging on exit. Fixed long loading times in God Eater Resurrection and God Eater 2 Rage Burst. Fixed Crysis 3 getting stuck on an old EA Login page. Fixed The Finals kicking players after a game update. Fixed dropdown menus closing immediately after opening them in Doom Eternal. Improved performance in Rocket League and Unreal Tournament 3. Fixed short freezes happening every 5 min in Deadlock. Fixed Dune: Awakening wrongly displaying warning about hard drive below minimum requirements. Fixed Dune: Awakening displaying warning about graphics drivers with AMD GPUs. Fixed language selection not working in Black Squad\u0026rsquo;s launcher. Fixed Sony controllers not working in God of War: Ragnarok on Steam Deck in handheld mode. Fixed blue tint in Resident Evil Village videos. Fixed video playback in The Heart of Influencer and Superscout. Fixed Disgaea PC not displaying controller icons correctly. Fixed cutscene pausing / skipping in Dungeon Lords Steam Edition. Fixed Spark \u0026amp; Kling crashing when idling on main menu. Fixed Avatar: Frontiers of Pandora complaining about an HDD when installed on a SSD. Fixed Tales Of Berseria crashing with certain paths used for the location of the Steam Library. Fixed Sea Power not playing background music. Fixed rendering issues in VR Slots 3D. Fixed Teardown hanging when publishing a mod to the workshop. Fixed internet radio in Motor Town: Behind The Wheel. Fixed broken CD key entry field in Age of Empires III. Fixed Counter-Strike rarely crashing when connecting to matches. Fixed Alone in the Dark (2008), DiRT, Disney Universe, Hard Truck Apocalypse: Rise of Clans / Ex Machina: Meridian 113, Dino D-Day and Prototype 2 not running on CPU with high core count. Fixed drag and drop not working correctly in new Unity version for games including Timberborn and Master of Command Demo. Fixed Proton 10 regressions: Quake IV and DOOM 3 should no longer have issues with mouse input in full screen mode. Marvin\u0026rsquo;s Mittens sets up correctly on first launch again. Unplugging a controller should no longer break keyboard input in INSIDE. Videos in Resident Evil 7 Biohazard should play at a normal speed again on Steam Decks. Crashlands 2 intro video is no longer distorted. METAL GEAR SOLID V: THE PHANTOM PAIN no longer crashes at the start of Chapter 1 video. Assetto Corsa EVO should no longer reset modified autocenter strength. LEGO Indiana Jones: The Original Adventures should correctly load controller mapping when using Steam Input. Malody V is playable again. Rockstar Launcher\u0026rsquo;s birthday date selection dropdowns work again. Resident Evil Village no longer freezes after cutscenes. Alien: Rogue Incursion VR is playable again. Ride 2 should no longer randomly freeze. Updated dxvk to v2.6.2-23-g3cb664e12609. Updated vkd3d-proton to v2.14.1-472-g32bffb836cb0. Updated dxvk-nvapi to v0.9.0-10-g0ea231734d60. Updated vkd3d to vkd3d-1.17-61-g979d7e4b85f2.\n","date":"2025-11-14T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2025/11/proton-100-3-released/","title":"Proton 10.0-3 released "},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.30.0.\nv0.30.0 (2025-11-09) Latest Added: You can now configure game-specific Wine prefixes in a custom entry. GUI: In the scan results, there is a button to copy registry key paths. On Windows, there is also a button to open the key in Regedit. GUI: Backup comments may now contain multiple paragraphs. CLI: backups edit command to update a backup\u0026rsquo;s lock state and comment. The api command now also supports an editBackup request. CLI: config path command to print the path to the active config file. CLI: The backup and restore commands now have an \u0026ndash;include-disabled option when you want to bulk process games that were disabled in the config. CLI: Global \u0026ndash;debug option to increase log level and open log folder after running. This is mainly to help users who are submitting bug reports. CLI: The backup/restore/wrap commands now support an \u0026ndash;ask-downgrade option. This is intended as a protection for cases such as when you launch games with wrap and \u0026ndash;force, but if the backup didn\u0026rsquo;t happen after your last session (e.g., your computer crashed), then on the next launch, an outdated backup would be restored. CLI: gui \u0026ndash;custom-game Title command to open a specific entry on the custom game screen. Fixed: The cloud \u0026ldquo;synchronize automatically\u0026rdquo; setting did not work in GUI mode, even though it did work correctly in CLI mode. This issue was introduced in v0.26.0. Please use the upload icon on the \u0026ldquo;other\u0026rdquo; screen to ensure your existing backups are synchronized. Changed: If the WGPU_POWER_PREF environment variable is not set, then Ludusavi will automatically set it to high while running. This has fixed application crashes on several users\u0026rsquo; systems, but is ultimately dependent on graphics hardware and drivers. If you experience any issues with this, please report it. Updated translations, including partial support for Norwegian. (Thanks to contributors on the Crowdin project)\n","date":"2025-11-10T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2025/11/ludusavi-v0300-released/","title":"Ludusavi: v0.30.0 released"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 52.0. The installation can be done via Flatpak.\n52.0 - \u0026ldquo;I\u0026rsquo;m back\u0026rdquo; edition 😎 Latest What\u0026rsquo;s Changed General stability and UX improvements Multiple fixes and UI enhancements Ported Onboard Dialog to AdwDialog for better integration with libadwaita Fixed \u0026ldquo;Is a directory\u0026rdquo; error (closes #4144) Added support for Windows Vista Added the option to cancel bottle creation The Onboard Dialog now displays which operations are being performed Added the ability to cancel component downloads Enabled the Sandbox feature Improved copy performance by transferring data in chunks instead of byte by byte Fixed an issue where orphaned entries were not removed from the library after uninstalling a program Fixed a bug that prevented the configuration from loading in certain cases Font smoothing is now enabled by default Made the donation button more prominent Updated GNOME Platform to 49 Resolved a long-standing issue with Weblate - translations are now updating again\n","date":"2025-11-03T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/11/bottles-version-520-released/","title":"Bottles: Version 52.0 released"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.18 has just been released.\nLGOGDownloader 3.18 Added support for TOTP Better handling of corrupted files with \u0026ndash;galaxy-install Checks chunk hash after chunk download finishes and retries on corrupted transfer Better handling of duplicate file entries when installing game using \u0026ndash;galaxy-install Duplicate files from DLCs overwrite base game versions If there are multiple DLCs that have duplicate files then the last entry parsed wins Sort Galaxy builds by date and branch Some games have compatibility branch builds which may be listed first in the API response These builds are probably not what most users want to install by default when using \u0026ndash;galaxy-install Deprioritize all branches and deprioritize \u0026ldquo;compatibility\u0026rdquo; branch even more Fixed building with Boost 1.89.0 (Patch by: Michael Cho) Gracefully fail when $HOME is unset (Patch by: nydragon) Added option to select between SI and IEC units \u0026ndash;unit-format Default is IEC units https://github.com/Sude-/lgogdownloader/releases/download/v3.18/lgogdownloader-3.18.tar.gz\n","date":"2025-11-03T00:00:00Z","permalink":"/en/articles/2025/11/lgogdownloader-v318-released/","title":"LGOGDownloader: v3.18 released "},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.28 called \u0026ldquo;Mr. Creosote\u0026rdquo;.\n0.4.28 (2025-11-01) Feature: [#25286] Footpath area dragging tool. Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights. Improved: [#21375] The load_object console command now allows loading JSON objects. Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above. Improved: [#25349] ‘Recent Messages’ window can now be fully themed. Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode. Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing. Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery. Fix: [#20198] Guest inventory from RCT1 base game saves is not imported. Fix: [#20486] Multiplayer desync when placing track designs without any scenery. Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios). Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high. Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles. Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely. Fix: [#25206] System file picker does not show up on the Steam Deck. Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels. Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug). Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario). Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end. Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible. Fix: [#25350] The scrolling intro background switches colour halfway through (original bug). Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly. Fix: [#25350] Scrolling intro cannot be skipped using a mouse click. Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly. Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports. Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly. Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently. Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports. Fix: [#25378] The land tool sometimes allows land to be raised through a maze. Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug). Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons. Fix: [#25401] Mazes can be built 2 units higher than their support limits. Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide. Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.\n","date":"2025-11-01T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/11/openrct2-v0428-mr-creosote-released/","title":"OpenRCT2: v0.4.28 \"Mr. Creosote\" released"},{"content":"On GOG the Autumn Sale 2025 has begun. It will last until 04.11.2025.\n","date":"2025-10-28T00:00:00Z","image":"/images/field/image/gog_autumn_sale_2025.png","permalink":"/en/articles/2025/10/gog-autumn-sale-2025-has-begun/","title":"GOG: Autumn Sale 2025 has begun"},{"content":"On Steam, the Halloween Sale 2025 has begun yesterday. It will last until 03.11.2025.\n","date":"2025-10-28T00:00:00Z","image":"/images/field/image/steam_halloween_sale_2025.png","permalink":"/en/articles/2025/10/steam-halloween-sale-2025-has-begun/","title":"Steam: Halloween Sale 2025 has begun"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.25. The installation can be done via Flatpak.\n51.25 Latest What\u0026rsquo;s Changed fix: invalid method call when changing the \u0026ldquo;update-date\u0026rdquo; preference by @ju1ius in #4046 fix: prevent exception when updating a bottle\u0026rsquo;s dependecy list view by @ju1ius in #4045 Added support for st terminal by @pikami in #4016 fix: ensure the whole placeholder folder gets removed on bottle deletion fix (steam): load BottleConfig from bottle.yml if it exists fix: broken CMD action with xfce4-terminal\n","date":"2025-10-24T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/10/bottles-version-5125-released/","title":"Bottles: Version 51.25 released"},{"content":"The new version 1.5 of SuperTuxKart is now available!\nSuperTuxKart 1.5 Networking Improve the track-voting logic when no majority is achieved, by kimden Prevent tracks missed by spectators from limiting the choice of active players, by kimden Make bot indices start from one, by JipFr Various bugfixes, by kimden Gameplay Fix start positions for negative sideward distances, by kimden Make the rescue bird place the kart towards the ball in soccer mode, by Snoker101 Fix a very rare bug where the anchor slowdown was ignored if triggering an instant speed boost on the same physics frame, by Alayan General Make the game\u0026rsquo;s window resizable in all menu screens, by Benau and CodingJellyfish New benchmark mode, by Alayan: Can be run with a few clicks, allowing to easily test the performance of various settings or to compare different systems Robust performance metrics that better reflect the impact of varying frametimes than Average FPS and 1% Lows. Results are displayed along the active graphics settings, and detailed results can be saved to file Add the benchmark mode to commandline options, by ektor5 Fix incorrect unlock information in Story Mode after a Grand Prix, by CodingJellyfish Make the progression of audio levels geometrical and increase default steps, allowing to set lower audio levels and better accuracy for low audio levels (especially useful for headphone users), by Alayan Fix drive-on sound from materials being played when the game is paused, by Alayan Make the switch powerup sound effect global, by Alayan Fix a crash trying to read replays when the random starting position setting is enabled, by Alayan Handle track names with spaces in the replay reader, by Alayan Enable smooth scrolling for Irrlicht, by CodingJellyfish Add launchable tag and use rDNS format for AppData file, by AsciiWolf Fix the last lap music sometimes failing to play, and improvements in the last lap music transition, by Alayan Tweaks to the camera, by CodingJellyfish Various build system updates, by deveee, tobbi, ognevny and others Various compiler fixes, by heirecka, limburgher, nyllet and others Substantial changes improving code quality, by Alayan and kimden Ensure proper compilation with newer build environments, especially with cmake 4.0, by deveee Include glitchless world-record replays for standard tracks, by Haenschen New fonts to allow rendering several new languages (Georgian, Hindi, Bengali) Update Wiiuse library to 0.15.6, SIMD-e to 0.8.2, MojoAL to latest (a9e2f30) Various tweaks, bugfixes and code-quality improvements Graphics Many many improvements to the Vulkan renderer, by Benau and CodingJellyfish Improve the accuracy of the framerate limiter, by Benau Add more maximum framerate options to the built-in framerate limiter, by Benau Add some graphical effects for legacy video drivers, by Benau Improved animations for the parachute and bubblegum shield, by Semphris Add spotlights, by CodingJellyfish Replace inaccurate normal compression algorithm with Octahedron Normal Vector, by CodingJellyfish Fix the Screen-Space Reflection shader, by CodingJellyfish Fix and improve the Screen-Space Ambiant Occlusion shader, by CodingJellyfish Implement Percentage-Closer Soft Shadows, by CodingJellyfish Guarantee an overall bone limit of 2048 for skinned mesh (up from 1024), by CodingJellyfish Improve Cascaded Shadow Mapping, by CodingJellyfish and Alayan Improve the performance of scene node iteration, by CodingJellyfish Various improvements to the automatic computations of Level of Detail (LoD) distances, by Alayan Enable new higher LoD and shadows settings, by Alayan Integrate LoD (Geometry Detail) settings in the graphics presets, and add a 7th graphics preset, by Alayan Prefer displaying a lower quality LoD model over switching to a higher quality one when too close, by Alayan Allow to run the game\u0026rsquo;s render resolution at higher than native (up to 200%), by Alayan Remove the distance limit on the display of on-track items (such as gift boxes), by Alayan Improve image quality on low and medium presets with better anisotropic filtering, by Alayan Various bugfixes and improvements, by zmike, Icenowy and others User Interface Allow users to select favorite karts/tracks/arenas, by Alayan and CodingJellyfish Five new skin variants for Cartoon, and a new Desert skin variant for Classic, by Alayan and CrystalDaEevee Allow displaying more elements in kart and track selection, and ensure there is no need to scroll to pick a game mode, by Alayan Improve the skin selection UX by separating \u0026ldquo;base theme\u0026rdquo; and \u0026ldquo;skin variant\u0026rdquo; selection, by Alayan Add a new Display tab in the Settings, by Alayan Allow to switch the active rendering engine from the options menu, by Benau and Alayan Allow users to search karts/arenas, by CodingJellyfish Allow users to group karts by kart classes, by CodingJellyfish Allow to rate addons with a keyboard or a controller, and notify when trying to rate an addon while not logged in, by CodingJellyfish Improve the typing bars, especially for the coal theme, by Alayan Implement a blog announcement system in the Online screen, by CodingJellyfish Various UI layout improvements (especially for \u0026rsquo;tall\u0026rsquo; resolutions), by CodingJellyfish Improve the spinner, label and icon-button text-sizing logic to avoid overflows with some language/font size combinations, by Alayan Add an always visible random track button in track selection, by Hanuko33 and Alayan Generate higher resolution texture for scalable fonts, by CodingJellyfish Fix for multiple keyboard navigation issues, by Alayan Better scaling for font size and for race UI elements across different aspect ratios, by Alayan Various enhancements, by QwertyChouskie, Nomagno, Nstelt and others In-race UI Add color and sound indicators when an elimination is about to happen in Follow-The-Leader, by Alayan Correctly display the remaining time in FtL when extra-time is added, by Alayan Show score with color on the center of speedometer in battles, by CodingJellyfish Display correctly themed attachment icons if the base theme has been changed before the last restart, by CodingJellyfish Mobile Don\u0026rsquo;t keep the rescue button active after it stops being touched, when the finger keeps touching the screen (e. g. to handle the steering wheel), by S0nter Support for Apple CryptoKit, by Benau Tracks and modeling Visually improved overworld, by Sven Andreas Belting Tracks Fix Northern Resort skybox, by CrystalDaEevee Various cut/checkline fixes, by CrystalDaEevee Fix cuts in Hacienda and Gran Paradisio Island, by Sven Andreas Belting Add egg hunts for Black Forest, Gran Paradisio Island and Old Mine, by Sven Andreas Belting and Alayan Karts Update Godette face texture, by ZAQraven99 Update karts with headlights to use spotlights, by Benau and CodingJellyfish Arenas XR-4R3N4 (soccer field), by CrystalDaEevee Hole Drop (soccer field), by CrystalDaEevee, music by DernisNW Oasis (soccer field), by CrystalDaEevee New music for Las Dunas Arena/Las Dunas Soccer, by ALBatross\n","date":"2025-10-20T00:00:00Z","image":"/images/field/image/supertuxkart_logo.png","permalink":"/en/articles/2025/10/supertuxkart-version-15-released/","title":"SuperTuxKart: Version 1.5 released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.8.2.\n[0.8.2] - 2025-10-18 Main changes: OpenTelemetry metrics exporter The daemon now supports exporting GPU metrics to an OpenTelemetry-compatible server. This is primarly useful for server setups, when you want to have a history of GPU usage over time. See the docs for how to enable it. CLI additions The previously very basic CLI now has more functionality. New commands: lact profile for managing settings profiles, such as setting the current profile or toggling automatic switching lact power-limit for power cap configuration lact stats for GPU monitoring UX Improvements On a multi-GPU system, the UI will now default to selecting the first detected dGPU (previously the iGPU was often the default option) Historical charts now show the average stat value (hidden behind the info button) Historical charts are now more responsive to input (such as resizing the window or editing stats) It is now possible to change the stats polling rate in the UI for reduced resource usage Dynamic numbers in the UI now use mono fonts to avoid the text sliding around (it was noticeable with the new default Gnome font) Flatpak improvements The UI will now use a dark theme based on system preference (See #585 for more info - the lack of full theming support is a flatpak limitation in GTK4 apps) Automatic profile switching based on gamemode being active now works in flatpak Flatpak build bundles are now included in GitHub releases Various translation updates Thanks to community contributions on Weblate, LACT is now fully localized in German, French, Czech, Portuguese, Chinese and Arabic (barring RTL language issues), as well as several other languages that are partially translated. Intel Battlemage power limit setting fix\nThe full changelog is available on the release page.\n","date":"2025-10-18T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/10/linux-gpu-control-application-lact-v082-released/","title":"Linux GPU Control Application LACT: v0.8.2 released"},{"content":"A new (paid) DLC for the Euro Truck Simulator 2 and the American Truck Simulator is now available for Linux on Steam: the KRONE Agriculture Equipment.\nIntroducing the Krone Agriculture Equipment! Expand your hauling experience in Euro Truck Simulator 2 with this DLC. The Krone Agriculture Equipment adds a fresh variety of cargo types, featuring cutting-edge machinery from Krone – a globally recognized leader in agricultural equipment. Take on the essential role of supporting the farming industry by transporting high-performance machines used by both local farms and large-scale agricultural companies. Your deliveries will help fuel the growth of agriculture across Europe. This DLC includes the following cargoes: Disk Mower - Krone EasyCut B 880 CV Forage Harvester - Krone BiG X 1180 Mower Conditioner - Krone BiG M 450 Rotary Rakes - Krone Swadro TC 1370 Round Baler - Krone Comprima V 190 XC Square Baler - Krone BiG Pack 1290 XC HDP Wagon - Krone GX 520 And don’t forget to decorate your cabin with these themed accessories: Krone Plush Krone Mug Krone Glasses Krone Cap Krone Air Freshener\n","date":"2025-10-09T00:00:00Z","image":"/images/field/image/ets2_krone_agriculture_header.jpg","permalink":"/en/articles/2025/10/euro-truck-simulator-2-american-truck-simulator-dlc-krone-agriculture-equipment-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: DLC \"KRONE Agriculture Equipment\" released"},{"content":"Neverwinter Nights: Enhanced Edition has received a new patch (89.8193.37-17) on Steam:\nPatch Release, 89.8193.37-17 Greetings, Neverwinter Nights players! This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community: clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/ Added scriptcomp: Support for binary (prefix 0b) and octal (prefix 0o) integers. scriptcomp: Added support for unary plus operations. scriptcomp: Allow use of double-bang to \u0026ldquo;booleanize\u0026rdquo; a constant/variable integer value without requiring the second boolean negation to be parenthesized. Changed Crash reports now end in .txt for easier uploading/sharing. Removed Removed the popover News panel from the main menu, and the button no longer flashes even if there are unread news. Suppressed some log spam. Fixed Corrected store links for the Pirates of the Sword Coast and Doom of Icewind Dale premium modules. nui: Fixed a rare crash when using a window event script override. Fixed an issue where negative level or hitpoint updates were sent erroneously. Fixed regression with GetStringLeft/GetStringRight/GetSubString not returning \u0026quot;\u0026quot; on bad input. Fixed DNS resolves on the master hanging the game when internet is unreliable. Fixed script compiler sometimes generating incorrect bytecode. Scripts that were compiled on 37-15 will need to be recompiled only if they exhibit incorrect behaviour. Fixed keybinds sometimes not working when using a non-english language.\n","date":"2025-10-09T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/","title":"Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.13. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.5.12...v0.5.13 ","date":"2025-10-08T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2025/10/protonplus-compatibility-tools-manager-v0513-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.13 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.27 called \u0026ldquo;We have a duck, a cat and a lizard\u0026rdquo;.\n0.4.27 (2025-10-04) Feature: [#25218] sprite exportobject command, which allows extracting images from an object. Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits). Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land. Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying. Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2. Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting. Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name. Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2). Change: [#25248] Revert Crooked House \u0026amp; Circus default prices to vanilla values. Change: [#25266] Lightning and thunder have less chance of occurring during blizzards. Removed: [#25225] sprite exportalldat, replaced with sprite exportobject. Fix: [#24513] Ride/track designs can now be shifted underground as well. Fix: [#24682] The scenery window isn\u0026rsquo;t high enough to accommodate all tool buttons when there are multiple rows of groups/tabs. Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping. Fix: [#24998] Some custom small scenery objects do not load. Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties. Fix: [#25132] Crash when trying to use simulate on incomplete ride. Fix: [#25134] Vehicles visually glitch on diagonal steep slopes. Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high. Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low. Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly. Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights. Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1. Fix: [#25173] Desync when placing a park entrance in multiplayer. Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug). Fix: [#25201] Ride list sort order can be unstable when sorted in descending order. Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode. Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla. Fix: [#25288] Water ride “chain” sound does not loop.\n","date":"2025-10-04T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/10/openrct2-v0427-we-have-duck-cat-and-lizard-released/","title":"OpenRCT2: v0.4.27 \"We have a duck, a cat and a lizard\" released"},{"content":"A new stable Steam Client (02.10.2025) has been released for Linux Desktop and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - October 2nd A new Steam client has been released and will be automatically downloaded. General Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected. Added \u0026ldquo;End of Life\u0026rdquo; alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam. The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported. Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details. Fixed \u0026ldquo;\u0026quot; characters appearing in some news posts Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB Fixed some cases where access to \u0026ldquo;Mark as private\u0026rdquo; game setting was unavailable. Fixed some cases where adding a large number of non-Steam games to a collection would fail. Fixed some \u0026ldquo;Friends \u0026amp; Chat\u0026rdquo; settings occasionally resetting to their default value temporarily after getting disconnected from Steam Fixed a case where a user\u0026rsquo;s achievements would fail to display in the overlay when activated by a game. Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item. Fixed a rare crash when constructing the menu for the tray icon on Windows. Fixed a case the client window could keep growing in size for WindowsBlinds theme users In-Game Overlay Fixed a crash in D3D12 games that could sometimes be triggered by opening and closing sections of the overlay (like notes) rapidly. This could manifest as a game or gpu hang, was easier to trigger in some games than others, and was a new regression in this week\u0026rsquo;s public client update and the last beta cycle. We will test this briefly in beta before shipping as a hotfix to all users. Game Recording Improved performance when recording is on for some games using Vulkan rendering Steam Input Added support for dual gyros when using Nintendo Switch Joycons in combined mode Fixed the \u0026ldquo;listen for binding\u0026rdquo; panel in the configurator Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration When authoring an official configuration for a Steam Input API game, use a setting under Settings-\u0026gt;Developer instead of relying on the SetInputActionManifestFilePath API call Streaming Fix cases where clicking \u0026ldquo;stream\u0026rdquo; did nothing. SteamVR Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR. Accessibility Improved High Contrast view of game list search and app filter panel Windows Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help \u0026gt; System Information. It is now also collected when opting into the Steam Hardware Survey. Linux Fixed a crash when DualSense controllers are connected and idle.\n","date":"2025-10-03T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/10/stable-steam-client-02102025-released-linux-desktop-and-steam-deck/","title":"Stable Steam Client 02.10.2025 released for Linux Desktop and Steam Deck"},{"content":"The Autumn-Sale 2025 on Steam has begun. It will last until 06.10.2025.\n","date":"2025-09-30T00:00:00Z","image":"/images/field/image/steam-autumn_sale_2025.png","permalink":"/en/articles/2025/09/steam-autumn-sale-2025-has-begun/","title":"Steam: Autumn-Sale 2025 has begun"},{"content":"The update to SteamOS 3.7.15 for the Steam Deck has been released in the \u0026ldquo;stable\u0026quot;-channel. Among other things, experimental Wake-on-Bluetooth support for Steam Deck LCD has been reactivated, including support for LE peripherals. This means that it should now be possible to wake up the Steam Deck with an Xbox controller, for example.\nFri, September 26, 2025 12:14 AM CEST SteamOS 3.7.15: The Sound of Silence General Fixed power and clock limits sometimes getting reset after sleep Fixed a case where WiFi would fail to connect after sleep Improved battery charge time estimation Bluetooth Re-enabled experimental wake-on-bluetooth support for Steam Deck LCD, including support for LE peripherals Accessibility Enabled multi-language support for the screen reader. The screen reader will default to the language configured under Settings-\u0026gt;General. The screen reader language may also be manually configured under Settings-\u0026gt;Accessibility Audio Fixed volume jumping to 100% upon removing 3.5mm headphones Fixed USB audio devices not being automatically switched to when connected Removed non-functional \u0026ldquo;Pro Audio\u0026rdquo; profile setting in desktop mode, which would disable audio until deselected Fixed audio glitches in Ori and the Will of the Wisps Fixed audio distortion with the Steam Deck microphone in game recordings Non-Deck Fixed grip buttons after sleep on the original Asus ROG Ally Improved support for the Lenovo Legion Go when using controllers detached in FPS mode Added support for updated Legion Go Controller Firmware Misc Fixes for security advisories CVE-2025-55188, CVE-2025-6021, CVE-2025-6170, CVE-2025-49794, CVE-2025-49795, CVE-2025-49796, CVE-2025-6395, CVE-2025-32989, CVE-2025-32988, CVE-2025-32990, CVE-2024-23337, CVE-2024-53427, CVE-2025-48060, CVE-2025-49014, CVE-2025-8067, CVE-2025-8067, CVE-2025-7425, and GHSA-f946-j5j2-4w5m\n","date":"2025-09-27T00:00:00Z","image":"/images/field/image/steam_deck_header.png","permalink":"/en/articles/2025/09/steamos-3715-sound-silence-released/","title":"SteamOS 3.7.15 \"The Sound of Silence\" released"},{"content":"ProtonUp-Qt, a GUI for installing and updating Proton-GE for Steam and Wine-based compatibility tools like Wine-GE for Lutris, has been released in version v2.14.0.\nChangelog Added the Proton-EM compatibility tool Removed the NorthStar Proton compatibility tool\nThe recommended way of installation is via Flathub.\n","date":"2025-09-24T00:00:00Z","image":"/images/field/image/protonup-screenshot.png","permalink":"/en/articles/2025/09/protonup-qt-v2140-released/","title":"ProtonUp-Qt: v2.14.0 released"},{"content":"The Update 52 \u0026ldquo;Performance and stability\u0026rdquo; for the racing-simulation Revhead has been released for Linux on Steam.\nUpdate #52 Performance and stability update Date: 19. Sept. 2025 Version: 1.9.11340 Dear Revheads! During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements. Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better. Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes: fixed broken garage, where no wall was visible and game could freeze fixed pricing, some missing info in catalog and newspaper changed Boodja salt lake to lighting a bit darker, not so bright fixed Kanji boost gauge fixed starting sound effects when leaving garage or shop (it was stuck in a loop for few sec) fixed starter sound effects to better reflect the battery fixed battery charging, broken and used battery can\u0026rsquo;t be charged up to 100% anymore added skip to intro updated game controller and steering wheel support performance and memory optimization (mostly for low end HW, esp. at load another level) and many more bug fixes\u0026hellip; Have Fun!\n","date":"2025-09-20T00:00:00Z","image":"/images/field/image/revhead_update_header.png","permalink":"/en/articles/2025/09/revhead-update-52-performance-and-stability-released/","title":"Revhead: Update 52 \"Performance and stability\" released "},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.56 for Linux on Steam.\nChangelog Gameplay Camera Zoom - Hold/Toggle Vehicles HS-Schoch Tuning Pack DLC Update Special Transport DLC Update - CZ LOKO Schmitz Cargobull Trailer Pack DLC Update Visual Height Blend UI New Career Creation and Start-up Flow Management UI/UX Improvements Other DLC Browser\n","date":"2025-09-19T00:00:00Z","image":"/images/field/image/blog_ets2_1.56_update.jpg","permalink":"/en/articles/2025/09/euro-truck-simulator-2-huge-update-156-released/","title":"Euro Truck Simulator 2: huge update 1.56 released"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.6.1.\n2025-09-16: Version 4.6.1: * General: * Fix: Add various buggy drivers to the Vulkan driver blocklist (too many commits, #4560, #4568) * Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game (commit:d2310199e980f5f3781ff19580c807818598909e, commit:f28a8d1a57b989f9964f2b16f56c9789438e6eb0, #4561) * Fix: Call countUpdate at init, not unsynchronized at top of gameLoop (commit:d65dcad91268e71fb26555bfadbf24c61126c082, #4564) * Campaign: * Fix: Improve campaign coordinate generators (commit:345c26dd053088d474bd37b7d5d01b8c179a91b4, #4570) * Multiplayer: * Add: hostAutoLagKickAggressiveness config value (commit:f2efcd97a65bfc3abc06c41350ea1c159d6c99d8, #4556) * Add: Share more host options with clients, so clients can display the state (commit:48f52846df42c9ca74f7fe03b743b04f9e823715, #4562) * Fix: Apply commander distance check to getDroidEffectiveLevel, other tweaks to avoid exploits (too many commits, #4559) * Fix: Improve not-ready check / kick / warning (too many commits, #4566) * Networking: * Fix: netplay: Use shared/weak_ptr for WzConnectionProvider, refactor shutdown handling (too many commits, #4563) * Translations: * Change: Translation updates (commit:ffe13ab5532b6997c785650167d7db273cf545bb, #4571)\n","date":"2025-09-19T00:00:00Z","image":"/images/field/image/warzone2100_logo_small_0.png","permalink":"/en/articles/2025/09/warzone-2100-version-461-released/","title":"Warzone 2100: Version 4.6.1 released"},{"content":"For the American Truck Simulator the huge update 1.56 is now available for Linux on Steam.\nChangelog Gameplay Dynamic cargo improvements Camera zoom - hold/toggle Visual Height blend UI Career creation – redesigned UI/UX and start-up flow Management UI/UX improvements Other DLC browser - redesigned\n","date":"2025-09-16T00:00:00Z","image":"/images/field/image/blog_ats_1.56_update.jpg","permalink":"/en/articles/2025/09/american-truck-simulator-huge-update-156-released/","title":"American Truck Simulator: huge update 1.56 released"},{"content":"A new stable Steam-Client (09.09.2025) has been released for Linux. Changelog Linux/Desktop client:\nSteam Client Update - September 9th A new Steam client has been released and will be automatically downloaded. Accessibility Added an accessibility settings menu to desktop mode. It includes features such as: High Contrast mode, Reduced motion settings, UI Scale controls. Added accessibility annotations to many UI components. In-Game Overlay Fixed fonts and UI in the overlay being somewhat fuzzy, aligned unevenly, or appearing over anti-aliased for users with Display Scale (DPI) \u0026gt; 100%. Implement DPI scaling of Performance Monitor display (if you have \u0026gt; 100% display scale, your size will change on update and you may need to adjust it again, this should be a one time inconvenience). Fixed a case where DLSS vs game FPS numbers could be incorrect in some games loading DLSS modules. Fixed some cases where numeric labels in the Performance Monitor display could cut off their last digit when drawing. Fixed Performance Monitor hot-key changes while in-game not immediately taking effect. Performance improvement for Vulkan overlay rendering (most obvious when Performance Monitor FPS chart rendering). Performance improvement for Open GL overlay rendering in games using the Open GL shader pipeline (again most obvious when Performance Monitor FPS chart rendering, this fix doesn\u0026rsquo;t impact old games using the Open GL fixed function pipeline). Performance monitor and general overlay rendering performance significantly improved in some D3D12 titles that are at times CPU bound and use high async rendering. Fixed Performance Monitor rendering on macOS if certain fonts are not available. Performance monitor FPS numbers improved to not overcount by 1 frame in certain vsync or frame rate capped scenarios. Performance Monitor now supports CPU temperature on Windows and Linux, on Windows this requires a kernel mode driver, and there is an option to disable if you don\u0026rsquo;t want that. The driver is only installed and running when Performance Monitor is visible at full CPU detail levels and only if you don\u0026rsquo;t disable the driver in the In-Game settings. Adjusted Performance Monitor GPU Utilization measurement on Windows+NVIDIA GPUs to closer match some other tools. This will again shift the number to match task manager less, but match some other tools measurements more closely. The percentage you see will not change in many games, but may now show higher utilization in some games. See our Performance Monitor FAQ for more info on how we measure. Fixed game overview window failing to load if there is an issue loading data for popular or favorite guides. Big Picture Fixed 8BitDo controller guide button showing the Xbox logo. Fixed page shift when scrolling through link buttons on game details page. Fixed achievement presentation in app activity feed and post-game summary panels. Fixed spacing of friend icons in \u0026ldquo;Played Previously\u0026rdquo; and \u0026ldquo;On Their Wishlist\u0026rdquo; sections in app details. Fixed the user avatar not showing in the header when starting the client in offline mode. Fixed an issue where selection would be lost when navigating back out of app details and other screens. Added the percentage of the transfer remaining to the Steam Cloud upload/download text in the library. General Added a notification for when a trade is reversed via Trade Protection Added the ability to filter by Private games in dynamic collections or filtered app views. Added a Customization tab to game properties. The Customization tab allows users to view and set custom artwork for the game and set a custom sort title that will be used instead of the actual title when sorting games in the library. Improved presentation of private apps in the client while offline. Improved robustness of collection storage. Modified Notification Settings to be clearer about which notifications will show toasts/play sounds when toasts are globally disabled. Store menu - fixed blur issue for users with GPU acceleration turned off Store menu - Top Genres should now be more relevant and dynamic Store menu - added Store Home link Store menu - Search drop down now marks search results as: in library, on wishlist, in cart, ignored, and excluded by preferences. Fixed settings window not scrolling to the bottom when displayed at certain resolutions. Fixed notifications and find-in-page popups intermittently failing to close or focus. Fixed an issue where screenshots from no longer installed Source mods could cause an error when filtering the \u0026ldquo;Screenshots and Recordings\u0026rdquo; page. Fixed an issue where newly created accounts would show an empty library even after games had been added. Fixed custom logo images for non-Steam games sometimes not appearing. Fixed game downloads not starting if user is subscribed to a controller configuration that is not available anymore. Fixed Steam Deck compatibility and controller compatibility dropdowns in collection filter edit pane not updating if their corresponding filter was removed from the top bar. Fixed logo positioning tool allowing drag outside of the bounds of the background image and fixed hitching animation. Fixed an issue with deleting screenshots from the focused screenshot view briefly showing an error and potentially navigating the user away from their screenshots Fixed friends list window remaining open in Steam overlay when switching between desktop and Big Picture Mode. Fixed modal dialogs opening behind the window displaying them. Fixed an issue that could cause library, collections, or shelves to fail to load for some users. Fixed notifications sometimes failing to display or display with partial content. Fixed store trailer player not restoring focus on window switch when full screen. Fixed game info panel not animating open on game details page. Fixed a bug that sometimes caused chat tabs to not contain the name and avatar of the chat participant. Made layout and functionality improvements to the soundtrack player and soundtrack browser in the desktop overlay. Removed a setting from Music settings that wasn\u0026rsquo;t hooked up to anything. Steam Input Added support for games that use the GameInput API. Added support for analog activators on d-pad modes for joysticks and trackpads. Added support for the PDP REALMz Wireless Controller for Switch Fixed the controller configuration opening as a popup window rather than in the desktop overlay when a game invokes in the in-game API to show the controller configuration screen. Improved detection of FlyDigi Apex and Vader controllers. Fixed GameCube controllers getting PlayStation button prompts. Fixed gamepad input for browser-based games on Windows Fixed the controller configuration opening in the main Big Picture Mode window instead of the overlay when a game invokes in the in-game API to show the controller configuration screen. Fixed an issue where editing commands on an input bound to a modeshift could duplicate bindings. Fixed a case where 8bitdo controllers in Steam mode could have multiple devices show up if Steam Input was disabled globally for a game. Fixed a case where Xbox and Playstation controllers could be duplicated when Steam Input is enabled. No longer open Big Picture Mode on Guide button press when guide button chording is disabled in controller settings. The Steam/Guide buttons on controllers will now toggle the visibility of the desktop overlay. Speculative fix for rare crash when using gyro modes. Game Recording Improved playback of high bitrate recordings Fixed the player pausing when seeking near the end of a game recording or clip. Fixed keyboard shortcuts not working in Recordings \u0026amp; Screenshots dialog. Fixed export failing for lower resolution recordings. Remote Play Fixed the guide button bringing Steam to the foreground while streaming from another computer. Fixed showing the pairing dialog on Linux when the monitor is turned off. Fixed streaming from computers on other networks. Reduced stutter when a Remote Play client with many shortcuts becomes available for streaming. macOS Added \u0026ldquo;End of Life\u0026rdquo; alert for macOS 11 (\u0026ldquo;Big Sur\u0026rdquo;). Steam Client support for this version will end on October 15th, 2025 at 10am. See here for additional details. Fixed input on some web views working incorrectly after page loads causing effects like input cursor not displaying and payment dropdown during checkout continuing to have focus after selecting an option. Linux Enabled advanced options for the in-game performance overlay for AMD and Nvidia GPUs. Fixed the \u0026lsquo;Browse Local Files\u0026rsquo; button in \u0026lsquo;Game Properties\u0026rsquo; failing to open the system file browser. Fixed a rare case where the Big Picture update progress UI would disappear. Fixed Steam UI scale not updating with system DPI changes in XWayland. Fixed system display scale not applying in overlay. Fixed a case where steam would freeze and fail to recover after a process crash. Fixed an issue with crash dump reporting. Fixed Steam client failing to reload or showing dialogs unexpectedly after a render process crash. Store Game pages in the Steam store are now wider, making better use of available space on larger monitors. For more details, please see:\n","date":"2025-09-10T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/09/stable-steam-client-09092025-released-linux/","title":"Stable Steam Client 09.09.2025 released for Linux"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.6.0.\n2025-09-08: Version 4.6.0: * General: * Change: Bump repair spread area from 6 to 10 tiles (commit:027134f560965fec3ff37656c10f5d7e6190da5a, #4547) * Remove: Experimental commander-based shield implementation, leave stubs for future shield experiments (commit:b9c9dfbf4ed230e04106c25dcde3dc7cb4b8c8b1, #4537) * Fix: Various unloadTransporter issues and edge cases (too many commits, #4548) * Campaign: * Fix: Prevent campaign Gauss Cannon friendly splash damage (commit:c0ff325fd155e6f38f6c1dba044d9aabf7f87f26, #4543) * Multiplayer: * Fix: quickchat: Add reset \u0026amp; index swap handling (commit:f75c92f2250eebca74e2ad986f22b7cec080bb6f, #4540) * Fix: teamstrategy: Update the player names once revealed (commit:d2bedbbb06b995a3a98a965bffdbbbbab4c5b138, #4542) * Fix: Prevent MP penetrating weapons causing friendly fire (commit:355c5119053108b7c422de643100f5e6b176e57a, #4543) * Networking: * Fix: gns: Guard read/write accesses to activeClients_ with a mutex (commit:256788c35e9140fb9ce182aef103db6662c926e4, #4549) * Scripting: * Add: isFlying JS field to Droid objects (commit:f349292509f38c1e9c697f9f06777fc71800e8b4, #3830) * Translations: * Change: Translation updates (commit:802ce2fa34049ad05510cc34d2373f20ccef4fd3, #4536) * Other: * Update generated docs (commit:c471247a3b3c28c4ce5056e58ba5b1f89c68fce3, #4541)\n","date":"2025-09-10T00:00:00Z","image":"/images/field/image/warzone2100_logo_small_0.png","permalink":"/en/articles/2025/09/warzone-2100-version-460-released/","title":"Warzone 2100: Version 4.6.0 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.26 called \u0026ldquo;Climbing the North Face of the Uxbridge Road\u0026rdquo;.\n0.4.26 (2025-09-06) Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes. Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first. Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files. Improved: [#24890] The ride list is now searchable. Improved: [#24893] The ride list now has headers, and can be sorted in both directions. Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file. Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar. Improved: [#25027] Land style dropdown now has tooltips with the name of the land types. Improved: [#25057] The progress window now has a Go Karts variant. Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them. Change: [#24606] Increase Misc Entity limit from 1600 to 3200. Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground. Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains. Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position. Fix: [#16988] AppImage version does not show changelog. Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug). Fix: [#23440] Quarter loops do not block metal supports correctly (original bug). Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly. Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs. Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled. Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario. Fix: [#24835] Dive loop track pieces do not have tunnels. Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files. Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels. Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug). Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager. Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports. Fix: [#24958] Android: fix crash when device is offline. Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites. Fix: [#24972] Fix crash when closing windows would open other windows. Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug). Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly. Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle. Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles. Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports. Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles. Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track. Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles. Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport. Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering. Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing. Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode. Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them. Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.\n","date":"2025-09-07T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/09/openrct2-v0426-climbing-north-face-uxbridge-road-released/","title":"OpenRCT2: v0.4.26 \"Climbing the North Face of the Uxbridge Road\" released"},{"content":"In the last night the Debian-Team has released the new stable version 13 (codename \u0026ldquo;Trixie\u0026rdquo;) of Debian Linux! Before upgrading from Debian 12 (\u0026ldquo;Bookworm\u0026rdquo;) you should read these notes.\n","date":"2025-08-10T00:00:00Z","image":"/images/field/image/debian13_logo.png","permalink":"/en/articles/2025/08/debian-linux-13-codename-trixie-released/","title":"Debian Linux 13 (Codename \"Trixie\") released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.8.1.\n[0.8.1] - 2025-08-07 Notable changes: Full V/F curve editing for older AMD GPUs The RDNA1, Vega and Polaris GPU generations now expose all of the voltage/frequency points in the UI, and not just the minimum and maximum values like previously. Note: this it not available on RDNA2/3/4 and likely won\u0026rsquo;t be, as the newer generations are different on the driver level, and use a voltage offset value rather than specific curve points. Profile hooks You can now specify custom commands to be executed when a settings profile gets activated or deactivated: Localization LACT now supports localization to different languages! There are still a few UI elements that don\u0026rsquo;t allow translations, but there are already several languages that cover most of the UI. You can also contribute translations using Weblate. Improved functionality to enable/disable AMD overclocking The AMD OC enable/disable UI has been updated to be more clear, and to point to enabling OC with a boot flag if automatic setup is not supported on the current system. Additionally, the builtin option now works on Fedora Atomic systems (including Bazzite). Lowest/Highest performance levels are now applied correctly when combined with custom clock settings on RDNA GPUs Detailed GPU cache info reporting on AMD Fixed extra Nvidia information (such as ROP count) fetching on multi-GPU systems Packaging info Starting from this release, -libadwaita variants of packages are no longer provided. See #526 for the reasoning and how to get the libadwaita look using the normal package. Building from source with libadwaita is still supported to not break third party packages, but it will be removed later.\nThe full changelog is available on the release page.\n","date":"2025-08-09T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/08/linux-gpu-control-application-lact-v081-released/","title":"Linux GPU Control Application LACT: v0.8.1 released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.18.1 (Hotfix #1).\n2.18.1 Hotfix #1 Latest Hi! On this Hotfix release we reverted a controversial change for Linux users where Proton versions other than Proton-GE were being hidden by default. This now only hides Proton Experimental and it is Opt-in instead of Opt-out. We also fixed the Environmental variables table and added a few couple of settings for using WoW64 on Linux and several other fixes and improvements. Let us know if you find any other issue. You can give us feedback on our official Discord or Github. What\u0026rsquo;s Changed [FIX] Using = in env var value by @arielj in #4787 [UX] Make search icon not selectable, made search bar more compact by @veryprofessionaldodo in #4758 Fix error creating folder while installing a wine version by @Vidi0 in #4754 [UX] Wine Manager - Make refresh button part a tab, clearer keyboard navigation by @veryprofessionaldodo in #4750 [UX] Added extra bit of padding for inner buttons in game page by @veryprofessionaldodo in #4751 [UX] Improved SelectField navigation with gamepad by @veryprofessionaldodo in #4820 [UI] Optimize the Alphabet Filter in Library look like on narror window by @SourLemonJuice in #4805 [FIX] Remember scroll position of library when changing screens by @arielj in #4814 [UI] Fix text wrapping for non-alphabetic scripts by @arielj in #4813 [UX] Remove alt launch action when it makes no sense by @arielj in #4815 [Fix] Make the Winetricks log message show up again by @CommandMC in #4833 Change \u0026ldquo;Allow non-GE Proton\u0026rdquo; to only hide Valve Proton versions by @CommandMC in #4799 [Feat] (Auto-)Updater improvements by @CommandMC in #4830 [Tech] Clean up MUI theming by @CommandMC in #4803 [UI] Update library when changing games\u0026rsquo; categories by @arielj in #4829 [FIX] Fix logger error opening second instance of Heroic by @arielj in #4812 [FIX] Inputs onChange callback bug by @arielj in #4804 [UX] Ignore DLCs when calculating available alphabet filter letters by @arielj in #4839 [UX] Print list of GOG games in GOG log by @arielj in #4838 [UI] Add WoW64 toggle on Linux non-native games by @Vidi0 in #4831 [UI] disable DXVK-NVAPI when DXVK is disabled by @davidfragalaureano in #4842 [i18n] Updated Translations by @weblate in #4796\n","date":"2025-08-04T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2025/08/heroic-games-launcher-v2181-hotfix-1-released/","title":"Heroic Games Launcher:  v2.18.1 Hotfix #1 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.25 called \u0026ldquo;Peeps Falling from Buildings\u0026rdquo;.\n0.4.25 (2025-08-03) Feature: [#24468] [Plugin] Add awards to plugin API. Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible). Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots. Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present. Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds. Change: [#24730] Security guards now only walk slowly in crowded areas. Change: [#24843] Update android targetSDK to 36. Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident. Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned. Fix: [#24711] The map smoothing function only partially works for custom height map image files. Fix: [#24761] The reliability bar in the ride window visually does not go below 10%. Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects. Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects. Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked. Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar. Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug). Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side. Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect. Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2. Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots. Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action. Fix: [#24841] Fullscreen options do not work correctly with Emscripten.\n","date":"2025-08-03T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/08/openrct2-v0425-peeps-falling-buildings-released/","title":"OpenRCT2: v0.4.25 \"Peeps Falling from Buildings\" released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.18.0.\nHeroic 2.18.0 \u0026ldquo;Waterfall Beard\u0026rdquo; Jorul Latest HI! This new Heroic release brings several UI and UX improvements besides several fixes and a new Opt-in Anonymous analytics. After a long time discussing this in our team and almost 5 years of the first Heroic release we decided to try to understand more our userbase. For that we use Plausible Analytics that is also open-source and privacy-first. All data is 100% anonymous and it serves only to have an idea of the number of users accross the different operating systems we support. With that we can have a better idea on what to focus next and what to prioritize. Another important move on this version is that the Flatpak is being reverted to Runtime 23.08 due to issues with Gamepad input on SteamDeck Gaming mode. If you need runtime 24.08 (for HDR and better Wayland support) install Heroic from the Beta branch on Flathub. What\u0026rsquo;s Changed [Linux] Prioritize GE-Proton Versions and adds a setting to show/hide non-GE version on Wine List [UX] Several improvements to Joystick and Keyboard navigation [UX] Adds a new option to launch games with or without logs from the game page [macOS] Adds Wine-Staging back to Wine Manager and Fix an issue with picking up the wrong wine binary when using GPTK [General] Adds Opt-in Anonymous analytics Several other fixes and improvements Full Changelog [Feat] Replace font detection with browser-based approach by @CommandMC in #4659 [Fix] Fixup getDiskInfo on Windows when only a single drive is connected by @CommandMC in #4658 [fix] When importing a game, the status says installing instead of importing by @KaranDuggal in #4642 [Fix] Ensure prefixOrBottleFolder exists before trying to write into it by @CommandMC in #4678 [DX] Fix locale keys getting deleted by @arielj in #4677 [FIX] Find wine64 path of system\u0026rsquo;s GPTK outside of heroic/tools by @arielj in #4671 [Tech] DX improvements to useGlobalState/GlobalStateV2 by @CommandMC in #4681 [Feat/Ref] Make our logger promise-based, circular-import-free and auto-rotating by @CommandMC in #4508 alphabet filter by @theguy000 in #4643 [Fix]: Improve error handling for game import failures by @KaranDuggal in #4667 [Fix] Add margin to sideload import Infobox by @radekbocon in #4662 [i18n] Updated Translations by @weblate in #4657 fix: corrected url to CLA by @devpool007 in #4714 [UI/UX] Some themes and style fixes by @arielj in #4695 [TECH] Improve app loading when on Wayland on Linux by @fxzzi in #4709 [UX] Some logger fixes by @arielj in #4691 Add settings to enable Wine-Wayland and HDR by @Vidi0 in #4666 [Docs] Nix installation \u0026amp; development environment by @Denperidge in #4664 [FIX/FEATURE] Make virtual keyboard compatible with all inputs by @arielj in #3961 [UX] Ignore non-GE Proton versions by default, but allow enabling them for advanced usage by @arielj in #4254 [UX] Option to have no tray icon by @arielj in #4606 [FIX] Show path of EA games in logs and add extra info by @arielj in #4683 [Refactor] Make InstallModal global with state moved to zustand by @arielj in #4268 [FIX] Wrappers with sideloads by @Etaash-mathamsetty in #3767 [UX] Alt action to launch games with and without logs by @arielj in #4220 [Refactor] Move isSettingsModalOpen state from global state to zustand by @arielj in #4267 [UX] Fix dialogs without close button not being able to be closed with gamepad back action by @veryprofessionaldodo in #4747 [UX] Made tour highlight better center the element it\u0026rsquo;s targeting by @veryprofessionaldodo in #4746 [UX] Change ignored protons warning by @arielj in #4757 [UX] Fix focused frame on game sub-menu from being off center by @veryprofessionaldodo in #4748 [macOS] Add Wine-Staging-macOS to WineManager by @flavioislima in #4728 Chore: update Gamescope and Mangohud runtime version messages by @flavioislima in #4729 [UX] Cleanup logs per platform by @arielj in #4770 [UX] Remove disabled shader pre-cache warning dialog and logs by @arielj in #4767 [TECH] Add Plausible for basic data insights by @flavioislima in #4759 [FIX] Env variables and Wrappers tables is broken by @arielj in #4779 [Fix] error while collecting Plausible data by @Vidi0 in #4780\n","date":"2025-07-23T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2025/07/heroic-games-launcher-v2180-released/","title":"Heroic Games Launcher:  v2.18.0 released"},{"content":"The funfair simulator Virtual Rides 3 receives with the new Update 2.7 some more improvements. Also the (paid) DLC \u0026ldquo;Ride Pack #3 (Noise Machine \u0026amp; Power Dive)\u0026rdquo; has been released, which includes two new rides.\nUpdate 2.7: More rides \u0026amp; fixes Hello, today we present you the latest update 2.7. New rides This update also includes two new rides! \u0026ldquo;Noise Machine\u0026rdquo; and \u0026ldquo;Power Dive\u0026rdquo; are now available. Other Changes: Improved: Background walls and lightbox signs are now slightly illuminated at night. Fixed: The Chopper ride\u0026rsquo;s damping was too aggressive when parking. Fixed: An issue where restraints on the Chopper ride could be opened while upside down. Fixed: Visitors no longer being pushed into the moving parts on certain rides. Fixed: An issue preventing visitors from queuing up properly for the Astronaut ride. Fixed: Missing Level of Detail (LOD) on the Haunted Spin ride. Fixed: Effects are now controllable after switching design presets. Fixed: Removed a duplicate dual-color option from the lighting menu and replaced it with a new combination. Fixed: The Salsa ride\u0026rsquo;s damping was too aggressive. Fixed: A trailer clipped through a building on one map tile. Fixed: The player\u0026rsquo;s default starting position has been corrected. Fixed: Several other minor issues have been resolved.\n","date":"2025-07-16T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2025/07/virtual-rides-3-update-27-and-dlc-ride-pack-3-noise-machine-power-dive-released/","title":"Virtual Rides 3: Update 2.7 and DLC \"Ride Pack #3 (Noise Machine \u0026 Power Dive)\" released"},{"content":"A new (paid) DLC for the Euro Truck Simulator 2 has been released for Linux on Steam: \u0026ldquo;Farm Machinery\u0026rdquo;.\nAgriculture plays a vital role in Europe’s landscape, economy, and culture. From small family farms to large industrial operations, farmers depend on a wide range of equipment to keep their fields productive, but none of it would arrive without you, the trucker, delivering it. Take on the challenge of hauling powerful tractors and other machinery built for the biggest jobs in modern farming. The Farm Machinery DLC for ETS2 features 9 cargo types to haul, represented by our in-game brands Owl and Greenler. After finding success in American Truck Simulator, these brands are now making their mark in the European market. Each machine has been designed with detail by our talented vehicles and art teams, offering drivers a fresh set of hauling challenges across the diverse road network of Euro Truck Simulator 2. So what cargoes are included in this pack? Get ready to haul: Autonomous Tractor Articulated Crawler Tractor Forage Harvester Grain Trailer Square Baler Disc Harrows Fertilizer Spreader Planter Sprayer Seeding Combinations But there’s more to this DLC than just what\u0026rsquo;s behind your truck. We\u0026rsquo;re also bringing the charm of farm life into your truck cabin with a set of delightful, agriculture-themed accessories. These decorations let you personalize your space and carry a piece of the countryside with you wherever you drive. Included cabin accessories: Lunch Box Scarecrow Straw Hat Stuffed Autonomous Tractor Harvester Toy\n","date":"2025-07-15T00:00:00Z","image":"/images/field/image/ets2_farm_machinery_header.jpg","permalink":"/en/articles/2025/07/euro-truck-simulator-2-dlc-farm-machinery-released/","title":"Euro Truck Simulator 2: DLC \"Farm Machinery\" released"},{"content":"A new (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Iowa\u0026rdquo;.\nSet out on an epic journey to Iowa in American Truck Simulator! Explore the Hawkeye State as you drive along the iconic I-80 to the capital city of Des Moines and discover charming towns along the Mississippi River. The Hawkeye State is a blend of natural beauty, rich agricultural heritage, and vibrant cities steeped in culture and history. The state is also dotted with plenty of roadside attractions. If you take the time to explore, you\u0026rsquo;ll find Iowa is home to many unique landmarks, which we encourage you to discover and even take a photo or two. Make the most of your visit to the Hawkeye State and enjoy every moment as you: Truck through 12 cities including Des Moines, Cedar Rapids, Dubuque, Burlington, Iowa City, and more! Discover beautifully recreated landmarks like the Iowa State Capitol, Historic Cedar Covered Bridge, Tree in the Middle of the Road, or the world’s largest grain bins. Deliver cargo to or from new depots – the agricultural factory and agricultural dealer. Visit the biggest truck stop we have ever built in ATS on Interstate 80! Become a vital part in transporting farm produce from the Hawkeye State all over the USA. Explore more than 15 scenic towns (settlements) on your travels such as Spencer, Clear Lake, Dyersville, Oskaloosa, or Traer! Pick up and deliver equipment and goods to the Aluminum Factory, a brand-new prefab depot featuring custom-designed assets. Admire the state’s stunning expansive hills with terraced fields and picturesque farms. Keep goods flowing in and out of Iowa’s huge ethanol plant depots, supporting its lead in U.S. ethanol production. Uncover Iowa’s hidden gems, find hidden roads, viewpoints, and more!\n","date":"2025-07-12T00:00:00Z","image":"/images/field/image/ats_iowa_header.jpg","permalink":"/en/articles/2025/07/american-truck-simulator-dlc-iowa-released/","title":"American Truck Simulator: DLC \"Iowa\" released"},{"content":"Minigalaxy, the alternative GOG-Client for Linux, has been released in version 1.4.0.\nMinigalaxy version 1.4.0 Latest Changes Various improvements to the download manager, including a pause function (thanks to GB609) Speed up creation of wine prefixes during installations (thanks to GB609) Use regedit to more permanently disable useless shortcut creation by wine from within a prefix (thanks to GB609) Introduce a UI to show all active, stopped or failed downloads. Also allows to permanently pause a download (thanks to GB609) Make more Windows games able to launch through Minigalaxy The download UI also shows a rough size estimate if possible (thanks to GB609) fix connection resource leak in DownloadManager (thanks to GB609) The number of parallel downloads can now be adjusted dynamically. Previous setting is saved. (thanks to GB609) Fixed a bug that would lead to DLCs being recognized as stand-alone games (thanks to GB609) Allow more games to be launched via information from goggame.info (thanks to GB609) The DLC list will now show a table-like multi-column view where necessary. This fixes issues with games having a high number of DLCs. (thanks to GB609) Some bug fixes in DownloadManager related to canceling active and queued downloads (thanks to GB609) Fix deletion logic of downloaded installation files. Base installers and DLC will not interfere with each other anymore. (thanks to GB609) Failed installs will try to keep as many downloaded parts as possible, even without the keep_installers option enabled. (thanks to GB609) Deleting a file in download ui now also provides the option to fully cancel the game download as if cancel on the thumbnail was clicked. (thanks to GB609) It\u0026rsquo;s now possible to cancel auto-resume of one of many parallel DLC downloads for a game by clicking delete in the download ui after stopping it first.(thanks to GB609) With keep_installers enabled, Minigalaxy can now detect if a game has been fully downloaded. If not, the UI will still show the \u0026lsquo;Download\u0026rsquo; button. (thanks to GB609) Installations will now run one at a time through a queue, multiple DLC can be downloaded in quick sequence. (thanks to GB609) Large DLC downloads will be resumed automatically on restart. (thanks to GB609) Improved shutdown logic of Minigalaxy. If there is an installation running, it will be finished. (thanks to GB609) Simple fix progress bar for games consisting of multiple files. (thanks to GB609) Fix log in screen remaining blank on some distributions Fix Minigalaxy not launching on some setups with older Nvidia cards\n","date":"2025-07-09T00:00:00Z","image":"/images/field/image/minigalaxy_screenshot.jpg","permalink":"/en/articles/2025/07/minigalaxy-version-140-released/","title":"Minigalaxy: Version 1.4.0 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.24 called \u0026ldquo;Encyclopaedia Salesman\u0026rdquo;.\n0.4.24 (2025-07-05) Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window. Feature: [#24616] Add ability to scroll map with gamepad sticks. Feature: [#24662] Add optional screenshot argument for Z coord. Improved: [#22684] The limit of 2000 animated tile elements has been removed. Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound. Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window. Improved: [#24569, #24710] Add ten additional translations to the Windows installer. Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable. Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue. Change: [objects#384] Remove erroneously enabled WWTT third remaps. Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time). Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector. Fix: [#15846] Rightclicking on track piece when there is construction below does not work. Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000. Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map. Fix: [#18080] Obsolete official .DAT files can be loaded accidentally. Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open. Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly. Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom. Fix: [#24576] It is possible to edit open rides in certain circumstances. Fix: [#24589] Music tab doesn’t fully render in multiplayer. Fix: [#24615] Blank strings in Windows installer. Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration. Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them. Fix: [#24661] convert console command always crashes with a segmentation fault. Fix: [#24666] convert console command rejects files with an SV7 extension. Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.\n","date":"2025-07-05T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/07/openrct2-v0424-encyclopaedia-salesman-released/","title":"OpenRCT2: v0.4.24 \"Encyclopaedia Salesman\" released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.55 for Linux on Steam.\nChangelog Gameplay Driving Academy - Truck Driving Proficiency Map improvements - \u0026ldquo;My Location\u0026rdquo; hotkey Vehicles FH Tuning Pack DLC Update for Volvo FH Series 6 Visual Custom city intros for Vive la France ! DLC Mail UX redesign Options QoL Improvements - Graphics settings visualisation Other Steam achievements update with text and icon improvements Save manager improvements Asynchronous loading\n","date":"2025-07-03T00:00:00Z","image":"/images/field/image/ets2_1.55_update.jpg","permalink":"/en/articles/2025/07/euro-truck-simulator-2-huge-update-155-released/","title":"Euro Truck Simulator 2: huge update 1.55 released"},{"content":"For the American Truck Simulator the huge update 1.55 is now available for Linux on Steam.\nChangelog Gameplay Driving Academy - Truck Driving Proficiency Map Improvements - \u0026ldquo;My Location\u0026rdquo; Hotkey Map New additional content for the Nebraska DLC - US-20, US-81, US-75 \u0026amp; the settlement of Laurel Vehicles Fifth Generation Freightliner Cascadia Update Kenworth T680 Update FlowBelow Painted Parts Farm Machinery DLC Update Visual Custom city intros for New Mexico DLC Mail UX redesign Options QoL Improvements - Graphics settings visualisation Other Steam achievements update with text and icon improvements Save manager improvements Asynchronous loading\n","date":"2025-07-01T00:00:00Z","image":"/images/field/image/ats_1.55_update.jpg","permalink":"/en/articles/2025/07/american-truck-simulator-huge-update-155-released/","title":"American Truck Simulator: huge update 1.55 released"},{"content":"A new stable Steam-Client (30.06.2025) has been released for Linux. Changelog Linux/Desktop client:\nSteam Client Update - June 30th A new Steam client has been released and will be automatically downloaded. Accessibility In Big Picture Mode, added an accessibility settings page with UI Scaling, High Contrast Mode, and Reduced Motion options. Learn more in the announcement and provide feedback here. Fixed unlabeled or incorrectly labelled UI elements in several locations. Steam Overlay Introducing the In-Game Overlay Performance monitor. It can display various more detailed information about frame rates, CPU performance, GPU performance, and more. Some data is only available on Windows in this initial release, and some information is only available on certain hardware. You will see an FPS counter like you always have at the lowest level of detail, but can adjust detail and appearance in Settings-\u0026gt;In Game. Learn more in our blog post and in our support FAQ. Fixed periodic gameplay lag and freezing in games using Vulkan rendering when running with Steam Overlay disabled. Fixed timer continuing to alert after game exit if running in repeat mode. Fixed game notes not refreshing automatically when modified in another session. Fixed content in pinned game notes windows shifting when entering and exiting the overlay. Fixed Recordings \u0026amp; Screenshots not restoring window dimensions when opened. General Reduced startup times for players with large numbers of non-Steam games added to the client. Fixed events not showing spoiler sections when events were being shown in the library. Fixed events showing blurred images in the library for games with adult content. Fixed links opened from desktop chat opening in Steam browser before opening in desktop browser. Fixed main client window ordering above some modal dialogs when clicked (e.g. cloud file conflict dialogs). Fixed game hovers showing incorrect progress percentages for games currently being updated. Fixed the \u0026ldquo;Browse Local Files\u0026rdquo; option not working for non-Steam games. Library Fixed only local screenshots appearing in the game details page, screenshots uploaded to Steam from other devices should appear as well. Fixed missing cloud icon for screenshots that have been uploaded to Steam when browsing media. Fixed missing thumbnail for game recordings in the post-game summary box. Steam Chat Fixed main client window being focused for certain kinds of links opened from chat windows. Big Picture Mode Fixed X, Y, trigger and other buttons being treated as simulated mouse input on the Steam Store. Fixed an error when displaying game details activity tab for a game that no friends have played but some friends have wishlisted. Fixed certain startup movies not playing correctly. macOS Steam Helper app now runs natively on Apple Silicon. Fixed icons not being set automatically for non-Steam games. Fixed game icon file dialog not allowing correct types to be selected. Linux Proton is now enabled by default for games that don’t have a native Linux build. This new behaviour is equivalent to setting “Enable SteamPlay for other titles” to the enabled state. Improved steam client update installation speed. In some pathological cases this operation could take minutes to complete, when the expected completion time is seconds. Steam Input Added the ability to bind the paddles and L4/R4 buttons on the 8BitDo Ultimate 2 Wireless Controller when connected via Bluetooth. Added the ability to bind the paddles on the 8BitDo Pro 2 Controller when in DirectInput mode. Added the ability to bind the paddles and C/Z buttons on the FlyDigi Vader series controllers. Added the ability to bind the paddles on the FlyDigi Apex series controllers. Fixed input when using the latest firmware for the Mayflash GameCube adapter. Fixed gyro calibration system rejecting noisy accelerometers too readily. Fixed gyro and accelerometer noise meters using the wrong scale. Fixed thumbstick centering range for Nintendo Switch Pro controllers. Remote Play Improved audio resilience to variable network conditions. SteamVR Fixed intermittent steamwebhelper crash when exiting VR mode. SteamOS For non-Steam Deck devices running SteamOS (like the Legion Go S), controller support icons are now displayed on game capsules next to SteamOS Compatibility.\n","date":"2025-07-01T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/07/stable-steam-client-30062025-released-linux/","title":"Stable Steam Client 30.06.2025 released for Linux"},{"content":"The Linux GPU Control Application LACT has been released in version 0.8.0.\n[0.8.0] - 2025-06-28 Main changes: More advanced profile management You can now set multiple conditions to trigger profile activation, such as having any or all processes in a list running: It is now also possible to export and import profiles to json files. Process monitor There is a new process monitor window (available from the dropdown menu on the top right) showing the list of processes that are using the GPU, with engine load and VRAM usage stats: The monitor is supported on all 3 GPU vendors (using /proc fdinfo on AMD/Intel and NVML on Nvidia) More Nvidia metrics The following new readings are now available on Nvidia: GPU voltage, GPU hotspot temperature, VRAM temperature (GDDR6 only): Power profiles daemon integration Previously when running LACT together with power-profiles-daemon, ppd would override some settings as it has its own amdgpu management features. Now LACT detects if power-profiles-daemon is present on the system, and will automatically disable the conflicting functionality through ppd\u0026rsquo;s dbus API (without affecting anything else that ppd manages). Note: this needs power-profiles-daemon 0.30 or later to work. Flatpak service improvements The service in the Flatpak version of LACT has been updated to use flatbox. This makes it work more consistently across different system setups as it avoids the need for the system service to directly call flatpak as another user to run the service. Note: after updating, you will be prompted to re-setup the service. This is normal, and is needed to update the systemd unit to the new format. Important notes: RDNA4 GPUs now require kernel 6.14 or later for overclocking to work. Older kernels had broken clockspeed control behaviour that LACT contained a workaround for, and this workaround has now been dropped. See #599 for more info. There is a new workaround for RDNA3 constantly reporting thermal throttling, it should now be reported only when it\u0026rsquo;s actually affecting performance. If multiple Vulkan drivers are available (such as both RADV and AMDVLK), LACT will now let you select between them on the software page.\nThe full changelog is available on the release page.\n","date":"2025-06-29T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/06/linux-gpu-control-application-lact-v080-released/","title":"Linux GPU Control Application LACT: v0.8.0 released"},{"content":"The improved Force Feedback-driver for Logitech driving wheels called new-lg4ff has been released in version 0.5.0.\nv0.5.0 What\u0026rsquo;s Changed Dynamic allocation of effect slots by @poisotf in #108 Fix compatibility with Linux 6.15 Implement module version to avoid errors when upgrading the kernel\n","date":"2025-06-11T00:00:00Z","permalink":"/en/articles/2025/06/logitech-force-feedback-kernel-module-new-lg4ff-050-released/","title":"Logitech Force Feedback Kernel-module new-lg4ff 0.5.0 released"},{"content":"The Heroic Games Launcher, a launcher for GOG, Amazon and Epic Games, has been released in version 2.17.2.\n2.17.2 Latest Hi! This is a new bunch of fixes for the latest release based on feedback we received. What\u0026rsquo;s Changed [FIX] Confusing behavior of Don\u0026rsquo;t ask again when opening external link by @KaranDuggal in #4414 [FIX] Don\u0026rsquo;t check if disableUMU is undefined by @Etaash-mathamsetty in #4609 [FIX] Add warning dialog for disabled Shader Pre-caching on SteamDeck by @flavioislima in #4623 [FIX] App icon Linux/macOS by @flavioislima in #4645 [UI] Game page responsiveness fixes by @arielj in #4626 [UI] Some theme fixes (search bar, tour icon) by @arielj in #4628 Fix busted appimage path for non-steam shortcuts by @WombatFromHell in #4648 [UX] Support Env variables on windows and rockstar tweak by @arielj in #4631 [UX] Improve log info for sideloaded games by @arielj in #4634 [i18n] Updated Translations by @weblate in #4614\n","date":"2025-06-10T00:00:00Z","image":"/images/field/image/heroic_launcher_screenshot.png","permalink":"/en/articles/2025/06/heroic-games-launcher-v2172-released/","title":"Heroic Games Launcher:  v2.17.2 released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.5.2. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. See the full changelog since the last stable version: https://github.com/Vysp3r/ProtonPlus/compare/v0.4.32...v0.5.2 ","date":"2025-06-10T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2025/06/protonplus-compatibility-tools-manager-v052-released/","title":"ProtonPlus: Compatibility Tools Manager v0.5.2 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.23 called \u0026ldquo;Canned Salmon\u0026rdquo;.\n0.4.23 (2025-06-07) Feature: [#22476] “Time since last inspection” statistic is available in the rides window. Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume. Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track. Improved: [#24362, #24491] The Windows installer is now translated as well. Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available. Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page. Improved: [#24400] Ride list in preservation window is now sorted alphabetically. Improved: [#24409] Steam installs of RCT Classic are now detected automatically. Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms. Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops. Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed. Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS. Improved: [#24474] More efficiently search viewports when playing Audio. Improved: [#24479] More descriptive error messages for set commands in the in-game console. Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems. Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat. Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic. Change: [#24418] Small \u0026amp; Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available. Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game. Fix: [#11071, #22958] The virtual floor does not always draw correctly. Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios. Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house. Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation. Fix: [#22628] Potential crash while rebuilding the scenario index. Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened. Fix: [#24332] Banner font renders differently when using RCT Classic as the base game. Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them. Fix: [#24346] Possible crash during line drawing in OpenGL mode. Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates. Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed. Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations. Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery. Fix: [#24378] Prevent ride and stall statistics from overflowing. Fix: [#24388] Shortcut keys are not localised based on the user’s language settings. Fix: [#24403] Park fences draw underneath and through opaque water. Fix: [#24406] The network status window uses an undefined string for its title. Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged. Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces. Fix: [#24447] Shortcut list is not refreshed when changing language. Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot. Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues. Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window. Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly. Fix: [#24567] Long flat-to-steep wooden mine support sprites don\u0026rsquo;t connect to flat supports exactly.\n","date":"2025-06-07T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/06/openrct2-v0423-canned-salmon-released/","title":"OpenRCT2: v0.4.23 \"Canned Salmon\" released"},{"content":"ProtonPlus, a graphical utility to manage \u0026ldquo;compatibility tools\u0026rdquo;, has been released in version v0.4.31. Supported launchers:\nSteam Lutris Heroic Games Launcher Bottles Supported compatibility tools: Steam Tinker Launch Proton-GE Luxtorpeda Boxtron Roberta NorthstarProton Proton-GE RTSP DXVK VKD3D-Lutris \u0026hellip; and a lot more. The main installation method is via Flatpak. ","date":"2025-05-28T00:00:00Z","image":"/images/field/image/protonplus_screen.png","permalink":"/en/articles/2025/05/protonplus-compatibility-tools-manager-released-version-0431/","title":"ProtonPlus: Compatibility Tools Manager released in version 0.4.31"},{"content":"The release of version 2.9.1 (Codename \u0026ldquo;Slappin da BASS\u0026rdquo;) of ScummVM brings again a lot of game engine updates among other things. With ScummVM, classic point-and-click adventures (LucasArts, Sierra etc.) and other games can be brought back to life on many systems.\nMay 25, 2025: ScummVM 2.9.1 “Slappin da BASS” is here! Posted by The ScummVM Team Get ready to jam and slap da BASS! Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1. This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release. As usual, several engines and platforms received their fair share of bug fixes and improvements: AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE, and TWP. Our porters also went on a bug-hunting spree, so all we can provide is a small summary of the latest and greatest fixes! The Nintendo 3DS (yes, we do not care about end-of-life dates!) has the GUI appropriately displayed if it is configured to use the top screen only. Android now provides an option to save and restore your configuration file and save games, and the vast majority of older Android devices will see increased performance thanks to the ARM NEON optimizations, which are now enabled by default. And the Beneath a Steel Sky game is not crashing in the intro anymore! The Atari port received some internal backend, GUI, and audio fixes. Speaking of audio: iOS/iPad will now always properly recognize FluidSynth soundfonts, macOS has support for Audio CD playback from original discs on Snow Leopard and earlier, and Windows 9x (yes, EOL…) can use FLAC files again! The detailed list of improvements is available here. Head over to our downloads page and grab it while it’s hot! As usual, macOS and Windows users can update ScummVM with our integrated, magical auto-upgrade solution.\nThe full release-notes:: https://downloads.scummvm.org/frs/scummvm/2.9.1/ReleaseNotes.html Downloads: https://www.scummvm.org/downloads/\n","date":"2025-05-26T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/","title":"ScummVM 2.9.1 (Codename \"Slappin da BASS\") released"},{"content":"The Point-and-Click-Adventure Kathy Rain 2 Soothsayer is now available for Linux on Steam and GOG!\nWhen this story begins, things are looking dire for private eye Kathy Rain. It’s the year 1998, and she is utterly broke: The Katmobile is running on fumes, the fridge is nearly empty, and an eviction is looming close. However, opportunity arrives when a big cash reward is announced for solving the \u0026lsquo;Soothsayer\u0026rsquo; case — a string of serial murders with a death grip on the metropolitan city of Kassidy. With great reward comes great risk — will this be the case that defines Kathy’s career, or will she become the next victim of the Soothsayer? Point and click urban thriller – take on the second case with Kathy Rain in an all-new adventure that is as hard-hitting as it is emotional. Try the first game, right here on Steam, to get prepared for the second installment! Improved graphics – See Kathy Rain as never before with a higher resolution pixel art style that complements Kathy\u0026rsquo;s gritty world, alongside modern features such as dynamic lighting and surface reflections. Stunning Cinematic Sequences – Watch the story unfold with beautiful hand-drawn cutscenes and character portraits. Bigger than ever – Play through the longest Clifftop title yet with a deep narrative that spans many diverse locations and a wide range of characters. Familiar voices – Arielle Siegel returns as Kathy Rain, alongside other familiar voices in supportive roles! Make a note – Log interesting findings in Kathy’s notebook and refer to them in your investigation. Connect narrative threads for surprising and satisfying outcomes.\n","date":"2025-05-21T00:00:00Z","image":"/images/field/image/kathy_rain2_header.jpg","permalink":"/en/articles/2025/05/kathy-rain-2-soothsayer-now-available-linux-steam-and-gog/","title":"Kathy Rain 2 Soothsayer: now available for Linux on Steam and GOG"},{"content":"A new stable Steam-Client (20.05.2025) has been released for Linux and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - May 20th A new Steam client has been released and will be automatically downloaded. General Improved controller hotplug detection for some third party devices. Reduced steamwebhelper memory usage when launching games or switching to/from Big Picture Mode. Fixed games failing to connect to the Steam process when the Steam process id contains certain values. Fixed game preloads showing 0bps disk activity. Fixed rare steamwebhelper crash when switching to/from Big Picture Mode. Steam Overlay Fixed links opened from chat window showing in desktop browser rather than overlay browser. Big Picture Mode Fixed pasting from on-screen keyboard. Server Browser Fixed bug causing bots to contribute to the player count. Steam Input Speculative Fix for rare Dualsense Edge gyroscope related bug. Linux Proton Voice Files speech synthesis data will now be automatically installed when necessary. Fixed game recordings containing a green bar on the right side of the image when using HEVC encoding on AMD systems if the game window width was not a multiple of 64. Fixed Game Recording and Remote Play video streams showing green frames when capturing Vulkan games on Intel GPUs. Steamworks API GameOverlayActivated_t is now sent to the current VR app when the SteamVR Dashboard is opened or closed. VR Fix a case where the Steam Link VR client would get a key mismatch error on stream start. Steam will no longer occasionally reload itself when SteamVR closes.\nChangelog Steam Deck client:\nSteam Deck Client Update: May 20th We have just shipped an updated Steam Deck Client to the Stable channel. General Moved display dim and suspend timeout settings to Settings-\u0026gt;Power. Moved \u0026lsquo;Show Battery Percentage\u0026rsquo; setting to Settings-\u0026gt;Power. Clicking on the battery header icon now navigates to Settings-\u0026gt;Power. Proton Voice Files speech synthesis data will now be automatically installed based on Steam Deck compatibility testing results. Reduced steamwebhelper memory usage when launching games. Fixed pasting from on-screen keyboard. Fixed controller not working intermittently after Steam restart. Fixed games failing to connect to the Steam process when the Steam process id contains certain values. Fixed battery percentage not showing in the header when the battery is full. Fixed SteamOS compatible devices showing Steam Deck Verified installation warnings instead of the SteamOS Compatible version. Fixed transitions snapping backwards in the Welcome Wizard. Steam Input Speculative Fix for rare DualSense Edge gyroscope related bug. Desktop Mode Reduced steamwebhelper memory usage when switching to/from Big Picture Mode. Fixed rare steamwebhelper crash when switching to/from Big Picture Mode.\n","date":"2025-05-21T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/05/stable-steam-client-20052025-released-linux-and-steam-deck/","title":"Stable Steam Client 20.05.2025 released for Linux and Steam Deck"},{"content":"The Linux GPU Control Application LACT has been released in version 0.7.4.\n[0.7.4] - 2025-05-11 This is mainly a refinement release, but there are some new features as well. Key highlights: New fan control UI The custom fan curve UI is now an actual curve that you can drag around, instead of being a series of sliders. There is now also an option in the UI to set which temperature sensor is used for the curve (this only works on 6000 series and older AMD cards due to hardware limitations). Automatic fan mode threshold on Nvidia Most Nvidia GPUs support turning the fan off below a certain temperature, but this only works in the automatic fan control mode. When using manual controls such as a custom fan curve in LACT, the GPU limits possible fan speeds between 30% and 100%. It is now possible to work around this by switching the fan control to automatic below a configured temperature, allowing the fan to turn off at lower temperatures even when using a custom curve. More information reporting There is some new information that is now reported by LACT: OpenCL details, including supported versions and basic hardware properties GPU instruction set version on AMD ROP count on AMD New config API There is a new API for GPU configuration in the unix socket that reuses the same format as the config file. Thanks to this new API, the GUI will now ask confirmation for all settings (and automatically revert if not confirmed), while previously this only worked for clockspeed/voltage settings. Finished GUI refactor All UI components now use the Relm4 library to define GTK UIs. This also resolves some problems with the UI starting to lag after applying settings serveral times related to GTK signals handling in the old implementation. Additional notes LACT is available on Flathub! Note: the Flatpak version of LACT installs a system service outside of the sandbox. This might not work on unconventional setups such as NixOS or systems with an encrypted home directory. In such cases you should to stick to native packages for the time being. This version still provides libadwaita-flavoured packages, but they will be dropped in the future. The only difference between the normal and libadwaita editions is the default theme. See #526 for further justification and how you can get the libadwaita look using the normal version. If you find LACT useful, please consider sponsoring on liberapay or ko-fi Packaging info LACT now requires libOpenCL.so.1 (usually present in the ocl-icd package) to display OpenCL information.\nThe full changelog is available on the release page.\n","date":"2025-05-11T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/05/linux-gpu-control-application-lact-v074-released/","title":"Linux GPU Control Application LACT: v0.7.4 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.22 called \u0026ldquo;Jump across the English Channel\u0026rdquo;.\nv0.4.22 “Jump across the English Channel” (2025-05-04) Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides. Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions. Improved: [#21767] RCT Classic for macOS can now be used as the source game. Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled. Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts. Improved: [#23982] The scenario objective window has been merged into the scenario options window. Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically. Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers. Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows. Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed. Change: [#23857] Replace display options tab with custom sprites. Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer. Change: [#24135] Compress Emscripten js/wasm files. Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting. Change: [#24235] Small changes to RCT1 theme. Change: [#24236] Controls and Interface options now both have their own tabs in the Options window. Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer. Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs. Fix: [#18479] Tile elements ordered beneath water do not draw correctly. Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug). Fix: [#21207] Track List window gets positioned incorrectly. Fix: [#21919] Non-recolourable cars still show colour picker (original bug). Fix: [#22182] [Plugin] Crash when using map.getAllEntities(\u0026ldquo;car\u0026rdquo;). Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup. Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled. Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message. Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario. Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit. Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes. Fix: [#24220] Narrow station platforms have missing sides on certain rotations. Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS. Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.\n","date":"2025-05-06T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/05/openrct2-v0422-jump-across-english-channel-released/","title":"OpenRCT2: v0.4.22 \"Jump across the English Channel\" released"},{"content":"Another new stable Steam-Client (28.04.2025) has been released for Linux. Changelog Linux/Desktop client:\nSteam Client Update - April 28th A new Steam client has been released and will be automatically downloaded. General Fixed installed DLC not being recognized by some games. Fixed Steam client window not setting maximized state correctly at startup. Disable spellcheck suggestions for CD-Key input fields. Increase timeout before Steam will consider a steamwebhelper process unresponsive to reduce spurious failures when launch time is longer than expected. macOS Fixed crash initializing the Steam Overlay in some games when using Parallels.\n","date":"2025-04-29T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/04/stable-steam-client-28042025-released-linux/","title":"Stable Steam Client 28.04.2025 released for Linux"},{"content":"World of Goo 2 is now also available for Linux on Steam and GOG! Until now, the Linux version was only available directly from the developers.\n","date":"2025-04-26T00:00:00Z","image":"/images/field/image/world_goo_2_header.jpg","permalink":"/en/articles/2025/04/world-goo-2-now-also-available-steam-and-gog/","title":"World of Goo 2: now also available on Steam and GOG"},{"content":"Another new stable Steam-Client (23.04.2025) has been released for Linux. Changelog Linux/Desktop client:\nSteam Client Update - April 23rd A new Steam client has been released and will be automatically downloaded. General Fixed an issue where changes to notes could be lost when offline. Fixed an issue where only newly taken screenshots would appear in the screenshot list until client restart. Fixed game install dialog showing behind main client window when in small mode. Fixed refresh logon dialog sometimes showing behind main window when you need to provide your password and re-logon. Windows Improved window snapping behavior to make it easier to pull windows off of edges once snapped. Fixed some cases in-game overlay would scale to a prior splash window size rather than game window size (will fix overlay in Avowed for some users). Steam Cloud Fixed a condition which could cause Steam to launch a game before all files have been synchronized. Steam Input Fixed a rare crash when multiple XInput DLLs are loaded by a game.\n","date":"2025-04-24T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/04/stable-steam-client-23042025-released-linux/","title":"Stable Steam Client 23.04.2025 released for Linux"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.29.1.\nv0.29.1 (2025-04-17) Latest Fixed: Glob-based backup exclusions did not work correctly. (This issue was introduced in v0.29.0.) Changed: The standalone Linux release is now compiled on Ubuntu 22.04 instead of Ubuntu 20.04 because of a change by GitHub.\n","date":"2025-04-18T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2025/04/ludusavi-v0291-released/","title":"Ludusavi: v0.29.1 released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.29.0.\nv0.29.0 (2025-04-07) Latest Added: A custom game\u0026rsquo;s installed name may now be set to a relative path with multiple folders, rather than only supporting a single bare folder name. CLI: The wrap command now supports \u0026ndash;force-backup and \u0026ndash;force-restore for more granular control than \u0026ndash;force. GUI: During a scan, you can click on the progress bar to see a list of the games currently being scanned and how long each one is taking. This can be useful to identify why a scan might be taking longer than expected. CLI: When backing up or restoring, if your local and cloud backups are in conflict, Ludusavi will now ask you if you\u0026rsquo;d like to resolve it by downloading or uploading. You can also choose to ignore the conflict (which is the existing behavior), and \u0026ndash;force will automatically ignore any conflicts. You can combine \u0026ndash;force and \u0026ndash;no-force-cloud-conflict to be prompted only when there is a conflict. CLI: When using \u0026ndash;gui in the commands that support it, dialog titles now include the game\u0026rsquo;s name (if you\u0026rsquo;ve specified only one) or the total number of games (if you\u0026rsquo;ve specified more than one). Fixed: For home folder roots, Ludusavi skipped any paths containing , on the assumption that it shouldn\u0026rsquo;t be applicable to non-store-specific roots. However, there are some cases where it\u0026rsquo;s worth scanning regardless, so Ludusavi will now use a wildcard match like it does for other root types. On Windows, a backup would fail if the original file were encrypted and the backup destination could not be encrypted. Now, in this situation, the backup will proceed without encryption. (Contributed by Summon528) Ludusavi did not detect some save data for Heroic Epic games that had been uninstalled. System folders and game installed names were not scanned properly if they contained [ or ], because Ludusavi did not escape them before integrating them into larger glob patterns. For roots, there was a similar issue with escaped brackets ([[] or []]). Although root paths do support globs, Ludusavi internally expands each configured root into one root per glob match, but it did not then escape each expanded root path before integrating it into a larger pattern. GUI: In the scan results, some elements could get squished with long file paths. CLI: In the scan results, if you enabled the option to skip backups when there are only removals, those games would still count towards the change tally. CLI: In the default scan results output format, registry content would be dumped even without \u0026ndash;dump-registry. On Windows, some paths were unnecessarily scanned twice. On Windows, some network share paths were not scanned properly in certain contexts. When an Rclone command failed, the error message did not include quotes around arguments with spaces, even though the actual command did account for spaces. Changed: When a disabled game is new or updated in the scan results, that game\u0026rsquo;s change badge will now be faded, and it will be sorted with games that do not have changes. GUI: In some cases, Ludusavi would automatically close any open modal in order to show a different one, which could be inconvenient if you were filling out fields in certain modals. Now, Ludusavi will redisplay the older modal when the new one is closed. When Ludusavi checks your non-Steam games added as shortcuts in Steam, it now normalizes the titles to allow for more lenient matching. Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2025-04-08T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2025/04/ludusavi-v0290-released/","title":"Ludusavi: v0.29.0 released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.7.3.\n[[0.7.3] - 2025-04-05 Main changes: Updated charts window! The charts are now fully configurable. You can set which stats to show on the charts, add/remove charts and drag them around. You can also add new stats which are not shown by default on the graphs, such as GPU voltage, GPU load percentage or VRAM usage. It is also now possible to export the historical data to a CSV file. Screenshot_20250405_094543 LACT is now available as a Flatpak package. For now, .flatpak bundles are provided on GitHub releases. It is planned to be published on Flathub as long as there aren\u0026rsquo;t any concerns during the Flathub review process. As the LACT daemon needs root access, the Flatpak package comes with a helper script that installs the daemon outside of the sandbox. The script has been designed in a universal way that should work on every system. But this makes LACT different from typical fully sandboxed Flatpak applications in that it still calls some things on the host. In particular, the setup script is only intended for distributions with systemd. See here for more information about the package. AMD settings are now applied with workarounds for RDNA3 Overclocking settings are notoriously unreliable on 7000 series cards, and previously certain settings combinations ended up with some settings simply not applying. Thanks to detailed testing done by @positroniumx the settings are now written in a specific order to avoid driver bugs, at least until they are resolved upstream. If you were previously having issues with custom power limits/fan curve/clocks on RDNA3, this should help. Note: while this has been tested to work correctly on multiple GPU generations, please report if you encounter any regressions for non-RDNA3 GPUs Embedded database for card names LACT now includes its own database of GPU AIB names (meaning specific models from board vendors such as Asus, MSI, Sapphire etc, not GPU chips from AMD or Nvidia). This database is used as a fallback for when the model is not found in the system database. If your card model is shown as \u0026ldquo;unknown\u0026rdquo;, you can contribute its name to this file. Emergency config reset via a boot option If you mess up your overclocking settings beyond repair and confirm them in the UI so they are written to the system config, it is now possible to reset them before booting into the system by specifying the lact-reset boot option. See here for more information. There are also a few notable smaller changes such as updated socket permissions configuration and fan RPM reporting on Nvidia, see below.\nThe full changelog is available on the release page.\n","date":"2025-04-06T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/04/linux-gpu-control-application-lact-v073-released/","title":"Linux GPU Control Application LACT: v0.7.3 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.21 called \u0026ldquo;What have the Romans ever done for us?\u0026rdquo;.\nv0.4.21 “What have the Romans ever done for us?” (2025-04-05) Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window. Feature: [#23774] Climates can now be customised using objects. Feature: [#23876] New park save files now contain a preview image, shown in the load/save window. Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed. Improved: [objects#379] Add additional colour schemes to Mine Train. Change: [#23932] The land rights window now checks “Land Owned” by default. Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown. Change: [#24059] The ‘select other ride’ button is now available in the track designs manager. Change: [#24067] [Plugin] Registered menu items are now listed alphabetically. Change: [#24070] Footpath selection menus now show object names on hover using a tooltip. Change: [#24101] Frozen peeps are no longer removed when using the \u0026lsquo;remove all guests\u0026rsquo; cheat. Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug). Fix: [#5281] Missing supports on miniature railways built backwards. Fix: [#7222] Transparent pixels in sloped path tunnels (original bug). Fix: [#10379] Banners outside the park can be renamed and modified (original bug). Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug). Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected. Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android. Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on. Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path. Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out. Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering. Fix: [#21908] Ride mode warnings when hovering track designs. Fix: [#22820] OpenGL does not draw masked sprites correctly. Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls. Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly. Fix: [#23443] New GOG version of RCT2 is not extracted correctly. Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug). Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey. Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list. Fix: [#23844] Sound effects keep playing when loading another save. Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails. Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug). Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug). Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel. Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug). Fix: [#23939] Incorrect assertion when trying to load heightmap. Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese. Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug). Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug). Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences. Fix: [#23983] Ordering files by size does not work and occasionally crashes the game. Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types. Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels. Fix: [#24077] Track Designer crashes when clicking the park fence.\n","date":"2025-04-06T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/04/openrct2-v0421-what-have-romans-ever-done-us-released/","title":"OpenRCT2: v0.4.21 \"What have the Romans ever done for us?\" released"},{"content":"Another (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Missouri\u0026rdquo;.\nGet ready for an epic trucking journey to Missouri in American Truck Simulator! Explore vibrant cities and the state\u0026rsquo;s diverse landscapes, from the rolling Ozark hills to charming small towns and vast farmlands. New depots, iconic landmarks, and stunning underground warehouses bring the state\u0026rsquo;s rich character to life and add realism to your trucking adventures. Engage in the heartbeat of Missouri\u0026rsquo;s agriculture, transporting farm produce amidst fresh crops and rural vibes. Whether you\u0026rsquo;re navigating urban streets in Saint Louis or cruising through the serene countryside, Missouri offers a diverse and exciting trucking experience. Make the most of your visit to the wonderful Show Me State and enjoy every moment as you discover: 12 meticulously recreated cities including St. Louis, Kansas City, St. Joseph, and Jefferson City. See beautiful landmarks scattered across Missouri such as the iconic Gateway Arch in St. Louis, Missouri State Capitol in Jefferson City, the City Hall in Cape Girardeau and many more! Deliver new cargo and discover fresh industries such as a superstructure factory, feedmill and a historic beverage factory. Enjoy trucking through 9 scenic towns (settlements). Drive across the impressively large Bagnell Dam. Visit Springfield, the birthplace of Route 66. Transport goods to four unique underground warehouses. Stop by the beautiful Lake of the Ozarks and explore the vast Ozark Mountains. Uncover the hidden treasures of Missouri\u0026rsquo;s countryside, forests, viewpoints, road network and more.\n","date":"2025-04-04T00:00:00Z","image":"/images/field/image/ats_missouri_header.jpg","permalink":"/en/articles/2025/04/american-truck-simulator-dlc-missouri-released/","title":"American Truck Simulator: DLC \"Missouri\" released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.54 for Linux on Steam.\nChangelog Gameplay Cargo System Redefined Driving Academy Rewards Vehicles Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy Visual Truck Adjustment Menu Redesign Other PhysX Implementation\n","date":"2025-04-02T00:00:00Z","image":"/images/field/image/ets_154_header.png","permalink":"/en/articles/2025/04/euro-truck-simulator-2-huge-update-154-released/","title":"Euro Truck Simulator 2: huge update 1.54 released"},{"content":"OpenRA, the free implementation of RTS classic games C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published another full release (202500330).\nPosted by PunkPun on 30 March 2025 Release 20250330 Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles @https://www.openra.net Harvester operations have been returned to normal No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed: Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off Rally points display correctly; Unit move commands are now consistently shown Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy OpenRA again runs on Raspberry Pi; Shader compilers be crazy Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood\n","date":"2025-04-02T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2025/04/openra-release-202500330-now-available/","title":"OpenRA: Release 202500330 now available"},{"content":"Another new stable Steam-Client (01.04.2025) has been released for Linux. Changelog Linux/Desktop client:\nSteam Client Update - April 1st Edit: This update was rereleased on April 1st to fix a display issue on game details page for games with queued updates. A new Steam client has been released and will be automatically downloaded. General Fixed brief layout shift of elements (one or two frames) when navigating back to the library section. Fixed Steam Client window focusing multiple times on startup. Fixed Update News window being covered by Steam Client window at startup. Fixed notifications displaying in wrong position in some games. Fixed some instances where windows fail to render after display events. Fixed game content switching from private beta to default branch in some cases Fixed child accounts in a family getting additional playtime after switching to offline mode. Fixed in-game friends sometimes not showing up in the \u0026ldquo;Friends Who Play\u0026rdquo; section of the game details page. Improved accuracy of download progress and time estimates. Accuracy will improve over the course of more downloads. Improved consistency and clarity of download/install/update UI: Byte counts, when displayed, refer to the number of bytes to download. Progress bars and percentages, when displayed, refer to the total progress of the install/update, which includes work before, after, and during the download. The exception is the top (blue) progress bar on the downloads page, which shows the bytes downloaded. Time remaining estimates refer to the total progress of the install/update. These estimates will be very rough at first but will become more accurate as Steam learns more about the performance of the user\u0026rsquo;s network and disks. Big Picture Fixed issue that could allow the keyboard to cover the target text area when summoned from a game. macOS Added Steam Overlay support for games using HDR rendering. Linux Improved the download speed of Steam client updates. No longer applying compatibility tool filtering to shortcuts. Fixed a rare issue where non-steam Protons could get assigned an incorrect compatibility tool. Fixed initial positioning of dropdown menus. Remote Play Fixed controller input when streaming S.T.A.L.K.E.R. 2 Fixed sending a Remote Play Together invite from a VR game streaming to a headset Steam Input Fixed crash when using DualSense controllers, related to gyro timestamp calculation. Fixed adaptive trigger effects with the DualSense Edge controller\n","date":"2025-04-02T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/04/stable-steam-client-01042025-released-linux/","title":"Stable Steam Client 01.04.2025 released for Linux"},{"content":"For the free Raytracing-enabled version of the classic shooter Quake 2, the update 1.8.0 has been released for Linux on Steam:\nQuake II RTX v1.8.0 Update Maintenance update that includes the fixes and features introduced in the past two years. Highlights:\nAdded screen warping when underwater Added an option to shoot at the crosshair (aimfix) Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator Added limited compatibility with Quake 2 Remastered maps Merged lots of changes and fixes from Q2PRO Fixed various system compatibility and rendering issues The full Changelog can be found here.\n","date":"2025-03-28T00:00:00Z","image":"/images/field/image/quake_2_rtx_header.jpg","permalink":"/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/","title":"Quake II RTX: Update 1.8.0 released for Linux"},{"content":"Race into Space, the computer version of the Liftoff! board game by Fritz Bronner, has now been released in version 2.0.\nRace into Space 2.0: open-source strategy sim reaches milestone The Race into Space development team is proud to announce version 2.0 of the classic open-source strategy simulation game. Version 2.0 includes major improvements, including the addition of a multiplayer mode, allowing two players to compete for the first manned lunar landing; an improved duration system for multi-day space missions; general quality-of-life updates; and higher quality music. Additionally, dozens of bugs and historical inaccuracies have been resolved, including many dating back to the original MS-DOS release in 1993. Race into Space 2.0 is available in source form, as binary packages for Debian and RPM-based Linux distributions, for macOS, and for Microsoft Windows: https://github.com/raceintospace/raceintospace#latest-release\nAbout Race into Space: Race Into Space is the computer version of the Liftoff! board game by Fritz Bronner, in which players compete as the United States and the Soviet Union to be the first country to land a human on the moon. It was developed by Strategic Visions and published by Interplay in disk-based game in 1993, and a CD-ROM in 1994. The code was open-sourced in 2005, and a team of more than a dozen contributors have committed thousands of updates, bugfixes and improvements to keep the classic game alive on modern computers. Contact: Web: https://github.com/raceintospace/raceintospace Email: raceintospace@yahoo.com Mastodon: https://mstdn.games/@raceintospace\nNote: a special deb-Package for Debian 12 has been released!\n","date":"2025-03-28T00:00:00Z","image":"/images/field/image/race_into_space.png","permalink":"/en/articles/2025/03/race-space-open-source-strategy-sim-released-version-20/","title":"Race into Space: open-source strategy sim released in version 2.0"},{"content":"For the American Truck Simulator the huge update 1.54 is now available for Linux on Steam.\nChangelog Gameplay Cargo System Redefined Driving Academy Rewards Visual Truck Adjustment Menu Redesign First Launch Screen Flow Refresh Vehicles Lode King \u0026amp; Prestige Trailers Pack bug fixes Other PhysX Implementation\n","date":"2025-03-27T00:00:00Z","image":"/images/field/image/ats_153_update.jpg","permalink":"/en/articles/2025/03/american-truck-simulator-huge-update-154-released/","title":"American Truck Simulator: huge update 1.54 released"},{"content":"On GOG.com the Spring Sale 2025 has begun. It will last until 02.04.2025.\n","date":"2025-03-20T00:00:00Z","image":"/images/field/image/gog_springsale2025.png","permalink":"/en/articles/2025/03/gog-spring-sale-2025-has-begun/","title":"GOG: Spring Sale 2025 has begun"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.17 has just been released.\nLGOGDownloader 3.17 Removed \u0026ndash;dlc-list and \u0026ndash;use-dlc-list options Improved subdir filepath template handling Added new templates for subdir options %title% %title_stripped% %dlc_title% %dlc_title_stripped% Incremented game details cache version because of changes to gameFile class Added version info to \u0026ndash;galaxy-show-builds output for linux installers\n","date":"2025-03-19T00:00:00Z","permalink":"/en/articles/2025/03/lgogdownloader-v317-released/","title":"LGOGDownloader: v3.17 released "},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.21. The installation can be done via Flatpak.\n51.21 Latest Add more categories to appstream and desktop entry Fix bug where creating a 64-bit bottle would not work on Wine 10.2 and above (#3800) Fix bug where clicking the radio button in the new bottle dialog would not set the appropriate environment\n","date":"2025-03-17T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/03/bottles-version-5121-released/","title":"Bottles: Version 51.21 released"},{"content":"The Linux GPU Control Application LACT has been released in version 0.7.2.\n[0.7.2] - 2025-03-16 Main changes: RDNA4 support! LACT now works on RX 9070 series GPUs with functional clocks settings, power limit and fan control. Special thanks to @Lawstorant who submitted several kernel patches that improve driver-side behaviour as well as helped with testing this. For RDNA4, you need recent versions of the kernel (at least 6.13, 6.14 preferred) and linux-firmware at least from late february. Note: the current version of the driver\u0026rsquo;s overclocking interface has some issues that @Lawstorant has submitted patches to fix. LACT is currently able to handle interfaces both from the current kernel versions with some workarounds, as well as the fixed ones from patches that will likely land in kernel 6.15+. Once these patches are widely available, LACT will stop supporting workarounds for kernel 6.13/6.14 in a future version. Nvidia locked clocks support It is now possible to set a min and max GPU and VRAM clock using nvidia\u0026rsquo;s locked clocks feature. When combined with the offset setting, it\u0026rsquo;s possible to indirectly undervolt Nvidia GPUs. See #486 for more info. More detailed Nvidia information LACT is now able to query the Nvidia driver directly to read information that is not exposed through NVML. This allows it to read some new hardware info fields: ROP count, SM count, VRAM type and vendor. Historical charts now follow the GTK theme as much as possible, instead of always having black lines over a white background More reliable fan control handling after GPU reinitialization operations such as suspend/resume\nThe full changelog is available on the release page.\n","date":"2025-03-16T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/03/linux-gpu-control-application-lact-v072-released/","title":"Linux GPU Control Application LACT: v0.7.2 released"},{"content":"The Update 51 \u0026ldquo;Easy Steering Wheel Setup\u0026rdquo; for the racing-simulation Revhead has been released for Linux on Steam.\nUpdate #51 Easy Steering Wheel Setup Date: 16. Marc. 2025 Version: 1.9.11233 Dear Revheads! We have further tuned our Steering Wheel support to ease the setup. While previously the \u0026ldquo;Set Layout\u0026rdquo; was pretty confusing, and all steering settings were shared between each controllers, now we save these settings per controller. This gives better support playing with multiple controllers or switching between them. Also we are now automatically set the proper values at first connection, recognizing if the controller is a known steering wheel. (*only for supported wheels) !!! NOTE Since existing controllers map already been saved, if you have already used a controller, click on \u0026ldquo;reset to defaults\u0026rdquo; to get the mapping we have set as defaults. After that, you can try to alter it for your preference. We also fixed few bugs related to use multiple controllers. add automated Wheel settings for known Steering Wheel types fix multiple controllers steering issues save each controller steering setup apart, allowing to use multiple controller without reset updated our supported controller lib and database (bunch of smaller fixes for some controllers) add support for Thrustmaster TMX Pro wheel performance optimization for low end HW bugfixes\n","date":"2025-03-16T00:00:00Z","image":"/images/field/image/revhead_update_header.png","permalink":"/en/articles/2025/03/revhead-update-51-easy-steering-wheel-setup-released/","title":"Revhead: Update 51 \"Easy Steering Wheel Setup\" released "},{"content":"Neverwinter Nights: Enhanced Edition has received a new patch (89.8193.37-15) on Steam:\nPatch Release, 89.8193.37-15 Hello again Neverwinter Nights players! This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:\nclippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/ Added Added Doom of Icewind Dale to the Premium menu Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn\u0026rsquo;t running Changed scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop ASSERT prints are now opt-in via a DEBUG log flag Removed Removed useless log reporting duplicate fire and forget attack animations in the queue Fixed Fixed a regression where the DM JumpAllPlayersToPoint command did not work Resolved a bug that would make some model parts appear as rotated when rendered in the toolset Quickbar slots with equipped items are saved correctly during polymorph VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel. Fixed a character creation crash when having a lot of portraits Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled ","date":"2025-03-14T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/","title":"Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released"},{"content":"Yesterday evening the Spring Sale 2025 has begun on Steam. It will last until 20.03.2025.\n","date":"2025-03-14T00:00:00Z","image":"/images/field/image/steam_springsale2024.png","permalink":"/en/articles/2025/03/steam-spring-sale-2025-has-begun/","title":"Steam: Spring Sale 2025 has begun"},{"content":"Another new stable Steam-Client (10.03.2025) has been released for Linux and the Steam Deck. Changelog Linux/Desktop client:\nSteam Client Update - March 10th A new Steam client has been released and will be automatically downloaded. General Demos can now be installed and uninstalled remotely via your profile games list. When reconnecting to Steam (including when resuming from suspend), in game notifications will no longer appear for friends currently in a game. Fixed the Backup Game Files dialog sometimes failing to complete. Fixed an error on the Downloads page when a Free to Play game is removed during installation. Fixed Steam/WebHelper showing as querying location data on Windows 11. The Steam client does not request or track location, this was caused by steamwebhelper querying information about wireless interfaces on the computer which has been removed. Fixed text on the laptop low battery notification getting cut off in some languages. Fixed the refresh button on the server browser dialog needing to be scrolled into view. Fixed an issue where dropdown menus would sometimes fail to appear. Game Notes Notes are now available on the web! You can find them on the games list. Select the \u0026ldquo;Games\u0026rdquo; option under your profile name, then find the new \u0026ldquo;My Notes\u0026rdquo; option on the \u0026ldquo;My Game Content\u0026rdquo; menu. They will be added to the Steam Mobile app in a future update. Added support for more clipboard formats when pasting inline images in to game notes. Fixed drag and drop for adding content to game notes and moving content around inside notes outside of the overlay. When the overlay notes window is resized, smaller sizes will now switch into a mode that toggles back and forth between showing the list of notes and showing an individual note. Fixed the link hover for some formatted links. Remote Play Fixed streaming video in Monster Hunters Wilds. Game Recording Fixed recording video in Monster Hunters Wilds. Fixed videos and screenshots copied to clipboard not pasting correctly in some programs. Library Fixed an issue with attempting to visit the full game\u0026rsquo;s store page and being directed to the demo\u0026rsquo;s store page instead. Fixed missing default app icon in game list for apps that don\u0026rsquo;t have an icon set. Big Picture Mode Fixed an error when receiving a voice chat invite. Added a link to game notes to the \u0026ldquo;Your Stuff\u0026rdquo; section so they can be viewed outside of the overlay. Fix cases where long notes or very long text would break the layout of the game notes editor. Fixed a bug where sometimes text input would not work from the keyboard after closing and then reopening the overlay. Improved the animations when opening the virtual keyboard on the game notes page in the overlay. Fixed mouse input not working when editing game notes in the overlay. Fixed some cases where input could lock up on the Virtual Keyboard. Fixed an issue where backing out of an app details page to the library tab would focus the wrong app. Improved display of notifications for in-progress achievements. Steam Input Added support to allow Mode Shifts to be activated using multiple buttons. Fixed an issue where foreground colors did not apply correctly to menus. Fixed L3/R3 buttons not working on fightsticks or other devices that don\u0026rsquo;t have left/right stick analog axes. Added support for the Zuiki Mascon controllers for Nintendo Switch. Fixed a case where controllers would be in the guide button chord config after disconnecting with the button held. Fixed a case where the virtual menu screen in the configurator would stop displaying other settings after changing a binding. Fixed some issues when using \u0026ldquo;Gyro to \u0026hellip;\u0026rdquo; modes with controllers with high gyroscope polling rates. Fixed SteamController receiving random haptic events when playing No Man\u0026rsquo;s Sky Fixed an error on the virtual menu settings when bound to gyro. Fixed an issue on Linux where controllers could get stuck in a slot other than the first one, if multiple controllers were connected and the primary one disconnected. Fixed an issue with trackpad momentum when the frame limiter is enabled in gamescope. Fixed issue with Touch Menus created inside Virtual Menus page not accepting Mode Shift buttons in the new Multi Button Mode shift interface. Added support for the 8BitDo Micro gamepad. Fixed opening one Joy-Con of a pair when the other is disconnected on Windows. Fixed hotplug detection of wired Nintendo Switch Pro controllers on macOS. Fixed ability to delete an action added to a button after it was used to activate a mode shift. Fixed deleting a Virtual Menu if it was generated within the Virtual Menu sub page, as opposed to being created from a \u0026ldquo;Source\u0026rdquo; dropdown menu. Enabled auto gyro polling rate detection for wired controllers Fixed a rare crash in configurations with multiple command bindings. Linux Fixed \u0026ldquo;Processing Shaders\u0026rdquo; status window failing to show during game launch. Fixed using the touchscreen to type into the Virtual Keyboard on the overlay game notes page in Gamescope. Fixed a rare Steam Play issue that caused the compatibility manager to incorrectly attempt to use the default Proton tool (configured via \u0026lsquo;Run other titles with:\u0026rsquo;) against another Proton tool. Fixed application shortcuts for Steam Runtimes (Scout, Soldier, etc) being created at install time for games that require those runtimes. macOS Fixed intermittent Steam client crash when closing Update News dialog.\nChangelog Steam Deck client:\nSteam Deck Client Update: March 10th We have just shipped an updated Steam Deck Client to the Stable channel. General Demos can now be installed and uninstalled remotely via your profile games list. Replaced the \u0026ldquo;Switch to previous game\u0026rdquo; option in the \u0026ldquo;Launch Multiple Games\u0026rdquo; dialog with \u0026ldquo;Close previous game\u0026rdquo; When reconnecting to Steam (including when resuming from suspend), in game notifications will no longer appear for friends currently in a game. Fixed a rare Steam Play issue that caused the compatibility manager to incorrectly attempt to use the default Proton tool (configured via \u0026lsquo;Run other titles with:\u0026rsquo;) against another Proton tool. Fixed an error when accessing notes in the BPM overlay. Fixed an error when receiving a voice chat invite. Added a link to game notes to the \u0026ldquo;Your Stuff\u0026rdquo; section so they can be viewed outside of the overlay. Fix cases where long notes or very long text would break the layout of the game notes editor. Fixed a bug where sometimes text input would not work from the keyboard after closing and then reopening the overlay. Improved the animations when opening the virtual keyboard on the game notes page in the overlay. Fixed mouse input not working when editing game notes in the overlay. Fixed some cases where input could lock up on the Virtual Keyboard. Fixed an issue where backing out of an app details page to the library tab would focus the wrong app. Improved display of notifications for in-progress achievements. Game Notes Notes are now available on the web! You can find them on the games list. Select the \u0026ldquo;Games\u0026rdquo; option under your profile name, then find the new \u0026ldquo;My Notes\u0026rdquo; option on the \u0026ldquo;My Game Content\u0026rdquo; menu. They will be added to the Steam Mobile app in a future update. Added support for more clipboard formats when pasting inline images in to game notes. Fixed an issue where the expanded toolbar would not show the second row when switching between notes. Fixed drag and drop for adding content to game notes and moving content around inside notes outside of the overlay. When the overlay notes window is resized, smaller sizes will now switch into a mode that toggles back and forth between showing the list of notes and showing an individual note. Fixed the link hover for some formatted links. Fixed creating and saving notes from the Big Picture game details section. Remote Play Fixed streaming video in Monster Hunters Wilds. Game Recording Fixed recording video in Monster Hunters Wilds. Fixed videos and screenshots copied to clipboard not pasting correctly in some programs. Library Fixed an issue with attempting to visit the full game\u0026rsquo;s store page and being directed to the demo\u0026rsquo;s store page instead. Fixed missing default app icon in game list for apps that don\u0026rsquo;t have an icon set. Desktop Mode Fixed the Backup Game Files dialog sometimes failing to complete. Fixed an error on the Downloads page when a Free to Play game is removed during installation. Fixed the refresh button on the server browser dialog needing to be scrolled into view. Fixed an issue where dropdown menus would sometimes fail to appear. Steam Input Fixed an issue where foreground colors did not apply correctly to menus. Fixed L3/R3 buttons not working on fightsticks or other devices that don\u0026rsquo;t have left/right stick analog axes. Added support for the Zuiki Mascon controllers for Nintendo Switch. Fixed a case where controllers would be in the guide button chord config after disconnecting with the button held. Fixed a case where the virtual menu screen in the configurator would stop displaying other settings after changing a binding. Fixed some issues when using \u0026ldquo;Gyro to \u0026hellip;\u0026rdquo; modes with controllers with high gyroscope polling rates. Added support to allow Mode Shifts to be activated using multiple buttons. Fixed SteamController receiving random haptic events when playing No Man\u0026rsquo;s Sky Fixed an error on the virtual menu settings when bound to gyro. Fixed an issue on Linux where controllers could get stuck in a slot other than the first one, if multiple controllers were connected and the primary one disconnected. Fixed an issue with trackpad momentum when the frame limiter is enabled in gamescope. Fixed issue with Touch Menus created inside Virtual Menus page not accepting Mode Shift buttons in the new Multi Button Mode shift interface. Added support for the 8BitDo Micro gamepad. Fixed opening one Joy-Con of a pair when the other is disconnected on Windows. Fixed hotplug detection of wired Nintendo Switch Pro controllers on macOS. Fixed ability to delete an action added to a button after it was used to activate a mode shift. Fixed deleting a Virtual Menu if it was generated within the Virtual Menu sub page, as opposed to being created from a \u0026ldquo;Source\u0026rdquo; dropdown menu. Re-enabled auto gyro polling rate detection for wired connections but not wireless ones. Fixed a rare crash in configurations with multiple command bindings.\n","date":"2025-03-11T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/03/stable-steam-client-10032025-released-linux/","title":"Stable Steam Client 10.03.2025 released for Linux and Steam Deck"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.20. The installation can be done via Flatpak.\n51.20 Latest Make the preferences dialog open again 51.19 What\u0026rsquo;s Changed Re-introduce runtime Add translate=no properties (#3327) Update screenshots Add brand colors Update developer name Use sentence case for summary Add screenshot captions Fix DXVK-NVAPI not toggling bug\n","date":"2025-03-06T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/03/bottles-version-5120-released/","title":"Bottles: Version 51.20 released"},{"content":"For Tropico 6 the Update 23 called \u0026ldquo;Eternamente Verde\u0026rdquo; has been released for Linux on Steam. Additionally the new (paid) DLC \u0026ldquo;Return to Nature\u0026rdquo; was released. Description DLC:\n“Penultimo, where are you? – I can’t find my registration for that ‘Forest Bathing for Beginners’ course!” Something seems a bit off with El Presidente today… and you might be right if you suspect Sunny Flowers has got something to do with this! El Prez is branching out: In Tropico 6 – Return to Nature you will reap the benefits of nature with the help of a mysterious new world wonder – the Biggdrasil – as well as blooming new buildings. Well, there we are – sounds much more like El Prez, right? From Forest Schools to Tree Houses and the Beekeeper you’ll cultivate the green side of dictatorship like never before! Treehugger’s Paradise: In Tropico 6 – Return to Nature you build your way to a greener Tropico with 15 new buildings, including Forest Schools, Tree Houses and the iconic Biggdrasil – the island’s first homegrown world wonder and the first one you can customize. ‘El Árbol De Maravilla’: Play through a new scenario, designed to help you find your way to get the most out of nature’s abundance. The scenario map is also available for you to tinker around in sandbox mode. Make Tropico Green Again: Flex your power with 3 new edicts like ‘Reforestation’, ‘Natural Reaction’ and ‘Tropical Paradise’ edicts – because you care. No Greens, No Glory: Introducing the new ‘Nature’ value, a fresh, not to say organic, metric that works similar to the ‘Beauty’ value. Keep it high and revel in the ‘harvest’ from your new buildings. Impress Sunny Flowers: Spruce up your style with your new Nature Suit and adorn your palace garden with one of 4 scenic Biggdrasil statues.\nChangelog Update 23:\u0026gt; Tropico 6 – Update 23 - Eternamente Verde\nFellow Tropicans, We have just released Update 23 – Eternamente Verde for Steam, PC, Xbox Series X/S, Xbox One, and PlayStation 4 | 5! With Update 23 – Eternamente Verde, we\u0026rsquo;re bringing some brand new community-requested features to the great nation of Tropico. Eternamente Verde adds new customization options, including a Custom Park Building and the ability to place individual trees and decorations. We’ve also improved building management with a search tab in the construction menu and new work area assignment options for Logging Camps and Coconut Harvesters. Furthermore, we have various other fixes and balancing changes in Update 23. Check out the full changelog below for all the details! Viva Tropico! New features introduced with Update 23 – Eternamente Verde based on community feedback: Custom Park Building: Added a new Custom Park building, available through the Entertainment tab of the construction menu. Players can freely select a size for their Custom Park building and can define areas within the park as planter boxes. Within these boxes you can place decorations, statues and trees. Decoration Options: Players can now purchase and place individual trees, batches of trees and other decoration objects via the Decoration tab of the construction menu. Beautify the island the way you want. Working Areas: Added a button to the building UI of Logging Camps and Coconut Harvesters to specify the working area for each building. Building Search: Added a new search tab for buildings to the Construction Menu. Players can now text search buildings or use predefined categories. Embassy Flags: Embassies now show the flag of the resident Superpower. Balancing: Courthouse now correctly scales the income in \u0026ldquo;Criminal Law\u0026rdquo; work mode based on its efficiency. Reworked the side-effects of the Fusion Reactor and added a “days since last accident” statistic for the “Sacrifices Must Be Made” work mode. Bug Fixes: Fixed an issue where the Watch Tower’s “Modernize” upgrade was available before the Modern Times era in Creative Mode with “All blueprints unlocked”. Fixed an issue where the “Invest Knowledge” work mode of the Research Lab did not increase efficiency for offices when certain other buildings are built. Fixed an issue where the movement speed of visitors was incorrect when entering or leaving the Fourth Dungeon Entrance. Fixed an issue where paused buildings still consumed electricity after being relocated. Fixed incorrect Healthcare Quality overlay values for residential buildings. Fixed an issue where the “Pollination Parcel” upgrade for Pineapple Plantations incorrectly highlighted Hydroponic Pineapple Plantations as being affected. Removed the redundant “Set budget for all buildings” checkbox in building UI when using a gamepad. Fixed an issue where workers of Coconut Harvesters would move to an empty position when the trees were destroyed. Fixed an issue where the “Select El Presidente” button was in active state by default, requiring players to click the button twice to select El Presidente.Fixed an issue which led to plantations resetting budget, worker slots and work mode when changing the resource. Fixed an issue where the boats of the Fishermen’s Wharf did not move along with the building when relocated. Fixed an issue where the Dance School was not listed under Entertainment buildings in the Almanac. Fixed an issue where the Souvenir Shop did not correctly calculate distances to nearby World Wonders. Fixed an issue where the Bank’s “State Loans” upgrade did not properly increase the debt limit when signing import trade routes. Fixed an issue where no more tourists would arrive via the Tourist Port and Airport. Fixed an issue where foliage from 3x3-Parks was not removed when demolishing them. Fixed an issue where teamsters and drones could not transport consumer-goods to Groceries or Shopping Malls during emergency jobs. Fixed an issue where a grey box was displayed in the preview of the Trading Post while placing it. Fixed inconsistencies with the restrictions for placing cables of the Teleferic Station. Removed an unnecessary blue radius when placing the Fast Food Joint. Removed a debug Newsfeed Entry that appeared when activating or disabling multiple edicts. Fixed an issue where the Courthouse did not report its income from prisoners in the Almanac. Fixed the Courthouse \u0026ldquo;Business Law\u0026rdquo; work mode to not also add the effect of “Criminal Law” work mode. Fixed an issue where citizens walked in zig-zag patterns when moving on sidewalks of 45° rotated roads. Fixed an issue where sometimes the placement of roads around 45° rotated palaces was not working. Several localization fixes and improvements Several crashes have been fixed. DLC Bug Fixes: Caribbean Skies Updated the Cargo Airport description to correctly exclude tourists. Fixed an issue where drones could not deliver goods to Trading Posts. Fixed an issue where El Presidente could not visit shacks during a quest in Penultimo’s Secret Mission. Fixed issues with setting up drone routes for DLC specific resources like Pearls or Masks. Please Note: If existing routes still do not work in your savegame, please delete them and set them up again. Festival Fixed an issue where Dance School workers would dance while outside the building. New Frontiers Fixed an issue where people could walk through the corners of the Spaceport Complex when it was rotated. Going Viral Fixed a savegame issue where the effects of Fresh Water Wells and Fresh Water Towers were removed after loading the related save file. Fixed an issue where the in-stock of the Snake Oil Salesman was set to 0 after reloading a save file. Tropican Shores Fixed an issue where decorations remained behind when the Yachtlantis left the Yacht Shipyard. Fixed an issue where relocating the Floating Neighborhood removed solar panels on other buildings. Fixed an issue where a Floating Neighborhood with the Solar Panels Upgrade was not affected by TV Stations. Fixed an issue where buildings could not be placed in Coral Reef slots if they were located in the center of the map. Fixed the work mode descriptions for the Floating Neighborhood and the Shark Therapy to correctly display the +10 bonus. Fixed an issue where Submarine Tours would end their tour when reloading a save file, with passengers leaving the building in boats. Multiplayer: Fixed some disconnectissues when playing on larger maps or with three or four players. Fixed an issue where the Emergency Job icon was not displayed above clients’ Teamster’s Office. Fixed “Keeping Promises” tasks not disappearing from task list for clients after being fulfilled. Fixed value calculation for overlays on client’s side in multiplayer. Fixed movement of Aircraft Carrier and Tourist Ship for clients after loading a save file. Fixed an issue where fighter planes were not landing properly on Aircraft Carrier. Fixed an issue where the Aircraft Carrier attacked your own units if multiple attacks were happening. Fixed disconnect issues caused by multiple Submarine Tours running at the same time. Fixed an issue where clients displayed “None” as arrival time of freighters.****\n","date":"2025-03-06T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2025/03/tropico-6-update-v23-eternamente-verde-and-dlc-return-nature-released/","title":"Tropico 6: Update (v.23) \"Eternamente Verde\" and DLC \"Return to Nature\" released"},{"content":"OpenRA, the free implementation of RTS classic games C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published another full release (202500303).\nPosted by PunkPun on 03 March 2025 Release 202500303 Today is the day that many have been waiting for: the new stable OpenRA Release 20250303 is now available! New Map Editor! This brings the public release up to date with development changes from August 2023 through to January 2025. Three months of public playtesting have allowed us to polish these changes into the release today. Notable changes include a newly revamped Map Editor, a switch to high-quality Dune 2000 assets, a Tiberian Dawn encyclopedia, new missions and all around usability and performance improvements. For details see the previous playtest news posts [one, two, three] and, as always, for a full overview - the full changelog. This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the “Tiberian Dawn HD” project. It is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250303 Release. The C\u0026amp;C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides detailed installation instructions.\nThe full changelog has all the details.\n","date":"2025-03-04T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2025/03/openra-release-202500303-now-available/","title":"OpenRA: Release 202500303 now available"},{"content":"The Linux GPU Control Application LACT has been released in version 0.7.1.\n[0.7.1] - 2025-02-27 Main changes in this release: Updated clockspeed configuration on Nvidia GPUs. Clockspeeds are now configurable per-pstate, and are displayed as an offset value. Note: existing clockspeed settings will get reset to default LACT now detects GPU device changes, automatically picking up added or removed devices without requiring a service restart. While this is not a very common scenario, it is useful for certain use cases such as reloading the driver or dynamically reattaching a GPU Minor info reporting improvements, such as showing resizeable bar support on Nvidia and Intel Custom p-states are now only applied when actually configured in the UI. This can help with custom clock settings not applying when using a custom performance level on RDNA3 GPUs Graphs window no longer causes system lag on some setups Process and gamemode listener fixes\nThe full changelog is available on the release page.\n","date":"2025-02-28T00:00:00Z","image":"/images/field/image/lact_screenshot.png","permalink":"/en/articles/2025/02/linux-gpu-control-application-lact-v071-released/","title":"Linux GPU Control Application LACT: v0.7.1 released"},{"content":"Minigalaxy, the alternative GOG-Client for Linux, has been released in version 1.3.2.\nMinigalaxy version 1.3.2 Latest Changes Completely reworked windows wine installation. This should solve a lot of problems with failing game installs. Innoextract (if installed) is only used to detect and configure the installation language. (thanks to GB609) Variables and arguments in game settings can now contain blanks when quoted shell-style (thanks to GB609) Minigalaxy will now create working Desktop Shortcuts for wine games (thanks to GB609) Fix games with binaries in a directory not launching in some cases Minor UI change in the dialog for third-party logins (thanks to GB609) Desktop shortcuts created by Minigalaxy will now be updated with environment and launch argument changes from the game\u0026rsquo;s property dialog when OK is clicked (thanks to GB609) Clean-up and fixes of the code used for grid and list style library views (thanks to GB609) Desktop shortcuts for windows games can now have icons, if gog provides them in the game info api \u0026lsquo;images\u0026rsquo; section (thanks to GB609) Fixed a bug in download_manager that prevents correct resume of downloads with 50%+ progress after restart (thanks to GB609) Make sure all translations are included in releases\n","date":"2025-02-26T00:00:00Z","image":"/images/field/image/minigalaxy_screenshot.jpg","permalink":"/en/articles/2025/02/minigalaxy-version-132-released/","title":"Minigalaxy: Version 1.3.2 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.20 called \u0026ldquo;Both peaks of Mount Kilimanjaro\u0026rdquo;.\nv0.4.20 - “Both peaks of Mount Kilimanjaro” Latest (2025-02-25) Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster. Feature: [#23759] Add see-through option to the “Cut-away View“. Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece. Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste. Improved: [#23874] The load/save file browser window now uses icons for its action buttons. Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat. Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard. Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug). Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian. Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug). Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug). Fix: [#16357] Chairlift station covers draw incorrectly. Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug). Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels. Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug). Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug). Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS. Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug). Fix: [#18711] Park entrances with their sides underground can cause glitching. Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels. Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster. Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens. Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message. Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug). Fix: [#22620] Mine Train Coaster trains glitch on large banked turns. Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base. Fix: [#23580] Table header labels may overlap if the window is made very small. Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug). Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly. Fix: [#23797] 3D Text cut off too early on multi-line signs. Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes. Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels. Fix: [#23814] Scenarios not indexed on first start. Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them. Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug). Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them. Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes. Fix: [#23836] Adjacent track can draw over large turns (original bug). Fix: [#23858] LSM launched lift hill has a misaligned sprite.\n","date":"2025-02-26T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/02/openrct2-v0420-both-peaks-mount-kilimanjaro-released/","title":"OpenRCT2: v0.4.20 \"Both peaks of Mount Kilimanjaro\" released"},{"content":"A new version (0.5.19) of Lutris has been released:\nv0.5.19 Latest Fix Proton integration bugs so Proton-fixes are applied Do not offer DXVK, VKD3D, D3D Extras or DDXVK-NVAPI on Proton versions; Proton will handle these. The \u0026ldquo;Enable Esync\u0026rdquo; and \u0026ldquo;Enable Fsync\u0026rdquo; settings are now passed on to Proton DXVK\u0026rsquo;s integrated D8VK will be enabled in Proton Emulator BIOS file location (used by libretro) may be set in Preferences Obtain the release year from GOG and Itch.io. MAME Machine setting uses a searchable entry for its enourmous list Support for importing Commodore 64 ROMs\nDownload: https://lutris.net/downloads\n","date":"2025-02-24T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2025/02/lutris-0519-released/","title":"Lutris 0.5.19 released"},{"content":"A new (paid) DLC for Neverwinter Nights Enhanced Edition is now available for Linux on Steam and GOG erhältlich: \u0026ldquo;Doom of Icewind Dale\u0026rdquo;.\nAfter more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea! In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms. Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale… Features: An expansive DLC with 10-15+ hours of gameplay Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns! Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea 14 new monsters to face off against, including new creature portraits 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.\n","date":"2025-02-22T00:00:00Z","image":"/images/field/image/nwn_doom_icewind_dale_header.jpg","permalink":"/en/articles/2025/02/neverwinter-nights-enhanced-edition-dlc-doom-icewind-dale-released/","title":"Neverwinter Nights Enhanced Edition: DLC \"Doom of Icewind Dale\" released"},{"content":"Update: Short after, the bugfix-update [v0.4.19.1 \u0026ldquo;The Holy Hand Grenade of Antioch\u0026rdquo;](https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19.1 target=) has been released.\n0.4.19.1 (2025-02-03) Fix: [#23771] Weather transitions are horribly broken.\nOriginal article: OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.19 called \u0026ldquo;Just a harmless little bunny\u0026rdquo;.\nv0.4.19 “Just a harmless little bunny” Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes. Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces. Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section. Improved: [#23328] The costume list in the staff window is now ordered alphabetically. Improved: [#23540] The file browser now optionally shows a file size column. Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj. Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators. Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise. Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks. Fix: [#1479] Incorrect values provided by the in game console “get location” command. Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew. Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic. Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m. Fix: [#23508] Simultaneous virtual floors shown for ride and footpath. Fix: [#23512] Holding brakes are skipped if they’re too close together. Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set. Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned. Fix: [#23618] Can no longer build diagonal brakes \u0026amp; block brakes on Steeplechase, Inverted Lay-down, \u0026amp; Inverted Multi-Dim roller coasters.\n","date":"2025-02-02T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/02/openrct2-v0419-just-harmless-little-bunny-released/","title":"OpenRCT2: v0.4.19.1 \"The Holy Hand Grenade of Antioch\" released"},{"content":"AntiMicroX, the tool with which the keys of the keyboard and the mouse control can be transferred to a game-pad, has been released in version 3.5.1.\nAntiMicroX 3.5.1 (2025-01-27) Fixed bugs: Fix appId on Wayland pull 1100 (by ReillyBrogan) Wrong install dependencies on a Debian build with QT6 #1104 Notable changes: New translation: Tamil Update translation for: Spanish, French, Japanese, Finnish, Create deb release dor Ubuntu 24.04 Update Windows and Linux SDL mappings Add \u0026ldquo;game\u0026rdquo; category to desktop file Cleanup in logs Add proper note informing about lack of Wayland support for Auto Profiles Cleanup in dependencies Fix some typos and update docs (by zturtleman ) Implemented enhancements: Reenabled \u0026ndash;next option\n","date":"2025-01-28T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2025/01/antimicrox-version-351-released/","title":"AntiMicroX: Version 3.5.1 released"},{"content":"On GOG the New Year Sale 2025 has begun. It will last until 05.02.2025. PS: if you\u0026rsquo;re wondering, it\u0026rsquo;s of course about the chinese New Year\u0026hellip; :-D\n","date":"2025-01-26T00:00:00Z","image":"/images/field/image/gog-chin_new_year_2025.png","permalink":"/en/articles/2025/01/gog-new-year-sale-2025-has-begun/","title":"GOG: New Year Sale 2025 has begun"},{"content":"A new stable Steam-Client (20.01.2025) has been released for Linux and also the Steam Deck too. Changelog Linux/Desktop client:\nSteam Client Update - January 20th A new Steam client has been released and will be automatically downloaded. General Added a global setting for improved management of game updates. Added a panel to manage per-game exceptions to the global setting. Added keyboard controls for dropdown lists in the client. Added \u0026ldquo;View In Library\u0026rdquo; to the context menu for games on the downloads page. Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game\u0026rsquo;s library page. Updated layout of downloads page for the active item. Improved caching of Soundtrack album covers in library. Improved library asset loading times for large libraries. Fixed Steam Client exiting instead of showing a refresh login dialog if another client session starts playing a game or resumes from suspend in a game session. Fixed Steam Client exiting while running a game if a Steam Deck is resumed while running a non-Steam app. Fixed a case where Steam would prefer to stream from another PC on your local network if the game was installed on both PCs and could be played without streaming. Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10\u0026rsquo;s of thousands). Fixed Steam window being draggable from left and right edges when maximized on the Store/Community view. Library Fixed friends showing multiple times in the \u0026ldquo;In-Game\u0026rdquo; section if they also had the game on their wishlist. Game Recording Improved error messages for limited accounts sharing messages in chat or via the share menu. Fixed OpenGL games failing to record on Linux. Fixed issue which prevented audio capture from some games on Windows 11 24H2. Steam Overlay Added support for bookmarks saved per game in the overlay browser. Improved reliability of saving for notes. Fixed scroll position, selection, and undo history getting lost when switching between notes. When editing notes, the \u0026ldquo;Insert Link\u0026rdquo; button can now edit links as well, and can be opened with ctrl-k. The toolbar buttons in notes will now display the associated keyboard shortcut in their tooltips. Remote Play Fixed Remote Play Together session not fully starting for some games running on macOS host systems. Big Picture Mode Updated suspend animation when not on Steam Deck. Fixed several issues where navigation could get stuck behind menus or dialogs. Fixed an issue where the guide button would open the menu in the main steam window instead of in the game overlay. Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game. macOS Added \u0026ldquo;End of Life\u0026rdquo; alert for macOS 10.15 (\u0026ldquo;Catalina\u0026rdquo;). Steam Client support for these operating systems will end on February 15th, 2025 at 10am. See here for additional details. Fixed game recording failures on Apple Silicon Macs when recording native games. Fixed audio in Remote Play Together sessions when streaming a native game from an Apple Silicon Mac. Fixed mouse input to Steam Overlay not working for some multi-display configurations. Linux Fixed a case where Steam could permanently inhibit the screensaver if it crashed while holding the screensaver lock. Fixed potential crash when exiting a game if Game Recording is enabled on systems with recent versions of pipewire. Fixed high single core CPU usage for users with large libraries during Steam startup. Fixed a rare issue which resulted in a GetTimelineLoaderForGame() error showing in the in-game overlay. Fixed crash in games using Steam P2P Voice Chat. Fixed a crash in the game recording viewer caused by unstable vaapi drivers (disable GPU in recording settings). Fixed a case where navigation menus stopped showing after closing a game. Fixed a rare crash when hotplugging a mouse and keyboard. Steam Input Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus. Slightly reduced steady-state CPU usage of Steam Input overall. Added visualization of mode shifts to the Preview Layout page. Added the ability to have a mode shift without needing to have a mode already on a source. Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found. Made the \u0026ldquo;Choose a Configuration\u0026rdquo; page remember which tab you were on when returning from previewing a configuration. Made the \u0026ldquo;Choose a Configuration\u0026rdquo; page remember the setting to show/hide configurations from other controller types. In Options-\u0026gt;Controller-\u0026gt;Calibration \u0026amp; Advanced Settings-\u0026gt;Gyro Calibration, the gamepad Pitch, Yaw, and roll ion rotation now come from the internal quaternion that drives many of the new \u0026ldquo;Gyro to\u0026hellip;\u0026rdquo; modes, and Steam Input api\u0026rsquo;s GetMotionData. Gyro Drift Corrections now save during successful manual calibration, rather than only when exiting Steam. Fixed some Linux-specific crashes. Fixed a crash at startup when certain analog keyboards are connected. Fixed not being able to use \u0026ldquo;Export Layout-\u0026gt;Save New Layout\u0026rdquo; when using a \u0026ldquo;Sharable Personal Layout\u0026rdquo;. Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it. Fixed a case where the title of the configuration in the summary screen would break after making an edit. Fixed a case where inputs with multiple bindings would show up as [object] [object] after removing a binding. Fixed SIAPI trigger bindings sometimes not working when bound to buttons. Fixed Gyro as Joystick mode ignoring sensitivity settings. Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI. Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup. Fixed the left/right trigger soft pull showing in the mode shift button dropdown as \u0026ldquo;none\u0026rdquo;. Fixed the mode shift button sometimes not having a localization token in the summary page. Fixed virtual menus showing as \u0026ldquo;Create Touch Menu\u0026rdquo; instead of \u0026ldquo;Touch Menu\u0026rdquo; in the summary page.\nChangelog Steam Deck client:\nSteam Deck Client Update: January 20th We have just shipped an updated Steam Deck Client to the Stable channel. General Updated layout of downloads page for the active item. Updated suspend animation when not on Steam Deck. Improved library asset loading times for large libraries. Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions. Improved caching of Soundtrack album covers in library. Discovery Queue: Smoothed out user experience and brought up to date with recent changes to web version. Child accounts are now allowed to adjust the brightness of the screen. Added \u0026ldquo;View In Library\u0026rdquo; to the context menu for games on the downloads page. Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game\u0026rsquo;s library page. Fixed desktop Steam Clients exiting while running a game if a Steam Deck is resumed while running a non-Steam app. Fixed several issues where navigation could get stuck behind menus or dialogs. Fixed the WiFi auto connect setting being forgotten after a system restart. Fixed a case where the WiFi connection dialog would not show a password prompt for networks that only support WPA3. Fixed brightness slider (HDR) in Quick Access Menu. Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn\u0026rsquo;t display. Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout. Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10\u0026rsquo;s of thousands). Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game. Fixed a case where bluetooth devices would sometimes show as a generic device under Settings-\u0026gt;Bluetooth instead of showing as their specific type (e.g. gamepad/headphones). Fixed a rare crash that could happen when scanning for WiFi devices under Settings-\u0026gt;Internet. Fixed a rare crash when hotplugging a mouse and keyboard Fixed a case where navigation menus stopped showing after closing a game in Desktop Mode. Game Recording Improved error messages for limited accounts sharing messages in chat or via the share menu. Fixed a bug where the video track of a game recording could be empty. Remote Play Fixed Remote Play Together session not fully starting for some games running on macOS host systems. Steam Input Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus. Slightly reduced steady-state CPU usage of Steam Input overall. Added visualization of mode shifts to the Preview Layout page. Added the ability to have a mode shift without needing to have a mode already on a source. Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found. Made the \u0026ldquo;Choose a Configuration\u0026rdquo; page remember which tab you were on when returning from previewing a configuration. Made the \u0026ldquo;Choose a Configuration\u0026rdquo; page remember the setting to show/hide configurations from other controller types. In Options-\u0026gt;Controller-\u0026gt;Calibration \u0026amp; Advanced Settings-\u0026gt;Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new \u0026ldquo;Gyro to\u0026hellip;\u0026rdquo; modes, and Steam Input api\u0026rsquo;s GetMotionData. Fixed some Linux-specific crashes. Fixed not being able to use \u0026ldquo;Export Layout-\u0026gt;Save New Layout\u0026rdquo; when using a \u0026ldquo;Sharable Personal Layout\u0026rdquo;. Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it. Fixed a crash in Drill Core when Steam Input is enabled with a gamepad config. Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT. Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab. Fixed some cases where bindings were removed for grip or share buttons on devices. Fixed a case where the title of the configuration in the summary screen would break after making an edit. Fixed a case where inputs with multiple bindings would show up as [object] [object] after removing a binding. Fixed SIAPI trigger bindings sometimes not working when bound to buttons. Fixed Gyro as Joystick mode ignoring sensitivity settings. Fixed the left/right trigger soft pull showing in the mode shift button dropdown as \u0026ldquo;none\u0026rdquo;. Fixed the mode shift button sometimes not having a localization token in the summary page. Fixed virtual menus showing as \u0026ldquo;Create Touch Menu\u0026rdquo; instead of \u0026ldquo;Touch Menu\u0026rdquo; in the summary page. Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration. Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI. Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup.\n","date":"2025-01-21T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2025/01/stable-steam-client-linux-and-steam-deck-200125-released/","title":"Stable Steam Client for Linux and Steam Deck 20.01.25 released"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.18. The installation can be done via Flatpak.\n51.18 Latest What\u0026rsquo;s Changed fix[close #3599]: CLI no longer works when starting a Bottle by @jntesteves in #3605 Use GtkButton for donate button by @TheEvilSkeleton in #3603 Add keyboard shortcuts dialog by @TheEvilSkeleton in #3588 Integrate pre-commit by @TheEvilSkeleton in #3592 Use FileDialog for all file/path pickers by @penguinpee in #3554 Delete sandbox and runtime, and clean up directory structure by @TheEvilSkeleton in #3615 Fix missing combo letter when removing a drive by @EmoonX in #3616 Save pre/post-scripts paths with None instead of \u0026quot;\u0026quot; on reset by @EmoonX in #3620 window: Add mnemonics in primary menu by @TheEvilSkeleton in #3665 Rework New Bottle dialog by @TheEvilSkeleton in #3653 Fix forums link by @Qronikarz in #3672 Start \u0026ldquo;Add Shortcuts\u0026rdquo; dialog at the root of the bottle by @XBagon in #3688 Rework Environment Variables dialog by @jntesteves in #3679 bottle-row: Port to AdwWrapBox by @TheEvilSkeleton in #3700\n","date":"2025-01-16T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2025/01/bottles-version-5118-released/","title":"Bottles: Version 51.18 released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.28.0.\nv0.28.0 (2025-01-15) Latest Added: On Linux, for Lutris roots that point to a Flatpak installation, Ludusavi now checks $XDG_DATA_HOME and $XDG_CONFIG_HOME inside of the Flatpak installation of Lutris. Custom games now let you specify installed folder names. This can be used to satisfy the and path placeholders in cases where Ludusavi can\u0026rsquo;t automatically detect the right folder. For more info, see the custom games document. On the \u0026ldquo;other\u0026rdquo; screen, there is a new option to skip backups when saves are only removed but not added/updated. This can be useful because uninstalling a game may cause some of its data (but not all) to be removed, but you may not want to exclude that data from your backups yet. CLI: config show command. CLI: The backup, restore, cloud upload, and cloud download commands now support a \u0026ndash;gui option for graphical dialog prompts. CLI: The backup and restore commands now support a \u0026ndash;dump-registry option, which includes the serialized registry content in the output. This may be useful if you\u0026rsquo;re consuming the \u0026ndash;api output to back up with another tool, but don\u0026rsquo;t have a good way to check the registry keys directly. CLI: The find command now supports \u0026ndash;fuzzy and \u0026ndash;multiple options. This is also available for the api command\u0026rsquo;s findTitle request. CLI: The wrap command now supports several options from the backup command: \u0026ndash;path, \u0026ndash;format, \u0026ndash;compression, \u0026ndash;compression-level, \u0026ndash;full-limit, \u0026ndash;differential-limit, \u0026ndash;cloud-sync, \u0026ndash;no-cloud-sync. Changed: When the game list is filtered, the summary line (e.g., \u0026ldquo;1 of 10 games\u0026rdquo;) now reflects the filtered totals. The enable/disable all buttons are now constrained by the active filter. GUI: Changed some icons to a softer version. CLI: When using the \u0026ndash;gui option of any command that supports it, errors at the end of the process will also be reported via dialogs. This does not apply to CLI parse errors. Application crash and CLI parse errors are now logged. Updated translations, including partial support for Vietnamese and Swedish. (Thanks to contributors on the Crowdin project) Fixed: If a custom game\u0026rsquo;s title begins or ends with a space, that custom game will now be ignored. Previously, Ludusavi would make a backup folder for the game including the space, but the OS (namely Windows) would remove the space from the folder title, causing unpredictable behavior when Ludusavi couldn\u0026rsquo;t find the expected folder name. GUI: In backup mode, if Ludusavi failed to prepare the backup target folder, it would get stuck where you couldn\u0026rsquo;t cancel/restart the operation. CLI: find \u0026ndash;normalized now better prioritizes the closest match when multiple manifest entries have the same normalized title. Some default paths are now formatted more consistently. GUI: There was an error when the backup/restore paths were relative to the working directory. When backing up a read-only file using the simple format, Ludusavi would fail to set the backed up file\u0026rsquo;s modified time.\n","date":"2025-01-16T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2025/01/ludusavi-v0280-released/","title":"Ludusavi: v0.28.0 released"},{"content":"Neverwinter Nights: Enhanced Edition has received a new patch (89.8193.37-13) on Steam:\nNew Patch Now Live After 3 months in testing, a new build is now live! Hello again Neverwinter Nights players! This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:\nclippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman With thanks to: Cormyr Dalelands players and staff for testing this build and providing invaluable feedback. Thomas Dubier at Synacktiv for vulnerability reports. All NWN authors and players keeping this game alive. \u0026lt;3 You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/ Key Features Multisample anti-aliasing and anisotropic filtering now built in Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins Many new NWScript functions New logging framework Major networking code improvements Major performance improvements Script compiler improvements from the open-source release Toolset quality of life improvements Tracy documentation can be found here: https://nwn.wiki/display/NWN1/Tracy See https://nwn.beamdog.net/docs/ for the full list of over 100 changes. ","date":"2025-01-09T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/","title":"Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.18 called \u0026ldquo;Unladen swallow\u0026rdquo;.\nRelease v0.4.18 - \u0026ldquo;Unladen swallow\u0026rdquo; Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster. Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster. Improved: [#23350] Increased the maximum width of the ride graph window. Improved: [#23404] Folders are now paired with an icon in the load/save window. Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window. Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked. Improved: [objects#369] Updated Russian translation. Change: [#23413] The max number of park entrance objects has been raised to 255. Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug). Fix: [#19780] Guest screams loop on long drops. Fix: [#22742, #22793] In game console does not handle format tokens properly. Fix: [#23135] Map generator tree placement has noticable patterns. Fix: [#23286] Currency formatted incorrectly in the in game console. Fix: [#23348] Console set commands don\u0026rsquo;t print output properly. Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen. Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused. Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image. Fix: [objects#359] Fix water colours in Hover Cars preview image. Fix: [objects#361] Fix water colours in River Styx boats preview image. Fix: [objects#362] Fix water colours in Neptune Ride preview image. Fix: [objects#363] Fix water colours in Harpies Trains preview image.\n","date":"2025-01-09T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2025/01/openrct2-v0418-unladen-swollow-released/","title":"OpenRCT2: v0.4.18 \"Unladen swollow\" released"},{"content":"The improved Force Feedback-driver for Logitech driving wheels called new-lg4ff has been released in version 0.4.1.\nv0.4.1 What\u0026rsquo;s Changed Rebase code to Linux kernel 6.3 by @motolav in #72 Fix build on Linux 6.12 by @zaps166 in #112 Fix some issues in conditional effects. Set length and delay on effect updates. Don\u0026rsquo;t create related sysfs entries for wheels without FFB.\n","date":"2024-12-27T00:00:00Z","permalink":"/en/articles/2024/12/logitech-force-feedback-kernel-modul-new-lg4ff-041-released/","title":"Logitech Force Feedback Kernel-Modul new-lg4ff 0.4.1 released"},{"content":"The release of version 2.9.0 (Codename \u0026ldquo;Close Encounters of the 2.9th Kind\u0026rdquo;) of ScummVM brings again a lot of game engine updates among other things. With ScummVM, classic point-and-click adventures (LucasArts, Sierra etc.) and other games can be brought back to life on many systems.\nDec 22, 2024: ScummVM 2.9.0 \u0026ldquo;Close Encounters of the 2.9th Kind\u0026rdquo; has landed Posted by criezy Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - \u0026ldquo;Close Encounters of the 2.9th Kind\u0026rdquo; has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform. New games The Adventures of the Good Soldier Schweik Backyard Basketball Castle Master Marvellous Mice Adventures: Meeting Sea Rat Marvellous Mice Adventures: Sea Rat\u0026rsquo;s Birthday Mask Show Moonbase Commander Orion Burger Rise of the Dragon The Space Bar Thimbleweed Park[^1] Total Eclipse Total Eclipse 2 Unrest Wait for it! Issue 3. Song for a Hare New platform ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy! Notable engine enhancements The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle. Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games. The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD. The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games. Notable platform enhancements The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper. The Android release now supports Android 15 and has improved gamepad support. The iOS release adds support for the Apple Pencil, which was one of the most requested features.\nThe full release-notes: https://downloads.scummvm.org/frs/scummvm/2.9.0/ReleaseNotes.html Downloads: https://www.scummvm.org/downloads/\n","date":"2024-12-23T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/","title":"ScummVM 2.9.0 (Codename \"Close Encounters of the 2.9th Kind\") released"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.16 mainly fixes some bugs:\nLGOGDownloader 3.16 Fixed item url when showing wishlist Made downloader to not consider blacklisted files to be orphaned Made \u0026ndash;galaxy-* options able to select build with build id Tries to find build with build id first If no build is found with specified build id then try to use it as build index Defaults to build index 0 if build id or index is not valid Changed \u0026ndash;wishlist into \u0026ndash;list option Removed \u0026ndash;wishlist Added \u0026ndash;list wishlist Added option to select network interface for operations \u0026ndash;interface Updated man page Improved completed file skipping for extras Galaxy: Added small files container support Instead of downloading a lot of very small files we download a file that contains all the small files and extract it when everything is downloaded Galaxy: Added option to convert file path to lowercase for Windows game files \u0026ndash;galaxy-lowercase-path Some games for Windows have inconsistent casing in their file path With this we don\u0026rsquo;t end up with multiple directories because different capitalization makes them unique on case-sensitive filesystems\n","date":"2024-12-22T00:00:00Z","permalink":"/en/articles/2024/12/lgogdownloader-316-released/","title":"LGOGDownloader 3.16 released "},{"content":"On Steam the Winter Sale 2024 has begun. It will last until 02.01.2025. Also you can now vote for the Steam Awards 2024.\n","date":"2024-12-19T00:00:00Z","image":"/images/field/image/steam_wintersale2024.png","permalink":"/en/articles/2024/12/steam-winter-sale-2024-has-begun/","title":"Steam: Winter Sale 2024 has begun"},{"content":"Update: Version Version 51.17 has been released short after.\n51.17 Latest What\u0026rsquo;s Changed Update DXVK subtitles to include Direct3D 8 Restore line accidentally deleted in 5439cf0 Fixed a regression that makes the bottle\u0026rsquo;s preferences page blank in some cases App/Game used to test this release We are experimenting with this new thing in the release notes. Basically this is the app/game we used to test the new release. Grand Theft Auto V via Epic Games Store Forums are back! Forums are now back on GitHub Discussions!\nOriginal: Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.16. The installation can be done via Flatpak.\n51.16 Latest What\u0026rsquo;s Changed Bug Fix: added $@ parameter in the Gamescope wrapper script by @C0LDfinch in #3577 Add Gamescope toggle as an override for individual programs by @EmoonX in #3572 Blueprint improvements by @TheEvilSkeleton in #3582 flatpak: Improve Flatpak manifest by @TheEvilSkeleton in #3581 main: Exit on non-sandboxed environments by @TheEvilSkeleton in #3583 MangoHud Settings menu + Display On Game Start toggle by @EmoonX in #3579 Improve buildsystem by @TheEvilSkeleton in #3586 build(flatpak): more improvements to manifest by @underlinejakez in #3585 fix[close #3544]: Clicking on a snapshot instantly starts the restore process (and is not abortable) by @mirkobrombin feat[close #3563]: Alphabetize Option for Programs List by @mirkobrombin fix[close #3559]: bottles-cli run crashes if you don\u0026rsquo;t specify either \u0026ndash;executable or \u0026ndash;program by @mirkobrombin fix[close #3584]: Launch options not honored when application is launched from Desktop Entry by @mirkobrombin\n","date":"2024-12-13T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2024/12/bottles-version-5116-released/","title":"Bottles: Version 51.17 released"},{"content":"On GOG the Winter Sale 2024 has begun. It will last until 02.01.2025 and already offers a free game: The Whispered World: Special Edition.\n","date":"2024-12-12T00:00:00Z","image":"/images/field/image/gog_winter_sale_2024.png","permalink":"/en/articles/2024/12/gog-winter-sale-2024-has-begun/","title":"GOG: Winter Sale 2024 has begun"},{"content":"Valve has released another big update to Proton: Proton 9.0-4.\nProton 9.0-4 Latest Now playable: APB Reloaded Conqueror\u0026rsquo;s Blade Cube Hero Odyssey Disgaea 4 Complete+ Hard Chip Demo ScarQuest Sniper Elite: Nazi Zombie Army 2 (AMD GPUs only) Test Drive Unlimited Solar Crown Total War: SHOGUN 2 Warhammer 40k: Space Marine 2 (requires disabled Steam Overlay) Welcome to Dustown Fixed Hell Let Loose crashing when joining a server after a recent game update. Fixed Final Fantasy XVI having low FPS due to excessive DLL lookup. Fixed Final Fantasy XVI not showing displays in settings. Fixed keyboard input in Rivals of Aether II. Fixed Chromacell crashing on launch on AMD GPUs. Added support for NVIDIA Optical Flow API and DLSS 3 Frame Generation. Fixed Dragon Age: The Veilguard displaying a warning about being installed on a spinning drive. Fixed Crazy Taxi randomly crashing when starting a game. Added a warning in Proton logs when running on system with low max_map_count. Fixed single player game not working in Star Wars - Jedi Knight II: Jedi Outcast. Fixed Hard Reset Redux and Shadow Warrior crashing with AMD GPUs. Fixed Skull and Bones not exiting cleanly on systems with Nvidia GPUs. Fixed Dark and Darker not being playable after a game update. Fixed EA Desktop App setup not being configurable. Improved video playback in March of Empires and Devil May Cry 3 Special Edition. Fixed trigger buttons not registering in I Expect You To Die. Fixed Proton 9.0 regressions: Multiplayer works again in Hotshot Racing. Fablecraft is playable again. I Expect You To Die is playable again. Star Wars: Knights of the Old Republic no longer launches to a black screen when in fullscreen mode. Marlow Briggs and the Mask of Death is playable again. B-17 Flying Fortress - The Mighty 8th: Redux is playable again. Games now launch on the correct screen on setups with multiple monitors connected to multiple GPUs. Fixed Yakuza 3 Remastered and Yakuza 4 Remastered not being playable on some setups. Fixed Yakuza 6 crash when trying playing Puyo Puyo mini-game. Fixed Knowledge, or know Lady crashing about 10 minutes after launch. Fixed multiplayer in SpellForce 3: Versus Edition. Fixed font rendering in SpellForce 3: Versus Edition. Fixed mod support in DOOM Eternal. Fixed Mary Skelter 2 stuttering on launch. Fixed The Finals not starting with non-English locale. Fixed Traditional Chinese font rendering in Mashiroiro Symphony HD -Sana Edition-. Fixed Korean input in Diablo IV. Fixed newer Unreal Engine games trying to install redistributables on each launch. Fixed Astral Ascent hanging when unplugging a controller. Fixed playback of videos in Max: The Curse of Brotherhood. Fixed controller support in Clash for Crust. Fixed FPS drops in Red Dead Redemption 2 when keys are pressed. Fixed Hunt: Showdown 1896 failing to start after a recent game update. Fixed full screen in Dog Brew on Steam Deck. Fixed support for BattleServer in Age of Empires II: Definitive Edition. Fixed voice chat in For Honor and UNO. Fixed Proton not setting priorities correctly for new threads. Fixed Unreal Engine Crash Report Client not launching properly. Improved loading times in Pharaoh Rebirth+. Fixed missing icons in Age of Mythology: Retold. Fixed video playback in March of Empires. Improved performance in Blood Strike. Enabled Xalia for MultiVersus - prerequisite installation can now be done with a controller. Updated Xalia to 0.4.4 and enabled it for Trackmania United Forever, Trackmania Nations Forever, Oddworld: Stranger\u0026rsquo;s Wrath HD, Fallout: New Vegas, and WARRIORS ALL-STARS. Updated Wine Mono to 9.3.1. Updated dxvk to v2.5.1 + a regression fix. Updated dxvk-nvapi to v0.7.1-94-gafb59a8e841b. Updated vkd3d-proton to v2.13-241-g4fd7d3ab3d35. Updated vkd3d-shader to vkd3d-1.14 + a hack.\n","date":"2024-12-11T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2024/12/proton-90-4-released/","title":"Proton 9.0-4 released "},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.17 called \u0026ldquo;I wonder where that fish has gone\u0026rdquo;.\nRelease v0.4.17 - \u0026ldquo;I wonder where that fish has gone\u0026rdquo; Feature: [#23166] Add Galician translation. Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1. Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters. Improved: [#23123] Improve sorting of roller coasters in build new ride menu. Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only). Improved: [#23229] Add debug option for making the sprite sorting algorithm stable. Improved: [#23233] Add diagonal booster to LSM Launched Coaster. Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire. Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios. Fix: [#22726] ‘Force park rating’ cheat is not saved with the park. Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned. Fix: [#23066] Stand-Up Roller Coaster has many supports that don\u0026rsquo;t join up to the track. Fix: [#23206] Multiplayer desyncs when FPS is uncapped. Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2. Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains. Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.\n","date":"2024-12-09T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/12/openrct2-v0417-i-wonder-where-fish-has-gone-released/","title":"OpenRCT2: v0.4.17 \"I wonder where that fish has gone\" released"},{"content":"A new (paid) DLC called \u0026ldquo;Greece\u0026rdquo; for the Euro Truck Simulator 2 is now available for Linux on Steam!\nEmbark on an exciting journey to the captivating landscapes of Greece, where every route unveils the country\u0026rsquo;s breathtaking beauty and rich history. Explore the charm of inland Greece and discover enchanting islands. Picture yourself cruising through postcard-perfect villages, navigating winding roads, and passing iconic landmarks, immersing yourself in the centuries-old tapestry of Greek culture. Get ready for a journey that goes beyond the ordinary, celebrating the sun-kissed coastlines and cultural wonders of this Mediterranean gem. Your trucking adventures are about to reach new heights: Explore 15 major cities across Greece, including Athens and Thessaloniki, alongside smaller towns and settlements. Travel via Ferry to the islands of Lesbos, Chios, Kefalonia, Crete and Rhodes. Discover unique historical and natural landmarks including the Meteora Monasteries, the Fortress of Mytilene, Mount Olympus, the Corinth Canal and more! Travel through diverse terrains, from historical cities to coastal roads and mountainous regions. Drive across modern highways, winding country roads, and complex ports. Deliver to unique depots such as Hotels, olive oil processing plants, marble quarries, and the bustling Piraeus port. Discover a variety of viewpoints highlighting the Greek landscape and significant landmarks.\n","date":"2024-12-04T00:00:00Z","image":"/images/field/image/ets2_greece_header.jpg","permalink":"/en/articles/2024/12/euro-truck-simulator-2-dlc-greece-released/","title":"Euro Truck Simulator 2: DLC \"Greece\" released"},{"content":"Another new stable Steam-Client (03.12.2024) has been released for Linux.\nSteam Client Update - December 3rd A new Steam client has been released and will be automatically downloaded. General Fixed some causes of rare crashes in Steam Client. Fixed game notes being reset sometimes when enabling/disabling spell checking. Fixed hardware video acceleration setting showing as enabled when GPU accelerated rendering in webviews is disabled (both must be enabled for hardware video acceleration to work). Game Recording Added settings button to allow resetting the game recording folder to the default path. Fixed audio desync that occurs for some videos when played in Steam or Chrome browser. Fixed successive recording exports after the first one sometimes exporting the wrong clip. Fixed issue preventing audio capture by the steam overlay in some games on Windows. Fixed issue preventing Linux users with Nvidia cards from using their GPU to accelerate video encoding. Fixed issue causing some users to encounter failures while exporting video clips. Fixed bug which applied background recording retention interval to manual recordings. Fixed potential crash when exporting a clip to file when the machine has previously installed Nvidia GPU drivers but no longer has an Nvidia GPU. Remote Play Fixed store and community features being disabled when streaming to a Mac. Fixed issue preventing Linux users with Nvidia cards from using their GPU to accelerate video encoding. Fixed a regression in audio capture for Remote Play Together. Steam Input Fixed duplicate controllers showing up on the ROG Ally X. macOS Fixed Steam Client crashing on store age verification page.\n","date":"2024-12-04T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/12/stable-steam-client-03122024-released-linux/","title":"Stable Steam Client 03.12.2024 released for Linux"},{"content":"A new version (0.5.18) of Lutris has been released:\nv0.5.18 Latest Lutris downloads the latest GE-Proton build for Wine if any Wine version is installed Use dark theme by default Display cover-art rather than banners by default Add \u0026lsquo;Uncategorized\u0026rsquo; view to sidebar Preference options that do not work on Wayland will be hidden when on Wayland Game searches can now use fancy tags like \u0026lsquo;installed:yes\u0026rsquo; or \u0026lsquo;source:gog\u0026rsquo;, with explanatory tool-tip A new filter button on the search box can build many of these fancy tags for you Runner searches can use \u0026lsquo;installed:yes\u0026rsquo; as well, but no other fancy searches or anything Updated the Flathub and Amazon source to new APIs, restoring integration Itch.io source integration will load a collection named \u0026lsquo;Lutris\u0026rsquo; if present GOG and Itch.io sources can now offer Linux and Windows installers for the same game Added support for the \u0026lsquo;foot\u0026rsquo; terminal Support for DirectX 8 in DXVK v2.4 Support for Ayatana Application Indicators Additional options for Ruffle runner Updated download links for the Atari800 and MicroM8 runners No longer re-download cached installation files even when some are missing Lutris log is included in the \u0026lsquo;System\u0026rsquo; tab of the Preferences window Improved error reporting, with the Lutris log included in the error details Add AppArmor profile for Ubuntu versions \u0026gt;= 23.10 Add Duckstation runner\nDownload: https://github.com/lutris/lutris/releases\n","date":"2024-12-02T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2024/12/lutris-0518-veroeffentlicht-0/","title":"Lutris 0.5.18 released"},{"content":"For the American Truck Simulator the huge update 1.53 is now available for Linux on Steam.\nChangelog Map California Rework - Phase 4 release Gameplay Dynamic cargo loading \u0026amp; unloading of logs available throughout the USA New Special Transport route from Los Angeles to San Diego Raised speed limit for Special Transport jobs from 40 mph to 55 mph Vehicles The new Fifth Generation Freightliner Cascadia® added to Driving Academy Fully functional sliding tandems and fines system UI Visualization of changed options in the settings Smooth and Auto camera centering\n","date":"2024-11-28T00:00:00Z","image":"/images/field/image/ats_153_update.jpg","permalink":"/en/articles/2024/11/american-truck-simulator-umfangreiches-update-153-released/","title":"American Truck Simulator: huge update 1.53 released"},{"content":"On Steam the Autumn Sale 2024 has begun. It will last until 04.12.2024. Also you can now vote on the Steam Awards.\n","date":"2024-11-28T00:00:00Z","image":"/images/field/image/steam_autum_sale24-en.png","permalink":"/en/articles/2024/11/steam-autumn-sale-2024-has-begun/","title":"Steam: Autumn Sale 2024 has begun"},{"content":"Minigalaxy, the alternative GOG-Client for Linux, has been released in version 1.3.1.\nMinigalaxy version 1.3.1 is now available. Changes Fix Windows games with multiple parts not installing with wine Minor AppData fixes (thanks to tim77) Added Portuguese translation (thanks to GLSWV)\n","date":"2024-11-27T00:00:00Z","image":"/images/field/image/minigalaxy_screenshot.jpg","permalink":"/en/articles/2024/11/minigalaxy-version-131-released/","title":"Minigalaxy: Version 1.3.1 released"},{"content":"The Euro Truck Simulator 2 has now received the huge update 1.53 for Linux on Steam.\nChangelog Map Germany Rework project - München, Mannheim, Leipzig, Dresden and Berlin Vehicle Volvo FH Series 4 Rework UI Visualization of changed options in the settings Smooth and Auto camera centring\n","date":"2024-11-26T00:00:00Z","image":"/images/field/image/ets_153_update_header.jpg","permalink":"/en/articles/2024/11/euro-truck-simulator-2-huge-update-153-released/","title":"Euro Truck Simulator 2: huge update 1.53 released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.27.0.\nv0.27.0 (2024-11-19) Latest Added: Support for installing via cargo-binstall. Changed: Windows registry backups are now saved as *.reg files instead of *.yaml. Existing backups will not be affected. On Linux, Ludusavi previously reported its application ID as just ludusavi, which meant the desktop file should be named ludusavi.desktop to show the right icon. However, that name does not follow the Freedesktop.org desktop-entry specification. To better conform, Ludusavi now reports its ID as com.mtkennerly.ludusavi (except for Flatpak, which will use com.github.mtkennerly.ludusavi for legacy reasons). If you need to preserve the original behavior, you can set LUDUSAVI_LINUX_APP_ID=ludusavi in your environment variables. (Prototyped by OlegAckbar) Dialogs (folder picker and wrap \u0026ndash;gui prompts) now use GTK on Linux. The previous system relied on Zenity/KDialog, which could behave poorly depending on the version or in a Flatpak context. The standalone Mac release is now compiled on Mac OS 13 instead of Mac OS 12 because of a change by GitHub. Updated translations. (Thanks to contributors on the Crowdin project) Fixed: The registry format change also resolved an issue where very large (over 100 MB) registry.yaml files could be slow to read and consume a lot of extra memory, whereas the same data in .reg format can be loaded without issue. When set to only keep 1 full backup and 0 differential backups using the simple format, Ludusavi keeps the existing backup in place and just adds/removes any changed files. However, after removing obsolete files, Ludusavi could leave empty directories behind. Now, Ludusavi will clean these up as well after creating a new backup for a game. GUI: After a backup, if a file were removed, its change status wouldn\u0026rsquo;t immediately refresh. * GUI: When performing a multi-game scan with a filter active, the visible games would be backed up or restored even if they were disabled. GUI: When performing a multi-game scan on the restore screen with a filter active, the scan would exclude games that were disabled for backup rather than disabled for restore. Ludusavi would try to scan games (custom or from secondary manifest) with a blank title. In the GUI, they would be omitted from the results, while on the CLI, they would be reported without a title. Now such games are ignored when scanning.\n","date":"2024-11-20T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/11/ludusavi-v0270-released/","title":"Ludusavi: v0.27.0 released"},{"content":"Warzone 2100, a 100% free and open-source 3D real-time strategy game, has been released in version 4.5.5.\n2024-11-13: Version 4.5.5: * General: * Fix: Various potential crashes (too many commits, #4124, #4127) * Multiplayer: * Fix: Handling certain socket disconnects and error states (commit:845dee0c21bf70cbff540aab2e277ba24999d6be, #4124) * Translations: * Change: Translation updates (commit:5a891f4b7d0bf110a38694514c6bbbfd6e6da95a, #4123) * Other: * Add: cmdinterface: New event output, room status json output (too many commits, #4128) * Fix: Compilation with Vulkan SDK headers \u0026gt;= 301 (commit:7f8bb2772be83f57a41cd7caf05d84be87a57194, #4122)\n","date":"2024-11-14T00:00:00Z","image":"/images/field/image/warzone2100_logo_small.png","permalink":"/en/articles/2024/11/warzone-2100-version-455-released/","title":"Warzone 2100: Version 4.5.5 released"},{"content":"Another new stable Steam-Client (12.11.2024) has been released for Linux.\nSteam Client Update - November 12th A new Steam client has been released and will be automatically downloaded. General Fixed a potential startup crash on systems with an AMD GPU. Fixed some outdated or missing strings in non-English languages. Game Recording Fixed an issue with the layout of the recording player in Big Picture. Updated the Game Properties Game Recording tab to more accurately reflect the current state of the Game Recording feature. Fixed layout issues in the BPM Game Recording settings page. Added export time to the progress bar in the send to phone dialog. Increased Instant Clip default duration from 10s to 30s. Fixed a race condition which could prevent audio recording. (Windows) Prevent Windows mixer settings from affecting output level when recording game audio. Linux Fixed native titles occasionally running in the wrong runtime. Steam Input Fixed a case where a controller could not show up in the UI the very first time it was connected for an account. Steam VR Fixed an issue with certain keys on the keyboard causing unexpected behavior. Restores single-click Exit VR functionality Fixed an issue where the Linux VR interface would show the incorrect UI\n","date":"2024-11-13T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/11/stable-steam-client-12112024-released-linux/","title":"Stable Steam Client 12.11.2024 released for Linux"},{"content":"The Update 50 called \u0026ldquo;Konnichiwa Rotary 4\u0026rdquo; for the racing-simulation Revhead has now been released for Linux on Steam.\nDate: 08. Nov. 2024 Version: 1.9.11044 Dear Revheads! Update #50 is here with long waited new contents! First of all, we have added Japanese localization to support our upcoming PlayStation release and our players in Japan! As part of the \u0026ldquo;Japanese line\u0026rdquo;, we brought to you a new Miduga convertible version. Also, new parts arrived to make your Miduga upgrade complete with built-in new headlights (with better aerodynamics), race lights, and new parts such as turbos, coolers and more. Finally, the long waited Rotary 4 engine is here! If you think you already built a real beast, think again, this time with Rotary 4! Reaching 3000hp or more will make your car a real beast, nothing like before! Try it out and build your beast using Rotary 4 engines and parts! Changes: Japanese version New Rotary 4 engine and parts (Turbo DLC) Extra light setup for Miduga (Nigh Vision DLC) Miduga Convertible version (Convertible DLC) Dashboards with instruments available in newspaper Fixed female avatar\u0026rsquo;s cockpit camera Always turn lights on for instruments for better visibility at daylight Separate lights category for newspaper Fix custom box names on consoles Fixed Miduga Taillight position Engine update Performance optimization Bug fixes Updated localisation Stay with us and be prepared! A new contest is coming soon! Have Fun!\n","date":"2024-11-10T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/11/revhead-update-50-konnichiwa-rotary-4-released/","title":"Revhead: Update 50 \"Konnichiwa Rotary 4\" released "},{"content":"Another new stable Steam-Client (05.11.2024) has been released for Linux. With this, the Steam Game Recording has now also been officially activated.\nSteam Client Update, November 5th Steam Game Recording Steam Game Recording is now available to all users! It\u0026rsquo;s a new built-in system for creating and sharing your gameplay footage, which runs in the background so you never miss a moment. There are many ways to use this all-new set of features, from capturing your highlights to documenting entire campaigns. It\u0026rsquo;s easy to find, clip, and share your gameplay. For more info, visit the Game Recording website. Windows This version of the Steam client will no longer run on Windows 7 or Windows 8. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Windows 7 and Windows 8 Support FAQ for additional details. macOS This version of the Steam client will no longer run on macOS 10.13 or 10.14. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Steam macOS 10.13 and 10.14 Support FAQ for additional details. General Updated embedded Chromium build in Steam to 126.0.6478.183. Fixed issue where drag-and-drop of text into a chat would send the text immediately instead of dropping it into the edit area. Re-enabled remote install from Steam client via the streaming dropdown. Improved detection of other computers for streaming and peer downloading when using a secondary wireless interface. Fixed progress bar not updating during game update and move operations involving large files. Fixed overlay hanging in some games on macOS and Linux after a game restarts itself. Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user\u0026rsquo;s library. Fixed steamwebhelper deleting temp directories that it may not have previously created. Fixed a bug that could prevent Offline Mode login on the first restart after installing an update. Remote Play Added support for AV1 video streaming on high end systems. Fixed the cursor being too small when streaming from a PC with desktop scaling enabled. Fixed using software encoding instead of hardware H.264 when HEVC is enabled and unavailable. Fixed black screen when streaming HEVC from Steam Deck. Steam Overlay Fixed crash in some games using D3D9. Steam Input Fixed crash occurring when querying community controller configurations in the configurator. Added support for wired XBox controllers on macOS Sequoia. Fixed the \u0026ldquo;Turn off Controller\u0026rdquo; action causing Steam to launch BPM if the main window was focused. Increased maximum sensitivity of Joystick Mouse mode. Mode Shifts now support D-Pad directions and Right Joystick. Mode Shifts now support Track Pad Touch on DualSense/Edge, DualShock, SteamController and SteamDeck. SIAPI Glyphs for Playstation Dualsense are now monochrome to match Icons in Big Picture Mode. Fixed an issue where bindings that were present from converting a configuration from one controller type to another could be active but not removable due to being filtered out of the binding interface. Always show the controller tab in app properties for non-Steam shortcuts. Added Invert X and Invert Y to Mouse Regions. Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick Settings). Fixed an issue where using a Steam/QAM button chord in a non-Steam game could leave the desktop config loaded instead of the game\u0026rsquo;s config. Linux Fixed some miscellaneous common crashes. Fixed slow startup on systems where the reverse hostname lookup for the loopback interface is not localhost. Detecting and passing commands to an already running Steam client is significantly faster. Added a -disable-screensaver-inhibit command line option to prevent Steam from inhibiting the screen saver when activity is detected. Fixed Linux crash launching steamwebhelper occurring with some system configurations. Steam developers can now select which Steam for Linux runtime to use for native titles. Please consult the partner site for more details. Native titles will execute in \u0026lsquo;Steam for Linux runtime 1.0 (scout)\u0026rsquo; by default, instead of the legacy runtime environment. This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions. Note that this new feature can be turned off globally with \u0026ldquo;-compat-force-slr off\u0026rdquo; on the Steam client command line. Always allow the Steam client to fallback to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland. Removed the UI toggle to disable Steam Play globally, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI as it is a requirement for Steam client operation. Fixed a case where the wrong DPI scaling factor would be used for systems using a non-gnome based session with an active gnome-desktop-portal service. Extended recent Steam Play fixes to third party compatibility tools. Discovery Queue Fixed the Discovery Queue presentation so that the elements around the videos show correctly. Improved the animation when scrolling through the discovery queue. Big Picture Mode Fixed keyboard input dialog in-game failing to close/re-open properly if Steam Overlay is toggled while visible. Fixed multi-line mode support in the dialog shown by the ShowGamepadTextInput API call in Steamworks. Fixed the on-screen keyboard not immediately popping up when games invoke the text entry dialog. Fixed a case where the text entry dialog could lose focus and require moving focus to the buttons and back to the text entry. Note: The client was updated again at 5pm PST to fix a few bugs that were discovered shortly after release.\n","date":"2024-11-06T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/11/stable-steam-client-05112024-feat-steam-game-recording-released-linux/","title":"Stable Steam Client 05.11.2024 feat. Steam Game Recording released for Linux"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.16 called \u0026ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot\u0026rdquo;.\nRelease v0.4.16 - \u0026ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot\u0026rdquo; Feature: [#20810] New ride type: LSM Launched Roller Coaster. Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster. Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters. Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again. Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats. Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces. Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry. Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat. Fix: [#22908] Crash when passing through a door from an invalid wall type. Fix: [#22918] Zooming with keyboard moves the view off centre. Fix: [#22920] Crash when sacking a staff member. Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them. Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts. Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index. Fix: [#23015] Crash when loading a save game when the construction window is still open. Fix: [#23018] Crash when loading a new game when the construction window is still open. Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127. Fix: [#23044] \u0026ldquo;remove_unused_objects\u0026rdquo; command causes blank peep names. Fix: [#23048] Map generator allows map sizes out of range through text input. Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn. Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.\n","date":"2024-11-04T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/11/openrct2-v0416-brave-sir-robin-not-quite-so-brave-sir-lancelot-released/","title":"OpenRCT2: v0.4.16 \"Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot\" released"},{"content":"AntiMicroX, the tool with which the keys of the keyboard and the mouse control can be transferred to a game-pad, has been released in version 3.5.0.\nAntiMicroX 3.5.0 (2024-10-31) Changelog Fixed bugs: Horizontal mouse wheel is too fast when set on stick #1024 (by sk2449) Fix binding labels for Wheel Left/Right buttons pull 1038 (by sk2449) Set change sometimes returns to wrong set #1050 Wrong Keyboard Input on Assignment (Wayland) #300 Notable changes: Update translation for Finnish, Dutch, Russian New translation: Indonesian Fixed Builds for QT6 on Windows Switched to QT6 on Windows Release Build\n","date":"2024-11-01T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2024/11/antimicrox-version-350-released/","title":"AntiMicroX: Version 3.5.0 released"},{"content":"The new (paid) DLC for Vampire Survivors called \u0026ldquo;Ode to Castlevania\u0026rdquo; is now available on Steam. Vampire Survivors runs great on Linux via Proton. :-)\nOur dreams have come true and Castlevania is now officially part of Vampire Survivors. Thank you so much to KONAMI, the team at poncle, our partners, and all the fans for making this a reality at last! And remember: it\u0026rsquo;s big. IT\u0026rsquo;S BIG. Vampire Survivors: Ode to Castlevania 20+ new characters 40+ new weapons and evolutions 30+ new music tracks 1 HUGE CASTLE\nThe Patch 1.12 was also released at the same time:\nPatch 1.12 Advanced Music Selection There are so many tracks in the game, especially if you have some DLC packs, that the little menu was really struggling to be functional anymore. And it comes from someone who knows the order of the music tracks by memory\u0026hellip; so we have added an advanced menu to easily navigate through different albums and music tracks to chose from MEGA SEAL After buying any of the Seal Power-ups, you\u0026rsquo;ll also unlock the Mega Seal panel in the Collection menu. This panel lets you easily seal the content of a whole DLC, or even of the whole base game. Who needs weapons anyway? Pause Menu Map ZOOM You can now zoom in and out on the pause-menu map. 2024 ho! Pause Menu Arcana Info You can now get a reminder of what your chosen arcana do. Affected weapons are also highlighted. Another big step for humanity. New Passives in Preview mode In order to complete the evos for Ode to Castlevania, we needed 2 passive weapons from the future to be available today! So, while the patch to properly unlock them will arrive sometime next year, for now it will be possible to access these 2 new passives, Parm Aegis and Karoma\u0026rsquo;s Mana, through the Arma Dio\u0026rsquo;s selection menu. Memory usage improvements Several optimisations have been made to reduce memory usage, that should help the late-game running better on console and mobile.\n","date":"2024-10-31T00:00:00Z","image":"/images/field/image/vampire_survivors_castlevania_header.jpg","permalink":"/en/articles/2024/10/vampire-survivors-dlc-ode-castlevania-and-patch-112-released/","title":"Vampire Survivors: DLC \"Ode to Castlevania\" and Patch 1.12 released"},{"content":"Also Itch.io currently has a Halloween Sale 2024. Like all the others, it will last until 04.11.2024.\n","date":"2024-10-29T00:00:00Z","image":"/images/field/image/itch-halloweensale2024.png","permalink":"/en/articles/2024/10/itchio-halloween-sale/","title":"Itch.io: Halloween Sale is on"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.26.0.\nv0.26.0 (2024-10-29) Latest The Linux and Mac downloads are now provided in .tar.gz format to better preserve the files\u0026rsquo; executable permissions. Added: Paths may now use the placeholder. This is supported in Steam, GOG, and Lutris roots. For Steam roots, this also supports shortcuts to non-Steam games, where the placeholder will map to the shortcut\u0026rsquo;s dynamic app ID. Paths may now use the placeholder. GUI: On the backup and restore screens, if you activate the filter options, then the backup/restore buttons will only process the currently listed games. This allows you to quickly scan a specific subset of games. You can now choose whether a custom game will override or extend a manifest entry with the same name. Previously, it would always override the manifest entry completely. GUI: Custom games can now be expanded/collapsed, sorted, and filtered. GUI: Custom games now have an icon to indicate when they override/extend a manifest entry. You can now configure redirects to be processed in reverse sequence when restoring. GUI: On the custom games screen, when you use the button to preview a custom game, the window will switch to the backup screen and show you the results for that game. GUI: There is now a button to quickly reset the game list filters, while still leaving the filter options open. Fixed: Files on Windows network shares were not backed up correctly. For example, a file identified as \\localhost\\share\\test.txt would be backed up as /drive-____UNC_localhost_share_test.txt instead of the intended /drive-____UNC_localhost_share/test.txt. When Steam was not installed, the logs would contain a warning-level message. This has been demoted to an info-level message. GUI: Fixed some inconsistent spacing between elements. CLI: On Linux, the wrap command\u0026rsquo;s \u0026ndash;infer steam option would fail to find the SteamAppId environment variable due to a case mismatch. CLI: In some error conditions, the wrap command would show an alert and wait for the user to press a key, even if \u0026ndash;force was specified. Now, with \u0026ndash;force, Ludusavi will not wait for any input. Old log files were not deleted when stored on a Windows network share. GUI: The title filter was case-sensitive. Changed: GUI: After successfully backing up or restoring a game, the status icons (new/updated/etc) will be cleared for that game. GUI: If the GUI fails to load, Ludusavi will try to log the error info. GUI: When you launch Ludusavi, the window now ensures that it gains focus. GUI: Modals now display on top of the app with a transparent background. GUI: On the backup and restore screens, the filter controls now wrap depending on the window size. GUI: The backup format and retention settings are now on the \u0026ldquo;other\u0026rdquo; screen, instead of being accessed via the gear icon on the backup screen. GUI: Some uses of \u0026ldquo;select\u0026rdquo;/\u0026ldquo;deselect\u0026rdquo; have been changed to \u0026ldquo;enable\u0026rdquo;/\u0026ldquo;disable\u0026rdquo;. GUI: The game list filters now have a different background color. Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2024-10-29T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/10/ludusavi-v0260-released/","title":"Ludusavi: v0.26.0 released"},{"content":"On GOG the Halloween Sale 2024 has begun. It will last until 04.11.2024.\n","date":"2024-10-28T00:00:00Z","image":"/images/field/image/gog_halloween_sale2024.png","permalink":"/en/articles/2024/10/gog-halloween-sale-2024-has-begun/","title":"GOG: Halloween Sale 2024 has begun"},{"content":"Also on Steam the Halloween Sale 2024 has begun. It will last until 04.11.2024.\n","date":"2024-10-28T00:00:00Z","image":"/images/field/image/steam_halloween_sale2024.png","permalink":"/en/articles/2024/10/steam-halloween-sale-2024-has-begun/","title":"Steam: Halloween Sale 2024 has begun"},{"content":"The latest update for Euro Truck Simulator 2 and American Truck Simulator adds a new mode to both games: the ‘Driving Academy’.\nToday, we are very happy to announce that Driving Academy is now available for Euro Truck Simulator 2 and American Truck Simulator! [\u0026hellip;] This new game module will provide you with various scenarios of increasing difficulty inspired by instructions given to real-life students. You will go from basic driving to navigating intricate courses and complex parking maneuvers with a detailed explanation via driving instructions including diagrams, pointers, and directions. We also wanted to allow drivers to analyze their drive so we have implemented a new replay feature into this game module as well. [\u0026hellip;]\n","date":"2024-10-18T00:00:00Z","image":"/images/field/image/socmedia_1920x1080_driving_academy.jpg","permalink":"/en/articles/2024/10/euro-truck-simulator-2-american-truck-simulator-new-mode-driving-academy-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: new mode \"Driving Academy\" released"},{"content":"Update: Version Version 51.15 has been released short after.\n51.15 Latest What\u0026rsquo;s Changed Modified and slightly improved the windows version switching system, using the legacy wine configuration tool, this also speedup and make the operation more consistent, ensuring all registry keys are set and nothing alter them during the process\nOriginal: Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.14. The installation can be done via Flatpak.\n51.14 Latest What\u0026rsquo;s Changed New \u0026ldquo;Native\u0026rdquo; Force Stop all Processes option Provide bottle Path as env var Win11 support feat: support for personal repos by @Vingian in #3464 🤖: Update manifest (important) by @github-actions in #3474 chore: Update GNOME runtime and Wine base by @koplo199 in #3510 Translations update from Hosted Weblate by @weblate in #3313 Add Pre-Run script to launch options by @cybin in #3336 Fix[#3287]: bottles with a different name and path weren\u0026rsquo;t runnable through bottle picker by @LittleAmpton in #3451 fix: \u0026ldquo;bottles:run/\u0026rdquo; uri processing by @StLyn4 in #3444 Added HyperBit SRLs as a sponsor by @francescomasala in #3524\n","date":"2024-10-13T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2024/10/bottles-version-5114-released/","title":"Bottles: Version 51.15 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.15 called \u0026ldquo;And your father smelt of elderberries!\u0026rdquo;\nRelease v0.4.15 - “And your father smelt of elderberries!” Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL). Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift). Feature: [#20539] [Plugin] Add API for getting a ride’s statistics. Feature: [#21521] [Plugin] Add hook \u0026lsquo;park.guest.softcap.calculate\u0026rsquo; called before calculating the soft guest cap. Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster. Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs. Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects. Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API. Feature: [#22883] [Plugin] Add plugin API for spawning guests. Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2. Improved: [#22735] The map generator has a redesigned interface that is much more user friendly. Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters. Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster. Change: [#22494] Themes window now displays colours and checkboxes vertically. Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios. Change: [#22724] Staff now have optional ‘real’ names as well. Change: [#22740] Add virtual floor to shifted track design placement. Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images. Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug). Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding. Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low. Fix: [#21959] “Save this before\u0026hellip;?” message does not appear when selecting “New Game”. Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages. Fix: [#22133] Ride time is incorrect for extremely slow speeds. Fix: [#22231] Invalid object version can cause a crash. Fix: [#22479] Crash when a ride has no valid music object. Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in. Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios. Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios. Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers. Fix: [#22729] Invisibility settings persist after reloading OpenRCT2. Fix: [#22734] Support clearance above steep Side-Friction track is too low. Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped. Fix: [#22805] Fix deadzone when panning the view in positive axis directions. Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces. Fix: [#22857] Side-Friction Roller Coaster train clips through slopes. Fix: [#22880] macOS builds lack asset packs and scenario patches. Fix: [#22891] [Plugin] getInstalledObject API function not implemented. Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.\n","date":"2024-10-07T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/10/openrct2-v0415-and-your-father-smelt-elderberries-released/","title":"OpenRCT2: v0.4.15 \"And your father smelt of elderberries!\" released"},{"content":"On GOG the Autumn Sale 2024 has begun. It will last until 07.10.2024.\n","date":"2024-09-25T00:00:00Z","image":"/images/field/image/gog_autumn_sale2024.png","permalink":"/en/articles/2024/09/gog-autumn-sale-2023-has-begun-0/","title":"GOG: Autumn Sale 2024 has begun"},{"content":"The funfair simulator Virtual Rides 3 receives with the new Update 2.6 some more improvements. Also the (paid) DLC \u0026ldquo;Ride Pack #2 (Power Spin \u0026amp; Continuum)\u0026rdquo; has been released, which includes two new rides.\nUpdate 2.6: New rides and bug fixes Hello, today we present you the latest update 2.6. New rides This update also includes two new rides (as with version 2.5)! \u0026ldquo;Continuum\u0026rdquo; and \u0026ldquo;Power Spin\u0026rdquo; are now available. New: Save your light settings Added: Light settings can now be saved and automatically reactivate as soon as you enter the ride Improved speed sliders Improved: Speed sliders now show the \u0026ldquo;actual\u0026rdquo; value in the fill (instead of target value) Bugfixes: Fixed: Speed up / slow down time did not work with keyboard (now works with frame up / frame down keys) Fixed: Upside Down was missing a tank model at low detail settings Fixed: Glider On Ride camera was not centered Fixed: Truck clipping in Salsa ride Fixed: Visitors jittering when boarding in \u0026ldquo;Forge\u0026rdquo; Fixed: Sometimes visitors perform \u0026ldquo;Buy\u0026rdquo; interaction in center of square instead of in front of cashier/booth Fixed: Upside Down + Glider had issues in the VR Experience Fixed: Glider one fence was offset in LOD1 Fixed: Giant Mill did not park properly when riding clockwise\n","date":"2024-09-21T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2024/09/virtual-rides-3-update-26-and-dlc-ride-pack-2-power-spin-continuum-released/","title":"Virtual Rides 3: Update 2.6 and DLC \"Ride Pack #2 (Power Spin \u0026 Continuum)\" released"},{"content":"Valve has released another big update to Proton: Proton 9.0-3.\nProton 9.0-3 Latest Now playable: Avatar: Frontiers of Pandora (desktop only) Ball at Work: The Ultimate Speedrun Platformer! Banyu Lintar Angin Dinner with an Owl, Farlight 84 Flatout 3 KinitoPET Owl Observatory Demo Sleeping Dogs: Definitive Edition Super Sword of Convallaria Syberia THE KING OF FIGHTERS XIII STEAM EDITION To Pixelia Demo Unity of Command II Zaccaria Pinball Fixed 9.0 regressions: Alan Wake\u0026rsquo;s American Nightmare\u0026rsquo;s DLC is playable again. Bionic Commando is playable again. Controllers work again in Sonic Forces. GRID Autosport and GRID 2 are playable again. Noita mods no longer fail to update. Warhammer 40,000: Darktide no longer freezes randomly when processing shaders for the cache. Improved language support for Guild Wars 2. Enable controller support in the launchers of Fallout 3 (standard and GOTY edition) via Xalia. Fixed cutscene playback in Iragon games. Fixed Yakuza Kiwami not working on certain setups. Added support for D3D12 in OpenXR. Fixed AVPro playback in VRChat. Fixed video quality of live streamed episodes in Quantum Break. Fixed artifacts in Yakuza 4 Remastered opening video. Improved support for workshop levels in Zeepkist. Improved loading time of Arcanum. Fixed Aimlabs having broken News section. Fixed RAID: World War II randomly hanging on start. Fixed Strip Fighter ZERO not starting on some setups. Fixed Undecember not being playable after a recent game update. Fixed missing cursor in IL-2 Sturmovik: Cliffs of Dover Blitz Edition. Fixed a crash in Starfield: Creation Kit. Fixed text not being displayed during the installation of EA Desktop launcher. Fixed \u0026ldquo;Customize Setup\u0026rdquo; not working during EA Launcher installation. Fixed Halo Infinite rendering using a weird resolution on a Steam Deck. Improved microphone support in Squad. Fixed License Agreement not displaying correctly in Romance of the Three Kingdoms [JP]. Fixed FINAL FANTASY XII THE ZODIAC AGE displaying white screen on launch on Steam Deck OLED. Fixed microphone not working with Helldivers 2 after a recent game update. Fixed freezes in Dinogen Online. Fixed Dinogen Online crashing randomly on start. Fixed SCP Secret Laboratory crashing after a recent game update. Fixed Burnout Paradise Remastered crashing when an input video device is plugged in. Improved memory usage of Burnout Paradise Remastered and lowered the chances of crashing. Fixed font rendering in Insanely Twisted Shadow Planet. Fixed Once Human crashing when trying to join a server or opening the EULA on fresh Proton prefixes. Fixed Ubisoft Connect requiring a manual log in with a new prefix with Far Cry 3 Blood Dragon (some other games may still suffer from that similarly as on Windows with a clean Ubisoft Connect install). Fixed The Finals not being playable after a recent game update. Fixed video playback in Spirit Hunter: NG. Improved memory usage when playing videos in 32bit games. Fixed font rendering in Shady Brook - A Dark Mystery Text Adventure. Fixed Steam Deck users being forced to use MTL145 nickname in Project Kunai. Fixed connecting with Unreal Insights to games running under Proton. Added a warning that appears in Proton Log for systems that have low file descriptor limit (e.g. non-systemd distributions). Fixed video playback in One Finger Death Punch. Fixed Hell Yeah! Wrath of the Dead Rabbit crashing when reaching first boss. Updated Wine Mono to 9.2.0. Updated vkd3d-proton to v2.13-64-g47840a4bb614. Updated dxvk to v2.4-40-gd0ea5a4a87c9. Updated dxvk-nvapi to v0.7.1-19-gbd542144518d.\n","date":"2024-09-20T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2024/09/proton-90-3-released/","title":"Proton 9.0-3 released "},{"content":"Broken Sword - Shadow of the Templars: Reforged, the graphical enhanced version of the adventure classic, is now available for Linux on Steam and GOG.\nStep out onto the streets of Paris in \u0026ldquo;Broken Sword - Shadow of the Templars: Reforged\u0026rdquo;, a substantially enhanced version of the multi-award winning, all-time classic adventure. Enjoy a globe-spanning story when intrepid American George Stobbart and fearless journalist Nico Collard are pitched into a gripping adventure, exploring exotic locations, solving ancient mysteries, and thwarting dark conspiracies to discover the arcane secrets of the Knights Templar. Whether it\u0026rsquo;s your first time or you\u0026rsquo;re revisiting a beloved classic, get ready to enjoy the masterful “Broken Sword - Shadow of the Templars: Reforged!” Key Features: Compelling Storyline: Dive into a gripping narrative filled with twists, turns, and unexpected revelations. Join George and Nico as they investigate a trail of mysteries that takes them from the bustling streets of Paris to exotic locales around Europe and the Middle East. Classic Point-and-Click Gameplay: Discover, or rediscover, the joy of classic point-and-click mechanics as you solve puzzles, gather clues, and interact with a colorful cast of characters. Immerse yourself in an intuitive and engaging gameplay experience. Fully Voice Acted: Lose yourself in the game\u0026rsquo;s atmosphere with fully-voiced dialogue and engaging performances bringing a cast of wonderful, colorful characters to life. Challenging Puzzles: Put your intellect to the test with thought-provoking puzzles that require observation, deduction, and creativity to solve. From deciphering codes to manipulating objects, every challenge is a step closer to uncovering the arcane secrets. Reforged Features: 4K Remastered Visuals: Experience the magic of the original game with enhanced high-definition graphics, bringing the picturesque landscapes, detailed characters, and intricate environments to life in beautiful 4K for the first time ever Enhanced Audio: Immerse your ears in the enhanced audio as Revolution delivers the finest, most stunning version of George and Nico\u0026rsquo;s original adventure to date, including the incredible soundtrack from world-acclaimed composer Barrington Pheloung.\n","date":"2024-09-19T00:00:00Z","image":"/images/field/image/baphomet_header_german.jpg","permalink":"/en/articles/2024/09/broken-sword-shadow-templars-reforged-now-available-linux-steam-and-gog/","title":"Broken Sword - Shadow of the Templars Reforged: now available for Linux on Steam and GOG"},{"content":"Another (paid) DLC for the Euro Truck Simulator 2 has been released for Linux on Steam: the \u0026ldquo;Kässbohrer Trailer Pack\u0026rdquo;.\nGet ready to elevate your Euro Truck Simulator 2 experience with the new Kässbohrer Trailer Pack! Established in 1893, Kässbohrer has been at the forefront of vehicle engineering, continuously pushing the boundaries with its innovative designs. Using the latest technology, Kässbohrer trailers are made to meet the highest standards, offering unmatched flexibility and precision for all your transportation needs. With nine new Kässbohrer trailers and an additional nine cabin accessories, you will never miss the deadline to deliver your cargo! This Trailer Pack includes these trailers: K.SCS X+ SCX HD SCX L K.SLA K.SLL K.SHG AVMH K.SWAU K.STC K.DOLL XS Don’t forget to decorate your cabin with some beautiful accessories! In this DLC, you will find these Kässbohrer-themed decorations: Kässbohrer Pillow Kässbohrer Blanket Kässbohrer Dog Bobblehead Miniature K.STC Trailer Kässbohrer Cap Kässbohrer Flag Kässbohrer Fuzzy Dice\n","date":"2024-09-19T00:00:00Z","image":"/images/field/image/ets2_kaessbohrer_header.jpg","permalink":"/en/articles/2024/09/euro-truck-simulator-2-dlc-kaessbohrer-trailer-pack-released/","title":"Euro Truck Simulator 2: DLC \"Kässbohrer Trailer Pack\" released"},{"content":"Another new stable Steam-Client (17.09.2024) has been released for Linux.\nSteam Client Update - September 17th A new Steam client has been released and will be automatically downloaded. General Fixed a rare case where the UI could get stuck showing a loading throbber at startup while in Offline Mode. Big Picture Mode Fixed startup movie intermittently failing to play at launch. Steam Input Fixed case where virtual menus may be left visible when mode shifting. Fixed Steam overlay sometimes toggling when activating on-screen keyboard from controller chord.\n","date":"2024-09-18T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/09/stable-steam-client-17092024-released-linux/","title":"Stable Steam Client 17.09.2024 released for Linux"},{"content":"Another paid DLC for the American Truck Simulator is now available for Linux on Steam erhältlich: \u0026ldquo;Arkansas\u0026rdquo;.\nLocated in the south-central region of the United States, the state is a nature wonderland with three national forests, many State Parks, nearly 9,000 miles of pristine streams and rivers like the Arkansas and Mississippi, as well as the ever-stretching Ozark and Ouachita mountain ranges. While hauling cargo, you will be able to not only see some of these beautiful landscapes and areas, but travel through a variety of large and small towns and cities, where you\u0026rsquo;ll find industries, landmarks and more.\n","date":"2024-09-16T00:00:00Z","image":"/images/field/image/ats_arkansas_header.jpg","permalink":"/en/articles/2024/09/american-truck-simulator-dlc-arkansas-released/","title":"American Truck Simulator: DLC \"Arkansas\" released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.51 for Linux on Steam.\nChangelog Map Germany Rework project - Bremen, Kassel, Osnabrück and Magdeburg Gameplay Custom city intros for Italia and Beyond the Baltic Sea DLCs Automatic differential lock option Automatic blind spot sensor option Visuals Enhanced interior cabin shadows in the truck cabin UI New title screen Search bar added to the settings menu Accessibility and Interface categories added to the settings menu Improved changing of desktop background New controller config\n","date":"2024-09-12T00:00:00Z","image":"/images/field/image/ets2_1.51-release.jpg","permalink":"/en/articles/2024/09/euro-truck-simulator-2-huge-update-151-released/","title":"Euro Truck Simulator 2: huge update 1.51 released"},{"content":"Another new stable Steam-Client (11.09.2024) has been released for Linux.\nSteam Client Update - September 11th A new Steam client has been released and will be automatically downloaded. General Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color Improved startup and library performance for users with large libraries Improved detection of Nintendo Switch Pro controller Improved reliability of \u0026ldquo;games in common\u0026rdquo; collections in library Rewrite of shortcut key binding in settings UI, including the ability to unbind a hotkey Fixed taking HDR screenshots on Windows Fixed collections based on friends not updating properly Fixed \u0026ldquo;Soundtracks\u0026rdquo; and \u0026ldquo;All Games\u0026rdquo; shelves on home page applying the app type filter from the top of the games list. This would lead to Soundtracks showing no items if Soundtracks was not selected at the top of the games list, as an example. Fixed collection names not being editable. Fixed formatting of links in news posts Screenshots Redesigned the screenshots manager Added easier ways to share screenshots directly from Steam, including: Copy directly to your clipboard Send to friend or chat group via Steam chat Send to your phone via the Steam Mobile App Export as a new file on your computer Improved the ability to share multiple screenshots at once by multi-selecting from the grid view Improved the performance and reliability of the screenshots manager Added the ability to search within the app filter dropdown Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta Steam Overlay Improved responsiveness of overlay on Windows User interface improvements to Steam IME New Clock app in the Steam Overlay that can optionally be pinned on top of games. Steam Input Reduced latency of Steam Input API Action Set/Action Set Layer commands. If any input issues are noticed in Steam Input API games please report them in the forums Reduced latency of Steam Input API rumble/haptics commands Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar). Steam Input API Analog Actions that can have multiple modes i.e. \u0026ldquo;Camera | Camera as FlickStick\u0026rdquo; are now labelled as \u0026ldquo;\u0026hellip; (via FlickStick)\u0026rdquo; Steam Input API Analog Actions can now optionally be used \u0026ldquo;\u0026hellip; (via Gyro To Mouse)\u0026rdquo; (default is still \u0026ldquo;As Mouse\u0026rdquo; or \u0026ldquo;As Joystick Mouse\u0026rdquo; depending on source). Fixed Steam Input API issue where analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in Fix rare issue where Gyro Processing occurred before controller type is established. Fix for Track Pad as Button Behavior not displaying any glyphs. Fix \u0026ldquo;Gyro Calibration\u0026rdquo; Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro. Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB SteamVR Fixed a rare crash when launching a game in VR Game Theater Fixed a rare crash when launching a VR game for streaming Linux Improved system display scale detection to be compatible with more desktop environments. Fixed a crash in gldriverquery when using latest nvidia graphics card drivers Fixed a crash that could occur at exit while cleaning up websockets macOS Fixed Disk Write Errors sometimes occurring when updating games on macOS 13+ Fixed Steam Overlay crash in some games using Metal rendering Fixed some UI issues in user login Fixed issue preventing the hardware encoder enable setting from being honored\n","date":"2024-09-12T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/09/stable-steam-client-11092024-released-linux/","title":"Stable Steam Client 11.09.2024 released for Linux"},{"content":"For the American Truck Simulator the huge update 1.51 is now available for Linux on Steam.\nChangelog Map I-44 update for the Oklahoma DLC Vegetation update for the Texas DLC Gameplay Dynamic cargo (un)loading of grain hoppers Automatic differential lock option Automatic blind spot sensor option Vehicles FlowBelow update for various trucks Mack Black Anthem added UI New Title Screen Search bar added to the settings menu Accessibility and Interface categories added to the settings menu Improved changing of desktop background New Controller Config Visuals Enhanced interior cabin shadows in the truck cabin\n","date":"2024-09-11T00:00:00Z","image":"/images/field/image/ats_1_51_update_header.jpg","permalink":"/en/articles/2024/09/american-truck-simulator-huge-update-151-released/","title":"American Truck Simulator: huge update 1.51 released"},{"content":"A new (paid) DLC for the Euro Truck Simulator 2 has been released for Linux on Steam: the \u0026ldquo;Kögel Trailer Pack\u0026rdquo;.\nEvery truck needs a reliable trailer and that is exactly what the Kögel Trailer Pack brings to the world of Euro Truck Simulator 2! Kögel Trailer, based in Burtenbach, has a long history in the transportation industry being established back in 1934. Renowned for its innovative designs and commitment to quality, Kögel manufactures a diverse range of trailers tailored to meet the evolving needs of logistics professionals worldwide. With six new Kögel trailers, five cabin accessories, wheel hubs, and nut covers, you will never miss the deadline to deliver your cargo! This DLC includes these trailers: • Kögel Cargo • Kögel Cool • Kögel Tipper • Kögel Tankplex • Kögel Triplex • Kögel Duplex Don’t forget to decorate your cabin with some beautiful accessories! In this DLC, you will find these Kögel-themed decorations: • Kögel thermos • Kögel mug • Kögel work gloves • Kögel cap • Kögel minitruck This DLC also includes special wheel hubs and bolt covers: • Kögel Wheel Hubs • Kögel Nut Covers\n","date":"2024-09-06T00:00:00Z","image":"/images/field/image/ets2_koegel_trailer_dlc_header.jpg","permalink":"/en/articles/2024/09/euro-truck-simulator-2-dlc-koegel-trailer-pack-released/","title":"Euro Truck Simulator 2: DLC \"Kögel Trailer Pack\" released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.14 called \u0026ldquo;You mother was a hamster\u0026rdquo;\nRelease v0.4.14 - \u0026ldquo;You mother was a hamster\u0026rdquo; Latest Feature: [#15750] Allow using different types of park entrance in one park. Feature: [#20942] Allow removing all park fences from the Cheats window. Feature: [#21675] Guests ignore price limit cheat. Feature: [#22206] Add option to randomise train or vehicle colours. Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API. Feature: [#22414] Finance graphs can be resized. Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift). Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code. Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph). Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair. Change: [#22490] The tool to change land and construction rights has been moved out of the Map window. Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling. Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing. Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom. Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather. Fix: [#21123] Transparency options are not respected on startup. Fix: [#21189] Additional missing/misplaced land \u0026amp; construction rights tiles in Schneider Shores and Urban Park. Fix: [#21908] Errors showing up when placing/moving track design previews. Fix: [#22307] Hover tooltips in financial charts are not invalidated properly. Fix: [#22316] Potential crash when switching the drawing engine while the game is running. Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug). Fix: [#22457] Potential crash opening the scenario select window. Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction. Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game. Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen. Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios. Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths. Fix: [#22625] Fix compilation with orignal ride ratings. Fix: [#22663] Additional missing/misplaced land \u0026amp; construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas. Fix: [#22671] Game default to hide supports on startup. Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa. Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.\n","date":"2024-09-04T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/09/openrct2-v0414-you-mother-was-hamster-released/","title":"OpenRCT2: v0.4.14 \"You mother was a hamster\" released"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.15 mainly fixes some bugs:\nLGOGDownloader 3.15 Changed Galaxy CDN priority handling to be more generic Changed default Galaxy CDN priority to \u0026ldquo;edgecast,akamai_edgecast_proxy,fastly\u0026rdquo; Added option to list available CDNs \u0026ndash;galaxy-list-cdns Added option to force browser based login \u0026ndash;browser-login Fixed login check when redirected to embedded version of website Fixed handling Fastly CDN urls Fixed crash caused by errors in html to xhtml conversion\n","date":"2024-08-24T00:00:00Z","permalink":"/en/articles/2024/08/lgogdownloader-315-released/","title":"LGOGDownloader 3.15 released "},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.25.0.\nv0.25.0 (2024-08-18) Latest Added: You can now ignore specific manifests during scans. For example, if you only want to back up custom games, you can now disable the primary manifest\u0026rsquo;s entries. GUI: On startup and once every 24 hours, Ludusavi will check if a new version is available and notify you. GUI: When left open, Ludusavi will automatically check for manifest updates once every 24 hours. Previously, this check only occurred when the app started. Manifests may now include a notes field. If a game has notes in the manifest, then the backup screen will show an info icon next to the game, and you can click the icon to display the notes. The primary manifest does not (yet) contain any notes, so this mainly applies to secondary manifest authors. GUI: You can now filter scan results by which secondary manifest defined each game. You can also filter to display custom games only. CLI: The api command now supports a checkAppUpdate message. Linux: Added keywords to the .desktop file. (Contributed by Merrit) Fixed: CLI: Some commands would fail with relative path arguments. Changed: In the config file, manifest.url is now set to null by default to indicate that the default URL should be used, rather than explicitly putting the default URL in the file. Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2024-08-24T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/08/ludusavi-v0250-veroeffentlicht-0/","title":"Ludusavi: v0.25.0 released"},{"content":"The manager for steering wheels on Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in version 0.8.3.\nv0.8.3 What\u0026rsquo;s Changed Initial Support for Cammus C5 Wheel by @spikerguy in #185 Removed device_manager.py swap file by @jo5huajohn in #187 fix(udev): use new driver name by @jinnko in #194 Add Thrustmaster TS-XW Racing Wheel by @yassineimounachen in #200 Flatpak Port by @jo5huajohn in #198 Flatpak submission fixes by @jo5huajohn in #211 Fix thrustmaster udev driver key by @adam820 in #212\n","date":"2024-08-14T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2024/08/oversteer-v083-released/","title":"Oversteer: v0.8.3 released"},{"content":"AntiMicroX, the tool with which the keys of the keyboard and the mouse control can be transferred to a game-pad, has been released in version 3.4.1.\nAntiMicroX 3.4.1 (2024-08-10) Fixed bugs: Fix issues with accelerometer stability pull 1011 (by pepper-jelly) Issue with float value for \u0026ldquo;Auto Reset Cycle After\u0026rdquo; #1002 (by pepper-jelly) Accelerometer triggers when switching sets #991 (by pepper-jelly) Notable changes: Link AntimicroX repository with issue hunting platform: Polar.sh Bump SDL version to 2.30.6 Refactor outdated pieces of code pull 948 pull 950 Update more universal QT libraries detection pull 957 Allow easy building with QT6 and ensure compatability pull 919, pull 972 Drop Windows XP support pull 980 Bump minimal QT version requirement to 5.10 #996 Implemented enhancements: Updated translations: Chinese, Portugese, German, French and Finnish Added Catalan language And a lot of minor fixes and cleanups linked with QT6 and not only.\n","date":"2024-08-11T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2024/08/antimicrox-version-341-released/","title":"AntiMicroX: Version 3.4.1 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.13 called \u0026ldquo;Blessed are the cheesemakers!\u0026rdquo;\nv0.4.13 - \u0026ldquo;Blessed are the cheesemakers!\u0026rdquo; Latest Feature: [#19596] Allow for playing back a replay without camera movement or alert box. Feature: [#20831] The ride selection window now shows object authors if debugging tools are active. Feature: [#20832] The ride music tab now shows a track listing for the current music style. Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API. Feature: [#22184] [Plugin] Expose staff statistics to the plugin API. Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows. Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation. Feature: [#22301] Loading save games or scenarios now indicates loading progress. Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana). Improved: [#22352] The object selection window now groups relevant object tabs together. Improved: [#22357] Error messages are now themeable and easier to read. Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel. Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected. Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing. Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks. Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default. Change: [#21494] Display pixel density is now taken into account for the initial window scale setting. Change: [#22230] The plugin/script engine is now initialised off the main thread. Change: [#22251] Hide author info in the scenery window unless debug tools are active. Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure. Change: [#22309] The scenario editor now supports loading landscapes from .sea save files. Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window. Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown. Fix: [#21175] Terraform tool hotkeys don\u0026rsquo;t work when toolbars are hidden. Fix: [#22056] Potential crash upon exiting the game. Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters. Fix: [#22208] Cursor may fail to register hits in some cases (original bug). Fix: [#22209] Water tool selection may disappear near edge of map. Fix: [#22222] Staff list may remain invalid when changing tabs. Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed. Fix: [#22284] Unrated rides cause high amount of nausea. Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly. Fix: [#22304] Graphs don’t draw lines on the left edge of the screen. Fix: [#22308] OpenGL draws lines incorrectly in some cases. Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked. Fix: [#22333] Tile inspector closes other tool windows. Fix: [#22339] Printing ui.tool.cursor in console crashes the game. Fix: [#22348] Progress bar screen doesn’t handle window resizing. Fix: [#22389] Alpine coaster has wrong tunnel entrance type. Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.\n","date":"2024-08-05T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/08/openrct2-v0413-blessed-are-cheesemakers-released/","title":"OpenRCT2: v0.4.13 \"Blessed are the cheesemakers!\" released"},{"content":"15 years after the first installment, World of Goo 2 has finally been released. The version for Linux is DRM-free and can only be obtained for $29.99 via the developer\u0026rsquo;s website. Fun fact: the first World of Goo was the first commercial game I bought for Linux - even back then directly from the developer. The developers explain why the game is not available on Steam:\nWhy is it on Epic and not on Steam? World of Goo 2 would not exist if Epic had not helped us fund the game! We were able to hire artists and engineers for multiple years to help us build the biggest game we\u0026rsquo;ve ever made. We\u0026rsquo;re grateful for this! You\u0026rsquo;ve likely seen similar arrangements with other games, and I imagine ours is comparable. If you don\u0026rsquo;t use Epic, that\u0026rsquo;s ok. You can always get World of Goo 2 right here on this page, DRM-free, for Win / Mac / Linux. Just scroll up there. And if you have a Nintendo Switch, you can get it on the eShop directly on your device.\n","date":"2024-08-03T00:00:00Z","image":"/images/field/image/world_of_goo2_logo.png","permalink":"/en/articles/2024/08/world-goo-2-now-available-drm-free-linux/","title":"World of Goo 2: now available DRM-free for Linux"},{"content":"Bottles, a tool to run Windows software and games on Linux, has now been released in version 51.12. The installation can be done via Flatpak.\n51.12 Latest What\u0026rsquo;s Changed Support d3d8 via dxvk Removed @lru_cache decorator from the Paths class, plus minor typing fixes Fixed crash on startup [#3329] Updated GNOME runtime in manifest Moved chattr_f function to appropriate class Improved performance by using case-fold for drive_c when available Fixed Gamescope options arguments Added option to skip checksum when installing dependencies [#3278] Fixed issue where bottles with spaces in name couldn\u0026rsquo;t be run through bottle picker [#3287] Fixed issue where kgx Launch with terminal was not working [#3289] Repaired SyntaxWarning in generic.py (invalid escape sequence \u0026lsquo;\\d\u0026rsquo;) when starting bottles from CLI Fixed misspelled media type (application/x-ms-dos-executable) Switched to add_pattern from add_mime_type to resolve file filter issues on certain Linux distributions Added TryExec to desktop entry New Contributors @TDYQ-Liu made their first contribution in #3286 @dependabot made their first contribution in #3163 @TomChapple made their first contribution in #3221 @jakedane made their first contribution in #3291 App/Game used to test this release We are experimenting with this new thing in the release notes. Basically this is the app/game we used to test the new release. Grand Theft Auto V via Epic Games Store\n","date":"2024-07-10T00:00:00Z","image":"/images/field/image/bottles-screenshot-dark.png","permalink":"/en/articles/2024/07/bottles-version-5112-released/","title":"Bottles: Version 51.12 released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.12 called \u0026ldquo;The Ministry of Silly Walks\u0026rdquo;.\nv0.4.12 - \u0026ldquo;The Ministry of Silly Walks\u0026rdquo; Latest Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default). Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction. Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type. Feature: [#21853] Enlarged UI mode. Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised. Feature: [#21913] [Plugin] Allow precise and safe control of peep animations. Feature: [#22046] [Plugin] Add interface for crashed vehicle particle. Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex. Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API. Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings. Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled. Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API. Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen. Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated. Improved: [#19870] Allow using new colours in UI themes. Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes. Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen. Improved: [#21981] Rendering performance of the map window has been improved considerably. Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen. Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another. Improved: [#22026] The options window now stays centred when window scaling is changed. Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows. Improved: [#22065] Joining a network game now indicates progress using coaster trains. Improved: [#22075] [Plugin] Plugins can now use G1 Icons. Improved: [#22084] The game now temporarily pauses while the load/save window is open. Improved: [#22217] See-through items are ignored again in viewport/pointer interaction. Improved: [objects#238] Add preview image for invisible queue. Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only). Change: [#7248] Small mini-maps are now centred in the map window. Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas. Change: [#21043] The new music styles are no longer added to old parks automatically. Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names. Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work). Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification. Change: [#22173] Patrol path selection is visible over existing patrol paths. Change: [#22196] Make track navigation buttons holdable. Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well. Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat. Fix: [#13294] Map corners are cut off in some directions (original bug). Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly. Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading. Fix: [#21533] Support glitches on Hybrid Coaster. Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug). Fix: [#21987] [Plugin] API cannot handle negative removal prices. Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type. Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated. Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour. Fix: [#22152] [Plugin] Negative signed integers are truncated. Fix: [#22161] Using arrow keys in textboxes crashes the game. Fix: [#22174] Cheats are reset when starting a server. Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation. Fix: [#22226] Red traffic light shows incorrect sprite when pressed. Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects. Fix: [objects#331] Incorrect hover car capacity string. Fix: [objects#334] Incorrect school bus capacity string. Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).\n","date":"2024-07-07T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/07/openrct2-v0412-ministry-silly-walks-released/","title":"OpenRCT2: v0.4.12 \"The Ministry of Silly Walks\" released"},{"content":"The Update 49 \u0026ldquo;Working with Controller\u0026rdquo; for the racing-simulation Revhead has now been released for Linux on Steam.\nUpdate #49 - Working with Controller Date: 04. July 2024 Version: 1.9.10813 Dear Revheads! We have made the work in the garage easier by replacing the old and ugly parts selector with a new list view. It is much more elegant and fits into the game well, but most importantly, it will make it easier to use, especially if you are using a controller or keyboard to work in the garage. This new list gives you easy access and a categorized way to see your installed parts. Better overview, better access, better understanding about your parts. If you want to play the game just as you did before (mostly for users on PC with the mouse), you can do it just like before. However, you can also take advantage of the new parts list if you wish. We have also fixed several bugs, we have captured with our latest error logging and reporting tool. Thanks to everyone who help us catch these bugs by allowing the user data and error logging in the game options! We also updated our game engine, which gives us some performance improvements. Changes: Replaced parts selector with a notepad-like list to ease the process of finding and fixing parts in the car Small update in the shop UI to ease the use of a controller Fixed a nasty bug when the player used Persian locals and special characters in the user name Performance improvements Bugfixes\n","date":"2024-07-05T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/07/revhead-update-49-working-controller-released/","title":"Revhead: Update 49 \"Working with Controller\" released "},{"content":"Another free DLC for the Euro Truck Simulator 2 is now available for Linux on Steam: Scania S BEV.\nTruckers can now enjoy the Scania S BEV in Euro Truck Simulator 2! The Scania 40 S and 45 S BEV, which are both based on the Scania S with a 4x2 Chassis, feature two powertrain options, a six-speed transmission combined with three electric motors with a continuous power output of 400/450 kW (540/610 hp). The interior comes with a few specific changes for the electric variant. BEV-specific gauges are introduced alongside a refreshed interior that includes Blind Spot Indicators built into the A-pillars, an electronic parking brake, as well as some smaller changes to the driver\u0026rsquo;s dashboard. Please be aware, that as our in-game world of Euro Truck Simulator 2 faces similar difficulties as the real one, we currently do not have an electric vehicle charging infrastructure in the game. As such, we have decided to bring this electric vehicle into the game only as an option in predefined deliveries known as Quick Jobs.\n","date":"2024-07-02T00:00:00Z","image":"/images/field/image/ets2_scania_s_bev_header.jpg","permalink":"/en/articles/2024/07/euro-truck-simulator-2-free-dlc-scania-s-bev-released/","title":"Euro Truck Simulator 2: free DLC \"Scania S BEV\" released"},{"content":"Only a few days after the last release, another point-release for Ludusavi is now available: Version v0.24.3\nv0.24.3 Fixed: If two consecutive differential backups both ignored different save files and none of those files were ignored in the associated full backup, then the second differential backup would fail to redeclare the first differential backup\u0026rsquo;s ignored saves. If you redirected all of the saves for a game that already had a backup, then the next scan would list the game as new instead of updated. GUI: On Mac, the file/folder selector would cause the app to crash.\n","date":"2024-07-02T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/07/ludusavi-v0243-released/","title":"Ludusavi: v0.24.3 released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.24.2.\nv0.24.2 (2024-06-28) Latest Fixed: When multi-backup was enabled and Ludusavi backed up a game for the first time, it would first insert an empty backup in that game\u0026rsquo;s mapping.yaml and then insert the real backup after. This behavior was meant for updating old backups from before multi-backup was added, but it was mistakenly being applied to brand new backups as well. Ludusavi will automatically detect and fix this. If the empty backup has a differential backup associated, then the oldest differential backup will replace the empty full backup. Otherwise, Ludusavi will remove the entry for the empty backup. If you use Ludusavi\u0026rsquo;s cloud sync feature, please run a preview in restore mode, which will automatically fix any of these incorrect initial backups, and then perform a full cloud upload on the \u0026ldquo;other\u0026rdquo; screen. For Lutris roots, after reading pga.db, Ludusavi did not properly combine that data with the data from the games/*.yml files. (Verified by nihaals) Ludusavi assumed that a Lutris root would contain both games/ and pga.db together. That\u0026rsquo;s true for new installations of Lutris, but older/existing installations would store them separately (e.g., ~/.config/lutris/games and ~/.local/share/lutris/pga.db). To fix this, you can now specify a different pga.db path explicitly. In some cases, Ludusavi can prompt you to update the root automatically. CLI: The find command\u0026rsquo;s \u0026ndash;steam-id and \u0026ndash;gog-id options only considered primary IDs from the manifest. They will now also consider secondary IDs (e.g., for DLC or different editions). Changed: Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2024-06-30T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/06/ludusavi-v0242-released/","title":"Ludusavi: v0.24.2 released"},{"content":"After the Linux version of AGK Studio has not received any updates for some time now, the developer has announced on the Steam-Forum only on demand, that the Linux version will not receive any further updates and that version 2023.07.17 will therefore be the last for Linux. While the Linux logo is still used as a reference in the advertising graphics on Steam, at Itch.io and on the own website, the word \u0026ldquo;Linux\u0026rdquo; has been removed from all of these pages.\nLee Bamber [DEV] 17. Juni um 13:35 We can confirm that there will be no further updates to the Linux version of AGK Studio, and the last version is from 2023.07.17. We will continue to maintain the Windows, Mac, Android and Apple exports.\n","date":"2024-06-21T00:00:00Z","image":"/images/field/image/agk_studio_header.jpg","permalink":"/en/articles/2024/06/agk-studio-developer-silently-drops-linux-version-and-support/","title":"AGK Studio: Developer silently drops Linux version and support"},{"content":"On GOG the Summer Sale 2024 has begun. It will last until 10.07.2024.\n","date":"2024-06-19T00:00:00Z","image":"/images/field/image/gog_summersale_2024.png","permalink":"/en/articles/2024/06/gog-summer-sale-2024-has-begun/","title":"GOG: Summer Sale 2024 has begun"},{"content":"For Tropico 6 the Update 22 called \u0026ldquo;Acuerdos entre amigos\u0026rdquo; has been released for Linux on Steam. Also a new (paid) DLC is now available: Tropical Shores. The changelog to the update:\nTropico 6 Update 22 - Acuerdos entre amigos Fellow Tropicans, We have just released Update 22 for Steam, PC, Xbox Series X/S, Xbox One and PlayStation 4 | 5. With Update 22, we have added new free content with the “Trading Post” building, which allows you to send wares to other players in multiplayer and foreign superpowers and create trade routes for that ware. Furthermore, we have various other fixes in our update repertoire. For more details, please check out the full changelog below. Viva Tropico! New Building: Added the “Trading Post” to the game, which can be found in the “Traffic \u0026amp; Infrastructure” construction menu). The Trading Post enables you to send wares to foreign superpowers, which creates a trade route for that ware. Trade routes improve the more goods you send. In Multiplayer Mode, you can use the Trading Post to send wares to other players who also own a Trading Post. The “More Samples” building upgrade reduces the time until you can ship to the same superpower again by -25%. Existing cooldowns are not affected. Gameplay Adjustments: Pirate attacks have been adjusted. Once a building with resources got destroyed, they plunder the resources. When they have plundered enough, they leave Tropico again if not defeated by the player. Adjustments to the amount of plunder scales are possible with the \u0026ldquo;Pirate Difficulty\u0026rdquo; in the Sandbox settings. This change was based on your community feedback as it fits the pirate theme more. Fixes: Fixed some issues with old generated random map codes, where landscape features and resources were displaced after loading. Fixed some issues with road placement when demolishing Tunnels. Fixed an issue where plantations were granted the “Multiculture” workmode bonus while paused. Fixed an issue where soldiers from Barracks and Army Bases were not immediately running to the workplace during an attack. Reduced the size for militia-squads from 5 to 4, so that Police Stations can now spawn a squad without the “second shift” upgrade. Fixed an issue where Militia squads spawned from Police Stations without a Military Minister of Defense existing in the game. Fixed an issue where the “Survivor” Achievement was not unlocked after completion on the Acantilado Humeante sandbox map. Fixed an issue where the “Golden Silverware” workmode of the Gourmet Restaurant wrongly gave a bonus to superpower standing. Fixed several issues with the “Lure Fish” workmode of the Snorkel Bay. In addition, a display for the replenishing rate to fish deposits has been added. Fixed an issue where the “Tourist only”button showed up in the UI of Tourist Buildings, where it was already redundant. Fixed an issue where the radiobroadcasts for Landmarks were not playing when they were built within less than 1 year of each other. Fixed an issue where the babies’ ethnicity was random and independent from its parents. Fixed an issue with odd values in workmode-descriptions of the Childhood Museum. (T6DEV-7063) Fixed an issue where the Fire-Fighting Helicopter was still usable while the Fire Station was paused. Fixed an issue where rubble appeared under stackable buildings when adding new stacks. Fixed an issue where the Dock was wrongly placed on the ocean on randomly generated maps. Fixed an issue where several Props did not show up in some buildings. Fixed an issue where the consequences when ending work shifts were applied multiple times under certain circumstances (for example during an industrialist escalation). Fixed an issue with homeless citizens not leaving their last visited building while the “No more Shacks” edict is active. Fixed an issue where visitor agents got stuck after relocating a building through the \u0026ldquo;Relocate\u0026rdquo; interaction button. DLC Fixes: [Caribbean Skies/Festival DLC] Fixed an issue where Balloon Tours and Ticket Booths accepted Tropicans as visitors, despite being a Tourist only building. [New Frontiers DLC] Fixed an issue where a third Layer of the Capsule Hotel only added 5 visitor slots instead of 6. [New Frontiers DLC] Fixed an issue where the Moon Space Mission prevented disasters forever, and being enabled though disasters are disabled in sandbox games. [New Frontier DLC] Fixed an issue where all immigrants that were awarded by the “Filming on Location” quest were male. [Going Viral DLC] Fixed an issue where the happiness-reduction for red Panic-level did not work correctly. Multiplayer Fixes: Fixed some graphical issues when saving and loading a multiplayer savegame during a Drought or Thunderstorm Disaster. Fixed an issue where the Task List was not working correctly in multiplayer. Fixed an issue where players were sometimes switching positions after loading a multiplayer savegame. Fixed some issues where loading big multiplayer games could lead to desync problems. Fixed an issue where the \u0026ldquo;Repair\u0026rdquo; button shows up after clicking on an opponent\u0026rsquo;s Palace or Outpost. Other: Several localization fixes and improvements, especially regarding feedback from the Russian modding community. Fixed several rare issues that could lead to corrupted savegames. Fixed a rare crash after choosing an option in the dialog shown when loading a savegame with different mods loaded. Several further crashes have been fixed.\nThe description of the DLC:\nA new age is dawning upon Tropico. In his ultimate wisdom, the best leader of the best nation E V E R, El Presidente has brought a new visionary expansion to the citizens of Tropico, turning toward the great Blue Gold that surrounds Tropico’s unmatched shores – the ocean. Tropico 6 – Tropican Shores brings you a multitude of new opportunities to build and expand your island upon the ocean. Turn water into wine… pardon: turn water into electricity with the new Tidal Power Station, collect shiny Pearls with the Pearl Diver, and provide your subjects a host of new (and totally non-shack-related) housing options (caution: those houseboats might attract long-haired musician families.) Speaking of musicians – it wouldn’t be your favorite banana republic if there weren’t new ways for Tropicans and filthy rich tourists to spend their hard-earned money: the Private Yacht Shipyard has you covered, but you’d better make sure there are no icebergs in sight! With all the excitement of this news, you may find yourself in need of something relaxing to distract you from your ocean preparations. Luckily, El Prez has you covered with the restorative Dolphin Therapy – but be careful to vote for him or those dolphins might turn into sharks! Blue Gold: Tropico 6 – Tropican Shores adds 15 new buildings providing new options for infrastructure, residencies, entertainment, and public services as well as a new resource, Pearls. ‘Yachts for El Presidente’: Contains a new scenario that will help you navigate the luxurious new options to expand your nation on the water. Bread and Circuses: Convince the Tropicans of your greatness with Submarine Tours, The Tropitanic, and relaxing Dolphin Therapy. A Leaders’ Playground: Reap the benefits of your new power on land and sea with 4 brand new sandbox maps, ‘Pequeño Pero Mucho’, ‘Hipocampo’, ‘Las Manchas y Los Puntos’ and the map from the scenario ‘Yachts for El Presidente’. Dressed for Big Splash: Enhance your style with a Scuba Outfit and a shiny deco yacht for the Palace Garden. Tax Them All: 3 new edicts will help you reduce construction costs for offshore buildings, increase their efficiency, and open up brand new options to tax your citizens.\n","date":"2024-06-19T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2024/06/tropico-6-update-v22-acuerdos-entre-amigos-and-dlc-tropican-shores-released/","title":"Tropico 6: Update (v.22) \"Acuerdos entre amigos\" and DLC \"Tropican Shores\" released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.24.1.\nv0.24.1 (2024-06-15) Latest Fixed: Symlinks were incorrectly traversed when applying redirects. For example, if you had a backup-type redirect from /old to /new, but /new happened to be a symlink to /newer on your system, then the backup would incorrectly contain a reference to /newer. Redirects could match a partial folder/file name. For example, a restore-type redirect from C:/old to C:/new would also redirect C:/older to C:/newer (C:/[old -\u0026gt; new]er). On Linux, if a file name contained a colon (:), it would fail to back up. GUI: When using a game\u0026rsquo;s context menu to create a custom entry, Ludusavi did not scroll down to the new entry. Changed: Updated translations, including a new translation for Finnish. (Thanks to contributors on the Crowdin project)\n","date":"2024-06-16T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/06/ludusavi-v0241-released/","title":"Ludusavi: v0.24.1 released"},{"content":"Valve has released another huge update for Proton: Proton 9.0-2.\nProton 9.0-2 Latest Previously playable only with Proton Experimental: Alpha League Battlezone Gold Edition in VR mode Black Desert Online FreestyleFootball R Helldivers 2 Hero\u0026rsquo;s Land Iragon SimCity 3000 Unlimited Warlords Battlecry III Enabled controller support via Xalia in the launchers of: Clustertruck Fallout 3 (standard and GOTY edition) - partial support only Fallout 4 Mugsters The Elder Scrolls V: Skyrim (72850) The Elder Scrolls V: Skyrim Special Edition Tomb Raider: Anniversary Tomb Raider: Legend Limited number of cores seen by the following games making them playable on a high core count CPUs: Call of Juarez: Gunslinger Command \u0026amp; Conquer and The Covert Operations Fixed Ghost of Tsushima and Horizon Forbidden West displaying a warning about outdated drivers with Nvidia GPUs. Fixed The Finals crashing on launch after a recent game update. Fixed The Finals wrongly detecting button mashing. Fixed The Finals not working on machines supporting AVX512 without clearcpuid=304 in the kernel command line. Fixed Apex Legends not starting after a recent game update. Fixed Tekken 8 reporting wrong connection type if both WiFi and Ethernet are present. Fixed Ubisoft Launcher not starting games with a fresh Proton prefix. Fixed Halo Infinite crashing randomly during \u0026ldquo;initializing data\u0026rdquo;. Fixed Beat Saber not being playable on Nvidia GPUs without using the legacy branch. Fixed Marvel vs Capcom: Infinite crashing when creating multiplayer lobby. Fixed hosting multiplayer games in Foundry. Fixed rendering of Japanese characters in the launcher of Granado Espada Japan. Fixed Nightingale not being able to authenticate with Steam on desktop. Fixed Bloons Monkey City thinking it\u0026rsquo;s offline with IPv6 support disabled. Fixed Ubisoft Launcher asking for serial number on the first launch of Tom Clancy\u0026rsquo;s Ghost Recon: Future Soldier. Fixed Descent 3 not working in GL mode. Fixed Shatterline freezing on loading screen when trying to join a second online match in a session. Fixed Call of Juarez: Bound in Blood failing to launch on a fresh prefix and failing on NVIDIA GPUs. Fixed audio stutter in Viking: Battle for Asgard. Fixed Russian language rendering in Brothers: A Tale of Two Sons launcher. Fixed scaling in The Desolate Hope when playing on desktop. Improved controller input support for Tower Princess. Improved performance in We Love Katamari REROLL+ Royal Reverie. Fixed GRIS showing error window when exiting the game. Fixed issues with transparency in Akka Arrh. Fixed load / save dialogs not working in Idle Spiral on Steam Deck. Added raw HID support for VKB Gunfighter SCG. Fixed random crashes in Cosmoteer Starship Architect \u0026amp; Commander. Fixed font rendering in Cosmoteer Starship Architect \u0026amp; Commander on Steam Deck. Improved Chinese font rendering in Cosmoteer Starship Architect \u0026amp; Commander. Fixed Russian and Hebrew font rendering in Simon the Sorcerer: 25th Anniversary Edition. Improved font rendering in Alien Swarm: Reactive Drop on Steam Deck. Fixed Cities: Skylines not being playable on Intel GPUs. Improved compatibility with OpenComposite. Updated support for OpenXR to version 1.1.36. Updated OpenVR support to v2.2.3. Updated vkd3d-proton to v2.12-58-gf6d39052afb1. Updated dxvk to v2.3.1-64-g60cfafe. Updated dxvk-nvapi to v0.7.0-7-gaae4902b6ff7. Updated Wine Mono to version 9.1.0.\n","date":"2024-06-15T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2024/06/proton-90-2-released/","title":"Proton 9.0-2 released "},{"content":"Another new stable Steam-Client (13.06.2024) has been released for Linux.\nSteam Client Update - June 13th A new Steam client has been released and will be automatically downloaded. General Fixed recent apps section of systray menu being offset when game icons are hidden. Fixed some issues with video playback not working in client browsers. Fixed support browser windows not closing when close button is clicked. Fixed Steam client taking window focus when windows are re-opened after a crash recovery. Fixed friends \u0026amp; chat buttons sometimes not working when starting in Family View. Fixed user persona not displaying in title bar when starting in Family View. Fixed PIN entry dialog not getting input focus when unlocking Family View. Made client settings visible but generally unchangeable when Family View is active. Fixed chat notification sounds sometimes playing even if friends \u0026amp; chat was disabled in Family View. Overlay Significantly improved in-game overlay responsiveness and fixed cases where the UI could feel stuck or run at 1fps on Windows. This bug previously occurred mostly when running a fully GPU bound game (ie, newer game + older GPU hardware). This bug also mostly only occurred with the Windows Hardware Accelerated GPU scheduling setting enabled. Library Fixed beta selection dropdown for games with very long beta names. Fixed app activity feed to refresh more reliably. Fixed comments sometimes getting lost on achievement unlock events in the app activity feed. Demos and Playtests now show featured news at the top of their app activity feed. Consolidated some filters in the library filter widget. Friends / Chat Reduced network traffic on connect and reconnect. Fixed friends list getting stuck on an empty invite list after acting on the last invite. Fixed \u0026ldquo;Join Chat\u0026rdquo; button not working on Steam Community Groups when viewed in the Steam Client. Steam Input Update the Steam/Guide button configurations for non-Deck gamepads to match the behavior on Deck, ex: Steam+X button to open the on-screen keyboard instead of Steam + Select, etc. Allow external gamepad controllers to load the same guide button configuration they would normally load on Desktop. Improved Gyro To Mouse behavior when connected over bluetooth. Added the -nojoy command line option to prevent Steam from enumerating controllers for users with who are experiencing crashes. Added \u0026ldquo;Universal Face Button Glyphs\u0026rdquo; toggle in controller settings. Added exclusion of Gyro Activation Buttons from controller configs that don\u0026rsquo;t have those buttons. Fixed issue with stale bindings on Quick Settings menu when multiple controllers are plugged in. Remote Play Added a one time pairing step when streaming from a remote computer. The Remote Play Together UI is always available in the Steam overlay for supported games. Use ScreenCaptureKit for desktop capture on macOS 14 (Sonoma). Added support for hardware video encoding on macOS 14 (Sonoma). Big Picture Mode Fixed web browsers showing blank page entries when navigating back. Improve readability of the Steam/Guide button chord summary over games. Fixed an issue where non-Deck controllers could get the Steam/Guide button chord summary stuck showing until the next guide button press. Fixed some cases where the Guide Button/Steam button would require two presses to open the Steam menu. macOS Fixed text not rendering in some dialogs and FPS counter in-game. Linux Fixed games with file names containing spaces not exiting when forced Fixed a crash when opening the overlay in some games. VR Fix for empty Steam screen in SteamVR dashboard after launching a game. Improved the layout of notifications.\n","date":"2024-06-15T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/06/stable-steam-client-13062024-released-linux/","title":"Stable Steam Client 13.06.2024 released for Linux"},{"content":"Minigalaxy, the alternative GOG-Client for Linux, has been released in version 1.3.0.\nMinigalaxy version 1.3.0 is now available. Changes Fix Remove forward slash from desktop filename for Shenzhen I/O (thanks to slowsage) Fix race when preparing download location (thanks to viacheslavka) Fix multithreaded downloads of Windows games (thanks to viacheslavka) Fix DLC installation for Windows games (thanks to viacheslavka) Allow users to specify the download directory (thanks to viacheslavka)\n","date":"2024-06-11T00:00:00Z","image":"/images/field/image/minigalaxy_screenshot.jpg","permalink":"/en/articles/2024/06/minigalaxy-version-130-released/","title":"Minigalaxy: Version 1.3.0 released"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.24.0.\nv0.24.0 (2024-06-08) Latest Added: On the \u0026ldquo;other\u0026rdquo; screen, you can choose not to back up games with cloud support on certain stores. If a game is customized or already has local backups, then Ludusavi will continue backing it up regardless. For Heroic roots, Ludusavi now supports Amazon and sideloaded games. For Lutris roots, Ludusavi now scans pga.db in addition to games/*.yml in case the YAML files do not contain all of the necessary information. CLI: There is a new api command that can be used for bulk queries. Right now, it only supports looking up titles (analogous to the find command). CLI: There is a new schema command to display some of Ludusavi\u0026rsquo;s schemas. CLI: The find command now accepts a \u0026ndash;lutris-id option. CLI: The backups command output now includes each game\u0026rsquo;s backup directory. Changed: Title normalization now ignores apostrophes and quotation marks (e.g., ludusavi find \u0026ndash;normalized \u0026ldquo;Mirrors Edge\u0026rdquo; will find Mirror\u0026rsquo;s Edge). Some additional fields in the config file have been made optional. Updated translations. (Thanks to contributors on the Crowdin project) Fixed: For Heroic and Lutris roots, if you had multiple copies of the same game, Ludusavi would only use the metadata from one of them. GUI: The game-level duplication badge did not always fade out when the conflicts were resolved.\n","date":"2024-06-09T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/06/ludusavi-v0240-released/","title":"Ludusavi: v0.24.0 released"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.14 mainly fixes some bugs:\nLGOGDownloader 3.14 Fixed selecting Chinese language GOG has started to use \u0026ldquo;zh-Hans\u0026rdquo; as language code for Chinese in some cases Fixed handling of some missing files Fixed libtidy usage Updated \u0026ndash;galaxy-show-builds help text Updated man page Removed help2man as make dependency for man page creation\n","date":"2024-06-05T00:00:00Z","permalink":"/en/articles/2024/06/lgogdownloader-314-released/","title":"LGOGDownloader 3.14 released "},{"content":"For the Euro Truck Simulator 2 a new free DLC has been released for Linux on Steam: \u0026ldquo;Renault Trucks E-Tech T\u0026rdquo;.\nThe Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 350 kilometers on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW. Please be aware, that for now, as our in-game world of Euro Truck Simulator 2 faces similar difficulties as the real one, we do not have built electric vehicle charging infrastructure in the game. Due to this and more reasons, we have decided to bring this electric vehicle into the game only as an option in predefined deliveries known as Quick Jobs.\n","date":"2024-05-31T00:00:00Z","image":"/images/field/image/ets2_renault_trucks_e-tech_t_header.jpg","permalink":"/en/articles/2024/05/euro-truck-simulator-2-free-dlc-renault-trucks-e-tech-t-released/","title":"Euro Truck Simulator 2: free DLC \"Renault Trucks E-Tech T\" released"},{"content":"Both for the Euro Truck Simulator 2 and the American Truck Simulator a new (paid) DLC ist now available for Linux on Steam: the \u0026ldquo;JCB Equipment Pack\u0026rdquo;. Both together are also available as a Bundle, which costs less.\nIntroducing the JCB Equipment Pack DLC for American Truck Simulator / Euro Truck Simulator 2! Expand your virtual construction and agricultural empire with this exciting new addition to your fleet. Experience the power and versatility of JCB machinery as you tackle challenging construction and agricultural projects across the USA. From powerful excavators, fully electric machines, and power generators to rugged loaders, each JCB machine offers a unique blend of performance and precision. Take your virtual construction and agricultural business to new heights with the JCB Equipment Pack DLC.\n","date":"2024-05-24T00:00:00Z","image":"/images/field/image/ats_jcb_equipment_pack_header.jpg","permalink":"/en/articles/2024/05/euro-truck-simulator-2-american-truck-simulator-dlc-jcb-equipment-pack-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: DLC \"JCB Equipment Pack\" released"},{"content":"LGOGDownloader is an unofficial downloader to GOG.com for Linux users. It uses the same API as the official GOG Galaxy. The new version 3.13 adds some more features:\nLGOGDownloader 3.13 Added \u0026ndash;save-icon option (Patch by: nerdspice) Skip complete extras Checks to see if extras are already complete by getting file size from content-length header or API response Most of the time the API responses are not correct so they are not trusted by default and content-lenght header is used \u0026ndash;trust-api-for-extras makes lgogdownloader trust API responses for extras to be correct Added options to save game details and product info json (Patch by: nerdspice) \u0026ndash;save-product-json \u0026ndash;save-game-details-json Added options to select blacklist and ignorelist file \u0026ndash;blacklist to set filepath for blacklist \u0026ndash;ignorelist to set filepath for ignorelist Added blacklist support for \u0026ndash;galaxy-install Added \u0026ldquo;.mp4\u0026rdquo; to default orphan check regex Added support for Qt6 (Patch by: James Le Cuirot) If necessary, Qt 5 can be forced over 6 by passing \u0026ldquo;-DCMAKE_DISABLE_FIND_PACKAGE_Qt6=ON\u0026rdquo; Changed progress bar to be displayed per file instead of per chunk with \u0026ndash;galaxy-install Added option to force GUI login \u0026ndash;gui-login forces login GUI and disables browser based login method lgogdownloader must be compiled with -DUSE_QT_GUI=ON Added option to check login status \u0026ndash;check-login-status prints whether the user is logged in or not Exit code 0 means logged in Exit code 1 means not logged in Added option to list user data \u0026ndash;list \u0026ldquo;userdata\u0026rdquo; shows user data in JSON format Removed htmlcxx dependency Use libtidy with tinyxml2 to parse html instead Extended \u0026ndash;download-file option to be able to select DLC files Files can now be selected by using the name of dlc \u0026ndash;download-file \u0026ldquo;gamename/dlc_gamename/fileid\u0026rdquo;\n","date":"2024-05-19T00:00:00Z","permalink":"/en/articles/2024/05/lgogdownloader-313-veroeffentlicht-0/","title":"LGOGDownloader 3.13 released "},{"content":"A new (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Nebraska\u0026rdquo;.\nLocated in the heart of the Great Plains, Nebraska’s vast and diverse landscape consists of prairies, rolling hills, and the crucial Platte River. While hauling cargo through the Cornhusker State along historic routes, you will have many opportunities to witness iconic landmarks and truly immerse yourself in the state\u0026rsquo;s spirit, from its pioneer history to the modern energy of cities full of ever-growing industries. Take your time and enjoy every moment as you discover these features: Deliver to 12 explorable cities including Lincoln, Omaha, North Platte, or Grand Island See several landmarks unique to Nebraska such as Carhenge, Scott Bluff National Monument, Archway Monument, McConaughy Lake, and many other memorials and iconic murals Become a trucker transporting goods to Nebraska\u0026rsquo;s key industries – RV dealers, Utility Vehicle Factory, Soybean factories and various custom made farms Deliver cargo to the Sugar Beet Factory located in Scottsbluff, with its iconic tall storage silos Experience the brand new dynamic loading \u0026amp; unloading feature while delivering to selected agricultural depots Play a crucial role in one of America\u0026rsquo;s major agricultural states. Transport corn, soybeans, sugar beat, grain and other produce that sustain Nebraska\u0026rsquo;s farming legacy Pick up cargo at the world’s largest train yard, the Baily Yard in North Platte and become a direct link to the state’s expansive railroad network Enjoy trucking through 20 scenic towns (settlements) Drive through expansive prairies, providing unforgettable views Discover hidden treasures of Nebraska’s countryside, viewpoints, easter eggs, and follow the historic Oregon Trail\n","date":"2024-05-16T00:00:00Z","image":"/images/field/image/ats_nebraska_header.jpg","permalink":"/en/articles/2024/05/american-truck-simulator-dlc-nebraska-released/","title":"American Truck Simulator: DLC \"Nebraska\" released"},{"content":"Also for the American Truck Simulator the huge update 1.50 is now available for Linux on Steam.\nChangelog Map California Rework – Phase 3 Vehicles International LT S13 International LoneStar (interior) and LT (exterior \u0026amp; interior) rework Lane assistant feature added New exhausts added for Western Star 49X UI Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more) Settings options show information about what they do Visual Improvements in the rendering system Temporal Anti-Aliasing feature added Cascaded shadow updates Soft particles Lit/shadowed smoke Far shadows Optimized light computation Frame rate limiter added Sound Brake squeaking sounds added\n","date":"2024-05-15T00:00:00Z","image":"/images/field/image/ats_update_1_5_0.jpg","permalink":"/en/articles/2024/05/american-truck-simulator-huge-update-150-released/","title":"American Truck Simulator: huge update 1.50 released"},{"content":"For the Euro Truck Simulator 2 the huge update 1.50 has been released for Linux on Steam.\nChangelog Map Switzerland Rework Germany Rework - Rhine region Scania Demo Centre Vehicles MAN TGX Update Lane assistant feature added Wielton Trailer Pack DLC Update UI Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more) Settings options show information about what they do Visual Improvements in the rendering system Temporal Anti-Aliasing feature added Cascaded shadow updates Soft particles Lit/shadowed smoke Far shadows Optimized light computation Frame rate limiter added Sound Brake squeaking sounds added\n","date":"2024-05-14T00:00:00Z","image":"/images/field/image/ets2_update_1_5_0.jpg","permalink":"/en/articles/2024/05/euro-truck-simulator-2-huge-update-150-released/","title":"Euro Truck Simulator 2: huge update 1.50 released"},{"content":"The Update 48 \u0026ldquo;Bug Reporter\u0026rdquo; for the racing simulation Revhead has been released for Linux on Steam.\nUpdate #48 Bug Reporter Date: 10-05-2024 Version: 1.8.10703 Dear Revheads As we are moving further with other platforms, a wider audience playing with our game and runs into problems, hidden for years. We take all bugs seriously and to ease the process of hunting them down and help our players to report these issues, we have developed a Bug Reporter. Players can send their problems including their game save file without leaving the game. Just open the main menu, click on Options, and find the bug reporter in the development section. Apart from reporting a bug by the player, we have also implemented an automatic error logger and bug reporting system, including analytics data collections. All these are for helping future development and ease the process of hunting down hidden bugs. As we must comply with GDPR, users will be notified about these data collections and can opt in or out via the options development section. As part of this change, we have already caught some nasty bugs thanks to our beta testers. This small update includes bug fixes for such problems. Changes: Added Bug Reporter into Options Added Error logger via network Added analytics data logging via network Fixed a bug, where UTF8 characters in profile names could end up with lost items or lost car setups. (aka car reset) Fixed loud engine sound issues Change some unlock requirements to make it easier to unlock new tracks (don\u0026rsquo;t need to be 1st) Smaller bug fixes Localization update Have Fun!\n","date":"2024-05-10T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/05/revhead-update-48-bug-reporter-released/","title":"Revhead: Update 48 \"Bug Reporter\" released "},{"content":"A new stable Steam client (07.05.2024) has been released for Linux.\nSteam Client Update - May 7th A new Steam client has been released and will be automatically downloaded. General Fixed Steam client menus opening in separate windows from main window after sleep/account change. Fixed crash when playing back certain media in Steam music player Fixed issue loading and saving the app achievement cache file which in some cases caused excessive memory usage in steamwebhelper. Fixed notifications not being displayed on Windows when the desktop is focused. Fixed notifications intermittently being queued until a game is launched. Reduced network traffic at startup and reconnect Fixed secondary context menu opening when right-clicking open context menu. If a game failed to update, show why on the details page as well as the downloads page. Fixed embedded browser views showing with high contrast settings when enabled on Windows. Made taking screenshots more responsive Increased brightness of HDR screenshots Modified CSS classnames to reduce package size and reduce feature leaks Big Picture Fixed an issue where after playing a game it would require extra B button presses to back out of the game\u0026rsquo;s library page. Fixed support alert messages intermittently producing an error at startup. Steam Cloud Fixed case where files for one Steam account could be overwritten by files from another Steam account if the first account had logged in but not played the game yet on the device. Steam Input New Configurator feature \u0026ldquo;Swap Left with Right\u0026rdquo;: While editing a Controller Configuration, you can Swap the behavior of the Left Stick and the Right Stick, or Left Trackpad and Right Trackpad etc. Highlight the source you want to swap in the \u0026ldquo;Edit Layout\u0026rdquo; page, and the \u0026ldquo;Y\u0026rdquo; button should appear to allow the swap. This should be handy for \u0026ldquo;South Paws\u0026rdquo;. New Mouse Action: \u0026ldquo;Reset to Horizon\u0026rdquo;. This helper can reset your camera to the horizon by sending 180 degrees down, and then 90 degrees up after a very short delay. This action can be bound to any activator slot. New Mouse Action: \u0026ldquo;Turn Camera 360\u0026rdquo;. By default this will generate 360 degrees of rotation. New Mouse Action: \u0026ldquo;Turn to Face Direction\u0026rdquo;. When activating this, the camera will turn to face the direction you are pushing on the Left Stick (default - Track pads, DPads and Buttons can also be used). Can be combined with \u0026ldquo;Reset to Horizon\u0026rdquo; to produce a behavior similar to Splatoon\u0026rsquo;s camera reset button. Note: The New Mouse actions all require Dots per 360 to calibrated for any of them to be accurate. To do this, use \u0026ldquo;Turn Camera 360\u0026rdquo; in combination with either \u0026ldquo;FlickStick\u0026rdquo; or \u0026ldquo;Gyro to Mouse\u0026rdquo;, and make sure that one press of your \u0026ldquo;Turn Camera 360\u0026rdquo; makes one 360 turn in game. If it does not, tune the Dots per 360 setting from the Controller Quick Settings menu. You do not have to use Gyro to Mouse or FlickStick after this step. FlickStick mode\u0026rsquo;s templates will now default to binding to the correct \u0026ldquo;Stick Click\u0026rdquo;, but only in Mouse only or Mixed config templates. Added \u0026ldquo;Invert Command Binding\u0026rdquo; for FlickStick\u0026rsquo;s Outer Ring Command. Added an option to allow the FlickStick to trigger a Flick Turn if the stick is thrown when the action set/action layer/mode shift is activate. Fixed SteamDeck Configurator Templates\u0026rsquo; FlickStick default bindings. Gyro Button Picker: you can now choose from any combination of pre-existing gyro enabling buttons. This replaces the \u0026ldquo;Gyro Activation\u0026rdquo; Dropdown. Config Defaults: Mouse templates, and \u0026ldquo;Mixed\u0026rdquo; Mouse and Gamepad Templates now use \u0026ldquo;Gyro to Mouse\u0026rdquo; instead of \u0026ldquo;As Mouse\u0026rdquo;. Gyro to Joystick modes now no longer generate haptic events when outside the active range. (On those controllers with haptics support) a haptic bump will occur when gyroscope is turned on and off due to the Gyro Enable/Disable/Toggle Button, if haptics are not set to \u0026ldquo;Off\u0026rdquo;. Choose to disable/enable this from the Gyro Button Picker. Added Dualsense and Dualshock Gyro Enable/Disable/Toggle \u0026ldquo;center touch\u0026rdquo; and \u0026ldquo;center click\u0026rdquo; for completeness/to help with certain Paddle Mods. Fixed inverted axes when using \u0026ldquo;Setup Device Inputs\u0026rdquo; Fixed swapped A/B buttons when using Nintendo GameCube controllers UI: Joystick Mouse Deadzone controls now use the common Deadzone Editor. Remote Play Greatly improved streaming performance on newer AMD cards Increased brightness of HDR streaming Added support for full HDR to HDR streaming when streaming from a Windows PC using NVIDIA or AMD hardware acceleration to another Windows PC or Mac with an HDR display. The computer receiving the stream must have Enhanced 1080p or 4K enabled in the Steam Remote Play advanced client settings. Fixed the streaming button staying stuck on \u0026ldquo;Stop\u0026rdquo; when the streaming client exits quickly Fixed installation of Steam streaming audio drivers on macOS 14.3+ Fixed missing audio when streaming from macOS Fixed occasional black screen flickering when streaming from macOS Improved recovery from network disconnections before starting the stream Fixed continually being prompted for the PIN when pairing a device Fixed the performance graph being reset to icons when changing to Enhanced 1080p or Enhanced 4K Linux Fixed some causes of steamwebhelper crashes Fixed slow startup on busy systems Fixed startup delays when running in flatpak environments. Changed the default scale from 200% to 150% on a 4K monitor Fixed a case where the store tab would fail to display any content after maximizing the steam window. Fixed a case where the window may become unresponsive until resized. No longer listing incompatible options under an application\u0026rsquo;s Compatibility settings Fixed a situation where Steam would attempt to execute the Windows version of a title without using Steam Play\n","date":"2024-05-08T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/05/stable-steam-client-07052024-released-linux/","title":"Stable Steam Client 07.05.2024 released for Linux"},{"content":"The new update 1.10a for the theme park management game Parkitect mostly fixes some bugs:\nThis months update contains the following changes: added modding support for River Rapids boats fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways fixed playing custom mp3s through a controlled speaker could loop the audio sometimes fixed not being able to adjust water color of Boat Dark Ride fixed \u0026ldquo;Start in multiplayer\u0026rdquo; button getting cut-off on HappyCo Harbour scenario when playing in French multiplayer: fixed a desync that could happen when building near boat rides multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)\n","date":"2024-05-07T00:00:00Z","image":"/images/field/image/parkitect_header.jpg","permalink":"/en/articles/2024/05/parkitect-update-110a-released/","title":"Parkitect: Update 1.10a released"},{"content":"OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2 has been released in version 0.4.11 called \u0026ldquo;A nice, woody sound\u0026rdquo;.\nv0.4.11 - \u0026ldquo;A nice, woody sound\u0026rdquo; Latest Feature: [#11512] Coloured usernames by group on multiplayer servers. Feature: [#21734] Park admittance price can now be set via text input. Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API. Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride. Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector. Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting. Change: [#21715] [Plugin] Remove access to the internal owner property. Note: ownership is still accessible. Change: [#21855] Cheats menu dropdown no longer requires dragging. Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off. Change: [#21950] Construction and removal buttons can now be held down for repeated placement. Fix: [#866] Boat Hire boats get stuck entering track (original bug). Fix: [#10701] No reason specified when placing door over unsuitable track. Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies. Fix: [#19559] Custom rides with long descriptions extend into lower widgets. Fix: [#21696] Fullscreen window option not correctly applied on macOS. Fix: [#21749] Crash when loading park bigger than current limits. Fix: [#21787] Map generator heightmap should respect increased height limits. Fix: [#21829] When creating a new scenario, the default name contains formatting codes. Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag. Fix: [objects#324] Cannot build Colosseum inside a turn or helix. Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).\n","date":"2024-05-06T00:00:00Z","image":"/images/field/image/openrct2_logox128.png","permalink":"/en/articles/2024/05/openrct2-v0411-nice-woody-sound-released/","title":"OpenRCT2: v0.4.11 \"A nice, woody sound\" released"},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 14.1.\nOpenTTD 14.1 2024-05-03 Posted by michi_cc Our players have played a lot of OpenTTD 14 since it was released a few weeks ago – in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you’ve found some bugs, and we’ve done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature. As always, there are plenty of other bugfixes, which you can find in the changelog.\nFull changelog: https://cdn.openttd.org/openttd-releases/14.1/changelog.txt Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html\n","date":"2024-05-04T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2024/05/openttd-version-141-released/","title":"OpenTTD: Version 14.1 released"},{"content":"Valve has released another big update to Proton: Proton 9.0-1.\nProton 9.0-1 Latest Previously playable only with Proton Experimental: Dinogen Online Photography Simulator Demo George McGeehan Gamer Hero The Finals True Reporter. Mystery of Mistwood Road to Vostok Demo WITCH ON THE HOLY NIGHT Lord of the Rings: Gollum Sonic Colors: Ultimate Command \u0026amp; Conquer: Red Alert 2 and Yuri’s Revenge Command \u0026amp; Conquer Tiberian Sun and Firestorm Aisling and the Tavern of Elves Snares of Ruin 2 Insanity\u0026rsquo;s Blade Bloody Walls Limited number of cores seen by the following games making them playable on a high core count CPUs: Far Cry 2 Far Cry 4 The Witcher 2: Assassins of Kings Enhanced Edition Lara Croft and the Guardian of Light Warhammer 40,000: Space Marine Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War II - Chaos Rising Warhammer 40,000: Dawn of War II - Retribution Outcast - Second Contact Prototype Enabled nvapi by default for most games. Started ignoring system mouse acceleration in games using raw input API. Fixed Brawhalla showing a security certificate warning. Fixed audio in BOOMEROAD, DORONKO WANKO, NOTTOLOT. Fixed Civilization V Touch Only option in the launcher not working. Improved cutscene synchronization in Immortals Fenyx Rising. Fixed TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II crashing during boss fights. Fixed crash in Disaster Report 4: Summer Memories epilogue. Improved video playback in BIOMUTANT. Fixed Imperiums: Greek Wars launcher. Fixed memory leaks that caused Final Fantasy XIV Online launcher crash over long time. Fixed crash in Microsoft Flight Simulator when live weather is enabled. Improved support for input devices with 8+ axes. Fixed Savant - Ascent REMIX hitching during certain animations. Fixed Super Robot Wars 30 crashing with languages other than English. Fixed Doom Eternal audio crackling on certain setups. Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in. Improved video playback for the following titles: Lords of the Fallen, Harvestella, Wayfinder, Sea of Thieves, and KING OF FIGHTERS XV. Fixed default scaling for The Last Game on Steam Deck. Fixed audio issues when playing intro video in Airborne Kingdom. Fixed Bayonetta crashing on certain systems. Fixed Escape from Monkey Island getting minimized on a mouse click. Fixed audio controls and spatialization in VRChat with AVPro. Fixed new prefix failing to initialize on filesystem that do not support copy_file_range syscall. Updated file distribution method to save disk space. Rebased on top of upstream Wine 9.0. Updated vkd3d-proton to v2.11.1-49-g32ff676b. Updated dxvk to v2.3-47-ge2a46a34. Updated dxvk-nvapi to v0.6.4-48-g0951afb. Added support for Steamworks SDK 1.59.\n","date":"2024-05-03T00:00:00Z","image":"/images/field/image/proton_logo_only.png","permalink":"/en/articles/2024/05/proton-90-1-released/","title":"Proton 9.0-1 released "},{"content":"Feral Interactive have announced, that for Total War WARHAMMER III the DLC \u0026ldquo;Thrones of Decay\u0026rdquo; and the Update 5.0 is now available for Linux.\nEmbrace the Chaos in Thrones of Decay — Out Now for Total War: WARHAMMER III on macO \u0026amp; Linux Last Updated: 2 May 2024 The latest DLC for the gargantuan strategy title introduces three new Legendary Lords across Nurgle, the Empire and the Dwarfs. They each bring unique campaign mechanics to their respective races, with a brand-new objective in Realm of Chaos. All that, plus new Units and Legendary Heroes to help their races achieve total victory and secure the Nemesis Crown. Completionists can purchase the entire pack from Steam or the Feral Store for $22.92 / £19.10 / €22.92. Individual lords can be purchased separately on Steam, for $8.99 / £7.49 / €8.99 each. Also released today is Update 5.0, free to all owners of the game — introducing quality-of-life improvements and bug fixes. For those with a linked CA account, Update 5.0 also adds an extra free Legendary Lord for the Nurgle race, Epidemius. More information about the Thrones of Decay DLC and the latest update for Total War: WARHAMMER III is available on the Total War Blog.\n","date":"2024-05-02T00:00:00Z","image":"/images/field/image/totalwar2_logo2x.png","permalink":"/en/articles/2024/05/total-war-warhammer-iii-dlc-thrones-decay-and-update-50-released-linux/","title":"Total War WARHAMMER III: DLC \"Thrones of Decay\" and Update 5.0 released for Linux"},{"content":"The manager for steering wheels on Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in version 0.8.2.\n0.8.2 Fix freeze when changing compatibility mode.\n","date":"2024-04-29T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2024/04/oversteer-082-released/","title":"Oversteer 0.8.2 released"},{"content":"After more than 10 years, the development of AppGameKit Classic (aka AGK2) is coming to an end. From the 22.05.24 on, the tool will no longer be available to be bought on Steam, and the developers shift their resources to the newer AppGameKit Studio. But before there is a last upgrade offer, to change from Classic to Studio.\nAppGameKit Classic to be retired Over ten years ago we created a programming tool called AppGameKit Classic to help make apps and games for Windows, Mac, iOS and Android - using a cross-platform easy-to-use language. Along the way, we have seen some amazing creations, including a few of our own that reached the No.1 spot on both Apple and Google stores. Our most recent success story has been the Driving Test Success 4in1 Theory Kit app, which has maintained the #1 place for six years running on both stores; a testament to the power of AppGameKit! All good things however must come to an end and, after a decade of providing support and updates, we must retire AppGameKit Classic to make way for its successor AppGameKit Studio. On Wednesday 22 May 2024 we\u0026rsquo;ll be removing AppGameKit Classic from sale on Steam and focus all remaining development resources on supporting AppGameKit Studio, with quarterly updates and more frequent commits on the newly created GitHub repository here. For those who are firmly of the belief that AppGameKit Classic is the ultimate solution for your needs, fear not, you will still be able to run the product, even though it will no longer receive updates or be sold on Steam. Your existing Steam version is not DRM-linked to your Steam account and you can run AppGameKit Classic from its local location in the Steam folder and from a Desktop icon, and you can continue to use the programming language to make apps and games. The only issue you will face is that as newer requirements are imposed by Apple and Google, and to a lesser extent Microsoft, you will find it increasingly difficult for the binaries you export to be accepted onto the app stores and marketplaces of the future. If you choose to transition your projects over to AppGameKit Studio, and to recognise the support you have shown AppGameKit Classic over the years, we are offering a special discount via a Steam complete-the-bundle offer if you own Classic and want to buy Studio: https://store.steampowered.com/bundle/40696/AppGameKit_Upgrade_Offer/ AppGameKit Studio retains the same great solution of Tier 1 (BASIC) and Tier 2 (C++) and powered by a new IDE, more features and a faster compiler, we have strengthened support for AppGameKit Studio by adding all the source code and build instructions to GitHub for those who wish to expand the language further, and we continue our pledge to support AppGameKit Studio with updates into the future. Finally, a massive thank you to everyone who used AppGameKit Classic over the years, and we hope to greet you anew over in AppGameKit Studio land and continue to help you create cross-platform apps!\n","date":"2024-04-28T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2024/04/appgamekit-classic-going-be-retired/","title":"AppGameKit Classic is going to be retired"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.23.0.\nv0.23.0 (2024-04-27) Latest Added: CLI: The wrap command now supports some new arguments: \u0026ndash;infer steam, \u0026ndash;infer lutris, and \u0026ndash;force to skip confirmations GUI: File sizes are now displayed for each file and directory. (Contributed by JackSpagnoli) When a save fails to back up or restore, you can now see a specific error message per save. Previously, this was only available in the log file. For the GUI, you can hover over the \u0026ldquo;failed\u0026rdquo; badge to view the error. Note that these errors are shown as-is for troubleshooting and may not be translated. You can now set aliases to display instead of the original name. This does not affect the CLI when using \u0026ndash;api. On Linux, for Steam roots that point to a Flatpak installation, Ludusavi now checks $XDG_DATA_HOME and $XDG_CONFIG_HOME inside of the Flatpak installation of Steam. Updated translations, including new in-progress translations for Traditional Chinese and Turkish. (Thanks to contributors on the Crowdin project) Fixed: Ludusavi would crash when reading a non-UTF-8 mapping.yaml file. This wouldn\u0026rsquo;t normally happen, but could arise from external modifications. GUI: On Linux with Wayland, the app ID property was not being set, which caused some issues like not showing the window icon and not grouping the window properly. (Contributed by ReillyBrogan) CLI: During slow processing (e.g., cloud upload or a game with huge saves), the progress bar timer wouldn\u0026rsquo;t update. GUI: After performing a cloud upload preview on the other screen, the very next backup preview wouldn\u0026rsquo;t do anything. GUI: You can now use undo/redo shortcuts for backup comments. CLI: The wrap command did not fail gracefully when the game launch commands were missing. CLI: Several commands did not resolve aliases. CLI: The cloud commands did not reject unknown game titles. If a game had more data that failed to back up than succeeded, then the backup size would be reported incorrectly. Changed: The way Ludusavi parses file paths internally has been overhauled. The majority of the observable behavior is the same, but it is now more predictable and correct when parsing Linux-style paths on Windows and vice versa. Some behavioral changes worth noting: You can now configure redirects that change Windows/Linux-style paths into the other format. For example, if you configure a backup redirect from C:\\games to /opt/games, then the backup will contain references to /opt/games. (Previously, /opt/games would turn into C:/opt/games when parsed on Windows, and C:\\games would turn into ./C_/games when parsed on Linux.) On Windows, you can no longer write /games as an alias of C:\\games. These are now treated as distinct paths. (Previously, on Windows, Linux-style paths were interpreted as C: paths.) If you try to restore Windows-style paths on Linux or vice versa, it will now produce an error, unless you\u0026rsquo;ve configured an applicable redirect. GUI: On Windows, the way Ludusavi hides its console in GUI mode has changed, in order to avoid a new false positive from Windows Defender. Instead of relaunching itself, Ludusavi now detaches the console from the current instance. This reverts a change from v0.18.1, but care has been taken to address the problems that originally led to that change. If you do notice any issues related to this, please report them. GUI: Previously, when you changed settings, Ludusavi would save each change immediately. It now waits for 1 second in case there is another change, so that typing and other fast, successive edits are batched. CLI: Previously, the restore and backups (not backup) commands would return an error if you specified a game that did not have any backups available to restore. This was inconsistent with the backup command, which would simply return empty data if there was nothing to back up. Now, restore and backups will also return empty data if there are no backups. CLI: Some deprecated flags have been removed from the backup command: \u0026ndash;merge, \u0026ndash;no-merge, \u0026ndash;update, and \u0026ndash;try-update. When synchronizing to the cloud after a backup, Ludusavi now instructs Rclone to only check paths for games with updated saves. This improves the cloud sync performance. The following are now configured as default arguments for Rclone: \u0026ndash;fast-list \u0026ndash;ignore-checksum. These should improve performance in most cases. You can change or remove these on the \u0026ldquo;other\u0026rdquo; screen. GUI: During a backup or restore, if the \u0026ldquo;synchronize automatically\u0026rdquo; cloud setting is enabled, then the progress bar will display \u0026ldquo;cloud\u0026rdquo; instead of \u0026ldquo;scan\u0026rdquo; during the cloud operations. Differential backup names now end with \u0026ldquo;-diff\u0026rdquo;. This does not affect existing backups.\n","date":"2024-04-28T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2024/04/ludusavi-v0230-released/","title":"Ludusavi: v0.23.0 released"},{"content":"The Update 47 \u0026ldquo;Miduga SE\u0026rdquo; for the racing simulation Revhead is now available for Linux on Steam.\nUpdate #47 Miduga SE Date: 19th, April 2024 Version: 1.8.10648 Dear Revheads! The high-performance Miduga Special Edition has arrived! Last month, we added a new import car to our game known as Miduga. Now, we brought to you the upgraded version of this beauty. Equipped with a new Rotary 3 engine, custom body panels for better aerodynamics, diffuser, wider rear tracks, factory racing suspension, and a new low-drag high-performance rear wing for better traction. All these make this car a unique, one of its kind car in our game. A true hero of the 90\u0026rsquo;s era. Contest Finalist Last month, we had multiple contests known as the Miduga Series. We would like to thank everyone who participated. If you are interested in the results, you can see the final scores on the Newspaper\u0026rsquo;s community page. The winners will be included in our game as NPCs with their creations. Well done, mate! Changes: New car \u0026ldquo;Miduga SE\u0026rdquo; New engine type: Rotary 3 New low-drag, high-performance wing New rims and tires New Miduga racing suspension and anti-rollbars Updated newspaper community page Fixed Miduga twin mid-pipe smoke issues Fixed EUROA rotary manifold extra performance Bugfixes Updated localization Stay tuned!\n","date":"2024-04-19T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/04/revhead-update-47-miduga-se-released/","title":"Revhead: Update 47 \"Miduga SE\" released "},{"content":"OpenTTD, the open source implementation of Transport Tycoon Deluxe, has been released in version 14.0. The project is now officially 20(!) years old. :D\nOpenTTD 14.0 2024-04-13 Posted by TrueBrain Welcome to 14.0! OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet? Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn’t. There are so many new goodies in 14.0, that I don’t even know where to start! Let’s go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0. Read more about our birthday celebration here. When one day isn’t a day It is now possible to make the calendar time walk slower, up to a point it is frozen. This doesn’t influence vehicle movement at all, nor the amount of goods transported, town growth, etc. But it does influence vehicle introduction dates, inflation, and aging. With this feature, we hope to enable different game-plays, where people want to have more time to build out their empire before vehicles expire, inflation gets too big, etc. A brand new day! For some a bit slower than others. Read more about this new feature in the devblog. Ship Pathfinder The ship pathfinder got some great love. It is now capable of directing ships over vast distances without the need for buoys. In fact, one could say, you don’t need buoys anymore at all. The ships will still find their way! Finally, no more “Ship is lost” non-sense. This enables ship-only games. Read more about this new feature in the devblog. Unbunching Do you also hate when busses start hugging each other on a route? And you did your best to ensure you send them out the depot with a good distance between them. But something must have happened down the road, and now they are very close to each other! Introducing: unbunching. A new feature that allows you to tell all vehicles in a shared order pool to keep their distance; automatically, done for you. Read more about this new feature in the devblog. Social Platform integration OpenTTD 14.0 allows better integration with Social Platforms. This is totally optional, and has to be installed separately. But once done, OpenTTD can talk to platforms like Steam, Discord and GOG Galaxy. For now, the functionality is limited: friends can see you play OpenTTD, if you are in a server or not, and what kind of map you are playing. For future versions, we intend to expand on that, making more possible. But, small steps. Read more about this new feature in the devblog. Survey support To finally put a rest to endless debates about what setting is used and which is not, OpenTTD now has an opt-in survey tool built-in. Over time this will allow us, developers, to better understand how OpenTTD is played, so we can better anticipate what will be a hit or a miss. You can, at any time, opt in or out from the survey. Read more about this new feature in the devblog GUI improvements / scalable font There has been a huge effort in making all our windows just a tiny bit better. Fixing pixel-errors, moving things around a bit, fixing colouring issues. But .. not less important, we now also have a built-in scalable font! Zephyris created a real (TTF) font heavily inspired by the sprite font. This means that scaling looks a lot better, especially for zoom levels like 1.5x. We love it so much, it is the default when you launch the game! (but no worries, you can revert to the sprite font if you really want to). Read more about this new feature in the devblog. New players experience First of all, there is now a Help and Manuals button in-game, that helps you through the basic information of the game. Bringing information closer to the user, and the game more accessible to everyone, has been a path we have been on for a while. Second, we revised a lot of settings, what their default value should be. Many settings have had their defaults changed, mostly towards enabling modern features by default. Lastly, we also renamed Cheats to Sandbox. We noticed people were struggling with using “cheats”, as we have been conditioned that cheats in games are bad. But Cheats in OpenTTD context is much more “play how you like” (read: Sandbox). So we renamed it, hopefully making it more clear to new players that it is perfectly okay to use these Sandbox options any time they like. Hopefully this helps new players get into the game easier. So much more … In total OpenTTD 14.0 comes with roughly 40 new features, over 500 bug-fixes, 200 changes, and many many code improvements. It took us 2,000 commits to get from 13.4 to 14.0, we touched 140,000 lines of code and removed 74,000 of them. This was all done by over 60 contributors. Interested how this all came together? Check out our blog post explaining it all. A great thank you to all who contributed, with code or support; it is truly appreciated! Here’s to another twenty years of OpenTTD development!\nFull changelog: https://cdn.openttd.org/openttd-releases/14.0/changelog.txt Downloads: https://www.openttd.org/downloads/openttd-releases/latest.html\n","date":"2024-04-13T00:00:00Z","image":"/images/field/image/openttd-logo.gif","permalink":"/en/articles/2024/04/openttd-version-140-released/","title":"OpenTTD: Version 14.0 released"},{"content":"A new version (0.5.17) of Lutris has been released:\nv0.5.17 Latest Fix critical bug preventing completion of installs if the script specifies a wine version Fix critical bug preventing Steam library sync Fix critical bug preventing game or runner uninstall in Flatpak Support for library sync to lutris.net, this allows to sync games, play time and categories to multiple devices. Remove \u0026ldquo;Lutris\u0026rdquo; service view; with library sync the \u0026ldquo;Games\u0026rdquo; view replaces it. Torturous and sadistic options for multi-GPUs that were half broken and understood by no one have been replaced by a simple GPU selector. EXPERIMENTAL support for umu, which allows running games with Proton and Vessel. Using Proton in Lutris without umu is no longer possible. Better and sensible sorting for games (sorting by playtime or last played no longer needs to be reversed) Support the \u0026ldquo;Categories\u0026rdquo; command when you select multiple games Notification bar when your Lutris is no longer supported Improved error dialog. Add Vita3k runner (thanks @ItsAllAboutTheCode) Add Supermodel runner WUA files are now supported in Cemu \u0026ldquo;Show Hidden Games\u0026rdquo; now displays the hidden games in a separate view, and re-hides them as soon as you leave it. Support transparent PNG files for custom banner and cover-art Images are now downloaded for manually added games. Deprecate \u0026rsquo;exe\u0026rsquo;, \u0026lsquo;main_file\u0026rsquo; or \u0026lsquo;iso\u0026rsquo; placed at the root of the script, all lutris.net installers have been updated accordingly. Deprecate libstrangle and xgamma support. Deprecate DXVK state cache feature (it was never used and is no longer relevant to DXVK 2)\nDownload: https://github.com/lutris/lutris/releases\n","date":"2024-04-11T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2024/04/lutris-0517-released/","title":"Lutris 0.5.17 released"},{"content":"The Update 46 \u0026ldquo;Bug Reporter\u0026rdquo; for the racing simulation Revhead has been released for Linux on Steam.\nUpdate #46 - Bug Reporter Date: 4. April 2024 Version: 1.8.10580 This minor update closes the community contest and brings a new feature: Bug Reporter. We have implemented a new way to easily send us bug reports including your game save and other important information. All anonymously, and always initiated by you! So no hidden data whatsoever! Currently, the Bug reporter is still in a testing phase and it will automatically pop up after the profile load IF it finds some nasty issue with your game save file. Next week, we will open this feature and allow the user to open it and send us bug reports directly from the game. No more steam/discord/email will be required! Removed Miduga contests Add BugReporter Localization updates\n","date":"2024-04-09T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/04/revhead-update-46-bug-reporter-released/","title":"Revhead: Update 46 \"Bug Reporter\" released "},{"content":"The funfair simulator Virtual Rides 3 gets more improvements with the new update 2.5.1.\nPatch 2.5.1 Hi, We have been spending some time over the last few weeks fixing problems with new and old rides. Changes Fixed: VR Experience not showing up in main menu Improved: Follower camera limits on several rides Improved: \u0026ldquo;Upside Down\u0026rdquo; Hub is now slider-controllable (instead of toggle) Fixed: \u0026ldquo;Glider\u0026rdquo; gondolas not in correct rotation when parked Improved: Increased Light range on \u0026ldquo;Upside Down\u0026rdquo; ride Fixed: \u0026ldquo;Northstar\u0026rdquo; - Seat Bucket and Seat Cover customization flipped Improved: \u0026ldquo;Northstar\u0026rdquo; activation trigger now bigger Fixed: \u0026ldquo;Roundtrip\u0026rdquo; ride camera clipping in visitor Improved: Parking Speeds for Glider, Astronaut and Upside Down Fixed: \u0026ldquo;Glider\u0026rdquo; Seat entering from behind Fixed: \u0026ldquo;Giant Mill\u0026rdquo; ride gondolas different rotation speeds Potentially improved: \u0026ldquo;Haunted Spin\u0026rdquo; gondolas not doing flips Fixed: \u0026ldquo;Forge\u0026rdquo; ride jittering (especially if gondola engine oposing main engine direction) Fixed: Cross on \u0026ldquo;Glider\u0026rdquo; was a bit offset to arm Fixed: \u0026ldquo;Prism\u0026rdquo; ride visitors entering only slugishly Changed: \u0026ldquo;Glider\u0026rdquo; damper and weight box Fixed: \u0026ldquo;Tentacle\u0026rdquo; - Crosses drifting away from arm Fixed: \u0026ldquo;Rising Sun\u0026rdquo; - Cover bar for running lights in mid section were not colorable Fixed: Border / warning textures (e.g. on Hurricane), reworked 2 textures to match better Fixed: Missing seat on \u0026ldquo;Upside Down\u0026rdquo; ride, Fixed: Wrong polygons on \u0026ldquo;Krake\u0026rdquo; ride arm Fixed: \u0026ldquo;Upside Down\u0026rdquo; rotation and position of some podium light caps Fixed: For a few users MyDocuments / Personal Folder could not be found. If so -\u0026gt; We fall back to VR3_Data/../VR3 (so besides .exe) Thank you for your continued support, your bug reports and your commitment to the community! Feel free to join our Discord server or use the Bug Report Form.\nYour VR3 Team ","date":"2024-04-09T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2024/04/virtual-rides-3-update-251-released/","title":"Virtual Rides 3: Update 2.5.1 released"},{"content":"The release of version 2.8.1 (Codename \u0026ldquo;Oh MMy\u0026rdquo;) of ScummVM brings again a lot of game engine updates. With ScummVM, classic point-and-click adventures (LucasArts, Sierra etc.) can be brought back to life on many systems.\nMar 31, 2024: Please welcome ScummVM 2.8.1: Oh MMy! Posted by The ScummVM Team Oh MMy — a new ScummVM release! Please welcome the first ScummVM release of the year: ScummVM 2.8.1. ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release. This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise. The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances. The detailed list of improvements is available here. As always, you can find the latest release on our Downloads page. Go grab it while it\u0026rsquo;s hot — enjoy!\nThe full release-notes: https://downloads.scummvm.org/frs/scummvm/2.8.1/ReleaseNotes.html Downloads: https://www.scummvm.org/downloads/\n","date":"2024-04-02T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/","title":"ScummVM 2.8.1 (Codename \"Oh MMy\") released"},{"content":"AntiMicroX, the tool with which the keys of the keyboard and the mouse control can be transferred to a gamepad, has been released in version 3.4.0.\n3.4.0 (2024-03-10) Fixed bugs: Fix attaching window to a pinned launcher in Linux pull 886 (by mmmaisel) Fixing builds with X11=OFF pull 927 (by sjoblomj) Notable changes: Bump SDL version to 2.30.1 Updated translations New translations: Croatian, Turkish, Persian, Vietnamese Fix a lot of deprecation warnings and other code changes required to migrate to QT6 #446\n","date":"2024-03-10T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2024/03/antimicrox-version-340-released/","title":"AntiMicroX: Version 3.4.0 released"},{"content":"The Update 44 \u0026ldquo;Miduga\u0026rdquo; for the racing simulation Revhead has been released for Linux on Steam.\nDate: 8th, Mart 2024 Version: 1.8.10487 Dear Revheads! During this month, we are celebrating our 7th Birthday with new content and new contests! Miduga Bringing a new import car into our game with a high rpm rotary 2 engine gives a fresh breath to those who love to tinker around or just like something new! Based on a legendary classic, a sporty car with a pop-up headlight and a rotary engine makes this new car stand out from the rest. Easy to drive, fun to race! As a new brand, over 100 new parts are added, which gives you new possibilities, even when you want to upgrade your existing cars. We are introducing a new section in the newspaper: Pro Hints. A help from local revheads, they share the most important setups of their beloved beast. Starting with the first three revheads you have to challenge, so you can check their specs before putting your car on the line! During this month, we are going to celebrate our birthday with special events, with more content to come, and most importantly, with more races to win! Stay tuned! A new brand \u0026ldquo;Miduga\u0026rdquo; has been added, with standard and SE parts New car Miduga, with a standard, a turbo and a twin-turbo factory setup New engine type: Rotary EUROA tunned version of the stock Rotary 107 new parts! Yeah, that\u0026rsquo;s how much a new brand brings in the game! Extra manifolds for compatibility of Rotary for Walea, Kanji, Panania New tires and rims Updated newspaper with some Revhead\u0026rsquo;s car info Updated newspaper community page Updated credit including our new translators Common bugfixes\n","date":"2024-03-08T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2024/03/revhead-update-44-miduga-released/","title":"Revhead: Update 44 \"Miduga\" released "},{"content":"Another new stable Steam Client (07.03.2024) has been released for Linux.\nSteam Client Update - March 7th A new Steam client has been released and will be automatically downloaded. Remote Play Fixed a rare crash when starting a streaming session. Steam Input Fixed the D-pad not responding on some controllers. Linux Fixed a startup crash when ~/.config is a symlink. Report a startup error if the ability to create user namespace is unavailable. Report installations under /usr as unsupported (Steam installs to your home directory)\n","date":"2024-03-08T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/03/stable-steam-client-07032024-released-linux/","title":"Stable Steam Client 07.03.2024 released for Linux"},{"content":"Another new stable Steam Client (27.02.2024) has been released for Linux.\nSteam Client Update - February 27th A new Steam client has been released and will be automatically downloaded. General Updated embedded Chromium build in Steam, clearing path for further updates soon. Added support for saving uncompressed HDR screenshots as AVIF. Improved performance when adding/removing multiple games to/from Family View in the library. Removed duplicate friend counter on game capsules. Stopped showing ready-to-play icon on Recent Games shelf, which does not filter to ready-to-play. Fixed bug which would sometimes cause Steam to show UI and take focus if configured to run at system startup. Fixed bug which would sometimes cause Update News window to take focus from other Steam windows. Fixed issue where clicking on Voice Chat invitation notifications did not open chat. Fixed maximize/restore button and window resize grip not updating properly. Fixed \u0026ldquo;My Games\u0026rdquo; collection also including games borrowed from other users. Fixed opacity of play bar on game details pages. Fixed window border sometimes showing around full screen videos on Windows 11. Fixed settings UI showing the wrong default state for the \u0026ldquo;Guide button focuses Steam\u0026rdquo; setting. Fixed miscellaneous regressions in the screenshot manager. Fixed wide game images sometimes failing to load. Fixed custom logo positions sometimes not applying on app details pages. Fixed double notifications when friends go online or in-game. Fixed collapse state of friends list and chat group sections not being properly remembered. Fixed game news sometimes appearing out of order in game details activity feed. Fixed a crash when launching a VR game while using SteamVR v1.27.5. Fixed CD Keys popup not appearing during launch for games that request it. Fixed main Steam window re-opening when closed if small mode has been entered or exited. Fixed some extraneous disk reads that could impact performance. Fixed detection of whether you have used a VR device in order to improve a few warning messages. Fixed downloading content with long file names in some cases. Fixed creation of erroneous steamwebhelper processes when steamwebhelper crashes. Fixed user avatar in title bar momentarily switching back to default during startup. Fixed opening a friend\u0026rsquo;s wishlist in game page activity feed events. Fixed explorer window not being brought to foreground when Browse local files is selected on Windows. Big Picture Mode Added Interface panel to settings Improved the display in the \u0026ldquo;Controller Configuration\u0026rdquo; tab when there are no controllers attached or the active controller is opted out of Steam Input. Fixed a case where no element would be selected in the UI when closing the quick access menu. Fixed Steam notifications not showing while in-game. Remote Play Enable VA-API DRM hardware decoding on Linux. Greatly improved performance when using hardware encoding with AMD video cards on Windows. Fixed black screen and missing performance graph when starting a stream. SteamVR Improve layout and imagery for some of the dialogs that show up when launching VR games. Clicking on items in the control bar (e.g. a download in progress) will correctly switch to the Steam tab. Show reloading message when SteamVR quits before reloading the Steam window. Notifications in VR look much better. Requires SteamVR beta, otherwise notifications will not appear. Steam now only reloads every fifth time that SteamVR quits. Fixed a case where Steam could prevent SteamVR from properly detecting a USB connected headset and/or controllers. Steam Input Added a setting for the player LED for DualSense controllers. QoL Gyro Calibration button available in Controller Config Quick settings, and in the Gyro section of the Controller Layout Editor. Controllers can be used to dismiss/continue when controller support information panels appear before a Desktop game\u0026rsquo;s launch. Fixed Gyro enable button not being respected. Fixed styling of the controller mode settings page. Possible fix for cases where configuration edits would be dropped when toggling in and out of the overlay. Steam Overlay Corrected Steam overlay colors when games have HDR enabled. Fixed middle-click panning not working in overlay browser on Windows. Fixed notes window controls scrolling off the top and new note/delete note buttons not being visible. Friends \u0026amp; Chat Fixed a case where group chats could get stuck on \u0026ldquo;Requesting Group Chat Information\u0026rdquo; after reconnecting to Steam. Linux Fixed a case where the client could get stuck in the shutting down screen. Fixed rare crashes during window creation. Fixed controller input inconsistently working in Big Picture mode windows. macOS Fixed intermittent Steam API crash in some Apple Silicon games.\n","date":"2024-02-28T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/02/stable-steam-client-27022024-released-linux/","title":"Stable Steam Client 27.02.2024 released for Linux"},{"content":"The funfair simulator Virtual Rides 3 receives with the new Update 2.5 some more improvements. Also the (paid) DLC \u0026ldquo;Ride Pack (Glider \u0026amp; Upside Down)\u0026rdquo; has been released, which includes two new rides.\nHi, Today we unveil the exciting update 2.5. New rides This time we have focused on adding two new rides instead of one. First up, we have \u0026ldquo;Glider\u0026rdquo; - Feel the rush as you soar through the sky. With its unpredictable twists, \u0026ldquo;Glider\u0026rdquo; promises an adrenaline-packed experience like no other. Next, prepare to take a ride on \u0026ldquo;Upside Down\u0026rdquo; - Feel the G-forces. With its intense rotation, \u0026ldquo;Upside Down\u0026rdquo; is guaranteed to leave you breathless. Multiple designs per ride We have also added a feature that allows you to create multiple ride designs per ride. You can then switch between different designs with just a few clicks. These are also stored under Documents/VR3/Custom Designs. This means you can easily exchange them with other players. We hope that this feature will also be of interest to the active modder community. As always, we value your feedback and encourage you to share your thoughts on this update. Your continuous support helps us make VR3 better with each update. Feel free to join our Pixelsplit Discord server: https://discord.gg/fDV3YPA -Your VR3 Team\n","date":"2024-02-27T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2024/02/virtual-rides-3-update-25-and-dlc-ride-pack-glider-upside-down-released/","title":"Virtual Rides 3: Update 2.5 and DLC \"Ride Pack (Glider \u0026 Upside Down)\" released"},{"content":"On Steam the Lunar New Year Sale 2024 has begun.\nHosted by Steam China, the Lunar New Year Sale 2024 is coming on time! It is a gift to game lovers around the world at the beginning of the 2024 Lunar New Year!\n","date":"2024-02-07T00:00:00Z","image":"/images/field/image/steam_lunarsale2024.png","permalink":"/en/articles/2024/02/steam-lunar-new-year-sale-2024-has-begun/","title":"Steam: Lunar New Year Sale 2024 has begun"},{"content":"The manager for steering wheels on Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in version 0.8.1:\n0.8.1 What\u0026rsquo;s Changed Fix device permissions issue when booting with the device already connected. Regression in 0.8.0. Add Hungarian translation by @KAMI911 in #168 Add Thrustmaster TMX Force Feedback by @pastaq in #169\n","date":"2024-01-23T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2024/01/oversteer-081-veroeffentlicht-0/","title":"Oversteer 0.8.1 released"},{"content":"Valve has released another update to Proton: Proton 8.0-5.\nNote: Proton 8.0 requires a GPU that supports Vulkan 1.3. 8.0-5: Now playable: Grotesque Tactics: Evil Heroes Welcome to Princeland Red Tie Runner Simon the Sorcerer: 25th Anniversary Edition Assassin\u0026rsquo;s Creed Mirage Made HDR options available on compatible hardware (including Steam Deck OLED) in the following games: Resident Evil 2, Resident Evil 3, Resident Evil 7 Biohazard, Resident Evil Village, Hogwarts Legacy, Mass Effect Legendary Edition, Injustice 2, Alan Wake 2, Devil May Cry 5. Fixed Baldur\u0026rsquo;s Gate 3 not starting after a recent game update. Fixed Cyberpunk 2077 crashing with DualSense plugged in after a recent game update. Fixed Forza Horizon 5 not working after a recent game update. Fixed Starfield not saving photos in photo mode. Fixed swapped Start / Select buttons on controllers in Starfield and other games using Windows.Gaming.Input. Fixed Halo Infinite crashes on SteamOS 3.5. Fixed Witcher 3 not being able to switch between windowed and fullscreen correctly on XFCE. Fixed Witcher 3 and other games crashing when monitor is turned off and on again. Fixed Hogwarts Legacy crashing on Intel GPUs. Fixed Resident Evil 2 crashing for some users during gameplay. Fixed Crysis 2 Remastered showing only black screen for some users. Fixed Crysis 3 being unable to launch properly due to failed authorization. Fixed Crysis 3 Administrative Approval EA App Window being corrupted on Nvidia. Fixed outdated driver warning in The Last of Us Part I. Fixed Steam Workshop interface randomly not working in Trivia Tricks. Fixed Final Fantasy X/X-2 HD Remaster crashing during combat. Fixed Final Fantasy X/X-2 HD Remaster crashing after Steam Cloud save updates sets resolution to Non-Deck-Native. Improved audio in Final Fantasy VIII and Freefall 3050AD. Improved load times in LIGHTNING RETURNS: FINAL FANTASY XIII and FINAL FANTASY XIII-2. Fixed Remnant: From The Ashes and Deep Rock Galactic and possibly other games crashing when too many audio devices are connected. Fixed periodic frame rate drops in Nickelodeon All-Star Brawl 2. Fixed Mighty Switch Force! Collection crashing on some setups when no controllers are plugged in. Fixed Aura: Fate of the Ages missing some audio cues. Fixed games not being able to switch monitors in fullscreen mode on Cinnamon DE. Fixed triple monitor handling in Project Cars 3 and Project Cars 2. Fixed Elite Dangerous crashing when opening external links. Fixed issues with connecting to online services in Tony Hawk\u0026rsquo;s Pro Skater 1 + 2. Fixed wrong scaling in MareQuest: An Interactive Tail and Naruto Shippuden Ultimate Ninja Storm 4 on Steam Deck when set to fullscreen. Fixed fonts not rendering in the main menu of Aveyond 4: Shadow of the Mist. Fixed Aveyond 4: Shadow of the Mist crashing when clicking on Strategy Guide button. Fixed The Binding of Isaac: Rebirth crashes that mostly happened when using bombs later in a run. Fixed load / save dialogs not working in Idle Spiral on Steam Deck. Fixed font rendering in save / load dialog in Idle Spiral. Fixed multiplayer in NASCAR Heat 5. Fixed multiplayer in DiRT Rally. Fixed The Binding of Isaac cursor desync and focus issues when toggling fullscreen. Fixed video playback in Out of Ore. Fixed multiple memory leaks when playing videos in VRchat using AVPro. Improved support for VKB Gladiator NXT Evo and Virpil Constellation ALPHA-R when hidraw device is accessible. Enabled nvapi for the following titles: Satisfactory Updated Wine Mono to 8.1.0. Updated dxvk to v2.3-21-g1b31aa5d. Updated dxvk-nvapi to v0.6.4-20-g0a7c48b. Updated vkd3d-proton to v2.11-19-g0e681135.\n","date":"2024-01-23T00:00:00Z","permalink":"/en/articles/2024/01/proton-80-5-released/","title":"Proton 8.0-5 released "},{"content":"For Tropico 6 the Update 21.5 has been released for Linux on Steam.\nTropico 6 Update 21.5 Fellow Tropicans, We have just released the minor Update 21.5 for Steam, Windows PC, Xbox series X | S, Xbox One and PlayStation 4 | 5. With Update 21.5, we have fixed several uncommon issues that could lead to corrupted savegames, several “Going Viral” DLC specific issues, and an issue that led to very large savegames. Among other fixes we have also included some balance changes, like the reduced pollution cleansing effect of Inspiring Billboard \u0026ldquo;Recycle!\u0026rdquo;. For more details, please check out the full changelog below. Viva Tropico! Balancing: The Efficiency bonus of the Immigration Office is now limited and cannot completely stop immigration anymore when multiple bonuses are combined. The pollution cleansing effect of Inspiring Billboard \u0026ldquo;Recycle!\u0026rdquo; has been greatly reduced. The Opera House efficiency is now affected by surrounding beauty as intended and stated in its efficiency tab. Updated the building description accordingly. [Going Viral]: In campaign mission 4 “Tropico’s Healing Hands”, completing the side quest “Infection Clean-up” now rewards the delays of Wyndham’s attacks for the current chemtrail interval. [Going Viral]: Greatly reduced the time until an active disease ends when only a few infected are left in the world and on Tropico. Fixes: Fixed rare savegame corruptions related to the “Sea Disposal” edict. Fixed rare savegame corruptions related to destroyed buildings. Fixed rare savegame corruptions related to El Presidente Club. Fixed an issue where savegames would become large in size when relocating the Drone to Home Delivery while the Zeppelin is moving. Fixed an issue where citizens could get stuck or corrupt the savegame when inside Drone Taxis Fixed an issue where the player was able to build roads through the Fourth Dungeon Entrance. Fixed an issue where the wrong voice line was played when borrowing The Eternal Flame. Fixed an issue where Coconut Harvesters and Mines could not be relocated when their resource was depleted. Fixed an issue where Random Map Generation would generate slightly different terrains when loading a game on Mac, Linux, and PlayStation. Fixed an issue where the selection arrow clipped into the Inspiring Statue Fixed an issue where Inspiring Statue did not show its effect during placement. A tooltip was added. Increased resolution of blurry building overhead icons for the Reclaimer, Fresh Water Well, and Fresh Water Tower Fixed overlay display of The Great Wall. Mod compatibility is now also checked when using \u0026ldquo;Continue\u0026rdquo; from the main menu. [Multiplayer]: Fixed an issue where players sometimes had the wrong quests or constitution options assigned. [Going Viral]: Fixed an issue where citizens in a coma (Lethargic Plague) got permanently stuck when getting immunized through a quest reward. [Going Viral]: Added description of the effect of a pandemic on the Martial Law edict. [Going Viral]: Fixed some issues with the text layout on the Disease UI. [Going Viral]: Fixed an issue where the yellow \u0026lsquo;!\u0026rsquo; marker in the Disease UI button did not show up when testing the cure multiple times in a row. [Going Viral]: Disease UI no longer closes when selecting Tropicans from the Disease Overview [Going Viral]: \u0026ldquo;Testing\u0026rdquo; of any different ingredients is instant when the cure is already known. [Going Viral]: Fixed money awarded through the “Tri-Monthly Booster” edict not showing up in Almanac statistics. [Going Viral] [Multiplayer]: In multiplayer, fixed display of Swiss Money prices when \u0026ldquo;Closed Borders\u0026rdquo; edict is running.\n","date":"2024-01-23T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2024/01/tropico-6-update-215-released/","title":"Tropico 6: Update 21.5  released"},{"content":"sc-controller, the Linux user-mode driver for the Steam- and other controllers (eg. DS4), has been released in version 0.4.8.13.\nv0.4.8.13 Latest EOL release Invert Gyro Roll for Steam Deck input handler Fixed state handling with Steam Deck input handler Changed svg_widget and osd keyboard for newer ElementTree behavior Added HAS_RSTICK flag for Steam Deck module Make special path for RIGHT when using Steam Deck Fixed binding of ABS_X to Gyro Per Axis CI and AppImage generation workflows added to project. Contribution by Christian Hotfix BT controllers on SteamOS 3. Contribution by pattontim Support custom UDP port. Contribution by Christian Removed cpp namespace prefixes from cemuhook_server c code. Contribution by Christian Changes to AppImage workflow\n","date":"2024-01-21T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2024/01/sc-controller-v04813-released/","title":"SC-Controller: v0.4.8.13 released"},{"content":"Just one day after the release of Version 0.5.15, another version (0.5.16) of Lutris has now been released:\nlutris (0.5.16) jammy; urgency=medium * Fix bug that prevented installers to complete * Better handling of Steam configurations for the Steam account picker * Load game library in a background thread \u0026ndash; Mathieu Comandon Mon, 15 Jan 2024 16:10:35 -0800\nDownload: https://github.com/lutris/lutris/releases\n","date":"2024-01-16T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2024/01/lutris-0516-released/","title":"Lutris 0.5.16 released"},{"content":"A new version (0.5.15) of Lutris has been released:\nlutris (0.5.15) jammy; urgency=medium * Fix some crashes happening when using Wayland and a high DPI gaming mouse * Fix crash when opening the system preferences tab for a game * Reduced the locales list to a predefined one (let us know if you need yours added) * Fix Lutris not expanding \u0026ldquo;~\u0026rdquo; in paths * Download runtime components from the main window, the \u0026ldquo;updating runtime\u0026rdquo; dialog appearing before Lutris opens has been removed * Add the ability to open a location in your file browser from file picker widgets * Add the ability to select, remove, or stop multiple games in the Lutris window * Redesigned \u0026lsquo;Uninstall Game\u0026rsquo; dialog now completely removes games by default * Fix the export / import feature * Show an animation when a game is launched * Add the ability to disable Wine auto-updates at the expense of losing support * Add playtime editing in the game preferences * Move game files, runners to the trash instead of deleting them they are uninstalled * Add \u0026ldquo;Updates\u0026rdquo; tab in Preferences control and check for updates and correct missing media in the \u0026lsquo;Games\u0026rsquo; view. * Add \u0026ldquo;Storage\u0026rdquo; tab in Preferences to control game and installer cache location * Expand \u0026ldquo;System\u0026rdquo; tab in Preferences with more system information but less brown. * Add \u0026ldquo;Run Task Manager\u0026rdquo; command for Wine games * Add two new, smaller banner sizes for itch.io games. * Ignore Wine virtual desktop setting when using Wine-GE/Proton to avoid crash * Ignore MangoHUD setting when launching Steam to avoid crash * Sync Steam playtimes with the Lutris library \u0026ndash; Mathieu Comandon Sun, 07 Jan 2024 17:29:46 -0800\nDownload: https://github.com/lutris/lutris/releases\n","date":"2024-01-14T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2024/01/lutris-0515-released/","title":"Lutris 0.5.15 released"},{"content":"Another new stable Steam-Client (11.01.2024) has been released for Linux.\nSteam Client Update - January 11th A new Steam client has been released and will be automatically downloaded. General Fixed \u0026ldquo;Friends who Play\u0026rdquo; section not refreshing until the client was restarted Double clicking on Window tray icon when parental controls are enabled will open the Library when the store is locked. Fix \u0026ldquo;View Additional Artwork\u0026rdquo; button not properly showing content on soundtrack details pages. Steam Workshop Re-designed the Workshop subscriptions list (accessible from Game Properties). It now includes the ability to sort by subscription date, last updated, size, name, and load order. Added ability to change the local load order of Workshop item subscriptions. Added ability to set the local order based on any Workshop item dependencies (these dependencies are set by the author on the Workshop items themselves). Added ability to disable Workshop item subscriptions locally, which will hide them from the game. Added the ability to filter the Workshop subscriptions list by tag name. Use the same search field for filtering items by name. The name of the Workshop item being download is now shown in the game\u0026rsquo;s tooltip on the Downloads page. Added functionality that allows swapping the items in your subscription list quickly using collections: Added ability to save the filtered list of items to a new or existing Workshop collection. This will overwrite the contents of the collection with the contents of the list. Added ability to overwrite the user\u0026rsquo;s subscription list to just the contents of a Workshop collection. Added ability to add items from a collection to the user\u0026rsquo;s subscription list. Steam Overlay Fixed web browser tabs resetting when overlay is closed and reopened with \u0026ldquo;Restore my previous browser tabs\u0026rdquo; setting disabled. Fixed web browser opening with only home page tab when a game opens a web link with with \u0026ldquo;Restore my previous browser tabs\u0026rdquo; setting disabled. Fixed previous web browser tabs being dropped when a game opens a web link with with \u0026ldquo;Restore my previous browser tabs\u0026rdquo; setting enabled. SteamVR Option on recent games page to only show VR games. Double click on Window tray icon in desktop view will now open the main Steam window. Fix for rare crash when showing or hiding non-VR apps in the SteamVR dashboard Automatically select SteamVR as the OpenXR runtime in cases where only the SteamVR runtime could work, such as when using Steam Link in VR. Does not affect the user\u0026rsquo;s persistent runtime selection. Fixed gamma issue with non-VR apps that use 10-10-10-2 backbuffers. Pause capture of non-VR apps while headset is idle. Remote Play Improved performance and smoothness when using NVIDIA hardware encoding Fixed a video freeze when moving the mouse to a monitor on another video adapter Big Picture Mode Adjusted the recent games page header so that it\u0026rsquo;s visible when changing selection. SteamInput Fixed Controller LED Color selector UI. Fixed a crash related to non-Steam Shortcuts Increased range of Gyro to Mouse/Gyro to Joystick(Deflection) Precision Zone Steam Cloud Fix uploading for some apps which have a very large number of files Fix sync for some apps which store files in the Windows user home directory Linux Fixed a crash in \u0026ldquo;Call of Duty: Black Ops III\u0026rdquo; when switching maps. Fixed situations causing the Steam client to only download the Windows version of a title and later attempting to run it without Proton.\n","date":"2024-01-12T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2024/01/stable-steam-client-11012024-released-linux/","title":"Stable Steam Client 11.01.2024 released for Linux"},{"content":"The Update 43 \u0026ldquo;Map\u0026rdquo; for the racing-simulation Revhead is now available for Linux on Steam.\nDate: 29-12-2023 Version: 1.7.10164 Dear Revheads! Here comes a long waited feature: The Map! Many of you were asking for it since years, finally it has arrived! A map from the time when no GPS nor Navigation devices helped you. An old-school paper based road map, which helps you to navigate, but won\u0026rsquo;t do it for you by its own. You still need to figure out where you are, just like it was in those old times. Remember, the game is set back to 1997! Currently, the map is only available during drive and walk. (We will replace the old map in the garage later.) We have marked all important location on the map, from shops to parking areas, race locations, petrol stations and even the garages you can buy. We are introducing speech as the first time. During the intro scene a typical Aussie voice will guide you through. While this is helpful for the starters, we are aiming to add more speech to the game to increase the immersion in Australia. NOTE! If you are playing with an existing profile, you need to manually assign a control to the map! We don\u0026rsquo;t want to screw with your existing controller setup. New profile will map it correctly. Added Road Map to driving and walking mode Added speech to the intro scene Updated localization Minor bugfixes Happy Holidays and Happy New Year!\n","date":"2023-12-30T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/12/revhead-update-43-map-released/","title":"Revhead: Update 43 \"Map\" released "},{"content":"Ludusavi, the tool to create backups from save games, has been released in version v0.22.0.\nv0.22.0 (2023-12-26) Latest Added: You can now configure additional manifests, which Ludusavi will download and use just like the primary one. This allows the community to create additional save lists for specific purposes that might not be covered by PCGamingWiki. You can now configure a custom game as an alias for another game, without having to make a copy of the other game\u0026rsquo;s info. On the custom games screen, use the dropdown to toggle between \u0026ldquo;game\u0026rdquo; (default) and \u0026ldquo;alias\u0026rdquo;. You can now configure roots for OS installations on other drives. New root types: Windows drive, Linux drive, Mac drive Ludusavi can now scan Legendary games on their own without Heroic. New root type: Legendary CLI: wrap command to do a restore before playing a game and a backup afterwards. (Contributed by sluedecke) When a path or URL fails to open, additional information is now logged. On Windows, Ludusavi can now back up additional types of registry data: REG_NONE, REG_DWORD_BIG_ENDIAN, REG_LINK, REG_RESOURCE_LIST, REG_FULL_RESOURCE_DESCRIPTOR, REG_RESOURCE_REQUIREMENTS_LIST. On Windows, Ludusavi now recognizes if you\u0026rsquo;ve moved the %USERPROFILE%\\Saved Games folder. Changed: GUI: A different icon is now used for the button to hide the backup comment field. The previous icon (a red X) could have been misinterpreted as \u0026ldquo;delete\u0026rdquo; rather than \u0026ldquo;close\u0026rdquo;. GUI: When you click the filter icon on the backup/restore screen, the title search field is automatically focused. CLI: Help text is now styled a bit differently. Updated translations, including a new in-progress Czech translation. (Thanks to contributors on the Crowdin project) Fixed: GUI: On some systems using Wayland, Ludusavi would crash on startup. When storing file modified times in zip archives, if the year is too old for zip to support (i.e., before 1980), Ludusavi will now round up to the earliest supported date (1980-01-01). When backing up a malformed dword-type value from the registry, Ludusavi would silently convert it to a default 0, which could result in data loss when restored. Now, invalid registry values are backed up and restored as-is. If Ludusavi encountered an error when restoring a specific file, it would retry up to 99 times in case it was just a temporary error. This was primarily intended to handle cases of duplicate backups that might cause a file to be busy, but it would also cause excessive delays for other, persistent errors. Now, Ludusavi will only try once per file. GUI: When a custom game was disabled, its refresh button would do nothing. The refresh button will now be disabled for that game.\n","date":"2023-12-28T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/12/ludusavi-v0220-released/","title":"Ludusavi: v0.22.0 released"},{"content":"On Steam the Winter Sale 2023 has begun. It will last until 04.01.2024. Also you can now \u0026lt;a href=\u0026ldquo;https://store.steampowered.com/steamawards\" target=\u0026rdquo;_blank\u0026gt;vote for the Steam Awards 2023.\n","date":"2023-12-21T00:00:00Z","image":"/images/field/image/steam_wintersale2023_en.png","permalink":"/en/articles/2023/12/steam-winter-sale-2023-has-begun/","title":"Steam: Winter Sale 2023 has begun"},{"content":"For the American Truck Simulator the Truck Kenworth T680 2022 is now available as free DLC for Linux on Steam.\nThe moment we\u0026rsquo;ve all been eagerly waiting for is finally here! We\u0026rsquo;re thrilled to announce the release of the much-anticipated Kenworth T680 100 Years Anniversary Edition for American Truck Simulator. The special edition features an onyx-finished grill and filter covers, a distinctive Kenworth 100 badge on the sleeper cab, and a luxurious interior with red accents and silver trim. The signature edition seats and steering wheel, along with special limited edition black wheels with silver trim add a touch of sophistication. Safety meets innovation with digital mirrors, a blind spot detector, and the Kenworth Idle Management System at the back of the cab. Aerokits from FlowBelow enhance aerodynamics, while the truck\u0026rsquo;s configuration boasts the highest sleeper, the 76-inch High Roof Sleeper, paired with a 6x4 chassis and the AirGlide AG400L suspension system. Get ready for a stylish virtual journey honoring Kenworth\u0026rsquo;s enduring legacy!\n","date":"2023-12-20T00:00:00Z","image":"/images/field/image/ats_kenworth_t680_header.jpg","permalink":"/en/articles/2023/12/american-truck-simulator-free-dlc-truck-kenworth-t680-2022-released/","title":"American Truck Simulator: free DLC Truck \"Kenworth T680 2022\" released"},{"content":"The Update 1.3 for the Indoorpark-Management-Simulation Indoorlands is now available for Linux on Steam.\nUpdate 1.3 - New rides, QoL and many fixes Hi, we have an update for you! Two new rides: Tilt Tower and Megashot Quality of Life We have received and implemented a lot of feedback on how to improve the quality of life in \u0026ldquo;Indoorlands\u0026rdquo;. Undo / Redo for \u0026ldquo;Create Your Ride\u0026rdquo; You can now find an undo / redo functionality for CyR. Coaster auto curve option You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself. UI Scaling You can now increase / decrease the scale of the UI to make the text easier to read. Shop management Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it\u0026rsquo;ll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is. We have also added an \u0026lsquo;apply to all\u0026rsquo; functionality to the price and quality sliders. Improved loading times We have improved the loading times by about 30% (also when switching between detail mode and park overview). New CyR parts For even more customisation we have added 18 new parts. Other changes Added Integrated 2023 coaster challenge winner blueprints! Congrats to ZeeLeit, RanFox, player_uci, MikaGaming, flixbus! Integrated new supporter names. Thanks to everyone who supported us! Improved Since Unity finally fixed our \u0026ldquo;Graphic Jobs\u0026rdquo;, we have enabled them again. You should have better performance now :) CyR: Copy/Paste buttons in the top bar (still works with CTRL+C and CTRL+V) CyR: You can zoom out more now Ride hall height calculation (halls should be flatter now, especially for custom rides) Performance tweaks here and there Fixed Shiny facade upgrade not working on toilets (+ made the effect stronger on other buildings) Problems when placing decorations while paused CyR: Cloning broke after depth of more than 2 cloners CyR: \u0026ldquo;Mirror\u0026rdquo; cloning removed. It led to so many nasty bugs that it wasn\u0026rsquo;t worth maintaining. (still works for old rides that already had mirroring disabled) CyR: Some objects were not offset correctly when using scale modifier CyR: Sometimes parts were not selectable where they are rendered (because colliders were not synced) Tutorial: Unlocking a research goal sometimes couldn\u0026rsquo;t be completed if the player was already researching. Tutorial: Case where player could get stuck when building too many research buildings in advance Tutorial: Pathway building step could be checked by just hovering and not actually building. Research building buff could sometimes lead to negative research production. Wrong preview icon for inverted coaster skin Renamed \u0026ldquo;active research buildings\u0026rdquo; to \u0026ldquo;constructed research buildings\u0026rdquo; Some background exceptions Many small issues Removed Twitch integration: Removed the \u0026ldquo;non-chatter\u0026rdquo; option for name pulling as Twitch has closed the corresponding APIs. We hope you enjoy the update. Let us know. Thanks to everyone who has provided feedback! Feel free to join us on our Discord server ( https://discord.gg/2X8WWaK ). Or: You can still submit bug reports and feedback in-game by pressing the bug button in the top left corner of the game.\nYour Pixelsplit Team ","date":"2023-12-18T00:00:00Z","image":"/images/field/image/indoorlands_header_alt_assets_2.jpg","permalink":"/en/articles/2023/12/indoorlands-update-13-released/","title":"Indoorlands: Update 1.3 released"},{"content":"On GOG the Winter Sale 2023 has begun. It will last until 04.01.2024 and already starts with a Giveaway.\n","date":"2023-12-13T00:00:00Z","image":"/images/field/image/gog_winter_sale_2023.png","permalink":"/en/articles/2023/12/gog-winter-sale-2023-has-begun/","title":"GOG: Winter Sale 2023 has begun"},{"content":"Another new stable Steam-Client (11.12.2023) has been released for Linux.\nSteam Client Update - December 11th A new Steam client has been released and will be automatically downloaded. General Fixed notifications not firing for completed downloads and roll-ups of pending friend invites. Fixed some Windows Steam clients getting stuck at network selection screen in Big Picture Mode. Fixed systray menu not updating when entering/exiting Family View. Fix for failing to launch games the first time they are launched via the system tray or jump list. Clarified the dialog message shown when trying to access store while using Steam Link from some devices. Steam Input Fixed an issue on Linux that could cause gamepad input to stop in games after a controller disconnect or during suspend on Deck. The new default PlayStation Controller behavior where Steam Input was enabled in games without PS controller support store tags will now only be active on games that have filled out the survey to say they do not have PS Controller support. This will be revisited when there is better coverage for the PS controller data. SteamVR Fix for inverted image and mouse input on Linux when displaying non-VR apps in headset.\n","date":"2023-12-12T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/12/stabie-steam-client-11122023-released-linux/","title":"Stabie Steam Client 11.12.2023 released for Linux"},{"content":"Another (paid) DLC for the American Truck Simulator is now available for Linux on Steam: the \u0026ldquo;Michelin Fan Pack\u0026rdquo;.\nWe\u0026rsquo;re thrilled to present a fresh collection of truck tires and accessories, officially licensed from Michelin for American Truck Simulator. To enhance the experience, we\u0026rsquo;ve added a variety of \u0026ldquo;aftermarket\u0026rdquo; goodies and paint jobs, creating a blend that\u0026rsquo;s sure to bring joy to every Michelin enthusiast. Michelin, a global giant in tire manufacturing with a rich history spanning over 120 years, is renowned for innovation. The unmistakable brand identity is embodied by Bibendum, the iconic Michelin Man, one of the oldest trademarks worldwide. Truck \u0026amp; Trailer tires: Steer Tires X Line Energy Z 275/80 R 22.5 X Multi Energy Z2 295/75 R 22.5 Drive Tires X Line Energy Z 275/80 R 22.5 X Multi Energy D 275/80 R 22.5 X Line Energy D+ 275/80 R 22.5 X Multi Energy Z2 295/75 R 22.5 X One Line Energy D 445/50 R 22.5 X One Line Grip D 445/50 R 22.5 Trailer Tires X Line Energy Z 275/80 R 22.5 XTE 275/80 R 22.5 X Multi Energy Z2 295/75 R 22.5 X Line Energy T2 295/75 R 22.5 X One Multi Energy T 445/50 R 22.5 X One Line Energy T2 445/50 R 22.5 X Line Energy Z 275/80 R 22.5 XTE 275/80 R 22.5 X Multi Energy Z2 295/75 R 22.5 X Line Energy T2 295/75 R 22.5 Truck and trailer paint jobs \u0026amp; accessories: Truck paint jobs • Michelin Bibendum • Michelin Tracks Trailer paint jobs • Michelin Bibendum • Michelin Tracks Cabin accessories • Michelin Cap • Michelin Gloves • Michelin Coat • Michelin Bottle • Michelin Bag • Michelin Coffee Mug • Michelin Glasses • Michelin Bobblehead • Michelin Notebook\n","date":"2023-12-08T00:00:00Z","image":"/images/field/image/ats_michelin_fanpack_header.jpg","permalink":"/en/articles/2023/12/american-truck-simulator-dlc-michelin-fan-pack-released/","title":"American Truck Simulator: DLC \"Michelin Fan Pack\" released"},{"content":"A new (paid) DLC for the American Truck Simulator has been released for Linux on Steam: \u0026ldquo;Farm Machinery\u0026rdquo;.\nSaddle up drivers, because the Farm Machinery DLC for American Truck Simulator has arrived! Transport everything from trusty tractors to forage harvesters across scenic virtual highways and roads. Featuring 2 in-game brands, Owl \u0026amp; Greenler, you\u0026rsquo;ll be able to deliver a variety of unique cargoes on Lowboy, Dropdeck or Flatbed trailers to a number of agriculture-related industries large and small across the country. This DLC includes: Sprayer Crawler Tractor Forage Harvester Fertilizer Spreader Grain Trailer Autonomous Tractor Hay Baler Seeding Unit Disc Harrow Naturally, we couldn\u0026rsquo;t let you go driving without some themed cabin accessories for your cabin either! Cabin Accessories Lunch Kit Scarecrow Straw Hat Stuffed Autonomous Tractor Harvester Toy\n","date":"2023-12-03T00:00:00Z","image":"/images/field/image/ats_farm_machinery_header.jpg","permalink":"/en/articles/2023/12/american-truck-simulator-dlc-farm-machinery-released/","title":"American Truck Simulator: DLC \"Farm Machinery\" released"},{"content":"The Update 42 \u0026ldquo;Full Steam Ahead\u0026rdquo; for the racing-simulation Revhead is now available for Linux on Steam.\nUpdate #42 - Full Steam Ahead! Date:01-12-2023 Version: 1.7.10115 Dear Revheads! We are going ahead with full Steam! The upcoming months will bring many new updates. As our community grows and Revhead arrives to new platforms, we find it important to reach out our users more than ever! First, we want to make sure all Steam users, including SteamDeck and Mac Apple Silicon versions are fully supported. Next, we are bringing community news into the game. What better place for it then the newspaper you already use every day! The newspaper now includes a community / dev page, where we can share news, contests and more! Also, in-game ads helps to find local shops and hints. More informational, helping contents coming soon! The community page will be available only in English! Finally, we are rolling out new contests, where winners has the chance to be included in our game as NPC or Revheads or win a free key for Revhead and its DLCs. Check out the game newspaper for more information about actual contest! Also, to be able to push our game further in our own way, we have decided to leave PlayWay as our publisher! We both agreed that our way is not exactly the PlayWay\u0026rsquo;s way and would be better for everyone to do it on our own as we did it in the past 6 years! No hard feeling left, we are all agreed what is best for our players! Full support of SteamDeck (text size increased for better reading, fixed text type-in, etc) Special build for native support of Mac Apple Silicon Newspaper extended with cover and community page, including developer news Newspaper extended with in-game ads for local shops as help for our players (more to come) Tweaked humanoid animation for better quality and added sprint animation for faster movement Fixed OSX M1 visual glitch reported by our Steam users Some bugfixes Enjoy!\n","date":"2023-12-03T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/12/revhead-update-42-full-steam-ahead-released/","title":"Revhead: Update 42 \"Full Steam Ahead\" released "},{"content":"A new paid DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Kansas\u0026rdquo;.\nIntroducing Kansas! A U.S State that is home to a truly authentic cowboy culture and miles of land littered with wildflowers. Located in the Midwest of the USA, Kansas is known for its native grasslands, streams, abundant blue skies, and green grassland vistas. Once considered to be the country’s agricultural heartland, \u0026ldquo;The Sunflower State\u0026rdquo; has managed to attract many large businesses and develop in other industrial areas due to its central location and convenient infrastructure for logistics operations. But, as the nickname suggests, nature is certainly doing very well to keep up with technological progress, as the state parks and vast prairies offer unique views with a marvelous atmosphere that will leave every trucker passing by with something to remember.\n","date":"2023-11-30T00:00:00Z","image":"/images/field/image/ats_kansas_header.jpg","permalink":"/en/articles/2023/11/american-truck-simulator-dlc-kansas-released/","title":"American Truck Simulator: DLC \"Kansas\" released"},{"content":"Another new stable Steam-Client (29.11.2023) has been released for Linux.\nSteam Client Update - November 29th A new Steam client has been released and will be automatically downloaded. General Fixed the new controller support panel showing on tools/applications Fixed opening Big Picture Mode from the system tray/task bar Fixed display of disk space available in \u0026ldquo;Add a new Steam library folder\u0026rdquo; dialog Fixed an issue where unlocking Family View in the client would sometimes not unlock checkout Fixed an issue where the controller info interstitials could be scaled incorrect on Steam Deck or other small monitors Fixed an issue where VR-only games could be shown with the \u0026ldquo;Controller Required\u0026rdquo; notice along with no controller support Big Picture Mode Add the buttons back to the game launch interstitials rather than relying on the footer buttons Fixed several layout regressions in the quick access menu, eula dialogs, and game achievements page Steam Input Fixed the desktop configuration page being blank when opted-out of Steam Input Fixed for Steam Controller gyro turn rate, and sped up gravity correction. Both were affecting the feel of Gyro to Deflection Mode. Fixed some controllers not being able to pass the Stationary Tolerances manual calibration phase. Fixed occasional \u0026ldquo;jerks\u0026rdquo; in \u0026ldquo;Gyro To\u0026hellip;\u0026rdquo; conversion modes that used the gravity axis (i.e. Player Space, World Space, Laser Pointer modes) Improved Gyro to Joystick Deflection mode\u0026rsquo;s low level noise. Reinstated horizontal haptics for all new \u0026ldquo;Gyro To\u0026hellip;\u0026rdquo; modes. Fixed UI: order of Steam Deck Gyro\u0026rsquo;s Calibration readings. Attempt to fix legacy Gyro \u0026ldquo;Joystick\u0026rdquo; mode - use the gravity orientation found upon app switch and subtract it from the live feed. Added support for the NACON Revolution 5 Pro controller Fix: Nintendo Joy-Con gyro turn rates are now correctly calibrated for natural angles. Was previously at 80% real world turn rate. Fix: \u0026ldquo;Gyro to\u0026hellip;\u0026rdquo; modes jumping when adding/removing action layers or switching action sets. Fix: Sony Dualshock accelerometer reading was incorrect on initial connection via bluetooth. Linux Fixed steam overlay causing rendering to stall in some titles (e.g. Watch_Dogs) Fixed steam overlay causing crashes in some titles Fixed double click handling in steam overlay Fixed mouse clicks in the overlay for CS2 macOS Added \u0026ldquo;End of Life\u0026rdquo; alert for macOS 10.13 (\u0026ldquo;High Sierra\u0026rdquo;) and 10.14 (\u0026ldquo;Mojave\u0026rdquo;). Steam Client support for these operating systems will end on February 15th, 2024 at 10am. See here for additional details. Steam VR Desktop Game Theater - Only capture non-VR applications while visible in headset. Throttling will revert to default (monitor or no vsync, rather than headset vsynced) when content is not displayed in headset. This should fix most flat2vr type games, which require running the application at double headset framerate to generate stereo image pairs. Fixed some cases of the VR dashboard showing itself on game start. Fixed a couple cases where the dashboard was being opened when it should not.\n","date":"2023-11-30T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/11/stable-steam-client-29112023-released-linux/","title":"Stable Steam Client 29.11.2023 released for Linux"},{"content":"Also for the Euro Truck Simulator 2 the huge update 1.49 is now available for Linux on Steam.\nChangelog Visual HDR Skyboxes, Moon and New Weather Effects Vehicle Automatic Headlights Other Used Truck Dealers Keybind Modifiers\n","date":"2023-11-28T00:00:00Z","image":"/images/field/image/ets2_1_49_update.jpg","permalink":"/en/articles/2023/11/euro-truck-simulator-2-huge-update-149-released/","title":"Euro Truck Simulator 2: huge update 1.49 released"},{"content":"The huge update 1.49 for the American Truck Simulator is now available for Linux on Steam.\nChangelog Map PACCAR Technical Centre added to Washington State Mountains reworked around Salt Lake City (Utah DLC) Visual HDR Skyboxes, Moon and New Weather Effects Vehicle New Special Transport DLC Cargoes \u0026amp; Kansas Routes Automatic Headlights and High Beam Other Used Truck Dealers Keybind Modifiers\n","date":"2023-11-23T00:00:00Z","image":"/images/field/image/ats_1_49_release.jpg","permalink":"/en/articles/2023/11/american-truck-simulator-huge-update-149-released/","title":"American Truck Simulator: huge update 1.49 released"},{"content":"For the Euro Truck Simulator 2 a new free DLC is now available for Linux on Steam: the truck \u0026ldquo;DAF XD\u0026rdquo;.\nThe DAF XD truck represents a new generation of distribution and vocational vehicles. From its aerodynamic features enhancing fuel efficiency to the advanced safety systems ensuring a secure journey, it is the ideal choice for your next regional delivery on the road. It features a compact yet comfortable and spacious cab, with great visibility thanks to features such as the Kerb view window, the DAF Vision System, low belt lines, and a large windscreen. The DAF XD also has an optional foldable cinema seat and the very first-day cab back window in ETS2! Ready to get trucking? The DAF XD arrives in-game with a select choice of configurations and customizations. Which includes: 3 Cabin Options: Daycab, Sleeper, Sleeper High. 3 Day Cab Chassis options: FT (4x2), FTN (6x2), FTT (6x4). 5 Sleeper Chassis options: FT (4x2), FTG (6x2), FTS (6x2), FTN (6x2), FTT (6x4). 5 Engine options ranging from 299 to 449hp. 4 transmissions options with 12 speeds You can also find a range of interior and exterior customizations available for the DAF XD too. This includes: 3 Interior Trims (Hexagon, Argenta, Natura) Optional foldable cinema seats \u0026ldquo;International Truck of the Year 2023\u0026rdquo; badges A variety of Roof Deflectors for various trailer heights Customization points you can use to personalize your interior.\n","date":"2023-11-22T00:00:00Z","image":"/images/field/image/ets2_daf_xd_header.jpg","permalink":"/en/articles/2023/11/euro-truck-simulator-2-free-dlc-truck-daf-xd-released/","title":"Euro Truck Simulator 2: free DLC Truck \"DAF XD\" released"},{"content":"On Steam the Autumn Sale 2023 has begun yesterday. Also you can now vote on the Steam Awards. The sale will last until 28.11.2023.\n","date":"2023-11-22T00:00:00Z","image":"/images/field/image/steam_autum_sale23-en.png","permalink":"/en/articles/2023/11/steam-autumn-sale-2023-has-begun/","title":"Steam: Autumn Sale 2023 has begun"},{"content":"On GOG the Black Friday Sale 2023 has begun. It will last until 28.11.2023 and already begins with a giveaway (Styx: Shards of Darkness).\n","date":"2023-11-21T00:00:00Z","image":"/images/field/image/gog_blackfridaysale_2023.png","permalink":"/en/articles/2023/11/gog-black-friday-sale-2023-has-begun/","title":"GOG: Black Friday Sale 2023 has begun"},{"content":"Another new stable Steam-Client (16.11.2023) has been released for Linux.\nSteam Client Update - November 16th A new Steam client has been released and will be automatically downloaded. This update has been re-released with the following fix Fixed video freeze when streaming games with launchers when using NVIDIA hardware encoding General Fixed setting the correct AppID in Source SDK mod manager. Visual tweaks to Steam Deck, Big Picture Mode and SteamVR: Many small changes throughout to make the user interface a more visually-rich experience in Home, Library and other areas. Nicer layout for Soundtracks pages. These pages are now easier to navigate in Big Picture Mode and feature larger artwork on Desktop. Fixed some layout and interaction bugs in the Media viewer. Move the controller support information in the desktop client from the play bar to a widget in the right column Add HDR badge to app details for games that are marked as having HDR output. Fix bug preventing you from launching a game that had temporarily disabled auto-updates if new workshop content was available Additional information about controller support has been added to the client: Game details pages in the library will now show information about specific controller and VR support in the right-hand column when devices are connected PlayStation controllers have a new default mode in Steam Input where Steam will route controllers to the game\u0026rsquo;s built-in support if available and to Steam Input when they would be unsupported. These controllers can still be globally opted-in or out of Steam Input in the controller tab of the Steam settings page The landing page of the controller configurator now has controller support information, and it has been made easier to quickly opt in or out of Steam Input for a particular game In the Big Picture library there is now Xbox/DualShock/DualSense support tabs similar to the \u0026ldquo;Great on Deck\u0026rdquo; tab that are populated based on your connected devices DualShock, DualSense, and Steam Input API support have been added to the available filters in the library Games that require controllers (no mouse/keyboard support), require a VR Headset, or support both VR and standard game modes will now show that information in the client, similar to how it displayed in the store. Footer icons for DualSense controllers in Big Picture have been updated to use the black and white style on the device Remote Play Fixed hidden mouse cursor when streaming to Android TV Fixed stream lockup when using Intel iGPU hardware encoding Steam Input Improve look of configurator when there are no controllers connected In games that support SteamInput API Actions we no longer hide the Flick Stick as Mouse option if a FlickStick action is defined - this is so that Gyro To Mouse can be properly complemented if you wish. Fixed the ROG Pugio II mouse showing up as a controller Fix: Gyro Joystick mode: Core gyro quaternion is updated even when the app requesting it is not focused. Fixes to both Gyro as Joystick Modes: Min/Max remapping was not allowing values to become zero when gyro values were less than minimum required joystick output values. Gyro to Joystick (Deflection) mode uses sensor fusion controller accelerometer rather than quaternion for more consistent behavior. This should address issues where the X output would become canted in the legacy modes. Note: it may feel subtly different. Feedback welcome. SteamVR Disable the VR-only warning for the time being due to it sometimes showing up when it shouldn\u0026rsquo;t.\n","date":"2023-11-17T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/11/stable-steam-client-16112023-released-linux/","title":"Stable Steam Client 16.11.2023 released for Linux"},{"content":"Another new stable Steam-Client 25.10.2023 has been released for Linux.\nSteam Client Update - October 25th A new Steam client has been released and will be automatically downloaded. General Improved colors for HDR screenshots Display shader cache disk usage information under Settings-\u0026gt;Storage. Fixed notifications not showing in Big Picture Mode while in-game. Fixed an issue with art for some games not properly updating. Fixed some DLC art displaying in the wrong language. Fixed games attempting to open achievements page in overlay loading the incorrect page. Fixed a case where proton related configuration options could show up on Windows based systems. Fixed links in the desktop overlay\u0026rsquo;s Game Overview tab opening in the main Steam window instead of the overlay Fixed small mode dimensions not restoring correctly if previously sized smaller than the minimum large mode dimensions. Fixed resize grip showing sometimes when windows are maximized. Remote Play Improved colors when streaming HDR games Fixed rare case of the connection hanging when starting to stream Added support for low latency networking option on Steam Link Use fixed bitrate in automatic bandwidth mode to improve picture quality Fixed the streaming client not consistently getting focus when streaming to Windows Added a low latency network setting, which reduces latency at the cost of bandwidth Fixed audio crackling while streaming Fixed only streaming a portion of the screen and a doubled mouse cursor when display scaling is enabled on Windows hosts Steam Input Restored ability to rename controllers in the Options-\u0026gt;Controller menu. Fixed delayed input when opening the standalone On-Screen Keyboard Fix for Razer Wolverine V2 Pro Dualsense gyro. Partial fix for older Gyro \u0026ldquo;As Joystick\u0026rdquo; modes, but there are still known issues. Renovation is underway. Fixed Steam Input remapping for some games using WGI Minor UI tidying. Added support for the PowerA Nintendo Switch Nano Wired Controller Fixed for opting into or out of Steam Input on the configurator page not updating the configuration until the next time the configurator was opened Fixed a UI error in the controller settings when a controller hasn\u0026rsquo;t been mapped yet Added the ability to bind the capture button on the Google Stadia controller Fixed bug preventing user-created templates and other workshop configs from being permanently deleted Temporary Fix for SIAPI GetMotionData and legacy gyro modes using a buggy version of the sensor fusion quaternion. Fix for DualShock 4 autocalibration not working unless on the calibration screen. Fix for stale antidrift values being loaded from the cloud (antidrift values only save and load locally, now). Three New Gyro Modes: \u0026ldquo;Gyro To Mouse\u0026rdquo;, \u0026ldquo;Gyro to Joystick (Camera)\u0026rdquo; and \u0026ldquo;Gyro to Joystick (Deflection)\u0026rdquo; Expect frequent changes to UI and behavior while we evaluate these new replacements. (\u0026ldquo;As Mouse\u0026rdquo;, \u0026ldquo;Joystick\u0026rdquo; and \u0026ldquo;As Joystick\u0026rdquo; gyro modes will remain for now.) These modes share improvements to our Gyro processing. Gyro sensor timestamps are now used resulting in better overall accuracy of the Gyro. Gyro over Bluetooth improvements - gyro motion is extrapolated when Bluetooth packets are delayed, resulting in smoother movement. Any error incurred is corrected gradually over time, during high speed movement to avoid \u0026ldquo;Ouija effect\u0026rdquo; during precise aiming. Natural Sensitivity Scale: use \u0026ldquo;Dots Per 360°\u0026rdquo; to calibrate both the Flick Stick and Gyro\u0026rsquo;s real world angles into in-game angles. In this way, your Gyro Natural Sensitivity Multiplier can be consistent across games, with \u0026ldquo;Dots Per 360°\u0026rdquo; being the isolated tuning value for each game. 1€ Filter: Smoothed low level gyro noise without adding delay. Speed Deadzones and Precision Zones will allow you to tune preferences for hand shake during fine aim. Gyro Momentum Option: releasing your gyro activation button can maintain some rotation from the gyro. Tune the momentum on independent axes to bias toward horizontal movement vs vertical movement. New Gyro 3DOF to 2D Conversion Styles: Local Space (Advanced) uses the local rotation of the gyroscope (as with legacy modes) and allows fine adjustment to the angle of the Primary horizontal axis, and the Complimentary axis\u0026rsquo;s contributions. Yaw, Roll, and Yaw + Roll - legacy \u0026ldquo;Local Space\u0026rdquo; settings brought forward for easier onramp. Note: Yaw + Roll is slightly different from \u0026ldquo;Yaw \u0026amp; Roll Combined\u0026rdquo; in the previous mode. It has been re-written to avoid \u0026ldquo;ping-pong\u0026rdquo; horizontal output response during \u0026ldquo;figure 8\u0026rdquo; movement of the gyro. Player Space (Experimental). Vertical output uses local pitch, as usual, but horizontal output comes from rotation around the gravity axis due to local yaw and roll. Many thanks to Jibb Smart. World Space (Experimental). This conversion style mimics Splatoon and other Nintendo aiming standards. Laser Pointer (Experimental). The Cursor is driven up, down, left and right due to an imaginary ray pointing out of the front of the controller/through the SteamDeck Screen. This mode is most appropriate for mouse cursor movement/UI interaction. A note on gyro orientation convention in the new conversion styles Previously we considered \u0026ldquo;pitch\u0026rdquo;, \u0026quot; yaw\u0026quot; and \u0026ldquo;roll\u0026rdquo; to be relative to the hardware - Yaw is considered the axis that rotates about a joystick\u0026rsquo;s central axis on any controller. Moving this convention over to handhelds (i.e. SteamDeck or mobile) has caused confusion for many due to how the controller is tilted in order to look at the screen. To address this, we now compensate for that tilt, and consider \u0026ldquo;yaw\u0026rdquo; to be \u0026ldquo;Human Oriented\u0026rdquo;. So, on Handhelds: \u0026ldquo;Yaw\u0026rdquo; is the axis that goes from the top to the bottom of the screen (so turning the handheld around that axis generates \u0026ldquo;Yaw\u0026rdquo;) \u0026amp; \u0026ldquo;Roll\u0026rdquo; is considered the rotation axis through the screen (steering wheel motion). This only changes the expected axes on Handhelds - standalone controllers have the same orientation as ever. Steam Overlay Fixed microtransactions dialog failing to reopen if the overlay was closed without canceling the transaction. Big Picture Mode Modal dialogs now dismiss when you click the background. Resume button in main window won\u0026rsquo;t navigate to a blank page when clicked. Fixed Discovery Queue background color. Linux Fixed in-game overlay keyboard input not working on systems with ibus, such as gnome desktop environments Include 64 bit openvr_api.so, enabling the new VR gamepad UI in SteamVR beta. Improve screen reader support. Fixed a case where the client would fail to handle some open URL requests. Added the -cef-force-accessibility flag to force steamwebhelper to enable accessibility support. macOS Fixed a case where the client would fail to handle some open URL requests. Steam Community Fixed friend profile Message button not working SteamVR This release is a component of today’s big release of SteamVR 2.0! Read all about the new changes here.\n","date":"2023-10-26T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/10/stable-steam-client-25102023-released-linux/","title":"Stable Steam Client 25.10.2023 released for Linux"},{"content":"Another version (0.5.14) of Lutris has been released:\nv0.5.14 Latest Add Steam account switcher to handle multiple Steam accounts on the same device. Add user defined tags / categories Group every API calls for runtime updates in a single one Download appropriate DXVK and VKD3D versions based on the available GPU PCI IDs EA App integration. Your Origin games and saves can be manually imported from your Origin prefix. Add integration with ScummVM local library Download Wine-GE updates when Lutris starts Group GOG and Amazon download in a single progress bar Fix blank login window on online services such as GOG or EGS Add a sort name field Yuzu and xemu now use an AppImage Experimental support for Flatpak provided runners Header-bar search for configuration options Support for Gamescope 3.12 Missing games show an additional badge Add missing dependency on python3-gi-cairo for Debian packages Many thanks to everyone involved in making this release happen!!\nDownload: https://github.com/lutris/lutris/releases\n","date":"2023-10-20T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2023/10/lutris-0514-released/","title":"Lutris 0.5.14 released"},{"content":"The funfair-simulator Virtual Rides 3 has received with the Update 2.4 some more improvements. Also the (paid) DLC \u0026ldquo;Northstar\u0026rdquo; has been released.\nUpdate 2.4: New ride and new textures Hi, Today we unveil the exciting update 2.4 with a variety of enhancements and fixes to improve your gameplay experience. And … New ride We added the “Northstar” ride to the funfairground. Feel the strong acceleration as you fly through the air at a height of 30 meters. Enhanced graphics We completely remade a lot of textures and materials to have higher quality and more details, especially on the rides. Other changes Added: Keyboard shortcuts for toggling laser, movinghead and skybeams. Improved: Some slight performance improvements. Fixed: Some typos in German language Fixed: Spawn position when selecting Prism ride on map (so it is directly controllable)\n","date":"2023-10-20T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2023/10/virtual-rides-3-update-24-and-dlc-northstar-released/","title":"Virtual Rides 3: Update 2.4 and DLC \"Northstar\" released"},{"content":"A new (paid) DLC called \u0026ldquo;West Balkans\u0026rdquo; for the Euro Truck Simulator 2 is now available for Linux on Steam!\nDiscover, deliver, and expand your trucking company to Albania, Bosnia and Herzegovina, Croatia, Kosovo, Montenegro, North Macedonia, Serbia, and Slovenia. Embark on an odyssey across our artistic depiction of the West Balkans, a huge playground waiting for you to uncover its wonders. Enjoy the journey, savouring each moment as you discover many features along the way: Travel through 8 new captivating countries, each with its unique charm. Discover 14 explorable cities including Split and Belgrade Take your truck on a drive through 30 vibrant towns Experience the region\u0026rsquo;s stunning nature, from Durmitor National Park to Bjeshkët e Nemuna National Park, with iconic mountains, hills, and mesmerizing sea views Explore unique depots for the aluminium industry, chemical factories and oil wells Take your cargo to 3 industrial ports along the Danube River (Belgrade, Novi Sad, Osijek) Marvel at the beauty of the historical city centres in Split, Mostar, Sarajevo, Pristina, and more Cross the borders at over 20 unique crossings Enjoy the scenic countryside with 15 viewpoints and take a photo with your truck at 20 iconic landmarks Remember that beyond the initial sights, this region holds hidden gems waiting to be explored. Be ready, because the next thrilling adventure might be just around the corner.\n","date":"2023-10-19T00:00:00Z","image":"/images/field/image/ets2_westbalkans_header.jpg","permalink":"/en/articles/2023/10/euro-truck-simulator-2-dlc-west-balkans-released/","title":"Euro Truck Simulator 2: DLC \"West Balkans\" released"},{"content":"For the Euro Truck Simulator 2 the update 1.48.5 is now available for Linux on Steam.\nETS2: 1.48.5 Update Release With the West Balkans DLC just around the corner, we are releasing the 1.48.5 Update for Euro Truck Simulator 2. We haven’t bumped the game version all the way up by a whole number, as this update is focused on some specific content additions as well as some under the hood maintenance with code-based improvements. With the West Balkans DLC on the horizon, we are hard at work behind the scenes, bug-fixing and polishing; making sure everything is in place for a smooth release. This includes tirelessly iterating over multiple databases with the world economy and route access topology, and sometimes implementing related code changes and cleanups. In addition to under-the-hood data changes, there are still some visible highlights of this update - the inclusion of new map content! Players can look forward to exploring the newly added city of Trieste, along with the updated cities of Ancona and Bari. These changes were previously described on our blog, so for more details, check out the dedicated articles here (Ancona + Bari) and here (Trieste). As you can tell, the ETS2 1.48.5 Update is an important step in preparing for the West Balkans release, as it brings with it not only bug fixes but also exciting new map content that will allow better connection to the new part of the games universe. However that isn\u0026rsquo;t all, as there are some changes coming in this release that were not originally a part of the 1.48.5 Open Beta, including the fact that American Truck Simulator will also be receiving the 1.48.5 update later in the month too. This is because we are introducing 2 new changes which we believe players will benefit from. These are Faster Loading Times and an FPS Limiter. Faster Loading Times After an update, it has historically taken our titles a while to re-cache and update navigation data. Recently we were able to optimise this data and speed up the process considerably. Thanks to this update, the loading process is around 6 times faster! This also includes loading times for the company directory, which is loaded each time you start the game, which is 23 times faster than previous builds. We hope that you enjoy this small quality of life change. Frame Rate Limiter This was a feature that was quite highly requested by our community. This limiter is aimed mostly at those with a more powerful GPU. It was reported that when alt-tabbed outside the sim, GPUs would run at 100% since it was still trying to render the maximum number of frames possible. Because of this, we have placed a cap of 300 FPS to limit GPU usage, while not limiting most monitors. While this is still a bit experimental, we look forward to hearing your feedback. We hope you enjoy the little features and updates that 1.48.5 offers! We\u0026rsquo;d like to thank all those who participated in the Open Beta and helped us tweak and provided feedback. Your time and reports helped our team make changes that will benefit all players. We look forward to sharing more updates and changes in the future. Until then, keep on Truckin'!\n","date":"2023-10-12T00:00:00Z","image":"/images/field/image/ets_1_485_update.jpg","permalink":"/en/articles/2023/10/euro-truck-simulator-2-update-1485-released/","title":"Euro Truck Simulator 2: Update 1.48.5 released"},{"content":"For Tropico 6 a new (paid) DLC is now available for Linux on [Steam](https://store.steampowered.com/app/2594010/Tropico_6__Going_Viral/ target=): \u0026ldquo;Going Viral\u0026rdquo;.\nThe dictato… err, doctor is in! Keep calm, citizens, The Tropican Mobile Doctor Squad is on the case. Nothing to see here. Nothing to worry. Carry on and vote for El Prez, or else?! In Tropico 6\u0026rsquo;s Going Viral DLC, the health and prosperity of your nation hang in the balance as contagious diseases sweep through your island paradise. As the glorious Presidente you are the key to controlling them through managing the masses with your di…plomatic skills and some brand-new means like the Mobile Doctor Squad, the Medical Checkpoint, the Colossal Hospital and the Healing Howitzer. So, your top priority is to find a cure and prevent a Tropican mass panic at all cost. Or…perhaps, you could make use of it first for your own… uhm the well-being of the Tropican nation? Worth a second thought at least, because as the panic rises, you’ll gain more options to decree tempting edicts to control your subjects and influence the masses. However, a good Presidente needs to bear in mind– deceased citizens cannot vote for you! Find the cure, with Tropico 6 – Going Viral: 4 different diseases hit Tropico and disrupt daily life; some may severely harm your citizens, others may be just a mild cough *cough*. Pull the strings \u0026amp; keep control in a 4 mission-campaign or fight the diseases on a new multiplayer map. Stay calm… or don’t! Influence the masses with the new “Panic” mechanic. The panic meter measures how the Tropican citizens feel about the diseases. High panic allows for more powerful edicts to be enacted. Should you raise the alarm in order to exploit the situation with powerful edicts, or keep the population calm in the face of a potentially deadly threat? Inject first, ask later: A host of 16 exciting new edicts will be unlocked as your panic meter rises and will give you different ways in which to exploit the disease in Tropico: Inject first, ask questions later, mandate masks, or choose to gear up for a viral palace party, it’s all up to you, El Presidente! Managing the disease: 9 new buildings will change the way you manage Tropico and how you deal with outbreaks and diseases. Use the Healing Howitzer to speedily distribute the cure to your Tropicans or build the new Colossal Hospital to increase your medical capacities and place Medical Checkpoints on the streets to find infected people. In addition, during the campaign a curious quack will also help you manage the disease in Ambrosius’ Magic Hut. Fight the plague in style with new design options for El Presidente \u0026amp; the palace! With new accessories like the plague doctor for El Presidente or the Medical Fencing for your palace, you\u0026rsquo;ll be perfectly prepared.\n","date":"2023-10-12T00:00:00Z","image":"/images/field/image/tropico6_dlc_goingviral_header.jpg","permalink":"/en/articles/2023/10/tropico-6-dlc-going-viral-released/","title":"Tropico 6: DLC \"Going Viral\" released"},{"content":"OpenRA, the free implementation of old RTS-classics like C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published a new release (20231010). The full changelog has all the details.\nRelease 20231010 and the Community With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future!\n","date":"2023-10-11T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2023/10/openra-release-20231010-now-available/","title":"OpenRA: Release 20231010 now available"},{"content":"The manager for steering wheels on Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in version 0.8.0:\n0.8.0 It\u0026rsquo;s recommended to uninstall the previous version before installing the new one since the install location will probably change. Changelog: Added device: Thrustmaster Ferrari F1 wheel attachment. Added device: Thrustmaster Force Feedback. Added device: Open FFBoard. Added device: Thrustmaster TX Racing Wheel. Added device: Thrustmaster T80. Added device: Thrustmaster Ferrari 458. Added device: Logitech Pro Racing Wheel (XBox/PC). Fixed the mapping of pedals for Logitech G923 (XBox/PC). Fixed the mapping of controls for the Thustmaster T150. Fixed wmclass in desktop file (thanks @BlueManCZ). Fixed issues when synch\u0026rsquo;ing settings to the device. Fix default installation path to use prefix /usr/local instead of /usr. Allowed overriding of profile settings from the command line. Added check for available FFB support before trying to use it and thus avoid errors. Changed the way devices are detected to avoid issues in some setups. Added Polish translation (thanks @mmarusiak). Increased number of buttons displayed to 30. Improved UDEV rules by making them more specific and simpler (thanks @alxwk). Updated to Meson 0.56. Other smaller fixes. Thanks to all contributors. Sometimes it\u0026rsquo;s hard to keep track of all the contributions specially those made in the Issues but all are equally important.\n","date":"2023-10-09T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2023/10/oversteer-080-released/","title":"Oversteer 0.8.0 released"},{"content":"On GOG the 15th anniversary sale has begun. It will last until 01.10.2023 and also already begins with a giveaway.\n","date":"2023-09-22T00:00:00Z","image":"/images/field/image/15years_gog.png","permalink":"/en/articles/2023/09/gog-15th-anniversary-sale-has-begun/","title":"GOG: 15th anniversary sale has begun"},{"content":"A new stable Steam Client 11.09.2023 has been released for Linux.\nSteam Client Update - September 11th A new Steam client has been released and will be automatically downloaded. General Added support for Indonesian language Allow the settings window to be resized. Fixed empty folders not being re-created when verifying a game installation. Improved reliability of Back button. Fixed a case where non-steam games could disappear from the library. Adjusted the low battery notification for laptops/handheld PCs to only fire in the overlay or the main BPM window Fixed windows being able to set minimum sizes larger than their display dimensions. Fixed issue where some steam:// protocol handlers were not handled correctly due to case sensitivity. Example: steam://url/communityfilepage/ was not working correctly. Fixed issue with steam://connect/:/ was not handled. Fixed clicking \u0026ldquo;Play Game\u0026rdquo; links in event news causing client popup windows to close. steamwebhelper support dialog is now shown if the main client window cannot be created at startup. Big Picture Mode Fixed switching from fullscreen to windowed mode when a full-screen video is dismissed. Fixed notifications stealing focus when shown in overlay. Fixed overlay freezing when a file dialog is shown. Steam Overlay The overlay tabbed browser will now wait until the overlay has been activated for the first time before restoring saved tabs. Added an option to In Game settings that allows toggling whether overlay browser tabs will be restored when starting a game. Fixed bug with Steam Overlay in DirectX12 not releasing resources Steam Input Fixed touchpad input when using the Victrix and Qanba PS4/PS5 arcade sticks Reduced lag when switching between pages in the \u0026ldquo;Edit Layout\u0026rdquo; view for configurations with large numbers of action sets/layers/mode-shifts Fixed the DualSense firmware update dialog from popping up when the controller was connected over Bluetooth and already up to date Added the ability to bind Steam Input API trigger actions to button inputs Steam Cloud Fixed a case where Steam Cloud saves could be synced to a computer that did not have the game installed if the game was available for streaming from another PC Remote Play Fixed controller buttons being stuck down Added support for 4K high quality streaming presets Fixed occasional crash when streaming using NVIDIA NvFBC capture Fixed occasional crash directly launching a game from the Steam Link UI Added support for HEVC video encoding when streaming to macOS Fixed device authorization dialog not showing if Steam Link connects while Steam is starting up Server browser Fixed a bug which could cause a server browser query to stop prematurely without pinging all of the servers Library Fixed some screenshot thumbnails on the activity feed not being properly obscured when marked as spoiler Linux Fixed a case where a Library Folder could be forgotten when a drive was unplugged from the system. macOS Fixed keyboard shortcuts not working in store Paypal web view.\n","date":"2023-09-12T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/09/stable-steam-client-11092023-released-linux/","title":"Stable Steam Client 11.09.2023 released for Linux"},{"content":"The Update 41 \u0026ldquo;The Change of Balance\u0026rdquo; for the racing simulation Revhead has been released for Linux on Steam.\nUpdate #41- The Change of Balance Date:06-09-2023 Version: 1.7.10001 Dear Revhead, Update #41 brings some long awaited changes. The AI became more fierce and cunning, they won\u0026rsquo;t push you out off tracks,but will give you the run for your money. We rebalanced our racing events according to the changes made to our AI. The events vary in difficulty, they all should be more enjoyable now. Now you will truly feel the dopamin rush trough your veins after beating the races on the various tracks. Not only did we update the AI and ecents, we also continued our quest of bettering the performance and fixing bugs for a smoother gameplay. Changes: Game: upgraded AI for much faster pace, better overtaking and general behaviour re-balanced the races for better progress at the start while having more challenge in some limited races fixed the memory usage (caused crash after longer game sessions) much better shadow resolution fixed engine\u0026rsquo;s HP/Torque info in shops and newspaper volumetric clouds were disabled in \u0026ldquo;fastest\u0026rdquo; and \u0026ldquo;fast\u0026rdquo; quality to get significantly higher fps on low end systems fixed a dealer mission bug where chassis damage affected generic parts condition task fixed tow mission penalty decision when declining the mission fixed missing gearshift (to 1st gear) at race start in some cases fixed some NPC cars to avoid flipovers in several situations fixed a bug causeing missing cloud render after each 2nd race restart fixed the spectator cam after race restart added missing supporter animations on Gutta Raceway fixed a bug causeing the Backyard jump on the map loaded the AirStrip race instead fixed the Panania sport airfilter ad title fixed the Walea fuel, water temp, clock and boost gauges to show the proper value in cockpit mode fixed some floating vegetation (Redland) better looking skidmarks refined the Imalona road and trackside bumps added trackside bumps for Yanagin tracks to penalize corner cuts added profile save on forced quit to disable cheating and avoid profile integrity issues updated localizations small fixes Sound: tow sfx and environmental sfx now conforms to cockpit camera mode refined some car sfx volume level for better overall sound experience UI: hints for mechanic button (garage) and group selector button (racelobby) now shows controller/keyboard buttons dynamically fixed a bug causeing the collect racepoints task were shown unfinished after a successful mission on the summary page updated hints in shop refined focus behaviour in shop and garage notepad for easier navigation updated highlight in shop and newspaper (car ads) for better visibility added and connected Euroa brand badges in notepad fixed mission button issue (double click was needed in some cases) better focus visibility on mission race event cards (in race lobby) better focus handling in race lobby for vertical navigation added more sophysticated race category selector in race lobby\n","date":"2023-09-06T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/09/revhead-update-41-change-balance-released/","title":"Revhead: Update 41 \"The Change of Balance\" released "},{"content":"On GOG the Autumn Sale 2023 has begun. It will last until 11.09.2023 and already has a free Giveaway.\n","date":"2023-08-28T00:00:00Z","image":"/images/field/image/gog_autumn_sale2023.png","permalink":"/en/articles/2023/08/gog-herbst-sale-2023-has-begun/","title":"GOG: Autumn Sale 2023 has begun"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version 0.21.0.\nv0.21.0 (2023-08-22) Latest Added: GUI: Thanks to updates in Iced, there is now much better support for non-ASCII characters. This means that several translations are now properly supported: Simplified Chinese, Japanese, Korean, and Thai. Unfortunately, there are still technical limitations with Arabic, so that translation remains experimental via the config file. GUI: For custom games in scan results, you can click on the \u0026ldquo;custom\u0026rdquo; badge to jump to the corresponding entry. Changed: GUI: Rendering now uses DirectX/Vulkan/Metal instead of OpenGL. For systems that don\u0026rsquo;t support those, there is a fallback software renderer as well. GUI: Ludusavi now bundles and uses the Noto Sans font for consistency, but some languages will still depend on your system fonts. Fixed: If an invalid manifest file were downloaded, Ludusavi would correctly show an error, but then after relaunching, it would get stuck on an \u0026ldquo;updating manifest\u0026rdquo; screen. On Linux, if Ludusavi were installed via Flatpak, then XDG_CONFIG_HOME and XDG_DATA_HOME would be set inside of the Flatpak environment, preventing it from finding some saves. Now, Ludusavi will also check the default paths (~/.config and ~/.local/share respectively). For Heroic roots, Ludusavi now also checks the legendaryConfig folder used by Heroic 1.9.0. Saves associated with the Ubisoft Game Launcher folder were not detected on Linux when installed with Steam and Proton. On non-Windows systems, when recursively finding files in a directory, file/folder names containing a backslash would cause an error. For now, these files will be ignored until they are properly supported. When using shift+click on a path selector icon to browse the path, it will now handle some manifest s. In paths, next to * would trigger an error. GUI: When switching screens and then expanding a section, the scroll position did not remain visually stable.\n","date":"2023-08-25T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/08/ludusavi-v0210-released/","title":"Ludusavi: v0.21.0 released"},{"content":"For the Euro Truck Simulator 2 is now also the huge update 1.48 available for Linux on Steam.\nChangelog Map Germany Rework Vehicles Electronic Stability Controls (Anti-Lock Braking System + Traction Control) Reworked Vehicle Transport Trailers UI Per-Country Map Exploration Cities in the Gallery Options Sliders now feature numbers Input Wizard Control Selection UI Overhaul Other Third-Party Mod Structure Change\n","date":"2023-08-08T00:00:00Z","image":"/images/field/image/ets2_1_48_update.jpg","permalink":"/en/articles/2023/08/euro-truck-simulator-2-huge-update-148-released/","title":"Euro Truck Simulator 2: huge update 1.48 released"},{"content":"Another new (paid) DLC for the American Truck Simulator has been released for Linux on Steam: the \u0026ldquo;W900 Tuning Pack\u0026rdquo;.\nThe W900 Tuning Pack features over 500 individual tuning parts, of which most are aftermarket, for both the interior and exterior of the truck cab, giving you a massive range of options to personalize your Kenworth W900 just the way you like it. This includes (but is not limited to) bumpers, cab door accessories, exhausts, filters, mirrors, fenders, mud flaps, exterior lights, grille, hood, roof window, chassis cover, side skirt, sun shield, deflectors, fuel tanks, headache racks, special turn light options, different headlights and headlight covers, air filters, trim options for windows, paint jobs, interior cab customizations and so so so much more; making it our biggest Tuning Pack to date!\n","date":"2023-08-05T00:00:00Z","image":"/images/field/image/ats_w900_tuning_header.jpg","permalink":"/en/articles/2023/08/american-truck-simulator-dlc-w900-tuning-pack-released/","title":"American Truck Simulator: DLC \"W900 Tuning Pack\" released"},{"content":"Another new stable Steam-Client 01.08.2023 has been released for Linux.\nSteam Client Update - August 1st A new Steam client has been released and will be automatically downloaded. General Added timer to the overlay. You can enable this button in the in-game settings. Improved library performance for users with large numbers of collections. Fixed some confirmation dialogs not closing with the cancel or X buttons. Fixed \u0026ldquo;Clear Download Cache\u0026rdquo; also deleting cached login information. Fixed an issue that could cause a Steam Guard code to fail the first time it is entered, and then succeed immediately after that. Fixed Steam Overlay not respecting Windows scale factor for full screen windows at heights \u0026lt;= 1200px. Fixed Windows scale factors \u0026lt;150% not applying to Steam overlay. Fixed a hitch that some players with large libraries might encounter every 15 minutes while playing a game. Fixed main client window taking focus from other Steam windows when navigation menus are hovered. Fixed notifications for achievements not firing when offline. Fixed wallet balance not updating in title bar when balance hits zero. Fixed incorrect display of \u0026ldquo;Notify me about additions or changes to my games\u0026hellip;\u0026rdquo; setting in interface settings if it had never been changed before. Library Added the ability to sort by date added to library to shelves and game grids. Added a setting to display Steam Deck compatibility information in the library while not on a Steam Deck. Steam Overlay Added In-Game setting to allow enabling or disabling display scaling in the overlay. Changed behavior of overlay tabbed browser to clear all tabs when the close button is clicked and added a minimize button to hide the browser as the close button previously did. Fixed intermittent crash in overlay browser when switching to overlay for in-game purchases. Big Picture Mode PlayStation Controller can now use touchpad typing in the on-screen keyboard Fixed presentation and localization of items in the Special Offers section. Steam Input Improved navigation in the configurator when navigating from the Preview screen. Repeatedly going to Preview then an input will no longer build up loops in the back stack and you can now go back with a single B button press if you\u0026rsquo;ve not interacted with the left column. Added the ability to copy and paste button/axis mappings when setting up input for unrecognized controllers. The selected controller configuration shown in the configurator should now update quicker and more reliably, including when exporting configs. DualSense Wireless Controllers will now remain in DirectInput compatible mode over Bluetooth when Steam Input is disabled. Fixed some cases where navigation changes from the previous beta could result in a blank page in the configurator. Fixed detecting controllers using the Xbox Enhanced Feature Support driver. Fixed changing effects on PS4 and PS5 controllers when Steam Input is not enabled. Developer console Added a setting to display timestamps in the Steam console window. Changed Steam console window to keep the last several seconds of output even if that would exceed the normal buffer length. Fixed command echo sometimes appearing on the same line as the previous output. Fixed clear_console command not doing anything. macOS Fixed file chooser dialog not opening for some actions. Fixed file chooser not allowing directories to be selected in some cases. Fixed Steam app pulling focus back to the previous space when switching to a space without a Steam Client window on it. Fixed app hiding not working with Steam Client windows. Fixed Steam Client windows not allowing dragging past the height of the titlebar on the main screen when running with multiple displays. Fixed navigation menus not opening on mouse-over of buttons when the store or community browsers are focused. Linux Fixed a case where the controller input thread could operate at normal instead of high scheduling priority. Fixed file dialogs not appearing in some cases for systems without an active xdg-desktop-portal Fixed a rare crash when processing shaders. Fixed a case where the UI would show the wrong image when switching between small mode and normal mode. Additional fixes for file dialogs for systems where xdg-desktop-portal is not available.\n","date":"2023-08-02T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/08/stable-steam-client-01082023-released-linux/","title":"Stable Steam Client 01.08.2023 released für Linux"},{"content":"Another (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Oklahoma\u0026rdquo;.\nFrom the grand American highways running through the hills of dusk-red rock to leading cities bustling with culture, landmarks, and businesses, Oklahoma is a diverse state shaped by its history and industries. Located in the south of the country, \u0026ldquo;The Sooner State\u0026rdquo; generally tends to have a reputation of being a rather arid place, however, it’s much better to avoid judging this book by its cover. The state is home to wonderful state parks, several natural marvels, and historical places full of mysteries and legends. But those who are looking for something more practical instead will find their purpose as well since the local road network and a strong economy driven by natural gas and oil production will keep every trucker properly busy. Oklahoma map expansion offers a vast playground for you to explore. We suggest you take your time to savor every moment as you encounter the following features: Discover 10 explorable cities including Tulsa and Oklahoma City Enjoy trucking through several scenic towns (settlements) Discover and deliver to Oklahoma\u0026rsquo;s important industries like Bus Factory, Tire Factory, River Port and more See several landmarks unique to Oklahoma including Skydance Bridge, University of Tulsa, and Route 66 Museum. Admire and explore Gloss Mountain and Beavers Bend State Parks Fuel up \u0026amp; rest in 30 unique truck stops Unlock Oklahoma-specific Steam achievements\n","date":"2023-08-01T00:00:00Z","image":"/images/field/image/ats_oklahoma_header.jpg","permalink":"/en/articles/2023/08/american-truck-simulator-dlc-oklahoma-released/","title":"American Truck Simulator: DLC \"Oklahoma\" released"},{"content":"For the American Truck Simulator the huge update 1.48 is now available for Linux on Steam.\nChangelog Map New Texas DLC Content Vehicles Electronic Stability Controls (Anti-Lock Braking System + Traction Control) Reworked Vehicle Transport Trailers Gameplay Custom City Intros (Washington DLC) Special Transport New Routes (Montana \u0026amp; Texas DLC) UI Per-State Map Exploration Cities in the Gallery Options Sliders now feature numbers Input Wizard Control Selection UI Overhaul Other Third-Party Mod Structure Change\n","date":"2023-07-27T00:00:00Z","image":"/images/field/image/ats_1_48_update.jpg","permalink":"/en/articles/2023/07/american-truck-simulator-huge-update-148-released/","title":"American Truck Simulator: huge update 1.48 released"},{"content":"Valve has released a new version of Proton: Proton 8.0-3.\nNote: Proton 8.0 requires a GPU that supports Vulkan 1.3. 8.0-3: Previously playable only with Proton Experimental: Propnight Combat Mission: Battle for Normandy Bloodrayne Terminal Cut 1/2 Breakout 13 Murasaki Tsurugi PooShooter: Toilet Invaders Purgo Box Olympia Rising Summoners War: Chronicles Tom Clancy\u0026rsquo;s Ghost Recon Breakpoint Minecraft Legends Company of Heroes: Battle of Crete STRANGER OF PARADISE FINAL FANTASY ORIGIN Gunfire: Reborn Super Bomberman R Newly playable: StreetStep: 21st Century Basketball. Fixed Battle.net not starting. Fixed EA launcher crashing. Fixed Ubisoft Connect intermittently having an invisible window. Fixed scroll bar in Final Fantasy XIV Online launcher. Fixed EOS error message with Returnal and other EOS games. Fixed a few Proton 8.0 regressions: DJMAX RESPECT V is playable again. Halo: The Master Chief Collection menus no longer are broken. BeamNG.drive no longer crashes when a steering wheel is connected. Cafe Stella no longer crashes with 2 elements on the flowchart. Marvel’s Spider-Man Remastered no longer ignores controller input. Indiana Jones and The Emperor no longer crashes on the splash screen. Grand Theft Auto V no longer freezes on keyboard input. TRAHA Global no longer crashes at end of second cutscene Logging in online in Gears 5 works again. Doom Eternal no longer crashes with ray-tracing enabled on AMDVLK / NVIDIA. Fixed Creativerse hanging while exiting from a local game. Fixed Call of Duty 2 hanging when loading maps. Fixed New World not starting after a recent game update. Fixed game stutter in Lara Croft and the Temple of Osiris. Fixed Last Labyrinth displaying only a black screen on the Steam Deck. Fixed Creativerse not being able to connect to a local game with a VPN connection active. Fixed The Incredible Adventures of Van Helsing not rendering text in Polish correctly. Fixed game looking dark and improved performance with Nosferatu: The Wrath of Malachi. Fixed DXVK HUD not showing the correct git revision used. Improved video playback in Roboquest. Fixed various memory leaks during video playback that were affecting Street Fighter 6. Enabled nvapi for many more games: Chernobylite Enhanced Edition, Dead Space (Remake), Forspoken, Forza Horizon 5, Hi-Fi Rush, Marvel\u0026rsquo;s Avengers, Monster Hunter Rise, Need For Speed Unbound, Nioh 2, Propnight, Redfall, Returnal, Sackboy: A Big Adventure, SCP: 5K, Scum, The Last Of Us Part I, Watch Dogs Legion. Fixed Tales of Berseria suffering from screen tearing with vsync turned on while in fullscreen / borderless. Improved Final Fantasy XIII loading times. Fixed Red Dead Redemption 2 taking long time to exit with Alt+F4. Fixed multiple Unity titles flickering on the Steam Deck when switching display window options. Fixed The Elder Scrolls Online wrongly claiming not enough space. Fixed The Elder Scrolls Online launcher showing blank window. Fixed Madballs in Babo: Invasion claiming the game wasn\u0026rsquo;t purchased. Fixed PlanetSide 2 launcher. Fixed various Wo Long: Fallen Dynasty issues around video playback. Fixed video playback in Nioh: Complete Edition. Fixed Pentiment not being playable on desktop. Fixed Grounded not being playable on desktop. Improved cutscene desync in Immortals Fenyx Rising. Fixed Witcher 3 launcher rendering issues. Fixed Call of Duty: Black Ops III graphical glitches when loading Hex Tower. Fixed video playback speed issues in METAL GEAR SOLID V: THE PHANTOM PAIN. Fixed Deus Ex: Human Revolution Director\u0026rsquo;s Cut hanging on exit. Fixed connection error at the end of Chapter 2 in Life is Strange Remastered. Fixed rendering issues in Uru: Complete Chronicles on Steam Deck. Fixed Richman: Classic not starting in OpenGL mode. Updated dxvk to v2.2-34-g4d254b13. Updated dxvk-nvapi to v0.6.3-4-g2483eac. Updated vkd3d-proton to v2.9-21-gf52e6482.\nAlso Proton Experimental has received a new update:\nAvailable in Proton Experimental (as of 2023/07/21): Note: Proton Experimental requires a GPU that supports Vulkan 1.3. All changes from Proton 8.0-3. Now playable: The Lord of the Rings: Gollum, Oddworld: Stranger\u0026rsquo;s Wrath HD. Fixed Battle.net always trying to update itself. Fixed a few Proton 8.0 regressions: Using re4_tweaks no longer breaks mouse support in Resident Evil 4 (2005). Debug console in Scrap Mechanic is no longer broken. Fixed Aura: Fate of the Ages missing some audio cues. Fixed game stutter in Lara Croft and the Temple of Osiris. Fixed keyboard input registering with a delay and getting stuck in Wild Hearts. Fixed Escape from Monkey Island getting minimized on a mouse click. Fixed Overwatch 2 stopping to register controller inputs after an online match has started. Implemented English speech recognition for Phasmophobia. Fixed Age of Empires II: Definitive Edition failing to launch after a recent game update. Fixed Microsoft Flight Simulator crashing in accessibility settings. Fixed an issue with EA Desktop sometimes not launching after an update. Fixed The Witcher 3 showing the task bar after Alt+Tab on xfce with certain resolutions. Fixed Dwarf Fortress SDL2 beta crashing on launch. Fixed periodic stuttering in Street Fighter 6 when playing without internet for a longer time. Fixed flipped videos in Secret of Mana and other titles. Enabled nvapi for many more games: Atomic Heart, Baldur\u0026rsquo;s Gate 3, Demonologist, Icarus, Layers of Fear, Severed Steel, Showgunners, Strayed Lights, Voidtrain, Warhammer 40,000: Darktide. Fixed cutscenes freezing in Bloodstained: Ritual of the Night. Fixed Proton Experimental regression causing Payday 2 to crash on start. Fixed memory leak in Trackmania and Ubisoft Connect overlay. Fixed RAID: World War II not working in DirectX 11 mode. Fixed audio controls and spatialization in VRChat with AVPro. Fixed intermittent hangs with Prototype. Updated file distribution method to save disk space. Updated dxvk to include the latest development work. Updated vkd3d-proton to include the latest development work.\n","date":"2023-07-22T00:00:00Z","permalink":"/en/articles/2023/07/proton-80-3-and-update-proton-experimental-released/","title":"Proton 8.0-3 and update to Proton Experimental released"},{"content":"For the Euro Truck Simulator 2 a new (paid )DLC is now available for Linux on Steam: the \u0026ldquo;Wielton Trailer Pack\u0026rdquo;.\nFounded in 1996, Wielton S.A. has become one of Europe\u0026rsquo;s top manufacturers of semi-trailers and trailers. With a focus on quality, durability, and innovation, Wielton consistently delivers exceptional trailers that meet the diverse needs of various clients. The Wielton Trailer Pack DLC includes officially licensed content including 6 trailer types, with various trailer and chassis sizes, cabin accessories, and customization options. The content of this DLC includes: Bulk Master - High Volume Dumper Strong Master - Steel Dumper (3 axle and 4 axle) Weight Master - Aluminum Dumper Curtain Master - Curtain Sider Dropside Master - Dropside Dry Master - Dry Van (2 axle and 3 axle) Also included in this DLC Pack is a wide variety of accessory options, including tool boxes, side protection, water tank, extinguisher, spare tire, mudflaps, fenders, rear doors, and officially licensed trailer paint jobs.\n","date":"2023-07-18T00:00:00Z","image":"/images/field/image/ets2_wielton_trailer_header.jpg","permalink":"/en/articles/2023/07/euro-truck-simulator-2-dlc-wielton-trailer-pack-released/","title":"Euro Truck Simulator 2: DLC \"Wielton Trailer Pack\" released"},{"content":"The Version 2023.07.17 of the (game-)development-tools AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2023.07.17 update released! Welcome to this new update for AppGameKit Studio! iOS Exporting Upated The exporting of iOS apps has recently been made impossible due to changes enforced by Apple on Mac devices. We have now updated the export process in the Mac version and can confirm that builds can now be exported and should work fine when you submit them for publishing to the iOS app store. Please let us know how you get on if you are an active developer who creates and publishes iOS apps.\n","date":"2023-07-17T00:00:00Z","image":"/images/field/image/agk_studio_shot1.jpg","permalink":"/en/articles/2023/07/appgamekit-studio-v20230717-released/","title":"AppGameKit Studio: V2023.07.17 released"},{"content":"Another new stable Steam-Client 10.07.2023 has been released for Linux.\nSteam Client Update - July 10th A new Steam client has been released and will be automatically downloaded. Note: This client was rereleased on July 10 to fix installscript support for some games General Added playing a sound when displaying a notification toast in desktop mode. Added a toggle in notification settings to turn on/off sounds for non-critical notifications. Improved responsivity of showing systray menu. Small organization and clarity changes to notifications settings. Rearranged notifications settings page and made some controls respond to changes in the global settings. Fixed stability of blue focus bar at the top of various windows. Fixed \u0026ldquo;When a screenshot is taken, display a notification\u0026rdquo; setting not being honored and \u0026ldquo;When a screenshot is taken, play a sound\u0026rdquo; only changing after the current game has exited. Fixed window control positions on chat settings popups. Fixed issue where certain links would load pages in an overlay browser rather than open on desktop. Fixed URL bar in popup/overlay browser sometimes being out of date. Fixed issue that could cause an error when entering a valid Steam Guard code. Fixed rare achievement animation not appearing when Steam was not focused or hovered instead of just pausing. Fixed not being able to type into some browser views if using touch input. Fixed Windows virtual keyboard sometimes not working in library when using touch input Fixed persona name in top bar occasionally displaying incorrectly if it started with #. Fixed rare crash when displaying some tooltips. Fixed some web pages being viewable in tabbed browser even if Family View should have restricted that content. Fixed recent games list in systray menu not updating while Steam is running. Fixed placement of systray menu on Windows when text scaling is enabled. Fixed app icons for events in What\u0026rsquo;s New not loading on first click. Fixed links not working in account creation and pre-login help dialogs. Fixed windows sometimes not updating appearance when clicking maximize button. Fixed showing a black screen at startup if the startup location was set to something prohibited by Family View. Fixed the tops of some context menus not being interactable if they overlap the title bar. Removed incorrect date display on some DLC hovers. Properly show an error when failing to load existing awards given when showing the award dialog for user generated content, reviews, discussion posts, and comments. In-Game Overlay Added battery indicator to the desktop overlay when running on laptop or handheld device with battery. Fixed soft-lock when a game requested that asynchronous game notifications be enabled. Fixed issue causing desktop overlay to not render properly in macOS CS:GO. Fixed issue where viewing a user\u0026rsquo;s profile was not working in some older games (e.g Left 4 Dead 2). Fixed issue where the overlay was not responding to mouse input when there was a controller configuration loaded that included virtual menus. Fixed an issue where the \u0026ldquo;Invite Friend to Game\u0026rdquo; dialog didn\u0026rsquo;t work while in a Steam group voice chat channel. Fixed overlay windows showing in pinned state when overlay is activated for some games (e.g. Warhammer: Vermintide 2). Big Picture Mode Added playing a sound to some notification toasts where it was previously missing. Fixed wrong auto display scale being chosen for wide displays. Fixed some views being the wrong size on macOS. Fixed issue displaying the system tray context menu. Fixed some issues where some taller sections in controller summary layout preview screen were cut-off at the bottom when viewed in the in-game overlay. Fixed error message that was sometimes displayed while showing a notification. Fixed viewing and closing a news event partially blocking mouse and touch input on the window. Fixed an issue with displaying SSIDs in internet settings for some SSIDs containing non-alphanumeric characters. Steam Input Fixed some Nintendo Switch Pro controllers not being recognized after the last Steam update. Fix bug where configurations could fail to get deleted. Fix bug where configurations could disappear from the configuration browser after deleting a different configuration. Screenshots Manager Privacy dropdown selector for local screenshots will now remember the last selection. Clicking the large image in the right panel will now open a larger popup of the screenshot. Fixed issue where the screenshot manager might popup after closing a game when no screenshots were taken for that gameplay session. Friends \u0026amp; Chat Fixed chat window not being raised when clicking a chat notification while docked mode is enabled. Fixed minimize/maximize buttons not working for chat windows created minimized. Server Browser Fixed a bug viewing server info from server browser. Fixed a bug where connecting to server with password from server browser would not give you an opportunity to enter the password. Linux Add a setting to improve compatibility with window managers that send an unfocus event before every pointer click event, e.g. openbox. This setting can be found in \u0026ldquo;Settings-\u0026gt;Interface-\u0026gt;Enable context menu focus compatibility mode\u0026rdquo;. Enabling this setting will fix dropdown menus being unclickable on these window managers. Fix incorrectly spawning a file chooser instead of a directory chooser on systems with xdg-desktop-portal FileChooser version 2. Fix a case where the overlay could have dpi scaling applied twice. Fix login window having the wrong dimensions when dpi scaling is enabled. Fix a case where menus could get clipped if dpi scaling is enabled. Fix a case where disabling dpi scaling via settings wouldn\u0026rsquo;t have any effect. Restrict a workaround that prevents a crash on Nvidia GPUs to only activate when we detect an Nvidia GPU. Side-effects for this workaround include window flashing and focus stealing when a steam window is closed, which should no longer affect Intel/AMD users. macOS Updated the Remote Play driver installation dialog for the new UI, fixing driver installation. Fix intermittent crash and reload of client windows when closing a window or menu.\n","date":"2023-07-11T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/07/stable-steam-client-10072023-released-linux/","title":"Stable Steam Client 10.07.2023 released for Linux"},{"content":"Ludusavi, the tool to create backups of save games has been released in version v0.20.0.\nv0.20.0 (2023-07-10) Latest Added: The restore screen now supports deselecting individual saves (like you already could on the backup screen). You can now use glob syntax for file paths in the \u0026ldquo;backup exclusions\u0026rdquo; section. CLI: Commands that take a list of games now support reading stdin (one game per line). For example, ludusavi find \u0026ndash;steam-id 504230 | ludusavi backup \u0026ndash;preview. CLI: The find command will now report multiple results if you don\u0026rsquo;t specify a name or ID. The command also has new options for filtering these results: \u0026ndash;disabled and \u0026ndash;partial. For example, ludusavi find \u0026ndash;restore \u0026ndash;disabled will list all games that can be restored and are disabled. Support for checking secondary/associated Steam IDs for a game. This is mainly useful for discovering Proton prefix folders of DLC, since DLC saves may be kept separately from base game saves. Specifically, this detection is based on the steamExtra field from the manifest. A \u0026ldquo;custom\u0026rdquo; badge is shown next to custom games in scan results. Option to filter scan results by change status (new/updated/unchanged/unscanned). (Contributed by kekonn) For buttons that open a path selector dialog, shift+click will open the configured path in your file explorer. Fixed: When restoring registry saves, multi-string values would be restored as expandable string values, and expandable string values would be restored as multi-string values. This only affected the restore process; backups would still be correct. This issue was introduced in v0.18.0. For Lutris roots, the placeholder was resolved generically instead of using the Lutris-specific logic. For Lutris roots, when inferring the from the exe field, Ludusavi assumed that the path would be absolute, but it could also be relative. Now, Ludusavi will combine the prefix and exe fields if necessary. Changed: All path selectors now use the same icon. The button to find missing roots now uses a search icon instead of a refresh icon. Updated translations. (Thanks to contributors on the Crowdin project)\n","date":"2023-07-10T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/07/ludusavi-v0200-released/","title":"Ludusavi: v0.20.0 released"},{"content":"On Steam the Summer Sale 2023 has begun. It will last until 13.07.2023.\n","date":"2023-06-29T00:00:00Z","image":"/images/field/image/steam_summer_sale_2023_en.png","permalink":"/en/articles/2023/06/steam-summer-sale-2023-has-begun/","title":"Steam: Summer Sale 2023 has begun"},{"content":"The Update 40 \u0026ldquo;Song of the Engines\u0026rdquo; for the racing simulation Revhead has been released for Linux on Steam.\nUpdate #40-Song of the Engines Introducing a sound overhaul. Date:24-06-2023 Version: 1.6.9739 Dear Revheads, Update #40 breaths new life to the sounds you hear in the game. From the engines to noise of the wind crashing againts your windshield everything is changed for better immersions. The change of the sense of speed while throwing around your car on the various tracks is immense, makes you feel like you are really there chasing the perfect laptime. Backing up into your driveway also feels different, the whine of the straight cut gears going reverse is also there. Now the neighbours will hear you cold starting your Buthangbang Special, from the American V8s and the Italian of the Magura, to the Japanese engines of the Panania and Kanji everíthing got a new and more fitting tone. Not only we updated the sounds and background noises of the game, we also continued our quest of bettering the performence and fixing bugs for a smoother gamplay. brand new unique and much more detailed sounds for each engines fixed visibility of trees and trackside objects on Yanagin map fixed external camera views (to eliminate bouncing) and better transition removed unused RaceMusic slider in settings shorter car loading times significant memory usage optimization fixed notepad when trying to install subpart on component selected from a category filtered list fixed look back camera switch better UI response time in race lobby after selecting a card fixed restoration start on cars without chassis damage fixed UI focus horizontal position in garage when moving between bottom and top menus larger newspaper ad and font sizes for better readability updated localizations small fixes\n","date":"2023-06-24T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/06/revhead-update-40-song-engines-released/","title":"Revhead: Update 40 \"Song of the Engines\" released "},{"content":"Another new stable Steam Client 21.06.2023 has been released for Linux.\nSteam Client Update - June 21st A new Steam client has been released and will be automatically downloaded. General Fixed small mode missing client update information. Fixed several issues related to the navigation backstack not working properly. Fixed systray menu opening at wrong location for certain Windows scaling settings or when scaling is disabled in Steam. Fixed Steam client window rendering at wrong scale after exiting Big Picture Mode when scaling is disabled. Fixed some popup windows maximizing incorrectly. Fixed crash when trying to load an empty URL in the tabbed browser window. Improved performance of the Achievements panel for games with thousands of achievements. Fixed game list sometimes incorrectly scrolling to top when selecting a game. Added ability to clear in-game overlay data in a game\u0026rsquo;s Properties \u0026gt; General settings. Fixed issue where the modal file browser was appearing behind other windows in the in-game overlay. This was causing some soft-locks of the overlay, especially combined with the fact that URLs for the open ed tabs are saved between sessions. Fixed weird scroll behavior in the Achievements popup. Fixed issue where executing steam://url/ would not bring the main window into focus. Fixed an issue where the system tray menu and Steam menus could open in the incorrect direction for certain monitor configurations. Fixed second achievements progress bar not being filled in when comparing achievements with a friend. Fixed sharing screenshots not working properly. Fixed videos continuing to play in browsers when window is minimized or closed. Fixed page erroneously scrolling up when clicking certain parts of the advanced app filter pane. Friends \u0026amp; Chat Fixed an issue that caused a new chat window to close almost immediately after opening. This was reproducible after inviting a friend to a game, exiting the game, and then attempting to open a chat window. Fixed incorrectly signing in to Friends on startup when setting is disabled. In-Game Overlay Fixed overlay scaling when Steam display scaling setting disabled. Fixed case where a game would shell execute steam://store/ to open a browser to their store page, but the overlay was not activated. Fixed issue where the overlay would not be created properly for games that spawn multiple windows (e.g. Gwent). Steam Input Fix for stuttery output on DualSense over Bluetooth when using Gyro-\u0026gt;As Joystick Output to Sticks (Was previously fixed for output to mouse only). Fixed issue where DualSense controllers would not work properly when hotplugged on Linux and Steam Deck. Gyro calibration now uses a time window to calibrate (5s), rather than a fixed number of samples (since Dualsense is now being sampled at 800hz, and could potentially autocalibrate over too short a period). Minimum Rumble Sustain reverted from 3 seconds back to 10 seconds. Improved support for third party Nintendo Switch controllers. macOS Fixed certain macOS configurations that were unable to render browser content. Fixed crash opening the file browser. Fixed View \u0026gt; Hidden Games option. Fixed some focus issues. Fixed window control position on friends list when chat is docked. Fixed Go Online/Go Offline menu options. Linux Fixed a case where a steam window would incorrectly steal input focus. Fixed cases where we would get stuck on \u0026ldquo;Waiting for Network\u0026rdquo; on platforms where NetworkManager is unreachable. Fixed a startup crash for systems that don\u0026rsquo;t support the CEF sandbox. Fixed a startup crash for systems that hide GLX support from steam. SteamVR Fixed some rare crashes. Big Picture Mode Fixed issue where inviting a user to a game would cause the overlay UI to soft-lock. SteamCMD Add the ability to request cloud storage of drm_wrap products via optional \u0026ldquo;cloud\u0026rdquo; command parameter. Steam Deck Fixed issue where the main menu and quick access menus were not rendering properly after entering a PIN at the lock screen\n","date":"2023-06-22T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/06/stable-steam-client-21062023-released-linux/","title":"Stable Steam Client 21.06.2023 released for Linux"},{"content":"Another new stable Steam-Client 14.06.2023 has been released for Linux. This time it\u0026rsquo;s a huge update with a lot of changes.\n14 June - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes: Updated Steam Client notifications, with additional settings allowing you to choose which notifications you\u0026rsquo;ll see, and where you\u0026rsquo;ll see them Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck New pinning functionality - panels from the in-game overlay can now be \u0026ldquo;pinned\u0026rdquo; (with adjustable opacity) so they are viewable while in-game Updated controller configurator is now part of the overlay when a gamepad is connected Mac \u0026amp; Linux versions of Steam have been updated to enable hardware acceleration In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode. Read more about the update and watch the announcement video in the blog post here. Other changes: General Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd. Uninstalling a game no longer displays a modal dialog Fixed \u0026ldquo;Manage Storage\u0026rdquo; button opening the storage settings page Fix soundtrack cover art not appearing in content management panel Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations. Fixed some context menus opening incorrectly when the opening window is maximized. Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life. Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running Fixed issue where viewing app properties caused the Steam client to be unusable Fixed download rate limiting not working in some cases Fixed error when navigating the game list with arrow keys and landing on a category header. Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight. Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code The game is ready for preload \u0026amp; game released spotlight in the library will no longer show for users who own the game through family sharing Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded Fixed category capsules overflowing into the app details page when the window is very narrow Added new Achievements popup accessible from the game details page Fixed \u0026ldquo;View Updated Items\u0026rdquo; context menu items in the Downloads section for games that have updated Workshop items Moved 24hr time setting from Friends \u0026amp; Chat to Interface Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent. Fixed incorrect UI state when a game is purchased while the user is in a timed trial Updated URL for store checkout process. Added a tooltip to \u0026ldquo;Other\u0026rdquo; section in storage settings to explain what it contains Fixed occasional crash when toggling a game\u0026rsquo;s favorite status through the play bar on the game details page. Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck. Fixed game list unnecessarily flickering to top when selecting a game that\u0026rsquo;s in a collection. Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images. Friends \u0026amp; Chat Fixed issue where \u0026ldquo;Invite to Play\u0026rdquo; was not available in the Friends List for some games (e.g. CS:GO) Fixed issue where going idle would cause Friends \u0026amp; Chat to reconnect when offline Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open. Rearranged and reworded several items on the friends list context menu to make them more clear. Fixed the friend menu causing a black bar on the underlying chat or group window in some cases. Improved performance of the interface in the overlay when animated Steam avatars are enabled Big Picture Mode Removed support for -oldbigpicture command-line option Fixed some styling issues in the Quick Access Menu \u0026gt; Friends List Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings Apply text filtering preferences in Guides in the Overlay Removed soundtracks from All Collections since it has its own tab Fixed an issue where two settings pages could be visible at once Fixed the switching of monitors when going in/out of BPM at start up Fixed overflowing friends list when sharing a screenshot Expand the hitbox of buttons in the footer to make them easier to click Fixed showing notifications in the Big Picture Mode game overlay Improved performance of dual trackpad typing in the Virtual Keyboard Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie Any button press will now cancel the Wake custom startup movie Fixed a black screen freeze when clicking on a store widget within a news post Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog. Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected Added support for Mouse4 (Back) as B button in the interface Fixed opening the \u0026ldquo;Reorder controllers\u0026rdquo; dialog in the main Big Picture Window when a game is running Search will now return tags in addition to games. You can search for categories like \u0026ldquo;Free to Play\u0026rdquo; or individual tags like \u0026ldquo;survival\u0026rdquo; or \u0026ldquo;zombies\u0026rdquo;. Enabled additional toast notifications that were previously only visible in Desktop mode Restored display of Special Offers in the What\u0026rsquo;s New section of the home screen. Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header Fixed inability to click on Steam notification toasts (eg. wishlist, comment). Steam Input Increase responsiveness of the \u0026ldquo;Joystick Deadzone\u0026rdquo; visualization Gyro As Joystick can now optionally output to Left Joystick Fixed Gyro\u0026rsquo;s Left/Right Stick Deflection Modifier not working Fixed Modeshift bindings not being removable when viewing the command on the input Fixed a case where hitting the \u0026ldquo;apply configuration\u0026rdquo; button before a configuration preview was loaded could select the wrong configuration Fixed a case where an autosave could get lost while editing Fixed the DualSense configuration preview not showing Mute button bindings Fixed bug causing DualSense triggers to only read as 0/100% Fixed error when viewing a configuration in the \u0026ldquo;Search\u0026rdquo; tab of the config browser Added several missing Steam Link App virtual controller-specific settings to the configurator Added new config export path that works while offline. In personal configuration dropdown the options are now \u0026ldquo;New Personal Save\u0026rdquo;, which is this new option and \u0026ldquo;New Sharable Personal Save\u0026rdquo;, which uses the existing Steam Workshop backend. Filter the configuration export options based on whether the device is connected to Steam/Offline Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page Fixed turning off the Dual Sense Edge controller Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro). Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout Added missing inputs to the \u0026ldquo;Listen\u0026rdquo; dialog Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click. Ongoing rumble is now interrupted when switching away from the app that requested it. Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds. Fixed crash on macOS when using a PS4 controller Updated Controller Summary page so that it scales better at different sizes Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position Fix rotation settings when binding Gyro to Mouse output Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate. Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048. Fix for gyro Smoothing settings not updating when switching to shifted modes. Fixed detection of the Steam Virtual Gamepad on macOS. Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed. Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable \u0026ldquo;ouija effect\u0026rdquo; during fine aiming in our experiments. Note, none of the above gyro changes affect \u0026ldquo;Gyro As Mouse\u0026rdquo;, which only uses Gyroscope readings, not Accelerometer. The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process. Steam Deck Fixed issue where a game\u0026rsquo;s specific uninstall UI was not visible Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment. Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list. Linux Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep. Fixed an intermittent crash when the OS audio server restarts. Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear. Fixed \u0026lsquo;Delete Proton Files\u0026rsquo; not cleaning files that contain : in the path. Fixed a crash when steam fails to connect to the pulseaudio server. Added a \u0026lsquo;Compatibility\u0026rsquo; tab to Settings where SteamPlay settings can be changed. Steam will now use the system\u0026rsquo;s global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor. Added a commandline switch to override the window scaling factor: \u0026ldquo;-forcedesktopscaling \u0026ldquo;. Dynamically update the UI\u0026rsquo;s scaling factor when the KDE system scaling setting changes. Fixed issue preventing locally installed tools from being used as default steam play option. Fixed issues with listing and adding flatpaks as non-Steam shortcuts. Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases. Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings-\u0026gt;Interface or by opting into the beta branch. Known bug: dpi scaling may not work correctly when hardware acceleration is disabled. Remote Play Fixed the remote player getting \u0026ldquo;host busy\u0026rdquo; dialog after the overlay is dismissed Show MB/s instead of KB/s in the bandwidth rate settings.\n","date":"2023-06-15T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/06/stable-steam-client-14062023-released-linux/","title":"Stable Steam Client 14.06.2023 released for Linux"},{"content":"On GOG the Summer Sale 2023 has begun. It will last until 03.07.2023 and already has a free giveaway.\n","date":"2023-06-12T00:00:00Z","image":"/images/field/image/gog_summersale_2023.png","permalink":"/en/articles/2023/06/gog-summer-sale-2023-has-begun/","title":"GOG: Summer Sale 2023 has begun"},{"content":"In the last night the Debian-Team has released the new stabile version 12 (codename \u0026ldquo;Bookworm\u0026rdquo;) of Debian Linux! Before upgrading from Debian 11 (\u0026ldquo;Bullseye\u0026rdquo;) you should read this and also this document.\n","date":"2023-06-11T00:00:00Z","image":"/images/field/image/banner_bookworm.png","permalink":"/en/articles/2023/06/debian-linux-12-codename-bookworm-released/","title":"Debian Linux 12 (Codename \"Bookworm\") released"},{"content":"AntiMicroX, the GUI tool used to map keyboard buttons and mouse controls to a gamepad, has been released in version 3.3.4.\n3.3.4 (2023-05-03) Implemented enhancements: Update translations: Portugese(Brazil), Russian, Norwegian Bokmal Add translations: Swedish Fixed bugs: Fix and refactor adding default autoprofile #727 Fix GUI does not recognize super + action #749 Fix /dev/uinput static device node access pull 781 (by lnussel) Fix building for SDL version between 2.0.12 and 2.0.16 #788 Notable changes: Build AppImage package on Ubuntu 20.04 Bump SDL version for AppImage and Windows from 2.0.20 to 2.26.5\n","date":"2023-06-03T00:00:00Z","image":"/images/field/image/antimicrox_gui.png","permalink":"/en/articles/2023/06/antimicrox-version-334-released/","title":"AntiMicroX: Version 3.3.4 released"},{"content":"Ludusavi, the tool to create backups of save games has been released in version v0.19.0.\nv0.19.0 (2023-06-02) Latest Added: On the restore screen, there is a \u0026ldquo;validate\u0026rdquo; button to check whether your backups are missing any files declared in their mapping.yaml. This is intended to help rectify a bug identified below. Automatic detection of non-Flatpak Lutris roots (~/.config/lutris). Updated translations. (Thanks to contributors on the Crowdin project) A partial translation for Thai has been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code th-TH, Fixed: If you had configured a backup-only or bidirectional redirect and you were using simple backups, then the first backup for a game would complete successfully, but a subsequent backup would fail because Ludusavi would mark the redirect target as a removed file. If you had configured a backup-only or bidirectional redirect and you were using zip-based backups, then the redirected files would not be included in the backup. You can check if this affects you by going to the restore screen and clicking the \u0026ldquo;validate\u0026rdquo; button. If it finds any issues, it will prompt you to make new full backups for the games in question. Compatibility with Heroic 2.7.0+, which now uses store_cache/gog_library.json instead of gog_store/library.json. For Lutris, the game_slug field is no longer required, since Ludusavi only uses it for logging when available. The Spanish and Russian translations were set incorrectly in the config file. If you selected Spanish, it would display normally, but the config file would be set to Russian. If you selected Russian and restarted the app, it would display in Japanese.\n","date":"2023-06-02T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/06/ludusavi-v0190-released/","title":"Ludusavi: v0.19.0 released"},{"content":"Another free DLC for the American Truck Simulator has been released for Linux on Steam: \u0026ldquo;Volvo VNL\u0026rdquo;.\nIt is truly amazing to be able to use just three letters to instantly evoke the feeling of reliability, performance, and absolute driver satisfaction. This is why the Volvo VNL is an embodiment of excellence in the trucking world, and we are excited to let you know that brand new models have arrived in American Truck Simulator as a free update! The new models include the VNL 860, 740, and 300, with the 860 standing in the spotlight as the flagship and most advanced model of the three, offering the highest standard for the most demanding of truckers. And, to provide you with the possibility of making this awesome truck feel truly yours after you get it in the game, we will include several different customization options for both the interior and exterior that will make you stand out wherever your journey will take you. This truck is available with cutting-edge engine options that redefine performance. Offering a selection between the Volvo D13 engine, the Volvo D13 Turbo Compound engine, and the Cummins X15, you will always feel more than capable when conquering steep inclines or cruising effortlessly on the open road. So, no need to wait any longer. Head to the nearest Volvo Trucks dealer in the game and set out on a journey across the game like never before!\n","date":"2023-05-26T00:00:00Z","image":"/images/field/image/ats_volvo_vnl_header.jpg","permalink":"/en/articles/2023/05/american-truck-simulator-free-dlc-volvo-vnl-released/","title":"American Truck Simulator: free DLC \"Volvo VNL\" released"},{"content":"Neverwinter Nights: Enhanced Edition has received a new major patch (8193.35):\nWed, May 24 Patch 8193.35 for Neverwinter Nights: Enhanced Edition releases today. Hello adventurers! Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition. Patch 8193.35 is the result of a year-long love effort by community developers. Patch Highlights AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size 8 Multiclasses | Added support for up to 8 multiclasses, configurable per-module Faster Load Times | Improved area load times by up to 100x (!) News Section | Added an in-game News UI that shows upcoming patches and community news Script-created UI Improvements | “NUI” (script-created UI) will no longer break input to the game (WASD, drag \u0026amp; drop) Play NWN as a Cartoon | Added a new \u0026ldquo;Toon\u0026rdquo; post-processing shader as a graphical option Goodies for Builders | Hundreds of new functions and goodies for module builders Hundreds of Bugfixes \u0026amp; Optimizations | More bugs squashed Check out the full patch notes here: https://nwn.beamdog.net/docs/ Join the community and provide feedback directly to development team members on Discord: https://nwn.beamdog.net/discord (Before posting, please take a moment to carefully read the introductory text in #welcome). If you\u0026rsquo;re currently subscribed to the development patch, you\u0026rsquo;ll continue with the upcoming .36 patch cycle going forward. If you wish to stick to this stable release (.35), select the “default” branch in Steam/GOG Galaxy/BDC. Thank you for your support! Credits This patch was made entirely by community members: Done entirely for personal enjoyment, out of good will, and with copious amounts of adhesive. Development team: clippy, Daz, Jasperre, Liareth, niv, Soren, tinygiant, virusman With explicit thanks to: The NWNDEV Discord folks. Your testing and support was and is invaluable. The Neverwinter Vault. Nereida and Zwerkules. Everyone in the community!\n","date":"2023-05-24T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2023/05/neverwinter-nights-enhanced-edition-patch-819335-released/","title":"Neverwinter Nights Enhanced Edition: Patch 8193.35 released"},{"content":"sc-controller, the Linux user-mode driver for the Steam- and other controllers (eg. DS4), has been released in version 0.4.8.10. UPDATE The hotfix 0.4.8.11 has also been released.\nVersion 0.4.8.10 Latest DualSense support, various fixes Added support for standard DualSense controller. Includes contributions from theY4Kman and psstoyanov Use HIDRaw for DualSense Bluetooth support rather than evdev. evdev provided as backup method Updated gitignore rules. Contributed by alex Fixed tests showing broken Key enum deserialization. Contributed by alex Added github action so that test status is visible. Contributed by alex Lower LS and RS dead zones from DS5Controller reader class Fixes for stick mouse support for mouse action type Fixed EnumType error for AxisAction description generation. Changes in checks deprecated since Python 3.8 Updated EnumType checks in a few actions Enabled quaternion calculations for DualSense. Needed for Gyro Tilt controls Fixed file not found error with AppImage in Ubuntu 22.04 LTS\n","date":"2023-05-23T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2023/05/sc-controller-v04810-released/","title":"SC-Controller: v0.4.8.11 released"},{"content":"Ludusavi, the tool to create backups from save games, has been released in version v0.18. UPDATE Two more hotfixes have been released short after. The current version is now v0.18.2.\nv0.18.2 (2023-05-21) Latest Fixed: When a Lutris game file does not include the game \u0026gt; working_dir field, Ludusavi will now try to fall back to the game \u0026gt; exe field and cut off the file name. Ludusavi will also log a more specific message when an expected field is missing.\nv0.18.1 (2023-05-21) Fixed: Cloud backups would fail if the cloud path contained a backslash (). On Windows, if the default terminal application was the Windows Terminal (as opposed to the older Windows Console Host), then a couple of problems would happen when Ludusavi was launched from Windows Explorer: An empty console window would stay open along with the GUI. Asynchronous Rclone commands would fail. This was ultimately related to how Ludusavi hides the console in GUI mode. Now, instead of removing the console from the currently running instance, Ludusavi simply relaunches itself in a detached state.\nv0.18.0 (2023-05-20) Latest Added: You can now upload backups to the cloud. This integrates with Rclone, so you can use any cloud system that it supports, and Ludusavi can help you configure some of the more common ones: Google Drive, OneDrive, Dropbox, Box, FTP servers, SMB servers, and WebDAV servers. For the GUI, refer to the \u0026ldquo;cloud\u0026rdquo; section on the \u0026ldquo;other\u0026rdquo; screen. For the CLI, use the cloud command group (e.g., ludusavi cloud upload). The Lutris launcher is now supported as a root type. Ludusavi can find saves from Wine prefixes configured in Lutris. The EA app is now supported as a root type. On the restore screen, you can lock a backup so that it is kept indefinitely regardless of your retention settings. Progress bars now show additional information (operation label, elapsed time, exact progress count). Backups now record the operating system on which they were created. For the GUI, this is shown as a badge on the restore screen if you select a non-native backup. For the CLI, this is included in the output of the backups command. Ludusavi now supports Flatpak IDs (if present in the manifest) in order to infer the correct XDG_DATA_HOME and XDG_CONFIG_HOME. At this time, the primary manifest does not specify Flatpak IDs for any games, but any such additions can be supported transparently in the future. GUI: You can use (shift+)tab to cycle through text fields. GUI: Input fields show an error icon for paths like http:// and ssh:// since these are not supported and will be mangled into a local path. CLI: A standalone manifest update command. Changed: The \u0026ldquo;merge\u0026rdquo; option has been removed, and merging is now always enforced. This option made sense before Ludusavi supported differential and cloud backups, but there was not much reason to turn off merging anymore. The CLI backup command\u0026rsquo;s \u0026ndash;merge/\u0026ndash;no-merge flags are now ignored and will be removed in a future release. CLI: The backup command\u0026rsquo;s \u0026ndash;update/\u0026ndash;try-update flags are deprecated and will be removed in a future release. It was confusing because Ludusavi could still update the manifest without either flag, and other commands would also update the manifest but without equivalent flags to adjust the behavior. To simplify this and for consistency with the GUI, now the CLI will update the manifest automatically by default. To disable this, use the new \u0026ndash;no-manifest-update global flag, which works across commands. To ignore errors in the update, use the new \u0026ndash;try-manifest-update global flag. CLI: The deprecated \u0026ndash;by-steam-id option has been removed from the backup, backups, and restore commands. You can use the find command to replicate this functionality. CLI: Using \u0026ndash;api mode would silence some human-readable errors that would otherwise go on stderr. Since the API output itself goes on stdout, there\u0026rsquo;s no harm leaving the other messages on stderr, so they are now allowed to print. In the future, these messages may be integrated into the API output directly. GUI: If you try to close the program while an operation is ongoing, Ludusavi will cancel the operation cleanly first before closing. To skip the cleanup and force an immediate close (like in previous versions), you can simply try to quit a second time, but this isn\u0026rsquo;t recommended if you can help it. GUI: Subsections now have a slightly distinct background color to help tell them apart. GUI: Adjusted some spacing/padding. A few more scanned games can fit on screen now. Log files now include timestamps. Some obsolete fields were removed from the config file. This won\u0026rsquo;t have any effect on you unless you were using a version older than v0.14.0. If so, then just update to v0.17.1 first so that Ludusavi can migrate the affected settings. Fields: manifest.etag, backup.recentGames, restore.recentGames, and restore.redirects. Some config fields weren\u0026rsquo;t serialized if they matched the default value. Now they\u0026rsquo;re serialized anyway in case the default value were to ever change. Fields: backup.filter.excludeStoreScreenshots, scan.showDeselectedGames, scan.showUnchangedGames, and scan.showUnscannedGames. Updated translations. (Thanks to contributors on the Crowdin project) Fixed: Significantly improved performance of zip file extraction. Ludusavi had been unnecessarily reopening the zip for each file inside. In the most extreme case tested (40,864 files and 8.70 GB for a single game), the time was reduced from 12+ hours to 4 minutes. In secondary manifests, relative paths (beginning with ./ and ../) were not correctly resolved. GUI: In some cases, the scroll position would be set incorrectly when changing screens or when closing a modal. CLI: A bare manifest command was allowed, even though it did nothing. You can still use manifest \u0026ndash;help for subcommand info. The log message \u0026ldquo;ignoring unrecognized Heroic game\u0026rdquo; could be recorded incorrectly when doing partial scans.\n","date":"2023-05-20T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/05/ludusavi-v018-released/","title":"Ludusavi: v0.18.2 released"},{"content":"From now on until 25.05.2023 is the dystopic shooter Metro Last Light Complete Edition available for free on Steam. Also a big Metro Sale is going on.\n","date":"2023-05-19T00:00:00Z","image":"/images/field/image/metro_last_light_free.png","permalink":"/en/articles/2023/05/metro-last-light-complete-edition-currently-available-free-steam/","title":"Metro Last Light Complete Edition: currently available for free on Steam"},{"content":"The free DLC \u0026ldquo;MAN TGX\u0026rdquo; for the Euro Truck Simulator 2 is now available for Linux on Steam and adds another truck to the game.\nThe MAN TGX features an ergonomically optimized cabin, efficient driveline, economical fuel consumption, high load capacity, and a redesigned cab; making it the perfect partner for any job on the road. The MAN TGX arrives with a select choice of configurations and customizations. This includes 3 cabin sizes (GN, GM, GX), 6 chassis types (4x2, 6x2, 6x4, and 8x4), 8 transmissions, and 9 engine options up to 640hp. Plenty of customizations are available too, including the options for roof deflectors, front fender aero package, headlights and rear lights, bumpers, mudflaps, and 19 official paint jobs the grey individual special. But that\u0026rsquo;s not all, you will also have the option to use the MAN OptiView digital mirror system. Using exterior cameras, this technology increases the driver’s field of vision on the road. This also comes with a blindspot detector accessory with new functionality and the option to display the front digital mirror on the infotainment screen. It\u0026rsquo;s time to get trucking. See you on the road with the new MAN TGX.\n","date":"2023-05-17T00:00:00Z","image":"/images/field/image/ets2_man_tgx_header.jpg","permalink":"/en/articles/2023/05/euro-truck-simulator-2-free-dlc-man-tgx-released/","title":"Euro Truck Simulator 2: free DLC \"MAN TGX\" released"},{"content":"Another version (0.5.13) of Lutris has been released:\nv0.5.13 Latest With this release, we\u0026rsquo;re adding back the ability to run games with Proton. While this can be an useful thing for testing compatibility, it is still recommended to stick with the builds provided by Lutris. We are now using @GloriousEggroll\u0026rsquo;s Proton based builds by default, which makes using Steam\u0026rsquo;s proton an even narrower edge case. For players with very large libraries, Lutris will be a lot more responsive thanks to the performance improvements by @danieljohnson2, along with loads of other UI improvements! Starting from this release, it is now possible to reference ModDB links in Lutris installers. If your distribution doesn\u0026rsquo;t provide the moddb Python package, you\u0026rsquo;ll have to install it with: pip install moddb. We also have an integration with Itch.io, thanks to @GoGoOtaku (note that we don\u0026rsquo;t have a way to search for or install free games from Itch.io with this integration). Changelog: Add support for Proton Add drag and drop on the main window. Dropped files will be matched No-Intro, Redump and TOSEC checksums. Add support for ModDB links in installers (moddb python module required) Added \u0026ldquo;Missing\u0026rdquo; sidebar option for games whose directory is missing Re-style the configuration, preferences, installer and add-games windows Group configuration options into sections Added checkbox to stop asking for the launch config for a game Added checkbox to sort installed games first Support for launch-configs in shortcuts and the command line Show platform badges on banners and cover-art Installing games from setup files can now use different presets (Win98, 3DFX, \u0026hellip;) Add filter field to runner list Show game count in search bar Workaround Humble Bundle authentication issues by allowing importing cookies from Firefox Add Itch.io integration Add Battle.net integration (protobuf dependency required) Improve detection of DOSBox games on GOG Added \u0026ldquo;Unspecified\u0026rdquo; Vulkan ICD option Removed ResidualVM (now merged into ScummVM) Detect obsolete Vulkan drivers and default to DXVK 1.x for them Improved High-DPI support for custom media Performance improvements\nDownload: https://github.com/lutris/lutris/releases\n","date":"2023-05-17T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2023/05/lutris-0513-released/","title":"Lutris 0.5.13 released"},{"content":"The Update 39 for the racing-simulation Revhead has been released for Linux on Steam. Also the (paid) DLC \u0026ldquo;Night Vision Pack\u0026rdquo; is now available for Linux on Steam.\nDate: 21-04-2023 Version: 1.5.9507 Dear Revheads! Update #39 brings some modifications and new free content in the game as supporting our new Night Vision DLC. As always, we give aways some content for free in the main game. This time you can win or found in newspaper some of the Night Vision DLC contents. While you would need to buy the DLC to unlock all the features, this update brings some of the content for your for free. We have fixed several bugs, updated our translations, modified environment lights at night as well as tweaked our headlights for better performance. Also, added some new limited night races, which has time limits to enter. Support for Night Vision DLC Added some free content from Night Vision DLC Tweaked environment lighting for nights Updated road materials for better lighting effects at night Added new Night Races Limits of taking petrols moved down from 1000 to 50 for Gas Guzzler Achievement (so you can unlock in one lifetime) Show times in Race Lobby Bug fixes\nNight Vision DLC contains more than 60 new headlights and racing headlights, which provides better vision at night. Using these lights the driver can see better and with a greater distance during night races. Some of the new headlights can be attached to the front of the car, some to the motor hood or to the roof. Using these extra lights, other than the obvious help with more lights, it also gives a nice visual touch to your car or extra protection against physical damage. Two sets of extra headlight for each car 9 extra front race headlights plus reinforced versions 7 extra hood race headlights plus reinforced versions 2 extra roof race headlights plus reinforced versions 2 new factory designs for headlights (Buthanbang and Walea) 8 Reinforced factory headlights for more protection against physical damage 12 yellow coloured lights for some cars\n","date":"2023-04-21T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/04/revhead-update-39-and-dlc-nightvision-pack-released/","title":"Revhead: Update 39 and DLC \"Nightvision Pack\" released "},{"content":"Also for the Euro Truck Simulator 2 is the huge update 1.47 now available for Linux on Steam.\nChangelog Map Several Cities in Germany Reworked Vehicles Ownable Gas Cisterns Ownable Livestock Trailers Adaptive Cruise Control \u0026amp; Emergency Braking System Gameplay Custom City Intros for Road to the Black Sea DLC Addition of Sound Direction Filter Uneven Surface Simulation Performance Improvements (night, bad weather, dense traffic) UI Career History UI Redesign In-Game Update Log Economy Reset Teleport Editor New Editor Features added - more details on Modding Wiki\n","date":"2023-04-13T00:00:00Z","image":"/images/field/image/ets2_1_47_update.jpg","permalink":"/en/articles/2023/04/euro-truck-simulator-2-huge-update-147-released/","title":"Euro Truck Simulator 2: huge Update 1.47 released"},{"content":"For the American Truck Simulator the huge update 1.47 is now available for Linux on Steam.\nChangelog Map World Ambient Sounds Trivision billboards Vehicles Ownable Gas Cisterns Adaptive Cruise Control \u0026amp; Emergency Braking System Kenworth W900 DEF-less fuel tank options returned for certain engine types (150, 220 \u0026amp; 300 gal) Reinstated Cruise Control speed display on dashboard Gameplay Custom City Intros for Utah and Idaho Sound Direction Filter Performance Improvements (night, bad weather, dense traffic) Uneven Surface Simulation UI Career History UI Redesign In-Game Update Log Economy Reset Teleport\n","date":"2023-04-12T00:00:00Z","image":"/images/field/image/ats_1_47_update.jpg","permalink":"/en/articles/2023/04/american-truck-simulator-huge-update-147-released/","title":"American Truck Simulator: huge update 1.47 released"},{"content":"Ludusavi, the tool to create backups of game saves, has been released in version v0.17.0. UPDATE Short after the reelease of v.017.0, the hotfix v0.17.1 has also been relased.\nv0.17.1 (2023-04-10) Latest Fixed: GUI: As part of the thread configuration feature in v0.17.0, Ludusavi started defining a custom Tokio runtime initialization. However, this did not enable Tokio\u0026rsquo;s IO and time features, resulting in a crash when attempting to display timed notifications. GUI: When using the \u0026ldquo;customize\u0026rdquo; option from the scan list, the new custom game\u0026rsquo;s fields were not filled in properly. GUI: If a game was disabled, then the \u0026ldquo;back up\u0026rdquo; option in that game\u0026rsquo;s \u0026ldquo;\u0026hellip;\u0026rdquo; menu would not do anything. GUI: If you scanned a few specific games in the list, but there were others in an unscanned state (recent games from a previous session), then the next full backup would only process the few games that were scanned.\nv0.17.0 (2023-04-09) Latest Added: A new \u0026ldquo;removed\u0026rdquo; status (icon: x) is now displayed for saves. This indicates that a save from the latest backup no longer exists on the system. If a game has some removed saves, then that game will be marked as updated and will trigger a new backup. If 100% of a game\u0026rsquo;s saves are removed, then the game won\u0026rsquo;t be listed, and no backup will be performed. Support for secondary manifests bundled with games. If a game includes a .ludusavi.yaml file, then it will be incorporated into the backup scan. Option to sort games by status: new -\u0026gt; different -\u0026gt; same -\u0026gt; unscanned. This is now the default sort order for new installations of Ludusavi. Option to override the maximum threads used for scanning games in parallel. You can also override this via the LUDUSAVI_THREADS environment variable. GUI: On the backup/restore screen, you can click on the \u0026ldquo;duplicates\u0026rdquo; badge next to a game to filter the list down to just the games that conflict with it. You can click the badge again to reset the filter. If the badge is faded out, that means the conflicting saves have been resolved. GUI: On the backup/restore screen, you can use the filter icon to show games based on whether they are enabled and whether they have duplicate or ignored saves. These filters are reset when you close the program. GUI: On the other screen, there are new options to hide certain kinds of games. You can now hide games that are deselected, unchanged, and unscanned. These settings are saved between sessions. CLI: Backup comments are now included in the output of the backups command. CLI: Registry values now have the duplicatedBy field, like files and registry keys. Changed: The standalone Linux release is now compiled on Ubuntu 20.04 instead of Ubuntu 18.04 because of a change by GitHub. When making a new backup for a game, if the backup retention limits are reached for that game, but your full backup limit is only 1 and you have differential backups enabled, Ludusavi will now prune only the oldest differential backup and then make a new differential. Previously, Ludusavi would prune the full backup along with its associated differentials and then make a new full backup. That is still the case when your full backup limit is 2 or more, but there is now a special exception when it is only set to 1. GUI: In the save file hierarchy, if a folder is disabled, it will now be collapsed by default. Also, when you re-scan a single game, its folders remain expanded or collapsed as you had them instead of reverting to the default state. GUI: On the backup and restore screens, the search icon has been replaced with a filter icon, which reveals the existing title search along with the new filters described above. The sort settings are now always visible, and the \u0026ldquo;reversed\u0026rdquo; checkbox is replaced with an ascending/descending icon. GUI: On the backup screen, the gear icon is now on the top row. Fixed: Ludusavi only pruned old backups that exceeded your retention settings when making a new full backup, but not when making a new differential backup. Now, pruning is also performed as needed after a differential backup. The backups command needlessly performed a full restoration preview when determining the available backups. Now, it only reads the mapping.yaml file for each game. When using Heroic on Linux to run Windows games, save paths in the game install folders are now checked case-insensitively. When a registry key was toggled off, but one of its values was toggled on, the key and value would not be backed up. Now, the key will be included along with just the selected values. The inverse (key toggled on and values toggled off) was working correctly. GUI: The window would lock up briefly at the start of a backup/restore. This was more noticeable on slower systems. GUI: On the backup screen, in the list of saves for each game, you can now toggle the file system root when it is on a line of its own. Previously, it did not have a checkbox in this case. GUI: On the other screen, backup exclusions could be formatted incorrectly if you tried to undo/redo before making any changes to them. GUI: On Mac, if a backup included multiple direct children of the root directory, then the first entry in the list would be displayed blank. It now correctly shows \u0026ldquo;/\u0026rdquo; to indicate the root directory. GUI: On Mac, undo now uses the standard shortcut cmd+z instead of ctrl+z.\n","date":"2023-04-09T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/04/ludusavi-v0170-released/","title":"Ludusavi: v0.17.1 released"},{"content":"The Update 1.187 for ATOM RPG has been released for Linux on Steam.\nGreetings, friends! Today we are happy to finally present you with a full Brazilian Portuguese translation of the game many of you asked of us. The translation, which contains over 1 million words, is authored solely by the talented translator Edson Belo de Oliveira Júnior. He can be found via his @mundonasher account on Twitter. If you liked his work be sure to stop by! Our team is extremely thankful for his effort. Apart from the PT-BR translation, this patch adds a few important fixes, based on the bug reports and suggestions you have made on the forums: Steam Deck sound issues fixed; Optimized overall performance on PC; Added helpful fixes to ModKit; And much more smaller fixes. We hope you enjoy, and as always feedback is very welcome. Atom Team\n","date":"2023-04-06T00:00:00Z","image":"/images/field/image/atom_rpg_1187.jpg","permalink":"/en/articles/2023/04/atom-rpg-update-1187-released/","title":"ATOM RPG: Update 1.187 released"},{"content":"For Tropico 6 the Update 20 called \u0026ldquo;Tropico Arde Eternamente\u0026rdquo; has been released for Linux on Steam.\nFellow Tropicans, Tropico 6 Update 20 – Tropico Arde Eternamente has just been released for Steam,Xbox series X/S, Xbox One and PlayStation 4 | 5. With update 20, we have added a true Tropican Easter wonder, a new, free landmark: The Eternal Flame, for the Modern Times era. In addition, we have, among other changes, made it clearer that tourists are needed to complete mission 3 of the New Frontiers DLC. Furthermore, we have fixed an issue, where selecting celebrities no longer disables the happiness and thoughts tabs of regular tourists. We have also implemented a change which leads to bus stations shutting down if the driver is stuck in traffic for too long, so passengers can take other routes to their destinations. For more details, please check out the full changelog below. Viva Tropico! Changelog Update 20 New Features A new landmark has been added to the Modern Times era: The Eternal Flame. While providing fun for visiting Tropicans and tourists, it can also influence visiting citizens politically, grant permanent personal experience or help in foreign aid finances. Changes If a bus driver is completely stuck in traffic and cannot reach the destination stop in a reasonable amount of time, the bus stop will be closed after 20 days so that waiting passengers can take other routes to their destination. Building driveways will now update their road access correctly if a road building (like a Checkpoint) in front of them has been demolished. Selecting a celebrity no longer disables the tabs for happiness and thoughts of normal tourists. Fixed an issue where teamsters would only transport small amounts of manure. The manure stockpile for the Agriculture Tower is now visualized. Fixed an issue that prevented the Offshore Wind Turbine from being repaired after it was damaged. Fixed an issue where Tropicans could walk directly through some buildings on some maps. Fixed an issue where the status-icon when moving the Aircraft Carrier or Cruise Ship, was not adjusted properly to the new location. Fixed an issue where continuing a heist after it was cancelled caused problems with the individual tasks that needed to be completed in the heist. Fixed an issue where prisoners did not disappear from the list of detention if they were killed on the way to the prison. Fixed an issue where the player was unable to progress, if the Cristo Rendentor landmark was obtained through a heist during the ‘Battle Royal’ map. [Festival DLC] Fixed an issue where the mission ‘A party for the ages!’ couldn’t be completed when choosing to heist the Great Wall landmark. [Lobbyistico DLC] Fixed an issue, where demolishing an El Presidente Club after a conservative has been invited within the ‘Once And Forever’ mission would corrupt the save file. [New Frontiers DLC] Fixed an issue in the ‘Too Smart for Her Own Good’ mission where the construction of the required buildings next to the Research Lab was sometimes not counted towards mission progress correctly. [New Frontiers DLC] Fixed the cheese produced in the ‘Harvest Cheese’ option, available upon completion of a successful moon mission, not being delivered to warehouses. [New Frontiers DLC] In mission ‘Stack \u0026rsquo;em high’ a hint was added, indicating that the capsule hotel needs to have rich tourists to complete the mission. [New Frontiers DLC] In mission 3 it is now clearly stated that tourists are needed to complete the space mission task. [New Frontiers DLC] Adjusted the ending sequence of mission 4 so that the Spaceport Complex is now displayed correctly in the ending cutscene. [New Frontiers DLC] Fixed the Radio Broadcast of El Prez repeating itself when visiting the Spaceport Complex. [New Frontiers DLC] Removed the ‘hidden’ modifications that the Mars-workmode in the Spaceport Complex gave. [Multiplayer] Fixed an issue where Tropocoin value was displayed with the value zero. [Localization] Implemented several text and menu fixes. [Localization] The character ‘Patch’ now has the appropriate voice modifier to sound like a robot in French and Spanish.\n","date":"2023-04-04T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2023/04/tropico-6-update-v20-tropico-arde-eternamente-released/","title":"Tropico 6: Update (v.20) \"Tropico Arde Eternamente\" released"},{"content":"The Update 38 for the racing-simulation Revhead has been released for Linux on Steam.\nDate: 22-03-2023 Version: 1.5.9378 Dear Revheads! We are starting this year with a new update to improve underground racing. The last update introduced a new Airport, while it was \u0026ldquo;empty\u0026rdquo;, without any racing. Now we have brought night races in the airfield, in a bit of a special way. it is only available at night with some party feeling. The airport works as an airport at daytime, but at night it will be a location for drag race. We hope this little update will make the game more enjoyable, especially for those who likes underground drag racing. Also, we have added support of Steam Deck. Added new race location to the Airport (only open at late night) Added some new brand limited race for night race at Airport Fixed some AI related braking issue at drag races Fixed duplicated controller issues Fixed some localizations Game now supports Steam Deck Enjoy!\n","date":"2023-03-23T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2023/03/revhead-update-38-released/","title":"Revhead: Update 38 released "},{"content":"Spring also starts on GOG with the Spring Sale 2023. This lasts until 03.04.23 and also offers free giveaways.\n","date":"2023-03-20T00:00:00Z","image":"/images/field/image/gog_springsale2023.png","permalink":"/en/articles/2023/03/gog-spring-sale-2023-has-begun/","title":"GOG: Spring Sale 2023 has begun"},{"content":"Ludusavi, the tool to create backups from game saves, has been released in version v0.16.0.\nv0.16.0 (2023-03-18) Latest Added: Registry values are now listed individually, not just keys. This also means you can exclude specific values from the backup. Registry backups now include binary values. Registry backups now handle alternatives to HKEY_LOCAL_MACHINE\\SOFTWARE. For example, when Ludusavi tries to find HKEY_LOCAL_MACHINE\\SOFTWARE\\example, it will now also look for: HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\example HKEY_CURRENT_USER\\Software\\Classes\\VirtualStore\\MACHINE\\SOFTWARE\\example HKEY_CURRENT_USER\\Software\\Classes\\VirtualStore\\MACHINE\\SOFTWARE\\Wow6432Node\\example GUI: In restore mode, you can create a comment on each backup. You can use this to keep track of how each backup reflects your game progress. GUI: You can now reorder custom games, roots, redirects, and ignored paths/registry. CLI: manifest show command. CLI: \u0026ndash;compression-level option for the backup command. Updated translations, including new/partial translations for Dutch, French, Russian, and Ukrainian. (Thanks to contributors on the Crowdin project) A translation for Japanese has also been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code ja-JP, Fixed: When a save file failed to be backed up, Ludusavi would still record that file in the backup\u0026rsquo;s mapping.yaml. Because of this, when Ludusavi would later check whether a new backup was needed, it would assume that the failed file had been backed up previously. Now, failed files are not recorded in mapping.yaml, so subsequent scans will detect that they still need to be backed up. Heroic Wine/Proton prefixes containing a pfx subfolder were not detected. Along with any explicit installDir entries in the manifest, Ludusavi tries to find each game\u0026rsquo;s install directory based on that game\u0026rsquo;s title. However, if that title was not valid as a folder name, then Ludusavi would never find it. Now, Ludusavi will ignore characters like : and ? that cannot appear in folder names. For native Linux games installed with the Heroic launcher, the path placeholder is now handled in order to detect more saves. (Contributed by sluedecke) Ludusavi currently cannot back up registry keys whose names contain a forward slash. This limitation still exists, but now such keys are no longer listed incorrectly as two separate keys. This was only a display issue, because such keys were not included in the backup regardless. GUI: If some saves failed to back up, then the scan buttons would stay deactivated, and you would have to reopen the program in order to do another scan. GUI: If a game had a new registry value inside of a key that also contained other keys, then the game would be flagged as changed, but not the key with the new value. Now that values are listed individually, you can tell what changed. GUI: Scrollbar position on the other screen overlapped some content. GUI: Scroll position is once again preserved when switching between screens. GUI: Some inconsistent element sizes and spacing. Changed: GUI: Moved roots to the other screen. GUI: Thanks to updates in Iced: Text fields now have a blinking cursor. Text fields now support shift+click to select text. Thanks to updates in steamlocate, the titles of Steam shortcuts for non-Steam games are now looked up case-insensitively.\n","date":"2023-03-18T00:00:00Z","image":"/images/field/image/ludusavi016.png","permalink":"/en/articles/2023/03/ludusavi-v0160-released/","title":"Ludusavi: v0.16.0 released"},{"content":"Another new stable Steam-Client 16.03.2023 has been released for Linux.\n16 March - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Local Network Game Transfers Added new feature that allows Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This reduces internet traffic and can speed up installs or updates. Steam users have control over who files can be sent to: self only, friends only, or everyone. The default setting is self only. More info about this new feature can be found here General Added UI that temporarily replaces the \u0026ldquo;What\u0026rsquo;s New\u0026rdquo; section of the Library when pre-purchased games are available to pre-load or install and play Added UI at startup for account selection Added a \u0026ldquo;sign out\u0026rdquo; option to the main menu that removes credentials for the signed in account from the machine Fixed a crash when the OS is notifying Steam that it should shutdown Improved performance of games when using Steam Workshop APIs Refreshed the profile games page with a new style and improved performance Fixed crash for some uses of %command% in shortcut launch options Fixed quotes surrounding shortcut exe and paths Fixed \u0026ldquo;Steam Library Folder\u0026rdquo; dialog showing in Downloads settings Fixed soundtrack cover art, artist, and track information not appearing in Additional Content section of app details Fixed some actions that should have opened external applications, such as a URL in your default browser, that were instead doing nothing Fixed a crash loading the standalone controller configurator Fixed another issue blocking download of precached shaders Big Picture Mode Improved performance in Big Picture Mode when using Nvidia GPUs Fixed issue where the old BPM on-screen keyboard would appear at the same time as the new BPM virtual keyboard Fixed issue where user could not re-enter a context submenu after backing out of it Fixed issue where incoming chat messages would not be delivered properly while in-game Reduced flashing in background when scrolling through games on home screen Game invites in the Quick Access Menu will now default to opening a context menu to accept the invite rather than navigating to the chat tab and having to hit \u0026ldquo;Accept\u0026rdquo; there. Added ability to retrieve Steam Runtime System Information for Linux devices Improved UI responsiveness when reconnecting to Steam Fixed the appearance of jumbled UI that could happen for a second or two when starting Steam Removed unclickable area at bottom of the library Fixed the ability to rename collections, which was instead being interpreted as navigating the app grid Added \u0026ldquo;Turn Off Steam Link\u0026rdquo; to the Big Picture power menu Fixed crash when in a voice chat Fixed crash when authorizing a microtransaction purchase in the overlay Fixed the Play button stealing focus when a game is launching Fixed \u0026ldquo;Find games to play with friends\u0026rdquo; not working in Big Picture Mode Constrain the width of settings, chat, and other non-grid based views when on larger monitors Fixed the screen remaining blurred after a \u0026ldquo;What\u0026rsquo;s New\u0026rdquo; post was dismissed Fixed some issues where a game window was not focused properly after launching it on Windows 10 or 11. Fixed an issue where Steam was not focused properly after exiting a game Fixed misalignment of loading throbber after logging in. Fixed universal search not applying mature content filtering preferences Steam Input Added support for the Sony DualSense Edge controller including support for remapping of the rear buttons. Added a loading throbber when waiting on Steam Cloud to update Improved the latency of querying the workshop in the Configuration Browser and fix issues with configurations popping-in or opening the wrong tab because results weren\u0026rsquo;t fully received Added a loading throbber that shows while the Configuration Browser workshop query is running Fixed PS5 edge settings leaking into PS5 controller Fixed Steam Link app mobile touch gyro not working Fixed crash exiting deadzone visualization Fixed the physical input visualization only looking at the first connected controller Fixed rumble for Nintendo Joy-Con controllers Added support for the Razer Wolverine V2 controllers Added the ability to reset the device input mapping in new Big Picture Added the ability to install and uninstall the Windows Xbox Enhanced Features driver to the new Big Picture controller settings Updated the Windows Xbox Enhanced Features driver with the following changes: Added support for Xbox Series X controllers connected via the Xbox Wireless Adapter Fixed delay detecting hotplugged USB controllers, occasionally causing duplicate controllers in Steam Fixed interference with the Victrix Control Hub after the driver has been uninstalled Fixed Logitech F310 controller input on macOS and Linux Added mapping for DualSense Edge Wireless Controller on Linux (note that advanced feature support require Steam to be able to access the /dev/hidraw* devices) Fixed unintended inversion of Gyroscope Roll Axis on Steam Deck Added some optimization around DualSense adaptive trigger effects interaction with the Bluetooth stack Steam Deck Move advanced HDR options to Developer Settings Streamable games are now included in the \u0026ldquo;Ready to play\u0026rdquo; game filter, though the default action is still to install them locally. Fixed a bug preventing some Demo apps that store files under the full-game App ID from uploading to Steam Cloud from Steam Deck devices Stop prompting users to register for Steam Deck rewards if they have chosen the \u0026ldquo;Ignore Forever\u0026rdquo; option Fixed some transparency issues with the background in the in-game overlay.\n","date":"2023-03-16T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/03/stabie-steam-client-16032023-released-linux/","title":"Stable Steam Client 16.03.2023 released for Linux"},{"content":"On Steam the Spring Sale 2023 has begun. It will last until 23.03.23.\n","date":"2023-03-16T00:00:00Z","image":"/images/field/image/steam_springsale2023_en.png","permalink":"/en/articles/2023/03/steam-spring-sale-2023-has-begun/","title":"Steam: Spring Sale 2023 has begun"},{"content":"OpenRA, the free implementation of old RTS-classics like C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published a new release. The full changelog has all the details.\nToday we have a special occasion on our hands. We have been waiting for this moment for almost two years: A new stable OpenRA Release 20230225 is out now! A lot of features have built up over the two years. This release is packed to the brim with goodies small and large. Several major systems have been added and overhauled, a great deal of rougher edges smoothed out. For details see the previous playtest news posts [one, two, three, four] and, as always, for a full overview - the full changelog. But wait, there’s more! This release brings major behind-the-scenes changes towards supporting the C\u0026amp;C Remastered Collection assets. This support is still incomplete, but works well enough that we are today also releasing a development preview of “Tiberian Dawn HD”. It is a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20230225 release, but performance, memory usage, and loading times have not been optimized, and do not reflect the expected final requirements. The C\u0026amp;C Remastered Collection must be installed through Steam or Origin, and the project README provides installation instructions for macOS and Linux. In case you were wondering whether we ran out of treats, worry not! Modders will also be feasting sweet this time. There were major updates to our documentation, and our tooling was joined by the OpenRA (Mini)YAML Language Extension and the OpenRA Lua API extension. It has been a long road to this release, so we hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield commanders, and have fun!\n","date":"2023-02-26T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2023/02/openra-release-20230225-available/","title":"OpenRA: Release 20230225 available"},{"content":"Another new stable Steam-Client 10.02.2023 has been released for Linux.\n10 February - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. General Reverted back to old Game Info dialog that is accessible from the Friends List Reduced startup time for users with tens of thousands of games in their library Fixed a cause of Steam library, chat and Big Picture Mode browser windows showing all black or not rendering. Fixed crash when opening Steam store Fixed crash on startup when an internal Steam browser window fails creation Fixed Steam library becoming unusable after applying a controller configuration Big Picture Mode The Virtual Keyboard in the Overlay now remembers its last position Added F11 as a hotkey to toggle between windowed and fullscreen Added alt-enter as a hotkey to exit Big Picture Mode Added fast jump by letter to BPM library Added settings for initial location to show keyboard on desktop and in Steam overlay Added settings option to enable/disable UI sounds Removed UI that prompted users if they wanted to participate in the Steam Deck Verified program when in normal BPM Report a Bug in the Quick Access menu now links to the Big Picture discussions instead of the Steam Deck discussions Fixed Chord Hint Screen remaining shown after holding the guide button to turn off a controller in some scenarios Fixed Big Picture Mode window not re-opening from double-clicking or selecting system tray menu options Fixed Big Picture Mode window not displaying properly due to web GPU acceleration being disabled Fixed issue where exiting Big Picture Mode would log out of Steam Chat Fixed small movement of Virtual Keyboard when pressing shift in some themes Fixed Control-1/Control-2 hotkeys not working on Linux Steam Input Fixed some inputs not showing up for the Steam Link App Touchscreen controller Fixed several instances of Left Bumper/Trigger glyphs having the wrong background image Fixed issue where a Team Fortress 2 Steam Controller startup sound was missing Fixed some issues with Nintendo switch gyro drift calibration\n","date":"2023-02-11T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/02/stable-steam-client-10022023-released-linux/","title":"Stable Steam Client 10.02.2023 released for Linux"},{"content":"Valve has released the new stable version 7.0-6 of Proton.\n7.0-6: Now playable: Gotham Knights UNCHARTED: Legacy of Thieves Collection Heroes of the Dark Super Arcade Racing Crazy Machines 3 King under the Mountain NinNinDays2 雀姬 (Mahjong ladies) Fix Ubisoft Connect launcher failure caused by launcher update. Fix Septerra Core hanging on redistributables installation. Fix Persona 5 Royal crashing when creating game save data. Fix Vampire Survivors intermittent error message. Fix Super House of Dead Ninjas, Enemy Mind, and Out There Somewhere frame hitching every few seconds. Fix Zeepkist freezing when using controller. Fix Overcooked! All You Can Eat being unable to add a second controller-using player. Fix Quake III: Arena and Quake III: Team Arena displaying weird texture over the menu. Fix the new EA launcher displaying a blank window. Fix Marvel Snap not being able connect to online services. Fix Microsoft Flight Simulator crashing during longer flights. Fix Microsoft Flight Simulator not displaying live traffic. Fix Microsoft Flight Simulator not starting after a recent game update. Fix Microsoft Flight Simulator crashing when starting next to big cities. Fix Sackboy: A Big Adventure failing to start the first time it\u0026rsquo;s launched. Fix Spyro Reignited Trilogy playing intro video in a wrong language. Fix Jurassic World Evolution 2 bad performance with recent Proton versions. Fix multiple monitor support in Project Cars 2 and Project Cars 3. Fix Korean not being rendered correctly in Romance of the Three Kingdoms XIII launcher. Fix multiple languages not rendering correctly in Sins of a Solar Empire: Rebellion. Fix Lost Lands: Dark Overlord, Lost Lands: Dark Lord, Lost Lands: Redemption, and Haunted Hotel: Silent Waters Collector\u0026rsquo;s Edition crashing when trying to set a wallpaper. Fix video playback regression with Chronos: Before the Ashes. Improve video playback with OUTRIDERS and ToGather: Island. Update wine-mono to 7.4.0. Update dxvk-nvapi to v0.6.\n","date":"2023-02-04T00:00:00Z","permalink":"/en/articles/2023/02/proton-70-6-released/","title":"Proton 7.0-6 released"},{"content":"Another new stable Steam-Client 01.02.2023 has been released for Linux.\n1 February - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. General Replaced launch option dialog with new UI that includes a checkbox to remember the user\u0026rsquo;s selection - this selection can be changed in game properties Changing download regions no longer requires restarting the Steam client Further optimizations to load times for users with large game libraries Fixed intermittent browser crash when closing Update news dialog Fixed the controller settings tab not showing up in the game properties menu Fixed DLC hover on game details page being cropped Fixed several issues related to popup dialogs being sized incorrectly Fixed issue with duplicate streaming dialogs appearing on Mac \u0026amp; Linux Fixed background images on a collection on the app details page not being clipped correctly Big Picture Mode New Big Picture Mode has been made the default experience. For compatibility purposes, old Big Picture can be accessed by using the command-line option \u0026ldquo;-oldbigpicture\u0026rdquo;. Note that this functionality will be removed in a future update. Added support for switching the primary monitor on Windows in Settings -\u0026gt; Display -\u0026gt; Preferred Display Added an option to start in windowed mode under Settings =\u0026gt; Display =\u0026gt; Big Picture Mode =\u0026gt; Windowed Added pinned notifications for new inventory items, trade offers, async game turns, moderator messages, offline chat messages, and help request replies in Quick Access \u0026gt; Notifications Added up/down cursor keys to onscreen keyboard, press shift then left/right cursor to use Added ability to move the standalone \u0026amp; overlay keyboard Added option to turn off controllers when exiting BPM Added setting for controller idle \u0026gt; turn off timeout Added a quick guided tour for new Big Picture Added notification when a Xbox controller is plugged in, but the Guide button is disabled (which prevents bringing up the Steam main menu and other functionality like chords) Allow onscreen keyboard to be activated while in New Big Picture Mode and Steam window is not focused Implemented Steam Controller dongle pairing UI Digital Navigation Key Repeats are faster Show icons for partial/full controller support, VR Support, or Mouse \u0026amp; KB only support in Library when a game portrait is focused or hovered Center the navigation column in the Overlay vertically to match the rest of the main menu Detect focus shifting away from the BPM window faster and reduce instances of navigation going to BPM after starting a game Cursor is now hidden when in gamepad-navigation mode in Big Picture Various fixes to make the UI scale better in higher resolutions Fixed some issues completing purchases through some payment providers Fixed a rare crash exiting BPM Fixed a case where disconnecting a controller while navigating would not cancel repeating movements Fixed the new Big Picture Mode overlay being incorrectly sized when the monitor is set to display scaling other than 100% Fixed overlay scaling when resizing game window Fixed issue where a browser opened by a game was sticking around after closing the overlay Fixed launch options dialog not closing when cancelling game launch Fixed issues w/ digital navigation getting stuck on text boxes when using a physical keyboard Fixed some issues using the virtual keyboard Paste button outside of a web context Fixed issue where the virtual keyboard would continuously be made visible after exiting a game Fixed issue viewing the hardware survey web page after submitting results Fixed the \u0026ldquo;Start in Big Picture Mode\u0026rdquo; setting not updating Fixed issue opting in to some game beta branches Fixed Big Picture window being incorrect size when moving it to a different display with win+shift+arrow key Fixed problem where setting certain library filters in Big Picture Mode could cause those games to become hidden when switching back to desktop Fixed an issue with detecting game windows on Linux Fixed \u0026ldquo;a\u0026rdquo; and \u0026ldquo;c\u0026rdquo; keystrokes on the app details page triggering an animation Steam Input Controller configuration browsing screen can now preview configurations and the selection processes now previews then applies instead of directly selecting the configuration Added a search tab to the controller layout browser screen Added direct navigation to controller inputs and modes from the preview screen Added upper grips as an option for mode shifts Added support for the Armor-X Pro gamepad in PS4 mode Added a specific XBox Elite layout preview page Added a specific Switch Pro layout preview page Added support for the ThrustMaster eSwap PRO Controller Xbox Show controller settings in app properties game for non-Steam games Gyro Calibration Rework: Calibration Calculates an anti-drift value as normal, but also records Gyro and Accelerometer noise while stationary, so that Always-On Auto Calibration (toggle to enable) is more discerning, and should only recalculate anti-drift when on a stable surface Controller configurator now groups commands if they are attached to the same input Changed controller mode sliders to default to larger step sizes that match the old BPM interface and added footer button to switch to \u0026ldquo;fine adjustment\u0026rdquo; mode with smaller step sizes Reworked the layout of the mode settings page to show more content Generate Steam Input API origins for some virtual menu modes that were missing them Handle errors better and fix some cases where configs would no longer load On larger screens combine the keyboard and numpad tabs of the choose binding screen Remember the last active tab in the choose binding screen and open to that instead always using the tab w/ the current binding value Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair Filtered Mode Shift button options to only show available buttons based on the controller type Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair Joycon individual/pair Gyro now displays and functions properly Fixed an issue with the Joystick Deadzone sliders having delayed input Fixed an issue w/ enabling Gyro for Switch controllers Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel Fixed the XBox layout preview page layout having some incorrect items and missing others Fixed issue where Steam Controller joysticks would have unintended input during Steam Button chords Fixed long delay at startup when Razer keyboards are connected Fixed crash with games that use \u0026ldquo;Windows Gaming Input\u0026rdquo; Fixed issue w/ Joystick Deadzone visualization not updating Fixed some cases where some languages could have text overflow in choose binding screen Fixed chord activator options for XBox and XBox Elite controller types Fixed Capture button icon not being displayed for Joycon Pair Fixed the Switch Pro Layout Preview not showing the gyro Remote Play Fixed audio crackling and loss when streaming from Linux Linux Fixed a crash on Linux in libaudio Fixed crash when taking screenshots through the overlay Fixed closing non-Steam shortcuts via the overlay when two or more are running Fixed some errors causing the Library not to render properly Mac Fixed close button on macOS Steam login window\n","date":"2023-02-02T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2023/02/stable-steam-client-01022023-released-linux/","title":"Stable Steam Client 01.02.2023 released for Linux"},{"content":"A free DLC on Steam for the American Truck Simulator adds another Truck to the game: the \u0026ldquo;Western Star 5700XE\u0026rdquo;.\nCombining tough performance, modern technology, and the traditional look of a classic truck, Western Star® didn’t overlook a single detail when creating this truck; with advanced engineering to improve efficiency and aerodynamics. XE – which stands for extreme efficiency – summarizes exactly what this truck is all about. The Western Star® 5700XE arrives in American Truck Simulator with select configurations and customizations. This includes a day cab, the 54\u0026quot; High Roof Stratosphere, and the 82\u0026quot; Ultra High Roof Stratosphere. Chassis available are short, medium, and long versions in 6x2 and 6x4. Engines available are exclusively Detroit Diesel, which comes in DD13, DD15, and DD16 variants with up to 600HP. Transmission options include the Detroit DT12 automated manual as well as Eatons. Are you excited to get hauling? The Western Star 5700XE® is ready for you.\n","date":"2023-02-01T00:00:00Z","image":"/images/field/image/ats_western_star_5700xe_header.jpg","permalink":"/en/articles/2023/02/american-truck-simulator-free-dlc-western-star-5700xe-released/","title":"American Truck Simulator: free DLC \"Western Star 5700XE\" released"},{"content":"The new version 2023.01.26 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. The changelog for this version:\nAppGameKit Classic 2023.01.26 update released! Welcome to a new update for AppGameKit Classic. This small update includes these few changes: Fixed Android export using the AGK adaptive icon if only a legacy icon was supplied Added support for BMP image files Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android\n","date":"2023-01-26T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2023/01/appgamekit-classic-version-20230126-relased-linux/","title":"AppGameKit Classic Version 2023.01.26 released for Linux"},{"content":"The version 2023.01.25 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2023.01.25 update released! Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements. Visual Studio Code Extension Now has buttons in the top right for compile, run, broadcast, and debug Allows only one broadcast or debug session at a time Code completion now suggests user functions and variables The go to declaration now handles local and type variables Hover now handles local and type variables Go to declaration on an include path will now go to that file Bug Fixes and changes Added support for BMP image files Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background Fixed DeleteAdvert not removing the banner ad Removed joystick support on Mac due to unsupported library Mac version now compiles to both arm64 and x86_64 Updated to MoltenVK 1.2.1 on Mac and iOS iOS and MacOS Tier 2 apps now require XCode 14 or higher Tier 1 Compiler is now faster at compiling large projects Compiler will output stats such as the number of lines parsed and language tokens generated Tier 1 Compiler will now be more thorough in finding undefined variables in functions IDE now reports up to 30 errors at a time, increased from 10 Removed support for Windows XP and Vista Removed 32-bit support on Windows\n","date":"2023-01-25T00:00:00Z","image":"/images/field/image/agk_studio_20230125.png","permalink":"/en/articles/2023/01/appgamekit-studio-v20230125-released/","title":"AppGameKit Studio: V2023.01.25 released"},{"content":"Also on GOG a New Year 2023 Sale has now begun. It will last until 30.01.2023.\n","date":"2023-01-20T00:00:00Z","image":"/images/field/image/gog_newyearsale2023.png","permalink":"/en/articles/2023/01/gog-new-year-sale-2023-has-begun/","title":"GOG: New Year Sale 2023 has begun"},{"content":"On Steam the Lunar New Year Sale 2023 has begun.\n","date":"2023-01-19T00:00:00Z","image":"/images/field/image/steam_lunarsale2023_en.png","permalink":"/en/articles/2023/01/steam-lunar-new-year-sale-2023-has-begun/","title":"Steam: Lunar New Year Sale 2023 has begun"},{"content":"The Update 37 for the racing-aimulation Revhead is now available for Linux on Steam.\nUpdate #37 - Achievements Date: 29-12-2022 Version: 1.5.9265 Dear Revheads! A long time waited wishes is Achievement. Xmas just passed, New Year is almost here, so what better time to give you this new feature! Achievements are now available for all Revheads! Since the game is out since years, not all achievements can be automated. If you\u0026rsquo;ve played the game already, some of them will be added automatically after loading your profile. Those which had no information in your game save will need some actions to activate. i.e. if you already have all gold medals you will automatically get the awards, however the \u0026ldquo;First Car\u0026rdquo; award will come only when you buy a car, even if you did it already. We wish you a Merry Xmas and also 30% discount during Winter Sale! Added 39 Achievements Added Polish localization Added music to Intro Fixed showing start balance on profile page (Easy:$100K, Med:$10K, Hard:$100) Stability fixes Enjoy!\n","date":"2022-12-30T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2022/12/revhead-update-37-released/","title":"Revhead: Update 37 released "},{"content":"On Steam the Winter Sale 2022 has begun. It will last until 05.01.2023.\n","date":"2022-12-22T00:00:00Z","image":"/images/field/image/steam_wintersale_2022en.png","permalink":"/en/articles/2022/12/steam-winter-sale-2022-has-begun/","title":"Steam: Winter Sale 2022 has begun"},{"content":"The long-awaited update to SteamOS 3.4 (incl. hotfixes 3.4.1 and 3.4.2) for the Steam Deck was released today in the \u0026ldquo;stable\u0026rdquo; channel. Unfortunately, besides all the nice improvements, there is also a less nice change: hardware de- and encoding (for video streams) has been disabled with this update. This means that, for example, streaming FROM or TO the Steam Deck is now done exclusively in software (with corresponding effects on the CPU and battery). If and when this change will be reversed is currently unknown. More informationen: https://github.com/ValveSoftware/SteamOS/issues/903 https://steamcommunity.com/app/1675200/eventcomments/3727323242807343433 https://steamcommunity.com/app/1675200/discussions/0/3541546590709961979/ UPDATE The Hotfix 3.4.2 seems to have reverted this change.\n","date":"2022-12-22T00:00:00Z","image":"/images/field/image/steam_deck_header.png","permalink":"/en/articles/2022/12/steamos-34-inkl-hotfixes-341-und-342-released-disables-hardware-de-and-encoding/","title":"UPDATE: SteamOS 3.4 (inkl. Hotfixes 3.4.1 und 3.4.2) released, disables hardware de- and encoding"},{"content":"The Update 1.2 as well as the Hotfix 1.2.1 for the Indoorpark-management-simulation Indoorlands is now available for Linux on Steam.\nUpdate 1.2 - Less winter, more roller coaster Hi, The year is coming to an end and we have an update for you! Rollercoaster skins You can make your coasters, using car theming, even more appealing. New coaster type We\u0026rsquo;ve added a new roller coaster type that promises plenty of exciting rides for your visitors. The cars have physically rotating gondolas mounted. New ride: Reacher You can now find another ride in the game, a high ride called Reacher. New CyR parts We\u0026rsquo;ve also added new parts for CyR that will let you build even more exciting rides. In particular, two tower variants. Other changes Added New coaster templates with the new coaster type. Added new supporter names. Thanks to everyone who supported us! Improved You can now copy and paste parts with CTRL-C and CTRL-V. So you can also replace parts at the origin by copying, deleting and pasting into the new structure. Supporter names now appear in credits Some small performance improvements Fixed Small memory leak on every cleaning process The walls at the 4D-Cinema were always on top Tooltip from cleaning tool was not localized Hotfix 1.2.1 \u0026ndash; 12/21/2022 Fixed: Car spacing was not correct on rotating coaster type. Fixed: Roller coasters do not ride in the park overview when a new blueprint is selected Fixed: Automatic program \u0026ldquo;Reacher\u0026rdquo; did not work in the park overview We hope you like the update. Let us know. Thanks to everyone who submitted feedback! Also feel free to come to our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the bug in the top left corner of the game.\nYour Team Pixelsplit ","date":"2022-12-21T00:00:00Z","image":"/images/field/image/indoorlands_header_alt_assets_2.jpg","permalink":"/en/articles/2022/12/indoorlands-update-12-and-hotfix-121-released/","title":"Indoorlands: Update 1.2 and Hotfix 1.2.1 released"},{"content":"The new Version 2022.12.13 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. The changelog for the current version:\nAppGameKit Classic 2022.12.13 update released! Welcome to the quarterly update for AppGameKit Classic. This update focuses on a range of important bug fixes. Bug Fixes Fixed Alt key combinations causing a system sound on Windows Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added Fixed text shaders not receiving shader constant updates Fixed IndexOf when used on arrays of types Fixed text not rendering with the correct default shader Fixed JSON parser not decoding \\u characters Fixed apps including the User Tracking description when it isn\u0026rsquo;t used, causing rejections by Apple Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set Merry Christmas to you all and see you soon in 2023!\n","date":"2022-12-20T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2022/12/appgamekit-classic-version-20221213-released-linux/","title":"AppGameKit Classic Version 2022.12.13 released for Linux"},{"content":"The Version 2022.12.12 of the (game-)development tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2022.12.12 update released! Welcome to the quarterly update for AppGameKit Studio. The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas! This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes. Visual Studio CODE We\u0026rsquo;ve created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This early Alpha version is available to anyone to try and we\u0026rsquo;d like to hear your feedback on it. Please post your experiences into this forum thread. The VSCode extension can be installed using the \u0026ldquo;vsix\u0026rdquo; file located in the VSCode folder in your AppGameKit Studio install folder. Then in the extension settings set the AppGameKit Path setting to the folder where you installed AppGameKit Studio. E.g. \u0026ldquo;C:\\Program Files\\AGK Studio\u0026rdquo;. You can use the same shortcuts F5 (Run), F6 (Broadcast), F7 (Compile), and F8 (Debug) as the original AppGameKit IDE, however the debug option currently only runs the app, it does not provide any debugging features yet. We intend to publish the VSCode extension to the market place in the near future. Bug Fixes and changes Exported Amazon APKs now target API 31 (Android 12) Fixed Alt key combinations causing a system sound on Windows Fixed APK export causing a warning in google Play about the billing library version Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added Fixed IndexOf when used on arrays of types Fixed JSON parser not decoding \\u characters Fixed apps including the User Tracking description when it isn\u0026rsquo;t used, causing rejections by Apple Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set Added VSCode extension to allow compiling, running, and broadcaster for VSCode Merry Christmas to you all and see you soon in 2023!\n","date":"2022-12-20T00:00:00Z","image":"/images/field/image/agkstudio_20221212.png","permalink":"/en/articles/2022/12/appgamekit-studio-v20221212-released/","title":"AppGameKit Studio: V2022.12.12 released"},{"content":"Next week (on 22.12.22) the Steam Winter Sale 2022 will begin. It will last until 05.01.23.\n‘Tis the Season for the Steam Winter Sale! Our biggest sale of the year returns December 22nd with deals on thousands of titles There’s a feeling of holiday magic in the air—specifically the kind of holiday magic that translates to massive savings on thousands of games during the Steam Winter Sale, December 22nd at 10am PST through January 5, 2023 at 10am PST. We promise no one will be following you around this store asking \u0026ldquo;CAN I HELP YOU FIND ANYTHING?” while you browse. And boy do we have fun things to browse. Beyond checking out discounted games, you can also hit up the Points Shop to claim free stickers throughout the sale, or look for deals on additional winter goodies. While you’re visiting our magical “town” of deals, don\u0026rsquo;t forget to cast your vote in the 2022 Steam Awards! Beginning Friday December 16 at 10am PST, we\u0026rsquo;ll be announcing your nominations in each category, based on your votes during the Steam Autumn Sale. Voting for the winners will begin when the Winter Sale officially launches on December 22nd at 10am PST. The sale will be live at store.steampowered.com See you soon, and Happy Holidays!\n","date":"2022-12-16T00:00:00Z","image":"/images/field/image/steam_wintersale2022.jpg","permalink":"/en/articles/2022/12/steam-winter-sale-2022-begins-next-week/","title":"Steam: Winter Sale 2022 begins next week"},{"content":"The Update 36 for the racing-simulation Revhead has been released for Linux on Steam.\nUpdate 36 Date: 15-12-2022 Version: 1.5.9234 Dear Revheads! Silence is always a sign of some big work in the background! This time we had a lot to introduce to you! Almost all of it was requested by our players and since XMas is coming, we decided to give you those as our gift. While we are not finished all we wanted, we believe it is a good time to release what we have so far! First of all, the game has a new beginning with a cut-scene intro, which starts from a newly added Airport. While your Uncle Charlie drives you back to your Motel, he introduce the game for new players. He gives you hints about what can you do in the game and put you into the motel as start. Many users complained about our tutorial, since it was a bit too hard for some players and took too much time for those who knows what and how to do. So we made a new in-game tutorial, which is balanced for both groups, much easier, yet introduce everything you really need to know to get started. The game also comes with new game modes: Easy, Medium and Hard. While in Easy mode you get plenty of money and an already ready to race car, the hard mode gives you not much to start with, so you have to work hard to get your first race car ready to race. Game modes also changes AI and race times, to make it easier to win if that is what you choose for. Another major changes is the full controller support! This means you can now play through the game from start to finish using your game controller. You won\u0026rsquo;t need switch between game controller and mouse or keyboard during the game. For those, who don\u0026rsquo;t have game controller, we also made it easier to use everything from keyboard with shortcuts. All important shortcuts is shown on the screen to make it even more easier for you. As always, we did many bug-fixes and this time another huge performance optimisation. Our beta testers sent us very positive results, the game started up on old computers, which was not even able to play it before. We are also worked - and still working on Achievements. We have added dozens of it to the game, but this is still under testing, so you have to wait a bit to get it released. It is very close, but need more time to test properly, that is why we decided to delay this part and not include it in this release. Finally, we have 2 more new languages Italian and Polish. While Italian is already in this release, the Polish will be released in the next update or patch. So, here we go: Added cut-scene intro for new start New tutorials, much easier, yet introduce everything you really need to know Full Controller Support - you can play through the game from start to end without a need of mouse or keyboard Selectable Easy/Medium/Hard game modes for new profiles (old profiles start as Medium) Dynamic hints on loading screen to help you solving common problems Added Airport as new location (races will be added soon) Major Performance optimisation Added Italian language Fixed many visual glitches, including Trees and some cars\u0026rsquo;s body Bugfixes Achievements are under beta testing, will be released as soon testing is done Enjoy!\n","date":"2022-12-15T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2022/12/revhead-update-36-released/","title":"Revhead: Update 36 released "},{"content":"On GOG the Winter Sale 2022 has begun. It will last until 02.01.2023.\n","date":"2022-12-12T00:00:00Z","image":"/images/field/image/gog_wintersale_2022.png","permalink":"/en/articles/2022/12/gog-winter-sale-2022-has-begun/","title":"GOG: Winter Sale 2022 has begun"},{"content":"Another version (0.5.12) of Lutris has been released:\nv0.5.12 Latest Add support for Xbox games with the xemu runner Fix authentication issue with Origin Fix authentication issue with EGS Fix authentication issue with Ubisoft Connect when 2FA is enabled Fix integration issue with GOG Add Discord Rich Presence integration Add ability to extract icons from Windows executables Allow setting custom cover art Re-style configuration dialogs\nDownload: https://github.com/lutris/lutris/releases\n","date":"2022-12-02T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2022/12/lutris-0512-released/","title":"Lutris 0.5.12 released"},{"content":"Another new stable Steam-Client 02.12.2022 has been released for Linux.\n2 December - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. General Fixed display of the Update News and other popup dialogs w/ GPU accelerated rendering disabled Fixed size of content in Update news dialog when running with Windows text scaling \u0026gt;100% Steam Input Change the \u0026ldquo;add command\u0026rdquo; and \u0026ldquo;add subcommand\u0026rdquo; options to take you directly to the binding screen Fixed an issue introduced in a recent update to the old Big Picture configurator causing the names of new virtual menu bindings to be displayed incorrectly Fixed controllers being treated as Xbox One controllers by default when defining their layout Fixed the L3/R3 buttons not being detected for some third party PS3 controllers Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of \u0026ldquo;Touch\u0026rdquo; (Cap Sense) on SteamDeck. Fixed rumble for Switch Pro Controllers attached over USB New Big Picture Mode Fixed display of the new Big Picture Mode window with w/ GPU accelerated rendering disabled Added confirmation dialogs for the power menu options to restart and shutdown your PC Fixed a case where switching Virtual Menus w/ an action set, layer, or modeshift could cause them to stop working in the new Big Picture Mode overlay Fixed crash when touching gift or new inventory item notification Fixed \u0026ldquo;show password\u0026rdquo; toggle to show/hide the password Fixed On Screen Keyboard no longer showing when requested by the game or Proton Fixed an issue where context menus would not properly highlight focused items Fixed crash when exiting a 1-on-1 voice chat Fixed an issue where notification toasts would fail to appear Remote Play Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers Fixed streaming Bluetooth controllers not turning off Linux Fixed overlay causing crashes on some native games (Borderlands 2)\n","date":"2022-12-02T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/12/stable-steam-client-02122022-released-linux/","title":"Stable Steam Client 02.12.2022 released for Linux"},{"content":"For the Euro Truck Simulator 2, a new (paid) DLC is now available for Linux on Steam: the \u0026ldquo;Feldbinder Trailer Pack\u0026rdquo;.\nFeldbinder Spezialfahrzeugwerk GmbH is Europe\u0026rsquo;s premier silos and liquid tankers manufacturer and a prominent trailer industry leader. We are excited to team up with them to bring you the Feldbinder Trailers Pack for Euro Truck Simulator 2. The Feldbinder Trailers Pack DLC includes officially licensed content including 4 trailer types, 4 series variations, a wide variety of trailer and chassis sizes, and hundreds of accessory combinations plus a lot of nice cabin accessories for your truck\u0026rsquo;s interior too! The content of this DLC includes: Feldbinder EUT (Silo Trailer) with 6 body types \u0026amp; 3 chassis variations Feldbinder KIP (Silo Trailer) with 6 body types \u0026amp; 2 chassis variations Feldbinder TSA LM (Food Tanker) with 2 body types \u0026amp; 1 chassis variation Feldbinder TSA ADR (Chemical Tanker) with 4 body types \u0026amp; 3 chassis variation Feldbinder branded cabin accessories of a mug, cap, notebook, t-shirt, gym bag, towel, and more! Also included in this DLC Pack are 5 trailer paint jobs which include the official Feldbinder logo for all trailer variants. With so many options and customizations, we are sure you will be exploring them all in the garage for quite a while.\n","date":"2022-12-01T00:00:00Z","image":"/images/field/image/ets2_feldbinder_trailer_header.jpg","permalink":"/en/articles/2022/12/euro-truck-simulator-2-dlc-feldbinder-trailer-pack-released/","title":"Euro Truck Simulator 2: DLC \"Feldbinder Trailer Pack\" released"},{"content":"A new (paid) DLC for Tropico 6 is now available for Linux on Steam: \u0026ldquo;New Frontiers\u0026rdquo;.\nAt the heart of Tropico 6\u0026rsquo;s New Frontiers DLC is the new Spaceport Complex, where you\u0026rsquo;ll build rockets to achieve your ambitious goals. With the all-new Mission Mars campaign, you are assigned with catapulting Tropico into the future at the speed of light. Utilise different components to construct rockets that will keep you ahead of the international competition. But don’t forget, only by staying ahead in research will you win the infamous Space Race, walk on the moon and establish the first Mars colony of humankind. Mars does seem a good place for expansion – or to send your political opponents. Problem solving, the Tropican way\u0026hellip;. But dangers and unforeseen events lurk in the vast expanses of space, and you\u0026rsquo;ll need an urgent creative solution if you don\u0026rsquo;t want to abort your mission . There is a new frontier ahead so be sure that in the end, it is you who can proclaim “The eagle has landed!” for Tropico. Reach for the stars with Tropico 6 - New Frontiers: Together with the brand-new Spaceport Complex, the new mechanics open up exciting possibilities for you to play sandbox scenarios and significantly expand the end-game experience. Expanding your Mars colony by sending more and more Tropicans into space not only gets rid of unwelcome citizens, but also secures valuable bonuses for your island nation. Mission Mars: The new campaign with 5 missions lets Tropico compete against the international competition in the research race. Meet new and familiar characters from the Tropico series, including the Professor, Hector Sanchez, Patch and Veronica Veneno, and lead your nation into a glorious future! 9 new buildings shoot to the sky! Complete your assembly lines in the new Spaceport Complex and meet the increased energy demand with the Fusion Reactor and the Reclaimer. With the new vertical stacking mechanic, you can expand the Capsule Cluster, Agriculture Tower and Synthetic Food Lab to meet the needs of your subjects. You can also show the world how modern and entertaining Tropico is with the Hologram Funhouse. New design options for your palace and El Presidente! With the additional decorations and an all new accessory you\u0026rsquo;ll be perfectly prepared for the challenges of the space race! 2 new edicts: Turn your space missions into more money with the \u0026ldquo;Space Soap Opera\u0026rdquo; or use \u0026ldquo;Hear the Call\u0026rdquo; to get your citizens to the spaceship.\n","date":"2022-12-01T00:00:00Z","image":"/images/field/image/tropico6_dlc_new_frontiers_header.jpg","permalink":"/en/articles/2022/12/tropico-6-dlc-new-frontiers-released/","title":"Tropico 6: DLC \"New Frontiers\" released"},{"content":"For Tropico 6 the Update 19 called \u0026ldquo;De sopetón\u0026rdquo; has been released for Linux on Steam.\nFellow Tropicans, Tropico 6 update 19 – De sopetón has just been released for Steam. The update will follow for Xbox series X/S, Xbox One and PlayStation 4 | 5 on Dec 15th. With update 19, we have added a new, free Landmark: The Moonlander, for the Cold War era. In addition, we have adjusted the costs for relocating buildings as well as the fluctuation of Tropocoins and removed the monthly upkeep for the “Funhouser Special” edict. Amongst several fixes, update 19 also solves an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station or correspondingly affected residential buildings were relocated. Fixes also include an issue with crashes that could occur in multiplayer, when building bridges or saves included bridges were loaded. For more details, please check out the full changelog below. Viva Tropico! New Features A new Cold War landmark has been added: The Moon Lander The cost of relocating buildings has been adjusted. Instead of always being at least 500$, the relocation costs can now be below this value. Bugfixes Fixed an issue where the superpower relationship would decay too quickly after loading a save game. Fixed an issue where the ‘Disable Invasions’ option in the Creative Mode was blocking the era-progression when choosing to go to war in Colonial Times (now you can progress to the next era after waiting for two years). The Tropocoin price fluctuations have been adjusted. The monthly upkeep cost for the ‘Funhouser Special’ edict has been removed. Fixed an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station, or correspondingly affected residential buildings were relocated. Fixed an issue that resulted in the foliage of the palace not being loaded correctly after the building was relocated. Fixed an issue that caused the money reward for the ‘Commercial Space Mission’ being not listed in the Almanac. [Multiplayer] Fixed an issue where the game could become unstable when building a bridge or loading a save game with bridges. [Multiplayer] Fixed an issue where objects from the Tropocoin Farm were not removed correctly after quickly demolishing multiple Tropocoin Farms. [Localization] Several text and menu fixes.\n","date":"2022-12-01T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2022/12/tropico-6-update-v19-de-sopeton-released/","title":"Tropico 6: Update (v.19) \"De sopetón\" released"},{"content":"Marvel’s Spider-Man Miles Morales is now available on Steam and has been verified for the Steam Deck.\nFollowing the events of Marvel’s Spider-Man Remastered, teenager Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. But when a fierce power struggle threatens to destroy his new home, the aspiring hero realizes that with great power, there must also come great responsibility. To save all of Marvel’s New York, Miles must take up the mantle of Spider-Man and own it. Key Features The Rise of Miles Morales Miles Morales discovers explosive powers that set him apart from his mentor, Peter Parker. Master his unique, bio-electric venom blast attacks and covert camouflage power alongside spectacular web-slinging acrobatics, gadgets and skills. A War for Power A war for control of Marvel’s New York has broken out between a devious energy corporation and a high-tech criminal army. With his new home at the heart of the battle, Miles must learn the cost of becoming a hero and decide what he must sacrifice for the greater good. A Vibrant New Home Traverse the snowy streets of his new, vibrant, and bustling neighborhood as Miles searches for a sense of belonging. When the lines blur between his personal and crime-fighting lives, he discovers who he can trust, and what it feels like to truly be home. PC Features PC Optimized Graphics Enjoy a variety of graphics quality options to tailor to a wide range of devices, unlocked framerates, and support for other technologies including performance boosting NVIDIA DLSS 3 and NVIDIA DLSS 2, image quality enhancing NVIDIA DLAA, and latency-reducing NVIDIA Reflex. Upscaling technologies AMD FSR 2.1, Intel XeSS and IGTI are also supported. Ray-traced reflections and shadows* See the city come to life with stunning ray-traced reflection and ray-traced shadow options with a variety of quality modes to choose from. Ultra-wide Monitor support** Take in the cinematic sights of Marvel’s New York with support for a range of screen setups, including 16:9, 16:10, 21:9, 32:9, and 48:9 resolutions. 48:9 resolutions with triple monitor setups are compatible with NVIDIA Surround or AMD Eyefinity. Controls and Customization Feel what it’s like to play as Spider-Man through immersive haptic feedback and dynamic trigger effects using a PlayStation DualSense™ controller on a wired USB connection. Enjoy full mouse and keyboard support with various customizable control options. *Compatible PC required **Compatible PC and display device required\n","date":"2022-11-18T00:00:00Z","image":"/images/field/image/spiderman_miles_header_0.jpg","permalink":"/en/articles/2022/11/marvels-spider-man-miles-morales-now-available-steam-and-verified-steam-deck/","title":"Marvel’s Spider-Man Miles Morales: now available on Steam and verified for the Steam Deck"},{"content":"The Steam Autumn-Sale 2022 begins next week on Tuesday (22.11.2022) and will last until 29.11.2022!\nThe Steam Autumn Sale is fast approaching, with an entire week filled with tens of thousands of discounts! From November 22nd at 10am PST (UTC -8) until November 29th at 10am PST (UTC -8), browse through every genre imaginable to grab games on sale for the perfect additions to your Steam library. In fact, while you’re there, pick up a title or two for the lovely folks on your holiday shopping list! Not only can you gift specific games, we also have digital gift cards up for grabs. Steam Award Nominations Start Nov 22 The Steam Autumn Sale is also the time to nominate your favorite games from the past year for the Steam Awards, in 11 different categories (including a brand new category for games you love playing on portable devices): Game of the Year VR Game of the Year NEW: Best Game on the Go Labor of Love Better with Friends Most Innovative Gameplay Outstanding Story-Rich Game Best Game You Suck At (no offense) Outstanding Visual Style Best Soundtrack Sit Back and Relax There are a couple of ways you\u0026rsquo;ll be able to nominate games for the Steam Awards: do it directly from each game\u0026rsquo;s store page or the event post from the developers of the titles you like, or head to the Steam Awards Nomination page (via the Steam homepage). You can even earn a badge for nominating in a single category, and level up from there with each additional category up to 11. Get ready to stock up on games for you and those special (or non-special, no judgment) people in your life during the Steam Autumn Sale: November 22nd at 10am PST to November 29th at 10am PST! The sale will be live on this url: store.steampowered.com. See you soon!\n","date":"2022-11-18T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/11/steam-herbst-sale-2022-begins-next-week/","title":"Steam: Autumn Sale 2022 begins next week"},{"content":"A new (paid) DLC for the American Truck Simulator called \u0026ldquo;Texas\u0026rdquo; is now available for Linux on Steam.\nHowdy, partners! Hope y\u0026rsquo;all will like your visit to the Lone Star State, Texas. This place ain\u0026rsquo;t full of cowboys anymore but the spirit lives on, especially in ranches you can find all \u0026lsquo;round. We also got a lot of cattle and other livestock so your truckin\u0026rsquo; adventures will be lively. Texas has a lot to offer, as our biggest map DLC for American Truck Simulator, it\u0026rsquo;ll take you a while to see it all. In fact, we recommend you take your time to explore the lone star state which features: Discover 29 explorable cities including Dallas, Fort Worth, Houston, Austin, San Antonio, El Paso \u0026amp; Galveston. Enjoy trucking through 50 scenic towns (settlements) Drive across 20,000 miles of the states road network Deliver to over 200 realistic industry depots including industries unique to Texas state (Offshore Shipyard, Cotton Ginning Plant, Glass Plant \u0026amp; Space Industries) Visit and see famous Landmarks including Starbay, El Capitan, Route 66, USS Lexington, Corpus Christi bridge, and the Salt Flats. Fuel up \u0026amp; rest in 60 unique truck stops and 30 dedicated rest areas Get your lasso ready and embark on your Texas-sized adventure. This probably ain’t your first rodeo, right, partner?\n","date":"2022-11-17T00:00:00Z","image":"/images/field/image/ats_texas_header.jpg","permalink":"/en/articles/2022/11/american-truck-simulator-dlc-texas-released/","title":"American Truck Simulator: DLC \"Texas\" released"},{"content":"Another new stable Steam-Client 17.11.2022 has been released for Linux.\n17 November - Steam Client Update Released Note: This update was re-released to fix a browser crash on Linux. A new Steam client has been released and will be automatically downloaded. New Big Picture Mode Updated Big Picture is now available for testing. You can read more about it in this blog post. Modify your Steam client shortcut and add -gamepadui on the command-line to automatically start Steam in the new Big Picture Mode. Alternatively, pass -newbigpicture to start in Desktop mode and have access to the new Big Picture Mode at any time. General Reduced client startup times for users with large game libraries Fixed issue where launching a game would take longer to start if there was no network connection Fixed VR flags not showing up in app details for some games Center the popup controller configurator window when viewing controller layout Fixed circular download progress indicator being broken in game entry list Fixed downloads page crashing when starting in offline mode Downloads page now properly responds to online/offline status Updated “Steam News” popup dialog (again) Sign In Fix a case where if the sign-in UI had cached credentials which had become invalid, it could get stuck and not accept valid credentials thereafter Fixed an input focus bug requiring an initial click on the sign in UI before you could type your username or password Fixed issues with dragging or closing the sign in window, and related display scaling issues, on computers with nonstandard desktop scaling Fixed an edge case in handling of invalid cached credentials affecting reauthentication Fixed issue with sign in refresh UI when the user had already signed in once during the current session. Steam Input Gyro Enabling: The \u0026ldquo;Touch\u0026rdquo; option is now available to controllers which do not have capacitive touch sensors - Moving joysticks out of their deadzone now counts as a \u0026ldquo;Touch\u0026rdquo;. All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games. The Xbox extended features driver has been updated for Windows 11 Fixed hang when the Amazon Luna controller rumbles on macOS Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe Remote Play Fixed occasional long hitches during Windows desktop capture Fixed glyphs for third party Nintendo controllers while streaming SteamVR Fixed issue that caused some OpenXR app images to not appear properly in SteamVR\n","date":"2022-11-17T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/11/stable-steam-client-17112022-released-linux/","title":"Stable Steam Client 17.11.2022 released for Linux"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.46 for Linux on Steam.\nChangelog Map New Explorable Iberian Settlement and Company Iberian Regional Signage Vehicles Ownable Cisterns - Chemical Trailers DAF 2021 got custom infotainment implementation Infotainment/GPS screens on all trucks have switched off state separated from map zoom Cellphones and navigational devices got a custom implementation Gameplay New Gallery Feature Company Browser Custom City Intros Driveshaft Torque\n","date":"2022-11-10T00:00:00Z","image":"/images/field/image/ets_1_46_update.jpg","permalink":"/en/articles/2022/11/euro-truck-simulator-2-huge-update-146-released/","title":"Euro Truck Simulator 2: huge update 1.46 released"},{"content":"For the American Truck Simulator the huge update 1.46 is now available for Linux on Steam.\nChangelog Map US-20 road between Idaho and Montana Idaho Viewpoints Redesign Vehicles Ownable Cisterns - Chemical Trailers Cascadia and Western Star 57X got custom infotainment implementation Infotainment/GPS screens on all trucks have switched off state separated from map zoom Cellphones and navigational devices got a custom implementation Gameplay New Gallery Feature Company Browser Custom City Intros Driveshaft Torque\n","date":"2022-11-08T00:00:00Z","image":"/images/field/image/ats_1_46_update.jpg","permalink":"/en/articles/2022/11/american-truck-simulator-huge-update-146-released/","title":"American Truck Simulator: huge update 1.46 released"},{"content":"The release of version 2.6.1 (Codename \u0026ldquo;Incremental Escapism\u0026rdquo;) of ScummVM brings updates for some game engines. With ScummVM, classic point-and-click adventure games (LucasArts, Sierra etc.) can be brought back to life on many systems.\nOct 31, 2022: ScummVM 2.6.1 \u0026ldquo;Incremental Escapism\u0026rdquo; is here! Posted by The ScummVM Team Escapism increases with yet another ScummVM release! The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1. ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release. This update includes upgrades for the following engines: AGS AGOS Asylum Ultima SCI SCUMM Tinsel Toltecs Toon Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions. Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues. As always, the detailed list of improvements is available here. Thank you for your continuous support — happy adventuring!\nThe full Release-Notes: https://downloads.scummvm.org/frs/scummvm/2.6.1/ReleaseNotes.html\n","date":"2022-11-01T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/","title":"ScummVM 2.6.1 (Codename \"Incremental Escapism\") released"},{"content":"Also on GOG the Halloween-Sale 2022 has begun. It will last until 03.11.2022.\n","date":"2022-10-28T00:00:00Z","image":"/images/field/image/gog_halloween_sale2022.png","permalink":"/en/articles/2022/10/gog-halloween-sale-2022-has-begun/","title":"GOG: Halloween Sale 2022 has begun"},{"content":"On Steam the Halloween Sale 2022 has begun. It will last until 01.11.2022. And as always, the Steam-Servers are currently overloaded. :)\n","date":"2022-10-25T00:00:00Z","image":"/images/field/image/steam_halloween_sale2022.png","permalink":"/en/articles/2022/10/steam-halloween-sale-2022-has-begun/","title":"Steam: Halloween Sale 2022 has begun"},{"content":"The Uncharted Legacy of Thieves Collection is now available on Steam and is verified for the Steam Deck!\nAre You Ready To Seek Your Fortune? Seek your fortune and leave your mark on the map in the UNCHARTED: Legacy of Thieves Collection. Uncover the thrilling cinematic storytelling and the largest blockbuster action set pieces in the UNCHARTED franchise, packed with all the wit, cunning, and over the top moments of the beloved thieves – Nathan Drake and Chloe Frazer. In an experience delivered by award winning developer Naughty Dog, the UNCHARTED: Legacy of Thieves Collection includes the two critically-acclaimed, globe-trotting single player adventures from UNCHARTED™ 4: A Thief’s End and UNCHARTED™: The Lost Legacy. Each story is filled with laughs, drama, high octane combat, and a sense of wonder – remastered to be even more immersive. Discover the breath-taking sights From thick jungles to snow-capped mountains, exotic islands to rain-soaked streets, explore every inch of stunningly beautiful environments in spectacular detail. Immerse yourself in the cinematic storytelling with super-sharp 4K resolution*, and Ultra-Wide Monitor support**. Enjoy a host of enhanced graphical adjustment features such as adjustable Texture and Model Quality, Anisotropic Filtering, Shadows, Reflections and Ambient Occlusion. Feel the thrilling gameplay in your hands Experience haptic feedback and dynamic trigger effects designed for UNCHARTED: Legacy of Thieves Collection by playing with the DualSense™ controller through a wired connection to your PC. With full control remapping and support for the DualShock®4 controller ***, XInput Game Controllers, and a wide range of other gamepads and keyboard and mouse, you can leave your mark on the map any way you like. For those that want to brighten things up even more, try out RGB support for Razer Chroma peripherals and Chroma Link compatible devices, as well as for Logitech models. Optimize the adventure Unearth a wide variety of modes and PC-centric enhancements such as improved UI for game options, reimagined user interfaces, the addition of scale sliders for some menus, GPU and VRAM detection and management options, as well as adding Auto Pause, Minimize in Background and Variable Load Speed support along with a host of other additions. AMD Fidelity FX Super Resolution 2 Supercharge your framerates as you seek your fortune as Nathan and Chloe with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in UNCHARTED across a wide range of compatible graphics cards. UNCHARTED 4: A Thief’s End Winner of over 150 Game of the Year awards. Several years after his last adventure, retired fortune hunter Nathan Drake, is forced back into the world of thieves. Fate comes calling when Sam, Drake’s presumed dead brother, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist. Drake’s greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves. On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar – leading to a journey around the globe through jungle isles, far-flung cities, and snow capped peaks on the search for Avery’s fortune. ● A globe-trotting adventure with the largest and most detailed environments in the UNCHARTED franchise ● A more personal story for Nathan Drake, raising the stakes for the award-winning storytelling of Naughty Dog. ● Fluid combat and traversal with the use of the grapple hook creates even more dynamic and thrilling action set pieces. UNCHARTED: The Lost Legacy In order to recover an ancient artifact and keep it out of the hands of a ruthless warmonger, Chloe Frazer must enlist the aid of renowned mercenary Nadine Ross and venture to India’s Western Ghats to locate the Golden Tusk of Ganesh. In Chloe’s greatest journey yet, she must confront her past and decide what she’s willing to sacrifice to forge her own legacy. ● An all-new setting for adventure in the south western coast of the Indian peninsula, featuring an exotic mix of urban, jungle, and ancient ruins environments. ● The action-packed set pieces and captivating narrative that fans have come to expect from Naughty Dog and the UNCHARTED series. ● Builds on the acclaimed UNCHARTED franchise gameplay with updated systems and refinements, including cinematic combat, exploration, and traversal of jaw-dropping environments, complex puzzles and more. * Compatible PC and 4K display device required. ** Compatible PC and display device required. *** Use DUALSHOCK 4 USB wireless adaptor or a compatible micro-USB cable to connect to PC. ©2022 Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC. UNCHARTED is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.\n","date":"2022-10-19T00:00:00Z","image":"/images/field/image/uncharted_header.jpg","permalink":"/en/articles/2022/10/uncharted-legacy-thieves-collection-now-available-steam-and-verified-steam-deck/","title":"Uncharted Legacy of Thieves Collection: now available on Steam and verified for Steam Deck"},{"content":"After almost three years of development and over a year in Early Access, the full release of the Indoorpark-management-simulator Indoorlands is now available for Linux on Steam.\nHello, after almost three years of development and over a year in Early Access, Indoorlands goes into full release today! We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible. For the Full Release we have now also added some new features \u0026amp; changes. The roadmap is now complete! Below is an overview of all the new changes: Tutorial For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks. We think that the basic game mechanics are now so well explained that you won\u0026rsquo;t have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience. We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now! To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress. New decorations We have now added a whole new theming package to the game: medieval. New coaster content We had added \u0026ldquo;Indoorlands\u0026rdquo; coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster. We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future. Achievements \u0026amp; community items A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them. We also created lots of STEAM community items \u0026amp; trading cards. New languages Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help: French Chinese (simplified) Korean We also had the following automatic translations added with DeepL: Dutch Spanish Italian If you have feedback, especially on the automatically translated languages, feel free to get in touch. Depending on demand, we will have more languages professionally translated over time. Let us know. Other changes Added Added new main menu Credits added Many new blueprints (incl. the winning halls from our last community challenge) 3 new entertainment halls Improved The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station Models of roller coaster track types revised. Roller coasters now generate more tags, depending on track configuration Some sounds adjusted Milestone tasks now have a name Visitors should now be more willing and more correct to put their hands up when riding a roller coaster Balancing The visitor requirement milestone now requires a bit more experience in the later levels Impact on satisfaction by park impression slightly reduced for later levels Fixed Sometimes the navmesh was not generated correctly, so halls were not visited by visitors The 3D icons above broken halls did not disappear when you sold the hall Sometimes inserted roller coaster nodes could not be moved The roller coaster did not need to be revalidated when changing the type of roller coaster Sometimes the coaster colors were reset when adding new nodes The \u0026ldquo;Machine\u0026rdquo; ride did not work anymore (brackets could not be closed) Rollercoaster inputs XAM NIM mirroring fixed Log spamming reduced a bit In a few halls the wall textures were distorted A few buildings didn\u0026rsquo;t have the right tags, names and icons assigned to them Sometimes important menus could not be opened if others were not closed Quick placement of decorations was sometimes interrupted Outlook So\u0026hellip; the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team! The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes. Our suggestion would be this: get comfortable, take some time and start a completely new park. After you\u0026rsquo;ve played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven\u0026rsquo;t done so yet. We are looking forward to your messages and wish you a relaxing time in your unique indoor park! We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner.\nYour Team Pixelsplit ","date":"2022-10-15T00:00:00Z","image":"/images/field/image/indoorlands_full_release.jpg","permalink":"/en/articles/2022/10/indoorlands-leaves-early-access-and-releases-full-version/","title":"Indoorlands: leaves Early Access and releases full version"},{"content":"While still preparing for the full release, another new patch 0.10.3 for the Indoorpark-management-simulation Indoorlands is now available for Linux on Steam.\nPatch 0.10.3 Hi, today we have a small update, while we continue to work on the full version in parallel. Rollercoasters: Track visualization and validation We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type. We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here. Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation. Other changes Fixed: The repair staff often didn\u0026rsquo;t feel like working anymore Fixed: Thematization could not be changed in deco halls Fixed: The staff didn\u0026rsquo;t work through some rides properly Fixed: Visitors and staff simply stopped on some rides Fixed: The controls for the coasters stopped working when the coaster type was changed Fixed: Some of the rides were still smoking, even though they were repaired Fixed: The reward windows sometimes didn\u0026rsquo;t show up when other menus were open Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used Fixed: The \u0026ldquo;# buildings of type\u0026rdquo; counter increased when you just repositioned the halls Fixed: Localization and naming adjustments in the roller coaster node windowlet. Fixed: A few typos Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances) Balancing: Swapping rides now also gives 70% money back (before 50%) Balancing: The roller coasters broke too fast Improved: A few more button hover sounds Improved: Small animations for the environments Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?\nYour Team PIxelsplit ","date":"2022-10-08T00:00:00Z","image":"/images/field/image/indoorlands_header_alt_assets_2.jpg","permalink":"/en/articles/2022/10/indoorlands-patch-0103-released/","title":"Indoorlands: Patch 0.10.3 released"},{"content":"The improved Force Feedback-driver for Logitech driving wheels called new-lg4ff has been released in version 0.4.0.\n0.4.0 Add support for Logitech G923 PS4/PC version. (Thanks Oleg Makarenko)\n","date":"2022-09-30T00:00:00Z","permalink":"/en/articles/2022/09/logitech-force-feedback-kernel-module-new-lg4ff-040-support-g923-released/","title":"Logitech Force Feedback kernel-module new-lg4ff 0.4.0 with support for G923 released"},{"content":"The new version 2022.09.28 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. Changelog for the current version:\nAppGameKit Classic 2022.09.28 update released! Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands! AppGameKit Compiler Projects can now have more than 256 Types defined in them Text Added new text shader commands: SetTextShader( int iTextIndex, int shaderID ) SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 ) SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 ) SetTextShaderConstantDefault( int iTextIndex, string szName ) Physics Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true In-App Purchases Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers InAppPurchaseRedeemOffer() GetAppReceipt() InAppPurchaseActivateWithPlan( int iID, string planToken ) GetInAppPurchaseSubNumPlans( int iID ) GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex ) GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanTags( int iID, int planIndex ) GetInAppPurchaseSubPlanToken( int iID, int planIndex ) iOS Added GetAppReceipt() command on iOS to return the list of AppStore transactions Android Fixed APK export with deep links for Android 12 Updated Android target API to 31 (Android 12) Added commands to return the size and position of any display cutouts on Android Added support for both Adaptive and Legacy icons in APK export Added command to request the app be pinned on Android Removed deprecated expansion file commands on Android Fixed Android sometimes returning device width and height as 1 at start before returning the correct values Padded short sounds on Android to 400ms to avoid popping and distortion Fixed APK export sometimes not finding java or jarsigner program Fixed Android Keytool process sometimes not finding keytool program IsPinAppAvailable() PinApp( int enable ) Screen Area Added commands to return the safe area that avoids all cutouts on iOS and Android GetDisplayNumCutouts() GetDisplayCutoutTop( int index ) GetDisplayCutoutBottom( int index ) GetDisplayCutoutLeft( int index ) GetDisplayCutoutRight( int index ) GetScreenBoundsSafeTop() GetScreenBoundsSafeBottom() GetScreenBoundsSafeLeft() GetScreenBoundsSafeRight() Social \u0026amp; Adverts Updated to the latest Snapchat SDK Updated to the latest Chartboost SDK Light \u0026amp; Dark Modes Added command to check if the device is in dark theme mode IsDarkTheme() Misc Fixed command name for GetFractalXYZ Updated Firebase SDK on iOS and Android Fixed very long Print() string (100,000+ characters) causing a crash Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1 Tier 2 Added new common code folder for Android Tier 2 apps to simplify updates Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update As usual Steam owners of AppGameKit Classic will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website\n","date":"2022-09-28T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2022/09/appgamekit-classic-version-20220928-released-linux/","title":"AppGameKit Classic Version 2022.09.28 released for Linux"},{"content":"The Version 2022.09.26 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2022.09.26 update released! Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands! AppGameKit Compiler Projects can now have more than 256 Types defined in them Text Added new text shader commands: SetTextShader( int iTextIndex, int shaderID ) SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 ) SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 ) SetTextShaderConstantDefault( int iTextIndex, string szName ) Physics Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true In-App Purchases Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers InAppPurchaseRedeemOffer() GetAppReceipt() InAppPurchaseActivateWithPlan( int iID, string planToken ) GetInAppPurchaseSubNumPlans( int iID ) GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex ) GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex ) GetInAppPurchaseSubPlanTags( int iID, int planIndex ) GetInAppPurchaseSubPlanToken( int iID, int planIndex ) iOS Updated MoltenVK library for iOS apps Added GetAppReceipt() command on iOS to return the list of AppStore transactions Android Fixed APK export with deep links for Android 12 Updated Android target API to 31 (Android 12) Added commands to return the size and position of any display cutouts on Android Added support for both Adaptive and Legacy icons in APK export Added command to request the app be pinned on Android Removed deprecated expansion file commands on Android Fixed Android sometimes returning device width and height as 1 at start before returning the correct values Padded short sounds on Android to 400ms to avoid popping and distortion Screen Area Added commands to return the safe area that avoids all cutouts on iOS and Android GetDisplayNumCutouts() GetDisplayCutoutTop( int index ) GetDisplayCutoutBottom( int index ) GetDisplayCutoutLeft( int index ) GetDisplayCutoutRight( int index ) GetScreenBoundsSafeTop() GetScreenBoundsSafeBottom() GetScreenBoundsSafeLeft() GetScreenBoundsSafeRight() IsPinAppAvailable() PinApp( int enable ) Social \u0026amp; Adverts Updated to the latest Snapchat SDK Updated to the latest Chartboost SDK Light \u0026amp; Dark Modes Added command to check if the device is in dark theme mode IsDarkTheme() Misc Fixed command name for GetFractalXYZ Updated Firebase SDK on iOS and Android Fixed very long Print() string (100,000+ characters) causing a crash Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1 Tier 2 Added new common code folder for Android Tier 2 apps to simplify updates Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update As usual Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website\n","date":"2022-09-26T00:00:00Z","image":"/images/field/image/agk_studio_20220926-small.png","permalink":"/en/articles/2022/09/appgamekit-studio-v20220926-released/","title":"AppGameKit Studio: V2022.09.26 released"},{"content":"Another new stable Steam-Client 23.09.2022 has been released for Linux.\n23 September - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Games to Play Together You can now add Friends as a filter under Advanced Filtering in your Library. It will show games you have in common. Right-click on any user in Chat or your Friends List to Find Games to Play Together and it will auto-populate your filter while also applying the Multiplayer tag. Right-click a Group Chat header to do the same with smaller group chats or voice channels (8 members or less) General In-game purchases on Mac and Linux will now use the updated purchase approval dialog Reduced network usage at startup Fixed issue causing games which are currently updating to not change to playable when going into Offline Mode unless Steam is restarted Fixed link to downloads page not appearing at client startup if no downloads are ongoing Fixed input of characters using AltGr on Windows in the Steam Login dialog and Steam Chat and web browsers in the Steam Overlay Fixed community broadcast pop-out and closing of the mini-player view Fixed client update dialog sometimes failing to display update notes Updated embedded Chromium build in Steam to 85.0.4183.121 Remote Play Greatly improved capture performance in Vulkan games Fixed Remote Play launch hanging when the remote game had a cloud sync pending Fixed black screen when streaming to a Linux computer Steam Input Steam no longer ignores PS4 controllers when DS4Windows is running, allowing DS4Windows to remap them normally Added support for the Hori Fighting Stick α Added support for Kinvoca Joy-Cons controllers Default the names of generic gamepads to the device name reported over USB Fixed not being able to press the mic button on PS5 controllers Fixed displaying the name of Nintendo Online NES controllers Fix an issue where Switch controllers could show up w/ a duplicate device Fixed issues w/ Alt-Tabbing via Guide Button Chords Added experimental support for PS3 controllers on macOS Bring various bug fixes from the Steam Deck beta branch to fix those while streaming from the Desktop client FlickStick Upgrade (inherited from CS:GO) New angle snapping options for initial Flick-Turns (None, 180, 90, 60, 45, Forward Deadzone Angle). Tunable Forward Deadzone Angle. Rapid consecutive Flick-Turns will be fully respected (the previous Flick-Turn was interrupted in the last version) Flick-Turn Duration becomes a tunable smoothing factor (low pass filter), instead of a fixed duration. The time to complete a turn is relative to the size of the angle being turned. Flick-Turn is smoothed based on how far the stick is thrown past the inner deadzone, for a less \u0026ldquo;surprising\u0026rdquo; Flick-Turn threshold. Sensitivity Setting becomes \u0026ldquo;Pixels Per Revolution\u0026rdquo; (This setting was previously pixels per half revolution). Sweep rotation sensitivity and smoothing can be tuned independent of Flick-Turn. More gradual rotation when stick is partially-thrown Steam Overlay Fixed web browser crash when loading certain blank URLs macOS Fixed incorrect placement of \u0026ldquo;Restore Window\u0026rdquo; button when client window is maximized Linux Fix entering characters in Steam Overlay that use an AltGr key sequence\n","date":"2022-09-23T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/09/stable-steam-client-23092022-released-linux/","title":"Stable Steam Client 23.09.2022 released for Linux"},{"content":"The update 0.10.0 with rollercoaster-editor and the Hotfix 0.10.1 for the Indoorpark-Management-Simulator Indoorlands is now available for Linux on Steam.\nUpdate 0.10 - Rollercoasters, Events \u0026amp; More (and a release date!) Hi, today we finally have another big update for you. But before we start with the changes a big announcement. Release date! We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer: Rollercoasters (Open Beta) Today is the day: we present you roller coasters in \u0026ldquo;Indoorlands\u0026rdquo;! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters. The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed. The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creations in the workshop. Among other things we are still working on a 3D representation of the track section types (lift, LIM, brake), track validation and more coaster types. Of course we also have a STEAM Workshop support for roller coasters. Accordingly, we would like to invite you to participate in our community challenge and show off your coasters: Indoorlands EventTue, September 20, 2022 Weekly Community Build Challenge Dear Indoorlands Community, following our big rollercoaster update we would like to start a new Community Build Challenge. Orders, Milestones \u0026amp; Trends Up to now there were milestones in \u0026ldquo;Indoorlands\u0026rdquo;, which were automatically fulfilled as soon as certain conditions were met (e.g. a certain number of visitors in the park). Rewards were given automatically for this and new stuff was unlocked. These milestones now need to be actively confirmed. There is now an event overview, where you can find the milestones and collect your rewards if you want. However, the event overview still shows you your orders. From time to time, you will be shown job offers in the game, then you have to select a job. If you fulfill the order, then you get a reward. But in the window you can also find ongoing passive events (temporary changes in the park, e.g. x% more visitors for a certain time), as well as trends. Trends are temporary changes in the demand of visitors. I.e. sometimes visitors want especially many fries or certain theming. Then, if you want, you can react to it and profit from it. [h1]Improvement research/h1] In the previous research menu you could only unlock new content (e.g. new rides or restaurants). With the introduction of Improvement Research, there is now another research category where you can improve the features \u0026amp; functions of your park. E.g. that your employees work faster or that buildings cost less. Note: In the course of the improvement research we have made the price \u0026amp; quality setting unlockable. I.e. you have to unlock them first. Environments We have now given \u0026ldquo;Indoorlands\u0026rdquo; another visual overhaul. We focused on the environment. We wanted to make them a bit more attractive and interesting. There are now three environments that you can choose from when starting a new park. These environments were chosen to fit the theme of indoor parks, i.e. places where you would rather not build outdoor parks. Other changes Added New entertainment halls New roller coaster specific deco (near misses). Sorting options for visitor demand report. New visitor reaction when they received something for free Community Challenge Blueprints included New supporter names added https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/ Improved When selecting buildings to repair, the respective worker is now highlighted. Background of popups (milestones etc.) is now translucent and the game is paused during them Milestone popups now also show that new visitor types have been unlocked (and which ones) Namings regarding demand, needs and tags slightly improved Various sound adjustments for rides and their change on time change (faster / slower) Revised intro and splash screen Fixed Various crashes There were cases where visitors could not reach buildings when using path deco When the game was sped up, the economy mechanisms did not run with the correct time scaling Custom rides did not have a \u0026ldquo;ride\u0026rdquo; tag, so they were much less visited Workers sometimes left the buildings through the wall Mechanics sometimes went back to your repair building instead of repairing When leaving the detail view the hall was saved several times Fences were sometimes not changeable in the new 7x11 hall from the last update Shadows flickered briefly when auto-saving If the Twitch integration was activated, there were occasionally performance spikes Sometimes visitors were invisible in the detail view The preview of a hub hall was a bit broken Some typos Now what? Our roadmap is almost complete. We will now mainly work on the roller coaster editor and overall make improvements and bug fixes to the game. In addition, we would like to make the currently very meager tutorial a bit more \u0026hellip; instructive. See you in the park! We hope you enjoy this last big Early Access update. We\u0026rsquo;re super excited to see what beautiful roller coasters you build. Thank you very much for your feedback and bug reports. Remember, you can always submit bug reports in-game by pressing the button with the bug in the upper left corner. We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ).\nYour Team Pixelsplit Hotfix 0.10.1 Hi, we just uploaded a small hotfix that should fix a few issues from the big update yesterday. Fixed / Changed Rollercoasters: Roller coasters sometimes didn\u0026rsquo;t park properly Rollercoasters: The restraints were sometimes not closeable Roller coasters: Slight adjustment to the calculation of the costs Roller coasters: The fences sometimes did not change theming properly Rollercoasters: The add node function was not activated properly if you already had a node selected. CyR: The control panel did not work properly in the \u0026ldquo;Create Your Ride\u0026rdquo; editor. CyR: In the park overview plates were displayed without texture / completely in white Some environment parts could reach into halls Some smaller environment models did not disappear in pause mode, although a hall was placed over it In some environment variants wrong fences were displayed The new entertainment halls now have their own selection sounds A few tooltips had a ! in front of the text\nYour Team Pixelsplit ","date":"2022-09-22T00:00:00Z","image":"/images/field/image/indoorlands_header_alt_assets_2.jpg","permalink":"/en/articles/2022/09/indoorlands-update-0100-and-hotfix-0101-rollercoaster-editor-released/","title":"Indoorlands: Update 0.10.0 with rollercoaster-editor and Hotfix 0.10.1 released"},{"content":"The manager for steering wheels on Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released as version 0.7.2. Changelog:\n0.7.2 Fix permissions issue for Thrustmaster devices.\n","date":"2022-09-20T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2022/09/oversteer-072-released/","title":"Oversteer 0.7.2 released"},{"content":"The Update 1.185 for ATOM RPG has been released for Linux on Steam.\nPolish Update and other Improvements Greetings, friends! Today we\u0026rsquo;re updating ATOM RPG with a fair quantity of new fixes and optimizations, as well as the highly awaited, fully reworked Polish localization many of you were expecting for a long time now. Please, enjoy! And should there be any feedback about the new translation, please feel free to message us at support@atomrpg.com or use the Steam forums. Best wishes, Atom Team Change log:\nAdded reworked Polish language localization; Fixed various minor typos and errors in the game texts; Optimized game to perform better on low-end hardware; Fixed several minor community-reported bugs. The game resources were repacked to speed up loading time on older HDD. ","date":"2022-09-15T00:00:00Z","image":"/images/field/image/atom_rpg_1185.jpg","permalink":"/en/articles/2022/09/atom-rpg-update-1185-released/","title":"ATOM RPG: Update 1.185 released"},{"content":"For Tropico 6 the Update 18 called \u0026ldquo;Locura Cripto\u0026rdquo; has been released for Linux on Steam.\nFellow Tropicans, Tropico 6 Update v.18 ‘Locura Cripto’ has just been released for Steam, Xbox Series X/S, Xbox One and PlayStation 4 | 5. With the Locura Cripto update, we have added a new mode to the game that allows you to get wild with the settings. We also have 2 brand new, free and fantastic buildings for the island ruler of tomorrow with the Tropocoin Farm and the Offshore Wind Turbine! Update 18 also fixes some bugs in multiplayer, such as the resetting of building blueprints for clients after loading a savegame. Additionally, several gameplay bugs have been fixed, such as Tropicans always staying in high school or college when a save game was created while in those buildings: No more \u0026ldquo;detention\u0026rdquo; in Tropico\u0026rsquo;s educational institutions! For more details, please check out the full changelog below. Viva Tropico! Improvements and new features A new modern building, the “Tropocoin Farm”, has been added. Eager to enter the Crypto business? Tropico now boasts its own cryptocurrency – the “Tropocoin”. With the Tropocoin Farm you can generate this new virtual currency in return for using lots of energy. The coins can be sold for money or Swiss Bank money but be careful, the crypto market is unpredictable. Additionally, you can exchange your Tropocoins for NFTs which will be displayed via Hologram at your Tropocoin Farm. A new modern building, the “Offshore Wind Turbine”, has been added. Build Offshore Wind Turbines in Tropico’s seas and generate clean, renewable energy. In addition, the Tropican engineers have found a way to use the Offshore Windmills like big fans. Just change the work mode to “Smog Fan” and when placed near shores they will reduce pollution on nearby coastal areas. Creative Mode has been added for Sandbox games, offering even more settings to rule however you want, e.g., without rebels, with unlimited resources and more. Please note that the earning of achievements is disabled when activating any creative mode options. Here is the list of the new creative mode settings: Unlimited Money Infinite Resources Unlimited Landmarks All blueprints unlocked Unlimited Mandate time Disable elections Disable rebels Disable demands Disable invasions Added tooltips for Sandbox options. [Soundtrack DLC only] Added DLC Soundtracks from “The Llama of Wall Street”, “Spitter”, “Lobbyistico” and “Festival” to the Soundtrack List. Bugfixes Fixed Teamsters delivering only small amounts of manure. Fixed Hospital and Ancient Ruins getting the Space Program’s knowledge production bonus. Fixed citizens staying in High School or College forever, after saving while they are in said building. When choosing the Barracks upgrade “Motorized Infantry” the soldiers will now leave the truck during a fight. “State Controlled Media” constitution now works correctly. “The Tropico Papers” edict now affects filthy rich citizens correctly. “Random Blueprint” reward is now greyed out if the player already unlocked all blueprints. Fixed reward newsfeed when a Treasure Hunt raid has finished and the player already has all available blueprints. Fixed development of die-hard political views with built Brandenburg Gate. Fixed Minister of Interior not having any effect when a conservative is hired for the position. Fixed Defense HQ and Drone Command’s required worker education from being affected by the Military Constitution. Fixed that some buildings sometimes did not reveal special citizen roles after loading a savegame. Display Food Happiness more clearly in Almanac as to not confuse it with Service Quality. Fixed “Garbage Dump” blueprint being unlocked at the start of a map. Fixed “Work modes” task completing itself in Tutorial 1. The text “Customize Options” will not be displayed in map creation when playing with mouse and keyboard. Fixed lipstick color customization resetting to white after loading or starting a map. Multiplayer: fixed Blueprints resetting for clients after loading a savegame. Multiplayer: fixed the host gaining the clients’ loot from raids. Multiplayer: fixed the client not seeing stocks in any raid building. Multiplayer: fixed players seeing changed outpost name from other players. Several text and menu fixes.\n","date":"2022-09-06T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2022/09/tropico-6-update-v18-locura-cripto-released/","title":"Tropico 6: Update (v.18) \"Locura Cripto\" released"},{"content":"Marvel’s Spider-Man Remastered is now avaiöable on Steam and is verified for the Steam Deck!\nDeveloped by Insomniac Games in collaboration with Marvel, and optimized for PC by Nixxes Software, Marvel\u0026rsquo;s Spider-Man Remastered on PC introduces an experienced Peter Parker who’s fighting big crime and iconic villains in Marvel’s New York. At the same time, he’s struggling to balance his chaotic personal life and career while the fate of Marvel’s New York rests upon his shoulders. Key Features Be Greater When iconic Marvel villains threaten Marvel’s New York, Peter Parker and Spider-Man’s worlds collide. To save the city and those he loves, he must rise up and be greater. Feel like Spider-Man After eight years behind the mask, Peter Parker is a crime-fighting master. Feel the full power of a more experienced Spider-Man with improvisational combat, dynamic acrobatics, fluid urban traversal and environmental interactions. Worlds collide The worlds of Peter Parker and Spider-Man collide in an original action-packed story. In this new Spider-Man universe, iconic characters from Peter and Spider-Man’s lives have been reimagined, placing familiar characters in unique roles. Marvel’s New York is your playground The Big Apple comes to life in Marvel’s Spider-Man. Swing through vibrant neighborhoods and catch breathtaking views of iconic Marvel and Manhattan landmarks. Use the environment to defeat villains with epic takedowns in true blockbuster action. Enjoy The City That Never Sleeps complete content Following the events of the main story of Marvel’s Spider-Man Remastered, experience the continuation of Peter Parker’s journey in Marvel’s Spider-Man: The City That Never Sleeps, three story chapters with additional missions and challenges to discover. PC Features PC Optimized Graphics Enjoy a variety of graphics quality options to tailor to a wide range of devices, unlocked framerates, and support for other technologies including performance boosting NVIDIA DLSS and image quality enhancing NVIDIA DLAA. Upscaling technology AMD FSR 2.0 is also supported. Ray-traced reflections and improved shadows* See the city come to life with improved shadows and stunning ray-traced reflection options with a variety of quality modes to choose from. Ultra-wide Monitor support** Take in the cinematic sights of Marvel’s New York with support for a range of screen setups, including 16:9, 16:10, 21:9, 32:9, and 48:9 resolutions with triple monitor setups using NVIDIA Surround or AMD Eyefinity. Controls and Customization Feel what it’s like to play as Spider-Man through immersive haptic feedback and dynamic trigger effects using a PlayStation DualSense™ controller on a wired USB connection. Enjoy full mouse and keyboard support with various customizable control options. *Compatible PC required **Compatible PC and display device required.\n","date":"2022-08-12T00:00:00Z","image":"/images/field/image/spiderman_header.jpg","permalink":"/en/articles/2022/08/marvels-spider-man-remastered-now-available-steam-and-verified-steam-deck/","title":"Marvel’s Spider-Man Remastered: now available on Steam and verified for Steam Deck"},{"content":"Two Point Campus, the new game from the developers of Two Point Hospital, is now available for Linux on Steam!\nBuild your university, your way! It’s time to spin academia on its head! Got a yearning for learning? Or just keen to build an educational masterpiece? Campus is jam-packed with new creative tools to help you build the university of your dreams. For the first time, build in the great outdoors as you develop your own delightfully educational campus environment, housing the top teaching facilities in the land. Whether you prefer building on simple foundations, or placing every tree, you can build the university you want. Lay down pathways with new easy-to-use tools. Plant glorious collections of outdoor flora. Place benches, fountains, sculptures, hedgerows – even picket fences. The only limit is your imagination (and your in-game bank balance). Not the usual fare But, of course, it wouldn’t be a Two Point game without a twist. Rather than typical academic fare, students in Two Point County enjoy a range of wild and wonderful courses: from Knight School (hey, we all have to learn jousting at some point in our lives), to the salivatory Gastronomy, where your students will build mouth-watering concoctions like giant pizzas and enormous pies. The academic year… is here! Take advantage of the opportunity to spend way more time with the little people in your university. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in. Build libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked! Shaping the future But it’s not just work hard. Get to know your students, explore their individual personalities, wants and needs. Keep them happy with clubs, societies, gigs. Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud.\n","date":"2022-08-09T00:00:00Z","image":"/images/field/image/twopoint_campus_header.jpg","permalink":"/en/articles/2022/08/two-point-campus-now-available-linux-steam/","title":"Two Point Campus: now available for Linux on Steam"},{"content":"Another (paid) DLC for the American Truck Simulator is now available for Linux on Steam: \u0026ldquo;Montana\u0026rdquo;.\nMontana is home to extraordinary experiences and moments that will leave you in awe. This northern US state is untamed, wild and natural. Montana is a gateway to Glacier and Yellowstone—two crown jewels of the national park system—and is home to glistening glacial lakes, snow-capped mountain peaks, blue-ribbon trout streams, and mighty Missouri, Yellowstone, and Flathead Rivers. This is just the beginning; the stunning mountain scenery of Montana only accentuates the rustic charm of the small towns beneath it. And backcountry trails lead to wild, secluded spaces where it is still possible to be utterly alone. Vast, unspoiled, and wild, “Big Sky State” represents the very best of the American West. Rugged cowboys still saddle up to ride at ranches and wow crowds at rodeos. Ghost towns, state parks, and a one-of-a-kind Dinosaur Trail preserve a dazzling array of historical treasures.\n","date":"2022-08-04T00:00:00Z","image":"/images/field/image/ats_montana_header.jpg","permalink":"/en/articles/2022/08/american-truck-simulator-dlc-montana-released/","title":"American Truck Simulator: DLC \"Montana\" released"},{"content":"A new free DLC on Steam for the American Truck Simulator adds a new truck to the game: the \u0026ldquo;Western Star 57X\u0026rdquo;.\nThe Western Star® 57X combines the best of two worlds – taking the X-Series DNA with bold design \u0026amp; rugged durability, combining it with the best of Daimler Truck North America’s on-highway platform, tested over millions of miles, bringing you the most advanced and innovative Western Star highway truck. Ever! The Western Star® 57X arrives with a select choice of configurations and customizations. This includes a day cab and a 72\u0026quot; sleeper cab, 3 short chassis options and 2 longer chassis options, 5 interior trim designs, exclusively Detroit® powertrain options, and so many more customizations and accessories to make your flagship truck stand out! Now is the time for Western Star® Trucks to break new ground with your long haul. Western Star® is a trademark of Daimler Trucks North America LLC and is used under the license of SCS Software s.r.o.\n","date":"2022-08-03T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2022/08/american-truck-simulator-free-dlc-western-star-57x-released/","title":"American Truck Simulator: free DLC \"Western Star 57X\" released"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.45 for Linux on Steam.\nChangelog Map Hannover Rework Krone Production Plant, Werlte (requires Krone Trailer Pack DLC) Gameplay Optional MOD Support for Convoys Custom City Intros for Austria and Hanover Rain Sensor Option Option to hide inaccessible road markers Vehicles Ownable Cistern Trailers (Silo and Fuel Tank) Krone Paper Liner, Krone Profi Liner Building, more Krone toys (requires Krone Trailer Pack DLC) JOST Fifth Wheel Phase 1 implementation\n","date":"2022-07-28T00:00:00Z","image":"/images/field/image/ets2_1_45_update.jpg","permalink":"/en/articles/2022/07/euro-truck-simulator-2-huge-update-145-released/","title":"Euro Truck Simulator 2: huge update 1.45 released"},{"content":"Another new stable Steam-Client 27.07.2022 has been released for Linux.\n27th July A new Steam client has been released and will be automatically downloaded. General Fixed resource usage of chat and web browser in Steam Overlay when hidden Fixed playback of certain game preview videos in Steam Client Fixed a case where Steamworks API calls could be briefly blocked by Steam client log file operations leading to micro-stutter in some games under very specific situations Fixed the Steam Overlay not working with Vulkan 1.3 applications Fixed crashes with Vulkan games using VK_EXT_graphics_pipeline_library Steam Cloud Fixed issue causing some users to be unable to disable Cloud Sync for their account. Fixed for app launch stall if there are sync conflicts but Cloud Sync is disabled for the game or account Steam Input Added support for Nintendo Online classic controllers Added support for the Qanba Obsidian and Dragon Arcade Joysticks Added support for the HORI Fighting Stick mini 4 Show firmware update dialog for DualSense(tm) Wireless Controllers on Windows Enable improved rumble emulation on DualSense(tm) Wireless Controllers with updated firmware Fixed the \u0026ldquo;Your other games\u0026rdquo; section in the desktop version of the configurator not showing results Fixed incorrect controller configuration loading when starting a Remote Play stream Remote Play Fix showing incorrect Steam Cloud Sync Failure for remote games macOS/Linux Fixed resource usage of chat and browsers when Steam client is minimized/closed macOS Fixed Steam Overlay not displaying in some Metal games Linux Fixed Steam Overlay \u0026ldquo;Force Quit\u0026rdquo; not working for some native Linux games Fixed some games being unable to create desktop shortcuts Fixed the Steam client triggering \u0026ldquo;split lock\u0026rdquo; warnings\n","date":"2022-07-28T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/07/stable-steam-client-27072022-released-linux/","title":"Stable Steam Client 27.07.2022 released for Linux"},{"content":"For the American Truck Simulator the huge update 1.45 is now available for Linux on Steam.\nChangelog Map Cody + US-14 Addition to Wyoming DLC Gas \u0026amp; Truck Stops Rebranding Gameplay Optional MOD Support for Convoys Rain Sensor Option Option to hide inaccessible road markers Vehicles Ownable Cistern Trailers (Dry Bulk and Fuel Tank)\n","date":"2022-07-26T00:00:00Z","image":"/images/field/image/ats_1_45_update.jpg","permalink":"/en/articles/2022/07/american-truck-simulator-huge-update-145-released/","title":"American Truck Simulator: huge update 1.45 released"},{"content":"The funfair-simulator Virtual Rides 3 gets with the update 2.3 more improvements and a free new ride: \u0026ldquo;Prism\u0026rdquo;.\nUpdate 2.3 - Under the Rainbow Hello dear community, after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you. A new ride: Prism Included in the latest update is a new free ride. It\u0026rsquo;s a classic. Bugfixes Brakes were misbehaving on many rides Parts of custom themes did reset when changing the window When activating Strobo, the logo running light was not turned off At the \u0026ldquo;Rising Sun\u0026rdquo; the light sources were placed a bit behind the light boxes On the \u0026ldquo;Rising Sun\u0026rdquo; a few running light caps were missing on the back wall At the \u0026ldquo;Rising Sun\u0026rdquo; the spotlights at the deco-parts were not deactivated At the \u0026ldquo;Rising Sun\u0026rdquo; and \u0026ldquo;Forge\u0026rdquo; the theming was not applied correctly on the ticket booth At the \u0026ldquo;Hurricane\u0026rdquo; the red tail lights were not deactivated when the strobo was activated At the \u0026ldquo;Chopper\u0026rdquo; the cashier was not positioned correctly On \u0026ldquo;Kraken\u0026rdquo; the cross motors were too weak in some situations Other Added: VSync + FPS Limit options Improved: Brakes should now respond a bit smoother and not so jerky Improved: Microphone now next to the control panel when \u0026ldquo;forging\u0026rdquo; Improved: Chaser cameras at the \u0026ldquo;Forge\u0026rdquo; have been repositioned. Improved: Clouds are now slightly smaller and move slower Improved: On some rides the automatic damping was on too early or too strong\n","date":"2022-07-07T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2022/07/virtual-rides-3-update-23-free-new-ride-prism-released/","title":"Virtual Rides 3: Update 2.3 with free new ride \"Prism\" released"},{"content":"The Update #35 for the racing-simulation Revhead has been released for Linux on Steam.\nUpdate #35 Summer Update Summer time is clear blue sky! Date: 02-07-2022 Version: 1.5.8454 Dear Revheads It\u0026rsquo;s summer time, summer sale and guess what? Summer Sky! We have a significant update regarding our graphics using a better environment setup, including sky, clouds, stars and lights in general. We are planning to add more features in this direction as well, since we will be able to support rain, thunders, etc, but as always we are going step by step. We have also updated our game engine, which affects physics, controls and performances. Even better, during the Summer Sales, you can get the game for 33% discount! Game Engine Update Game Controller modul update Graphical update using better environment, sky and lightings Fixed Restoration bug, which prevented some car to be able to fix Fixed spark bug, which could cause to accelerate a car without running engine Fixed Buthanbang large instrument positioning Fixed Kanji cabrio roof air scoop bug Fixed a bug in game save, which could lead to broken save file Fixed few NPC cars to prevent them from rolling over Several smaller bugfixes\n","date":"2022-07-03T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2022/07/revhead-update-35-released/","title":"Revhead: Update 35 released "},{"content":"The new version 2022.06.28 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. The Changelog for the current version:\nAppGameKit Classic 2022.06.28 update released! Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands! Noise Generator Commands We\u0026rsquo;ve added some new noise generator commands. These are useful for things like procedural textures and generating height maps: SetupNoise\nInitialises Open Simplex noise generation GetNoiseX Returns 1D noise value GetNoiseXY Returns 2D noise values GetNoiseXYZ Returns 3D noise values GetFractalX Returns Fractal/Fractional Brownian Motion 1D noise value GetFractalXY Returns Fractal/Fractional Brownian Motion 2D noise values GetFractalXYZ Returns Fractal/Fractional Brownian Motion 3D noise values Sprite Physics The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices: SetSpritePhysicsGravityScale Gravity scaling SetSpritePhysicsInitiallyAwake Set if the sprite is initially awake or set SetSpritePhysicsAllowSleep Allows a sprite to sleep GetSpritePhysicsGravityScale Returns the gravity scaling value GetSpritePhysicsInertia Returns the current inertia value GetSpritePhysicsIsBullet Returns true if the sprite is set as a bullet GetSpritePhysicsIsAwake Returns true if the sprite is awake Tweening New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites: ClearTweenSprite Clears all tweens for the sprite ClearTweenCustom Clears all tweens for the custom tween ClearTweenText Clears all tweens for the text ClearTweenChar Clears all tweens for the char ClearTweenObject Clears all tweens for the object GetTweenSpriteTime Get the current time for a sprite GetTweenSpriteEndTime Get the end time for a sprite tween GetTweenCustomTime Get the current custom time GetTweenCustomEndTime Get the end time for a custom tween GetTweenTextTime Get the current text time GetTweenTextEndTime Get the end time for a text tween GetTweenCharTime Get the current char time GetTweenCharEndTime Get the end time for a char tween GetTweenObjectTime Get the current object time GetTweenObjectEndTime Get the end time for an object tween Bug fixing Fixed a crash when using the Spaces command when the length specified was negative ","date":"2022-06-28T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2022/06/appgamekit-classic-version-20220628-released-linux/","title":"AppGameKit Classic Version 2022.06.28 released for Linux"},{"content":"The version 2022.06.27 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2022.06.27 update released! AppGameKit Studio has been updated ? Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands! Noise Generator Commands We\u0026rsquo;ve added some new noise generator commands. These are useful for things like procedural textures and generating height maps: SetupNoise\nInitialises Open Simplex noise generation GetNoiseX Returns 1D noise value GetNoiseXY Returns 2D noise values GetNoiseXYZ Returns 3D noise values GetFractalX Returns Fractal/Fractional Brownian Motion 1D noise value GetFractalXY Returns Fractal/Fractional Brownian Motion 2D noise values GetFractalXYZ Returns Fractal/Fractional Brownian Motion 3D noise values Sprite Physics The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices: SetSpritePhysicsGravityScale Gravity scaling SetSpritePhysicsInitiallyAwake Set if the sprite is initially awake or set SetSpritePhysicsAllowSleep Allows a sprite to sleep GetSpritePhysicsGravityScale Returns the gravity scaling value GetSpritePhysicsInertia Returns the current inertia value GetSpritePhysicsIsBullet Returns true if the sprite is set as a bullet GetSpritePhysicsIsAwake Returns true if the sprite is awake Tweening New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites: ClearTweenSprite Clears all tweens for the sprite ClearTweenCustom Clears all tweens for the custom tween ClearTweenText Clears all tweens for the text ClearTweenChar Clears all tweens for the char ClearTweenObject Clears all tweens for the object GetTweenSpriteTime Get the current time for a sprite GetTweenSpriteEndTime Get the end time for a sprite tween GetTweenCustomTime Get the current custom time GetTweenCustomEndTime Get the end time for a custom tween GetTweenTextTime Get the current text time GetTweenTextEndTime Get the end time for a text tween GetTweenCharTime Get the current char time GetTweenCharEndTime Get the end time for a char tween GetTweenObjectTime Get the current object time GetTweenObjectEndTime Get the end time for an object tween Bug fixing Fixed a crash when using the Spaces command when the length specified was negative ","date":"2022-06-28T00:00:00Z","image":"/images/field/image/agk_studio_270622.png","permalink":"/en/articles/2022/06/appgamekit-studio-v20220627-released/","title":"AppGameKit Studio: V2022.06.27 released"},{"content":"On Steam the Summer Sale 2022 has begun. It will last until 07.07.2022.\n","date":"2022-06-23T00:00:00Z","image":"/images/field/image/stream_summer_sale2022_en.png","permalink":"/en/articles/2022/06/steam-summer-sale-2022-has-begun/","title":"Steam: Summer Sale 2022 has begun"},{"content":"FINAL FANTASY VII REMAKE INTERGRADE is now available on Steam and is already verified for the Steam Deck!\nFINAL FANTASY VII REMAKE is a bold reimagining of the original FINAL FANTASY VII, originally released in 1997, developed under the guidance of the original key developers. This critically-acclaimed game, which mixes traditional command-based combat and real-time action, makes its Steam debut along with FF7R EPISODE INTERmission─a new story arc featuring Yuffie Kisaragi. STORY By exploiting mako, the life-blood of the planet, through their mako reactors, the Shinra Electric Power Company has all but seized control of the entire world. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance. Cloud, an elite SOLDIER operative-turned-mercenary takes part in an Avalanche operation to destroy Mako Reactor 1 in the city of Midgar. The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead. Once more begins a story that will shape the destiny of an entire world. * This game is a remake of FINAL FANTASY VII, first released in 1997. The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements. FF7R EPISODE INTERmission (New episode featuring Yuffie Kisaragi) FF7R EPISODE INTERmission is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE. Play as Wutaian ninja Yuffie Kisaragi as she infiltrates Midgar and conspires with Avalanche HQ to steal the ultimate materia from the Shinra Electric Power Company. Content included in this product FINAL FANTASY VII REMAKE INTERGRADE contains the following content:\nFINAL FANTASY VII REMAKE full game DLC \u0026ldquo;FF7R EPISODE INTERmission\u0026rdquo; (New episode featuring Yuffie Kisaragi) Weapon: Cacstar Armor: Midgar Bangle Armor: Shinra Bangle Armor: Corneo Armlet Accessory: Superstar Belt Accessory: Mako Crystal Accessory: Seraphic Earrings Summon materia: Carbuncle Summon materia: Chocobo Chick Summon materia: Cactuar *The additional weapons, armor, accessories and summon materia can be obtained from the Gift Box on the main menu. *The weapon \u0026ldquo;Cacstar\u0026rdquo; can only be used in FF7R EPISODE INTERmission (Yuffie episode) ","date":"2022-06-17T00:00:00Z","image":"/images/field/image/ff7_remake_intergrade_header.jpg","permalink":"/en/articles/2022/06/final-fantasy-vii-remake-intergrade-now-available-steam-and-verified-steam-deck/","title":"FINAL FANTASY VII REMAKE INTERGRADE: now available on Steam and verified for Steam Deck"},{"content":"Total War: Warhammer III is now available for Linux on Steam and in the Feral Store!\n","date":"2022-06-16T00:00:00Z","image":"/images/field/image/twwh3-linux_release_520x326_main.jpg","permalink":"/en/articles/2022/06/total-war-warhammer-iii-now-available-linux/","title":"Total War: Warhammer III now available for Linux"},{"content":"Valve has released the new version 7.0-3 of Proton .\n7.0-3: The following games are now playable: Age of Chivalry Beneath a Steel Sky Chrono Cross: The Radical Dreamer Edition Cities XXL Cladun X2 Cursed Armor Flanarion Tactics Gary Grigsby\u0026rsquo;s War in the East Gary Grigsby\u0026rsquo;s War in the West Iragon: Prologue MechWarrior Online Small Radios Big Televisions Split/Second Star Wars Episode I Racer Stranger of Sword City Revisited Succubus x Saint V Rising Warhammer: End Times - Vermintide We Were Here Forever Add support for Windows.Gaming.Input. Improve FPS in Street Fighter V during online matches. Improve Sekiro: Shadow Die Twice performance in certain areas. Fix Elden Ring crashing during prolonged gameplay. Fix the new Final Fantasy XIV Online launcher. Fix DEATHLOOP crashing after long system suspend. Fix The Turing Test crashing when starting Chapter 4. Fix controller support in Mini Ninja. Fix Resident Evil Revelations 2 not starting on the Steam Deck. Fix video playback in: Disintegration, Dread X Collection: The Hunt, EZ2ON REBOOT : R, El Hijo - A Wild West Tale, Ember Knights, Outward: Definitive Edition, POSTAL4: No Regerts, Power Rangers: Battle for the Grid, Solasta: Crown of the Magister, Street Fighter V, The Room 4: Old Sins. Fix video playback in Ghostwire: Tokyo and other games using VP8 and VP9 codecs. Fix non-steering-wheel controller support in WRC10. Fix S\u0026amp;box not finding any games to join. Fix The Legend of Heroes: Zero no Kiseki Kai failing to start for the first time. Fix Mortal Kombat Komplete crashing when audio devices with long names are present. Fix handling of external links in Castle Morihisa. Improve text rendering in Rockstar Launcher. Improve steering wheel detection. Support xinput controller reordering on the Steam Deck. Update Wine Mono to 7.3.0. Update dxvk-nvapi to v0.5.4. Update dxvk to v1.10.1-57-g279b4b7e.\n","date":"2022-06-15T00:00:00Z","permalink":"/en/articles/2022/06/proton-70-3-released/","title":"Proton 7.0-3 released"},{"content":"A new (paid) DLC for the American Truck Simulator has been released for Linux on Steam: the \u0026ldquo;Lode King \u0026amp; Prestige Trailers Pack\u0026rdquo;.\nLode King Industries is a Canadian trailer manufacturer that produces extremely popular and reliable vehicles. Since its founding, the company has become one of the most important manufacturers of commercial highway transport trailers. The company has also expanded its production to the states, where they\u0026rsquo;ve established as the brand Prestige with which they offer their amazing products specially adjusted for the US market and customers. We are happy to introduce a total of 15 highly detailed trailer models and compatible accessories, available in a wide variety of configurations, officially licensed from Lode King and Prestige Trailers for American Truck Simulator. The content of this DLC includes: Lode King: 3 Flatbed Trailers (Brilliance Flatbed, Forceline Flatbed, and Renown Flatbed) 3 Dropdeck Trailers (Brilliance Dropdeck, Forceline Dropdeck and Renown Dropdeck) 2 Grainhopper (Distinction Aluminum Hopper and Prestige Steel Hopper) Prestige: 3 Flatbed Trailers (Brilliance Flatbed, Forceline Flatbed, and Renown Flatbed) 3 Dropdeck Trailers (Brilliance Dropdeck, Forceline Dropdeck and Renown Dropdeck) 1 Grainhopper (Distinction Aluminum Hopper) These high-quality trailers come with a lot of available customization options and change-able parts such as chassis, markers, bumpers, fender, mudflaps, and bodies.\n","date":"2022-06-01T00:00:00Z","image":"/images/field/image/ats_lode_king_trailers_header.jpg","permalink":"/en/articles/2022/06/american-truck-simulator-dlc-lode-king-prestige-trailers-pack-released/","title":"American Truck Simulator: DLC \"Lode King \u0026 Prestige Trailers Pack\" released"},{"content":"Another stable Steam-Client 31.05.2022 has been released for Linux.\n31 May - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Remote Play Greatly improved desktop capture quality on Windows, now supporting variable framerates Fixed crash on Windows when the stream resolution is changed Fixed streaming connections failing after Steam has been restarted Fixed Remote Play Together dialogs occasionally not resizing correctly Fixed color quality when streaming from Linux to Steam Deck macOS/Linux Fixed game install/update failing for Steam libraries installed on a filesystem that does not support preallocation (e.g. ExFAT, FAT32)\n","date":"2022-06-01T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/06/stable-steam-client-31052022-released-linux/","title":"Stable Steam Client 31.05.2022 released for Linux"},{"content":"The steering wheel manager for Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in the version 0.7.1:\n0.7.1 Changes: The usual bug fixes.\n","date":"2022-05-30T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2022/05/oversteer-071-released/","title":"Oversteer 0.7.1 released"},{"content":"Another (paid) DLC to the Euro Truck Simulator 2 is now available for Linux on Steam: the \u0026ldquo;Renault Trucks T Tuning Pack\u0026rdquo;.\nTruck tuning is something that is close to the heart of all truckers. If you have ever been to a truck show, you would see that the amount of love and effort that some drivers are willing to devote to their vehicles is unbelievable. Tons of chrome, expensive hand-made parts, lights, and paints - they can turn a regular truck into a work of art! Explore this phenomenon yourself, and trick up your Renault Trucks T in Euro Truck Simulator 2 with countless possible combinations of aftermarket parts including: New Paint Jobs Air Tanks Beacon Lower Grille Guard Corner Deflectors Door Handles Door Steps Door Trim Rear Exhaust Front Bumper Front Cabin Trim Front Fender Front Fender Bottom Headlight Guard Bullbar Front Grille Front Grille Bottom Front Mask Front Mask Bottom Front Logo Mirrors Mudflaps Windshield Frame Filter Rear Bumper Chassis Cover Roof Deflectors Rear Fender Rear Fender Top Light Bar Rear Mudflaps Side Deflectors Stoneguard Side Reflector Side Stripe Sideskirts Window Trim Sun Visor Sideskirt Bars Rims Floor Mats Dashboard Sets Lightboard Pillow Items Bed Items Seat Items Console Items\n","date":"2022-05-26T00:00:00Z","image":"/images/field/image/ets2_renault_t_tuning_header.jpg","permalink":"/en/articles/2022/05/euro-truck-simulator-2-dlc-renault-trucks-t-tuning-pack-released/","title":"Euro Truck Simulator 2: DLC \"Renault Trucks T Tuning Pack\" released"},{"content":"The Update 34 for the racing simulation Revhead has been released for Linux on Steam.\nUpdate #34 Gutta Raceway Park Date: 23-05-2022 Version: 1.4.8311 Dear Revheads We are proudly presents to you the new Gutta Raceway Park! It is better than ever, it has more race locations and will be our center race park in the short future. We have rebuilt it in a way, that it will be able to accommodate new race types such as drift events, monster trucks races, car jumping, burnout contests or derby. While these races are under development, we have some new race tracks for you and we have also remade the oval track, turned it into a proper Tri-Oval track, actually two tri-oval tracks! It\u0026rsquo;s been quite some time since we had our last release. Don\u0026rsquo;t worry, we are still developing Revhead and new features will be released regularly. During this time period we have fixed many bugs, we have improved our AI, since many of you reported they were too easy to beat, now you really need to get yourself together to win. While graphics is not our primary aspect in this game, we focus much more on details regarding car physics or background of racing, like mechanical works, searching for parts or locations, etc, still it is important to keep our visuals up to date. Therefore we have updated some of our parts and environment graphics. If you have a decent PC and you can play the game on high quality, you will notice the difference. No more half-cut mountains, strangely appeared trees. You can actually feel some atmosphere. This is only a minor update, which already makes the game looks better, while we are working on much more significant graphical changes in the background. 2.3km Small Tri Oval Track 3.5km Big Tri Oval Track 400m (1/4 mile) Drag Strip 800m (1/2 mile) Drag Strip Pitstop with 10 service location and multi-line pits, to make it better for future MP version improved AI with much faster NPCs visually updated some parts, like suspension, for more realistic view visual updates for terrains, especially for long distance mountains and trees added extra option to Visual setup to turn on/off fog (during beta tests we\u0026rsquo;ve seen some HW where fog caused some problems, so we let you be able decid if you want it or not) many smaller tweaks and optimisation for better performance fixed DocOld character, who\u0026rsquo;s leg was out of the car fixed some tracks where colliders caused issues when player\u0026rsquo;s car hit the wall fixed issues with Buthanbang chassis caused by damage many smaller bugfixes, reported by our players During the Steam Race Fest, you can get the game and all of it\u0026rsquo;s DLCs for a 25% discount! Enjoy!\n","date":"2022-05-24T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2022/05/revhead-update-34-released/","title":"Revhead: Update 34 released "},{"content":"On Steam the Racing-Fest 2022 has begun. It will last until 30.05.2022.\n","date":"2022-05-24T00:00:00Z","image":"/images/field/image/steam_racing_fest2022_en.png","permalink":"/en/articles/2022/05/steam-racing-fest-2022-has-begun/","title":"Steam: Racing-Fest 2022 has begun"},{"content":"Another new stable Steam-Client 12.05.2022 has been released for Linux.\n12 May - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Note: This update was re-released on May 12 to fix an issue installing some demos. General Fixed Steam Chat, game properties and certain other browser popup windows not rendering initially on Windows Updated currency format of wallet balance in Russian ruble and South African rand Improved currency formatting in a few places including the Steam Wallet balance display to better match the way those currencies are displayed on the store Library Greatly improved performance when opening app details for games with lots of DLC, like Rocksmith 2014 Fixed mini-profiles not showing on hover in Friends Who Play section Added Steam Deck compatibility options to dynamic collections Steam Cloud Fixed failing to backup/restore game files on user change or app-compatibility change in some cases where the game file location and the Steam backup location are on different volumes Fixed case when a local file timestamp changes, but the file itself is unmodified, so that we don’t create a file conflict unnecessarily Fixed condition causing unknown file timestamps in Cloud Conflict dialog, and fixed the dialog to display “Unknown” in any remaining cases where the timestamp isn’t available Fixed sync error for games which have converted Cloud-saved files into directories Fixed Cloud sync for some games with slightly malformed cross-platform Steam Cloud sync settings Fixed to no longer leave game saves in place from previous Steam users for most games that use the AutoCloud feature. This behavior was considered the safest path, however it gave the appearance that game files were getting shared/colliding between Steam accounts. Now, those files will be moved (instead of copied) to the safe local backup location Steam uses when the account changes. Steam Overlay Fixed corruption on some Vulkan applications on Intel Xe GPUs Remote Play Open the on-screen keyboard if the game calls the ShowGamepadTextInput() Steamworks API while streaming to Steam Deck SteamNetworkingSockets Fixed a bug causing servers using FakeIP to not be listed in the server browser Fixed a bug which could cause poor performance and asserts if packet loss was extremely high macOS Fixed cases where install preallocation would create larger files than necessary Linux Fixed an issue where updating graphics drivers would re-download media pre-caching files Fixed the file picker extension filters not appearing when selecting Library custom art Fixed adding non-Steam shortcuts with spaces in the path Added home and mounted drive paths to the file picker quick bar Added the ability for the file picker to remember the previous location when selecting Library custom art\n","date":"2022-05-13T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/05/stable-steam-client-12052022-released-linux/","title":"Stable Steam Client 12.05.2022 released for Linux"},{"content":"Also the Euro Truck Simulator 2 has now received the huge update 1.44 for Linux on Steam.\nChangelog Map Austria Rework Unmarked Road Exploration Distance Signs with Accurate Mileage System Some older border crossings reworked in Beyond the Baltic Sea Italian Tollgates Update Companies Logo Revisions UI Road Numbers in Corsica/Sardinia Other Map Improvements Gameplay Mod Refund Feature Licensed vs Aftermarket UI in browsers Force Feedback Upgrade Adjustable Suspension Height Interior Camera Horizontal Lock Smart Sequential Shifting Vehicles New 2022 Interior option for Renault T Exterior Interior Models reworked for Renault T\n","date":"2022-05-12T00:00:00Z","image":"/images/field/image/ets2_1_44_update.jpg","permalink":"/en/articles/2022/05/euro-truck-simulator-2-huge-update-144-released/","title":"Euro Truck Simulator 2: huge update 1.44 released"},{"content":"The huge update 1.44 for American Truck Simulator is now available for Linux on Steam.\nChangelog Map 2nd Phase of California Rework Border connections for several cities in New Mexico refreshed Some New Mexico cities received road network reworks Unmarked Road Exploration General Map Bug Fixes Gameplay Mod Refund Feature Licensed vs Aftermarket UI in browsers Force Feedback Upgrade Adjustable Suspension Height Interior Camera Horizontal Lock Smart Sequential Shifting New Special Transport Routes Vehicles New Freightliner Cascadia 2022 Interior Options Ownable Drop Deck Trailers\n","date":"2022-05-11T00:00:00Z","image":"/images/field/image/ats_1_44_update.jpg","permalink":"/en/articles/2022/05/american-truck-simulator-huge-update-144-released/","title":"American Truck Simulator: huge update 1.44 released"},{"content":"sc-controller, the Linux user mode driver for the Steam- and other controllers (e. g. DS4), has been released in version 0.4.8.7.\nv0.4.8.7 AppImage tested on Ubuntu 22.04 LTS, Fedora 35, Fedora 33, Manjaro, and PopOS 21.10 Updated AppImage scripts for setuptools behavior changes and library path changes Migrate setup.py script to use setuptools rather than distutils. Try to comply with PEP 632 regarding the deprecation of distutils Fixed Turn Off Controller option for BLE connected controller. Contribution by labsin Changed feel of rumble emulation support. Period and amplitude of haptics change depending on data in ff_rumble event struct. I find that it feels better Fixed long packet support for BLE reader. 3 input packet payloads now work in BLE reader Fixed hotplug detection for BT connected Steam Controller Added report ID 3 to feature report packets to allow BLE support to work again. Needed to make BLE support work with later versions of BlueZ (5.64) Fixes to allow Bluetooth evdev and HID controllers to appear in controller registration list. Contribution by chewi Fixed some HID driver and evdev driver crashes. Contribution by Alastor27 Fixed popup positioning and layering (somewhat) on Wayland. Contribution by Supreeeme Allow deadzone calculations for analog trigger output. Full usable analog trigger range Fixed Mouse Region output Small fixes for HID report parsing Added lowercase VDF button aliases to button dictionary Properly clamp rotated touchpad coordinates to s16 range Use proper limits for output 360 axes Add DS4 v.1 detection to ds4drv driver Fix display names for mapped X and Y buttons due to busted Linux aliases\n","date":"2022-05-07T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2022/05/sc-controller-v0487-released/","title":"SC-Controller: v0.4.8.7 released"},{"content":"Steam is Going Rogue from May 2 - 9 2022 with a Festival of Persistence that features discounts on current and upcoming roguelike games on Steam. Check out the official Going Rogue fest page.\n","date":"2022-04-29T00:00:00Z","image":"/images/field/image/steam_going_rogue2022_en.jpg","permalink":"/en/articles/2022/04/steam-going-rogue-fest-begins-02052022/","title":"Steam: Going Rogue fest begins on 02.05.2022"},{"content":"A new (paid) DLC for Surviving Mars is now available for Linux on Steam: Martian Express.\nTrains are here! With the Martian Express pack by modders Lucian and Sylvain, you’ll finally be able to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train (and be frustrated, nobody likes to miss the train). New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them. Same train, different cargo - Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don\u0026rsquo;t worry: they\u0026rsquo;ll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.\n","date":"2022-04-29T00:00:00Z","image":"/images/field/image/surviving_mars_martian_express_header.jpg","permalink":"/en/articles/2022/04/surviving-mars-martian-express-now-available-linux/","title":"Surviving Mars: Martian Express now available for Linux"},{"content":"The expanded re-release of the highly acclaimed and award-winning 2013 indie game The Stanley Parable called The Stanley Parable: Ultra Deluxe is now available for Linux on Steam.\nThe Stanley Parable: Ultra Deluxe is a first person exploration game. It is an expanded re-imagining of the critically acclaimed, award winning indie game The Stanley Parable from 2013. When a simple-minded individual named Stanley discovers that the co-workers in his office have mysteriously vanished, he sets off to find answers. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will have your choices taken from you. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. You are not here to win. The Stanley Parable is a game that plays you. What\u0026rsquo;s New? Everything that was in the original Stanley Parable is here, preserved just like it was back in 2013. But The Stanley Parable: Ultra Deluxe also dramatically expands the world of the original game with new content, new choices, and new secrets to uncover. The labyrinth has just gotten bigger. In addition, the game has been visually upgraded to reflect modern technology while faithfully preserving the tone of the original game. Accessibility features have also been added to the game, including localization of in-world text, colorblind options, and content warnings. And just as before, the impeccable voicework of Kevan Brighting will accompany you every step of the way. In The Stanley Parable: Ultra Deluxe, everything you remember has been recreated, yet it\u0026rsquo;s different somehow. We\u0026rsquo;ve been here before, haven\u0026rsquo;t we? Is Stanley still the same as he was back then? Or is it you who has changed?\n","date":"2022-04-27T00:00:00Z","image":"/images/field/image/stanley_parable_ultradeluxe_header.jpg","permalink":"/en/articles/2022/04/stanley-parable-ultra-deluxe-jetzt-linux-erhaeltlich-0/","title":"The Stanley Parable: Ultra Deluxe now available for Linux"},{"content":"Another version (0.5.10) of Lutris has been released:\nlutris (0.5.10) impish; urgency=medium * Add new window to add games to Lutris, with searches from the website, scanning a folder for previously installed games, installing a Windows game from a setup file, installing from a YAML script or configuring a single game manually. * Move the search for Lutris installers from a tab in the Lutris service to the window for adding games. * Add option to add a Lutris game to Steam * Add a coverart format * Add integration with EA Origin * Add integration with Ubisoft Connect * Download missing media on startup * Remove Winesteam runner (install Steam for Windows in Lutris instead) * PC (Linux and Windows) games have their own dedicated Nvidia shader cache * Add dgvoodoo2 option * Add option to enable BattleEye anti-cheat support * Default to Retroarch cores in ~/.config/retroarch/cores if available * Add support for downloading patches and DLC for GOG games * Add \u0026ndash;export and \u0026ndash;import command line flags to export a game a lutris game and re-import it (requires \u0026ndash;dest for the destination path, feature still experimental) * Add command line flags to manage runners: \u0026ndash;install-runner, \u0026ndash;uninstall-runners, \u0026ndash;list-runners, \u0026ndash;list-wine-versions * Change behavior of the \u0026ldquo;Stop\u0026rdquo; button, remove \u0026ldquo;Kill all Wine processes\u0026rdquo; action * Gamescope option is now disabled on Nvidia GPUs * Enable F-Sync by default \u0026ndash; Mathieu Comandon Fri, 04 Feb 2022 19:14:41 -0800\n","date":"2022-04-03T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2022/04/lutris-0510-released/","title":"Lutris 0.5.10 released"},{"content":"For Tropico 6 the Update 17 called \u0026ldquo;Una Magnífica Memoria\u0026rdquo; has been released for Linux on Steam.\nTropico 6 Update 17 – Una Magnífica Memoria Fellow Tropicans, Tropico 6 Update v.17 ‘Una Magnífica Memoria’ has just been released for Steam, Xbox One, and PlayStation 4. RAM consumption is reduced by up to a GB and should be especially noticeable for players with weaker hardware. We are also working on another optimization update to prepare Tropico for its brilliant and bright future! Of course, Update 17 also contains further bug fixes, like the Metro Station upgrade for the Airport that now works as intended. Also, the efficiency of media buildings now affects their liberty value. For more details, please check out the full changelog below. Viva Tropico! Improvements Memory Optimization Reduces Tropico\u0026rsquo;s RAM consumption by up to 1 GB under certain setups. Players with older or weaker machines should benefit from this update. [Festival-DLC] Increased the time limits on the easy difficulty level for the “Between a Rock and a boring Place” mission to make it easier. Bugfixes Fixed an issue with the “Metro Station” upgrade for the Airport. Fixed an issue where the faction standing effect of the “Social Security” edict did not work properly when the edict was leveled up. Fixed an issue where the efficiency of media buildings did not affect their freedom value. Fixed an issue where the efficiency of the Modern Villa and the Super Villa was not affected by the local beauty value. Fixed an issue with the preview for the palace during relocation, which now adjusts to the actual layout. Fixed an issue where mines sometimes failed to recognize new mineral deposits after an era change. Fixed a visual issue with the “Dignitaries only” work mode of the Gourmet Restaurant in the Almanac’s modifier list for superpower standings. Fixed an issue with the upgraded Waste Treatment Facility which now generates uranium as the description states. Adjusted the education level description of the Mausoleum’s upgrade. Fixed issues with certain edicts not being highlighted when focused while active. Fixed a rare issue where the broker request for the Middle East Alliance was not triggering correctly. Fixed an issue where Ancient Ruins lost the \u0026ldquo;Preferred By\u0026rdquo; information after reloading. Fixed issues with the placement for Ancients Ruins on the Lirio Dorado map. Fixed an issue with Ancient Ruins’ placement on the “Islas de Goma de Mascar” map. Fixed an issue with the relocation of Dance Schools on certain maps. Fixed an issue with controller navigation in building UI when the constitution is set to Pacifist State. [Caribbean Skies-DLC] Fixed issues with alternative work modes for the Central Intelligence building. [Festival-DLC] Fixed an issue that caused special work modes to disappear after demolishing a Festival Grod on the map “The Final Party!”. [Lobbyistico-DLC] Fixed an issue where the “Get the Diary” quest was not showing up when continuing the game after bankruptcy.\n","date":"2022-03-31T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2022/03/tropico-6-update-v17-una-magnifica-memoria-released/","title":"Tropico 6: Update (v.17) \"Una Magnífica Memoria\" released"},{"content":"The Version 2022.03.29 of the (game-)development tool AppGameKit Studio is now available for Linux on Steam.\nAGK Change Log Build Studio 2022.03.29 Android apps will use the full screen and render over notches and pinhole cameras. IDE export fields for keystore password, version name and alias password all extended to accept 255 characters. GetErrorMode command added. The ShowChooseImageScreen could cause your app to lockup on iOS if you didn\u0026rsquo;t press the cancel button or pick an image. Fixed. Fixed case sensitive issues with Tier 2 projects on Linux. ","date":"2022-03-29T00:00:00Z","image":"/images/field/image/agk_studio_shot1.jpg","permalink":"/en/articles/2022/03/appgamekit-studio-v20220329-released/","title":"AppGameKit Studio: V2022.03.29 released"},{"content":"The by many fans of American Truck Simulator long-awaited truck International® 9900i is now available as a free DLC on Steam!\nA longtime favorite of truckers, the 9900i is making a triumphant return. The International® Eagle 9900i is a classic long-nosed tractor that represents your independent spirit without compromising comfort, durability, power or efficiency. Feel right at home while on the long haul. The 9900i is efficient, built to make drivers look good while improving your company\u0026rsquo;s bottom line. The all-aluminum cab of the 9900i delivers long life, less weight and maximum fuel efficiency. No other truck in the International® portfolio looks like the 9900i. From its head turning grill to its set forward front axle along with the gull wing bumper and classic fender lines, the 9900i is the kind of big rig drivers dream about. Drive to your nearest truck dealer in American Truck Simulator and add the Eagle to your fleet.\n","date":"2022-03-23T00:00:00Z","image":"/images/field/image/ats_international_9900i_header.jpg","permalink":"/en/articles/2022/03/american-truck-simulator-free-dlc-truck-internationalr-9900i-released/","title":"American Truck Simulator: free DLC Truck \"International® 9900i\" released"},{"content":"The new Update 1.8d for the theme park management game Parkitect fixes some bugs on Linux:\nThis months update contains the following changes: fixed custom music not loading on Linux fixed an error message that could appear on Mac/Linux when using mods fixed memory leaks\n","date":"2022-03-17T00:00:00Z","image":"/images/field/image/parkitect_header.jpg","permalink":"/en/articles/2022/03/parkitect-update-18d-released-linux-specific-bug-fixes/","title":"Parkitect: Update 1.8d released with Linux-specific bug fixes"},{"content":"For it\u0026rsquo;s seventh birthday, Cities Skylines has released the Birthday patch 1.14.1-f2 for Linux on Steam.\nBirthday patch 1.14.1-f2 7 years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what\u0026rsquo;s included below. Cities: Skylines base game: New Chirper Balloon Tours building New Chirper Hot Air Balloon New birthday-related Chirper hat New birthday-related chirps Airports expansion: Fixed: Blimp \u0026amp; Helicopter stops \u0026ldquo;jitter\u0026rdquo; when attempting to place them Fixed: Wrong trucks spawning from garbage facilities \u0026amp; prisons Fixed: Medical Laboratory has vehicle selector Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way Fixed: Large Cargo Airport Road missing 6th lane Fixed: Airports achievements unlock with mods enabled Fixed: Wrong asset names in multiple languages Fixed: Overflowing text in multiple languages Fixed: Incorrect Attractiveness value and cost for \u0026ldquo;Hotel Discounts\u0026rdquo; policy in multiple languages Fixed: Simplified Chinese Steam achievement has an extra 0 in the description\n","date":"2022-03-10T00:00:00Z","image":"/images/field/image/citiesskylines.jpg","permalink":"/en/articles/2022/03/cities-skylines-seventh-birthday-patch-released/","title":"Cities Skylines: Seventh birthday patch released"},{"content":"Another stable Steam-Client 10.03.2022 has been released for Linux.\nSteam Client Update Released - March 10th A new Steam client has been released and will be automatically downloaded. General Fixed missing or non-localized text in some dialogs Fixed occasional crash when navigating to collections in the library Fixed display of pending gifts in notification menu Steam Input Fixed PS4 controllers on macOS Fixed Bluetooth Steam Controllers when Xbox Extended Feature Support is enabled Remote Play Fixed streaming from a Windows PC to a Mac Linux Fixed steamwebhelper crashes on certain installs\n","date":"2022-03-10T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/03/stable-steam-client-10032022-released-linux/","title":"Stable Steam Client 10.03.2022 released for Linux"},{"content":"Another new stable Steam-Client 04.03.2022 has been released for Linux.\n04 March - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Library Added cloud status to game details screen Game list will now show cloud status icon and progress % for app when syncing / cloud error Game details screen will now show disk space required for games that are not installed Fixed screenshots not showing up for non-Steam games Fixed shelves and viewing collections imported from tags containing percent symbols (%) Steam Cloud Fixed file conflict that can result from the first time playing some games on a device that has existing Cloud files from another Steam user Added sync status to App Details page in Library Added manual retry of Cloud sync for an app by clicking the above status if failed If disconnected from Steam on game exit, queue sync for next time we re-connect Fixed to properly track file changes for games which use AutoCloud when playing offline Improve game launch process when offline (remove most instances of long timeouts) Updated sync failure / conflict dialogs Steam Input Fixed loading custom controller names, PS4 lightbar, and other per-controller preferences Fixed PS4 controllers not working over Bluetooth when Xbox Extended Feature Support is enabled Improved handling of changes to controller calibration, rumble on/off settings, etc when offline Enabled gamepad support for the ASUS ROG Chakram mice Remote Play Fixed controller connection issue with Remote Play Together on Windows Fixed Steam clients occasionally not reconnecting to each other after being restarted Don\u0026rsquo;t automatically try to stream games from Steam Deck if they are available Game controller input is paused while the streaming client is not focused SteamNetworkingSockets Fixed a bug preventing a client from making a second P2P connection to the same server Shader Pre-Caching Fixed games using proton to always download shader caches immediately when installed Fixed to ensure that stale shader cache data is deleted on GPU/driver changes\n","date":"2022-03-05T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/03/stable-steam-client-04032022-released-linux/","title":"Stable Steam Client 04.03.2022 released for Linux"},{"content":"A new (paid) DLC for the Euro Truck Simulator 2 called \u0026ldquo;Ukrainian Paint Jobs Pack\u0026rdquo; is now available for Linux on Steam. The very special thing: all proceeds for this DLC will be donated to the organization People in Need (Člověk v tísni)!\nFriday, March 4, 2022 Ukrainian Paint Jobs Pack Today, we\u0026rsquo;d like to announce the release of the Ukrainian Paint Jobs Pack. A DLC featuring several Ukraine-themed paint jobs of which 100% of the income made from the sales will be donated to the People in Need (Člověk v tísni) charity involved directly in helping people affected by the war. This paint job pack features 4 designs including various designs of the country\u0026rsquo;s flag and the coat of arms (officially known as the Princely State Symbol of Volodymyr the Great).\nThe complete announcement can be found here.\n","date":"2022-03-04T00:00:00Z","image":"/images/field/image/ets2_ukrainian_paint_jobs.jpg","permalink":"/en/articles/2022/03/euro-truck-simulator-2-dlc-ukrainian-paint-jobs-pack-released-all-income-will-be-donated/","title":"Euro Truck Simulator 2: DLC \"Ukrainian Paint Jobs Pack\" released, all proceeds will be donated"},{"content":"On Steam the Remote Play Together Sale 2022 has begun. It will last until 07.03.2022.\n","date":"2022-03-01T00:00:00Z","image":"/images/field/image/steam_remoteplaytogether_sale2022_en.png","permalink":"/en/articles/2022/03/steam-remote-play-together-sale-2022-has-begun/","title":"Steam: Remote Play Together Sale 2022 has begun"},{"content":"The huge Patch #7 for the adventure Beyond a Steel Sky has been released for Linux on Steam.\nUpdate #7: New Features: Holo-Brooches, Steam Deck, and Polish \u0026ldquo;In FEBRUARY?!\u0026rdquo;\nI hear you cry - \u0026ldquo;But that\u0026rsquo;s January\u0026rsquo;s basement!\u0026rdquo; And right you are! However our love to you all knows no bounds, no limit, and so we crawled out of the winter holidays, past the seasonal sludge that is Late Winter, and did our gosh darn best! TL;DR: I\u0026rsquo;m not reading all that just tell me what\u0026rsquo;s up ✨ New Features: ?️ Holo-Brooches ?️ Steam Deck ? Polish Subtitles And of course tons of improvements: ? Gameplay ?‍♀️ NPCs ? Shaders \u0026amp; Renderers ?‍♀️ Tiny Tweaks here and there The full changelog can be found here.\n","date":"2022-02-21T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2022/02/beyond-steel-sky-huge-patch-7-released-prepared-steam-deck/","title":"Beyond a Steel Sky: huge patch #7 released, prepared for the Steam Deck"},{"content":"On itch.io the \u0026ldquo;Lunar New Year Sale 2022\u0026rdquo; has started. It will last until 03.02.2022.\n","date":"2022-01-27T00:00:00Z","image":"/images/field/image/itchio-logo-black.png","permalink":"/en/articles/2022/01/itchio-lunar-new-year-sale-2022-has-started/","title":"itch.io: \"Lunar New Year Sale 2022\" has started"},{"content":"Also on Steam the \u0026ldquo;Lunar New Year Sale 2022\u0026rdquo; has now started. It will last until 03.02.2022.\n","date":"2022-01-27T00:00:00Z","image":"/images/field/image/steam_lunar_sale2022_en.png","permalink":"/en/articles/2022/01/steam-lunar-new-year-sale-2022-has-started/","title":"Steam: \"Lunar New Year Sale 2022\" has started"},{"content":"The patch 2.0.5 for Total War: ROME REMASTERED has been released for Linux on Steam.\nTotal War: ROME REMASTERED patch 2.0.5 is now live. Patch 2.0.5 fixes several issues seen in the previous update, as well as further quality of life improvements. Full 2.0.5 release notes: Reduced delay between general’s speech and units cheering in 3D battles Fixed issue where Roman Temples would show as under construction on the 3D map when none were being built Fixed an issue when a Family member could be cloned after bribing a rebel army Fixed an issue where the camera would jump to Tactical View if an animation transition was triggered during user-activated edge scrolling Improved ambient sounds to scale with the number of soldiers, not number of units Fixed an issue where settlement labels obscured by the fog of war could display a different owning faction name than the displayed faction icon Fixed a crash that would occur if a building in a settlement was destroyed while a player’s assassin had an active mission to sabotage that building Fixed an issue where units could be duplicated or missing from various building recruitment lists Fixed an issue where the Majority Religion achievements in Barbarian Invasion would not activate Modding: New gradual trait loss feature correctly applies to traits which have a ‘nogoingback’ level enabled\n","date":"2022-01-25T00:00:00Z","image":"/images/field/image/total_war_rome_remastered_header.jpg","permalink":"/en/articles/2022/01/total-war-rome-remastered-patch-205-released/","title":"Total War: ROME REMASTERED Patch 2.0.5 released"},{"content":"Another update to the stable Steam-Client (20.01.2022) has been released for Linux.\n20 January - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Steam Input Fixed XINPUT_KEYSTROKE input for Steam Input controllers Fixed an issue where Victrix Pro Fight Sticks could lose input after rebooting the PC Linux Fixed downloads failing on some systems due to max open file descriptors too low SteamNetworkingSockets Fixed a bug with long-running clients such as dedicated servers having P2P connectivity problems due to using an expired certificate\n","date":"2022-01-21T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2022/01/stable-steam-client-20012022-released-linux/","title":"Stable Steam Client 20.01.2022 released for Linux"},{"content":"The steering wheel manager for Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in the version 0.7.0:\n0.7.0 Changes: Added Logitech G923, Thrustmaster T150 and T500RS to the list of supported wheels. Added German, Finnish and Turkish translations. Install udev rules by default in more sensible locations (check the README in case you need to remove the old files.) Bug fixes.\n","date":"2022-01-20T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2022/01/oversteer-070-released/","title":"Oversteer 0.7.0 released"},{"content":"The new year 2022 is already off to a good start with the release of version 2.5.1 (Codename \u0026ldquo;Californium\u0026rdquo;) of ScummVM. With ScummVM, classic point-and-click adventure games (LucasArts, Sierra etc.) can be brought back to life on many systems.\nJan 2, 2022: New year with Californium(*) Posted by sev, rootfather Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*. The most notable changes are: we added scalers in OpenGL mode (those AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam \u0026amp; Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup. The comprehensive list of changes can be found here. You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned! Enjoy ScummVM in 2022! * The average atomic mass of Californium (atomic number 98) is 251.\nThe full release-notes: https://downloads.scummvm.org/frs/scummvm/2.5.1/ReleaseNotes.html\n","date":"2022-01-04T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2022/01/scummvm-251-codename-californium-released/","title":"ScummVM 2.5.1 (Codename \"Californium\") released"},{"content":"The funfair-simulator Virtual Rides 3 received with the Update 2.2 even more improvements. Also the (paid) DLC \u0026ldquo;The Forge\u0026rdquo; has been released.\nUpdate 2.2 - Ride at the lake Hello dear VR3 community, today is the day: A new VR3 update is available for you. Relaxing at the lake We have enlarged the festival area by another piece. There you will find a beautiful body of water, but unfortunately too cold for swimming. But riding a ride with a view of the water sounds good, doesn\u0026rsquo;t it? New Ride (DLC) A new - frequently requested - ride has also made it to the new fairground: Forge. A new ride was spotted at the Virtual Rides 3 fairground. The new ride \u0026ldquo;Forge\u0026rdquo; gives its visitors a wild ride with high G-forces. And the whole thing upside down. New mid-sized deco parts We have added new medium sized deco parts for the middle. Other changes Added: Running light groups can now be toggled on and off with CTRL + 1-9. Added: It is now possible to filter by your own music in the audio player Added: The tail lights from the Hurricane gondolas can now be colored Improved: The brakes should now grip much better on most rides. Improved: The brakes now release immediately (instead of being released slowly over ~1 second) Improved: The 3rd light-change-program now contains all colors Improved: On a few rides the bounds of the free-fly camera have been increased a bit (especially upwards) Balancing: Kraken 20% slower main motor acceleration, slightly faster eccentric extension Balancing: Hurricane main engine ~15% faster Balancing: \u0026ldquo;Flying Swing\u0026rdquo; slightly increased acceleration Balancing: \u0026ldquo;Chopper\u0026rdquo; a little more damping and weight Balancing: \u0026ldquo;Discus\u0026rdquo; slightly increased arm speed Fixed: The navmesh on the fairground piece from the last update was sometimes loaded incorrectly, so visitors walked strangely Fixed: Visitors were walking across the ride area from the \u0026ldquo;Ghost Spin\u0026rdquo;. Fixed: Price list at the \u0026ldquo;Falcon\u0026rdquo; ride was positioned differently in different LOD levels. Fixed: At the \u0026ldquo;Centrifuge\u0026rdquo; a few paint materials were not updated correctly when changing theming Fixed: The color change for the strobo only worked before turning it on. Now the colors can also be changed while the strobo is active. Fixed: Trees were shaking a lot in normal sunny weather. Fixed: \u0026ldquo;Giant Mill\u0026rdquo; parked the arm at a slight angle. Fixed: Staff were sometimes still standing on the \u0026ldquo;Hurricane\u0026rdquo; plate (are now reset to their original position).\n","date":"2021-12-24T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2021/12/virtual-rides-3-update-22-and-dlc-forge-released/","title":"Virtual Rides 3: Update 2.2 and DLC \"The Forge\" released"},{"content":"On Steam the Winter Sale 2021 has started. It will last until 05.01.2022.\n","date":"2021-12-22T00:00:00Z","image":"/images/field/image/steam_winter_sale_2021_en.png","permalink":"/en/articles/2021/12/steam-winter-sale-2021-has-started/","title":"Steam: Winter Sale 2021 has started"},{"content":"The update 0.8.0 with ride editor and sandbox mode for the indoor park management simulator Indoorlands is now available for Linux on Steam.\nUpdate 0.8.0 - Build your own rides or go play in the sandbox Hi, Today is the day. Our probably most influential Early Access update for \u0026ldquo;Indoorlands\u0026rdquo; is now available. A little pre-Christmas present for you Create Your Ride The editor has been available on the \u0026ldquo;experimental\u0026rdquo; branch for quite a while, but now you get the full \u0026ldquo;Create Your Ride\u0026rdquo; experience in the normal game as well. It took us a lot of effort, but now you can use the self-made rides in your park and hopefully impress your visitors. If you don\u0026rsquo;t want to impress the visitors, maybe you want to share your creations with others? You can now do that easily via the workshop integration. We are so excited to see what you will create (what we have seen so far [url=https://discord.gg/jdNCUY8CCX]was already very impressive)! At this point, a big thank you again to everyone who has tested the editor so extensively and given us feedback! Sandbox Since the Early Access release of \u0026ldquo;Indoorlands\u0026rdquo; we received a lot of requests. Perhaps the most mentioned wish was that the game should have a sandbox mode. Today the time has come: You can now choose if it should be a \u0026ldquo;career\u0026rdquo; or a \u0026ldquo;sandbox\u0026rdquo; park when creating a new park. You can make a few settings when creating the sandbox park to customize the mode to your needs. Do you want infinite money or just an increased starting amount? Do you want to keep climbing milestone levels or does the system get in the way of unleashing your creativity? You can choose. Larger parks We have found that parks eventually reach their limits, as there is hardly enough space to satisfy all needs. Besides, you surely want to place your own built rides in the park now and be able to enjoy the sandbox mode even more. Therefore we decided to increase the park size significantly. There are now 17 instead of 6 unlockable areas in the park, so the total park size has grown by 122%. To make this possible, we had to make some major performance changes, but we think the expansion is ready for you now. Ho ho ho! How could we release an update so close to Christmas and not offer any matching content? Not at all! That\u0026rsquo;s why you can now find some wintry design possibilities in \u0026ldquo;Indoorlands\u0026rdquo;. Other changes All entries marked with CyR are differences from the previous \u0026ldquo;experimental\u0026rdquo; version. Added Christmas music for the halls added CyR: setting of color groups and colors CyR part: functional eccentric CyR part: angular hub CyR part: New seat variant CyR part: Arm hub CyR: motor can now be set to \u0026ldquo;oscillating\u0026rdquo; so that it performs a sinus motion CyR: Save and load rides + workshop support CyR: Placing of own rides in halls CyR: Seats now have brackets CyR: Stat values for the rides are now calculated and displayed New supporter names. Thanks to you guys! If you also want your game to appear in the name, check out the Supporter Edition: Improved Some performance improvements Limitation of number of savegames removed CyR: The selection of parts is now more accurate Fixed At the \u0026ldquo;Eagle\u0026rdquo; and \u0026ldquo;Salto\u0026rdquo; ride no visitors were shown in the park overview in the ride The \u0026ldquo;Pendulum\u0026rdquo; and \u0026ldquo;Swing\u0026rdquo; ride had no sounds for the arm movement CyR: visitors had multiple headgears Current roadmap With the latest changes, our roadmap now looks like this: We will now disappear into a winter break for now and then figure out what to build next. What would you like to see next? We hope you like the additions and changes. Thanks for your bug reports and feedback. Remember, the red button with the bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions. At this point we wish you a pleasant holiday season. If you are still looking for a gift, we have a suggestion https://store.steampowered.com/app/1378890/Indoorlands/\nYour Team Pixelsplit ","date":"2021-12-18T00:00:00Z","image":"/images/field/image/indoorlands_header_alt_assets_2.jpg","permalink":"/en/articles/2021/12/indoorlands-update-080-editor-own-rides-and-sandbox-mode-released/","title":"Indoorlands: Update 0.8.0 with editor for own rides and sandbox-mode released"},{"content":"Another stable Steam-Client (16.12.2021) has been released for Linux.\n16 December - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Library Fixed game images being truncated by a couple of pixels in shelves and collections Steam Cloud Fixed issues related to switching between two apps that use shared cloud storage, such as Terraria and tModLoader Fixed issues with library storage of collections and shelves caused by frequent deletion and regeneration of collections and shelves Avoid overly-aggressive reconnection attempts after server resets Steam Overlay Fixed Steam Overlay not rendering for some DirectX 12 games. Steam Input Fixed \u0026ldquo;Controller Configuration\u0026rdquo; not showing up in the Manage Game context menu Fixed Unity games not seeing controllers at startup Remote Play Greatly improved VAAPI hardware decoding on Linux Fixed touch control settings not being saved in the Steam Link app Shader Pre-Caching Fix a crash triggered by having a large number (\u0026gt;64k) of cache files Linux Updated linux runtime \u0026lsquo;scout\u0026rsquo; to 0.20211207.0: add support for webp in SDL2_image Fixed the starting directory sometimes being incorrect when launching devkit titles Cleanly report an error if a devkit title is configured without a command line\n","date":"2021-12-17T00:00:00Z","image":"/images/field/image/steam_logo_2021.png","permalink":"/en/articles/2021/12/stable-steam-client-16122021-released-linux/","title":"Stable Steam Client 16.12.2021 released for Linux"},{"content":"For Tropico 6 the Update 16 called \u0026ldquo;Vigilancia y seguridad\u0026rdquo; has been released for Linux on Steam.\nTropico 6 Update 16 – Vigilancia y seguridad Fellow Tropicans, Tropico 6 Update v. 16 ‘Vigilancia y seguridad’ has now been released on Steam. This update adds new content, such as a new Cold War building, the “Secure Mansion“ and a new modern military building, the “Overwatchtower ”. The Overwatchtower offers the ability to uncover hidden roles of passing Tropicans: nothing escapes the eyes of El Presidente! Of course, Update v. 16 also contains some improvements and bug fixes. For example, we’ve addressed a bug that prevented the special “Make Party not war” festival from disappearing in the mission “The Final Party”. Similarly, a bug that meant the festival areas do not show the festival cooldown for the client has also been fixed. Viva Tropico! New Features A new Cold War building, the “Secure Mansion”, has been added. The Secure Mansion provides a new living space for rich and filthy rich Tropicans (including its own bunker). The Mansion can be modernized to the Secure Mansion and the Secure Mansion can be modernized to the Modern Mansion. Also, you can improve the Secure Mansion with the “Increase Surveillance” upgrade. This gives the building a chance to uncover hidden roles of passing Tropicans. No Tropican is safe from the watchful eyes of their rich neighbor anymore. A new Modern military building, the “Overwatchtower”, is now available. The Overwatchtower is an improved and modernized version of the World War Watchtower. The buildings new work modes offer the ability to uncover hidden roles of specific agents with a high chance or all hidden roles of passing Tropicans with a lower chance. Those pesky Tropicans will no longer have a chance to hide in the plain sight of El Presidente. Improved the display and calculation of Military strength for buildings and squads. Bugfixes Prevented the special “Make Party not war” Festival in “The Final Party” Mission from vanishing when it hasn’t been held in all Areas at the same time. Fixed a bug that meant the festival areas do not show the festival cooldown for the client. Fixed the “Real Machine Gun” Upgrade for the Watchtower. Fixed the “Military Police” Edict not correctly changing the Crime Safety values for Military buildings. Towers now open the Military Strength-Overlay during placement, instead of the Crime Safety-Overlay, which is usually not affected by them. Fixed the “Right to Arms” Edict not changing affected values correctly. Fixed the Cathedral upgrade being overwritten by the Theocracy Constitution option. Fixed the manure production not getting cloned when copying a Ranch. Fixed the “Bigger Tanks” upgrade not getting cloned when copying a Fishfarm. Corrected an issue where the Camera didn’t move correctly to the Palace at the start of election speeches. Fixed flickering of a certain type of Stone after reloading a savegame on the Map “Between a Rock and a boring Place”. Fixed trees spawned by Stonehenge not being visible for the client in multiplayer. Fixed an issue where renamed Palaces being visible to other players’ almanacs in multiplayer.\n","date":"2021-12-14T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2021/12/tropico-6-update-v16-vigilancia-y-seguridad-released/","title":"Tropico 6: Update (v.16) \"Vigilancia y seguridad\" released"},{"content":"On GOG the Winter Sale 2021 has started. This runs until 05.01.2022 and offers flash sales and free giveaways (currently Blades of the Shogun).\n","date":"2021-12-13T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2021/12/gog-winter-sale-2021-has-started/","title":"GOG: Winter Sale 2021 has started"},{"content":"Also for the American Truck Simulator the very extensive update 1.43 is now available for Linux on Steam.\nChangelog: Map: General Bugfixes Vehicles: Ownable Dump Trailers 2022 Freightliner Cascadia UI: New Loading Screen Images World Map Legend Filters Other: Improved Controller Support Implemented Sound Attenuation MSDF Font Implementation\n","date":"2021-12-09T00:00:00Z","image":"/images/field/image/ats_1_43_update.jpg","permalink":"/en/articles/2021/12/american-truck-simulator-umfangreiches-update-143-veroeffentlicht-0/","title":"American Truck Simulator: extensive update 1.43 released"},{"content":"The Patch 2.0.4 to Total War: ROME REMASTERED has been released for Linux on Steam.\nPatch 2.0.4 for ROME REMASTERED is now live! We can\u0026rsquo;t wait for you to try this massive update with new modding possibilities, UI/UX changes, overall improvements and much more\u0026hellip; Check out the full patch notes: https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live\n","date":"2021-12-09T00:00:00Z","image":"/images/field/image/total_war_rome_remastered_header.jpg","permalink":"/en/articles/2021/12/total-war-rome-remastered-patch-204-released/","title":"Total War: ROME REMASTERED Patch 2.0.4 released"},{"content":"The very extensive update 1.43 to the Euro Truck Simulator 2 is now available for Linux on Steam.\nChangelog: Map: Lyon City Revamp Viewpoints Addition Tollgate Update New Special Transport Routes New Iberia Roads General Bugfixes Vehicles: Ownable Dumper Trailers Michelin Tyre DLC Update MAN TGX EfficientLine 3 UI: New Loading Screen Images World Map Legend Filters Other: Improved Controller Support Implemented Sound Attenuation MSDF Font Implementation\n","date":"2021-12-08T00:00:00Z","image":"/images/field/image/ets2_1_43_update.jpg","permalink":"/en/articles/2021/12/euro-truck-simulator-2-extensive-update-143-released/","title":"Euro Truck Simulator 2: extensive update 1.43 released"},{"content":"The version 2021.12.06 of the (game) development tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2021.12.06 update released! Welcome to the December update for AppGameKit Studio. The main focus has been to fix some fundamental issues in the main Studio IDE. The full list of changes are listed here: AppGameKit Studio IDE The functions drop down list automatically updates to show which function you are working in Android export App ID tooltip fixed Using arrow keys no longer results in autocomplete appearing JDK location can be specified in the export dialog Autocomplete no longer appears when typing strings Fixed code property types not reading or writing values Android Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered Physics Fixed a memory leak caused by creating dynamic and kinematic bodies. Tidy Up Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor. Documenation Updated documentation for the CreateMemblock command IndexOf compiler error message updated\n","date":"2021-12-06T00:00:00Z","image":"/images/field/image/agk_studio_20211206.png","permalink":"/en/articles/2021/12/appgamekit-studio-v20211206-released/","title":"AppGameKit Studio: V2021.12.06 released"},{"content":"The improved force feedback driver for steering wheels from Logitech called new-lg4ff has been released in version 0.3.3.\n0.3.3 Fixed regression in last release. Clipping forces would change the direction of the force.\n","date":"2021-12-02T00:00:00Z","permalink":"/en/articles/2021/12/logitech-force-feedback-module-new-lg4ff-033-released/","title":" Logitech force feedback module new-lg4ff 0.3.3 released "},{"content":"Valve has released another update to Proton: Proton 6.3-8.\n6.3-8: The following games are now playable: Age of Empires 4 Assassin\u0026rsquo;s Creed Breath of Death VI Call of Duty: Black Ops II singleplayer (202970) DEATHLOOP FIA European Truck Racing Championship Fly\u0026rsquo;N Game Dev Tycoon Ghostbusters: The Video Game Remastered GreedFall Mafia II (Classic) Magicka Marvel\u0026rsquo;s Guardians of the Galaxy (AMD GPUs only) Mass Effect Legendary Edition (ME1 does not have working audio, see #4823) Monster Boy and the Cursed Kingdom Monster Energy Supercross - The Official Video Game Monster Energy Supercross - The Official Video Game 2 Nickelodeon All-Star Brawl Penny Arcade\u0026rsquo;s On the Rain-Slicked Precipice of Darkness 3 RiMS Racing The Riftbreaker Sol Survivor TT Isle of Man Ride on the Edge TT Isle of Man Ride on the Edge 2 Added support for an initial set of BattlEye games. Improve compatibility with games using Valve\u0026rsquo;s CEG DRM. Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False). Support latest Steamworks SDK. Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer. Fix a sporadic crash when starting Baldur\u0026rsquo;s Gate 3. Fix networked multiplayer in RaceRoom Racing Experience. Fix cutscene desync in Assassin\u0026rsquo;s Creed: Odyssey. Fix audio stuttering in Gahkthun Steam Edition. Fix Atomic Shop and random crashes on start in Fallout 76. Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything. Fix video freezing and causing game to hang in Deep Rock Galactic. Fix Industries of Titan not listing any resolutions and monitors. Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md. Fix Project CARS 3 ignoring inputs after Alt+Tab. Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane. Support Thai characters in Mirror and other Unity games. Support Korean and Arabic characters in Cyberpunk 2077 launcher. Fix connection issues in Satisfactory on systems with multiple network interfaces. Fix Biomutant videos not playing. Update dxvk to v1.9.2-13-g714ca482. Update vkd3d-proton to v2.5-50-g0251b404. Update wine-mono to 6.4.1.\nAlso Proton Experimental has received another update:\nAvailable in Proton Experimental (as of 2021/11/24): All changes from Proton 6.3-8. Performance improvements around input, windowing, and memory allocation. Updated file distribution method to save disk space. Eve Online, Disgaea 4 Complete+ and Forza Horizon 5 are playable. Fix The Sims 3 and Victoria II launcher crashes. Fix Call of Duty: Infinite Warfare hanging on exit. Fix flickering in Mount \u0026amp; Blade II: Bannerlord launcher. Fix Age of Empires II HD Edition and possibly other games failing to render anything after displaying a video. Improve Control windowing. Improve startup time of games using CEG DRM. Fixed regression with 2K launcher. Fix Forza Horizon 5 multiplayer. Fix EVE Online Client crashing on launch. Silence screen reader error when starting Forza Horizon 5. Update dxvk to include the latest development work. Update vkd3d-proton to include the latest development work.\n","date":"2021-11-25T00:00:00Z","permalink":"/en/articles/2021/11/proton-63-8-and-update-proton-experimental-released/","title":"Proton 6.3-8 and update to Proton Experimental released "},{"content":"On Steam the Autumn Sale 2021 has begun. It will last until 01.12.2021.\n","date":"2021-11-25T00:00:00Z","image":"/images/field/image/steam_herbst_sale2021_en.png","permalink":"/en/articles/2021/11/steam-autumn-sale-2021-has-begun/","title":"Steam: Autumn Sale 2021 has begun"},{"content":"Another new stable Steam-Client 19.11.2021 has been released for Linux.\nSteam Client Update, November 19 General Various fixes and improvements related to connecting to the Steam servers Fixed a rare crash/black screen loading library pages Fixed a blank screen when loading some announcements Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner Updated embedded Chromium build in Steam to 84.0.4147.105 Steam Cloud Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11 Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog Fixed files not being downloaded on app Install when it had previously been installed on the device Fixed files not being re-downloaded if deleted by the user or some other process outside of the game Steam Input Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs Fixed a crash related to Steam Remote Play Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations Remote Play Updated macOS input and audio drivers for M1 hardware Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings) Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf) Added support for capturing up to 4K using PipeWire Fixed rare crash when streaming a game from a Linux computer Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0 Fixed a rare timeout starting to stream from a Linux computer Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration Library When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items Big Picture Fixed launching games when cloud save updates are pending Soundtracks Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player macOS Fixed SteamInput driver installer on M1 hardware blocking game streaming Fixed minimize/restore buttons not working on some Steam Client windows Linux Updated scout and heavy runtimes: Improve compatibility with recent Let\u0026rsquo;s Encrypt TLS/SSL certificate chains Added initial support for games using CEG DRM through Proton Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental) Fixed crash at startup with some experimental versions of Mesa Shader Pre-Caching Reduce memory use when processing shader caches Improve performance and reduce disk I/O when updating Mesa caches on Linux SteamNetworkingSockets Reduce the number of rendezvous signals needed to establish a typical P2P session\n","date":"2021-11-20T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2021/11/stable-steam-client-19112021-released-linux/","title":"Stable Steam Client 19.11.2021 released for Linux"},{"content":"The new free update to Descenders called \u0026ldquo;The Grand Tour\u0026rdquo; has been released for Linux on Steam.\nThe GRAND TOUR UPDATE IS HERE! SHALL WE GO ON A TRIP? THE GRAND TOUR UPDATE IS LIVE NOW! Hey everyone! So you haven\u0026rsquo;t heard much from us since the BIKE PARKS, BEARDS AND BOUNCY CASTLE update we put out back in July, and that\u0026rsquo;s because we wanted to make sure we gave you an even BIGGER update for the next one, and we\u0026rsquo;re super happy to say that we have! WELCOME TO THE GRAND TOUR! We\u0026rsquo;ve got a bunch of new stuff that we\u0026rsquo;ve introduced in this new update: THREE new bike parks: Llangynog Freeride, Rival Falls, and Island Cakewalk. These are some BEAUTIFUL maps which we know you\u0026rsquo;re all gonna love playing! NEW MISSIONS: Descenders has always had achievements, but we thought we\u0026rsquo;d take it one step further - we\u0026rsquo;ve added dozens of new missions, each with unique objectives to complete! Wanna ride to the edge of the social hub? THERE\u0026rsquo;S A MISSION FOR THAT TOO NEW REWARDS: You didn\u0026rsquo;t think we\u0026rsquo;d give you a bunch of missions to do with no rewards after completing them? OF COURSE NOT! Reward yourself with some gear when completing missions, and enjoy some of the new items we\u0026rsquo;ve included in this update! NEW CUSTOM LOBBY OPTIONS: We love giving you endless options so you can play Descenders exactly how you want, so what\u0026rsquo;s the need to stop? We\u0026rsquo;ve added even more options for custom lobbies, so get your friends together and tear up those tracks! The team have worked SUPER hard over the last few months to bring this update to you as we wanted to make sure it was perfect. Thank you for all the support and love you give us each time we release a new update - here\u0026rsquo;s to many more! Ragesquid and No More Robots xoxo\n","date":"2021-10-29T00:00:00Z","image":"/images/field/image/descenders_new_parks_header.jpg","permalink":"/en/articles/2021/10/descenders-free-update-grand-tour-released/","title":"Descenders: free update \"The Grand Tour\" released"},{"content":"On Steam the Halloween Sale 2021 has begun. It will last until 01.11.2021.\n","date":"2021-10-28T00:00:00Z","image":"/images/field/image/steam-halloweensale2021_en.png","permalink":"/en/articles/2021/10/steam-halloween-sale-2021-has-begun/","title":"Steam: Halloween Sale 2021 has begun"},{"content":"The developers of ΔV: Rings of Saturn are very happy with the bug reports they receive from Linux users:\nDespite having just 5.8% sales, over 38% of bug reports come from the Linux community 38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me. Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports. A lot of extra work for just 5.8% of extra units, right? Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA! But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed. And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else. Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.\nSource: https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_having_just_58_sales_over_38_of_bug/\n","date":"2021-10-24T00:00:00Z","image":"/images/field/image/delta-v-header.jpg","permalink":"/en/articles/2021/10/developers-dv-rings-saturn-very-satisfied-bug-reports-linux-users/","title":"Developers of ΔV: Rings of Saturn very satisfied with bug reports from Linux users"},{"content":"Both for the Euro Truck Simulator 2 and the American Truck Simulator the Update 1.42 with improved force feedback support under Linux is now available:\nChangelog Gameplay Initial MOD support for Convoy multiplayer UI Convoy session modification UI added for MOD compatibility and downloads. Other Force feedback improved and available for more controller types on more systems (Linux) Steering wheel animation range setting\nThe complete announcement can be found here.\n","date":"2021-10-21T00:00:00Z","image":"/images/field/image/ets2_ats_update_1_42_0.jpg","permalink":"/en/articles/2021/10/euro-truck-simulator-2-american-truck-simulator-update-142-verbessertem-force-feedback-0/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: Update 1.42 with improved Force-Feedback under Linux released"},{"content":"A new (paid) DLC called \u0026ldquo;Senna Forever\u0026rdquo; is now available for Linux on Steam for the fun racing game Horizon Chase Turbo. This exclusively adds a first-person view to the game, among other things.\nRELIVE THE GREATEST AYRTON SENNA’S MOMENTS In Horizon Chase Turbo - Senna Forever you will follow the steps of the legendary Brazilian driver on an emotional 5-chapters Single Player Career Mode. Feel the heat of the moment from the inside of a cockpit with the brand new first-person view (Senna Forever-specific). Make tough choices with the new race strategies mechanics (Senna Forever-specific), choose your car setup considering each race track and weather conditions. Pursuit over 130 Senna’s Marks on Career Mode, trying to achieve the driver\u0026rsquo;s outstanding historical performance. BECOME A LEGEND YOURSELF Choose one of the 18 different teams and dominate the world circuit racing through three different categories on the Championship Mode. Unlock more than 30 cars to play in this game mode. RACE ENDLESS CHAMPIONSHIPS WITH YOUR FRIENDS Playing alone or up to 4 local players, experience unique runs on each championship with the unpredictability of randomized weathers, tracks and competitors. MAIN FEATURES First Person View Option Senna’s Marks: Small goals to overcome in each race on Career Mode Choose your Race Strategy before the race 15 New Race Tracks based on famous circuits 5 Chapters on Career Mode with more than 40 races 6 Playable cars on Career Mode 3 Categories on World Championship Mode 18 different teams to play and unlock on Championship Mode 34 Playable cars on Championship Mode\n","date":"2021-10-21T00:00:00Z","image":"/images/field/image/horizon_chase_turbo-senna_forever_header.jpg","permalink":"/en/articles/2021/10/horizon-chase-turbo-dlc-senna-forever-first-person-view-now-available/","title":"Horizon Chase Turbo: DLC \"Senna Forever\" with first-person-view now available"},{"content":"The unusual anti-war game Svoboda 1945: Liberation has received a full textual translation in German with the latest update on Steam:\nSvoboda 1945 is now in German! Hello! After months of translating, making sure all fits, tying all the loose ends, and polishing, we are happy to announce that Svoboda 1945: Liberation is now available in German! Fully subtitled, with localized comics, materials, encyclopedia, including all the context and info you need to experience its moving story, whether you are a native speaker or a German fan. The game takes place in the Czech lands, but the history depicted in our game is truly Czech-German history. Tumultuous, but a shared one. We hope that Svoboda 1945: Liberation, now in German, can help us all better understand the past. Thank you for your continued support! Ondrej Charles Games\n","date":"2021-10-21T00:00:00Z","image":"/images/field/image/svoboda1945_header.jpg","permalink":"/en/articles/2021/10/svoboda-1945-update-german-translation-released-linux/","title":"Svoboda 1945: Update with german translation released for Linux"},{"content":"A small bugfix-update (0.5.9.1) for Lutris has been released:\nlutris (0.5.9.1), 17.10.2021 This is a small update to Lutris 0.5.9 to fix a number of issues: Fix possible escaping error for gamescope option Remove walrus operator to restore compatibility with Python 3.7 / Ubuntu 18.04 Remove log file being written in the home folder Fix install button for community installer Fix markup error on gamescope option Update URL for Ryujinx build Fix Steam sync creating duplicate games \u0026ndash; Mathieu Comandon\n","date":"2021-10-17T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2021/10/lutris-0591-released/","title":"Lutris 0.5.9.1 released"},{"content":"Another version (0.5.9) of Lutris has been released:\nlutris (0.5.9) * Add initial support for Epic Games Store * Add support for Steam for Windows as a game source * Add support for DXVK-NVAPI and DLSS * Add FidelityFX Super Resolution (FSR) option for compatible Wine versions * Add workaround for locale issues when Lutris is launched from Steam * Add gamescope option * Lutris games can now be launched from Steam * 3rd party services can be enabled or disabled in the preferences * The main preferences window has now tabs on the left side * Runner configuration is now available from the main preferences window * VKD3D is a separate option from DXVK * Esync is enabled by default * Dolphin is available as a game source (reads games from the emulator\u0026rsquo;s local database of games) * Scan for installed games when using Steam source * Improved automatic installers for GOG, detection of DOSBOX and ScummVM games. * DRM free services (Humble, GOG) can locate existing installations of games * Use 7zip as the default extractor when not given an archive type * Improve process monitoring, allowing for monitoring of Steam games * Disable AMD switchable graphics layer by default (breaks games) * Removed support for Gallium 9 * Removed support for X360CE * Removed legacy WineD3D options \u0026ndash; Mathieu Comandon Mon, 11 Oct 2021 12:33:39 -0700\n","date":"2021-10-12T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2021/10/lutris-059-released/","title":"Lutris 0.5.9 released"},{"content":"The new version 2021.10.11 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. The changelog to the current version:\nAppGameKit Classic 2021.10.11 update released! Welcome to the October update for AppGameKit Classic. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes is listed here; iOS Fixed a crash on iOS when attempting to restore purchases Android Updated Android export to enable exporting to an App Bundle for Google Play. Please note that only the WINDOWS IDE can export App Bundles. Mac and Linux do not support this feature at this time. The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; https://www.oracle.com/java/technologies/java-se-glance.html APKs are now signed with both V1 and V2 signatures to support future versions of Android Fixed Google Service App ID field in Android Export dialog being limited to 12 characters AGK Core fixes Fixed array FromJSON() crashing when converting an empty string into an integer or float Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash Fixed a crash when using SetMusicLoopTimesOGG Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1 SetEditBoxTextSize command reference updated Updated command reference for Len and ByteLen Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode.\n","date":"2021-10-11T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2021/10/appgamekit-classic-version-20211011-released-linux/","title":"AppGameKit Classic Version 2021.10.11 released for Linux"},{"content":"Another new stable Steam-Client 07.10.2021 has been released for Linux. It contains an improved Vulkan-Shader-caching among other things:\nSteam Client Update, October 7 A new Steam client has been released and will be automatically downloaded. General When Steam detects a game file has been corrupted, it will now try to reuse as much of the corrupted file as possible to save bandwidth when downloading correct data for that file Fix bug causing slow reconnect to Steam after resuming from a system suspend Remote Play Automatically install the audio drivers on Windows when streaming starts if needed, pass -skipstreamingdrivers on the command line to disable them Pipewire desktop capture available on Linux, launch Steam with the -pipewire command line option to enable Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled Fixed Linux clients not getting any controller input once streaming starts Fixed using multiple PS5 controllers connected via the Steam Link app Steam Cloud Fix infinite retry loop for failed background file downloads Increased the allowed upload time to enable transferring large save game files for users who have limited upload bandwidth Linux Reduced sizes of Vulkan pre-caching datasets by splitting and versioning them according to Proton versions and graphics driver capabilities. As a result, the datasets will start from scratch after updating. macOS Add OS support for macOS 12 “Monterey” Fix browser user agent causing some web sites to misidentify Steam Overlay web browser\n","date":"2021-10-07T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2021/10/stabiler-steam-client-07102021-improved-vulkan-shader-caching-released-linux/","title":"Stable Steam Client 07.10.2021 with improved Vulkan-Shader-caching released for Linux"},{"content":"Valve has released another update for Proton: Proton 6.3-7.\n6.3-7: The following games are now playable: Life is Strange: True Colors Quake Champions (broken after a game update) Divinity Original Sin 2 (broken after a game update) eFootball PES 2021 EVERSLAUGHT VR WRC 8, 9 and 10 Fix Logitech G920 mapping for F1 2020. Fix Resident Evil Village display settings. Improve Forza Horizon 4 windowing. Update DXVK to v1.9.2. Update vkd3d-proton to include the latest development work.\nAlso Proton Experimental has received another update:\nAvailable in Proton Experimental (as of 2021/09/30): All changes from Proton 6.3-7. Performance improvements around input, windowing, and memory allocation. Added support for Vulkan child window rendering. Updated file distribution method to save disk space. Resident Evil Village, Forza Horizon 4, Microsoft Flight Simulator, F1 2021, Assassin\u0026rsquo;s Creed, Anno 1404 - History Edition and Mass Effect Legendary Edition are playable. Fix Splitgate: Arena Warfare hangs and multiplayer performance issues. Fix window contents rendering in recent Uplay update. Improve compatibility with DLSS versions shipped with some games. Fix Pathfinder: Wrath of the Righteous freezing when loading maps. DEATHLOOP is playable. Fix regression causing networking problems with HITMAN 2 and Death Stranding. Fix The Sims 3 and Victoria II launcher crashes. Support DLSS in DX12 games (guarded by PROTON_ENABLE_NVAPI=1). Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer. Support latest Steamworks SDK. Update vkd3d-proton to recent development branch. Update DXVK to recent development branch.\n","date":"2021-10-01T00:00:00Z","permalink":"/en/articles/2021/10/proton-63-7-and-update-proton-experimental-released/","title":"Proton 6.3-7 and update to Proton Experimental released"},{"content":"RetroArch, the universal emulation-frontend/framework, migrates it\u0026rsquo;s Linux-version on Steam from AppImage to Soldier Runtime:\nHello everyone! We have been busy working on the Steam version to improve compatibility and stability. Right now, we need to make some changes for the Linux platform. For a long time, we have manually released everything on the Steam, this has now been automated for both platforms. Looking forward you can expect regular updates and soon a nightly branch. However, to simplify RetroArch on Steam we are moving to the same folder structure on all platforms. Additionally, on Linux, we are moving from the AppImage-based release to using the newer soldier runtime available in Steam to increase the likelihood of RetroArch working out of the box on more Linux distributions. As there is a small risk for breakages for Linux users we felt the need to properly inform about this. So what does this change mean? Currently, the RetroArch base directory on Linux is RetroArch-Linux-x86_64-Nightly.AppImage.config/retroarch which you can see the retroarch’s itself in a subdirectory instead of being in the main directory of the game, so our goal is basically same directory structure for every platform! Due to the chance of data loss our recommendation is to copy everything you care about, for example; save files, options, your cfg files etc. somewhere safe outside the Steam install. While Steam Cloud should keep everything safe, we do still feel the need to mention this, as the changes are not risk-free. The update is currently scheduled to go out the 3rd of October together with the next frontend release.\nSource: https://www.libretro.com/index.php/retroarch-steam-important-information-for-linux-users/\n","date":"2021-09-26T00:00:00Z","image":"/images/field/image/retroarch_logo.png","permalink":"/en/articles/2021/09/linux-version-retroarch-steam-migrates-appimage-soldier-runtime/","title":"Linux-Version of RetroArch on Steam migrates from AppImage to Soldier Runtime"},{"content":"For the American Truck Simulator and the Euro Truck Simulator 2 a new (paid) DLC is now available for Linux on Steam: the \u0026ldquo;Volvo Construction Equipment\u0026rdquo;.\nThe Volvo Construction Equipment DLC includes 5 different branded construction machinery from Volvo CE\u0026rsquo;s line-up for drivers to haul and deliver across the USA. Volvo Construction Equipment is among the world’s leading manufacturers of articulated haulers and wheel loaders, and one of the world’s foremost manufacturers of excavation equipment, road development machines and compact construction equipment. With over 180 years in the business, Volvo CE continues to lead in their field and in technology and safety. This DLC includes: A25G (Articulated Hauler) The Volvo A25G is a medium sized articulated Dump Truck, weighing in at over 22 tons and measuring at over 3.3m (11ft) in height and 10m (33ft) in length! This machine is most commonly used in agriculture, mining, construction and highway maintenance. SD160B (Soil Compactor) The SD160B is a Soil Compactor which weighs 16 tons and measuring 3m (10ft) in height and 6m (20ft) in length! This machine is perfect for working on foundations, buildings, pavements, and other structures. EC220E (Crawler Excavator) The EC220E Crawler Excavator is the ultimate digging tool. Weighing 25 tons, 3m (10ft) in height and 9.7m (32ft) in length, it is used in mining, road building, civil engineering, general construction and more! EW240E Material Handler (Excavator) The EW240E Material Handler is made for all jobs large and small! At over 9.4m (31ft) in height and weighing 28 tons, it is the ultimate machine for the job at hand. L250H (Wheel Loader) The L250H Wheel Loader is a heavy-duty machine weighing 34 tons, 3.6m (12ft) in height and 7.3m (24ft) in length! It is perfect machine to dig, move, load and more at any jobsite.\nLinks: https://store.steampowered.com/app/1704460/Euro_Truck_Simulator_2__Volvo_Construction_Equipment/ https://store.steampowered.com/app/1662380/American_Truck_Simulator__Volvo_Construction_Equipment/\n","date":"2021-09-23T00:00:00Z","image":"/images/field/image/ets2_volvo_construction_header.jpg","permalink":"/en/articles/2021/09/american-truck-simulator-euro-truck-simulator-2-dlc-volvo-construction-equipment-now/","title":"American Truck Simulator \u0026 Euro Truck Simulator 2: DLC \"Volvo Construction Equipment\" now available"},{"content":"The Version 2021.09.20 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2021.09.20 update released! Welcome to the September update for AppGameKit Studio. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes are listed here: iOS Fixed a crash on iOS when attempting to restore purchases Android Updated Android export to enable exporting to an App Bundle for Google Play The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; https://www.oracle.com/java/technologies/java-se-glance.html APKs are now signed with both V1 and V2 signatures to support future versions of Android Fixed Google Service App ID field in Android Export dialog being limited to 12 characters AGK Core fixes Fixed array FromJSON() crashing when converting an empty string into an integer or float Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash Fixed a crash when using SetMusicLoopTimesOGG Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1 SetEditBoxTextSize command reference updated Updated command reference for Len and ByteLen Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode IDE Fixed an issue when using a # character in a search field and blank in the replace field that locked up the IDE Fixed selecting a word, then search and replace goes haywire Fixed duplicated button ids with multiple scenes Fixed a search and replace issue that affected unrelated parts of the source code Fixed HTML export not remembering previous directory information Fixed an issue where using a dot (.) in search and replace makes changes that don\u0026rsquo;t match the search criteria Fixed the debug variable being right justified and hiding the value Fixed the IDE keymapping for zoom in/zoom not working Disabled font resizing/zooming with the Command key and trackpad swipes on Mac Fixed APK export from failing with Firebase integration Added auto folding of user defined types Order of tabs now remembered between saves Fixed the issue of search and replace in all project files not replacing instances in the first line of the source file Fixed the undo button not working after duplicating a line with Ctrl+D Added the ability to add text objects to an array group in the scene editor Fixed an issue when a Function \u0026amp; Type both had the same name they would not appear in the drop down list together in the IDE As usual, Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website We\u0026rsquo;ll be releasing an update to AppGameKit Classic too!\n","date":"2021-09-20T00:00:00Z","image":"/images/field/image/agk_studio_header.jpg","permalink":"/en/articles/2021/09/appgamekit-studio-v20210920-released/","title":"AppGameKit Studio: V2021.09.20 released"},{"content":"Not even a week after the last release, another stable Steam-Client 14.09.2021 has been released for Linux with even more improvements and bugfixes:\nSteam Client Update, September 14 A new Steam client has been released and will be automatically downloaded. Library Stop displaying a demo banner in the header for certain titles that are not demos. Linux Scout runtime 0.20210906.1: Improve compatibility with deprecated environment variable setting SDL_AUDIODRIVER=pulse (steam-runtime#452, steam-runtime#459) Use readlink -f instead of realpath for better compatibility with Ubuntu 14.04 Improve handling of OSs that do not install zenity Heavy runtime 0.20210907.0: Add libcups.so to the runtime (steam-for-linux#8031) Steam Input Fix an issue with analog controls in Dynasty Warriors 9\n","date":"2021-09-15T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2021/09/stabiler-steam-client-14092021-weiteren-verbesserungen-linux-veroeffentlicht-0/","title":"Stable Steam Client 14.09.2021 with more improvements for Linux released"},{"content":"ATOM RPG Trudograd, the stand-alone expansion to ATOM RPG, is now available for Linux on Steam!\nPlease note: Since Trudograd continues the story of ATOM RPG it is recommended to play the previous title before the sequel. Trudograd is a stand-alone story expansion to ATOM RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union. It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series. 22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity. Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity. In ATOM RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space! Trudograd features: Start a new game with a new character OR continue playing as your ATOM RPG character - for this you must make a save file after beating ATOM RPG’s last boss and upload it into Trudograd via a helpful menu; Explore a vast open world, containing 40+ hours of gameplay and 45+ populated locations, from a snowy post apocalyptic megapolis and its outskirts to secret Soviet military bunkers, a large pirate tanker in the frozen sea and a mysterious island, among many more; Visit 30+ combat-only locations where you will get to fight tens of foe varieties from mercenaries to merciless mutants; Meet 300+ characters, each with a unique portrait and branching dialogue; Complete 200+ quests, most with multiple solutions and outcomes; Try out our fully voiced visual text quests with branching plots and unique hand made artwork; Arm yourself with 100+ models of distinct weaponry with 75+ weapon mods for further customization; Protect yourself using any of the 3 unique powered Soviet-style exoskeleton armor suits, with 20+ ways to customize and modify them for any playstyle; And the fun doesn’t even end there! We really hope you will enjoy ATOM RPG: Trudograd!\n","date":"2021-09-13T00:00:00Z","image":"/images/field/image/atom_rpg_trudograd_header.jpg","permalink":"/en/articles/2021/09/atom-rpg-trudograd-now-available-linux-steam/","title":"ATOM RPG Trudograd: now available for Linux on Steam"},{"content":"A new stable Steam-Client 09.09.2021 has been released for Linux. It contains a complete new download manager and many improvements and bugfixes:\nSteam Client Update, September 9 New Downloads Page The downloads page in the Steam client has been replaced with a new implementation and has been visually redesigned for clarity and ease of use. When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not. Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state. A new (i) icon next to the game\u0026rsquo;s title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content. The download queue is now fully reorderable using drag and drop. The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download. The \u0026ldquo;View News\u0026rdquo; button is now a \u0026ldquo;Patch Notes\u0026rdquo; link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting \u0026ldquo;View Updated Items\u0026rdquo; from the context menu. Storage Management The storage management section in the Steam client has been replaced with a new implementation. Updated Steam library folder UI for easy content management across multiple drives Allow mounting library folders on read-only drives Allow removing empty library folders on fixed drives Library Updated Steam library folders dialog to better manage various game content installed on your drives Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column. The Recent Friend Activity shelf has been removed. Fixed some errors for users whose account name was the maximum length. Fixed duplicate events appearing in the app detail activity feed Added \u0026ldquo;Patch notes\u0026rdquo; and \u0026ldquo;View subscribed items\u0026rdquo; to context menu on downloads page for items for which those options are relevant Removed demo banner on hero image for some things that are not demos Fixed a library crash when right clicking on certain kinds of multiple selections in the game list Streamline new library folder creation during game install When starting a tool (like SteamVR), do not automatically navigate to its details page Change display of bits per second from \u0026ldquo;b/s\u0026rdquo; to \u0026ldquo;bps\u0026rdquo; Friends List Fixed issue with the Friends List not loading correctly Fixed group chat notifications dialog being scaled down within the window General Replaced taskbar notification area icon for Windows Fixed “Uninstall Game” dialog blocking UI in case app is still downloading Fixed crash when attempting to delete some screenshots from the Steam Cloud Improved support for OpenXR applications. Remote Play Together Fixed remote player\u0026rsquo;s controllers not being detected or not getting input if they connect while the Steam overlay is up Fixed crash when closing Steam after using streaming or remote play together Fixed being unable to stream a game if it needs updates Fix loading / saving settings for users with non-ASCII characters in their name Steam Cloud Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client Steam Input Further reduced CPU usage of Steam Input, especially in Steam Input API games Added support for the current set of PowerA Xbox Series X controllers Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled macOS Fixed Steam Overlay displaying at wrong resolution in some games Fixed incorrect identification of current OS version as \u0026ldquo;Catalina\u0026rdquo; in Steam Library compatibility label when running macOS 11 Linux Fixed regression causing too many open file handles error during downloads of some games Library pinning process is significantly faster at startup after runtime updates Restore compatibility with NixOS (steam-runtime#431) Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73) Silence most LD_PRELOAD warnings SDL 2.0.16 now available in sdk and runtime Fix web views incompatibility with distro host freetype (steam-for-linux#7935) SteamVR Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting. Fixed game hitching that happens to some users when USB devices are inserted or removed\n","date":"2021-09-10T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2021/09/stable-steam-client-09092021-new-download-manager-and-many-improvements-released-linux/","title":"Stable Steam Client 09.09.2021 with new download manager and many improvements released for Linux"},{"content":"For the American Truck Simulator a new (paid) DLC has been released for Linux on Steam: \u0026ldquo;Wyoming\u0026rdquo;.\nSay howdy to the Equality State, Wyoming. From towering, snow-capped mountain ranges to world-famous national parks, \u0026ldquo;Big Wyoming\u0026rdquo; is a state of rugged natural beauty. Witness the Devils Tower. Haul through the cities along the I-80. Export livestock from the massive agricultural sector. Explore the Magic City of the Plains, Cheyenne. Go on a road trip to a part of the legendary Yellowstone National Park. Whether you fancy the beautiful architecture or the general feel of rich history, you will feel like at home in Wyoming. Cowboys, trains, and wide-open natural spaces await you. This is what you can do and see in Wyoming Deliver to and from 10 cities and discover 14 settlements Discover and deliver to Wyoming\u0026rsquo;s important industries like coal \u0026amp; soda ash, farms \u0026amp; agriculture, railyards, and more! Haul livestock cargo to our new cattle auction houses Drive on the Highway to Heaven Haul cargo on the I-80, the second-longest Interstate highway in the United States See wildlife unique to Wyoming including bison Visit landmarks like Devils Tower National Monument and part of the Yellowstone National Park and get bird\u0026rsquo;s-eye views with many new viewpoints Admire accurate representations of cities like Cheyenne, Casper, Jackson, Sheridan, and more! Visit and take a rest at famous Wyoming rest stops \u0026amp; gas stations Unlock Wyoming-specific Steam achievements\n","date":"2021-09-07T00:00:00Z","image":"/images/field/image/ats_wyoming_header.jpg","permalink":"/en/articles/2021/09/american-truck-simulator-dlc-wyoming-released/","title":"American Truck Simulator: DLC \"Wyoming\" released"},{"content":"For Tropico 6 the Update 15 called \u0026ldquo;Entretenimiento de músicos callejeros\u0026rdquo; and the (paid) DLC \u0026ldquo;Festival\u0026rdquo; has been released for Linux on Steam. Update 15:\nTropico 6 Update 15 – “Entretenimiento de músicos callejeros” Fellow Tropicans, Tropico 6 Update v.15 ‘Entretenimiento de Músicos Callejeros’ was just released for Windows, Linux and Mac for Steam. This update adds new content, such as the busker and the option to apply custom names to citizens and buildings. Give your island paradise even more character and name your inhabitants freely according to your wishes! It also includes some improvements and bug fixes, for example, military units not leaving their barracks during an attack, and more challenging thresholds to victory conditions. The bug that occurred with the Ancient Ruins on the \u0026ldquo;Rio\u0026rdquo; map has also been addressed. Viva Tropico! New Features A new entertainment ‘building’ has been added: Meet the busker, a street artist who can be placed on sidewalks and adds that extra flair to your buzzing streets (available from Colonial Times onwards). Citizens and buildings can now be given custom names. Citizens with custom names will show up in a special section within the almanac. Improvements Added more challenging thresholds to victory conditions in sandbox and multiplayer mode. Reorganized display of modifiers in the efficiency-tab of buildings. Improved raid duration time accuracy. Adjusted cost for modernizing Guard Towers. The housing demands of Tropicans have improved. They no longer build shacks near wind turbines and relay stations. [Lobbyistico] Rebalanced beauty-value of parks from the Lobbyistico content. Bug fixes Fixed an issue where military units would not leave their barracks during an attack. Fixed the Ancient Ruins site on the “Rio”map . Fixed an issue where the efficiency of barracks did not affect the strength of the units. Fixed several occurrences where citizens were teleporting to their destination. Fixed an issue where El Presidente would talk to Tropicans without triggering the effect of improving their personal experience. Fixed Church Fee edict increasing fees for all buildings instead of just religious ones. Fixed an issue where the research menu would appear empty when opening it for the first time in a session. The work modes of the Funfair Pier were not working correctly. These issues have been resolved. Fixed several crashes and text issues.\nDLC Festival:\n\u0026lsquo;FESTIVAL\u0026rsquo; DLC LAUNCHES FOR TROPICO 6 We have today thrown open the doors for Tropico 6’s preeminent presidential party – the brand-new Festival DLC. Starting today, PC players (Windows, Linux, and Mac) are invited to host the biggest bonanza the archipelago has ever seen, presiding over its planning and working closely with El Presidente to fight for their right to party. Tropico 6 – Festival challenges players to channel their creativity by planning and managing a series of celebrations, while combating ‘The Boredom’ – an evil, fun-fighting force that threatens to thwart all festivities on the sun-soaked isles of Tropico. Empowering players to serve up the best soirees possible, Tropico 6 – Festival also adds a unique party planning mechanic to Tropico 6, allowing players to host 20+ types of festivals. Four distinctive, themed areas will be included for players to throw spectacular shindigs, as well as new buildings such as the Dance School, Balloon and Fireworks factory to get the party started. Players will also be able to enjoy a host of new musical additions, alongside a snazzy party outfit for El Prez and a paint job for the presidential palace.\n","date":"2021-08-26T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2021/08/tropico-6-update-v15-entretenimiento-de-musicos-callejeros-and-dlc-festival-released/","title":"Tropico 6: Update (v.15) \"Entretenimiento de músicos callejeros\" and DLC \"Festival\" released"},{"content":"The improved force feedback-driver for driving wheels from Logitech called new-lg4ff has been released as version 0.3.2.\n0.3.2 Fixed compatilibility with older kernels by removing the low resolution timer and fixed issues on 32bit systems.\n","date":"2021-08-11T00:00:00Z","permalink":"/en/articles/2021/08/logitech-force-feedback-module-new-lg4ff-032-released/","title":"Logitech force feedback module new-lg4ff 0.3.2 released"},{"content":"According to a recent survey on Stack Overflow, more than 25% of participants currently use Linux as their main operating system for work.\n","date":"2021-08-03T00:00:00Z","image":"/images/field/image/stack_overflow_survey_os_2021.png","permalink":"/en/articles/2021/08/over-25-developers-stackoverflow-use-linux-their-main-operating-system-2021/","title":"Over 25% of developers on StackOverflow use Linux as their main operating system in 2021"},{"content":"The huge update 1.180 for the post-apocalyptic role playing game ATOM RPG is now available for Linux on Steam. Included in this update is finally an (inofficial) german translation!\nATOM RPG: Now in Deutsch! + Patch 1.180 Hello friends! It\u0026rsquo;s time for another minor update of the game, which may prove very significant for those of you who patiently waited for the unofficial German language translation of the game. Thanks to our amazing fan translation team which can be found here: [LINK 1] we can finally release the first version of the translation publicly. We hope it is to your liking, but if you find any issues please share your feedback here: [LINK 2] Other changes this update brings are:\nLoading times optimization; Memory usage optimization; Small controller problems fixed; Thank you for being with us and let there be ATOM! LINK 1 LINK 2\n","date":"2021-07-26T00:00:00Z","image":"/images/field/image/atom_rpg_1.180_ger.png","permalink":"/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/","title":"ATOM RPG: huge update 1.180 with german translation released"},{"content":"Two days after the release of the update 1.41 for ATS, the Update 1.41 incl. the multiplayer-mode \u0026ldquo;Convoy\u0026rdquo; is now also available for the Euro Truck Simulator 2 for Linux on Steam!\nConvoy Multiplayer Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players. Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.\nThe full list of all new features can be found here.\n","date":"2021-07-15T00:00:00Z","image":"/images/field/image/ets2_1_41_update.jpg","permalink":"/en/articles/2021/07/euro-truck-simulator-2-update-141-multiplayer-mode-convoy-released/","title":"Euro Truck Simulator 2: Update 1.41 with multiplayer-mode \"Convoy\" released"},{"content":"The new update to the bike racing game Descenders enables cross-system cross-play and adds more tracks among other things! It is now available for Linux on Steam.\nHey there everyone! We\u0026rsquo;ve been a bit quiet recently because we\u0026rsquo;ve been working on some COOL new stuff! In this new BIKE PARKS, BEARDS and BOUNCY CASTLE update, here\u0026rsquo;s what\u0026rsquo;s new: THREE new bike parks: MT. Slope, Drylands National Park and Dutchman\u0026rsquo;s Rock (Saba). The team are really proud of these, so go ride them IMMEDIATELY A NEW code for you to redeem: PRIDE. Grab some flags and fly your colours! We\u0026rsquo;ve added BEARDS for you BEARDY folks We\u0026rsquo;ve also added more HAIRSTYLES , so you can ride with STYLE Crossplay is enabled between Xbox Series X, Xbox Series S, Xbox PC Gamepass and Steam. Go and make some new friends out there! Added a FUN BOUNCY CASTLE in the hub world . BUNNY HOP MODE ENGAGED We hope you enjoy this new update, especially the cool new parks! We\u0026rsquo;ll see you out on the trails \u0026lt;3\nRageSquid and No More Robots ","date":"2021-07-14T00:00:00Z","image":"/images/field/image/descenders_xplay_update_0.png","permalink":"/en/articles/2021/07/descenders-huge-update-enables-cross-play/","title":"Descenders: huge update enables cross-play"},{"content":"The long awaited Update 1.41 for the American Truck Simulator including the new multiplayer-mode called \u0026ldquo;Convoy\u0026rdquo; is now available for Linux on Steam !\nConvoy Multiplayer Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players. Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.\nA full overview of all new features can be found here.\n","date":"2021-07-13T00:00:00Z","image":"/images/field/image/ats_1_41_update.jpg","permalink":"/en/articles/2021/07/american-truck-simulator-update-141-multiplayer-mode-convoy-released/","title":"American Truck Simulator: Update 1.41 with multiplayer-mode \"Convoy\" released"},{"content":"Another version (0.5.8.4) of Lutris has been released:\nlutris (0.5.8.4) groovy; urgency=medium * Fix Steam icon showing too big on some systems * Fix DXVK not updating * Fix Python 3.9 compatibility * Update sidebar on service login * Remember position of window except on Wayland maybe * GST plugin path is now only set if it exists * Default to 7zip when not given an archive extractor * Switch IRC to Libera chat * Fix libretro info file loading * Let pipewire users toggle \u0026ldquo;Reduce PulseAudio latency\u0026rdquo; \u0026ndash; Mathieu Comandon Fri, 02 Jul 2021 20:06:23 -0700\n","date":"2021-07-03T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2021/07/lutris-0584-released/","title":"Lutris 0.5.8.4 released"},{"content":"Valve has released another update for Proton: Proton 6.3-5.\n6.3-5: Many improvements to video rendering. Games known to be improved include: Bloodstained Deep Rock Galactic Metal Gear Solid V: The Phantom Pain Resident Evil 2 (2019) Resident Evil 3 (2020) Team Sonic Racing Update DXVK to v1.9. Improve GPU device selection. Update vkd3d-proton to include the latest development work. The following games are now playable: Sid Meier\u0026rsquo;s Civilization VI Crypt Stalker Dark Devotion Dorfromantic Far Cry Hard Reset Hogs of War Might \u0026amp; Magic: Clash of Heroes Pro Cycling Manager 2020 Sang Froid - Tales of Werewolves Secret of Mana Trainz Railroad Simulator 2019 Improve controller support in Hades and many Unity titles. Fix CyberPunk 2077, Darksburg, and other launchers hanging when external links are clicked. Fix Conan Exiles and other Funcom launchers crashing. Fix missing audio in Project Cars 3. Better support for container-based builds outside of the build VM.\n","date":"2021-06-26T00:00:00Z","permalink":"/en/articles/2021/06/proton-63-5-released/","title":"Proton 6.3-5 released"},{"content":"On Steam the Summer Sale 2021 has begun! It will last until 08.07.2021.\n","date":"2021-06-24T00:00:00Z","image":"/images/field/image/steam_summer_sale_2021_en.png","permalink":"/en/articles/2021/06/steam-sommer-sale-2021-has-begun/","title":"Steam: Summer Sale 2021 has begun"},{"content":"The Version 2021.06.14 of the (game-)development-tools AppGameKit Studio and AppGameKit Classic are now available for Linux on Steam.\nAppGameKit Studio 2021.06.14 update released! The latest version of AppGameKit Studio is now released! In this new version we\u0026rsquo;ve updated AppGameKit Studio to comply with Google\u0026rsquo;s latest App Billing Library. With these changes there are some key changes to how InAppPurchases work. We\u0026rsquo;ve also updated the advert systems to comply with the new iOS advert consent rules. Here\u0026rsquo;s a full list of the changes in this version: Android Updates Updated Android In App Billing library to version 3 as required by Google InAppPurchaseSetKeys is no longer required on Android Fixed Google Play warning about requestLegacyExternalStorage when submitting an app InAppPurchases Added InAppPurchaseResetPurchase to reset a consumable purchase back to a purchasable state Removed type 1 (consumable) products when using InAppPurchaseAddProductID in favour of explicitly consuming them with InAppPurchaseResetPurchase Both consumable and non-consumable products must now use type 0 in InAppPurchaseAddProductID with consumables using InAppPurchaseResetPurchase Added GetInAppPurchaseAvailable2 to provide more detail about the state of a purchase Deprecated GetInAppPurchaseState as multiple purchases can now be in progress at once, use GetInAppPurchaseAvailable2 to check a payment\u0026rsquo;s progress InAppPurchaseRestore now functions on Android Added GetInAppPurchaseToken to return the Google Play purchase token used to verify and distinguish between purchases Broadcasting multiple times to the AGK player will now reset the IAP product list between broadcasts Fixes \u0026amp; Tweaks Fixed SetImageSubImages command not being found The SaveSharedVariable commands will no longer function on Android 10 or above due to Android changes Removed Amazon Ads due to the Amazon Mobile Ads network shutting down Advertising Updated Chartboost to version 8.4.1 on iOS Updated Chartboost to version 8.2.1 on Android Updated AdMob to version 20.1.0 on Android Updated AdMob and Chartboost implementations for new consent dialog Check the Advert example projects for the new recommended consent process Updated iOS for iOS 14 ad tracking changes\n","date":"2021-06-14T00:00:00Z","image":"/images/field/image/agk_studio_20210614.png","permalink":"/en/articles/2021/06/appgamekit-studio-appgamekit-classic-v20210614-released/","title":"AppGameKit Studio \u0026 AppGameKit Classic: V2021.06.14 released"},{"content":"A free update for the Euro Truck Simulator 2 now adds the new DAF Trucks XG \u0026amp; XG+ to the game! The full announcement can be read here.\nToday, we are proud and excited to bring to you, just a day after DAF\u0026rsquo;s official reveal of the New-Generation DAF trucks, the brand-new DAF XG and XG+ The New-Generation DAF represents a new era in trucking. As DAF says, Start the Future. The new line of trucks focuses on efficiency, driver comfort, and safety. The new XG and XG+ cab is yet another revolution since DAF\u0026rsquo;s previous cab was introduced in its earliest form on the 95 XF back in 1987. DAF is literally reinventing the game with the XG/XG+, by being the first-to-market with its new super-sized cabs made possible by the reformed EU Weights \u0026amp; Dimensions law, which allows for truck cabs to be increased in length by up to 80cm.\n","date":"2021-06-10T00:00:00Z","image":"/images/field/image/ets2header.jpg","permalink":"/en/articles/2021/06/euro-truck-simulator-2-free-update-adds-daf-trucks-xg-xg/","title":"Euro Truck Simulator 2: free update adds DAF Trucks XG \u0026 XG+"},{"content":"On GOG the Summer Sale 2021 has begun! It will last until 28.06.2021.\n","date":"2021-06-09T00:00:00Z","image":"/images/field/image/gog_summer_sale2021.png","permalink":"/en/articles/2021/06/gog-summer-sale-2021-has-begun/","title":"GOG: Summer Sale 2021 has begun"},{"content":"Another huge update (v.14) called \u0026ldquo;El gran resumen!\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nTropico 6 Update 14 – El gran resumen! Fellow Tropicans, Tropico 6 has just received Update v.14: ‘El gran resumen’ on PC, Linux, Mac, Xbox One und PS4. This update adds three new multiplayer maps and the brand-new ‘Resource Overview’ tab. It also fixes several bugs, including the player receiving an overly high tourist rating after visiting a Gourmet Restaurant with Sushi Mastery work mode. Viva Tropico! New Features Added new ‘Resource Overview’ tab to Almanac detailing eachresource e.g., current amount stored, production history, or recent distribution. Added 3 new multiplayer maps: Islas De Mesetas (2-player) Isla del Trébol (4-player) La Península Gigantesca (4-player) Bug fixes Added key binding option for toggling the ‘Demolition’ tool Fixed an issue where the population change graph in the Almanac could show no values. Fixed amount of money displayed in the ‘Private Bank’ work mode Fixed some issues with the ‘Lightbulb Ban’ edict when relocating houses with the ‘Electrification’ upgrade. Fixed cases where highlighted buildings affected by the Manure Spreader were missing. Fixed player receiving too high a tourist rating after visiting a Gourmet Restaurant with Sushi Mastery Work mode Fixed Museum of Modern Art not being affected by the ‘Permanent Exhibition’ work mode of Luxury Hotel Fixed tourists getting stuck in Tourist Port – a result of the captain dying during travel to the port. Fixed a mine within the ‘Tropicoland’ mission that was inaccessible. Fixed a rare scroll bar glitch Corrected positioning of Ancient Ruins in ‘Lirio Dorado’ map Fixed a few crashes. Fixed a couple of localization \u0026amp; text issues. [Multiplayer] Fixed stuttering when moving military units. [Caribbean Skies] Fixed Drone Factory using up Resources even when the Outstock for a specific kind of Drone is already full. [Caribbean Skies] Fixed an issue in the mission ‘Penultimo’s Secret Mission’, where it was possible to lose the game due to suspicion even after completing the final raid. [Caribbean Skies] Fixed Construction Workers walking on cliffs in mission ‘The Scientific Method’. [Caribbean Skies] Adjusted duration of Meteor Shower disaster music in the mission ‘Drone City’ [Linux] Improved edge scrolling behaviour on Linux [PS4]: Fixed Flophouse and Official Residence being available in ‘Shackland’ mission.\n","date":"2021-06-08T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/","title":"Tropico 6: Update (v.14) \"El gran resumen!\" released"},{"content":"The Patch 2.0.1 for Total War: ROME REMASTERED has been released for Linux on Steam.\nPatch 2.0.1 for ROME REMASTERED is now live!\nVarious crash fixes Improved diplomacy tooltips Fixed incorrect formation during siege battles Fixed a multiplayer desync issue And much more\u0026hellip; Read the full notes: https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/ ","date":"2021-06-02T00:00:00Z","image":"/images/field/image/total_war_rome_remastered_header.jpg","permalink":"/en/articles/2021/06/total-war-rome-remastered-patch-201-released/","title":"Total War: ROME REMASTERED Patch 2.0.1 released"},{"content":"The Update 33 for the racing simulation Revhead has now been released for Linux on Steam.\nUpdate 33 Treasure Hunting Date: 28-05-2021 Version: 1.4.7985 Dear Revheads! We wanted to provide something special to you with a new update aligned to the currently running Open World Sale! Therefor we picked one feature that many of you were asking for: Treasure Hunting! We have placed dozens of hidden boxes, wrecks all around each map, which holds some real treasures for those who can find them. Just locate them and stop your car close to them to see what those wrecks or boxes holds for you. Some are easy some are hard to locate, so keep your eyes open! Added hidden wrecks and boxes for Treasure Hunting Added default settings for Steering Wheels (check the options menu) terrain anomalies on Redland, Yanagin and Boodja Fixed localization typos Fixed Walea fuel multigauge layout Fixed Jingu taillight preview Fixed several smaller bugs\n","date":"2021-05-28T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2021/05/revhead-update-33-released/","title":"Revhead: Update 33 released "},{"content":"Neverwinter Nights: Enhanced Edition has received a new patch (8193.23):\nPatch Highlights New Game Launcher | A new game launcher highlights some amazing community content that’s free for everyone! New Portraits | Added three new character portraits (sourced from the community portrait contest) TrueType Font | Added full TrueType font (TTF) support throughout the game, for clearer and more adaptive text (as well as fractional/decimal point UI scaling) Pathfinding Improvements | Smoother movement and navigation Performance Improvements | Enjoy smoother gameplay with significant performance improvements Bug Fixes | Hundreds of bug fixes and polish features added New Scripts | Added dozens of new script commands for use in custom servers, including improved scaling and transformation (lerping) Water Graphics | Added realistic water reflections and refractions\nThe full changelog can be found on Steam.\n","date":"2021-05-21T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2021/05/neverwinter-nights-enhanced-edition-patch-819323-released/","title":"Neverwinter Nights Enhanced Edition: Patch 8193.23 released"},{"content":"Valve has released another update to Proton: Proton 6.3-4.\n6.3-4: Fix recent 2K Games launcher update Fix error on startup for some Direct3D 12 games Fix Divinity Original Sin 2 and Rise of Venice launcher display issues Fix Star Wars Squadrons VR incorrectly launching to desktop Fix Sacred Gold visual artifacts\n","date":"2021-05-15T00:00:00Z","permalink":"/en/articles/2021/05/proton-63-4-released/","title":"Proton 6.3-4 released"},{"content":"A new (paid) DLC for the American Truck Simulator has been released for Linux on Steam: the \u0026ldquo;Goodyear Tires Pack\u0026rdquo;.\nWe are proud to introduce a new set of truck tires and truck accessories, officially licensed from Goodyear to American Truck Simulator. The Goodyear Tires Pack DLC comes not only with a range of long-lasting tires, but also with a range of additional cabin accessories and paint jobs to decorate your truck with. Goodyear tires are the product of over 120 years of innovation and state-of-the-art technology, offering very high levels of performance and safety. As one of the world\u0026rsquo;s largest tire companies, Goodyear continues to push the envelope with new innovations in tires and ‘beyond tires’ setting the standard in the industry. Tires: Steer Tires: Goodyear Endurance LHS Goodyear G296 MSA Drive Tires: Goodyear Endurance LHD Goodyear Fuel Max RTD Goodyear Fuel Max SSD ft. DuraSeal Trailer Tires: Goodyear Fuel Max LHT Goodyear Fuel Max G316 LHT Goodyear Fuel Max G316 LHT ft. DuraSeal Goodyear Fuel Max SST ft. DuraSeal Extra custom-designed rims for truck: Front: Seagul Deep Blue Seagul Wide Deep Blue Rear: Seagul Deep Blue Seagul Wide Deep Blue Extra custom-designed rims for trailer: Seagul Deep Blue Seagul Wide Deep Blue Paint Jobs: Goodyear Origins Goodyear High Line Cabin Accessories: Wingfoot Air Freshener Goodyear Blimp Model Goodyear Cap Goodyear Wallet Goodyear Notebook Goodyear Coffee Mug Goodyear Money Box Goodyear Mints Goodyear Mug Goodyear Pillow Goodyear Logo Sticker Goodyear Old Logo Sticker Goodyear Weekend Bag\n","date":"2021-05-11T00:00:00Z","image":"/images/field/image/ats_goodyear_tires_header.jpg","permalink":"/en/articles/2021/05/american-truck-simulator-dlc-goodyear-tires-pack-released/","title":"American Truck Simulator: DLC \"Goodyear Tires Pack\" released"},{"content":"The huge patch #6 for the Adventure Beyond a Steel Sky has now been released for Linux on Steam.\nPATCH #6: Moving to the latest Unreal Engine - 40% OFF for the next 24 hours! FIRST THINGS FIRST Before we get started on the Patch \u0026amp; Update notes, we wanted to remind you that it\u0026rsquo;s now less than 24h that you get to grab Beyond A Steel Sky for -40% on Steam SORRY THE OLD GAME CAN\u0026rsquo;T COME TO THE PHONE RIGHT NOW. WHY? OH, CAUSE SHE\u0026rsquo;S DEAD! We\u0026rsquo;ve moved to a new Unreal Engine version, and oh my god it\u0026rsquo;s been so much work, but we\u0026rsquo;re so happy with the result, and we hope you\u0026rsquo;ll be too\u0026hellip; MOVING TO UNREAL ENGINE 4.26 Unreal Engine 4.24? Don\u0026rsquo;t know her. We\u0026rsquo;re all about that 4.26 now! It comes with everything Epic engineers put into the update, and trust us, you do not wanna see that list. Instead we\u0026rsquo;re highlighting the bangers: IMPROVED PERFORMANCE IMPROVED STABILITY REDUCED MEMORY USAGE Everything is just a bit more responsive, and quicker. You might not notice if you\u0026rsquo;re running on the latest and greatest hardware, but for those of us who aren\u0026rsquo;t that #blessed; you\u0026rsquo;ll really feel the difference! MUSICAL STATUES Some of you with lower spec machines would load into Aspiration Gala only to be met by an entire level of frozen NPCs who wouldn\u0026rsquo;t move, and better yet, block you in. Like some sick game of musical statues but at the end you can\u0026rsquo;t leave. NPCs travel on something called NavMesh, which is kind of like an invisible track for them. These need to be renewed every time anything gets moved or changed in a level, and last time we updated this level someone forgot to reactivate it. Well no more! APARTMENT BATHROOM UPGRADE Better toilet experience: The camera clipping issue should now be fixed! ALONSO Reports of Alonso rolling his eyes into his head in snarky / possessed ways. This took away from his sternness and was addressed with us re-exporting his animations. He\u0026rsquo;s now spooky again. FEAR AND LOADING IN UNION CITY Snappier loading!!! It\u0026rsquo;s barely noticeable but we\u0026rsquo;re really happy with it and wanted to share! NEW (SLIGHTLY DIFFERENT) ICON Please only say good things, thank. CLOUDSAVES Enabled. Nice. LINUX GANG Do we have an update for you. Don\u0026rsquo;t be mad!!! But due to the new Unreal Engine version not supporting OpenGL anymore, this is a Vulkan only club now, including brand new support for Vulkan ES3.1 which runs way quicker on low spec machines and brings your Linux experience on par with Windows \u0026amp; Mac gamers! UI STUFF Never underestimate the power of good UI! Which is why we continuously make refinements and additions to the way you experience our games CONTROLLERS Controllers used to have some erratic behaviour. Especially inside the terminals. Fun Fact: Using a controller often just means that the mouse cursor isn\u0026rsquo;t gone, but hidden from view. That meant that on certain screens, things would already be highlighted, even if they didn\u0026rsquo;t seem to be highlighted with your controller. This could make the controller feel like it was selecting items arbitrarily, which it wasn\u0026rsquo;t - it was just interacting on what the invisible mouse was selecting. There was a particular occurrence in Reflections where you couldn\u0026rsquo;t select certain chairs for no sensible reason. Using the controller is now much sleeker! ONBOARDING EXPERIENCE Starting out playing the game is now much easier, smoother, and more intuitive! Time to turn your nan into a fan! TYPOS IN CREDITS Pobody’s Nerfect WAIT WHICH GAMESAVE WAS IT? Well guess no more! They come with timestamps now!!! Technology is incredible. AND AS ALWAYS Join our Discord: discord.gg/revolutionsoftware We are on there all the time, and we\u0026rsquo;d love to see more of you there! We love you all very much, and hope that this reflects in how much effort we continue to put into our games. Lots of love, your team at Revolution\n","date":"2021-05-01T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2021/05/beyond-steel-sky-huge-patch-6-released-linux-version-now-vulkan-only/","title":"Beyond a Steel Sky: huge patch #6 released, Linux version now Vulkan-only"},{"content":"On Steam the Golden Week Sale 2021 with games from Japan has begun! It will last until 06.05.2021.\n","date":"2021-04-30T00:00:00Z","image":"/images/field/image/steam_golden_week_sale_2021.png","permalink":"/en/articles/2021/04/steam-golden-week-sale-2021-has-begun/","title":"Steam: Golden Week Sale 2021 has begun"},{"content":"Total War: ROME REMASTERED is now available for Linux on Steam!\nROME REMASTERED includes the Alexander and Barbarian Invasion DLCs, as well as a copy of the original ROME: Total War Collection* if you don’t already own it. Improved Visuals ROME REMASTERED brings the classic Rome visuals up to date, with 4K optimization**, ultra-widescreen and native UHD resolution** support. This visual upgrade extends across a multitude of features, including re-modelled buildings and objects, and environmental effects like dust clouds and heat haze. The refreshed campaign maps also boast new high-resolution models, and units have been remodelled and retextured to look their very best on the battlefield. Modern Features ROME REMASTERED includes a host of modern features and improvements to existing mechanics. The in-game camera has been enhanced, including map rotation and wider zoom level in Campaign mode. Heat maps and new icon overlays have been added for gameplay mechanics such as diplomacy and security. In Battle, the new tactical map, unit displays and range markers give you greater command over Rome’s battlefields. Enhanced Game Mechanics Players can now expand their armies and experience 16 additional factions that were previously locked, giving a grand total of 38 playable factions. In a first for Total War, you can now take your favourite faction to battle against friends in cross-platform multiplayer between Windows, macOS and Linux. A whole new agent type has also been added to the fray; Merchants can be sent all over the world to create trade links, access resources and buy out rivals to increase your income and assert your faction’s economic power. Half-Price Offer To celebrate the return of Rome, we have an offer for those loyal fans that already own the original game on Steam. If you already own ROME: Total War, you can purchase ROME REMASTERED for half-price until May 31st, 16:00 PDT. *Please note, ROME: Total War Collection is only playable on Windows and will not be available to play until the release of ROME REMASTERED. **4K enhancements unlocked by downloading Enhanced Graphics Pack\n","date":"2021-04-29T00:00:00Z","image":"/images/field/image/total_war_rome_remastered_header.jpg","permalink":"/en/articles/2021/04/total-war-rome-remastered-now-available-linux/","title":"Total War: ROME REMASTERED now available for Linux"},{"content":"For Civilization VI the final huge update (April 2021) has been released for Linux:\nWe’re excited to announce the April 2021 Game Update is now available to all Civilization VI players. In this final free update of the season comes new units, new maps, and several balance adjustments and gameplay fixes based on player feedback. Read on for the full list of what’s available in today’s free game update. BUY THE NEW FRONTIER PASS [NEW FEATURES] New Units Trebuchet: Medieval Era Catapult upgrade. Siege promotion class. Upgrades into Bombard. Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion. Units now replacing this unit: Khmer Domrey. Man-At-Arms: Medieval Era Swordsman upgrade. Melee promotion class. Upgrades into Musketman. Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae. Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur. Line Infantry: Industrial Era Musketman upgrade. Melee promotion class. Upgrades into Infantry. Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary. Unique units now replacing this unit: French Garde Imperiale and English Redcoat. New Maps Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations. Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations. TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map. TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map. [NEW GAME UPDATES] [BALANCE/POLISH] Civ and Leaders Balance Update Aztec Tlachtli: [Base Game] Added +1 Culture. [Rise and Fall, Gathering Storm] Added +2 Culture. Australia Coast is now a Tier 2 start bias. Canada [Gathering Storm] The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production. Increased the yield of Camps on these terrains to +2 Food. Farms provide +2 Food on these terrains. China Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder. France Château: +2 Culture and +1 Gold at base. +1 Culture for each adjacent wonder (increasing to +2 with Flight). +2 Gold for being on a River. Must be adjacent to a Bonus or Luxury resource not adjacent to another Château. Georgia [Rise and Fall, Gathering Storm] Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War. Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Germany Rivers are now a Tier 5 start bias. Greece Thermopylae: Added +1 Combat Strength for every Military Policy slotted. Inca [Gathering Storm] Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era. [Gathering Storm] Inca Terrace Farm: Now gives +1 Housing (was +0.5). [Gathering Storm] Mountains (non-Tundra/Snow) are now a Tier 2 start bias. Japan Coast tiles are now a Tier 3 start bias. Khmer [Rise and Fall, Gathering Storm] Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population. Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site. [Rise and Fall, Gathering Storm] Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River. [Rise and Fall, Gathering Storm] Prasat: +6 Faith. +0.5 Culture for every Population. Receive +10 Tourism per turn in cities with 10 population. Cities with 20 population are granted double this number. Kongo Nkisi: Relics, Artifacts, and Sculptures also give +1 Faith. Removed Great Writers from his additional Great people points. Korea [Rise and Fall, Gathering Storm] Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district. Farms now receive +1 Food for each adjacent Seowon district. Mapuche [Rise and Fall, Gathering Storm] Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. [Rise and Fall, Gathering Storm] Swift Hawk: +10 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 Loyalty if that player is in a Golden or Heroic Age. [Rise and Fall, Gathering Storm] Chemamull: Added +1 Production. Maya Mayab: farms now recieve +1 Production for every adjacent Observatory. Ix Mutal Ajaw: Non-capital cities within 6 hexes now also receive a Free builder when the city is founded. Start bias changes: Grass, Plains, Grass Hills, Plains Hills are now Tier 1 start biases. Tier 2 consists of Plantation luxuries (Gypsum, Ivory, Jade, Marble, Mercury, and Salt). All other terrains (Desert, Snow, Tundra, Desert Hills, Snow HIlls, Tundra HIlls, Desert Mountain, Snow Mountain, Tundra Mountain) are Tier 3 to discourage Coast spawns. Mongolia [Rise and Fall, Gathering Storm] Ordu: Now gives XP to Siege units. Netherlands Radio Oranje: Domestic Trade Routes provide +2 Loyalty (was +1) per turn for the starting city. Trade Routes sent or receive from a foreign civilization grant +2 Culture (was +1) to the Netherlands. Nubia Ta-Seti: Now +30% Production toward Ranged units (was 50%). Nubian Pyramid: Increase to +2 Faith and +2 Food. Ottoman [Gathering Storm] Grand Vizier: Added +1 Governor Title when Gunpowder Technology is unlocked. [Gathering Storm] Niter is now a Tier 5 start bias. Persia Pairidaeza: Appeal bonus reduced to +1 (was +2). Poland Lithuanian Union: Taking territory from a foreign city with a Culture Bomb converts it to the majority religion (was only the religion founded by Poland). Russia Mother Russia: Reduced the number of free tiles in new cities to 5 (was 8). Lavra: Moved the Great Writer point to the Shrine, the Great Artist point to the Temple, and the Great Musician point to the Tier 3 Worship building. Scythia Kurgan: +1 Faith, +3 Gold. +1 Faith for each adjacent Pasture, becoming +2 Faith with Stirrups. Provides Tourism from Faith after researching Flight. Spain Treasure Fleet: May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital\u0026rsquo;s continent receive +25% production towards districts and a builder when founded. El Escorial: Inquisitors can Remove Hersey one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a +5 Combat Strength against players following other religions. All rulesets now feature the buffed Gathering Storm version of the Mission: +2 Faith. +2 Faith additionally, +1 Food, and +1 Production if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site. +2 Science once Cultural Heritage is discovered Cultural Heritage. The Loyalty bonus is still Rise and Fall and Gathering Storm only. Remove Coast start bias. [Gathering Storm] Geothermal is now a Tier 3 start bias. Sumeria [Rise and Fall, Gathering Storm] Adventures of Enkidu: Added +5 Combat Strength to units when they and their ally are at war with a common foe. Vietnam [Vietnam and Kublai Khan Pack] Thành: No longer provides a Great General point. Zulu [Rise and Fall, Gathering Storm] Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science. General [Gathering Storm] Governor Moksha’s base ability (Bishop): +2 Faith for every specialty district in a city. Units Balance Update Melee Swordsman: Combat Strength decreased to 35 (was 36). Infantry: Combat Strength increased to 75 (was 70). Ngao Mbeba: Combat Strength increased to 38 (was 36). [Persia and Macedon Civilization \u0026amp; Scenario Pack] Hypaspist: Combat Strength increased to 38 (was 36) [Persia and Macedon Civilization \u0026amp; Scenario Pack] Immortal: Melee/Ranged Combat Strength increased to 35/25 (was 30/25). [Gathering Storm] Toa: Combat Strength increased to 38 (was 36). Berserker: Combat Strength increased to 48 (was 40). -5 Combat Strength when defending penalty now only applies to melee attacks. [Rise and Fall] Khevsur: Combat Strength increased to 48 (was 45). Conquistador: Combat Strength increased to 58 (was 55). +10 Combat when there is a Religious unit within 1 tile. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player’s Religion as the dominant Religion. Garde Impériale: Combat Strength increased to 70 (was 65). Redcoat: Combat Strength increased to 70 (was 65). Digger: Combat Strength increased to 78 (was 72). Samurai: Unlocked with Feudalism (was Military Tactics). Ranged Machine Gun: Melee/Ranged Combat Strength increased to 70/85 (was 65/75). Siege Catapult: Melee/Ranged Combat Strength increased to 25/35 (was 23/35). [Khmer and Indonesia Civilization \u0026amp; Scenario Pack] Domrey: Melee/Ranged Combat Strength increased to 40/50 (was 33/45). Bombard: Melee/Ranged Combat Strength increased to 45/55 (was 43/55). Rocket Artillery: Melee/Ranged Combat Strength increased to 70/100 (was 70/95). Anti-Cavalry Pikeman: Combat Strength increased to 45 (was 41). [Rise and Fall] Impi: Combat Strength increased to 45 (was 41). AT-Crew: Combat Strength increased to 75 (was 70). Modern AT: Combat Strength increased to 85 (was 80). Hoplite: Combat Strength increased to 28 (was 25). Light Cavalry Courser: Combat Strength increased to 46 (was 44). [Gathering Storm] Black Army: Combat Strength increased to 49 (was 47). [Ethiopia Pack] Oromo Cavalry: Combat Strength increased to 48 (was 46). Helicopter: Combat Strength increased to 86 (was 82). [Gathering Storm] Mountie: Combat Strength increased to 62 (was 60). Added additional National Park charge. Costs 290 Production (was 400). [Rise and Fall, Gathering Storm] Malón Raider: Costs 230 Production (was 250). Upgrades to Cavalry (was Helicopter). Heavy Cavalry [Rough Rider Teddy] Rough Rider: Replaces the Cuirassier. Upgrades to Tank (was Modern Armor). Prerequisite tech is now Ballistics (was Rifling). Knight: Combat Strength increased to 50 (was 48). Mamluk: Combat Strength increased to 50 (was 48). Upgrades to the Cuirassier (was Tank). [Gathering Storm] Mandekalu Cavalry: Combat Strength increased to 55 (was 49). [Byzantium and Gaul Pack] Tagma: Combat Strength increased to 50 (was 48). Tank: Combat Strength increased to 85 (was 80). Modern Armor: Combat Strength increased to 95 (was 90). Winged Hussar: Combat Strength increased to 64 (was 55). Unlocks with Mercantilism (was Mercenaries). Replaces Cuirassier. Cost increased to 330 (was 250). Maintenance increased to 5 Gold (was 3). Varu: Upgrades to the Cuirassier (was Tank). Ranged Cavalry [Rise and Fall, Gathering Storm] Keshig: Melee/Ranged Combat Strength increased to 35/45 (was 30/40). Costs 160 Production (was 180). Saka Horse Archer: Melee Combat Strength increased to 20 (was 15). Upgrades to Crossbowmen (was Field Cannon). Crouching Tiger: Costs 140 Production (was 160). Naval Melee Destroyer: Combat Strength increased to 85 (was 80). Naval Ranged Missile Cruiser: Melee/Ranged Combat Strength increased to 75/90 (was 70/85). Naval Raider Sea Dog: Ranged Combat Strength increased to 55 (was 50). U-Boat: No longer requires Oil. Other Warrior Monk: Combat Strength increased to 40 (was 35). General Gameplay Fixes Allied Civs will no longer be shown as espionage destinations. Buildings with overrides (ex. [Ethiopia Pack] the Alchemical Society which overrides the University) will now correctly receive yields intended for the base building. Idle Governors now must be addressed (assigned to a city or by closing the screen) before advancing to the next turn. Fixed an issue where the Maryannu Chariot Archer was not being counted as Ranged Cavalry. Fixed an issue where the Science Foundations policy card would go obsolete when there were no Great Scientists remaining. Fixed an issue where Mahaviharas would not receive adjacency bonuses when built adjacent to [Maya and Gran Colombia Pack] Observatories or [Base game] Lavras. Fixed an issue where bonuses granting percentage yields from completed items based on cost (ex. [Babylon Pack] Ayutthaya’s 10% Culture from completed buildings) were sometimes larger than intended. Fixes for the Basilikoi Paides and Ordu not giving experience correctly to trained units. Fixed an issue where the Keshig would not receive the +3 Combat Strength from Genghis Khan’s Mongol Horde. Fixed an issue where Imhotep\u0026rsquo;s unique ability did not scale with game speed. Fixed an issue where the Yields Report would show amenity yields for cities that are Content. Fixed an issue where bonus resources would not be removed from a tile after a district is built on it. [Gathering Storm] Fixed an issue where the Invention Policy Card would grant +2 instead of the intended +4 Great Engineer Points. [Gathering Storm] Tourism Updates \u0026ldquo;Cultural Domination\u0026rdquo; term clarified in Culture victory sections of World Rankings and Civilopedia. Cultural Domination provides ongoing effects: International Trade Routes to foreign cities you culturally dominate provide +4 Gold. Spy missions in foreign cities you culturally dominate are 50% faster to complete. Your citizens exert 25% more Loyalty pressure on foreign cities you culturally dominate. Red Death Fixed an issue where the incorrect unit icon would be displayed when viewing the Alien faction’s UFO unit in the Unit List. Ethiopia Pack Vampires no longer receive the benefit of ignoring walls during a city attack when adjacent to Siege Towers. Fixed an issue where a notice would fail to appear for the second Secret Society discovered in a single turn. Fixed clipping issues caused by incorrect overrides with Secret Society unique buildings. Pirates Fixed an issue where the client will only have 2 active Relic slots after taking over an AI player during a multiplayer game in progress. [Babylon Pack] Heroes and Legends Hero Combat Strength has been adjusted to match the new base unit strengths. Sinbad\u0026rsquo;s Fortunes rewards reduced to 200 gold naval raids (was 300). Sinbad’s Journeys rewards 400 for discovering continents and natural wonders (was 500). Khmer’s unique building, the Prasat, has been updated for Heroes and Legends gameplay: Recalling Heroes in this city costs 15% less Faith. Himiko\u0026rsquo;s \u0026ldquo;Inspiring\u0026rdquo; ability grants +5 Combat Strength (was +10). Kongolese Unique Ability, Nkisi, grants +1 Faith for Heroic Relics during Heroes and Legends gameplay. Show the unlocked unit on the project pages for Devotion projects in Heroes and Legends. Fixed an issue where 2 extra Hero relic slots could appear when replacing a Monument with a Hero relic equipped with an Old God Obelisk [Ethiopia Pack – Secret Societies]. Fixed an issue where Heroes could remain on the map after their Lifespan expired. Fixed an issue where Questing Knights would not have the correct Melee Strength during the Atomic Era. Vietnam and Kublai Khan Pack Industry improvements cannot be built on Luxury Resources that are on Volcanic Soil. Added failure text when a Product cannot be produced because the necessary Corporation has been pillaged. Fixed an exploit allowing Kublai Khan\u0026rsquo;s bonus to grant multiple boosts from the same city. Barbarian Clans Increased the unit spawn rate for Cavalry-type Barbarian Clans. Added a new notification when a Barbarian Outpost converts into a City-State. Added missing Civilopedia entries for Barbarian Horseman, Horse Archer, and Raider. Treat With Tribe menu now includes clan type name. Barbarian Clans are now searchable in the Map Search panel. Fixed an issue that prevented new Barbarian Camps from spawning. Fixed an issue where dispersing a camp would grant gold instead of XP. Fixed an issue where Gold could be gained by dispersing a Barbarian Outpost through border expansion. Fixed an issue where Barbarian camps would be left undefended. Fixed an issue where the Coastal Raid command would not disperse a Barbarian camp. Fixed an issue where City-States converted from Barbarian Clans would briefly display a negative Garrison Defense Strength. Fixed an issue where Barbarian Bribe indicators would not appear consistently over affected units. Fixed an issue where Hiring units from a Clan would sometimes not pick the best unit available. Fixed an issue where the Culture border would appear as the wrong color when a Barbarian Clan converted to a City-State. Fixed an issue where coastal raiding as Norway would not pillage the tile and end the Norwegian unit’s turn while Barbarian Clans mode was active. Fixed an issue where players would sometimes see “Clan Dispersed” notifications for an unrevealed Clan. Fixed an issue where Barbarian Clan unit tooltips would only display the information for one function while multiple were active. Fixed an issue where Incited Barbarian units would sometimes attack other targets than the one the player selected. Portugal Pack The chance for a new Zombie to spawn after a city attack is affected by the population of the city. The higher the population, the higher the chance a Zombie will spawn. Spies will now be killed by failed Zombie Outbreak spy operations at City-States. Fixed an issue where the VFX for the Modernized Zombie Trap wouldn’t loop properly. [AI] Improved ability for naval units to heal. Cities will not build ships for future operations if they are on a lake. Increase desire for Districts and Improvements. [CRASHES] Fixed a crash happening in the Espionage system caused by an off-map spy. Various crashes fixed. [UI] Saved Game Configurations will now regenerate map seeds and clear leader selections on configuration load to make this feature more useable as a way for players to save game types with various modes and advanced settings turned on/off. Players will still be able to use the Leader Pools as a quick way to save leader selections. Search in the Civilopedia now auto-translates accented and special characters. [Ethiopia Pack] Diplomatic Quarter now has a unique district icon. Updated England and France Eleanor names to be consistent with other dual-civilization leaders. [Gathering Storm] Mounties will now display their National Park charges in the unit panel. Fixed an issue where the Settler Lens would not display on newly discovered tiles when moving a Settler through the Fog of War. Fixed an issue where the Power Lens overlay would fail to display after pressing the Esc key and then re-opening the lens with the hot key during gameplay. Fixed an issue where inconsistent colors would display when viewing the CO2 Contribution graph. Fixed an issue where information would be missing when viewing the Resource tooltip for Global Contribution in the World Climate menu. Fixed an issue where users could select “No and stop asking” responses for other human players during multiplayer. Fixed an issue where a Civ’s icon would fail to “pulse” when a free city was about to flip to them. Fixed an issue where the “Change City Production” button in the City Manager would be disabled when placing a district on a tile. Fixed an issue where invalid City-States would appear in the City-State Selector for True Start Location maps. Fixed an issue where the amount of boost gained from a Eureka would display inconsistently between the Eureka popup and Tech Tree. Fixed an issue where VO triggered from the Civilopedia would continue playing after closing it. Fixed an issue where unit entries were greyed out in the unit list World Tracker panel when they still had movement points left. Fixed an issue where Culture borders would not appear consistently when activating the Power lens. Fixed an issue where the player could see information on an opponent’s Specialists in district tooltips. Fixed an issue where the City-State Picker would save unintended changes after cancelling out of the Advanced Setup menu. Fixed an issue where unit portraits would appear incorrect in the production menu. Fixed an issue where tooltips would fail to appear on slotted Policies when viewing the Government menu. Fixed an issue where the buttons on the Confirm Kick menu would overrun the menu window. Expanded parameters of various menus to accommodate foreign language support. Various text updates. [CONSOLE] [ALL] Fixed a crash that could occur when loading into a new game. Fixed truncated stat titles on units in Polish and Spanish. Fixed an issue where the Random leader Pools icon color changes after creating a Multiplayer game with a Scenario ruleset. Fixed an issue where “Show Resource Icons\u0026quot; and \u0026ldquo;Show Yield Icons\u0026rdquo; are present with no function in the Map Options menu within the Pirates scenario. Fixed an issue where multiple options are misaligned after creating a Multiplayer game with a scenario ruleset in Multiplayer. Fixed the forbidden mark from displaying on the appointed Secret Society Governor portrait after loading a save file with Secret Societies mode enabled. Fixed a bad line break from being displayed in the Leader Pool description on the Leader Pool menu in Japanese. Fixed an issue where the leader pool name does not display when selecting a Leader Pool in the Create Game Advanced Setup menu. Fixed the Hero ability description from being misaligned when discovering a Hero. Fixed an issue where the product slot icon was grey in the Monopolies and Corporations mode. Fixed issues where the text, button or icon was smaller than intended in certain locations. Fixed issues with overlapping or overrunning text in several locations throughout the game. [PS4 \u0026amp; XB1] Fixed an issue where the \u0026ldquo;Conquest of Alexander\u0026rdquo; leader information overlaps the scenario description box in the Scenario menu. Fixed an issue where the \u0026ldquo;Map Random Seed\u0026rdquo; option overruns the create game menu when the \u0026ldquo;Turn Limit\u0026rdquo; is set to Custom in Multiplayer. Fixed the description of the Secret Society Discovered popup overlapping in Secret Societies mode. Fixed the Natural Wonder Picker\u0026rsquo;s header misalignment in the Multiplayer create game menu. Fixed the \u0026ldquo;Total income per turn\u0026rdquo; text from overrunning the container on the Yield Reports menu in Polish. [PS4 \u0026amp; SWITCH] Fixed an issue where a City-State’s icon was corrupt after converting from a Barbarian encampment within Barbarian Clans Mode. Fixed a text overlap that occurred in some localizations within the Unit Panel in the Pirates Scenario. [SWITCH] Fixed an issue where information becomes cutoff on the Culture tab of the World Rankings menu when the Advisor information text is expanded. Fixed a crash that could occur when loading saves from within a game. - Fixed an issue where Leader names overrun if multiple leaders prefer same outcome in World Congress. Fixed the Multiplatform Cloud text from overlapping the text banner in Japanese and Russian. Fixed the text box of “The following player prefer this outcome” overlapping the description in the World Rankings menu. [XB1] Fixed the “View Gamercard” button not being present when highlighting other players Gamertag in the right tray menu during Multiplayer. Fixed a hang that could occur during gameplay when a user’s Archer destroys an enemy Eagle Warrior during a Hot Seat game. Fixed an issue where the \u0026ldquo;Toggle Tooltip\u0026rdquo; text overruns the Pause menu in French. Fixed an issue where the Gamertag is cutoff in the \u0026ldquo;Game Name\u0026rdquo; field on the Multiplayer Game Setup menu in certain localizations. Fixed a crash that could occur when accepting an invite while the exit game setup popup is open. Fixed the Leader image and Civilization description from not displaying on the Create Game menu after selecting a Civilization on the Scenarios menu. [PS4] Fixed a crash that could occur during the loading screen of a new game. ********** We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.\n","date":"2021-04-22T00:00:00Z","image":"/images/field/image/civ6_april2021_update.jpg","permalink":"/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/","title":"Civilization VI: April 2021 Update released for Linux"},{"content":"A new (paid) DLC called \u0026ldquo;Iberia\u0026rdquo; for the Euro Truck Simulator 2 is now available for Linux on Steam!\nThe Iberian Peninsula is full of rich and diverse landscapes, from semi-arid southeastern deserts to the green coniferous forests. Iberia is home to numerous historic villages and towns, narrow streets, old churches and impressive castles. Visit the capital of Spain, Madrid, the coastal capital of Portugal, Lisboa, a wide amount of coastal cities like Málaga and Olhão, and many of the inland cities. Be an important part of the strong export economy and deliver cargo from Iberia through Europe. Iberia is delightful, here\u0026rsquo;s why Travel through the Tabernas Desert, often nicknamed \u0026lsquo;mainland Europe\u0026rsquo;s only desert\u0026rsquo; Connect Iberia to the rest of Europe with shipments from its busy ports Deliver car parts and whole cars to and from the various car factories to the shipping terminals Take a rest at truck stops and gas stations crafted to closely match their real-life counterparts See landmarks of all shapes and sizes, from medieval castles to statues of historical figures Enjoy the spectacular view of the coast and even the famous \u0026lsquo;The Rock of Gibraltar\u0026rsquo; located on the other side of the bay from the coastal city of Algeciras Immerse yourself in new ambient sound, from the subtle sound of wind through the valleys to the tweeting of birds Explore mountainous areas with a wide range of colorful rocks Visit landmarks like the Guadiana International Bridge and get a bird\u0026rsquo;s-eye view on it with the viewpoint feature Unlock Iberia-specific Steam achievements\n","date":"2021-04-08T00:00:00Z","image":"/images/field/image/ets2_iberia_header.jpg","permalink":"/en/articles/2021/04/euro-truck-simulator-2-dlc-iberia-released/","title":"Euro Truck Simulator 2: DLC \"Iberia\" released"},{"content":"Valve has released a small update for Proton: Proton 6.3-2.\n6.3-2: Fix stuttering mouse cursor issue during longer play sessions.\n","date":"2021-04-07T00:00:00Z","permalink":"/en/articles/2021/04/proton-63-2-released/","title":"Proton 6.3-2 released"},{"content":"An free update for the Euro Truck Simulator 2 now adds the new Renault Trucks T \u0026amp; T High: Evolution! The full announcement can be found here.\nNow it\u0026rsquo;s time to imaginarily pull off the red sheet! Lights on! Cameras are rolling, and the paparazzi have their quick fingers on their camera shutters. Are we all ready to welcome the Renault Trucks T Evolution and Renault Trucks T-High Evolution to the game, in a trucking industry first-of-its-kind through a video game before the real event? Let\u0026rsquo;s do this! We are happy to announce that it is now available for everyone in ETS2 on Steam! It is a very remarkable milestone for us, and we are honoured and proud that our track record, alongside the importance of our #BestCommunityEver, have helped create so strong a position for us in the automotive industry that we are able to work on a cooperation like this. We believe that our fanbase will love the new design and that many of you will head straight to the closest Renault Trucks dealership in the game to buy a new model, or three.\n","date":"2021-04-06T00:00:00Z","image":"/images/field/image/ets2header.jpg","permalink":"/en/articles/2021/04/euro-truck-simulator-2-free-update-adds-renault-trucks-t-t-high-evolution/","title":"Euro Truck Simulator 2: free update adds Renault Trucks T \u0026 T High: Evolution"},{"content":"An experimental cross-plattform-multiplayer for the theme-park-management-game Parkitect adds the possibility, to play the multiplayer with other platforms than Linux:\nExperimental cross-platform multiplayer available An experimental update for cross-platform multiplayer is now available for testing. This allows all players to play together, no matter if you\u0026rsquo;re using Windows, macOS or Linux. Right now this update is experimental, which means it needs to be installed separately and only players using this update are able to join cross-platform multiplayer sessions . When the update is installed you can\u0026rsquo;t join multiplayer sessions with players who are still using the regular version of the game without the update (but you can always revert back to the regular version at any time). If the tests are going well this will become the new default version of Parkitect in a few weeks, so if you are interested in cross-platform multiplayer please give it a try and let us know if you encounter any issues. Installing the cross-platform multiplayer update Open the \u0026ldquo;Library\u0026rdquo; tab in your Steam client Right-click on Parkitect in the game list Select Properties -\u0026gt; Betas, then pick \u0026ldquo;crossplay\u0026rdquo; from the dropdown list After the update has been installed you can play together with any other players who are also using this update. You won\u0026rsquo;t be able to play together with anyone who is not using this update Reverting back to the normal version of the game Open the \u0026ldquo;Library\u0026rdquo; tab in your Steam client Right-click on Parkitect in the game list Select Properties -\u0026gt; Betas, then pick \u0026ldquo;None\u0026rdquo; from the dropdown list This will uninstall the cross-platform multiplayer update\n","date":"2021-04-02T00:00:00Z","image":"/images/field/image/parkitect_multiplayer_header.jpg","permalink":"/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/","title":"Parkitect: experimental cross-platform-multiplayer released"},{"content":"Valve has released the next major version of Proton: Proton 6.3. A manual installation can be forced by doing steam steam://install/1580130 or via the library in the Steam Client (see Tools section).\nAvailable in Proton 6.3: 6.3-1: Newly playable games include: Divinity: Original Sin 2 Shenmue I \u0026amp; II Mass Effect 3 N7 Digital Deluxe Edition (2012) Tom Clancy\u0026rsquo;s Rainbow Six Lockdown XCOM: Chimera Squad Bioshock 2 Remastered Company of Heroes 2 logiCally Rise of the Triad Home Behind 2 Shadow Empire Arena Wars 2 King Arthur: Knight\u0026rsquo;s Tale Rise of Venice ARK Park Gravity Sketch Battle Arena VR Updated Wine to version 6.3. Updated DXVK to v1.8.1. Updated vkd3d-proton to v2.2. Updated FAudio to 21.03.05. Update wine-mono to 6.1.1. Previously in Experimental: Improvements for non-US keyboard layouts. Previously in Experimental: Improved video support. You may see test pattern videos. This is normal. Previously in Experimental: Support setting thread priorities via RTKit, or Unix priorities if your user has permissions. Previously in Experimental: Controller layout and hotplugging improvements in Slay the Spire and Hades. Previously in Experimental: Improved PlayStation 5 controller support. Previously in Experimental: Improved Virtual Reality startup time and compatibility. Improved Uplay sign-in. Improved G29 steering support in Assetto Corsa Competizione. Fixed Microsoft Flight Simulator in VR mode. Fixed cutscenes in Bioshock 2 Remastered. Overhauled build system to greatly reduce build times. Available in Proton Experimental (as of 2021/04/01): All changes from Proton 6.3-1. Performance improvements around input, windowing, and memory allocation. Added support for Vulkan child window rendering. Better support Anno 1404 - History Edition. Updated file distribution method to save disk space.\nMore information: https://github.com/ValveSoftware/Proton/releases/tag/proton-6.3-1 https://steamdb.info/app/1580130/\n","date":"2021-04-02T00:00:00Z","permalink":"/en/articles/2021/04/proton-63-released/","title":"Proton 6.3 released"},{"content":"For the free Raytracing-enabled version of the classic shooter Quake 2 the Patch 1.5 has been released for Linux on Steam:\nQuake II RTX 1.5 PATCH Hey, everyone! Today we\u0026rsquo;re releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the VK\\_KHR\\_ray\\_query extension API. NOTE: This is an optional feature, and the two previously supported methods, VK\\_NV\\_ray\\_tracing and VK\\_KHR\\_ray\\_tracing\\_pipeline, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer. Fixed issues: Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103 Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104 Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105 Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107 Misc Improvements: Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines. Changed the memory type required for the UBO and transparency upload buffers to (HOST\\_VISIBLE | HOST\\_COHERENT). Improved logging around SLI initialization.\n","date":"2021-03-31T00:00:00Z","image":"/images/field/image/quake_2_rtx_header.jpg","permalink":"/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/","title":"Quake II RTX: Patch 1.5 released for Linux"},{"content":"Another huge update (v.13) called \u0026ldquo;Esparcidor de Estiércol\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nUpdate (v.13) \u0026lsquo;Esparcidor de Estiércol\u0026rsquo; Fellow Tropicans, Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building - providing, well\u0026hellip; a roof (at least) for the poor - and the ‘Manure Spreader’, which should help put all that llama poo to good use. By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes. Viva Tropico! Faithfully yours, The Tropican Ministry of Binary Magic New Features Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity) Ranches can now produce manure for the manure spreader Added new residential building \u0026ldquo;Flophouse\u0026rdquo; to provide housing for the poor (available in the World War Era) Added 3 new multiplayer maps: Archipiélago Rucio (4-Player) Islas De Goma De Mascar (3-Player) Islas Rocosas (2-Player) Improvements Multiplayer games now support autosaves [Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes. [Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured. Bugfixes Gaining achievements for completed maps has been improved and is more reliable now. Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”. Fixed an issue where banks would not generate the calculated income in the work mode \u0026ldquo;private banking\u0026rdquo;. Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well. Fixed an issue where fish farms would display \u0026ldquo;fish\u0026rdquo; as their produced good after loading a save game, even though they were producing \u0026ldquo;shellfish\u0026rdquo;. Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed. Fixed a misleading rescindable date in the almanac after winning an election. After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed. Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections. Fixed a palace configuration that prevented roads to be built near the palace Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings. [Multiplayer] Fixed an issue in which players were unable to delete tunnels. [Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position. [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players. [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game. [Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt. [Caribbean Skies] Fixed several graphical and placement glitches. [Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station. [Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive. [Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost. [Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built. [Caribbean Skies] The quest \u0026ldquo;Asteroid Defence\u0026rdquo; can now be replayed, allowing the player to increase the time before the asteroid arrives. Fixed several crashes. Fixed a couple of localization \u0026amp; text display issues.\n","date":"2021-03-31T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/","title":"Tropico 6: Update (v.13) \"Esparcidor de Estiércol\" released"},{"content":"The Steering Wheel Manager for Linux called \u0026ldquo;Oversteer\u0026rdquo; has been released in the Version 0.6.0:\n0.6.0 Changes: New profile manager. New feature to run as game/app companion. The game/app launcher needs changes to run Oversteer instead and launch the game. More info in the README. New force feedback wheel testing. Added more steering wheels: Thrustmaster T300RS, FANATEC CSL Elite, FANATEC ClubSport V2/2.5 and FANATEC Podium DD1. They need drivers that are still under development. See README. Added more Logitech wheels: Logitech Wingman FG and Wingman FFG. Max wheel range changes to match the wheel\u0026rsquo;s max range. The feature to change the wheel range from the wheel now can be toggled by simultaneously pressing several buttons to avoid rendering one wheel button useless. Improved compatibility when loading/saving profiles. New feature to center the wheel on command. Changes to the UI to make it more compact and a more logic layout for some widgets. Fixed issues in the detection of some devices and their features. Fixed issues launching Oversteer from Steam. Fixed issues with modal dialogs positioning. Fixed several errors related to handling the settings. Fixed reading of pedals in the Logitech Momo wheel.\n","date":"2021-03-26T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2021/03/oversteer-060-released/","title":"Oversteer 0.6.0 released"},{"content":"The Update 32 for the racing simulation Revhead has been released for Linux on Steam.\nDate: 26-03-2021 Version: 1.4.7853 Dear Revheads It is our Birthday Special Days, as you might know, Revhead turned to 4 years old. While our discount is still on for another week long, we are releasing new content as well. This is one of the best time of the year to grab your copy of Revhead! New Tow Car Update 32 brings a new tow car into the game! Previously, the only car, which was supporting tow equipments was Jingu, now you can use Narnoo as well. Get a proper T-Bed and install a Narnoo tow system on it to get your own Narnoo Tow Car! Night driving This version is introducing lights in dashboards to support a better night driving feeling. All instruments has it\u0026rsquo;s own lighting from now on. Community made As an appreciation of our community member\u0026rsquo;s help, we have added new car setups, made by some of our community\u0026rsquo;s members. We would like to continue this path and looking forward for more community\u0026rsquo;s members to create special car setups for us! Thanks for all the help we are receiving from you guys! Special As part of our Birthday Specials, we have made a new DLC: Convertible Pack. This pack brings roofless versions of our cars into the game. This DLC is a supporter pack, you don\u0026rsquo;t need it to play the game, but it gives you some extra and it helps to support the development! Narnoo can be transformed into a proper tow car When a tow system is installed, the car\u0026rsquo;s suspension automatically stiffer to avoid problem with pulling heavy cars. (only if tow system\u0026rsquo;s installed) Instruments backlight for better night driving experience Support of our new Convertible Pack Added new Revhead in our game as our community Drag Master: DocOld Added drift cars from our community Drift Master: 10K Fix engine halt, when h-shifter mode was enabled and the motor had too much load by turbos or superchargers Fix ai issues with stopping the car at the end of Gutta Drag Track Fix tow place issues in Yanagin (broken down cars should never appears at Yanagin) Fix some bad materials for batteries Fix some minor bugs Enjoy!\n","date":"2021-03-26T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2021/03/revhead-update-32-released/","title":"Revhead: Update 32 released "},{"content":"Another (paid) DLC called \u0026ldquo;Portugal Pack\u0026rdquo; to Civilization VI is now available for Linux on Steam!\nThis new content pack introduces João III as the leader of Portugal. Includes the Portugal civilization with João III, the Nau unique unit, and two unique structures, the Navigation School building and the Feitoria. Civ Unique Ability: Portugal’s unique ability, “Casa Da Índia,” significantly increases the yields of International Trade Routes, but limits those routes to cities on the coast or with a Harbor. This ability also grants Trader units additional range and the ability to embark on water tiles as soon as they’re unlocked. Leader Unique Ability: Joao’s unique ability is “Porta Do Cerco,” which grants all units increased Sight. It also increases Trade Route capacity whenever Portugal meets a new civ and provides Open Borders with all city-states. Unique Unit: Portugal’s unique unit, the Nau, is a naval melee unit that replaces the Caravel. It starts with one free Promotion, requires less maintenance than the Caravel, and has two charges to build Feitorias, special shipping ports unique to Portugal. Unique Infrastructure: Portugal has access to two unique structures. Portugal’s unique building, the Navigation School, replaces the University building and increases Production toward naval units in each city that builds it. It also increases a city’s Science yields for every two coastal or lake tiles within the city’s borders and grants additional Great Admiral points. The Feitoria can only be built by a Nau unit on a foreign city’s coastal tile next to a luxury or bonus resource. Sending a Trade Route to a city with a Feitoria provides Portugal with additional Gold and Production. New “Zombies Defense” Game Mode The Portugal pack also introduces the new Zombies Defense game mode. In this optional game mode, the dead don’t stay dead for long and present an ever-growing threat to the world’s civilizations. BRAINS! The Dead Don’t Rest: Every unit has a chance to respawn as a ravenous Zombie when it dies. Zombie units hunger after and attack the nearest non-Zombie unit; any units they slay succumb to the infection and respawn as Zombies themselves. The Living Fight Back: An arsenal of new trap and barricade improvements deal damage to hostile units that pass through or near them and can be built in owned or neutral territory. Zombies’ obsession with brain-banquets and digestive-devastation means they can only fall victim to these improvements and never pillage them. Humanity Takes Control: Two new projects allow civilizations to temporarily subjugate Zombie units within a city’s limits, putting them under player control. The “Holy Site: Turn Undead” project unlocks early, but controls Zombies only briefly. The “Campus: Horde Control” project unlocks later in the game, but grants additional turns with which to command Zombies’ mindless mayhem. Meanwhile, the “Zombie Outbreak” spy operation attempts to spawn Zombies on worked tiles in another player’s city. New map script and new World Wonders: The Portugal content pack also includes a new map script and two new World Wonders: Wetlands Map Script: Squelch your way to victory through a soggy map dominated by Marshes. This map offers new strategic challenges and defensive possibilities: while Marshes penalize Movement, careful positioning can allow ranged units to exploit enemies’ reduced speed. Torre de Belém World Wonder: This imposing tower historically served as a ceremonial gateway to Lisbon in Portugal. Grants additional Gold and Great Admiral Points. International Trade Routes embarking from this city receive additional Gold for every Luxury Resource at the destination. When constructed, any cities owned by the civilization but located on other continents receive the cheapest building they can construct at that time. Etemenanki World Wonder: The name of this Babylonian ziggurat translates to “temple of the foundation of heaven and earth.” It grants additional Science yields every turn, as well as bonus Science and Production to all Floodplains in the city that builds it and Marsh tiles in that civilization.\nAlso a huge update for the main game has been released:\nFree Game Update [BALANCE/POLISH] General Updates • Replace the old Lisbon City-State with the Mogadishu City-State • Fixed an issue where Production was not being added to Holy Sites in captured cities when having the Work Ethic religious belief. • Macedon\u0026rsquo;s ability Hellenistic Fusion will now only trigger when a city is first conquered (it previously was triggering for districts built after the city was occupied). • Fixed incorrect yield text for Cliffs of Dover in certain tooltips. Babylon Pack • Tourism from all Heroic Relics is now 6 (was 10) • Fixed an issue where the Questing Knight’s combat strength would increase after the player advanced eras. • Fixed an issue where a Hero could not be recalled with Faith when a Free City was recaptured. • Fixed an issue where the Hero Mulan was able to attack land units while embarked. Kublai Khan and Vietnam Pack • Industry bonuses are now displayed on Product tooltips when creating a trade in the deal menu. • Fixed an issue causing larger than intended Tourism rewards from monopolized resources. • Fixed an issue where Products could be created from pillaged Corporations. • Fixed an issue where the Corporation name would be missing when making a deal with the AI. • Fixed an issue where Housing would not be displayed when placing the Preserve district. • Fixed an issue where Corporation Product ownership was not always being properly assigned. If no custom name is used for a Corporation, a generic name will be used. Barbarian Clans • Sumeria\u0026rsquo;s Unique Ability Epic Quest has been updated for Barbarian Clans gameplay: When you disperse a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Experience Points. Pay half the usual cost to levy City-State units. • Clan conversion info now appears in the Treat with Clan UI. • Improved naval clan priority to focus on creating more naval units when located on small landmasses. • A civilization that is currently selected as an Incite target will no longer appear on the Incite dropdown menu. • Added tooltip info about City-State conversion disabled status on clan banner and in Treat with Clan UI. • Fixed an issue where Barbarian bribe indications were remaining on unit flags after the bribe had expired. • Fixed an issue where notification icon for the Bribe function would not display the correct icon. • Fixed an issue where the ESC key would not close out the Treat the Clan UI. • Fixed an issue where duplicate Civilizations would be indistinguishable on the Incite dropdown menu. • Fixed an issue where hired units would sometimes spawn within the Barbarian Outpost. • Fixed an issue where a defender unit would fail to spawn on a Barbarian Outpost during the Barbarian player’s turn after being raided. • Fixed an issue where players could still use the Ransom function while having an insufficient amount of Gold. • Fixed an issue where the map would recenter on the first clan on which a player action was used after interacting with other clans. • [Multiplayer] Fixed an issue where the Barbarian Outpost banner would appear in the fog of war after another user had discovered them during a Hot Seat game. • [Multiplayer] Fixed an issue where converted City-States would fail to declare war on players their Suzerain is currently at war with. [AI] • AI will make better use of cultists. • AI’s value of tech will be limited by the number of units it can build. [UI] • Added new icons for the Leader Selection Pool to help differentiate pools. • Added warning tooltips for choosing similar Civ jersey colors to single player Advanced Setup menu. • [Base game] Fixed an issue where the player would not be able to trade Great Works or Relics in the deal menu. • Fixed an issue where the “Replay Movie” button would no longer function when the player returned to the Victory/Defeat screen after viewing the History Timeline during gameplay. • Fixed tooltip info showing per-turn resource info when adding a city with resources to a trade deal. • Fixed an issue where leader quotes played from the Civilopedia would continue after the Civilopedia was closed. • Fixed an issue where the city recommendation tooltip would appear when the player hovers over recommended Builder improvement icons that were on the same tile as the recommended settlement icon. • Fixed an issue where an incorrect number of selected leaders will display when viewing the Leader Pool section of the Game Summary in a Multiplayer Staging Room. • Various text fixes. [MP] • [Ethiopia Pack] Fixed an issue where Menelik would not be available for base game multiplayer scenarios. • Fixed an issue that caused graphical corruption on the UI overlay after playing in Pirates multiplayer when loading a Single Player save. [CRASHES] • Fixed a crash caused by the delayed death of Spies. • Fixed a crash that would sometimes occur when Barbarian Clans converted to City-States. • Fixed various crashes. [ALL] • Fixed an issue where the highlight does not cycle when navigating jersey colors in Advanced Setup. • Fixed text that was misaligned in the Select Natural Wonders menu. • Fixed multiple locations throughout the game where the text would overrun. • Fixed an issue where tooltips cannot be toggled for leader icons in the right tray in the Pirates Scenario. • Fixed an issue where an incorrect tooltip is present on the Previously Recruited tab when attempting to purchase with faith in the Heroes and Great People menu. • Fixed an issue where the text alignment of “Game Random Seed” and “Map Random Seed” was offset in the Advanced Setup menu. • Fixed an issue where the HUD Ribbon does not open correctly for players in Hot Seat games if a player changes the Show Yields in HUD Ribbon option during the game. • Fixed multiple locations where text would overlap other items. • Fixed instances where text and icons could appear small in various game locations. • Fixed an issue where the \u0026ldquo;Created By\u0026rdquo; text on the Heroic Relic pop-up displays as \u0026ldquo;Created By Tribal Villages\u0026rdquo; in certain languages during a Heroes and Legends game. [PS4 \u0026amp; XB1] • Fixed an overlapping issue with the Gossip menu in Russian. • Fixed an issue where the title \u0026ldquo;American Empire: Teddy Roosevelt (Rough Rider)\u0026rdquo; overlapped the scroll bar on the Leader loading screen in Polish. • Fixed the titles for the \u0026ldquo;The Mask of Bahophet\u0026rdquo; and \u0026ldquo;Voice of Aiwass\u0026rdquo; achievements. • Fixed an issue where a close button prompt could be present on the World Rankings menu and the Treat with Tribe menu in Rise \u0026amp; Fall and Standard games. • Fixed an issue where the background stretches beyond the top edge of the Great Works menu. [SWITCH] • Fixed an issue where the text “CREW” overlapped the left thumb stick button icon in the unit panel in the Pirates Scenario. [XB1] • Fixed an issue where the Client does not join the Host when accepting an invite during the Ready Up Countdown in a Multiplayer lobby. • Fixed an issue where the term \u0026lsquo;DLC\u0026rsquo; was present before certain downloadable content in non-English localizations on the Manage Game \u0026amp; Add-ons menu on Xbox. • Fixed an issue where the host hangs indefinitely after the client disconnects the LAN cable while pressing the \u0026ldquo;Ready to Join\u0026rdquo; button in the Multiplayer Staging Room on Xbox. • Fixed an issue where Gamer cards cannot be accessed when selecting gamertags on the Trade Posts section of the City Details menu. • Fixed various crash issues that could occur during gameplay or game setup. [PS4] • Fixed a crash that could occur when retiring.\n","date":"2021-03-25T00:00:00Z","image":"/images/field/image/civ6_portugal_header.jpg","permalink":"/en/articles/2021/03/civilization-vi-portugal-pack-now-available-linux/","title":"Civilization VI: Portugal Pack now available for Linux"},{"content":"The very huge Updates 1.40 for Euro Truck Simulator 2 and American Truck Simulator are now available for Linux on Steam. The complete list of all changes (for ATS/for ETS2) is large, and include a completly new lighting system for the underlying engine and also revamped trucks and cities. Short Changelog ATS:\nChangelog: Visual: New visual lighting system Map: New viewpoints in New Mexico \u0026amp; Oregon DLC\u0026rsquo;s An overall update to road signage New service signs added to CO, ID, UT, and WA New fast food brands introduced to several other locations outside of CO Vehicles: New 4x2, 8x4, and 8x6 chassis Western Star 49X update including sleeper variants, set-back configurations, and new customizations UI Full-text city/company search in the job selection screen Improved vehicle adjustment menu (F4)\nShort Changelog ETS2:\nChangelog Visual New Visual Lighting System Map Germany Reskin New French Cities (Vive La France ! DLC) Vehicle Two new paint jobs (from the Super Stripes Paint Jobs Pack) for owned trailers UI Full-text city/company search in the job selection screen Improved vehicle adjustment menu (F4)\n","date":"2021-03-25T00:00:00Z","image":"/images/field/image/ets2_1_40_update.jpg","permalink":"/en/articles/2021/03/euro-truck-simulator-2-american-truck-simulator-huge-updates-140-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: huge updates 1.40 released"},{"content":"On Steam the Remote Play Together Sale has begun. It will last until 29.03.2021.\n","date":"2021-03-25T00:00:00Z","image":"/images/field/image/steam_remote_play_together_sale.png","permalink":"/en/articles/2021/03/steam-remote-play-together-sale-has-begun-0/","title":"Steam: Remote Play Together Sale 2021 has begun"},{"content":"Feral Interactive has just announced, that Total War: ROME REMASTERED will be released for Linux on April 29th.. More informationen can be found at Feral Interactive.\nTotal War: ROME REMASTERED COMING TO WINDOWS, macOS \u0026amp; LINUX APRIL 29 Take back your empire Total War: ROME REMASTERED lets you relive the legacy that defined the award-winning strategy series. Introducing extensive graphical and gameplay improvements, this is a remaster in the truest sense – refining and modernising while remaining faithful to what made the original so enduring.\n","date":"2021-03-25T00:00:00Z","image":"/images/field/image/tw_rome_remastered_en.png","permalink":"/en/articles/2021/03/total-war-rome-remastered-will-be-released-linux-april-29th/","title":"Total War: ROME REMASTERED will be released for Linux on April 29th"},{"content":"Can\u0026rsquo;t drive this, the couch-coop-party racing game for up to 4 players, has left the Early Access and is now available for Linux on Steam.\nCan\u0026rsquo;t What Now? Can\u0026rsquo;t Drive This is a competitive co-op (it\u0026rsquo;s a thing) multiplayer party racing game. Drive your monster truck WHILE your friend builds the road in front of you! Oh, and don\u0026rsquo;t go too slow, OR YOU\u0026rsquo;LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn\u0026rsquo;t explode (Spoiler alert). Also, Keanu Reeves was in the movie. Co-Op Multiplayer Goodness Play local face-to-face couch co-op, with your best frenemy! Grab some friends and some controllers, and go destroy those friendships! (We probably should, but do not take responsibility for any damage to your interpersonal relationships.) If you don\u0026rsquo;t have any friends around, play single-player, or find some random internet-person to play with! Experience the joy of playing Can\u0026rsquo;t Drive This without that annoying smelly friend next to you. You know the one I\u0026rsquo;m talking about. Customization! Where\u0026rsquo;s the fun in online multiplayer if there\u0026rsquo;s no customization, you ask? A very intelligent question, you beautiful person! Can\u0026rsquo;t Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody! But as we all know, only one player gets to drive a car at a time. The other player builds the road. That\u0026rsquo;s why we also included a road editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if that\u0026rsquo;s your jam! Feature List Racing Game (What the game is) Level-Editor (The game is this, too!) Customizable Vehicles Customizable Race Tracks Single-Player 2-Player Online Multiplayer Local Multiplayer (up to 4-Player Split-Screen) *Not actually a gazillion parts. Gazillion is probably not even a word.\n","date":"2021-03-19T00:00:00Z","image":"/images/field/image/cant_drive_this_header.jpg","permalink":"/en/articles/2021/03/cant-drive-full-version-now-available-linux-steam/","title":"Can't drive this: full version now available for Linux on Steam"},{"content":"The update 1.5.4 for the free and relaxing Virtual Cottage is now available on Steam. Among other things, it also adds new music and more weather:\nWeather, savegame and to-do list Hey Cottage Dwellers! We were really busy with our other projects and there was no real time to work on the cottage. But finally it\u0026rsquo;s time to bring a new update which introduces new features, quality of life improvements and some fixes. As you can see, the little construction area in the Cottage is now gone. Instead there is a small fire place now. And that brings us to the features :) Features:\nFireplace: Can be toggled to hear the fireplace We know winter is over for the northern hemisphere, but maybe you\u0026rsquo;ll enjoy it on some cold mornings or nights. As for the southern hemisphere, you\u0026rsquo;ll now be able to toggle snow and the fireplace, when it get\u0026rsquo;s cold over there :) More weather types: Snow and wind were added so now you can toggle between 3 different weather sounds. Also the tec for adding more weather is now in place. (sound effects were provided by the wonderful Damien Combe from Nox Sound) To-do list: A lot of you were requesting a to-do list. Here it is! (Well, version 1 that is) You can now note down three sub tasks in the game itself: * Clicking the \u0026ldquo;to do\u0026rdquo; button brings up the list * Tab is used to navigate the three rows * Clicking the button again clears your list This is just the first iteration of the list and we\u0026rsquo;ll improve it in future updates. Please let us know if you use it and how you use it so we can make changes in future updates. Savegame: Your audio volume preferences and your time setting (am/pm vs 24h) will now be saved and loaded. Quality of life improvements: Two new music tracks were added: Joe Bizzaro - r a i n y d a y Dreeme Ft GBY - Losing It Removed track Signals by Omaure until we can get a filter for songs containing vocals. Thanks again for the feedback on this one :) Bugfixes: Paused music should not be playing after unpausing the game To hunt down the achievement trigger bug / \u0026ldquo;time played\u0026rdquo; discrepancy, you can now hold \u0026ldquo;P\u0026rdquo;, to see how many minutes / hours you\u0026rsquo;ve spent in the game. ","date":"2021-03-12T00:00:00Z","image":"/images/field/image/virtual_cottage_header.jpg","permalink":"/en/articles/2021/03/virtual-cottage-update-154-released/","title":"Virtual Cottage: Update 1.5.4 released"},{"content":"The February 2021-Update for Civilization VI has just been released for Linux by Aspyr and is now availble on Steam.\nCivilization VI - February 2021 Game Update Available Now We’re excited to announce the February 2021 Game Update is now available to all Civilization VI players. Included in this update is the new Barbarian Clans, the Leader Selection Pool and several balance adjustments and additional changes based on player feedback. Read on for the full list of what’s available in today’s free game update. [NEW FEATURES] Barbarian Clans Game Mode A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options. Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State. New Clans Types This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup. · Flatland Clan – Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense. · Woodland Clan – Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense. · Hills Clan – Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely. · Rover Clan – Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense. · Chariot Clan – Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all. · Jungle Clan – Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units. · Seafaring Clan – Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking. New Unit Commands Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan. · Disperse Clan – Destroy the clan completely and earn experience points for the dispersing unit. · Raid Clan – Player is rewarded with Gold and the clan’s progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn. New Player Commands Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost. · Hire Clan – Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion. · Ransom Unit from Clan – Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion. · Bribe Clan – Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion. · Incite Clan – Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion. Leader Selection Pool · The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven\u0026rsquo;t seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl. [BALANCE/POLISH] General updates · [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore\u0026rsquo;s Nihang unit. · [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train. · [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles. · Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them. · Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible. Natural Wonder updates Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food. Crater Lake gives 5 faith instead of 4. Lysefjord gives +1 Production to adjacent tiles. Giant\u0026rsquo;s Causeway provides +1 Culture to adjacent tiles. The Campus now receives a major adjacency for the Great Barrier Reef. [Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi. Governments update Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard [Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls. Buildings update Arena and Tlachtli buildings provide +2 Amenities. [Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities. [Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing. [Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm). Red Death · Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don’t apply to Red Death. Ethiopia Pack · Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay. Byzantium and Gaul Pack · Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts. Pirates · Fixed an issue where players could spam tavern visits on the same turn. · Fixed an issue where the City Banner tooltips would display incorrect text when viewing the “Sack City” and Visit Tavern” tooltips. Vietnam and Kublai Khan Pack · [Babylon Pack] Hero ability “Maui’s Inventions” will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource. · Fixed an issue causing redundant failure messages for Corporation creation. · Fixed an issue causing Kublai Khan’s agenda to not count negative modifiers towards military power. · Fixed a crash that would occur when a player tried to steal a Corporation from another player. [MP] · \u0026ldquo;No and stop asking\u0026rdquo; responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay. · Improved matchmaking. [AI] · AI has bigger bias towards building air units. · AI will use better formations for air units. · AI will have more aircraft ready. · AI will more efficiently use anti-air against aircraft. · AI will place a larger value on trades that include strategic resources needed to build air units. · AI is more likely to make a deal for strategic resources related to air units. · Increase AI’s desire to engage in the Culture race. · Strengthened bias against building too many spaceports. · AI will not build units that require an ongoing resource they don’t have. · Fixed an issue where the AI would offer more Gold per turn than intended for low value items. [UI] · Fixed an issue where a Civilization’s data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game. · Fixed an issue where “Sleep” icons were missing from the Unit List in the World Tracker. · Various text updates [CONSOLE] [ALL] · Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer. · Fixed a wooden border that was present in the Global Resource Report screen. · Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu. · Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip. · Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu. · Fixed a crash that could occur after a desync in multiplayer. · Fixed a crash that could occur when progressing through gameplay during late game. · Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu. · Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes \u0026amp; Great People menu. · Fixed a temporary hang that could occur when starting a game after launch. [PS4 \u0026amp; XB1] · Fixed a redundant banner that could appear during a Rise and Fall ruleset game. [SWITCH \u0026amp; PS4] · Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text. [SWITCH] · Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached. · Fixed a City Recommendation tooltip that would not display when toggling tooltips. [XB1] · Fixed a crash that could occur when loading into a multiplayer game after joining a friend’s game. Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.\n","date":"2021-02-25T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/","title":"Civilization VI: February 2021 update now available for Linux"},{"content":"The new free update for Descenders called \u0026ldquo;The Customization\u0026rdquo; has been released for Linux on Steam.\nIntroducing: THE CUSTOMIZATION UPDATE! We\u0026rsquo;re adding an entirely new section to the shed where you can make your rider your own with new skin tones, hair colours, body types and more! It\u0026rsquo;s been exciting to jump into more in-depth rider customization, and we can\u0026rsquo;t wait to see where it takes us! We\u0026rsquo;ll also be introducing you to three new maps (console players, we heard you!). Included in this update will be Rose Ridge, Ido Park and the VERY popular Jump City, giving you a mix of built parks and woodland courses!\n","date":"2021-02-25T00:00:00Z","image":"/images/field/image/descenders_new_parks_header.jpg","permalink":"/en/articles/2021/02/descenders-free-update-customization-released/","title":"Descenders: free update \"The Customization\" released"},{"content":"The Helicopter-action-game Heliborne changes its name with the newest update in Heliborne Collection.\nGreetings Pilots! We have an important message and updates to pass on today. We’ll try to keep it short and not tl;dr. Briefly: New launcher - new Steam product name - Heliborne patch - Discord updates - brief development status NEW GAME LAUNCHER In today’s patch, we introduced a new launcher. From now on, you can choose what Heliborne edition to play without switching between the branches. This will make the Heliborne game structure more transparent for the new customers, and we hope not much more complex for existing ones. NEW STEAM PRODUCT NAME We implemented a new naming system - the main game on STEAM is now called Heliborne Collection. It includes Heliborne and Heliborne Enhanced Edition. Both editions contain all the DLCs published so far, and all the future content will be mirrored for both. Worry not; each Heliborne version will be actively updated - today, you get the patch for Heliborne, and the Heliborne Enhanced Edition patch will follow soon. There will be a need to download both games, so expect a 13-16 GB of download (depending on the OS) with this update. Sorry for the inconvenience. HELIBORNE PATCH 0.98.8 New patch arrives in Heliborne: Fixed missing objectives on Tonkin map. Added new standard camos (14 new skins). Fixed the loading screen, causing the game to hard lock. Removed placeholder \u0026ldquo;campaign settings\u0026rdquo; button. Fixed Nguyen map - mission 3 now loads in the correct order. Updated copyrighted helicopter names with community suggestions. DISCORD UPDATE New discord server (servers structure) - a community update. We have set up a new separate Discord server for Heliborne Enhanced Edition users to split the communities and avoid misunderstandings. A new server link: https://discord.gg/kFzpMU8hRk. Feel invited. Please first read the rules. The current Discord server: https://discord.gg/w7rbapJmXv remains active with mindoug’s supervision. DEVELOPMENT BRIEF STATUS Consoles and PC development: We will keep improving Heliborne Enhanced Edition - next patch ETA end of March 2021, and keep fixing ongoing issues/bugs in Heliborne - patch today. Please use the current Discord channel actively to inform us about contemporary matters. We also submitted Heliborne Enhanced Edition for console certification to Microsoft and expect the game to be commercially available still in Q1’2021. Additionally, we are now solving specific network-related issues on PlayStation. The date of the commercial launch for this platform is still TBA. Thank you for playing and following! Klabater Team\n","date":"2021-02-25T00:00:00Z","image":"/images/field/image/heliborne_collection_header.jpg","permalink":"/en/articles/2021/02/heliborne-huge-update-released-new-name-heliborne-collection/","title":"Heliborne: huge update released, new name \"Heliborne Collection\""},{"content":"The city builder game Nebuchadnezzar is now available for Linux on GOG and Steam!\nNebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments. Gameplay Build your city while you oversee the manufacturing of different agriculture and goods for your population. Solve problems, prevent population loss, trade with other cities, handle foreign relationships, take care of varying population classes and employee types across various industries and services, and many more. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists. Campaign Nebuchadnezzar’s main campaign contains more than a dozen historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in the 6th Century bc. Each mission summons a different time period in Ancient Mesopotamian history, providing comprehensive historical experience. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments. Monuments During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game monument editor giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you. Mods \u0026amp; Localization Nebuchadnezzar was created with mods and localization in mind. Expand your experience with the full support of mods from new buildings, new goods, production chains, and even new maps, missions, and campaigns. It is almost entirely moddable. Localizing mods will also not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.\n","date":"2021-02-17T00:00:00Z","image":"/images/field/image/nebuchadnezzar_header.jpg","permalink":"/en/articles/2021/02/nebuchadnezzar-now-available-linux/","title":"Nebuchadnezzar: now available for Linux"},{"content":"For the prison-building-simulation Prison Architect the huge bug-fix-update has been released for Linux on Steam.\nStaff Alerts Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up. Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist. Staff alert pop-ups no longer show in the main menu. Pop-ups now show for all Staff alerts, not just the new going green ones. Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories. Going Green Serving Table inconsistency: small serving table can now be placed outside. Fixed Green Power generator: it doesn\u0026rsquo;t connect to the transformer if being moved one tile. Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task. Fix Green Power Sources generating power when not connected to Transformer. Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build. Continuous fertilizer will no longer do repeat orders when it\u0026rsquo;s already fertilized a plant. Indoor Tree Planter cannot be moved when a tree is planted. Prisoners will no longer only plant flowers when it is a High Priority task. No more industrial sounds when packing fruits to boxes. Sounds from working on crop fields can no longer be heard from any part of the map. Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC. Fixed wrong Staff icons used in Jobs tab. Prisoner icon now used when tending flowers by prisoners; Farmer icon used when moving harvested ingredients inside farm room. Escape Mode Escape mode punishment timers now show a countdown. Fixed issue where escaping or being released via helicopter was not registering. Fixed helicopter export. After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board. Player can now be assigned to dormitories in Escape mode. Other fixes Minor localization fixes. Fixed issue with borderless windows displaying incorrectly on the monitor. Fixed crash when loading a savegame from the “Bootstraps” mission. Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling. Building plans with the Planning tool now deducts money instead of adding it. The Valuation tab is now visible from the Reports UI without any DLC turned on. Added counting of Recycle Bin to Staff Alert about lack of Bins. Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position. Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms Added storage shelf and scanner as suggested items to storage room. Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections. Fridges and tall fridges in storage rooms can now only store food. Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on. Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled. Cooks will now prepare all required meals before an “Eat” regime slot instead of only half. Known Issues Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors As a workaround, players can select the “move” option to correct the item placement after the repair. Large Prison Doors will change their rotation if Orderlies are walking through them We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison. The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms. If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed. It is not possible to build objects or walls in Quick Rooms while they are under construction. Clone Tool charges the player twice on the cost of objects in the cloned room. There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map. Staff Alert \u0026ldquo;The prison is not efficiently disposing of waste\u0026rdquo; does not disappear when placing Recycling Bins. Sink and Mirror objects can be placed anywhere even without a wall. Repairing a damaged Transformer takes a lot of time and it\u0026rsquo;s texture is not changing immediately after being fixed. There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch. Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed. The game can falsely displays “No Route” errors while any construction menu is opened The Contraband staff alert does not disappear automatically. The “Death Row” story mission cannot be completed if players move the Power Station of the prison. Game crashes after assigning any type of Guard to a deep water area in the middle of the lake. Electrical appliances are deleting existing electrical cables when moved \u0026amp; placed beside them Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements! Thank you for your support!\n","date":"2021-02-16T00:00:00Z","image":"/images/field/image/prison_architect_new_header.jpg","permalink":"/en/articles/2021/02/prison-architect-huge-bug-fix-update-released/","title":"Prison Architect: huge bug-fix-update released"},{"content":"The Update 31 for the racing-simulation Revhead has now been released for Linux on Steam.\nUpdate 31 Date: 13-02-2021 Version: 1.4.7664 Dear Revheads! It\u0026rsquo;s new year and we have something new to show! Towing: Many of you love to work on cars, but you are pretty much limited inside the garage. We want to move some of these jobs outside of the garage too, into the streets, pitstops and more. Outback could be a dangerous place and nothing is worst than broke down there with your car. What you would need is quick car recovering or towing service. So, here we go\u0026hellip; Jingu as a Tow Truck We have added tow truck into our game. As first step on this road, we\u0026rsquo;ve made an installable tow equipment for T-Beds, which can transform your truck into a tow truck. The towing device equipped with a crank to pull cars closer to your towing truck and with a draw bar to make it easier to tow into a garage. All you have to do is stand front or rear of the broke down car and attach the hook. If the car is on it\u0026rsquo;s side or on it\u0026rsquo;s roof, stand at the sides of that car to roll it back to it\u0026rsquo;s wheels first. You can find broken cars around Noordu and sometimes Charlie will ask you to help him out with finding and towing in some broken cars. There is a short time you need to wait between two of these missions, so if you only want to go for towing missions, use the motel to sleep one after finished one. All you need to do is to find and tow the car into the garage or detach at the front of Charlie\u0026rsquo;s garage and get yourself in the garage to talk with Charlie. Multi gauges When it comes to instruments, there is a huge limitation regarding the dashboard. Some dashboard can accommodate only a few instruments, while others can much more. We have more and more instruments coming and this is getting a limitation, which we want to ease, so we have added multi-gauges. These devices integrate multiple instruments into one, so you won\u0026rsquo;t eat up that much space on the dashboard. List of changes: Added Jingu tow equipments (newspaper only) Added some new and old Jingu Tow Truck to newspaper Added tow car missions (start from garage or from the Outback) Added multigauges, integrate multiple instruments in one for more space on dashboard (tachometer + boost, speedo meter + fuel \u0026amp; water temp, fuel + water temp) Added tire gauges, single and integrated with tachometer Fix size of Walea gauges to accomodate other brand\u0026rsquo;s instruments as well Fix some issues on Wanja dashboards Fix audio issues when entering to Motel with high rpm Fix wrong side smoking in double exhausts Fix Kangaroo\u0026rsquo;s colliders which let them go outside or stuck at the fence Fix tutorial to avoid get stuck when player doesn\u0026rsquo;t follow the normal order of tasks Fix many smaller mostly stability problems, reported by players Added cars to newspaper, made by community member Maresz (more to come) updated localization Enjoy!\n","date":"2021-02-14T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2021/02/revhead-update-31-released/","title":"Revhead: Update 31 released "},{"content":"Valve has released version 5.13-6 of Proton with the following changes:\n5.13-6: Previously in Experimental: Fixed Cyberpunk 2077 world sound issues Previously in Experimental: Improved controller support and hotplugging in Yakuza Like a Dragon, Subnautica, DOOM (2016), and Virginia Nioh 2 is now playable Fixed black screen on focus loss in DOOM Eternal on AMD Restored VR support in No Man\u0026rsquo;s Sky Voice chat in Deep Rock Galactic is now functional Better support for PlayStation 5 controllers Sound in Dark Sector is working now Fixed Need for Speed (2015) hang on AMD More fixes for game input being active while the Steam overlay is up\n","date":"2021-02-13T00:00:00Z","permalink":"/en/articles/2021/02/proton-513-6-released/","title":"Proton 5.13-6 released"},{"content":"The new version 2021.02.10 of AppGameKit Classic (aka AGK2) is now available for Linux on Steam. The changelog for the current version:\nAppGameKit Classic 2021.02.10 latest version released! Today we have released AppGameKit Classic Version 2021.02.10, here\u0026rsquo;s what\u0026rsquo;s new: AdMob Commands Fixed AdMob reward videos on Android sometimes rendering incorrectly Added SetAdMobChildRating command to notify AdMob if the app is targeted at children Added GetRewardAdValueAdMob command to get the reward amount from a reward ad New Memblock Commands Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AGK image Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AGK sound Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AGK music file Added GetMemblockSHA1 to hash the contents of a memblock Added GetMemblockSHA256 to hash the contents of a memblock Added SetImageSubImages to change the subimages.txt file currently applied to an AGK image Text Fix Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position Android Review Command Added support for the RequestAppReview command on Android (Google Play only)\n","date":"2021-02-10T00:00:00Z","image":"/images/field/image/agk2_classic_header.jpg","permalink":"/en/articles/2021/02/appgamekit-classic-version-20210210-released-linux/","title":"AppGameKit Classic version 2021.02.10 released for Linux"},{"content":"The version 2021.02.09 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2021.02.09 latest version released! Today we have launched AppGameKit Studio version 2021.02.09. This build fixes some issues and also adds some new commands. Here\u0026rsquo;s a list of the changes: Mac M1 Support Updated iOS projects so they will now run on M1 (ARM) Macs AdMob Advert Commands Fixed AdMob reward videos on Android that were sometimes rendering incorrectly Added SetAdMobChildRating command to notify AdMob if the app is targeted at children Added GetRewardAdValueAdMob command to get the reward amount from a reward ad New Memblock Commands To help with media encryption and file verification we\u0026rsquo;ve added these. Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AppGameKit image Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit sound Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit music file Added GetMemblockSHA1 to hash the contents of a memblock Added GetMemblockSHA256 to hash the contents of a memblock Added SetImageSubImages to change the subimages.txt file currently applied to an AppGameKit image Text Fixes Fixed a bug where text objects could have missing characters if using DrawText with multiple text objects using the same font and character size with Vulkan Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position Android Review Command Added support for the RequestAppReview command on Android (Google Play only) We\u0026rsquo;ll be releasing a similar update to AppGameKit Classic very shortly too!\n","date":"2021-02-09T00:00:00Z","image":"/images/field/image/agk_studio_header.jpg","permalink":"/en/articles/2021/02/appgamekit-studio-v20210209-released/","title":"AppGameKit Studio: V2021.02.09 released"},{"content":"The huge patch #5 for the adventure Beyond a Steel Sky has been released for Linux on Steam. It adds developer commentary:\nBeyond A Steel Sky is almost half a year old and that calls for celebration! Throughout this time, we have hugely valued our relationship with our community, our players, and your enthusiasm to hear of our development plans. So a full blown in-depth behind the scenes developer commentary update from the entire team seemed like the perfect fit! We offer you an insight into our thoughts, our intentions, and our little hidden jokes and references: ? Why the beanie? ? What\u0026rsquo;s the benefit of in-house motion capture? ? How do we get Dave Gibbons to talk more about bacon butties? All those questions, and more, are addressed by Charles Cecil, Dave Gibbons, the scripting team, the animation team, our artists, and many more of the talented people we had the honour to work with! WHO\u0026rsquo;S ON THE COMMENTARY TRACKS? Charles Cecil: As Creative Director, Charles used his experience of over thirty years to manage the project as a whole, covering every aspect of the games development from big-picture story writing and complex puzzle designs, to the shape and size of the Mini-Knackwurst sausage. Kevin Beimers: Kevin was involved in Beyond a Steel Sky since before the first line of code was written; alongside a quirky disposition, Kevin brought decades of writing and design experience to the team, giving life to the characters of Union City with outlandish jokes and unique personalities. Ross: After starting his career at Revolution, Ross returned after years of AAA development experience to lead the overall game and level design on Beyond A Steel Sky - this included heavy involvement in the narrative and puzzles throughout the game. You can thank Ross for ensuring no puzzle came close to the trauma of Broken Sword 1’s Goat. Nina: As Lead Scripter, Nina was responsible for the implementation of Beyond a Steel Sky - a huge undertaking for the studio’s first project in the Unreal Engine; when she wasn’t writing heaps of killer code, she’d be playing her part in the narrative and puzzle design of the game. Luke: Luke was one of the level designers and overall fix-it gurus on Beyond A Steel Sky, leading the charge on the Desert, Reflections, and Land Train Office sections. His greatest battle, however, came in the form of a giant magnetic crane and its sidekick - 4YR. Em: Em was one of the leading animators on the game. Specializing in motion capture and facial animation, Em was able to bring life to the ridiculous character dialogue through expressive gestures - it’s all in the eyebrows. Dave Gibbons: The man who needs no introduction, Dave Gibbons brings a lifetime of pop culture illustration experience to the Art design - from the characters and costumes of our post-modern citizens, to the shine-polished architecture of Joey’s new regime. His proudest addition, however, is the conception of the Mini-K sausage, inspired by a bacon sandwich he once tasted in the 90’s. Noirin: The unsung hero of Beyond a Steel Sky, Noirin keeps the studio aloft as COO of Revolution Games. Using decades of experience with major corporations and publishers, Noirin juggles both the internal and external elements of production. Alistair: Working with Pitstop Studios, Alistair composed the soundtrack for Beyond A Steel Sky, combining traditional orchestral elements with more contemporary sounds, and in doing so sought to achieve a tone that brought nostalgia to our traditional audience whilst inspiring new-comers to the sci-fi adventure genre. Matthew: As well as his responsibilities for the design and implementation of Beyond a Steel Sky, Matthew managed the games’ dialogue, from writing branching dialogue trees and edgy one-liners, to the casting and voice recording of the English release. Between these roles, Matthew just about had enough time to check his hair.\n","date":"2021-02-03T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2021/02/beyond-steel-sky-huge-patch-5-adds-developer-comentary/","title":"Beyond a Steel Sky: huge patch #5 adds developer commentary"},{"content":"Another DLC called \u0026ldquo;Vietnam \u0026amp; Kublai Khan Pack\u0026rdquo; for Civilization VI is now avaiable for Linux on Steam in the New Frontier Pass.\nThis new content pack introduces Bà Triệu as the leader of Vietnam and Kublai Khan as an alternate leader of either China or Mongolia. Also included is the new Monopolies and Corporations game mode, as well as a new district (The Preserve), with new buildings (the Grove and the Sanctuary). Includes the Vietnam civilization with Bà Triệu, the Voi Chiến unique unit, and the Thành unique building. Civ Unique Ability: Vietnam’s unique ability is “Nine Dragon River Delta.” All land specialty districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on each type of tile receive either additional Science, Production, or Culture. This ability also allows Woods to be planted with the Medieval Faires civic. Leader Unique Ability: Bà Triệu’s unique ability, “Drive Out the Aggressors,” provides additional Combat Strength for units fighting in Rainforest, Marsh, or Woods tiles; this bonus is further increased for tiles owned by Vietnam. Beginning a turn in Rainforest, Marsh, or Woods also provides additional Movement, which is also further increased for tiles owned by Vietnam. Unique Unit: Vietnam features the unique Medieval era ranged unit, the Voi Chiến . This unit can move after attacking and has additional Movement. It is more expensive than the Crossbowman unit it replaces, but is stronger when defending and has greater sight. Unique District: The Thanh unique district offers additional Culture for each adjacent district. Once Flight is researched, the district generates Tourism equal to its Culture output. It does not require Population and is cheaper to build than the Encampment district it replaces. Also includes Kublai Khan as an alternate leader for China and Mongolia (requires the Rise and Fall expansion to play as Mongolia.) Leader Unique Ability: Kublai Khan’s unique ability, “Gerege,” provides one extra Economic policy slot in any government. It also grants a random Eureka and Inspiration when establishing a Trading Post in another civilization’s city for the first time. As a leader of China, Kublai Khan’s science boosts are even more powerful, and his extra policy slot empowers economic strategies. As a leader of Mongolia, Kublai Khan leverages trade routes for military might. New “Monopolies and Corporations” Game Mode This optional game mode elevates strategic economic gameplay to a whole new level, offering enticing new rewards based on claiming, acquiring, and exploiting map resources in every era. Create an Industry around duplicate Luxury resources to grant powerful buffs to host cities and provide bonus Great Merchant points. Transform Industries into Corporations, which can be given customized names, increase Industry effects, and create Products. Products can be shipped to other cities to share Industry effects throughout a civilization. A Monopoly is created when a civilization dominates the global supply of a Luxury Resource. Monopolies provide additional Tourism and can significantly increase the Gold generated each turn. New District and New Buildings New District: The Preserve district is placed in a secluded area untouched by infrastructure. It can Culture-bomb adjacent unowned tiles, gains additional Housing based on Appeal, and increases the Appeal of adjacent tiles. New Buildings: Two buildings can be constructed in the Preserve district. The Grove unlocks with Mysticism, while the Sanctuary unlocks with Conservation. Both increase the yields of adjacent Charming and Breathtaking tiles that have not been improved.\n","date":"2021-01-28T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2021/01/civilization-vi-dlc-vietnam-kublai-khan-pack-released-linux/","title":"Civilization VI: DLC \"Vietnam \u0026 Kublai Khan Pack\" released for Linux"},{"content":"And another small update (0.5.8.3) to Lutris has been released:\nlutris (0.5.8.3) groovy; urgency=medium * Really fix popovers not showing on Wayland without making them non-modal * Prevent GStreamer based configuration from being applied in incompatible wine builds. * Fix crash when wine runner accesses DXVK versions before they are uploaded. * Prevent init dialog from being closed while it downloads the runtime. \u0026ndash; Mathieu Comandon Fri, 22 Jan 2021 16:24:51 -0800\n","date":"2021-01-27T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2021/01/lutris-0583-released/","title":"Lutris 0.5.8.3 released"},{"content":"Another small update (0.5.8.2) of Lutris has been released:\nlutris (0.5.8.2) groovy; urgency=medium * Fix popover menus not appearing on Wayland * Fix game bar getting unselected on Wayland (Forces the last game to stay selected) * Update Chinese, Dutch, German and Russian translations * Download DXVK when Lutris starts * Add fsync2 feature detection * Limit simultaneous downloads to 3 * Add support for deb file extraction * Add support for Adobe Air games from Humble Bundle (Installation only, Air runtime will come at a later stage) * Add support for GStreamer enabled Wine builds. This will provide better compatibility for games using Media Foundation \u0026ndash; Mathieu Comandon Mon, 04 Jan 2021 23:54:29 -0800\n","date":"2021-01-05T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2021/01/lutris-0582-released/","title":"Lutris 0.5.8.2 released"},{"content":"On Steam the Winter Sale 2020 has begun. It will last until 05.01.2021. Also you can now vote for the Steam Awards 2020.\n","date":"2020-12-22T00:00:00Z","image":"/images/field/image/steam_wintersale2020_en.png","permalink":"/en/articles/2020/12/steam-winter-sale-2020-has-begun/","title":"Steam Winter Sale 2020 has begun"},{"content":"Valve has released another stable Steam-Client (21.12.2020) for Linux:\n21 December - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Library Added a new game properties dialog, which replaces the old dialog for all Steam games. Fixed displaying the coming soon date for a pre-loaded game Steam Input Added support for software calibration of the PS5 controller gyro Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting Steam Cloud Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs SteamNetworkingSockets P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared. Server Browser Fix bug causing LAN server browser search to not show any servers Linux Improved performance of processing incremental Vulkan shader database updates Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started Disabled shader processing on NVIDIA while driver issues are being looked into Fixed long delay in UI response when hot-plugging a controller macOS Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.\n","date":"2020-12-21T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/12/stable-steam-client-21122020-more-improvements-linux-released/","title":"Stable Steam Client 21.12.2020 with more improvements for Linux released"},{"content":"Another huge update (v.12) called \u0026ldquo;Órdenes de emergencia\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nTropicans, A new update for Tropico 6 is now available for PC, Linux, Mac, Xbox One and PS4. In this update, players will receive TWO new island paradises to govern and monitor. The game has also received various improvements and new additions, including a new edict and the ability for the player to prioritise the construction of routes with the new Emergency Jobs system. Viva la Tropico! El Presidente Improvements Added 2 new sandbox maps in Singleplayer Dos Viejos Amigos (Two Old Friends) Lirio Dorado (Golden Lily) New edict: Tropico Papers Tropican citizens at the ‘Filthy Rich’ wealth level no longer need to pay rent. Instead, every month, 15% of what they would have paid is rerouted to the player’s personal Swiss bank account. The personal experience of Tropicans living within range of any media buildings operating on the ‘Open mind’ or ‘Telenovela’ work mode will decrease by 10%. Teamster emergency jobs Would you like a job done immediately? The new Emergency Job ability allows players to set a teamster a priority route with which to complete a job - handy for heist setbacks, delivery quests, and factory support. If changes are made in the Options menu and the player tries to exit before saving, a warning will now be displayed Bug Fixes Fixed an issue where content unlocked by Achievements would no longer be available if the respective profile had been deleted Fixed a bug where Ancient Ruins displayed the Road Connection requirement – something only applicable to the mission ‘Tropicoland’ Fixed an issue where tourists and Tropicans would float around Transport Ships Fixed the source of several crashes Fixed a couple of localisation issues\n","date":"2020-12-16T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/","title":"Tropico 6: Update (v.12) \"Órdenes de emergencia\" released"},{"content":"A new free DLC on Steam for the American Truck Simulator adds a fresh truck: the \u0026ldquo;Freightliner Cascadia \u0026ldquo;.\nThe Cascadia® is the most advanced on-highway truck Freightliner has ever offered. With more than one million hours of research and development and millions of miles of real-world testing, the Cascadia® is the result of a sustained, concentrated investment in the future of trucking. Advanced aerodynamics help it slice through the air and boost fuel efficiency. Freightliner reimagined the Cascadia® interior, starting with the dashboard, which features an all-new instrument cluster and automotive-style steering wheel controls and switch placement, to meet driver needs. The Cascadia® is offered with the Integrated Detroit™ Powertrain, which integrates the most fuel-efficient DD15® and DD13® engines ever designed with the technologically advanced DT12™ On-Highway Series transmissions and specifically engineered Detroit™ steer and high-speed ratio tandem axles for optimal, efficient performance. Now it is finally your chance to experience America’s most popular Class 8 truck for yourself! The long-awaited Freightliner Cascadia® for American Truck Simulator is finally here, and is available in a wide variety of configurations including 12 chassis variants, 14 engine choices, 13 transmissions, 4 different cabin types, 4 interior trim options and loads of other customization options. Whatever journey you have in mind, there will be a Cascadia® ready for the job!\n","date":"2020-12-02T00:00:00Z","image":"/images/field/image/ats_cascadia_header.jpg","permalink":"/en/articles/2020/12/american-truck-simulator-free-dlc-freightliner-cascadia-released/","title":"American Truck Simulator: free DLC \"Freightliner Cascadia\" released"},{"content":"sc-controller, the Linux-user-mode-driver for the Steam- and other controllers (e. g. DS4), is now available as version 0.4.8.\nv0.4.8 New: Hip fire style action for trigger (implemented by @ren2r) Fixes: AppImage works on Ubuntu \u0026gt;= 20.04 Added DualShock 4v2 over Bluetooth udev rule (thanks @Alastor27) Button labels on Gyro Tilt mixed up (thanks @Patola) Cemu hook not working with Dolphin Emulator (thanks @cjxgm) Radial menu drawing broken on HDPI displays Gesture recognition not working with DS4 \u0026ldquo;Confirm menu selection by releasing\u0026rdquo; not working at all Moving STICK and LPAD at once can make buttons stuck Issues with non-ascii (and especially Chinese) charaters in profile name\n","date":"2020-11-30T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2020/11/sc-controller-v048-released/","title":"SC-Controller: v0.4.8 released"},{"content":"Another update (0.5.8.1) of Lutris has been released:\nlutris (0.5.8.1) groovy; urgency=medium * Remove Proton from available Wine versions * Display a dialog until Lutris finishes initializing * Allow to keep game files when uninstalling a game * Remove custom sidebar CSS * Fix popup menu not showing in list view * Fix script loading for local files * Fix installed at column setting name for list view * Fix lutris not launching games with rungameid * Fix installed Steam game for fresh lutris installs \u0026ndash; Mathieu Comandon Fri, 27 Nov 2020 14:23:48 -0800\n","date":"2020-11-28T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/11/lutris-0581-released/","title":"Lutris 0.5.8.1 released"},{"content":"Another (paid) DLC called \u0026ldquo;Babylon Pack\u0026rdquo; for Civilization VI is now available for Linux on Steam!\nThis new content pack introduces Hammurabi as the leader of Babylon. The Babylon civilization excels at Science, as well as Government and Infrastructure. Includes the Babylon civilization with Hammurabi, the Sabum Kibittum unique unit, and the Palgum unique building. Civ Unique Ability: The “Enuma Anu Enlil” ability allows Eurekas to provide all of the Science for technologies, but decreases the amount of Science generated each turn. Leader Unique Ability: Hammurabi’s “Ninu Ilu Sirum” ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. The ability also grants a bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza. Unique Unit: Babylon features the Sabum Kibittum unique unit. This Ancient Era melee unit provides increased Combat Strength against Heavy and Light Cavalry units, and has additional Movement and Sight. Unique Building: The Palgum replaces the Watermill. It unlocks with Irrigation and provides additional Production and Housing. It also increases the Food generated by all Freshwater tiles, but requires the City to be adjacent to a River. The Babylon pack also introduces the new “Heroes and Legends” game mode, an optional mode that features legendary figures from the world’s great cultural traditions as playable entities. Recruit legendary characters to your flag and achieve new heights of prosperity, innovation, and military might. New Heroes can be discovered through the Heroic Tales City Project or through exploration and city-state diplomacy. Every Hero has one or more unique abilities based on their historic and/or mythic deeds. Weave together fact and myth to create new narratives, triumphs, and legends for your civilizations. Heroes have a finite Lifespan and expire after a certain number of turns, but can be recalled using Faith to aid your cause once more. The first time a Hero dies or expires, they leave behind two Heroic Relic Great Works: an Epic and a symbolic object. These relics can aid their civilization throughout the rest of the game. Monuments can display these items in two new Heroic Relic slots. Additional New Content: 24 New Great People - including the poet Rumi (Writer), the cultural anthropologist Margaret Mead (Scientist), and the Egyptian architect Imhotep (Engineer). 6 New City-States - including one of each type: Cultural, Industrial, Militaristic, Religious, Scientific, and Trade. 2 Unique Improvements unlocked by new City-States: The Mahavihara is built by the Nalanda city-state and provides additional Science and Housing. It also gives bonus Faith for every adjacent Holy Site and bonus Science for every adjacent Campus. The Mahavihara unlocks a random Technology the first time it is constructed and must be built on flat land not adjacent to another Mahavihara. The Trading Dome is built by the Samarkand city-state and provides additional Gold, plus further bonus Gold for every adjacent luxury resource. International Trade Routes sent from cities with Trading Domes generate increased Gold for each dome. Cannot be built adjacent to another Trading Dome.\n","date":"2020-11-19T00:00:00Z","image":"/images/field/image/civ6_babylon_header.jpg","permalink":"/en/articles/2020/11/civilization-vi-babylon-pack-now-available-linux/","title":"Civilization VI: Babylon Pack now available for Linux"},{"content":"The new Version 2020.11.16 of AppGameKit Classic (aka AGK2) contains a lot of improvements and bugfixes. The changelog for the current version:\nAppGameKit Classic 2020.11.16 latest version released! We\u0026rsquo;ve just released a maintenance update to AppGameKit Classic! Here are all the details of the update: iOS Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen Android Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android Fixed a crash on Android devices using the Adreno GPU when sending the app to the background In-App Purchases In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup Added code to allow In App Purchase promotions to be selected in iTunesConnect Notifications Fixed local notifications on iOS causing a crash if tapped when the app is not running VR DLC Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs Amazon Adverts Removed Amazon Ads from Google APK export due to policy conflicts Windows issues Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10 Drawing Fixed DrawEllipse drawing small ellipses incorrectly DrawLine, DrawBox, and DrawEllipse now accept colors with alpha values to draw partially transparent shapes HTTP Increased the number of simultaneous HTTP connections on Windows from 2 to 8 Third part SDK support Updated Firebase SDK to version 18.0.0 on Android Updated Chartboost SDK to version 8.1.0 on Android Updated AdMob SDK to version 19.5.0 on Android Removed Amazon Ads from the Google version of the Android player due to conflicts with Google\u0026rsquo;s ad policy Tier 2 Updated Android Tier 2 projects for Android Studio 4.1 Misc Calling the Mod command with a divisor of 0 will now return 0 Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction Fixed a crash when using GetAppInstalled() Fixed a memory leak when creating and deleting objects from height maps Fixed ShareFile and ShareImage on Android 10 and higher Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions Fixed screen recording on Android 10 and above ENJOY :-)\nAGK2 is a multi-plattorm 2D/3D game-engine and IDE for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, C++, Python and Java/Kotlin, and can be deployed to Linux, Windows, MacOS, Android, iOS and HTML5. More informationen about AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2020-11-16T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2020/11/appgamekit-classic-version-20201116-released-linux/","title":"AppGameKit Classic Version 2020.11.16 released for Linux"},{"content":"Another version (0.5.8) of Lutris has been released:\nlutris (0.5.8) groovy; urgency=medium * 3rd party services are now available from the main window * The \u0026ldquo;Import games\u0026rdquo; window has been removed. The concept of importing games from other services into Lutris has been removed. Syncing games from other services on start has been removed. * Integration with the lutris website such as login and showing your library has been delegated to the \u0026rsquo;lutris\u0026rsquo; service in the sidebar. * The lutris service gives the option of searching your library or the whole lutris.net library. * Games from 3rd party services no longer depend on an install script to be present on the website. Lutris will automatically install games with an auto-generated script. Scripts from the website take precedence if available. * Steam games are directly loaded from the Steam API and it is no longer needed to sync your Steam library on the lutris website to see all your Steam games. * Game banners and icons are downloaded from the services themselves. This allows for customized media size in the UI based on what\u0026rsquo;s available from the service. * Added option to hide the text under the icons * The installer game cache configuration has been moved to the installer window. * Installers now offer the choice between downloaded files, custom user provided files or cached files (when available). * Bonus content for GOG games such as manuals or soundtracks can now be downloaded as part of the install process. Selected content are downloaded in a \u0026rsquo;extras\u0026rsquo; folder in the game folder. Those files will likely be in compressed format. * The right side bar has been moved to the bottom of the window to optimize space and to declutter the overall design. Game actions are now shown in a popover menu displayed next to the play button. Runner actions, if available (for example, wine), will show up in a popover menu next to the runner icon. * Running games have been moved from the right side bar to a row on the left side bar. * Added favorites section and allow to add/remove games from favorites * When removing a game, Lutris now displays the size of the folder to be deleted. * Game logs are no longer erased when switching to another game in the window. * Game logs can be saved to a file * Lutris runners can now be written in JSON instead of Python code. This handles only simple cases but it\u0026rsquo;s enough to handle a vast number of emulators or game engines. Some existing runners have been migrated to JSON such as dgen, ppsspp, citra, ags, virtualjaguar\u0026hellip; as well as new ones like melonds, tic80, pcem\u0026hellip; Check out the share/lutris/json folder for those runners. If you plan to submit new JSON based runner be sure to provide a valid \u0026lsquo;download_url\u0026rsquo; otherwise the lutris client won\u0026rsquo;t have a runner to download. * Lutris will not delete any game folder that is used by another game or any folder that is in some predefined locations. Note that protection of folders such as \u0026lsquo;Documents\u0026rsquo; or \u0026lsquo;Downloads\u0026rsquo; only works on English locales for the moment. * Added a Mangohud option with special modes for OpenGL and 32bit games. * Added a wine menu entry to launch a bash shell in the game\u0026rsquo;s environment with WINEPREFIX set and the correct Wine build aliased to wine. * Added a command line option to generate a bash script that will run a lutris game without the client. ex: lutris quake --output-script quake.sh. This will create a \u0026lsquo;quake.sh\u0026rsquo; script to launch the game. * Removed all platform and runner icons from the code base to eliminate any issue regarding their licenses (This is done to help get the lutris package into debian). * DOSBox and PCSX2 display an error if needed libraries are missing. * The old versions of gamemode are no longer supported. Make sure you have the one that ships with a gamemoderun executable. * The runtime now supports downloading individual files. New icons can be submitted by sending a PR to github.com/lutris/lutris-runtime. * Refactor of several core components. New python packages lutris.database and lutris.gui.installer \u0026ndash; Mathieu Comandon Sat, 14 Nov 2020 15:03:28 -0700\n","date":"2020-11-15T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/11/lutris-058-released/","title":"Lutris 0.5.8 released"},{"content":"The Update 30 for the racing-simulation Revhead has been released for Linux on Steam.\nDate: 13-11-2020 Version: 1.4.7382 Dear Revheads! It\u0026rsquo;s time again for an update! This time we were focusing on car handling, controllers and physics, while we\u0026rsquo;ve also moved forward with adding new beds for another UTE, Wanja! Handling: It\u0026rsquo;s been a long ride since we\u0026rsquo;ve started and finally now we can enjoy driving as we\u0026rsquo;ve designed years ago! We have updated our tire models and fixed some \u0026ldquo;outdated\u0026rdquo; code. As a result the game has much better controls, even on keyboard! From now on, controlled drifting is not only a wish, but reality! New tire gauges We have noticed during beta testing, that many of our users did not understand tire\u0026rsquo;s heat factors, simply because you cannot see it. You have to be a real racer to understand and feel what is going on without any help, so we decided to add tire gauges. These new gauges helps to show each tire\u0026rsquo;s operating temperatures and you can get them in multiple format for small gauges to built into tachometer as well. We want to keep it simple and keep the \u0026ldquo;era\u0026rdquo; of the game, so don\u0026rsquo;t expect digital temperatures or pressures, instead some leds to show the temperature level of each tires. Wanja has removable bed Our plan is to make most of the UTE\u0026rsquo;s bed removable, this time we have added this feature to Wanja UTE. List of changes: Improved car handling, better controller support Improved tire model, better weight delivery, tires with more load has more traction and more wear Added High angle 45deg steering to support drifting (EUROA) Added tire gauges to help understand when tires are overheated or under-heated (EUROA) Added support for 21:9 resolutions Walea and Jingu rectangle instruments background has been replaced to accommodate rounded instruments as well Fixed camber / caster calculation Fixed some audio glitch on scene load and Fixed clutch issues using H-Shifter vs restart race or new scene load Fixed H-Shifter vs stage pipe issues, when car halted at start of race Fixed restart of race, which now reset time, reset all components, including tire pressures, temp, etc. Fixed skid-marks zfight Fixed disappearing cargo box on scene load Fixed Narnoo hub vs brake selection during garage work Fixed Zfight on Narnoo\u0026rsquo;s frame Localization update Several smaller bugfixes Enjoy!\n","date":"2020-11-13T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2020/11/revhead-update-30-released/","title":"Revhead: Update 30 released "},{"content":"For the American Truck Simulator the new (paid) DLC called \u0026ldquo;Colorado\u0026rdquo; is now available for Linux on Steam!\nWelcome to Colorful Colorado, a state that has some of the best wildlands and mountain ranges in the United States. See a big metropolitan area of Denver on the edge of the Great Plains, travel across the beautiful Rocky Mountains and through deep canyons to see vast desert landscapes around Grand Junction. What you will love about Colorado Forget about the real world in vastness of the Great Plains Roam through the Rocky Mountains Haul cargo on the Million Dollar Highway Discover Colorado\u0026rsquo;s important industries like agriculture and a gold mine Deliver freight to and from the inside of a large cargo aircraft in Denver International Airport Admire accurate representation of cities like Denver and Colorado Springs Visit landmarks like the Four Corners Monument and get a bird\u0026rsquo;s-eye view on it with the viewpoint feature Unlock Colorado-specific Steam achievements Discover Colorado cities Learn more about Colorful Colorado Whet your appetite for this beautiful state by reading more about its diverse nature, industries and cities. Nature Colorado has one of the most unique and varied natural landscapes found in North America. From emerald-green national forests to the incredible red rock formations jutting up from the earth at Garden of the Gods, you’ll find it nearly impossible to resist taking the time out of delivering loads to explore the natural beauty this state has to offer. Don\u0026rsquo;t miss out on a viewpoint in Ouray, the Switzerland of America, which gives you a beautiful view of this Victorian-era mining town! The state is especially famous for its Rocky Mountains, however, much of the eastern part of the region is dominated by a unique grassland that extends across the American continent. The Great Plains is an area that stretches more than eighteen hundred miles from north to south of North America and more than five hundred miles from east to west. Million Dollar Highway Offering views of mountains, valleys and gorges, the Million Dollar Highway is a road like no other. Stretching for around 25 miles (40 km) on the U.S. Highway 550, it has been said that it\u0026rsquo;s one of the nation’s most spectacular drives. The highway delivers jaw-dropping vistas and stunning backdrops on its winding and often dangerous road. So why is this stretch of road named the Million Dollar Highway? There are several stories including that it cost a million dollars a mile to build it and that its fill dirt contains a million dollars in gold ore. Industries Speaking about gold, the state is known for its gold mine located near Colorado Springs where you can haul important mining equipment and waste rock to and from the mining site. Colorado is also home to a variety of bottling plants, each producing and distributing an assortment of different beverages which drivers can deliver to locations across the States. Being a state that promotes its natural beauty, Colorado is always looking at ways of using clean energy to protect the environment. With unique parts and equipment always on the move from the number one wind turbine factory in the USA to wind farms across the States, we hope you will be a BIG fan of this industry. Nearly half of the state\u0026rsquo;s 66 million acres are dedicated just to farms and ranches. Play a key role in contributing to this important economy and exporting the state\u0026rsquo;s produce across the States. From hay bales to farming equipment, truckers will be the backbone of making sure this important and large industry in Cowowado keeps on moo-vin\u0026rsquo;! One of the largest contributors to the local economy is Denver International Airport. Drivers can expect to see lots of details around the airport including Denver\u0026rsquo;s famous horse statue. Truckers can also deliver to and from a fan-favorite cargo drop off point, located in the inside of a large cargo aircraft. Cities Nicknamed the Mile High City, Denver features accurate representations of famous landmarks and industries for drivers to discover and deliver cargo to. Denver will also feature a realistic road network, including the famous \u0026ldquo;mousetrap intersection\u0026rdquo;, the interchange of I-25 and I-70, which is best known for its spaghetti-like design. Located at the foot of Pikes Peak, you\u0026rsquo;ll find the city of Colorado Springs, the state\u0026rsquo;s 2nd most populous city. Colorado Springs is known for its many one-of-a-kind attractions, the most iconic being the city\u0026rsquo;s Garden of the Gods Park, a National Natural Landmark. Featuring 300 million years worth of geological history and incredible towering red sandstone rock formations, it is no wonder it is ranked top of the list of best parks to visit in the US. Try to find a hidden road that will take you there!\n","date":"2020-11-12T00:00:00Z","image":"/images/field/image/ats_colorado_header.jpg","permalink":"/en/articles/2020/11/american-truck-simulator-dlc-colorado-released/","title":"American Truck Simulator: DLC \"Colorado\" released"},{"content":"The Version 20.11.12 of the (game-)development-tool AppGameKit Studio is now available for Linux on Steam.\nAppGameKit Studio 2020.11.12 latest version released! We\u0026rsquo;ve just released a maintenance update to AppGameKit Studio! The main changes focus on the IDE, sprite drawing optimisations in Vulkan and numerous updates to the third party SDKs. Here are all the details of the update: IDE Fixed switch current project selecting wrong tab Fixed help not displaying if Help window isn\u0026rsquo;t visible Fixed + when UNCOMMENTING code replacing Clipboard contents with \u0026ldquo;//~\u0026rdquo;? Fixed Scene Editor EditBox using multiple scenes in same file generating compile errors Fixed Android export generating invalid .apk files Fixed IPA export generating invalid .ipa files iOS Fixed PlayVideoToImage and SetDeviceCameraToImage producing a black image on old 32-bit iOS devices Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen Android Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android Fixed a crash on Android devices using the Adreno GPU when sending the app to the background In-App Purchases In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup Added code to allow In App Purchase promotions to be selected in iTunesConnect Notifications Fixed local notifications on iOS causing a crash if tapped when the app is not running VR DLC Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs Amazon Adverts Removed Amazon Ads from Google APK export due to policy conflicts Windows issues Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10 Drawing Fixed DrawEllipse drawing small ellipses incorrectly HTTP Increased the number of simultaneous HTTP connections on Windows from 2 to 8 Third part SDK support Updated Firebase SDK to version 18.0.0 on Android Updated Chartboost SDK to version 8.1.0 on Android Updated AdMob SDK to version 19.5.0 on Android Removed Amazon Ads from the Google version of the Android player due to conflicts with Google\u0026rsquo;s ad policy Tier 2 Updated Android Tier 2 projects for Android Studio 4.1 Vulkan Improved performance on Vulkan when using DrawSprite() to draw a sprite multiple times per frame Performance improvements Fixed performance degradation when broadcasting an app multiple times that contains a large number of entities (sprites, objects, text, etc) Fixed performance degradation when using one of the DeleteAll commands and then creating a large number of entities (sprites, objects, text, etc) Misc Fixed a crash when using GetAppInstalled() Fixed a memory leak when creating and deleting objects from height maps Fixed ShareFile and ShareImage on Android 10 and higher Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions Fixed screen recording on Android 10 and above ENJOY :-)\n","date":"2020-11-12T00:00:00Z","image":"/images/field/image/agk_studio_header.jpg","permalink":"/en/articles/2020/11/appgamekit-studio-v201112-released/","title":"AppGameKit Studio: V20.11.12 released"},{"content":"For the Euro Truck Simulator 2 and also for the American Truck Simulator the huge Update 1.39 has been released for Linux on Steam, and adds lots of new features and improvements. Changelog to 1.39 for ETS2 Changelog to 1.39 for ATS\n","date":"2020-11-05T00:00:00Z","image":"/images/field/image/ets2_1_39_update.jpg","permalink":"/en/articles/2020/11/euro-truck-simulator-2-american-truck-simulator-huge-updates-139-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: huge updates 1.39 released"},{"content":"The huge patch #4 for the adventure Beyond a Steel Sky has been released for Linux on Steam. It includes Trading Cards and a lot more:\nHAPPY HALLOWEEN And oh boy do we have treats for you! Let\u0026rsquo;s get right to it: TRADING CARDS You asked and we delivered: Trading Cards are now live! To give them something truly special and personal, they are largely made up of never-before-seen concept art. Our characters have gone through a lot of iterations through the design phase so you might even find some inconsistencies. All part of the charm (we hope!). EMOTICONS We couldn\u0026rsquo;t give you Trading Cards and not include emoticons. No literally, that\u0026rsquo;s how the system is set up! We went through a few drafts and hope we ended up with a variety of emoticons that are both fun, and give you loads of opportunity to use them in conversations. And YES there is a clown, but that\u0026rsquo;s all we\u0026rsquo;re gonna say! Happy hunting! 25% OFF This is the biggest discount we\u0026rsquo;ve had so far, but we felt like it\u0026rsquo;s autumn, and with the year we\u0026rsquo;ve all been having you deserve it! You might wanna pick it up now if you\u0026rsquo;re thinking of gifting it to a friend for the holidays cause we\u0026rsquo;re not sure we can match this one so quickly again! And now, for our shortest Patch Notes ever (yes this is a lowkey brag! Please be happy for us!). SEE YOU LATER, ELEVATOR This one was devious because it was one of those bugs that occurred when you saved and reloaded the Aspiration Gala The elevator then reloaded being on the bottom of the level, wide open and really inviting.. but entering it would do absolutely nothing. It really felt like a blocker, but surprisingly it was even more misleading.. Let\u0026rsquo;s backtrack: The game essentially relies on hint states, kind of like a stage setting in a theatre! Hint Stage 6 for example means \u0026ldquo;elevator down\u0026rdquo;. But the Elevator itself didn\u0026rsquo;t understand it was supposed to be down. While it was set to be downstairs it did not know what script to reference, because it was literally off-script. Like a time traveller, or a really bad play with that one kid who never knows what\u0026rsquo;s going on so they made them a tree and they still somehow managed to bomb? That. The elevator now remembers what part of the game we\u0026rsquo;re all on, and will no longer try and distract you prematurely! FALLOUT BOY Someone, not naming ANY names, kept pushing the boundaries - quite literally.. A little secret about gamedev is that if the player can\u0026rsquo;t reach it, it\u0026rsquo;s probably not real. It takes a LOT of memory to load in objects, and they are not actually necessary to display things! We talked about NavMesh in previous patch notes, which to briefly recap is exactly what it sounds like: a mesh to navigate on. This is used for railroading NPCs, making things have physical boundaries, etc. Now, when we make these boundaries to keep you OUT of parts of the game, it\u0026rsquo;s because we don\u0026rsquo;t want you to see!!! Cause there is very little we actually waste physical memory on. It\u0026rsquo;s all a sham! Beyond where you can walk is nothing but illusions!!! But some of you keep finding ways through and we keep patching them up. Probably till forever! So for now we again, improved meshes, which is fancy for “You can now bump into stuff better” - Enjoy! WENDELL\u0026rsquo;S MOUSTACHE Wendell is a simple guy, but he does take pride in his moustache. I lied. Wendell has been nothing but trouble. First he walked around blocking everyone. Then he wouldn\u0026rsquo;t stay in his chair, and now he\u0026rsquo;s fully derailing the camera to zoom into his moustache. God damnit Wendell. Actually to be fair this time it wasn\u0026rsquo;t quite him, it was his umbrella. When you, the player, would approach Wendell from a specific angle, the umbrella would block the camera, putting it into a tight spot. The camera was using Foster\u0026rsquo;s and Wendell\u0026rsquo;s location to try and find the best angle and tried to make an executive call. Boom: A fullscreened moustache closeup. We found a super elegant solution to this though: A scripted approach! So now when you, the player, try to start a conversation from an angle like this, Foster will take a few steps to align himself in front of Wendell. Don\u0026rsquo;t worry it\u0026rsquo;s still his good side. BIRDEMIC City Walls now has more bird. We will not elaborate. But you’re still welcome. REGINALD CONSPIRACY When Reginald comes out of his little room you were able to examine him, and the game would be talking about him like he was a MINOS terminal. For no reason at all. It now refers to him as a person again. Which he is. Yup. 4YR U SO QUIET When 4YR gets\u0026hellip;.. too far for you to reach in a cutscene, it was impossible to understand what he was saying! He even got the little speech bubbles with the dots in them for when you’re too far away to hear an NPCs dialogue. Not very accessible. You can now hear relevant lines loudly enough, but don\u0026rsquo;t worry - the game will still allow you to walk away if you get tired of his moaning. CUTSCENES IMPROVED You transition into them better. Whenever you get to a point to trigger a cutscene it will now slow you down ahead of that, almost stepping into it if you will (and you will). It looks so smooth and we\u0026rsquo;re all geeking out over it! MENU REVAMP We tried something new and exciting. It\u0026rsquo;s more segmented, cleaner, and features different cards. We’re super happy with it and hope you are too! There are some more tiny adjustments and fixes, but what’s a puzzle game without a little mystery.. This patch really showed us how far we\u0026rsquo;ve come in a short time, thanks to all of you. So many of you are in steady communication with us, and it\u0026rsquo;s honestly heartwarming how positive and supportive this community has been. Let\u0026rsquo;s not sugar-coat it. This year has been a lot, but you all make us wanna finish strong. For those of you who want to, feel invited to join our Discord: discord.gg/revolutionsoftware We are on there all the time, and on Fridays we even play games together with our Community. We\u0026rsquo;d love to see more of you there! All the best from the whole team at Revolution\n","date":"2020-10-30T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2020/10/beyond-steel-sky-huge-patch-4-trading-cards-released/","title":"Beyond a Steel Sky: huge patch #4 with Trading Cards released"},{"content":"The new free update for Descenders called \u0026ldquo;New Lexico\u0026rdquo; has been released for Linux on Steam and adds new bikes, parks and more to the game:\nHey everyone! It\u0026rsquo;s been a while since our previous update but we\u0026rsquo;re here again with a big one! New bikes, new physics, new tricks and so much more! We\u0026rsquo;ve also asked the creators of some of the most popular mods on mod.io if we could integrate their maps directly into the game, this way we can bring them to non-Steam versions of Descenders as well. Next to porting these mods over we\u0026rsquo;ve also made 2 original bike parks. BikeOut4, the next installment in the BikeOut series, full of new and frustrating obstacles to have a go at. And New Lexico, the successor of Mt. Rosie, a massive open world with lots of areas to explore. Console/PC Game Pass players: the content of this update will be heading your way very soon. New: New Bike parks. Most are popular mods from mod.io integrated directly into the game (Aloda Lakes, Descenders Island, The Sanctuary, MegaPark, Kushmuck4x, Idarkopf). BikeOut 4 and New Lexico are two new and original maps made by us in collaboration with Spe (creator of Stoker Bike Park). New bike types. The default Enduro bike can be changed to either a Hardtail or Downhill bike once you\u0026rsquo;ve obtained a sponsorship. You can change bike types in the Shed. New bike physics. Different bikes will have their own physics. While the hardtail is made for flippy bois with it\u0026rsquo;s agile lightweight frame, the downhill bike is a sturdy, heavy and fast mean machine! New tricks. New tricks include the Tabletop, Superman Seatgrab, Barspin, Tailwhip and Tuck No Hander. Unfortunately to make room for these we had to say goodbye to the Candybar, we\u0026rsquo;ve built a memorial for it in Mt. Palumbo. 30+ New customization items to unlock in career mode. Misc:\nLots of sound effects added to BikeOut obstacles. Ambient sound added to all bike parks. Bowl Cam added to camera perspectives. Gives a better overview while playing in bowls and bike parks. Game client upgraded from x86 to x64. This should reduce the memory related crashes some people are experiencing. Community If you want to keep up to date with known issues and our current plans, join our Discord. RageSquid \u0026amp; No More Robots ","date":"2020-10-29T00:00:00Z","image":"/images/field/image/descenders_new_parks_header.jpg","permalink":"/en/articles/2020/10/descenders-free-update-new-lexico-released-new-bikes-parks-and-more/","title":"Descenders: free update \"New Lexico\" released with new bikes, parks and more"},{"content":"On Steam the Halloween Sale 2020 has begun. It will last until 02.11.2020.****\n","date":"2020-10-29T00:00:00Z","image":"/images/field/image/steam_halloween_sale2020_en.png","permalink":"/en/articles/2020/10/steam-halloween-sale-2020-has-begun/","title":"Steam Halloween Sale 2020 has begun"},{"content":"Valve has released another stable Steam-Client (24.10.2020) for Linux:\n24 October - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. General Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999) Remote Play Together Fixed inviting more than one player to a game Steam Input Improved support for games using Windows raw input APIs Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1. Linux Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284) Fixed Proton 5.13 \u0026lsquo;Force Exit\u0026rsquo; Fixed Proton 5.13 sub-dependencies download bug happening on first install soldier runtime 0.20201022.0: Fixed libtheora performance problem (misconfiguration) libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275) steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283) scout runtime 0.20201022.1\n","date":"2020-10-24T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/10/stable-steam-client-24102020-lot-improvements-linux-and-proton-513-released/","title":"Stable Steam Client 24.10.2020 with lot of improvements for Linux and Proton 5.13 released"},{"content":"The Update 2.1 for the funfair-simulator Virtual Rides 3 contains a lot of improvements. Also the (paid) DLC \u0026ldquo;Flipping Disc\u0026rdquo; has been released.\nUpdate 2.1 Strobe colors \u0026amp; hex colors Many of you wished different colors for the strobe light, so we added a selection for it. We also added a hex input field for color selection so it should be much easier to set the perfect colors. Modding improvements We added custom font modding support. In the modding folder (Documents/VR3) you can find \u0026ldquo;Custom Fonts\u0026rdquo; now. Throw in .ttf or .otf files and they\u0026rsquo;ll be made accessible in the game. This feature is experimental for now, so please give us your feedback about it. Additionally some of you players had plenty of custom themes in the game which could lead to memory problems (because all these themes were loaded). Now we just fully load the themes that are actually used by a fully loaded ride. If the ride is unloaded and no other ride uses the theme we unload the theme again. Other changes Added: Setting to select from different microphones (under \u0026ldquo;Audio\u0026rdquo;) Added: Setting to disable vomiting of visitors (under \u0026ldquo;Game\u0026rdquo;) Improved: Camera bounds for free cam Improved: The additional logo support frame is hidden now when entering no logo text Improved: When strobe is active material based lights are also deactivated (like Hurricane gondola headlights) Improved: Increased Big spin arm acceleration a bit Improved: Flic Flac gondolas should be a bit more dampened now Fixed: Clicking map item multiple times would start loading loop Fixed: Cashbox were not correctly mapped with cashbox texture (important for custom themes) Fixed: Memory issue with custom themes Fixed: Fog going in weird directions Fixed: Big Spin automatically putting podest in safety position when arms are parked Fixed: Chopper gondola physics acting weird Fixed: Titan gondola physics acting weird Fixed: Casino swing backwall being transparent in lower model detail Fixed: Hurricane gondola decoration being hidden in lower model detail situations Fixed: Astronaut ride parking upside down Fixed: \u0026ldquo;The Falcon\u0026rdquo; gondola grid texture being invisible sometimes Fixed: \u0026ldquo;Giant Mill\u0026rdquo; engine not rotating correctly when controlled with panel Fixed: \u0026ldquo;Giant Mill\u0026rdquo; not parking correctly Fixed: Wrong flag order on \u0026ldquo;Handstand\u0026rdquo; ride Unity Engine Update 2019.4 We hope you like the update and are happy to receive your feedback. As always thanks to the whole community without you this would not be possible. Feel free to join our Pixelsplit Simulations Discord server: https://discord.gg/fDV3YPA\n","date":"2020-10-23T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2020/10/virtual-rides-3-update-21-and-dlc-flipping-disc-released/","title":"Virtual Rides 3: Update 2.1 and DLC \"Flipping Disc\" released"},{"content":"Amnesia Rebirth, the new game from the developers of Amnesia and Soma, is now available for Linux on GOG and Steam!\nYou can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you. “I know you. I know what you\u0026rsquo;re capable of.” In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you. “Do not allow yourself anger, do not allow yourself to fear.” Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything. First-person narrative horror experience Explore environments and uncover their histories. Overcome puzzles that stand in your way. Carefully manage your limited resources, both physical and mental. Encounter horrific creatures and use your wits and understanding of the world to escape them.\n","date":"2020-10-20T00:00:00Z","image":"/images/field/image/amnesia_rebirth_header.jpg","permalink":"/en/articles/2020/10/amnesia-rebirth-now-available-linux-steam-and-gog/","title":"Amnesia Rebirth: now available for Linux on Steam and GOG"},{"content":"For the hospital-management-game Two Point Hospital a new (paid) DLC called \u0026ldquo;Culture Shock\u0026rdquo; has been released for Linux on Steam.\nTwo Point County is having an artistic crisis. The creative world is bereft of ideas. Culture is drying up, and nothing is left but a crusty nubbin and an uninspiring husk. Fortunately, you’re on hand to answer the call of artist-in-residence Zara Fitzpocket, as she seeks to resuscitate the music scene, the silver screen and all artwork in between. Face televisual shenanigans at Plywood Studios as you look to launch a hit medical drama with washed-up film star Roderick Cushion. Head to Mudbury Festival and grab lyrical headlines with musical headliners while serving burgers from questionable vans. Finally, savour the affluent aromas of high society life at Zara’s very own Fitzpocket Academy. Socialise, hobnob, and boost that VIBE darling, because if you don’t who will? For far too long, we have overlooked a sickness in our minds, our homes and our loft-studio work spaces. What may have begun as a collective dry spell has become an all too literal illness. No single remedy, be it dramatic, melodic or medical will be enough. No, we must all work together on my biggest project yet. With my connections and your uncanny ability to heal things, we must cure the ailing culture of Two Point County. First things firstly, I believe that we’ll be needing a shot in the arm, and who better to administer the injection than a certified healthcare wiz such as yourself? If you’re interested - and I hope you are - your first task will take you to Plywood Studios and the silver screen! Remember, the pen is mightier than the scalpel. -Zara WHAT’S INCLUDED? The most new illnesses featured in a DLC yet! 3 fabulous new locations 3 new, fully animated cure machines 12 new visual illnesses 36 new illnesses in total New gameplay New music, DJ and tannoy lines New Hospitals Take in the sights, sounds and, dare we say it, smells, of the cultural scene on your whistle-stop tour into (and through) Two Point County’s pulsating arts. The glitz and glamour of Plywood Studios is your first stop. Can you launch a medical hit drama for the ages? Everyone’s watching (or at least they will be if you get it right). From there, swing over to Mudbury and experience festival life for yourself, replete with unfortunate health and safety issues and a complete lack of hygiene standards. Finally, head to the pinnacle of society at Zara Fitzpocket’s very own health exhibition / posh person soiree. It’s an arty hospital, a party hospital. You’ve made it, Babycheeks. New Illnesses include\u0026hellip; Stunt Trouble Soiled Self Private Parts And\u0026hellip; Snot Twist Concertoes Fourthwall Problem Dramatic Paws Wardrobe Malfunction Blooper Limelit Director’s Gut Minty Condition Culture Shock Sinewment Broken Leg Cross-Frayed Flash Back Blue Blood Shifting Perspective Protagony Listless Corrupt Footage Metrognomic Canapains Art Sick Motion Sickness Writer’s Block Banging Headache Stage Hand Extrasensory Foxtrodden Square Eyes Inbagneato Monopolies Guest Cist Misdewiener\n","date":"2020-10-20T00:00:00Z","image":"/images/field/image/twopoint_culture_shock_header.jpg","permalink":"/en/articles/2020/10/two-point-hospital-dlc-culture-shock-released/","title":"Two Point Hospital: DLC \"Culture Shock\" released"},{"content":"Too bad: the developers of Iron Danger announced on Steam, that the work on the native versions for Linux and MacOS has been canceled:\nhepphep 14. Okt. um 11:41 Uhr Hi, Some update on this. We have playable development version for both, but unfortunately we ran to tons of issues with different configurations. For example with OSX there was lots of variety with different EGPUs behaving differently. While working nicely with some and breaking up totally in unexpected situation with other. The amount of work to get things work nicely with all required combinations proved to be much more work than we expected leading into situation that cost to finish the porting to quality level that we want exceeded even the highest expectations on possible sales on those platforms. Therefore we unfortunately cannot keep on working on those versions anymore and have just accept the losses of work already done with them. It\u0026rsquo;s a shame, because we really wanted to finish those, but reality slapped our face hard with that one.\n","date":"2020-10-16T00:00:00Z","image":"/images/field/image/iron_danger_header.jpg","permalink":"/en/articles/2020/10/iron-danger-work-native-linux-version-canceled/","title":"Iron Danger: work on native Linux-version canceled"},{"content":"Space Crew, the sequel to Bomber Crew, is now available for Linux auf Steam.\nSpace Crew is the brand new sequel to acclaimed strategic survival simulation game Bomber Crew. Your Space Crew Needs You! Enlist today and blast off to new heights! The United Defense Force will allow you to set across the galaxy on a campaign to defend Earth. It will be your responsibility to help stop all of humankind being wiped off the intergalactic stage by the mysterious extraterrestrial threat known as the Phasmids. The U.D.F. is doing their part, are you? Join the Space Crew today! Strategic Space Survival Simulation: Ship-to-ship combat is strategic and deadly; manage your resources and crew abilities to stop ship invasions, repair systems, tackle fires and take evasive action. Recruit YOUR Space Crew: From captain to comms officer, weapons officer, engineer and more - you will create your own unique crew with customisable equipment, loadouts, appearances and names. Fastest Hunk of Junk in the Galaxy: Personalisation doesn\u0026rsquo;t end at your crew, customise your spaceship from weapons, armour, engines, escape pods, liveries, and more to make your ship your very own. Close Encounters of the Space Kind: Precarious asteroid fields, harmful radiation, the freezing vacuum of space and black holes all pose a danger to even the most experienced space crew. Guardians of the Earth: Travel throughout the Galaxy and defeat the threat to humankind through a range of single player missions from reconnaissance to bounty hunts, reclamation and more.\n","date":"2020-10-16T00:00:00Z","image":"/images/field/image/space_crew_header.jpg","permalink":"/en/articles/2020/10/space-crew-now-available-linux-steam/","title":"Space Crew: now available for Linux on Steam"},{"content":"Cattle and Crops, a farming simulator, finally leaves the early access after four years and a successfull Kickstarter-campaing, and is now available as full version for Linux on Steam! Release-announcement with detailed changelog\nAre you ready for the new generation of farming simulators? Professional Farmer: Cattle and Crops takes you out into the countryside and impresses with its depth and attention to detail! Experience how exciting being a farmer can be. Work your fields with original machines or coordinate these tasks with your workers. Bringing in the harvest, caring for animals, and getting the cycle of food production going are hard, but also satisfying tasks of a farmer. Follow your vocation as a farmer with all the challenging and beautiful aspects modern farming has to offer: detailed machinery; authentic sowing; fertilizing and harvetsting; livestock management; and realistic weather and nature conditions. Professional Farmer: Cattle and Crops is the ultimate farming simulation with a unique and unrivaled level of detail. Detailed machines with realistic vehicle physics and many functions Convenient vehicle control with versatile functions, controllable via a radial menu and the quickbar Realistic representation of agricultural work steps and processes, e.g: Plant growth based on correct fertilization with nutrients (mineral and organic fertilisers: nitrogen, phosphate, potassium) Grassland tasks (mowing, turning, windrowing, baling) with realistic drying of field grass Physical bale handling, collecting and stacking of square bales with the front loader Weather simulated on the basis of real weather data with influence on soil and crop growth Dynamic fields affected with lanes and tracks created by machinery that remain even after saved scores Support for steering wheels and controllers Intelligent helper system: supporting staff who can control the machines autonomously over the field and road and take over tasks from a comprehensive calendar-based planning system Management of employees for cooperative tasks Extensive tutorials that provide an easy introduction to the game Scenarios that provide comprehensive insight and background knowledge about agriculture To produce a simulation that is as realistic as possible MBB worked in close cooperation with the national agricultural publisher Landwirtschaftsverlag Münster Career mode, tutorials, scenarios, and a sandbox mode Experience levels with XP (experience points), reputation, and achievements Difficulty levels from arcade gamer to simulation professional Mod support for machines (tractors, attachments, trailers, etc.) and maps (adding your own content or content created by other players)\n","date":"2020-10-15T00:00:00Z","image":"/images/field/image/cattle_and_crops_release_header.png","permalink":"/en/articles/2020/10/cattle-and-crops-farming-simulation-leaves-early-access/","title":"Cattle and Crops: Farming simulation leaves Early Access"},{"content":"For Two Point Hospital a free DLC called \u0026ldquo;SEGA 60th Items\u0026rdquo; has been released for Linux on Steam:\nSEGA 60th Items We’re excited to celebrate 60 years of SEGA’s proud history with these free items, plucked from the annals and gifted to you to spruce up your hospitals. Put a smile on the faces of your patients with historic masterpieces from arcade times gone by (and a giant one-eyed mammoth from Space Harrier, because why not?) Included: SEGA Out Run machine One-eyed Mammoth (from Space Harrier) SEGA Dream Catcher machine SEGA Periscope Arcade Game\nAlso an update has been released:\nAdded Brazilian Portuguese language option Added 4 new items to celebrate Sega\u0026rsquo;s 60th anniversary! You can find these items by using the \u0026lsquo;Special\u0026rsquo; filter in the items menu. They require Kudosh to unlock for use in your hospitals. SEGA Out Run machine One-eyed Mammoth (from Space Harrier) SEGA Dream Catcher machine SEGA Periscope Arcade Game Fixes for missing text in various languages Fix for Robo-Kit icons\n","date":"2020-10-15T00:00:00Z","image":"/images/field/image/twopointhospitalheader.jpg","permalink":"/en/articles/2020/10/two-point-hospital-free-dlc-sega-60th-items-released/","title":"Two Point Hospital: free DLC \"SEGA 60th Items\" released"},{"content":"Valve has released another stable Steam-Client (08.10.2020) for Linux:\n8 October - Steam Client Update Released General Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine Library Improved the alignment of controls in the play bar on game pages Fixed one instance where achievement unlock percentage was not shown on game pages Added Edit Review button to personal review on game pages Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally Chat Filtering Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don\u0026rsquo;t know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post. Downloads Changed download throttling setting to be a custom value in Kbps SteamNetworkingSockets Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress Fixed bug with certificates expiring on long running processes such as dedicated servers Steam Overlay Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4 Fixed macOS crash when certain Metal framework API\u0026rsquo;s are used by game Steamworks SDK Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface Linux Scout steam runtime v0.20200910.0 Various correctness improvements to the runtime information tool (Help \u0026gt; System Information) Fixes to DNS resolution in container runtime mode Many improvements to robustness and shared directories when running in container runtime mode Windows Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support\n","date":"2020-10-08T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/10/stable-steam-client-08102020-released-more-improvements-linux/","title":"Stable Steam Client 08.10.2020 released with more improvements for Linux"},{"content":"On GOG the 12th anniversary sale has begun. It will go on until 09.10.2020.\n","date":"2020-10-03T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2020/10/gog-12th-anniversary-sale-has-begun/","title":"GOG: 12th anniversary sale has begun"},{"content":"A new free DLC available on Steam for the American Truck Simulator adds a new truck to the game: the \u0026quot; Western Star 49X \u0026ldquo;.\nDebuting as Western Star’s latest model, Western Star 49X brings together the latest in safety, technology, and driver comfort, as well as the brand\u0026rsquo;s legendary build quality. Built to thrive in the most rugged of environments, on a heritage of toughness, Western Star 49X will easily take on any challenge it comes across. See and drive this new legend first in American Truck Simulator! The Western Star® 49X in American Truck Simulator is initially launching with a select choice of configurations, including 2 Set-Forward chassis variants, 12 engine and 7 transmissions options (including the Detroit™ DD13/15/16 and DT12 transmissions), in day cab form with a sizable variety of customization options. Larger sleeper variants will be added in time.\n","date":"2020-09-30T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2020/09/american-truck-simulator-free-dlc-western-star-49x-released/","title":"American Truck Simulator: free DLC \"Western Star 49X\" released"},{"content":"The DLC Hellraid for the Zombie-game Dying Light has received it\u0026rsquo;s first big update: Lord Hector\u0026rsquo;s Demise.\nDying Light - Hellraid: Lord Hector\u0026rsquo;s Demise Dear Hellraid adventurers, The first update to our latest Dying Light DLC is coming out on PC on September 30. A month later, it will be available on consoles. As you know, releasing updates on consoles takes much more time, though we’re working on delivering the content to all platforms simultaneously in the future. This update is just the beginning. According to our original vision, we’re going to continue adding new content to Hellraid regularly. We want you to know that we always listen to your feedback, and we hope this first patch will prove it. It starts with new weapons, bounties, and some tweaks, fixes, and improvements, but quality needs time. They cannot be done in a rush, and we want Hellraid to become a unique experience, which will bring new challenges to Dying Light. As your satisfaction is our ultimate goal, we promise to keep introducing unique features that will fill Hellraid with more adventures and fun. Stay tuned! Our first free update includes: New Hellraid ranks: Shieldbearer and Thunder Lord Bounties 3 new weapons: Lightning Swan, Thunder Eagle and Shock Bearer 3 new, collectable notes The Minotaur boss has a new attack – stomp. While fighting the Minotaur, enemies keep spawning as long as he’s alive. Improved hard and nightmare mode Hellraid weapons have legendary levels now. Fixed bugs in the achievements “Well-read” and “Throw me a bone”. General fixes\n","date":"2020-09-30T00:00:00Z","image":"/images/field/image/dying_light_hellraid_header.jpg","permalink":"/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/","title":"Dying Light: Update \"Lord Hector's Demise\" for DLC \"Hellraid\" now available for Linux"},{"content":"Another huge update (v.11) called \u0026ldquo;La Misteriosa Palmera\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nFellow Tropicans, A free new update for Tropico 6 is now available. Packed with improvements, the ‘La Misteriosa Palmera‘ Update brings with it 4 new sandbox maps as well as balancing changes and various bug fixes! You can find the full list of tweaks and improvements below: Improvements Added new sandbox maps: La Palmera, Colinas Misteriosas, El Monstruo, Seis Reyes De Cabeza [Origin] Added Brazilian Portuguese language support Game no longer overwrites all autosaves while in pause mode Docks and Airports can now be relocated, as long as the arrival time for the next vessel is longer than 2 months away Community feedback [Lobbyistico] Balancing changes \u0026ndash; The impact of corruption has been reduced by approx. 1/3 DLC soundtracks have a higher probability of playing It is now possible to complete objectives such as “place a building near embassy” by relocating buildings Bug fixes [Lobbyistico] Normal parks from the DLC are no longer unique Fixed an issue where guard towers did not attack rebels Fixed an issue where defence priority cannot be set during rebel attacks Fixed an issue where tourists did not leave the island after undergoing “the way of the blue pill” treatment in the asylum Fixed an unfulfillable objective to construct a landing in chapter IV of the tutorial [Multiplayer] Fixed erratic rebel behaviour Fixed an issue where Tropicans can get stuck in docks Fixed an issue where kids would not take their parents’ names if they were originally immigrants Fixed an issue where area affects did not properly apply after relocating a building Fixed an issue where the efficiency of Ranches would not update after relocating Fixed an issue where billboards where not properly shown after relocating Fixed further cases of issue where duplicate buildings would not properly align to grid Plantations now correctly show resource selection screen after duplicating Fixed an issue where duplication and relocation of media buildings resulted in wrong work mode Fixed an issue where Newspaper effect was still active in pause mode Removed pause option from bus stops and garbage dump due to unwanted side effects Fixed an issue where docks without road connections still received goods Fixed an issue where the Research Lab\u0026rsquo;s \u0026ldquo;Invest Knowledge\u0026rdquo; work mode did not improve the efficiency of offices Fixed road placement issue around the Palace and Conventillo Fixed an issue where no overlay was shown during placement of Space Memorial and El Prez sign Fixed several crashes Fixed several translation and text issues Fixed a few graphical glitches\n","date":"2020-09-30T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/","title":"Tropico 6: Update (v.11) \"La Misteriosa Palmera\" released"},{"content":"The Update 29 for the racing simulation Revhead has been released for Linux on Steam.\nDate: 25-09-2020 Version: 1.4.7167 Dear Revheads! Performance: In the next few months, we are going to roll out several performance and graphics updates. As the first results of this progress, we have gained 2x-3x faster game! (Previously some our test rig was able to reach only 50-55 fps, now it\u0026rsquo;s running on 160fps without any issues.) Also as part of this progress, we have changed many of our materials on the cars. Rust, dirt, paintworks are replaced with a better and much faster one. In the previous releases, when your parking was full, or when you started a race, you have to wait long seconds to get each car loaded. Now it is almost instant! Also, as the first few small steps, we have replaced our main avatars (Charlie, Player male and female) for better looking models. (more to come..) If you still have any issue with performance, try VSync on/off, or lower you resolution first. The game should run fine in full HD, but if your rig is weak, start with going for a lower resolution first, then use less drawing distance and quality settings. New body parts We are introducing beds for UTEs. First, we have made 2 new beds and made it possible to remove the old one, so you have 4 options now: no bed, standard bed, T-Bed and Flat Bad. Driving avatars Finally, our NPC and drivers sit inside the cars and driving! A feature, that we all waited long time to have it! It makes the game more fun and more realistic as well. As always, we were looking at problems, bugs, balance problmes and fixed most of the issues you have reported in the last 2 months. Keep this habits, and send us your problems - we will fix it! Restoration \u0026amp; Wrecks One of the annoying unbalanced part was the restoration and wrecks. We worked again on this part to make it worth to fix a car. If you just fix it, but left some used parts, it will pay back your money, but don\u0026rsquo;t expect much profit. However, if you fix the car properly and you wont left any used or worst parts in the car, you can gain significant profit! Also, many of you reported that wrecks does not worth to buy, because they are most cases totally wasted money. you cannot fix the engine and hardly can salvage any working parts. Not anymore! It is still random, but we are degrading significantly less parts and the chance that you get some real values are much higher. It is worth to try, even if you might get a few which is a total lost! (Even when it looks like nothing worth on it, if you restore it, you will gain profit!) Custom boxes Another feature were requested by our players: custom boxes! Now you can create and name a box for your own and keep your treasures in it. Automatically created boxes will be removed after they are empty, the custom boxes will stay as long you delete them. List of changes: Performance update, the game can run ~3x faster than before Enabled metal on Mac Faster and smoother physics, better drivability Introducing new beds for Jingu and Narnoo UTE Driving avatars New avatar models (Charlie, male and female player) New materials, much faster to load and looks better too New tail lights for Jingu / Narnoo ute, which can be attached on the frame (so you can have lights when you don\u0026rsquo;t have a bed) Tweaked AI, much better starting which makes them a drag killer! Watch out for some revheads on gutta drag! It\u0026rsquo;s not that easy to win against them anymore! Introducing custom boxes, you can create and name one for yourself Introducing FoV in cockpit camera Introducing FPS target, which can be set in the visual options up to 180 FPS Add sound to rim when no tire New defaults for gamepads/joysticks (Try it out, steering sensitivity:6, understeering:4, deadzone:14) for smoother driving Tweaked some of the parts degradation, which was to fast. (battery, lights, horn, sparks, fuesbox) Fixed restoration. If you finish it, you get a real profit, no matter if you started with a high millage used or a wrecked car. Wrecks has values again! It might required a small fortune to fix a wreck, but you can and it will worth! Also, we have tweaked the amount of random damage, to keep those engines and cars alive. (it is still random!) Fix condition text, which were sometimes misleading and stated broken, but it was still repairable (used or bad, but not broken). Fix engine halt issues when using H-Shifter Fixed some tire pressure bug in garage, which caused to lost tire pressure setup if the front and rear was not the same. Fixed some newspaper items, car configs Localization fixes Bugfixes and somehow we\u0026rsquo;ve also made up some time to sleep and eat\u0026hellip; :P Enjoy!\n","date":"2020-09-26T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2020/09/revhead-update-29-released/","title":"Revhead: Update 29 released"},{"content":"The huge Patch #3 for the Adventure Beyond a Steel Sky has been released for Linux on Steam. It adds achievements, german and french voiceovers, bugfixes and a lot more. The complete changelog also contains some spoilers.\nPATCH #3: Our biggest content update yet! [Version 1.2.27386] HAPPY ASPRIATION DAY We\u0026rsquo;re proud to make Patch #3 Beyond A Steel Sky\u0026rsquo;s biggest content update yet! Achievements French Voiceover German Voiceover 20% OFF: Return of the Launch Sale! The Aspiration Day Bundle Releases with brand new goodies: -10% Discount a \u0026ldquo;Complete The Set\u0026rdquo; Option Original Soundtrack of Beyond A Steel Sky FREE Comics!!! And of course as always Bug Fixes \u0026amp; Improvements EXCITED? US TOO! LET\u0026rsquo;S DIVE IN! ACHIEVEMENTS Rudeness? Spying?? Stealing?! - Yup, there is an achievement for all those and more! We heard your cries! 32 Achievements are now activated and encourage you all to play the game in ways you might not have considered before.. Already played the game? In order for Achievements to show up as earned, you have to play the game and actively unlock them. FULL FRENCH \u0026amp; GERMAN SPEECH NOW AVAILABLE Ah.. Paris in the fall.. WAIT, WRONG GAME! Ah.. Union City in the fall.. Better. You can now treat yourself to an artisanal café crème as you enjoy a freshly baked baguette in the Bistro, or slap on some lederhosen and Schuhplattler down to the October festivities where we serve up some Brezel \u0026amp; Lager! No that\u0026rsquo;s all nonsense, but you get to now play the game with native French and native German voiceovers! We went above and beyond casting voices that we felt really fit Foster, Joey, and the rest of our wonderful characters, and we can\u0026rsquo;t wait for you to experience them Revolution is humbled by the passion of its German-speaking community. Whilst other companies were using text translators to localise into German, Revolution has always sought out talented German translators, and insisted on high quality voice recording. This time around, the COVID pandemic delayed German voice recording - which meant that Beyond a Steel Sky was released with German subtitles but no German speech. We are delighted to now be able to remedy this with the release of an update which now includes full German speech.\nCharles Cecil Want to hear more? Join us for today\u0026rsquo;s stream at 6PM (British Time) over on YouTube Live where Charles sits down with his old friend Jochen. Lots of Broken Sword talk, it\u0026rsquo;ll be sweet :) Bonne chance, habt Spaß! ","date":"2020-09-24T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2020/09/beyond-steel-sky-huge-patch-3-achievements-and-german-french-voiceovers-released/","title":"Beyond a Steel Sky: huge patch #3 with achievements and german \u0026 french voiceovers released"},{"content":"The Byzantium \u0026amp; Gaul Pack for Civilization VI is now available for Linux on Steam! Note: there seems to be currently a bug regarding the activation (not only on Linux).\nThis new content pack introduces Basil II as the leader of Byzantium and Ambiorix as the leader of Gaul. The Byzantine Empire can subjugate enemies with religious and military might, supported by their two unique units, the Dromon Ship and the Tagma. The Gallic horde focuses on military flexibility boosted by a backbone of culture and production with their unique Oppidum district. Civilization VI is required to play add-on content and some features of the New Frontier Pass require the Civilization VI Expansion Bundle to work. Includes the Byzantine Empire with Basil II, the Dromon Ship and the Tagma unique units, and the Hippodrome unique district. Civ Unique Ability: The “Taxis” ability gives units additional Combat Strength or Religious Strength for each Holy City converted to Byzantium\u0026rsquo;s Religion. Byzantium\u0026rsquo;s Religion spreads when an enemy unit is defeated. Cities with Holy Sites earn bonus Great Prophet points. Leader Unique Ability: Basil’s “Porphyrogénnētos” ability allows Heavy and Light Cavalry units to do full damage against cities following the same religion as Byzantium. Basil gains the Tagma unique unit when the Divine Right civic is discovered. Unique Units: Byzantium features two unique units. The Dromon replaces the Quadrireme, has additional range, and receives additional Combat Strength against units. The Tagma replaces the Knight and grants nearby land units additional Combat Strength or Religious Strength. Unique District: The Hippodrome replaces the Entertainment Complex district, is cheaper to build, and provides additional Amenities. Grants a Heavy Cavalry unit when the Hippodrome and its buildings are constructed. Also includes the Gaul civilization with Ambiorix, the Gaesatae unique unit, and the Oppidum unique district. Civ Unique Ability: The “Hallstatt Culture” ability allows Mines to provide a minor adjacency bonus for all districts, Culture Bomb unowned territory, and grant additional Culture. Specialty districts cannot be built next to the City Center and do not receive adjacency from other districts. Leader Unique Ability: With the “King of the Eburones” ability, Ambiorix’s civilization gains additional Culture based on unit cost when a non-civilian is trained. Melee, anti-cavalry, and ranged units receive bonus Combat Strength for every adjacent combat unit. Unique Unit: The Gaesatae replaces the Warrior. It is more expensive to train, but receives additional Combat Strength when fighting stronger units and district defenses. Unique District: The Oppidum is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed. It is defensible, offering its own ranged attack, and receives a major adjacency bonus from Quarries and strategic resources. New “Dramatic Ages” Game Mode (Requires the Civilization VI Expansion Bundle to play) An optional, specialized game mode with exclusive rule changes: A New “Normal”: Civilizations always enter a Dark Age or a Golden Age in every new era, both of which are more potent than ever and eliminate Normal Ages. New Policies: Players gain access to special Social Policies instead of making Dedications, including new and updated Golden Policies and Dark Policies that offer more flexibility and power. New Golden Age Boosts: Entering a Golden Age with extra Era Score will increase citizens’ Loyalty pressure on nearby civs. New Dark Age Challenges: The chaos of Dark Ages can cause cities to rebel! New Era Scores: Players gain Era Score by completing Technologies or Civics and promoting units through combat. (Players can still earn Era Score from Historic Moments as well.) New World Wonders Biosphere. Increases Appeal from all Marsh and Rainforest tiles. In the Gathering Storm expansion, it boosts Power and Tourism. In other rulesets, it grants bonus Science for every Marsh, Rainforest, or Woods in the city that built it Statue of Zeus. Gives free military units to the city that controls it and increases Production towards anti-cavalry units. New Map Script The Highlands map is a large region dominated by hills and mountain ranges.\n","date":"2020-09-24T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2020/09/civilization-vi-byzantium-gaul-pack-now-available-linux/","title":"Civilization VI: Byzantium \u0026 Gaul Pack now available for Linux"},{"content":"UPDATE 5: and another small update up to Version 0.5.5 has been released:\nFix saving profile when the ffbmeter isn\u0026rsquo;t supported.\nUPDATE 4: another small update up to Version 0.5.4 has been released:\nFix error on startup in some system configurations.\nUPDATE 3: another bugfix up to Version 0.5.3 has been released:\nProfile fixes when saving/loading. Thanks to @mitaa.\nUPDATE 2: another hotfix (Version 0.5.2) has been released short after:\nFixes device discovery and \u0026ndash;list option.\nUPDATE 1: a hotfix (Version 0.5.1) has been released short after:\nFix startup on some systems.\nOriginal news from 25.08.2020: The GUI management tool for Logitech wheels called \u0026ldquo;Oversteer\u0026rdquo; has been released in version 0.5.0:\nChanges: Fixed swapped pedal axes in the Logitech G920 wheel. Removed fake dead zones in the display of the steering wheel and pedals due to errors in some GTK themes. Fixed hot-plugging of devices with proper detection of disconnections and connections. Fixed warnings in the build/install process by upgrading requirements to Meson 0.50. Fixed enabling the screen ffbmeter when loading a profile. Added proper desktop environment identification of the app. New style for the overlay window with transparency and a title bar to ease relocation. The overlay window position will keep its position when in automatic display mode. The overlay window position is now saved in profiles. Experimental support for the Thrustmaster T300RS wheel. And other smaller fixes.\n","date":"2020-09-21T00:00:00Z","image":"/images/field/image/oversteer_gui.png","permalink":"/en/articles/2020/09/oversteer-050-released/","title":"Oversteer 0.5.5 released"},{"content":"A new stable Steam-Client 29.08.2020 has been released for Linux. It contains a lot of improvements and bug fixes:\n29 August - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. General Added support for EA Play Fixed acquiring free DLC from Steam store using in-game overlay web browser Fixed bug that could cause Steam to crash at shutdown time Fixed runaway memory usage in steamwebhelper process when a corrupt proxy auto-config script is encountered Fixed bug that could cause Steam to hang at shutdown time Fixed game installation failing in certain cases when creating symbolic links Fixed Steam client account button formatting incorrectly when Steam Wallet balance changes Fixed a possible crash in Steam Overlay when taking screenshots in DOOM: Eternal Fixed Download Region being forced to “Argentina” in certain circumstances Fixed Steam client window initially showing as translucent rectangle when opened on a secondary display set to a different DPI value than the primary display Improved updating game content when disk space is low and another Steam library folder on a different disk is available Improved handling of game launches from executables or other launchers. This fixes several issues including the game not receiving the Big Picture version of the overlay even if Big Picture is active Library Improved sorting for games with non-English titles Added the ability to dismiss a Play Next library suggestion Added Steam Points Shop link on supported games Added ability to grant Community Awards to Activity and Community feed content Stop displaying entries in a game\u0026rsquo;s activity feed for friends that have been unfriended or blocked Games with manuals will now include a link to the manual in the Additional Content section of their game details page Soundtracks Fixed an error where some tracks with localized Japanese names would show the international name instead of the localized name when running in Japanese Fixed errors with the display format and ordering of tracks with metadata when using the built-in music player Improved support for track, album, and artist metadata extraction from all supported audio formats Steam Input Fixed an issue where Switch Controllers could lock up in games that send rumble off commands each frame Added an implementation of Jibb Smart’s Flick Stick. To use bind the right joystick to Flick Stick and the Gyro to Mouse. Added Flick Stick template configurations for PS4 and Nintendo Switch controllers Added support for using Flick Stick and Mouse Joystick modes with Steam Input API games Linux Fixed \u0026ldquo;Clear Download Cache\u0026rdquo; action having no effect Fixed a regression with transparent visual selection for SteamOS overlays and on-screen keyboard causing invalid rendering on NVIDIA configurations Fixed “STOP” button in the Library having no effect for non-Steamworks titles Fixed localization placeholder string appearing on the game launch dialog during Vulkan shader processing Fixed a bug where Vulkan shader processing could sometimes get stuck Reduced Vulkan shader processing memory usage with the AMD radv driver Updated fonts to fix vertical alignment Steam runtime 0.20200720.0 pressure-vessel: bring host VDPAU and VA-API drivers into the container pressure-vessel: Improve mechanisms for comparing runtime libraries with host pressure-vessel: Choose a correct libgcc_s.so.1 and libxcb.so.1 for newer runtimes Vulkan Shader Pre-Caching Fixed processing progress indicator display on game launch Now processes local source pipeline database on driver update SteamVR Added check to automatically set SteamVR as the default OpenXR runtime if it is installed and nothing else is already set as the OpenXR runtime. Added check to automatically enable access to SteamVR from app containers (such as Chrome sandboxed processes and UWP apps.) Steamworks SDK Removed sending duplicate lobby game data to the Steam backend for newer Steamworks titles\n","date":"2020-08-30T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/08/stable-steam-client-29082020-released-many-improvements-linux/","title":"Stable Steam Client 29.08.2020 released with many improvements for Linux"},{"content":"The August 2020 Update for Civilization VI on Linux is now available on Steam.\nCivilization VI - August 2020 Game Update Available Now We’re excited to announce the August 2020 Game Update is now available to all Civilization VI players. Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or won’t) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of what’s in today’s free game update. [NEW FEATURES] Tech and Civic Shuffle Mode This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game. Natural Wonder Picker Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed. [GAME UPDATES] Items in the list below apply to the Gathering Storm ruleset only. [BALANCE/POLISH] Amenities Removed the free population amenity. Added an amenity to the palace. Increased the Golf Course amenities by 1. Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatic’s minimum by 2. o New city thresholds: Ecstatic at 5+ Happy at 3 to 4 Content at -1 to 2 Displeased at -3 to -2 Unhappy at -5 to -4 Unrest at -7 to -6 Revolt at -8 o Negative amenities non-food yield decrease changes: Displeased -10%, was -5% Unhappy -20%, was -10% Unrest -30% (stays the same) Revolt -40%, was -60% The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park. Government Plaza Buildings Grand Master’s Chapel provides +5 faith. +3 Diplomatic Favor from the Foreign Ministry. The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase. Fixed issues that prevented Apostles from receiving all available promotions. The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages. The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders. Apocalypse Game Mode Reduced volcanic activity. Reduced frequency of Aid Requests. Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit). Forest/Jungle Fires now remain in the burnt state longer. [AI] Added some bias towards getting governments with lots of wild card slots. Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors. Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments). Various AI improvements. Governors assigned to a City-State are now displayed in the City-States panel. Fixed an issue that caused map selection to break. Various UI bug fixes and polish. [MISC] Fixing balanced start positions choosing invalid placements. Added bias for starting in the center of a continent the player does not share with other majors. [CRASH] Fix crash when forming a Corps and the unit that is joining is not on the map. Additional crash fixes. Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.\n","date":"2020-08-27T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2020/08/civilization-vi-august-2020-update-now-available-linux/","title":"Civilization VI: August 2020 Update now available for Linux"},{"content":"The new (paid) DLC Hellraid for the Zombie-game Dying Light snatches the player into another realm and is now available for Linux on Steam.\nNo one knows where the strange arcade machine came from. One day the residents of the Tower just found it in the basement after an odd power outage. They took it upstairs unaware that their find is a gateway to another realm. Shake up your Dying Light experience with an entirely new game mode based on Techland’s currently-on-hold first-person fantasy slasher Hellraid. HACK THROUGH THE HORDES OF HELL Step into a portal to leave the familiar streets of Harran behind and emerge in an otherworldly stronghold overrun by servants of Hell. Slay brand-new demonic enemies with medieval swords, axes, and hammers as you venture through stone corridors and dimly lit chambers. MASTER A NEW GAME MODE Prove your skills in intense, rewarding runs through the demon-infested dungeon. Pick up bounties for additional prizes as you revisit the fortress. Improve your Hellraid rank to access new weapons you can also wield outside of the infernal realm. RAID ALONE OR IN CO-OP Take your chances alone or gather a party of up to 4 people and be certain Hell’s minions will always be ready for you. Prepare to face unholy forces matching your numbers and strength for a formidable challenge.\n","date":"2020-08-13T00:00:00Z","image":"/images/field/image/dying_light_hellraid_header.jpg","permalink":"/en/articles/2020/08/dying-light-dlc-hellraid-now-available-linux/","title":"Dying Light: DLC \"Hellraid\" now available for Linux"},{"content":"The Update 1.0.10 \u0026ldquo;Da Nutz ‘N’ Boltz update\u0026rdquo; for the Linux-version of Total War WARHAMMER II is now available on Steam.\n1.0.10 - August 13th 2020 Adds Da Nutz ‘N’ Boltz update, detailed here https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/ Adds the Black Orc Big Boss unit to the Greenskins Fixes a number of minor issues\n","date":"2020-08-13T00:00:00Z","image":"/images/field/image/total_war_warhammer2_nutz_boltz.jpg","permalink":"/en/articles/2020/08/total-war-warhammer-ii-da-nutz-n-boltz-update-now-available-linux/","title":"Total War WARHAMMER II: \"Da Nutz ‘N’ Boltz update\" now available for Linux"},{"content":"The huge Patch #2 for the adventure Beyond a Steel Sky has been released for Linux on Steam. It contains improvements to the gameplay, with the camera, some puzzles and much more. The complete changelog also contains some spoilers.\n","date":"2020-08-08T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2020/08/beyond-steel-sky-huge-patch-2-released/","title":"Beyond a Steel Sky: huge Patch #2 released"},{"content":"The Patch 25606 for the Dungeon-Crawler Darkest Dungeon has been released for Linux on Steam. It fixes the long standing startup-problems on Linux, but the multiplayer-DLC The Butchers Circus still doesn\u0026rsquo;t work.\n","date":"2020-08-08T00:00:00Z","image":"/images/field/image/darkestdungeonheader.jpg","permalink":"/en/articles/2020/08/darkest-dungeon-patch-25606-fixes-startup-problems-linux-butchers-circus-still-doesnt-work/","title":"Darkest Dungeon: Patch 25606 fixes startup-problems on Linux, but Butcher's Circus still doesn't work"},{"content":"The user MrBanana32K has announced on Reddit that he is working on a Linux-Kernel-driver for the Thrustmaster T150 steering wheel, and that this driver already works! Also he gives very interesting insights in his process of reverse engineering and development.\nI\u0026rsquo;m writing a kernel driver for the Thrustmaster T150 Steering Wheel TESTERS WANTED Here\u0026rsquo;s the repo if you want to try it out: https://github.com/scarburato/t150_driver I\u0026rsquo;ve only tried it with Assetto Corsa [with Proton] and with testing utilities like fftest, evtest and ffmvforce. So far it seems to work quite nicely! Before trying it out please note the following It seems that the driver takes a little too much time to upload a force feedback effect to the wheel, so enabling options like Half FFB Update Rate in the game\u0026rsquo;s settings may be needed if you feel the wheel \u0026ldquo;skipping\u0026rdquo; some effects (like the wheel is rotating too far or no effects are rendered while driving on curbs) No pre-built package, you\u0026rsquo;ll have to compile yourself (the install.sh script should automate the process and set up a DKMS module) Prior to this, I had no experience with kernel development, so bugs may be present and your system may suddenly hang or panic (I\u0026rsquo;ve never have it)\n","date":"2020-08-08T00:00:00Z","image":"/images/field/image/thrustmaster_t150.jpg","permalink":"/en/articles/2020/08/linux-kernel-driver-thrustmaster-t150-steering-wheel-development/","title":"Linux-Kernel-driver for Thrustmaster T150 steering wheel in development"},{"content":"Hellpoint, a Soulslike-RPG, is now available for Linux on GOG and Steam.\nHellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred. Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods. You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge. Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony. Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them. A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack. The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions. If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.\n","date":"2020-07-30T00:00:00Z","image":"/images/field/image/hellpoint_header.jpg","permalink":"/en/articles/2020/07/hellpoint-soulslike-rpg-now-available-linux/","title":"Hellpoint: Soulslike-RPG now available for Linux"},{"content":"For the Hospital-Management-game Two Point Hospital the so called \u0026ldquo;Room Template\u0026quot;-update has been released. Now rooms can be saved as templates and then used in other hospitals.\nHello everyone! We\u0026rsquo;re super excited to announce that Room Templates are OUT NOW on Steam! Build it, save it, add it to any of your hospitals. Missed the original announcement? No worries! Room Templates is a brand new feature coming to Two Point Hospital in our latest free update. This awesome new tool will enable you to build incredible looking rooms and save them as templates to use in all of your other hospitals with ease. This should not only optimise your hospital building adventures, but also empower you to put more time and effort into creating the perfect room, knowing you can use it in any of your other hospitals! We can\u0026rsquo;t wait to see your amazing creations, so be sure to share them with us on our social channels. This new update is out right now, so be sure to download the latest version (and restart Steam if you don\u0026rsquo;t see the update). Release Notes Build: 1.21.55236 [list][*]Added Room Templates feature Build a room and save it as a template to use in your other hospitals New UI elements for templates: There is now a \u0026ldquo;Templates\u0026rdquo; button when in build/edit mode where you will save and name your templates When you go to place a new room an icon is now present where you can access your saved templates Fixed UI issue on the Superbugs menu This is something you as a community have been asking for, for quite some time now and we\u0026rsquo;re so excited for you to experience it for yourselves. Be sure to let us know what you think and share your room creations with us on any of our social channels!\n","date":"2020-07-30T00:00:00Z","image":"/images/field/image/twopointhospitalheader.jpg","permalink":"/en/articles/2020/07/two-point-hospital-room-template-update-released/","title":"Two Point Hospital: \"Room Template\"-Update released"},{"content":"Another (paid) DLC called \u0026ldquo;Ethopia Pack\u0026rdquo; for Civilization VI is now available for Linux on Steam!\nCivilization VI - Ethiopia Pack Available Now We’re excited to announce the Ethiopia Pack is available now, as part of the New Frontier Pass or as an individual $4.99 purchase. 23 Jul, 2020 Today’s release of the Ethiopia Pack is the second in a planned series of premium and free updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs, also available alongside the release of the Ethiopia Pack today. Here are the full update notes: Persona Pack Theodore Roosevelt (Rough Rider) Unique Ability – Roosevelt Corollary Units receive +5 Combat Strength on their home continent. Envoys sent to City-States you have a Trade Route to count as two Envoys. Gain the Rough Rider unique unit with Rifling. Agenda – Big Stick Policy Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent. Theodore Roosevelt (Bull Moose) Unique Ability – Antiquities and Parks Breathtaking tiles adjacent to either a Natural Wonder or a Mountain receive +2 Science. Breathtaking tiles adjacent to either a Wonder or Woods receive +2 Culture. All tiles in a city with a National Park are +1 Appeal. Agenda – The Bull Moose Likes civilizations with high appeal tiles. Dislikes civilizations with low appeal tiles. Settles near high appeal tiles and builds more high appeal districts and wonders. Catherine De Medici (Magnificence) Unique Ability - Catherine’s Magnificences Improved Luxury resources adjacent to Theater Square districts or Châteaux receive +2 Culture. May initiate the Court Festival project in any city with a Theater Square district. When the project finishes, players earn Culture and Tourism based on the number of excess copies of Luxury resources France possesses. Agenda - Sumptuous Finery Likes civilizations that trade Luxury resources to France. Dislikes civilizations that have not made such a trade. Tries to collect as many copies of Luxury resources as possible. Please note: Original Catherine De Medici can now be found as Catherine de Medici (Black Queen) Ethiopia Pack [NEW FEATURES] Ethiopia Civilization Unique Ability – Aksumite Legacy Ethiopia’s International Trade Routes grant +0.5 Faith per resource at the origin. Improved resource tiles receive +1 Faith for each copy of the resource the city owns. Can purchase Archaeology Museums and Archaeologists with Faith. Unique Unit – Oromo Cavalry [Base Game or Rise and Fall] Ethiopian unique Medieval era light cavalry unit. Has additional sight and receives no Movement penalty from moving in Hills. [Gathering Storm] Ethiopian unique Medieval era light cavalry unit. Stronger and greater sight than the Courser that it replaces. Receives no Movement penalty from moving in Hills. Unique Improvement – Rock Hewn Church [Gathering Storm] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. Gives +1 Faith and +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be pillaged (never destroyed) by natural disasters. Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church. [Base Game or Rise and Fall] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. +1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be built on Hills not adjacent to another Rock-Hewn Church. Leader - Menelik II Ability - Council of Ministers Receive Science and Culture equal to 15% of your Faith generation in cities founded on Hills. Units receive +4 Combat Strength on Hills. Agenda - Ethiopian Highlands Prefers building cities on Hills. Likes Civs who build cities away from Hills. Dislikes Civs who build cities near or on Hills. New District Diplomatic Quarter [Base or Rise and Fall] Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time. [Gathering Storm] Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time. Envoy bonuses have been rebalanced to tie into the Diplomatic Quarter and its Tier 1 and 2 buildings (more information on those below). Having 1 Envoy assigned grants +1 yield in the first building of particular districts and Capital. Having 3 Envoys assigned grants +2 yield in the second building of particular districts and Consulate building. Having 6 Envoys assigned grants+3 yield in the third building of particular districts and Chancery building. New Buildings Consulate +2 Influence Points per turn. Enemy Spy levels are reduced by 1 when targeting this city or cities with Encampments. Chancery +3 Influence Points per turn. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy. [Rise and Fall or Gathering Storm] Secret Societies Game Mode Discover the secret societies pulling the strings of civilization since the dawn of man. Only the most privileged have ever laid eyes on them. Each Society grants new unseen powers but make your selection carefully. Once a Society is joined, you can never leave. This game mode adds four powerful and mysterious Secret Societies to the world. To make contact, seek out a Society where its influence might hide: Barbarian Camps, Tribal Villages, Natural Wonders, or City-States. Discovery is not guaranteed, but you are more likely to find a Society that other players have not discovered, or on continents where no Society has yet been discovered. Alternatively, invest in diplomatic visibility to learn about them from other leaders. Discovering a Society unlocks a unique Governor with powerful bonuses, which players do not need to assign to a city. Once you become a member of a Society, you commit to membership for the rest of the game. Alliances with players who are members of the same Society generate Alliance Points more quickly, and those players will have an improved opinion of you in diplomacy. Players who are members of a different Society, however, will dislike you once they are aware of your affiliation. Owls of Minerva A player has a chance to discover this Society by sending Envoys to any City-State they currently have no Envoys at. Governor Bonuses: Level 1: +1 Economic policy slot. Each Trade Route started with a City-State awards 1 Envoy there. Level 2: Unlocks the Gilded Vault. Replaces the Bank. Also provides this Commercial Hub’s gold adjacency bonus as Culture. Gives +1 Trade Route capacity if this city has a Harbor. Level 3: +1 Wildcard policy slot. +2 Spy capacity. Cities with a Spy get +4 loyalty per turn and +1 Amenity. Level 4: Whenever an offensive spy mission is successful, you also gain half of the Gold, Faith, Culture, and Science that the targeted city earned that turn. Earn 3% of your Gold treasury as Gold per turn (up to 1000 Gold per turn). Hermetic Order A player has a chance to discover this Society by discovering any Natural Wonder. Governor Bonuses: Level 1 - Reveal the Ley Line resource on the map. Ley Lines give standard adjacency to all specialty districts. Level 2 - Unlock the Alchemical Society. Replaces the University. Also provides +1 Great Merchant point, and +1 Great Engineer point. +2 Production. Provides the Campus’s Science adjacency bonus as Gold. Level 3 - For every Great Person earned, Ley Lines receive +1 yield equal to that Great Person\u0026rsquo;s district type. Great Admirals and Great Generals earn +1 Science. Level 4 - Unlocks Occult Research, a city project that requires the Campus district. It provides Gold while active. When completed, it grants Great Merchant, Great Scientist, and Great Engineer points. It also grants Science for every Ley Line in the city Voidsingers A player has a chance to discover this Society by investigating Tribal Villages. Governor Bonuses: Level 1 - Unlocks the Old God Obelisk. Replaces the Monument. Also provides +4 Faith and 1 Great Work slot that can hold any kind of Great Work. Level 2 - Cities earn Gold, Science, and Culture per turn equal to 20% of their Faith per turn rate. Level 3 - Unlock the Cultist unit. Purchased with Faith, it is a Religious unit that can spend a charge to \u0026lsquo;Recruit Followers\u0026rsquo; into the cult from enemy cities. This action reduces the Loyalty of the city it is in by 10 and requires a charge. When the Cultist expires, the owning player is awarded with a Relic of the Void Level 4 - Unlocks the Dark Summoning city project which can be performed in cities that have an Old God Obelisk. While active, it converts Production per turn into Faith. When the project is completed, it increases the amount of Loyalty damage your Cultists do against enemy cities by 2 (up to a maximum of 30). Sanguine Pact A player has a chance to discover this Society by capturing Barbarian Camps. Governor Bonuses: Level 1 – Player granted a Vampire unit. Combat unit with variable melee strength. Reduced passive healing. Retreats to capital upon death, healing to 1 HP. Heals an additional 50 HP from pillaging enemy tiles. Gains Combat Strength when a unit dies adjacent to it. Has base Combat Strength equal to the player\u0026rsquo;s strongest built unit. Strength from defeated Barbarian is capped at +10. Level 2 - Unlock the Vampire Castle improvement. Cannot be placed next to another Vampire Castle. Can be placed on empty tiles in player-owned or neutral territory. Can only be placed by Vampires. Grants defensive bonus to any unit on the tile. Vampires move to the player\u0026rsquo;s nearest Vampire Castle (or capital) when they die. The player may only have as many Vampire Castles as he has Vampires. Vampires can remove the player\u0026rsquo;s Castles, and any unit can pillage Castles. Vampire Castles grant yields to their owner\u0026rsquo;s capital equal to the yields of all adjacent tiles. Player granted a second Vampire unit. Level 3 - Unlock Intimidation passive bonus for Vampires. Enemy units adjacent to the Vampire lose 5 Combat Strength. Vampires can pillage for 1 movement cost. Player granted a third Vampire and third Vampire Castle build. Level 4 - Units can airlift to/from Vampire Castles. Player granted a fourth Vampire and a fourth Vampire Castle build Free Game Update [UI] Added information to the Espionage pop-up that calculates mission success probabilities. Fixed an issue where tooltips failed to update for the Chat Panel and Trade Menu when resizing them while having the “Replace Hold-to Drag with Clicks” option enabled during gameplay. Fixed an issue where inaccurate information would be present in the World Climate menu after a Comet Strike during Apocalypse mode gameplay. UI camera panning has been disabled when a popup is active to prevent unintended panning. The items in the promotion panel stack now have more room to fit verbose languages. Wonder movies can now be dismissed with right-click. [BUGS] Fixed an issue with the Great Work Heist spy mission that prevented players from stealing Great Works. Fixed an issue where a Great Prophet notification was not triggering after earning enough Great People points. Fixed an issue where GDRs were incorrectly affecting city Defense Strength. Fixed an issue where the incorrect information would be displayed when changing the number of Envoys, while there is an Envoy modifier in effect. Fixed some internal calculations for Rock Bands and Tourism. Fixed an issue where players would sometimes be prevented from planting woods on unrevealed resources. Fixed an issue where max unit strength was not properly updating the city strength. Fixed an issue where end of movement penalties were applying early and preventing units from using their final movement points. Fixed an issue where restarting the build of a district would be prevented if a new resource had popped up on its location. Fixed an issue where the Wonder Placement lens will remain open when opening and closing the City Details list before selecting a tile for a Wonder during gameplay. Fixed invalid combat previews from appearing when units are awakened. Fixed an issue where pillaged City-State resources would add to the number the Suzerain got, instead of subtracting. Fixed various text bugs. Fixed a crash caused by pillaging in neutral territory. Various additional crash fixes addressed [AI] Fixed an issue where AI tracking of Envoys was getting miscalculated when an Envoy modifier was in effect. Additional AI improvements. [MULTIPLAYER] Red Death Fixed an issue where units killed by mines and gifts stayed alive with 0 HP. Fixed an issue where the spark animation showing at incorrect times Text for a failed Gift Drop now displays on the target hex and is only available to the dropping player. Added icon for Jocks’ Hail Mary ability. The multiplayer chat window will now automatically begin scrolling once it has first filled with messages. Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.\n","date":"2020-07-23T00:00:00Z","image":"/images/field/image/civ6_ethopia_header.jpg","permalink":"/en/articles/2020/07/civilization-vi-ethopia-pack-now-available-linux/","title":"Civilization VI: Ethopia Pack now available for Linux"},{"content":"The huge update 1.38 was already released some days ago for the American Truck Simulator. Now the update has also been released for the Euro Truck Simulator 2:\nEuro Truck Simulator 2 1.38 Release After an exciting week for American Truck Simulator with the arrival of Idaho, we are happy to announce the arrival of the 1.38 update for Euro Truck Simulator 2! We\u0026rsquo;d like to thank all those who took part in the open beta and contributed with bug reports and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ETS2? Lets us give you a quick recap of the most significant changes. First of all, one of the more significant changes that drivers will notice across the map at most major cities in the introduction of newly designed and unique truck brand dealerships. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to visit them in-game as you drive past (it is well worth the stop!). The French city of Lille has also received a reskin in this update. Some of the main changes include updates to road junctions, which have been re-worked and created with more accurate layouts. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures, along with new buildings and assets. If you happen to be passing by on delivery, we recommend making some extra time to see Lille for yourself. We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows. Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely. This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here. We are also happy to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX). We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you. There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That\u0026rsquo;s not all, however, as we also added new information for drivers using checkpoints for their journeys. Players will now be able to see useful information on their next checkpoint markers such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map. The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours. The FH Tuning Pack for Volvo Trucks has also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options. This isn\u0026rsquo;t the only change however, as we also have included new horn models to better reflect the reality of the design of air horns. To reflect actual truck setups properly, our vehicle team has added new \u0026ldquo;pins\u0026rdquo; on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals. You can read more about their addition on a previous blog post. We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are: Reșița to Târgu Mureș İstanbul to Edirne Pleven to Sofia Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set out for you before your departure, as there is no room for mistakes! This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2. There is much more packed into this update! MAP Lille re-skin Unique Truck Dealerships Special Transport routes in Road to the Black Sea Reșița to Târgu Mureș İstanbul to Edirne Pleven to Sofia VEHICLES Automatic transmission improved (shifting points, adaptive modes) Paintable chassis covers for XF Tuning Pack New tuning parts added to the FH Tuning Pack Roof Horns (standalone mountable accessories) Renault Trucks Range T AI vehicles added (4x2, 6x2) FEATURES Visual improvement - procedural ambient occlusion generation (SSAO) Route Advisor redesigned Navigation ETA to the next waypoint in route adviser and in world map Tobii eye-tracking presets RGB color picker redesigned Added RGB, HSV and hex inputs User defined color presets SOUND Update to FMOD 2.01.01 Individual horn sounds for each truck Fixed the retarder sound when the engine is off AI - exclusion of gear-shifts for trains and electric vehicles To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.\n","date":"2020-07-21T00:00:00Z","image":"/images/field/image/ets2_1_38_update.jpg","permalink":"/en/articles/2020/07/euro-truck-simulator-2-huge-update-138-released/","title":"Euro Truck Simulator 2: huge update 1.38 released"},{"content":"Another small update (version 0.5.7.1) of Lutris has been released:\nlutris (0.5.7.1) focal; urgency=medium * Provide D3D12.DLL, based on vkd3d3-proton project (https://github.com/HansKristian-Work/vkd3d-proton), as part of our DXVK runtime. This will help push updates faster and provide better compatibility for Direct3D 12 titles such as World of Warcraft. \u0026ndash; Mathieu Comandon Sat, 18 Jul 2020 14:35:23 -0700\n","date":"2020-07-19T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/07/lutris-0571-released/","title":"Lutris 0.5.7.1 released"},{"content":"The adventure called Beyond a Steel Sky, the sequel to the 1994 released \u0026ldquo;Beneath a Steel Sky\u0026rdquo;, is now available for Linux on Steam!\nFrom Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’. You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown. Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly\u0026hellip; ‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions. Features: The World An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices. The Story Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance. The puzzles Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience. The Look A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.\n","date":"2020-07-17T00:00:00Z","image":"/images/field/image/beyond_steel_sky_header.jpg","permalink":"/en/articles/2020/07/beyond-steel-sky-now-available-linux-steam/","title":"Beyond a Steel Sky: now available for Linux on Steam"},{"content":"The new (paid) DLC called \u0026ldquo;Idaho\u0026rdquo; for the American Truck Simulator is now available for Linux on Steam!\nWelcome to Idaho, a land of rugged beauty that is home to millions of acres of wilderness and a landscape that ranges from desert to fertile farms. Best known for its world famous potatoes, Idaho offers drivers the opportunity to get involved with some of the States\u0026rsquo; largest economies such as farming and timber harvesting. Visit Boise, the state\u0026rsquo;s capital city with a vibrant urban center found in the heart of the Treasure Valley or experience an out-of-this-world view at the Craters of the Moon National Monument; Idaho offers its visitors endless natural beauty and landmarks to explore. Features Over 3,300 miles of new roads to discover and explore 11 new cities - drive through downtown Boise, Coeur d\u0026rsquo;Alene set on a gorgeous lake or Idaho Falls with a lovely touristic center A brand new viewpoint feature that gives you a new perspective of the world Expanded fan-favorite industries such as farming, timber harvesting or wood processing Visit the famous Craters of the Moon National Monument and Preserve Over 40 recognizable spots from the Historical Highway Marker program State-specific geographical landmarks such as canyons, valleys or basalt rock formations Many familiar truck stops and rest areas that truckers will know from the real world Finely-tuned road layouts and true-to-life signage Idaho-specific achievements to unlock\n","date":"2020-07-16T00:00:00Z","image":"/images/field/image/ats_idaho_header.jpg","permalink":"/en/articles/2020/07/american-truck-simulator-dlc-idaho-released/","title":"American Truck Simulator: DLC \"Idaho\" released"},{"content":"For American Truck Simulator the huge update 1.38 has been released for Linux on Steam. Among other things, it adds SSAO (Screen Space Ambient Occlusion) to the graphics engine and improves the map of Las Vegas:\nAmerican Truck Simulator 1.38 Release With Idaho\u0026rsquo;s release just around the corner and with lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.38 for American Truck Simulator! We\u0026rsquo;d like to thank all those who took part in your bug reports, opinions, and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ATS? Lets us give you a quick recap of the most significant changes. First off, the city of Las Vegas has received a major revamp, which includes new road networks, updates to existing interstate junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more! You can find a more in-depth blog post on the subject which showcases many of the changes found in and around the city. But the best way to see it all is to see the city for yourself! So be sure to make that trip to Nevada and let us know what you think through our social media channels. Las Vegas isn\u0026rsquo;t the only part of the American Truck Simulator world to receive an update in 1.38, one of the more noticeable changes are to Truckstops. One of the first changes you will notice at Truckstops in ATS is that fuel stations now have lanes with appropriate width for trucks to pull up and refuel in. We have also implemented (where possible) guidance lines to help drivers line up their trucks to avoid damaging their vehicles upon entry and exit. Plus there is a completely new truck stop placed on the US-111 road now! We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows. Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely. This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX). We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you. There is much more packed into this update! If you would like a more in-depth read of other features included in this update, take a read of our previous blogpost for the 1.38 Open Beta. MAP Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system) US-191 road implemented UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement CA-111 - new truckstop added El Centro revamped New company in Logan, UT (Plaster \u0026amp; Sons) Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work NM Shiprock redesigned + piece of US-491 Various map fixes VEHICLES Automatic transmission improved (shifting points, adaptive modes) Las Vegas: New ambulance and fire trucks Fixed steering deadzone FEATURES Visual improvement - procedural ambient occlusion generation (SSAO) Route Advisor redesigned Navigation ETA to the next waypoint in route advisor and in world map Tobii eye-tracking presets RGB color picker redesigned Added RGB, HSV and HEX inputs User defined color presets SOUND Update to FMOD 2.01.01 Fixed the retarder sound when the engine is off AI - exclusion of gear-shifts for trains and electric vehicles To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.\n","date":"2020-07-15T00:00:00Z","image":"/images/field/image/ats_1_38_update.jpg","permalink":"/en/articles/2020/07/american-truck-simulator-huge-update-138-released/","title":"American Truck Simulator: huge update 1.38 released"},{"content":"A new (paid) DLC called \u0026ldquo;Lobbyistico\u0026rdquo; has been released for Tropico 6 on Steam for Linux:\nWhat do the European Union and corruption have in common? Nothing of course, since the EU is as pure as a drop of the finest Tropican rum. So why not run a field study and get to know more about this curious political entity? And why not run it in Tropico, which is so famously governed by corrupt politicians (except for El Presidente, of course)? Join the EU in their investigations into \u0026lsquo;corruptionomics\u0026rsquo; and unlock new powerful perks in ‘Lobbyistico’ for Tropico 6. Corruption lies at the heart of the Lobbyistico DLC. Invite faction leaders as lobbyists into the El Presidente Club and conduct backroom politics to unlock a unique new set of perks to boost your economy and manipulate your faction standings. But with increased lobby work comes increased corruption, which will impact on the wider Tropican economy and society. Fight the spread of corruption - or, let’s be honest, just try to cover everything up - using the new Corruption Agency. Enjoy more new content with two new traits, three new music tracks and a fetching new set of customization items for El Prez and the palace. New corruption gameplay mechanic: Use lobby work to gain access to new perks to boost your economy while trying to balance the resulting corruption, which will ruin your island paradise with negative effects if left unchecked. 3 new buildings: Get some dirty lobbying work done in the El Presidente Club, where statesmen can discuss affairs of state in seclusion and secrecy. Use the Corruption Agency to cover everything up and invite faction leaders to stay at the Official Residence in exchange for political favors. 2 new traits: Polarizing, All For The Folk 3 new tracks: Viva la Corrupción, Fiesta en el Club, Bruselas está Bailando 4 new customization options for El Prez and the palace, as well as 3 new sandbox maps\n","date":"2020-07-09T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/07/tropico-6-new-dlc-lobbyistico-released/","title":"Tropico 6: new DLC \"Lobbyistico\" released"},{"content":"Another huge update (v.10) called \u0026ldquo;Guerra de Guerrillas\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nTropicans, A free new update for Tropico 6 is now available. Packed with quality of life improvement and bug fixes, the ‘Guerra de Guerillas‘ update brings with it the ability to relocate all buildings, improved Guerilla fighter behaviour, performance optimizations and much more! You can find the full list of tweaks and improvements below: Improvements Relocate buildings Added ability to relocate vast majority of buildings Significantly reduced destruction animation time for all buildings Added ability to relocate a building to a location currently blocked or impeded by said building’s current position, e.g. moving a building by one tile Construction/Building pausing It is now possible to pause many buildings Paused buildings do not incur any costs and all employees will be fired Teamsters will not deliver or pickup goods from paused buildings Performance optimizations Improved performance for large maps and populations Tweaked building info UI to reduce and avoid scrollbars, if possible. Community feedback Improved Guerrilla behaviour Guerrillas now spawn much further from the building they are looking to engage, giving armed forces a better chance at properly intercepting Guerrillas need much more time, as they now are planting a bomb, rather than setting a building on fire, giving armed forces a better opportunity to intercept. Guerrillas have had their strength increased. Guerillas now also engage watch towers properly (previously watch towers were ignored by guerillas) DLC content now available in all mission maps It is now possible to enable the content from all DLCs throughout all missions Important: the above feature is experimental and could lead to varying gameplay experiences among players Separate options now available for text and voice-over languages Text and voice-over languages are no longer locked together, meaning players can have different options active for each (e.g. CN text and EN voice-over) Pirate options Added the option to modify Pirate difficulty during colonial times Pirate attacks can also be disabled completely. Bug fixes Fixed issues with inconsistent family relationships Fixed minor crashes and graphical glitches Fixed a lot of translation and text issues Fixed camera bug not showing El Presidente, when entering customization mode.\n","date":"2020-07-07T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/","title":"Tropico 6: huge Update (v.10) \"Guerra de Guerrillas\" released"},{"content":"Another new version (0.5.7) of Lutris has been released:\nlutris (0.5.7) focal; urgency=medium * Use Meson and Ninja to build translation files * Improve Debian package compliance with standards * Add translation strings for the code base * Set a default directory to manually added games, allowing to remove them * Deprecate MESS runner * Migrate all MESS games to MAME * Get full supported system list from the XML given by MAME * Allow to run MAME games by ID if the ROM path is set * Add a no-GUI option to RPCS3 * Fix GalliumNine conflicts with DXVK * Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram * Code style fixes. Pylint is now used in the Travis checks. \u0026ndash; Mathieu Comandon Fri, 26 Jun 2020 18:06:18 -0700\n","date":"2020-07-04T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/07/lutris-057-released/","title":"Lutris 0.5.7 released"},{"content":"The Update 28 for the racing- and car-building-simulation Revhead has now been released for Linux on Steam. PS: due to the running Steam Summer Sale, you can get the game currently with a discount.\nDate: 27-06-2020 Version: 1.4.6806 Dear Revheads! Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game. Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design. Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior. We want you to have more challenging races and more fun, therefore we have improved our AI. As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible. As always, we were trying to fix all those bugs that has been reported. List of changes: Jingu interior Kanji Interior Improved AI Localization update Fix auto-shifting and gear shift indicator for better performance Fix missing mid pipe issues, which could block accelerating Fix Kanji fuel level gauge (red zone) Fix small hood intake position for Wanja Small tweaks on notepad ui Smaller bugfixes Enjoy!\n","date":"2020-06-28T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2020/06/revhead-update-28-released/","title":"Revhead: Update 28 released "},{"content":"Another update (v.9.1) called \u0026ldquo;Noches de Arabia\u0026rdquo; for Tropico 6 has been released for Linux on Steam:\nFellow Tropicans, A new update for Tropico 6 is now available for free! This adds many quality-of-life improvements plus, a completely new language (Arabic) to the game. It also fixes many bugs in both the main game and DLC. Check below for further details: Improvements Arabic language support added. [Multiplayer] Palace customization now visible in multiplayer. Bug fixes Fixed an issue where guerrilla attacks could lead to performance drops. Fixed an issue where discarding an ultimatum would lead to a lost game event though an alliance with another superpower existed. Fixed an issue where tourist planes could sometimes fly vertically or upside-down. Fixed an issue where Tropicans walked on roads instead of using the sidewalk. Fixed an issue where Tropicans could get stuck at bridges. Fixed an issue where firefighters would stay at a building even after extinguishing the fire. Fixed several crashes. Fixed several graphical glitches. Fixed translation and text issues. Spitter DLC Fixed an issue which prevented the new music tracks from being played.\n","date":"2020-06-25T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/","title":"Tropico 6: Update (v.9.1) \"Noches de Arabia\" released"},{"content":"The huge update to version 29372 has been released for Transport Fever 2. A complete changelog can be found here.\nNew major game update released Transport Fever 2 - luftfisch_ug We are very happy to be able to release another major game update today. With this update, we fulfill the widely expressed request for stronger modding support. Many new modding possibilities have been added and exciting new applications can be expected. The update is a big investment for the future. We have also greatly improved the tools and documentation. Among other things, an extensive wiki was developed, which contains a complete modding specification and a game manual. Based on the feedback we receive every day, additional improvements have been realized. For example, we have improved the simulation performance and usability. And as with every update, there are various bug fixes and small improvements. Please find the complete release notes here. Be assured that Transport Fever 2 will continue to be improved in the future. Since we receive a huge amount of feedback, we are unfortunately unable to fulfill all requests at the same time. We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!\n","date":"2020-06-22T00:00:00Z","image":"/images/field/image/transportfever2_header.jpg","permalink":"/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/","title":"Transport Fever 2: huge update to version 29372 released"},{"content":"Attentat 1942 is now available for Linux on Steam!\nAttentat 1942 is a historically-accurate adventure about World War 2. Face moral dilemmas and existential struggles as you uncover the troubled past of your family. ABOUT THIS GAME Attentat 1942 is a historically-accurate adventure told through the eyes of its survivors. Many moral dilemmas and existential struggles await you on your way to discover the troubled past of your family. Written and made by professional historians. It\u0026rsquo;s 1942 and Reinhard Heydrich, the ruler of the Nazi occupied Czech lands appointed by Hitler, was assassinated. Nazi retaliation was brutal. Your grandpa was among the victims, sent to a concentration camp. But why? What role did he play in the attack? Why didn’t he tell his family? Was he brave or reckless? Immerse yourself in a story about love, friendship and heroism among the horrors of a world conflict. Confront witnesses, experience the everyday life under Nazi rule and uncover the fate of your family in this award-winning game about World War II. History made interactive. Attentat 1942 features: deep-branching dialogue, where your choices matter interactive comics and memories, hide resistance leaflets from the Gestapo or flee from a Nazi prison rare digitized film footage and historical items About Us Charles Games is a Prague-based studio focused on exploring the narrative possibilities of video games with strong emphasis on serious games.\n","date":"2020-06-17T00:00:00Z","image":"/images/field/image/attentat1942_header.jpg","permalink":"/en/articles/2020/06/attentat-1942-now-available-linux/","title":"Attentat 1942: now available for Linux"},{"content":"After itch.io has released their special bundle, now also HumbleBundle releases their Humble Fight for Racial Justice Bundle including games, comics, books and audiobooks and donates everything for the good cause:\nHumble Fight for Racial Justice Bundle Black lives matter. In the wake of the killing of George Floyd, Breonna Taylor, Ahmaud Arbery, and tragically many more in the Black community, we’ve teamed up with developers, publishers, and creators to help support organizations fighting for racial equity. This special one-week bundle features $1,200 USD worth of games, books, and comics for just $30 USD. 100% of the proceeds from your bundle purchase go to support organizations fighting for racial justice. For example, providing legal representation and assistance, protecting and expanding civil rights, and educating the public on racial injustice and slavery. Interested in knowing more about how the charities in this bundle are using funds to combat racism? Learn more about NAACP Legal Defense Fund, Race Forward, and The Bail Project. Redeem DRM-Free and on Steam. All of the games in this bundle are available on Steam for Windows and some for Mac and Linux too. Spelunky, This War of Mine, Broken Age, Vertiginous Golf are also available DRM-Free. Please check out the full system requirements here prior to purchasing. Read them anywhere. The comics in this bundle are available in CBZ, PDF, and ePub formats, and the ebooks are available in PDF, MOBI, and ePub formats, so they work on your computer, e-readers, iPads, cell phones, and a wide array of mobile devices! Instructions and a list of recommended reading programs can be found here for comics and here for ebooks. Support charity. 100% of the proceeds from your bundle purchase go to help organizations fighting for racial justice through NAACP Legal Defense Fund, Race Forward, and The Bail Project via the PayPal Giving Fund.\nAn overview of the included games can be found on Reddit.\n","date":"2020-06-17T00:00:00Z","image":"/images/field/image/humble_racial_justice.png","permalink":"/en/articles/2020/06/humble-fight-racial-justice-bundle-released-28eu-48-games-some-linux/","title":"Humble Fight for Racial Justice Bundle released (28€ for 48 games, some for Linux)"},{"content":"The \u0026ldquo;Sounds Rebalance Package\u0026rdquo; for the Euro Truck Simulator 2 has been released today for Linux on Steam:\nWith the Operation Genoa Bridge event still ongoing and the bridge nearing completion, you may have noticed that Euro Truck Simulator 2 received a small update on Steam earlier today. Don\u0026rsquo;t worry, we did not release the next update behind your back. It was actually a focused, small but important mini-update that deserves explaining. This \u0026lsquo;rebalance package\u0026rsquo;, as we like to call it, contains numerous sound improvements and adjustments. Our SFX team keeps working hard on sound improvements, the sound revolution in the update 1.37, and switch to the FMOD library was a critical junction but not the final destination for them. We received a ton of feedback from our community, and most of these changes come as a response to this input. It is quite possible that you can see further mini-updates in the future, outside of the big \u0026ldquo;point release\u0026rdquo; update cycle, as we continue to keep addressing your reports. Today\u0026rsquo;s update carries a few SFX changes such as: Polished sound transitions (e.g. for both loaded and unloaded engine/rpm) Several new sound samples for AI vehicles Overall re-balanced sounds, and volumes And more! As we said at the beginning of the year, we still have a long journey ahead in bringing better and more realistic sounds to our games in general. We know that with the help of our community, we can achieve our goal. Collectively, we have vast experience across the whole spectrum of vehicles and their specs. Please continue sending us your feedback, particularly with the sounds. You can also stay up-to-date by subscribing and receiving information and notes about smaller updates on our ETS2 forum, Steam, as well as our ATS forum and Steam. Thank you!\n","date":"2020-06-16T00:00:00Z","image":"/images/field/image/ets2_banner_rebalance_package.jpg","permalink":"/en/articles/2020/06/euro-truck-simulator-2-sounds-rebalance-package-released/","title":"Euro Truck Simulator 2: \"Sounds Rebalance Package\" released"},{"content":"Just one week after the release of version 5.0-8, Valve now releases the version 5.0-9 of Proton:\n5.0-9: Fix running games that require the EA Origin client. Fix crash in Final Fantasy XII: The Zodiac Age.\n","date":"2020-06-12T00:00:00Z","permalink":"/en/articles/2020/06/proton-50-9-released-fixes-problems-ea-origin/","title":"Proton 5.0-9 released, fixes problems with EA Origin"},{"content":"The new Update 1.5i for the theme-park-management-game Parkitect adds Vulkan rendering for Linux among other nice things:\nThis months update contains the following changes: added Traditional Chinese font support and translation Linux: added Vulkan rendering improved memory use improved modding support fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit) fixed derailed trains sometimes simply disappearing fixed maximum train count sometimes being too high if station is shorter than train fixed blueprints sometimes beeing incorrectly marked as unavailable because of missing research fixed rain not being displayed properly\n","date":"2020-06-10T00:00:00Z","image":"/images/field/image/parkitect_header.jpg","permalink":"/en/articles/2020/06/parkitect-update-15i-adds-vulkan-rendering-linux/","title":"Parkitect: Update 1.5i adds Vulkan rendering for Linux"},{"content":"On itch.io you can currently get the \u0026ldquo;Bundle for Racial Justice and Equality\u0026rdquo; with 743 titles for 5$. The bundle contains games, comics, tools, game assets and much more. All of the receipts will be donated for a good cause. Only some of the included game-highlights:\nNight in the Woods Overland Quadrilateral Cowboy A Short Hike Minit Oxenfree OneShot We live in a time of racial injustice, inequality, and police brutality against black people. We hope that everyone takes a stand in any way that they can. We’ve partnered with creators from all across our platform to support organizations that are working directly with those affected. We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever. Over $3,400 of paid works are available Pay-what-you-want with a minimum donation amount of $5. All proceeds will donated to the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50. Please note: No Steam (or other external keys) will be given for bundle purchases. Only direct downloads will be available on the itch.io page. If you’re looking for more ways to help try here: https://blacklivesmatters.carrd.co/ #blacklivesmatter\n","date":"2020-06-06T00:00:00Z","image":"/images/field/image/itch_bundle_racial_justice.png","permalink":"/en/articles/2020/06/itchio-bundle-racial-justice-and-equality-743-titles-5/","title":"itch.io: \"Bundle for Racial Justice and Equality\" with 743 titles for 5$"},{"content":"Valve has released the new version 5.0-8 of Proton:\n5.0-8: Dramatically improve loading times for Streets of Rage 4. Fix crashes in Detroit: Become Human, Planet Zoo, Jurassic World: Evolution, Unity of Command II, and Splinter Cell Blacklist. Performance improvements for DOOM Eternal, Detroit: Become Human, and We Happy Few. Support latest Steam SDKs, which fixes games such as Scrap Mechanic, and Mod and Play. Fix some Rockstar Launcher errors on some systems. Update DXVK to v1.7. Update FAudio to 20.06. Pull in latest vkd3d work. On KDE, games being fullscreen should no longer prevent alt-tabbing out of the game. Fix crash on launch in STEINS;GATE 0. Fix missing network ping times in some multiplayer games like Path of Exile and Wolcen. Fix external links in Lords Mobile. Fix crash on launch in TOXIKK. Improve gstreamer performance. Fix WRC 7 crash when using a steering wheel controller. Note that some force-feedback effects may require a kernel \u0026gt;= 5.7.\n","date":"2020-06-06T00:00:00Z","permalink":"/en/articles/2020/06/proton-50-8-released/","title":"Proton 5.0-8 released"},{"content":"For the Euro Truck Simulator 2 a new (paid) DLC has been released: the \u0026ldquo;FH Tuning Pack\u0026rdquo;.\nTruck tuning is something that is close to the heart of all truckers. If you have ever been to a truck show, you would see that the amount of love and effort that some drivers are willing to devote to their vehicles is unbelievable. Tons of chrome, expensive hand-made parts, lights, and paints - they can turn a regular truck into the work of art! Show off your Volvo truck loud and proud, by adorning it with the myriad of shiny new accessories included in the FH Tuning Pack! From the millions of possible combinations, you are bound to find one that is uniquely yours. Featuring over 80 exterior customization options including chassis covers, rear bumpers, exhausts, sun shields, premium lights, stone guards, front fenders, side skirts, front masks and grilles, bull bars, front and rear mudflaps, door and window trims, 2 new paint jobs and various cabin accessories like curtains, mugs, LED logos, dashboard tables, and driver/co-driver plates. The possibilities are endless!\n","date":"2020-06-04T00:00:00Z","image":"/images/field/image/ets2_fh_tuning_header.jpg","permalink":"/en/articles/2020/06/euro-truck-simulator-2-new-dlc-fh-tuning-pack-released/","title":"Euro Truck Simulator 2: new DLC \"FH Tuning Pack\" released"},{"content":"UPDATE: it was released TODAY! According to an official Tweet by Aspyr, the Maya \u0026amp; Gran Colombia Pack for Civilization VI will be released for Linux **tomorrow (29.05.2020) at 10 AM CST (17:00h CEST).\nUpdate: the Maya \u0026amp; Gran Columbia Pack for Linux will release tomorrow @ 10 AM CST. Thanks again for your patience and support with this launch.**\n","date":"2020-05-28T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2020/05/civilization-vi-maya-gran-columbia-pack-will-be-released-tomorrow-linux/","title":"Civilization VI: Maya \u0026 Gran Columbia Pack now available for Linux"},{"content":"Feral Interactive has announced, that the (paid) DLC \u0026ldquo;The Warden \u0026amp; The Paunch\u0026rdquo; for Total War WARHAMMER II is now available for Linux at the Feral Store and on Steam.\nThe Warden \u0026amp; the Paunch DLC brings powerful new units, abilities, and mechanics to Total War: WARHAMMER II: Two new Legendary Lords, pitted against one another in a fierce rivalry from which only one will emerge. Eltharion the Grim commands Tor Yvresse for the High Elves. Grom the Paunch leads the Broken Axe Tribe for the Greenskins. As Eltharion, swoop into battle on his mighty Griffon, command High Elven Archmages and Lion Chariots drawn by ferocious War Lions. As Grom, ride across the world and into battle atop the Chariot of Grom, and cook up special feasts for the boyz in Grom’s Cauldron. Recruit elite Regiments of Renown for either faction to cut down your enemies where they stand.\n","date":"2020-05-28T00:00:00Z","image":"/images/field/image/tww2_warden_paunch_header.jpg","permalink":"/en/articles/2020/05/total-war-warhammer-ii-dlc-warden-paunch-now-available-linux/","title":"Total War WARHAMMER II: DLC \"The Warden \u0026 The Paunch\" now available for Linux"},{"content":"The huge Update 1.15 to the post-apocalyptic RPG ATOM RPG is now available for Linux on Steam.\nUpdate 1.15 Greetings, friends! Our game’s sequel is constantly developing, but that doesn\u0026rsquo;t mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums. First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before. We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible. The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go. We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post. Thank you for being the best community possible! And let there be ATOM! Full changelog:\nAdded optimization for low-end PCs; Added video playback performance optimization for low-end PCs; Added Polish language translation; Added one account to transfer saves between game versions; Three new cinematics for certain locations when they are first visited; Gamepad control and interface overhauled; New sounds on certain locations; New character animations; New way to display hit points. It is off by default but you can find it in the settings; Mutants got new animations when hit and when dodging the hit; Various minor bugs and typos reported by the community were eradicated. ","date":"2020-05-25T00:00:00Z","image":"/images/field/image/atom_rpg_header.jpg","permalink":"/en/articles/2020/05/atom-rpg-huge-update-115-released/","title":"ATOM RPG: huge Update 1.15 released"},{"content":"The Update 27 for the car-simulation Revhead has now been released for Linux on Steam.\nUpdate #27 Date: 22-05-2020 Version: 1.4.6689 Dear Revheads! It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff. Any parts which will be removed from your car goes into a box. Every car has it\u0026rsquo;s own box, but you can also move parts to other boxes including trash or favourite for easier management. We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car. If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!) Drage Tires: We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC. Big tires on front: When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide! Turbo DLC: We don\u0026rsquo;t forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as \u0026ldquo;stage 1\u0026rdquo;) and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as \u0026ldquo;stage 2\u0026rdquo;). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups. Also, we have added new rims and drag tires! Some of them can be unlocked if you don\u0026rsquo;t have the turbo DLC (limited to 1 time unlock). List of changes: Magura interior Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box. Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this) Content\u0026rsquo;s of boxes can be sold with one click Visible boxes in the back of your car, when buying some stuff at any shops. Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC) New rims and drag tires (some available only in Turbo DLC) Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps. Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of \u0026ldquo;broke\u0026rdquo; it, since the cooling was way too strong, even with damaged or over tweaked engines) Drag tires replaced to proper sizes (balloon tires on smaller rims) Max steering angle limited by front tire sizes Upgraded 3D models / textures for fan, radiators and carbs. Changed the logic of loosing race points after restarting a race: you won\u0026rsquo;t loose but max 1 point, no matter how many times you restart the same race. Added KlingerPilot \u0026rsquo;s Narnoo to newspaper (as a thanks for all those help we get from you!) Fixed supercharger_se low shaft\u0026rsquo;s visual glitch several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them! Enjoy!\n","date":"2020-05-23T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2020/05/revhead-update-27-released/","title":"Revhead: Update 27 released "},{"content":"The second act of Estranged, the sequel to the free first act, leaves the Early Access and is now available for Linux on Steam.\nEstranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm. The game is a standalone sequel to Estranged: Act I, which followed our hero\u0026rsquo;s adventure in a search for a way to get home. Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations. Features: First person adventure game with puzzle elements Immersive narrative and unique characters Environmental story telling with computers and audio logs Familiar melee and shooter combat This game was developed by one person in their spare time over 6 years, with help from a community of translators and testers.\n","date":"2020-05-22T00:00:00Z","image":"/images/field/image/estranged_act2_header.jpg","permalink":"/en/articles/2020/05/estranged-act-2-leaves-early-access/","title":"Estranged Act 2: leaves Early Access"},{"content":"For Civilization VI the Update 1.0.0.341 has been released for Linux on Steam. The also for Linux announced Frontier Pass and the today released DLC Maya \u0026amp; Gran Colombia Pack are not (yet?) available for Linux.\nFree Game Update [BALANCE/POLISH] Updates to Diplomatic Victory Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3) Victory is now determined upon player turn start, rather than upon receiving points. Players now lose Favor per turn for each occupied Original Capital. Aid Request penalty for pollution is doubled. Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10). Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas). Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources. Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking. Unmet players now get a visible pie wedge in the CO2 chart. Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed. Tweaked mountain spawn locations for more intelligent placement. Palenque City-State renamed Mitla. [UI] Players can now manually resize the Offers and Inventory panels during trades. Players can now select different text sizes for the chat panel. Added page history trail to Civilopedia for easier navigation. Fixed an issue that was causing “click” sounds to play whenever a notification was auto-dismissed. Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens. Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications. Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background. Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories. Added icon for Reef adjacency bonus Altered some team colors to be more visible. Better dynamic sizing of various menus – Save/Load, Hall of Fame, Mods, Setup Menu Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions. [AI] Improve Religious Belief analysis - Tends to stop Warrior Monks from always being first chosen Adjust importance of Great Person Points for city projects for AI to make them more competitive with other buildings for AI attention. Fix an issue where the AI was not always using its land ranged units to attack hostile sea units. Fix an issue that could cause the AI to identify a target city for a missionary based on gossip without knowing the actual location, causing the missionary to freeze in place. Improved coastal city ability to recruit naval units for city defense. Adjusted city priority to target wounded units over siege when under attack. Improve air attacks in operations Conditions changed for AI to pursue Culture Victory. [MP] Fixed an issue where the Diplomatic Victory displays nothing in the World Rankings when teams are enabled. Fixed an issue where the Scored Competition prompt would overlap the chat panel when viewing the World Tracker during a Multiplayer game. RED DEATH [PC ONLY] Fixed an issue causing the Matchmaker to fail when overloaded. Overall improvements to AI: AI will more aggressively explore in the early game. AI will now target enemy units with nukes. AI will use better protection of Civilians in all phases. Additional fixes to improve AI play. Fixed an issue where nukes were applying a maintenance cost to certain units, causing them to be removed from play when the player went bankrupt. Updated the Diplomacy ribbon to show the eliminated players. Fixed an issue that could cause the AI to cease attacking enemy units once they are in the final Safe Zone ring. Fixed an issue that could cause the AI to act too passively with ranged units. Fixed an issue that was causing the overlay to either not show up or show up inconsistently. [MODDING] [PC ONLY] WorldBuilder Advanced Mode: when placing a district, if the placement is going to fail because of a missing tech, civic, or population, auto-fix that so it succeeds. Placing a feature over an incompatible resource will now delete the resource. Fixed an issue where using the right mouse button to paint would successfully change all tiles except the tile initially clicked on. Plot Selector now allows changes in the rotation of an existing feature. Various additional UI and quality of life improvements. Fixed various crashes. [BUGS] Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon. Fixed an exploit where unit Movement Speed and Combat Strength could be retained by upgrading near a Great General. Fixed an exploit where the same District could be built in a city multiple times. Fixed an exploit where a free Policy change was granted after ending a turn with a completed Civic selected. Fixed an issue where Great Generals Horatio Nelson and Georgy Zhukov’s Retirement Abilities were incorrectly granting Combat Strength equal to the number of units a player owned. Fixed an issue where Neighborhoods built by Brazil were failing to gain additional Housing from adjacent Rainforests. Fixed an issue where the Foreign Culture Victory Imminent notification had no functionality when selected during gameplay. Fixed an issue where the amount of Science already spent when viewing the Technology Tree during gameplay was not being displayed. Fixed an issue where Phoenicia was gaining multiple GDRs with Golden Age Dedication, Automaton Warfare. Fixed an issue where Capture Unit ability was successful even when not attacking. Fixed an issue where incorrect information was present when viewing the resource tooltip in the CO2 Contribution section of the World Climate menu. Fixed an issue where the incorrect \u0026ldquo;Turns Remaining\u0026rdquo; numerical value was displayed in prompts for completed Emergencies while another Emergency Competition was active. Fixed an issue where Settler tooltips were not showing up. Fixed an issue where the Arrow Storm unit promotion was applying while defending. Fixed various text bugs. Fixed various audio bugs. Crash Fixed an issue causing Mac to crash when trying to run DX12 full-screen Various additional crash fixes addressed. Perf Multiple performance and memory improvements.\n","date":"2020-05-21T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2020/05/civilization-vi-update-100341-released-frontier-pass-not-yet-linux/","title":"Civilization VI: Update 1.0.0.341 released, \"Frontier Pass\" not yet for Linux"},{"content":"On Steam the Spring Cleaning Event 2020 has begun.\nHas the time ever felt more right to take stock and enjoy what’s sitting right on your shelf? The Spring Cleaning Event is designed to help! DEWEY Decimal, the Smart Home Librarian, is here to suggest fun new ways to dust off and dig into your Steam Library collection of games. Alongside DEWEY, this year’s clean sweep includes new challenges like Play Next (recommendations from your Library based on your play history), and Remote Play Together (recommendations from your Library you can share online with your friends). For players who’ve yet to build a Library of their own, DEWEY even recommends free titles to help you make the most of Steam, now through May 28th at 10am PDT. So get to work, Spring Cleaners – Let’s dust off those unplayed games! https://store.steampowered.com/springcleaning\n","date":"2020-05-21T00:00:00Z","image":"/images/field/image/spring_cleaning_2020_en.png","permalink":"/en/articles/2020/05/steam-spring-cleaning-event-2020-has-begun/","title":"Steam: Spring Cleaning Event 2020 has begun"},{"content":"The strategy-RPG-mix Tower of Time has received another update on Steam: Final Edition.\nTower of Time Final Edition We have done some final polishing work on Tower of Time and we consider it \u0026lsquo;Final Edition\u0026rsquo; now. Here is the content of the last patch: Fixed achievements on Linux \u0026ndash; now working properly Fixed few very small bugs \u0026ndash; e.g. effect of the fountains not visible immediately Rebalancing of the difficulty \u0026ndash; enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc.. As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat. Visual upgrade of some skills Tower of Time is 75% off for a limited time. Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time. It\u0026rsquo;s not a lot of money and who knows, maybe you will be pleasantly surprised. Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it) https://discord.gg/FBWCCTb https://www.facebook.com/eventhorizondev/ https://twitter.com/EventHorizonDev https://darkenvoy.com/ Have a great day. Cheers, Event Horizon\n","date":"2020-05-21T00:00:00Z","image":"/images/field/image/tower_of_time_final_header.jpg","permalink":"/en/articles/2020/05/tower-time-final-edition-released/","title":"Tower of Time: Final Edition released"},{"content":"For the prison-management-game Prison Architect the free DLC \u0026ldquo;Cleared for Transfer\u0026rdquo; and the update \u0026ldquo;The Bucket\u0026rdquo; have been released for Linux on Steam. The complete release-notes for both can be found here.\nTo all wardens, Today we celebrate the release of Cleared for Transfer and The Bucket update, introducing several new exciting mechanics, wall types, objects and much more to your game. Check out the patch notes below! Cleared for Transfer: With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. In order to create a ‘motivation’ for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. You can increase (or decrease) a security sector’s grade (e.g. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time). Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer.\n","date":"2020-05-15T00:00:00Z","image":"/images/field/image/prison_architect_clear_transfer_header.jpg","permalink":"/en/articles/2020/05/prison-architect-free-dlc-cleared-transfer-and-update-bucket-released/","title":"Prison Architect: free DLC \"Cleared for Transfer\" and update \"The Bucket\" released"},{"content":"Valve has released another stable Steam-Client (14.05.2020) for Linux:\nUPDATE NEWS - STEAM Latest Update 14 May A new Steam client has been released and will be automatically downloaded. General Fix crash when page search bar is dismissed while a search is in progress Library Added a new library shelf \u0026ldquo;Play Next\u0026rdquo;, which recommends unplayed games from your library (similar to the Steam Labs experiment of the same name). Steam Overlay Fix an OpenGL game crash that could be caused in rare cases after a screen resolution change while the overlay is not up Steam Cloud Fix to have Steam use the correct local relative path for game data for some games on linux Steam Workshop Fixed workshop downloads never finishing in some cases SteamVR Turned off running in Game Theater for configuration, dedicated server, editor, and manual launch options. Steam Input Fixed compatibility issues with Thrustmaster’s Thustmapper software Remote Play Fixed broadcasting on macOS for systems with network interfaces that have both IPv4 and IPv6 addresses macOS Fixed some cases of text not displaying in Steam client dialogs Linux Fixed registry.vdf sometimes becoming corrupt after a forced system reboot Fixed issues with cloud sync and game downloads when ipv6 is completely disabled in the OS\n","date":"2020-05-15T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/05/stable-steam-client-14052020-more-fixes-linux-released/","title":"stable Steam client 14.05.2020 with more fixes for Linux released"},{"content":"Exactly two years after its first release, the action-roguelike Wizard of Legend receives another anniversary update on Steam:\nHey Everyone! The Wizard of Legend second anniversary patch is now live and includes all of the content from our previous sneak peek announcement! If the update does not immediately show up for you, please try restarting your Steam client. You can verify that the update was applied by checking the version number in the bottom right corner of the title screen is displaying the version number v1.22. Here\u0026rsquo;s a quick overview of what was added:\nOver a dozen new arcana! Over a dozen new cursed relics! Trophy case with history of your best runs! A new NPC to save some of your favorite builds! Variety of quality of life improvements! For a full detailed list of changes, you can check out our change log here: http://wizardoflegend.com/changelog.html Thank you all for an amazing 2 years of support! We couldn\u0026rsquo;t have done it without you and we hope you enjoy the new content! Cheers! -Contingent99 ","date":"2020-05-15T00:00:00Z","image":"/images/field/image/wizard_of_legend_2nd_anniversary.png","permalink":"/en/articles/2020/05/wizard-legend-second-anniversary-update-released/","title":"Wizard of Legend: second anniversary update released"},{"content":"For the hospital simulation/management game Two Point Hospital the Update 1.20 \u0026ldquo;R.E.M.I.X. V2\u0026rdquo; has been released for Linux on Steam:\nHello friends, Today is THE DAY! Free Update 1.20 is live on Steam with R.E.M.I.X. V2 and more! R.E.M.I.X. V2 Play your favourite levels with a lovely, fresh spin. We’ve taken three more levels, mixed them up and swooshed them around to create new hospital adventures in a familiar setting. Show off your prowess in Mitton University by completing challenges to unlock all of the plots, take on a giant one-wave horde in Tumble, and market your socks off to battle specific illnesses in Flemington! That elusive R.E.M.I.X. blue star is waiting for you, but are you up to the challenge? Collaborative Projects – Healthy Appetite Right now, its more important than ever to stay connected with your loved ones and we want to help with that. So team up with your friends and earn some DELICIOUS rewards (we hope you like cake!) in a brand new season of our online Collaborative Projects – Healthy Appetite! Meet like-minded players from all over the community, and maybe even make some new, lovely friends while you’re at it! Soundtrack The music and sound in Two Point Hospital has always been something players have loved, “Fish Whispers should be no.1 in the charts” and “These songs have changed my life” are definitely things we’ve heard from you, and have absolutely not made up while writing this. So we’re very pleased to announce that the Two Point Hospital soundtrack is now available for digital download via Steam for £5.99! Now you can rock your socks off all day long. Release Notes Added R.E.M.I.X. V2 Remixed versions of Mitton University, Tumble and Flemington New Collaborative Project added – Healthy Appetite Team up with your friends and earn some sweet rewards Bug Fixes Fix to delayed triggering of non-incremental Steam achievements Fixed environment texture issue on Goldpan Fixed minor overhang on level info UI Fixed minor spacing issue on level info UI in certain languages Fixed minor spacing issue on R.E.M.I.X completion letters in certain languages Fixed specific instances of missing translations Free Update 1.20 is available now, for free on Steam! The Two Point Hospital Soundtrack is out now on Steam for £5.99!\n","date":"2020-05-14T00:00:00Z","image":"/images/field/image/two_point_remix2.png","permalink":"/en/articles/2020/05/two-point-hospital-update-120-remix-v2-released/","title":"Two Point Hospital: Update 1.20 \"R.E.M.I.X. V2\" released"},{"content":"The Update 1.13 and a new (paid) DLC \u0026ldquo;Down under\u0026rdquo; for the railroad-management-game Railway Empire is now available for Linux on GOG and Steam. Description DLC:\nNew scenario: “Pioneering spirit” (1830-1930) Map expansion: “Down Under” (available in Free Game and Sandbox modes) 3 new historical engines: Heisler (0-8-0), C30 (4-6-0) and Class S (4-6-2) New tradeable goods (eg. seafood, Rail-O-Mite and canned beer) and 52 new cities to discover New music tracks, reworked city buildings and unique mission structures (eg. Sydney Harbour Bridge) New Settlement feature unique to the “Down Under” map: on pre-determined locations, players can now establish new cities and this way arrange the economic system to their liking During the first half of the 19th Century, the colonial territories of Australia are sparsely populated and consist primarily of coastal cities and a few smaller farming settlements in the remote outback. However, a series of events is set to spark an industrial revolution, one that will usher in an era of change for Australia and secure a lucrative future. In the Railway Empire “Down Under” DLC, it is up to you to tame the unforgiving outback and expand your railway network across its wild terrain and beyond. Your railway will ultimately be the key to laying the foundations for flourishing cities and to connecting remote mining settlements to coastal metropolises. Are you ready to face the sun-scorched landscape of Australia’s Red Centre?\nDescription Update:\nNew update 1.13 ‘Challenge 4 – Thunder Across the prairie’ has been released! Tycoons, today sees the release of the new ‘Thunder Across the prairie’ challenge update (version 1.13.0-25785 NA). In addition to the new challenge map, in this update, we’ve used the community’s vital feedback to focus on tackling the below points, alongside adding many small improvements in the code, too small and numerous to list, mostly in preparation for the latest DLC release ‘Down Under’: New addition New Challenge Map ‘Thunder Across the prairie’ Thousands of miles of open prairie to conquer, your clients are breathing down your neck with a busy schedule and on top of it all, speculators have driven up property prices. Make your way through the diverse landscapes of North America, connect the coastal cities and create a railroad empire from scratch. Building a transcontinental railroad is no walk in the park, but if you can’t do it, who else can do it? Fixes Fixed a bug where the game would crash if a farm was purchased in Scandinavia Fixed a bug where extended game options weren\u0026rsquo;t editable using a gamepad Fixed refund of maintenance buildings in Challenge games Fixed internal error in rail builder Fixed a bug where players could accrue too many staff and personnel Fixed the colour coding in Express Goods dialogue Misc. Added an end date to Market Crier and Promoter Optimized the performance of signal-controlled stations.\n","date":"2020-05-08T00:00:00Z","image":"/images/field/image/railway_empire_downunder_header.jpg","permalink":"/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/","title":"Railway Empire: Update 1.13 and new DLC \"Down under\" released"},{"content":"The Linux-version of the post-apocalyptic adventure called Beautiful Desolation has received the update 1.0.3.9 on Steam. The developer even bought an additional Laptop with AMD-graphics-card, to find a bug which prevented the playing of in-game-videos.\nLINUX CHANGELOG : 1.0.3.9 | 05/06/2020 - AMD NOW WORKING! 1.0.3.9 LINUX | 05/06/2020 VIDEO: Fixed Video playback on AMD/RADEON cards LANGUAGE: Added Turkish Language translation. Added Spanish Language translation. English - Corrected several strings in the conversation files to exactly match the spoken words. English - Added ‘Resolution’ translation string. English - Added Unity video translation string. English - Added ‘test video’ translation string. English - Correctly linked ‘Nanite Experiment’ in PDA translation string. English - Corrected spelling error in ‘Digital Backers’ credits string. Added the Spanish and Turkish translator names to the credits. GENERAL: Changed the way version number is displayed (now includes the Operating System). ########################\n","date":"2020-05-07T00:00:00Z","image":"/images/field/image/beautiful_desolation_header.jpg","permalink":"/en/articles/2020/05/beautiful-desolation-update-1039-behebt-video-probleme-amd-karten-unter-linux-0/","title":"Beautiful Desolation: Update 1.0.3.9 fixes problems with playing videos on AMD-cards on Linux"},{"content":"Valve gives away the soundtracks to Half-Life, Half-Life 2, Half-Life 2: Episode 1 and Half-Life 2: Episode 2! They can be downloaded for free in Steam or via other services. All information can be found on this page.\n","date":"2020-05-07T00:00:00Z","image":"/images/field/image/half-life-free-soundtracks.png","permalink":"/en/articles/2020/05/half-life-soundtracks-now-available-free/","title":"Half-Life soundtracks now available for free"},{"content":"The new free update for Descenders has been released on Steam and adds two new bike parks:\nA SALE AND TWO NEW PARKS! If you\u0026rsquo;ve not picked up Descenders before, there has never been a better time! We\u0026rsquo;re introducing TWO NEW BIKE PARKS to play in today, along with a SALE! For the next 10 days, Descenders will be 40% off! A perfect time to get together with some friends online and hit our BRAND NEW PARKS! DYFI VALLEY Our new natural bike park is inspired by the rural tracks based in the Welsh valley, and offers something a little rural and technical for those who like their bike parks a little more rustic! With some showstopping areas and a few hidden gems, Dyfi Valley is a fantastic ride from top to bottom! BIKEOUT 3 We\u0026rsquo;re ALSO excited to bring back a new iteration of everyone\u0026rsquo;s favourite absurd adventure, BIKEOUT! Can you best the new obstacles? Make sure you record your runs, they\u0026rsquo;re going to be HYSTERICAL! We can\u0026rsquo;t wait to see how you get on with them, make sure you come share your screenshots and your videos over on the discord!\n","date":"2020-05-05T00:00:00Z","image":"/images/field/image/descenders_new_parks_header.jpg","permalink":"/en/articles/2020/05/descenders-free-update-adds-two-new-bike-parks/","title":"Descenders: free update adds two new bike parks"},{"content":"Short after the release of the Update 1.37 for the American Truck Simulator, this huge update is now also available for the Euro Truck Simulator 2 on Steam:\nAfter much testing, feedback, fixing, and fine-tuning, we are excited to announce the arrival of update 1.37 for Euro Truck Simulator 2! We\u0026rsquo;d like to thank every single one of you for all your help with your bug reports, opinions, and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update. The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks\u0026rsquo; engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion of a true Doppler effect for passing vehicles and more. This also brings an array of new sound options for users accessed from the main menu, which allows you to tweak many more individual sounds to your liking. While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve based on feedback and implement changes throughout the year to come. As a benefit from the new sound mixing approach, we are happy to bring you truck windows which you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction. Another addition that arrives with this update is our \u0026ldquo;walk-around feature.\u0026rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans may appreciate a new closer perspective to view their favorite machines in the upgrade shop. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin\u0026rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game\u0026rsquo;s service and vehicle browser. We had to redesign the \u0026ldquo;garage\u0026rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it. Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, you can finally own this new type of trailer. These beauties were highly demanded for some time and so we\u0026rsquo;re glad and proud we can bring them for you, our #BestCommunityEver! We are also excited to bring to you a rework of 4 French cities in 1.37. Metz, Reims, Strasbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. We hope you will take the time to check these refreshed areas and send us your snaps of your first visit on our social media channels. And last but not least, we\u0026rsquo;re excited to announce the upcoming arrival of the official support for ASUS Aura for Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future. To celebrate this new collaboration, we have released a very special ASUS ROG paint job for the Mercedes-Benz New Actros which is now available on the Steam Workshop for Euro Truck Simulator 2. Euro Truck Simulator 2 - ASUS ROG Paint Job MOD Now you can truck in style with your ASUS RGB setup, and ASUS ROG paint job! Adds a little bit extra to the immersion, doesn\u0026rsquo;t it? MAP 4 French cities reskinned (See here for more details) VEHICLES Food tank trailer (ownable) Food tank (ownable) for Schwarzmüller DLC FEATURES FMOD implementation with all existing sounds and few improvements Openable windows on all trucks (featuring FMOD) AI movement and sound behavior improved (featuring FMOD) Walking camera in truck or trailer configuration screen (plus new garage scene) Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle). Added progressive speeding fines. Updated hi-res loading screen pictures Colour feedback support for ASUS ROG Strix (ASUS Aura Ready) TOBII EYE TRACKING Eye-tracking pause key function fixed Automatic eye-tracking pause while the game is paused/in UI Settings hotkey visibility in UI MOD Ingame sounds completely reimplemented for FMOD Engine power range data (instead of boost value) Exhaust gas temp gauge animation AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers) To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days.Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.\n","date":"2020-05-05T00:00:00Z","image":"/images/field/image/ets_update137.jpg","permalink":"/en/articles/2020/05/euro-truck-simulator-2-huge-update-137-improved-sound-engine-released/","title":"Euro Truck Simulator 2: huge update 1.37 with improved sound-engine released"},{"content":"For the Roguelike-RPG-Dungeon-Crawler called StarCrawlers the \u0026ldquo;Beautify\u0026rdquo;-Update 1.1.4.1 has been released for Linux on Steam.\nStarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked :) The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired. UPDATED 04 May 2020\nBloom option is now linked to Beautify. You can disable Bloom effects while keeping the other visual enhancements from Beautify. Fixed unintentional graphic glitch when entering Hacking mode using Beautify. Reduced Bloom sensitivity for certain very bright combat effects (Flashbang / Hotlink / etc) Thanks everyone for the feedback! Stay safe, wash your hands, keep crawling. May the 4th be with you. ","date":"2020-05-04T00:00:00Z","image":"/images/field/image/starcrawlersheader.jpg","permalink":"/en/articles/2020/05/starcrawlers-beautify-update-1141-released/","title":"StarCrawlers: \"Beautify-\"Update 1.1.4.1 released"},{"content":"Valve has released the latest version 5.0-7 of Proton to the public with the following changes:\n5.0-7: Street Fighter 5 and Streets of Rage 4 are now playable. Update DXVK to v1.6.1. Fixes for sound in TrackMania Nations Forever, TrackMania Ultimate Forever, and Zusi 3 Aerosoft. Fix crash in Plebby Quest: The Crusades. Fix connecting to Gearbox SHiFT in Borderlands 3. Grand Theft Auto 4 is now playable. Updates to vkd3d to improve Direct3D 12 compatibility and performance. Improve developer debugging experience.\n","date":"2020-05-02T00:00:00Z","permalink":"/en/articles/2020/05/proton-50-7-released-gta-4-street-fighter-5-and-streets-rage-4-now-playable/","title":"Proton 5.0-7 released: GTA 4, Street Fighter 5 and Streets of Rage 4 now playable"},{"content":"The new Version 2020.04.30 of AppGameKit Classic (aka AGK2) contains some new commands and fixes. The changelog for the current version:\nAppGameKit Classic 2020.04.30 latest version released! Today we are releasing a new version of AppGameKit Classic with lots of updates and some new commands! Here are the details of this all-new build: 3D Fixed SetShadowCascades not applying the given values Added FixCameraToObject command Added GetCameraWorldX/Y/Z commands to get the world coordinates of cameras attached to objects Fixed SetObjectReceiveShadow being set to 0 still overwriting object texture stages with shadow maps 2D Spriter support Fixed a crash when running a Spriter animation that had a different number of keyframes per varying value Spriter image pivots can now be animated Spriter animations now support negative scales Spriter files no longer need to have the same bone structure across all their animations Numerous other small fixes to improve Spriter support Networking Fixed CopyNetworkMessage failing to copy messages that were not fully read Copied network messages can now be read and added to Added AddNetworkMessageBye and GetNetworkMessageByte iOS iOS now defaults to allowing audio from background apps to continue iOS Tier 2 projects have been updated to use launch storyboards instead of images iOS export has been updated to use a launch logo instead of a splash image, the logo will be centered on screen in any orientation Removed Facebook SDK in favour of the ShareText/ShareImage commands Updated AdMob SDK to version 7.58.0 on iOS Updated Chartboost SDK to version 8.1.0 on iOS Updated AmazonAds SDK to version 3.0.0 on iOS Updated Firebase SDK to version 6.22.0 on iOS Android Updated Android to target API 29 as required by Google Android apps resuming from background will now resume faster Linux Added clipboard support to the Linux version Misc Increase max local notifications to 100 Added an error if the Mod command is used with a divisor of 0 to avoid a crash Added SetSoundDeviceMode for iOS to choose between exclusive audio allowing audio from background apps to continue The AppGameKit Player app on the iOS and Google Play stores is now using the AppGameKit Studio version of the player. This new version is backwards compatible with AppGameKit Classic and we have no plans to introduce any changes that will break this compatibility. However, this does mean that apps broadcast to these players may behave slightly differently to apps which you export from the AppGameKit Classic IDE. Firstly, apps running on the new iOS player will be running on Metal instead of OpenGL ES, so performance may be different between exported and broadcast apps. There may also be differences in app behaviour if one version has bugs that aren\u0026rsquo;t present in the other.\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, C++, Python and Java/Kotlin. The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2020-04-30T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2020/04/appgamekit-classic-version-20200430-released-linux/","title":"AppGameKit Classic Version 2020.04.30 released for Linux"},{"content":"A new stable Steam-Client 29.04.2020 has been released for Linux veröffentlicht. It contains a lot of bugfixes:\n29 April - Steam Client Update Released A new Steam client has been released and will be automatically downloaded. Library Allow selection and copy of text from news popups Steam Chat Fixed voice chat audio issues when system is under heavy load Steam Cloud Fixed possible Steam client crash when playing a game using Stats and Achievements while in Offline Mode Steam Overlay Improved Steam Overlay and FPS counter performance for games using Vulkan async compute (such as DOOM Eternal). Windows Fixed download progress not displaying on the taskbar Steam Input Added a binding listener mode to the controller configuration selections screen. To use, hit listen button then hit the gamepad input, keyboard, or mouse key you would like to bind. Added joystick visualization to the controller calibration screen. Added ability to display screenshots in the mouse cursor position binding screen. Screenshots can be scrolled through with left/right arrow keys. Added support for the Thrustmaster ESwap Pro and Giotek VX4 PS4 Controllers Added support for the PDP Afterglow Wireless Switch Controller (over BT only) Fixed bug with automatic action set switching based on cursor visibility when multiple controllers are connected Fixed the desktop version of the on-screen keyboard stealing focus from windows it is typing into Fixed bug with reading the L2/R2 buttons on the Victrix FS Pro fight stick Fixed a bug where we saved out incorrect mouse cursor position bindings when the game wasn\u0026rsquo;t running or when running the Steam Input configurator outside of the Big Picture Mode overlay. Fixed Steam Link App touch screen radial menus activating selections before thumb is lifted and center menu items not being activated. Remote Play Improved performance and smoothness of Remote Play Anywhere Added optional touch controls for Windows tablets (enabled in the advanced client settings for Remote Play) Remote Play Together Show the name of the game being played in the overlay when started from Big Picture Remote Play Mobile Added the ability for touch control virtual buttons to also activate a left stick, right stick, or trackpad. (Useful for games where you fire, aim, and move at the same time.) Linux Fixed dbus assertion and possible crash at startup Fixed an issue where the client would not download the correct version of titles that were previously whitelisted to play through Steam Play, such as Into The Breach. Update to steam runtime 0.20200417.0 Diagnostic tool: diagnose problems with steam:// URL handler Diagnostic tool: verify Steam client min spec CPU features Container runtime: better support for newer glibc versions and Arch glibc configuration Big Picture Mode Fixed Partial Controller Support games displaying a keyboard indicator in the library grid view. Fixed family view pin screen not accepting mouse/touch input Fixed several localization issues macOS Fixed prompting for microphone permissions on Mojave (10.14) and above. SteamNetworkingSockets Fixed crash bug when closing listen socket if poll groups are used SteamVR Filtered out Oculus SDK launch options while SteamVR is running using a non-Oculus headset.\n","date":"2020-04-30T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2020/04/stable-steam-client-29042020-many-fixes-linux-released/","title":"Stable Steam Client 29.04.2020 with many fixes for Linux released"},{"content":"Another free DLC for the American Truck Simulator has been released for Linux on Steam: \u0026ldquo;The Mack Anthem\u0026rdquo;.\nIt\u0026rsquo;s time to discover an American legend. As one of the most significant new trucks in Mack’s 117-year history, the Anthem combines the latest innovations with more than a century\u0026rsquo;s experience in truck-building. The Mack Anthem\u0026rsquo;s bold and rugged exterior makes it stand out on the road like no other truck and has been designed with the driver in mind. Available in a wide array of configurations including 12 chassis variants, 6 engine variations, 14 transmissions and 3 different cabin types; you can be sure that the Anthem will be ready for any job long, short, big or small.\n","date":"2020-04-29T00:00:00Z","image":"/images/field/image/ats_mack_header.jpg","permalink":"/en/articles/2020/04/american-truck-simulator-free-dlc-mack-anthem-released/","title":"American Truck Simulator: free DLC \"The Mack Anthem\" released"},{"content":"The strategy-game Total War Shogun 2 is now available for free until 01.05.2020 on Steam!\nIt’s a difficult time right now, so to help stave off boredom while you’re stuck at home, we’re giving away SHOGUN 2 for you to keep forever! Find out the full details here: https://www.totalwar.com/blog/total-war-shogun-2-giveaway-and-total-war-sale-faq/ #StayHomeSaveLives\n","date":"2020-04-27T00:00:00Z","image":"/images/field/image/tw_shogun2_free.jpg","permalink":"/en/articles/2020/04/total-war-shogun-2-now-available-free-steam/","title":"Total War Shogun 2: now available for free on Steam"},{"content":"For Tropico 6 the Update Nueve \u0026ldquo;Guagua\u0026rdquo; and another (paid) DLC called \u0026ldquo;Spitter\u0026rdquo; have been released for Linux on Steam. Description of the DLC:\nIt’s all about the fame and prestige. Nobody knows this better than a self-declared despot\u0026hellip;uh, statesman, such as El Presidente. Tropico 6’s second DLC skyrockets you into the world of stardom and illustriousness. Interact with superstars by using Spitter, the only short message social networking app officially approved by the Tropican Ministry for Modern Communications \u0026amp; Smoke Signals. Court the stars to gain their support, unlock their individual strengths and in turn receive even more respect and adulation from your subjects. But beware - fame and money can also attract some seriously shady types… At the heart of the DLC is the new Spitter mechanic, which allows you to interact with celebrities and faction leaders to increase your standing. Use new buildings like the Rehab Center or Beauty Farm to attract celebrities and make them permanent citizens of Tropico. Plus, enjoy even more new content with three new music tracks, additional customization items and a new trait for El Prez. New Spitter Social Media feature: Interact with superstars and faction leaders via a social app, to increase your standing and unlock new special traits of the celebrities New mission and sandbox map 3 new buildings: Lure celebrities to Tropico by building a Rehab Center or Beauty Farm and make them permanent residents using the Super Villa New trait: Narcissist 3 new tracks: Comercio Feliz, La Celebridad, Fiesta en el Club 5 new customization options for El Prez and his palace\nDescription of the update:\nFellow Tropicans! A new free update for Tropico 6 is now available! The new update will see general improvements, balancing changes and many bug fixes for both the main game and DLC. Check below for further details: Improvements [PC] Multiplayer cross play enabled for GOG. GOG players can now play with Steam and Origin players and vice-versa. GOG MacOS support for cross play will follow with the next update Game now remembers last used monitor in a multi-monitor setup Bug Fixes General Fixed issue where Tropicans could get stuck at bus stops due to bus driver also waiting for bus Fixed issue where buses could get stuck if bus stops were demolished Fixed issue where the Security Checkpoint in work mode ‘Road Toll’ would not generate money when ‘Privacy Rights’ Constitution option was active Fixed issue where change of era did not stop invasion from Superpowers Fixed issue where global happiness modifiers where not shown if the different effects had no impact Fixed issue where Conservatives Ultimatum triggered an election even when Martial Law edict was active Fixed Industrialist Ultimatum so it now affects pollution as described Fixed issue where demolished buildings still showed in the Almanac Fixed issue where demolishing a building under protest could lead to stuck Tropicans Fixed issue where protests would not end even after the military solution was enacted Fixed issue where tasks triggered by the ‘Audience’ edict would not show in task tracker Fixed issue where edict ‘Light Bulb Ban’ did not affect all residential buildings Fixed happiness for Caribbean Trade Pact Association so that it decreases over time as intended Fixed issue where Tour Office work modes did not affect the efficiency correctly Fixed issue where Tropicans could be detained in prisons without an available worker slot Fixed issue where Tropicans refused to work as coconut harvesters Fixed issue where Broker candidates in a Ministry would continue to generate Swiss money even after demolishing the Ministry Fixed issue where all tourists had the same name in ‘Ball Game’ Fixed issue where raids could not be completed due to all agents being killed in action Fixed issue where Tropicans could marry themselves Fixed issue where, after loading a saved game, Shopping Mall had multiple instances of the same goods Fixed issue where the ‘Relative Happiness’ modifier in Agent menu always displayed ‘0’ Fixed issue where tunnels could get stuck in ‘repair’ state Fixed issue where tunnel construction costs were not refunded even if construction was cancelled Fixed issue where, in Bureaucracy, any in-progress bridge would show as a street sitting atop water Fixed minor glitches that occurred when placing roads Fixed misleading description for the Eifel Tower [Mac] Specific key-bindings for MacOS are now shown correctly during tutorial and in the key-binding options menu Fixed multiple crashes Fixed several graphical glitches Fixed several text issues Multiplayer [Multiplayer] Fixed issues where ‘diplomatic relations’ status would display differently for players and host [Multiplayer] Fixed issue where freighter arrival time would display as ‘0 days’ [Multiplayer] Fixed issue where diplomatic interactions would not appear for players [Multiplayer] Fixed issue where ‘Tourist only’ buildings would not work for players [Multiplayer] Fixed issue where ‘Smear Campaign’ effect wasn’t visible in Almanac [Multiplayer] Fixed issue where landmarks could be delivered twice [Multiplayer] Fixed issue where El Presidente image on ‘Inspiring Billboard’ was missing for players [Multiplayer] Fixed issue where drought icon and notification were not showing for players Llama of Wallstreet DLC Added warning message to all saved games in which new DLC content is unavailable Fixed issue where Toy Workshop upgrade ‘Set A Sign’ increased pollution instead of decreasing it Fixed issue where effects of economic event ‘Caribbean Hype’ didn’t match the description text Fixed issue where, during the economic event ‘Singularity’, workers could be hired using a locked worker slot.\n","date":"2020-04-23T00:00:00Z","image":"/images/field/image/tropico6_dlc_spitter_header.jpg","permalink":"/en/articles/2020/04/tropico-6-update-nueve-guagua-and-dlc-spitter-released/","title":"Tropico 6: Update Nueve \"Guagua\" and DLC \"Spitter\" released"},{"content":"For the American Truck Simulator the huge Update 1.37 has been released for Linux on Steam:\nAmerican Truck Simulator 1.37 Release After much testing, feedback, fixing and fine tuning, we are excited to announce the arrival of update 1.37 for American Truck Simulator! We\u0026rsquo;d like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update. The main feature included with this update is the implementation of our new sound engine based on the powerful and flexible FMOD library; which radically redefines the way we mix vehicle and environment sounds. This update includes new sounds for most of the AIs (including trains) and the inclusion of a true Doppler effect for passing vehicles. This also brings an array of new sound options for users accessed from the main menu, that allows you to tweak many more individual sounds to your liking. While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve on feedback and implement changes throughout the year to come. As a benefit from the new sound mixing approach, we are happy to bring you truck windows that you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction. Another addition that arrives with this update is our \u0026ldquo;walk-around feature.\u0026rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin\u0026rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game\u0026rsquo;s service and vehicle browser. We had to redesign the \u0026ldquo;garage\u0026rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it. Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. Also, when we speak about trailers - bulk feed and hopper trailers can now be customized with multiple paint jobs (including the Classic Stripes and Halloween Paint Job packs). Owners of the Steering Creations Pack DLC, will also find new content in the form of new steering wheels for their rig. Be sure to check them all out, as they offer a wide variety of colors and types to match any rig alike! And last but not least, we\u0026rsquo;re excited to announce the upcoming arrival of the official support for ASUS Aura for American Truck Simulator. Products supported include ASUS keyboards, mouses, RGB mousemats and more.This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future. VEHICLES Food tank trailer (ownable) Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs) FEATURES FMOD implementation with all existing sounds and few improvements Openable windows on all trucks AI movement and sound behavior improved (featuring FMOD) Walking camera in truck or trailer configuration screen (plus new garage scene) Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle). Added progressive fines. Colour Feedback support for ASUS ROG Strix TOBII EYE TRACKING Eye-tracking pause key function fixed Automatic eye-tracking pause while the game is paused/in UI Settings hotkey visibility in UI MOD Ingame sounds completely reimplemented for FMOD Engine power range data (instead of boost value) Exhaust gas temp gauge animation AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers) To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. For the legacy non-Steam edition of ATS, the update should be ready in a few days. Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.\n","date":"2020-04-20T00:00:00Z","image":"/images/field/image/ats_1_37_update.jpg","permalink":"/en/articles/2020/04/american-truck-simulator-huge-update-137-new-sound-engine-released/","title":"American Truck Simulator: huge update 1.37 with new sound engine released"},{"content":"For the Half-Life-Remake Black Mesa the Hotfix 1.1 has been released for Linux on Steam:\nHotfix 1.1 We have tested a patch extensively on public beta and have switched it over to the mainline for everyone to use. This fix should not affect saves, but please let us know on the Steam forums or Discord if you have any issues. Patch Notes\nFixed a bug related to the engine not detecting controllers Fixed HECU bullet spread distribution not changing based on difficulty Decreased HECU reaction time Balanced damage of frag grenades used by NPCs (higher damage radius) Added an option in new UI to toggle classic iron sights ON/OFF Fixed Xbow classic iron sights not rendering crosshair Fixed a crash related to marionettist ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels Hope everyone is doing well. Good luck and stay safe! ","date":"2020-04-19T00:00:00Z","image":"/images/field/image/blackmesa11.jpg","permalink":"/en/articles/2020/04/black-mesa-hotfix-11-released/","title":"Black Mesa: Hotfix 1.1 released"},{"content":"Another version (0.5.6) of Lutris has been released:\nlutris (0.5.6) eoan; urgency=medium * Add some wine core processes to be excluded from monitor (Fixes Battle.net and Origin installation issues) * Convert play time from string to float in the database. Do not downgrade back to older versions or you\u0026rsquo;ll experience issues. * Fix for the wine sandbox on non English systems * Allow Citra and MAME to be launched as standalone programs * Avoid a crash if ldconfig -p returns corrupt data * Allow custom messages to be displayed at the end of install scripts * Add option to provide alternate config file for PCSX2 games * Fix issue with usernames containing accented characters * Fix \u0026ldquo;Restrict to display\u0026rdquo; option on Wayland/Mutter * Fix blurry icons on KDE * Remove broken translation files (until internationalization is done properly) * Switch source of DXVK builds to Lutris\u0026rsquo; own (allows Lutris to delay broken DXVK releases and ship custom ones) \u0026ndash; Mathieu Comandon Sun, 12 Apr 2020 19:04:15 -0700\n","date":"2020-04-15T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/04/lutris-056-released/","title":"Lutris 0.5.6 released"},{"content":"The new version 0.5.5 of Lutris has been released. Again there are a lot of new features and improvements:\nlutris (0.5.5) eoan; urgency=medium * Initial support for Humble Bundle * Add resolution switching support for Wayland (Mutter only) * Add option to enable ACO shader compiler on Mesa \u0026gt;= 19.3 * DXVK is enabled by default * Add initial support for VKD3D * Migrate D9VK configs to use DXVK * Remove d3d10 and d3d10_1 from dlls handled by DXVK * Fix an API breakage occuring with a Gtk update * Add a System info tab in Preferences * Better handle authentication failure for GOG * Fix case issue with key lookup in Steam VDF files * Add Yuzu runner * Add bsnes-hd beta and smsplus libretro cores * Add sound device option for Mednafen * Remove bundled winetricks * Remove xboxdrv integration \u0026ndash; Mathieu Comandon Thu, 26 Mar 2020 22:21:28 -0700\n","date":"2020-03-30T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2020/03/lutris-055-support-humble-bundle-released/","title":"Lutris 0.5.5 with support for Humble Bundle released"},{"content":"Beautiful Desolation, the post-apocalyptic adventure from the developers of STASIS and CAYNE, is now available for Linux on Steam! The Linux-version on GOG will follow soon.\nBEAUTIFUL DESOLATION is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you. FEATURING A story-driven adventure set in a dystopian post-apocalyptic future. A unique tribal punk aesthetic and 2D isometric rendered environments. Puzzles and classic adventure gameplay. Bizarre creatures, animals and vibrant characters await. Mark, a man out of time, searches for his lost brother Don, in a far-flung futuristic era ruled by highly advanced technologies which are both revered and reviled. Your surroundings hold echoes of a desolate past, and glimpses of a dark future that has yet to be written by your actions. Be prepared to face many tough choices that will shape this land long after you complete your journey. The score is masterfully crafted by composer Mick Gordon, known for his work on Wolfenstein®, DOOM®, Prey®, Killer Instinct® and Need for Speed®. The inhabitants of this world will help and hinder you, as you make new discoveries and navigate the spectacular African-inspired landscape. Negotiate your passage with local leaders, healers and warriors, or find yourself embroiled in a battle against nanite swarms, enormous scorpions and rocket-equipped robots. From thriving villages to crumbling cities, petrified forests and bone-dry ocean beds, this strange new world holds a multitude of terrains to uncover, beautifully rendered in 2D isometric art. FIND YOUR BROTHER AND GET HOME\u0026hellip; BEAUTIFUL DESOLATION™ is brought to you by THE BROTHERHOOD™, the studio behind STASIS® and CAYNE®.\n","date":"2020-03-29T00:00:00Z","image":"/images/field/image/beautiful_desolation_header.jpg","permalink":"/en/articles/2020/03/beautiful-desolation-post-apocalyptic-adventure-now-available-linux/","title":"Beautiful Desolation: post-apocalyptic adventure now available for Linux"},{"content":"The GOG Spring-Sale 2020 is still ongoing. Some days ago, GOG already gave the Goodies Collection #1 away for free. Now they also give the \u0026ldquo;Spring Sale Goodies Collection #2\u0026rdquo; away for free too until 29.03.2020:\nExperience fun of playing games to the fullest. With our free Spring Sale Goodies Collection #2, you can enjoy some of the best titles even outside the game’s world. The pack includes enchanting artbooks from Pathfinder: Kingmaker and Shadow Tactics: Blades of the Shogun. There’s also something cool for Neverwinter Nights: Enhanced Edition fans. Fantastic soundtracks from the base game, as well as from Darkness Over Daggerford and Premium Adventures DLCs, await your discovery. Last but not least, we would also like to present you with a set of goodies from the cult 11bit studio titles, namely Frostpunk, Children of Morta, and Moonlighter. Hurry up and claim this unique giveaway before it ends on March 29th, at 1 PM UTC. Pathfinder: Kingmaker - Artbook Shadow Tactics: Blades of the Shogun - Artbook Neverwinter Nights: Enhanced Edition - Soundtrack (mp3) Neverwinter Nights: Enhanced Edition - Soundtrack (flac) Neverwinter Nights: Darkness Over Daggerford - Soundtrack (mp3) Neverwinter Nights: Darkness Over Daggerford - Soundtrack (flac) Neverwinter Nights: Premium Adventures - Soundtrack (mp3) Frostpunk, Children of Morta, Moonlighter - wallpapers and avatars\n","date":"2020-03-28T00:00:00Z","image":"/images/field/image/gog_spring_goodies_2.png","permalink":"/en/articles/2020/03/gog-free-spring-sale-goodies-collection-2/","title":"GOG: free \"Spring Sale Goodies Collection #2\""},{"content":"Two new (paid) DLCs are now available on Steam for the hospital-management-game Two Point Hospital:\nthe Exhibition Items Pack with 30 new items and the \u0026ldquo;environment-DLC\u0026rdquo; called Off the Grid. Also a huge free update has been released. IT\u0026rsquo;S TODAY! The day all of you Two Point County citizens have been waiting for is finally here, our new DLC Two Point Hospital: Off the Grid is OUT NOW! Filled to the brim with new content, you\u0026rsquo;ll be working in three brand new locations across the county to create the greatest eco-hospitals you\u0026rsquo;ve ever seen! Locations aren\u0026rsquo;t the only new thing in Off the Grid, we\u0026rsquo;ve added a massive 35 new illnesses, 9 of which are visible ailments including: Distrawed, Glitchy Patch and more! Plus, with 31 new items to decorate your hospitals with, you\u0026rsquo;ll be dazzling the world with your eco-decorative genius in no time. That\u0026rsquo;s not all though, dear friends, releasing alongside Off the Grid is the awesome new Exhibition Items Pack with a whopping 30 items to place in your hospitals! Two Point Hospital: Off the grid is available NOW for PC at £6.99/$9.99/€9.99 with a 10% early adopters discount for one week! The Exhibition Items Pack is also available NOW for PC at £2.99/$4.99/€4.99. _ Introducing, Two Point County’s ever-present mayor, Tabitha Windsock: a lady with morals, integrity and, above all, a cloying desperation to stay in office. The environment is the issue on everyone’s mind here in Two Point County, and Ms Windsock is willing to fall on the sword of extensive positive press by founding the Department of Green Things. Support her initiative by taking care of the green-minded, recently-pro-windsock, community. Tabitha needs them in this time of poor voter polling! You’ll face new illnesses, some of them bizarre, even by your standards, and manage new gameplay mechanics on your route to eco-friendly success. We believe in you, and Tabitha does too (sort of). _ Release Notes: 1.19.49336 Off the Grid: Added DLC 4 - Off the Grid Three new levels - Wanderoff, Old Newpoint \u0026amp; Windsock 31 new items 35 new illnesses 4 new treatment rooms Exhibition Items Pack: 30 awesome new items! Update 1.19: Game engine update 3 new music tracks Added some new radio DJ shows Mac stability optimisation General fixes for issues on Mac Stability improvements Fix for crash on startup in some machines with odd Windows registry locale configuration Fix for poor performance updating nav data (whilst placing iteams or rooms) in some rare situations Fix for mouse scrolling sensitivity issue on macos Catalina Fix for game requesting unnecessary keyboard permissions on macos Catalina Minor optimisation tweaks Various other bug fixes\n","date":"2020-03-25T00:00:00Z","image":"/images/field/image/twopoint_off_grid_header_0.jpg","permalink":"/en/articles/2020/03/two-point-hospital-two-new-dlcs-and-huge-update-released/","title":"Two Point Hospital: two new DLCs and huge update released"},{"content":"A new (paid) DLC for the RPG-classic Neverwinter Nights Enhanced Edition is now available for Linux on GOG and Steam: Dark Dreams of Furiae.\nDark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons \u0026amp; Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus. Features 10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition Solo and co-op play Original Music Score Takes characters from level 5 to level 8 Time is of the essence: day/night cycle marches on; your choices bring new events Daily news sheet adapts to your decisions and gives adventure clues Based on the Planescape D\u0026amp;D campaign setting Events coincide with official D\u0026amp;D tabletop campaign, Baldur\u0026rsquo;s Gate: Descent into Avernus Dark Dreams of Furiae: A City on the Edge of Hell In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics. As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…\n","date":"2020-03-24T00:00:00Z","image":"/images/field/image/nwn_dark_furia_header.jpg","permalink":"/en/articles/2020/03/neverwinter-nights-enhanced-edition-dlc-dark-dreams-furiae-now-available-linux/","title":"Neverwinter Nights Enhanced Edition: DLC \"Dark Dreams of Furiae\" now available for Linux"},{"content":"The GOG Spring-Sale 2020 is still in full effect. On this occasion GOG offers the \u0026ldquo;Spring Sale Goodies Collection #1\u0026rdquo; for free until 25.03.2020. It contains artbooks, avatars, wallpapers aso.:\nIf you love to immerse yourself in games fully, now is the perfect opportunity. Our Spring Sale Goodies Collection #1 includes free content for some of the top titles available on GOG.COM. In this pack, you’ll see beautiful, eye-catching artbooks from A Plague Tale: Innocence, GreedFall, Styx: Shards of Darkness, both parts of The Surge series, and Vampyr. It also includes neat digital goodies, like avatars and wallpapers, for Darkest Dungeon and wallpapers from Obduction. Finally, Spring Sale Goodies Collection #1 comes with the artbook and an OST for the Unforeseen Incidents - both full of mystery and wonder just like the game itself. Hurry up and claim this unique giveaway before it ends on March 25th, at 2 PM UTC.\n","date":"2020-03-23T00:00:00Z","image":"/images/field/image/gog_goodies_collection1.png","permalink":"/en/articles/2020/03/gog-free-spring-sale-goodies-collection-1/","title":"GOG: free \"Spring Sale Goodies Collection #1\""},{"content":"Valve has today released the newest version 5.0-5 of Proton with the following changes:\n5.0-5: Fix crash in some games introduced in Proton 5.0-4. Fix networking error in Granblue Fantasy: Versus. Support for latest OpenVR SDKs. Add support for new Vulkan extensions used by some recent titles.\n","date":"2020-03-21T00:00:00Z","permalink":"/en/articles/2020/03/proton-50-5-released/","title":"Proton 5.0-5 released"},{"content":"A new (paid) DLC for the Euro Truck Simulator 2 called \u0026ldquo;HS-Schoch Tuning Pack\u0026rdquo; is now available for Linux on Steam.\nSince 1986, HS-Schoch has been a leading expert in the creation of truck styling and accessories for the leading truck brand across Europe. The foundations of HS-Schoch\u0026rsquo;s success has been built on a high level of quality awareness, flexibility, and reliability, which we are excited to represent within our virtual trucking world. The HS-Schoch Tuning Pack contains many accessories including light bars, bump bars, sidebars, side steps, roof bars and much more for the following trucks: DAF XF105 DAF XF Iveco Stralis \u0026amp; Iveco Stralis Hi-Way MAN TGX \u0026amp; TGX Euro 6 Mercedes-Benz Actros \u0026amp; Mercedes-Benz New Actros Renault Magnum \u0026amp; Renault Trucks T Scania R 2009/Streamline Scania R/S Volvo FH16 2009 \u0026amp; Volvo FH 2012\n","date":"2020-03-20T00:00:00Z","image":"/images/field/image/ets_hs_schoch_tuning_header.jpg","permalink":"/en/articles/2020/03/euro-truck-simulator-2-new-dlc-hs-schoch-tuning-pack-released/","title":"Euro Truck Simulator 2: new DLC \"HS-Schoch Tuning Pack\" released"},{"content":"Also itch.io is offering a lot of games very cheap or even for free because of the current (Corona-)situation!\n","date":"2020-03-20T00:00:00Z","image":"/images/field/image/itchio_logo.png","permalink":"/en/articles/2020/03/itchio-free-games-stay-home-event/","title":"itch.io: free games in the \"Stay at home\"-event"},{"content":"Due to the current (Corona-)situation, GOG emphasizes again their free games in the \u0026ldquo;Stay at home\u0026quot;-event!\n","date":"2020-03-18T00:00:00Z","image":"/images/field/image/gog_stay_home_en.png","permalink":"/en/articles/2020/03/gog-event-stay-home-offers-free-games/","title":"GOG: event \"Stay at home\" offers free games"},{"content":"The manager for Logitech driving wheels called \u0026ldquo;Oversteer\u0026rdquo; has been released as version 0.4.1:\nFixed loading profiles from CLI. Fixes to desktop integration files. Revised README.\nAlso the experimental force-feedback-driver for Logitech driving wheels called \u0026ldquo;new-lg4ff\u0026rdquo; has been published as version 0.3.1:\nFixed build issues for some configurations. Fixed some weirdness in the effects by downloading conditional effects to the device only when used. Stop all effects when unloading the module.\n","date":"2020-03-18T00:00:00Z","permalink":"/en/articles/2020/03/oversteer-041-and-new-lg4ff-031-released/","title":"Oversteer 0.4.1 and new-lg4ff 0.3.1 released"},{"content":"At GOG the Spring-Sale 2020 has begun and offers more than 2500 titles and discounts up to 90%. Also the The Witcher Goodies Collection is currently available for free. The sale will last until 30.03.2020.\n","date":"2020-03-16T00:00:00Z","image":"/images/field/image/gog_springsale2020.png","permalink":"/en/articles/2020/03/gog-spring-sale-2020-has-begun/","title":"GOG: Spring-Sale 2020 has begun"},{"content":"A full year has already passed since the release of Trüberbrook on Steam and GOG. For the birthday of the adventure, the developers now released an update for Linux which adds Steam Trading Cards.\nUnbelievable! Exactly one year ago, we were sitting here in Berlin terribly excited, because day X had finally arrived: After several years of work, endless overtime and gallons of sweat and tears, we finally released Trüberbrook on March 12, 2019 here on Steam! :steamhappy: To celebrate this with you Trüberbrook is 50% off till March 16, 2020! We also added Steam Trading Cards to the game, and a little stream to the Steam page, where Hans and Florian play Trüberbrook and tell you some background information about the game - including some documentary material. Enjoy! It has been a very exciting year for all of us here at btf and you, of course, have been a big part of this great excitement as well! Thanks to you all for your messages, your feedback, the lovely exchange with you and especially the love with which our first game was showered. We sure learned a lot that helps us for our upcoming projects! We received tons of emails asking for another Trüberbrook adventure based in rural Germany. But we have to disappoint you unfortunately, because there is nothing to announce. But all of us love Trüberbrook with all of our heart - and hey, never say never. Lots of greetings from Team Trüberbrook!\n","date":"2020-03-16T00:00:00Z","image":"/images/field/image/trueberbrookheader.jpg","permalink":"/en/articles/2020/03/trueberbrook-birthday-update-adds-steam-trading-cards/","title":"Trüberbrook: Birthday-Update adds Steam Trading Cards"},{"content":"The publisher Feral has released today the patch 1.0.3 for the Linux-version of Shadow of the Tomb Raider on Steam:\n1.0.3 - March 10th 2020 - Linux Fixes not being able to rebind any actions to ctrl or shift. Fixes a number of minor issues.\n","date":"2020-03-10T00:00:00Z","image":"/images/field/image/shadow_of_tombraider_header.jpg","permalink":"/en/articles/2020/03/shadow-tomb-raider-patch-103-released-linux/","title":"Shadow of the Tomb Raider: Patch 1.0.3 released for Linux"},{"content":"Black Mesa, the Remake of Half-Life 1, has officially left the Early Access and released Version 1.0 for Linux on Steam!\nHello, Science Team! Launch day is finally here, complete with a brand new trailer! We are making a big push to let everyone know that Black Mesa 1.0 is OUT! Please share this great news with your friends and followers on any social media platform. New Trailer 1.0 Patch Notes! We have been working exceedingly hard to bring you Black Mesa. Since the full release of Xen (0.9) we have done a complete overhaul pass on the combat design and guidance for all the earthbound levels, redesigned the HECU marine AI, upgraded the Vortigaunts AI, and built a new, modern user interface. At launch, we’ll be right here to fix bugs and add quality of life improvements. After that, we will be taking a break before starting up on any big updates. So, without further delay, here is a detailed change list for Black Mesa 1.0! Overhaul Game-Wide Our time in Early Access gave us lots of opportunities to beta test new content and talk with our community. We took what we learned during the development of Xen, and applied it to the Earthbound Chapters.\nImprovements to every major combat arena in the game Redesigned puzzles for clarity and intention Enhance environments to highlight objectives Art We took a number of sections throughout the game and updated them visually to help the game feel more cohesive. We also made better use of the dynamic lights that we created for Xen. Artificial Intelligence HECU -Better utilize cover and movement in general -Put suppressing fire on players last known location and where they expect you to be -Use grenades more strategically and more often -New environmental analysis lets them track, flank, and move in for the kill -Use weapons and abilities depending on their class -Occasionally use RPGs (grenadiers) -Use under barrel MP5 grenade launcher (commanders) -Drop med kits properly (medics) -Marines wearing a gas-mask will now use alternate, radio-filtered, deepened voice lines, which sound much more like the original HECU! -Use more voice lines and communication Vortigaunts The Vorts got an upgrade too, with features from their Interloper counterparts and new features to make them more fun to fight! -Dodge on spawn or dodge when player aims at Vort -Better navigate to the player -Use close-range charge attack (Dispel) -Use dynamic lights when attaching -Vorts AI now behave differently depending on how brave or scared they are feeling, which is based on damage taken / done to the enemy. Balance -Slightly nerfed assassins to have lower health and accuracy -Nerfed Abrams 50 cal damage to make it less murderous -Buffed Apache 30mm damage slightly Code Fixes -Optimized sun shadows -Optimized dynamic lights -Fixed bug with popping sun shadows -Removed view punch from smaller caliber weapons -Fixed trip mine hitbox -Added dynamic lights to portal effects -Fixed NPC teeth being black or bright colors -Made sure all tripod and ceiling turrets use tracers -Fixed gravity in Earthbound -Fixed HECU calling wrong SMG animation -All new, modern user interface -Expanded options with descriptions and performance cost -Fixed HEV chargers giving you 76 charge instead of 75 -Fixed slide sound effect playing each time the player crouched -Changed tank machine gun accuracy for better game play Workshop Mods Warning Lots of mods have not been updated to work with the new version of the game. Until they are updated, they may (and probably will) cause all kinds of strange and seemingly unrelated bugs. If you want the best Black Mesa experience, make sure that you do not have any mods installed. If you have had mods in the past, it may be worth uninstalling the game, deleting all local files in Black Mesa, then reinstalling the game. Level Design General -The entire game has been subject to a huge number of bug fixes and improvements throughout. The following notes won’t mention every single fix, but will detail the most important ones! We scoured the community for things to fix. -Removed all old “dynamic” lightstyle VRAD lights and replaced them with new gbuffer dynamic lights. These will look better and perform better. -Full dynamic light pass across the whole game. Lighting should be much moodier and dynamic throughout. -Updated lightmap scales across many chapters, so baked lights will be more defined and have nicer shadows. This will result in generally nicer looking lighting. -Implemented CSM volumes across every outdoor map, which should substantially improve performance at no visual cost Black Mesa Inbound -Updated title card to take up more of the screen -Fixed various dynamic light errors -Totally re-arted outdoor/cave sections -Fixed tram not casting sun shadows Anomalous Materials -Updated lighting for HEV suit holder room -Updated down lights to have crisp shadows -Went through light maps and increased resolution (now that we are no longer using light styles) -Updated Vortigaunt Xen scene with newer environment visuals -Removed light style lights and replaced them with new dynamic lights Unforeseen Consequences -Fixed headcrabs on platform elevator from spinning around 180 degrees as they landed -Fixed various console errors that may have been affecting performance -Fixed houndeyes spawning in and facing wall away from player -Updated coolant/valve puzzle to better teach core valve mechanics and for better player guidance in general -Improved design of AM machine control room to force the player into the space -Improved player guidance throughout the chapter and added player “drop downs” and closed doors to prevent confusing backtracking, or breaking danger sequences -Improved box jumping puzzle -Improved lighting for the “Lamarr jar” -Changed ladder skins to red to help them stand out from similarly colored walls -Improved sewer water section to show the player the ladder exit before they find the valve to raise the water level, allowing you to know where your end objective is before activating the flood -Improved platforming/jumping on the crane boxes section -Improved Crowbar pickup by highlighting it with door movement -Added rewards for exploration -Added guidance light to first retinal scanner to help new players Office Complex -Fixed bad autosaves throughout -Added cover to first ceiling turret section -Added new dynamic lights to elevator -Added clip ramped steps for better player and NPC navigation -Added more dramatic lighting for the “help my buddy” scene where you can first get the shotgun. In addition… -\u0026hellip;moved the Shotgun back to its rightful place with the Guard in this chapter! -Updated map C freezer puzzle, to better illustrate cause / effect and utilize the entire space -Improved all “shortcut” doors given consistent signposting (use wooden boards) -Improved changed ladder skins to red to help them stand out from similarly colored walls -Removed end valve/fire hazard, to streamline the end of the chapter. “We’ve Got Hostiles” -Fixed consistent crash that occurred when using closed captions at lower resolutions -The HECU overhaul really shines in this chapter! -Re-timed music start cue and added an explosion before it so it transitions in less abruptly -Replaced dynamic lights and shadows in the transitioning elevator between map B and C Blast Pit -Fixed janky dying scientist so he doesn’t just pop when he dies -Substantial improvements to Tentacle AI -Added art to map E to make it feel more like you’re heading down the shaft where a giant tentacle monster just lived. -Moved the first .357 here, to match HL1! -Added xog volumes to areas with radiation liquid Power Up -Multiple fixes to the Gargantua to make him behave better throughout -Added xog volumes to bottom of water section in map B On A Rail -Removed redundant console in Map A opening puzzle to streamline progression -Added alternate route in Map B office fight vs 50 cal, to allow flanking. Also changed approach path to provide more cover to the player. -Fixed bug in map B where battery light would show through the world -Overhauled launch pad fight in Map C so that the player must use the entire space and a variety of different angles and tactics. Apprehension -Overhauled opening barrel puzzle for map A to remove redundancy, better signpost the various stages of the puzzle, and encourage more exploration of the initial arena. -Overhauled lighting around the shark cage to better signpost objective. -Mood lighting across the entire chapter to enhance the ambiance and also better direct the player in multiple places. -Removed soft lock where players could put barrels in the crushers and lock progression. Residue Processing -Reworked navigation around the trash compactor to stall the player a bit more (gives the doors more time to open so there’s less of an awkward pause), and better direct the player. -Entirely re-arted Map A opening section. -Significant streamlining across the entire chapter to reduce length of backtracking and make the path clearer and easier to discern for players. -Substantially improved performance throughout the chapter Questionable Ethics -Improved signposting in the lobby fight to make the origins of each wave clearer to players Surface Tension -Several major performance fixes and optimization tweaks throughout the chapter. -Completely redesigned and re-arted Map A (dam map). Every combat encounter on the map was redesigned and the Apache fight was improved. -Added structure to the end of map B to help guide the player better and highlight the exit -Replaced all old HL2 rock models with new, beautiful models -Foliage pass in many places across the chapter -Moved around some cover and rocks in map C to help the player -Fixed the Apache fight in map C to use proper health values and move between phases -Implemented cinematic physics rocks at the end of the Apache fight in map C -Reduced difficulty in the “whack a Gordon” section (removed some I/O logic that makes it so the Marines always know where you are) and improved player guidance -Fixed bug in the “whack a Gordon” section where the tank would blow up a wall randomly for no reason, even after it had died -Art pass on transition from map D → map E. -Added a system to eject high velocity gibs when you kill the snipers -Art pass on map E’s trip mine warehouse. Now with 200% more explosives! -Reworked map F’s intro sequence so it’s more like you are coming into the middle of a conflict, rather than some Alien Grunts randomly standing around waiting to die -Lighting / guidance improvements in map F’s bombed out building -Door to the bathroom in map H will now close behind you so you can’t escape the Snark sequence just by backtracking Forget About Freeman -Redesigned map B big finale fight. Now features considerably more aerial action and a big bang for an opener! -Re-arted the snarks devouring HECU scene to better reflect the prominence of the alien infestation throughout. -Redesigned map B underground garage fight to more prominently highlight the aliens vs HECU aspect. Lambda Core -Substantially improved player signposting and direction across the 3 “hub-like” maps (C, D and E). -Several guidance and path improvements to map C, particularly the main path by the huge turbine, to let player flow through easier. -Significant optimizations across all Maps C, D, E, F and G. Performance should be drastically improved for all users. -Several lighting improvements between maps D (orange map) and E (blue map), to better visually differentiate them and reduce player confusion. -Simplified several paths around Map D and E to make navigating to your destination easier, and also massively simplify backtracking to map C. -Multiple new dynamic lights across maps D and E to help guide the player better. -Improved signposting on the Map G teleporter puzzle to make it feel less like trial-and-error. Burns now appear around each teleporter you’ve gone through, so you know which ones you’ve tried. The “right answer” teleporters gain a new sparkly particle effect once you’ve used them a first time, so it’s easier to remember. -Overhauled Map I finale sequence before the teleport to Xen. You now no longer take falling damage (as previously intended), the combat is now centered entirely around controllers, and the core navigation of the arena has been rebuilt to facilitate better flow around the arena and serve as a light bit of long jump training. Xen -Added missing collisions to many props Gonarch -Fixed crash when you shoot Gonarch’s mortars (again) -Fixed some logic in map B where the Gonarch could randomly be missing during the crystal cave sequence -Fixed bug in map C where Gonarch wouldn’t show up for the final chase -Added missing collisions to many props -Re-balanced Gonarch AI for all the difficulty modes Interloper -Fixed bounce pads during chase in Map A1 to always put the player where they’re meant to go -Fixed map D glass at the end of the elevator section sometimes not shattering -Fixed transition bug at the end of map D so players will always transition at the end -Fixed sucky vent in map D1 to fix a rare case where players could fall through it out of the world -Added another layer of lasers to the bottom of D1 to prevent rare bug where players could fall out of the world Nihilanth -This was already perfect so we did not need to fix even a single thing on this ;) Endgame -Fixed tram door occasionally going missing for some players Thanks. Hope everyone enjoys Black Mesa! Discord - https://discord.gg/PSZfh8N ","date":"2020-03-06T00:00:00Z","image":"/images/field/image/blackmesa_header.jpg","permalink":"/en/articles/2020/03/black-mesa-leaves-early-access-version-10-officially-released/","title":"Black Mesa: leaves Early Access, Version 1.0 officially released"},{"content":"The eighth update called Update Ocho (Edificio de Estacionamientos) for Tropico 6 is now available for Linux on Steam!\nFellow Tropicans! A new free update for Tropico 6 is now available! The new update will see improved parking decks and corresponding pathfinding, as well as general improvements, balancing changes and bug fixes for both the main game and DLC. Check below for further details: Improvements Pirate Attacks! There is now a chance of pirate attacks during the colonial era to make military in this era more meaningful. Community Feedback Overcrowded parking decks: There is now a sign to visually show that a parking deck is overcrowded. In addition, the pathfinding logic has been changed so that Tropicans will be less likely to use overcrowded parking decks. Balancing Large beautification objects (parks/squares/statues) have a larger impact per tile now, as they are harder to find space for. Bug Fixes Main game Win/lose reasons (ie. On-screen messages) have been removed from all singleplayer modes Fixed an issue where the trait “Pyromaniac” was not unlocked properly Fixed an issue where road placement could lead to strange results (eg. glitches into mountains) The option “Pause during construction” now also affects road placement Fixed an issue where loading a tutorial save game changed the era to colonial era Fixed several issues where duplicated buildings showed incorrect status information Fixed an issue where some military buildings were still sending troops even after changing the constitution to pacifist state Fixed an issue where the airport showed an active metro sign without upgrade Fixed an issue where the fishing ground overlay showed incorrect information Fixed an issue where the fertility overlay could show misleading information Fixed occasions where the game showed wrong win/lose messaging Fixed an issue where tasks were not completed even when the conditions were exactly met (eg. 69/69 Beauty) Fixed placement issues where it was possible to place two houses, but not one bunkhouse Both belonging stations of a Teleferic station now show correct staffing information The Botanical Garden work mode “Private Garden” no longer accidentally increases service quality. The embassy now shows feedback when a player is not able to invite a nation due to insufficient standing Shacklands: Fixed a case where the task “a few good men” could trigger twice The airport and the tourist port now show the correct passenger information Multiplayer: Fixed an issue where the level of happiness could increase regardless of gameplay Multiplayer: The costs for claiming an outpost are now correctly shown Multiplayer: Fixed an issue where El Presidente’s position was wrong after relocating the palace Fixed several crashes Fixed several graphical glitches (especially in the customizations menu) Fixed several audio glitches Fixed several localization issues Llama of Wall Street - DLC Multiplayer: General export prices are now influenced by other players’ exports as well.\n","date":"2020-03-04T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2020/03/tropico-6-update-ocho-edificio-de-estacionamientos-released/","title":"Tropico 6: Update Ocho (Edificio de Estacionamientos) released"},{"content":"Sim Airport, the complex Airport-simulation, left the Early Access after nearly three years and is now available as full version for Linux on Steam.\nYou control everything, from the cruise-altitude decisions to the smallest ground-level details. Challenge yourself to create an efficient \u0026amp; profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode. Construct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan \u0026amp; design your infrastructure \u0026ndash; bag handling systems, roads \u0026amp; taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. Deeply simulated gameplay where each detail makes an impact \u0026ndash; down to the trash cans. Simple \u0026amp; familiar controls for a smooth takeoff The starter airport helps get aircraft landing \u0026amp; cash flowing almost immediately. Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Large \u0026amp; complex airports require extremely smart designs. Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation \u0026ndash; these are but a sampling of the concepts you\u0026rsquo;ll leverage on your way to truly mastering the art of large-scale airport operations. One size does NOT fit all. It seems simple, placing restrooms or retail areas for instance \u0026ndash; but it\u0026rsquo;s more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits. Happy Pax, Happy Airline. Getting flights out on-time is only part of the battle. Ensuring passengers catch their flight is another. When operations run smoothly \u0026amp; pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss \u0026ndash; and that leads to bigger profits! Core Gameplay Career Mode \u0026amp; Sandbox Mode (unlimited funds) 16+ Aircraft, turboprop to turbine. 15 Airlines with realistic high-quality textures. 15+ research items to obtain improved transit, reporting, expansion, and other capabilities Comprehensive Fuel System Simulation Fuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. Leverage the Fuel Marketplace as much as you can, too \u0026ndash; with enough capacity you may be able to cash in on any arbitrage opportunities that present themselves which can provide a welcome capital infusion. Deeply Simulated Baggage Handling Systems Conveyor to carousel, every single bag is tracked \u0026ndash; watch as each piece of luggage makes its journey. Losing bags is a sure way to upset an individual pax, but it also starts causing issues with the airline when occurring often. Bag handling systems can be quite complicated and you definitely don\u0026rsquo;t want to become a case study like KDEN has! Take it slow and plan ahead \u0026ndash; building a highly efficient baggage handling operation is no easy task and requires careful planning! Pax Info Systems Info displays, kiosks, and public address speaker systems complete with Electronics zones to house the required amplifiers. Keep pax informed and they\u0026rsquo;ll have a greater sense of urgency as their departure time nears and they\u0026rsquo;re be far less likely to needlessly wander from their gate. Robust Queues Extremely powerful queue system provides you with full control. Supports numerous configurations include \u0026lsquo;one-to-many\u0026rsquo; desks, to assign a single queue to multiple service stations. Optionally allows restrictions to be set per queue to allow/restrict certain types of people from using the queue (First Class, Coach, and Flight Crew) which you can leverage to create expedited queues for operational efficiency purposes. Extremely Active Dev Team with a Proven Track Record We have a proven track record of delivering and we\u0026rsquo;ve deployed hundreds of public builds since entering Early Access. Countless suggestions have been implemented, sometimes the very same day they\u0026rsquo;re suggested. We listen, we care, and we work extremely hard to promptly incorporate feedback. You\u0026rsquo;ll find us on the forums nearly every single day of the week. Perhaps most important is that we deliver. This is true first class direct service \u0026ndash; no connections, layovers, or diversions here! Have questions or feedback? Let us know on the forums or reach out directly via email: support@simairport.com We hope to see you in the friendly skies!\n","date":"2020-03-01T00:00:00Z","image":"/images/field/image/simairport_header.jpg","permalink":"/en/articles/2020/03/sim-airport-leaves-early-access-after-nearly-three-years/","title":"Sim Airport: leaves Early Access after nearly three years"},{"content":"For the Coop-Multiplayer-game Payday 2 a new (paid) DLC has been released on Steam: \u0026ldquo;San Martín Bank Heist\u0026rdquo; (Bundle). Also a huge free patch was published.\nWelcome back to Sunny Mexico! We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair. The San Martín Bank Heist Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t. New Full Auto Pistols There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you. New Outfits Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say \u0026ldquo;FUCK YOU!\u0026rdquo; to the establishment. Custom Weapon Colors Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons. Safes, Drills and the Marketplace As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop. Why are we doing this? These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well. What will happen with your old Drills? If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside. Will something change with the skins? No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal. What Safes and Drills are affected by this change? All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable. The following safes will be made openable without a drill and will return to the drop table for available safes: Sputnik Safe Bodhi Safe Dallas Safe Wolf Safe Jimmy Safe Sydney Safe Crimefest 2 Safe Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game. What will happen with the items in the Steam marketplace? Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above. Why are we adding more safes to the drop table? Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”. What about the safe and drill gained from the Completely Overkill Pack DLC? Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes. It’s better to heist and loot than to never have heisted at all. OVERKILL_Tobias OVERKILL - a Starbreeze Studio. Update 199 Mark II Changelog Update size: 1.9 GB General Added a new specific interface icon to indicate that an inventory item is unlocked by achievement Ghost Riders achievement now correctly recognizes the One Down difficulty mask Moved some settings from Advanced Video options to User Interface options Players can now switch AI heisters\u0026rsquo; masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel Gameplay Fixed a crash that could occur when a player dropped into a game where someone was using converted cops Fixed an issue where cops could sometimes get stuck in a \u0026ldquo;hands up\u0026rdquo; position if players used concussion grenades Fixed an issue with night vision masks not showing the players last life as grey Fixed so that all cameras you can observe will start at their max zoom out position Fixed so that clients can no longer enter crew management when in a lobby Level Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car White House - Fixed an issue where players could grab thermite through a wall Customization Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit Fixed a crash that could occur when customizing an armor skin Fixed an issue with Bonnie\u0026rsquo;s head being slightly misaligned when wearing the Scrubs outfit Text and Language Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage Fixed a faulty subtitle saying nine instead of eight when counting bags Updated achievement requirement to correctly indicate \u0026ldquo;Bullet Hell\u0026rdquo; instead of \u0026ldquo;10/10\u0026rdquo; Updated references to Hotline Miami 2 Digital Special Edition to use the correct name Updated the unlock info for the achievement \u0026ldquo;BAAaa\u0026hellip;*BANG*\u0026hellip;aaAAH\u0026rdquo; to use the correct name of the mask Updated the unlock info for the achievement \u0026ldquo;Heisters of the Round Table\u0026rdquo; to use the correct name of the material Updated the unlock info for the achievement \u0026ldquo;Pass the Ammo\u0026rdquo; to use the correct name of the mask Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.\n","date":"2020-02-29T00:00:00Z","image":"/images/field/image/payday2_sanmartin_header.jpg","permalink":"/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/","title":"Payday 2: huge update and new DLC \"San Martín Bank Heist\" released"},{"content":"Not even one week after the release of Proton 5.0, Valve already presents the first update to it:\n5.0-2: Fix frequent crash introduced in Proton 5.0-1 related to video and audio playback. Fix Planet Coaster crash on launch. Fix Subnautica graphical issue.\n","date":"2020-02-14T00:00:00Z","permalink":"/en/articles/2020/02/proton-50-2-released/","title":"Proton 5.0-2 released"},{"content":"Today Valve released the next major version of Proton: Proton 5.0. You can install it manually by using the command steam steam://install/1245040 You can also install it via the library in the Steam Client (in the Tools section).\nProton 5.0-1 Update Wine to version 5.0. Since the last major release of Proton, Wine has seen over 3500 changes, which are now integrated into Proton. 207 patches from Proton 4.11 were either upstreamed or are no longer needed. Direct3D 9 games will now use DXVK for rendering by default. Users without Vulkan support can return to the OpenGL-based wined3d renderer with the PROTON_USE_WINED3D configuration option. Improved Steam client integration. This makes more games that use Denuvo playable, including Just Cause 3, Batman: Arkham Knight, Abzu, and more. New Proton environments will report a newer OS version, which some newer games require. Existing environments will not be changed automatically. Wine 5.0 includes the beginnings of real multi-monitor support. Expect major improvements in this area soon. Improved surround sound support for older games. Update DXVK to v1.5.4. Update FAudio to 20.02. Note for users who build Proton: this branch has new submodules, please be sure to git submodule update \u0026ndash;init.\nMore information: https://github.com/ValveSoftware/Proton/releases/tag/proton-5.0-1 https://steamdb.info/app/1245040/\n","date":"2020-02-08T00:00:00Z","permalink":"/en/articles/2020/02/proton-50-released/","title":"Proton 5.0 released"},{"content":"A new (paid) DLC called \u0026ldquo;Revengers Assemble\u0026rdquo; for the action-packed motorcycle-game Road Redemption is now available for Linux on Steam.\nThis DLC features a new Endless mode with online leaderboards and three new racers with their own unique weapons! Endless mode boasts number of different single-player and splitscreen endless challenges (different bikes, different riders, etc) that take the player through an endless set of the game’s existing levels. Players will compete for the top spots on leaderboards. New Riders: Admiral Uganda - Features: Utilize Admiral Uganda\u0026rsquo;s unique shield made of Vibronium to defeat your enemies. If you time your deflects perfectly the energy of the attacker is deflected back at him. You can also throw your shield to knock unsuspecting enemies off their bikes. Theranos - Features: Theranos wields the dangerous Chaos Gauntlet. Every time you snap your fingers…Every enemy has a 50% chance of turning to dust. You have a 25% chance of turning yourself to dust, ending your game. PC Master Race Rider - Features: How good are your specs? Flex your gaming rig with PC Master Racer! Loses 0.5HP per second, for every second that the framerate dips below 60fps The higher your graphics settings are, the more damage your character does The higher your screen resolution, the more nitro PC Master Racer has.\n","date":"2020-02-06T00:00:00Z","image":"/images/field/image/road_redemption_revengers_header.jpg","permalink":"/en/articles/2020/02/road-redemption-new-dlc-revengers-assemble-released-linux/","title":"Road Redemption: new DLC \"Revengers Assemble\" released for Linux"},{"content":"Ryan C. Gordon aka Icculus, well known for many good Linux-ports, announced on a Patreon-post that a modernized Linux-version of Descent 3 is now available on Steam!\nI\u0026rsquo;ve not just re-ported the game, I\u0026rsquo;ve upgraded it in several ways. It\u0026rsquo;s now 64-bit (the original was 32), built on SDL 2.0, and runs on modern Linux and macOS (the original needed glibc 2.0 on Linux and only ran on Mac OS Classic!). It can handle larger screen resolutions\u0026hellip;the original would drop the screen\u0026rsquo;s physical resolution back to 640x480 for cutscenes and movies. Now it renders to a framebuffer_object and scales up as appropriate. Speaking of movies, I didn\u0026rsquo;t have source code to the original movie codec, so those are now Ogg Theora videos, which makes a complete install of the game hundreds of megabytes smaller than the two CD-ROM beast it was at the turn of the century. I\u0026rsquo;m thrilled to be bringing this game back to a modern Linux audience. It was the first big project at Loki that I was in charge of, and I\u0026rsquo;m super-thrilled to be in charge of it again today. It\u0026rsquo;s available on Steam now; if you already bought it for Windows on Steam, you already own it for Linux and macOS, otherwise, for $9.99 it can be yours right away. It comes with the Mercenary expansion pack included. The current build warns that it is still a beta release, so please be gentle while we get those initial bug reports in! Updates will follow.\n","date":"2020-02-01T00:00:00Z","image":"/images/field/image/descent3_header.jpg","permalink":"/en/articles/2020/02/descent-3-modernized-linux-version-now-available-steam/","title":"Descent 3: modernized Linux-Version now available on Steam"},{"content":"The Steam-Sale to the chinese newyear 2020 has begun! It will last until 27.01.2020.\n","date":"2020-01-23T00:00:00Z","image":"/images/field/image/steam_chin_newyear2020_en.png","permalink":"/en/articles/2020/01/steam-chinese-newyear-sale-2020-has-begun/","title":"Steam: Chinese Newyear-Sale 2020 has begun"},{"content":"The complete Season of Life is Strange 2 is now available for Linux at the Feral Store and on Steam! Too bad, that they didn\u0026rsquo;t also port the prequel \u0026ldquo;The Awesome Adventures of Captain Spirit\u0026rdquo;, but it seems to work quite good using Proton.\n","date":"2019-12-19T00:00:00Z","image":"/images/field/image/life_is_strange2_header.png","permalink":"/en/articles/2019/12/life-strange-2-now-available-linux-feral-and-steam/","title":"Life is Strange 2: now available for Linux at Feral and on Steam"},{"content":"On Steam the Winter Sale 2019 has begun. It will last until 02.01.2019.\n","date":"2019-12-19T00:00:00Z","image":"/images/field/image/steam_winter_sale2019.png","permalink":"/en/articles/2019/12/steam-winter-sale-2019-has-begun/","title":"Steam: Winter Sale 2019 has begun"},{"content":"The newest update for Tropico 6 on Steam called \u0026ldquo;Feliz Navidad\u0026rdquo; (Version 7.1) brings snow to your island and some more Xmas decorations. Also some bugs have been fixed:\nTropico 6 update ‘Feliz Navidad’ (version 7.1) has been released! Fellow Tropicans! A new free update for Tropico 6 is now available, bringing Xmas to the isles! El Prez wanted to celebrate traditionally, so unwrap this update and you’ll be privy to a bevy of seasonal goodies. This includes: Snow effect in Tropico Snowman and Christmas Present decorations Christmas Elf outfit for La Presidenta and Santa outfit for El Presidente Additionally, we’ve sorted out a few more bugs and crashes. Check below for further details: New Features [Limited time] ‘Christmas’ seasonal event has been added Snow in Tropico! El Prez made it possible (can be disabled any time). Keen on some new decorations? Snowman and Christmas Present items will be available to adorn your tropical paradise all throughout Christmas (can be disabled any time) New ‘Santa Presidente’ customization option added for El Prez New ‘Christmas Elf’ customization option added for La Presidenta Main Menu will now feature a Christmas-themed logo Bug Fixes for Tropico 6 Multiplayer: players are now able to continue a match even when too deep in debt. ‘Warehouse’ building is now accessible in previous sandbox save games. Fixed several crashes. Fixed several localization issues. Contents of non-purchased DLCs will no longer be shown in customization menu. Bug Fixes for The Llama of Wallstreet DLC [Linux / Mac] Fixed negative knowledge points at the beginning of ‘Llama of Wall Street’ mission. Fixed slightly misleading description of certain economic events. Moved edict ‘Made in Tropico’ to be behind others in Research screen. Fixed issue where non-DLC save games would not load during an active DLC mission.\n","date":"2019-12-18T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/","title":"Tropico 6: Update \"Feliz Navidad\" (Version 7.1) makes it snow"},{"content":"The free Christmas-Update v1.11 and a new (paid) DLC called \u0026ldquo;Northern Europe\u0026rdquo; for the management-game Railway Empire are now available for Linux on GOG and Steam!\nRailway Empire heads North for latest DLC Specialist strategy publisher Kalypso Media and developer Gaming Minds Studios have today released a brand-new DLC expansion for fan-favourite tycoon simulation Railway Empire on PC, PlayStation®4 and Xbox One. The Northern Europe expansion sees players aid the Swedish Parliament with constructing a new national railroad to continue the country’s far-reaching industrial advancements along the lakes and sprawling rivers that were first used by freight ships to provide goods and supplies to Northern Europe. In addition to the new DLC, Kalypso has also released the Christmas update (version 1.11) for Railway Empire, adding seasonal Christmas decorations, the new ‘Dallas’ challenge and a series of tweaks and improvements to the game’s Challenge Mode – all completely free of charge as part of Kalypso’s ongoing ‘games as a service’ post-release support. https://www.youtube.com/watch?v=_zb0AgYhgXM The new DLC includes: New scenario: Hibernation (1853-1870) Map expansion: ‘Northern Europe’ (available in Free Game and Sandbox modes) 3 historical engines: Odin (2-2-2), Prins August (2-4-0) and SJB II (4-6-0) 10 new tradeable goods (e.g. crisp bread and brown cheese) and 30 new cities ‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map) Snow: Enhanced weather system for all northern regions in the game New regional soundtrack The Northern Europe DLC for Railway Empire is available now on all platforms. https://store.steampowered.com/app/1161420/Railway_Empire__Northern_Europe/ Information Title: Railway Empire – Northern Europe DLC Platform(s): Windows, Linux, PlayStation®4, Xbox One Developer: Gaming Minds Studios Genre: Tycoon simulator Release: Out now Hashtag(s): #RailwayEmpire #NorthernEuropeDLC\nNew Update (v.1.11) ‘The Christmas Update’ has been released! Tycoons, Today sees the release of the Christmas Update (version 1.11) on Steam. This free addition adds seasonal Christmas decorations, as well as introducing the new Dallas challenge, plus much more! New Features Challenge #2 ‘Dallas’ is now available. New option to deactivate refunds for demolishing rails and buildings. Special Christmas decoration is now available during holiday period. Can be turned off at any time during the duration of the event via the in-game main menu Tasks for the transport of commodities can now only be fulfilled by delivering to cities. Changes to Challenge Mode Freelancers have been deactivated to avoid randomised advantages. Refunds for rails and train stations have been deactivated. Three new tasks have been added to Challenge Mode. Among these are quests to operate a train line for a certain time, and simultaneously make available certain commodities in cities. Please note: We’ve taken action in identifying all ‘imposters’ and excluded their impact from past and future challenges.\n","date":"2019-12-13T00:00:00Z","image":"/images/field/image/railwayempire_northeurope_header.jpg","permalink":"/en/articles/2019/12/railway-empire-free-christmas-update-and-new-dlc-northern-europe-released/","title":"Railway Empire: free Christmas-Update and new DLC \"Northern Europe\" released"},{"content":"The newest free update for the American Truck Simulator on Steam adds a completly new drivable Truck: the International LoneStar!\nThe LoneStar is arriving in American Truck Simulator There is a star that is shining brighter than all the rest, but you won\u0026rsquo;t find this star in the sky. Easily recognisable by its shape, size and unique large front grill, this truck stands out wherever it travels. We are excited to announce that the International LoneStar will be arriving in American Truck Simulator as the sixth truck to join the fleet. This new addition will be made available soon at your nearest International Trucks dealership as a free update for every owner of American Truck Simulator. Take a moment to enjoy these photos of the International LoneStar roaming the roads of ATS in all of its beauty. Excited? Join us this Thursday at 17:00 CET where we will give you an exclusive look at the International Lonestar on the roads of American Truck Simulator. You can watch us either on Twitch or on Steam, see you there! International® and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC\n","date":"2019-12-12T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2019/12/american-truck-simulator-free-update-adds-new-truck-international-lonestar/","title":"American Truck Simulator: free update adds new Truck \"International LoneStar\""},{"content":"On GOG the Winter Sale 2019 has begun. Also you can get (timely limited) Wasteland 2 Directors Cut Digital Classic Edition for free, and on GOG Connect you can get even more new titles.\nIt doesn’t matter if you can see the white caps of snow outside or if you are spending the holidays in a tropical paradise, the time has come for the annual Winter Sale on GOG.COM! Along with it, arrives a sleigh of great offers for DRM-free games, completion bundles, and freebies! Start your visit on the front page by claiming a free copy of Wasteland 2 Director\u0026rsquo;s Cut Digital Classic Edition. It’s the successful sequel to the first-ever post-apocalyptic tactical RPG created by now legendary game designer Chris Avellone. The game comes with a serial key for the original Wasteland from 1988 as a bonus goodie, so you get two games with just one click. This giveaway lasts until December 13th, 2 PM UTC. Also, take a moment to gaze at the northern lights, flickering with fantastic Winter Sale deals. For example, get the Ultimate RED Collection for 97.77 USD / 87.77 EUR / 69.77 GBP. It includes a pre-order for Cyberpunk 2077 and all Witcher games at their lowest price ever! Don\u0026rsquo;t hesitate, because this unique offer is available only until December 27th, 2 PM UTC. Next, grab the Paradox Strategy Bundle. It will give you an additional 25% discount when completing your collection of five games released by Paradox Interactive: Age of Wonders: Planetfall (-33%), Imperator: Rome (-33%), Surviving Mars (-66%), BATTLETECH (-66%), and Stellaris (-75%). Finally, discover this year\u0026rsquo;s best indie games thanks to the 2019 Indie Gems Bundle. It features an additional 25% discount when you own or buy at least five titles from a list that includes: Bloodstained: Ritual of the Night (-25%), Dawn of Man (-25%), Deliver us the Moon (-20%), Foundation (-20%), Stygian: Reign of the Old Ones (-20%), Indivisible (-20%), Pathway (-40%), Druidstone: The Secret of the Menhir Forest (-60%), and more. That\u0026rsquo;s not all! Freshly released, huge action-RPG GreedFall is now available on GOG.COM, DRM-free and 25% off until December 26th, 2 PM UTC! With over 2500 gaming deals during the Winter Sale, everyone will find titles that will bring even more joy this holiday season. Titles like: Diablo + Hellfire (-15%), Jupiter Hell (-20%), Rebel Cops (-25%), My Friend Pedro (-30%), Mutant Year Zero: Road to Eden (-50%), Project Warlock (-50%), Darksiders III (-66%), Outward (-60%), Disney Classic Games: Aladdin and The Lion King (-65%), The Witcher 3: Wild Hunt - Game of the Year Edition (-70%), Hard West (-90%), and more are yours to enjoy. By popular demand, we\u0026rsquo;re also bringing back the GOG Connect feature. It allows you to claim DRM-free copies of selected games that you already own on Steam. The first wave of games includes DUSK, Age of Wonders: Planetfall, Through the Ages, and Galaxy Trucker. The Winter Sale runs until January 2nd, 2020, at 2 PM UTC.\n","date":"2019-12-11T00:00:00Z","image":"/images/field/image/gog_wintersale2019.png","permalink":"/en/articles/2019/12/gog-winter-sale-2019-has-begun-wasteland-2-free/","title":"GOG: Winter Sale 2019 has begun, Wasteland 2 for free"},{"content":"Transport Fever 2 is now available for Linux on GOG and Steam.\nTransport Fever 2 officially released We are super happy to officially release together with Good Shepherd Entertainment the tycoon game Transport Fever 2. The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way! We are super happy to officially release together with Good Shepherd Entertainment the tycoon game Transport Fever 2. Buy the game on Steam: http://store.steampowered.com/app/1066780/ The classic\u0026hellip; Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe! Free play with countless configuration possibilities Three campaigns across three continents with over 20 hours of playing time Editors for creating maps and editing saved games Three landscape types: moderate, dry, and tropical Realistically modelled vehicles from Europe, America and Asia A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships Modular train stations, bus and truck stations, airports and harbors Realistic transport simulation including one-way streets and light signals Editable and paintable terrain with realistic effects Intuitive construction tools for building railroads and more Display important data such as traffic and emissions, on separate layers Dynamic economy and city simulation More than ten economic chains with associated factories and goods Cities with countless residential, commercial and industrial buildings Detailed game world with physics-based lighting Individually simulated land animals, birds and fish Over 50 challenging achievements in free play mode Extensive modding support via the Steam Workshop Owners of the predecessor Transport Fever can buy Transport Fever 2 thanks to loyalty discount until January 3 with 25% discount. The entire Urban Games team wishes you lots of fun with Transport Fever 2!\n","date":"2019-12-11T00:00:00Z","image":"/images/field/image/transportfever2_header.jpg","permalink":"/en/articles/2019/12/transport-fever-2-now-available-linux-gog-and-steam/","title":"Transport Fever 2: now available for Linux on GOG and Steam"},{"content":"For the Survival-game The Long Dark the so called \u0026ldquo;ERRANT PILGRIM\u0026rdquo;-Update V1.64 has been released for Linux on Steam. Here is the huge Changelog:\nHello community, We\u0026rsquo;ve just released our latest update ERRANT PILGRIM! NEW REGION: Bleak Inlet A wind-swept coastline reveals an abandoned industrial facility \u0026ndash; an aging Cannery that holds some useful secrets. But finding your way to it is a two-stage affair, involving accessing the region from both the Raven Falls ravine, and Forlorn Muskeg. But watch out! Vicious Timberwolf packs have moved into this region, and will defend their territory to the death. NEW CHALLENGE: As the Dead Sleep You’re a tortured soul on the edge of death. Find five grave markers in the distant corners of the world, and maybe you can feel some peace before you fade into The Long Dark. Inspired by the community-conceived “Deadman” challenge, this is our harshest Challenge yet. NEW GAMEPLAY: Ammunition Workbench Look for the Ammo Crafting Workbench. With the right supplies, you can assemble your own ammunition for the Rifle or Revolver. But assembling the gear you need, and finding the bench, won’t be easy. NEW ITEMS: Gunpowder \u0026amp; Ammunition Components We’ve added all the raw materials you need to craft ammunition. If you manage to gather them all, and find an Ammunition Bench, you’ll be significantly enhancing your life expectancy on Great Bear.\nLead from batteries to make bullets Collect sulfur from plant fertilizer + Charcoal from burned out fires + potassium nitrate from Stump Remover = Gunpowder Shell casing Bullet + Gunpowder + Shell Casing + Ammo Bench = Ammunition NEW GAMEPLAY: Gunsmithing \u0026amp; The Milling Machine With the help of the active Aurora, the Milling Machine comes to life, giving you the capability to restore ruined firearms, and repair damaged ones, along with future capabilities. Just keep in mind you’ll need the Gunsmithing skill to make any headway with this tool. NEW FEATS: Blizzard Walker, Expert Trapper, Straight to the Heart New in-game achievements that lend gameplay benefits to Survival Mode games. QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown By popular demand, we’ve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in. CHANGELIST v1.64 [57505] HIGHLIGHTS Added new Region: Bleak Inlet Added new Challenge: As the Dead Sleep Added new Feats: Blizzard Walker, Expert Trapper, and Straight to the Heart Added new gameplay system: Ammunition Workbench Added new gameplay system: Gunsmithing Added new gameplay system: Milling Machine Added new raw material: Lead Added new raw material: Stump Remover Added new raw material: Dusting Sulfur Added new craftable item: Gunpowder Added new craftable item: Bullet(s) Added new craftable item: Ammunition Added new Custom Mode setting to disable Birch Bark Tea crafting GENERAL ART FIXES [Enviro] Fixed numerous areas the player could become stuck in. [Enviro] Fixed numerous locations where the player could get outside of the intended play area. [Enviro] Fixed numerous clipping and floating objects. [Enviro] Increased the visible distance of lights during an Aurora Event. [Enviro] Fixed area in the Ravine that players could escape the map [Enviro] Fixed missing roof in Prepper Bunker [VFX] Adjusted interior light shafts that were too bright during mid-day [VFX] Fixed flames clipping through Barrels and Pot Belly Stoves USER INTERFACE FIXES [UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack. [UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly. [UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu. [UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack. [UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item. WINTERMUTE FIXES [WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves. [WINTERMUTE] Timberwolves now react properly to Marine Flares. [WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it. [WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave. CHALLENGE MODES [Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site. SURVIVAL MODE [Survival] Black screen no longer appears after being trampled by a Moose. [Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill. ALL GAME MODES General performance improvements across the game. [Animation] Improved animation for when a Wolf transitions to the hold ground AI state. [Audio] Aurora effects are no longer disabled when aiming. [Gameplay] Updated item placement range to better match interaction distance. [Gameplay] Updated wildlife pathfinding so they don’t bump into each other as often. [Gameplay] Updated Wildlife pathfinding to better handle passing through gates. [Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode. [Gameplay] Adjusted depth Wildlife carcasses can sink into the snow. [Gameplay] Campfires no longer collide with Wildlife during placement mode [Gameplay] Fixed issue that caused Wolves to not eat some prey. END OF RELEASE NOTES ","date":"2019-12-10T00:00:00Z","image":"/images/field/image/long_dark_updated_header.jpg","permalink":"/en/articles/2019/12/long-dark-update-v164-new-region-released-linux/","title":"The Long Dark: Update V1.64 with new region released for Linux"},{"content":"The seventh update called Update Siete (Seguridad Social) for Tropico 6 and the first (paid) DLC with the name \u0026ldquo;Llama of Wall Street\u0026rdquo; are now available for Linux on Steam!\nStrategy specialists Kalypso Media and developer Limbic Entertainment have today announced the release of both Tropico 6’s first DLC, The Llama of Wall Street, and Seguridad Social – the seventh free update to the beloved dictator simulator. Tropico 6 – The Llama of Wall Street adds an array of new in-game features to Tropico 6 such as stock market manipulation. Using the Trade Institute building, players can directly influence the in-game economy by altering the value of goods such as shellfish, tourist fees, or even a dictator’s favourite, uranium. The DLC also adds random economic events. Greased with Arabian Oil sees a hefty tariff added to goods traded with the Middle East and USA, whilst The Brink of Chaos event inflates the value of weapons, canned goods, steel, and other items instrumental to surviving an apocalypse. The Llama of Wall Street also expands on Tropico 6’s existing content. Alongside the Trade Institute building, the DLC adds the industry-boosting Toy Workshop, and the Smart Furniture Studio. Check out the full feature list below for a run-down of the DLC and the Seguridad Social update. https://www.youtube.com/watch?v=D-MqHhMAaLc Information Title: Tropico 6 – The Llama of Wall Street DLC Platform(s): Windows, Mac, Linux, PlayStation®4, Xbox One Developer: Limbic Entertainment Genre: Dictator simulator Release: Out now (Xbox One, PlayStation®4, Windows, Mac, Linux) Hashtag(s): #LlamaofWallStreet About Tropico 6 – The Llama of Wall Street DLC The Llama of Wall Street DLC features a wide variety of new features and mechanics. The price of goods will now succumb to fluctuations and trends in the global market, and players will be able to make use of new buildings, such as the Trade Institute, to play the markets and even manipulate export prices. It also adds new missions, events, additional customisation options and edicts. Join forces with your very own stockbroker and satisfy your inner white-collar mogul, taking over the US economy and helping establish Tropico as a global mega-brand. Play the markets and sabotage Wall Street as you unravel the sinister secrets of The Broker and work to become the ultimate corporate llama among wolves. Features: Enter the world of big business with the new standalone mission: The Llama of Wall Street Use new buildings such as the Trade Institute, Toy Workshop and Smart Furniture Studio to further your economic power Expanded gameplay mechanics mean goods are now subject to price fluctuations, trade impacts and trends. Infiltrate global markets to forecast future trends and play the markets as you see fit Random events pose extra challenges and will impact global market situations, trade and production. Keep an eye out and act accordingly Sharpen your skills in a brand-new sandbox map Make Tropico yours with more edicts, traits and customisation options for El Prez and his palace. https://store.steampowered.com/app/1100250/Tropico_6__The_Llama_of_Wall_Street/ About Tropico 6 update Siete: Seguridad Social Free to all players and available today, the Seguridad Social update adds the new Warehouse building, sandbox map Rio, and community requested Social Security edict, which helps prevent in-game student and retiree NPCs from going broke. Features: New building ‘Warehouse’. Store goods and cash out for a quick buck later on! Additional sandbox map ‘Rio’ Community-requested ‘Social Security’ edict, enabling students and retirees to receive money from the government and avoid going broke. In-game introduction of the #WorshipElPrez social media contest winners More details and full changelog: https://steamcommunity.com/games/492720/announcements/detail/1712987479552328240\n","date":"2019-12-06T00:00:00Z","image":"/images/field/image/tropico6_llama_wallstreet_header.jpg","permalink":"/en/articles/2019/12/tropico-6-update-siete-seguridad-social-and-first-dlc-llama-wall-street-released/","title":"Tropico 6: Update Siete (Seguridad Social) and first DLC \"Llama of Wall Street\" released"},{"content":"The new (paid) DLC for the Euro Truck Simulator 2 called Road to the Black Sea is now available for Linux on Steam!\nRoad to the Black Sea brings three new European regions. Drivers will be able to expand their company and deliver to the countries of Romania, known for the forested region of Transylvania and the surrounding Carpathian Mountain range, Bulgaria with its diverse terrain and Black Sea coastline, and the Trakya region of Turkey which is the gateway to Europe\u0026rsquo;s largest city, Istanbul. A significant parts of Road to the Black Sea map are composed of dense urban areas. From large cities to small humble villages found in the countrysides, truckers will also be able to drive on roads which lead to scenic coastlines alongside the Black Sea. These regions offer a large variety of industries for players to deliver to and from; including farms, logistics companies, mining and steel industries. Key Features Romania, Bulgaria, and the European part of Turkey to explore Border crossings - including feature-rich border controls River ferry over the Danube (Dunaj) 20 new major populated cities with garages Europe\u0026rsquo;s largest city, Istanbul Multitude of smaller towns and settlements Over 10,000 kilometers of roads to drive on 22 new companies to drive for 11 new local company docks and industries Most famous landmarks and recognizable places Detailed characteristic Balkan architecture Wide range of brand new unique 3D-assets Lush typical regional vegetation Local AI trains, trams, and traffic cars Horse carts - for Bulgarian and Romanian countrysides Black Sea region achievements to unlock\n","date":"2019-12-05T00:00:00Z","image":"/images/field/image/ets2_blacksea_header.jpg","permalink":"/en/articles/2019/12/euro-truck-simulator-2-dlc-road-black-sea-released-linux/","title":"Euro Truck Simulator 2: DLC \"Road to the Black Sea\" released for Linux"},{"content":"The \u0026ldquo;Roguelike Expedition-Simulation-Game\u0026rdquo; Curious Expedition has received a new free update, which also adds a multiplayer-mode called \u0026ldquo;Rivals\u0026rdquo;:\nNew content update: RIVALS Find the golden pyramid to access the Curious Expedition 2 Closed Alpha! Have you ever wondered what Curious Expedition would be like as a massively multiplayer game? Make sure to play the new RIVALS mode we launched today to find out! Here are some of the things you can expect from RIVALS: Explore worlds that are up to 10,000 times larger than in the original game. Discover new regions and have your name and portrait remembered for all other players to see. Acquire prestigious badges with every golden pyramid you discover. Equip your trek with over 140 Expedition Crates to customize your playstyle and experiment with different strategies. But that\u0026rsquo;s not all! Hidden away in this massive world, there\u0026rsquo;s a golden pyramid. Those of you who\u0026rsquo;ll find it, will get immediate access to the Curious Expedition 2 Closed Alpha on Discord!\nCurious Expedition is available for Linux on GOG and Steam.\n","date":"2019-11-29T00:00:00Z","image":"/images/field/image/curious_expedition_rivals.png","permalink":"/en/articles/2019/11/curious-expedition-free-update-adds-multiplayer-mode-rivals/","title":"Curious Expedition: free update adds Multiplayer-mode \"Rivals\""},{"content":"The GOG Black Friday Sale 2019 has begun, with discounts up to zu 90%! The sale will last until 03.12.2019.\n","date":"2019-11-28T00:00:00Z","image":"/images/field/image/gog_black_friday2019.jpg","permalink":"/en/articles/2019/11/gog-black-friday-sale-2019-has-begun/","title":"GOG Black Friday Sale 2019 has begun"},{"content":"The new version 0.5.4 of Lutris has been released. Again there are a lot of features and improvements:\nlutris (0.5.4) eoan; urgency=medium * Added support for Python 3.8. * Added config validation. * Added support for Nvidia PRIME off-load. * Added a popup after a successful game import. * Added alacritty as a terminal option. * Newly installed games that don\u0026rsquo;t specify wine version will now default to the version used during installation. * Provide a fallback for when Lutris can\u0026rsquo;t create a working directory. * Update libretro runners list. * Removed runners that have no binary builds. * Esync can now be enabled for Wine Staging \u0026gt;= 4.6. * Default scaling option for Mednafen is now nn4x. * steamwebhelper.exe is no longer disabled to avoid issues with the new Steam UI. * Ignore special symbols when generating identifiers for games. * Wine processes are now killed if installation is cancelled. * Fixed installation issues for users whose username begin with \u0026ldquo;x\u0026rdquo;. * Fixed a bug with side panels hidden by default on first start. * Fixed an issue that would not allow user to unselect a game in right panel by clicking on an empty space in the library if that game was no longer installed. * Fixed an issue that allowed user to change the configuration of a game that was already removed. * Fixed an issue that made games imported from native Steam to appear as uninstalled. * Fixed a bug that opened Wine Console instead of Wine Registry. * Fixed warnings that occurred when Gamemode was enabled. * Fixed various locale issues. * Fixed a bug preventing Lutris to find Gallium Nine libraries. * Fixed issues with positioning of the Lutris window. * Fixed game panel updates on game quit. * Fixed game loading error in cases when libstrangle is missing but was previously enabled. * Fixed a bug that made Lutris download Linux version of a GOG game even when the runner was set to Wine. * Fixed installation of the local install scripts. * Fixed installation issues for wine installers that don\u0026rsquo;t have a \u0026ldquo;files\u0026rdquo; section. * Further fixed issues with wine sandboxing on non-english systems. \u0026ndash; Mathieu Comandon Wed, 20 Nov 2019 17:51:16 -0800\n","date":"2019-11-27T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2019/11/lutris-054-nvidia-prime-load-released/","title":"Lutris 0.5.4 with Nvidia Prime off-load released"},{"content":"The newest Update 1.4 for the Farming-Simulation Stardew Valley is utterly extensive and has been released just now on Steam. Here is the \u0026ldquo;condensed\u0026rdquo; version of the Changelog (without spoilers);\nHi everyone, The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It\u0026rsquo;s always fun \u0026amp; exciting to share new content with you, and I really hope you enjoy discovering all the new stuff. This update not only adds new content and features to the game, but improves the gameplay experience with a ton of \u0026ldquo;quality of life\u0026rdquo; features\u0026hellip; including some popular \u0026amp; long-standing requests from the community. There\u0026rsquo;s also an enormous amount of bug fixes and some optimizations improvements\u0026ndash;in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun. Below is a very, very condensed version of the 1,4 changelog, with spoilers hidden. 1.4 Changelog (Condensed Version): A new \u0026hellip; Added some more character events\u0026hellip; including a new 14-heart event for every spouse. Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them. Added a new farm map: Four Corners Added a Over 60 new items, some fun, some practical and some powerful Added 24 new hairstyles, 181 new shirts, 35 new hats, , and 2 new boots Added the ability to Junimo Kart has been almost completely re-done You can now choose from 3 cat breeds \u0026amp; 3 dog breeds. Added a new end-game farm building Sheds can be upgraded to double their interior size Added a Added 2 new monsters and 2 new alternative levels to the mines A new type of upgrade at the Blacksmith\u0026rsquo;s An emote menu for your farmer (default key is Y) The social tab now keeps track of villagers\u0026rsquo; likes and dislikes (click on a villager\u0026rsquo;s icon) Marlon can now recover an item for you after getting knocked out in the mines You now have the option to play multiplayer with separate money coffers, instead of shared. Huge amount of Quality of Life improvements, like being able to stack \u0026ldquo;big\u0026rdquo; items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that\u0026rsquo;s required for a bundle. 14 new music tracks! Hundreds of bug fixes Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you\u0026rsquo;d like to see the complete, spoiler-filled version, please check out this link. I hope you have fun with the new update, and as always, thanks for playing Stardew Valley! -ConcernedApe\nThe full version of the Changelog (with spoilers) can be found here.\n","date":"2019-11-26T00:00:00Z","image":"/images/field/image/stardew_valley_update14.png","permalink":"/en/articles/2019/11/stardew-valley-update-14-released/","title":"Stardew Valley: Update 1.4 released"},{"content":"Sigma Theory: Global Cold War, the \u0026quot;\u0026quot; leaves Early Access after seven month with a new update.\nSigma Theory is finally out of Early Access! The 1.0 update is available to download from Steam now! The current game has nothing in common with the one we\u0026rsquo;ve released 7 months ago. We\u0026rsquo;ve worked hard fixing bugs, improving feedbacks, adding content, fine-tuning mechanics and balancing gameplay with your feedback and support to come up with the best version of the game you get today! Making a game like this with so much novelty is not an easy task and we\u0026rsquo;re grateful you\u0026rsquo;ve sticked up with us during the past months. Some of you hated the game, some of you loved the game. But we\u0026rsquo;ve listened to everyone because, at the end of the day, we\u0026rsquo;re making games for the players, not for ourselves. The experience of developing the game with you along was enlightening for the whole team and it is something we\u0026rsquo;ll do again for our next game *cough* Out There: Oceans of Time *cough*. So, again, on behalf of the team: THANK YOU. Development is not stopping as we\u0026rsquo;re already working on the new playable country that will be available in the next update. **Full patchnote** \u0026mdash;-1.0 \u0026mdash;- Content New agent : Jahrein New character : Spy drone operator 9 new achievements Visual All countries now have their own buildings in exfiltration scenes Added portal to show when the agent uses the trait GATE in exfiltrations Other various UI improvements Balancing Agents SCAR, MORRIGH4N, MAESTRO and TSUBA become elite Player can now chose whose which agent(s) and scientist(s) gain a trait during events AI now steals more scientists from countries which lost sigma race Actions are now possible in a country at war, but agents only have to be spotted once to be forced to flee the country, and fleeing is slow instead of fast Prisoners now only need to be located before exfiltration, preparation is no longer needed Player now has 3 choices when recruiting an agent mid-game Added a discretion score to exfiltrations No more than 2 organizations will give tasks at any given time Travel is now possible to a country at war, but only infiltration Added doomsday clock bonus when refusing to work with organisation Various Added events for warning player when losing sigma race Added indication of diplomatic cost/benefit on request/offers button tooltips in diplomacy meetings Added a popup to explain why the player gets an ending Added new sounds Added common keyboard shortcuts Added resolution choice in options Added arrows to navigate easily between agents Available spouses are now limited to unlocked agents Added button to cancel ongoing recruitment in recruitment screen Added tooltip for weapon types Bugs Don\u0026rsquo;t show progress report for double agents that were just recruited Fixed wrong reaction text when agents are ordered to capture or counter a spy Fixed bug where a meeting could still take place with a country that was eliminated Fixed bugs where wrong text or character was displayed in organisation missions Fixed rare game freeze when spouse is kidnapped and country asks for ransom Fixed bug where cancelling a mission and assigning it again could result in a different duration Fixed bug where agent sometimes didn\u0026rsquo;t explain when quitting because of injury Fixed bug where expired contracts could stay in contracts window Fixed bug where last Opus Mariae mission had the wrong summary Fixed bug where refused or failed mission could still be accomplished afterwards\nSigma Theory is available for Linux on GOG and Steam.\n","date":"2019-11-21T00:00:00Z","image":"/images/field/image/sigma_theory_full.jpg","permalink":"/en/articles/2019/11/sigma-theory-leaves-early-access/","title":"Sigma Theory: leaves Early Access"},{"content":"The Funfair Simulator Virtual Rides 3 adds new rides with the Update 1.7. Also the (paid) DLC \u0026ldquo;The Falcon\u0026rdquo; has been released.\nHi, we just released version 1.7. Here are the changes: New ride: \u0026ldquo;The Falcon\u0026rdquo; We extended the fairground with a new tile and we worked on a new funfair ride: The Falcon. https://store.steampowered.com/app/1188040 Here\u0026rsquo;s another tip: You\u0026rsquo;ll get a good additional discount if you buy the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/ New bubble thrower We added a new soapy effect piece that you can attach to your light cages. More virtual reality rides We implemented the \u0026ldquo;Titan\u0026rdquo; and \u0026ldquo;Handstand\u0026rdquo; as virtual reality rides. We hope you like these experiences! Other changes: Fixed: Broken cashbox textures Fixed: Rain in Salsa ride Fixed: Ride automatic not parking correctly on Handstand New Discord Server We just opened a Pixelsplit Simulations Discord channel. Feel free to join us here: https://discord.gg/2X8WWaK We would love to hear your feedback.\nYour VR3 team ","date":"2019-11-21T00:00:00Z","image":"/images/field/image/virtualrides3_header.jpg","permalink":"/en/articles/2019/11/virtual-rides-3-update-17-new-rides-and-dlc-falcon-released/","title":"Virtual Rides 3: Update 1.7 with new rides and DLC \"The Falcon\" released"},{"content":"The free Update 1.5 and the (paid) DLC Taste of Adventure to the game Parkitect are now availabe for Linux on Steam.\nThe big free update to Version 1.5 and the paid Taste of Adventure expansion are available now. Here\u0026rsquo;s a summary of all the changes: Taste of Adventure expansion (paid): added new campaign with 10 scenarios added Candyland theme added Adventure theme added River Rapids added Inverting Wooden Coaster added Inverting Spinning Coaster added Vertical Spinning Coaster added Swinging Coaster added Safari Ride added Experience added Clockwork added Shirts stall added Sub Sandwiches stall added Corn Dogs stall added Cookies stall added animated door and gate deco pieces added Lava added turntable segments for Water Coaster, Boat Dark Ride added elevator segments for Wild Mouse, Spinning Coaster added 3D text signs Version 1.5 (free): added customizable water color added custom image signs (+ modding support) added ride photo sections added spin lock option to Spinning Coaster added free park entry/free food/free ride voucher marketing campaigns added option for continuing to play with all research available after completing all scenario goals added construction costs/remaining value display to shops/rides info tabs added color palette randomizer button added scenario editor tool for marking deco objects as source of bad scenery rating added scenario editor setting for disallowing building underground added \u0026ldquo;win without pausing\u0026rdquo; scenario goal added \u0026ldquo;win without using ride blueprints\u0026rdquo; scenario goal added \u0026ldquo;own at least x tiles of land\u0026rdquo; scenario goal added option for resetting campaign progress added modding support for custom coaster trains allowed using regular path styles as queues allowed overlapping staff zones improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment improved Steam Workshop support: savegames, scenarios and blueprints can be updated now improved tracked ride animations to be much more smooth updated Content Manager window to load faster; added search and filters for own/subscribed content updated fountains to be resizable updated underwater tunnels to be buildable anywhere updated guest visualizers to highlight objects with positive or negative influence updated sandbox mode to award all goal rewards from the start when playing without goals updated night mode to be remembered in savegames updated ghost mansion ride to allow more trains updated blueprint builder window to display approximate cost when building without deco fixed some rides (like Go-Karts or Calm River Ride) counting as \u0026ldquo;coaster\u0026rdquo; in some statistics/goal completion checks fixed a case where a vandalism wave event notification could get stuck after loading a savegame\n","date":"2019-11-20T00:00:00Z","image":"/images/field/image/parkitect_taste_adventure_dlc_header.jpg","permalink":"/en/articles/2019/11/parkitect-update-15-and-dlc-taste-adventure-released/","title":"Parkitect: Update 1.5 and DLC \"Taste of Adventure\" released"},{"content":"Steam has started the Remote Play Together Sale. More information about the Remote Play Together-feature of the Steam client can be found here.\n","date":"2019-11-20T00:00:00Z","image":"/images/field/image/remoteplaysale.png","permalink":"/en/articles/2019/11/steam-remote-play-together-sale-has-begun/","title":"Steam Remote Play Together Sale has begun"},{"content":"The (paid) DLC \u0026ldquo;Utah\u0026rdquo; for the American Truck Simulator is now available for Linux on Steam!\nFeatures 3.500 miles of road network 10 major cities (Salt Lake City, St. George, Moab) New quarries and mines including the largest open excavation Kennecott Copper Mine Expanded oil industry (oil mining sites, oil storage sites) Improved agriculture production chain (country stores, feedmills) Famous landmark sites: Great Salt Lake, Monument Valley, Virgin River Canyon Over 260 recognizable natural and man-made landmarks 12 well-known truck stops New and improved process of landscape creation Utah achievements to unlock\n","date":"2019-11-07T00:00:00Z","image":"/images/field/image/ats_utahheader.jpg","permalink":"/en/articles/2019/11/american-truck-simulator-dlc-utah-released-linux/","title":"American Truck Simulator: DLC \"Utah\" released for Linux"},{"content":"GOG also has a Halloween Sale 2019. It will last until 04.11.2019.\n","date":"2019-10-28T00:00:00Z","image":"/images/field/image/gog_halloween2019.png","permalink":"/en/articles/2019/10/gog-halloween-sale-2019-has-begun/","title":"GOG Halloween Sale 2019 has begun"},{"content":"Also itch.io has a Halloween Sale 2019! It seems to last until 03.11.2019.\n","date":"2019-10-28T00:00:00Z","image":"/images/field/image/itch_halloween2019.png","permalink":"/en/articles/2019/10/itchio-halloween-sale-2019-has-begun/","title":"itch.io Halloween Sale 2019 has begun"},{"content":"The Steam Halloween Sale 2019 has begun! It will last until 01.11.2019.\n","date":"2019-10-28T00:00:00Z","image":"/images/field/image/steam_halloween2019.png","permalink":"/en/articles/2019/10/steam-halloween-sale-2019-has-begun/","title":"Steam Halloween Sale 2019 has begun"},{"content":"In the night to Sunday the Debian-Team has released the new stable version 10 (Codename \u0026ldquo;Buster\u0026rdquo;) of Debian Linux! Before an upgrade from Debian 9 (\u0026ldquo;Stretch\u0026rdquo;) you should read this and this document.\n","date":"2019-07-07T00:00:00Z","image":"/images/field/image/upcoming-buster.png","permalink":"/en/articles/2019/07/debian-linux-10-codename-buster-released/","title":"Debian Linux 10 (Codename \"Buster\") released"},{"content":"Valve has released the Version 4.2.8 of Proton in the Steam Client for Linux:\n4.2-8: Fixes for games which embed web browsers using the Steam client. For example, Football Manager 2019. Fix an issue with Bloodstained: Ritual of the Night and other titles crashing with an error dialog on exit. Upgrade wine-mono to 4.9.0, which includes winforms support. This may help some game launchers. Various window management and alt-tab fixes. Fix for controllers losing force feedback when removed and re-added.\n","date":"2019-06-26T00:00:00Z","image":"/images/field/image/steam-logo_1.png","permalink":"/en/articles/2019/06/proton-version-428-veroeffentlicht-0/","title":"Proton Version 4.2.8 released"},{"content":"The Steam Summer Sale 2019 has begun! This time it will last until 09. July 2019. As expected, the Steam Store is currently experiencing connection problems - so just be patient. :-) EDIT: the connection problems have now been solved.\n","date":"2019-06-25T00:00:00Z","image":"/images/field/image/steam_summersale2019_en.png","permalink":"/en/articles/2019/06/steam-summer-sale-2019-has-begun/","title":"Steam Summer Sale 2019 has begun"},{"content":"The huge \u0026ldquo;June 2019 Update\u0026rdquo; for Civilization VI: Gathering Storm has been released today for Linux (Note: same day as other platforms). The list of changes is long, very long\u0026hellip;.\n","date":"2019-06-18T00:00:00Z","image":"/images/field/image/civ6gatheringstorm_june2019update.jpg","permalink":"/en/articles/2019/06/civilization-vi-gathering-storm-huge-june-update-released-linux/","title":"Civilization VI: Gathering Storm - huge June-Update released for Linux"},{"content":"SteamWorld Quest: Hand of Gilgamech, the new card based RPG from the developers of SteamWorld Dig and SteamWorld Heist, is now also available DRM-free for Linux on GOG!\nLead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards! Triumph over evil with the hand you’re dealt! SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards! What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.\n","date":"2019-06-14T00:00:00Z","image":"/images/field/image/steamworldquestheader.jpg","permalink":"/en/articles/2019/06/steamworld-quest-hand-gilgamech-now-available-drm-free-linux-gog/","title":"SteamWorld Quest: Hand of Gilgamech - now available DRM-free for Linux on GOG"},{"content":"The huge fifth update for Tropico 6 (Codename \u0026ldquo;El Gigante”) incorporates feedback from the community:\nFellow Tropicans! The update we are releasing today for Tropico 6 features many bug fixes, improvements and much more. We’re addressing a lot of issues raised by community feedback – so much so, that we have received that we gave it the name “El Gigante\u0026rdquo; Over 300 changes were made to the game, covering balancing adjustments and many bug and crash fixes. We hope you enjoy the update. Thank you for your continued support. Vote El Presidente! Viva Tropico! Balancing: Tourist accommodations will now generate profits in a similar way like residential buildings. This will overall increase profits generated from having tourists on Tropico. Meteor Shower disaster: Reduced the negative effect when chosing the option to deny refugees. Reduced efficiency from the “Pollination Parcel” upgrade of Hydroponic Plantations. Made the Ancient Ruins cheaper and buffed all work modes to make it a more efficient and desirable building. Reduced the upkeep of TV Stations. Adjusted the income generated by media buildings set to special work modes. “Lose Load Limit” work mode in the Teamster’s Office can now lose up to 10% of the cargo. Made balancing changes to the work modes of the Childhood Museum: Reduced the impact on faction standing and superpower relations. Reduced impact on the efficiency of other buildings. Increased impact on the efficiency of High Schools and Colleges. Raised the adult age threshold for Tropicans in World Wars to 18 years. Pollution now reduces the beauty of an area slightly less. Increased radius of the Teleferic Upgrade “Audio Tour Guide”. If residential buildings are located in areas with high pollution levels, Tropicans resting there will now get a penalty to their healthcare happiness. Expelling a superpower from an Embassy will not have an effect on the superpower standing. Inviting/Expelling a superpower now has a cooldown. Player Feedback Electric Substations will now display their effect radius. Added a missing effect radius for Hydroponic Plantations with the “Pollination Parcel” upgrade. The Fun Quality overlay shows correct values for tourist accommodations now. The vicinity radius for an Embassy will now be shown to the player, when clicking on the building. This should make demands easier that ask players to construct a specific building near an Embassy. The Palace, Aircraft Carrier, Guard Tower and Watch Tower now display a value for their military strength. Looped raids now properly appear in the raid queue. Bug Fixes Fixed the average happiness of Tropicans not getting updated correctly after loading a savegame. This caused differences in the Approval/Support ratings after loading a savegame. Fixed a demand by the Conservatives that required players to research “Contraception Ban” and level up “Good old Days”. Fixed a bug that lead to Offshore Offices still producing a profit even if the superpower had been expelled. The pirate outfit for El Presidente will get unlocked correctly now. The “Multi Culture” work mode of plantations now also gets correctly applied to pre-built plantations. “Advanced Boat Services” now also correctly influences the speed of freighters. Fixed a rare issue that caused quests to appear twice. Fixed protests disappearing too quickly. Residential buildings now properly show the budget modifier for housing quality on the efficiency tab. The “Light Bulb Ban” Edict now correctly displays its activation cost. Fixed the housing quality of Conventillos getting reset after loading a savegame. Upgrading Guard Towers now counts towards quests progress for a Militarists demand asking to have a certain number of Watch Towers. Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade. Fixed Tropicans getting stuck at a Metro. Tropicans will no longer wait at a Bus Stop if the Bus Garage was destroyed. Soil degradation will now correctly affect the efficiency of Ranches. Soil degradation will now correctly reduce the efficiency of Plantations over time. The “Way of the Red Pill” work mode of the Asylum works correctly now. The crime safety bonus for religious buildings gained by the “Theocracy” constitution option now works correctly. Fixed pathfinding issues that were caused by the Teleferic Station. Fixed Tropicans getting stuck after loading a savegame. Fixed empty shacks popping up. Freighters will no longer arrive at Docks without workers. Almanac: Home slots are now counted correctly as the number of available households and not only as available buildings. Almanac: Fixed Tropicans that have a home being listed as “homeless”. Almanac: Fixed prisoners being listed as “homeless”. Almanac: Tourist Rating modifiers are now displayed correctly. Oil deposits on the sea will now only be shown on the overlay from Cold War onwards. Fixed the “Fracking Posts” upgrade from Oil Wells. Fixed construction worker walking on water. Workers of Coconuts Harvesters and Logging Camps will not continue to work and waste resources if the building’s outstock is full. Fixed the collision boxes for the Airport and the Factory Ranch. Fixed the constitution option “Energy Efficiency” not applying the correct decrease in energy consumption. The propaganda effects of multiple media buildings of the same type will no longer accumulate. Fixed issues with the Waste Treatment Plant and the Garbage Dump. Fixed building not getting highlighted correctly when they are inside of another building’s vicinity radius. Fixed the constitution option “State Controlled Media” not working correctly. Fixed an issue that caused the game to not apply the correct fullscreen resolution. Fixed visual artefacts on the ocean that could appear when loading a savegame from a drought or an active Nuclear Testing edict. Fixed Tropicans getting stuck after a bridge was demolished. Fixed issues with the achievement “Knight to Little Duck”. Fixed an issue in Battle Royal mission that caused newsfeed messages of destroyed building to be displayed repeatedly. Military units will no longer be shown as “idle” during warfare. The budget of military buildings will now correctly affect the military strength of units. Fixed a potential progress blocker in the Bureaucrazy mission that prevented the “Electrify All” quest to get completed. Fixed a potential progress blocker in the Speakeasy mission that prevented Prisoners getting counted towards quest progress. Right-clicking on a completed task will no longer cause players to miss out on a reward. Repairing a World Wonder will no longer spawn the radio message. Fixed the “Urban Development” edict not expiring after loading a savegame. Fixed several visual issues for military units. Fixed several animation issues. Fixed several crashing issues. Improvements Added new variations for Parks and Squares. Added a new decoration object: Space Memorial. Added 4 new traits for El Presidente. Made improvements to the gamepad controls. The game now pauses gameplay and audio playback when minimized (except during multiplayer matches). Improved RMG landscape generation.\n","date":"2019-06-12T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2019/06/tropico-6-update-cinco-el-gigante-released-linux/","title":"Tropico 6: Update Cinco \"El Gigante\" released for Linux"},{"content":"After yesterdays release of the Update 1.35, today sees the release of the (paid) DLCs Washington and Forest Machinery:\nExperience the natural beauty of the \u0026ldquo;Evergreen State\u0026rdquo; Washington, from its Pacific Coast beaches to snowcapped mountain ranges and bustling cities such as Seattle and Spokane. Washington is covered by large amounts of forestland, alongside many other diverse biomes. It is also home to some of America\u0026rsquo;s largest industries and businesses, and is the leading producer of many fruits and vegetables. Washington is one of the USA\u0026rsquo;s most Northwestern states, and with a population of 7.5 million, it is the 13th most populous state. Drivers will be able to experience the state\u0026rsquo;s thick forests, coastal views, winding rivers, farms, and stretching mountain ranges. Features 3,800 miles of dense road network 16 brand new cities (Vancouver, Longview, Aberdeen, Olympia, Tacoma, Seattle, Everett, Port Angeles, Bellingham, Omak, Wenatchee, Yakima, Kennewick, Grand Coulee, Spokane, Colville) More than 20 landmark bridges 10 original truckstops Keystone-Port Townsend Ferry Everett swing bridge Grand Coulee dam Washington\u0026rsquo;s iconic mountains (Mount St. Helens and Mt. Rainier) Challenging logging cliff road Dynamic speed limits and LED signs Large and realistic ports (Seattle, Tacoma, Everett) Many unique junctions Distinct company docks for new cargoes: yacht builders, vast farms, material storages\u0026hellip; Washington-specific achievements to unlock\nForest Machinery DLC is the next step in our series of heavy cargo expansions, which introduces machinery and equipment designed and designated for the hard-working people of the wood industry in American Truck Simulator. Their unique jobs demands specialised trailers and accessories. These exclusive cargoes can be found within \u0026ldquo;woodworking\u0026rdquo; state territories like Oregon and Washington, but are also a part of the in-game economy across the USA. We did not forget to add something stylish for your cabin interior too! Feature List Towed Forest Machinery Forwarder Log Harvester Log Loader Log Stacker Mulcher Stumper Specialized Trailers Tub Grinder Knuckleboom Loader Truck Accessories Headache Racks (2 versions for each cabin type) Cabin Toy Hanging Chainsaw toy\n","date":"2019-06-11T00:00:00Z","image":"/images/field/image/ats_washington_header.jpg","permalink":"/en/articles/2019/06/american-truck-simulator-dlc-washington-and-forest-machinery-released-linux/","title":"American Truck Simulator: DLC \"Washington\" and \"Forest Machinery\" released for Linux"},{"content":"Only short after the Euro Truck Simulator 2 now also the American Truck Simulator receives the huge Update 1.35:\nFirst off, let us thank all of you who helped us with your bug reports, opinions and general feedback during the Experimental and Public Beta phases. The changelog is really huge and testing it would have been much harder without you. Its size is also the reason for why we won\u0026rsquo;t describe all the details here again (please read the Public Beta article). Most of you have already noticed that since a few days ago, a GPS voice navigation function was added to the Public Beta build of American Truck Simulator. For the initial phase, you can choose from 9 different language options (English, French, Italian, German, Spanish, Russian, Polish, Turkish and Mandarin Chinese). As with most of the new features, you can expect more options and improvements in the future. And while we have already amassed a considerable amount of feedback from the 1.35 update for Euro Truck Simulator 2, don\u0026rsquo;t be shy to add your own feedback on our forum - the more the merrier! Now here\u0026rsquo;s a short recap video to help you navigate through all the changes and new features before Washington arrives tomorrow! Are you ready to truck on?! https://www.youtube.com/watch?v=j3519pQCOs0 To enjoy the 1.35 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. Some mods, however, may not have caught up yet - this update can effectively break them; remember that you can always stay on 1.34 or an even older branch. Follow these instructions to access and select them: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → select the version you want. Also, check our modding wiki to get details pertaining to mods for the game. Changelog: MAP New roads: OR-58 (Oregon DLC), CA-299 and another segment of OR-140 https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2603552833093700029 Arizona signage improvements Traffic lights improvements (all states) https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023166552984 VEHICLES https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1819924505115654527 Purchased container trailers Purchased B-double trailers (all types) Purchased chip van trailers Specialized boat trailer Browse purchased trailers \u0026amp; accessories Saddle-mounted truck transport (KW T680) https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1648790886583445844 STAA doubles in traffic Adjust purchased trailers without service visit (extendable trailer, sliding tandem) Copy truck/trailer configuration across fleet Wiper settings improved FEATURES GPS Voice navigation Use your own purchased trailers in External Contracts (World of Trucks) Online garage purchase Emergency refuelling service Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux) Razer Chroma support https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023173261723 New options: truck stability, truck suspension, dual localization of names in map Faster job generation for hired drivers Lots of new drivers to hire Experimental DX11 support MOD Curve item (new editor item) Walker/mover item improvement Multiple LODs for models Modded trucks support (in-game function) Traffic data improvement Vehicle data improvement (COG, wipers, transmission names, bracers sound) Randomized cargo model (eg. container color)\n","date":"2019-06-10T00:00:00Z","image":"/images/field/image/ats135_header.jpg","permalink":"/en/articles/2019/06/american-truck-simulator-update-135-released-linux/","title":"American Truck Simulator: Update 1.35 released for Linux"},{"content":"For the RPG Pathfinder: Kingmaker the so called \u0026ldquo;Enhanced Edition\u0026rdquo; has been released:\nThe EE includes: • numerous gameplay-enriching content additions and dozens of quality-of-life features • new abilities and ways to build your character, including a brand-new class • new items and weaponry • improved balance, especially in the beginning and last two chapters of the game • enhanced kingdom management system, both in terms of balance as well as usability and player comfort • increased variety of random encounters on the global map • thousands of fixes and improvements made since the game\u0026rsquo;s initial release\nThe detailed changelog on Steam consists of three parts and contains plot-spoilers. Also the (paid) DLC \u0026ldquo;Beneath The Stolen Lands\u0026rdquo; has been released on Steam and GOG.\n• Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon. • Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger! • Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough. • Unlock new items to buy across multiple playthoughs. The number of item slots nearby traders have depends on how far you have been able to descend during all of your previous forays combined. • \u0026hellip;or enter the dungeon as your main character. Alternatively, you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The preset version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths.\n","date":"2019-06-07T00:00:00Z","image":"/images/field/image/pathfindereeheader.jpg","permalink":"/en/articles/2019/06/pathfinder-kingmaker-enhanced-edition-and-dlc-beneath-stolen-lands-released/","title":"Pathfinder: Kingmaker - Enhanced Edition and DLC \"Beneath The Stolen Lands\" released"},{"content":"The very huge Update 1.35 for the Euro Truck Simulator 2 is now available for Linux on Steam. The highlights are better Force-Feedback-support for Linux and GPS voice navigation among a lot of other things:\nWe\u0026rsquo;re happy to announce that after spending some time in internal testing, Experimental Beta and Public Beta, the Euro Truck Simulator 2 Update 1.35 is now ready for all trucking enthusiasts! As we have said before, this update is really huge so we\u0026rsquo;d like to thank all those who helped us in testing it. Due to its size, we won\u0026rsquo;t describe all the details here again (read the Public Beta article please). Instead, we\u0026rsquo;d like to address some questions regarding a new feature that was added only a few days ago; GPS voice navigation. As with many other features, please do consider this to be the initial phase. For now, you can choose from 9 different language options (English, French, Italian, German, Spanish, Russian, Polish, Turkish and Mandarin Chinese), but we do plan to add more in the future, in addition to other improvements. The beta feedback we\u0026rsquo;ve received so far has been really positive, but don\u0026rsquo;t be shy about adding your own on our forum. Your opinion is important to us! And for those who like short recap videos, here\u0026rsquo;s ours for this content-packed update! https://www.youtube.com/watch?v=0spF3OFQj1U To enjoy the 1.35 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.34 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want. Changelog: MAP Germany improvements, stage 2 New French roads: A10-A6 (Vive la France! DLC) and A6-N44 Sardinia island (Italia DLC) Scandinavian signage improvements (Scandinavia DLC) New special transport routes (various DLCs) VEHICLES Purchased container trailers Purchased logging trailers Browse purchased trailers \u0026amp; accessories Double trailers in Germany and Netherlands Krone Boxliner for 40ft or 2x20ft containers (Krone DLC) Purchased Schwarzmüller reefer, curtain and log trailers; also traffic (Schwarzmüller DLC) Adjust purchased trailers without service visit (extendable trailer, sliding tandem) Copy truck/trailer configuration across fleet Wiper settings improved FEATURES GPS Voice navigation Use your own purchased trailers in External Contracts on World of Trucks Online garage purchase Emergency refuelling service Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux) Razer Chroma support https://steamcommunity.com/games/227300/announcements/detail/1620644023173261723 New options: truck stability, truck suspension, cabin suspension, dual localization of names in map Faster job generation for hired drivers Lots of new drivers to hire Experimental DX11 support MOD Curve item (new editor item) Walker/mover item improvement Multiple LODs for models Modded trucks support (in-game function) Traffic data improvement Vehicle data improvement (COG, wipers, transmission names, bracers sound) Randomized cargo model (eg. container color) See the modding wiki for details\n","date":"2019-06-06T00:00:00Z","image":"/images/field/image/ets2upd135.jpg","permalink":"/en/articles/2019/06/euro-truck-simulator-2-huge-update-135-better-force-feedback-support-linux-released/","title":"Euro Truck Simulator 2: huge Update 1.35 with better Force-Feedback-support for Linux released"},{"content":"A huge patch 1.6.0 and a new (paid) DLC \u0026ldquo;Urban Warfare\u0026rdquo; are now available for Linux on GOG and Steam!\nUrban Warfare brings \u0026lsquo;Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield. Urban Warfare Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Electronic Warfare The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. Two New BattleMechs The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power. New Flashpoints A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. Three New Enemy Vehicles The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New Encounter Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.\nThe full announcement incl. the changelog for 1.6.0 is on Steam.\n","date":"2019-06-04T00:00:00Z","image":"/images/field/image/battletech_urban_warfare.png","permalink":"/en/articles/2019/06/battletech-patch-160-and-new-dlc-urban-warfare-released-linux/","title":"Battletech: Patch 1.6.0 and new DLC \"Urban Warfare\" released for Linux"},{"content":"For Stellaris the new (paid) DLC \u0026ldquo;Ancient Relics\u0026rdquo; has been released for Linux on GOG and Steam. Also Stellaris is currently available for free on GOG Connect, and the huge Update 2.3 (\u0026ldquo;Wolfe\u0026rdquo;) has been published!\nStellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. Stellaris: Ancient Relics includes: SAID ANCIENT RELICS Collect valuable relics in your adventures as rewards for resolving game events or after completing a dig at a multi-stage archaeological site. Each relic gives significant benefits to your empire to aid in your interstellar escapades. DIG IN Hit the dirt on a variety of enigmatic and alien worlds with new archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to investigate. Retrace the history to discover artifacts and relics that can be boons to your empire. THOSE WHO CAME BEFORE Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, the former a sprawling hivemind of plantoids, the latter some of the most powerful psionics to have ever lived. Players can investigate their home systems to understand who they were and, more importantly, what can be learned from their demise. RELIC WORLDS Once home to vibrant, advanced civilizations, these Relic Worlds now lie dead, replete with desolate ruins and dormant mysteries. Players can excavate guaranteed archeological sites on these worlds and bring to light powerful relics and artifacts. MATTER OF ARTIFACTS Learning from history is much more than parables and antiquities, it can often be the key to understanding one’s own place in the galaxy. Utilizing archaeological research, discover Minor Artifacts, a new consumable resource type which can help empower one’s empire.\nThe full announcement incl. the changelog to Update 2.3 is available on Steam.\n","date":"2019-06-04T00:00:00Z","image":"/images/field/image/stellaris_ancientrelics_header.jpg","permalink":"/en/articles/2019/06/stellaris-dlc-ancient-relics-now-available-linux-gog-and-steam/","title":"Stellaris: DLC \"Ancient Relics\" now available for Linux on GOG and Steam"},{"content":"A collection of useful tools and links about gaming on Linux containing client tools, drivers and much more can be found in this new forum post. Have fun! :-)\n","date":"2019-06-01T00:00:00Z","image":"/images/field/image/pt_logo_400px_0.png","permalink":"/en/articles/2019/06/collection-tools-and-links-gaming-linux/","title":"Collection of tools and links for gaming on Linux"},{"content":"SteamWorld Quest: Hand of Gilgamech, the new card based RPG from the developers of SteamWorld Dig and SteamWorld Heist, is now available for Linux on Steam!\nLead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards! Triumph over evil with the hand you’re dealt! SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards! What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.\n","date":"2019-05-31T00:00:00Z","image":"/images/field/image/steamworldquestheader.jpg","permalink":"/en/articles/2019/05/steamworld-quest-hand-gilgamech-now-available-linux-steam/","title":"SteamWorld Quest: Hand of Gilgamech - now available for Linux on Steam"},{"content":"The Update 1.3 to the racing simulation Revhead (which was originally released in 2017) is now available on Steam. It contains an overhauled and improved simulation model, and also a lot of other improvements which were suggested by the community:\nUpdate 22 - Version 1.3 is HERE! Dear Revheads, After months of works, finally Update 22 is here with version 1.3! After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game get’s too easy. You can win with having a stronger car then an AI or simply relax because our AI will \u0026ldquo;make sure\u0026rdquo; you will win. Newspaper was also on the list as too easy to find the “known” treasures kill the fun of treasure hunting. Not anymore! What better time to honour to our players for all those great feedbacks and support with a release specifically designed based on their feedbacks and comments on The Memorial Day! The Biggest Update Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has. Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments. Simulation Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game. If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version! Projects A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects. Tutorial and the “First Car Project”, both has been “transformed” into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list. If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you don’t miss some important details. Once you finished with these two projects, you can go back to your old profile. Project system was inspired by our Discord Community, especially with the latest \u0026ldquo;Budgetcar Contest\u0026rdquo;, managed by our players. It\u0026rsquo;s one good example, how your ideas can get into the game. So don\u0026rsquo;t forget, we are making it for You, your comments and ideas does count! Enough! There were so many more, if we write it here you would never even start to read it. So here is the list of what have we done (as a tiny summery :P ) Date: 30-05-2019 Version:1.3.5642 Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts. Improved AI and due to the new simulation, it won’t be enough just to have a stronger car, you still need to be able to bring it in first! Fixed weight distribution and added more dynamics for several major parts Added tire temperature, engine temperature, surface and environment temperature, DON’T forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!) Engine rework, rpm, temperature, dynamics Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier! Suspension rework, better, faster, more realistic. Camber, caster and many more improvements Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects. Tutorial and First Car Projects is educational, with a lot more help Game Economy, more random in newspaper to avoid too easy treasure hunting and farming Game balance, you can make now good money with choosing only the racing path, the game won’t force you to race with brand limited races, so you don’t have to change your car if you don’t want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks. Full interior for Wanja (we won’t stop until all car has full interior) Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part) Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu! Localization updated, most major languages are 100% translated, the rest will follows…THANKS for everyone who helped! Added credits for translations, thanks again! Included Winner\u0026rsquo;s Cars from our “Budget Contest” on discords Thanks guys for the fun! This was one of the major inspiration of our new project system. Fixed Exhaust job bug Fix several 3D clipping issues, “holes” in car chassis, etc. Newspaper has more random, tutorial or project related parts are marked to find them easier 1000+ changes, fixes, tweaks, rebalance Don\u0026rsquo;t forget to reset your controller setup! Changes will effect your setup! Enjoy!\n","date":"2019-05-30T00:00:00Z","image":"/images/field/image/revheadheader.jpg","permalink":"/en/articles/2019/05/revhead-version-13-improved-simulation-released/","title":"Revhead: Version 1.3 with improved simulation released"},{"content":"A new (paid) DLC for the management game Railway Empire is now available for Linux on GOG and Steam: France.\nNew scenario – Into a new time (1874-1890) Map expansion: France (available in Free Game and Sandbox modes) 10 historical engines such as the Coupe Vent (4-4-0) and Forquenot (2-4-2) More than 12 new tradeable goods (e.g. wine and soft cheese) and 31 new cities ‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map) New songs and updated characters In the wake of Emperor Napoleon III’s exile, the French monarchy has collapsed for the second time, and the Third Republic has taken its place. In the Railway Empire – France DLC you will decide your country’s industrial future. Either take sides with a militaristic general and increase the strength of France’s borders in anticipation of a new war or help the minister of public work to rebuild the infrastructure of the country and undertake the controversial new “Eiffel Tower” project.\nAlso the huge Update v1.9 has been released.\n","date":"2019-05-24T00:00:00Z","image":"/images/field/image/railwayempire_franceheader.jpg","permalink":"/en/articles/2019/05/railway-empire-new-dlc-france-now-available-linux-gog-and-steam/","title":"Railway Empire: new DLC \"France\" now available for Linux on GOG and Steam"},{"content":"The huge Patch 1.12.0 (Changelog) and the new (paid) DLC \u0026ldquo;Campus\u0026rdquo; for the city building simulation \u0026ldquo;Cities: Skylines\u0026rdquo; is now available on Steam for Linux!\nBack to school! In Cities: Skylines - Campus, university life abounds with new area types for any sort of student - Trade School, Liberal Arts and University. Increase the reputation of your campus by attracting students and creating Academic Works to unlock new buildings. Build five types of varsity sports arenas and nine unique faculties, employ seven new policies, earn seven new achievements and take on five new maps! Campus takes higher education to new heights with everything you need to graduate magna cum laude. Key Features: Degrees of Freedom Zone for new campus area types - Trade School, Liberal Arts College and University. Increase reputation by attracting students and creating Academic Works and unlock new buildings! Var-City Sports Bring college sports to your city by building football, basketball, baseball, track \u0026amp; field, and swimming arenas. Manage your teams, hire coaches, sell tickets \u0026ndash; and collect prizes for winning matches! Customize your teams with unique jerseys, busses and security. Syllabuster Employ seven new policies including book fairs and for-profit education. Sponsor academic works by handing out research grants and supporting the staff. We Fancy Display your scientific achievements in Museums. Cheers! Celebrate with your citizens during graduation ceremonies. Ludocartography 101 Five new maps for your building! Three New Chirper Hats Be the big chirp on campus!\nAlso new radio stations and a new Content Creator Pack have been published:\nWhat\u0026rsquo;s this about a Content Creator Pack? https://store.steampowered.com/app/1059820/Cities_Skylines__Content_Creator_Pack_University_City/ KingLeno\u0026rsquo;s University City CCP is also available now! You know him as a legend of Steam Workshop, and now Paradox has teamed up with him to create the University City Content Creator Pack, or CCP for short! This pack includes 36 residential and 32 commercial low-density buildings for your college or university town https://www.youtube.com/watch?v=NYGCmVvO6CE https://steamcommunity.com/id/kingleno/myworkshopfiles/?appid=255710 How about some awesome new radio stations? https://store.steampowered.com/app/1065491/Cities_Skylines__Campus_Radio/ https://store.steampowered.com/app/1065490/Cities_Skylines__Deep_Focus_Radio/\n","date":"2019-05-21T00:00:00Z","image":"/images/field/image/citiesskylines_campusheader.jpg","permalink":"/en/articles/2019/05/cities-skylines-patch-1120-and-new-dlc-campus-released-linux/","title":"Cities: Skylines - Patch 1.12.0 and new DLC \"Campus\" released for Linux"},{"content":"For the city building simulation \u0026ldquo;Surviving Mars\u0026rdquo; the huge Armstrong Update has been released for Linux. At the same time the DLCs \u0026ldquo;Green Planet\u0026rdquo; and \u0026ldquo;Projekt Laika\u0026rdquo; have been published. Both DLCs are part of the season pass. Green Planet is available on Steam and GOG. Also Projekt Laika ist available on Steam and GOG.\nChangelog for the Armstrong Update of Surviving Mars Thank you to all of our beta testers, you have been amazing. FREE Update Section New Features: 5 Landscaping tools/buildings - Flatten terrain, create Ramp, Change Surface texture and construct Small Rock Formation or medium Rock Formation. They\u0026rsquo;re available since start and do not require research. The Flatten and Ramp tools consume a lot of drone time and require or produce excess of Waste Rock. The Rock Formations are constructed with Waste Rock. The Change Surface tool consumes drone time and damages the local soil quality. 3 Special Projects - Capture Meteors, launch High-Speed Comm Satellite and Launch SETI Satellite. They become available when the first batch of Planetary Anomalies gets discovered (Sol 10-15) and do not require previous research. These three act as alternative sources of raw materials (Capture Meteors), sponsor research (HGS Satellite) and funding (SETI Satellite). 2 new buildings - Large Dumping Site and Rocket construction site. The significantly larger dumping site is because we\u0026rsquo;re now producing and consuming far more Waste Rock. The construction of Rockets was added as an alternative to the buying of Rockets, which is not possible when you lack Funding. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. (Advanced Rocketry is a vanilla tech that now enables the construction of Rockets, as well.) Self-sufficient dome - you can now place a Basic Dome with minimal life-support buildings. You only need to connect it to a power source. Once constructed, the structures will act as independent buildings. International Mars Mission has a free prefab of the self-sufficient dome. New event chains - 19 for the base game, 1 for modding purposes, 9 for Space Race DLC New research UI with vertical flow replaced the old research UI Other Fixes and Improvements: Added order-queuing for Rovers Added multi-selection of units for mouse and keyboard and hybrid control schemes. You can use lasso or double-click over a unit type to mass-select nearby units of the same type More informative reasons for unavailable diplomacy options Fix for proper show/hide behaviour of hex ranges of domes for outside workplaces Build Menu: Rovers are moved to separate sub-categories Added conditions where colonists can change dome regardless of home availability in other domes Double click or Controller Button (X) on items in the build menu, which require known but non-researched techs now open the Research UI Trade rockets to rivals are not automated by default New Photo Mode effect added - Motion Blur Added \u0026ldquo;-nomods\u0026rdquo; launch option, allowing to start the game without mods. To set this option, you need to open the game PROPERTIES from the menu in Steam (left-click on the game in Steam Library). In the first tab GENERAL open SET LAUNCH OPTIONS. A small popup window will open where you can enter text. You need to enter: -nomods Special thanks to our closed-beta testers who helped us with this change! And also with the Modding-related fixes below Modding-Related Fixes and Improvements: Documented the Lua loading procedure, mod versions and dependencies, creating mods for DLCs and other minor documentation updates Added a filter for mods compatible with the game version Build menu subcategories are now presets, which can be easily added with mods Added a set of mod items that add easily modifiable options to your mods Fixed \u0026lsquo;copy from\u0026rsquo; field in building template mod items and mission logo mod items Unused tech field icon property removed Mod dependencies show if the mod they depend on is missing or incompatible (outdated) Added a sample story chain Improved mod upload - it provides status update, better UI flow, feedback about report upload problems [PDX modding] Fix to enable auto-update of mods from PDX modding backend [PDX modding] Fix for re-uploading mods to PDX modding backend to keep their dependencies entered in the web interface Green Planet DLC New resource and global parameters which track terraforming progress New terraforming buildings in a separate build menu section New special projects with global effects New tech field – Terraforming – which unlocks buildings, resources, special projects New breakthrough techs focused on terraforming New disasters – Toxic rain and Marsquake Vegetation on Mars – plant it, watch it thrive or wither and die New main menu background video and updated Surviving Mars logo New Green Planet wallpapers New terraforming milestones 10 new achievements / trophies Project Laika DLC Pets are coming to Mars: 25 different pets of 10 animal types will start living alongside colonists after Founders stage is over, there are enough colonists and comfort is high enough. Pets include cats, dogs, penguins, platypuses and more. 2 New buildings for in-dome and outside-of dome animal husbandry produce Food for the colonists Domesticated animals are coming to Mars too: 4 types of animals for each of the new buildings will provide different options\n","date":"2019-05-16T00:00:00Z","image":"/images/field/image/survivingmars_armstrong_update.jpg","permalink":"/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/","title":"Surviving Mars: Update \"Armstrong\" and new DLCs \"Green Planet\" \u0026 \"Project Laika\" released for Linux"},{"content":"The fourth update to Tropico 6 finally adds a long missed feature to the game: multiplayer games can now be saved and continued another time!\nTropico 6 Update Número Cuatro has been released - Multiplayer Savegames Fellow Tropicans! We are happy to announce that the eagerly-anticipated save game function is here in the latest update for Tropico 6! Thank you for your patience and continued support. We will continue working on Tropico 6 and further improve it with future updates, which will include more balancing, fixes and overall improvements. We hope you enjoy Tropico 6! New features: Implemented the functionality to create and load savegames in multiplayer. Viva Tropico! Viva El Presidente!\n","date":"2019-05-16T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2019/05/tropico-6-update-numero-cuatro-released-linux-now-savegames-multiplayer/","title":"Tropico 6: Update Numero Cuatro released for Linux, now with savegames in multiplayer"},{"content":"Descenders, the action-packed bike racing game, is now available as full version with cross-platform multiplayer for Linux on Steam!\nFrom the developers of Action Henk, Descenders is a fast-paced extreme downhill biking game that\u0026rsquo;s easy to pick up, but difficult to master. A Modern Take on an Extreme Sport Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs Rogue-Bike: Earn special mutators each time you play, and work out which abilities work best for your riding style Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads Fully licensed soundtrack: We\u0026rsquo;ve partnered up with drum \u0026amp; bass label Liquicity to bring you the perfect soundtrack for hitting the mountains Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders? Pick a Team, Become a Legend In Descenders, your team is your life. When you pick a side \u0026ndash; Enemy, Arboreal or Kinetic \u0026ndash; you\u0026rsquo;ll be bound together with other players who choose the same side as you. Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic? Wear your team\u0026rsquo;s colors and apparel with pride, and receive exclusive team gear Exclusive prizes are awarded to the team with the most Rep Gain access to your team\u0026rsquo;s exclusive channel on the Descenders Discord server\n1.0 is finally here! We\u0026rsquo;re so excited to share the complete Descenders experience with you and we cannot wait to see you share it with your friends! First off, a big thank you so much to all the folks who\u0026rsquo;ve been watching the game progress since we first launched into Early Access - your kindness, your passion for the game and your sick runs have been keeping our fires lit and pushed us through, we could not have done this without you! So, what\u0026rsquo;s new? MULTIPLAYER IS HERE! Find other players from around the world in the new hub and career modes, or join up with some friends in a casual lobby! Race down the steepest tracks, chill out at the skate park or play a game of hide and seek, the nine worlds are now all yours to play with however you and your friends want to! NEW WORLDS Mastered Peaks? Got that Volcano run down? Then it\u0026rsquo;s time to jump into the FOUR NEW WORLDS complete with their own boss jumps! These are testing environments with some difficult obstacles, so make sure to bring your A-game! You can even get practising in the BRAND NEW HUB! MORE GEAR It\u0026rsquo;s time for a new colour scheme. Trust us. Maybe even a new handlebar companion, complete with totally not annoying noises. Perhaps a community built item (shoutout to the amazing designers in our Discord whose items made the cut \u0026lt;3) or a female rider? Don\u0026rsquo;t worry, we\u0026rsquo;ve got you covered! To celebrate all this new hotness, Descenders will be 25% for a whole week! There\u0026rsquo;s never been a better time to grab some friends and jump in! We\u0026rsquo;re excited to ride alongside you and see you all at the bottom. This has been a wild ride for us, and we\u0026rsquo;re glad you\u0026rsquo;re right there with us. RageSquid \u0026amp; No More Robots x\n","date":"2019-05-07T00:00:00Z","image":"/images/field/image/descenders_mp_header.jpg","permalink":"/en/articles/2019/05/descenders-full-version-cross-platform-multiplayer-now-available-linux/","title":"Descenders: full version with cross platform multiplayer now available for Linux"},{"content":"On Steam the Golden Week Sale 2019 has begun. It will last until next monday (06.5.2019).\n","date":"2019-04-29T00:00:00Z","image":"/images/field/image/goldenweek2019en.png","permalink":"/en/articles/2019/04/steam-golden-week-sale-2019-has-begun/","title":"Steam: Golden Week Sale 2019 has begun"},{"content":"The Linux Game Jam 2019 on itch.io is now finished, and the results are here. The Game Jam has started on April 10th and lasted until yesterday, voting took place afterwards. As a whole 33 titles have been submitted.\n","date":"2019-04-22T00:00:00Z","image":"/images/field/image/linuxgamejam2019.png","permalink":"/en/articles/2019/04/linux-game-jam-2019-itchio-finished-results-are-here/","title":"Linux Game Jam 2019 on itch.io is finished, results are here"},{"content":"The update called \u0026ldquo;Great Works and Trade\u0026rdquo; for Civilization VI has been released by Aspyr for Linux on Steam. This finally re-enables cross-platform multiplayer- games!\nA new update, addressing issues that have emerged in the community following the release of the Antarctic Late Summer Game Update, is now available for Civilization VI. Please see below for details on this update. [NOTES] Great Works no longer use Drag and Drop. They have been returned to the previous functionality of “click to move.” Addressed the following trade exploits reported within the community: Fixed: User could trade low Gold-per-turn for high Gold-per-turn with AI players, essentially “stealing” large amounts of Gold. Fixed: AI was not valuing Strategic resources correctly. You could sometimes trade 1 iron for 18 iron. Once you offered over 20 Strategic Resources, the value from the AI would drop to 1 Gold regardless of quantity. It now properly levels off. Fixed: AI would give the player hundreds of Gold for a single Luxury Resource. While AI can give a healthy amount (Gold per turn plus some additional Gold) if they really need the Resource, it should rarely if ever be 10+ Gold per turn. Fixed: The AI would give the player hundreds of Gold for very low quantities of Diplomatic Favor, regardless of whether they were pursuing a Diplomatic Victory or not. This should now be back in line with everything else, with offers weighted accordingly if the AI is chasing a Diplomatic Victory.\n","date":"2019-04-18T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2019/04/civilization-vi-great-works-and-trade-update-released-linux/","title":"Civilization VI: \"Great Works and Trade\" update released for Linux"},{"content":"On Steam the Patch Update Vol.8 (1.0.11) for SUPERHOT has been released. It finally fixes some long outstanding problems in the Linux-version of the game:\nPatch Update Vol.8 (1.0.11) SUPERHOT - SzymonSuperhot Hi there How about that? Another day, another patch. This time we showed a bit more love towards Linux players. Let\u0026rsquo;s see what bugs had to say night-night this time: Fixed game crashing on Linux. Some Linux players couldn\u0026rsquo;t run the game. Now they can. Yay. Spread the system achievement available for Linux players. Linux achievement hunters will be finally able to max out. Rebaked lightmaps on some levels for Linux version. Fixed Pumpkin Spiced achievement not working for some players. Fixed font size and typos in piOS menu Removed minor bugs on both Linux and PC version. That is all beautiful people. Have a good day. Cheers, Szymon form SUPERHOT Team\nIf and/or when the update will also be available for the version on GOG, is currently unknown.\n","date":"2019-04-04T00:00:00Z","image":"/images/field/image/superhotheader.jpg","permalink":"/en/articles/2019/04/superhot-patch-update-vol8-1011-finally-fixes-problems-version-linux/","title":"SUPERHOT: Patch Update Vol.8 (1.0.11) finally fixes problems in the version for Linux"},{"content":"The new update called \u0026ldquo;Antarctic Late Summer Update \u0026quot; for Civilization VI: Gathering Storm is now available for Linux on Steam.\nHi Civilization fans! As we hinted at last week, the first major update for Civilization VI: Gathering Storm is here and you can download it today. Hear about the developers’ vision for this update in our preview video below: https://youtu.be/GGvjflXi3uE SUBSCRIBE on YouTube ► http://2kgam.es/CivilizationYT This update automatically installs through Steam; if you’re having trouble, please restart your Steam client. Please note: Items listed below are for Gathering Storm’s ruleset only unless otherwise specified. [FEATURES] [ALL GAME VERSIONS] New and improved version of Map Pins (now called Map Tacks) that includes pin icons for many new specific markers (Districts, etc.), in addition to a new grouped scrollable list of pins that were placed. Thanks to Bradd Szonye for his Mod inclusion! [ALL GAME VERSIONS] Map text search: Located on the mini-map tool bar. Players can now search for map items via text search and have them highlight on the map. For example, type “Iron”, or “Knight”. Includes search history, search suggestions, and “go to” buttons. [BALANCE/POLISH] Civs Canada: Receives +1 Production from mines on Snow and Tundra (Including hills). China: Great Wall can only be pillaged (never removed) by natural disasters. +2 Gold for improvement itself. Add +1 Gold and +1 Culture to that received for each adjacent Great Wall. Egypt: Update the Egyptian Chariot Archer to not replace the Heavy Chariot. Egypt: Sphinx now provides +1 Culture if built on Flood Plains. Cannot be built on Snow, Snow Hills, Tundra, or Tundra Hills. +2 Appeal (since they are encouraged to build on Flood Plains). Cannot be built next to another Sphinx. France: Château now provides 1 Culture for each adjacent wonder. 1 Gold for each adjacent Luxury Resource. Hungary: Mathias ability now only 75% resource and Gold discount to upgrading levied units (instead of 100%). India: Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes. India: Varu ability no longer stacks but maintenance reduced to 2. Mali: Nerf the Mali + City-State + Democracy Combo/Exploit. Democracy is now a 15% discount on purchases with Gold. Mali: Increase Mali desert weighting. Maori: Toa ability no longer stacks, and Strength is reduced to 36. Maori: Reduce the Marae ability to +1 of each bonus yield, instead of +2. Netherlands: Add a Production bonus towards Flood Barriers and Dams. Norway: Allow Norway (only) to receive Science and Culture from pillaging improvements in addition to Gold or Faith. Spain: Mission: +2 Faith; +1 Food, and +1 Production if on different continent than your capital. +1 Science for every adjacent Campus and Holy Site. [ALL GAME VERSIONS] Improve leader victory preference weighting. Environment Systems and Climate Change Reduce Dust storm yields by 33%. Add some Food yields from Blizzards. Reduce damage to population and structures from Blizzards by about a third. Detach climate change progress from Natural Disaster Intensity slider. Move percentage of coastal tiles that can flood from 35% to 45%. Halve carbon emissions from units to slow down climate change to just over half the previous rate. Reduce unit CO2 emissions for a player by 50% if they research Advanced Power Cells. Increased chance of Storms and Droughts per degree of temperature rise is no longer 20% for all events. Now it does not increase chance of weaker type of each storm/drought at all but instead boosts stronger type by 50%. From Phase IV on Floods and Storms will not add fertility. At Phases V and above yields previously added to the map can be stripped off as Storms and Droughts pass over (chances increase as you move to later phases). Allow a single player\u0026rsquo;s CO2 footprint to go negative (if they have run the Carbon Recapture project but never generated much carbon). Hence one player can clean up the other players\u0026rsquo; mess. World Congress Provide a one-time cap on each player receiving Favor for reviving each other major player. Adding tooltip to tiebreaker scenarios so players can understand why a player won a tiebreaker. Adding Favor Per Turn and Request for Aid score penalties for excessive Grievances and CO2 emissions. Climate Accords competition now enables projects for decommissioning Power Plants. Reducing the lockout timer on hostile emergencies so that they can show up slightly more often. Reduce time between deals during Request for Aid emergencies so AI can give multiple gifts if desired. Districts/District Buildings Reducing power of Royal Society Government District Building (reducing percentage-per-builder-charge from 3 to 2). Nuclear Accidents of any severity will now always pillage the Nuclear Power Plant. Pillaging [ALL GAME VERSIONS] Convert Science and Culture from pillaging improvements to Gold or Faith. Reduce effectiveness of Raid and Total War policies so they are only +50% instead of +100% to pillaging Dam districts now provides healing if plundered. Pillaged Reactors cannot trigger a nuclear accident. Completing the \u0026lsquo;Recommission Nuclear Reactor\u0026rsquo; project will also \u0026lsquo;un-pillage\u0026rsquo; it. Improvements Seastead: Cannot be placed adjacent to another Seastead. Wonders Panama Canal wonder now gives +10 Gold to its city. Mahabodhi Temple and Statue of Liberty now award Diplomatic victory points. Units Increase the cost of upgrading units (about 33%). Reduce base cost of Naturalists from 800 to 600 to make them compete better with Rock Bands. Update certain Great Generals and Admirals to provide strategic resources. Make sure Barbarians can\u0026rsquo;t spawn GDRs. Unsuccessful WMD attacks now consume the WMD. [ALL GAME VERSIONS] Increase the Destroyer’s sight range to 3. [ALL GAME VERSIONS] Air unit and Anti-Air unit combat strength balance changes propagated to base game. City States Add Walls to City States on Diety and Immortal games. Add additional melee units to City States at higher difficulties. Misc Grievances/Warmongering: Changing Grievance calculation (and Warmonger in base and XP1) to treat cities taken offensively during a Defensive Pact/Suzerain War/Emergency War as if taken during a Formal War (now generates Grievances) Setup: For advanced starts, add extra Faith and scale it. [XP1, XP2] Track barbarian camp placement throughout the game (much like we do storms \u0026amp; droughts) and shy away from camp locations that are close to previously used spots. Should distribute camps across the continents better. [MULTIPLAYER] Play By Cloud Hide full games on Lobby list. Adding Remember My Choice option for what happens after a client readies up. Adding automatic ready up countdown. Activating an in-game notification for a Your Turn event to display a popup that will allow the user to go straight into that match. The Upper case \u0026quot; i \u0026ldquo;, lower case \u0026quot; L\u0026rdquo;, and number 1 all look identical when observing the Join Code in the Game Summary of the Play By Cloud Staging Room. - Increased size of the font so unique aspects of gylphs can be determined. Misc Relationship pip icons would fail to display when progress with other Human Players during a Multiplayer game (Allied, etc.). Staging Room countdowns should reset when a new session is joined. Countdowns should persist even if the screen is simply hidden, which happens if the Game Settings tab is pressed. In-game chat panel should not display dead players. Additional general bug fixes and polish. [SCENARIOS] You can now play the Black Death scenario in hotseat/PlayByCloud. [SYSTEMS] Add secondary color to jersey selection color collision detection. Now jerseys are only considered to have collided if BOTH primary color and secondary color collide. Jerseys with similar or identical primary colors are now allowed if the secondary colors are very different [UI] Great Works UI: Converted system to Drag and Drop. Climate Overview: Add icon, tooltip for fertilized tiles lost due to weather events. Civilopedia: Pillaging Yields are now database driven in the Civilopedia. [ALL GAME VERSIONS] World Resource Report: Add sorting on resources and on the leaders in a row. Additional general bug fixes and polish. [AI] Trade Increase value of Diplomatic Favor. Limit number of items desired in a trade. Set minimum value for traded items. Don\u0026rsquo;t try to trade more of a Luxury resource than the human is already importing. Correctly value maintenance resources when calculating trades. Reduces possible exploits with resource for gold trades with the AI. Fixes to trades for strategic resources - Stop paying full value for them when you\u0026rsquo;ve got a decent stockpile, not just at the stockpile cap. Reduces possible exploits with resource for gold trades with the AI. AI will not pay for banned resources Reduce the chance that the AI offers only a single strategic resource in a trade deal unless they are padding out a larger deal. Improvements to AI Deal management with Gold. [XP1, XP2] Fix an issue where AI was overvaluing Great Works on the turn they are created (causing lots of trade requests). Victory Strategies and Agendas Boost Wonder Obsessed AI\u0026rsquo;s desire for Wonders in later eras. Improve victory strategies, including Diplomatic victory. Combat Improve AI ability to successfully complete the capture of a city during a Military Emergency they are taking part in. Embarked units know they are under threat from naval units - Improve protection of units while on city assault. [XP1] Improve ability for AI to use Warrior Monks militarily - Add additional war footing condition. [XP1, XP2] Fix an issue where an AI unit garrisoning a city would occasionally leave the protection of the city when they didn’t need to, exposing them to attack. [ALL GAME VERSIONS] AI more strongly prefers attacking with aircraft to deploying to districts. Misc Fixed an issue that was making the AI less likely to improve strategic resources. Avoid advancing your Power Plant if you don\u0026rsquo;t have resources for it. Increase odds of aggressive civs making encampments. [XP1, XP2] Reduce value of supply convoys, they were heavily overvalued by AI. [ALL GAME VERSIONS] Minor Civs will no longer make aircraft carriers (since they can\u0026rsquo;t make aircraft) [PERF] Additional AI and rendering performance improvements. [BUGS] Civs Phoenicia: Fix non-capital continent bonuses moving properly for Phoenicia (additional checks). Cree: Poundmaker\u0026rsquo;s Trade Route UA (which is based on tile improvements at the destination city) now works like it used to back in XP1. Maori: Mana ability was incorrectly being applied to all units. Ottomans: Ibrahim in some situations was not able to be moved to another capital. Kongo: Now correctly is awarded benefits from Founder beliefs. Mvemba now cannot get the Intolerant Agenda. Policies: Check for obsolete policies after awarding free civics (Bolshoi). Many fixes to code that controls what is expelled during city flips, capture, trade, etc. On city transfer, all air-units that do not belong to the new owner that are based in a district or improvement, are immediately re-based, prior to any other expelling of other units. If the city is flipped to a new culture, default placement rules apply, no units are booted out, except stationed air-units, unless they can\u0026rsquo;t be in the new owner\u0026rsquo;s territory. If the city is transferred in a deal, only friendly units (non-air), traders and spies can stay. Units, Movement, and Combat Fixed a bug caused when trying to form an Army with a unit that has no movement remaining. [ALL GAME VERSIONS] Don\u0026rsquo;t factor in embarked and amphibious combat penalties for air units. Don\u0026rsquo;t let the player select other player\u0026rsquo;s air units. Fix an issue that was causing the unit cycling to pull camera away from user when they were doing things like changing citizen assignments in the city. Don\u0026rsquo;t add Mountain Tunnel entrances/exits on water tiles. Don\u0026rsquo;t let an embarked builder/engineer create an adjacent improvement on a land tile. Remove mountain tunnel entrance/exit if the tile submerges. Don\u0026rsquo;t let naval units use Tunnels. Carriers/Air Units/Rebasing Added additional checks to rebasing aircraft to make sure they are properly paired in cases where a carrier unit exists in a city center. Correct some visualization issues with air-unit rebasing. When a tile is annexed by a player and it is trying to kick out any other players that shouldn\u0026rsquo;t be there, don\u0026rsquo;t assume that all the air units can\u0026rsquo;t be there, they might be able to stay. Also do the kick out in two stages so that if the units do have to leave, any parent objects are moved first, then child objects, so the child objects can just go to where the parent is (aircraft carrier) if appropriate. Civilopedia Removing a page from the Civilopedia\u0026rsquo;s Trade Route game concepts, which referred to a base benefit that was removed in XP1 and XP2 and made into a governor bonus instead. Update Sweden\u0026rsquo;s capitals in the Civilopedia to be Swedish instead of Norwegian. UI Golden Age UI will fail to display on the Status bar when transitioning into the Future Era during a Gathering Storm gameplay. Fix an extremely large amount of space being added for tooltips from point. UI now properly updates upon completion of the Recommission Nuclear Reactor project. [ALL GAME VERSIONS] Several color systems fixes and corrections. Improved default colors for several civs that were difficult to read. Multiple misc UI fixes and updates. Front End: \u0026lsquo;Teams Share Visibility\u0026rsquo; is now disabled/0 when \u0026lsquo;No Teams\u0026rsquo; is checked and reset when unchecked. Trade Treat incoming gifts as incoming demands; don\u0026rsquo;t allow the user to modify them. Resources Player Resources are now updated before Player Units in the turn order. This is to fix the issue where the insufficient resource combat debuff was not being removed until the following turn, even though the player had sufficient resources at the beginning of the turn. World Congress Fixing multiple World Congress issues that could cause mis-matched or blank proposal choices to show up on the review and results screens. Adding in filtering for the Migration Treaty, so that players cannot target unmet players. Fixing an issue that would allow a Special Session to be called before the World Congress properly unlocked. Wonders Fixed an overflow that some players noticed when they had large amounts of gold and completed Big Ben, which gives a 50% gold bonus. Fixed an issues with Apadana where the user was not granted 2 Envoys when completed. Fixed Panama sometimes not lining up with its neighbor canals. Grievances Grievances now decay between dead civilizations. Prevents negative Loyalty modifier from hanging around after defeating the city\u0026rsquo;s original owner. Fixing Grievance notifications doing nothing when clicked. Districts Fixed a bug preventing nuclear reactors from being removed from the game when a city is razed. Changed the identification of nuclear reactor buildings to use a database parameter instead of a game tag. Added fail checks when searching for a reactor type building. District modifiers should now properly reattach when the district was pillaged but has been successfully repaired (was staying inactive; ex. a pillaged Suguba district that was then repaired). Districts that are over strategic resources are now correctly represented in the Reports screen. Resources are shown as from that city as opposed to \u0026lsquo;Gameplay Bonuses\u0026rsquo;. Misc Hall of Fame: Improved performance of aggregate updates. Also fixed a crash that would occur if one of the Hall of Fame aggregate queries was bad (typically from a mod). Map Gen: Make is so that there is a chance that Zhangye Danxia and Mount Roraima can appear. Before there was 0% chance of them showing up. Map Gen: Make sure coastal lowlands don\u0026rsquo;t appear inland near lakes Scenarios: Plantations should not show up as a potential build in the Black Death Scenario. Achievements: Fix “Peacekeeper” achievement to require that the end-user be Laurier winning an emergency. Achievements: Ensure that the player has actually won the Nobel Prizes for achievement [ALL GAME VERSIONS] Multiplayer: Fixing progress blocker that was occurring if a player was defeated during their turn in hotseat. Road Vis: Fixing issues with Road and Railroad “spaghetti”. Tile improvement modifiers should now properly detach from an old city when the tile is swapped to another city (was staying active; ex. Power from green energy improvements) [ALL GAME VERSIONS] Espionage: Fix espionage funds being siphoned not showing for negative amounts City-States: When sending your first real Envoy to a city-state, but you already have Amani in that city-state giving you \u0026ldquo;virtual\u0026rdquo; Envoys there, correctly award a second bonus Envoy from the Diplomatic League policy [CRASH] Multiple crash fixes as reported by the public crash reporting system [EXPLOITS] [ALL GAME VERSIONS] Re-enable SHIFT+ENTER to force end turn. Make sure that production overflow is lost if this is used. Coastal Raids can no longer target Impassable plots. In Gathering Storm, this loophole allowed naval units to raid a mountain improvement (ex. Mountain Tunnel) without actually pillaging it, allowing continuous gold. Great Generals that transform a military unit into a Corps or Army can no longer do so for the GDR, which is not allowed to be a Corps or Army. Correct exploit where player could receive duplicate Luxuries by trading it away, removing the improvement, then rebuilding it for a duplicate copy. [MODDING] ModBuddy ModBuddy now supports XP1, XP2, and shared pantries in art tools. Misc polish and debugging. WorldBuilder Editor (unsupported) Allow Forge tuner panel to work in WorldBuilder. Add “Basic mode” for creating simple hand-crafted location maps with random start positions. Separate out scenario tools to “Advanced Mode”, which is very much still in development. Add ability to “paint” with different brush sizes. Assign a default continent value when “painting” any terrain (Africa). Scatter Resources button added. Settings Disable Generate New ID button in Basic mode. Make Generate ID button do something in Advanced mode. When updating text strings, the text in the left column did not update to reflect the changes. Now, text options are locked for name, descript, and map name, map descript (they are required). These were able to be deleted before. Misc Don\u0026rsquo;t allow selection of resource amounts for non-strategic resources in the Plot and Placement editors. Fix an issue where an already saved WorldBuilder map, when loaded back into WorldBuilder, would lose continent data. Erase any improvements on a plot when changing the owner to NONE. Erase improvements and features on a tile if you change the terrain type to something incompatible in the Placement mode. Allow changing the Pillaged state of improvements on tiles. First pass at status message system to give feedback like \u0026ldquo;Library requires a Campus district\u0026rdquo; or \u0026ldquo;Placed Shrine successfully\u0026rdquo; instead of silently doing nothing. Show correct civ icons in World Builder Player Editor. World Builder Front-End Additional Content New maps created in WorldBuilder are now automatically found and enabled when returning to the main menu. No more required restart. Updated mods UI to show a different icon if the mod came from a map. If a mod has a \u0026lsquo;Created\u0026rsquo; property, show the date the mod was created. * Expansion 2 and Expansion 1 are now always shown at the top of the mods listing. Map-loaded mods are always considered compatible. Additional fixes for compatibility, etc. Game Setup Maps now display properly in the in-game map-lists if you are in the correct rule-set, and the map mod is enabled. Maps created in the “Standard” ruleset now will show as playable in both Rise and Fall and Gathering Storm. World Builder Menus Change front-end menus to reflect only items necessary for WorldBuilder. Update text strings. Update in-game pause menu to reflect only items necessary for WorldBuilder. Add World Wrap toggle to Advanced Setup. [ART] Fixing hotseat Rock Band colors. Fixing the unit colors for the Fez city state. Tweaking the unit colors for Japan and Mapuche to match their civ jersey\u0026rsquo;s a bit better Pass on the \u0026ldquo;Player Colors\u0026rdquo; which are the jerseys that are picked when we run out of other reasonable jersey selections. We have enough to cover over the max number of players picking the same civ. Add beards to all remaining leaders that did not previously have beards. Tweak to the civ Icon backing texture that is used in the Character selection screen. Show more representative color scheme so that players will be able to make more informed readability decisions in the main menu. Editing Gorgo/Greece civ symbol placement and size so it matches all the other civs. https://store.steampowered.com/app/947510/Sid_Meiers_Civilization_VI_Gathering_Storm/ Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.\n","date":"2019-04-02T00:00:00Z","image":"/images/field/image/civ6gatheringstormantarticupdate.jpg","permalink":"/en/articles/2019/04/civilization-vi-gathering-storm-antarctic-late-summer-update-now-available-linux/","title":"Civilization VI: Gathering Storm - Antarctic Late Summer Update now available for Linux"},{"content":"Tropico 6, the humurous management \u0026amp; city building game featuring the dictator \u0026ldquo;El Presidente\u0026rdquo;, is now available for Linux on Steam!\nEl Presidente is back! Play on large archipelagos for the first time in the series. Manage multiple islands at the same time and adapt to various new challenges. Send your agents on raids to foreign lands to steal world wonders and monuments, to add them to your collection. Build bridges, construct tunnels and transport your citizens and tourists in taxis, buses and aerial cable cars. Tropico 6 offers completely new transportation and infrastructure possibilities. Customize the looks of your palace at will and choose from various extras. Tropico 6 features a revised research system focusing on the political aspects of being the world’s greatest dictator. Election speeches are back! Address the people and make promises that you can’t possibly keep. Online multiplayer for up to 4 players. In times of political turmoil and social unrest, the people are calling for visionary leaders, who will steer the fate of their country with foresight and ingenuity. Prove yourself once again as a feared dictator or peace-loving statesman on the island state of Tropico and shape the fate of your very own banana republic through four distinctive eras. Face new challenges on the international stage and always keep the needs of your people in mind. For the first time in the series, manage extensive archipelagos, build bridges to connect your islands and use new means of transportation and infrastructure. Send your Tropicans on raids to steal the wonders of the world, including the Statue of Liberty and the Eiffel Tower. Customize your palace at will and give election speeches from your balcony, to win the favor of your subjects.\n","date":"2019-03-29T00:00:00Z","image":"/images/field/image/tropico6_header.jpg","permalink":"/en/articles/2019/03/tropico-6-now-available-linux-steam/","title":"Tropico 6: now available for Linux on Steam"},{"content":"A free DLC for the fantastic Roguelike \u0026ldquo;Dead Cells\u0026rdquo; is now available for Linux on Steam and soon on GOG A FREE DLC!?!? ARE YOU MAD?: Since we began development on Dead Cells, many years ago now, we’ve been completely blown away by the amazing reaction of the community. Without your support and feedback we wouldn’t be where we are today. Rise of the Giant is our way of saying thank you. Here’s a free DLC with a bunch of new content, mostly aimed at the people who have been hanging around since day 1, it’s high level and should offer more challenge than most sane people would think reasonable. Features: New levels: You’ve got a new level that’s connected to the main level structure and immediately available to anyone who’s finished the game at least once. You’ve got another (poorly) hidden level, for the masochists who know that there is a Boss Cell 5 New Bosses: Mirroring the above, you’ve got a new completely different type of boss available in the main level structure, with another INSANELY difficult boss hidden behind even more ridiculously difficult content. New content: There are 10 new enemies, 13 new weapons/skills and a bunch of other upgrades to core game systems. There are additions to the story/lore of the game, new secrets, new blueprints and… Skins: People have been requesting this for ages and we’ve finally found the time to make the necessary changes to accomadate the request. You’ve now got access to female skins, fluro skins and a christmas tree skin, cos why the hell not. On top of these major changes we’re continuously trying to update the game in ways that make it more challenging and more just, all the while remaining open to new players. As such you will notice that the difficulty has been rebalanced so that the entry level of the game, while extremely challenging is now in line with the 5 extra difficulty levels available to those who like to suffer. We hope that you like Rise of the Giant and would like to remind you that we’re not done, we’ll be continuing to make content for the game for as long as you keep demanding it, so feel free to let us know what you’d like to see and if we can make any changes that would make you happy.\n","date":"2019-03-28T00:00:00Z","image":"/images/field/image/deadcells_risegiant_header.jpg","permalink":"/en/articles/2019/03/dead-cells-free-dlc-rise-giant-released/","title":"Dead Cells: free DLC \"Rise of the Giant\" released"},{"content":"Slay the Spire, the mix of strategy-, Roguelike and card-game, is now available DRM-free for Linux on GOG!\nWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses! Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold\u0026hellip; Slay the Spire left Early Access and comes with: Three core characters that each have their own unique set of cards. 250+ fully implemented cards. 150+ different items to be found. 50+ unique combat encounters. 50+ mysterious events that can help or harm you. Daily Climbs allow you to compare yourself with every other player in the world. Custom mode that allows mixing and matching various crazy run modifiers.\n","date":"2019-03-27T00:00:00Z","image":"/images/field/image/slayspireheader.jpg","permalink":"/en/articles/2019/03/slay-spire-now-available-drm-free-linux-gog/","title":"Slay the Spire: now available DRM-free for Linux on GOG"},{"content":"On Groupees you can currently get the Be Mine 38 Bundle for $5. It contains a total of 8 games (4 Linux native), 4 Albums and 1 Comic. Games:\nSecrets of Magic 2: Witches and Wizards (Linux nativ) Torn Tales: Rebound Edition (Linux nativ) Coldfall (Linux nativ) Nusantara: Legend of The Winged Ones (Linux nativ) DYE (Linux nativ) JackQuest: The Tale of The Sword Jade\u0026rsquo;s Dungeon Descent Mystery Game (will be revealed later) Albums: Warpath by Viking Guitar DYE: Original Soundtrack by Danny Stracener Destroy All Presets by Doctor Popular From All Sides by Noah T Comic: Boudicca ","date":"2019-03-24T00:00:00Z","image":"/images/field/image/bemine38.png","permalink":"/en/articles/2019/03/groupees-be-mine-38-bundle-four-games-linux-released/","title":"Groupees: Be Mine 38 Bundle with four games for Linux released"},{"content":"A new version (0.5.1) of Lutris has been released. This release contains mostly improvements and bugfixes:\nlutris (0.5.1) cosmic; urgency=medium * Download the default Lutris Wine version when not available * Prevent duplicates when importing games from 3rd party services * Fix some sorting issues in the view * Add issue reporting feature with the \u0026ndash;submit-issue flag. The issue can only be saved locally, API integration will be implemented at a later stage. * Add support for CD-ROM images for non CD32/CDTV Amiga models * Remove website search from sidebar and merge it with the main search entry * Display a warning message if the installed Nvidia driver is too old * Fix GOG games not being installable without being connected to GOG * Improve performance of log handling * Remove winecfg if Proton is used * Use discrete graphics by default with compatible systems * Increase game icon size from 32x32 to 128x128 * Various fixes \u0026ndash; Mathieu Comandon Wed, 20 Mar 2019 00:24:27 -0700\n","date":"2019-03-23T00:00:00Z","image":"/images/field/image/lutris_new_main_window.png","permalink":"/en/articles/2019/03/lutris-051-released/","title":"Lutris 0.5.1 released"},{"content":"After a rocky release the developers of the adventure Trüberbrook have now released two updates for Linux as well as the free DLC \u0026ldquo;Travel Guide\u0026rdquo; on Steam. Update #1\nThe first update for Trüberbrook is live! Thanks to all of you who keep us busy reporting bugs and giving us feedback. We really appreciate that! More updates incoming. Added Steam Cloud Save Fixed some Chinese Localization Errors Fixed a bug which showed a wrong portrait for Greta in the Prologue Fixed a bug which kept Hans asking for the cablecar key even after using the key Fixed a Linux bug that made the Quit button useless As a litte thank you for your support and feedback we just released the free DLC \u0026ldquo;Trüberbrook Travel Guide\u0026rdquo;. Learn a little bit more about Trüberbrook and its citizens in a 24 pages booklet.\nUpdate #2\nThe second update for Trüberbrook is live: Improvements on Chinese, Korean and Japanese localization Improved video performance on some systems (\u0026ldquo;black screen intro video bug\u0026rdquo;) Fixed a bug that caused unlimited supplies of \u0026ldquo;Bolzenschuss\u0026rdquo; in the cellar Fixed the strongman game Fixed a rare inventory bug when starting a new game Fixed several of minor bugs throughout the game We are aware that there are some performance-related issues, especially on macOS, and are focussing on these issues right now, as well as on overall improvements. Thank you all for your feedback and bug reports. We read and note every tiny bit of it and work non-stop to improve the game. Lots of greetings from Team Trüberbrook!\nDLC Travel Guide\nWelcome to Trüberbrook – your favourite harbor of relaxation und recreation! To keep you from getting lost, we have a Travel Guide for the international visitors - not just any old flyer but a proper 24-pages long booklet. The Travel Guide contains following information: An overview for the resort town plus a small map chartering the area Interesting places, as well as tips for accommodation Who is who: Introducing Trüberbrook’s unique villagers We wish you an adventurous journey and relaxing holidays! NOTE: The Travel Guide is placed in your game folder in the Steam Directory.\n","date":"2019-03-18T00:00:00Z","image":"/images/field/image/trueberbrookheader.jpg","permalink":"/en/articles/2019/03/trueberbrook-two-updates-and-free-dlc-travel-guide-released-linux/","title":"Trüberbrook: two updates and free DLC \"Travel Guide\" released for Linux"},{"content":"A new (paid) DLC for the management-gamel Two Point Hospital is now available for Linux on Steam: Pebberley Island.\nBlaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water. Part-time explorer and notorious germaphobe, Wiggy Silverbottom, is on a quest to discover the secrets of eternal life. As a hospital administrator with a flair for the unconventional, Wiggy needs your help to unlock this most majestic of bounties. Expand your medical frontiers. Experience new sights. Yearn to discover the greatest secret of all. Includes three new hospitals, a wide variety of new illnesses and an array of tropical paraphernalia to place in your spectacular hospitals (if you do say so yourself!) NEW GAMEPLAY Tackle three exciting new scenarios as you push through the jungle in your quest for eternal life. Begin your adventures in the balmy climes of Pebberley Reef, an idyllic atoll paradise, before pushing into dense, unexplored country in Overgrowth, clearing the way for your own hospital as you seek to cure a wild range of new illnesses. Finally, conquer the stunning Topless Mountain as you attempt to unlock the lost secret of eternal youth – featuring a summit that’ll keep you on your toes right to the last moment. NEW HOSPITALS Pebberley Reef Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license. Wiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County. Overgrowth It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home and live down the road a bit. The plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived, we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching! Topless Mountain The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools. The transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital. The people of Pebberley Island have been suffering from some very unusual illnesses indeed. Perhaps we can help! Contains 34 new illnesses (10 of them full new visual illnesses), including some of the following:\nWanderust Prolonged feelings of sameness have led to dull, tedious pain and a craving for adventure. The sufferer\u0026rsquo;s tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they experience some kind of payoff. Blank look The sufferer\u0026rsquo;s facial features have receded out of existence and must be coaxed back with subtle, hydraulic machinery. Unfortunately, common amongst people-pleasers, yes-men and crowd-enthusiasts. A cornucopia of tropical treasures awaits you on the golden shores of Pebberley Island. From bamboo benches to pink plastic birds and ice sculptures, you can guarantee that your hospitals will bring a taste of the outdoors, indoors (and sometimes also outdoors). ","date":"2019-03-18T00:00:00Z","image":"/images/field/image/twopointhospital_pebberleyheader.jpg","permalink":"/en/articles/2019/03/two-point-hospital-dlc-pebberley-island-now-available-linux-steam/","title":"Two Point Hospital: DLC \"Pebberley Island\" now available for Linux on Steam"},{"content":"OpenRA, the free implementation of old RTS-classics like C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published another ein neues Release. The full Changelog has all the details.\nWe are pleased to announce Release 20190314, which brings changes developed between August 2018 and January 2019 and polished with the help of player feedback across three playtests during the last 10 weeks. The most exciting change in this release comes from a complete overhaul of the unit targeting logic, which fixes many long-standing bugs and introduces some important improvements to gameplay fluidity: Tanks and other turreted units automatically target nearby units while moving Automatic targeting now properly accounts for the Fog of War Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War Tanks targeting while moving Tanks now automatically target enemy forces while moving. The specialised infantry in Red Alert have had a shake-down and a fix-up: Engineers are now consumed when capturing buildings, after a short external wait The Hijacker has been promoted to thief, who can steal cash from refineries as well as vehicles Allied Mechanics now repair destroyed team-mate vehicles instead of capturing them New Attack Dog behaviour resolves many issues and behaves more like the original game Thieves and Attack Dogs Improvements to the Attack Dog and Thief should make them more viable on the battlefield. Thanks to the hard work of several new contributors, Red Alert now features an additional seven single-player missions, and Tiberian Dawn another two. Behind the scenes, the underlying AI framework has been rewritten to support the development of some long-planned improvements in future releases. Some other notable gameplay changes include: Units in the Return Fire stance will no longer chase their attackers Infantry in Pillboxes in Red Alert no longer gain experience Red Alert Balance changes include adjustments to the long-controversial Allied Artillery A new Ctrl modifier queues items at the front of the production queue The spectator UI now includes information on player army values TD Campaign Mission: Nod 10b Nine more single-player missions have been adapted from the original games. This release brings several improvements to the map editor, including a map actor editor, a new Copy/Paste filter, and the ability to select multiple terrain categories in the sidebar. Map Editor Improvements Profiles The map editor now supports editing actor properties such as owner, health, facing, and stance. There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page! We hope you’ll enjoy this newest installment of OpenRA! Have fun!\nSource: OpenRA Webseite\n","date":"2019-03-15T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2019/03/openra-release-20190314-now-available/","title":"OpenRA Release 20190314 now available"},{"content":"If you\u0026rsquo;re looking for some interesting books about Linux, you might like the Humble Book Bundle: Linux by Wiley 2019:\nPay $1 (about €0.89) or more to unlock! Linux Essentials Second Edition Ubuntu Linux Toolbox: 1000+ Commands for Power Users Second Edition Linux All-In-One For Dummies Sixth Edition Beginning Linux Programming Fourth Edition Pay $8 (about €7.10) or more to also unlock! Linux Bible Ninth Edition Shell Scripting: Expert Recipes for Linux, Bash, and more Linux Server Security: Hack and Defend CompTIA Linux+ and LPIC Practice Tests: Exams LX0-103/LPIC-1 101-400, LX0-104/LPIC-1 102-400, LPIC-2 201, and LPIC-2 202 Professional Linux Kernel Architecture Pay $15 (about €13.30) or more to also unlock! Linux Command Line and Shell Scripting Bible Third Edition CompTIA Linux+ Powered by Linux Professional Institute Study Guide: Exams LX0-103 and LX0-104 Third Edition LPIC-1: Linux Professional Institute Certification Study Guide: Exams 101 and 102 Fourth Edition LPIC-2: Linux Professional Institute Certification Study Guide: Exams 201 and 202 Second Edition Red Hat Enterprise Linux 6 Administration: Real World Skills for Red Hat Administrators Assembly Language Step-by-Step: Programming with Linux Third Edition\nAlso the Strategy Bundle 2019 might be interesting for Linux gamers\u0026hellip;\n","date":"2019-03-13T00:00:00Z","image":"/images/field/image/humblebooklinuxwiley2019.png","permalink":"/en/articles/2019/03/humble-book-bundle-linux-wiley-2019-released/","title":"Humble Book Bundle: Linux by Wiley 2019 released"},{"content":"Trüberbrook, the mystery adventure with handcrafted scenery, is now available for Linux on GOG and Steam!\n»Trüberbrook« is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960\u0026rsquo;s parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery. Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. Yes, that\u0026rsquo;s your name in this scenario. While you\u0026rsquo;re at it, think of Trüberbrook, a remote village in rural, mountain-sloped and densely forested cold-war Germany. Because, that\u0026rsquo;s where you somehow end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don\u0026rsquo;t fear, instead of getting some rest, you could find yourself having to save the world … Suspense! Mystery! Thrills! After all, it\u0026rsquo;s a single player sci-fi mystery adventure game. We want to keep you entertained! Join American student Tannhauser, stranger in a strange land Set in cold-war rural Germany in the late 1960s Inspired by Twin Peaks, The X-Files, Stranger Things \u0026amp; Star Trek Indulge in universal themes such as love, friendship, loyalty, self-discovery and dinosaurs Handmade miniature scenery! Full voice acting in both English and German! Atmospheric, moody soundtrack Up to 10 hours of super exciting gameplay! Trüberbrook was successfully funded on Kickstarter in December 2017 within only 30 hours. The game will be enhanced by several new features thanks to the joint force of our 5078 wonderful backers! \u0026lt;3 The year is 1967. The world policy is dominated by the Cold War and Vietnam, Russia and America are racing to the moon. At the same time in Europe, students take to the streets from Paris to Berlin. On a larger scale, the world is locked in turmoil, but most people are unaware of the events unfolding in an overlooked, sleepy part in the German province. Hans Tannhauser, an American student in his late twenties is caught by surprise: Out of the blue, he wins a trip to a small, German village, Trüberbrook. Truber-what? No idea! It doesn’t help he can’t remember taking part in any lottery in the first place … Happy to put some distance between him and his Ph.D. in quantum physics, he makes his way to Trüberbrook, Germany, bursting with curiosity. But shortly after his arrival, inexplicable things start to happen: A mysterious stranger breaks into his room at the Guesthouse Waldeslust and steals a paper on physics. But who would do that? And why? Gradually, he gets to know the various villagers and spa guests, one more peculiar than the other. Only young anthropologist Greta Lemke, who is on a research trip to Trüberbrook, seems normal to him. Before he knows it, Greta becomes Tannhauser’s accomplice on the adventure of a lifetime! It slowly dawns on the aspiring physicist that his presence in Tüberbrook is not accidental – he is here to save the world! As the story proceeds, Tannhauser teams up with Greta Lemke, a student of paleoanthropology, and bumps into the enigmatic inventor Lazarus Taft. Hans Tannhauser is an American physics student in his mid-twenties – and a clever one at that. The adorable little fellow is well-read, always curious and of a deeply friendly nature. Greta Lemke was always the fiercest kid in the sandbox; cute but merciless if someone dared interrupting her excavations of twig bones and toy artefacts. The somewhat overenthusiastic student of paleoanthropology arrives in Trüberbrook on an adventure to unravel the mysteries surrounding the village. As much a reclusive inventor as it gets, Lazarus Taft quickly became talk of the town due to his superior card playing. There must be a reason he bought this costly old mansion in Trüberbrook, of all places … What\u0026rsquo;s up with Lazarus Taft? Trüberbrook is full of quirky villagers, tourists and strangers – like the gruffy but warm-hearted innkeeper Trude or her daughter Leni, \u0026ldquo;the weird kid\u0026rdquo; from Trüberbrook Elementary. And there\u0026rsquo;s the old baron, a veteran of two world wars, or Lessing, the prototype of modern day conspiracists. And of course Trübi, the legendary lake monster. To name a few. One of the most distinctive features of the game is the unique visual style. The sceneries are purely handmade. \u0026lsquo;Handmade\u0026rsquo; as in: \u0026lsquo;Manufactured using real hands!\u0026rsquo; And fingers! Not the most efficient way of doing things, but certainly the most inefficient one. We\u0026rsquo;re loving it, though! Look at what we do here, piece by piece, by the sweat of our brows. Every little detail is custom-made. The models are digitized using a technique called photogrammetry and later retopologized. This way we get highly detailed polygon models that blend perfectly with our digital characters. It is a lot of work, but also quite exciting! You may ask yourself, how can they reach this level of detail? Are there very tiny people involved? They can\u0026rsquo;t accomplish all of this with mere human hands, right? Well yes, we can! The answer might be our abundance of professional hands. Twenty-four seven at our disposal in all shapes and colors, they get things done! Every scene gets an individual treatment and is staged with actual physical lighting. This allows us to simulate different hours of the day or weather conditions. Even a change of seasons is possible just by redecorating the set with real tiny little snowflakes, no joke. This way we achieve an exceptional and magical look that visually reflects the world of Trüberbrook. Trüberbrook is a story-driven adventure game with a strong focus on characters and the narrative, but includes a lot of puzzles that need to be solved to progress the story. The puzzles are designed to integrate into the narrative. You navigate Tannhauser through the different sceneries from a third person perspective, usually in long distance shots to intensify the impression of peeking into a little diorama. The story unfolds as you interact with your environment, talk to other characters and solve puzzles. These range from inventory-based puzzles to social challenges (such as persuading other characters) up to passing unsettling psycho tests. For the console versions, we came up with a very intuitive controller input, allowing you to move the line of sight and walking directions independently. For the PC versions, you can choose between classic point and click mouse controls, and the controller navigation. The soundtrack of Trüberbrook is an original composition to fit the mood of the game – sort of a tranquil doom jazz. Inspirations come from the works of Tom Waits, Angelo Badalamenti, Mark Lanegan, Timber Timbre or Bohren \u0026amp; der Club of Gore. The soundtrack is directed by Sebastian Nagel \u0026amp; Albrecht Schrader. We\u0026rsquo;ve spent a lot of time working on a voice acting concept that joins in with the genetic code of the game. Since the protagonist is an American in the midst of a bunch of Germans, we wanted to reflect this in our choice of actors: In the international English audio, the main character Tannhauser speaks native American English, while all of the townspeople of Trüberbrook sport genuine German accents!\n","date":"2019-03-12T00:00:00Z","image":"/images/field/image/trueberbrookheader.jpg","permalink":"/en/articles/2019/03/trueberbrook-now-available-linux-gog-and-steam/","title":"Trüberbrook: now available for Linux on GOG and Steam"},{"content":"A new (paid) DLC for the management-game Railway Empire is now available for Linux on GOG and Steam: Germany.\nNew scenario - Patchwork (1850 - 1870) Map expansion: Germany (available in Free Game and Sandbox modes) 10 historical engines such as the Adler and the Rhein More than 12 new tradeable goods (e.g. canned kraut and cuckoo clocks) and 59 new cities New songs and reworked city buildings as well as an update of the characters and German signaling signs Exclusive ‘concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map). Marked by the revolts and rebellions of the March Revolution, the German petty states are on the brink of economic collapse. However, with the appearance of the first private trains, cross-border connections are increasingly growing, linking the larger cities and creating industrial centers that will lift the troubled country. In the Railway Empire - Germany DLC you will be a central part of this movement. Strengthen your influence as a railway magnate within Germany and exploit new building grounds by acquiring valuable concessions.\nAlso the huge Update v1.8 has been released simultaneously..\n","date":"2019-03-01T00:00:00Z","image":"/images/field/image/railwayempire_germanyheader.jpg","permalink":"/en/articles/2019/03/railway-empire-new-dlc-germany-now-available-linux-gog-and-steam/","title":"Railway Empire: new DLC \"Germany\" now available for Linux on GOG and Steam"},{"content":"For the strategy game Hearts of Iron IV a new DLC called Man of the Guns is now available for Linux on Steam.\nFrom the convoy attacks in the Battle of the Atlantic to the fierce carrier battles on the Pacific front, the Second World War saw naval innovation in both tactics and technology. The war at sea takes center stage in Hearts of Iron IV: Man the Guns, a new expansion to Paradox Development Studio’s popular strategy wargame. Design your own ships and refit older models. Alter your convoy routes to avoid hungry wolf packs. Embrace or circumvent naval treaties and deal with the diplomatic consequences. Man the Guns also introduces new alternate history paths for the major democracies of the war and gives the freedom loving nations of the world more freedom to act before the war forces their hand.\nAlso a huge Patch 1.6 (\u0026ldquo;Ironclad\u0026rdquo;) has been released.\n","date":"2019-02-28T00:00:00Z","image":"/images/field/image/hoi4-manofgunsheader.jpg","permalink":"/en/articles/2019/02/hearts-iron-iv-new-dlc-man-guns-and-update-16-ironclad-released/","title":"Hearts of Iron IV: new DLC \"Man of the Guns\" and Update 1.6 (\"Ironclad\") released"},{"content":"The second huge DLC for the RPG Pathfinder: Kingmaker called Varnhold\u0026rsquo;s Lot is now available for Linux on GOG and Steam!\nJust as you were claiming your first title, another hero of the Stolen Lands became a baron too: Maegar Varn, captain of the Varnling Host mercenary band and rightful ruler of Varnhold (this guy sure likes the sound of his name!). If you\u0026rsquo;ve played the main campaign, you already know what happened to him next\u0026hellip; Or do you? In this DLC, you join Varn as his general, and experience Varnhold\u0026rsquo;s valorous history firsthand — the whole of it, not just the outcome! • Play a self-contained side story. Create a new character and spend 6-12 hours fighting for the future of Varnhold while your main campaign\u0026rsquo;s hero establishes their barony in the Shrike Hills. • Experience the adventure from a companion\u0026rsquo;s point of view. Maegar Varn might be your liege — but what worth is a ruler without advisors, and what can a lord achieve without his host? Lead your commander to victory in combat and to prosperity in peace — and, perhaps, you\u0026rsquo;ll see those who followed you in your main campaign with new eyes! • Explore a huge new dungeon. What secrets lie in the forbidden depths, guarded by centaurs of the Nomen tribe? What monsters lurk there, and what treasures glimmer in the dark? Open the ancient doors, and fight your way through Lostlarn Keep! • Spark a new love. Varn is your commander, an old friend and a trusted ally\u0026hellip; But could he mean something more to you? Play as a heroine to find out! • Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions\u0026hellip; and, while you\u0026rsquo;re there, to pick up the loot that was left behind! Discover the untold stories of the Stolen Lands\u0026rsquo; denizens and conquerors in our new DLC — \u0026ldquo;Varnhold\u0026rsquo;s Lot\u0026rdquo;!\n","date":"2019-02-28T00:00:00Z","image":"/images/field/image/pathfindervarnholdslotheader.jpg","permalink":"/en/articles/2019/02/pathfinder-kingmaker-second-dlc-varnholds-lot-released/","title":"Pathfinder: Kingmaker - second DLC Varnhold's Lot released"},{"content":"The new DLC \u0026ldquo;Gathering Storm\u0026rdquo; and a (5.6 GB) huge update to Civilization VI have been released for Linux on Steam.\nIn Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. ENVIRONMENTAL EFFECTS Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts. POWER AND CONSUMABLE RESOURCES Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels. ENGINEERING PROJECTS Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles. WORLD CONGRESS Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory. 21st CENTURY TECHNOLOGIES \u0026amp; CIVICS A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions. NEW LEADERS AND CIVS Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor. NEW SCENARIOS The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance! MORE NEW CONTENT Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added. IMPROVED GAMEPLAY SYSTEMS The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.\n","date":"2019-02-14T00:00:00Z","image":"/images/field/image/civ6gatheringstormheader.jpg","permalink":"/en/articles/2019/02/civilization-vi-dlc-gathering-storm-and-huge-update-released-linux/","title":"Civilization VI: DLC \"Gathering Storm\" and huge update released for Linux"},{"content":"For both Trucking-Simulations Euro Truck Simulator 2 and American Truck Simulator the Update 1.34 has been released for Linux on Steam. The Changelog to Euro Truck Simulator 2 :\nChangelog MAN TGX Euro 6 Timezone areas fixed - Kaliningrad area, RU (Beyond the Baltic Sea map expansion required) Many little map fixes and world polish added\nThe Changelog to American Truck Simulator:\nChangelog Buyable Log trailer Tonopah city refreshed Another segment of OR-140 (Oregon map expansion required) Timezone areas fixed - Malheur county, OR (Oregon map expansion required) Numerous little map fixes and world polish added\n","date":"2019-02-08T00:00:00Z","image":"/images/field/image/ets134_header.jpg","permalink":"/en/articles/2019/02/euro-truck-simulator-2-american-truck-simulator-update-134-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: Update 1.34 released"},{"content":"At HumbleBundle you can currently get an very interesting Bundle for strategy-gamers on Linux: the Humble Paradox Bundle 2019. From $1 on you\u0026rsquo;ll get:\nAge of Wonders II: The Wizard\u0026rsquo;s Throne Darkest Hour: A Hearts of Iron Game Magicka 2 (Linux native) Crusader Kings II (Linux native) If you pay more than the average (currently at $6.10) you\u0026rsquo;ll also get: Age of Wonders III (Linux native) Crusader Kings II: The Old Gods DLC (Linux native) Europa Universalis IV (Linux native) And if you pay **12$**or more, you\u0026rsquo;ll also get: Steel Division: Normandy 44 Age of Wonders III - Deluxe Edition DLC (Linux native) Magicka 2 Deluxe Edition DLC (Linux native) Europa Universalis IV - El Dorado DLC (Linux native) ","date":"2019-02-08T00:00:00Z","image":"/images/field/image/humbleparadoxbundle2019.png","permalink":"/en/articles/2019/02/humble-paradox-bundle-2019-now-available/","title":"Humble Paradox Bundle 2019 now available"},{"content":"On Steam the lunar new year sale 2019 has begun. While it lasts you\u0026rsquo;ll also get 5€ off of your first purchase of 30€ or more. It will last until 11.02.2019.\n","date":"2019-02-04T00:00:00Z","image":"/images/field/image/steamlunarnewyear2019.png","permalink":"/en/articles/2019/02/steam-new-lunar-year-sale-2019-has-begun/","title":"Steam: new lunar year sale 2019 has begun"},{"content":"The huge Patch 1.4.0 for the turn-based strategy game Battletech has been released. Besides a lot of fixes it also includes the complete german, french and russian localization:\nLIVE - BATTLETECH 1.4.0 Release Notes: The One with Localization! Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games. A few things to note about localization: If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh. There is no noun declension in procedurally generated contracts. BattleMech names are consistently not translated, as consistent with other BATTLETECH translations. We hope you enjoy our latest BATTLETECH update! \u0026ndash; HBS IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com Highlights Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy. UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages. Improvements Fixed the splash screen delay that some users experienced and reported. Some conversation and narrative text was updated for clarity. Updated tree placement around hexes so that players can navigate to forest positions more easily. The player is now notified about reputation requirements for events. Bugfixes Fixed an issue with video settings not saving in fullscreen or windowed modes. Player ‘Mechs are no longer submerged in deep water. Fixed store issues that prevented some players from selling items in Ironman career mode. Fixed functionality with the Big Steel Claw that prevented players from selling and storing it. Corrected an issue that could cause the wrong follow-up event to trigger after completing Operation: Flattened Earth. Flashpoint owners can now play multiplayer games against non-Flashpoint owners. Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions. Fixed an audio issue with turret generator destruction in Target Acquisition missions. “Spore Cloud” debuff icon is now present in the jungle biome. Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map. Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint. Fixed the Mechwarrior VO played after successfully damaging an enemy structure. Fixed UI issues with reputation icons and tooltips. Known Issues On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game. Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game. A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.\nBattletech is available for Linux on Steam and GOG.\n","date":"2019-02-01T00:00:00Z","image":"/images/field/image/battletech_header_alt_assets_1.jpg","permalink":"/en/articles/2019/02/battletech-patch-140-german-french-and-russian-localization-released/","title":"Battletech: Patch 1.4.0 with german, french and russian localization released"},{"content":"The new version 0.5.0 of Lutris has been released. This time there are a lot of new features and improvements like support for your GOG account:\nlutris (0.5.0) cosmic; urgency=medium * Modernize the Gtk UI, thanks to the improvements made by @TingPing * Add GOG support, allowing users to sign-in their account, import games and download game files automatically during install. * Add finer game import options, allowing imports from different 3rd party such as Steam, GOG and locally installed games. * Re-architecture the process monitor. This fixes issues with games exiting prematurely. Many thanks to @AaronOpfer for his patches! * Multiple games can now be launched at the same time without losing control over the first game. * Game information and actions are now displayed in a panel on the right side. Coverart fetching for the panel will be added in a future release, until then cover art files can be placed in ~/.local/share/lutris/coverart/[game-identifier].jpg * Games from lutris.net can be searched and installed from the client itself. * New install_cab_component installer command for Media Foundation based games. * Add a download cache to re-use files between installations. * Print graphics drivers and GPU on startup * Re-design installer selection picker. * Add a button to show installer scripts before installing. * Add a FPS limiter option when libstrangle is available (https://gitlab.com/torkel104/libstrangle) * Re-architecturing of several parts of the application (views, linux feature detection, main game class, \u0026hellip;) \u0026ndash; Mathieu Comandon Fri, 01 Feb 2019 07:26:25 -0800\n","date":"2019-02-01T00:00:00Z","image":"/images/field/image/lutris_new_main_window_0.png","permalink":"/en/articles/2019/02/lutris-050-support-gog-released/","title":"Lutris 0.5.0 with support for GOG released"},{"content":"On Steam the Aussie Sale has begun, with good offers from developers \u0026ldquo;down under\u0026rdquo;. E. g. Hollow Knight, Hand of Fate 1 \u0026amp; 2 and Antichamber can be bought quite cheap. The sale ends on Monday (28.01.2019).\n","date":"2019-01-25T00:00:00Z","image":"/images/field/image/steamaussiesale2019_en.png","permalink":"/en/articles/2019/01/steam-aussie-sale-has-begun/","title":"Steam: Aussie Sale has begun"},{"content":"On tomorrow\u0026rsquo;s Thursday (20.12.2018) the 12. annual Steam Winter Sale starts and the voting for the Steam Awards begins. There are also some titles available for Linux nominated\u0026hellip; ;-)\nAnnouncing The Steam Awards 2018 Nominees The Steam Community has spoken, and we are proud to announce the finalists for The Steam Awards 2018 \u0026ndash; but we still need your help choosing the winners! Voting will open on December 20th, at the start of the 12th annual Steam Winter Sale. Vote in each of our 8 categories to share your top Steam games and developers from 2018 and obtain this year’s set of trading cards. Voting closes January 3rd and winners will be announced early February 2019. Good luck to all of our nominees! Nominees for Game of the Year PLAYERUNKNOWN\u0026rsquo;S BATTLEGROUNDS MONSTER HUNTER: WORLD Kingdom Come: Deliverance HITMAN™ 2 Assassin\u0026rsquo;s Creed Odyssey Nominees for VR Game of the Year The Elder Scrolls V: Skyrim VR VRChat Beat Saber Fallout 4 VR SUPERHOT VR Nominees for Labor of Love Dota 2 Grand Theft Auto V No Man\u0026rsquo;s Sky Path of Exile Stardew Valley Nominees for Best Environment The Witcher® 3: Wild Hunt Subnautica Shadow of the Tomb Raider Far Cry 5 DARK SOULS™ III Nominees for Better with Friends Counter-Strike: Global Offensive Tom Clancy\u0026rsquo;s Rainbow Six® Siege PAYDAY 2 Dead by Daylight Overcooked! 2 Nominees for Best Alternate History Wolfeinstein II: The New Colossus Assassin\u0026rsquo;s Creed® Odyssey Hearts of Iron IV Sid Meier\u0026rsquo;s Civilization® VI Fallout 4 Nominees for Most Fun with a Machine Euro Truck Simulator 2 Rocket League NieR:Automata Factorio Space Engineers Nominees for Best Developer CD PROJEKT RED Ubisoft Bethesda Rockstar Games Digital Extremes Ltd. Square Enix Capcom Paradox Interactive BANDAI NAMCO Entertainment Klei Notes on Best Developer category: \u0026ldquo;Best Developer” proved to be a highly-contested category with a lot of close calls among the top nominees. As a result, we expanded the set of nominees to 10. In addition, we’ve excluded ourselves from this category. We appreciate the love you’ve shown us, but we want to honor the other awesome developers on Steam, so we have excluded Valve from the final tally.\n","date":"2018-12-19T00:00:00Z","image":"/images/field/image/steam_awards2018_en.png","permalink":"/en/articles/2018/12/steam-winter-sale-2018-and-steam-awards-voting-starts-tomorrow-20122018/","title":"Steam Winter Sale 2018 and Steam Awards voting starts tomorrow (20.12.2018)"},{"content":"For the dystopian strategy-game Beholder 2 an update has been released today on Steam, which (among other things) adds the german language to the game. The version on GOG will get this update for sure soon.\nBeholder 2 Update Today the Minister of Updates wishes to report on some recent developments. Ministry of Innovations: Added German, Korean and Polish localizations. Added a new type of a save file (“Daily Save”) that automatically saves game progress at the start of each in-game day. Added a controller icon to the game menu (when PS4/Xbox controller is in use). Ministry of Game Balance: The system for penalizing theft has been improved: When you steal something, you’ll see an in-game notification. The first time you’re caught with stolen items, you’ll receive a warning. The next time you’re caught, you’ll be able to pay the fine later. IMPORTANT: these changes are not applicable if you are caught with items prohibited by the Government. Increased some bill discounts from reading books. Increased the rewards for the following quests: “Cover-up”, “The Most Dangerous Game”, “Carl Zero”, “Beneficial Effect”, “Epidemic”, “Past Mistakes”. Ministry of Bug Fixes: Fixed a bug that made it impossible to change the screen resolution. Fixed a bug where graphics settings could not be applied. Fixed a bug that lead to duplicate Autosave and Quick Save files. Fixed a quest in which Peter Dong kept offering to help with promotion after promotion was already achieved. Fixed a bug that lead to loss of control after a conversation with a courier (“Deal with the Devil” quest). Fixed a bug that led to an incorrect camera position after loading save files. Fixed a bug that lead to incorrect avatars being shown in dialogues. Fixed a bug that made it impossible to open a file while testing clones in the “Carl Zero” quest. Fixed a bug where prohibited items turned up in “Lost and Found” after their owners were arrested. Fixed a bug where a theft warning appeared when you put any of your items into the inventories of other characters. Fixed a bug where a loaded save file led to old emails in the Patriot Terminal being marked as unread. Fixed a bug where there were no bills, but the buttons were active in the “BILLS” section. Fixed a bug that lead to loss of control while completing the “Win or Die!” quest. Fixed a bug regarding earning the “Mischief Managed” achievement. Fixed a bug where both the “Film and Tape” and “The Escape” quests were marked completed if a player completed either of them. Linux. Fixed a bug where the game couldn’t be run in windowed mode. Ministry of Collateral Improvements: Improved Chinese and English localizations. Improved some animations. Improved some cut-scenes. Improved the GUI. Would any of this have been possible without the Wise Leader at the helm of our Great State? We all know the answer to that!\n","date":"2018-12-17T00:00:00Z","image":"/images/field/image/beholder2_header.jpg","permalink":"/en/articles/2018/12/beholder-2-update-german-localization-released/","title":"Beholder 2: Update with german localization released"},{"content":"For the survival-game The Long Dark the so called \u0026ldquo;REDUX\u0026rdquo;-Update V1.41 has been released for Linux on Steam. This is the huge Changelog:\nTHE LONG DARK - REDUX version 1.4.1 RELEASE NOTES WINTERMUTE REDUX https://youtu.be/PAKw7yokYFg We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes: * Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone. * Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content. * Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments. * Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019. DECEMBER SURVIVAL MODE UPDATE The “Redux” game update includes some improvements to the game’s Survival Mode, notably: * New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game. * New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve. * New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update. As part of the Redux overhaul, we’ve also made the following changes to the User Interface: * Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings. * Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it. * General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only). * Added new Load screens with gameplay and world information. \u0026hellip; in addition to the dozens of general improvements listed below. ***** THE LONG DARK v. 1.41 CHANGELIST KNOWN ISSUES Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue. There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards. GENERAL FIXES * General performance improvements across the game * Widespread audio optimizations * Upgraded to a new version of Unity, enabling widespread improvements across the game GENERAL ART FIXES * [Enviro] Numerous optimizations to improve performance * [Enviro] Fixed numerous areas the player could become stuck in * [Enviro] Fixed numerous areas the player could get outside of the intended play area * [Enviro] Fixed numerous clipping and floating objects * [Enviro] Performed various optimizations to avoid texture popping * [Enviro] Improved alignment on some power lines * [Enviro] Updated many snow banks, rocks, and fauna * [Enviro] Numerous environment improvements * [Enviro] Improved Aurora visuals; reduced the visible banding effect * [Enviro] Improved blood decal lifetime * [Enviro] Improved waterfall splash effects appearance when dark * [Enviro] Improved light flicker visuals during an Aurora event * [Enviro] Update to many items to prevent floating after an object is broken down * [Enviro] Improved decal sorting * [Enviro] Improved grass reflections lighting for time of day * [Enviro] Fixed many instances of grass clipping through trees and railway tracks * [Broken Railroad] Fixed invisible rocks near Rope Climb * [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard * [Carter Dam] Fixed box clipping into wall * [Mystery Lake] Fixed corpses spawning sunken into the ground * [Coastal Highway] Fixed stretched snow textures around some cabins * [Mystery Lake] Fixed visual artifacts in river terrain * [Mountain Town] Fixed flickering textures on mountain near Milton * [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake * [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms * [Mountain Town] Fixed flickering textures on the cars outside of Milton * [Mountain Town] Fixed player being able to clip through parts of the silo USER INTERFACE * [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller * [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons * [UI] Improved the visibility of HUD button prompt when using a controller * [UI] Improved Main Menu appearing off-center in 21:9 * [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game * [UI] Fixed Reticle appearing over non-interactable cabinets * [UI] Fixed alignment of UI when reading a note * [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements * [UI] Fixed Back button option being highlighted by mistake in certain scenarios * [UI] Fixed player being unable to back out of Save/Load menu if it was empty WINTERMUTE FIXES * [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location * [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded * [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern * [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One * [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One * [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton * [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks * [WINTERMUTE] Fixed Neighbours Note clipping into ground * [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave * [WINTERMUTE] Fixed Wolves not always fleeing from flares * [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode * [WINTERMUTE] Fixed weather not restoring correctly when loading a game * [WINTERMUTE] Improved accuracy of the Episode Completion stat * [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank * [WINTERMUTE] Numerous wildlife pathfinding updates SURVIVAL MODE * [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game * [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files * [Survival Mode] All bedrolls now use the same skill when repairing * [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition * [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle * [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin * [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice * [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building * [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake ALL GAME MODES * [All] General gameplay tuning across a variety of systems. * [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier. * [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode). * [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized * [All] Bear breath effect optimization * [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off * [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight * [All] Decreased campfires placement size to avoid players trapping themselves * [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit * [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly * [All] Fixed Cooking Pots sinking into cooking surfaces * [All] Improved how items snap onto cooking surfaces * [All] Fixed last Cartridge in a stack dropping as a box * [All] Fixed Bows and Rifles floating above placed location * [All] Fixed placed Campfires sinking slightly after player leaves area * [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea * [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle * [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly * [All] Fixed instances where subtitles could play when turned off * [All] Fixed issue where the fade to black after wolf struggle hid the get up animation * [All] Fixed unplugging the controller during movie a not pausing playback * [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge * [All] Adjusted Flashlight lighting effect * [All] Player can no longer enter a door when a Struggle has been initiated * [All] Improved wildlife pathfinding in Milton * [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL * [All] Improved wildlife pathfinding in Paradise Meadows Farm * [All] Fixed player being able to throw a Flare while opening a car trunk * [All] Fixed flickering sky that could occur during wind storm * [All] Fixed not being able to place a Campfire on concrete * [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open CUSTOM EXPERIENCE SETTINGS * [Custom Settings] Updated several description strings to reflect specific settings more accurately. * [Custom Settings] Fixed \u0026ldquo;Struggle player strength bonus\u0026rdquo; option not working correctly * [Custom Settings] Fixed \u0026ldquo;Struggle damage received modifier\u0026rdquo; option not working correctly * [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high * [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode * [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode * [Custom Settings] Fixed Blizzard Frequency not working correctly * [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly * [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset * [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset * [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled * [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu * [Custom Settings] Fixed \u0026ldquo;Interrupt If Freezing Starts While Sleeping\u0026rdquo; option not taking effect PS4-ONLY FIXES * [PS4] Fixed missing Bear breath * [PS4] Improved stability when transitioning scenes * [PS4] Optimized Aurora performance * [PS4] Improved lighting performance * [PS4] Fixed cursor not resetting to correct position * [PS4] Improved visual effects on Flares when thrown XBOX-ONLY FIXES * [Xbox] Fixed grass rotating to face the camera * [Xbox] Improved performance when in the Whaling Station * [Xbox] Improved performance during strong wind conditions * [Xbox] Improved performance on breath effects STEAM-ONLY FIXES * [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement\nEND OF CHANGELIST ","date":"2018-12-17T00:00:00Z","image":"/images/field/image/long_dark_redux_header.jpg","permalink":"/en/articles/2018/12/long-dark-redux-update-v141-released/","title":"The Long Dark: REDUX Update V1.41 released"},{"content":"For the Hack-N-Slash Action RPG Vikings – Wolves of Midgard the Update 2.1 for Linux has been released on Steam. Now all supported operating systems (Linux, Mac and Windows) are finally again on the same patch-level.\nVikings - Wolves of Midgard update 2.1 has been released! Vikings and Shieldmaiden! By Odin\u0026rsquo;s raven, Vikings - Wolves of Midgard has been updated to version 2.1 on all platforms! Additions Added a full upscale/downscale option to help with performance issues. Fixes Fixed the drag \u0026amp; drop function to work properly with both main hand slots. Artefacts can no longer be placed in the storage chest to prevent item duplication. Fragments of legendary items can now be transferred between players in Couch Co-op mode. Fixed a bug in couch co-op which prevented the second player correctly levelling up at the altar. Windows, Mac and Linux systems are now on the same version. [OSX] PS4 controllers can now be used properly.\n","date":"2018-12-17T00:00:00Z","image":"/images/field/image/vikingswolvesmidgardheader.jpg","permalink":"/en/articles/2018/12/vikings-wolves-midgard-update-21-brings-linux-version-same-patch-level-mac-and-windows/","title":"Vikings-Wolves of Midgard: Update 2.1 brings Linux-version on same patch-level as Mac and Windows"},{"content":"The Patch 1.3.3 (+Hotfix) for the SciFi-Roguelike Everspace has been finally released also for Linux on Steam!\nPatch 1.3.3 (+Hotfix) - Changelog We\u0026rsquo;ve just released a new patch with some smaller tweaks and a number of bugfixes. We\u0026rsquo;ve also added a special \u0026ldquo;retro graphics\u0026rdquo; graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun! Please note that there\u0026rsquo;s a delay for the Linux version, we\u0026rsquo;ll hopefully be able to release the patch on Linux later this year (Edit: It\u0026rsquo;s available now) Edit: (22 Nov) We\u0026rsquo;ve just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below. Patch 1.3.3 New Features Added special \u0026ldquo;retro graphics\u0026rdquo; option that is unlocked after finishing a hardcore mode run Tweaks Encounters: Nerfed Engine Booster MK2 and MK3 efficiency Increased camera range in action freeze VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. \u0026ldquo;Centered Crosshair\u0026rdquo; option works again in all cases. Bugfixes Fixed Splitter glyph additional projectiles not homing in on targets anymore Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed Fixed hardcore mode \u0026ldquo;Anti Consumerism\u0026rdquo; handicap carrying over from sector 6 to sector 7 Fixed that the \u0026ldquo;Unarmed\u0026rdquo; challenge could be exploited by using Headstart enhancement Fixed that the gamepad icons for aiming weren\u0026rsquo;t displayed in the tutorial Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms. Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill Fixed destroying objects like flood lights counting as kill for Berserker glyph, Fixed Colonial Station turrets occasionally being able to shoot through walls Fixed Beeline subroutine also affecting NPCs targeting NPCs Removed obsolete and non-working \u0026ldquo;Select Control Scheme\u0026rdquo; which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux VR: Fixed that the \u0026ldquo;Back to Hangar\u0026rdquo; button on the Game Over Screen could not be clicked Hotfix 1.3.3.36382 Bugfixes Fixed Korean language font being broken VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update Fixed navigation with WASD or custom keys being broken in some screens Fixed German umlauts sometimes not being uppercase even though they were supposed to\n","date":"2018-12-15T00:00:00Z","image":"/images/field/image/everspace_header.jpg","permalink":"/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/","title":"Everspace:  Patch 1.3.3 (+Hotfix) released for Linux"},{"content":"sc-controller, the Linux-user-mode-driver for the Steam- and other controllers (like DS4), has been released today as Version 0.4.6 and v0.4.9.2. The new branch v0.4.9.2 is a complete rewrite of the driver in C. It is currently experimental but works besides on Linux also on BSD, Windows and (eventually) Android:\nv0.4.9.2 Very experimental release of c port of SC Controller. There is no GUI and a lot of stuff doesn\u0026rsquo;t work yet, but what works works on Linux, BSD and Windows. And also Android, eventually. See this wiki page on how to use scc on Windows and report issues, preferably here New since v0.4.9.1 Support for XInput on Windows 8 and above Configuration is now editable (see Registry -\u0026gt; Current user -\u0026gt; software -\u0026gt; SCController) Implemented a lot of actions and modifiers NetBSD / OpenBSD support\nBut the previous (and still current) development branch does also still get updates:\nLatest release v0.4.6 This version will automatically convert all your profile files into latest version of format, so it will not be necessary to keep backwards compatibility back to very first release anymore. It also fixes daemon-crashing bug triggered by Steam Play titles. New: Added support for Retroarch RemotePad protocol, which allows using mobile phone as additional controller. See this wiki page for more info. Added option to use shell command as condition in modeshift (#427) Fixes: Proton (Steam Play) crashing scc-daemon (#435) Setting wrong parent windows in action editor (#430) static const day_t while = 83;\n","date":"2018-12-15T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2018/12/sc-controller-v046-and-v0492-released/","title":"SC-Controller: v0.4.6 and v0.4.9.2 released"},{"content":"The Patch called \u0026ldquo;Kuiper\u0026rdquo; for the city-building simulation named \u0026ldquo;Surviving Mars\u0026rdquo; is now available for Linux.\nHaemimont Games and Paradox Interactive have been hard at work to bring you a fresh set of fixes, updates, and helpful additions! One big thing you\u0026rsquo;ll notice is a series of hint messages and helpful encyclopedia entries to assist you in Surviving Mars. Kuiper Patch General\nAdded videos in Hint messages Added videos in Hints section of the Encyclopedia Changed text alignment in Hint messages Fix for Hint messages getting restarted when the selected object changes Fix for screen remaining blurred in some cases Fix for Black Cubes destroying passages Fix for Find Water Milestone not being completed in some cases when Water is found Fix for Amplify upgrade of Rare Metals Refinery to properly increase production per day Fix for Waste Rock Dumps becoming irresponsive after loading of old save games Fix for Triboelectric Scrubber no more cleaning stuff after change of its range Gamepad Fix for RB/LB control of sliders in info panels Fix for unnecessary selection of \u0026ldquo;Basic Resources\u0026rdquo; and \u0026ldquo;Advanced Resources\u0026rdquo; rows in depots\u0026rsquo; info panel Fixes in the following events Fix for event-related techs missing in the absence of Space Race Long Winter Dust Sickness Power Surge Broken Dome Frozen Batteries Modding Changed naming convention for \u0026ldquo;New\u0026rdquo; in mod editor toolbar to avoid ambiguousness New Specialist msg now supplies the specialist Fix for garbled file formats in drop-down list of the \u0026ldquo;open file\u0026rdquo; dialog Surviving Mars is available on GOG and Steam.\n","date":"2018-12-15T00:00:00Z","image":"/images/field/image/survivingmarsheader.jpg","permalink":"/en/articles/2018/12/surviving-mars-patch-kuiper-released-linux-0/","title":"Surviving Mars: Patch \"Kuiper\" released for Linux"},{"content":"Short after the Euro Truck Simulator 2 now also the American Truck Simulator has gotten the Update 1.33! It includes improvements like shuffling music tracks, improved rain effects and a lot more:\nATS update 1.33 is out! We are happy to release American Truck Simulator Update 1.33 out of open beta! Thanks to everyone who helped us verify the stability of the new features. We kept testing the ATS update a bit longer to make sure that there were no surprises with the new detours feature, and fortunately it looks like the reactions to it are all positive. We\u0026rsquo;ll keep tweaking the feature in upcoming updates, and of course we owe it also to players of Euro Truck Simulator 2 - once we create the relevant new graphics content depicting the blocked roads. As both our flagship sims are running on the same codebase, American Truck\u0026rsquo;s update benefited from the extended Experimental and Open Beta programs we have tried ahead of Euro Truck 2\u0026rsquo;s new update. We are very likely to repeat the process again for most of the upcoming updates. Even when we are not currently in open beta, we\u0026rsquo;d like to invite you to provide your feedback, input, wishes, and critique on our forums. We keep monitoring the message boards pretty much every day. The old school forums often work better for a discussion thread taking place across several days or weeks, compared to the typical quick fire and forget exchanges on newer generation social media. Features are described in depth in the open beta announcement: https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1714079132251894910 Enjoy all the new additions and happy trucking. By the way, which changelog video do you like more? https://www.youtube.com/watch?v=bcLccszlsA4 To enjoy the 1.33 update, make sure to OPT OUT of beta branches and your game will be updated automatically on Steam. Changelog Buyable turnpike double trailers (Nevada only) Detours Added OR-140 road Oregon map expansion required Steam cloud based profiles Reusable truck and trailer configuration templates Physics improvements (suspension, damping, braking, cogs) Rain drops behavior on glass improved Music shuffling Country/state name localization settings g_disable_beacons (0/1/2) - for people that have issues with blinking lights Various customization options Mod alert Due to the number of changes, most mods will need some work to catch up!\n","date":"2018-12-12T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2018/12/american-truck-simulator-update-133-released-linux/","title":"American Truck Simulator: Update 1.33 released for Linux"},{"content":"The new Version 2018.12.12 of AppGameKit (aka AGK2) contains some new commands and fixes. The changelog for the current version:\nAppGameKit 2018.12.12 Released! Today we have a final new release of AppGameKit that brings some cool new additional features and a bunch of fixes. Here are all the details of this final build of 2018: New Features Added support for animated GIF images with the LoadImage command! Added GetRawJoystickName to return the OS assigned name for a joystick on Windows and Linux Added PlayYoutubeVideo for iOS and Android to play the video in a popup, desktop platforms will open the browser to play it Added ShareFile command for iOs and Android Fixes Fixed cloud data commands on Android sometimes failing to connect to Google Drive Fixed iOS export with a blank Universal Link field causing the IDE to crash Fixed retina display on Mac causing AppGameKit apps to render in the lower left corner of the window Fixed IPAs exported from the IDE causing errors about transparent icons during upload to iTunesConnect Fixed warning about iOS spash screen being stretched when it was actually fine Increased Android keystore generator certificate validity from 10,000 days to 20,000 days for Google Play store changes Fixed crash when loading a Spirter file that contains an image without a bone parent Fixed Amazon IAP causing a crash at startup That\u0026rsquo;s it for 2018, we wish you all the best over the festive period and we\u0026rsquo;ll be back in 2019 full of coding energy! The AppGameKit Team\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin. The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2018-12-12T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2018/12/appgamekit-version-20181212-released-linux/","title":"AppGameKit Version 2018.12.12 released for Linux"},{"content":"On the occasion of the fifth birthday of the RTS-game Company of Heroes 2, the main game is currently available for free for a limited time on Steam!\n","date":"2018-12-06T00:00:00Z","image":"/images/field/image/coh2giveaway.png","permalink":"/en/articles/2018/12/company-heroes-2-currently-available-free-steam/","title":"Company of Heroes 2: currently available for free on Steam"},{"content":"The new (paid) DLC \u0026ldquo;Megacorp\u0026rdquo; for the SciFi-management-game Stellaris is now available for Linux on GOG and Steam!\nStellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars. Stellaris: MegaCorp features include: CORPORATE CULTURE Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future. CITY WORLD With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity. CARAVANEER FLEETS Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems. MORE MEGASTRUCTURES The budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation, Interstellar Assembly or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis. GALACTIC SLAVE MARKET Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours! VIP STATUS COMES WITH ITS PERKS Keep your economy competitive in a cutthroat galaxy with additional Ascension perks! ADVISORS AND MUSIC 3 Additional Advisors and 4 music tracks to help you conquer the Galaxy.\n","date":"2018-12-06T00:00:00Z","image":"/images/field/image/stellaris_megacorpheader.jpg","permalink":"/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/","title":"Stellaris: DLC \"Megacorp\" now available for Linux on GOG and Steam"},{"content":"A new (paid) DLC for the management-game Two Point Hospital is now available for Linux on Steam: Bigfoot.\nExplore a new wintery region, featuring three brand new hospitals, 34 new region-specific illnesses (including 9 new visual illnesses), and a whole host of new in-game items. Local celebri-yeti Bartholomew F. Yeti, the otherwise reclusive furball, has been petitioning for better healthcare in the Pointy Mountains, home to the most frequently forgotten people in all of Two Point County. Mr Yeti will need your help, curing new illnesses such as Cold Shoulder, Bard Flu, and Aurora Snorealis! Underlook Hotel Welcome to Underlook. This Hotel \u0026amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they\u0026rsquo;ve set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility. Instead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you\u0026rsquo;ve been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing… Swelbard Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research. Swelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet. Roquefort Castle Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital. The family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it\u0026rsquo;s also found to have medical applications in this ghoulish part of the County. Cure a range of new illnesses in a variety of exciting new treatment rooms! Two Point Hospital: Bigfoot includes 9 new visual illnesses and 34 region-specific illnesses. Including: Barking Mad Mechanical Metropolism Reptilian Metropolism Bard Flu Knightmares Monster Mishmash Decorate your hospitals and make them look the best on the slopes with a variety of warming wintry accoutrements! Enjoy new seating options (including the revolutionary Cube of Sitting), decorate your hospitals with the finest ski-ware, or simply place down a gorgeous fir tree and furnace and lap up the wintery atmosphere.\n","date":"2018-12-05T00:00:00Z","image":"/images/field/image/twopointhospital_bigfootheader.jpg","permalink":"/en/articles/2018/12/two-point-hospital-dlc-bigfoot-now-available-linux-steam/","title":"Two Point Hospital: DLC \"Bigfoot\" now available for Linux on Steam"},{"content":"Feral Interactive have released a 12.1 GB huge patch for the Linux-version of Deus Ex: Mankind Divided. This patch updates the game to the same patchlevel as the Windows-version, also some Linux-specific bugs have been fixed:\n1.0.4 - November 30th 2018 - Linux Fixes graphics corruption on Nvidia graphics cards. Update to match latest Windows version Fixes crash on CPUs without SSE4.2 Fixes crash on launch in Turkish locales Some other minor fixes and improvements\n","date":"2018-12-01T00:00:00Z","image":"/images/field/image/deus_ex_mankind_divided_header.jpg","permalink":"/en/articles/2018/12/deus-ex-mankind-divided-huge-patch-linux-released/","title":"Deus Ex: Mankind Divided - huge patch released for Linux"},{"content":"For the Euro Truck Simulator 2 the new (paid) DLC \u0026ldquo;Beyond the Baltic Sea\u0026rdquo; has been released on Steam for Linux. This time it\u0026rsquo;s (in my opinion) a bit pricy (ca. 18 €), even if it has huge size:\nBeyond the Baltic Sea DLC brings to Euro Truck Simulator 2 the countries of Lithuania, Latvia and Estonia, parts of western Russia, and the south of Finland. Dozens of new cities, towns, ports and villages, new industries, thousands of kilometers of roads await. You’ll drive through vast swathes of low lying, verdant landscape, dotted with relics of past ages, as well as stark reminders of the great upheaval of the last century. For the first time you will drive into Russia and visit the great northern metropolis of Saint Petersburg. Going further, you will enter populous and industrially rich regions of Finland, where you can enjoy the unique experience of driving efficient High Capacity Transports. You’ll meander your way around lakes and rivers, and forests of pine and birch will often close upon you as you journey through these countries of quiet, subdued beauty. Welcome to the lands beyond the Baltic Sea! Key Features Over 13 thousand kilometers of new in-game roads Lithuania, Latvia, and Estonia to explore Southern Finland containing major cities and industry Russian territory including Saint Petersburg and Kaliningrad 24 new major cities and many smaller towns Characteristic Baltic architecture Famous landmarks and recognizable places Brand new unique 3D-assets Lush climate accordant vegetation Local AI trains, trams, and traffic cars Over 30 new local company docks and industries Finland-only High Capacity Transport (a tractor and two long trailers) Baltic-region achievements to unlock\n","date":"2018-11-29T00:00:00Z","image":"/images/field/image/ets2_balticsea_header.jpg","permalink":"/en/articles/2018/11/euro-truck-simulator-2-dlc-beyond-baltic-sea-released-linux/","title":"Euro Truck Simulator 2: DLC \"Beyond the Baltic Sea\" released for Linux"},{"content":"Yesterday also GOG started a sale: the so called **Black Friday (and Cyber Monday) Sale!\n500+ deals up to 90% off Deals? Deals! Yes, that\u0026rsquo;s right – deals. It\u0026rsquo;s Black Friday and Cyber Monday sale time on GOG.COM – the DRM-free dispensary of exceptional value. The sale will take place between November 21–27, and it is pure unadulterated savings so let\u0026rsquo;s cut to the chase\u0026hellip; Beloved good old games only on GOG.COM: • Soldier of Fortune (-20%) • Soldier of Fortune: Payback (-20%) • Soldier of Fortune II (-20%) • SWAT 4 (-50%) 75% off, the sweet spot between big deals and the most wonderful games in history includes: • Vampire: The Masquerade – Bloodlines • Zeus + Poseidon (Acropolis) • Crysis • Dragon Age: Origins • Theme Hospital and Theme Park • SimCity 2000, SimCity 3000, and SimCity 4 • Worms: Armageddon, Worms World Party Remastered • the complete Wing Commander and Ultima anthologies • The Saboteur • SPORE • Jade Empire • Dead Space Black Friday is still about the biggest savings and a chance to grab Panzer Corps (-90%) – the spiritual successor to the classic Panzer General series, the musical BIT.TRIP games (-80–90%), or the must-play Mafia II (-80%) and Hyperdimension Neptunia Re;Birth trilogy (-80%). Deals will be available until November 27, 11 PM UTC.**\n","date":"2018-11-22T00:00:00Z","image":"/images/field/image/gogblackfriday2018.png","permalink":"/en/articles/2018/11/gog-black-friday-sale-has-begun-0/","title":"GOG: Black Friday Sale has begun"},{"content":"The Autumn-Sale 2018 on Steam has begun! It will last this year until 27.11.2018.\n","date":"2018-11-21T00:00:00Z","image":"/images/field/image/steamautumnsale2018.png","permalink":"/en/articles/2018/11/steam-autumn-sale-2018-has-begun/","title":"Steam Autumn Sale 2018 has begun"},{"content":"PlayOnLinux, the software, which makes it easy to use Windows-only-software using WINE, has released the version 4.3.2. Changelog:\n4.3 Various fix on OSX Phoenicis (POL 5) winebuild compatibility. POL 4 winebuilds will be deprecated. (See https://github.com/PhoenicisOrg/phoenicis-winebuild)\nSource: Playonlinux\n","date":"2018-11-18T00:00:00Z","image":"/images/field/image/playonlinuxlogo.png","permalink":"/en/articles/2018/11/playonlinux-432-released/","title":"PlayOnLinux 4.3.2 released"},{"content":"In the last weeks numerous Hotfixes have already been released for the RPG Pathfinder: Kingmaker. Today the developers published the huge Patch 1.1. The changelog is so large, that the developers had to split it up to four posts in the Steam-Forum. Here are the corresponding links: Changelog 1/4 Changelog 2/4 Changelog 3/4 Changelog 4/4\n","date":"2018-11-16T00:00:00Z","image":"/images/field/image/pathfinderkingmakerheader.jpg","permalink":"/en/articles/2018/11/pathfinder-kingmaker-huge-patch-11-released-linux/","title":"Pathfinder: Kingmaker - huge Patch 1.1 released for Linux"},{"content":"For the Space-Management-game Surviving Mars the new (paid) DLC \u0026ldquo;Space Race\u0026rdquo; has been released for Linux on GOG and Steam. Also the free huge Gagarin Update (Patchnotes) is now available for the main game.\nCompete for milestones and anomalies with several other AI colonies backed by rival sponsors attempting to become this planet’s superpower. You can trade with, respond to distress calls for, issue distress calls to, and even steal important colonists from these competitor colonies as you establish your territory on Mars. NARRATIVE EVENTS Experience narrative events throughout your colonization process that help reveal the realities of life in the dome and challenge your management skills. UNIQUE VEHICLES AND BUILDINGS Each sponsor has their own unique vehicle and building that only their colonies can construct and take advantage of in their mission. Express the individuality of your space-faring conglomerate inside and out of your domes. NEW MISSION SPONSORS Meet two new players in the fight for the final frontier. Japan and Brazil are now available as brand new mission sponsors and are ready to move heaven and Mars to make their mark! UNIQUE GOALS \u0026amp; REWARDS Each sponsor will task you with a unique set of goals to complete on your mission. Will the team back on earth lead you to prosperity, profit, or progress?\n","date":"2018-11-15T00:00:00Z","image":"/images/field/image/survivingmars_spaceraceheader.jpg","permalink":"/en/articles/2018/11/surviving-mars-dlc-space-race-now-available-linux-gog-and-steam/","title":"Surviving Mars: DLC \"Space Race\" now available for Linux on GOG and Steam"},{"content":"The new Version 2018.11.08 of AppGameKit (aka AGK2) improves the compatibility with MacOS and adds some new 3D-commands. The complete Changelog for the current version:\nAppGameKit V2018.11.08 Released! Today we\u0026rsquo;ve released a new version of AppGameKit that brings updated support for the latest version of the Mac (10.14) and some exciting new 3D commands and rendering speed improvements that have been coded and supplied by community member Preben Eriksen. Read about the full set of changes here; Added new SetObject commands: SetObjectAlpha GetObjectColorRed GetObjectColorGreen GetObjectColorBlue GetObjectAlpha Upgraded Mac apps to GLFW 3.2.1 to support MacOS 10.14 Added the extra keyboard key support to Mac apps Fixed iOS Tier 2 projects for XCode 10 Minimum supported version of iOS is now 8.0 due to Apple changes Added documentation for clipboard commands Fixed GetClipboardText on Android failing to get the text on some devices Added password field for ExtractZip (courtesy of Preben) New command CreateObjectFromRawHeightMap added for support of .raw and .dat 16-bit height maps (courtesy of Preben) Added mesh visibility and collision commands SetObjectMeshVisible and SetObjectMeshCollisionMode (courtesy of Preben) Added GetObjectTextureName and GetObjectNumTextures command to read object texture names from object file (courtesy of Preben) Improved drawing performance of objects when they are not visible or there are no lights (courtesy of Preben) Improved sorting performance for transparent 3D objects For existing owners this new version is now live on Steam!\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin. The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2018-11-08T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2018/11/appgamekit-version-20181108-released-linux/","title":"AppGameKit Version 2018.11.08 released for Linux"},{"content":"The from many fans of American Truck Simulator long awaited truck Volvo VNL has been added for free to the game on Steam!\nVolvo VNL is joining American Truck Simulator! It wasn\u0026rsquo;t nearly as fast or simple as we initially expected, but it\u0026rsquo;s coming at last. We\u0026rsquo;re finally able to grow the number of trucks that are represented in American Truck Simulator! ːhonkhonkː The Volvo VNL (the previous generation for now – to prevent any misunderstanding) is the fifth truck joining the fleet of American Truck Simulator. It\u0026rsquo;s a free DLC addition for every owner of the base game. If you update the game on Steam (which may or may not require a restart for some users), the game will automatically download it. It comes in variants 300, 730 and 780 with a number of other options to customize it to your needs and preferences. This is only a start; with the manufacturer now officially on board, we can all hope that the road to include their latest and greatest will not be as long and bumpy. https://www.youtube.com/watch?v=mpvvvXqet24 To whet your appetite to this long-awaited addition, we are happy to publish a video tribute to celebrate the moment, and a few screenshots, just a little taste before you get a chance to download it to your own PC. We know that the wait was long and difficult (especially for some of you, judging from your posts and comments). We want to express our sincere thanks to the whole of our fan community for your patience and loyalty. The vision for what American Truck Simulator - as well as Euro Truck Simulator 2 - should become eventually is grand and the way to get there is daunting. We are dealing with it one step at a time. This year, we maximized our efforts to sign more brands for our games - and we have achieved success on several fronts. Further fruits of our discussions with the transportation industry should come in the future, so please, consider today\u0026rsquo;s game update as an early treat!\nSource: Announcement on Steam\n","date":"2018-11-07T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2018/11/american-truck-simulator-free-dlc-truck-volvo-vnl-released/","title":"American Truck Simulator: free DLC Truck \"Volvo VNL\" released"},{"content":"A new (paid) DLC for the American Truck Simulator has been released today for Linux on Steam: Special Transport.\nWe are calling on America\u0026rsquo;s top truck drivers to haul heavy cargo across the country! Do you have what it takes to drive these over-sized cargoes through busy cities and winding country roads? We are challenging you to take on the responsibility of delivering these Special Transport cargoes! Get into your mighty diesel beast, and show us that you’re the one who can successfully deliver these over sized cargoes safely to their destination. Manoeuvre your truck and trailer through the lands of American Truck Simulator’s base map and DLCs, but be cautious! Some of these deliveries may take you through challenging and narrow roads. But you will not be alone on your journey! You will be escorted by a team of trained police and special vehicle escorts who will communicate and guide you throughout your journey. The drive may be tough, but if you drive with care and listen to your escort drivers advice, you will get these enormous cargoes to where they\u0026rsquo;re needed safely. Master these cargoes and become a true master of truck hauling! Key Features 11 huge cargoes (up to 170,000 pounds (85 tons), 21 feet (6.5 m) width, 17 feet (5+ m) height and 52+ feet (16 m) length) New Special Transport trailers Unique job routes for the Special Transport (most in the base map, some through New Mexico, more for Oregon to come later as a free update!) A combination of over 90 special transport jobs Custom AI escort \u0026amp; police vehicles Original intros for the cargoes and jobs, crowds and police cars along the routes New models, characters, and animations of people assisting or spectating the transport Curious pedestrians, journalists or transport co-workers along the routes Special Transport achievements Gameplay Features Close collaboration with AI escort vehicles required Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc. Possibility to fail the given job on the spot if you don’t adhere to strict instructions or regulations New checkpoints system to keep your progress in a special transport job safe\n","date":"2018-11-07T00:00:00Z","image":"/images/field/image/ats_special_transport_header.jpg","permalink":"/en/articles/2018/11/american-truck-simulator-new-dlc-special-transport-released/","title":"American Truck Simulator: new DLC \"Special Transport\" released"},{"content":"Holy Potatoes! A Spy Story?!, a wacky spy agency sim where you manage your very own potato spy headquarters, is now available for Linux on GOG and Steam.\nHoly Potatoes! A Spy Story?! is a wacky spy-agency sim game where you manage your very own spud spy headquarters! Recruit new spies, train and enhance your potato team, discover and build crazy gadgets, vehicles and facilities, and embark on top-secret missions! Play as twins Ren and Rexa, who set out on a journey to discover the truth behind their parents’ disappearance with the use of their spy skills. Outwit and outsmart security personnel, bust through the sturdiest of doors, and hack some of the most complicated security systems! You will be the unseen hero in the shadows, using your intelligence, charm, stealth and strength to take on the enemy and fulfill your missions. Infiltrate enemy headquarters and sabotage their evil plans, use genetic splicing technology to create new spies and recruit legendary spies, and encounter pop-culture secret agents such as Justin Powers, Harry Fart, and Ezio de Frenzy in your quest to uncover the larger truth in Holy Potatoes! A Spy Story?! Key Features Manage and train the best potato spies the world has to offer Encounter pop-culture legendary special-agent spuds Create new Genetically Modified Potato spies through genetic splicing Meticulously plan secret missions and heists Customize, enhance and upgrade your spy agency Build crazy gadgets, vehicles, facilities, and training stations Strategize your moves during mission planning to counter various obstacles\n","date":"2018-11-07T00:00:00Z","image":"/images/field/image/holy_potatoes_spy_header.jpg","permalink":"/en/articles/2018/11/holy-potatoes-spy-story-now-available-linux-gog-and-steam/","title":"Holy Potatoes! A Spy Story?! now available for Linux on GOG and Steam"},{"content":"Another new version (0.4.23) of Lutris has been released. Again there are a lot of new features and improvements:\nlutris (0.4.23) bionic; urgency=medium * Prevent monitor from quitting games that open a 2nd process * Run on-demand scripts from game directory * Tell the user what executable is expected after a failed install * Fix a circular import causing issues on some distributions * Add missing dependency for openSUSE Tumbleweed \u0026ndash; Mathieu Comandon Tue, 06 Nov 2018 19:10:19 -0800 lutris (0.4.22) bionic; urgency=medium * Use lspci instead of xrandr to detect video cards * Detect if Vulkan is supported by the system for DXVK games * Add experimental playtime support * Detect Proton and add it to Wine versions * Fix runtime being downloaded when not needed * Add experimental tray icon with last games played * Add support for Feral Gamemode * Prevent process monitor to quit games prematurely * Code cleanup \u0026ndash; Mathieu Comandon Sat, 03 Nov 2018 00:01:19 -0700\n","date":"2018-11-07T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/11/lutris-0423-released/","title":"Lutris 0.4.23 released"},{"content":"You are already using Proton (aka SteamPlay)? In this new forum post I\u0026rsquo;m gathering some useful tools and links around this topic! The list is going to be extended in the future - so please let me know, if you find anything. :-)\n","date":"2018-11-07T00:00:00Z","image":"/images/field/image/steam-logo_1.png","permalink":"/en/articles/2018/11/usefull-tools-and-links-proton-steamplay/","title":"Useful tools and links for Proton / SteamPlay"},{"content":"The Halloween Sale 2018 on Steam has begun. It will last this time from today (29.10.) until 01.11.2018.\n","date":"2018-10-29T00:00:00Z","image":"/images/field/image/steamhalloweensale2018_en.png","permalink":"/en/articles/2018/10/steam-halloween-sale-2018-has-begun/","title":"Steam Halloween Sale 2018 has begun"},{"content":"The Patch 1.20 for the SciFi-adventure game State of Mind fixes problems with the Steam-Controller on Linux and adds many more improvements:\nState of Mind Patch 1.20 available now! Patchnotes program\u0026hellip; initializing. Ready! Our development team prepared a patch for State of Mind, fixing a couple of issues that were found and reported over the past weeks. To assure the best gameplay experience, we highly recommend installing this patch. Patch Notes Dialogue Logic Fixed some logical issues in dialogues Dialogue Camera Fixed several small issues with dynamic dialogue cameras Localization Corrected wrong ticker texts Corrected several inconsistent dates Added a few missing texts in the French localisation. Fixed several orthographical errors in English and German localisation Scripting Fixed wrong state of Richard\u0026rsquo;s loft being loaded, if you come back from the strip club, after having retrieved all data from Simon\u0026rsquo;s module Added an emergency reload script for players who use broken savegames (concerning the \u0026ldquo;return from strip club\u0026rdquo; issue above) Fixed an AI navigation issues leading to the Doomsday surveillance drones occasionally getting stuck Fixed an dialog staging issue where Adam was wrongly being able to walk around after the CloudCall with Richard Corrected conditions for some holo pin board hints Fixed a hotspot/dialogue issue with Steve at The Voice Reduced the durations of fetching cryo containers inside the Skywhale Fixed a sound issue of the cleaner bot in the Queens Loft Added missing credits entry Staging Fixed Phil\u0026rsquo;s head peeking out of the floor in the backstage area in “Doomsday” Fixed an staging issue with Simon at the piano during his last memento flashback Collision Fixed minor collision issues in Adams Loft Fixed collision of door terminal at Artificial Human Lab exit Fixed a collider issue with the Doomsday surveillance drone obstructing Lou\u0026rsquo;s hotspot Controls We increased each character\u0026rsquo;s turn rates a little Fixed an issue where holding the “Sprint” button before walking forward makes the character run on the spot Crashes Fixed multiple crashes when leaving minigames (e.g. Clinics Spymission) Fixed crash in memento puzzle Graphics Fixed invisible car in “The Dome” when Adam decides to accept Utopia Display Fixed problems with the game window resolutions Fixed that the game doesn\u0026rsquo;t start on the primary monitor [Windows] Fixed potential crash when dis-/connecting an audio device [Linux] Fixed that some keys are not handled correctly [Linux] Fixed that SteamController isn\u0026rsquo;t setup correctly for different in-game contexts Patchnotes program\u0026hellip; 100% - successful! Patchnotes program\u0026hellip; quit.\nSource: https://store.steampowered.com/news/?appids=437630\n","date":"2018-10-25T00:00:00Z","image":"/images/field/image/stateofmindheader.jpg","permalink":"/en/articles/2018/10/state-mind-update-fixes-problems-steam-controller-linux/","title":"State of Mind: Update fixes problems with Steam-Controller on Linux"},{"content":"For the strategy-/simulation-game Bomber Crew a new (paid) DLC has been released for Linux on Steam: USAAF (U.S. Army Air Forces).\nWe want YOU to join the USAAF! The Bomber Crew USAAF DLC features an iconic American Bomber which holds more Crew than ever, over a brand new campaign set in a never before seen Theatre of War! Dig on for victory while fighting it out with all new enemy fighters and Aces while ensuring that you check on the enemy below, as danger also now comes from the seas as much as it comes from the skies. Get cracking, remain cool as a cucumber and make sure your crew returns once more! Bomber Crew USAAF DLC Features;\nThe iconic American Bomber! Nine crew members! New enemy fighter types! Deadly foes from the seas! A thrilling campaign set in an all new Theatre Of War! ","date":"2018-10-24T00:00:00Z","image":"/images/field/image/bombercrew_usaafheader.jpg","permalink":"/en/articles/2018/10/bomber-crew-new-dlc-usaaf-released-linux/","title":"Bomber Crew: new DLC \"USAAF\" released for Linux"},{"content":"Another version (0.4.21) of Lutris has been released. This time there are a lot of new features and some improvements:\nlutris (0.4.21) bionic; urgency=medium * Added an Esync toggle for wine builds with esync patches and a check for limits if the toggle was activated. * Added a warning for wine games if wine is not installed on the system (to avoid issues with dependencies). * Added a check for Vulkan loaders when using DXVK (forbids from launching the game if it can\u0026rsquo;t detect them) * Added check for the presence of executable after the installation finished. * Added an option to sort installed games first * Added a discouraging warning if Lutris was launched as root. * Added a \u0026ldquo;\u0026ndash;version\u0026rdquo; command line option. * Added an error message if requested DXVK version does not exist. * Improved behavior of Lutris\u0026rsquo; background process. * Improved UI when changing game\u0026rsquo;s identifier. * Wine\u0026rsquo;s own Virtual Desktop configuration is now respected. * Merge command now has a \u0026lsquo;copy\u0026rsquo; alias. * Executable selection how has a text field. * Blacklisted Proton and SteamWorks from showing up as games. * Sidebar now shows number of installed games per runner and platform. * Visual improvements to wine download dialog * Fixed an issue when DXVK versions didn\u0026rsquo;t get updated if dxvk directory wasn\u0026rsquo;t present. * Fixed an issue when the watcher would sync Steam games even if the feature was disabled. * Fixed missing warning for existing prefix during installation process if the path contained \u0026ldquo;~\u0026rdquo;. * Prevent Steam games from being synced from the AppManifest watcher if Steam sync if off * Games load properly when launching Lutris for the first time * Minor improvements to wording in some menus. \u0026ndash; Mathieu Comandon Sat, 20 Oct 2018 17:39:31 -0700\n","date":"2018-10-22T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/10/lutris-0421-released/","title":"Lutris 0.4.21 released"},{"content":"A new (paid) DLC for the management-game Railway Empire is now available for Linux on GOG and Steam: Crossing the Andes.\nFEATURE LIST • 3 new scenarios covering the early history of railway pioneers in the Andes. • Map expansion: South America region (available in Free Game and Sandbox modes) • More than 10 new goods including llama wool and guano, and 34 new cities to discover • New engines: Kitson-Meyer (0-8-6-0) and Garratt (2-6-0-0-6-2) • Explore the world of Railway Empire in the night mode Take on new journeys in the depths of South America in the early 20th century, where a hoard of exotic new resources are ripe for the picking and plans for crossing the Andes by train are drawing attention from investors far and wide. Unforgiving mountains and relentless jungle terrains will make this challenge a tough one for even the most experienced tycoons.\n","date":"2018-10-22T00:00:00Z","image":"/images/field/image/railwayempire_crossingandes_header.jpg","permalink":"/en/articles/2018/10/railway-empire-new-dlc-crossing-andes-now-available-linux-gog-and-steam/","title":"Railway Empire: new DLC \"Crossing the Andes\" now available for Linux on GOG and Steam"},{"content":"For the Action-RPG Hand of Fate 2 a new (paid) DLC has been released today for Linux on GOG and Steam: \u0026ldquo;The Servant and the Beast\u0026rdquo;.\nHand of Fate 2: The Servant and the Beast DLC evolves the Game of Life and Death once again with a brand new campaign challenge and a unique companion character. In the depths of despair, you struck a bargain with a strange new ally: your blood for freedom. But now your captors seek to drag you back to their cruel fighting pits, and the monstrous beast you serve demands more and more of you in order to achieve his ultimate goal - revenge against his conspirators and the reclamation of his throne. This DLC includes a new campaign challenge, a new companion, a new companion quest chain, new utility encounters and new pieces of equipment to unlock. This content requires the base game Hand of Fate 2 in order to play.\n","date":"2018-10-15T00:00:00Z","image":"/images/field/image/handoffate2servantbeastheader.jpg","permalink":"/en/articles/2018/10/hand-fate-2-new-dlc-servant-and-beast-released-linux/","title":"Hand of Fate 2: new DLC \"The Servant and the Beast\" released for Linux"},{"content":"For the American Truck Simulator the state Oregon has been released today for Linux as (paid) DLC on Steam!\nGo down the road to experience the wild beauty of \u0026ldquo;Beaver State\u0026rdquo; Oregon. The evergreen natural scenery will go along with the deserted country side but also dense city areas like Portland or Salem. Vast forests are covering roughly 60 percent of the state and together with many rivers form the typical western Oregon nature but also important part of state economics. It is one of the most geographically diverse states in Northwest region the U.S. It is the 9th largest and, with a population of 4 million, 27th most populous state. Its natural beauty includes deep forests, plenty of water areas and rivers, but also volcanoes, high deserts, and arid scrublands. Key Features Over 5,000 miles of new in-game roads 14 major cities, including Portland, Salem, and Eugene 13 large custom rest/truck stops for parking and refueling Lots of smaller rest areas and motels around the roads 700+ completely new 3D assets 25 unique, complex and realistic custom-built junctions and Interstate interchanges 17 new local company docks and industries Well-known landmarks both natural and man-made - Mt. Hood, Thor\u0026rsquo;s Well, Crater Lake, Crooked River Valley, Yaquina Head Lighthouse, Youngs Bay Bridge \u0026hellip; Oregon-bound achievements to unlock\n","date":"2018-10-04T00:00:00Z","image":"/images/field/image/atsoregonheader.jpg","permalink":"/en/articles/2018/10/american-truck-simulator-dlc-oregon-released/","title":"American Truck Simulator: DLC \"Oregon\" released"},{"content":"For the Viking-Settlers-Management-game Northgard the huge so called Ragnarok-Update has been released for Linux on Steam. This free update adds new content like maps, tiles, random events and even a new military system. All information can be found in the announcement on Steam. Also the game currently has a 50% discount.\n","date":"2018-10-03T00:00:00Z","image":"/images/field/image/northgardheader.jpg","permalink":"/en/articles/2018/10/northgard-ragnarok-update-released/","title":"Northgard: Ragnarok Update released"},{"content":"The developers of Vaporum, the Dungeon Crawler in a Steampunk-setting, have released a Linux-only patch, which fixes the problems with controllers:\nPatch #13 (02-10-2018) (Linux Only) Hey, guys! Just a small patch for Linux only this time. Some controllers on Linux could crash the game, as reported here. This is a Unity bug, which we can\u0026rsquo;t fix ourselves, but we created a workaround. If you happen to have such a controller, the game will not crash anymore, but if you wish to use the controller, you will have to change one setting by hand. The game should warn you about the issue on start. If so, go to the Vaporum/Settings/GameSettings.yaml file and change the ControllerType to either XboxOne or PS4, according to your preferences. The controller should work as expected. In case you want to know, the valid values for the setting are:\nNone: Disables the controller support. Autodetect: The game will try to detect what controller type you have. This is the default setting. XboxOne: Enables the Xbox One \u0026amp; Xbox 360 controller support and scheme. PS4: Enables the PlayStation 4 controller support and scheme. Note: The XboxOne and PS4 settings should work fine with most other controllers. Enjoy! :) Vaporum is available for Linux on GOG and Steam.\n","date":"2018-10-03T00:00:00Z","image":"/images/field/image/vaporumheader.jpg","permalink":"/en/articles/2018/10/vaporum-linux-only-patch-fixes-problems-controllers/","title":"Vaporum: Linux-only patch fixes problems with controllers"},{"content":"The Publisher Kalypso released a new (paid) DLC for the strategy game Dungeons 3 today on GOG and Steam for Linux: Clash of Gods. This also means, that \u0026ldquo;Lord of the Kings\u0026rdquo; is no longer the final DLC for this game\u0026hellip; ;-)\nThe final clash: Eight all-new and fully voiced campaign missions put your evil skills to the test. The goddess and the vengeful one: Two new antagonists cross the Absolute Evil’s path, seeking to take vengeance and cleanse the world of all that is evil. Holy dungeon: don’t make the mistake of going easy on invading heroes, or they will set up their own outpost to consecrate the dungeon’s evil soil in the name of the goddess. More evil power to rule the overworld: use outposts to build fortifying towers and supporting statues to keep approaching heroes at bay. Make your dungeon evil again: three even deadlier traps and three unspeakably nasty spells will make for a hearty welcome for intruders – seasoned with the right amount of evilness, of course. Evil joint venture: a new multiplayer co-op mode makes its way to the dungeon; team up with your most evil friend and have fun pillaging and razing the good guys’ most beloved city. The cries of joy are still echoing through the dungeon halls alongside the distinctive, melodic parp of the fanfare corps’ butt trumpets – a cacophony of wickedness that lingers in the air after the Absolute Evil’s undisputed triumph over Tanos. But, as the saying goes, all good \u0026hellip;errr\u0026hellip; evil things come to an end – and so is the Absolute Evil’s relentless assimilation of everything that dares to be good. For now is the time for the Absolute Evil to ascend to the throne and crown himself the sole ruler of the world. However, there’s one itsy-bitsy little problem standing in the way…the Above-And-Beyond-All-Beings Goddess of Light herself! Who will emerge victorious from the final battle between good and evil?\nClash of Gods DLC Pack for Dungeons 3 Hits PC, PlayStation®4 and Xbox One Today he Absolute Evil is sitting pretty after thoroughly deposing Tanos during the events of Lord of the Kings. Victory and peace never lasts for long in the world of Dungeons 3, and the pesky Goddess of Light has surfaced for one final, titanic battle. Can’t we all just live in darkness and evil? Kalypso Media is howling with delight as it unleashes the latest expansion pack for acclaimed dungeon management sim, Dungeons 3 - Clash of Gods. Check out the new gameplay trailer for a preview of the coming battle between light and dark. The Clash of Gods DLC pack comes with eight new campaign missions, a new co-op multiplayer mode (after all, pillaging is much more fun with a fellow villain), two new antagonists that will test Absolute Evil’s mettle, three new dastardly traps and spells, and new outposts to fortify your defenses. But watch out, invading heroes can now also set up their own outposts in the name of the Goddess of Light! Clash of Gods is the ultimate battle between light and dark. Can the Goddess of Light avenge Tanos’ defeat, or will evil finally conquer all? There’s only one way to find out\u0026hellip; https://www.youtube.com/watch?v=AUaiuGkFdHA https://store.steampowered.com/app/824610/Dungeons_3__Clash_of_Gods/ Additionally, be aware that we have released free Update 1.5.2 already, which comes with a new sandbox map and more. Find more details about the new and free update here: https://steamcommunity.com/app/493900/discussions/0/3393916911744427004/\n","date":"2018-09-28T00:00:00Z","image":"/images/field/image/dungeons3header.jpg","permalink":"/en/articles/2018/09/dungeons-3-new-dlc-clash-gods-released-linux-gog-and-steam/","title":"Dungeons 3: new DLC \"Clash of Gods\" released for Linux on GOG and Steam"},{"content":"The RPG Pathfinder: Kingmaker has been released for Linux the day before yesterday on GOG and Steam. Sadly the Linux-release-version had an extremly critical savegame-bug and other problems. The savegame-bug has been resolved yesterday with Hotfix 1.0.1; today the developers also released the Hotfix 1.0.2, which also introduces changes to the difficulty of the game:\nHotfix 1.0.2 – September, 28th 2018 Hello everyone! Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can\u0026rsquo;t fix everything at once. But let us assure you that every comment will be addressed. New Features Changes to the difficulty. We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We\u0026rsquo;d like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players. We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was: Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings. The first encounter on the road to the Oleg\u0026rsquo;s Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability. Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist\u0026rsquo;s Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave. It should be mentioned that the 1st chapter\u0026rsquo;s story is branching into the two different paths, making some of the encounters harder than desired on the first path selected. Fangberry quest is very hard on low level. Resolution: Bokken warns about quest difficulty and gives 6 flasks of Alchemist\u0026rsquo;s Fire. The special tutorial message is added about dealing with spider swarm. Bear-like Treant in Temple of the Elk will now have less Damage Reduction. Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won\u0026rsquo;t be applied for games saved within the area. Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed. Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio\u0026rsquo;s Mercenaries. Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed Quests There may be issues with Valery romance progressing. Resolution: fixed. Crash to the main menu when certain romance scenes are activated. Resolution: fixed. Areas One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed 50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed. Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed. Sycamore hall is hard to find. Resolution: marker on the local map is added. Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed. Items Amulet of Mighty Fists now properly gives bonuses to attack rolls. User Interfaces There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips). Tutorial messages about mechanics of the \u0026ldquo;damage reduction\u0026rdquo; were added before combats with the first creatures with damage reduction Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced. An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed. NPC Hassuf has empty lines in vendor list. Resolution: fixed. Unlocalized loot window title. Resolution: fixed. An issue with Chinese localization in Quest notification. Resolution: fixed. Kingdom An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed. Classes Controlled Fireball damages allies. Resolution: fixed. Wizard familiar bond list has Hunter\u0026rsquo;s Bond available for selection. Resolution: fixed. Misc Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed. No text on computers with Spanish and Italian system locale. Resolution: fixed. An issue with the backer items description in Credits. Resolution: fixed. Several achievements were unlocking incorrectly. Resolution: fixed. System Loading may cause an issue with previously saved file. Resolution: fixed. Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed. Crash while saving with specific path or locale. Resolution: fixed. Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix. Stay tuned for further game and community updates!\nHotfix 1.0.1 – September, 27th 2018 Thanks for your Patience and all your comments! The following major issues were fixed: Issue with saves loading on Linux and Mac builds. Resolution: fixed. Occasional exits to Main Menu while loading locations (\u0026ldquo;Error Message, Return to Title Screen\u0026rdquo;). Resolution: fixed. Other improvements\\fixes: Quests Romances with two companions simultaneously may cause an issue (never-ending loading). Resolution: fixed. Areas Oleg\u0026rsquo;s Trading Post: oil trap is not visible. Resolution: fixed. User Interfaces Party companions can\u0026rsquo;t be selected by ALt+N. Resolution: fixed. The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes. It\u0026rsquo;s difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations. Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed. \u0026ldquo;Crow\u0026rdquo; (kingdom \u0026ldquo;messenger\u0026rdquo;) may break Global Map UI. Resolution: fixed. Specific combination of graphic options may break UI decals on several areas. Resolution: fixed. Classes Some tooltips with class descriptions have unclear wording. Resolution: improved. System Random crash on computers with specific time zone settings. Resolution: fixed. Issue with switching game window between several displays. Resolution: fixed. General game client stability improvements. Localization Several strings are missed in German localization. Resolution: fixed. Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed. Several non-localized German strings. Resolution: fixed. We are watching the situation with the balancing issues and listening to your comments and suggestions. We will address these issues in the upcoming hotfixes (some fixes for specific encounters will be available in the next hotfix which we are going to release in a day).\nSource: Announcement on Steam\n","date":"2018-09-28T00:00:00Z","image":"/images/field/image/pathfinderkingmakerheader.jpg","permalink":"/en/articles/2018/09/pathfinder-kingmaker-hotfix-102-released-critical-linux-savegame-bug-fixed-changes/","title":"Pathfinder: Kingmaker - Hotfix 1.0.2 released, critical Linux savegame-bug fixed \u0026 changes to the difficulty"},{"content":"Feral Interactive have just announced, that Total War: THREE KINGDOMS \u0026ldquo;is coming to macOS and Linux shortly after the Windows release on March 7th, 2019.\u0026rdquo;:\nTotal War: THREE KINGDOMS is the next great historical strategy game in the award-winning Total War series, and the first to explore ancient China as a theatre of conflict. The year is 190 AD. China, a beautiful but fractured country, calls out for a new emperor and a new way of life. Unite it under your rule, forge the next great dynasty, and build a legacy that will last through the ages. Choose from a cast of 11 legendary warlords and conquer the realm. Recruit heroic characters to aid your cause and dominate your enemies on all fronts: military, technological, political, and economic. THREE KINGDOMS is coming to macOS and Linux shortly after the Windows release on March 7th, 2019.\n","date":"2018-09-27T00:00:00Z","image":"/images/field/image/twtk_gpa_520x326_main.jpg","permalink":"/en/articles/2018/09/total-war-three-kingdoms-will-be-released-next-year-linux/","title":"Total War: THREE KINGDOMS will be released next year for Linux"},{"content":"The just released so called \u0026ldquo;Sagan\u0026rdquo;-update to the management/building game Surviving Mars finally fixes the long outstanding startup-bug on Linux and adds challenges among a lot of other things:\nNew Feature: Challenges Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available. Self-sufficient Rovers Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks. Rover Command AI tech now enables automated mode for Explorers and Transports. Changes to Concrete Deposits We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor. Changes to Maps Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved. Changes to Research The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges. Changes to Messages Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification. Controller Support for the Infobar \u0026ldquo;Resource Overview\u0026rdquo; buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI. Balance Changes Reduced Mega Trigon Dome construction and maintenance costs Trigon Dome now requires Polymers for maintenance Dust generated from Building and Rocket sources has been increased General Fixes and Improvements Crystals in “The Philosopher’s Stone” mystery should now work properly Resource deposit markers are now aligned to the building grid Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes Fixed the sound effect of the Artificial Sun Rockets no longer require cargo to be launched towards Mars Meteor Storm epicentre now moves during the disaster Improved Pipe placement logic, related warnings and cost predictions Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated Landing Pads are no longer being suspended by disasters Deep scanning progress for sectors is now properly reset after surface scanning Sub-surface Heater \u0026amp; Mohole Mine are now protected from freezing Endless Supply game rule now disables achievements Fixed the game not launching on some Linux distributions General performance improvements UI fixes and improvements: Dust radii of Extractors and Rockets are now shown on placement and selection New auto pin settings in Options \u0026gt; Gameplay, that allow customization of pinned objects Key-bindings now properly appear in rollover hints Added key-bindings for passages and passage ramps Added warning sign over buildings that lack input resources Settings for Photo mode are now properly saved Added Reset button to Photo mode Fix for Photo Mode, which removes black artefacts appearing on some buildings Fix for the \u0026ldquo;Build Menu\u0026rdquo; shortcut to work as a toggle button instead of only opening the build menu Various encyclopedia texts have been updated to reflect Sagan changes Added description text for Health lost due to the \u0026ldquo;Infected\u0026rdquo; trait Reworked the early warning notification for disasters to be more informative\nSurviving Mars is available for Linux on GOG and Steam.\n","date":"2018-09-26T00:00:00Z","image":"/images/field/image/survivingmarsheader.jpg","permalink":"/en/articles/2018/09/surviving-mars-sagan-update-finally-fixes-startup-bug-linux/","title":"Surviving Mars: \"Sagan\"-update finally fixes startup-bug on Linux"},{"content":"Another version (0.4.20) of Lutris has been released. This time it adds some new features:\nlutris (0.4.20) bionic; urgency=medium * Fix detection of winetricks path * Improve visual feedback on wine download dialog * Add skill and command-line arguments for Zdoom * Add option to disable joypad auto-configuration * Restore refresh rate on monitor reset \u0026ndash; Mathieu Comandon Mon, 24 Sep 2018 20:46:46 -0700\n","date":"2018-09-25T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/09/lutris-0420-released/","title":"Lutris 0.4.20 released"},{"content":"For the RPG Pillars of Eternity II: Deadfire the huge Update 3.0 as well as the new DLC \u0026ldquo;Seeker, Slayer, Survivor\u0026rdquo; has been released for Linux on GOG and Steam. About the DLC:\nProve your worth in the crucible of Kazuwari, where the arena\u0026rsquo;s masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated. Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets. In this new DLC for Pillars of Eternity II: Deadfire: Seek glory, treasure, and truth in an arena designed to test the mettle of you and your party. Slay your way through the most challenging foes you have ever faced, both past and present. Survive the trials and whims of the spirits and their worshipers to prove you stand above even the greatest the Deadfire has to offer.\nThe Changelog for the Update (Warning, contains some spoilers!):\nUpdate 3.0 and Seeker, Slayer, Survivor DLC live now! Patch Notes for 3.0.0 are listed below! New Features \u0026amp; Updates Seeker, Slayer, Survivor The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package\u0026hellip; New Berath\u0026rsquo;s Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire: Loaded Pockets - NPC pockets are filled with more and rarer items. Legendary Crew - 3 Veteran Sailors become available in the Kraken\u0026rsquo;s Eye tavern, they are better than normal and cheaper than normal. Discount Craftsman - Crafting and enchanting costs are reduced. Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality) New Ranger Abilities - Five new Ranger abilities have been added to the Ranger\u0026rsquo;s arsenal of skills: Hunter\u0026rsquo;s Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target\u0026rsquo;s Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen. Hunter\u0026rsquo;s Fang - Same as Hunter\u0026rsquo;s Claw, but also grants +1% Damage per stack. Beast\u0026rsquo;s Claw - Same as Hunter\u0026rsquo;s Claw, but also grants +1 Defense per stack. Bonded Fury - 3 Bond, Grants the Ranger\u0026rsquo;s Animal Companion all 6 Tier 2 Inspirations, for 30s. Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s. Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game. Located to the West of Ondra\u0026rsquo;s Mortar Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu. Eothas and Galawain\u0026rsquo;s Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain: Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over. Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes? Vampiric - Heal from damage dealt Reflecting - Reflect damage back as Raw Unstoppable - Cannot be interrupted / Immune to Afflictions Exalted - Gain Permanent T3 Inspiration (random) Vengeful - Gain stacking Power Level when a friendly is killed Accelerated - Attacks much faster Bullish - Attacks interrupt and knock back Hardened - Additional AR and Max HP Prowling - Invisible (until attacks) and re-stealths if scoring a kill Volatile - Explodes when defeated New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game! You can find the new pet in the Pet Seller in Periki\u0026rsquo;s Outlook Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage. Resolved Major Issues Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons. AI Options for Ghost Animal Companions now work as expected. Many older saves that were not working previously due to conversation bundles now load as expected. Various frame-rate fixes for players that experience drops during extended play. The Enchanting Menu does not display when the Crafting Menu is opened. Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves. The Ukaizo Guardian now spawns correctly when it should. All abilities now work as expected in the Behavior Editor. End Game Slides now work as expected when on the Atsura slide. User Interface Mod Manager displays correctly in the Options Menu. The Producer\u0026rsquo;s Sword shows up correctly for Mac Users. Alcoholic Beverages no longer display missing strings. Consumed resources for ships are displayed correctly. Galawain timers fixed to the correct time in early sections of the game. Adventurers in towns now show the correct data. The conversation window is no longer obscured if opened with the ESC button during a dialog. All interface layouts now display the UI notifications correctly. TEMP text no longer displays for Magran\u0026rsquo;s Challenge. Menus no longer overlap in Ship Combat. Quests Director Castol has had his conversation fixed for typos. Eder\u0026rsquo;s reaction is no longer triggered by his own dialogue line during Burning Bridges. Players can no longer kill the Bardatto family and make peace afterwards Belda now holds her pistol correctly during the Bardatto Vault quest line. Systems Updates Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time Rods now deal the correct type of damage when attacking with them. Attacking destructibles from stealth now properly removes stealth from the attacker. Auto-Attack As Default Action toggle has been implemented to AI Behavior. The Crookspur Vessel will no longer continuously attempt to engage retreating ships. Druid Shift forms no longer crash the game when inventory items are moved. All abilities will now work when using Whispers of the Endless Paths. Lover\u0026rsquo;s Embrace no longer contains typos in its stat block Ball and Chain\u0026rsquo;s \u0026ldquo;Irrepressible\u0026rdquo; efect does not activate on resisted effects.oh w The Armor Invoice from Rowen no longer has a will keyword incorrectly. The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm. Art \u0026amp; Visual Updates Portraits display correct images when playing the game in Linux. All Pets use the correct model that is expected. Spiritual Weapon VFX now properly aligns with the model. Orlans ears display correctly when wearing the Acorn Helm. Cadhu Scath Shield now displays the right texture on the inner side. Uto\u0026rsquo;s model reflects the correct eye is missing as mentioned in his conversation. Miscellaneous Data is no longer carried over from previous DLC playthroughs. Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen. Crew member models no longer spawn at the same point simultaneously. Ikiuq Crew member now displays his correct model in game. Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users. The default text box displays in the selected language at launch. Combat Log displays in the language selected when changed in game. Combat does not immediately start in the Balefire Beacon. Chloe pet\u0026rsquo;s name matches its stat block. Xaurip Wildgards no longer get stuck when casting Wicked Briars. End game Narrator VO no longer plays twice during one slide.\n","date":"2018-09-25T00:00:00Z","image":"/images/field/image/poe2headerdlc.jpg","permalink":"/en/articles/2018/09/pillars-eternity-ii-deadfire-update-30-and-dlc-seeker-slayer-survivor-released-linux/","title":"Pillars of Eternity II: Deadfire - Update 3.0 and DLC \"Seeker, Slayer, Survivor\" released for Linux"},{"content":"sc-controller, the Linux-User-Mode-driver for the Steam- and other controllers (e.g. DS4), has been released in version 0.4.5 today. The main-developer Kozec said on Patreon, that he disagrees with the direction of the Linux-Kernel-developer-community, and that he is not going to release more versions of sc-controller for a while:\nClosing this thing up I\u0026rsquo;ll try to keep this short, so bear with me; As you probably already heard, earlier this week, Linux became part of political movement. It\u0026rsquo;s movement that I strongly disagree with and wish to not be associated with in any way. Because of that, I don\u0026rsquo;t feel welcomed in Linux community anymore. Or, to write it like human being, with all this mess, coding is not fun at all. So I\u0026rsquo;m throwing hands up and walking through the middle. Luckily, my projects are mostly complete. There are feature requests that I\u0026rsquo;d like to eventually finish, but even if I end up never touching them anymore, current state should work well. And I\u0026rsquo;m not dying, so if some interesting bug comes around, I\u0026rsquo;ll probably still be there to fix it. I\u0026rsquo;m writing this mostly because I can\u0026rsquo;t expect you to continue supporting me under those conditions. And because I don\u0026rsquo;t think it would be OK to disappear without a word, I\u0026rsquo;m not sure if I can close my Patreon account without nuking this message right now. In worst case scenario, you should be able cancel pledges from your side. So, thank you all for your cash, bug reports, cash, support, suggestions, cash, pull requests and cash. You were seriously great :) I\u0026rsquo;ll try to keep this short, so bear with me; As you probably already heard, earlier this week, Linux became part of political movement. It\u0026rsquo;s movement that I strongly disagree with and wish to not be associated with in any way. Because of that, I don\u0026rsquo;t feel welcomed in Linux community anymore. Or, to write it like human being, with all this mess, coding is not fun at all. So I\u0026rsquo;m throwing hands up and walking through the middle. Luckily, my projects are mostly complete. There are feature requests that I\u0026rsquo;d like to eventually finish, but even if I end up never touching them anymore, current state should work well. And I\u0026rsquo;m not dying, so if some interesting bug comes around, I\u0026rsquo;ll probably still be there to fix it. I\u0026rsquo;m writing this mostly because I can\u0026rsquo;t expect you to continue supporting me under those conditions. And because I don\u0026rsquo;t think it would be OK to disappear without a word, I\u0026rsquo;m not sure if I can close my Patreon account without nuking this message right now. In worst case scenario, you should be able cancel pledges from your side. So, thank you all for your cash, bug reports, cash, support, suggestions, cash, pull requests and cash. You were seriously great :)\nAs you probably already heard, earlier this week, Linux became part of political movement. Sorry but what are you referring to? I haven\u0026rsquo;t heard anything and looking at the top posts on r/linux of the past week yelds nothing about Linux becoming part of a political movement. mieze :3 https://www.reddit.com/r/linux/comments/9geb3n/the_linux_kernel_replaces_code_of_conflict_with/ mieze :3 You should wait a bit longer. Maybe the community comes to an acceptable conclusion.\nHere are the changes of version 0.4.5:\nThis is last SC-Controller release for a while. With all that mess happening around Linux this week, I\u0026rsquo;ve decided to move away as far as possible. I plan to finish all \u0026ldquo;enhancements\u0026rdquo; eventually, just not right now. And please, don\u0026rsquo;t hesitate to report bugs. New: On-screen keyboard can be now used with DS4 gamepad Improved editing profile using controller Allowed SVG custom menu icons Allowed displaying multiple OSD messages, with different font size and display time Fixes: Status icon displaying wrong application name and/or no image Status icon looks bad on hidpi screens With two displays, where one is rotated and other one is offseted horizontally (and Compiz is used on 3rd Friday in month while gray cat is in house), OSD menu with too many items is drawn partially off-screen Bumpers swapped with bluetooth driver. More NixOS fixes (thanks @rnhmjoj)\n","date":"2018-09-23T00:00:00Z","image":"/images/field/image/sc-controller-screenshot1.png","permalink":"/en/articles/2018/09/sc-controller-v045-released-last-version-while/","title":"SC-Controller: v0.4.5 released, last version \"for a while\""},{"content":"The Gardens Between, a beautiful Puzzle-Adventure, in which time itself is manipulated, is now available for Linux on Steam!\nThe Gardens Between is a single-player adventure-puzzle game about time, memory and friendship. Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship. Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative. Features Manipulate time to solve ingenious puzzles Vibrant, storybook-inspired art style Dreamy tale of adventure, friendship and growing-up More than twenty gorgeous and surreal gardens islands to explore Accessible design; simple controls, no text, speech, time pressure or complex UI Relaxing ambient soundtrack by feature-artist Tim Shiel Reception Nominated for an IGF 2018 award in \u0026lsquo;Visual Excellence\u0026rsquo;, amongst 17 other international award nominations. Named one of the most ‘highly anticipated titles of 2018’ by Polygon and lauded as one of ‘18 indie games to look forward to in 2018’ by Destructoid. Featured in numerous festivals including; Indie MEGABOOTH (PAX East, West), Indie Arena, IGF, IGF China, Out of Index, ACMI, PAX AUS Showcase, Unity Showcase and BIC Fest.\n","date":"2018-09-20T00:00:00Z","image":"/images/field/image/gardensbetweenheader.jpg","permalink":"/en/articles/2018/09/gardens-between-now-available-linux-steam/","title":"The Gardens Between: now available for Linux on Steam"},{"content":"For the Multiplayer-Shooter Verdun the huge ANZAC-Update has now been released for Linux on Steam. It adds the troops of the Australian and New Zealand Army Corps to the game and improves many things audio- and sound-wise:\nGame Update - Welcome the ANZACs massive sound update! 1918 Australians as could be found at Villers-Bretonneux The first mystery squad hits the battlefield today! Many of you have requested them, and we\u0026rsquo;re excited to announce that the ANZACs are the next new squad to be added for free for Verdun. While they might be best known for their role at Gallipoli, soldiers from Australia and New Zealand also made significant contributions in many battles on the Western Front. https://youtu.be/0Uu_DiaKHj4 ANZACs get quite a distinct set of equipment and uniform Special detail given to the equipment and leather webbing The ANZACs will form an engineer squad with plentiful options for close combat, including the unusual Webley-Fosbery. For those who prefer to keep a bit more distance, there are plenty of loadouts with SMLEs, and the Lewis Gun for the Fire Support role. And that’s not all\u0026hellip;! ANZAC engineers, tunnelers at hill 60 New Sounds Verdun \u0026amp; Tannenberg get a big audio update. Our audio engineering team at Game Audio Squad has been working in parallel to redesign the audio from scratch. Since April this year the community was brought and has been polished since. For the weapon audio they were working from recordings supplied by our friends over at C\u0026amp;Rsenal (Thank you Othais \u0026amp; Mae), who fired and reloaded most of the available weapons, which have found their way ingame. Check out a large selection of fired weapons here There are many features in the new system, some are tied heavily to the gameplay such as: A dynamic weapon fire system now handles distant gunfire and gives a spacious and roomy feel to gun battles when you advance up a line A dynamic breathing system based on the fatigue / stamina of the soldier Gas mask now affects the breathing of a player when sprinting Vegetation now makes a noise when running through it A sonic ballistic system now determines the whizz and cracks of bullets as they pass by, sub or supersonic A suppression system will muffle audio out based on incoming fire The tinnitus effect will occur if the ears are subjected to enough pressure Impacts on different surfaces are now accurate for melee, bullets, grenades and bodies Footsteps were reworked and now allow you to hear better on which terrain surface players are walking, from the mud into the grass The off-map artillery now creates a sense that a battery of fire is opening up on the players Combat ambient is now dynamic, with higher and lower intensity gun battles in nearby sectors Nature ambient is based on the weather of the map (crickets at night for instance) Explosions were reworked, they now sound more powerful and bassy to give you a kick in the stomach Grenades now have accurate bouncing sounds Many thanks to everyone who has given feedback on our forums and the support website, it\u0026rsquo;s been very helpful. Curious how it now sounds? Here is an overview video to give you an impression of the new sound effects: https://youtu.be/VyIZ2TCCwAQ To get a full picture of all the changes made, make sure to read the full changelog. Join the legendary ANZACs on the battlefield now!\nLink to the Changelog: https://steamcommunity.com/app/242860/discussions/0/3160848559787186112/\n","date":"2018-09-20T00:00:00Z","image":"/images/field/image/verdunheader.jpg","permalink":"/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/","title":"Verdun: ANZAC update incl. improved sound released"},{"content":"After almost four years in Early Access the v1.0 of the futuristic racing game called Distance has been released today for Linux on Steam.\nDistance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying. The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends! The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere. Key Features Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat. Arcade: Race ghosts to take on the leaderboards\u0026rsquo; best. Earn medals to unlock new tracks in several different modes. Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc. Trackmogrify: Random track generation with advanced seed modifiers. VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive. Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop! Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall.\n","date":"2018-09-18T00:00:00Z","image":"/images/field/image/distanceheader.jpg","permalink":"/en/articles/2018/09/distance-futuristic-racing-game-leaves-early-access-after-nearly-four-years/","title":"Distance: futuristic racing game leaves Early-Access after nearly four years"},{"content":"The huge Update 1.32 for Euro Truck Simulator 2 and American Truck Simulator has been released for Linux on Steam, and it brings a from fans long awaited feature: - ownable and customizable trailers!\nUpdate 1.32 with trailer ownership is here! It\u0026rsquo;s on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now. The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic! CHANGELOG: Trailer ownership https://steamcommunity.com/games/227300/announcements/detail/1716320785470332066 Major UI changes (Main menu, Company Management screens, Dealerships, etc.) Job filters redesign Some of the old trailers discarded and redesigned Power/airlines on AI trucks added (optional) Rendering speedups Option for automatic parking brake - disabled by default ETS2 only: Scania 2016 added to AI traffic B-double type trailers added Updated part of Germany map https://steamcommunity.com/games/227300/announcements/detail/1671278628863956479 Lighting improvements (sync with ATS) The speed limit in France dropped to 80 KPH on some roads ATS only: New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV) Remade and redesigned few places (e.g. I5-I80 interchange) Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California MOD ALERT: Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up! To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game. Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)\nSource: https://store.steampowered.com/news/?appids=227300\n","date":"2018-09-17T00:00:00Z","image":"/images/field/image/ets2blog_1_32_update.jpg","permalink":"/en/articles/2018/09/euro-truck-simulator-2-american-truck-simulator-update-132-trailer-ownership-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: Update 1.32 with trailer ownership released"},{"content":"Victory At Sea Pacific, the new RTS/Tactic-game from the developers of Man O\u0026rsquo; War: Corsair and Victory At Sea, is now available for Linux on GOG and Steam.\nSearch and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy. Plan your own campaign in Victory at Sea Pacific. Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes. Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war. Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2. The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines. In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets. Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be. You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat. Choose your fate in Victory at Sea Pacific In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain. Upgrade ports and build shipyards to customise and create multiple fleets, sending them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships? Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you. How the naval war in the Pacific ends is up to you and the decisions you make. A huge fleet to choose from. With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2. Victory at Sea Pacific features; Search and destroy enemy fleets across the entire Pacific Ocean Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes Upgrade Ports and build shipyards Harass shipping and starve ports of vital supplies Organise large scale amphibious assaults on major ports Control unique vessels such as the huge I-400 submarine aircraft carrier Build highly skilled crews ready for combat Pausable gameplay allows you to order fleets and then continue the action Play as Axis or Allied fleets (Japanese \u0026amp; RN campaign coming soon) From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.\n","date":"2018-09-15T00:00:00Z","image":"/images/field/image/victoryatseapacificheader.jpg","permalink":"/en/articles/2018/09/victory-sea-pacific-now-available-linux-gog-and-steam/","title":"Victory At Sea Pacific: now available for Linux on GOG and Steam"},{"content":"For the realtime-tactic-game Sudden Strike 4 the Patch 1.11 called \u0026ldquo;Soviet Update\u0026rdquo; has been released. This new update adds a new commander, new heavy tanks and two additional multiplayer maps:\nThe “Soviet Update” (version 1.11) has been released - introducing a new commander, new tanks and new maps! Commanders! This new update for Sudden Strike 4 introduces a new commander, new heavy tanks and two additional multiplayer maps! New Features New Armoured Doctrine Sermyon Timoshenko is now available for all players! Utilizing unique soviet tank hunter units and a specialized skill set, this doctrine opens new tactical opportunities to defeat even your deadliest enemies. New tanks Destroy your enemies with the new ISU-122 and SU-100 tank destroyers Obliterate any opposition with the soviet IS-3 heavy tank German Army now has the fearsome Panzerkampfwagen VI Ausf. B Tiger II, the renowned “King Tiger”, at their disposal Allied Forces will receive the late-war T26E4 “Super Pershing” with its powerful 90mm gun New maps Fortify defensive positions and launch counter offensives in the new Canyon and Twin Towns multiplayer maps\nAlso the game is currently on sale on GOG and Steam.\n","date":"2018-09-07T00:00:00Z","image":"/images/field/image/suddenstrike4header.jpg","permalink":"/en/articles/2018/09/sudden-strike-4-patch-111-soviet-update-released/","title":"Sudden Strike 4: Patch 1.11 (\"Soviet Update\") released"},{"content":"The Patch 1.6.0 for the Action-RPG-game Hand of Fate 2 adds big changes the combat system and balancing:\nWe\u0026rsquo;re proud to release our latest update to the game, 1.6.0, which brings a whole suite of changes to combat. Batter your foes, unleash the power of your artefacts and enjoy enhanced manoeuvrability with Hand of Fate 2: Combat Reforged! Bash Abilities All armours now have Bash abilities Bash abilities charge based on number of Defends While uncharged, Bash causes a brief stun and scales the duration based on the amount of charge Charge resets when a bash is used Improved responsiveness of \u0026lsquo;bash\u0026rsquo; 5x existing armour cards now have new tokens to unlock to upgrade them 3x existing shield cards now have new tokens to unlock to upgrade them Number of Defends to charge bash degrade in combat, similarly to weapon ability charge Bash Types Stun Bash: Cause Stun to a single target Stun Blast: Causes Stun to an area Knockdown Bash: Causes Knockdown to a single target Confuse Bash: Causes Confuse, enemies will fight on the player side for a short time Bleed Bash: Causes damage over time, and slows the enemy attacks and movement Freeze Bash: Causes Freeze to a single target Artefacts Cooldowns on all artefacts have been greatly reduced Improved the responsiveness of other actions after using an artefact. Horn Artefacts Horns no longer lose their charge, instead they have a set number of uses per combat There is a warm-up after the combat begins until the item can be used Some items have been slightly rebalanced to accommodate these changes Cry of Victory (horn): 1 once per combat Heroes Call (horn): 3 uses per combat Will of the Emperor (horn): 3 uses per combat Will of the Northerner (changed from potion to horn): 3 uses per combat Apprentice Mode Option to enable/disable in the settings menu While active, scores are not uploaded for Endless Adventures. Auto Finishers: Attacking in the direction of an enemy in Knockdown automatically performs the finisher. Auto Riposte: Successfully defending with Light or One-Handed Weapons automatically ripostes. Weapon Charge: Weapon charge does not reset when hit in combat Increased Damage: Weapons deal increased damage in combat General Combat Optional enemy health bars - availble in the settings menu (recommended!) Green and Red attack window consistency Light (green) attacks can now be evaded Evade Player no longer gets stuck when evading into other characters Evade occurs in the direction pressed Improved evade distance consistency Weapon Ability Charge - the number of hits required to perform weapon abilities has been reduced on some equipment allowing those abilities to be used more frequently Reduced \u0026lsquo;stickiness\u0026rsquo; after defending/riposting - only the riposte autotargets the defender, subsequent attacks can be redirected bashed on input direction Increased chance of hits causing Knockdown to low health enemies Dual Wielded ripostes will cause a short stun if the enemy attempt to counter-attack (see Enemy Rebalance) Increased responsiveness of followup actions after using an artefact Equipment and Blessing Rebalance General Faction Riposte bonuses deal more damage: from 125 to 150% Faction Bane bonuses deal more damage: from 125 to 135% (Holy is 150%) The following items and blessings no longer trigger from the Campfire encounter: Armour of Gluttony Brigand\u0026rsquo;s Shield Morton\u0026rsquo;s Magic Door Plentiful Harvest Wind\u0026rsquo;s Return (light weapons)\nWeapon Ability: New targeting system for weapon ability Harvest Blade (heavy weapon) Reaping Strike: Ability bonus excludes Corrupted and/or Undead Food Bounty: Bonus excludes finishers against Corrupted. The Peeler (heavy weapon) Platinum: This weapon is now Platinum. Last Hope (one-handed weapon) Cursed Strike: Fixed a bug where the ability was adding +5 Damage per curse instead of +10 Brimsone: This weapon is now Brimstone. Armour of Gluttony (armour) Food Defence: Defence bonus is now a % increase of current defence value, rather than adding a fixed value, i.e. +30% Defence, not +3, when Defence is 10 Gain Food: Gain +2 food after any encounter where you draw a gain card. Excludes the Campfire encounter. Platinum Armour (armour) Resist Damage: Reduces damage by 10% regardless of defence value. Defence: Defence has been reduced from 30 to 22 The Lord\u0026rsquo;s Diadem (helm): Slow Swing: Fixed a large number of instances where the precision gambit would not swing slower when this item was equipped Chefs Charm (ring) Healthy Eating: Life received is reduced from double to +50% (rounded up) Bullseye (ring) Wide Beam: Increases the size of the precision gambit beam even further, same rules apply for multiple zones (see Precision Gambit above) Mother\u0026rsquo;s Blessing (blessing) Blessed: Only gain a blessing if you have more curses than blessings. Enemy Rebalance Thieves Counter-Attacks Thieves now have a chance to attack immediately after their initial attack is defended Riposting the initial attack with a Light Weapon causes stun to the Counter-Attacking enemy, and charges Bash by +1 The following thieves have been updated: Thug, Silencer, and Assassin Wraith Wraith\u0026rsquo;s now have a warm-up phase before they start casting their drain attack During this period the Wraith can be interrupted to prevent the spell being cast The Wraith has an offscreen indicator during this warm-up phase Mages Mage\u0026rsquo;s have a warm-up phase before they start casting their magic pool attacks During this period the Mage can be interrupted to prevent the spell being cast The Mage\u0026rsquo;s has an offscreen indicator during this warm-up phase Northerners The timing window to the first hit of the Retaliate Attack has been increased The following Northerners have been updated: Warrior, Berserker, and Tyrant Endless Goblin Clips have been removed as Endless Adventure bosses Goblin Chiefs have been added as an Endless Adventure boss Escape duration for Clips in the Endless boss fight have been increased Companions Ariadne Attack Damage: Ariadne causes more damage in combat Armour Breaker: Increased armour damage on this ability Melee Tank: Ariadne causes more general damage to armour when she attacks Gauntlet: Platinum card now has even more health Colbjorn Fire: Platinum card now deals more damage to Northerners Estrella Combo Attack: Estrella reliably causes Knockdown on the final hit of her combo attack Blunderbuss: Estrella\u0026rsquo;s firearm now causes more damage when her card is Platinum Malaclypse Ranged Magic: Spells now ignore defence as intended Overcharged: Increased the damage of the shield AoE Hand of Fate 2 is available for Linux on GOG and Steam.\n","date":"2018-09-06T00:00:00Z","image":"/images/field/image/handoffate2header.jpg","permalink":"/en/articles/2018/09/hand-fate-2-patch-160-revamped-combat-system-released/","title":"Hand of Fate 2: Patch 1.6.0 with revamped combat system released"},{"content":"The Version 0.4.19 of Lutris has been released. It focuses mainly on the usage of DXVK:\nlutris (0.4.19) bionic; urgency=medium * Prioritize winetricks from the runtime * Populate DXVK versions with github releases * Add support for DirectX 10 with DXVK * Fix detection of xgamma * Add 24BPP option for Xephyr * Restore Alsa option for Wine * Prepend additional system paths to runtime \u0026ndash; Mathieu Comandon Tue, 04 Sep 2018 18:48:52 -0700\n","date":"2018-09-06T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/09/lutris-0419-released/","title":"Lutris 0.4.19 released"},{"content":"The new Version 2018.08.30 of AppGameKit (aka AGK2) adds some new commands and fixes bugs. The Changelog for the current version:\nAppGameKit Version 2018.08.30 Today we\u0026rsquo;ve released a new version of AppGameKit with a range of new commands and fixes. The full details of what\u0026rsquo;s new in this version are listed here: Clipboard Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android Video Fixed SetVideoPosition not doing anything on iOS and Mac Sprites Added GetSpriteFlippedH/V commands (courtesy of Laurie) Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area Added GetSkeleton2DDepth() (courtesy of bengismo) Adverts Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit Particles Added DrawParticles command to draw the particles immediately to the back buffer Added Draw3DParticles command to draw the 3D particles immediately to the back buffer 3D Fixed a crash when loading some 3D model formats on Android due to unaligned memory access Misc Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices File I/O Fixed ViewFile and ShareImage commands not being able to use raw: file paths Improved performance when opening files from expansion files on Android Edit Boxes Fixed edit boxes incorrectly using the alternate input box if the view offset is being used Fixed alternate input box being too small on high resolution devices Added SetEditBoxInputType command to set the virtual keyboard to numbers only Added GetEditBoxDepth() HTTPS Changed SSL library used on Android and Linux to provide better HTTPS support Fixed SendHTTPFile not checking for an empty filename string Text2Speech Fixed calling StopSpeaking during a delay on iOS causing future speech to fail Screen Recording Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping Local Notifications Fixed local notifications not working on Android 8.0 and above Fonts Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes HTML5 Added support for video playback on HTML5 Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from thier order history area of the TheGameCreators website.\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin. The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2018-08-30T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2018/08/appgamekit-version-20180830-released-linux/","title":"AppGameKit Version 2018.08.30 released for Linux"},{"content":"The management-game Two Point Hospital is now available for Linux on Steam!\nDesign and build your own hospital! Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County. Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible. Place decorative and functional items around your hospital to improve its prestige, lower patient boredom, increase happiness and keep those end of year awards flowing in. Cure unusual illnesses Don’t expect Two Point County to be populated with your usual types of patients. In this world, you’ll experience all kinds of unusual illnesses; from Light-headedness to Cubism – each requiring their very own special type of treatment machine. Diagnose illnesses, build the right rooms to handle them, hire the right staff, and then get ready, because curing just one of these illnesses is just the beginning. You can handle a single patient – but can you handle a Pandemic? Once you’ve conquered an illness, research improved cures and machines and turn your hospital into an unstoppable healthcare juggernaut. Improve and expand your hospital horizons! Your first hospital is where it begins, but what next? Once you’ve cured the residents of a small harbour village, can you take on a bigger challenge in a busier hospital? Improve your facilities, upgrade machines, staff and layouts to make more money, more quickly. Train and improve your staff, levelling them up with new skills and abilities to make your hospital even more efficient. Make use of the extensive statistic and information screens to analyse your strengths and weaknesses, and make rapid alterations. Adjust the price of your treatments, keep an eye on your turnover, take out loans and optimise your earnings. You’ll be managing staff with unique personality types and traits, so you’ll need to keep an eye on who’s being efficient – and who is just a pain in the neck. Balance your workforce with your ambitions as you strive to make profit (and hopefully save some people along the way).\n","date":"2018-08-30T00:00:00Z","image":"/images/field/image/twopointhospitalheader.jpg","permalink":"/en/articles/2018/08/two-point-hospital-now-available-linux-steam/","title":"Two Point Hospital: now available for Linux on Steam"},{"content":"A new (paid) DLC for the management-game Railway Empire is now available for Linux on GOG and Steam: The Great Lakes.\nNew scenario: Dominion Day (1860-1880) - The British North American Act Map expansion: The Great Lakes region (available in Free Game and Sandbox Modes) New engines: Achilles (0-4-0) and Canadian (2-8-0) New tradeable goods (e.g. fur and winter clothing) and 19 new cities Enhanced weather system for all northern regions in the game Explore the world of Railway Empire in the exclusive night mode Dominated by forest and tundra, Canada in the 1860s is sparsely populated and only a few settlements have managed to develop into larger towns. Bridge the distance between the British colonies and reach economic independence by creating a track infrastructure for the Great Lakes region.\n","date":"2018-08-17T00:00:00Z","image":"/images/field/image/railwayempire_greatlakesheader.jpg","permalink":"/en/articles/2018/08/railway-empire-new-dlc-great-lakes-now-available-linux-gog-and-steam/","title":"Railway Empire: new DLC \"The Great Lakes\" now available for Linux on GOG and Steam"},{"content":"The new SciFi-Adventure State of Mind from developer Daedalic is now available for Linux on GOG and Steam!\nWhen mind and machine become one – what will remain of humanity? Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent. Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it. This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy? What will the world look like after this storm, what will remain of humanity?\n","date":"2018-08-15T00:00:00Z","image":"/images/field/image/stateofmindheader.jpg","permalink":"/en/articles/2018/08/state-mind-now-available-linux-gog-and-steam/","title":"State of Mind: now available for Linux on GOG and Steam"},{"content":"The multiplayer-shooter Insurgency is currently available for free on Steam!\nInsurgency Free to Keep for 48 Hours! In advance of the release of Insurgency: Sandstorm on September 18th New World Interactive invite all First Person Shooter fans to try the game which inspired the much-anticipated sequel, Insurgency: Sandstorm. Starting at 10:00 AM PDT today the original \u0026lsquo;Insurgency\u0026rsquo; will be FREE TO KEEP on Steam for 48hrs. Simply install and play the game during the 48hr window and it is yours to keep forever. Owning the original Insurgency on Steam will also entitle fans to 10% off Insurgency: Sandstorm in addition to the 10% Pre-order discount currently on offer for a combined 20% off, bringing the cost down from $29.99 to $23.99 About Insurgency Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod \u0026lsquo;Insurgency: Modern Infantry Combat\u0026rsquo;. Take to the streets for intense close quarters combat, where a team\u0026rsquo;s survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and lethal, striking a balance between one-life gameplay and prolonged action. About Insurgency: Sandstorm Taking the original Insurgency formula and evolving it, the millions selling FPS comes enhanced and expanded . Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Coming to PC and, for the first time, PlayStation 4 and Xbox One ; Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new game modes; all while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.\n","date":"2018-08-14T00:00:00Z","image":"/images/field/image/insurgency-free.jpg","permalink":"/en/articles/2018/08/insurgency-currently-available-free-steam/","title":"Insurgency: currently available for free on Steam"},{"content":"The Patch 1.10 for the strategic tactic game Sudden Strike 4 has been released. It finally adds among other things customizable key bindings:\nUpdate 1.10 for Sudden Strike 4 has been released! Commanders! In this update, we brought you usability changes, feature extensions and skill balance changes. Find more details and the full list of changes below: Custom Key Bindings Added the community requested feature for you to be able to customize the key bindings. You can find it in Settings -\u0026gt; Mouse and keyboard layout menu. Extended Ping functionality Added two new ping actions in Multiplayer battles to ask your teammates for defensive and offensive support. Doctrine skill rework Reworked the APCR ammo doctrine skill, which will now penetrate half of the target\u0026rsquo;s armor, instead of giving a flat damage bonus.\n","date":"2018-08-14T00:00:00Z","image":"/images/field/image/suddenstrike4header.jpg","permalink":"/en/articles/2018/08/sudden-strike-4-patch-110-released-adds-customizable-key-bindings/","title":"Sudden Strike 4: Patch 1.10 released, adds customizable key bindings"},{"content":"The Patch 2.0.4 of the Linux-version of War for the Overworld has been released on Steam. It fixes the critical crashes on Linux, which players have been experiencing since Patch 2.0.1. The root cause was an experimental setting in the Unity rendering pipeline. Since the Patch 2.0.4 is being released first for Linux because of these crashes, players on Linux have to wait until this patch is also released on MacOS \u0026amp; Windows (should be soon), before being able to join cross-platform-multiplayer-matches again:\nLinux Crash Fix Patch 2.0.4 Release Notes War for the Overworld - Noontide Darkest Greetings Underlord, As many of our Linux users will be aware for the past few weeks (since we deployed 2.0.1) we have been wrestling with a serious show-stopping crash issue on many different Linux configurations. During this time we have been taking information from as many affected users as possible and have deployed several attempted fixes in previous patches with varying degrees of success for different players. Today we’re confident that we’ve finally identified the root cause, an experimental setting in the Unity rendering pipeline which was not only causing the instability on Linux but also abnormally high GPU utilisation on some setups using other operating systems. We’re deploying the fix for this in today’s Patch 2.0.4 which should resolve the intermittent crashes you are experiencing. Patch 2.0.4 on Windows \u0026amp; OS X Because we have expedited the release of this Patch on Linux it will not be deployed today for Windows or OS X users. This is to allow us the appropriate time to QA test for these platforms but rest assured if all goes well Patch 2.0.4 will make its way to you before the end of the week. This means for a short time Linux players will not be able to join multiplayer matches hosted by Windows or OS X users and vice versa until Patch 2.0.4 is made available on those platforms. We want to thank all our affected Linux users for their patience and assistance over the last few weeks and we can only deeply apologise for the poor experience many of you have put up with. We are confident this release will resolve your issues but if it does not or you wish to provide other feedback please do so in the lead User Echo ticket for this issue. Thank you once again. Please find the full Patch Notes below! v2.0.4: “Comprehensively Cleared Caverns” - Release Notes This Patch has been deployed today for Linux as an immediate solution to critical show-stopping crashes. It is currently in testing for Windows and OS X and will be deployed later this week. Patch Higlights Linux Crash \u0026amp; High GPU Utilisation Fix For the past few weeks since the release of Patch 2.0.1 a number of our Linux players have been affected by spontaneous and random crashes, during this time we’ve been working with our player base to identify and correct the source of the problem. We believe that we have finally uncovered the cause for these random crashes. An experimental feature in Unity’s rendering pipeline which caused instability on some Linux configurations. Furthermore, this feature was also causing unusually high GPU utilisation on some setups using other Operating Systems. We apologise for the poor experience for all affected users on both Linux and other platforms. We’re eager to hear from all our fantastic Linux customers who have been providing us with information and feedback over the course of these trying weeks to confirm that this release has indeed corrected their issue. Please report back to us in the lead topic on User Echo. Gameplay/Balance Changes Units Archon (Titan) Basic Attack Damage decreased from 400 to 350 Exterminate Damage decreasesd from 500 to 400 Behemoth (Titan) Recuperation (Out of combat health regeneration) Regeneration rate increased from 0.25% to 0.45% of maximum health per second Relentless (In combat health regeneration) Regeneration rate increased from 0.025% to 0.045% of maximum health per second Eternal (Titan) Time Vortex (Slowing Aura) Now slows enemies by 50% down from 60% Visual Improvements The Evil Arcane theme now has its own worker. Evil dorfs arrive! Audio Changes Added Additional Unit VO: Democorn Sentinel \u0026amp; Stone Knight Rat Highguard Thunderling Adjusted VO Chunder Miscellaneous Improvements Updated Steamworks implementation on Steam versions of the game Users on all platforms who were suffering from abnormally high GPU Utilisation should no longer suffer from this issue Bug Fixes Crashes \u0026amp; Show-stoppers As described in the highlight section a number of graphics related Linux crashes should no longer occur Levels / Campaigns Fixed an issue on Level 13 of the War for the Overworld campaign where Arcane Templar’s shields would appear without their texture Miscellaneous Fixed some minor warnings\nSource: Announcement on Steam\n","date":"2018-08-02T00:00:00Z","image":"/images/field/image/warfortheoverworldheader.jpg","permalink":"/en/articles/2018/08/war-overworld-patch-204-fixes-critical-crashes-linux/","title":"War for the Overworld: Patch 2.0.4 fixes critical crashes on Linux"},{"content":"For OpenRA, the Open-Source-implementation of the games Command \u0026amp; Conquer, Red Alert and Dune 2000, the new Playtest 20180729 is now available to Download. Beginning with this version, Linux-Downloads will only be provided as AppImages. The most important changes in this new version are:\nThe leading feature in playtest-20180729 is the integration of player accounts using our new OpenRA Forums. This optional feature allows players to: Confirm their identity to other players without revealing your IP address or location Connect to private clan- or tournament-specific servers without using passwords Add some flair by displaying badges that show their achievements or preferences Anonymous players continue to be identified by their IP and geo-location. Player Profiles Players can add badges to their profile to show their favourite mod, OS, or community achievements. A selection of default badges are available for selection in your forum User Control Panel, and we will individually award badges to players who have contributed to OpenRA’s development or participated in special community events. We hope to extend the profile system in the future to add more features and improve security. Other improvements to the lobby UI include an improved color chooser, the ability to select in text-fields using the mouse, and the game returning to the skirmish/mission/multiplayer panels instead of the main menu after leaving a game. Changes on the battlefield in Red Alert include: Fixed Iron Curtain and Chronoshift effects being lost when a MCV deploys Added the ability for fake structures to be built next to other fake structures Kill Bounties have been removed from the campaign and disabled by default in MP Tech structures and walls remain on the battlefield when their owner is defeated A collection of community balance changes Kane has also been busy, with changes in Tiberium Dawn including: Comprehensive changes to reduce the effectiveness of APCs Changes to streamline the power usage of low-tech structures Reduced the amount of time that Jeep, Bike, Buggy, APC wreckage lingers on the battlefield Tech structures and walls remain on the battlefield when their owner is defeated A collection of other community balance changes Chrono-vortex Chronoshifting MCVs opens strategic options, but beware the chrono-vortex if you cause a paradox! Significant work has occurred behind the scenes to fix crashes, improve performance, and extend capabilities for our modding community. Our recent news post discussed these topics in much more detail. We encourage modders to view the SDK release notes and update instructions for instructions on how to take advantage of these improvements. This playtest also marks the shift to AppImage releases for our Linux builds. We have also repackaged the last release version as an AppImage, and will update this alongside future playtests if any packaging bugs are found. As always, we suggest you read the full changelog for details on all of the changes included in the playtest. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback on our forum, our GitHub issue tracker, or in the comments below. Playtest releases do not overwrite the OpenRA release version, and you can automatically switch between the two versions when joining a multiplayer server. Head over to our download page and give it a try!\nThe full Changelog can be found here.\n","date":"2018-07-30T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2018/07/openra-playtest-20180729-released/","title":"OpenRA: Playtest 20180729 released"},{"content":"Return of the Tentacle - Prologue is an unofficial, fan-made sequel (developed in Unity) to \u0026ldquo;Day of the Tentacle\u0026rdquo; and now available freely for Linux on itch.io!\n\u0026ldquo;Return of the Tentacle - Prologue\u0026rdquo; is a fan project and the unofficial sequel to the iconic adventure game \u0026ldquo;Day of the Tentacle\u0026rdquo;. Purple Tentacle is back and tries to conquer the world and enslave humanity once more. The three friends Bernard, Laverne and Hoagie make their way back to the mansion of the mad scientist Dr. Fred – time travel should help saving the world. Hunt down megalomaniacal Tentacles, have bizarre conversations and solve crazy puzzles. Bernard, Hoagie and Laverne roam hand-drawn locations filled with elaborately animated characters and atmospheric music and sounds. We have done everything possible in order to capture the atmosphere and the humor of the old classic and carry it into the 21st Century. Control the characters just like in the good old 2D adventure game era with your mouse. A modern interface awaits! Apart from familiar faces of the original game, you will also encounter guest appearances from characters that belong in other games.\n","date":"2018-07-22T00:00:00Z","image":"/images/field/image/returntentacleprologuelogo.png","permalink":"/en/articles/2018/07/return-tentacle-prologue-now-freely-available-linux-itchio/","title":"Return of the Tentacle - Prologue: now freely available for Linux on itch.io"},{"content":"Guts and Glory, the crazy action-game about a bloody Gameshow has today left the Early Access and is now available as full version for Linux on Steam!\nWelcome to Guts and Glory \u0026ndash; The craziest game show on earth, where ordinary people compete in extraordinary challenges of life and death, for glory! The objective is simple: Race to the finish line while everything tries to kill you. Dodge spinning saw blades, deadly spikes, explosives, turrets, and many other hazards—while navigating insane tracks set in a wide variety of environments. A game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. Do it to prove your awesomeness. Do it for the laughs. Do it for the glory! Featuring a Level Editor to create and share your own deadly challenges! FEATURE HIGHLIGHTS: 70+ Official Tracks by HakJak 1,000+ Workshop Levels and growing! 8 different physics-driven vehicles with dynamic damage and destruction 100% ragdoll riders, with real-time dismemberment, blood, gore, bones and guts! (plus option to turn this off\u0026hellip; or up!) In-Game Level Editor with easy Steam Workshop integration 500+ Level Editor Items and variations to build and share your own challenges Pedestrian characters to chase down and run over\u0026ndash;listen to them scream AI Vehicles that can race in traffic patterns or even chase the player! Destructible props and environments: smash through windows, fences, etc. 40+ Hazards and Special Items: cannons, explosives, wrecking balls, circular saws, poop cannons and more! Manual driver ejection\u0026ndash;leap for the finish line and shave seconds off your time Lots of settings and control customization options. The Halls of Glory: a virtual trophy room for your achievements, dedications to G\u0026amp;G Community members, and some Easter Eggs for you to find Cameos and audio effects by popular YouTubers Tons of bizarre content designed by the Guts and Glory Community 30+ original soundtracks, all copyright-friendly for YouTube, Twitch, etc.\nAnnouncement on Steam\n","date":"2018-07-19T00:00:00Z","image":"/images/field/image/gutsandgloryheader.jpg","permalink":"/en/articles/2018/07/guts-and-glory-crazy-action-game-leaves-early-access/","title":"Guts and Glory: crazy action-game leaves Early Access"},{"content":"The Team of OpenRA has announced, that from today (07.07.2018) on until 01.09.2018 the Map Design Contest 2018 will be running:\nAttention, all map designers and modders! It is your time now to show everything you’ve got at the coming Map Design Contest! Between grinding and thoroughly testing competitive 1v1 maps, unleashing artistry and entertainment in casual maps and implementing highly intricate scripting in modded maps, you will have pretty much anything that is possible to be inserted into a map file to be put up for a competition! Well respected representatives of community are induced into the map judging jury that will decide the best of the best submissions in the contest among the categories. Forum attendants are also encouraged to participate in selecting the most popular map of the competition through the Popular Vote which will be held after map submission period is over. The contest starts on July 7th; you will have just more than a month to submit your works for it. Be sure to check all the rules and time regulations at OpenRA’s new forums. Don’t hold on your creativity, and may the best map win!\nTo the OpenRA Forum OpenRA is a free implementation of old RTS-classics like C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000.\n","date":"2018-07-07T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2018/07/openra-map-design-contest-2018-has-begun/","title":"OpenRA: Map Design Contest 2018 has begun"},{"content":"The newest update on Steam for the Linux-version of the action-game Ruiner finally fixes the problems with the cutscenes. From the text of the announcement:\n[\u0026hellip;] Plus, for the Linux version: all the cutscenes will now trigger correctly, bugs that caused sound problems in cutscenes are a thing of the past, and also, Credits can now be accessed from the menu. [\u0026hellip;]\n","date":"2018-07-06T00:00:00Z","image":"/images/field/image/ruiner-linux.png","permalink":"/en/articles/2018/07/ruiner-new-udate-linux-fixes-problems-cutscenes/","title":"Ruiner: new update for Linux fixes problems with cutscenes"},{"content":"The huge Patch 1.0.2 for Pillars of Eternity II: Deadfire has been released on Steam for Linux. The changelog is gigantic:\nPatch Notes for 1.2.0.0017 New Features Added mod support for character backgrounds, voice sets, and Classes. Mod Manager has been added to the settings on the Main menu. The Player Stash now has a search feature. Holding shift while selling things from your stash will now add items without prompting the player about stack sizes. Reputation screen now displays the player choices that led to changes with the companions\u0026rsquo;s relationship. New UI for Crew Injuries has been Added. Added UI to recommend which companions to bring on quests relevant to those companions. Major Fixes Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save. Players no longer spiritshift when drinking from the pool at Outcast\u0026rsquo;s Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted. Various CPU performance improvements have been made across the game. Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely. Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission. Companions/Crew Players can no longer pickpocket their party members that aren\u0026rsquo;t in the current party. Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member. Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party. Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation. User Interface The tool tip that breaks down player health in the character sheet now displays the proper amount of health. All active animal companion abilities now properly display on both the Ranger and animal companion ability bars. Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group. UI windows related to Pillars I Histories are now layering properly. The options menu and News Feed are now layering properly. Fixed an issue where journal entries could be sorted incorrectly. Fixed an issue where clicking a crew member\u0026rsquo;s name in conversation would open an inspection window for the crew member. Quests Audio Fixed an issue where unfinished bark VO would continue after loading a save. Miscellaneous Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves Fog of War \u0026amp; Line of sight calculations have been made more precise. Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment. Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously) Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee. Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail. The in-game year has been fixed to show the year 2828. Enemies affected by Dismissal no longer stay alive and become permanently untargetable. Arteiro the Avenger can now be interacted with. Rannig\u0026rsquo;s Wrath no longer loses Thrusting or Flurry mods when enchanting. Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies. Trap spells that deal no damage will now properly break stealth. Marine Godlike Water immunity now only applies to hostile effects. Fixed an issue where some abilities were displaying as dealing 0 damage over time. Fixed incorrect or missing icons. Fixed Wall of Many Colors description to say that it affects anyone who passes through it. Spoilers Other Changes Monastic Unarmed Training now replaces the character\u0026rsquo;s default unarmed attack with the base Monk attack. 2H Melee Weapons have each received +1 additional Penetration. Effigy\u0026rsquo;s Resentment Zahua +15% Buff Duration -\u0026gt; +5%. Effigy\u0026rsquo;s Resentment Caroc +1 Pen While Stealthed -\u0026gt; +1 Weapon Penetration vs Kith. Charmed is now removed if the charmed character is damaged by their new allies. Alchemy Skill no longer affects \u0026ldquo;Poison\u0026rdquo; keyworded spells and abilities. (It still affects applied poison consumables) Prices of Galleon and Junk ships have been doubled. FogOfWar now resets its \u0026ldquo;Disabled\u0026rdquo; state when OnGameStateReset events are called. Consumables are no longer affected by Might, Intellect, or Perception bonuses. Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level). Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items. Figurine Items are now charged items with an additional limit of 1/Rest use. Class Role entries are no longer hidden in the glossary. Marine Godlike Water immunity now only applies to hostile effects. Removed game data related to cut ability \u0026ldquo;Gift of Hope\u0026rdquo;. Class Changes Fighter Power Strike and Staggered Strike AOE is now Foe Only. Unbending Discipline Cost 3 -\u0026gt; 2. Unbending Shield Discipline Cost 3 -\u0026gt; 2. Unbending Trunk Discipline Cost 3 -\u0026gt; 2. Refreshing Defense - Concentration bonus now also refreshes duration. Refreshing Defense - No longer caps at +10 seconds (5 hits). Barbarian Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades) Leap and Panther\u0026rsquo;s Leap are now Loud on impact, Dragon\u0026rsquo;s Leap is now Extremely Loud on impact. Heart of Fury is no longer included the default Barbarian Aggressive Behavior set. Rogue Trickster Gaze of the Adragan Guile Cost 3 -\u0026gt; 2. Trickster Wall of Many Colors Guile Cost 4 -\u0026gt; 3. Trickster Sneak Attack penalty -20% Damage -\u0026gt; -10%. Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8. Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string. Paladin Shieldbearer LoH prevent death Duration 5s -\u0026gt; 4s. Virtuous Triumph 100% Zeal on Kill -\u0026gt; 25% Chance on Kill. Hands of Light Zeal Cost 1 -\u0026gt; 2. Greater Lay on Hands Zeal Cost 1 -\u0026gt; 2. Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types. Ranger Binding Roots now has the Plant keyword. Thorny Roots now has the Plant keyword. Thorny Roots Penetration 0 -\u0026gt; 7. Master\u0026rsquo;s Call and Binding Roots are no longer mutually exclusive with each other. Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL. Evasive Fire - Base damage from 20 to 36 -\u0026gt; 15 to 20. Monk Torment\u0026rsquo;s Reach no longer mentions deprecated Crush damage Torment’s Reach now targets Deflection on the primary target Torment’s Reach now benefits from +25% weapon damage. Torment\u0026rsquo;s Reach and Raised Torment no longer Stagger or Stun the primary target. Rooting Pain - 100% Chance on Wound -\u0026gt; 33%. Flagellant\u0026rsquo;s Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks. Chanter The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack). Seven Nights She Waited projectiles destroy after hitting a target. Her Tears Fell Like Rain projectiles destroy after hitting a target. Her Tears Fell Like Rain secondary damage 15 to 23 -\u0026gt; 6 to 12. At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -\u0026gt; 4s. And Their Fear Followed 6s Paralyze -\u0026gt; 4s. And Their Fear Followed Phrase Cost 4 -\u0026gt; 3. Hel-Hyraf and its upgrade now target Deflection. And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling. Priest Iconic Projection now extends its attack information to the attack bar tooltip. Suppress Affliction 5m Range -\u0026gt; 8m. Barbs of Condemnation -5 Defenses -\u0026gt; -10. Holy Meditation 10s Duration -\u0026gt; 15s. Repulsing Seal Interrupt (Prone) on Hit -\u0026gt; Graze. Warding Seal Penetration 7 -\u0026gt; 9. Priest of Wael variant of \u0026ldquo;Gaze of the Adragan\u0026rdquo; is now defined as PL 7 (the same level it is acquired). Barring Death\u0026rsquo;s Door 10s Duration -\u0026gt; 8s. Triumph of the Crusaders base Healing 200 -\u0026gt; 80. Divine Terror 15s Duration Frighten -\u0026gt; 20s. Magran\u0026rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect. Skaen\u0026rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect. Druid Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons). Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale). Wizard Citzal\u0026rsquo;s Enchanted Armory no longer removes all of the Wizard\u0026rsquo;s other equipment. Flame Shield now extends its attack information to the attack bar tooltip. Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons). Confusion Slow Cast -\u0026gt; Average Cast. Confusion Fast Recovery -\u0026gt; Average Recovery. Concelhaut\u0026rsquo;s Draining Missiles now properly returns health for each missile that impacts the target. Gaze of the Adragan Slow Cast -\u0026gt; Average. Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta\u0026rsquo;s Minor Missiles, Necrotic Lance, and Arduous Delay of Motion. Essential Phantom and Substantial Phantom now receive copies of the wizard\u0026rsquo;s weapons when summoned. Wall of Force now uses the proper icon for its trap ability. Minoletta\u0026rsquo;s Concussive Missiles 5 Projectiles Base -\u0026gt; 3. Minoletta\u0026rsquo;s Concussive Missiles Base Damage 10 to 13 -\u0026gt; 7 to 10. Minoletta\u0026rsquo;s Concussive Missiles AOE Base Damage 7 to 8 -\u0026gt; 4 to 6. Deleterious Alacrity of Motion to also grant +15% Action Speed. Deleterious Alacrity of Motion effects now all have the same base duration. Wizard Subclass +20% Recovery Time -\u0026gt; +10%. Reordered Wizard Subclass effects to show bonuses before penalties. Wizard Subclass +1PL -\u0026gt; +2 PL. Kalakoth\u0026rsquo;s Minor Blights +20 Accuracy removed from attack. Kalakoth\u0026rsquo;s Minor Blights 5 Penetration -\u0026gt; 7 Penetration. Kalakoth\u0026rsquo;s Minor Blights 10m range -\u0026gt; 8m. Ryngrim\u0026rsquo;s Enervating Terror Average Cast -\u0026gt; Slow Cast. Ryngrim\u0026rsquo;s Enervating Terror Average Recovery -\u0026gt; Fast Recovery. Ryngrim\u0026rsquo;s Enervating Terror Duration 20s -\u0026gt; 15s. Ryngrim\u0026rsquo;s Enervating Terror 2.5m Radius -\u0026gt; 1.5m Radius. Ryngrim\u0026rsquo;s Enervating Terror 20m Range -\u0026gt; 8m. Caedebald\u0026rsquo;s Blackbow Terrify on Hit now vs Will. Wall of Draining\u0026rsquo;s negative effects are now set to Hostile and will properly break stealth if cast on an enemy. Wizard\u0026rsquo;s Double is now overridden to not be able to be empowered, since it gains nothing from additional PL. Cipher Mental Binding Cast Speed Average -\u0026gt; Fast. Mental Binding Recovery Fast -\u0026gt; Average. Mental Binding 6s Immobilize Duration -\u0026gt; 10s. Reaping Knives Attack Speed Average -\u0026gt; Fast. Fractured Volition 15s Duration -\u0026gt; 20s. Body Attunement 15s Duration -\u0026gt; 20s. The spell \u0026ldquo;Tactical Meld\u0026rdquo; is now available during cipher progression. Tactical Meld +1 Engagement Limit -\u0026gt; +3. Screaming Souls base Raw Damage 15 to 25 - \u0026gt; 30 to 50. Screaming Souls Distract Duration 8s -\u0026gt; 18s. Secret Horrors Duration 12s -\u0026gt; 15s. Defensive Mindweb Average Recovery -\u0026gt; Fast. Pain Link Duration 12s -\u0026gt; 15s. Echoing Horror Frighten Duration 8s -\u0026gt; 12s. Haunting Chains Duration 18s -\u0026gt; 20s. Tenacious Grasp 15s base duration -\u0026gt; 20s. Eyestrike Slow Cast Speed -\u0026gt; Average. Mind Plague 12s Duration -\u0026gt; 15s. Whisper of Treason 20s base duration -\u0026gt; 15s. Puppet Master 20s base duration -\u0026gt; 15s. Ringleader 20s base durations -\u0026gt; 15s. Whisper of Treason 10m Range -\u0026gt; 4m. Puppetmaster 5m Range -\u0026gt; 8m. Wild Leech Recovery Average -\u0026gt; Fast. Wild Leech Duration 15s -\u0026gt; 30s. Borrowed Instinct Duration 30s -\u0026gt; 20s. Ancestor\u0026rsquo;s Honor is now Ancestor\u0026rsquo;s Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point. Eyestrike AOE Size Small -\u0026gt; Medium. Mind Wave AOE Size Medium -\u0026gt; Large. Defensive Mindweb AOE Size Medium -\u0026gt; Large. Detonate now checks that health is below 25% not that it is below 25 value. Item Changes Visage of Concelhaut pet item summon is no longer considered a \u0026ldquo;Conjuration\u0026rdquo; spell, and therefore restricted to Evokers. Bardatto\u0026rsquo;s Luxury Nobility and Untouchable are now visible in UI. Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves. Potion of Ascension +1 PL -\u0026gt; +2. Animancer\u0026rsquo;s Energy Blade Base Damage 5 to 8 -\u0026gt; 10 to 14. Rannig\u0026rsquo;s Wrath no longer loses \u0026ldquo;Thrusting\u0026rdquo; or \u0026ldquo;Flurry\u0026rdquo; mods when enchanting. Stalker\u0026rsquo;s Patience now has the Spear Accuracy Mod. Kahua Hozi now has the Spear Accuracy Mod. Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions. Potion of the Fearsome Brute no longer fires exception errors when inspected. Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom. Avenging Storm Scroll no longer references missing game data. Etonia\u0026rsquo;s Signet Ring display string is now updated to reflect +2 All Defenses per stack. Scroll of Major Healing base heal value 60 -\u0026gt; 90. Scroll of Circle of Protection should now properly end and its VFX should display correctly. Scroll of Pillar of Holy Fire Base Penetration 5 -\u0026gt; 7. Scroll of Embrace of the Earth Talon Base Penetration 7 -\u0026gt; 9. Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -\u0026gt; 0. Scroll of Meteor Shower Accuracy Bonus 3 -\u0026gt; 0. Scroll of Meteor Shower Best of Burn/Crush -\u0026gt; Burn. Scroll of Ray of Fire Base Penetration 10 -\u0026gt; 7. Scroll of Rusted Armor Accuracy Bonus 5 -\u0026gt; 0. Scroll of Tornado Accuracy Bonus 5 -\u0026gt; 0. Scroll of Tornado Base Penetration 5 -\u0026gt; 7. Scroll of Torrent of Flame Accuracy Bonus 5 -\u0026gt; 0. Scroll of Wilting Wind Accuracy Bonus 3 -\u0026gt; 0. Scroll of Winter Wind no longer has a duplicate Frost Keyword. Remove double dip scaling from Scrolls of Healing. Removed overridden scaling from all poison effects. Removed overridden scaling from all potion effects. Removed overridden scaling from all drug effects. Dragon\u0026rsquo;s Dowry Blazing Fury only accelerates its own attacks. Final Stand Potion 10s Duration -\u0026gt; 6s. Sungrazer Flail - Extinction Event no longer chains off of its own kills. Sungrazer Flail - Extincting Event Base Damage 20 to 30 -\u0026gt; 15 to 25. Sungrazer Flail - Meteoric only procs off of Sungrazer attacks. Potion of Imperfect Arcane Reflection 75% Chance to reflect -\u0026gt; 50%. Potion of Impediment 45% Chance to interrupt on hit -\u0026gt; 30%. Gosha Pet 10% Crit to Hit Party Wide -\u0026gt; 5%. Whispers of Yenwood - Reliable 50% Miss to Graze -\u0026gt; 25%. Grimoire of Vaporous Wizardry is now marked unique. Healing Hands - Lesser Lay on Hands base Heal/tick 8 -\u0026gt; 12. Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased. Implosion Charge Base Damage (per pulse) 20 to 25 -\u0026gt; 5 to 10. Implosion Charge Hobbled Duration (per pulse) 20s -\u0026gt; 12s. Sparkcrackers Attack Distance 10m -\u0026gt; 8m (in line with all other bombs). Lightning Bomb Paralyze Duration (per pulse) 6s -\u0026gt; 3s. Lightning Bomb Base Damage (per pulse) 15 to 25 -\u0026gt; 10 to 15. Immolator Bomb Base Damage (per pulse) 10 to 20 -\u0026gt; 8 to 12. Cinder Bomb Blinded Duration (per pulse) 12s -\u0026gt; 8s. Blister Bomb Weakened Duration (per pulse) 15s -\u0026gt; 8s. Blister Bomb Base Damage (per pulse) 10 to 20 -\u0026gt; 7 to 10. Frost Bomb Base Damage (per pulse) 15 to 30 -\u0026gt; 6 to 14. Frost Bomb Base Penetration 5 -\u0026gt; 7. Frost Bomb Immobilized Duration (per pulse) 12s -\u0026gt; 8s. Frost Bomb Attack Speed Duration (per pulse) 12s -\u0026gt; 8s. Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect. Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks. Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga. Scepter Destructive Channeling +2 Penetration -\u0026gt; +1. Aloth\u0026rsquo;s Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3). Aloth\u0026rsquo;s Armor Causally Fixed Bonus Defenses +5 -\u0026gt; +10. Aloth\u0026rsquo;s Armor Causally Fixed Pierce/Slash AR +2 -\u0026gt; +1. Blightheart Tainted Being Corrode Proc now only applies to spells. Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword. Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles. Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword. Soul Strike is now also 1/Rest (as is Soul Smite). Shout of hosts on Heaven\u0026rsquo;s Cacophony is now properly set to 1/Rest. Deltro\u0026rsquo;s Caged Helm now uses longest duration effect, instead of stacking. Mohora Tanga Gaff ability is now usable once per rest. Accuracy bonus removed from Bounding Strikes AOE on Eager Blade. Nemnok\u0026rsquo;s Party effects now last as long as Nemnok is equipped and no longer display on the party portraits. Acolyte\u0026rsquo;s Frostbite Vengeful Cold ability is no longer hidden from the inspect UI. Lord Darryn’s Voulge: Corsairs AOE now strikes only hostiles. Now has the Electricity keyword, as does Static Charge effect. Static Charge now only applies to those that have charged stacks on them. Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage. Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets. Static Charge is now considered a hostile effect. Thank you all so much for your feedback hand assisting us in squashing more bugs!\n","date":"2018-07-04T00:00:00Z","image":"/images/field/image/poe2patch120.jpg","permalink":"/en/articles/2018/07/pillars-eternity-ii-deadfire-patch-102-mod-support-released/","title":"Pillars of Eternity II: Deadfire Patch 1.0.2 with Mod-support released"},{"content":"The new Version 2018.06.22 of AppGameKit (aka AGK2) focuses this time primarly on bugfixing. The Changelog for the current version:\nAppGameKit Update! Version 2018.06.22 Released This new version of AppGameKit brings all these new features and tweaks: Translations The IDE now supports Google translated texts for Simplified Chinese, Japanese and Russian languages. Android Fixed Android apps that set ARCore as required being rejected by Google due to missing AndroidManifest.xml feature Fixed tapping on notifications from the app whilst the app is open on Android causing a blank screen or image corruption Android expansion files can now be used to store 3D objects, OGG and WAV files, and any file opened with OpenToRead Use the prefix \u0026ldquo;expansion:\u0026rdquo; to load files from expansion files, e.g. OpenToRead(\u0026ldquo;expansion:MyFile.txt\u0026rdquo;), the file will be extracted from the expansion file to the write folder then opened as normal Subsequent requests to open \u0026ldquo;expansion:MyFile.txt\u0026rdquo; will read the file directly from the write folder without re-extracting it, unless the file has been deleted iOS iOS will now automatically change the app orientation if SetOrientationAllowed is used when the device is in an orientation that is no longer allowed IDE Added check box in the IDE preference to produce 64-bit executables on Windows instead of 32-bit executables Fixed an error about a missing games_app_id entry in the values.xml file when exporting for Amazon if the Google Play App ID field has a value even if it is greyed out Steam Windows users can now post their projects to the Steam Workshop and download shared projects with these new menu items. This is a Beta feature which we encourage you to try out and send us feedback on. Linux Fixed CURL error when running AGK apps on newer versions of Linux AdMob, Chartboost \u0026amp; Amazon Ads Changed AdMob ads to show non-personalised ads by default to comply with the GDPR Added commands to request consent for personalised AdMob ads using the Google consent dialog (requires you to reduce your list of providers from the 200 commonly used ones to a maximum of 12 in your AdMob settings) Added OverrideConsentAdMob command to turn on personalised ads, if you have consent from the user from your own dialog Updated AdMob SDK on iOS to 7.31.0 AdMob on Android is using version 11.8.0 Fixed smart banner ads not apearing on Android Fixed smart banner ads on iOS not appearing in the correct location Changed Charboost ads to show non-personalised ads by default to comply with the GDPR Added OverrideConsentChartboost command to turn on personalised ads, if you have consent from the user from your own dialog Updated Amazon Ads on Android to version 5.8.2 Updated Amazon Ads on iOS to version 2.2.15.1 Updated Android target to API 26 for Google apps, this does not affect the minimum supported version, but it now requires the permission commands to be used for certain commands to work Chartboost Updated Chartboost SDK on Android to version 7.2.0 Updated Chartboost SDK on iOS to version 7.2.0 Facebook Added an error message if FacebookActivateAppTracking is called before FacebookSetup Sprites Fixed SetSpriteAnimation not always reporting an error if the number of frames specified exceeds the image size Shaders Added command GetSupportedShaderVaryings to return the number of vec4 varyings that can be used in shaders 3D Fixed FBX files in text format sometimes causing errors during loading Text to Speech Added GetSpeechNumVoices, GetSpeechVoiceName, GetSpeechVoiceLanguage to return the available TextToSpeech voices on the current device\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2018-06-22T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2018/06/appgamekit-version-20180622-released-linux/","title":"AppGameKit Version 2018.06.22 released for Linux"},{"content":"The second chapter of Outbreak: The Nightmare Chronicles is now available for Linux on Steam.\nExperience the second chapter in Outbreak: The Nightmare Chronicles. Lydia\u0026rsquo;s fight for survival in the manor has taken her into the tunnels underneath. What horrors will she discover as she attempts to escape the nightmare? This DLC includes Chapter Two Story Mode and Battle Mode content. Please do not purchase separately if you\u0026rsquo;ve purchased the Complete Edition or the Season Pass.\n","date":"2018-06-21T00:00:00Z","image":"/images/field/image/outbreaknightmarechronicleschapter2header.jpg","permalink":"/en/articles/2018/06/outbreak-nightmare-chronicles-chapter-2-now-available-linux-steam/","title":"Outbreak: The Nightmare Chronicles Chapter 2 - now available for Linux on Steam"},{"content":"The Steam Suommer Sale 2018 has begun! It will last until 05. July 2018.\n","date":"2018-06-21T00:00:00Z","image":"/images/field/image/steamsummersale2018eng.png","permalink":"/en/articles/2018/06/steam-summer-sale-2018-has-begun/","title":"Steam Summer Sale 2018 has begun"},{"content":"The horror-game \u0026ldquo;Layers of Fear\u0026rdquo; is currently available for free (for a limited time) for Linux on Steam!\n","date":"2018-06-14T00:00:00Z","image":"/images/field/image/layersfear_freeheader_alt_assets_0.jpg","permalink":"/en/articles/2018/06/layers-fear-currently-available-free-steam/","title":"Layers of Fear: currently available for free on Steam"},{"content":"For the RTS-tactic-game Sudden Strike 4 the new DLC Finland: Winter Storm is now available for Linux on GOG and Steam. It adds new campaigns, commanders and vehicles to the game:\nSudden Strike 4: Finland - Winter Storm features two new mini-campaigns with six new singleplayer missions based on the events of the Russian advances on Finland during and after the Winter War, up until the Vyborg Offensive in 1944. In the Soviet campaign, you must capture the village of Suomussalmi, protect the railway to Murmansk against a German-Finnish offensive and break through the Finnish defensive lines in during the Vyborg Offensive. In the Finnish campaign, you must retake and hold the village of Suomussalmi while crushing Soviet reinforcements, seize back the Lähde sector and hold the final defense line in the Battle of Tali-Ihantala. Three new doctrine commanders to choose from: choose from the Finnish Army’s artillery expert Vilho Petter Nenonen, Finnish tank general Ruben Lagus and renowned general Karl Lennart Oesch as you consider your strategic options in tackling each mission. Sudden Strike 4: Finland - Winter Storm introduces 19 all-new vehicles, including new rescue vehicles, the Russian KV-1 and BT-7M, as well as the Finnish Stug III G and Flak 36.\nAlso the huge Patch 1.09 with new multiplayer-maps and more has been released (Changelog).\n","date":"2018-06-14T00:00:00Z","image":"/images/field/image/suddenstrike4finlandwinterstormheader.jpg","permalink":"/en/articles/2018/06/sudden-strike-4-patch-109-and-new-dlc-finland-winter-storm-released/","title":"Sudden Strike 4: Patch 1.09 and new DLC \"Finland: Winter Storm\" released"},{"content":"Overload, the game from the developers of Descent, has left Early Access and is now available as full version for Linux on Steam!\nRevival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes! Single-player story campaign with 15+ FULL-SIZE atmospheric levels Upgradeable player ship and 16 weapons with multiple upgrade options 20+ terrifying robot types and 3 massive bosses 12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3) Epic story by the writer of FREESPACE 2 Steam Achievements and Leaderboards Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms Intense Multiplayer action with up to 8 players Customize your ship with modifiers, loadouts, and visual enhancements 10 levels for a range of match sizes Ranked and private matches with a variety of rules and options LAN matches (requires one PC as a dedicated server) Virtual Reality support for Oculus and Vive Highly customizable and remappable controls Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended Five difficulty levels ranging from a casual challenge to very punishing Speed Run mode and advanced stat-tracking Automap and Holo-guide help you navigate the complex levels Save anywhere! Surround sound audio options Custom Level Editor will be released in an update after launch.\n","date":"2018-05-31T00:00:00Z","image":"/images/field/image/overloadheader.jpg","permalink":"/en/articles/2018/05/overload-descent-game-leaves-early-access/","title":"Overload: Descent-like game leaves Early Access"},{"content":"Only a short time after the release of version 0.4.17 of Lutris, the version 0.4.17 has been released. This release mainly fixes problems with the runtime:\nlutris (0.4.17) bionic; urgency=medium * Add DVXK version option * Fixes in Wine registry handling * Prioritize /usr/lib32 over Lutris runtime * Re-enable Lutris runtime if using a Lutris Wine build * Fix xrandr parsing when DisplayPort are available * Get pids used by wineserver (experimental, likely to be removed) \u0026ndash; Mathieu Comandon Sun, 20 May 2018 14:51:49 -0700\n","date":"2018-05-22T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/05/lutris-0417-released/","title":"Lutris 0.4.17 released"},{"content":"Another huge (1.4 GB) update for the RPG-Strategy-Tactic-Mix Tower of Time has been released for Linux on Steam. It includes german translations of all texts, improvements of the balancing and many new features have been implemented. The full announcement: https://store.steampowered.com/news/?appids=617480\n","date":"2018-05-18T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/","title":"Tower of Time: huge update incl. german language released"},{"content":"Machia Villain, a strategy- and management-game inspired by titles like Dungeon Keeper and Prison Architect, is now available for Linux on GOG and Steam!\nWelcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!! The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead, you have a piece of empty land full of Vermin near a rubbish forest. But do not flee yet! With a little elbow grease, the help of your minions and a lot of murders, you can turn this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let your minion feast on their brains and flesh. Every night you\u0026rsquo;ll multiply your evil level until everyone calls your mansion \u0026quot; scary, nasty and horrible.\u0026quot; Be aware that the League of MachiaVillain Villains has adopted a strict policy that governs the level of wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your villainous business. They cover everything from how to kill intruders- to what salads are considered the most evil (no surprise, grated carrots). Follow the rules of the League and become the scariest neighborhood Villain! Build your mansion: Create the evil mansion of your nightmares! Put together the perfect crypt for your vampire, the insanest lab for your mad scientist, an irresistible swimming pool for your victims (and your shark) and don\u0026rsquo;t forget the cannibal kitchen! Gather your evil nightmare team: Choose your minions wisely though, as each possesses different traits and have different needs that must be tended to. They also have different fighting styles, such as long range, bare handed, and of course, bare fanged. Manage your monsters: No evil mansion is complete without a cadre of minions to keep it running. Order them to do your evil deeds, and don’t forget to have them clean the blood stains. Slaughter innocent victims…and bankers!: Our menu tonight includes a wide array of victims from famous tropes such as jocks, nerds, potheads, party girls or horror movie celebrities. A good variety ensures your minions stay well-fed. Fight all the things: The environment is full of hostile creatures who want to take your place at the top of the food chain. Chupacabra, Wendigo, Sasquatch\u0026hellip; There are also pro monster hunters who come knocking at your door with stakes, holy water or baseball bats. Show them who\u0026rsquo;s the boss… the Villain boss! Bloody good crafting: Sawing through countless victims means you\u0026rsquo;ll end up with a few spare parts. Why not use those bits and bobs to craft something useful? MachiaVillain lets you create things using ingredients gathered from victims and harvested from the environment. Put them together and you\u0026rsquo;ll get something horrifying, but also useful. Follow the Rules!:The key to evil survival in MachiaVillain is to follow the unspoken rules of the horror movie genre. You do have an Evil Mastermind Reputation to think about after all. Follow the villain\u0026rsquo;s rules to be a real success. So slaughter them when they\u0026rsquo;re alone, kill the virgin last, and never, ever hurt the dog!\n","date":"2018-05-16T00:00:00Z","image":"/images/field/image/machiavillainheader.jpg","permalink":"/en/articles/2018/05/machia-villain-now-available-linux-gog-and-steam/","title":"Machia Villain: now available for Linux on GOG and Steam"},{"content":"For both Trucking-Simulations Euro Truck Simulator 2 and American Truck Simulator the huge Update 1.31 has been released for Linux on Steam. Now the Trucks also have simulated power/air lines between truck and trailer(s), and the update contains even more improvements:\nATS and ETS2 Update 1.31 Out Now! 14. Mai - Nemiro We are happy to give you official new updates for both our flagship truck sims, at last. Testing of this update wave took us longer than we had hoped, both internal tests and the open beta revealed a lot of areas requiring our attention before we could call the update done.There\u0026rsquo;s quite a lot of new content and functionality for both games there, and we have run into some unexpected problems when things refused to work together. Thumbs up to everyone who participated in the beta (for both of our games) and sent us his opinion and reported any issues. We would like to express our sincere thanks for all your help, bug reports, and general feedback, they were even more important and helpful than usual. After over a month full of testing, bug fixing, (and sometimes yelling and panicking), we\u0026rsquo;re finally there. Update 1.31 is out for both of our games! You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel\u0026rsquo;s YouTube channel: Taking a look at the major changes in 1.31 coming to Euro Truck Simulator 2 and American Truck Simulator soon! ETS2 + ATS Console Guide ►https://youtu.be/DSMecKfmubo CHANGELOG - MAIN FEATURES: Power/air lines between truck and trailer(s) (read more[blog.scssoft.com]) More realistic mirror rendering (head position-based FOV)[[/*] ATS only: New road through Yosemite added - CA-120 (read more[blog.scssoft.com]) New trailers (bottom dumpers) ETS2 only: Random road events 8x4 Scania R and S truck chassis New routes for Special Transport DLC missions (read more[blog.scssoft.com]) Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S \u0026amp; R (read more[blog.scssoft.com]) MINOR CHANGES: Job selection screens have new filter and cargo search elements Parking brake automatically ON after truck spawn (g_park_brake_init) Screenshot name format now based on date and time Increased precision trip data (dashboard computer display) Fixed torque converter locking Fixed damaged predefined trucks in dealers and quick jobs Fixed trailer damage reporting Fixed HDR interpolation ETS2 only: UK trailers no longer have a different license plate from the lorry Faster gear shifting for new Opticruise transmissions Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech) TOOLS/ MOD: New terrain brushes in the map editor Dropped support of very old maps (pre ver. 4.38) Mirror_data A trailer can be registered as standalone or not Variable shift length Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist Steerable wheel independent on wheel model Dropped support for old attributes Make sure to OPT OUT of beta branches now and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Enjoy!\nSource: https://steamcommunity.com/games/227300/announcements/detail/3143954347647894719\n","date":"2018-05-14T00:00:00Z","image":"/images/field/image/etsats1_31_update.jpg","permalink":"/en/articles/2018/05/euro-truck-simulator-2-american-truck-simulator-huge-update-131-released/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: huge Update 1.31 released"},{"content":"The new version 0.4.16 of Lutris has been released (0.4.15 was published on the same day). In this version the RPCS3 Runner has been integrated and even more features implemented and some bugs have been fixed:\nlutris (0.4.16) bionic; urgency=high * Fix crash preventing running or configuring wine games * Fix Steam being shut down regardless of the associated option\u0026rsquo;s setting * Fix some external library folders not being detected * Fix crash on InstallerWindow for GTK \u0026lt; 3.22 * Remove Ctrl+Q shortcut \u0026ndash; Mathieu Comandon Fri, 11 May 2018 22:59:26 -0700 lutris (0.4.15) bionic; urgency=medium * Add RPCS3 runner * Prevent Lutris from killing Steam if it\u0026rsquo;s downloading a game * Add option to run DRM free Steam games without opening Steam * Add custom-name directive for install scripts * Set default Wine architecture to 64bit * Add support for DXVK in Wine games * Prioritize libraries in /usr/lib over the Lutris runtime * Disable Lutris runtime on Wine games if Wine is installed globally * Download recent wine version if the system installed one is too old * Record installation date of games * Add option for menu mode key in MESS * Support hard disk images for FS-UAE * Various UI fixes \u0026ndash; Mathieu Comandon Fri, 11 May 2018 14:05:48 -0700\n","date":"2018-05-12T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2018/05/lutris-0416-released/","title":"Lutris 0.4.16 released"},{"content":"The now on Steam released update for Hitman prepares the game for the upcoming (15.05.2018) Definitive Edition and fixes some bugs:\nHITMAN – May 2018 Update/Patch Release Notes (for all players) Definitive Edition Support We’ve made numerous back-end changes to support the release of the Definitive Edition. This includes support for the Anniversary Outfit Bundle and displaying the WB Games logo during the bootflow for players with the Definitive Edition. New Mission for Contracts Mode Creation It is now possible to create and play Contracts on ‘The Source’ mission from the Patient Zero campaign. Contracts Search and Lookup functionality has also been added for this mission. Players will be required to own the GOTY missions to play Contracts on this location. The Pharmacist We’ve fixed an issue with ‘The Pharmacist’ Elusive Target that would cause the target to suspend their routine. This target is now back into rotation for Reactivated Elusive Targets. Elusive Target Clarification We’ve adjusted the messages for the Elusive Target tile on the Featured Hub to clearly show the status of the upcoming or active Elusive Target. If you have already completed or failed the contract, you will be informed of that. This will help players know whether they have previously completed or failed the contract. PC Framerate uncapped We’ve corrected an issue on PC that was introduced with the GOTY Edition that limited the framerate on PC to 100fps. The framerate will now be as high as your hardware and graphic settings will allow. Clipping in Cover We’ve fixed an issue that could cause 47 to get stuck in a wall, teleport or fall out of world in a staircase in Sapienza. Missing Vector We’ve fixed an issue on PS4 that could cause the game to become unresponsive when resuming the game from Rest Mode during the Vector mission. Bonus Episode Installation We’ve fixed an issue on PS4 that would occur when installing the game from a disc. The in-game store would display the Bonus Episode as ‘owned’ (displaying a checkbox) by default. However, the episode was not owned until a redemption voucher included in the box had been redeemed. With this change, the Bonus Episode will only show as ‘owned’ when a redemption code has been used. Progression Counter We’ve fixed a visual issue with the display of Location Mastery on the location menus after reaching the max level. The game will no longer display “6000 XP to next level” when reaching the max level. Featured Complications We’ve made a back-end fix to Featured Contracts so that any complications for those contracts are correctly displayed. Previously, the Featured Contracts menu might display that all of the complications were activated when some of them were optional. The correct functionality was set in-game and this was purely a visual issue.\nSource: https://www.ioi.dk/hitman-de-release-notes/\n","date":"2018-05-11T00:00:00Z","image":"/images/field/image/hitman_definitive_edition-1000x1000.png","permalink":"/en/articles/2018/05/hitman-may-2018-update-prepares-definitive-edition-and-fixes-bugs/","title":"Hitman: May 2018 Update prepares for \"Definitive Edition\" and fixes bugs"},{"content":"According to a Tweet from SteamDB this year\u0026rsquo;s Steam Summer Sale begins on 21.06.2018.\n","date":"2018-05-11T00:00:00Z","image":"/images/field/image/steamsalesummer2018.png","permalink":"/en/articles/2018/05/steam-summer-sale-2018-begins-21st-june/","title":"Steam Summer Sale 2018 begins on 21st June"},{"content":"For the almost two years old stealth-game Aragami the Patch 01.09 has been released on Steam. The patch improves the performance and prepares the game for the upcoming DLC Nightfall, which will be released in June:\nAragami - Patch 01.09 Hi there, shadow assassins! Ohh look at this\u0026hellip; 1.6 GB patch for an almost 2 year old game? You are darn right it is! Following our weird philosphy of keeping our investment in story-driven games, we bring you the Patch 01.09 for Aragami. If you didn\u0026rsquo;t know, Aragami: Nightfall, the story-driven prequel DLC to Aragami, 1 year in the making, is coming reaaaally soon (less than a month). You can read a bit about Aragami: Nightfall on this blog post: https://blog.us.playstation.com/2018/03/28/aragami-nightfall-is-an-expansion-of-2016s-stealth-action-game/ Or just go to the Steam page and add it to your wishlist to be notified when it comes out! There will be a launch week discount available, so if you want to support us you know what to do. *blink* Besides the new content, we\u0026rsquo;ve been hard at work with those pesky performance optimizations and bug fixes. These are way too long to list, so a summary would be something like this: Changelog: * ADD: Added \u0026ldquo;Auto Aim\u0026rdquo; option for the Shadow Leap mechanic. Can be toggled in Options menu. Life saver for players using controllers. * ADD: Korean localization. No Gangnam Style emotes included, too late for that. * FIX: Big performance improvements. Really. * FIX: Lots of minor bug fixes and minor visual changes. As always, there\u0026rsquo;s different beta branches to roll your game version back to previous builds. Any issues, please let us know in the comments or in the forums. Stealthily loving you,\nLince Works ","date":"2018-05-08T00:00:00Z","image":"/images/field/image/aragami-header.jpg","permalink":"/en/articles/2018/05/aragami-patch-0109-performance-improvements-released/","title":"Aragami: Patch 01.09 with performance improvements released"},{"content":"For Tacoma, the current game of the developers of Gone Home, an update has been released on Steam, which adds over two hours of audio commentaries from the people behind the game:\nTacoma: Now Updated with Commentary Mode! Today we launched Tacoma on PS4\u0026ndash; and along with it, we added in a brand new COMMENTARY MODE, which we\u0026rsquo;re bringing to Steam\u0026hellip; right now! Tacoma now includes over 2 hours of audio commentary from the designers, writers, artists, programmers and more who brought Tacoma to life. There’s details shared and secrets spilled about the game development process and our thinking on Tacoma’s characters and fictional world\u0026ndash;so come along with us and click these shiny icons that are now appearing all over Tacoma Station! And to celebrate this update and welcome people aboard who haven’t taken the leap yet, Tacoma is 25% off on Steam during PS4 launch week! Dive on in, tell a friend, and experience one of the year’s most gripping game narratives for yourself! Thanks everyone who\u0026rsquo;s played Tacoma already, or are just grabbing it for the first time now! We hope you enjoy experiencing Commentary Mode as much as we enjoyed making it. Cheers!\n","date":"2018-05-08T00:00:00Z","image":"/images/field/image/tacomaheader.jpg","permalink":"/en/articles/2018/05/tacoma-update-commentary-mode-released/","title":"Tacoma: Update with Commentary mode released"},{"content":"It began as a Kickstarter campaign, and now it officially left the Early Access: the beat-em-up with the popular characters Bud Spencer \u0026amp; Terence Hill called Slaps And Beans is now available with a time-limited discount as full version for Linux on Steam!\nFULL RELEASE IS HERE! 20. April - Trinity Team Today, ‘Bud Spencer \u0026amp; Terence Hill – Slaps and Beans’ comes out to slap from the Early Access! We particularly want to thank all the fans all over the world who have helped us to improve the game in these months, and we invite them to play it again: they will find new minigames, improved graphics and combat system, new areas to explore, new enemies, more than 30 achievements, Steam Cards and much more! We have also translated the game in plenty new languages, including Chinese and Russian (and Japanese is coming!) Full Release does not mean that we will abandon the game: we will continue to support it with new updates and content as we have always done, so it\u0026rsquo;s a simple change of label that the game now deserves thanks to everyone\u0026rsquo;s passion. So, thanks to you all and enjoy the full release of Slaps and Beans!\nThe first OFFICIAL Bud Spencer and Terence Hill videogame! Bud Spencer and Terence Hill in their first virtual adventure. A brand new story! Whether in the Western Saloon, Miami Downtown, at the fairground etc\u0026hellip; you\u0026rsquo;ll get the full load of funny conversation, slaps and of course lots of mass brawls. Slaps And Beans is a co-operative or single player scrolling beat’em up game with the addition of platform elements and mini-games in which you\u0026rsquo;ll interpret the characters of Bud Spencer and Terence Hill. The key ingredients of Slaps and Beans are: Retro pixel art graphics Bud Spencer \u0026amp; Terence Hill style fighting system Co-op multiplayer Mini-games A red Dune Buggy with a yellow tarp A lot of slaps and a lot of beans (obviously)\n","date":"2018-04-22T00:00:00Z","image":"/images/field/image/slapsbeansheader.jpg","permalink":"/en/articles/2018/04/bud-spencer-terence-hill-slaps-and-beans-leaves-early-access/","title":"Bud Spencer \u0026 Terence Hill - Slaps And Beans leaves Early Access"},{"content":"The third and final (paid) DLC for the strategy game Dungeons 3 is now available for Linux on GOG and Steam!\nFEATURE LIST 3 Campaign maps with audio 3 new Evil hubs New Boss enemy: King Arcturus New Wall Tile Set for the Dungeon ABOUT THIS CONTENT The great King Arcturus returns from his quest with the Holy Grail in tow, only to find out that someone has devastated his city of Stormbreeze (and the rest of the kingdom). He immediately set about recapturing the lands, but he hadn’t reckoned with the Always-Has-The-Last-Laugh Evil. Although the player initially helps King Arcturus, they soon return to side of Evil where, with the help of some converted heroes, they wipe the floor with him.\n","date":"2018-04-22T00:00:00Z","image":"/images/field/image/dungeons3lordofkingsheader.jpg","permalink":"/en/articles/2018/04/dungeons-3-third-and-final-dlc-lord-kings-now-available-linux-gog-and-steam/","title":"Dungeons 3: third and final DLC \"Lord of the Kings\" now available for Linux on GOG and Steam"},{"content":"The strategy game War for the Overworld another huge free patch 2.0 as well as a new (paid) DLC called \u0026ldquo;The Under Games\u0026rdquo; has been released on Steam. Both change and extend the main game in dramatic ways:\nWar for the Overworld 20. Apr. The Under Games Patch 2.0 Released! Darkest greetings Underlord, The wait is over! Through the broiling, discordant mass of the Aether the end is in sight and the prize within our grasp. Kairos lies ahead, unprotected but for a smattering of would-be heroes and the ever elusive deity Kira. The conquest of new realms is your raison d’être but you know what they say: Practise makes perfect Underlord! This time there can be no mistakes, no failures, and Kira will not escape your wrath yet again. To that end we must prepare. Now answer this call-to-arms: join The Under Games, and prove yourself the greatest of the Underlords! But beware: the rules of war have changed with the gargantuan free Patch 2.0, and there is much for you to learn. And don’t look now, but the Ultimate Edition is casting its monstrous shadow across the Overworld as well! Read on Underlord! The Under Games Expansion (£7.59, $9.99, €9.99) The Under Games is underway and it awaits a new champion to claim the title of strongest Underlord! The reward will be exquisite: leading the charge into the pathetic realm of Kairos! Will you take the mantle in this new fully-featured expansion? Available now on Steam and the new Brightrock Store (which also has physical copies of the game and other goodies)! We’re also putting the game and all DLC on sale with up to 75% off for the next 48 hours, so grab them while you can! https://youtu.be/0OO87VOO5vE The Under Games represents a distinct departure and challenge from any experience we’ve released before. Its focus is on Underlord vs Underlord combat in a Skirmish-like campaign, set across a variety of game modes – two of which are brand new! Choose your champion, realise their unique powers, then carve your bloody path through your kin to reach the final. Key Features An all-new 7-level campaign Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay! Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects. Each Underlord has their own path through The Under Games, meeting distinct opponents en route and experiencing their own story! A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces. Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme. 2 new games modes Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance. Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles. 3 new Underlords with their own unique unlockable Dungeon Themes. 9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells! New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine. As War for the Overworld’s final expansion we wanted to deliver an experience unlike any other so far, filled to the brim with new concepts and content to ensure that each time you play you get a different experience. This is a game of strategy Want to know more? Take a deep dive into each of the new Underlords and their new Aspects: Meet Underlord Shale – The Wild Stampede! Meet Underlord Volta – The Infernal Contraption! Meet Underlord Lamash – The Rotting Reaper! Free Patch 2.0: Untold Depths Alongside The Under Games we’re unleashing the truly gargantuan free Patch 2.0 upon the unsuspecting Underworld, packed to the brim with features, content and improvements. It’s the largest single update ever released for War for the Overworld! In fact it’s so big that we couldn’t compile all the release notes in time. So instead we’ve compiled a list of the major features and improvements, as well as details on the huge balance update. Even with just that focus the list is longer than any other update we’ve ever released; but rest assured that there are many more fixes and minor improvements in there as well. You can read our release notes here (English only). If you’d rather dive right in then here are the headlining changes: Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials. Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns! More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat. New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards. Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on – can you rise to the challenge? Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white. New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return! Polished to a shine! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes – as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience. As you can see we’ve really dug deep on this release, and there’s barely a part of the game that hasn’t been touched up in some way. And thanks in no small part to the efforts of our volunteer QA testers, the enhanced Map Editor is sure to excite and deliver some incredible opportunities for User Generated Content. We hope you have fun exploring its untold depths! We can’t wait to see what you build when you get your Hand of Evil on the new tools! With that in mind we’ve overhauled both the Steam Workshop and our own Foundry forum to help with sharing this content. In the coming weeks and months, we also plan to start spotlighting the work of our industrious content authors in a new series of Community Spotlights. There will be rewards! The Ultimate Edition ($24.40, £17.89, €23.29 for the next 48 hours, or $59.99, £43.99, €56.99 normally) To bring the complete experience of War for the Overworld together as we round off the game, we’re launching the Ultimate Edition! This includes everything you need to get the most out of the game – and it’s all wrapped up in a package with a permanent 10% discount! Kasita can barely keep her Hand of Avarice off of it! War for the Overworld Base Game \u0026amp; Free Crucible Expansion Heart of Gold Expansion My Pet Dungeon Expansion The Under Games Expansion Underlord Edition Extras (dungeon theme, soundtrack, lore books) You can grab The Ultimate Edition from Steam and our very own store! And whilst the huge sale is on you can grab all this with a whopping 63% off! ($24.40, £17.89, €23.29.) Where to Next? As always we’ll be continuing to monitor the release; if you run into any issues please let us know through our usual support channels. For our future plans regarding War for the Overworld, we’re still trying to determine exactly what small updates may be coming and when. At the very least we’ll likely be rolling out one more minor patch with a few small features, such as custom voice-over to support map creators; so if you have any suggestions please let us know! We’ll also be discussing in the coming weeks exactly what future support for WFTO will look like. So please be patient with us and expect an announcement soon. Beyond that we’re not quite ready to announce anything else just yet. Watch this space. But for now, don your Hand of Evil, get ready to run the gauntlet, and seize your copy of The Under Games from Steam or our very own store. It’s time to make your move! And remember: If you’re yet to experience the wonders of running your own dungeon, there’s never been a better time to be bad than with the new and heavily-discounted Ultimate Edition! Claim it now on Steam or our store! We’ll see you underground. Cheers, – Brightrock Games Team\n","date":"2018-04-21T00:00:00Z","image":"/images/field/image/warfortheoverworldheader.jpg","permalink":"/en/articles/2018/04/war-overworld-patch-20-and-new-dlc-under-games-released-linux/","title":"War for the Overworld: Patch 2.0 and new DLC \"The Under Games\" released for Linux"},{"content":"A new update for the mystery-scifi-game The Station has been released on Steam. It adds a free explore mode without impediments to the game:\nHello and good morning! We\u0026rsquo;re excited to announce that the Free Explore Mode is now live! If you missed an audio log, skipped a room or want to solve the mystery players can now go on-board and explore the Espial without impediments. Puzzles will be disabled and locked locked doors will now be open for your exploring pleasure. Welcome back!\n","date":"2018-04-18T00:00:00Z","image":"/images/field/image/thestationfreeexplore.jpg","permalink":"/en/articles/2018/04/station-update-free-explore-mode-released/","title":"The Station: Update with free explore mode released"},{"content":"The new Version 2018.04.12 of AppGameKit (aka AGK2) adds again new features and improvements. This time the focus is on the implementation of Augmented Reality (ARCore for Android and ARKit for iOS) into the engine. The Changelog for the current version:\nAppGameKit 2018.04.12 Today brings a huge update to AppGameKit! We have cool new commands that let you control the hot new technology of Augmented Reality on both the iOS (ARKit) and Android (ARCore) platforms. With these new commands and values we\u0026rsquo;ve stripped down the complexity, providing an easy way for you to access AR features from your own code. The new AR Demo shows how you can easily merge reality with your 3D digital content! This new version adds new cloud saving commands for iCloud on iOS and Google Drive on Android and there\u0026rsquo;s also a host of fixes and additions in many areas of the command set. Here\u0026rsquo;s a full run down of all the new features and fixes: Here\u0026rsquo;s the full Augmented Reality Command List and Values: void ARSetup() int ARGetStatus() void ARUpdateInternal() void ARPause() void ARResume() void ARDestroy() void ARControlCamera() void ARDrawBackground() void ARSetPlaneDetectionMode( int mode ) void ARSetLightEstimationMode( int mode ) float ARGetLightEstimate() int ARHitTest( float screenX, float screenY ) float ARGetHitTestX( int index ) float ARGetHitTestY( int index ) float ARGetHitTestZ( int index ) float ARGetHitTestNormalX( int index ) float ARGetHitTestNormalY( int index ) float ARGetHitTestNormalZ( int index ) int ARGetHitTestType( int index ) void ARHitTestFinish() int ARGetPlanes( int reserved ) float ARGetPlaneX( int index ) float ARGetPlaneY( int index ) float ARGetPlaneZ( int index ) float ARGetPlaneAngleX( int index ) float ARGetPlaneAngleY( int index ) float ARGetPlaneAngleZ( int index ) float ARGetPlaneSizeX( int index ) float ARGetPlaneSizeZ( int index ) void ARGetPlanesFinish() int ARCreateAnchorFromHitTest( int index ) int ARCreateAnchorFromPlane( int index ) void ARFixObjectToAnchor( int objID, int anchorID ) int ARGetAnchorStatus( int anchorID ) void ARDeleteAnchor( int anchorID ) Find out more about ARCore and which devices are compatible for Android HERE Learn more about ARKit from Apple HERE.[developer.apple.com] iOS Changed iOS to use an OpenGL ES 3.0 context to support the larger shaders that AppGameKit generates when using multiple features like normal mapping with cascade shadow mapping Android Minimum supported version of Android is now 4.0.3 (API 15) Updated Google Play Services to version 11.8.0 on Android Added commands to check and request permissions for certain Android features, such as camera access, sdcard read/write access, and GPS location tracking You must start using the new permission commands in your apps, even though they currently auto granted at startup, as a future version of AGK will switch to auto deny, as required by Google Fixed FacebookActivateAppTracking causing a crash on Android Fixed Android orientation changes sometimes causing the AGK render area to be offset from the visible display area Fixed physical keyboards on Android causing edit boxes to not accept any characters if the backspace key was pressed too many times Added 64-bit version of Android for better performance on 64-bit devices Fixed GameCenter commands causing a crash on some Android devices Cloud Data Added Cloud Data commands to save and load variables to iCloud Drive on iOS and Google Drive on Android which will sync across all devices on the same platform with the app installed SetupCloudData( string reserved ) integer GetCloudDataAllowed() integer GetCloudDataChanged() string GetCloudDataVariable( string varName, string defaultValue ) SetCloudDataVariable( string varName, string varValue ) DeleteCloudDataVariable( string varName ) 3D Fixed LoadObject causing a crash with some FBX models, there may be further incompatibilities with newer FBX format specs Added SetShadowCascadeValues command to set the size of each cascade level manually Added DeleteObjectTree command to delete an object plus all attached objects Fixed CreateMemblockFromObjectMesh incorrectly increasing string padding when called on an object created with CreateObjectFromMeshMemblock Fixed SetSpriteAnimation causing a crash if called with a greater number of frames than the previous call Fixed SetObjectMeshFromMemblock crashing if the memblock contains more than 65536 vertices Video \u0026amp; Camera Fixes Added double buffering to PlayVideoToImage on iOS to avoid flickering on some devices Added double buffering to SetDeviceCameraToImage on iOS to avoid flickering on some devices Tweening Fixed GetTweenPlaying commands crashing if a tween chain exists without being played Text \u0026amp; Fonts Added GetTextAlignment to return the current alignment mode of the text Added DrawText command to draw text immediately to the screen Fixed LoadFont failing to load from the system fonts folder when SetErrorMode is set to 2 JSON Fixed JSON conversions being inaccurate with integers over 16 million due to floating point assumptions AppGameKit Type variables that begin with an underscore \u0026ldquo;_\u0026rdquo; will now match with JSON fields that don\u0026rsquo;t have the underscore, for example an AppGameKit variable named \u0026ldquo;_type\u0026rdquo; will match a JSON field named \u0026ldquo;type\u0026rdquo;, this allows JSON files to have keywords that can\u0026rsquo;t be used as variable names in AppGameKit Tier2 Updated Android Tier 2 libraries and projects to use libc++_static instead of stlport_static System Commands Added GetDeviceNetworkType command to check the current network type (mobile or Wifi) or iOS and Android Added GetStorageRemaining commands to get the current free space and total storage space on iOS and Android Fixed written files sometimes being invisible to external PCs connected via USB Fixed Android videos being replaced with a black texture after resuming the app on some devices Firebase Updated Firebase to version 4.5.0 on Android Updated Firebase to version 4.11.0 on iOS Disabled Firebase functionality on Amazon apps due to a crash when it checks for Google Play Services For all existing users the AppGameKit V2018.04.12 update is now live on Steam. Thank you for your patience - we\u0026rsquo;ve worked long and hard to bring you this new version. Please feedback any issues into the main AppGameKit forum.\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2018-04-12T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2018/04/appgamekit-version-20180412-linux-released/","title":"AppGameKit Version 2018.04.12 for Linux released"},{"content":"The RPG-Strategy-Tactic-Mix Tower of Time has released another huge (2,5 GB in size) patch and officially left Early Access. The full version is now available for Linux on Steam.\nTower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through animated cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical real-time combat system. Engaging story of epic proportions Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate. Deep tactical real-time combat with pause or slow-time Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. 7 Unique character classes, each with different strengths and weaknesses. Complex skill system with two exclusive enhancement trees and multitude of options. Skill Gestures - draw some of the skills as you want. Gravity manipulation – leap large distances to scatter your enemies or draw them in. Rich equipment system. 150 enemies with unique skills and tactics. Over 50 Bosses wielding a diverse range of skills and spells. Five difficulty levels, including Epic difficulty (not recommended for new players). Multiple combat modes ensure that there\u0026rsquo;s plenty of variety and fresh challenges ahead. Travel through hand-crafted levels that have been carefully designed to challenge you. New character progression system. Unique Party Alignment system. Combat Challenges, designed to test your tactical and party-building skills. Crafting, enchanting, legendary items. Upgrade-able city.\n","date":"2018-04-12T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2018/04/tower-time-rpg-strategy-tactic-mix-leaves-early-access/","title":"Tower of Time: RPG-Strategy-Tactic-Mix leaves Early Access"},{"content":"The long awaited Linux-Beta to the action-game Ruiner is now available on Steam!\nTGIF - Linux version is now live! 6. April - Ruiner_Dispatcher Penguins and Puppies rejoice for RUINER Linux Beta is here! Just switch to the “Linux” branch and download the game. Easy! (Hard? Navigate to the game’s Properties -\u0026gt; Betas and choose the relevant branch.) We’ve hidden a cosmetic feature in the game for you, so keep looking for the tiniest easter egg ever. There’s a sliiight chance you may experience performance issues. If you do, please install proprietary video drivers (NVIDIA, Radeon) or Mesa. In case of video-related issues, install VLC 3 and its dependencies. Also, make sure that all your drivers are proprietary and up to date. Now, if you prefer gamepads over keyboard and mouse, you’ll need ds4drv for Dualshock or xboxdrv for Xbox controllers. Get those! It should be all sunshine and rainbows from here. But - if you encounter any bugs, crashes or anything else wrong with the game, please add a new thread on the RUINER Steam forum or email us directly at support@reikongames.com (please, write “[Linux]” at the beginning of the title).\n","date":"2018-04-06T00:00:00Z","image":"/images/field/image/ruinerheader.jpg","permalink":"/en/articles/2018/04/ruiner-linux-beta-now-available-steam/","title":"Ruiner: Linux-Beta now available on Steam"},{"content":"The Linux-version of the Strategy-RPG-Mix The Dwarves has unexpectedly gotten another 4 GB huge update on Steam. It fixes a long known bug on entering Ogre\u0026rsquo;s Death fortress, which lead to a crash on Linux, and so the game could not be completed. There is sadly currently no more information available, if the update contains even more fixes and/or improvements.\n","date":"2018-04-04T00:00:00Z","image":"/images/field/image/zwergeheader_english.jpg","permalink":"/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/","title":"The Dwarves: Update finally fixes bug in Linux-version at Ogre's Death"},{"content":"Outbreak: The Nightmare Chronicles, the third installment in the Outbreak-series, is now available for Linux on Steam.\nAs the city burns and the countryside is engulfed by the epidemic, the living are increasingly alone and forced to live with this new reality. Monstrous beasts and disfigured remnants roam freely with their numbers increasing rapidly, slaughtering everything in their path. In the opening chapter, Lydia finds herself separated from her fellow survivors and all alone. After fleeing into a large manor estate to escape the relentless horde, her only goal now is survival. She must explore the manor, locate supplies and find a way to wake from this nightmare. But somehow\u0026hellip; she knows her fate is already sealed. Outbreak: The Nightmare Chronicles is an episodic unforgiving survival horror experience that takes place within the Outbreak universe. Death lurks behind each door as you fight to survive with the limited supplies at your disposal. Search rooms thoroughly and make the right choice when to fight - or flee - from the monstrosities. Featuring classic hardcore survival horror gameplay in a directed single-player experience, you\u0026rsquo;ll need to stay on your toes to stay alive. You have a limited inventory and you\u0026rsquo;ll need to leverage supply caches to store your equipment for use later. Saving your game is also highly restrictive and you\u0026rsquo;ll need to locate the means to record your progress as you explore. Lydia\u0026rsquo;s adventure is just the beginning\u0026hellip; can you survive the chronicles and determine the fate of the other survivors? Episodic: New chapters available over time. Buy only what you want to play. Story Mode: Survive through a classic single-player survival horror experience. Battle Mode: Tough as nails action mode where you scrounge and fight to reach the exit. Cinematic: Experience your last moments through fixed cameras and beautiful environments. Explore: Search rooms and read logs to find keys and solve puzzles to survive. Fight or Flee: Engage threats directly or run away to safety in another room. Classic: True hardcore classic survival horror with a limited inventory and deadly foes. Progress: Saving is limited and restricted. Find floppy disks to record your progress. Storage: Manage your limited inventory by finding and storing items in caches. Difficult: Play across multiple difficulty modes, including the one hit kill Nightmares mode. Defense: Utilize numerous firearms and melee weapons against the undead. Alone: Play solo even without an internet connection. Controller: Customizable gamepad, mouse and keyboard controls. Note: Base game includes the Story and Battle Mode content for chapter one and is required to play subsequent chapter DLC.\n","date":"2018-04-03T00:00:00Z","image":"/images/field/image/outbreaknightmarechroniclesheader.jpg","permalink":"/en/articles/2018/04/outbreak-nightmare-chronicles-now-available-linux-steam/","title":"Outbreak: The Nightmare Chronicles - now available for Linux on Steam"},{"content":"The Linux-version of the RPG-Strategy-Tactic-Mix Tower of Time has gotten another huge (3,4 GB in size) patch just before the release of the final version. It seems that negative comments from Linux-users put some pressure on the developers:\nLinux Update Hello Linux users. A massive Linux update just went live. We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now. There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game. Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it. In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord. https://discord.gg/8hpkCgD If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth. Cheers, Event Horizon team\nSource: http://store.steampowered.com/news/?appids=617480\n","date":"2018-04-02T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/","title":"Tower of Time: huge update of Linux version released because of negative user-comments"},{"content":"The new Update 0.92 \u0026ldquo;The Transport Renaissance\u0026rdquo; for the Heli-Flight-Action-game called Heliborne now allows it for the first time to pick up cargo with Transport-Helicopters. Also Achievements have been implemented and the game has a new mode called Online Single-player:\nGreetings, Pilots! We\u0026rsquo;ve issued an update which will definitely make your day. And there are several reasons. First, it\u0026rsquo;s a special day for transport helicopters — they are finally able to do sling loading! We\u0026rsquo;ve added two initial types of cargo — ammo crates and repair kit. Expect more in upcoming updates. Second, we\u0026rsquo;ve finally introduced Steam Achievements. There are 50 of them at the moment. More are coming. Start earning them, you\u0026rsquo;ll need them soon! Third, you may now choose a size of a room, from 3x3 to 8x8 (depending on a map). Also, good news for owners of Logitech controllers: we\u0026rsquo;ve recently introduced native support for Logitech 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS. Full patch notes: Sling Loading. The first two cargo types — ammo and repair kit crates. Transport helicopters can pick them up at bases and move anywhere on a map to create a reload/repair point for other helicopters. Steam Achievements. The first 50 achievements have been added. More will be added in future. Automatic Pre-Battle Slot Reservation System has been introduced. This will prevent simultaneous connection of several players for the same side and thus will help balance battles. Correlation between vehicle armour and explosion damage has been updated. Medium and heavy armoured vehicles now receive less damage from fragments. It also depends on an armour of an affected part of a vehicle. Online Single-player Mode. Those who want to play solo and earn progression points may now play this new game mode instead of password protected multiplayer battle. However, we recommend to play Heliborne with other players — this is what it has been designed for. Flight model has been updated. Now high speed during dipping down may be achieved only together with Collective Increase (Space button). Altitude gaining rules have been updated as well. Repair time and experience bonuses for outnumbered teams (1+ players) have been added to PvP modes. Room size settings have been added to PvP: a host can limit number of players for a battle. The last used camouflage (including Hangar) will be remembered and automatically applied when you add a helicopter to a squad. AA sight on a one Mi-28N modification has been fixed. Mortars info has been added to the after-battle report. Net code fixes. Hidden fixes for the next upcoming updates. Native support for the following Logitech controllers has been introduced: 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS. Team JetCat\n","date":"2018-03-29T00:00:00Z","image":"/images/field/image/heiliborneheader.jpg","permalink":"/en/articles/2018/03/heliborne-update-092-transport-renaissance-released/","title":"Heliborne: Update 0.92 \"The Transport Renaissance\" released"},{"content":"The third and final book of Ken Follett\u0026rsquo;s The Pillars of the Earth is now available for Linux on GOG and Steam! On both platforms there is currently also a discount on this game.\nOur work is done. The cathedral is built. The game is complete! It was a pleasure and an honor for us to be able to work on such an epic project with our great team! We hope you will enjoy it! Now go and play - and remember: life is a great adventure! Book Three - the final book - is out now.\n","date":"2018-03-29T00:00:00Z","image":"/images/field/image/pillarsearthheader_eng.jpg","permalink":"/en/articles/2018/03/ken-folletts-pillars-earth-third-and-final-book-now-available-linux-steam-and-gog/","title":"Ken Follett's The Pillars of the Earth: third and final book now available for Linux on Steam and GOG"},{"content":"The newest update to the Zombie-Parcour-game Dying Light adds a complete new game mode (Prison Heist), a new location (Prison Island) as well as a new enemy (Sgt. Deathrow):\nThis Month in Dying Light: New Location, Game Mode Much More This month we’re going big on new, free content for Dying Light. Starting today with a double content drop featuring a brand new location, a fresh game mode, a fearsome new enemy and a community bounty. Content Drop #4 takes players to Prison Island \u0026ndash; a brand new location to discover. This isolated fortress is home to Prison Heist, a fresh game mode where you must break into the armory as fast as you can \u0026ndash; either solo or with friends in co-op. The faster you break in, the better the rewards. This is a time-attack mode designed for seasons players, so come prepared! Content Drop #5, also available now, brings Sgt. Deathrow \u0026ndash; a previously unknown Demolisher mutation \u0026ndash; to Old Town. He’s bigger, stronger, and more unpredictable, but killing him gives you a monster shot of experience points. Today is also the start of a brand new community bounty. In the Harran Egg Hunt, chase the zombified Easter Bunny and collect the eggs to unlock the magnificent Easter Outfit. Check out the in-game What’s New menu or go to http://dyinglightgame.com/bounties for details. The bounty ends on April 3rd. Happy Easter! Dying Light now includes Chinese language support. We hope you will enjoy all the new content. Content Drop #6 will arrive later in April. And for now, we strongly recommend getting good at Prison Heist - it might come in handy soon\u0026hellip; Good Night. Good Luck. \u0026ndash; Dying Light Team\n","date":"2018-03-28T00:00:00Z","image":"/images/field/image/dyinglightlogo.png","permalink":"/en/articles/2018/03/dying-light-update-new-game-mode-prison-heist-and-new-location-released/","title":"Dying Light: Update with new game mode \"Prison Heist\" and new location released"},{"content":"The Enhanced Edition of Biowares RPG-classic game (originally published in 2005) Neverwinter Nights is now available for Linux on Steam!\nNeverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition. Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin\u0026hellip; whatever hero you create, incredible adventures await. Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons \u0026amp; Dragons adventures. Enhanced Features: Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k. Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred. Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders. Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits. All the content of Neverwinter Nights Diamond Edition: The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter. Two expansion packs: Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization. Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil. Three premium modules: Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you. Kingmaker ShadowGuard Witch’s Wake The Aurora Toolset: Build your own world full of unique monsters, items, traps, encounters, and settings, then share your creation with the rest of the Neverwinter Nights community. (Windows only) Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.\nAt Holarse Linuxgaming you can already read a review (german only).\n","date":"2018-03-27T00:00:00Z","image":"/images/field/image/nwneeheader.jpg","permalink":"/en/articles/2018/03/neverwinter-nights-enhanced-edition-now-available-linux-steam/","title":"Neverwinter Nights: Enhanced Edition now available for Linux on Steam"},{"content":"Shroud of the Avatar, the Multiplayer-RPG from games legend Richard \u0026ldquo;Lord British\u0026rdquo; Garriott, has left the Early-Access after 3 1/2 years and is now officially available for Linux on Steam.\nWHAT IS SHROUD OF THE AVATAR? Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriott’s wildly successful Ultima and Ultima Online games. Shroud of the Avatar is about testing one’s character on a path filled with peril and tough decisions. Player actions carry meaningful consequences within the deep and persistent world of New Britannia by either upholding or breaking the Principles of Truth, Love, and Courage. Shroud of the Avatar is developed by the veteran Portalarium team that includes Richard \u0026ldquo;Lord British\u0026rdquo; Garriott, the creator of the Ultima series, Starr Long, the original Director of Ultima Online, and Tracy Hickman, the author of the beloved Dragonlance Novels and Dungeons \u0026amp; Dragons modules. KEY FEATURES As a revival of the classical in-depth RPG, Shroud of the Avatar binds together many of the key features that made the Ultima series so popular: A far reaching story written in collaboration with celebrated fantasy author Tracy Hickman, where players are confronted with ethical choices based on Virtues and Principles. Multiple MMO gameplay features combined to offer a unique, shared online experience set within a persistent world. The ability to create a classless avatar allows for distinct play styles and uniquely specialized builds. Wide-reaching freedom to explore a living, breathing fantasy world enriched by a player-driven crafting and economic system. Players can opt to play solo or with friends, owning their own houses or even entire towns, and sign up and cooperate within various in-game guilds. Pay Once to Play with no subscription fees. AVAILABLE PLAY MODES Single Player Offline: Enjoy the full game experience without the need for an internet connection. Recruit NPC companions to accompany you on your travels and aid you in times of need. Your online Avatar will not share the progress of your offline Avatar; you advance on different tracks through the story due to interacting differently with the world. Single Player Online: Play the game at your own pace while still being able to interact with the persistent works of other players, such as vendors, houses and player-owned towns. Party Mode Online: Explore New Britannia with your friends and tell new stories together. Interact with the persistent works of other players, such as vendors, houses, and player-owned towns. Multiplayer Online: Experience the vibrant world of Shroud of the Avatar and trade, fight, and converse with thousands of other players, all playing on the same server. THE FUTURE Portalarium is committed to roll out regular monthly content releases post-launch and will continue to collaborate with the players to further improve gameplay.\n","date":"2018-03-27T00:00:00Z","image":"/images/field/image/shroudofavatarheader.jpg","permalink":"/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/","title":"Shroud of the Avatar: Forsaken Virtues leaves Early-Access"},{"content":"Today the Warhammer Dawn of War Sale has begun on Steam. It will only last until Friday, 30.03.2018, but offers some interesting discounts for gamers on Linux, e. g.\nWarhammer 40,000: Dawn of War III (€ 9,99) Warhammer 40,000: Dawn of War II: Retribution (€ 6,99) Warhammer 40,000: Dawn of War II Chaos Rising (€ 4,99) Warhammer 40,000: Dawn of War II (€ 4,99) ","date":"2018-03-27T00:00:00Z","image":"/images/field/image/warhammerdawnofwarsalesteam.png","permalink":"/en/articles/2018/03/steam-warhammer-dawn-war-sale-has-begun/","title":"Steam: Warhammer Dawn of War Sale has begun"},{"content":"The huge Update 1.2 for the management-game Railway Empire has now been released. It contains among other things a transcontinental North-America-Map, which makes it possible to build your railway empire from coast to coast!\nThanks to your ongoing support, we\u0026rsquo;re proud to present the Transcontinental Content Update [Version 1.2] for Railway Empire! After you\u0026rsquo;ve downloaded the new update from Steam, you\u0026rsquo;ll be able to enjoy the following features: New Transcontinental North America Map Playable in Free \u0026amp; Sandbox Mode Build your railway empire from coast to coast New Centennial Era Expand your empire over 100 years from 1830 to 1930 Research and develop all available locomotives in a single game New and specifically balanced tech tree spanning 100 years of scientific progress Dynamically growing markets introducing new goods and commodities over time Improvements and Tweaks Added: Demolishing tracks and stations now gives a refund Added: Hotkey \u0026ldquo;C\u0026rdquo; to center camera on selected train Added: Game speed can be modified at any time in options menu Added: Town list overview Added: New wheel menu layout for gamepad mode Added: New GUI elements and icons for construction mode and train status window Added: New option to list all trains for a selected station Added: Rotation speed modifier in building construction mode (CTRL) Fixed: Locomotive speed error in Sandbox Mode Fixed: Renaming trains in gamepad mode\nRailway Empire is available on GOG and Steam.\n","date":"2018-03-26T00:00:00Z","image":"/images/field/image/railwayempireheader_alt_assets_1.jpg","permalink":"/en/articles/2018/03/railway-empire-update-12-transcontinental-north-america-map-released/","title":"Railway Empire: Update 1.2 with transcontinental North-America-Map released"},{"content":"The complete trilogy of the Point-and-Click-Adventure with afro-caribbean flair called \u0026ldquo;The Journey Down\u0026rdquo; is now available for Linux also with german (text-)localisation on Steam!\nHeyo! We\u0026rsquo;ve finally text-localized the entire Journey Down Trilogy to German! So go find a German person somewhere who\u0026rsquo;s in dire need of Point \u0026rsquo;n\u0026rsquo; Click adventuring goodness. :D Also proud to announce that The Journey Down: Chapter Three won big at the 2017 Aggie Awards. Both \u0026ldquo;Best Graphics\u0026rdquo; and reader\u0026rsquo;s choice for \u0026ldquo;Best Music\u0026rdquo;. Pretty awesome, no? :) Thanks for your support! theo SKYGOBLIN\n","date":"2018-03-26T00:00:00Z","image":"/images/field/image/thejourneydownheader.jpg","permalink":"/en/articles/2018/03/journey-down-complete-trilogy-now-also-available-german-text-localisation/","title":"The Journey Down: complete trilogy now also available with german text localisation"},{"content":"The far-ranging extension called \u0026ldquo;Rise and Fall\u0026rdquo; to Civilization VI is now available for Linux on Steam!\nCivilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages. Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age. Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map. With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies. In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire. GREAT AGES As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age. LOYALTY Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders. GOVERNORS Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty ENHANCED ALLIANCES An enhanced alliances system allows players to form different types of alliances and build bonuses over time EMERGENCIES When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends. TIMELINE Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory. NEW LEADERS AND CIVS Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts. NEW GLOBAL CONTENT Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added. IMPROVED GAMEPLAY SYSTEMS The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems.\n","date":"2018-03-22T00:00:00Z","image":"/images/field/image/civ6risefallheadercomp.jpg","permalink":"/en/articles/2018/03/civilization-vi-extension-rise-and-fall-released-linux/","title":"Civilization VI: Extension \"Rise and Fall\" released for Linux"},{"content":"The third and final episode of the second season of Orwell called \u0026ldquo;Synthesis\u0026rdquo; is now available to download for Linux on GOG and Steam.\nHey Orwell fans, This is it. The final, dramatic conclusion to season two has arrived with the release of Episode Three: Synthesis. If you own the game, be sure to download the Steam update to unlock the episode in your game. Episode Three: Synthesis turns up the heat and unlocks the Influencer tool. Not only will you be given the power to uncover facts, now you will influence the way they are presented. As a reminder, all of the content for Orwell: Ignorance is Strength and the official soundtrack has now been released. Purchasing or downloading the game or the soundtrack from today will include all the available content. We do hope you enjoy episode three, and the conclusion of season two. We’d love to know what you think of it all. Be sure to post your thoughts in the Community Hub on Steam or tweet us @orwell_game. One last, enormous thanks to you, our fans. Thank you all so much for playing, for getting into the episodic spirit, and for being so incredibly supportive! Protect The Nation!\nTeam Osmotic ","date":"2018-03-22T00:00:00Z","image":"/images/field/image/orwellignorancestrengthheader.jpg","permalink":"/en/articles/2018/03/orwell-ignorance-strength-episode-three-synthesis-now-available-linux-gog-and-steam/","title":"Orwell: Ignorance is Strength - Episode Three \"Synthesis\" now available for Linux on GOG and Steam"},{"content":"For the management-game Turmoil a (paid) DLC has been released for Linux on Steam: \u0026ldquo;The Heat is on\u0026rdquo;. It extends the base game with a new town as well as a lot of new features:\nTurmoil - The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here\u0026rsquo;s what you can expect! A new town (and mayor!) and a new oil-rich map divided into three areas. In each area, new drilling mechanics are introduced, powered by a new underground substance: magma. You\u0026rsquo;ll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear. There are also new people, like Philip, who runs a shady card game in the saloon. Jack is a new character that runs a magma tools operation from his shed. He likes chicken. Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures. The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money! There\u0026rsquo;s a cat walking around the village! He doesn\u0026rsquo;t do a whole lot, but what can you expect from these creatures? And last but not least: a couple of brand new music tracks! Evolution A lot of the content in The Heat Is On is based on learnings from Turmoil. We noticed that not all of the players used natural gas to its full potential. That\u0026rsquo;s why we\u0026rsquo;ve lowered the entry level for using gas. From the start, Left and Right Inc. will have built-in gas intake capabilities. No more expensive upgrades needed, high oil prices for everyone! Overall, the exploitation of gas has been made more straightforward. Experienced players should however not be afraid that the game has become less challenging. Playing the drilling game is still all about making smart decisions under time pressure, especially in the final area! The metagame in this new DLC-campaign offers more depth. Instead of diamonds, a total of 9 underground treasures are available. Collecting them all (by trading or digging them up) will offer great benefits. Besides this, the village offers even more things to do, like playing a card game for money. Creating The Heat Is On has been a joy for us, we hope you\u0026rsquo;ll have as much fun playing it!\n","date":"2018-03-22T00:00:00Z","image":"/images/field/image/turmoilheatisonheader.jpg","permalink":"/en/articles/2018/03/turmoil-dlc-heat-released-linux/","title":"Turmoil: DLC \"The Heat is on\" released for Linux"},{"content":"One month after the release on Steam, the turn-based strategy game called Attack of the Earthlings appears now also DRM-free for Linux on GOG.\nAttack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans. Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers! You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party. To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once. The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil. Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham\u0026rsquo;s a delight to be around! Just never, NEVER utter the phrase \u0026ldquo;bad idea\u0026rdquo; in his presence. The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood \u0026amp; Wine).\n","date":"2018-03-15T00:00:00Z","image":"/images/field/image/attackofearthlingsheader.jpg","permalink":"/en/articles/2018/03/attack-earthlings-turn-based-strategy-game-now-available-drm-free-linux-gog-erhaeltlich/","title":"Attack of the Earthlings: turn-based strategy game now available DRM-free for Linux on GOG"},{"content":"The new city building-simulation set on planet Mars called \u0026ldquo;Surviving Mars\u0026rdquo; (published by Paradox) is now available for Linux on GOG and Steam!\nColonize Mars and discover her secrets, with minimal casualties. Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet. There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you. Main Features: Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen. Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab. Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars. Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly? Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars\u0026rsquo;s surface. A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure. Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.\n","date":"2018-03-15T00:00:00Z","image":"/images/field/image/survivingmarsheader.jpg","permalink":"/en/articles/2018/03/surviving-mars-now-available-linux-gog-and-steam/","title":"Surviving Mars: now available for Linux on GOG and Steam"},{"content":"For the city building simulation Cities Skylines the 3-year-anniversary-patch with free \u0026ldquo;Surviving Mars\u0026rdquo;-assets has been released on Steam for Linux. It contains a new unique Rocket City building called Xchirp Launcher, an astronaut Chirper, and a new free radio station \u0026ldquo;Official Mars Radio\u0026rdquo;:\nCelebrate Cities: Skylines 3 year anniversary with some FREE Surviving Mars themed content in the 1.9.2-f1 \u0026lsquo;ChirpX\u0026rsquo; Patch We\u0026rsquo;re thrilled to invite all our fans to join the party this weekend, as Cities: Skylinesturns three years old tomorrow, March 10! How better to cap off three years than a shiny new milestone? The celebrated city-builder has sold over five million copies for Windows, MacOS and Linux since launch. In that time, Paradox and Colossal Order have released over 1,000 new assets and many new features, such as leisure and tourism, landscaping, football, radio stations, concerts, helicopters, ferries, monorails, cable cars, blimps and so much more. And yet, players in the Cities community are the TRUE big content producers, supplying more than 144,000 mods to-date. All sorts of user-generated maps, scenarios and assets are available in the Steam Workshop, for free! Over the past three years, Cities: Skylines fans have definitively proven they can survive Natural Disasters, heavy Snowfall and self-inflicted anarchy of all sorts, but the question looms\u0026hellip; can they survive Mars? To celebrate its third birthday and five million milestone, Cities: Skylines players are getting a new unique Rocket City building called Xchirp Launcher, an astronaut Chirper, and a new free radio station - Official Mars Radio! Tune into Mars beginning this Friday, March 9 and jam out to space musical electro songs like Perfect Wave, Mission Stardust, The Return of Sputnik, Moon Zero Two and Aiming for Jupiter. Learn more about our creation of the ChirpX content in this special Dev Diary The \u0026lsquo;ChirpX\u0026rsquo; Patch is live NOW for all players! 1.9.2-f1 Added ChirpX launch site Added new Chirper hat Added Official Mars Radio Korean is available for all players\nSource: Announcement on Steam\n","date":"2018-03-09T00:00:00Z","image":"/images/field/image/citiesskylines3rdanniversary.png","permalink":"/en/articles/2018/03/cities-skylines-3-year-anniversary-patch-free-surviving-mars-assets-released/","title":"Cities Skylines: 3-Year-Anniversary-Patch with free \"Surviving Mars\" assets released"},{"content":"At the Humble Store the Paradox Weekend-Sale with discounts on many Linux games has begun, e. g.\nStellaris (€ 15,99) Cities Skylines (€ 6,99) Age of Wonders III (€ 7,49) Tyranny - Overlord Edition (€ 18,69) \u0026hellip; and much more! It will only last until 12.03.2018, so be quick! ","date":"2018-03-08T00:00:00Z","image":"/images/field/image/humblebundleparadoxweekend032018.png","permalink":"/en/articles/2018/03/humble-store-paradox-weekend-sale-has-begun/","title":"Humble Store: Paradox Weekend-Sale has begun"},{"content":"OpenRA, the free implementation of RTS classic games C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has published another full release. It contains mainly bugfixes für the release-20180218:\nWe are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218. The changes in release-20180307 are: Fixed an issue that could cause excessive debug log file sizes. Fixed a compatibility issue with mono 5.10 and newer. Increased the minimum required mono version to 4.2 (fixing the “Failed to query server list” issue). Fixed Windows build scripts to account for GitHub API changes. Head on over to our download page to grab the new release, and spread the word!\nThe download of the new version can be found here. Description:\nOpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command \u0026amp; Conquer titles. We include recreations of C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war. OpenRA\u0026rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.\n","date":"2018-03-08T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2018/03/openra-release-20180307-veroeffentlicht-0/","title":"OpenRA: Release 20180307 available"},{"content":"Only two weeks after the release of the first episode of the second season of Orwell, the second episode called \u0026ldquo;Antithesis\u0026rdquo; is now ready to download for Linux on GOG and Steam. The release of the third and final episode is planned for the 22.03.2018:\nEPISODE TWO OF ORWELL: IGNORANCE IS STRENGTH IS OUT NOW! Hey Orwell fans! Season Two, Episode Two: Antithesis is out now! So, be sure to download the Steam update you’ve just been notified about for Orwell: Ignorance is Strength to unlock the episode in your game. [Some mild spoilers:] Episode Two: Antithesis continues the investigation into controversial Pargesian blogger Raban Vhart. After the embarrassing events of episode one, The Office is under pressure to get results. Prime Minister Blaine is organising crisis talks with Parges, which Vhart plans to derail. The clock is ticking and the gloves are off. Clearance has been given to The Office to scrutinize the personal lives of those close to Vhart for any information that might undermine him or distract him from his plans. [End of spoilers] As a reminder, purchasing Orwell: Ignorance is Strength gives you access to ALL THREE EPISODES of Season Two as they unlock. As of today, the episode schedule now looks like this: Episode One: Thesis - Out now! Episode Two: Antithesis - Out now! Episode Three: Synthesis - March 22 We hope you’ve enjoyed episode one, and can’t wait to hear what you have to say about episode two. Be sure to post your thoughts in the Community Hub on Steam and tweet us @orwell_game. Once again, thank you for being amazing! Team Osmotic\n","date":"2018-03-08T00:00:00Z","image":"/images/field/image/orwellignorancestrengthheader.jpg","permalink":"/en/articles/2018/03/orwell-ignorance-strength-episode-zwei-antithesis-jetzt-linux-gog-und-steam-erhaeltlich-0/","title":"Orwell: Ignorance is Strength - Episode Two \"Antithesis\" now available for Linux on GOG and Steam"},{"content":"The Humble Store has started the THQ Nordic Sale with discounts on many games for Linux, e. g.\nThis is the Police (€ 4,94) Battle Chasers Nightwar (Linux Beta, € 20,09) The Raven: Legacy of a Master Thief Digital Deluxe Edition (€ 7,49) The Dwarfes (€ 13,19) The Book of Unwritten Tales (€ 4,99) \u0026hellip; and some more titles! ","date":"2018-03-07T00:00:00Z","image":"/images/field/image/humblestorethqnordicsale032018.png","permalink":"/en/articles/2018/03/humble-store-thq-nordic-sale-discounts-many-games-linux/","title":"Humble Store: THQ Nordic Sale with discounts on many games for Linux"},{"content":"The huge Update 1.4 called \u0026ldquo;Away with Words MK-II\u0026rdquo; for Kerbal Space Program adds new localizations and an Update to Unity-Engine 2017.1.3p1 among other things to the game. The update is currently only available for the Steam-version, but other resellers like GOG will follow soon. Here is the official announcement on Steam:\nContinuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2! The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue. But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad range of improvements and new content for everyone to enjoy! We have upgraded the game engine to Unity 2017.1.3p1 and with that comes various performance enhancements, and an upgrade to the Engine Particle System. Improvements to the UI and quality of life upgrades have also been packed into this update. Here are some additional highlights: Kerbal Personal Parachutes Kerbals with level 3 and above experience now have fully steerable personal parachutes! A cool feature that will help to get your Kerbals out of tight situations or perform aerial acrobatics, it’s all up to you! Variant Switcher A number of parts have model and texture variations that you can switch during vessel construction. These variants can also be grouped in themes to apply across a whole vessel at once! Prioritized Vessel Naming With this new naming method, you can now attach naming information to command modules and vessel names will be updated based on the parts in each vessel. Now you can prename your CSM or burnback booster! VAB - SPH editor switching Switch between the VAB and SPH at will with this new feature! New Parts! 3 brand new parts and replacements for a dozen existing parts, including the Mk 1-3 Pod! You can find the complete changelog here. We are excited for the 1.4 release and look forward to the launch of the Making History Expansion next week. For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward. Kerbal Space Program 1.4: Away with words MK-II is now available on Steam and will soon be available on GOG and other third party resellers. Happy Launchings!\nThe full changelog:\n=================================== v1.4.0 ============================================================ +++ Improvements * Upgrade to Unity 2017.1.3p1 * Switch directly between VAB and SPH * EVA Chute - Kerbals of Level 3 and above have a personal steerable chute * Advanced Mode added to Messages App - Toggled via Settings menu. * Added Launchsites to the Map View and Filter * Engine Sounds updated * Particle Engine Upgraded to Shuriken. * VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel +++ Localization * Four new languages: French, German, Italian and Portuguese-Brazilian * Added support for Portuguese keyboard layout * List of bugfixes Facility names are now displayed localized in unable to launch dialogs. Resource names now display localized in screen messages and apps. Debug and settings menus are now fully localized. Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted. Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions. Textbox size adjusted in various UI elements to account for localized text. Fixed long vessel names bleeding through the UI in KSC vessel marker dialog. Overall revision of display names for parts. Overall revision and improvement of autolocs and grammar rules. * List of KSPedia Fixes and Improvements Corrected a wrong key binding that was displayed in the EVA controls section. Localized key binding UI. Localized example images for most pages. Properly set symbols that were showing up as HTML encoding. Overall grammar and syntax check. * Lingoona upgraded to v1.5.6 * TextMeshPro Updated * Localized Debug Screen * Fix localization of KSC vessel markers * Fix Localization of Facility names and strings * Fix localization on sub assembly UI. * Fix localization on category filters. +++ Parts New parts: * Round radial fuel tank (R-11 \u0026lsquo;Baguette\u0026rsquo; External Tank) * Cylindrical radial fuel tank (R-4 \u0026lsquo;Dumpling\u0026rsquo; External Tank) * TS-37 Stack Separator Updated Parts (changed part files): * 2.5m RCS Tank Reskin * Fairings’ texture Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date * TR-2V Stack Decoupler → TD-06 Decoupler * TR-18A Stack Decoupler → TD-12 Decoupler * Rockomax brand decoupler → TD-25 Decoupler * TR-38-D → TD-37 Decoupler * TR-2C Stack Separator → TS-06 Stack Separator * TR-18D Stack Separator → TS-12 Stack Separator * TR-XL Stack Separator → TS-25 Stack Separator * ROUND-8 Toroidal Fuel Tank → R-12 \u0026lsquo;Doughnut\u0026rsquo; External Tank * Rockomax X200-8 Fuel Tank → same name * Rockomax X200-16 Fuel Tank → same name * Rockomax X200-32 Fuel Tank → same name * Rockomax Jumbo-64 Fuel Tank → same name * Mk 1-2 Pod → Mk 1-3 Pod Variants * Parts can now have variations like textures and models * The variants can be grouped in Themes Other Part stuff * Adjustments to Xenon and Monoprop capacities on stock tanks * Parts and Vessels now have a PersistentID that lives with them for their entire life * Add TechHidden attrib to AvailablePart so parts can be hidden from R\u0026amp;D +++ Bugfixes * Fix alignment of external scenery in VAB/SPH scenes. * Fix runway not appearing outside the SPH doors when inside the SPH. * Fix a bug in Warp to Next Morning * Add guard clauses to detect invalid flightstate on vessel launch returning to the editor. * Fix applicant hiring costs appearing in games that don’t have funding enabled. * Improve vessel Jumping/positioning coming off rails. * Fix asteroid seed causing them to change shape. +++ Mods * Make dragpanel edge offset configurable * GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete. * DictionaryValuesList updated to expose the list as well as the dictionary\n","date":"2018-03-07T00:00:00Z","image":"/images/field/image/kerbalspaceprogram14.jpg","permalink":"/en/articles/2018/03/kerbal-space-program-update-14-away-words-mk-ii-new-localizations-and-unity-update-released/","title":"Kerbal Space Program: Update 1.4 \"Away with Words MK-II\" with new localizations and Unity-update released"},{"content":"For the military simulation Arma 3 the 7.8 GB huge update to version 1.80 has been released for Linux on Steam! It adds support for the Tac-Ops Mission Pack and brings the Windows- and also the Linux-Version (at least for a while) on par:\nThe experimental ports have been updated to version 1.80. They now include Tac-Ops Mission Pack and are also temporarily compatible with the Windows main-branch (at least until the release of the next - 1.82 - update). Visit the updated overview page, Community Wiki known issues and tips, and let us know your feedback!\nSource: https://forums.bohemia.net/forums/topic/188937-experimental-ports-release-announcements/?tab=comments#comment-3249129\n","date":"2018-03-06T00:00:00Z","image":"/images/field/image/arma3header.jpg","permalink":"/en/articles/2018/03/arma-3-update-version-180-released-linux/","title":"Arma 3: Update to Version 1.80 released for Linux"},{"content":"Pyre, the current game from the developers of Bastion and Transistor, is now available DRM-free for Linux on GOG! Description:\nPyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Key Features: A New World From the Creators of Bastion and Transistor Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Action-Packed Three-on-Three Battle System Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries. A Branching Story with No Game-Over In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way. Challenge a Friend in Versus Mode On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game\u0026rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters. Rich, Atmospheric Presentation Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre\u0026rsquo;s presentation draws you into its fantasy world. Accessible, Customizable Controls and 4K Ultra HD Graphics! Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)! Unlock \u0026lsquo;True Nightwing\u0026rsquo; Campaign Mode After Finishing the Story Complete the Campaign, then go at it once more, \u0026lsquo;ironman\u0026rsquo;-style, with a unique set of rules, higher stakes, and greater challenge! Explore Pyre\u0026rsquo;s wide breadth of narrative outcomes as you re-play the story.\n","date":"2018-03-06T00:00:00Z","image":"/images/field/image/pyreheader.jpg","permalink":"/en/articles/2018/03/pyre-now-available-drm-free-linux-gog/","title":"Pyre: now available DRM-free for Linux on GOG"},{"content":"For Rocket League a new (paid) DLC has been released on Steam: the DC Super Heroes DLC Pack. It contains two Bat-cars and more than 20 customization items from the DC-Universe:\nExperience the ultimate DC Comics crossover as two classic Bat(tle)-Cars from 2012’s The Dark Knight Rises and 1989’s Batman come to Rocket League! Also included: more than 20 customization items and player banners based on Superman, Wonder Woman, The Flash and other popular characters!\n","date":"2018-03-05T00:00:00Z","image":"/images/field/image/rocketleaguedcheroesheader.jpg","permalink":"/en/articles/2018/03/rocket-league-new-dlc-dc-super-heroes-now-available/","title":"Rocket League: new DLC \"DC Super Heroes\" now available"},{"content":"The strategy game Dungeons 3 has gotten a new (paid) DLC: Evil of the Caribbean. It is now available for Linux on GOG and Steam and leads the player into a Pirates paradise:\nFEATURE LIST A new, fully voiced campaign across 3 challenging maps 3 new Evil hubs New Wall Tile Set for the Dungeon New Outfit: Thalya the pirate ABOUT THIS CONTENT After her numerous adventures, Thalya has earned herself some peace and quiet, and so the Never-Gives-Subordinates-Vacation Evil sends her to the pirate holiday paradise of Turtoga. However, it still has a few teeny tiny tasks for its general, such as rum running, still not paying off gambling debts and dealing with creatures from the depths of the ocean (Cthollho or something like that).\n","date":"2018-03-02T00:00:00Z","image":"/images/field/image/dungeons3evilcaribbeanheader.jpg","permalink":"/en/articles/2018/03/dungeons-3-new-dlc-evil-caribbean-now-available-linux-gog-and-steam/","title":"Dungeons 3: new DLC \"Evil of the Caribbean\" now available for Linux on GOG and Steam"},{"content":"For Ron Gilberts current adventure called Thimbleweed Park a (paid) DLC has been released surprisingly: Ransome Unbeeped. it uncensors the english audio of the Clown Ransome:\nNOTE: To enable the *unbeeped* voice, go to Options -\u0026gt; Video and check the box. This option is not sticky, so you need to turn it on each time to start (you know, for the kids) Hey *beephead*! Ransome the Clown here to let you in on a little secret about Thimbleweed Park: this game’s developers are *beepholes*. They thought your sensitive ears wouldn’t be able to handle my *beeping* language. Well, I have two words for those *beepers* \u0026ndash; \u0026ldquo;*Beep* you\u0026rdquo;! With my new Ransome *Unbeeped* DLC, you can now play Thimbleweed Park in all its uncensored glory. I’m not talking about new content, deleted scenes, or alternate endings \u0026ndash; this isn’t a *beeping* director’s cut. What you will get is the same great game with none of the *beeping* beeps drowning out my lines. You heard that right: pure, uncensored Ransome the *Beeping* Clown! Because let’s face it, even if I am stuck sharing the spotlight with four losers, I’m the real star of this *beeping* game. So don\u0026rsquo;t let those *beephead* developers call the shots! Grab the Ransome *Unbeeped* DLC and you’ll see that in Thimbleweed Park, *beeping* is the least of your problems. NOTE: The subtitles still have *beeps* in them. Only the English audio is uncensored.\nThe DLC is now available for Linux on GOG and Steam.\n","date":"2018-03-01T00:00:00Z","image":"/images/field/image/thimbleweedparkransomeunbeeped.png","permalink":"/en/articles/2018/03/thimbleweed-park-dlc-ransome-unbeeped-now-available-linux-gog-and-steam/","title":"Thimbleweed Park: DLC Ransome Unbeeped now available for Linux on GOG and Steam"},{"content":"The newest game from the developers of Hyper Knights and Game Corp DX is called Ninja Tycoon and is now available for Linux on Steam!\nIn Ninja Tycoon you manage a Ninja Village with the goal to grow your base and your army so you can Assassinate the local Clan Leaders and take over the world! Build up your village by hiring Workers to gather goods and craft equipment. Recruit Ninjas and send them on increasingly difficult and profitable missions Train them in Stealth, Attack, Support and Agility Defend your base from attacking raiders Complete missions and take over the world!\n","date":"2018-02-26T00:00:00Z","image":"/images/field/image/ninjatycoonheader.jpg","permalink":"/en/articles/2018/02/ninja-tycoon-now-available-linux-steam/","title":"Ninja Tycoon: now available for Linux on Steam"},{"content":"Vaporum, a Dungeon Crawler in a Steampunk-Setting, is now available for Linux on GOG and Steam!\nVaporum is a grid-based, single-player \u0026amp; single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is. KEY FEATURES First person real-time combat Puzzles and level-wide objectives Gadget-based RPG system Lots of exploration, loot, and character customization Mysterious storyline filled with secrets Fully voiced main characters Immersive steampunk setting COMBAT Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip. You will find many types of gadgets: direct attacks, area attacks, offensive \u0026amp; defensive buffs\u0026hellip; These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you. PUZZLES Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels. CHARACTER PROGRESSION Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a \u0026ldquo;you are what you wear\u0026rdquo; aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills. STORY \u0026amp; EXPLORATION Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar\u0026hellip; If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don\u0026rsquo;t worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced! There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.\n","date":"2018-02-26T00:00:00Z","image":"/images/field/image/vaporumheader.jpg","permalink":"/en/articles/2018/02/vaporum-steampunk-dungeon-crawler-now-available-linux-gog-and-steam/","title":"Vaporum: Steampunk Dungeon Crawler now available for Linux on GOG and Steam"},{"content":"The second season of Orwell called Orwell: Ignorance is Strength is now available for Linux on GOG and Steam. The season will be released in three parts:\nRelease Schedule - 3 Episodes over 5 Weeks The Orwell series takes the unusual format of releasing as a season of episodes with very short intervals between them. Inspired by serialised drama, the goal is to increase the suspense as players wait for the next episode and connect with each other in the forums to share theories and thoughts on what might happen next. We highly encourage you to purchase the game in the launch window and play the episodes as they release. IMPORTANT NOTE: Purchasing the game gets you the whole season. You do NOT need to buy episodes separately. RELEASE SCHEDULE: For Orwell: Ignorance Is Strength there are three episodes and there will be two weeks in between them. The first episode, Thesis, will be playable when the game launches at @ 8am PST/5pm CET on Thursday February 22. Episodes 2 and 3 will release as updates on March 8 and March 22 respectively. Episode One: Thesis - 8am PST/5pm CET, Thursday February 22 Episode Two: Antithesis – 8am PST/5pm CET, Thursday March 8 Episode Three: Synthesis – 8am PST/5pm CET, Thursday March 22\nDescription:\nInspired by the rise of fake news, social media echo chambers, and the displacement of truth, Orwell: Ignorance is Strength is the second\u0026ndash;darker\u0026ndash;season of the award-winning surveillance thriller, Orwell. With the power to both uncover and play with \u0026ldquo;the truth\u0026rdquo;, you must decide for yourself how far you will go in the service of your country and whether the truth is sacred or ignorance is strength. Inducted into “The Office”\u0026ndash;a top-secret department of the government’s Orwell security program\u0026ndash;you’ll take on the role of an investigative agent during a time when civil unrest threatens to become a major political crisis between the Nation and neighboring country Parges. Reporting directly to Orwell adviser, Ampleford, you‘re tasked with uncovering the truth behind the escalating political tension, and delving deep into the lives of Raban Vhart, editor of The People’s Voice and self-proclaimed guardian of truth, his wife, Karen, and his brother, Illya, to uncover their potential involvement. To assist you in your task, you will be given new tools and mechanics that provide opportunities to control and impact the narrative. A new “time of day” system puts you in time-sensitive situations, making who you chose to investigate and when, more important than ever. You can also research more widely and dig deeper into citizen’s lives, gathering additional information to influence the way events are reported and perceived by the public. FEATURES: Investigate the agitators - Enter the world of Orwell and join a top-secret department of agents known as “The Office” during a time of civil unrest and political tension. Profile persons of interest by exploring web pages, social media and private communications. Make connections. Find the information you need to know. Uncover the truth - Separate the stories from the facts, the propagated myths and fake news from what’s really happening. Identify the hidden agendas of all those involved and expose them. Manipulate the information - Use Orwell’s upgraded toolset and the information you have uncovered to create your own version of the truth. Then use that to gain influence and control over the situation. End the threat - Expose the truth. Destroy the lives and influence of those who seek to bring harm to the government and diplomatic relations with neighboring countries. Put an end to the civil unrest threatening to destroy the Nation. Releasing over three episodes - The game will release on PC, Mac and Linux across three bi-weekly episodes, with episode one available February 22. Be part of the investigation as it unfolds. Praise for Orwell: “Grabs the problem of how we balance our own liberty and our safety and turns it into a thrilling adventure.” – Polygon “In an age where so much personal information is willingly released by so many, Orwell brilliantly explores the implications of this data being misinterpreted.” – GameSpot \u0026ldquo;A harrowing look into a reality where Big Brother is always watching\u0026rdquo; - Rock Paper Shotgun\n","date":"2018-02-22T00:00:00Z","image":"/images/field/image/orwellignorancestrengthheader.jpg","permalink":"/en/articles/2018/02/orwell-ignorance-strength-now-available-linux-gog-and-steam/","title":"Orwell: Ignorance is Strength - now available for Linux on GOG and Steam"},{"content":"The Wormhole Update for Worms W.M.D. adds one new theme, two new forts and six new customisation items:\nHey community, Today we’re happy to announce that the Wormhole update is live on Worms W.M.D! This content update introduces brand new locations for you to wage wormy warfare on as well as some quality of life fixes and tweaks. New Theme - Wormhole Not that long ago, in a galaxy not too far away, the worms crash landed on a strange new world. Naturally, they immediately started a turf war to fight over this newly discovered world of tentacle monsters and abandoned alien tech. New Forts – Mushroom and Tree Hugger The worms have been increasing their property portfolio once again, adding two nature themed forts to their list of lairs! New Customisation Items – Three New Hats and Gravestones The cherry on the content cake, we’ve added six new customisation items, available immediately to all players! Looking at that shark gravestone, you’re going to need a bigger drillboat…\n","date":"2018-02-22T00:00:00Z","image":"/images/field/image/wormswmdheader_0.jpg","permalink":"/en/articles/2018/02/worms-wmd-wormhole-update-released-linux/","title":"Worms W.M.D.: Wormhole Update released for Linux"},{"content":"On Steam the Lunar New Year Sale 2018 has begun! It will last until 19. Februar 2018.\n","date":"2018-02-15T00:00:00Z","image":"/images/field/image/steamlunanewyear2018en.png","permalink":"/en/articles/2018/02/steam-lunar-new-year-sale-2018-has-begun/","title":"Steam: Lunar New Year Sale 2018 has begun"},{"content":"Cattle and Crops, a new farming simulator, is now available for Linux on Steam in Early Access!\nCattle and Crops is a new generation of farming simulation designed with special attention to detail. You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet. Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops. Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation. Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest. Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield. Take care of your crops so don’t hang their heads and make your fields prosper. Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases. Gather the harvest at the right time and try not to get stuck in the mud when it’s raining. Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more. Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.\n","date":"2018-02-13T00:00:00Z","image":"/images/field/image/cattleandcropsheader.jpg","permalink":"/en/articles/2018/02/cattle-and-crops-farming-simulator-now-available-linux-early-access-steam/","title":"Cattle and Crops: Farming simulator now available for Linux in Early Access on Steam"},{"content":"Crossing Souls, an 1980s Action-Adventure developed by Fourattic and published by Devolver Digital, is now available for Linux on GOG and Steam!\nIt’s 1986 in California. A group of friends discover a mysterious pink stone that allows to travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with special skills while fighting and solving puzzles in order to save their families and the world. Crossing Souls is an action-adventure set in a California suburb in the midst of a supernatural event that rocks the small community as grand forces siege the town. Control five characters: Chris, Matt, Charlie, Big Joe and Kevin, each one with their own skills and combat styles. Change characters on the fly and use each character\u0026rsquo;s specialties to overcome any obstacle and target your foe\u0026rsquo;s weaknesses. Fight in real-time, solve clever puzzles, face off against powerful bosses and play special levels inspired by 80\u0026rsquo;s arcade video games. Feel the eighties - Do you feel that? Do you smell that? Yeah, it\u0026rsquo;s the eighties. A story set in 1986 full of references such as The Goonies, Gremlins, Back to the Future and many more. Do you like Cartoons? - The cutscenes are inspired by 80\u0026rsquo;s cartoons, totally original and never seen before in a videogame. Why is this happening? - Be part of a journey between two realms, two realities: life and death. The story includes a government conspiracy, thousand-year-old characters, cowboys, pirates, ice cream, pizza, cheeseburgers, basketball… well, you got it. This music rocks! - An original score that includes tracks inspired by John Williams and Jerry Goldsmith as well as radical Synth-Pop in the purest 80’s style. Play as if it was one of your favorite movies! Ready? Fight! - You can kick multiple enemies in the ass stylishly. Fight against street gangs, a secret army, dead monsters, creepy ghosts and many more in frantic real-time combats where a good strategy will be essential to win. Main characters have unique talents and aptitudes.\n","date":"2018-02-13T00:00:00Z","image":"/images/field/image/crossingsoulsheader.jpg","permalink":"/en/articles/2018/02/crossing-souls-1980s-action-adventure-now-available-linux-gog-and-steam/","title":"Crossing Souls: 1980s Action-Adventure now available for Linux on GOG and Steam"},{"content":"On GOG the Chinese New Year Sale 2018 has begun! It offers discounts up to 90% as well as many Flash-Deals and will last until 20. February 2018. Also some new games have been added to the GOG Connect-program.\n","date":"2018-02-13T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2018/02/gog-chinese-new-year-sale-2018-has-begun/","title":"GOG: Chinese New Year Sale 2018 has begun"},{"content":"For Gone Home a new update has been released today on Steam (more platforms like GOG will follow). It adds new languages, achievements and an update of the Unity Engine:\nGone Home Official Languages/Achievements Update Available Now! We\u0026rsquo;re excited to announce that at long last, we\u0026rsquo;re updating the PC version of Gone Home with some extra features from our console release! First and foremost, Gone Home now includes official language support for: French Italian German Spanish Japanese Russian Brazilian Portuguese Simplified Chinese! Of course, your favorite fan translations https://fullbright.company/localization/ will still work as well. We\u0026rsquo;ve also added Steam Achievements, as well as Steam Cloud Saves, and a general engine upgrade to a newer version of Unity that should improve performance and compatibility. These updates, aside from specifically Steam-based features, will be coming to DRM-free platforms as well. If you have any issues after applying the patch, please visit the Technical Support forum at http://steamcommunity.com/app/232430/discussions/1/ or email our partners at General Arcade at support@generalarcade.com Known issues: * Commentary subtitles and Achievements are not yet translated in Russian and Portuguese. Thanks for playing!\n","date":"2018-02-13T00:00:00Z","image":"/images/field/image/gonehomeheader.jpg","permalink":"/en/articles/2018/02/gone-home-new-update-achievements-and-new-languages-released/","title":"Gone Home: new update with achievements and more languages released"},{"content":"The award winning game The Fall from the year 2014 finally gets a sequel: The Fall Part 2: Unbound. It\u0026rsquo;s available now for Linux on GOG and Steam. If you buy the game on GOG, you\u0026rsquo;ll also get the predecessor for free until 27.02.2018!\nSequel to the 2014 Story of the Year award winning \u0026ldquo;The Fall\u0026rdquo;. You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound. During your journey, you\u0026rsquo;ll find and invade three very different robots and attempt to enlist their help. You might be unbound, but your hosts are not. Will you work within their boundaries? Or will you smash them? Do you even have a choice? Warning: The Fall Part 2 will break your protocols. The Fall Part 2: Unbound features: Puzzles that you\u0026rsquo;ve never experienced before: Based on the personal boundaries of your hosts, The Fall\u0026rsquo;s challenges will put you in perspectives that you haven\u0026rsquo;t taken in a video game. Exploration that matters: Understanding your hosts and their environments isn\u0026rsquo;t an afterthought - it\u0026rsquo;s how you learn to solve puzzles and progress. Exciting action: With two completely new combat mechanics, The Fall Part 2 balances fighting and puzzles so that each moment feels fresh. It also contains an easy mode, for players who are only interested in puzzle solving and story. Over three times the length of Part 1: With four playable characters, thousands of lines of fully voice-acted dialogue, four times as many environments, and over a dozen fully-animated characters, the best of The Fall has been expanded and refined. A captivating story: Five years in the making, The Fall\u0026rsquo;s already award-winning story enters a new chapter that continues Arid\u0026rsquo;s journey of self discovery. Experience a dystopian universe through the lens of an AI struggling to create and maintain her own rules on her own terms. A unique story about personal boundaries, relationships, ethics, and ideology awaits you. The Fall is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.\n","date":"2018-02-13T00:00:00Z","image":"/images/field/image/thefallpart2unboundheader.jpg","permalink":"/en/articles/2018/02/fall-part-2-unbound-now-available-linux-gog-and-steam/","title":"The Fall Part 2: Unbound now available for Linux on GOG and Steam"},{"content":"The today on Steam released new turn-based strategy game Attack of the Earthlings switches sides: humans are the aggressors and you play as alien race and have to fight them off!\nAttack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans. Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers! You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party. To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once. The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil. Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham\u0026rsquo;s a delight to be around! Just never, NEVER utter the phrase \u0026ldquo;bad idea\u0026rdquo; in his presence. The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood \u0026amp; Wine).\n","date":"2018-02-08T00:00:00Z","image":"/images/field/image/attackofearthlingsheader.jpg","permalink":"/en/articles/2018/02/attack-earthlings-turn-based-strategy-game-now-available-linux-steam/","title":"Attack of the Earthlings: turn-based strategy game now available for Linux on Steam"},{"content":"For Sudden Strike 4 the Patch 1.06 is now available. This 4.6 GB huge update adds a 360°-camera and a new zoom mode to zoom out further as well as the new commander Charles de Gaulle:\nCommanders! We have some great news for you – Sudden Strike 4 has received its first update of the year! This version will add a new commander for both skirmish- and multiplayer modes, alongside a range of other gameplay changes: Content update: We have added a new commander – Charles de Gaulle, a renowned commander of the French army. Command his army of French troops and vehicles, which also includes a brand new FCM 2C Heavy tank. Charles de Gaulle is available for all players, complete with his own army and unit set, and is playable in both single- and multiplayer matches. Additional Gameplay updates: We have added support for increased zoom out distance. The newly-implemented extended camera zoom mode allows you to zoom out further from the battlefield. Please note that this function may affect both CPU and GPU performance depending on your system specs. You can enable or disable this feature in the options menu. We have added 360° camera rotation support. 360° camera rotation allows you to rotate the camera freely on the battlefield. Use the middle mouse button by default to rotate the camera, or change the key binding in the options menu at any time. Japanese localization has been added. Gameplay improvements We also made other improvements to the game: We have increased the effectiveness of sniper units, and increased the range for supply and repair units. We have added a new \u0026ldquo;Scatter\u0026rdquo; command for infantry groups. This command will prove useful when your troops are under enemy fire, especially mortar fire that can kill infantry squads easily. For multiplayer matches, we have improved the latency/ping counter, which is now more accurate and may improve the multiplayer experience.\n","date":"2018-02-08T00:00:00Z","image":"/images/field/image/suddenstrike4header.jpg","permalink":"/en/articles/2018/02/sudden-strike-4-patch-106-adds-360deg-camera-and-new-commandant-charles-de-gaulle/","title":"Sudden Strike 4: Patch 1.06 adds 360°-camera and new commander Charles de Gaulle"},{"content":"For the strategy-game Dungeons 3 a new (paid) DLC is now available on GOG and Steam: Once upon a Time. The player will be going to the Fairyland:\nFeature-Liste A new, fully voiced campaign across 3 challenging maps 3 new Evil hubs New Boss enemy: The Good Fairy New Wall Tile Set for the Dungeon The Absolute Evil travels to Fairyland, home to the Good Fairy. This disgustingly good creature provides heroes with invigorating potions and is generally the detestable source of good deeds. With the help of some ensorcelled heroes and more than a few exploding sheep, the Absolute Evil brings this story to a nasty end!\n","date":"2018-02-02T00:00:00Z","image":"/images/field/image/dungeons3onceuponatimeheader.jpg","permalink":"/en/articles/2018/02/dungeons-3-new-dlc-once-upon-time-now-available-linux-gog-and-steam/","title":"Dungeons 3: new DLC \"Once upon a Time\" now available for Linux on GOG and Steam"},{"content":"The today on Steam released Update 1.2.0 for Quern - Undying Thoughts (a spiritual successor to Myst) fixes the problems with controllers on Linux and adds Steam Cloud saves among other things:\nQuern 1.2.0 is here! This patch focuses on making Quern run better and look nicer. We also added Steam Cloud function to the game. This means your saved files are now stored in the cloud so you can play from a different computer and continue where you left off. We made some improvements to the user interface to work better with different screen resolutions. Simplified Chinese and Polish languages added. New graphical options are available to tweak both performance and quality. We decreased the lowest and increased the highest possible graphics settings. We fixed an issue that prevented loading between the game’s scenes on weaker systems. Cloud save function is now available. Fixed a bug that caused the controller bindings to be off on Linux systems. Subtitles can be disabled from now on. We optimized the user interface for any resolution. Many minor and several major bugfixes.\n","date":"2018-02-02T00:00:00Z","image":"/images/field/image/quernheader.jpg","permalink":"/en/articles/2018/02/quern-undying-thoughts-update-120-fixes-controller-problems-linux/","title":"Quern - Undying Thoughts: Update 1.2.0 fixes controller-problems on Linux"},{"content":"The Global Game Jam 2018 is over. It had the motto \u0026ldquo;Transmission\u0026rdquo; and was done from January 26 - 28, 2018. 857 games for Linux have been created. The complete liste of all Linux games (with downloads) is available here: https://globalgamejam.org/2018/games?title=\u0026country=All\u0026city=\u0026tools=All\u0026diversifier=All\u0026platforms=nix\u0026other_tools=All\n","date":"2018-02-01T00:00:00Z","image":"/images/field/image/globalgamejam-logo.png","permalink":"/en/articles/2018/02/global-game-jam-2018-857-linux-games-released/","title":"Global Game Jam 2018: 857 Linux-games released"},{"content":"An update to the fun Tricky Towers has been released on Steam. It adds a new endless mode to the game:\nThe latest update for Tricky Towers adds the new singleplayer endless race game mode, where you have to stack blocks faster than the water rises. How high can you build before the water catches up with you?\n","date":"2018-02-01T00:00:00Z","image":"/images/field/image/trickytowersheadersale.jpg","permalink":"/en/articles/2018/02/tricky-towers-new-update-endless-mode-released-linux/","title":"Tricky Towers: new update with \"Endless Mode\" released for Linux"},{"content":"Feral has released today a 11 GB huge Update for the Linux-version of XCOM 2 War of the Chosen. This update contains the huge Fall-Update (released in October on Windows) as well as the minor update from December. It adds numerous improvements and bugfixes to the game. Here is the Changelog to the Fall-Update:\nThe Fall 2017 update for XCOM 2: War of the Chosen is available now on PC and coming soon for Mac, Linux, Xbox One and PlayStation 4. This new update institutes multiple bug fixes and optimizations that will facilitate a better overall experience for players. Challenge Mode has been updated to include new stats on the leaderboard, new player-to-player tracked events and retooled notifications. Head below for the full list of changes. Good luck, Commander. Gameplay – Strategy Layer Beta Strike now is applied to XCOM soldiers if the tutorial is enabled Scientists and engineers can no longer be used while deployed on Covert Actions Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first Fixed a visual issue with the inventory menu after selecting a Grenadier\u0026rsquo;s utility item or grenade slot in the Hangar Fixed Resistance Order card duplication Fixed a navigation issue caused by empty Resistance Order card slots Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial. Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled Fixed the conventional weapon breakthrough tech causing \u0026ldquo;+1 Damage\u0026rdquo; to display on the claymore when viewed in the Armory Soldiers in the Character Pool now generate with a background Scavengers Resistance Order now only applies to resource-based POI rewards Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews Camera outline and poster display update on screen change Fixed an issue with SPARKs getting permanently stuck in a wounded yet \u0026ldquo;Available\u0026rdquo; state after going on Chosen Stronghold missions Fixed the Lost World Dark Event to expire correctly Fixed lingering cohesion glow after creating a new bond Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers Removed references to Resistance HQ from strategy notifications Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time Adding additional text to the Reaper\u0026rsquo;s Silent Killer ability description Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions Gameplay – Tactical Layer Chosen will be activated only if someone on XCOM team has been revealed Fixed a bug where the fog of war fails to update or disappear when the player\u0026rsquo;s Codex creates a clone during a mission Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment VIPs using hunker down no longer break concealment Berserk Rangers no longer attack squadmates Fixed visualization of Archon patrol pathing Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission Alien Rulers get a 1.5X HP boost when Beta Strike is enabled Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed Bladestorm and Retribution excludes teammates as valid targets Enemy reinforcement visual indicator no longer disappears Chosen can no longer turn into cocoons from Chryssalid poison Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed Fixed missing flyover for Lightning Reflexes Gremlins only reveal hidden units after a hack attempt is made Changed Skirmisher Ionic Ripjack stun chance to 25% Darkclaw now gains the effects of equipped ammo Brutal Chosen strength temporarily decreases soldier Will Fixed ambient lighting not being applied in some non-tactical areas Targetable enemy indicator refreshes correctly after navigating tactical menus Fixed an issue where help text and other pop-ups would not trigger during the tutorial Units provided by the Volunteer Army \u0026amp; Double Agent Resistance Orders will no longer count as units lost during a campaign Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units Added AI AoE finder updates to enable AoE attacks on Mimic Beacons Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers Skulljack now kills units instantly if Beta Strike is enabled Shredded armor no longer reappears after reloading a save Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for Fixed issue with claymores not being immediately targetable by the Reaper Reduced Chosen Hunter pistol range Skulljack no longer prevents a unit from becoming concealed Supply Extraction loot now recovered if XCOM evacs from the mission Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission Fixed crash caused by too many Lost on screen at one time Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers Shadowbound units don\u0026rsquo;t get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay Holy Warrior effects no longer persist after the Priest is removed from the mission Chosen Sarcophagus health displays correctly after loading a save game while the shield is up Bluescreen Rounds no longer affect destructibles Updated Shadowbind to remove the Parthenogenic Poison from the target Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load Fixed crashes related to GetAllViewersOfTarget Fixed crashes related to GetAllVisibleToSource Fixed crashes related to GetAllViewersOfLocation Fixed crashes caused by for large block of LoadMap crashes Fixed GetWorldInfo crashes on RenderThread FixedProtection against IsAudible crashes from effects Challenge Mode Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives Added user score and total players to Challenge Mode squad select screen Changed Challenge events to display completion percentages of total players for an event ADVENT soldiers now take an action when their shadowbound clone is killed Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod Challenge Mode replays will now automatically start playing Fixed an issue where Focus drops were not occurring in Challenge mode Additional score break down and stats to leaderboard Consolidated the objective and enemy score decrease messages into one message when appropriate Fixed an issue causing Challenges to auto-complete Misc Modding - Added files to improve compatibility between the game and uncooked content Character Pool now checks base game and expansion directories for available pools Fixed Character Pool lighting when on Stronghold shell screen Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists Added a button to open the local Photobooth directory from the game Class pose filtering is skipped when doing a memorial shot Additional crash and bug fixes\nHere is the Changelog to the December-Update:\nMinor Update for XCOM 2: War of the Chosen We have issued a minor update for XCOM 2: War of the Chosen, which addresses a few known bugs and stability issues. The full update notes are as follows: Fixes Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound. Fixed crashes related to object destruction. Stability improvements\nSource: http://steamcommunity.com/app/268500/discussions/0/1480982338949558929/\n","date":"2018-02-01T00:00:00Z","image":"/images/field/image/xcom2warchosenheader.jpg","permalink":"/en/articles/2018/02/xcom-2-war-chosen-huge-update-released-linux/","title":"XCOM 2 War of the Chosen: huge update 1.3.1 released for Linux"},{"content":"Railway Empire, the new Train-Management-game from Publisher Kalypso, is now avilable for Linux on GOG and Steam!\nExploit the economic opportunities of the United States in an extensive campaign, working your way step by step from coast to coast across this great continent. Lead your Railway Empire to success by establishing a comprehensive rail network and optimizing transportation of passengers and goods. Master challenges and objectives through a range of scenarios, or create your perfect railway network in construction mode without any financial pressure. Over 40 historically accurate locomotives and more than 30 different wagons can be acquired over the course of the game, and must be put to use in the best way in order to take advantage of their strengths and weaknesses. Invest in over 300 new technologies across five different eras to progress and maximize the potential of your rail network. Compete with up to three rival companies, and even sabotage their efforts with the use of bandits and spies. ‘Ride Along’ feature allows you to explore your rail network and beautiful scenery from the driver’s cab in a first person perspective. ABOUT THIS GAME United States, 1830: ‘The New World’ is in its ascendancy. Industry is booming, and the race is on to establish the most dominant and powerful rail empire in all of North America. It’s time to outthink and outmaneuver your competitors as you lead your company into the 20th century! In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You’ll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations. However, you can’t just build and research your way to the top – the competition never sleeps, and to keep your business on track you’ll have to survive against up to three rival tycoons. To get to the top you may have to resort to more cutthroat tactics as you attack and sabotage your opponents through raids and industrial espionage.\n","date":"2018-01-26T00:00:00Z","image":"/images/field/image/railwayempireheader.jpg","permalink":"/en/articles/2018/01/railway-empire-now-available-linux-gog-and-steam/","title":"Railway Empire: now available for Linux on GOG and Steam"},{"content":"Already announced in October 2017, now for the forst time a Beta-Version of Battle Chasers Nightwar for Linux is available on Steam. And this is how you can get it:\nLinux test branch is up! Technical Support - Hooper 2018-01-23 16:37:04 UTC #1 We now have a test branch ready to try for Linux users! In your Steam Library: Right-click Battle Chasers: Nightwar, and click Properties from the menu Switch to the Betas tab Choose linuxtest from the drop-down IMPORTANT NOTE! We are using Wwise to play sounds, and on Linux, this requires libSDL2. If you don’t have that installed, the game will fail to start. Directions to install it for Ubuntu can be found here: https://www.audiokinetic.com/library/edge/?source=Unity\u0026id=pg__howtobuilddeploylinux.html I’d really like to have this be installed as part of the game install, but I haven’t discovered a clean sensible way to do that yet. Advice is welcome. Please report any issues you find in this thread. If you have a problem with the game and find a workaround, post that, too. Thanks again, and sorry it took longer than expected to get this ready!\nSource: http://community.airshipsyndicate.com/t/linux-test-branch-is-up/4068\n","date":"2018-01-23T00:00:00Z","image":"/images/field/image/battlechasersnightwarheader.jpg","permalink":"/en/articles/2018/01/battle-chasers-nightwar-linux-beta-now-available-steam/","title":"Battle Chasers Nightwar: Linux-Beta now available on Steam"},{"content":"The Red Strings Club, an adventure in a Cyberpunk-setting, is now available for Linux on GOG and Steam! BTW: the publisher is Devolver Digital, the game has been developed by Deconstructeam.\nThe Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don\u0026rsquo;t regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme. Cyberpunk Thriller Narrative Uncover a mysterious corporate program that promises a blissful existence while debating what does happiness means and what lengths are permissible to obtain it. Psychological Bartending Read your customer\u0026rsquo;s’ mood and mix the perfect cocktail to manipulate the client\u0026rsquo;s emotions in order to gather the information you want and progress your agenda of stopping Supercontinent\u0026rsquo;s plans. Genetic Implant Pottery Design genetic implants at a high-tech lathe to change the attitude and direction of the corporation’s most influential executives. Vocal Corporate Espionage Assume the voice of important figures in the Social Psyche Welfare project and play their own motivations against each other over the phone to uncloak their plans.\n","date":"2018-01-22T00:00:00Z","image":"/images/field/image/redstringsclubheader.jpg","permalink":"/en/articles/2018/01/red-strings-club-cyberpunk-adventure-now-available-linux-gog-and-steam/","title":"The Red Strings Club: Cyberpunk-Adventure now available for Linux on GOG and Steam"},{"content":"The Be Mine 32 Bundle is now live on Groupees. For $4 it currently contains one music-album and a total of seven games, four of these are available for Linux:\nRiskers System Shock 2 Starship Titanic and Stereo Aero ","date":"2018-01-20T00:00:00Z","image":"/images/field/image/groupeesbemine32.png","permalink":"/en/articles/2018/01/groupees-be-mine-32-bundle-four-linux-games-released/","title":"Groupees: Be Mine 32 Bundle with four Linux games released"},{"content":"The extension Napoleonic Wars for Mount \u0026amp; Blade Warband has received a huge patch which among a lot of other improvements adds a new faction: the \u0026ldquo;Rheinund\u0026rdquo;.\nPATCH NOTES (1.2): New Features\nWelcome message will be displayed when joining a server. The default message will display the id of the user. Commander battle now has musicians that play music and flag bearers. The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled. A revive and respawn option was added for server admins. God mode was added. It makes you invincible and run faster. There is now a 2 second long restriction on how fast players can construct sapper props. A suicide button was added to the ESC menu. Added a a group fight mode. Added option to disable damage when player is to far away from squad in commander battle. Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select. The # of custom maps available is now 100 instead of 20! Admins can now limit how many people can play as artillery train. Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing. The server now logs when the map or round was changed. Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword. Added the ability for admins to have custom polls. Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail. Added new usable sceneprops for spawning items/horses or cannons. For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients. Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins. Added the ability to add custom flag names for your own conquest maps. Added teleporting door props for mappers to use. Added that server owners can add the CD Key Id\u0026rsquo;s of their admins to their server console or server config file and they automatically get admin. Added the setting \u0026ldquo;competitive scoring\u0026rdquo;. On map reset, scores don\u0026rsquo;t get reset, when being teamkilled, it does not change the KD ratio. Added a system for mappers to define fog color on their maps. Bonuses now work in commander battle and bots provide bonuses when playing as the right class. Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore. Reduced the server cpu usage overall to increase performance with high player count servers. Increased FPS across the board in all maps. Artillery horses don\u0026rsquo;t run away anymore even when hit, normal horses also don\u0026rsquo;t run away anymore, but do when hit. Added the \u0026ldquo;Rheinund\u0026rdquo; as a new faction to the game. Added a new musket. Added a usable bandage. Added a usable surgeon class. Added a King of the Hill gamemode.s Added one new map. Changes Faster Artillery Horses Remade almost all collision meshes including the frigate. Prussian Landwehr now has pikes as an option. Added a new admin menu and rearranged some of the admin tools based on usage and importance. Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons. Admin healing now heals a players horse, if they are mounted. Canister rounds now fire more horizontally and less vertically. Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics. Sailor armor was removed, and they were given standard infantry armor in its place. A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor. Pistols damage was nerfed. All bayonets were made 136 length. Changed the collision mesh of troops to better fill the body out, and make the legs smaller. Instruments were found to be over powered, and thus had their melee stats nerfed. Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110. Bavarian AI was nerfed in commander battle. French cavalry musket was brought on par with the Russian cavalry musket. Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry. We changed how many build points it takes to build certain props and adjusted their health. 1Handed axe is now larger, so it can hit props to do the damage it should. Prussia and Rheinbund now have cavalry muskets are a option for their rifleman. Birch of knowledge should now crush through more often. Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased Marine artillery can now ride arty horses. Captains of the marines had their health fixed. Buffed bracing slightly. Heavy and medium horses are slightly more maneuverable. Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets. Bug Fixes Class limits now work in commander battle. The map name should now work so the show game rules doesn\u0026rsquo;t break when playing a modified map. Double flag glitch that caused servers to crash should be fixed. Fixed issue where players would continue to play music even after the map ended or was switched. Fixed various issues where scene props or agent ids were 0. Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded. Plank towers are no longer possible. Officers voice spam and a few other units who used the same variable now yell every 5 seconds. You can no longer have infinite ammo with artillery. Earthworks can no longer be dug into the sky. Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes. You can no longer do the spyglass animation without a spyglass. Removed message for cheating, so it doesn\u0026rsquo;t crash the server. The issue where the voltigeur nco for France was an officer was corrected. Build points should now reset properly when the map is reset. Non artillery classes can no longer unlimber artillery. Fixed some bugs with win/loose music not playing correctly. Removed failed loop on sapper props. Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon. Boat health should now reset when the boat respawns. Particles now appear when the boat is hit by a cannon/explosive. Fixed an issue where a sunken boat can keep rotating if you hit it. Dummies now reset properly. Can no longer up attack with lance on horseback. Cannon flash is fixed. Class limits not working on some units when set to 0. Fixed bug where it showed lives left in other modes than siege. Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope. Reset map now works properly on conquest gamemode. Conquest points cannot go negative anymore now. On reset map in siege defender lives are reset properly now. Fixed a large amount of respawn counter bugs, especially with siege. Fixed in siege that you can capture the fort even if there were actually defenders close to the flag. Fixed that bots can capture siege flags. Fixed the spawning bug in siege that you sometimes cannot spawn for no reason. Fixed the invisible banner problems. Fixed the bonuses, they take no performance anymore and don\u0026rsquo;t cause any lag anymore, it is now recommended to have this setting on for balance. Fixed that destroyed doors would not loose their colmesh if destroyed by explosions. Fixed that players do not fall of horses when hit. Also the main game itself got a patch to version 1.173, but the changes here are lot more tractable:\nPATCH NOTES (1.173):\nStability improvements Anti-Cheat measures Source: Annoucement on Steam\n","date":"2018-01-18T00:00:00Z","image":"/images/field/image/mountbladewarbandnapoleonic12.jpg","permalink":"/en/articles/2018/01/mount-blade-warband-napoleonic-wars-patch-12-new-faction-rheinund-released/","title":"Mount \u0026 Blade Warband: Napoleonic Wars Patch 1.2 with new faction \"Rheinund\" released"},{"content":"The Linux-version of the RPG/Strategy-Mix Tower of Time has received a very big (3 GB in size) patch on Steam:\nHotfix 0.6.2.1334 and Linux Patch (big) Hello All, We just released a hotfix 0.6.2.1334. The following issues are fixed: Issues Achievements will properly unlock Linux We also updated Linux build. We have tested it on Ubuntu 17.04. If you have a different distro and run into troubles with cinematics, please let us know. Thanks. Thanks for your feedback and reviews. Cheers, KM P.S. One of the Primal Beasts (in the screenshots above) is also very excited about this hotfix, since you will finally be able to test your skills against him in the final Beast Challenge\nSource: http://store.steampowered.com/news/?appids=617480\n","date":"2018-01-18T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2018/01/tower-time-huge-update-linux-build-released/","title":"Tower of Time: huge update of Linux build released"},{"content":"The huge (over 3 GB in size) big update for Verdun which has been released today, makes it possible to switch seamless to the front of Tannenberg (if installed). Also it changes a lot \u0026ldquo;under the hood\u0026rdquo;:\nChangelog - DEFAULT V270.8489 18-01-2018 Reverted the strafing bugfix Removed audio from stance switching(crouching sound) Fixed scoreboard (had narrow rows and gaps between squads) When not spawning on a player, you will now look in the correct direction on spawn Switching fronts will no longer show a buy message when you\u0026rsquo;ve already bought the front, but don\u0026rsquo;t have it installed (correctly) Fixed incorrect banning on OSX Changelog - DEFAULT V270.8475 18-01-2018 Updated Graphics New Image Effects Deepsky Fog system Reflection Probes Screenspace shadows Added ingame front switching between Verdun and Tannenberg. Added Bullet penetration to Verdun Added 1p gas choking animation Adjusted default controls: Prone F -\u0026gt; Left Ctrl Melee V -\u0026gt; F Use B -\u0026gt; E Voice Chat E -\u0026gt; Left Alt Added match end game camera animations Always full accuracy through ironsights. With some weapons, especially pistols, accuracy wasn\u0026rsquo;t always 100% when sighting. On longer distances this resulted in quite some deviation. Better out of the box controller support Adjusted weapon values according to https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439 Bots adjustments Changed the shooting behavior of bots so they will no longer leave ADS after every shot Bots can now perform melee attacks Bots can now throw grenades Bots will now run away from enemy grenades Bots no longer walk while shooting Suppression nerf: Both melee and ranged: Lower strength, Quicker centertime Ranged: You can now only get so much flinches in a certain timeframe Melee suppression: Bayonets and flamethrower cause less flinch Added recoil kick to LMGs Highered default terrain detail on Low Terrain quality so it is more accurate(Fixes people hiding in terrain or people actually being behind terrain althogh you don\u0026rsquo;t see a terrain) Your gun will now always move a bit when holding breath while walking(was bugged before and exploitable) Performance improvements for generating the after action report when the match has ended Detect windows 7 issue that required admin privs and warn the user about that You can now create a private match without a password (admin password is still required) Fixed matchmaking bug: Lobby squads from \u0026lsquo;Create squad\u0026rsquo; will now always try to join the room with most players Slightly longer grenade throw time so animation doesn\u0026rsquo;t look that frantic Added Resolution Scale: Renders the game at a fixed resolution relative to the screen resolution. Higher than 100% means more detail, less aliasing. Lower than 100% is could give performance gain on some machines at the cost of resolution. Graphics options: windowed mode, resolution and refresh rate now always matches the actual used values. Refresh rate is also no longer visible in windowed mode, because it\u0026rsquo;s only used in full screen Bots will no longer shake when not aiming at someone When you miss the spawn wave because you were in the death camera animation, you\u0026rsquo;ll now instantly spawn afterwards You can now toggle all text and voice chat with the chat commands \u0026ldquo;/textchat [on/off]\u0026rdquo; and \u0026ldquo;/voicechat [on/off]\u0026rdquo; Some network performance improvements: Reduced network messages Optimized player data over network New medal for Verdun: \u0026ldquo;Most binoc kills\u0026rdquo; Cache account stats in memory to prevent lagspikes during gameplay (Arty kill and a few other instances) Updated multiplayer library. Thisupdate has a few minor performance improvements. Also fixes a rare disconnect issue. Fixed a die RPC sometimes being dropped, could fix a rare case where shots did not register Increase level load speed a tiny bit and reduce memory usage Improved tree rendering performance Fixed ground detection You can no longer close the loadout menu in Attrition and RDM before your first spawn Less death screams/gurgles Greatly reduce time between allowing matchmaking to place squads in 1 certain match(30 -\u0026gt; 15): Will reduce the amount of smaller side matches being created. Also increase time required before starting a new match (10 -\u0026gt; 30), also to prevent creating several smaller matches. When \u0026ldquo;Always show tactical view\u0026rdquo; is disabled, pressing the tactical view button will no longer open the view while chatting or changing squad name 3p reload animation matches 1p animation more closely For all network room operations: ensure the list gives fullest rooms first so that we always try to join fullest rooms first. Fixed specific gore issue logs (\u0026lsquo;hoe vaak komt deze rare corpse use case voor\u0026rsquo;, \u0026lsquo;we destroy a corpse but..\u0026rsquo;, \u0026lsquo;at least make sure this doesn\u0026rsquo;t hang death state\u0026rsquo;) Fixed non-responding input when closing the loadout menu in RDM and Attrition Fixed animation glitch when starting sprint during weapon unsight Update Douaumont: fixed access to fort stairs, fixed roof toehold, fixed hole in fort/terrain, fixed access to rooms/holes, fixed route up bunker. Removed unnecesary collion from very thin pigtails which might cause clunkiness and shots not registering Changing the room size in a private match will now update the maximum number of players on the scoreboard Headbob causes less cam hiccups when moving/stopping You\u0026rsquo;ll no longer receiving points for ending a killstreak when you commit suicide or kill a friendly You can no longer get pushed by other players Interrupting reload also stops reload sounds Fixed health regen delay being 0 during first player life Now terminate the game with an error if we detect that steam didn\u0026rsquo;t update properly, wil automatically verify files. Fix \u0026ldquo;||\u0026rdquo; in username breaking online auth Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected GRENADE_TRAINING_3 now correctly gives extra score Loading screen will now show the correct weather when loading a new map Fixed bug where squad defence wins would count toward \u0026lsquo;highest multi kill\u0026rsquo; stat instead of win streak When Squad Missing does happen, matchmaking will now ignore that game, unless you manually join it Chat table won\u0026rsquo;t grow out of screen anymore when filled with multiline labels Removed Fernglas inscriptions to make the binoculars generic for both sides. You can no longer deploy while jumping Made it harder to stand on heads \u0026lsquo;bolt wrong\u0026rsquo; icon indicator Fix against displaying negative ammo in HUD Added Discord Rich Presence support (Windows only). If you use Discords overlay, will show you what map \u0026amp; mode you are playing. Fixed syncing of inventory sometimes getting messed up when joining a game while someone is changing weapons Texture quality less heavy on performance Game will try to use your Steam name instead of nagging for a new name input When joining a game, reduce incoming network messages by over 50% You can now abort reloading by clicking Made it less easy to spam the chat with walls of text Your previous role icon doesn\u0026rsquo;t stay yellow anymore in score board after switching squad Melee shock should only be caused by running people with melee weapons also it shouldn\u0026rsquo;t trigger unless enemy and victim are facing each other Other players will now always spawn directly in their correct stance Sharpening is now a graphics setting Added squad chat (default key: I) Tooltips stay longer Removed deprecated screenshot function on F11 key which only messed with your screen. Voicechat is louder Resolution setting now includes Refresh Rate setting BlackMill Splashscreen Ammo Crate re-fill is now on \u0026lsquo;Use\u0026rsquo; button instead of \u0026lsquo;Reload\u0026rsquo; The camera was sometimes rotated after spawning Fixed melee ranges not always applying to melee weapons properly\nSource: http://steamcommunity.com/app/242860/discussions/0/365163686050549961/\n","date":"2018-01-18T00:00:00Z","image":"/images/field/image/verdunheader.jpg","permalink":"/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/","title":"Verdun: huge update makes it possible to switch in-game to the front of Tannenberg"},{"content":"The publisher Aspyr released today the exploration flying game called Inner Space on Steam for Linux. It has been developed by PolyKnight Games.\nYour greatest journey is within. In the final days of the Inverse, you must help the Archaeologist recover the last remaining memories before they are lost forever. Fly through ancient skies and abandoned oceans to discover the lost history of this fading realm, where entire civilizations have died, yet their gods still wander. InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets where gravity pulls outward instead of in. InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign in 2014. After years of development, PolyKnight is proud to welcome you to the Inverse. Your greatest journey is within. Features: InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of the Inverse will reveal themselves. Scattered among the ruins are priceless relics, the final messages from the extinct civilizations that once ruled the Inverse. Adapt lost technologies to build new airframes, each with unique abilities to soar above the waters, and below. The Inverse is dying, but you’re not alone. Demigods still roam here, hoarding what power they have left, the keepers of secrets as old as the Inverse. Fly carefully. Featuring an ethereal art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.\n","date":"2018-01-16T00:00:00Z","image":"/images/field/image/innerspaceheader.jpg","permalink":"/en/articles/2018/01/inner-space-now-available-linux-steam/","title":"Inner Space: now available for Linux on Steam"},{"content":"The Steam-version of the strategy game Tooth and Tail has received the Patch 1.1.1. This makes it possible to play together (or against) with owners of the GOG-version:\nPatch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There\u0026rsquo;s also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches. Features GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu. Global Pick and Win Rates now represent last 2 weeks of data rather than all time Ranked Bottom tier no longer loses points upon loss Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)\nAlso included are changes to the balancing and bugs have been fixed.\n","date":"2018-01-13T00:00:00Z","image":"/images/field/image/toothtailheader.jpg","permalink":"/en/articles/2018/01/tooth-and-tail-patch-111-gog-crossplay-released/","title":"Tooth and Tail: Patch 1.1.1 with GOG Crossplay released"},{"content":"Finally the so called Fall-Update for Civilization VI has been released on Linux by Aspyr, incl. the DLC \u0026ldquo;Khmer and Indonesia Civilization \u0026amp; Scenario Pack\u0026rdquo; (if you own the Digital Deluxe Edition, otherwise get it here). This update changes a lot in the game, especially at Religions. Sadly there is still no Cross-Platform-Multiplayer:\nUpdate (1/11/2018) The latest free update in the award-winning Sid Meier’s Civilization® franchise is live on Steam (Mac and Linux). This update includes a number of balance tweaks, civ-specific adjustments, AI tuning, and bug fixes. There is also the new premium DLC, the Khmer and Indonesia Civilization \u0026amp; Scenario Pack available now! Just one of the big changes for the Fall Update: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, read the patch notes. Due to instability issues on cross-platform play between Mac/Linux and PC, the feature is not yet available. We continue to work on supporting stable cross-platform play. Next, we’re working with 2K to launch the Rise \u0026amp; Fall Expansion content by late Q1/ early Q2 2018. Mac and Linux players can join the Mac Steam group to match up against one another! If you run into any problems with installing the update or with the game after its updated, please open a support ticket with us: https://support.aspyr.com/hc/en-us/requests/new\nFull Changelog\n","date":"2018-01-11T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2018/01/civilization-vi-fall-update-and-dlc-khmer-and-indonesia-civilization-scenario-pack-released/","title":"Civilization VI: Fall-Update and DLC Khmer and Indonesia Civilization \u0026 Scenario Pack released for Linux"},{"content":"The winner of this years GitHub Game Off Jam has been announced: it is the game Daemon vs. Demon and has been done by the developer named Securas. The game was made with the Godot-Engine and runs on Linux, Mac OS and Windows. The game and all the assets (graphics, sounds) can be pulled from the Github repository. Ready made binaries for all systems can be downloaded from the Itch.io-page. Congratulations, Securas!\n","date":"2017-12-30T00:00:00Z","image":"/images/field/image/daemonvsdemon_head.png","permalink":"/en/articles/2017/12/github-game-jam-2017-winner-has-been-announced/","title":"GitHub Game Off Jam 2017: the winner has been announced"},{"content":"Finally a very good message for all Linux-Friends of Euro Truck Simulator 2 and American Truck Simulator: both games now have (half-)official support for Force Feedback when using (Logitech) wheels! What does \u0026ldquo;half-official\u0026rdquo; mean? SCS did not (yet?) implement FFB for wheels in the base games. BUT: 50keda, a Mod from the official SCS forum got access to the source-code of a FFB-plugin for Windows and he developed an ETS2/ATS-Plugin for Linux of it! It has currently been tested only with wheels from Logitech - but these tests have been reported by users to be successful.\nHello all, for a long time now I\u0026rsquo;ve been wanting to have some FFB in Linux versions of game. Thus I kindly asked Supric for it\u0026rsquo;s source code of famous FFB plugin and started working. Today I am finally happy with the result and features that Linux counter part has, so release is finally here! However to clarify, this is still \u0026ldquo;only\u0026rdquo; a port of Supric FFB plugin but also includes some \u0026ldquo;sugars\u0026rdquo; from me (for any info on original plugin check this page: viewforum.php?f=109). My additional features:\nSupport for \u0026ldquo;any\u0026rdquo; steering wheel. Linux port should work with steering wheel of any brand as long as it\u0026rsquo;s linux driver supports constant force application. Usage of first green LED light as blinker indicator. By default this is switched on, you can switch it off by setting \u0026ldquo;use_for_blinker\u0026rdquo; property in \u0026ldquo;real_ffb.ini\u0026rdquo; to 0. Standalone Button Finder application (found inside \u0026ldquo;button_finder\u0026rdquo; directory, just double-click \u0026ldquo;run_button_finder.sh\u0026rdquo; and select \u0026ldquo;Run in terminal\u0026rdquo;). This application serves as getter of button codes. I\u0026rsquo;ts needed if you want to use feature of changing LED modes during the gameplay. Enjoy, 50k The Readme:\nSystem Requirements Euro Truck Simulator 2 v 1.17 or higher, American Truck Simulator v 1.0.0 or higher. 64-bit version of the game Installation =========================== Download archive and extract all files and folders. Put *.so \u0026amp; *.ini files into the folder: \u0026ldquo;..\\Euro Truck Simulator 2\\bin\\linux_x64\\plugins\u0026quot;. If “plugins” folder doesn’t exists – just create it there. If plugin located correctly – you will see info game message about third-party applications. In the game.log.txt you’ll see information about plugin initialization. Settings =========================== Plugin can be tweaked with settings stored in \u0026ldquo;real_ffb.ini\u0026rdquo; file. For more information download original plugin \u0026amp; take a look at Readme_eng_2.5.rtf saved in downloaded archive. All settings are properly described there. Additionally this package is also providing \u0026ldquo;button_finder\u0026rdquo; application which can help you find button code for real time LED mode switching. To get it working just double click \u0026ldquo;run_button_finder.sh\u0026rdquo; and choose \u0026ldquo;Run In Terminal\u0026rdquo;. After that program will start and will give you further instructions. Logitech LEDs not working, what now? =========================== We can get this fixed, no worries! Just double click on script \u0026ldquo;run_persm_rules_fix.sh\u0026rdquo; found inside \u0026ldquo;leds_permission_fix\u0026rdquo; and choose Run in Terminal. Then type in your computer password and that\u0026rsquo;s it! Script will tell you what has been done and then kindly ask you to press a key to finish. Credits =========================== Supric - for original plugin: https://forum.scssoft.com/viewtopic.php?f=109\u0026t=49772 50keda - for Linux port Source \u0026amp; Download: Forum of SCS\n","date":"2017-12-22T00:00:00Z","image":"/images/field/image/ets2header.jpg","permalink":"/en/articles/2017/12/euro-truck-simulator-2-american-truck-simulator-finally-force-feedback-logitech-wheels/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: finally Force Feedback for Logitech-Wheels on Linux"},{"content":"The Winter Sale 2017 on Steam has begun! It will last until 04.01.2018.\n","date":"2017-12-21T00:00:00Z","image":"/images/field/image/steamwintersale2017.png","permalink":"/en/articles/2017/12/steam-winter-sale-2017-has-begun/","title":"Steam Winter Sale 2017 has begun"},{"content":"The update to version 1.4 of Dungeons 3 adds a lot of Community-requested features like Multiplayer-Deathmatch, a Sandbox-Mode and much more! The full changelog:\nMajor Changes (incl. many evil multiplayerchanges!) Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts. New skirmish map \u0026ldquo;Sandbox\u0026rdquo;. Create the dungeon of your dreams! New game mode \u0026ldquo;Sandbox\u0026rdquo;. Spawn enemy heroes yourself! Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability Multiplayer teams. Play 2vs2 or 3vs1? New \u0026ldquo;Show duel during play\u0026rdquo; option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally! Multiplayer game announcements. Also coop game announcements! F3 now picks all idle creatures, F4 picks a random snot Your snots now fetch boni and potions to your treasuries New option for no camera movement over world map Performance improvements Balancing and campaign improvements Rebalanced Gob-O-Bot (less damage) Rebalanced Vampire (More life, improved life stealing) Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage) Cannon towers now do proper area damage! Minor fixes for map \u0026ldquo;Prince of Hell\u0026rdquo; Minor fixes for map \u0026ldquo;The Titan of Alphaas\u0026rdquo; Minor fixes for map \u0026ldquo;Two Sides of a Medal\u0026rdquo; Minor fixes for map \u0026ldquo;The Crossing\u0026rdquo; Minor fixes for map \u0026ldquo;The End of Yaina Overproud\u0026rdquo; Minor fixes for map \u0026ldquo;The Shadow of Absolute Evil\u0026rdquo; Fixes in map \u0026ldquo;Everything has and end\u0026hellip;\u0026rdquo; Fixed Shadow getting stuck in a small area of map \u0026ldquo;The Shadow of the Absolute Evil\u0026rdquo; No more spiders in tutorial mission \u0026ldquo;Dungeons for Advanced Students\u0026rdquo; General fixes Improved subtitle visibility during boss fights Improved tooltip visibility Improved tile selection when moving over the GUI Improved stairs placement in generated maps Auto-size for research titles Improved tutorial marker visualisation Showing an animated image while waiting for a duel Improved mini map icon sorting Campaign reset now resets the world map properly Hide tooltips in cutscenes Improved guard room details Mana bombs no longer trigger on defeated heroes Mission goals now stay the same after loading a saved game Show tooltip for creatures that have picked up a bonus Better pathfinding for snots in the prison chamber Dungeon critters can now be marked with a slap Added option to force keyboard/mouse into options menu Better pillar placement in temple Heroes now drop of their \u0026ldquo;used\u0026rdquo; torture device when they die Different colors for Hands of Terror in Coop Fixed minor picking issues with Hand of Terror and resources Fixed minor pathfinding issues Hovering over faction icons now works correctly Fixed chain lighting visualisation Almanach Image update Icon Improvements Thalya now reacts to the Guard Room signal Fixed some crashes Fixed a memory leak Heroes no longer think that they can use the player\u0026rsquo;s portal spell\n","date":"2017-12-20T00:00:00Z","image":"/images/field/image/dungeons3header.jpg","permalink":"/en/articles/2017/12/dungeons-3-update-version-14-adds-sandbox-mode-and-multiplayer-deathmatch/","title":"Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch"},{"content":"The developers of Euro Truck Simulator 2 and American Truck Simulator announced today on Steam, that in both titles the event \u0026ldquo;Grand Gift Delivery 2017\u0026rdquo; has begun with unique virtual and even real rewards. Since it\u0026rsquo;s a World of Trucks event where you have to pick up this special contracts, you\u0026rsquo;ll need an account there. Chances are high that you already have it, if you like the games:\nSanta needs our help! Our \u0026lsquo;On The Road\u0026rsquo; crew has just arrived from the North Pole. Santa\u0026rsquo;s logistics network is having a hard time coping with deliveries of all the gifts, and SCS Software has been summoned for help. Honestly, though, our humble sim trailer is just not enough, the motion seats just take up too much space. Way more capacity is needed. It is clear that we need to turn to players of our games for help! There are billions of gifts around the globe waiting for delivery, and we have duly informed Santa that we may only be able to help him with a tiny fraction of the number, and only in limited territories. Even with the addition of New Mexico to American Truck Simulator and Italia to Euro Truck Simulator 2, our coverage of the two continents is still not satisfactory, not to speak about the rest of the planet. Yes, we know! Now even Santa is pushing us hard to improve the coverage for the next year already - as if he planned to depend on us again and again. For now, let\u0026rsquo;s try to do what we can do. There are rewards waiting for everyone who\u0026rsquo;ll join in! Santa has some special cabin toys and accessories straight from his domain for you. He\u0026rsquo;s even willing to let you park your mighty diesel beasts at the North Pole - in a new main-menu background scene. How cool is that? This World of Trucks event is a bit more complex than what we had in the previous seasons. Players of both American Truck Simulator and Euro Truck Simulator 2 will be able to participate, but each game is counted separately and provides its own set of achievements and rewards. On top of it, each game\u0026rsquo;s event actually has two levels of accomplishment, and two tiers of rewards! The rewards are not just digital this time. At the conclusion of the event, we\u0026rsquo;ll draw five lucky winners for each game and each tier (that\u0026rsquo;s 20 prizes in total) and offer you a choice of merchandise from our e-shop to pick your reward from. Rules \u0026amp; Rewards We\u0026rsquo;re running two events in parallel - you can choose between American Truck Simulator and Euro Truck Simulator 2, or participate in both events to earn the most goodies! Deliver gifts (that\u0026rsquo;s a very specific cargo that you will only find on World of Trucks contracts now!) to at least 6 (for the 1st Tier) or 12 (to complete the 2nd Tier) different cities. Only deliveries of over 240 km / 150 miles are eligible. Receive unique rewards on each tier: Tier 1: Exclusive World of Trucks achievements for event completion in each game Hanging cabin decorations - Xmas Ball and Plush Bear (ETS2), Polar Star and Polar Plush Bear (ATS) Main menu background theme - \u0026ldquo;Magic Time\u0026rdquo; Five people who completed this Tier have a chance of winning the physical reward: choose any amount of merchandise of your choice from our e-shop for a sum up to 50€. Tier 2: Hanging cabin decorations - Polar Beast and Snowman Trucker (ETS2), Grizzly Bear and Snowman Trucker (ATS) Customizable paint-jobs \u0026ldquo;Crystal Dream\u0026rdquo; (ATS) and \u0026ldquo;Crystal Dimension\u0026rdquo; (ETS2) Main menu background theme - \u0026ldquo;On top of the world\u0026rdquo; Five people who completed this Tier have a chance of winning physical reward: choose any amount of merchandise of your choice from e-shop for a sum up to 100€. Important Notes Latest game version is required for participating in the event. In-game rewards are granted as tradeable and marketable Steam inventory items Quadruple (x4) your chance of winning a physical reward by completing the event in both games for both event Tiers! Physical rewards are drawn randomly from all participants for each Tier after event completion on Monday, January 22, 2018. Winners will be announced on our blog! That\u0026rsquo;s it! Put on your hauling pants and hop behind your steering wheel! There\u0026rsquo;re some delivery jobs waiting for you!\nfull rules and annoucement on Steam\n","date":"2017-12-20T00:00:00Z","image":"/images/field/image/etsats_xmas2017_0.jpg","permalink":"/en/articles/2017/12/euro-truck-simulator-2-american-truck-simulator-event-grand-gift-delivery-2017-has-begun/","title":"Euro Truck Simulator 2 \u0026 American Truck Simulator: Event \"Grand Gift Delivery 2017\" has begun"},{"content":"The fantastic Rogue-like Strategy-game The Curious Expedition receives with the current update v1.3.0.1 for Linux many improvements but also Mod-support and Achievements!\nModding and Achievements are here! The Curious Expedition - ByteRiot We\u0026rsquo;ve been looking forward to this moment for a looong time! We\u0026rsquo;re happy to finally share our big modding and achievements update with you! :) Modding! We have a new modding menu where you can select any amount of mods you want to run in your game Steam Workshop support. You can subscribe to mods on steam and they will get automatically downloaded into your game. You can also upload new mods directly from the game and see the current mod ratings. Steam is not required for mods though No coding required! We have a simple text format which allows to add any new content. These are the same tools that we used during development. Add items, characters, enemies, dice, statuses, events, worlds and much more. We went through all our scripts and made sure that they have nice entry points for being moddable. We made all of our text and image content open source. You can see it at https://github.com/Maschinen-Mensch/curiousexpedition and use it as inspiration for your own mods or games Access lots of ingame debugging tools which allow you to spawn any entity or run any event on the fly. We actually improved the dev tools so much beyond of what we used during development that we are bit jealous of you now (it\u0026rsquo;s fine though) We\u0026rsquo;re shipping the game with multiple example mods (including the t-rex, scientific assistant and yakul mods) We\u0026rsquo;ve prepared extensive wiki documentation and tutorials for you to check out at http://curious-expedition.wikia.com/wiki/Modding:Home. If you have more questions also please join our discord server https://discord.gg/maschinen-mensch and chat with us and other modders directly We created a free extension for the free Visual Studio Code text editor. Go to https://code.visualstudio.com/ to download the editor and enter TCE Script in the extension settings to download our plugin. It will give you proper syntax highlighting and search functionality making working with the script files much more convenient. This is just the start of our modding tools. We\u0026rsquo;re looking forward to your feedback and will add more functionality to support your ideas. Achievements! We added over 60 new cool achievements to the game (some of them are secret) There is a new section in the hall of fame allowing you to see all the achievements and your progress These achievements are synched to steam achievements, which you can show off on your steam profile. Steam is not required for achievements though Almost all our achievements track their progress separately for each difficulty level, so once you\u0026rsquo;ve mastered easy or medium difficulty, you can try your luck again on a harder difficulty For now achievements are disabled when mods are enabled Main Menu New background graphics Added a news section allowing you to read about development news from within the game Nicer UI elements (checkboxes and exit buttons) Added animated campfire to several event screens Added new secret explorers Added new sound effects for some aftermath events English text will be shown as fallback if no localized string is available Tuning Lone survivor perk fills up full sanity bar when triggered Made climbing gear slightly stronger and climber perk slightly weaker Increased ship water refill to 20 units Angry native zones can never become unaggroed now (unless they are sleeping) Restricted most quests to appear before final expedition Missionary quest is now automatically resolved when entering the village Remove local curses when stepping through portals Corruption sprawls will no longer kill enemies Tesla gun now benefits from gun expert perk No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though) Bugfixes Fixed multiple bugs potentially causing being stuck in tutorial Fixed flood curse following you beyond expedition end Fixed ship getting destroyed Fixed rare crash when having a empty slot in inventory Konrad quest can now be completed even after leaving the village when first encountering him. Freeing slots in the hot air balloon should now work more intuitively Fixed exploit that allowed to return more items than normally allowed with the hot air balloon Fixed issues with path finding in dog sledge Improved camera behavior when panning to locations Removed ability to dismiss character while a pending diary event is already waiting Mount button is now greyed out when already mounted Fixed mounted status not stored in savegames Fixed issues with native visit event Fixed event flow after fighting with giant spiders Fixed shaman perk not working on all mushrooms Fixed combat cursor picks new enemy when old target died Fixed family amulet event line Fixed wrong button help text on scale 3 setting Fixed unlocalized texts in game over screen Fixed being able to stop village spawn via mini puppets Fixed failed idol quest was not handled correctly Fixed vulture night event showing up even though player had no ammo Fixed musician quest not always resolving properly Fixed special friend event flow Fixed Olivia not having a crystall ball at game start Fixed same piece of meat being cooked by multiple cooks at the same time Always show diary alert first before interrupting player action during travel Fixed enemies killed by a debuff now don\u0026rsquo;t supply dice in the next round anymore Fixed window size issues Fixed unusable items having infoboxes explaining how to use them Fixed large inventories overlapping Flee or Roll button during combat Fixed double epilogue caused by obsidian mirror Fixed mini maps sometimes going blank or regenerating or crashing the game Fixed some places being unreachable after world generation Fixed parts of golden pyramids being missing sometimes Fixed crash bug caused by (de)buffed characters entering combat Fixed crash bug in tutorial caused by no place to spawn the ship being found Fixed charismatic perk only working once Fixed weird duplicated actions in queen conflict event Fixed problem where two events could trigger at once\nSource: Announcement on Steam\n","date":"2017-12-20T00:00:00Z","image":"/images/field/image/curiousexpedition_mod_header.jpg","permalink":"/en/articles/2017/12/curious-expedition-update-v1301-mod-support-and-achievements-released/","title":"The Curious Expedition: Update v1.3.0.1 with Mod-Support and Achievements released"},{"content":"Feral has released a free update for the strategy game Dawn of War 3 on Linux. It adds three Elite Units, three multiplayer maps as well as five Elite Skins:\nSteady your hand and roll out the blood-red carpet for a free update, containing: Three formidable Elite Units: The Ironclad Dreadnought of the Space Marines, the Lifta-Droppa Wagon of the Orks, and the Wraithseer of the Eldar. Three rich multiplayer maps: The Shrine of Asuryan (1v1), the Serpent Chasm (2v2), and Da Extraktor (3v3). Five striking Elite Skins: Helmed Kyre, Primaris Chaplain, Salamanders Ironclad Dreadnought, Deathwing Terminators, and Deathwing Assault Terminators.\n","date":"2017-12-19T00:00:00Z","image":"/images/field/image/dawnofwar3header.jpg","permalink":"/en/articles/2017/12/dawn-war-3-free-update-new-units-skins-and-multiplayer-maps-released-linux/","title":"Dawn of War 3: free update with new units, skins and multiplayer maps released for Linux"},{"content":"A new update for Dying Light has been released for Linux on Steam. It adds (among other things) a silencer for pistols to the game. Since your shots now don\u0026rsquo;t attract the enemies, it creates completely new stealth opportunities - especially at night:\nDying Light stealth has just been redefined! Equip your pistols with the silencer and don’t worry about noise anymore. Now your gunshots won’t attract the enemies, which creates completely new stealth opportunities - especially at night. How to get it: Your character needs to be at least level 12; Talk to the Quartermaster to get the blueprint; Find required parts; Craft one of the two pistols with the silencer attached; Unleash your rage… silently! Psst! Don’t forget that silencer-equipped pistols need a special kind of bullets, called the subsonic ammo. You have the best chance to find them in abandoned police vans. New Features: Added 2 new pistol blueprints featuring the silencer Added subsonic ammunition for the silencer Added a “What’s New” section in the main menu General Fixes: Fixed \u0026ldquo;The Clinic\u0026rdquo; quest crash on macOS Minor gameplay fixes\n","date":"2017-12-19T00:00:00Z","image":"/images/field/image/dyinglightlogo.png","permalink":"/en/articles/2017/12/dying-light-new-update-silencer-pistols-released/","title":"Dying Light: new update with silencer for pistols released"},{"content":"A very special assignment awaits Agent 47 in the new Holiday Pack, which can be obtained for free between December 15th to January 5th on Steam (or in the ingame store). In this assignment, Agent 47 has to take down two thieves of Xmas presents in Paris \u0026hellip; If you don\u0026rsquo;t own the main game, you\u0026rsquo;ll also get the first episode incl. the first story mission \u0026ldquo;Showstopper\u0026rdquo; for free:\nThis month, we’re ending the year in style and inviting all players to Paris. On December 15th, we will release the Hitman Holiday Pack that will give full access to our Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts we’ve released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements too! It will also allow you to play the future re-activated Elusive Targets in Paris. Sound like a good deal? It is. That’s why the Hitman Holiday Pack is only available for a limited time, from December 15th to January 5th. Once you’ve downloaded it, Paris is yours to keep permanently. All of your progress and mission mastery will carry through to the full game when you choose to upgrade to the Game of the Year Edition we released last month. You’ll find the Hitman Holiday Pack either through the new in-game store or by searching on Steam for “Hitman Holiday Pack”, starting on December 15th.\n","date":"2017-12-19T00:00:00Z","image":"/images/field/image/hitmanholidayheader.jpg","permalink":"/en/articles/2017/12/hitman-holiday-pack-released-linux/","title":"Hitman: Holiday Pack released for Linux"},{"content":"After a testing phase of nearly a month the final version 2.0 of ScummVM has been released. With ScummVM it is possible to run classic Point-and-Click-Adventures (LucasArts, Sierra etc.) on many modern systems. Besides improvements in the video- and audio-systems and in the support for Joysticks, the Version 2.0 also gained support for 23 new titles:\nCranston Manor Full Pipe Gabriel Knight Gabriel Knight 2 King\u0026rsquo;s Quest VII King\u0026rsquo;s Questions Leisure Suit Larry 6 (hi-res) Leisure Suit Larry 7 Lighthouse Mixed-Up Mother Goose Deluxe Phantasmagoria Phantasmagoria 2 Plumbers Don\u0026rsquo;t Wear Ties Police Quest 4 RAMA Riven: The Sequel to Myst Shivers Space Quest 6 Starship Titanic The Dark Crystal Time Zone Torin\u0026rsquo;s Passage Ulysses and the Golden Fleece\nThe full Release-Notes: http://scummvm.org/frs/scummvm/2.0.0/ReleaseNotes\n","date":"2017-12-17T00:00:00Z","image":"/images/field/image/scummvmlogo.png","permalink":"/en/articles/2017/12/scummvm-20-released/","title":"ScummVM 2.0 released"},{"content":"The developers of Sword Coast Legends announced on Steam, that their publishing contract is coming to an end at the end of December. Therefore the Action-RPG will be no longer available on Steam from the beginning of January, and a final sale for the game (€ 4,94) has started. But the Multiplayer-Servers will remain online:\nLast Chance to Purchase Sword Coast Legends Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017! Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.\n","date":"2017-12-17T00:00:00Z","image":"/images/field/image/swordcoastlegends_finalsale.jpg","permalink":"/en/articles/2017/12/sword-coast-legends-january-no-longer-steam-final-sale-has-begun/","title":"Sword Coast Legends: from January on no longer on Steam, final sale has begun"},{"content":"The Euro Truck Simulator 2 has gotten a new (paid) DLC: Special Transport. It adds very huge (up to 70 tons, 6 m width, 5+ m height und 20+ m length) cargo, AI-escort-vehicles and also a new checkpoint-system to the game:\nOnly the most skilled and experienced truck drivers are called to perform Special Transport jobs. Are you up to the challenge? Experience super-sized cargoes with length and width exceeding standard cargo regulations. Drive through tight passages requiring millimeter-precision maneuvering! Your route will be secured by two escort vehicles guiding you through the transport job from its start to the place of delivery. It\u0026rsquo;s not going to be a piece of cake, but if you obey the escort vehicles\u0026rsquo; advice and carefully watch for every inch of the road to deliver the cargo in pristine condition, you can consider yourself a real pro, a true veteran behind the wheel who can deliver even the most enormous cargoes. Key Features 11 huge cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length) 4 new special trailers Unique job routes for the Special Transport (most in the base map, some through DLC expansions, more to come!) A combination of over 80 special transport jobs Custom AI escort vehicles Original intros for the cargoes and jobs, crowds and police cars along the routes New models, characters, and animations of people assisting or spectating the transport Curious pedestrians, journalists or transport co-workers along the routes A new set of warning beacons for the trucks Special Transport achievements Gameplay Features Close collaboration with AI escort vehicles required Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc. Possibility to fail the given Job on the spot if you do not adhere to strict instructions or regulations New checkpoints system to keep your progress in a special transport job safe\nSpecial Transport on Steam\n","date":"2017-12-14T00:00:00Z","image":"/images/field/image/ets2header.jpg","permalink":"/en/articles/2017/12/euro-truck-simulator-2-dlc-special-transport-released/","title":"Euro Truck Simulator 2: DLC \"Special Transport\" released"},{"content":"The adventure continues: the second book of Ken Follett\u0026rsquo;s The Pillars of the Earth is now available on GOG and Steam for Linux!\nTimes are dire for Aliena, Jack and Philip, who find their country torn by war. Malevolent forces strive to destroy our protagonists’ lives and efforts - your choices matter and decide their fates! Time to open the book again and continue with The Pillars of the Earth – Book Two!\n","date":"2017-12-14T00:00:00Z","image":"/images/field/image/pillarsearthheader_eng.jpg","permalink":"/en/articles/2017/12/ken-folletts-pillars-earth-buch-zwei-jetzt-linux-steam-und-gog-erhaeltlich-0/","title":"Ken Follett's The Pillars of the Earth: Book Two now available for Linux on Steam and GOG"},{"content":"The new Version 2017.12.12 of AppGameKit (aka AGK2) adds again a ton of new features and improvements. Worth noting this time is the extension of the physics-simulation Box2D and access to Text-to-Speech-functions for mobile devices in the engine. Also a free set with xmas-styled-graphics has been released. The Changelog for this version:\nWhat\u0026rsquo;s new in Version 2017.12.12? Box 2D Updated Box2D to version 2.3.2, but without the auto convex hull code, polygon vertices must still be convex Multiple 2D collision shapes can now be assigned to an object without it being set up for physics Shape properties like friction, restitution, and collision filters can now be modified on a per shape basis instead of one value for all shapes The SetSpriteShape commands can now change previously added shapes on a per shape basis Added GetSpriteNumShapes command to return the number of shapes currently assigned to a sprite Added GetSpriteShapeNumVertices command to return the number of vertices in a polygon shape Added GetSpriteShapeVertexX/Y commands to return the X/Y coordinates of a polygon vertex Added SetSpritePhysicsDensity to set the density of a shape Added SetJointMouseMaxForce command to limit the amount of force the mouse joint can use Added SetJointDamping command to set the softness parameters for distance, line/wheel, weld, and mouse joints Added CreateRopeJoint to limit the max distance between two sprites Added GetSpritePhysicsCOMX/Y to get the current center of mass for the physics shape Added SetSpriteShapeChain and AddSpriteShapeChain to create 2D chain shapes, these are the most suitable shape for 2D terrain Added ChainShape example to the Physics folder to demonstrate a simple 2D terrain Text To Speech Added TextToSpeech commands for iOS and Android Added TextToSpeech example project to the Sounds folder iWatch Added commands to communicate with an Apple smart watch, the smart watch app must be created outside of AGK Sprites Added GetSpriteTransparency to return the current transparency mode of a sprite Added SetObjectBlendModes to set the transparency blend modes manually, also added SetObjectTransparency mode 3 to use these manual values Skeletons \u0026amp; Tweening Added new commands to pause and resume tweens Fixed SetSkelton2DFlip causing an incorrect animation if the root bone has a positional offset Shaders Added DeleteShader command and GetShaderExists commands The GetTweenPlaying commands will now return 1 if the tween is currently playing as part of a tween chain 3D Fixed shadows disappearing or causing a crash on Android when the app goes to the background Fixed shadow artifacts on some Android devices when the scene has large polygons Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones Screen Recording Increased audio quality on Android when using StartScreenRecording JSON Improved the speed of to JSON for both arrays and types when using large data structures Windows Fixed XInput1_3.dll missing error when running the 64-bit version of the player on Windows 8 or above Fixed GetDeivceID on Windows returning different values on the same machine in some cases Edit Boxes Tapping outside an editbox to stop editing will now record a touch press with the GetPointer commands Fixed editbox text shifting slightly after using SetEditBoxText and then editing the text Fixed arrow keys adding characters to editboxes on Mac Fixed SetEditBoxCursorPosition not working on iOS until the editbox regains focus Fixed GetEditBoxLines not counting a new line unless a character existed on it, the line will now be counted as soon as the return key is pressed Networking Added GetNetworkExists command Fixed calling CloseNetwork whilst a connection was still in progress causing the app to freeze Arrays Array .sort() now accepts an optional parameter to ignore case when sorting strings, e.g. sort(1) to ignore case Linux Fixed SetWindowAllowResize being called after SetWindowSize on Linux causing the window to revert to its original size Android Fixed Android apps closing when a hardware keyboard is attached or removed Images Fixed GetImageChosen returning the last valid image choice when the user chooses cancel iOS Export Please note that the iOS export now requires XCode to be installed on your Mac due to iOS 11 changes, and the app icon must now be 1024x1024 pixels in size Tier 2 Added VS2017 template project and AGK lib to the Tier 2 folder on Windows We hope you enjoy the new commands and the free Christmas graphics. We\u0026rsquo;ll be back in 2018 with more cool improvements to AppGameKit!\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2017-12-12T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/12/appgamekit-version-20171212-linux-released/","title":"AppGameKit Version 2017.12.12 for Linux released"},{"content":"For Man O\u0026rsquo; War: Corsair - Warhammer Naval Battles the huge Update 1.3.1 has been released for Linux on Steam. It adds the Brettonian and Empire campaign to the game as well as a lot of other new features and improvements. The full changelog:\nBretonnian and Empire campaigns! Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you\u0026rsquo;ll be commanding either a Buccaneer or a Wargalley. As a member of your faction\u0026rsquo;s navy you\u0026rsquo;ll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You\u0026rsquo;ll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters. Joining the navy has other benefits, with enough loyalty built up with your faction you\u0026rsquo;ll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm. Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they\u0026rsquo;re not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels. You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion. Independent captains can also get in on the naval action - if you can build up enough loyalty with a human faction they\u0026rsquo;ll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory or perhaps pledge allegiance to the Pirate Princes of Sartosa. Beware if you choose to betray the faction you have joined, attacking your own faction\u0026rsquo;s ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you\u0026rsquo;ll forever be hostile to that faction. Finally, it wouldn\u0026rsquo;t be right to join the navy without flying the correct flags - the sailmaker\u0026rsquo;s shop has now opened at the shipwright\u0026rsquo;s office. Full list of changes:\nAdded Bretonnian start Added Imperial Start Added military mission to join faction navy (requires high loyalty) Added faction diplomacy effects for player when belonging to a faction navy. Added capturing of ports for human factions (if joined a navy) Added military and elite troops for hire from military screen Added knight specific crew tree for Bretonnian Knight elite crew Added shipless captains to hire for spare ships in military screen Added sailmaker\u0026rsquo;s shop to shipyard (can change sail design, and if member of faction use the navy sail designs) Added new missions for faction members Faction diplomacy messages shown on main screen for navy faction Turning in bounties now gives a small bonus to loyalty (previously only gave favour) Joining a faction gives additional discount on ships/refits/repairs Feedback messages now appear on map screen Boarding a bane tower mid-challenge should be less weird Improved fog when in tactical view Flag preview fixed on custom battle Adjusted tactical viewpoint on bane tower Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view Hellrammer sail will show correct design Added helmeted option for Chaos Lord Fixed randomising fleets in custom battle spending too much on upgrades Hellslicer AI improved Improved Greatship combat AI Fixed bug where captured quest ships could vanish Removed weird music source near Sitges Bridge at bordeleaux is now solid Added translation text for 1.2 update for german/french/hungarian Crew bonus can now go up to 150% efficiency for cannons, oars, sailing Healthbars now show skulls on powerful/elite troops High level enemy AI ships have a chance of spawning elite crew AI Fleets now give up chasing a ship if it gets captured Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are Update 1.3.1: Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively Added ability to transfer flyer between ships Can now buy/sell spears for crew Dismissing a wizard will leave them in the port to be re-hired Fixed bugs with warehoused ships, flyers and wizards Added Loyalty to the captain detail screen Fixed a bug which could cause your old ship to attack your new ship when transferring at sea Fixed a bug which caused ordered flyers to continue to attack surrendered ships Adjusted docking at Tilean ports Elite crew can no longer have negative traits when hiring (can still gain injury traits) Military crew now only lists elite crew Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can\u0026rsquo;t be assigned to surgeon) Fixed a bug with dismissed crew reapparing on the ship Fixed a bug with crew not correctly being assigned from the military screen Fixed a bug which in some cases led to the player starting in a faction when choosing independent start. Adjusted Naval Defence quest to prevent 0 reward Adjusted fleet-based quests Fixed a bug preventing the player fleet capturing empty zones. On capturing an empty zone, player\u0026rsquo;s faction will send patrol fleets to hold it if possible ","date":"2017-12-03T00:00:00Z","image":"/images/field/image/manowar_header.jpg","permalink":"/en/articles/2017/12/man-o-war-corsair-warhammer-naval-battles-update-131-brettonian-and-empire-campaigns/","title":"Man O' War: Corsair - Warhammer Naval Battles: Update 1.3.1 with Brettonian and Empire campaigns released"},{"content":"For the outstanding Horror-game SOMA an Update including the \u0026ldquo;Safe Mode\u0026rdquo; has been released. If you start a new game in \u0026ldquo;Safe Mode\u0026rdquo;, Monsters won\u0026rsquo;t actively hunt you and can\u0026rsquo;t kill you anymore. Sadly on existing save files, you can\u0026rsquo;t turn on the \u0026ldquo;Safe Mode\u0026rdquo;. But: SOMA is in my opinion one of the best games available on Linux, and you have to play it - with or without \u0026ldquo;Safe Mode\u0026rdquo;! You can buy the game at GOG and Steam.\n","date":"2017-12-03T00:00:00Z","image":"/images/field/image/somaheader.jpg","permalink":"/en/articles/2017/12/soma-update-safe-mode-released-monsters-wont-kill-anymore/","title":"SOMA: Update with \"Safe Mode\" released, Monsters won't kill anymore"},{"content":"A new Version 0.4.14 of Lutris has been released. In this version the developers added some more features for controllers among others:\nlutris (0.4.14) artful; urgency=medium * Add option to include and exclude processes from monitoring in installers and during gameplay. * Add winekill installer task * Fix lutris eating 100% CPU after game quits * Fix the way wine games quit * Fix Wine Steam being killed on game exit even if the option is disabled * Add support for 64bit dinput8.dll for x360ce * Add support for dumbxinputemu as a x360ce alternative * Add option to enable xinput9_1_0.dll in x360ce * Deprecate koku-xinput option * Add system option to enable DRI_PRIME * Add more platforms to Mednafen * Better controller support for Mednafen \u0026ndash; Mathieu Comandon Tue, 21 Nov 2017 20:48:38 -0800\n","date":"2017-11-22T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2017/11/lutris-0414-released/","title":"Lutris 0.4.14 released"},{"content":"At Steam the Autumn 2017 Sale has begun! It will last until 28. November 2017. Also you can vote again for the Steam Awards.\n","date":"2017-11-22T00:00:00Z","image":"/images/field/image/steamautumnsale2017.png","permalink":"/en/articles/2017/11/steam-autumn-sale-has-begun-0/","title":"Steam: Autumn-Sale 2017 has begun"},{"content":"On GOG the Black Friday Sale with discounts up to 90% has begun. It will last until 28. November 2017. In the first 48 hours you can get MDK for free. If you spend at least $15 USD, you\u0026rsquo;ll also get StarCrawlers for free.\n","date":"2017-11-21T00:00:00Z","image":"/images/field/image/gogblackfridaysale2017.png","permalink":"/en/articles/2017/11/gog-black-friday-sale-has-begun/","title":"GOG: Black Friday Sale has begun"},{"content":"If you\u0026rsquo;ve ever dreamed of creating your own Visual Novel, maybe the Visual Novel Maker is for you. It was released today - and also for Linux..\n","date":"2017-11-17T00:00:00Z","image":"/images/field/image/visualnovelmakerheader.jpg","permalink":"/en/articles/2017/11/visual-novel-maker-now-available-linux-steam/","title":"Visual Novel Maker: now available for Linux on Steam"},{"content":"The fantastic RPG Pillars of Eternity is now available at GOG and Steam in the Definitive Edition. It contains beside the main game also both expansions The White March Part I and II as well as the soundtrack and some other content:\nParadox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs. Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire. This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package. Definitive Edition includes: The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice \u0026ndash; a modern RPG that calls back the classics like Baldur’s Gate The complete, expanded world, characters, and content from The White March: Parts I \u0026amp; II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector\u0026rsquo;s book, an original novella set in the Pillars universe, and much, much more The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018\nAlso the free DLC Deadfire Pack has been released with the following content:\nBringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire. Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity. Included in this DLC: Soulbound Items: Company Captain\u0026rsquo;s Cap War Club of the Mataru One-Eyed Molina\u0026rsquo;s Gold-Fingered Spike-Finger Belt of the Royal Deadfire Cannoneer Other Unique Equipment: Helmsman\u0026rsquo;s Uniform Deckhand\u0026rsquo;s Uniform Boatswain\u0026rsquo;s Uniform Sabre of the Seas Fulvano\u0026rsquo;s Blunderbuss\nSource: http://store.steampowered.com/news/?appids=291650\n","date":"2017-11-15T00:00:00Z","image":"/images/field/image/pillarsofeternity-definitive.png","permalink":"/en/articles/2017/11/pillars-eternity-definitive-edition-and-free-dlc-deadfire-released/","title":"Pillars of Eternity: Definitive Edition and free DLC Deadfire released"},{"content":"A new (paid) DLC for This War of Mine has been released for Linux on Steam: Stories - Father\u0026rsquo;s Promise. It\u0026rsquo;s the first part out of three, the two others will be released in 2018. If you like, you may also buy the Season Pass. Update: the DLC is also available on GOG (Season Pass).\nFather\u0026rsquo;s Promise DLC is an original tale set in the world of This War of Mine. It tells a story of family’s struggle to preserve the last pieces of humanity in times of despair and cruelty. Become Adam - a father trying to save his daughter from the horrors of war and leave the besieged city. Follow their steps and discover a story of love, hate and sacrifice - the emotions we all share in the darkest of days. DLC offers a brand new, distinctive experience with additional game mechanics and several hours of thought-provoking gameplay. It is also the opening of the first season of This War of Mine: Stories. The next episodes will follow in 2018. The Father\u0026rsquo;s Promise DLC introduces:\na brand new storyline based on an audio-drama written by the famous Polish author, Łukasz Orbitowski 4 completely new locations 5 reconstructed and remastered locations set of new game mechanics: dialogue and clue searching systems ","date":"2017-11-14T00:00:00Z","image":"/images/field/image/thiswarofminefatherspromiseheader.jpg","permalink":"/en/articles/2017/11/war-mine-new-dlc-stories-fathers-promise-released/","title":"This War of Mine: new DLC Stories - Father's Promise released"},{"content":"To the military simulation Arma 3 the 10.5 GB huge update to Version 1.76 has been released on Steam for Linux! This makes now the Windows- and also the Linux-Version (at least for a while) on par:\nTogether with our Publishing \u0026amp; QA departments, @virtualprog have updated the Linux/Mac port betas to 1.76 (including Laws of War DLC). That makes them (MP-)compatible with Windows for a while at least. More info: https://forums.bistudio.com/forums/topic/188937-experimental-ports-release-announcements/?do=findComment\u0026comment=3249129 … ??\nSource: https://twitter.com/Arma3official/status/930105427425218563\n","date":"2017-11-13T00:00:00Z","image":"/images/field/image/arma3header.jpg","permalink":"/en/articles/2017/11/arma-3-update-version-176-now-available-linux/","title":"Arma 3: Update to Version 1.76 now available for Linux"},{"content":"The week starts great for all friends of adventures-games: GOG launched their Daedalic and Double Fine Sale with discounts up to 90%! My personal tips: Brutal Legend ($1,49), Grim Fandango Remastered ($3,28) and Massive Chalice ($2,36).\n","date":"2017-11-13T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2017/11/gog-daedalic-and-double-fine-weekly-sale/","title":"GOG: Daedalic and Double Fine in weekly sale"},{"content":"Also on GOG.com there is this weekend a sale: Games Made in Poland with many games for Linux (e. g. Witcher 2 for $ 2,99)!\n","date":"2017-11-10T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2017/11/gog-games-made-poland-sale-weekend-sale/","title":"GOG: Games Made in Poland Sale Weekend-Sale"},{"content":"For Rocket League the huge (2.7 GB in size) Patch 1.39 for Linux has been released on Steam. It contains the following changes and updates:\nCHANGES AND UPDATES General Improved performance when High Quality Shaders are disabled on the following maps: Aquadome, Core 707, Starbase ARC and Urban Central Improved CPU performance in online play when receiving physics corrections from the game server The in-game PsyNet Party invite window now sorts friends alphabetically. New server region added in South Africa (SAF) New server region hosted in Singapore (ASM) ASC servers are now hosted in Taiwan Added more servers in Japan Audio Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability. BUG FIXES General The Playlists / Find Match UI should load much more quickly than before Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings Fixed an issue with motion blur on Core 707 on all platforms NEW CONTENT Goal Explosions ‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC. Current owners: The new Goal Explosion will be added automatically to your Garage Community Flags ‘NVIDIA GeForce’ Community Flag has been updated and renamed ‘NVIDIA SHIELD’ Community Flag has been added \u0026lsquo;The Game Awards’ Community Flag has been updated\n","date":"2017-11-10T00:00:00Z","image":"/images/field/image/rocketleagueheader.jpg","permalink":"/en/articles/2017/11/rocket-league-patch-139-released/","title":"Rocket League: Patch 1.39 released"},{"content":"To the Pirate-RPG Vendetta - Curse of Raven\u0026rsquo;s Cry (original developers were Reality Pump) the huge Patch 1.10 with all improvements (besides multi-CPU-support) has also been released for Linux on Steam. The ingame-version-number will still show 1.03, but all game scripts, audio, video, textures and other files are from V1.10:\nRaidor [dph] All changes of Patch V1.10, beside improved multi CPU support, apply now for Linux and Mac versions, too. In Mac and Linux versions may somewhere V 1.03 still be shown, but all game scripts, audio, video, textures and other files are from V1.10 We did not test Mac and Linux extensive - so please report any issues.\nThe over 2 GB huge update contains the following improvements:\nVersion 1.10 Release notes:\noptimization and correction of cutscenes optimization of multi CPU support (only Windows) Audio fixes and dialogue corrections Audio enhancements and additions across the islands Multiple fixes in accordance with playthrough reports Multiple main and side quest corrections and expansions: * Sully\u0026rsquo;s books added to his \u0026ldquo;death hut\u0026rdquo;. * Shaka\u0026rsquo;s reactions enhanced during Sully\u0026rsquo;s demise. * The Maroons\u0026rsquo; hiding spots moved for better concealment. * The cave battle of the Maroons versus the soldiers expanded. * Extra loot in the docks near the clerk in St. John * While assassinating the clerk, you can choose to kill a random colonist accidentally (or on purpose). * More characters populate Avery\u0026rsquo;s port (you can also interact with some) * Small addons to Avery\u0026rsquo;s colony (captive and domesticated animals, guards, servants, etc.) * Ray\u0026rsquo;s and the Colonist\u0026rsquo;s paths in the Patriarch assassination missions optimized. * Corrections in scripting for the Avery\u0026rsquo;s and Arko sidequests. * Corrections in the Patriarch ship hunt sea battle mission. * Expansions and additional plot and gameplay added in Avery\u0026rsquo;s storyline: additional assassination missions, hunt for buccaneers, and more. * Spoiler: Ray (as your ally) will actively help you out in fights when completing Avery\u0026rsquo;s missions (e.g. during the infiltration of Buccaneer Island) * Ray\u0026rsquo;s attacks include melee / armed combat and tossing explosives * Spoiler: additional ways of eliminating the clerk in the port assassination mission for Avery * Interactions with Ray expanded, with new extended gameplay sections, fights and dialogues * Avery\u0026rsquo;s port office overhauled and expanded * Avery\u0026rsquo;s plantation and mansion overhauled and expanded * More characters and interactions in Avery\u0026rsquo;s plantation * Overhaul and expansion of Avery\u0026rsquo;s port * Musician to steal money from added in Avery\u0026rsquo;s port * Hayes, his Hunting Stall, and his sidequest line added to Avery\u0026rsquo;s port (quest opens after the Maroons\u0026rsquo; line, when Tutuola goes missing) * Arko\u0026rsquo;s line expanded with the tasks of recovering his relics (sound-orientated mission), and tracking down and defeating Modok the evil shaman * Tutuola\u0026rsquo;s voodoo houngan cave added as a new location (with extra loot and interactions) * Tutuola\u0026rsquo;s storyline expanded, with extra missions and a new conclusion added for the Maroons\u0026rsquo; houngan * Extra rewards from Tutuola, including loot, experience, and Erzulie\u0026rsquo;s portrait * The hut and the killing fields of Ray\u0026rsquo;s brother Sully added as a new location (with loot and extra items around) * More tasks and encounters with the girls at the brothel * Goat dressed up at the brothel (find out the details from Maria\u0026rsquo;s sidequest) * Spoiler: Ray\u0026rsquo;s brother storyline expanded with a new conclusion (human sacrifice) * Spoiler: moral choice expanded in Ray\u0026rsquo;s brother storyline (possibility to spare the brother, or to deliver him to the Maroons to be sacrificed) * Spoiler: moral choice expanded in Avery\u0026rsquo;s island assassination / Patriarch sabotage mission (possibility to spare the wife, murder her, or let Ray kill her) * Spoiler: gravesites and a shrine to Christopher\u0026rsquo;s murdered parents added as a new location (XP for visiting) * Spoiler: fight against Ray and hunting down Avery in his mansion expanded and lengthened * Additional interactions with the Maroons (extended spying/tracking down sequence, introductory fight, extended scenes) * Additional enemies and fight encounters added (humans, e.g. Hayes the Hunter, and animals, e.g. the Giant Sabertooth cryptid) * Fixes and multiple enhancements in the Ancient Temple trap labyrinth Fixes in console messages and logs. New sidequests and extra characters added (extra XP points for finding \u0026lsquo;Crocodile Gena\u0026rsquo;) Additional ship encounters Additional sea mission / treasure search Additional and expanded logs Multiple additions and expansions across all islands (new ruins, new sacrificial altar with extra loot, new cannibal rituals and sacrifices, and much more) ","date":"2017-11-10T00:00:00Z","image":"/images/field/image/vendettacurseravenscryheader.jpg","permalink":"/en/articles/2017/11/vendetta-curse-ravens-cry-patch-110-also-released-linux/","title":"Vendetta - Curse of Raven's Cry: Patch 1.10 also released for Linux"},{"content":"As already announced last week, today saw the release of the New Mexico DLC for American Truck Simulator for Linux on Steam!\nDiscover the subtle beauty of the New Mexico landscape. Its nickname - “Land of Enchantment” - fits perfectly. A lot of unique natural scenery will accompany you during all hauls, two trips will never feel the same. Drive through urbanized areas like Albuquerque, sparsely populated trading posts, rest stops in the middle of the desert, lush forests and mountain ranges. New Mexico has a lot to offer in terms of landscape variety. Cross Rio Grande, visit Carson National Forest, Baylor Peak, Pyramid Rock and other natural landmarks. Spend your night, rest, refuel and repair your truck on one of the many unique truck stops around New Mexico\u0026rsquo;s highways. Admire the red sunsets while driving past recognizable monumental rock formations. New Mexico (Navajo: Yootó Hahoodzo) is the fifth largest by area and the 36th most populous of the U.S. states. This corner-state has diverse nature which includes deserts, high plains, and mountains. The climate is generally semi-arid to arid because New Mexico has very little water. Key Features Over 4 thousand miles of new in-game roads 14 major cities, including Albuquerque, Santa Fe, and Roswell 11 custom rest/truck stops for parking and refueling 600+ completely new 3D graphics assets Complex and realistic custom-built junctions and Interstate interchanges 8 new company docks and industries Unique landmarks both natural and man-made New Mexico achievements to unlock\n","date":"2017-11-09T00:00:00Z","image":"/images/field/image/ats_cover_nm03_c.jpg","permalink":"/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-released-linux/","title":"American Truck Simulator: New Mexico DLC released for Linux"},{"content":"Also this weekend on Steam is the Aspyr Publisher Weekend-Sale with many discounted titles (e. g. Fahrenheit: Indigo Prophecy Remastered for 1,79 €)!\n","date":"2017-11-09T00:00:00Z","image":"/images/field/image/aspyrsale.png","permalink":"/en/articles/2017/11/aspyr-publisher-weekend-sale-steam/","title":"Aspyr Publisher Weekend-Sale on Steam"},{"content":"Beginning from now until next Monday there is the Klei Weekend Sale going on at Steam with some good offers (e. g. Darkest Dungeon with 52% discount)!\n","date":"2017-11-09T00:00:00Z","image":"/images/field/image/kleiweekendsale.png","permalink":"/en/articles/2017/11/klei-weekend-sale-steam/","title":"Klei Weekend-Sale on Steam"},{"content":"Hand of Fate 2 is now available for Linux on GOG and Steam!\nHand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge. The table has changed, but the stakes remain the same: life or death! KEY GAME FEATURES A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master. 22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault! Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor! Hundreds of new encounters, artifacts and items to earn and upgrade. Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks! Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.\n","date":"2017-11-07T00:00:00Z","image":"/images/field/image/handoffate2header.jpg","permalink":"/en/articles/2017/11/hand-fate-2-now-available-linux-gog-and-steam/","title":"Hand of Fate 2: now available for Linux on GOG and Steam"},{"content":"The Game of the Year Edition of Hitman is now available for Linux on Steam! This 4 GB huge, for all owners of the main game free Update includes a new campaign (Patient Zero), new weapons, new suits, an improved lighting and much more! UPDATE: as it seems, the GOTY-Update will cost you additional $20. :-(\nIf you already own The Complete First Season, either digitally or on disc, the ‘GOTY Upgrade’ includes all of the new GOTY content and will be available digitally for $20.\nWe are super excited to announce HITMAN – Game of the Year Edition! This awesome package includes The Complete First Season, the brand new \u0026lsquo;Patient Zero\u0026rsquo; campaign, new Escalation Contracts, new weapons, new suits, new challenges, improvements to existing features and new lighting enhancements to all locations that make the game look better than ever - plus we have a few more surprises! HITMAN - Game of the Year Edition includes the new Patient Zero campaign, new challenges, suits and weapons on top of everything from Season One of HITMAN. HITMAN - Game of the Year Edition will be released digitally on November 7th 2017 for PC, PS4 and Xbox One. Here\u0026rsquo;s a full rundown of what\u0026rsquo;s included: HITMAN The Complete First Season New: \u0026lsquo;Patient Zero\u0026rsquo; Campaign New: Clown Suit and themed weapon New: Raven Suit and themed weapon New: Cowboy Suit and themed weapon New: 3 themed Escalation Contracts The full details on all of this content can be found on our detailed blog post right here: http://www.ioi.dk/hitman-goty-edition-announcement/\nSource: Announcement on Steam\n","date":"2017-11-07T00:00:00Z","image":"/images/field/image/hitmangotyheader.jpg","permalink":"/en/articles/2017/11/hitman-game-year-edition-now-available-linux-steam/","title":"HITMAN - Game of the Year Edition: now available for Linux on Steam"},{"content":"Space Pirates and Zombies 2 is now officially available for Linux on GOG and \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/app/252470/Space_Pirates_And_Zombies_2/\u0026rdquo; target=\u0026quot;_blank\u0026gt;Steam!\nIn SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage. Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun. Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge. Key Features: Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War. A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents. Build your own faction from nothing. Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component. Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts. A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam. Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment. Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.\n","date":"2017-11-07T00:00:00Z","image":"/images/field/image/spacepirateszombies2header.jpg","permalink":"/en/articles/2017/11/space-pirates-and-zombies-2-jetzt-linux-gog-und-steam-erhaeltlich-0/","title":"Space Pirates And Zombies 2: now available for Linux on GOG and Steam"},{"content":"Next week will finally see the release of the new New Mexico DLC for American Truck Simulator. On 09. November 2017 it will be published for all systems (including Linux) and it will be available for USD $ 11.99, € 11.99 or £ 8.99!\nDiscover the subtle beauty of the New Mexico landscape. Its nickname - “Land of Enchantment” - fits perfectly. A lot of unique natural scenery will accompany you during all hauls, two trips will never feel the same. Drive through urbanized areas like Albuquerque, sparsely populated trading posts, rest stops in the middle of the desert, lush forests and mountain ranges. New Mexico has a lot to offer in terms of landscape variety. Cross Rio Grande, visit Carson National Forest, Baylor Peak, Pyramid Rock and other natural landmarks. Spend your night, rest, refuel and repair your truck on one of the many unique truck stops around New Mexico\u0026rsquo;s highways. Admire the red sunsets while driving past recognizable monumental rock formations. New Mexico (Navajo: Yootó Hahoodzo) is the fifth largest by area and the 36th most populous of the U.S. states. This corner-state has diverse nature which includes deserts, high plains, and mountains. The climate is generally semi-arid to arid because New Mexico has very little water. Key Features Over 4 thousand miles of new in-game roads 14 major cities, including Albuquerque, Santa Fe, and Roswell 11 custom rest/truck stops for parking and refueling 600+ completely new 3D graphics assets Complex and realistic custom-built junctions and Interstate interchanges 8 new company docks and industries Unique landmarks both natural and man-made New Mexico achievements to unlock\nSource: SCS Announcement\n","date":"2017-11-03T00:00:00Z","image":"/images/field/image/ats_cover_nm03_c.jpg","permalink":"/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-releases-09-november-2017/","title":"American Truck Simulator: New Mexico DLC releases on 09. November 2017"},{"content":"AER - Memories of Old, a beautiful Low-Poly-Exploration-Adventure, in which you can transform into a bird at will to explore the world, is now available for Linux on GOG and Steam! Update: the game needs\n-screen-fullscreen 0\nfor me as startup-option in the Steam-Client. Description:\nThe gods of old are forgotten, lost in the events that shattered the world, leaving only fragments of islands in the sky. This mystic world of endless skies, colorful islands and ancient ruins is in danger of falling into darkness. As one of the last few shapeshifters, you are sent on a pilgrimage to the Land of Gods. Uncover the secrets that will help save reality itself. Key Features Fly and explore by transforming into a bird at will A large open world of hidden secrets and new discoveries A pilgrimage of mysteries, puzzles and temples Strong focus on atmosphere and aesthetics with a vibrant minimalisitic art style\n","date":"2017-11-02T00:00:00Z","image":"/images/field/image/aerheader.jpg","permalink":"/en/articles/2017/11/aer-memories-old-now-available-linux-gog-and-steam/","title":"AER - Memories of Old: now available for Linux on GOG and Steam"},{"content":"The developers of the Horror-game Among the Sleep recently released the Enhanced Edition of their game for Linux on Steam. This -for all owners of the game- free update contains improved graphics, new dialogues, a Museum with \u0026ldquo;behind-the-scenes\u0026rdquo; and much more. More information can be found on the website of the developers.\n","date":"2017-11-02T00:00:00Z","image":"/images/field/image/amongthesleep_ee_moon_cr.jpg","permalink":"/en/articles/2017/11/among-sleep-enhanced-edition-released-linux/","title":"Among the Sleep: Enhanced Edition released for Linux"},{"content":"From now on until monday there is the \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/sale/daedalic\" target=\u0026rdquo;_blank\u0026gt;Daedalic 10th Anniversary-Sale on Steam with some great offers! My personal tips: have a look at Silence, Candle, Aer and The Pillars of the Earth.\n","date":"2017-11-02T00:00:00Z","image":"/images/field/image/daedalicsale10thanniversary.png","permalink":"/en/articles/2017/11/daedalic-anniversary-sale-steam/","title":"Daedalic: Anniversary-Sale on Steam"},{"content":"The Humble Jumbo Bundle 10 has been released with currently four (out of seven) games for Linux: Starting at $1 you\u0026rsquo;ll get:\nEpistory - Typing Chronicles Oddworld New \u0026rsquo;n\u0026rsquo; Tasty If you pay more than the average (currently $5.78): Kingdom: New Lands If you pay at least $10: Wasteland 2: Director\u0026rsquo;s Cut - Standard Edition ","date":"2017-11-01T00:00:00Z","image":"/images/field/image/humblejumbobundle10.png","permalink":"/en/articles/2017/11/humble-jumbo-bundle-10-four-games-linux-released/","title":"Humble Jumbo Bundle 10 with four games for Linux released"},{"content":"For the Motorsport-Management-/Simulation-game Motorsport Manager a one GB huge update with many improvements has been released for Linux. Especially the possibility to manage now your own Pit Crew is noticable. Furthermore the new (paid) DLC Endurance Series has been released, which adds a endurance championship to the game. Description Endurance Series DLC:\nKey features Epic tests of man and machine Go the distance, with a brand new two-class endurance championship to test your mettle. Keep track of your drivers’ alertness using the new stamina bar, and swap them out at the crucial moment. New race lengths and rules Drive over 90 minutes, 3 hours or even 6 hour epic races! Six drivers per team Manage a group and find the drivers with the strength, skill and stamina combinations to win you the race. Test your wits over average lap qualifying, picking two drivers per car and building the best average lap time. Beautiful endurance cars Take in the iconic curves and sleek lines as you guide your mechanical masterpieces to championship wins Be a part of the rivalry Twenty-four cars compete in each race, jostling for lap times as they seek to win out over their greatest threats New ERS options, new rolling starts and more A new way of playing the game you love Embark on a fresh Motorsport Manager challenge with the Endurance Series. Take iconic long-distance cars for the ride of your life as you navigate epic distances with the goal of winning championships. Try two new competitions – IEC A and B – and meet new teams along the way. Experience new race lengths – 90 minutes, 3 hours or even 6 hours! Manage six drivers per team as you strive to find the best combination of drivers to score you the best times. Manage a new layer of race strategy as you keep a careful eye on their stamina, and be prepared to make tough calls during the longest races yet. Design your machines with survival and speed in mind as you put them to the test in entirely new conditions. New rules, such as average qualifying time, present a new challenge as you seek to build a team which outdoes the sum of its parts. Find consistency and the sweet spot for your drivers, allowing them to hit a state of perfect flow and become ‘Fired Up’, improving their lap times. Tweak your car’s setup to focus on a particular driver, or seek to achieve a balance that takes in both styles. But above all: stop watching, start winning, take control.\nDescription of the free update:\nFree update patch notes: • Players can now manage the speed and safety of their pitstops through the new pit crew feature • Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task • Crew members will become fatigued after each race and will need to be placed \u0026lsquo;In Recovery\u0026rsquo; to regain their stamina. Tired crew members are more likely to make mistakes • As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase • Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active) • If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver • The pit crew can be automanaged by your mechanics. A mechanic\u0026rsquo;s Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew • Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing • Driver form now has a larger impact in a race weekend\u0026rsquo;s performance. During a race, a driver\u0026rsquo;s form will fluctuate depending on their consistancy stat • A driver\u0026rsquo;s current form is now displayed on their portrait during the race • Added a new x12 speed during races • Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events • Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly • New Part Design components • The mechanic\u0026rsquo;s \u0026lsquo;Part Fixing\u0026rsquo; stat now impacts both raceday part fixes and fixing parts when returning from a race weekend • Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers • Weight Stripping is now a rule that can be voted in or out per series • Spec Parts can no longer be weight stripped • Weight stripping is now banded per series to improve balancing • Improved saving and loading during a race event • If autosave is enabled, the game will now save at the end of a race before returning to the frontend • Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time • Fixed instances where the driver \u0026ldquo;Sammy White\u0026rdquo; would appear in the frontend • New interview questions • New media messages • Reworked and rebalanced existing interview and media messages that were not triggering • New radio messages • Fixed an issue where the personality traits \u0026lsquo;Boring Winner\u0026rsquo;, \u0026lsquo;Losing Hope\u0026rsquo; and \u0026lsquo;Top of the World\u0026rsquo; were not triggering • The personality trait \u0026lsquo;Media Trained\u0026rsquo; now removes more negative media-related traits if the target driver possesses them • Fixed a bug where new mechanic hire mails would be blank if the player was unemployed • Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses • Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying • Improved how AI cars use the ERS system • Improved how AI cars refuel during a race • Improved how AI cars interact during the first lap of the race • Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams • Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race • Increased the rate at which drivers and staff improve when influenced by HQ buildings • Improved the regen system to have more varied \u0026lsquo;drivable series\u0026rsquo; • Improved the AI team intelligence on when to build a new car part • Fixed a bug that was preventing the activation of corner cutting • UI improvements to front-end menus • UI improvements to the scouting screen • When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank • Can now view each team\u0026rsquo;s chassis supplier information from the Choose Team screen • Fixed an issue where the player couldn\u0026rsquo;t click the \u0026rsquo;traits\u0026rsquo; button in the post-race screen if no new traits had been assigned • Added the current track and the current layout information to the load setup popup • New \u0026lsquo;Choose Series\u0026rsquo; screen • Updated the challenge medal icon • Optimised the \u0026lsquo;Lap Chart\u0026rsquo; screen performance when loading for the first time • General performance improvements • New Personality Traits • New Achievements • New tooltips • The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature ) • Each series now has \u0026lsquo;restricted rules\u0026rsquo; which are editable in the Championships.csv. A \u0026lsquo;restricted\u0026rsquo; rule can never be voted in by the player or AI in that series • Championships now handle having between 6 to 12 teams\n","date":"2017-11-01T00:00:00Z","image":"/images/field/image/motorsportmanagerenduranceheader.jpg","permalink":"/en/articles/2017/11/motorsport-manager-pit-crews-update-and-dlc-endurance-series-released-linux/","title":"Motorsport Manager: Pit Crews Update and DLC Endurance Series released for Linux"},{"content":"For the beautiful Metroidvania-game Hollow Knight the second of three upcoming free content-updates called \u0026ldquo;The Grimm Troupe\u0026rdquo; has been released for Linux just in time for Halloween along with the new Patch 1.2.1.4 on Steam!\nHollow Knight 1.2.1.4 (The Grimm Troupe) out for Windows, Mac and Linux! Hi everyone, Hollow Knight version 1.2.1.4 (The Grimm Troupe) is now available for all users! Additions\nThe Grimm Troupe quest is now available. Seek out the Nightmare Lantern. New charms available Added Brazilian Portuguese (Beta) Added Russian (Beta) Added bindable mouse buttons 1.2.1.4 Patch Notes: Fixed Nightmare King not appearing Fixed issue where Nightmare King didn’t take damage correctly during stunned phase Fixed reactivity issue on Monomon’s tank Removed duplicate charm notch Updated credits Fixed issue where Grimmkin could be fought twice Enemy placement adjustment in City of Tears 1.2.1.3 Patch Notes: Fixed issue where Collector’s jars did not spawn enemies Fixed potential soft-lock in late-game hidden area Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location Fixed Russian display issue s Fixed missing button icon In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest) Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?) Fixed issues with Grimmchild targeting things incorrectly Fixed issue where Glimmback could get stuck in place Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected Additional effects during Grimmkin battles Fixed Flame Pin display issue on map Sped up process for opening inventory Effects changes 1.2.1.0 Patch Notes: Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene Language menu fix. Now only switchable via the main menu. Various optimisations Various small scene updates Animation fixes ","date":"2017-10-31T00:00:00Z","image":"/images/field/image/hollowknightheader.jpg","permalink":"/en/articles/2017/10/hollow-knight-free-content-update-grimm-troupe-and-patch-1214-now-available-linux/","title":"Hollow Knight: free content-update \"The Grimm Troupe\" and Patch 1.2.1.4 now available for Linux"},{"content":"The newest update for Human Fall Flat adds a 8 player online multiplayer mode to the game. I personally never missed it, but it seems to be often asked feature:\nHuman: Fall Flat now features 8 player online multiplayer! No Brakes Games, the masterminds behind the incredible Human: Fall Flat, alongside the award-winning Curve Digital, today announces that Human: Fall Flat will be updated on Steam to feature a hugely requested feature, online multiplayer, at 5pm BST. Players will be able to create their own lobbies, invite their friends and watch multiple Bobs wobble, stumble and create havoc in the physics based dream worlds of Human: Fall Flat, from today. Darren Anderson, Development Director at Curve Digital, said “Human: Fall Flat has become a staple game for those looking to wobble around extremely fun worlds and have fun in physics based environments. Players have been requesting multiplayer more and more, and we’re elated to be able to make their dreams become a reality. We hope you all enjoy!\n","date":"2017-10-30T00:00:00Z","image":"/images/field/image/humanfallflatmultiplayerheader.jpg","permalink":"/en/articles/2017/10/human-fall-flat-now-8-player-online-multiplayer-support/","title":"Human Fall Flat: now with 8 player online multiplayer support"},{"content":"The latest update for SmuggleCraft, a beautiful low-poly-scifi-racing-game, finally fixes the nasty bug which prevented the game from starting on Linux:\nLinux fixed! Hello everyone! Especially good news for our Linux friends - After being stumped for an unfortunate amount of time, our Linux build is live and working! Download the latest patch and give it a shot! If it still crashes - Try to verify the files. (Library \u0026gt; SmuggleCraft \u0026gt; Properties \u0026gt; Local Files \u0026gt; Verify Integrity) I had to do this even after a fresh install for steam to properly update everything. If you experience any bugs or issues, please post in the steam discussions or our Discord. Thanks for your patience!\nBut I also had to adjust the startup-options of my Steam-clients - a typical Unity-problem.\nAbout This Game You’ve got a fast hovercraft and a heavy debt. Also, the world is falling apart. As a smuggler in a society in which travel, trade, and technology are highly regulated and virtually inaccessible for most, your deliveries could decide the fate of your world. With an immersive, rogue-like narrative featuring multiple endings, combined with epic hovercraft driving mechanics, SmuggleCraft plays like no racing game ever before. Fulfill smuggling contracts to receive credits and parts to upgrade the fully customizable hovercraft and be the fastest Smuggler on Dirahl. But spend wisely, as Smugglers must pay off a large debt to Garmuk before long, or else they\u0026rsquo;re space dust. Features Randomly generated tracks that provide a unique series of driving conditions for every player Fully upgradeable hovercrafts with hundreds of combinations Quest-based missions, complete with illegal contraband and high-speed chases Rogue-like campaign with a branching narrative with alternate endings that change based on player choice Original Soundtrack by Bravendary Local Couch Multiplayer Online Multiplayer Smuggle your way: Play SmuggleCraft using your favorite console controller\n","date":"2017-10-28T00:00:00Z","image":"/images/field/image/smugglecraftheader.jpg","permalink":"/en/articles/2017/10/smugglecraft-latest-update-finally-fixes-linux-startup-problem/","title":"SmuggleCraft: latest update finally fixes Linux-startup-problem"},{"content":"If you start Cossacks 3 while Halloween, you might get some surprises. Special graphics and maps in Halloween-Design change the look of the game until 01.11.2017 (19:00 CET):\nDear friends! Once upon a midnight dreary, while I pondered, weak and weary, Over many a quaint and curious volume of forgotten lore While I nodded, nearly napping, suddenly there came a tapping, Halloween discounts rapping, rapping at my chamber door.\nCossacks 3 is taking part in Steam Halloween Sale, with astounding -50% discounts for both base game and DLC, when bought separately, and 65% for Complete Experience, which contains all released DLC, including game\u0026rsquo;s soundtrack. Spooky count Cossackula at main menu art, Halloween-themed map changes, dark water and horrifying transformations of some units would allow you to enjoy the Halloween spirit at its fullest. During holidays there\u0026rsquo;d be some main menu arts: Halloween, Halloween 18+ and, of course, default one. You\u0026rsquo;d be able to switch art using \u0026ldquo;Change art\u0026rdquo; button in upper left corner of the screen. Don\u0026rsquo;t miss your chance to enjoy the changes! Discounts, new art and models would be active during Halloween only! At 20:00 by Kiev (19:00 CET) on the 1st of November pumpkins would dissappear, and everything would came back to its normal form. We thank you for being with us and wish you a great and trully spooky Halloween! PS: We\u0026rsquo;re thanking Mark Kandaurov for dark water =) PPS: For those who\u0026rsquo;d like to fight some tournament battles, the RushLeague Cossacks 3 tournament would be hosted on this Saturday (28.10 at 20:00 by Kiev), with 5000 10pt options and mirror nation - Venice. You may find additional details about this tournament by following the link: forum.newlcn.com/viewtopic.php?t=17653 Source: http://store.steampowered.com/news/?appids=333420 PS: a complete review of Cossacks 3 will be done here soon!\n","date":"2017-10-27T00:00:00Z","image":"/images/field/image/cossacks3halloween.jpg","permalink":"/en/articles/2017/10/cossacks-3-surprises-while-halloween-lasts/","title":"Cossacks 3: Surprises while Halloween lasts"},{"content":"For StarCrawlers, the Roguelike-RPG-Dungeon-Crawler, the Patch 1.0.3 with Halloween-Event has been released for Linux on Steam.\nThe Cursed Mun has risen once again! A mysterious figure has been spotted skulking in the shadows, promising rich rewards to those who satiate his craving for Skull Candy… Halloween Event It\u0026rsquo;s our favorite time of year and the Cursed Mun Halloween event is live and brings with it new content! Here\u0026rsquo;s what\u0026rsquo;s happening : Skull Candies can be looted on randomized missions and traded to Baron von Ominous on STIX for festive rewards. For 10 Skull Candies, a ticket can be purchased that gives access to a repeatable Special Event mission : The Ghost Ship. The Ghost Ship has 3 unique bosses and also drops festive loot. Be warned - the Ghost Ship will present a challenging mission for even the most battlehardened crawlers. They\u0026rsquo;re may be more holiday events in the future! Patch Notes for v1.0.3 Updated StarCrawlers engine to Unity 2017 and made a variety of delightful bug fixes - some highlights below : Linux Linux StarCrawlers is working once again on distro Ubuntu LTS 14.0. Beta Branch Active A testing branch with the latest unstable build in now available through Steam. Cyberninja Fixed a bug where Stealth applied by certain items would halt combat if a Cyberninja then applied another Stealth effect. Engineer Fixed a bug that could cause Constructs to deal reduced or 0 damage if attacking on the same turn as deconstructing. Fixed a bug preventing Bolty from gaining regen at Rank 3 Built Real Good when automatically deploying at the start of combat. Force Psyker Interacting with certain crystal formations in Mines will now only target negative syndromes. Misc Combat Log has gained additional details about events. Fixed issues with optional objectives on random missions not saving their state correctly. Fixed an issue with mobs dying in the process of summoning reinforcements and causing combat to behave strangely. Fixed an issue when calculating Fear resistance. Fixed an issue with certain events that could cause null items to appear in inventory and appear to take up extra slots. Fixed a bug that could cause Loose Crystals to drop an incorrect item. Minor text fixes.\n","date":"2017-10-27T00:00:00Z","image":"/images/field/image/starcrawlersheader.jpg","permalink":"/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/","title":"StarCrawlers: Patch 1.0.3 with Halloween-Event released"},{"content":"To the Roguelike-RPG Darkest Dungeon a new (paid) DLC has been released: Shieldbreaker. It adds a new hero class, the so called Shieldbreaker, to the game:\nAbout This Content Note: The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days (expected on Oct 31). We apologize for the inconvenience and are working as fast as we can on this. “And all around is the desert; a corner of the mournful kingdom of sand.” -Pierre Loti Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now\u0026hellip; Features: New hero class: the Shieldbreaker Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth Shieldbreaker class-specific trinkets, including a set. 3 New Monsters - frightful illusions from the Shieldbreaker\u0026rsquo;s origin, now slithering forward to infest the Estate New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it. The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.\nThe DLC is currently only available in English, more languages will follow soon. Also the Build #21049 of Darkest Dungeon has been released on Steam:\nDarkest Dungeon New Feature: Curio Tracker As you interact with curios in the game, you will see icons on the items in your inventory that will help you remember which ones yielded positive or negative results! This feature will allow you to build up your own knowledge base of curio hints through experience! You can turn this function off in the Gameplay Options. (Default is set to ON) New Combat Mechanic: Stealth. Stealthed monsters cannot be targeted by direct attacks unless that attack has the Bypass Stealth quality. Stealth generally lasts for the first 2 rounds of combat. Stealthed monsters can be hit with indirect attacks such as AOE. These Monsters have been given Stealth beginning at Veteran level: Brigand Fusilier Brigand Hunter Crone Pelagic Shaman Bone Soldier Swine Slasher These Skills have been given Bypass Stealth and De-Stealth. In other words, the attacks can hit stealthed monsters AND pull those monsters out of stealth. SHIELDBREAKER (see DLC) Highwayman: Tracking Shot Arbalest/Musketeer: Rallying Flare This skill now targets one enemy to remove stealth, while still granting its original party buffs. Antiquarian: Flash Powder Occultist: Vulnerability Hex Leper: Intimidate Added a Mute when Game Window is not focused option Fix to crashing when backing out of difficulty option when creating a new game. Controller Support Fixes Improved menu controller support to save location of option category you were last on. Fix to selecting dlc / mods on lower profiles with controller. Fix confirm dlc button use with controller on lower profiles. Fix to Siren controlling a hero when dying by dot bug. Fix to Final Boss not transforming brain bug. Rebalanced Brigand Pounder PROT and HP mix because of The Shieldbreaker, while retaining overall difficulty vs all other existing heroes. Fix to saving of hero turns at the start of non first round. Fix to blocking camping eating when you have no food consumption. Fix double heal during hunger event. Fix torch tooltip title string. Fix to slot reorder bug in quest select. Fix to rare corrupted save bug Fixed invalid dungeon crash when loading quests. Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. (i.e. Riposte killing the Fanatic as he attempts to capture caused the hero to be added to the pyre without the fight ending/lifelinking the pyre correctly) Fix to permissive never again virtue chance debuff never being applied in the darkest dungeon. Fixed tooltip bug where LOW DMG was being shown without % The Crimson Court Deaths from traps in the Courtyard now properly show up in the graveyard.\n","date":"2017-10-26T00:00:00Z","image":"/images/field/image/darkestdungeonshieldbreakerheader.jpg","permalink":"/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/","title":"Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released"},{"content":"You can now buy digital Gift Cards on Steam! Simply choose the amount and one friend on Steam, and the amount will be credited on your friends Steam wallet.\n","date":"2017-10-26T00:00:00Z","image":"/images/field/image/steamdigitalgiftcards.png","permalink":"/en/articles/2017/10/digital-gift-cards-now-available-steam/","title":"Digital Gift Cards now available on Steam"},{"content":"Also on GOG the Halloween-Sale is starting today! If you spend $15 (or more), you\u0026rsquo;ll receive Tales from the Borderlands for free. And many new games are available via GOG Connect!\n","date":"2017-10-26T00:00:00Z","image":"/images/field/image/goghalloweensale2017.png","permalink":"/en/articles/2017/10/gog-halloween-sale-has-begun/","title":"The GOG Halloween-Sale has begun!"},{"content":"The Halloween-Sale on Steam has begun! It will last until 01.11.2017. Here you\u0026rsquo;ll find all discounted Linux games.\n","date":"2017-10-26T00:00:00Z","image":"/images/field/image/steamhalloweensale2017.png","permalink":"/en/articles/2017/10/steam-halloween-sale-has-begun-0/","title":"The Steam Halloween-Sale has begun!"},{"content":"For the Lemmings-inspired strategy-game Zombie Night Terror the Patch 1.3.1 has been released for Linux ob Steam. It contains among other things a Level-Editor and fixes the Linux-specific startup-bug. Also the developer started a contest for the best self-made levels. The game is currently available with a discount on Steam and also on GOG, but here at the moment not with the latest update.\nPatch 1.3.1 The latest update had some issues with some anti-viruses and Steam was not initializing correctly on Linux. This update should fix the Steam initialization error and a bug preventing you to publish a chapter without a cover, the antivirus false positive was fixed last night with a quick hotfix. We are very sorry for the inconvenience and hope your still having fun feeding your zombie horde!\n","date":"2017-10-25T00:00:00Z","image":"/images/field/image/zombienightterrorleveleditorheader.jpg","permalink":"/en/articles/2017/10/zombie-night-terror-patch-131-level-editor-released-linux/","title":"Zombie Night Terror: Patch 1.3.1 with Level-Editor released for Linux"},{"content":"For the realtime-tactic-game Sudden Strike 4 the DLC Road to Dunkirk has been released for Linux on GOG and Steam. It adds two new campaigns and many new units to the game:\nFEATURE LIST Sudden Strike 4: Road to Dunkirk features two new mini-campaigns with four new singleplayer missions based on the events surrounding the famous rescue of Allied soldiers in the eponymous French coastal town of Dunkirk during “Operation Dynamo”. In the German campaign, you must successfully break through the valiant French defenses in the Battle of Lille, capture the town of Dunkirk and move on to destroy a British battleship. In the Allied campaign, you will launch the British counter-offensive during the Battle of Ypres- Comines and consequently evacuate as many soldiers as possible during “Operation Dynamo”. Two new Allied doctrine commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander complete your strategic options in tackling each mission. Sudden Strike 4: Road to Dunkirk introduces over 10 all-new units to the game, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe. ABOUT THIS CONTENT In Sudden Strike 4: Road to Dunkirk, relive battles leading up to one of the world‘s most daring military rescue missions. Following the invasion of France in May 1940, the British Expeditionary Force and parts of the French Army had retreated to Dunkirk and awaited evacuation, while German forces had been closing in to crush them.\n","date":"2017-10-21T00:00:00Z","image":"/images/field/image/suddenstrike4dunkirkheader.jpg","permalink":"/en/articles/2017/10/sudden-strike-4-dlc-road-dunkirk-now-available-linux-gog-and-steam/","title":"Sudden Strike 4: DLC Road to Dunkirk now available for Linux on GOG and Steam"},{"content":"The sequel to the successful adventure \u0026ldquo;The Inner World\u0026rdquo; with the name \u0026ldquo;The Inner World - The last Windmonk\u0026rdquo; is now available for Linux on GOG and Steam!\nAbout This Game The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces. Seriously, who knows what this weird family is doing day in, day out? The only one who could stop evil Emil is the heir to the flute nose throne: Robert. He has been petrified for three years, though. With a huge dose of enthusiasm, but little to no idea what he’s actually doing, he embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless, and Laura, a rebel who certainly does fly, but only off the handle and who is Robert’s love with a capital L, by the way. A final ray of hope is provided by the mysterious Mama Dola, who seems to know more about Robert’s destiny than Robert himself… Features Experience the fun and moving sequel to “The Inner World” (you don’t need to know the first part!). Save the flute noses from persecution and evil Emil! Hours of fun brainteasers await you: find the last wind monk, cause trouble in a tumble mouse factory, play with Uncle Oboe for some toilet paper in prison, help a desperate Bingo-Pony become happy once again, bring the adorable baby gorf back home and save Asposia! Again! Navigate Robert and Laura, those charming Asposians, through the game. And now you can even operate the nutty pigeon, Peck. There are new sites for you to discover! Including the topsy-turvy airport “Asposia Central”, the quirky tumble mouse farmers and the mysterious Shovel Mountains. Practice new songs on your magic flute nose and activate ancient artefacts. Beautiful hand-drawn adventure for people quick on the draw. Hilarious dialogues in awesome sound quality. The Asposian puzzle help: Provides you with hints when you’re as clueless as Robert – completely spoiler-free of course. Available for most any operating system or console – except the Gameboy!\n","date":"2017-10-21T00:00:00Z","image":"/images/field/image/innerworld2header_eng.jpg","permalink":"/en/articles/2017/10/inner-world-last-windmonk-now-available-linux-gog-and-steam/","title":"The Inner World - The last Windmonk: now available for Linux on GOG and Steam"},{"content":"Real Farm, a farming simulator, is now available for Linux on Steam! Description:\nPull on your boots, fire up your tractor, and cultivate success in Real Farm, the most immersive agricultural simulator around. Go from farm hand to agricultural A-list in Career mode, or cultivate the role of an established farmer in Free Mode. Explore a stunning open world, bringing to life the American countryside in native 4K, 60FPS splendour. Concentrate on crops, livestock, or both, growing your cash and reputation as you go. Acquire land, manage staff, and drive and maintain the most powerful farm vehicles available. Reap the best prices in the marketplace, but watch your competitors, as their actions (and yours) will affect the economy in real time. From business challenge to pastural playground, Real Farm cultivates the life, the rewards and the natural beauty of modern agriculture. Dive into a huge, open world presented in sumptuous native 4k Grow from farm hand to agricultural A-list in Career Mode Cultivate the role of an established farmer in Free Mode Sow crops, keep livestock or both, buying and selling in a real time economy Plough straight in with pick-up-and-play controls and a comprehensive tutorial Drive and maintain a massive array of farm vehicles and machinery\n","date":"2017-10-20T00:00:00Z","image":"/images/field/image/realfarmheader.jpg","permalink":"/en/articles/2017/10/real-farm-farming-simulator-now-available-linux-steam/","title":"Real Farm: Farming simulator now available for Linux on Steam"},{"content":"For the city buiilding simulation Cities Skylines a huge Patch 1.9.0 and a new Steam. Description Green Cities DLC:\nCities: Skylines - Green Cities is a new expansion for the city-builder from Colossal Order, adding new ways for players to build earth-friendly towns. The expansion adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic shops, electric vehicles, and new services designed to make pollution a quaint notion of the past. Players can create more diversified cities, or go completely green as the urban population grows. New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last. And that’s just the tip of the iceberg, with exciting new features such as: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks \u0026ndash; 350 new assets in all giving a unique new look to Cities: Skylines New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines 3 new scenarios, 4 new policy options, and a new Monument to make your friends Green with envy Of course we’ve included a new hat for Chirper\nDescription Patch 1.9.0:\nCities Skylines base game Electric cars for citizens Noise Pollution overhaul 3 new parks Tropical Garden Floating Cafe Fishing Island Info view toggling + info view for district painting New trees Asset Editor Road modding tool Floating building creation Train track intersection rules Need icon settings Increased maximum building LOD atlas size because automatic downscaling loses DXT compression Added placeable European theme buildings to other themes \u0026amp; vice versa when European / vanilla style is enabled Added rain effect on glass material Vehicle Info Panel now expand with long vehicle names to some extent Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn Fixed: \u0026ldquo;Add style\u0026rdquo; button is hard to use when using DE, FR, PL, PT, ES and RU Fixed: Reset Configuration in MISC menu does not affect display settings Fixed: Paradox login won\u0026rsquo;t accept user\u0026rsquo;s passwords Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed Fixed: Mac - Zooming out quickly while moving the view on the city\u0026rsquo;s border causes the view to go out of this border Fixed: Misleading fertile and forest resource placing in Map Editor Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered Fixed: Map DLC requirement is not readable if map is selected in Content Manager Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU Fixed: Overflowing string in Medical Center description in DE Fixed: Land value icon in district panel wrongly positioned Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews Fixed: Small overflowing text fix for DE Garbage infoview Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR Fixed: EU hospital description missing information about helicopter and helipad Fixed: EU Hospital short description missing information about helipad in all languages Fixed: Overflowing FR color label in transport lines overview panel Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR, Fixed: European Theme buildings text and tooltips are not localized in Chinese Fixed: Overlapping policies text in Big Town Milestone panel in RU Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages Fixed: Description of Paint and Erase \u0026lsquo;Districts Painting Tools\u0026rsquo; are cut off in DE Fixed: Typo in lightning storm chirp Fixed: \u0026lsquo;All conditions met at the same time\u0026rsquo; text is cut-off in PL scenario win/lose conditions header Fixed: Some map names are not localized in DE Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package header Fixed: Cathedral of Plenitude requirements text need to be more clear Fixed: Long district names are cut-off at the end while in-game Fixed: There is no confirmation when changing the \u0026ldquo;Resolution\u0026rdquo; or the \u0026ldquo;Aspect Ratio\u0026rdquo; in the editors Fixed: The text from the Advisor panel flickers when a notification is positioned over it Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters Fixed: Advisor info text for districts is cut off for DE, FR and RU Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there Fixed: Cannot create a new scenario while already inside the Scenario Editor Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain Fixed: Painting Districts in Natural Resources map mode should be allowed Fixed: The user should have the option to toggle between the \u0026ldquo;white\u0026rdquo; and the \u0026ldquo;normal\u0026rdquo; view when building a new building Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0% Fixed: Transport tool getting messed up when deleting the line that is currently being edited Fixed: Duplicate prefab errors when having the same pillar in multiple elevations Fixed: Keymapping for Toggle Snapping keys doesn\u0026rsquo;t reset after using \u0026ldquo;Reset Key Mapping\u0026rdquo; option\nThe complete changes (for all DLCs) are listed in the announcement on Steam.\n","date":"2017-10-19T00:00:00Z","image":"/images/field/image/citiesskylinesnewcontentheader.jpg","permalink":"/en/articles/2017/10/cities-skylines-patch-190-and-green-cities-dlc-released/","title":"Cities Skylines: Patch 1.9.0 and Green Cities DLC released"},{"content":"For Riskers, the GTA-like Top-Down-Shooter which was just released yesterday for Linux, is now the Update #2 on \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/app/581310/Riskers/\" target=\u0026rdquo;_blank\u0026gt;Steam available, which fixes a lot of Linux-specific bugs:\nReduced police spawn rate Increased sports cars top speed and acceleration Some cars are now more damage resistant Minor tweaks and fixes Fixed the no sound issue (Linux) Fixed 2 mouse cursors showing up (Linux) Fixed cutscenes (Linux)\n","date":"2017-10-19T00:00:00Z","image":"/images/field/image/riskersheader.jpg","permalink":"/en/articles/2017/10/riskers-update-2-fixes-linux-specific-bugs/","title":"Riskers: Update #2 fixes Linux-specific Bugs"},{"content":"Riskers, an Open-World Topdown-Shooter inspired heavily by GTA 1 and GTA 2, is now available for Linux on Steam! Until 24.10.2017 you can get the game with a 25% discount for 7,49 € instead 9,99 €. Description:\nWhat would you do if you found a briefcase filled with money? In Riskers, garbage man Rick chooses to keep the money for himself – and becomes the target of powerful (and dangerous!) mobsters in the process. Help Rick stay alive as he races, shoots, fights – and even throws chairs! – in this top-down, open-world shooter. Want to keep breathing? Eliminate enemies efficiently and steal cars to stay one step ahead of your pursuers. With the freedom to progress straight through the main story or complete a variety of side missions, you can experience a life of crime in any way you see fit in Riskers. Think you have what it takes to survive? Experience an interactive open world, complete with a day and night cycle. Explore highly-detailed interior levels. Play a unique mix of game genres (top-down action, driving, and shooting). Eliminate enemies with a selection of eight different weapons, or resort to chair-throwing. Take a break from the main story and complete a variety of side missions. Immerse yourself in the story through comic book-style cutscenes. Search for in-game collectibles!\n","date":"2017-10-18T00:00:00Z","image":"/images/field/image/riskersheader.jpg","permalink":"/en/articles/2017/10/riskers-gta-top-down-shooter-now-available-linux-steam/","title":"Riskers: GTA-like Top-Down-Shooter now available for Linux on Steam"},{"content":"The developers of Mushroom Wars 2 just communicated in the Steam-forum that today will see the release of the Linux-Version of this RTS-game on \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/app/457730/Mushroom_Wars_2/\u0026rdquo; target=\u0026quot;_blank\u0026gt;Steam! UPDATE: the game is now available for Linux!\nKey Features: Online Multiplayer Ranked and custom matches in various competitive modes for up to 4 players, including 2v2 Story-Driven Campaign Over 100 missions complete with boss battles 12 Hero Characters From 4 different tribes with unique special skills Massive Short-Session Battles With up to 4K troops on the battlefield Simple but Deep Gameplay With tons of tactics and skill-based moves Variety of Map Configurations And modifiers that influence gameplay significantly Description: Mushroom Wars 2 is an award-winning sequel to the critically acclaimed RTS hit built upon the core gameplay experience that made the original Mushroom Wars so enjoyable. Learning the ropes of mushroom warfare is easy with simple and intuitive controls as well as gamepad support. But the journey to become a fearsome commander requires fast reflexes, an eye for strategy, and the ability to oversee up to thousands of units at once. Once you’re confident in your skills, putting your mushroom army against other players is the best way to improve. Mushroom Wars 2 comes tournament-ready, with a league system and ranked matches that make for fierce competition. In addition replay feature, and spectator mode make it easy to enter the competitive scene. Just want to enjoy a friendly skirmish with your friends? Custom games let you try out new strategies with up to three friends in free-for-all or team-based matches. Whether you are battling enemy hordes in the the depths of the single-player campaign, or competing against your friends in various multiplayer modes, Mushroom Wars 2 provides intense, fast-paced short-session battles!\n","date":"2017-10-16T00:00:00Z","image":"/images/field/image/mushroomwars2header.jpg","permalink":"/en/articles/2017/10/mushroom-wars-2-linux-release-planned-today/","title":"Mushroom Wars 2: Linux-Release planned for today"},{"content":"OpenRA, the free implementation of RTS classic games C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000, has just published a new release after three month of public playtesting. It contains fundamental changes to the mod-support (now with an own SDK), a new UI with a Commandbar and much more:\nAfter three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes some fundamental changes to the way that the OpenRA game engine works, plus a few similarly important gameplay changes to the default mods. The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK. New launchers The mod chooser screen has been replaced by separate launchers for each mod. The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more! Unit command bar A new bottom command bar is now available for issuing common orders and changing unit stances. The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them. Other great new features in this release include: Automatic discovery of LAN games in the Multiplayer browser. Nine more campaign missions for D2K, which is now half way complete! New search and filtering options in the Map editor. Installing missing maps from the Replay browser. Improvements to the Global Chat UI. Significant performance and memory improvements relating to music playback. Community-driven balance improvements to Red Alert and Tiberian Dawn. See the full changelog for more details, or go directly to our download page to try them out for yourself. Building hit boxes New building physics improves the way that structures are targeted and take damage. Supporting the C\u0026amp;C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details! Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units. It has been a long road to this release, and we hope you enjoy it!\nThe full changelog has all the details. Source: OpenRA Website Description: OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command \u0026amp; Conquer titles. We include recreations of C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war. OpenRA\u0026rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.\n","date":"2017-10-14T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/10/openra-release-20171014-now-available/","title":"OpenRA: Release 20171014 now available"},{"content":"The successful game series enters the next round: Dungeons 3 is the long awaited sequel to the predecessor from 2015 and is now available for Linux on GOG and Steam! Description:\nFEATURE LIST The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode. Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory. Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand new co-op mode for two players, more rooms, and more unique abilities. Speak (no) evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible. ABOUT THIS GAME Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all! Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!\n","date":"2017-10-13T00:00:00Z","image":"/images/field/image/dungeons3header.jpg","permalink":"/en/articles/2017/10/dungeons-3-now-available-linux-steam-and-gog/","title":"Dungeons 3: now available for Linux on Steam and GOG"},{"content":"The 1.5 GB huge Patch 1.04 for Sudden Strike 4 has been released for für Linux on Steam. It contains among other things two new, large multiplayer maps:\nSudden Strike 4 v1.04 Changelog 2 new, large multiplayer map Large map support fixes Chinese voice fixes Modding feature supports Classic mode countdown fixes Classic mode UI fixes Formation UI fix\n","date":"2017-10-13T00:00:00Z","image":"/images/field/image/suddenstrike4header.jpg","permalink":"/en/articles/2017/10/sudden-strike-4-patch-104-released/","title":"Sudden Strike 4: Patch 1.04 released"},{"content":"Starting from today until 16.10.2017 the Deep Silver Sale is going on at Steam with discounts up to 80% on the titles of this publisher. A complete list with all discounted Linux games can be found \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/search/?os=linux\u0026publisher=Deep%20Silver\" target=\u0026rdquo;_blank\u0026gt;here.\n","date":"2017-10-12T00:00:00Z","image":"/images/field/image/deepsilverweekend1017.png","permalink":"/en/articles/2017/10/deep-silver-sale-steam-has-begun/","title":"Deep Silver Sale on Steam has begun"},{"content":"For Rocket League the huge (1.9 GB big) Patch 1.38 and two new Fast \u0026amp; Furious DLCs (Dodge Charger RT and Nissan Skyline GTR R34) have been released for Linux on Steam. Here is the Changelog to the Patch:\nRocket League Patch Notes v1.38 CHANGES AND UPDATES Arenas Brightness on DFH Stadium (Day) and Champions Field (Day) has been reduced Fixed an issue with the grass in Champions Field (Day) on low detail The broken texture on Starbase Arc has been fixed Mac/Linux: Farmstead map visuals have been updated Lighting on Farmstead has been adjusted Urban Central boost locations are now consistent with other Standard Arenas BUG FIXES General Boost audio will no longer cut out when rapidly tapping the Boost button Season Reward Level progress should now display correctly at the end of Competitive matches Added additional checks to prevent undesired demolish scenarios reported since the Autumn Update Fixed several issues with in-game grass The appearance of grass on lower detail modes on PC has been updated as part of ongoing optimizations Fixed the item thumbnail for Halo toppers with a Black ‘Painted’ attribute Fixed a game crash issue related to the Season 4 Reward Trails The ‘Labyrinth’ Decal for Takumi has been fixed The Season 2 Reward Prospect Boost has been fixed Second player in splitscreen mode is not retaining color choices made in the garage Joining Free Play during join countdown blocks player from joining match KNOWN ISSUES Some players on Xbox One may still experience performance issues Restarting Rocket League can help solve this issue temporarily while we continue to investigate\n","date":"2017-10-12T00:00:00Z","image":"/images/field/image/rocketleagueheader.jpg","permalink":"/en/articles/2017/10/rocket-league-patch-138-and-new-fast-furious-dlc-available/","title":"Rocket League: Patch 1.38 and new Fast \u0026 Furious DLC available"},{"content":"For Tower of Time, the mixture of RPG and RTS with tactical combat, the 1.2 GB big Build 0.5.1.559 for Linux has been released on Steam. With this patch the game gets a complete overhaul of graphics, a **new UI **and many more improvements:\nPatch Notes Build: 0.5.1.559 Tower of Time is now different look and feel. Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look \u0026amp; feel) Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment. Important When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience). Patch details New graphic look \u0026amp; feel New UI for Character Screen and Inventory New stats for characters and items Gold treasures are now visible as separate objects Added 1H or 2H indicator to weapons Important items are visibly marked with light or effect Added lots of new SFX or fixed existing ones Fixed some enchantments Introduction levels - updates to the story We posted few screenshots below, showing some of the changes. Thank you for playing Tower of Time. We appreciate your feedback and reviews. Cheers, KM\nSource: Announcement on Steam****\n","date":"2017-10-12T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/","title":"Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released"},{"content":"For Man O\u0026rsquo; War: Corsair - Warhammer Naval Battles the large Update 1.2.1 (Dark Delights) has been released for Linux on Steam. It adds the Slaanesh Chaos campaign and the long awaited feature to capture enemy ships to the game. Also a tactical camera view was added. The complete changelog:\nUpdate 1.2 - Dark Delights Man O\u0026rsquo; War: Corsair - Warhammer Naval Battles - Fraser Evil Twin This update brings the Slaanesh Chaos campaign and a feature much requested by the community: ship capture, as well as a new camera view option for all ships. Slaanesh Campaign Transform the old world into a hedonistic paradise for the glory of the Prince of Pleasure. More than just destruction is your goal as you corrupt the minds of the enemy crew and send your acolytes to spread the unspeakable joys of service to Slaanesh, turning the human ports into hives of decadence. Ship Capture Independent captains and Slaanesh captains are now able to capture enemy ships. For the independent captain, as long as it\u0026rsquo;s something your crew can steer you can put a prize crew aboard and have them take the ship back to port. Beware that the owning faction will attack the ship on sight. Once in port you can either sell the ship or pay to have the shipwrights repair the damage, clean the barnacles, and replace the rusty old cannon so that you can sail the ship anew. Be careful to keep it out of sight of its previous owners still (though rumour has it that some of the less law abiding ports can help with that). For Slaanesh, capture is a means to an end - capture an enemy ship (ideally with half its crew already on your side from the Radiance of Slaanesh) and send your most human-looking cultists aboard, back to the ships home port. On reaching port they\u0026rsquo;ll infiltrate the town and start to corrupt it. With enough cultists and a bit of time the port will become defenceless, its citizens too intent on their revels to care about anything else. At this point you may either leave them to praise Slaanesh with their carnal ways or burn the port to the ground as an offering. Ship upgrades Ship upgrades no longer have a limit based on the type - instead all ship upgrades come with a cargo space cost. You can choose to sacrifice more of your carrying capacity in order to build up those guns and reinforce every surface you can find. Tactical View Press \u0026lsquo;V\u0026rsquo; (or Y button on gamepad) when sailing to toggle between standard Captain sailing view and a zoomed out Tactical view which shows your entire ship. Full list of changes:\nAdded Slaanesh campaign Added Ship Capture mechanic Ship upgrades now cost cargo space and are no longer limited by type Controlled character camera now moves above the player if it would be pushed too close by geometry. Added icons for when your character is locking onto an enemy (by blocking or mid-swing). Updated icons for enemies who are targeting you and nearby enemies out of view Khorne campaign start now locked until Independent campaign is completed (unless \u0026lsquo;skip tutorial\u0026rsquo; is toggled in the options or you\u0026rsquo;ve played Khorne previously) Nurgle and Slaanesh captains can now Ascend Additional sail designs for Nurgle and Slaanesh Global movement AI ships will collect cargo from enemies they sink Ships can now be sold from the warehouse Selling a ship from the warehouse will transfer any remaining crew to the player ship, or the tavern depending on space Journal shows latest entry on opening, more entries per page, formatting made clearer Melee Chain attacks are now much more reliable to trigger Fixed a bug with To Smell a Rat quest Player ally ships get a small boarding bonus vs AI Hellships get a boarding bonus in AI vs AI fights Update 1.2.1: Added zoomed out Tactical View, press V (or Y button on gamepad) when sailing to toggle between normal sailing view and tactical sailing view. Hellship sails hidden when using anti-flyer weapon Reduced volume on Hellship ambient screams Slightly increased late-game build up speed of aggressive factions Fix for null error with piloting captured ships. Added additional info to crew on capture ship screen Moved Capture Ship button to be more obvious Crew piloting a captured prize ship will leave their weapons Crew piloting a prize ship will move to the tavern after docking (and can be rehired without any up front cost) Removed duplicate shrine rewards for Slaanesh AI Allies generate less aggro from enemies from accidental damage First mate will only warn if you\u0026rsquo;re under attack if you were not already under attack. Moved captain load in point in Alquezaro Can no longer send a captured ship to a razed port Increased value of sacrificed cargo (Chaos campaigns) Improved look of Slaanesh corruption UI on ports Smoothed melee animations for AI Player character defaults to running Wolfship front sails hidden whilst aiming front cannons Camera behaves better around railings during boarding ","date":"2017-10-10T00:00:00Z","image":"/images/field/image/manowar_header.jpg","permalink":"/en/articles/2017/10/man-o-war-corsair-warhammer-naval-battles-update-121-dark-delights-released/","title":"Man O' War: Corsair - Warhammer Naval Battles: Update 1.2.1 (Dark Delights) released"},{"content":"Press X to not die, a B-Movie-style FMV-game, is now available for Linux on \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/app/402330/Press_X_to_Not_Die/\u0026rdquo; target=\u0026quot;_blank\u0026gt;Steam! Until 13.10.2017 there is a 30% discount (2,09€ instead 2,99€). Description:\nYou wake up to find your town in chaos. Everyone has gone crazy and is just attacking each other! A cryptic message is the secret to survival\u0026ndash; Press X to not die! Survive the streets, find your girlfriend, find out what happened, and get the hell out of town in this ridiculous live-action interactive movie adventure! Key Features: Press buttons like your life depends on it! Because it does! Over 35 minutes of HD footage! Graphics so amazing, they look like real life! 29 unique ways to die! Uncover the secrets behind the madness in a branching storyline that reflects your choices! A Dynamic Dialogue system that constructs key spoken sentences on the fly to reflect your actions and performance, providing for an unprecedentedly dynamic experience in an interactive movie. “1994 Mode” re-renders the game as it would have looked during the golden age of interactive movies! Steam Leaderboards to share your high score and the choices you made, with the world! Fight a clown!\n","date":"2017-10-09T00:00:00Z","image":"/images/field/image/pressxnottodieheader.jpg","permalink":"/en/articles/2017/10/press-x-not-full-motion-video-game-now-available-linux-steam/","title":"Press X to not die: Full-Motion-Video-Game now available for Linux on Steam"},{"content":"Less than a year after fhe first version (1.9, released on 30.11.2016) for Linux, Cat Interstellar leaves the Early Access with Version 5.0.0. To celebrate the release of the full version, the title is available at Steam with a 40% discount (until 13.10.2017) for 2,99 €. The short, ca. one hour lasting game is heavily inspired by Robert Heinlein\u0026rsquo;s \u0026ldquo;The Moon Is a Harsh Mistress\u0026rdquo; and sends the player as a drone on an exploration on planet Mars.\n","date":"2017-10-06T00:00:00Z","image":"/images/field/image/catinterstellarheader.jpg","permalink":"/en/articles/2017/10/cat-interstellar-version-500-release-now-available-linux/","title":"Cat Interstellar: Version 5.0.0 (Release) now available for Linux"},{"content":"The Update V1.2 for Orwell is now available for Linux on Steam for download. It contains a lot of performance improvements, but it will disable the blur shaders on Linux. The changelog (Warning, contains Spoilers!):\nInvestigators, as you may know, over the recent months we have been very busy working on season two of Orwell, Orwell: Ignorance is Strength, which you can wishlist here: http://store.steampowered.com/app/633060/Orwell_Ignorance_is_Strength/ During the development we have solved a lot of issues with the game\u0026rsquo;s technical base which we also want to apply to the original Orwell game. We\u0026rsquo;re releasing these improvements with Orwell 1.2 today! Most notably we increased the game\u0026rsquo;s performance in terms of image loading times and memory usage, but also fixed a nasty bug that sometimes caused already discovered conflicted datachunks to be displayed as not being discovered, causing some confusion (this mainly occurred during Episode 2). Note: Your saved profiles are NOT backwards compatible, which means a 1.2 profile won\u0026rsquo;t necessarily load on a version 1.1 game client. Please update the game on any devices to version 1.2 to avoid running into this issue. As always you can find the full changelog below. Stay vigilant, the Osmotic Studios team Changelog Version 1.2 Content Changes added a wishlist screen for Orwell: Ignorance is Strength when quitting the game; this can be disabled in said screen fixed a variety of inconsistencies in expressions (like \u0026ldquo;government\u0026rdquo;/\u0026ldquo;Government\u0026rdquo;) fixed a variety of typos SPOILER EPISODE 1: changed an adviser commentary in regard to Cassandra being depressive that could be out of context if the player didn\u0026rsquo;t add a datachunk on her attitude before SPOILER EPISODE 2: prevented that the player could solve the objective on Abraham\u0026rsquo;s profession before having added the datachunk on his students and the number of protests, which would then result in a logical inconsistency SPOILER EPISODE 3: fixed wrong titles of various people on the defaced Party people website SPOILER EPISODE 5: added a new commentary in which Catherine warns the player when opening her PC\u0026rsquo;s desktop that further investigating her will have consequences SPOILER EPISODE 5: harrison.txt will now be displayed on initiate\u0026rsquo;s PC in Episode 5 (it had never been visible before) SPOILER EPISODE 5: Catherine will now comment every datachunk the player uploads on himself/herself (provided she didn\u0026rsquo;t switch off her PC before) SPOILER EPISODE 5: Catherine will no longer comment on anything after she switches off her PC Technical Fixes decreased overall memory usage improved overall performance and loading times implemented a skip label to the intro cut scene being displayed when the player presses any key main menu logo animation now plays more fluidly added a loading cursor while booting up the game added a warning if a savegame originates from a newer version than the current client; this only works for future versions of the game though added different layouts of lines underneath tool icons that get switched according to the currently opened tool category buttons in the Profiler where there aren\u0026rsquo;t any updates are now disabled mails can now be scrolled correctly if their content exceeds the Listener window fixed a bug where the game started with a big cursor for a brief moment on some platforms fixed a bug where the breadcrumb navigation (Insider) didn\u0026rsquo;t show the whole document path after loading savegames multiple times fixed a bug that prevented already discovered conflicted datachunks to be shown as discovered in the datachunk information window of their counterparts if those datachunks were on a website that was updated several times (this could occur mainly on the Thought website in Episode 2) fixed a bug that some characters had their names displayed as \u0026ldquo;Unknown Person\u0026rdquo; in the corresponding Listener bookmarks when they were actually known fixed a bug of wrong spacing between insider bookmarks fixed a bug that led to too much space at the bottom of some websites fixed an issue where a text box or image outline of a chunk was highlighted on hover, before hovering the actual chunk itself (the box is always a bit larger than the chunk) fixed a bug where images on Insider devices were not displayed correctly when opening documents for the first time fixed a savegame bug which could occur when the day was completed while an adviser commentary was still waiting to be displayed fixed a bug that sometimes led to datachunk boxes not fitting their text in Listener calls after loading a savegame SPOILER EPISODE 5: fixed a bug where the number of remaining datachunk uploads weren\u0026rsquo;t correct when loading a savegame at a certain point in the game SPOILER EPISODE 5: fixed a bug where the \u0026ldquo;uploads remaining\u0026rdquo; label was displayed after loading a game even though there weren\u0026rsquo;t any uploads left SPOILER EPISODE 5: fixed a display bug of the datachunks on the Player Evaluation website Known Issues savegames are NOT backwards compatible (1.2 savegames do not run on 1.1 or lower clients); there are no warnings being displayed in version 1.1 or lower Linux: blur shaders have been disabled throughout the game\nPS: the second season of Orwell will also be available on Linux erscheinen!\n","date":"2017-10-06T00:00:00Z","image":"/images/field/image/orwellheader.jpg","permalink":"/en/articles/2017/10/orwell-version-12-released-linux/","title":"Orwell: Version 1.2 released for Linux"},{"content":"Jydge, a Twin-Stick-Shooter set in the Neon Chrome Universe, is now available for Linux on Steam and starts with a whopping 40% release discount. Description:\nBuild your JYDGE. Enter Edenbyrg. Get out alive. Build your own cybernetic JYDGE in this lawful-but-awful roguehate top-down shooter where you get to eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing fearless companions to suit the tasks at hand. Go solo or team up with Co-JYDGE in shared screen local co-op. Will you be stealthy and lurk in shadows? Or will you assault the evildoers head on? Maybe you\u0026rsquo;ll brutally rocket them to bits from a distance? Or perhaps bring your own squad of reckless companions to solve the scenarios? BILLIONS of different game altering combinations enable you to find tools to fit your playstyle. Use STEALTH augmentations to sneak silently in shadows. Make yourself GIANT and hurl perps around. Make yourself tiny and fit through smaller cracks. Or combine augmentations: make yourself a tiny giant. Up to you. Deal sweet ruthless Jystice with your ultra-versatile and moddable weapon of the law. § Fire lead, lasers, and electricity modified with dozens of game changing effects. § Persuade the perps to join your side with \u0026ldquo;Persuade or Die\u0026rdquo; mod. § Fire rockets in the general direction of the enemy and hear that kneecap split from a distance. § Use Dynamite Gavel mod to powerslam through walls and explode-gib the foes with a swift blow to the brain stem. Observe the wrongdoer\u0026rsquo;s eye pop out of its socket. § Smell the burning criminal flesh using the Flaming Plasma mod or just gently knock them unconscious with the Sandman mod. Your Gavel, your Law. The filthy stench of crime has taken over Edenbyrg. But do not fall into despair, the lawful but awful JYDGEs are designed to swiftly correct all lawless behavior. Bank robbers have fortified themselves into the MegaBank. There are four ways into the bank, but only one way out of the vault. How will you proceed? Several Cobra Gang members have taken the Flanders family hostage. They need to be rescued. Preferably alive. Your move. The darkest rain-beaten alleys of Edenbyrg also tell a rumor that someone is building a death machine. Something big and especially designed for taking out JYDGEs. Arm yourself! How to complete the scenario without firing a single shot? Under 15 seconds? Without being seen? With EVERYONE dead? With EVERYONE alive? Your heroism and extraordinary feats will be rewarded with shiny Medals. Medals unlock delicious new cyberware, weapon mods, fire modes, special weapons, and more. What is the best combination of cyberware and weapon mods to achieve the medals in different scenarios? Who be the JYDGE?\n","date":"2017-10-04T00:00:00Z","image":"/images/field/image/jydgeheader.jpg","permalink":"/en/articles/2017/10/jydge-twin-stick-shooter-set-neon-chrome-universe-now-available-linux/","title":"Jydge: Twin-Stick-Shooter set in Neon Chrome Universe now available for Linux"},{"content":"For the Ninja-rabbit game Overgrowth, which is in development since 2008, the developers now released the final Beta for Linux on\n","date":"2017-10-04T00:00:00Z","image":"/images/field/image/overgrowthheader.jpg","permalink":"/en/articles/2017/10/overgrowth-final-beta-linux-released/","title":"Overgrowth: final Beta for Linux released "},{"content":"For Dawn of War 3 Feral released the Patch 1.0.2 for Linux, which is now available for download. This 1.8 GB huge update takes the Linux-Version now on the same Patch-Level like the Windows-Version:\n1.0.2 - October 3rd 2017\nAdds Windows July 20th patch Adds Windows August 29th patch Adds Windows September 26th patch Fixes a number of minor issues**** ","date":"2017-10-03T00:00:00Z","image":"/images/field/image/dawnofwar3header.jpg","permalink":"/en/articles/2017/10/dawn-war-3-update-102-linux-released/","title":"Dawn of War 3: Update 1.0.2 for Linux released"},{"content":"For Tyranny (and the DLC Bastard Wounds) the Patch 1.2.1 is now available for download. It contains numerous bugfixes and improvements (Warning: possible Spoilers!):\nHey everyone! These are the patch-notes for our latest patch that will release in just about an hour! The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers: \u0026lsquo;Sneak Attack\u0026rsquo; talent will no longer stack with itself when used repeatedly. Passives removed from Respec\u0026rsquo;ing or upgrading to a higher talent are now properly removed from the character. Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases) Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes. Spell slots are now properly removed when the item/talent granting them are removed. Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked. Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents. Fixed an edge case where some Skill Checks could display a value of -1. Heartseeker Base Damage no longer scales with character level. Removed an errant sigil from Phaedrus\u0026rsquo;s Store. Re-added a missing string from Rixatrix\u0026rsquo;s piglet. Imported versions of Weeping Whispers now have the correct reputation strings. Silvercore\u0026rsquo;s Cumbersome ability description now lists itself only once in the recovery UI. Recruit Selina now offers training in One Handed instead of Subterfuge. Blood Mulch is now listed correctly for his lines in act 3. Re-added some translated strings for unlocking spell notifications. Rebounding Blade now uses the correct icon when targeting. Re-added multiple missing strings to the base game. Updated Weeping Whispers to more consistently affect Recovery Time. Updated World Map Events UI to better display the reputation changes for Companions. Circular Reasoning now displays its projectile correctly if imported to New Game+ Updated some visual and sound effects for Edicts in world map event scenes. Updated the World Map Event UI to better display multiple reputation changes from a single choice. VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts Improved the load time of the Title Screen. Reputation changes in World Map Events now display the correct information for the change. Fixed an edge case where the audio for the End Game Cutscene may mute the VO track. Updating the Targeting UI in Bastard\u0026rsquo;s Wound scenes to display more consistently. Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud. Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving. Updated Character Shadows in some Bastard\u0026rsquo;s Wound Scenes. Updated Title Screen News button to not clip with DLC banners when using localized text. Fixed various typos. Spoilers Barik\u0026rsquo;s Dialog no longer ends pre-maturely when speaking with him after completing Never Free Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe\u0026rsquo;s tome. Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead. Characters will no longer path under the water in the Bastard\u0026rsquo;s Wound. Speaking to Basila for Knapping on the Job will now point the Fatebinder to South Haven if the Forge-Bound have already left Lethian\u0026rsquo;s Crossing. Jaspos \u0026amp; Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions. Eb and Lantry both react to the correct NPC being placed in charge of the Wound. Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle. Jaspos \u0026amp; Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest) Updated the end game slides to better match with Anarchist players who remain loyal to Kyros. Updated the Berry Fields scene so that VO\u0026rsquo;d lines at the start of a dialog will correctly play the VO. Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard\u0026rsquo;s Wound after the final decision is made for the area. Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff. Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene. Imperator\u0026rsquo;s Oldwalls Regalia no longer grants armor at higher qualities. Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.\nSource: Announcement on Steam\n","date":"2017-10-03T00:00:00Z","image":"/images/field/image/tyrannybastardwounds.jpg","permalink":"/en/articles/2017/10/tyranny-bastard-wounds-patch-121-released/","title":"Tyranny \u0026 Bastard Wounds: Patch 1.2.1 released"},{"content":"Goken, a very beautiful Action-JRPG has left Early Access and the full version can currently (until 09. October 2017) be bought for Linux at Steam with a 25% discount (14,99€ instead of 19,99€). Description:\nGOKEN seeks to bring back everything that was right about gaming in an action packed open world environment in the form of the good old Action RPG genre and have the old school gamers tremble in nostalgia. It\u0026rsquo;s finally here people! Since GOKEN\u0026rsquo;s Early Access release back in July, it\u0026rsquo;s hard to believe that it has already been two full months\u0026hellip; With great help from the community and insights from extremely helpful reviewers, GOKEN has reached a stage where we feel comfortable saying that it is now a full retail product! Allow us to \u0026ldquo;re-introduce\u0026rdquo; you to GOKEN. -Scenario- Long ago, when gods lived amongst people\u0026hellip; There lived a swordsman who was given five swords forged by god himself. Using these swords, the swordsman brought peace and order to the world. People called the swordsman, \u0026ldquo;Wielder of the Five Swords\u0026rdquo;\u0026hellip; One day, during a fete to praise the gods, the blades of the swordsman turn against the gods for reasons unknown. One of the gods, Ozone, furious with all his powers, sealed the swordsman away at the top of a mountain now known as Swords Peak. This tale begins 5,000 years after the battle between the two, near the small village of Cardina. -Game Overview- Seamless open-world game mechanics While the game features a rather old school “quarter view” mechanic, the map transitions and event scenes, even the combat is all seamless as can be to enhance the overall gaming experience. Real time strategic action battle system Utilizing 2 primary attack buttons, users can assign different weapons to each button to create a unique combo that fits the users need as they go. Monsters, bosses and stage gimmicks can require a specific type of weapon at times creating opportunities for users to strategize their best route of approach. Customizable Tattoo system Utilizing \u0026ldquo;tattoos\u0026rdquo;, users are given specific points upon leveling to get the protagonist inked as a form of powering up so it could be built to one’s own. Raising MAX HP and Stamina, learning new and special moves are just a few of many ways players are able to customize their character depending on their play style. Improvements made during Early Access -Completely re-tuned the stamina system. -Added ability to \u0026ldquo;sprint/\u0026rdquo; -Adjusted weapon balance for each weapon to stand out more. -Added support for Linux / Steam OS/ (yay!) -Added extra scenarios for users to play. -Added additional bosses to fight in case the game wasn\u0026rsquo;t difficult enough \u0026gt;:D -Added Side Quests for more game play. -Added an \u0026ldquo;Endless Colosseum\u0026rdquo; mode for even MORE game play. -New and improved Tattoo System 2.0 for character customization. -Wiz Point system for even MORE character customization. -Performance enhancements to rid those pesky stutters. -Fixed many bugs and spelling errors. Finally\u0026hellip;! In celebration of GOKEN\u0026rsquo;s official release, We are putting GOKEN on a 25% off sale for a limited time! (Offer expires on Oct. 9th at 19:00 PM PST) So if you were one of those people who waited for GOKEN to get released and actually caught us upon release, this is your chance to grab a copy! Let us hear your voices in the forums, and as always, thank you for all your support!\n","date":"2017-10-01T00:00:00Z","image":"/images/field/image/gokenheader.jpg","permalink":"/en/articles/2017/10/goken-beautiful-action-jrpg-verlaesst-early-access/","title":"Goken: beautiful Action-JRPG leaves Early Access"},{"content":"The Humble Gems Bundle 2 with five games for Linux (the Bundle has eight titles in total) is now available from Humble Bundle. The five games for Linux are:\nThe Count Lucanor (DRM-free and Steam-Key, from $1) Pinstripe (Steam-Key, currently from $6.39) Slayaway Camp (Steam-Key, currently from $6.39) Apotheon (DRM-free and Steam-Key, currently from $6.39) Cryptark (DRM-free and Steam-Key, from $10) ","date":"2017-09-30T00:00:00Z","image":"/images/field/image/humblegemsbundle2header.png","permalink":"/en/articles/2017/09/humble-gems-bundle-2-five-linux-titles-now-available/","title":"Humble Gems Bundle 2 with five Linux games now available"},{"content":"Just a few days after the release of the last Playtest, a new Playtest (20170930) of OpenRA is available for download. It contains some Bugfixes and -according to the developers- should be identical with the planned October release:\nThanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes. Playtest 20170930 includes: Fixed in-game map installation on Linux and Windows Fixed a crash when using Attack Move Fixed incorrect global chat timestamps when returning to the lobby after a match Added RA minelayer deployment to the command-bar Improved attack-move cursor behaviour outside the map See the full changelog if you are interested in finding more details on these fixes, or head on over to our download page to try it out! We believe that we have finally addressed all the major issues with the playtests, so our planned October release should be identical to this playtest. If you know of any remaining bugs that should be fixed before then, report them immediately via our forum, our GitHub issue tracker, or in the comments below.\nSee the full changelog\n","date":"2017-09-30T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/09/openra-playtest-20170930-released/","title":"OpenRA: Playtest 20170930 released"},{"content":"For Sudden Strike 4 the Patch 1.03.19983 is now available for Download. This 1.2 GB huge update contains a new Multiplayer-Mode and -Maps and many other improvements:\nHello Commanders! We have just updated Sudden Strike 4 to version 1.03.19983 which brings some good news! Many of you requested a classic mutliplayer mode akin to that of Sudden Strike 2. Guess what? Starting right now, you can select \u0026ldquo;classic mode\u0026rdquo; when creating a multiplayer match which will have all players struggling for control over sets of zeppelins to get the best reinforcements automatically from the edge of the map. There are also mutators for how long you have to hold the zeppelins or if players that dont hold zeppelins at all will loose after a certain time. The classic mode can only be played in multiplayer at the moment but we are working to bring it to skirmish as well. Additionally, we have renamed the old multiplayer into \u0026ldquo;domination\u0026rdquo; and added two new, large multiplayer maps. Changelog version 1.03.19983 Introduction of „Classic” (SUS2) multiplayer mode Normal multiplayer mode is now called „Domination” 2 new large (4vs4) multiplayer maps supporting both „Classic” and „Domination” game modes Introduction of new mutators: „Zeppelin capture timer” and „Time until defeat timer” Player count is optimized for multiplayer map sizes Player names are now displayed ingame (mouse over) Improved AI: easy, medium and hard settings in Skirmish and Multiplayer „Domination” modes (Note: Skirmish is not supported on the „Classic” multiplayer maps) Classic Multiplayer Mode also has more units available like artillery, AT guns, etc. Improved stability Let us know what you think of the new mode in the forums. We hope you enjoy it as much as we do! And stay tuned for more updates!\n","date":"2017-09-29T00:00:00Z","image":"/images/field/image/suddenstrike4header.jpg","permalink":"/en/articles/2017/09/sudden-strike-4-patch-10319983-new-multiplayer-mode-and-maps-released/","title":"Sudden Strike 4: Patch 1.03.19983 with new Multiplayer-Mode and -Maps released"},{"content":"The third chapter to Bendy and the Ink Machine is now available for Linux on Steam! If you\u0026rsquo;ve never heard of it: the game is a First-Person Horror-Puzzle-game with a very unique Comic-Look, and the first chapter is available for free.\n","date":"2017-09-28T00:00:00Z","image":"/images/field/image/bendyinkmachineheader.jpg","permalink":"/en/articles/2017/09/bendy-and-ink-machine-chapter-3-now-available-linux-steam/","title":"Bendy and the Ink Machine: Chapter 3 now available for Linux on Steam"},{"content":"The Kalypso Anniversary-Sale has started today on Steam, with many Linux games being reduced drastically. For example:\nVikings - Wolfes of Midgard for 15,74€ Sudden Strike 4 for 33,49€ Tropico 5 for 4,59€ Dungeons 2 for 4,59€ and many more. ","date":"2017-09-28T00:00:00Z","image":"/images/field/image/kalypsosalesteam.png","permalink":"/en/articles/2017/09/kalypso-anniversary-sale-steam-many-linux-games-reduced/","title":"Kalypso Anniversary Sale on Steam: many Linux games reduced drastically"},{"content":"The Patch 2.6 for Oxenfree teaches the game the german, french, italian and spanish language!\nThis patch primarily addresses the following issues: Added localization in French, Italian, German, and Spanish. Stability fixes.\n","date":"2017-09-28T00:00:00Z","image":"/images/field/image/oxenfreeheader.jpg","permalink":"/en/articles/2017/09/oxenfree-patch-26-german-localisation-released/","title":"Oxenfree: Patch 2.6 with german localisation released"},{"content":"Another Sale is currently ongoing on Steam: the Supergiant Games Anniversary-Sale:\nPyre for 14,99€ Bastion for 3,74€ Transistor for 4,74€ And just in time the huge True Nightwing Update has been released for Pyre\u0026hellip; ","date":"2017-09-28T00:00:00Z","image":"/images/field/image/supergiantsalesteam.png","permalink":"/en/articles/2017/09/supergiant-games-anniversary-sale-steam-pyre-bastion-and-transistor/","title":"Supergiant Games Anniversary-Sale on Steam with Pyre, Bastion and Transistor"},{"content":"For the Action-RPG Vikings-Wolfs of Midgards the update to version 2.02 has been released for Linux. It improves among other things the especially on Linux very long loading times:\nWe are proud to announce the latest version of Vikings - Wolves of Midgard has been released: Changelist 2.02: Fixed issue with Winter Hunter / Hunt achievement not triggering In-game difficulty change. Please note that changing in-game difficulty requires gameplay session to be restarted Fixed incorrect runes level shown at Merchant Fixed progress problems with Blacksmith reset and ship upgrade Fixed incorrect damage calculations for passive RPG weapons properties Fixed blood multiplier functionality from combo hits Improved loading times for Mac and Linux Fixed problem with Main controller changing button press in Couch Coop Fixed some multiplayer functionality Fixed functionality of Blunt Damage Gift Fixed Cloud Steam saves functionality on Linux and crossplatform Fixed functionality of Rage’s Chain Gift Fixed functionality of Master of Evasion Gift Fixed functionality of Double Blocking Gift Fixed issue with missing XBOX symbols in couch coop\n","date":"2017-09-28T00:00:00Z","image":"/images/field/image/vikingswolvesmidgardheader.jpg","permalink":"/en/articles/2017/09/vikings-wolves-midgard-patch-202-released-improves-loading-times-linux/","title":"Vikings-Wolves of Midgard: Patch 2.02 released, improves loading times on Linux"},{"content":"The new Version 2017.09.25 of AppGameKit (aka AGK2) adds again new features and improvements. Worth noting is the addition of the support of JSON in the engine. The Changelog of the current version:\nAppGameKit 2017.09.25 Today we\u0026rsquo;ve added support for JSON files and the ability to load and save arrays to AppGameKit! Note: This version contains breaking changes, bytecode compiled with older version will not work with this version, and bytecode compiled with this version will not work with previous versions. This new version of AppGameKit includes these new features and maintenance fixes: JSON and Load/Save Arrays Added type.toJSON() and type.fromJSON(string) to convert types to and from JSON strings Added array.toJSON() and array.fromJSON(string) to convert arrays to and from JSON strings Added array.save(filename) and array.load(filename) to load and save arrays as JSON files Added JSON load/save example to the General examples folder 3D Fixed normal mapping producing artifacts on mobile devices when the normal Y value was very close but not equal to 1.0 Fixed SetGerenateMipmaps(1) causing a shader error if subsequent image loads were not a power of two in size and applied to texture stage 1 of a 3D object Physics Fixed the spelling mistake in the Set3DPhysicsRadollBonesVisible, Set3DPhysicsTwistJointMaxMotorImpluse, and Set3DPhysicsHingeJointMaxMotorImpluse commands, any apps that use them will need to make the same corrections Android Increased Android screen recording quality from 0.5Mbit/s to 2Mbits/s Fixed crash on Android if vibrate command called without vibrate permission IDE Fixed Dutch keyboards not being able to enter single and double quotes in the IDE Fixed a crash when setting a breakpoint on the first line of a function whilst a function local type or array was in the debug variables list iOS Fixed iOS apps not working on iOS 7 or 8 Video Windows 7 and below will now use the old DirectShow method of playing videos instead of the new Media Foundation. Windows 8 and above will still use the new method Raspberry Pi Removed MP3 support in the Raspberry Pi version to support a wider range of OS versions. Only OGG is supported on Raspberry Pi now Enjoy the new version! TheGameCreators\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2017-09-25T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/09/appgamekit-version-20170925-released-linux/","title":"AppGameKit Version 2017.09.25 released for Linux"},{"content":"For SteamWorld Heist the Patch 2.1 has been released. It fixes critical save bugs the game:\nPatch Notes: SteamWorld Heist Version 2.1 We just released a new patch for SteamWorld Heist with the following improvements: Fixed a critical save bug that could get you permanently stuck in a dialogue after loading. Fixed a critical bug that prevented the game from saving any progress at all. It affected players with save data paths containing non-ascii characters. Game is autosaving more frequently, e.g after selling items, buying items, and after speaking with characters. Better save data backup support, making save files more resilient to corruption. Added support for more gamepads. We hope this will provide a smoother gameplay experience for all of you! Happy gaming :)\n","date":"2017-09-25T00:00:00Z","image":"/images/field/image/steamworldheistheader.jpg","permalink":"/en/articles/2017/09/steamworld-heist-patch-21-released-fixes-critical-save-bug/","title":"SteamWorld Heist: Patch 2.1 released, fixes critical save bugs"},{"content":"A new Playtest 20170923 for OpenRA is now ready for download. According to the developers, this should be the last playtest before the next release:\nWith two months and two playtests behind us, we are now almost ready to push the next OpenRA release! We are today releasing one last (planned) playtest with two notable changes: An “Assault Move” modifier has been added to Attack Move to make units always target buildings (overriding their active stance) while attack moving. Music playback has been reworked to fix the pausing and skipping issues that have been reported by some players on the previous playtests. …plus a handful of other minor fixes that are listed in the full changelog. The Mod SDK has also been updated to use the new engine version, and to create “portable” windows packages that do not require installation. Hold Ctrl when issuing an Attack Move order to activate Assault Move. This playtest will be your last chance to report any bugs or balance issues, so we encourage everybody to play a few games, and let us know of any issues via our forum, our GitHub issue tracker, or in the comments below. As usual, you can find playtest-20170923 on our download page.\nFull Changelog\n","date":"2017-09-24T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/09/openra-playtest-20170923-available/","title":"OpenRA: Playtest 20170923 available"},{"content":"Another Lost Phone: Laura\u0026rsquo;s Story from the developers of A Normal Lost Phone is now available for Linux on Steam! Description:\nAnother Lost Phone is a game about exploring the social life of a young woman whose phone you have just found. This game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress. Scrolling through the phone’s content, you will find out everything about Laura: her friendships, her professional life and the events that led to her mysterious disappearance and the loss of this phone. Features Combine your findings from the phone’s apps, messages and photo galleries to uncover the mystery surrounding Laura’s disappearance. Delve into the professional life, relationships \u0026amp; social habits of a young adult in the digital age. Experience a relatable story and build empathy with the characters, allowing you to explore difficult topics and social issues. Act as yourself in a game that bridges the gap between reality and fiction. If you close the app but still think about the game, have you truly stopped playing?\nSource: Announcement on Steam\n","date":"2017-09-22T00:00:00Z","image":"/images/field/image/anotherlostphoneheader.jpg","permalink":"/en/articles/2017/09/another-lost-phone-lauras-story-now-available-linux-steam/","title":"Another Lost Phone: Laura's Story now available for Linux on Steam"},{"content":"Figment, a game which won a lot of prizes even before release with handdrawn graphics and beautiful music, is now available for Linux on GOG and Steam! Description:\nA musical action-adventure set in the recesses of the human mind\u0026hellip; Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads. This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind\u0026rsquo;s former voice of courage, to get back to his old self and help the mind to face its fears. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that\u0026rsquo;s been lost. Experience how traditionally hand-painted brushstrokes come to life in a world filled with surreal art, colorful illustrations and charming characters. Experience the unique artstyles of the joyful Freedom Isles, the radiant Clockwork Town and the ominous Pathways. Music is an integral part of Figment. Explore a rhythmic environment full of trumpet trees, piano houses and singing enemies and discover how your actions influence this musical universe and its dynamic soundtrack. Take an emotional journey to face universal human fears and help Dusty bring peace to the mind again. Overcome the Nightmares by using their dirty tricks to your advantage. Figment offers various challenges for all kind of players. Swing your sword skillfully at the enemies, rack your brain to solve puzzles and combine the two in epic musical boss battles.\n","date":"2017-09-22T00:00:00Z","image":"/images/field/image/figmentheader.jpg","permalink":"/en/articles/2017/09/figment-now-available-linux-steam-and-gog/","title":"Figment: now available for Linux on Steam and GOG"},{"content":"SteamWorld Dig 2, the sequel of the successful plattforming/Metroidvania-game from 2013, is now available for Linux on GOG and Steam! Description:\nAdventure Waits Below the Surface\u0026hellip; SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath. Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps. Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat. Upgrade your gear to forge deeper into the earth and take on bigger challenges. Swing across large chasms with your Hookshot and fly through caves with the Jet Engine! And finally, learn the truth about your long lost friend…\n","date":"2017-09-22T00:00:00Z","image":"/images/field/image/steamworlddig2header.jpg","permalink":"/en/articles/2017/09/steamworld-dig-2-now-available-linux-steam-and-gog/","title":"SteamWorld Dig 2: now available for Linux on Steam and GOG"},{"content":"Niche - a genetics survival game leaves Early Access after a year and is now available for Linux on Steam! Description:\nNiche - a genetics survival game is a fresh blend of turn-based strategy and simulation combined with roguelike elements. Shape your own species of cat/fox/bear/dog-like animals based on real genetics. Keep your animals alive against all odds, such as hungry predators, climate change and spreading sickness. If your species goes extinct the game is lost and your evolution needs to start anew. Key Features: Real genetics for breeding system Over 100 genes to shape your species Procedurally generated worlds and animals 4 biomes featuring different predators, prey and flora to explore Game mechanics inspired on population genetics Games that inspired us: Spore Don’t Starve The Creatures Series Warrior Cats Educational aspects: While playing Niche, the player is introduced to the scientific mechanics of genetics (featuring dominant-recessive, co-dominant inheritance, etc). The game also features the five pillars of population genetics (genetic drift, genetic flow, mutation, natural selection, sexual selection). All knowledge is interwoven with the game-mechanics. This creates the effect of learning by playing.\n","date":"2017-09-21T00:00:00Z","image":"/images/field/image/nicheheader.jpg","permalink":"/en/articles/2017/09/niche-genetics-survival-game-leaves-early-access/","title":"Niche - a genetics survival game leaves Early Access"},{"content":"The Deluxe Edition of Outlast (including the DLC Whistleblower) is available for free for the next 48 hours at the Humble Store! This free offer includes a Steam-key and also the DRM-free download.\n","date":"2017-09-21T00:00:00Z","image":"/images/field/image/outlastfree.png","permalink":"/en/articles/2017/09/outlast-deluxe-edition-free-48-hours-humble-store/","title":"Outlast - Deluxe Edition: free for 48 Hours at Humble Store"},{"content":"The Build #20547for Darkest Dungeon has been released today on Steam for Linux. It contains the following bugfixes and improvements:\nDarkest Dungeon Fix to crash when you are in an activity that is no longer valid and leave a dungeon. Fix to missing actor fx crash. Fix to hunger and trinket loot death bug Fix to losing turns when quitting out of battle Fix to drag torch infinite use exploit Remove actor dots on retreat. Fix to inability to use an item during the loot window of a curio bug. Fix to corvids curiosity quirk description in sanitarium. Fix to visuals on shuffle skills Fix the alerts not showing up. Fix to Vvulf soft lock. When using controller put all the quests on one line if there is more then the number of quests per row. Fix to being able to use gold and heirlooms on curios. Update buffs after resetting hp after a raid. Save and restore consecutive stun counts. Fixed to monster stun resist incrimination when you retreat from battle. Restore stun visuals when restoring a save with a stunned monster in it. Fix to stunning already stunned monsters incrementing the stun counter. Fix to first turn of battle being lost by quitting. Fix to crash when buff is no longer valid. Fix to battle turn order saving bug. Fix to saving of hero turns at the start of non first round. Fix to blocking camping eating when you have no food consumption. Fix double heal during hunger event. Fix torch tooltip title string. Fixed invalid dungeon crash when loading quests. Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. Fix to final boss transforming brain bug. The Crimson Court Fix to baron crash when summoning / switching when full. Fix to courtesan shuffle party effect so it happens after the timescript and only once. Fix to curtain being obvious bug in baron fight. Countess fixes Viscount balance pass Fixed memory leak in spine skeleton.\n","date":"2017-09-18T00:00:00Z","image":"/images/field/image/darkestdungeonheader.jpg","permalink":"/en/articles/2017/09/darkest-dungeon-crimson-court-build-20547-released/","title":"Darkest Dungeon \u0026 The Crimson Court: Build #20547 released"},{"content":"The GOG Big Deal Sale has begun! From today on until 25.09.2017 you can catch 200+ games up to 90% off at GOG.COM!\n","date":"2017-09-18T00:00:00Z","image":"/images/field/image/gogcomlogosmall_0.png","permalink":"/en/articles/2017/09/gog-big-deal-autumn-sale-has-begun/","title":"GOG: Big Deal Autumn Sale has begun"},{"content":"Tower of Time, a very interesting blend of RPG and RTS with tactical combat, has now a officially supported Linux Build on Steam. The game is still in Early Access, but the reviews are already very positive. Here is the official announcement:\nLinux is Released 29. August - Event Horizon After countless days and nights, we finally managed to release a stable Linux build. Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable. Before you buy Please see some disclaimers below: Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended. We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems. In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required. Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command: -screen-fullscreen 0 This issue will be resolved shortly.\nAnd here is the description:\nTower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party. At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges. Before you buy: If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will. On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter. On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here. Features: Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate. Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same. Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills. Build your party around typical tank/dps/support composition or try something entirely new. Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive. Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels). New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion. Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup. Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects. Upgrade your city as the main training/equipment hub and repository of all the lore you find.\n","date":"2017-08-30T00:00:00Z","image":"/images/field/image/toweroftimeheader.jpg","permalink":"/en/articles/2017/08/tower-time-linux-build-now-available-steam/","title":"Tower of Time: Linux Build now available on Steam"},{"content":"The Hack-N-Slash Action RPG Vikings – Wolves of Midgard is now available for Linux on Steam! Description: Vikings – Wolves of Midgard takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Battle the fearsome Jotan, hordes of terrifying undead monstrosities and the beasts of Ragnarok, as you strive to survive the growing cold of Fimbulwinter.\n","date":"2017-08-18T00:00:00Z","image":"/images/field/image/vikingswolvesmidgardheader.jpg","permalink":"/en/articles/2017/08/vikings-wolves-midgard-now-available-linux-steam/","title":"Vikings-Wolves of Midgard: now available for Linux on Steam"},{"content":"The Linux-version of the first-person Parkour-platformer Downward hasn\u0026rsquo;t seen updates for a while, but the Windows-version got all the love from the developers. Linux gamers (including me) were a little bit worried about the future of this game. But the developers proved us wrong, and today finally saw the release of the 3.6 GB huge update 1.02 - which brings the Linux version up to the same current version as on Windows!\nHi all! A new update has been released and is available to download. We are glad to announce that the Linux/Steam OS full-release version is now live! Now both Windows and Linux builds are updated to v1.02! This update also comes with another challenge by Vigamus Academy students, cheers to Peter Bagaglia, Alessio Cefola and Franco Mari creators of the \u0026ldquo;Distant Light\u0026rdquo; challenge. Best, Caracal Team Changelog v1.02 Added a new challenge! Added a reward Skypieces at the end of Lava Lake path in Deep Crater area. Debug view mode (F5) has been disabled. Fixed a bug with the different Planets lighting setups in CrossRoads and Sanctuary areas. Fixed a bug with Key Binding system Mouse Buttons Detection. Fixed a bug with Slingshot anomaly, is no longer possible to grapple while swimming. Fixed a bug with Research Room enemies discovery saving system. Fixed the ziplines in Sanctuary area. Fixed the collectible counters for Deep Crater area. Fixed the collectible counters for Winter Sea area. Improvements to the Challenge timer: Timer speed has been increased Timer visibility has been improved by adding a black background. Improvements to Challenges-related Achievements system: Fixed some challenges where Achievements were disabled. Fixed a small bug with Medals Achievements unlocking if the challenge was accessed by the main menu. Dry Artifacts visibility on the navigation compass has been increased.\n","date":"2017-07-28T00:00:00Z","image":"/images/field/image/downwardnewheader.jpg","permalink":"/en/articles/2017/07/downward-huge-update-brings-linux-version-par-windows-version/","title":"Downward: huge update brings Linux-version on par with Windows-version"},{"content":"Space Ace, the legendary SciFi-Action-game from an era dating back to the Laser-Disc, is now available for Linux on Steam! The movie sequences of the game were all done by famous comic painter Don Bluth (e. g. Dragons Lair),\nWe\u0026rsquo;re happy to report that we\u0026rsquo;ve finally overhauled the entire game. I know we\u0026rsquo;re a little late from when we said we would have things updated, so thanks for holding out hope. This version has fresh videos, menus and now works on Windows 10 and Linux! We\u0026rsquo;ve also added controller support, and a fresh Watch Game feature. For fans of the series \u0026ndash; Dragon\u0026rsquo;s Lair and Dragon\u0026rsquo;s Lair 2: Time Warp have both been updated this month as well. Thanks again for keeping classic games alive.\nAlso Dragon\u0026rsquo;s Lair and Dragon\u0026rsquo;s Lair 2: Time Warp are now available for Linux too !\n","date":"2017-07-28T00:00:00Z","image":"/images/field/image/spaceaceheader.jpg","permalink":"/en/articles/2017/07/space-ace-now-available-linux-steam/","title":"Space Ace: now available for Linux on Steam"},{"content":"Sundered, the new game from the developers of Jotun, is now available for Linux on Steam and GOG! Description:\nResist or Embrace Sundered is a horrifying fight for survival and sanity, a hand­-drawn epic from the ​creators of ​​Jotun. It is a replayable metroidvania where you resist or embrace ancient eldritch powers. You play Eshe, a wanderer in a ruined world, trapped in ever-­changing caverns filled with hordes of terrifying enemies. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity. Resist or embrace. Key Features Beautiful hand­-drawn art and animation Terrifyingly epic boss fights Unique abilities that may be powerfully corrupted… at a cost Hundreds of upgrades and multiple character builds Dynamic encounters against hordes of enemies A mix of hand-crafted \u0026amp; procedural levels Multiple endings and over 15 hours of gameplay\n","date":"2017-07-28T00:00:00Z","image":"/images/field/image/sunderedheader.jpg","permalink":"/en/articles/2017/07/sundered-now-available-linux-steam-and-gog/","title":"Sundered: now available for Linux on Steam and GOG"},{"content":"The new version 0.4.13 of Lutris has been released. This time the developers focused also mainly on fixing bugs:\nlutris (0.4.13) zesty; urgency=medium * Add new libretro cores * Stop process monitoring as soon as process stops * Default \u0026lsquo;reset_desktop\u0026rsquo; option to False * Make calling executables more robust * Fix xboxdrv not being monitored properly \u0026ndash; Mathieu Comandon Wed, 26 Jul 2017 19:12:21 -0700\n","date":"2017-07-27T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2017/07/lutris-0413-released/","title":"Lutris 0.4.13 released"},{"content":"Another update for Oh\u0026hellip;Sir!! The Insult Simulator has been released today on Steam. It adds the Postal Dude as a new character!\nLadies, Gentlemen and Unattended Psychopaths, We finally know who’s responsible for the murder by the lake - it’s The Postal Dude himself, a very naughty gentleman visiting us from a series of games you claim you didn’t play. But we know you did, knowing how many of you asked for this character, you sick nincompoops! So there you go, at your special request: enjoy the company of a disturbing guest star, featuring the original voice of Rick Hunter! That is, if you can figure out how to unlock him \u0026hellip; And if you hadn’t had enough of weird characters saying absurd and unpleasant things, check out the new game in the series: Oh\u0026hellip;Sir! The Hollywood Roast. It has a brand new cast of movie-inspired characters, which will be getting even bigger with upcoming updates! Yours truly Vile Monarch PS Huge thanks to the friendly gentlemen at Running With Scissors for letting use The Postal Dude and helping us with the recording.\n","date":"2017-07-25T00:00:00Z","image":"/images/field/image/ohsirpostal.png","permalink":"/en/articles/2017/07/ohsir-insult-simulator-new-update-adds-postal-dude/","title":"Oh...Sir!! The Insult Simulator: new update adds the Postal Dude"},{"content":"Pyre, the new game from the developers of Bastion and Transistor, is now available for Linux on Steam! Description:\nPyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Key Features A New World From the Creators of Bastion and Transistor Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Action-Packed Three-on-Three Battle System Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries. A Branching Story with No Game-Over In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way. Challenge a Friend in Versus Mode On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game\u0026rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters. Rich, Atmospheric Presentation Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre\u0026rsquo;s presentation draws you into its fantasy world. Accessible, Customizable Controls and 4K Ultra HD Graphics! Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)!\n","date":"2017-07-25T00:00:00Z","image":"/images/field/image/pyreheader.jpg","permalink":"/en/articles/2017/07/pyre-now-available-linux-steam/","title":"Pyre: now available for Linux on Steam"},{"content":"As promised in Spring by the developers, the Final Cut of Dreamfall Chapters has now been released for Linux on Steam and GOG. This 8.2 GB huge and free update for all owners of Dreamfall Chapters adds an update of the Unity Engine, new character models, a in-game map, a new soundtrack and an improved voice-over localisation for german and french to the game. Also some playable deleted scenes have been unlocked and a lot of bugs have been fixed. The game is currently available on Steam and GOG with a 40% discount.\nAt the start of the year we brought you the news that Dreamfall Chapters\u0026rsquo; \u0026ldquo;Final Cut\u0026rdquo; update would arrive this March—\u0026lsquo;March\u0026rsquo; being a word that here means, apparently, \u0026lsquo;July\u0026rsquo;. OK so it\u0026rsquo;s a bit late, but you can now play Red Thread Games\u0026rsquo; five-part episodic adventure with enhanced art and sound effects, improved performance, and a few other pleasant additions, and that\u0026rsquo;s not bad at all for a free update, now is it? The Final Cut update is detailed here on Steam, but it\u0026rsquo;s also available on GOG, and on both stores you can currently buy the whole adventure with a sizable 40% discount. The free patch adds playable deleted scenes, an in-game map, a concept art gallery, and a character library, but also the following stuff: Improved art and sound, including new and revised character models, improved lighting, an expanded soundtrack, remastered voice-overs and reworked sound effects Improved performance Improved controller support Improved German and French localisation Support for save slots Updated Unity game engine A HUGE amount of smaller bug fixes (seriously, the list is too long to post here)\n","date":"2017-07-24T00:00:00Z","image":"/images/field/image/dreamfallchaptersfinalcutheader.jpg","permalink":"/en/articles/2017/07/dreamfall-chapters-final-cut-released/","title":"Dreamfall Chapters: Final Cut released"},{"content":"The new Version 2017.07.19 of AppGameKit (also known as AGK2) again adds a ton of new features and fixes. This time the developers focused most notably on the 3D-part of the engine. The Changelog for this version:\nAppGameKit 2017.07.19 In this new version of AppGameKit we\u0026rsquo;ve added some great new commands that bring you significant visual effects. There are now automatic 3D shadows, 3D Particles and normal mapping support. The build includes many fixes and improvements with full details below. Note: This version contains breaking changes, bytecode compiled with older versions will not work with this version, and bytecode compiled with this version will not work with older players. So please update your player apps (iOS player is pending Apple approval). AppGameKit Player Apps The AppGameKit Player on iOS will now display the Wifi IPv4 address over the mobile data one, if available 3D Shadows AppGameKit now supports 3D shadow effects. Shadows are cast automatically from the directional light. There are three different shadow modes you can choose from: Uniform shadow mapping Light Space Perspective shadow mapping Cascade shadow mapping The new shadow commands are; SetShadowMappingMode SetShadowSmoothing SetShadowMapSize SetShadowRange SetShadowBias SetShadowLightStepSize SetObjectCastShadow SetObjectReceiveShadow New tier 1 shadow demo (found in the 3D demo folder) 3D Particles Added 3D particle commands Added a 3D Particle example to demonstrate their usage 3D Added SetObjectNormalMap command to add a normal map to a 3D object that uses the default shaders Added LoadShaderFromString command to specify the shader source code directly as a string Changed the mesh to light distance calculation to prefer closer lights regardless of light range when the number of lights is exceeded If the number of pixel lights affecting a mesh exceeds the limit (currently 4) then the additional pixel lights will be applied to the mesh as vertex lights if possible Added support for tangent and binormal attributes in 3D objects loaded from external files Objects using a normal map that don\u0026rsquo;t have any tangents or binormals will have them generated at runtime Added normal mapping example project Added support for the vertex color attribute for 3D objects using the default shaders 3D Model formats Upgraded to version 3.3 of the Open Asset Import Library for 3D model loading Currently supported 3D model formats are: .x .fbx .dae .3ds .obj .b3d .3d 2D DrawLine on all platforms will now draw the last pixel of a line whereas previously the last pixel was left blank Fixed DrawBox drawing unfilled boxes incorrectly if the virtual resolution didn\u0026rsquo;t match the window size 2D Physics Fixed SetSpritePhysicsOff causing a crash if called inside a contact loop using GetFirstContact and GetNextContact Fixed a crash when setting a physics sprite to a width or height of 0 Raw File Paths Fixed LoadVideo not working with \u0026ldquo;raw:\u0026rdquo; file paths on non-Windows platforms Fixed LoadMusic not working with \u0026ldquo;raw:\u0026rdquo; file paths on all platforms iOS Added RequestAppReview for iOS 10.3 to rate the app from within the app itself Changed iOS splash screen to fade to black instead of white before displaying your app Fixed OpenBrowser on iOS not accepting URLs containing spaces Facebook Added FacebookActivateAppTracking command to send app events to the Facebook app console and record app installs Text Added ShareImageAndText command to share both an image and text at the same time Arrays Fixed assigning default values to an array of strings in a function generating an error if the number of values didn\u0026rsquo;t match the array size exactly Mac Updated Mac projects to use libc++, any Tier 2 projects will need to update their setings accordingly Multiplayer Fixed spelling mistake in GetSocketListnerConnection command name, this is a breaking change and will need to be corrected in existing apps Fixed network client disconnect not being forwarded to other clients Added SetNetworkAllowClients to restart client listening after calling SetNetworkNoMoreClients Added KickNetworkClient to kick a network client off the network, only the host can do this Strings Fixed ReplaceString cutting off the end of the string if the replace count limit is met Fixed a memory leak in CountStringTokens and GetStringToken Ouya Fixed Ouya Tier 2 template failing to compile Android Fixed Android GameCenter commands crashing if passed an empty string for the leaderboard name Exported Google Android apps should now be compatible with Android TV Fixed ViewFile and ShareImage failing after the first attempt in exported APKs Virtual Buttons Fixed virtual button commands reporting the wrong button ID in error messages Tier 2 Fixed Android ShowCaptureScreen in Tier 2 causing an exception Removed old Visual Studio projects, AppGameKit now only supports VS2015 Support for Visual Studio 2017 has been delayed, we\u0026rsquo;re awaiting a bug fix from Microsoft to continue support Added a 64-bit template project for Windows using VS2015 Added a 64-bit version of the Windows interpreter to the Players folder, it will not be used automatically to maintain backwards compatibility Plug-Ins Added support for 64-bit plugins in the 64-bit Windows interpreter, 32-bit plugins can only be used with the 32-bit interpreter Added Example Plugin source code to the installed files on Windows, Mac, and Linux Fixed a memory leak when calling plugin commands Debugging Debugging from the AGK IDE will now attempt to use the loopback addres if no other IP addresses could be found Linux Fixed DrawLine on Linux sometimes being off by one Fixed GetResumed and GetPaused not working on Linux Linux apps should no longer exit when a socket disconnects\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Playlist on YouTube\n","date":"2017-07-20T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/07/appgamekit-version-20170719-released-linux/","title":"AppGameKit Version 2017.07.19 released for Linux"},{"content":"For the Funfair Simulator Virtual Rides 3 the Update 1.2 with the new ride called \u0026ldquo;The Tentacle\u0026rdquo; (you may know it as \u0026ldquo;Kraken\u0026rdquo;) has been released.\nHey community! Today we present to you something very exciting – a new update with the title „Release the Tentacle“. Some of you might be able to guess what that means. In the new version 1.2 we bring you the new ride called „The Tentacle“. A rotatable main engine, from which five tentacle-like arms emerge, which are moved up and down by the eccentric. On each arm is attached a controllable cross with five free-swinging gondolas (if the brake is not activated ?). The ride is optically garnished with the flashing octopus head on the middle section. The very brave of you can of course experience the ride in „Virtual Reality“ – a the ride is of course also in \u0026ldquo;Virtual Reality\u0026rdquo; mobile – but maybe put a barf bag aside ? Besides the new ride, we fixed a few small bugs in this patch and worked slightly on the performance. Here is the Change-Log: New content: • New ride: „The Tentacle“ • Modified map tile for the new ride • VR Experience for „The Tentacle“ Improvements: • Visual improvements of the weather system • Several performance optimizations Fixes: • Fixed sound problem for players that had a lot of jingles in their „custom jingles“ folder • The podest of the „Casino Swing“ ride lowers to the correct position now We hope you like the new update. Enjoy it!\nYour VR3-Development-Team Shortly after that, the Hotfix 1.2.1 was released, which fixes some problems with it:\nChangelog: FIXED • Tentacle brake sound is now hearable • Tentacle cashbox running lights now are working properly • Statusbar activation does not turn gray when you are in operation mode • Fixed animation on \u0026ldquo;Centrifuge\u0026rdquo; ride\nYour VR3 development team Source: http://store.steampowered.com/news/?appids=515260\n","date":"2017-07-19T00:00:00Z","image":"/images/field/image/virtualrides3_update12.jpg","permalink":"/en/articles/2017/07/virtual-rides-3-update-12-new-ride-tentacle-released/","title":"Virtual Rides 3: Update 1.2 with new ride \"Tentacle\" released"},{"content":"Micro Machines World Series, a racing game with the well-known small cars, is now available for Linux on Steam! Sadly there is currently no information available about cross-platform multiplayer. The minimal system requirements are as follows:\nOS: SteamOS 2.0, Ubuntu 16.04 or similar Linux distribution, 64-bit kernel Processor: AMD FX Series or Intel Core i3 Series Memory: 4 GB RAM Graphics: AMD HD5570 or NVIDIA GT440 with 1GB of VRAM (OpenGL 4.2 compliant) Storage: 5 GB available space Sound Card: PulseAudio/ALSA Compatible Soundcard Additional Notes: Intel graphics are not supported. Mesa 17.0.2 or later recommended for AMD GPUs. nvidia-375 series driver recommended for Nvidia GPUs. Wayland is currently unsupported.\n","date":"2017-06-30T00:00:00Z","image":"/images/field/image/micromachines_header.jpg","permalink":"/en/articles/2017/06/micro-machines-world-series-now-available-linux-steam/","title":"Micro Machines World Series: now available for Linux on Steam"},{"content":"Serious Sam\u0026rsquo;s Bogus Detour, a 2D Action-game for one or multiple players from the developers of Hammerwatch, is now available for Linux on Steam. Description:\nSerious Sam’s Bogus Detour is an all-new action-adventure in the legendary Serious Sam saga from Hammerwatch developer Crackshell. Battle through beautiful Mediterranean locales, dangerous biological weapons labs and even high-tech moon bases as a one-man wrecking crew or in four-player online cooperative for maximum chaos! Dominate the chaotic Survival and Versus modes or make your own mods, modes, and even total conversions with the include game editor. Serious Sam’s Bogus Detour is the biggest little Serious Sam game ever made! Campaign Mode: Solo or 2 – 4 Players Online with Experience and Level Up Perk System Versus Mode: Deathmatch and More for Up to 12 Players Survival Mode: Solo or Up to 12 Players Full Mod Support: Game Editor and Dozens of Mods Ready or In Development\n","date":"2017-06-20T00:00:00Z","image":"/images/field/image/serioussambogus_header.jpg","permalink":"/en/articles/2017/06/serious-sams-bogus-detour-now-available-linux-steam/","title":"Serious Sam's Bogus Detour now available for Linux on Steam"},{"content":"Only a short time after the release of Version 4.2.11, Version 4.2.12 of PlayOnLinux has arrived. Sadly the developers did not publish a changelog this time. But by looking at the commit on Github, we can see that only changes to the Makefile and minimal changes to the GUI have been done.\n","date":"2017-06-19T00:00:00Z","image":"/images/field/image/playonlinuxlogo.png","permalink":"/en/articles/2017/06/playonlinux-version-4212-released/","title":"PlayOnLinux: Version 4.2.12 released"},{"content":"PlayingTux: Hi Liam, thank you for taking the time! Would you please like to introduce yourself? Liam Dawe: My name is Liam Dawe and I run www.gamingonlinux.com. I come from a \u0026ldquo;sunny\u0026rdquo; part of the UK where I\u0026rsquo;ve lived my entire life, you could say I\u0026rsquo;ve lived a pretty boring and sheltered life really. I\u0026rsquo;ve run it for nearly eight years now (previously under a different address where stuff was lost) and I have no plans to quit any time soon. I\u0026rsquo;ve been at the forefront of pushing Linux gaming for quite some time now, but an honorable mention goes to LinuxGames.com (RIP) and linux game tome (RIP) for keeping me interested in the early days. I was also the original gaming writer for the LinuxVoice magazine, before I left to focus on GOL itself. I\u0026rsquo;m fully funded to live and work thanks to my wonderful Patreon supporters, writing about Linux gaming is my only job and I love it. I think I\u0026rsquo;m actually the only person on the planet doing this for an actual full-time job. PlayingTux: When and by what motivation did you start to use Linux as operating system, and what are you currently using on all of your PCs/Laptops? Liam Dawe: I actually started using Linux when I was 15/16 (I\u0026rsquo;m now nearly 29) back when Mandrake was still a thing. My first ever computer that was 100% mine came with Mandrake 9.2 and I hadn\u0026rsquo;t a clue what it really was. I tinkered with it for a while and it seemed to lay some sort of egg inside my mind as I would always keep checking up on Linux progress for years after until I eventually dropped Windows entirely a while back. I remember trying out Fedora Core much later and attempting to stick with it. Funny really, I had no idea what I was doing so a helpful person I met online logged into my Fedora Core install remotely and setup a bunch of stuff to get me going. In hindsight, letting a random person have access to my PC was really stupid, but you\u0026rsquo;re only young once right? I eventually settled on Ubuntu, as I liked their roadmap and their focus on making the desktop experience properly usable. Their papercuts initiative really interested me too, the way they wanted to fix the \u0026ldquo;little nuisances\u0026rdquo; and it really helped. PlayingTux: You are currently running the most well-known international Linux-gaming-centric website and community. When did you start with it, and what was your motivation by that time? Liam Dawe: I started with GamingOnLinux originally in some form probably 10 years ago, but I didn\u0026rsquo;t really put much focus into it until a few years later when we switched from a .info to a .com. I\u0026rsquo;ve always been a gamer in some form, but my interest in Linux overall was increasing more and more so I wanted to try playing games on it. I was following (as mentioned in the first question) LinuxGames and linux game tome watching all the fun news coming in. At some point both sites started to get updated less frequently and I thought \u0026ldquo;maybe I can do better\u0026rdquo; and so I just stuck at it. Eventually they both vanished from the net, so GamingOnLinux became even more important. PlayingTux: Running your website must be a real time-consuming work and ongoing process. Researching for and writing articles, testing games and writing reviews, reaching out to developers and publishers, live streaming and answering interviews, and lot more behind the scenes\u0026hellip; How much time of a day do you invest in running your website and interacting with the community? Liam Dawe: It\u0026rsquo;s funny really, some days I might end up spending only maybe 3-4 hours on it due to a lack of any news, but that\u0026rsquo;s incredibly rare. I almost always have an inbox rammed full of developers asking for attention. Most days I genuinely spend 9AM-3PM and then again 7PM-10PM working flat-out on the website. Sometimes it can be annoying, since well over half of what I spend my time doing is hidden from people. Speaking to developers for example, that can take multiple hours a day, especially when I get sent games that don\u0026rsquo;t work. A lot of Linux games that come out have probably had me do early testing in some form. You then also have to take into account all the time I have to put into actually playing all these games to write even basic thoughts about them, which again people don\u0026rsquo;t see until something is written up. Still, even with all the \u0026ldquo;hidden\u0026rdquo; work, I still manage to put out likely over 200 articles in some form every single month. It\u0026rsquo;s a tricky lifestyle to manage, since some games can end up taking a day, some a week, some require a month. Especially when completely unexpected games arrive in my email inbox, I suddenly have to re-arrange my entire schedule to fit in bigger unexpected releases. Then I have to juggle family time with that as well, it\u0026rsquo;s actually pretty difficult to manage time properly with the amount of work there is. I might be sat down to dinner one day, when my inbox pings and suddenly there\u0026rsquo;s a big game announcement that I can\u0026rsquo;t afford to be 2-3 hours late on covering or else we get seen as \u0026ldquo;old news\u0026rdquo;. Thankfully I don\u0026rsquo;t have that too often, especially since I don\u0026rsquo;t rely on advertisements or \u0026ldquo;being first\u0026rdquo;, it\u0026rsquo;s more of a habit of just trying to be the best now. I did start another site, LifeOnLinux as a fun side-project, but the reality was that I bit off more than I could chew and I just really didn\u0026rsquo;t have any extra time for it. PlayingTux: Why did you decide to not show advertising on your website anymore? Liam Dawe: As far as adverts are concerned, I understand they can be a necessary evil, but I absolutely hate them. They slow down loading times, track you everywhere and breach your privacy and I didn\u0026rsquo;t want people having the hassle of that on my personal site. As soon as a viable option came up (Patreon) I dropped adverts as quickly as I possibly could. Not all adverts are bad, plain links and pictures from sponsors are fine, but 99% of adverts are terrible. PlayingTux: What do you think of the current state of gaming on Linux? Did you expect to come it that far, with also AAA-titles releasing on Linux? Liam Dawe: The current state of Linux gaming is great. We have I think nearly 3,500 Linux games on Steam that was at zero a few years ago. Sure there\u0026rsquo;s some crapware, but there\u0026rsquo;s a massive amount of high quality games. I load up Steam often when I get a free moment and end up overwhelmed by choice, which is a fantastic place to be in. Linux is a great indie gaming platform, but we have a long, long way to go before we can take on even Mac. I am hopeful Vulkan paired with Feral, Croteam, Aspyr Media, VP and others can push us further, but it remains to be seen. I\u0026rsquo;m excited though, since progress has been amazing considering the hill we have to climb. It\u0026rsquo;s also amazing to see how far our drivers have come. Our GPU drivers especially have become incredibly stable compared to the utter trash they were when I started using Linux. The open source Mesa drivers are amazing now and have made me seriously consider going with AMD instead of NVIDIA when the time comes to upgrade. Valve are to thank for part of that, since they employ people who work on Mesa. PlayingTux: Do you think, that this would have also been possible without Valve bringing Steam to Linux? Liam Dawe: Honestly, if Valve hadn\u0026rsquo;t come along to support Linux we wouldn\u0026rsquo;t be here having this chat today. Linux wouldn\u0026rsquo;t have grown in all the ways it has without them. People can debate that until the sun don\u0026rsquo;t shine, but to me, it\u0026rsquo;s a fact. Valve put Linux on the map for a lot of people that otherwise would have never even looked at it. Just look at game porters Aspyr Media and Feral Interactive, they outright side SteamOS/Valve are the reason they got into porting games to Linux. PlayingTux: Do you currently play games exclusively on Linux, or do you own a console (PS/XBox/Nintendo) for gaming too? Liam Dawe: I actually have a few consoles laying around, mainly for 3-4 console exclusive titles. I\u0026rsquo;m a gamer at heart and a Linux lover alongside that, I don\u0026rsquo;t think anyone should have to give up something they love and enjoy, just because they want Linux to succeed too. I recently picked up a Nintendo Switch and I think it\u0026rsquo;s a fascinating device, really changes things. PlayingTux: What is your first video gaming-centric memory you can think of? Liam Dawe: My earliest gaming memory is a weird one. I was in hospital as a child and the fantastic hospital staff got me a TV and a Sega Megadrive to make my stay a nicer one. I remember laying in a hospital bed playing Sonic and that\u0026rsquo;s something that stays with you forever. Before that I had briefly played a Sega Master System, but my memory of that is fuzzy due to my age then. PlayingTux: Last but not least: what are your current favourite games on Linux? Liam Dawe: Current favourites? Ballistic Overkill and Rocket League are two of my top right now. PlayingTux: Thank you very much! If you want to support Liam and gamingonlinux.com, please consider supporting his Patreon campaign! Patreon: http://patreon.com/liamdawe Website: https://gamingonlinux.com Twitter: https://www.twitter.com/gamingonlinux Interview and german translation: PlayingTux\n","date":"2017-06-17T00:00:00Z","image":"/images/field/image/gol_logo1500x1500.jpg","permalink":"/en/articles/2017/06/interview-liam-dawe-operator-mastermind-and-main-author-gamingonlinuxcom/","title":"Interview with Liam Dawe, operator, mastermind and main author of gamingonlinux.com"},{"content":"Today saw the release of Patch 1.5 for the very difficult round-based strategy game Hard West. It adds a new function, which most players have been waiting and wishing for a very long time: Quicksave! Additionally the patch adresses some long standing bugs, which could corrupt your savegame.\nPatch 1.5! Save Game on Demand! The future is here! In all seriousness, you\u0026rsquo;ve told us loud and clear that the ability to save at any point was important to you. While individual missions aren\u0026rsquo;t that long and we originally tried to minimize hiding behind saves to avoid the cruel hand of fate, that was an idea which didn\u0026rsquo;t suit everyone. Adding the save game functionality after launch was actually quite tricky and required extensive testing but here it is. We\u0026rsquo;re calling it an experimental feature because the game was originally balanced without it but we\u0026rsquo;ve put it through a lot of tests, and we believe it works well. tl;dr\nGo to Options \u0026gt; Game \u0026gt; Enable Quicksaves You can re-bind the keys (default F10 save, F11 load); on a controller, it\u0026rsquo;s bound permanently (LT+RB save, LT+LB load in the in-game menu). Have fun! There are certain rather obvious situations when the game can\u0026rsquo;t be saved: during cutscenes, during the enemy\u0026rsquo;s turn, while your characters are performing an action. Full 1.5 patch notes: added quick save\u0026amp;load experimental support added official support for the Xbox One Controller rendering optimizations fixed a pesky old bug with corrupted saves in world map (where only skull and fog were visible after load) fixed another old bug with corrupted saves in Method in Madness world map (block after visiting Laboratory) fixed a bug with infinite enemy turn in A Matter of Time second mission (Lake Hideout) after using the Terror card in specific place fixed a bug with corrupted dialog options in the Riverbank location in In Gold We Trust scenario (while pursuing the cowards) fixed a bug with inability to use Petrification Bolt item using X360/XONE Controller fixed a bug with a corrupted cursor while using a controller in Hard Times scenario world map fixed a bug with corrupted O\u0026rsquo;Connell animation after he bleeds out in In Gold We Trust fourth mission fixes to Fan Localization Support From the bottom of our hearts, thank you for your continued support! That includes everyone who believed in Hard West when it was first revealed, all of you who bought the game and all the amazing community translators who bring the game to more audiences through their work! We\u0026rsquo;re hard at work on our next game and we\u0026rsquo;re hoping to show it to you quite soon. In the meantime, have fun in the Weird West! Source: http://store.steampowered.com/news/?appids=307670\n","date":"2017-06-15T00:00:00Z","image":"/images/field/image/hardwestheader.jpg","permalink":"/en/articles/2017/06/hard-west-patch-15-new-quicksave-function-released/","title":"Hard West: Patch 1.5 with new Quicksave-function released"},{"content":"A new version **0.4.12 **of Lutris has been released. This time the developers focused mainly on fixing bugs:\nlutris (0.4.12) zesty; urgency=medium * Increase process monitor delay * Increase HTTP requests timeouts * Disable stdout logger for unmonitored processes * Display error when downloaded file doesn\u0026rsquo;t resolve to a filename * Add support for symlinks in tar archives * Fix sqlite query error when syncing games * Fix installation of local scripts * Catch errors while reading Steam VDF files \u0026ndash; Mathieu Comandon Tue, 13 Jun 2017 20:46:18 -0700****\n","date":"2017-06-15T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2017/06/lutris-0412-released/","title":"Lutris 0.4.12 released"},{"content":"The heavily by Dungeon Keeper inspired strategy-game War for the Overworld is now also available DRM-free at GOG and received there a 50% starting discount. UPDATE: you can currently also get the game for free on GOG via GOG Connect, if you already own it on Steam! But that\u0026rsquo;s not all: the developers also released the huge patch 1.6.2, which mainly focusses on the multiplayer and -according to them- reworked huge parts of the netcode.\nPatch 1.6.2 - Multiplayer Mayhem We’ve introduced some serious new netcode with Patch 1.6.2 which should drastically improve the quality of multiplayer matches. We’ve had this on the Public Test Branch for just over a week and the response has been positive so far. Want to give it a go? Here’s some tips to get you started! Finding a Multiplayer Match What would a multiplayer patch be without multiplayer matches? Head on over to our Discord and join the Matchmaking channel to find other players with whom to go head to head! Don’t forget if you’re going to host you’ll need to port forward! Reporting Issues We’re looking to try and improve the experience for our multiplayer fans as much as possible, so if you run into an issue while playing please get in touch with a bug report via User Echo. Release Notes Multiplayer Improvements We’ve reworked our netcode to deliver significant improvements to the Multiplayer experience. Multiplayer behaviours should be much more consistent with gameplay, for example: Constructs and defences are more reliable Casting Recall on the Worker Rally no longer breaks the Worker Rally Unit actions are now consistent between client and host We’ve implemented new systems to combat desyncs by slowing the game down, giving it time to catch up after network issues Visual issues have been greatly reduced, for example: Reduced instances of units visually teleporting VFX should be correctly synced to unit location “Ghost” units have been exorcised Possessing a unit should no longer cause unit shields to break for your opponent Unit shields no longer become detached from their unit Workers who are undertaking a task should no longer become lost Implemented support for cross-platform play with GOG Galaxy players Performance Improvements Multiplayer code no longer runs in single-player, which yields a small performance boost for all players Visual Changes Improvements to the gold pile highlight Significantly improved the Crackpot/Gnarling working animation Improved the floor texture for the Empire barracks Campaign map highlighting improved Made some changes to the lights on the main menu scene to improve contrast between rendered objects and UI objects Small changes to the Archive Lectern lights Glowing runes are now present on Arcane/Evil Arcane theme door frames Fixed a number of significant issues with the Dwarven Core Arcane themes now use a new arcane portcullis frame Improved Archon emissive map Reduced the VFX height of the Necromancer’s heal which should improve combat clarity when they are present Levels Made some slight visual tweaks to War for the Overworld Level 13 Bug Fixes Units Shambler no longer incorrectly has a wage Porkzilla can now correctly deal damage to units and defences once more, praise the bacon! Corrected an issue that caused the Behemoth’s heal rate to be far higher than it should have been - it now correctly generates 0.75% health per second Visuals Fixed highlight on all Archive props Evil Arcane theme glowing runes now match what is engraved in the wall Necromancers on War for the Overworld Level 8 now correctly use the Necromancer Possession effect Fixed team colouring on a number of objects: Sovereign Theme door frame Sovereign Theme connector Sovereign Theme Midas Door Santa Worker Empire and Phaestus theme wall lights Kickstarter theme Dungeon Core will now display the correct damage states Kasita and Draven Cores on War for the Overworld Level 12 should now animate correctly Corrected highlighting on Empire and Phaestus themes Texture corrections on War for the Overworld Level 8 water gates Fixed Rocky Earth normal map Fixed Gold Shrine highlighting Overworld Gateway unit shields should now display more reliably Snowy Sacred Earth now uses the correct textures, instead of the Snow textures for Sand walls Phaestus theme now correctly uses the Underlord props rather than Empire props Fixed compression settings for some stray textures Fixed the transparency on the Overworld Gateway Improved the visuals of the standard theme wall torch Minor improvement to the lamps in the Empire Lair Fixed an issue with the highlight on small dropped gold piles Rooms Heightmap data of Empire Slaughterpen and Barracks now matches that of their Underlord counterparts Destroyed and claimed Overworld Gateways can no longer be used to dismiss units Levels Improved the effect that is played when Mira is capturing the Kenos on War for the Overworld Level 10, by fixing clipping and misalignment Further improvements to the Shifting Bond ritual progress on War for the Overworld Level 5, in an attempt to fix a long standing issue Multiplayer Removed ping column in lobby due to it being unimplemented at this time Fixed an issue where the host would always try to send a copy of a map to the client even if it was not required Fixed an issue where the location of units and them taking an action would not be correctly synced UI Improved floating emoticon compression quality to prevent pixelation Miscellaneous GameText - Minor grammar corrections GameText - Fixed \u0026ldquo;Claim\u0026rdquo; Worker task type to correctly display as \u0026ldquo;Unclaim\u0026rdquo; when unclaiming enemy tiles Removed unused textures That covers this update for now Underlord. We’re still working hard on bringing further under-the-hood improvements to War for the Overworld, and we expect a new UI middleware shortly, followed by Unity 5.6 in the near future! Stay tuned! Cheers, – Brightrock Games Team\nSource: http://store.steampowered.com/news/?appids=230190\n","date":"2017-06-15T00:00:00Z","image":"/images/field/image/warfortheoverworldheader.jpg","permalink":"/en/articles/2017/06/war-overworld-patch-162-released-and-now-available-gog/","title":"War for the Overworld: Patch 1.6.2 released and now available on GOG"},{"content":"Short time after the release for Euro Truck Simulator 2, the American Truck Simulator now also gets the Heavy Cargo DLC! A Cargo-DLC Bundle for ATS and ETS2 can be found here. The Steam-News page for ATS has more detailed information on this DLC.\n","date":"2017-06-07T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2017/06/american-truck-simulator-heavy-cargo-dlc-released/","title":"American Truck Simulator: Heavy Cargo DLC released"},{"content":"Bad news for friends of building and management games on Linux: Seastader, the complex mixture between \u0026ldquo;Waterworld\u0026rdquo; and \u0026ldquo;Simcity\u0026rdquo;, seems not to going to have a release on Linux. On demand the developers said on Steam, that the Linux version is not financially viable:\nHannah [developer] 28 May @ 8:31pm In the early days, a Linux release looked almost certain. As time has passed, it\u0026rsquo;s looking less and less financially viable. We\u0026rsquo;re not ruling it out completely, but it\u0026rsquo;s also not as likely as we felt it would be in the beginning.\nMy guess is, that the sales of their game have not hit their expectations. That\u0026rsquo;s very sad, because I was really looking forward to play this game on Linux.\n","date":"2017-06-04T00:00:00Z","image":"/images/field/image/seasteaderheader.jpg","permalink":"/en/articles/2017/06/seasteader-linux-version-financially-not-viable/","title":"Seasteader: Linux version \"financially not viable\""},{"content":"It has been more than one year since the version 4.2.10 of PlayOnLinux, which has been released in January 2016. Today the version 4.2.11 of PlayOnLinux has been released, but the list of changes is small:\n4.2.11 * Fix POL_SetupWindow_download clobbering $FILENAME * Fix small typo in first use \u0026ldquo;send report\u0026rdquo; message\n","date":"2017-05-31T00:00:00Z","image":"/images/field/image/playonlinuxlogo.png","permalink":"/en/articles/2017/05/playonlinux-version-4211-released/","title":"PlayOnLinux: Version 4.2.11 released"},{"content":"It has been only a few days since the release of the Dollar Rush Bundle by BundleStars. Now they\u0026rsquo;ve published a new bundle: the Dollar Galaxy Bundle. From the 25 included games are \u0026ldquo;only\u0026rdquo; 12 available for Linux:\nA Trip to Yugoslavia: Director\u0026rsquo;s Cut Bacteria BitMaster Cyber City 2157: The Visual Novel Energy Balance Energy Cycle Hyposphere Liveza: Death of the Earth Madrobot X Make it indie! SkyTime SweatShop**** ","date":"2017-05-27T00:00:00Z","image":"/images/field/image/dollargalaxybundle.jpg","permalink":"/en/articles/2017/05/dollar-galaxy-bundle-12-linux-indie-games-einen-dollar/","title":"Dollar Galaxy Bundle: 12 Linux Indie games for one Dollar"},{"content":"The recently released Humble Indie Bundle 18 adds two more games:\nthe also recently for Linux released A Story about my Uncle and Neon Drive, the racing game in the vein of the 80s with fantastic soundtrack This makes a total of nine Linux games in the Bundle nun, all included DRM-frei and also as Steam-Key. Hurry up, the Bundle is still available for five days here. ","date":"2017-05-25T00:00:00Z","image":"/images/field/image/humbleindiebundle18.png","permalink":"/en/articles/2017/05/humble-indie-bundle-18-adds-story-about-my-uncle-and-neon-drive/","title":"Humble Indie Bundle 18: adds A Story about my Uncle and Neon Drive"},{"content":"Planet Nomads, a SciFi sandbox/survival-game, has entered GOG. Description: A sci-fi sandbox game of constructing your own planetary fate. Become a scientist astronaut determined to beat the odds and build great things. The particle-manipulating multitool and enviro-protec suit are your best friends on this journey.\n","date":"2017-05-25T00:00:00Z","image":"/images/field/image/planetnomadsheader.jpg","permalink":"/en/articles/2017/05/planet-nomads-version-061-linux-now-available-early-access/","title":"Planet Nomads: Version 0.6.1 for Linux now available in Early Access"},{"content":"Today saw the release of a huge update (2.9 GB) to the Action-RPG Victor Vran as preparation to the release of the two upcoming DLCs: Motörhead Through the Ages and Fractured Wrods. Also an announcement was made, that Doug Cockle will be back in his role as voice of Victor Vran, both in the upcoming Overkill Edition (release: 06. June 2017) but also in the new DLCs. The list of changes and improvements for the update is long - very long:\nGreetings Hunters, Today we are preparing Victor Vran for the release of the two upcoming DLCs: Motörhead Through the Ages and Fractured Wrods. The patch contains numerous fixes - the list is long, grab a Zagoravian ale, and enjoy: Circus Arena \u0026amp; Bottomless Pit: Changes to the Ranking UI screen when in Local-Coop Proper change of host when the host of a MP game leaves (new players joining the game can\u0026rsquo;t become a host and kick others) Pumpkin Hammer now correctly shares a cooldown with other equipped hammers (weapons from the same type share attack cooldowns) Transmutation: display \u0026ldquo;Highest rarity reached.\u0026rdquo; for card recipes that can not create a card with higher rarity Transmutation: hopefully fixed disappearance or duplication of items Transmutation: items are now properly returned from the transmutation to the inventory (it was confusing and seemed like items disappear when replaced/switched) Transmutation: the Bear property cannot be upgraded and now it is represented correctly in the UI Transmutation: demon power durations are now working correctly Transmutation: added new minimap icon for the transmutation station/panel Transmutation: Master Crafter achievement no longer requires a max level character and weapon Vail the Immortal\u0026rsquo;s body is now despawned after killing him in MP Disabled totems\u0026rsquo; ability to become tyrants Added a new text in the Controller Layout for the emotes button Camera Sensitivity is now renamed to Mouse Sensitivity Local coop switches the player offline (no chat, no game) Fixed missing boss fight movie for Wa-Lee Fixed not being able to move out of the dancing AoE circle when using Mouse Move Fixed a MP exploit where Lord Gabriel doesn\u0026rsquo;t update his target if a player leaves the map Fixed Inventory UI damage number spill Fixed not being able to claim bounty/treasure codes from the Main Menu \u0026gt; Online screen Fixed bounty/treasure codes colour when typed by hand Fixed losing control of the camera while opening Gift Boxes Fixed black screen if you die when the World Map is open in the Hub Fixed armoured value not being shown for armoured monsters Fixed item rollovers in Inventory UI spilling out of the screen Fixed multiple Multiplayer desyncs Fixed Bottomless Pit not resetting when both players die in multiplayer Fixed a quest bug after the Apocalypse fight (not being able to \u0026ldquo;Talk to Tzar Borimir\u0026rdquo; if you restart the game) Fixed banter not playing immediately after going to the Hub from Heart of Frost (was playing only if you come from the game Main Menu) Fixed misplaced weapon particles on weapon draw from the back of the hero Fixed Legendary Dye not being visible on the character Fixed desaturation of ingame videos Fixed wrong texts in localizations Fixed several crashes Removed some leaked DLC texts from the base game Codex Inventory UI updates all character stats and info in real time now (also the action bar) Made AoE particle of Weak Essence of Frost with more visible edges Added support for Asian characters in more UIs Added support for Alienware AlienFX Dynamic Resolution tweaks Linux: Fixed performance regression with newer NVIDIA drivers Steam: Added Voice Chat Volume slider in Sound Options Minor Menus/UIs sound tweaks and fixes Minor text fixes Multiple other minor fixes Various minor Level Design fixes Fixed Z-fighting / flickering from objects in multiple areas of the game Fixed some enemies or players getting stuck in terrain passability holes or objects / collisions and impassable terrain Added collisions to objects Other minor passability fixes\nSource: News on Steam\n","date":"2017-05-25T00:00:00Z","image":"/images/field/image/victorheader.jpg","permalink":"/en/articles/2017/05/victor-vran-huge-pre-dlc-update-released/","title":"Victor Vran: huge pre-DLC update released"},{"content":"StarCrawlers, the procedural generated SciFi-Dungeon Crawler, was born 2014 as a Kickstarter Project. After a very successful funding and nearly three years of development (some time of this being in Steam Early Access) you can now get the full version on Steam and \u0026lt;a href=\u0026ldquo;https://www.gog.com/game/starcrawlers\" target=\u0026rdquo;_blank\u0026gt;GOG for Linux! Description: StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.\n","date":"2017-05-24T00:00:00Z","image":"/images/field/image/starcrawlersheader.jpg","permalink":"/en/articles/2017/05/starcrawlers-now-officially-available-steam-and-gog-linux/","title":"StarCrawlers: now officially available on Steam and GOG for Linux"},{"content":"Today BundleStars presents a new bundle for only one Dollar: the Dollar Rush Bundle. It contains a total of 21 titles (as Steam-keys), and of these 16 are also available for Linux: Asteroid Bounty Hunter Duke of Alpha Centauri Fly and Destroy Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Slash it 2 - Electronic Music Pack DLC Slash it 2 - Russian Edition Pack DLC Slash it 2 - Chinese Edition Pack DLC Slash it 2 - German Edition Pack DLC Slash It 2 - JanjiMusic Exclusive Edition DLC Slash It 2 - A Himitsu Exclusive Edition DLC Spin Rush Upside Down\n","date":"2017-05-19T00:00:00Z","image":"/images/field/image/dollarrushbundle.jpg","permalink":"/en/articles/2017/05/dollar-rush-bundle-16-linux-indie-games-one-dollar/","title":"Dollar Rush Bundle: 16 Linux Indie-games for one Dollar"},{"content":"Today the Update #7 (Codename Dark Purpose) for the Horror-Multiplayer-game White Noise 2 has been released for Linux on Steam. It contains besides some new features, improvements and general bugfixes also a special experimental fix for Linux coming straight from the Unity Engine-Team, which should resolve problems by detecting the screen resolution. The developers of the game want your feedback on this issue in the Steam forum.\nNew features: New special Clue: The Rift. Now recordings can be heard when picking up tapes, like in the original White Noise. Improvements: Added a new insanity effect (it\u0026rsquo;s up to you to find out!). Added a new distortion effect to the intro panels. Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model. Gameplay changes: Darcy\u0026rsquo;s Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same. Teleport skill: Increased cooldown to 75 seconds Increased flashlight slowdown by 4% Increased lightstick slowdown by 3% Astaroth: Breakdown effect is cancelled when someone is grabbed Bugfixes: Fixed \u0026ldquo;near death\u0026rdquo; effect not restoring right away when using a medkit. Fixed softlock regarding connection error messages. Fixed Sarah\u0026rsquo;s Shadow skill not working properly. Linux: Should have fixed the \u0026ldquo;Process not starting issue\u0026rdquo;. It\u0026rsquo;s an experimental fix provided by the Unity team, so please report back in the forums.\nSource: announcement on Steam\n","date":"2017-05-19T00:00:00Z","image":"/images/field/image/whitenoise2header.jpg","permalink":"/en/articles/2017/05/white-noise-2-update-7-released-experimental-linux-fix-unity-engine-team/","title":"White Noise 2: Update #7 released with experimental Linux-Fix by Unity Engine-Team"},{"content":"The \u0026ldquo;spy-on-simulation\u0026rdquo; Beholder has gotten a (paid) DLC today: Blissful Sleep. Description:\nThe Ministry of Introductions is honored to introduce Hector, the ex-landlord succeeded by Carl Shteyn. You may remember him being beaten and then dragged away, but things aren\u0026rsquo;t always what they seem to be\u0026hellip; Welcome back to the grim dystopian future of Beholder , where ordinary people struggle to survive while subjected to the directives of an iron-fisted Government! The time has come to tell the stories of: the one who has fallen a victim to a horrifying mistake, and is now desperately seeking for salvation; the ones who broke the law to find happiness and are now facing the consequences; the one who risked his life for the State but has been left behind; the one who had everything but lost it all; and the one who mews! You\u0026rsquo;ll meet many others, all of whom are living under the same roof – and under the thumb of a government that has absolute control over its citizens and never turns its peering eye away! Return to Krushvice 6 and serve the State and Wise Leader well!\nMore information on the Steam page.\n","date":"2017-05-18T00:00:00Z","image":"/images/field/image/beholder_sleep_header.jpg","permalink":"/en/articles/2017/05/beholder-blissful-sleep-dlc-released/","title":"Beholder: Blissful Sleep DLC released"},{"content":"A new (paid) DLC for the city building simulation Cities Skylines has been released: Mass Transit. Besides completely new ways of transportation like ferries, cable cars and monorails, this huge DLC also adds new scenarios and more. More information can be found in the \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/news/?appids=255710\" target=\u0026rdquo;_blank\u0026gt;announcement on Steam.\n","date":"2017-05-18T00:00:00Z","image":"/images/field/image/citiesskylinesmasstransitheaderbig.jpg","permalink":"/en/articles/2017/05/cities-skylines-mass-transit-dlc-released/","title":"Cities Skylines: Mass Transit DLC released"},{"content":"Today the Patch #2 to the mix of open-world adventure and survival game named Kona has been released for Linux on Steam. It contains a lot of improvements and bugfixes, and also an update to Unity Engine 5.6. According to the developers it should therefore run better on PCs with a not-so-powerful CPU.\nHey everyone! An update for Kona has just been released! FIXES AND IMPROVEMENTS Here’s a list of bug fixes and improvements that come with the patch: We removed two loading screens (on bridges, when leaving the General Store area) You can now delete photos (by clicking on a picture, a small window will open and let you choose) Mouse smoothing option has been added in the controls options In the same option menu, we also added an option to enable/disable autosaves We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen) The yellow arrow in the middle of radial menus is now aligned accordingly We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value The first journal entry of “The Hunt” is now triggered automatically when approaching instead of direct interaction We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location. We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song. We fixed the invisible mouse cursor on Linux Many textures and collision fixes Other minor bug fixes and optimizations Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game: Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before Some visual effects and materials have changed a little (they were not compatible with the new version of Unity) Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch UPCOMING CHANGES \u0026amp; KNOWN ISSUES And here’s a short list of what to expect in the next months: We will add Russian language for texts, interface and subtitles We will add an option to enable/disable quick loading screens between areas More optimizations and bug fixes, as always ;)\nSource: Anouncement on Steam\n","date":"2017-05-18T00:00:00Z","image":"/images/field/image/konaheader.jpg","permalink":"/en/articles/2017/05/kona-patch-2-update-unity-engine-56-released/","title":"Kona: Patch #2 with update to Unity Engine 5.6 released"},{"content":"Only a short time after the release of version 0.4.9 we now get the new version 0.4.10 of Lutris. It contains the following new features and improvements:\nlutris (0.4.10) zesty; urgency=medium * Remove PCSX-R runner * Migrate PCSX-R games to use PCSX Rearmed on RetroArch * Fix game config being overidden if edited while the game is running * Fix Y Axis mapping for the Dual Shock 3 in X360CE * Add dinput8 option for X360CE for games requiring it (Dead Space 2, Darksiders, \u0026hellip;) * Add dialog to optionally sync Steam and XDG desktop shortcuts at startup * (Re)add ScummVM import * Reenable Lutris runtime by default for Dolphin * Update Winetricks (Fixes .NET 3.5 installation) * Avoid a crash if Wine prefix is not created * Update Wine and Steam icons * Add support for lutris:rungame/\u0026hellip; and lutris:install/\u0026hellip; urls * Always instanciate the client\u0026rsquo;s window even when installing or launching a game * Stop Lutris process monitor instantly when all child processes have quit, speeds up game installs and prevents zombie processes. * Display real time console output in the game log dialog * Display real time console output during game installations * Add option to launch the Steam client instead of the game in Wine Steam \u0026ndash; Mathieu Comandon Mon, 15 May 2017 22:08:13 -0700\nThe current version can be downloaded here.\n","date":"2017-05-17T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2017/05/lutris-0410-released/","title":"Lutris 0.4.10 released"},{"content":"Only short time after Valve announced the changes to their gift system, the trading card system also will get changes too. It seems that there are developers, which make use of the farming of trading cards to make a living. The complete information can be found in the Steam Blog.\n","date":"2017-05-17T00:00:00Z","image":"/images/field/image/steam-logo_1.png","permalink":"/en/articles/2017/05/steam-upcoming-changes-trading-cards/","title":"Steam: upcoming changes to trading cards"},{"content":"The Humble Indie Bundle strikes back at last! The last \u0026ldquo;real\u0026rdquo; Humble Indie Bundle has been released in August 2016. Currently the following games are included: From 1$:\nZiggurat Windward SteamWorld Heist If you pay more than the average (currently $6.71) you also get: Kentucky Route Zero (Season Pass Edition) Beholder Goat Simulator: GOATY more titles in six days to follow If you pay $13 (or more) you also get Owlboy As always in these bundles, you get the games DRM-free and additionally as Steam-Keys for Linux, MacOS and Windows. My personal recommendation: you have to play Windward, SteamWorld Heist, Beholder and Owlboy! ","date":"2017-05-16T00:00:00Z","image":"/images/field/image/humbleindiebundle18.png","permalink":"/en/articles/2017/05/humble-indie-bundle-18-released-currently-seven-linux-games/","title":"Humble Indie Bundle 18 released with currently seven Linux games"},{"content":"Update 1.1.0 for the (in my opionion fantastic) RPG Tides of Numenera has been released on Steam for Linux. This update adds a new companion, which was announced as Stretch Goal for the Kickstarter-campaign: Oom. It also adds the so called Voluminous Codex (also a Stretch Goal), which contains more information on the game world and characters. More improvements were made concerning the balancing and last but not least also some bugs have been fixed:\nHighlights\nNew Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, \u0026ldquo;Servant of the Tides\u0026rdquo;, its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game. Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world. Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff. Added a new user interface element to the Common Panel which better messages the Last Castoff\u0026rsquo;s current Legacy. Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types. Various balance improvements to Crisis gameplay throughout the game. Various balance improvements to exploration gameplay, especially in the later stages of the game. Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions. Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive). Remove all non-gameplay Fettles from companions when they\u0026rsquo;re removed from the party. This should prevent certain freezes from occurring. Numerous small UI fixes. Numerous small quest fixes. Source: inXile Forum Full changelog: https://torment.inxile-entertainment.com/community/news/torment-patch-110-release-notes/?act=view\u0026id=66\n","date":"2017-05-16T00:00:00Z","image":"/images/field/image/tidesnumeneraupdate110.png","permalink":"/en/articles/2017/05/tides-numenera-update-110-new-companion-oom-released-linux/","title":"Tides of Numenera: Update 1.1.0 with new companion \"Oom\" released for Linux"},{"content":"The new update 2017.05.15 for the Linux-version of AppGameKit (aka AGK2) adds new file and folder commands and also commands for vibration on Android und iOS devices. Besides that, it fixes a lot of bugs. The changelog for this version:\nNew file and folder commands added to AppGameKit! This new version of AppGameKit brings many new features and a number of maintenance improvements and fixes. For some time the game development community have been asking for improved file and folder controls. Today we\u0026rsquo;re able to satisfy that need with a host of new commands. We\u0026rsquo;ve also added a command so you can control vibration feedback on mobile devices. There\u0026rsquo;s a host of fixes and maintenance improvements. You can read the full change list here; Strings Added ByteLen command to return the size of a string in bytes Haptics Added VibrateDevice command to enable vibration on Android and iOS In-App Purchases Fixed InAppPurchaseRestore causing a crash on iOS Android Fixed Android images loaded with LoadImageResized sometimes not being loaded Fixed Android SetDeviceCameraToImage somtimes cropping the image incorrectly Fixed Android PlayVideoToImage somtimes cropping the image incorrectly File Commands Added SimplifyPath, JoinPaths, and IsAbsolutePath commands to manage file paths Added CountWindowsDrives and GetWindowsDrive to get the drives available on Windows devices ChooseRawFile now has an extra parameter to return the full path instead of copying the file to the write folder Added OpenRawFolder, GetRawFolderNumFiles, GetRawFolderNumFolders, GetRawFolderFileName, and GetRawFolderFolderName to get the contents of any folder anywhere on the filesystem on all platforms Any command that takes a file path can now use an absolute path with the prefix \u0026ldquo;raw:\u0026rdquo; to allow access to files anywhere on the filesystem on all platforms, e.g. \u0026ldquo;raw:C:\\MyFolder\\MyFile.txt\u0026rdquo; SetRawWritePath is now deprecated in favour of the above raw folder commands and raw file paths GetFirstFile, GetFirstFolder, GetFileCount, and GetFolderCount now have an extra parameter to return only files from the read folder, or write folder, or both (default) Exporting Updated iOS export icons and launch images for the latest devices Fixed iOS export with version number set to 1.0 not setting the version number correctly Tier2 Updated iOS Tier 2 template projects for new icons and launch images Updated iOS Tier 2 projects to XCode 8 and iOS 10.3 Updated Mac Tier 2 projects to XCode 8 and MacOS 10.12 (Sierra) Multiplayer Added a parameter to HostNetwork to set the port for IPv6 connections separately from the IPv4 port HostNetwork will no longer use IPv6 unless an IPv6 port is specified Misc Fixed SetVirtualResolution not working properly whilst rendering to an image Fixed returning a float from a plugin crashing on Linux and Mac machines that don\u0026rsquo;t have AVX instructions Fixed SetSoundInstanceBalance doing nothing on Linux and Mac Fixed SetWindowAllowResize not working on Linux Fixed SetWindowSize on Linux repositioning the window to 0,0 Switching between windowed and fullscreen mode on Windows now remembers window position Fixed middle mouse button not working on Linux Removed requirement that Memblock integers and floats be aligned to 4 byte offsets, although unaligned access will be slower than aligned values Broadcasting will now only copy the plugins that are imported by the app, rather than all available plugins\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube\n","date":"2017-05-15T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/05/appgamekit-version-20170515-released-linux/","title":"AppGameKit Version 2017.05.15 released for Linux"},{"content":"After the release of Downward, players on Linux now get the second First-Person-Parkour-Platformer: A Story about my Uncle. The game has been originally released in 2014 on Windows and has been made by the developers of Goat Simulator - but in contrast to that, it\u0026rsquo;s a real game. Description: A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey. The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you. Key features Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before. Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes. Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative. Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.\n","date":"2017-05-13T00:00:00Z","image":"/images/field/image/storyaboutuncleheader.jpg","permalink":"/en/articles/2017/05/story-about-my-uncle-linux-version-finally-released-after-three-years/","title":"A Story about my Uncle: Linux-version finally released after three years"},{"content":"A new (paid) DLC for Euro Truck Simulator 2 has been released today for Linux on Steam: Heavy Cargo. This DLC adds eight new heavy haul cargos and two trailers with steerable axles to the game. Beyond that, a free update for the main game has been released with these new features: - New Truck Chassis Variants and Tuning - Truck Analysis Screen The complete announcement and description can be read on Steam.\n","date":"2017-05-12T00:00:00Z","image":"/images/field/image/ets2header.jpg","permalink":"/en/articles/2017/05/euro-truck-simulator-2-dlc-heavy-cargo-linux-released/","title":"Euro Truck Simulator 2: DLC \"Heavy Cargo\" released for Linux "},{"content":"World to the West, the new action-adventure game from the developers of Teslagrad, is now available for Linux on GOG and Steam! Description: World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.\n","date":"2017-05-05T00:00:00Z","image":"/images/field/image/worldtowestheader.jpg","permalink":"/en/articles/2017/05/world-west-now-available-linux-gog-and-steam/","title":"World to the West now available for Linux on GOG and Steam"},{"content":"Today a Steam Blog-Post revealed, that from now on there are extreme changes on how gifts work on Steam. These changes seem to be a try to reduce the amount of grey keys sold by key-resellers like G2A:\nSTEAM GIFTING CHANGES 4 MAY - KRISTIAN Today we’re announcing changes to gifts on Steam. The gifting process has had a bunch of friction in it for a while, and we want to make it easier for you to share the games you love with friends. Steam Gifting will now be a system of direct exchange from gift buyer to gift receiver, and we will be retiring the Gift to E-mail and Gift to Inventory options. Here\u0026rsquo;s a quick breakdown of benefits from the new system: Scheduling Gifts Is Even More Straightforward Go ahead and buy a gift months in advance and have it delivered to a friend on time, every time. Declined Gifts Resolve The Way They Should In the old system, a declined gift would sneak back into the giver\u0026rsquo;s inventory and remain on their bill. Now, if a recipient already has the title, or just doesn\u0026rsquo;t want it, they can click decline and the purchase is refunded directly to the gift giver. Safe Cross-Country Gifting No more worrying if a Gift to E-mail or Gift to Inventory is going to work for a friend, gifts sent through the new system will always work on the receiver\u0026rsquo;s account. When there is a large difference in pricing between countries, gifting won\u0026rsquo;t be available and you\u0026rsquo;ll know before purchase. These changes are now available. Please let us know if you see any issues or have any feedback. Note: Pre-existing gifts will be unaffected by this change.\nCurrently 1.285 mostly negative comments below this blogpost seem to show, what the Steam-Community thinks about this: they are not amused.\n","date":"2017-05-04T00:00:00Z","image":"/images/field/image/steam-logo_1.png","permalink":"/en/articles/2017/05/extreme-changes-gifts-steam/","title":"extreme changes to gifts on Steam"},{"content":"Despite still showing 0.4.8 as the current version on the official website, the repositories already got the version 0.4.9 of Lutris. This new version contains the following fixes and new features:\nlutris (0.4.9) zesty; urgency=medium * Add option to auto-configure x360ce in Wine games based on plugged in controllers * Add support for batch files in Wine * Fix FS-UAE path handling * Fix regedit commands on newer Wine versions * Fix local offline script installation \u0026ndash; Mathieu Comandon Thu, 04 May 2017 00:06:56 -0700\n","date":"2017-05-04T00:00:00Z","image":"/images/field/image/lutrisclient_screen.jpg","permalink":"/en/articles/2017/05/lutris-049-released/","title":"Lutris 0.4.9 released"},{"content":"For the open-world-game \u0026lt;a href=\u0026ldquo;http://store.steampowered.com/app/344240/Man_O_War_Corsair__Warhammer_Naval_Battles/\u0026rdquo; target=\u0026quot;_blank\u0026gt;Man O\u0026rsquo; War: Corsair - Warhammer Naval Battles the Patch 1.0.1 has been released on Steam for Linux. This patch fixes a lot of the problems of the base game:\nUpdate 1.0.1:\nFixed a bug which could cause healthbars to disappear in port battles Fixed a navigation issue that occasionally caused ships to spin around at a single point Quest fixes for: Emperor\u0026rsquo;s Gold, Ship of the Dead, Valour of Remas, Race to the Finish Fixed normals on Deathgalley Reduced brightness of Fog banks Various optimisations Fixed a bug with surrendered once-friendly (but angered) ally ships Fixed an issue where allied ships would be treated as their original faction instead of the player faction in some cases Improved crew hire screen UI when using a controller for wizards and flyers Patched a collider hole in the Great Ship which could trap the player Camera movement made much more sensitive when zoomed in with rifle. Adjusted unarmed running animation Character Weapons stat bars should now show their labels in all screen resolutions Optimisations for particles on ships with upgraded cannons Reflection optimisations Fix for invisible orc ports in old save games AI no longer attacks hostages (fix for Griffon\u0026rsquo;s Nest quest) Fixed bugs with time stopping and wind direction occasionally being locked Fixed an issue with the camera controls freezing occasionally Fixed a bug where the chaos warrior could be stuck in a hit reaction animation Added a waypoint for Twilight quest for cases where the player was close to the destination but sailed away afterwards Fixed a bug with UI button clicks being blocked by waypoint markers Sacked ports now recover properly Razed ports will recover much sooner after their attached region is made friendly Escort quests will now start your escorted ship in the same port, rather than out at sea Fixed some issues with flyer hunt quests Adjusted Naval Defence missions so the fleets are less likely to be destroyed before you reach them Man O\u0026rsquo; War: Corsair - Warhammer Naval Battles is a naval open-world-gamel set in the Warhammer-universe. Description: Send Skaven ships to the murky depths, cut Khorne’s champions to pieces \u0026amp; battle sea monsters as you explore the Warhammer oceans. Turn pirate \u0026amp; become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop\u0026rsquo;s classic Man O’ War.\n","date":"2017-05-04T00:00:00Z","image":"/images/field/image/manowar_header.jpg","permalink":"/en/articles/2017/05/man-o-war-corsair-warhammer-naval-battles-patch-101-released/","title":"Man O' War: Corsair - Warhammer Naval Battles Patch 1.0.1 released"},{"content":"About one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2. You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs. More informationen on how to create and use the plugins: http://appgamekit.com/documentation/guides/14_plugins.htm Link to the currently released community-plugins: https://forum.thegamecreators.com/thread/219483 The Changelog for the current version:\nLess than a month ago we released Plugin support for Windows. We\u0026rsquo;re now happy to announce that this latest version of AppGameKit brings the same great Plugin support to the Mac and Linux platforms. Here are the new features and maintenace changes for this new build; Plug-ins Added plugin support to Linux (64bit only) and Mac Broadcasting can now send plugins to Windows, Mac, and Linux players Added plugin command agk::PluginError to pass an error to the normal AppGameKit error channels Debugging apps from the IDE can now debug apps using plugins Android Set Android camera to auto focus when using SetDeviceCameraToImage Fixes Fixed SetWindowAllowResize set to 0 on Mac causing full screen mode to appear corrupt Fixed SetObject3DPhysicsCanSleep mode 1 causing the object to sleep forever Community Plugins The AppGameKit community are already starting to release new plugins. You can read more about these in the forums here.\nAGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Playlist on YouTube\n","date":"2017-04-24T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/04/appgamekit-version-20170424-plugin-support-linux-released/","title":"AppGameKit Version 2017.04.24 released with plugin-support for Linux "},{"content":"OpenRA, the free implementation of RTS classic games C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has almost to the day half a year after their last stable release published another full release. It contains many improvements concerning the balancing but also a lot of changes behind the scenes. The full Changelog contains all the details. Source: OpenRA Webseite Description: OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command \u0026amp; Conquer titles. We include recreations of C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war. OpenRA\u0026rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.\n","date":"2017-04-22T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/04/openra-release-20170421-available/","title":"OpenRA Release 20170421 available"},{"content":"The Game Creators have published their Roadmap for 2017 regarding the further development of AppGameKit. The AGK-Community have been asked in a survey, which features they would like to see in the next versions, and they have been heard:\nAppGameKit Roadmap 2017 We’re well underway with our roadmap for AppGameKit in 2017 and have already seen the release of two new versions of AppGameKit and a new Sound Library DLC. Following the community survey earlier this year we have now finalised our development goals and, in the coming months, the core engine of AppGameKit will receive these new features free to all existing users: Call DLL commands for Windows: Using these commands developers can call dynamic link libraries from their AppGameKit BASIC source code. Developers of DLL’s can also interrogate AppGameKit and call its commands. 3D Shadows: Automatic 3D shadow effects will be added to the 3D engine. 3D Particles: With this addition particles can be 3D in shape and move in three dimensions. Video Adverts: The Admob Video format will be supported within AppGameKit Tier1 BASIC. Box 2D enhancements: The full scope of Box 2D will be possible once these extra commands are released. Export to Windows, Mac \u0026amp; Linux from any platform: If you use AppGameKit’s IDE from Windows then you will be able to compile Mac and Linux executables from your chosen development OS. This also applies if you develop from Mac and Linux. Load \u0026amp; Save Arrays: Extra commands to quickly save out and load in array data. These features will roll out in regular updates during the course of the year. Stability of the main AppGameKit product remains a high priority and we will continue to resolve any reported issues as we develop these new features. We do have more features planned, and these will be made public once the above have been successfully released, but this includes: AppGameKit VR (Q2 2017) This new add-on DLC will provide a range of new commands that allow developers to code their own VR demos and games. Easy to use commands will turn on the Head Mounted Display of a VR headset. Touch and button commands report back what the user is doing with the connected touch devices. It will support both the Vive and Oculus devices. AppGameKit Studio (Q3 2017) The new AppGameKit Studio provides a Windows styled GUI where you can visually drag \u0026amp; drop, scale and move 2D media for your AppGameKit projects. With emulated display modes you’ll be able to quickly see how your app looks on different device resolutions. Studio will create 2D scenes and once finished they can be exported as BASIC or C++ source code to use in your projects.\nEspecially that they will build the feature to export Windows- und Mac-Executables directly from the Linux-IDE, pleases me personally - because this has been a suggestion by me. :-) More information to AGK2: Homepage of AGK2 AGK2 on Steam Playlist on YouTube\n","date":"2017-03-25T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/03/appgamekit-roadmap-2017-published/","title":"AppGameKit: Roadmap for 2017 published"},{"content":"The second birthday of the city building simulation game Cities: Skylines brings a special present for all players: the free DLC Pearls From the East. It contains three new buildings: Shanghai Pearl Tower, Panda Zoo and Chinese Temple. Despite the DLC not showing the SteamOS/Linux-icon on the Steam-page, it installs without problems on Linux.\n","date":"2017-03-24T00:00:00Z","image":"/images/field/image/citiesskylines.jpg","permalink":"/en/articles/2017/03/cities-skylines-free-dlc-pearls-east-released/","title":"Cities Skylines: free DLC Pearls From the East released"},{"content":"For American Truck Simulator the Update 1.6 and for Euro Truck Simulator 2 the Update 1.27 has been released on Steam for Linux. These updates add many new features like e.g. country specific police cars in ETS 2 and a windshield-mounted weigh station pass device in ATS. Announcement of the Update 1.6 for ATS on Steam:\nMAIN FEATURES Weigh station pass device The windshield-mounted box expands situational awareness for those who prefer to switch off all user interface elements for an immersive experience. It works the same way as the weigh station functionality which is a part of the on-screen Advisor \u0026ldquo;widget\u0026rdquo;. Trailer Liftable Axles Differential Lock Adaptive transmission modes (power, normal, eco) Improved engine simulation model (friction, braking, consumption) MINOR CHANGES Air pressure simulation improved (pressure buildup, cut-off sound, application pressure). Coin sound tweaked. FOV range increased to 40-120 degrees in adjuster. Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still. If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum). Multiple fueling points on gas stations. g_force_economy_reset flag is disabled after economy reset. Transmission input shaft simulation (double clutch). MODDING INFO Single \u0026ldquo;overrides\u0026rdquo; (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories. All pressure units set consistently to bars (data, animation, dashboard UI). Nominal air_tank_pressure value added to chassis data. Changed interior animations: all air, oil and brake pressure (gauges, indicators). New interior animation: trailer axle lift (indicator), differential lock (button, indicator). New engine data: resistance_torque (measured at 2000rpm). Coin sound made moddable in the same way as other sounds (through ogg file). To get the best advice about modding either game check our modding wiki. WORLD OF TRUCKS Connecting DLC\u0026rsquo;s owned by the player to his World of Truck account to make the content available for all World of Trucks features.\nAnnouncement of the Update 1.27 for ETS 2 on Steam:\nMAIN FEATURES Country Specific Police Cars AI This update brings a new element which synchronizes the game with ATS - cop cars in traffic. Police cars have a unique look for each country. Trailer Liftable Axles Differential Lock Adaptive transmission modes (power, normal, eco) Improved engine simulation model (friction, braking, consumption) MINOR CHANGES Volvo with Allison gearbox can shift up over 4 gears. Air pressure simulation improved (pressure buildup, cut-off sound, application pressure). Coin sound tweaked. FOV range increased to 40-120 degrees in adjuster. Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still. If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum). Multiple fueling points on gas stations. g_force_economy_reset flag is disabled after economy reset. Transmission input shaft simulation (double clutch). MODDING INFO Single \u0026ldquo;overrides\u0026rdquo; (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories. All pressure units set consistently to bars (data, animation, dashboard UI). Nominal air_tank_pressure value added to chassis data. Changed interior animations: all air, oil and brake pressure (gauges, indicators). New interior animation: trailer axle lift (indicator), differential lock (button, indicator). New engine data: resistance_torque (measured at 2000rpm). Coin sound made moddable in the same way as other sounds (through ogg file). To get the best advice about modding either game check our modding wiki[modding.scssoft.com]. WORLD OF TRUCKS Connecting DLC\u0026rsquo;s owned by the player to his World of Truck account to make the content available for all World of Trucks features.\n","date":"2017-03-23T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2017/03/american-euro-truck-simulator-2-update-16-127-released/","title":"American \u0026 Euro Truck Simulator 2: Update 1.6 \u0026 1.27 released"},{"content":"For the mixture of RTS/RPG The Dwarfes a 5.4 GB huge update has been released for Linux on Steam. Besides an engine update, which leads to a slightly better performance according to the developers, there is also a lot more included in this update. Read this announcement for more details:\nDear community, next to a range of minor fixes, the recently released update brings the following new changes to the game:\nNew game mode \u0026ldquo;Challenges\u0026rdquo; - Three different challenges on six maps to test your skills Three new achievements (for the new challenges) New difficulty \u0026ldquo;Very easy\u0026rdquo; for the campaign Slightly better performance in many scenes due to engine update Divided display language and subtitle option Added Turkish language Optimized camera collision Additional graphics settings Free Key Bindings Hope you enjoy it! Cheers Your THQ Nordic Team Source: Steam\n","date":"2017-03-13T00:00:00Z","image":"/images/field/image/zwergeheader_english.jpg","permalink":"/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/","title":"The Dwarfes: huge update released for Linux on Steam"},{"content":"OpenRA, the Open-Source-Implementation of the classic RTS games Command \u0026amp; Conquer, Red Alert and Dune 2000, has just released the new Playtest 20170304 and it\u0026rsquo;s now available for download. These are the new features:\nHiDPI font rendering for players with high resolution displays. Fixes for several multiplayer bugs that could stall or crash games when a player disconnects. The Red Alert “shell map” background is now muted. New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk. Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.\nThe complete Changelog for this Version can be found here.\n","date":"2017-03-05T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/03/openraplaytest-20170304-released/","title":"OpenRA: Playtest 20170304 released"},{"content":"AppGameKit (aka AGK2) has recently been released in the Version 2017.02.28. This new version adds some new functionalities (e. g. support for IPv6) and a lot of improvements and bugfixes. Alse some new Video-Tutorials have been added to the Playlist on YouTube. AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Playlist on YouTube The changelog for the current version:\nHere\u0026rsquo;s a full run down of the additions and fixes; Video Fixed PlayVideoToTexture on Windows not working with WMV videos Android Fixed Android export not working with Firebase if the Firebase config file contained details for more than one Android app Fixed exported APK crashing if it uses GameCenter commands but was exported without a Game Services ID Updated Ouya export for the latest icon requirements Removed hack on Android that was used to force the volume buttons to set the media volume rather than the notification volume, which may have been causing audio distortion Fixed ExtractZip not working on Android if the zip file was inside the APK Removed armeabi (ARMv5) binary for Android which was only used by very old devices, AGK now requires ARMv7 or greater on Android. This reduces the APK size by about 4.5MB In-App Purchases Using InAppPurchaseSetup will no longer display a message box if it is called multiple times in the AGK player, for example when broadcasting an app multiple times Memblocks Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object on non-Windows platforms 3D Added a new example project that experiments with Tone Mapping Consolidated OpenGL and OpenGLES files so there is less duplicated code, this should result in no visible change but may have introduced bugs 3D Physics Fixed 3D physics ragdoll commands reporting that a ragdoll does not exist when it does Fixed the skybox commands not working on some devices Sprites Fixed DrawSprite not using the scissor value set by SetSpriteScissor Fixed sprites with multiple images not using the scissor value set by SetSpriteScissor GameCenter Added GetGameCenterPlayerID and GetGameCenterPlayerDisplayName commands Fixed GameCenterSubmitAchievement causing a crash on Google Game Services if the value 0 is used with an incremental achievement, it will now do nothing Input Fixed key presses not being recorded by GetRawKeyState when the ALT key is held down Images Removed popup message when an image is saved to the device photos folder on iOS and Android Windows Added MaximizeWindow command to maximize the window on Windows and Linux Fixed SetWindowSize command not accepting the new parameters Added a parameter to SetWindowSize to ignore bounds checking so that over sized windows can be created Misc Fixed HTTPEncode entering an infinite loop Fixed HTML5 mouse wheel being inverted Increased network client timeout from 5 seconds to 20 seconds Fixed Random2() producing too many instances of the start value Fixed RunApp command on Mac and Linux not accepting multiple parameters for some commands IPv6 Support Added IPv6 support to all platforms except HTML5 Any network commands that accept an IP address will now accept an IPv4 or IPv6 address The HostNetwork command will listen on both IPv4 and IPv6 addresses (if available) and accept connections from both Added GetDeviceIPv6 to return the IPv6 address of the device, it will first look for global addresses and then local ones Existing Android Tier 2 projects will need to add the function GetIPv6 to their AGKHelper.java file, check the template project for details IDE Added a menu option in the IDE to view the AGK video tutorials on Youtube\nSource:: http://store.steampowered.com/news/?appids=325180\n","date":"2017-02-28T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/02/appgamekit-version-20170228-released/","title":"AppGameKit Version 2017.02.28 released"},{"content":"For the stealth game Aragami the Patch 01.07 has been released for Linux. This patch adds a Level-Editor and fixes some bugs. Changelog:\nPatch 01.07 is now live. The full patch notes are: * NEW: Level Editor with Steam Workshop support! See the Level Editor announcement to learn more about it :) * NEW: Added Russian translation. * NEW: Added Hungarian translation (thanks to Brechler Zsolt). * NEW: Added Chinese translation (thanks to Another Indie). * FIX: Gameplay crash caused by particle systems. * FIX: Removed invisible collider which blocked path to a scroll in Chapter 10. * FIX: Wrong objectives on Chapter 4. * FIX: Multiplayer - Shinen sometimes was killing enemies only on 1 client. * FIX: Multiplayer - Hikaru sync issues. * FIX: Multiplayer - Shinen dissolving corpses already dissolved. * FIX: Multiplayer - Minor fixes * Plenty of other fixes.\n","date":"2017-02-28T00:00:00Z","image":"/images/field/image/aragami-header.jpg","permalink":"/en/articles/2017/02/aragami-patch-0107-level-editor-released/","title":"Aragami: Patch 01.07 with Level-Editor released"},{"content":"Two new free DLCs for Total War: Warhammer are now available for Linux on Steam: Brettonia and Isabella von Carstein! Brettonia adds a new playable race and Isabella von Carstein a new Vampire-Lord to the game. UPDATE: gamingonlinux.com have asked Feral, and they were told, that the DLCs are currently not yet available for Linux - despite the SteamOS/Linux-Icons on the Steam-pages. Feral is currently still working on these DLCs for Linux. UPDATE 2: Feral has now officially announced the DLC. After two updates to the main-game the DLC is now available and working on Linux.\n","date":"2017-02-28T00:00:00Z","image":"/images/field/image/twwarhammer_brettonia_header.jpg","permalink":"/en/articles/2017/02/total-war-warhammer-free-dlcs-bretonnia-and-isabella-carstein-now-available-linux/","title":"Total War: Warhammer - free DLCs Bretonnia and Isabella von Carstein now available for Linux (UPDATE2)"},{"content":"Parco Azzurro is a free point-and-click adventure and now available for Linux, MacOS, Windows and Android. It has been developed by N3M Studios using the Visionaire Studio Engine for the Band \u0026ldquo;Nudi tra i Musicanti\u0026rdquo; and the graphic style was inspired by South Park. In the game you can unlock codes for downloading free songs from the latest album of the band in MP3-format. Download: http://www.n3m-adventure.com/downloads.html\n","date":"2017-02-11T00:00:00Z","image":"/images/field/image/parco_screen_roos.jpg","permalink":"/en/articles/2017/02/parco-azzurro-free-point-and-click-adventure-released-linux/","title":"Parco Azzurro: free point-and-click adventure game released for Linux"},{"content":"Just a few moments ago, the Linux-Version of Civilization 6 has been released on Steam. The named discount for the release will be available in about 45 Minutes .\n","date":"2017-02-09T00:00:00Z","image":"/images/field/image/civ6header.jpg","permalink":"/en/articles/2017/02/civilization-6-released-linux/","title":"Civilization 6 released for Linux"},{"content":"The so called Radiant-Update for Darkest Dungeon is now available for Linux on Steam. It contains a complete new game mode (named \u0026ldquo;Radiant\u0026rdquo;) and many, many more improvements and fixes. The complete Patch-Notes can be found here: http://steamcommunity.com/games/262060/announcements/detail/514936758243293747\nRADIANT UPDATE - FULL RELEASE - BUILD #17400 Community Announcements - redhookjohn Overview: This update was built around two major pillars: Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging\u0026ndash;monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements. Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes. We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles. The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so. Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm! -The Darkest Dungeon Team RADIANT MODE: Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon. More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon. Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing. Reduced cost of Upgraded Recruits upgrades. Accelerated hero XP progression Hero upgrade and treatment cost scaling by level reduced Returned provisions now give slightly more money back Tweaks to Stagecoach: Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear) Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild) New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG. Higher Light conditions confer slightly more to party DEF bonuses. Accelerated Region Progression Town Events trigger more frequently to compensate for shorter playtime STYGIAN MODE: Renamed NG+ to Stygian Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first. More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits\u0026hellip;overall slightly more deadly[/b] Time limit reduced to 86 weeks and hero death limit dropped to 12 You can now continue playing after the time limit on your Stygian mode game after successfully completing the game ALL MODES: Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA Caw! Caw! Added New Trinket Recovery Quest When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover\u0026hellip; Trinkets are no longer recoverable from fallen characters after retreating. Two new Town Events Added New Variations to Dungeon Map Generation! Fix for users reporting increased cpu usage ECONOMY Adjustments to Radiant and Darkest modes: Economy was too gold starved across the board, including mid and late game. Slightly reduced cost of Hero Treatment. Reduced hero weapon and armour upgrade costs. Reduced cost of upgrading hero skills final two levels Increased gold drops and gold stacking from 1,500 to 1,750 (ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress. Gems now all stack to 5 instead of 4 Adjusted Antiquarian values to be in line with Economy changes to ensure she\u0026rsquo;s still profitable. Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest. Fixed Provision Discount Town Event description so all languages should show up correctly. Quests that will trigger a Town Event: links are now clearly shown The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion. Hold SHIFT when purchasing Provisions to purchase a full stack. Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest. New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved. Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades. Secret Rooms are no longer guaranteed in every dungeon. Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available. Heirloom Chest now more profitable after using key Added new treasure: \u0026ldquo;Jute Tapestry\u0026rdquo; (functions as a very rare gem worth 5,000 gold) Added “Party” selection type to camp skills to help make the skills more clear. Tweaked Roster sort so that Characters in Party are arranged in their party formation. Added Skill Equip warning when trying to embark without all skills equipped Added Food Embark warning when trying to embark without much food Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.) After several angry phone calls from Vvulf, he is now properly tagged as a boss. (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum. Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake. Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped. Adjusted cooldowns on town events up a bit, to reduce repetition DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more. Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare) Added Town Event Description in the reward section for related Quests. Fix for handling multiple monitors Added 4k window resolutions to options. Added Subtitle Location Option: Top or Bottom Added border FX for Ancestral Trinkets and Boss Trophies Added FX to Dungeon Region experience bars on increase Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI! Added Date/Time to save slots Added more save slots Various UI tweaks Exposed significantly more settings for future modding. \u0026hellip;and more!\n","date":"2017-02-09T00:00:00Z","image":"/images/field/image/darkestdungeonheader.jpg","permalink":"/en/articles/2017/02/darkest-dungeon-radiant-update-now-available-linux-steam/","title":"Darkest Dungeon: \"Radiant\"-Update now available for Linux on Steam"},{"content":"Feral Interactive has recently announced, that the latest update for the Linux-Version of XCOM 2 now supports the famous Mod \u0026ldquo;Long War 2\u0026rdquo; !\n","date":"2017-02-08T00:00:00Z","image":"/images/field/image/xcom2header.jpg","permalink":"/en/articles/2017/02/xcom-2-linux-version-now-supports-long-war-2-mod/","title":"XCOM 2: Linux-Version now supports \"Long War 2\"-Mod"},{"content":"For Dreamfall Chapters, the follow-up to the Adventures The Longest Journey and Dreamfall, a huge Patch 5.4 with many improvements (e. g. a complete german localisation) has now been released on Steam for Linux. But that\u0026rsquo;s not all: every owner of Dreamfall Chapters will get the upgrade to the Final Cut Edition, as soon as it will be release this spring for Xbox and Playstation! Here are the Patch notes:\nVersion 5.4.1 includes: German voices for Book 4 and 5, and other localisation fixes DirectX 11 support. If your video card is compatible, there should be noticeable performance improvements New startup video and opening credits Unity engine upgrade. This improves performance and fixes a number of bugs and glitches Various audio fixes Fix for pausing game when alt-tabbing out while in fullscreen mode Fix for rare inventory bug Fixed stuck head look-at\n","date":"2017-02-02T00:00:00Z","image":"/images/field/image/dreamfallchaptersheader.jpg","permalink":"/en/articles/2017/02/dreamfall-chapters-huge-patch-including-german-localisation-released/","title":"Dreamfall Chapters: huge patch including german localisation released"},{"content":"The turn-based strategy-game Guards is also available for Linux. If it doesn\u0026rsquo;t want to start (or keeps acting strange), you might want to check out this forum post.\n","date":"2017-01-19T00:00:00Z","image":"/images/field/image/guardsheader.jpg","permalink":"/en/articles/2017/01/guards-fix-startup-problems-linux/","title":"Guards: fix for startup problems on Linux"},{"content":"Another free DLC for Total War: Warhammer is now available for Linux: Grombrindal The White Dwarf. It adds another another legendary commander to the main game.\n","date":"2017-01-19T00:00:00Z","image":"/images/field/image/twwh_linuxrelease_main.jpg","permalink":"/en/articles/2017/01/total-war-warhammer-free-dlc-grombrindal-white-dwarf-now-available-linux/","title":"Total War: Warhammer - free DLC Grombrindal the White Dwarf now available for Linux"},{"content":"The website of OpenRA, the OpenSource-implementation of the RTS-classics Dune 2000, Red Alert und Command and Conquer has recently released some interesting statistics. One of the statistics shows, that the downloads for the OpenRA-version for Linux scores the second place with 13%, and achieves even more downloads than the version for MacOS (12%). The authors of the statistic think these numbers are remarkable in general, because the shares of both Linux and OS X are much larger than their respective share of the desktop market:\nNot unsurprisingly, most downloaded packages are for the Windows platform (almost 75%!), with Linux being a distant second at 13% and OS X coming last with the remaining 12%. It is notable that the shares of both Linux and OS X are much larger than their respective share of the desktop market.\n","date":"2017-01-15T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2017/01/openra-linux-downloads-score-second-place/","title":"OpenRA: Linux-Downloads score second place"},{"content":"Screen 7, the developer of the Point-and-Click-Adventures The Cat Lady, Downfall, The Samaritan Paradox and some more titles, officially suspends the Linux-versions of most of his titles on Steam. Affected games are:\nDownfall (incl. Demo) The Adventures of Fatman Tales The Samaritan Paradox The Apotheosis Project The Cat Lady and Heroine\u0026rsquo;s Quest: The Herald of Ragnarok are not yet affected, but may follow later. All of these games have been produced using the Adventure Game Studio, and the Linux-versions of this titles had severe problems (like not changeable screen resolutions and bad performance), if they started at all. I do own most of these games, and I principally like them for their Art-Style and their mature stories. But due to the named problems I\u0026rsquo;m not able to play them longer than 10 minutes, which is a shame. I hope the developer finds a way to fix the problems of the Linux-versions, but I do have some doubts, because the effort might be too big. The next game of the developer, Lorelai, is promised to be released again with a Linux-version. The developer is more confident here, because he changed/updated the engine. It seems that the biggest mistake of the developer was not even to try to install a Linux-VM and observe the situation by himself. Valve noted that too, and so they gave him the advice to suspend his games on Linux:\nSorry, for now the Linux version is suspended. This applies to all our games (except The Cat Lady, but it could also happen). The Linux side of things is under review. By the sound of it, it needs it. It\u0026rsquo;s still available as a \u0026ldquo;free\u0026rdquo; package with the Windows copy of Downfall etc, and it isn\u0026rsquo;t \u0026ldquo;removed\u0026rdquo; if you already own it, but I\u0026rsquo;m sorry, for various reasons, there\u0026rsquo;s currently no support for it, so it is no longer advertised as included. If this dissatisfies you, please seek a refund. Hopefully, Lorelai will have Linux support because it comes with the engine as standard. Sadly, for the engine for this game, it doesn\u0026rsquo;t come so easy. There are several other reasons why I\u0026rsquo;ve suspended Linux on our AGS games, more information should be posted soon about this on the Announcements page. A link will be added here in due course. Note. I\u0026rsquo;m still happy to try and fix the issues mentioned here and will try to do so based on previous discussion. There is no intention to \u0026lsquo;remove\u0026rsquo; the Linux stuff and perhaps even get it working properly and back on sale in due course, but for now, you\u0026rsquo;re right: why sell something if we can\u0026rsquo;t keep it properly maintained. There\u0026rsquo;s no hiding the fact we can\u0026rsquo;t keep it maintained at the moment, as such, advertising it as included is probably a bad idea. Valve are also aware of this and advised me on the best course of action whilst we tackle this issue, but if you feel a refund is best, it should be agreeable and understood across all parties. I will re-open this thread when I\u0026rsquo;ve made the fixes I have mentioned, for feedback and further review of our Linux position. Thanks for your patience.\n","date":"2017-01-14T00:00:00Z","image":"/images/field/image/catladyheader.jpg","permalink":"/en/articles/2017/01/developer-cat-lady-suspends-linux-versions-his-games-steam/","title":"Developer of \"The Cat Lady\" suspends Linux-Versions of his games on Steam"},{"content":"The Winter Sale 2017 at the Humble Store has begun. For a limited time you can also get Dirt Showdown for free! Here is the list of all discounted linux titles: https://www.humblebundle.com/store/search/platform/linux/sort/discount\n","date":"2017-01-12T00:00:00Z","image":"/images/field/image/humblewinter2017.png","permalink":"/en/articles/2017/01/humble-store-winter-sale-2017-has-begun/","title":"Humble Store: Winter Sale 2017 has begun"},{"content":"Only short after the release of v2.0.22, there is today a new version of AGK2 available, which mainly concentrates on fixing bugs:\nFrom this point forward we\u0026rsquo;re using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09 This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit. First here are some extra commands; Added a new \u0026ldquo;GetImageMemoryUsage\u0026rdquo; command to return the amount of GPU memory currently being used to store images Added \u0026ldquo;SetPrintFont\u0026rdquo; to use fonts loaded with LoadFont with the Print command Added \u0026ldquo;SetEditBoxFont\u0026rdquo; to use fonts loaded with LoadFont with edit boxes The fixes and tweaks are; Fixed LoadFont failing in exported Android apps Fixed FindStringCount causing an infinite loop if the second parameter was an empty string Fixed Android export not working when a Firebase config file is used Fixed Unicode characters in file paths not working properly on Windows Fixed local arrays in functions not setting their default value if given Fixed GameCenter commands sometimes failing to login on Android Fixed TrueType fonts becoming corrupt when the app is minimised on some Android devices Fixed SetWindowSize with the fullscreen parameter set to 1 on Windows not creating a proper fullscreen window SetWindowSize with the fullscreen parameter set to 1 now works on Linux Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object Fixed a crash when trying to export an APK in the Mac version Fixed GetFacebookFriends on iOS appending to the friends list each time it was called instead of clearing the list first\nI\u0026rsquo;m very happy that also one bug which I\u0026rsquo;ve reported (no fullscreen on Linux) has been fixed so quick!\n","date":"2017-01-09T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2017/01/appgamekit-version-20170109-released/","title":"AppGameKit Version 2017.01.09 released"},{"content":"In this Forum-Post you\u0026rsquo;ll find the description how to uncensor the Steam-Version of HuniePop.\n","date":"2017-01-08T00:00:00Z","image":"/images/field/image/huniepopheader.jpg","permalink":"/en/articles/2017/01/huniepop-how-uncensor-steam-version/","title":"HuniePop: How-To uncensor the Steam-Version"},{"content":"According to a current survey on StackOverflow 21.7% of the developers are already using Linux on their Desktop! Only Mac OS X (26.2%) and Windows 7 (22.5%) have the lead in this statistic.\n","date":"2017-01-07T00:00:00Z","image":"/images/field/image/desktopos2016.png","permalink":"/en/articles/2017/01/217-developers-stackoverflow-are-using-linux-desktop-os/","title":"21.7% of the developers on StackOverflow are using Linux as Desktop-OS"},{"content":"Caracal Games, the developers of the 1st-Person-Parkour game Downward, have kept word: the Linux-version of Downward is now available on Steam! Hint: only today you can still get it in the sale for 25% off! Description: Downward is a first-person open-world parkour adventure set in the medieval ruins of a post-apocalyptic Planet Earth. You must master body, mind, and spirit \u0026ndash; for agility, precision, and determination are the only tools that will help you make sense of this world and change your fate\u0026hellip;\n","date":"2017-01-02T00:00:00Z","image":"/images/field/image/downward_header.jpg","permalink":"/en/articles/2017/01/downward-linux-version-now-available-steam/","title":"Downward: Linux-Version now available on Steam"},{"content":"There is currently offered a Linux-version to the psychological Horror-Adventure-game Downfall on the steam store. Sadly, this game does not start for me on it\u0026rsquo;s own. You\u0026rsquo;ll also need the game The Cat Lady from the same developer. More detailed information can be found in this forum-post. It\u0026rsquo;s sad to see, that some developers don\u0026rsquo;t test their own games on all platforms on which they are selling.\n","date":"2016-12-24T00:00:00Z","image":"/images/field/image/downfall_header.jpg","permalink":"/en/articles/2016/12/downfall-tips-start-and-play-game-linux/","title":"Downfall: Tips to start and play the game on Linux"},{"content":"It\u0026rsquo;s that time in the year again Steam is currently and since this afternoon down, confirmed by steamstat.us and allestörungen.de (german). There is currently no official statement, why it is down, or when it will return to it\u0026rsquo;s online state. UPDATE 22:35h CET Steam is no longer down. But still no official comment why the platform was down.\n","date":"2016-12-23T00:00:00Z","image":"/images/field/image/steam-logo_1.png","permalink":"/en/articles/2016/12/steam-ist-offline-0/","title":"UPDATE: Steam is not longer down"},{"content":"On your mark, get set, go! The Steam Winter Sale 2016 with the votes for the Steam Awards has begun! Every day you can give a vote for a different category. The Sale will last until 02.01.2017.\n","date":"2016-12-22T00:00:00Z","image":"/images/field/image/steamwintersale2016.png","permalink":"/en/articles/2016/12/steam-winter-sale-2016-has-begun/","title":"The Steam Winter Sale 2016 has begun"},{"content":"A free DLC for the 3rd-person stealth game Aragami has been released: Assassin Masks. It contains 12 new character skins, which can be used in single- and im multiplayer games. Description: The Assassin Masks Set includes 12 new character skins for Aragami. Customize your shadow assassin and wear a deadly visage of your choosing in single player or multiplayer missions.\n","date":"2016-12-20T00:00:00Z","image":"/images/field/image/aragami-header.jpg","permalink":"/en/articles/2016/12/aragami-free-dlc-assassin-masks-dlc-now-available-linux/","title":"Aragami: free DLC Assassin Masks now available for Linux"},{"content":"Downward, the 1st-person parkour game with interesting setting is currently in EarlyAccess and already looks beautiful - thanks to UE4-engine. According to the developer Caracal Games there will be a version for Linux next week:\nYes you are right, we plan to expand to Linux in the next week! For Mac we will need to wait a bit more, more updates on this later on!\nYou have to take a look at the Videos on their Steam page! Downward on Steam: http://store.steampowered.com/app/506900\n","date":"2016-12-20T00:00:00Z","image":"/images/field/image/downward_header.jpg","permalink":"/en/articles/2016/12/downward-release-linux-planned-next-week/","title":"Downward: release for Linux planned for next week"},{"content":"The next huge DLC for Total War: WARHAMMER, Realm of the Wood Elves, is now available for Linux on Steam and in the Feral Store!\n","date":"2016-12-20T00:00:00Z","image":"/images/field/image/twwh_linuxrelease_main.jpg","permalink":"/en/articles/2016/12/total-war-warhammer-realm-wood-elves-dlc-now-available-linux/","title":"Total War: WARHAMMER - Realm of the Wood Elves DLC now available for Linux"},{"content":"The Update 1.5 for American Truck Simulator has been released for Linux on Steam. It contains a complete overhauled and resized map and many more improvements.\nMore information:\nRescaled map main features: Scale 1:35 → 1:20 – 1,75x larger map Hundreds of miles of new longer roads A new city - Santa Maria Completely reworked city – Oxnard Reworked roadsystem topology: New Interstate I-580 and I-80 connections I-5 near LA topology corrected I-5 Redding topology corrected New stretch of CA-101 Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A. 6 new custom rest areas – truckstops More accurate height profiles - new steeper climbs and descends Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass ATS 1.5 patchnotes Main features Map rebuilt in 1:20 scale Upgrade Shop and Truck Browser Search Tool New chassis options (6x2 \u0026amp; 6x2 Midlift) Game Adjustable interior FOV per truck Weigh station UI behavior made more real Truck repair/refuel performed by hired driver cost money, included in logs Added informational dialog showing when game detects upgrade or downgrade Added pounds + short tonnes as weight unit option Add possibility to buy driver and co-driver plate in truck dealer Online job offer: Replaced refresh button with browse jobs Better trailer air pressure simulation Low air warning should only be active with running engine Parking brake mechanical safeguard on low air added Revised rolling resistance computations Hired driver use same math for eco skill as player Added selector modes to shift layout, correct detection of split shifts (advanced mode) Adaptive shifting logic improved Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated Mod manager: Added possibility of setting profile by name and by user profile pointer Mod manager: Added dlc dependency list to mod manifest Prevent to AI trucks disappearing in players view Tweaked traffic spawn frequencies MOD Changed map parameters (climate_profile, map_data) Moddable interior camera zoom parameters. (speed, factor) 1 degree rotation on Ctrl + R, 90 degree rotation on Home Merged editable sign and sign dialog Refresh sign template and its model from content browser Added letter-spacing to sign editor Store content browser navigation history Support for day/nigh effect switching and child hookups for lod_model_hookup_u Undo of veg sphere manipulation\nSource: http://blog.scssoft.com/2016/12/ats-world-rescale-is-released-in-update.html\n","date":"2016-12-12T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2016/12/american-truck-simulator-update-15-incl-world-rescale-released/","title":"American Truck Simulator: Update 1.5 incl. World rescale released"},{"content":"Version 2.0.22 of the Multi-Platform-Editor/Engine App Game Kit has been released. If you never heard of AGK: it\u0026rsquo;s an Multiplatform (Linux/Windows/Android/MacOS/iOS/HTML5)-Engine and Editor, which allows writing of complex programs (it has been mainly developed for games) in a dialect of BASIC (but also C++) and exporting them to multiple platforms/OS. The complete changelog:\nText \u0026amp; Fonts Added UTF-8 support to AGK strings Added LoadFont to load a Truetype font into AGK, this can be from a file in your media folder or a system font Added GetFontExists to check a loaded font ID Added GetSystemFontExists to check if the current platform has the specified font Added DeleteFont to delete a font object Added SetTextFont to set a text object to use one of the new font objects Added SetTextAngle and SetTextAngleRad to rotate text objects Added SetTextBold to set all characters in a text object to bold (new fonts only) Added SetTextCharBold to set an individual character to bold (new fonts only) Added UseNewDefaultFonts to use a built in Truetype font by default instead of the default bitmap font, and to set Print text to use the new font All strings that are output by AGK, e.g. to files or HTTP post data, will now be encoded in UTF-8 All strings that are input into AGK in the old Windows-1252 encoding will be internally converted to UTF-8 Text objects using extended ascii font images will have their strings converted back to Windows-1252 when drawn so they continue to display the same as they do now, but the new Truetype fonts are recommended for unicode support Edit Boxes Edit boxes will now use the new default font Edit boxes now support unicode characters Android Restored version 2.3.3 support on Amazon Improved APK export error message on failure Fixed the GameCenter commands on Android causing a crash if the user logs out of Google Games Services outside the app Fixed Amazon APK export not having the In App Purchase receiver set, which would cause a rejection by Amazon. Fixed touch move events not registering on some Android devices Set Android sensors to update at their fastest rate Android sensors will now only activate when their values are first accessed, which will save battery if they are never used iOS Increased minimum supported version of iOS to iOS 7 Fixed GetInternetState on iOS always returning 1 Fixed a crash during app startup on some iOS 10 devices Images Fixed some JPEG images failing to load due to the JPEG loader exceeding its maximum memory usage value Images can now be loaded from Android expansion files using LoadImage(\u0026ldquo;expansion:ImageFilename.png\u0026rdquo;), the expansion file must be a zip file with no compression Fixed occasional crash from LoadImageResized on Android devices using the SGX5xx family of GPUs Fixed SGX5xx GPUs sometimes losing image data after the app is sent to the background CreateImageFromMemblock will now produce an error if the image width or height are equal to 0 3D Fixed SetObjectScalePermanent with values less than 1 not scaling down the bone collision boxes on animated objects, this would cause ObjectRayCast to return a hit more than expected for this object Added GetObjectName to return the name of child objects loaded with LoadObjectWithChildren as defined in the model file Animation Fixed SetObjectAnimationFrame freezing the app if called on object instance that was created whilst the original object was playing Shared Variables Updated iOS shared variable commands for iOS 10 SetSharedVariableAppGroup must now be called on iOS for shared variables to work Sound \u0026amp; Music Added SetMusicLoopTimesOGG to set the start and end points for loops Added SetMusicLoopCountOGG to change the number of times a file will loop whilst playing Set a mimimum length on OGG music files to 0.5 seconds to prevent a crash on Android, anything short should be played with LoadSoundOGG instead Fixed CreateSoundFromMemblock using an auto assigned ID failing to choose a valid ID Video Fixed StopVideo on iOS skipping to the end of the video before hiding it Fixed PlayVideoToImage displaying video corruption around the edge of the image on some Android devices Notifications Increased maximum number of local notifications from 10 to 50 Fixed Android notifications not opening the app when the user taps on them In App Purchases Added InAppPurchaseGetSignature to get the receipt signature for a purchase Files Added the command GetFilePos and SetFilePos to get and change the current read position in a file Fixed SetRawWritePath causing a crash when broadcast to a device and the broadcast is stopped Fixed GetFileExists sometimes returning 0 when the file does exist Device Added GetDeviceDPI command for iOS and Android Added GetDevicePlatform command that returns 1 when running on an Amazon device and 0 when on a Google device Camera Fixed SetDeviceCameraToImage causing a crash on some Android devices IDE Added GetAppPackageName to get the Package Name or Bundle ID of the exported app Fixed IDE keystore dialog showing an error message about the country code containing invalid characters if the city field contains a space Exporting Fixed the export settings not loading from the project file if you close a project and then open another without closing the IDE Fixed exporting for Amazon or Ouya with orientation set to portrait causing error code 1 HTML5 Fixed transparent images on HTML5 not automatically setting the sprite transparency flag when used on a sprite Platforms Fixed joystick buttons not working on Linux and Raspberry Pi Blackberry 10 platform is no longer supported Fixed Amazon edit boxes not accepting numbers and not being able to delete some characters Modified Linux player and Tier 2 projects to statically link some libraries which makes the binaries more portable Adverts Changed CreateAdvert to allow the banner size to be set by using the \u0026ldquo;type\u0026rdquo; parameter Updated AdMob SDK on iOS to version 7.15.0 Firebase Added Firebase analytics support to Android and iOS (exported apps only) Added FirebaseLogEvent() to log events with Firebase Misc Using SetWindowAllowResize to disable resizing will now also disable the maximize button on Windows Added Sha256 and Sha512 commands Tier2 (C++ and XCode templates) Changed Tier 2 templates to enable returning 1 from the App::Loop function to close the app where possible Fixed Tier 2 Windows template projects not setting the agk::GetPaused() return value when the window goes to the background Added agk::DeleteString to delete AGK returned strings for Tier 2 users who may be using a different C runtime library than AGK\nMore Information: page of AGK developer AGK on Steam\n","date":"2016-12-12T00:00:00Z","image":"/images/field/image/agk_header.jpg","permalink":"/en/articles/2016/12/app-game-kit-v2022-released/","title":"App Game Kit v2.0.22 released"},{"content":"For Stellaris the huge update 1.4 (aka Kennedy) and the free DLC Horizon Signal has been released for Linux on Steam. The DLC Horizon Signal has been written by the author Alexis Kennedy, who also wrote stories for Sunless Sea among others. Here is the FAQ for Horizon Signal:\nFAQ How do I get this new content?\nJust make sure that you are online on Steam and it should be automatically added. You can check the DLC tab in the launcher to make sure. Will the Horizon Signal content be available in already started games, or do I need to start a new game to access it? Even if you are playing a save that was started before the release of Horizon Signal, the event chain can still occur in your game. What exactly is the new content? It\u0026rsquo;s a somewhat rare event chain that can potentially be triggered at any time in your game. I can\u0026rsquo;t see Horizon Signal in my DLC list, neither in the launcher or Steam Restart Steam by exiting properly and starting it again. And here is the complete Changelog for 1.4.0:\n############################################################## ####################### VERSION 1.4.0 ######################## ############################################################## ###################\nLeviathans Story Pack ################### * Added new introduction event for the Artisan Troupe * Added encounter event for the Enigmatic Fortress ###################\nFeatures ################### * Added 33 new achievements * No longer possible to build robots on planets belonging to sectors * Added victory event after defeating the Prethoryn Scourge * Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed * Changed the way the Extradimensionals work: Instead of spawning reinforcements as soon as a fleet is lost, the Extradimensional portal will create new fleets at a fixed rate depending on the number of dimensional anchors the Extradimensionals have placed in the galaxy. Dimensional anchors are a type of station that the Extradimensionals construct, and their main portal is invincible while any dimensional anchors exist in the galaxy. This should make the war against the Extradimensionals more of a long-term fight and less of a surgical strike against the portal. ###################\nBalance ################### #General * Evasion is now capped at 90% * Ship mineral maintenance reduced from 0.5% to 0.4% of ship cost * Ship energy maintenance reduced from 0.5% to 0.4% of ship cost * Afterburners now use the auxiliary slot * Regular empires now start with 8 pops * Primitive farms and factories can now be upgraded directly to hydroponics farms/mining networks * Pirate ships have been reworked slightly and buffed in most cases * Primitives are now consistent in how many pops, farms and factories they get on each age of development, and get new pops, armies and buildings when advancing through the ages * Stone age primitives now generate fewer tile blockers * Space Torpedoes technology now requires Fusion Missiles instead of Nuclear Missiles * Venerable trait cost reduced from 5 to 4 * Mineral Silos are now restricted to 1 per planet * Increased max minerals from Mineral Silos from +1000/+1500/+2000 to +2000/+3000/+4000 * Level 3 mineral silo now only provides +1 mineral per adjacent tile * Increased protectorate tech discount to 95% * Protectorates can no longer conduct independent diplomacy * Repeatable technologies have their base cost increased from 1500 to 3000 and their increasing cost increased from 480 to 1000 * Slave Processing Plant now gives +10% slave food/mineral production instead of +5% * Reduced spawn odds of tomb worlds * Increased frequency of alien pet deposits * Reduced warscore costs for planetary and vassalisation wargoals * Doubled Pre-Sentient Anomaly spawn chances * Fixed CTD when generating a certain tooltip while the player has no planets * Pops are no longer upset if an occupier purges Pops on one of your planets\nComponents * Space Torpedo mineral cost reduced from 20 to 10 * Space Torpedo power usage reduced from 20 to 10 * Space Torpedo maximum damage reduced from 260 to 215 * Space Torpedo armor penetration set to 50% * Armored Torpedo mineral cost reduced from 40 to 15 * Armored Torpedo power usage reduced from 40 to 15 * Armored Torpedo damage reduced from 150-300 to 140-280 * Armored Torpedo armor penetration set to 50% * Devastator Torpedo mineral cost reduced from 60 to 20 * Devastator Torpedo power usage reduced from 60 to 20 * Devastator Torpedo armor penetration set to 50% * Devastator Torpedo missile HP reduced from 8 to 6 ###################\nAI ################### #War * Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries #Sector * Major work done to sector AI to make it better at budgeting and utilizing resources #Diplomacy * AI will now sometimes gift countries that are at war with their rivals and threats * AI will no longer ask you to become their vassal multiple times in a row * AI is now less keen to accept a lot of defensive pacts * Slowed down AI requests for federation membership/association status to prevent message spam #Misc * Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger * Fixed a bug where AI was trying to build buildings on tiles that had presentients on them ###################\nUser Interface ################### * Added a setting to disable all auto-unpausing from popups * Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent * Construction Ship now sends notification \u0026lsquo;fleet order finished\u0026rsquo; only when the last construction in the queue is finished * Planet view colonize button opens same surface view window as when planet is clicked from expansion planner * \u0026lsquo;Closed Borders\u0026rsquo; and \u0026lsquo;Truce\u0026rsquo; are shown as diplomatic statuses ###################\nBugfixes ################### * Garrisons are now properly shown and spawned on occupied worlds. * Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat. * Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc. * Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc * Fixed armor absorbing too much damage if the ship also had shields left * Fixed very high armor values negating the effects of armor penetration * Fixed auto generated ship designs getting wrong combat computers * Swarm units have had their sound volume adjusted * Spaceport no longer provide Naval Capacity while under construction * Fleet view shows current fleet activity instead of order description * Vassals and overlords no longer gives sensor to each other while at war * Sector AI will spend own resources instead of players resources when upgrading spaceports * Uplift species button is locked if no species can be found on any owned planet * Fixed a bug where some leaders could live forever * Planets with Stone Age Primitives will no longer generate Anomalies * Tzynn Empire now starts with the proper number of trait points * Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet * Launcher MOD tab scrollbar appears with correct position and size when content overflows container * Fixed a rare case of portrait duplication caused by prescripted species templates * Fixed so that NPC ship designs now correctly have PD slots for their PD weapons * Situation Log entry list of counters grows up instead of down * Savannah and Alpine worlds now have proper localization in the start screen * Fixed typo in Frontier Hospital technology description * Fixed a bug where upgrade fleet progress could display numbers above 100% * Fixed some outdated hotkey references in tutorial texts * Fixed frantic twitching animation in diplomacy window for main species * Fixed reversed fanatic/militarist bonus to rivalry influence * Fixed some potential event spam when running on high speeds during War in Heaven * Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers * Fixed Continental, Savanna and Alpine worlds not being used for primitive civs * Enclave governments now get a new ruler when the first one dies * Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability * Fixed some ships getting stuck in a looping death animation * Fixed CTD when looking at a ship that fired a shot during the same frame as it died * Fixed CTD that could happen if ground combat was started on a planet without owner * Garrison from Pops will no longer spawn on planets that have already been occupied * Fixed CTD that could happen when assigning a new mission to an observation station * Fixed various issues with Swarm behaviour ###################\nGraphics ################### * Tweaked humanoid 02 and 05 portraits * Added updated clothes textures * Added fixed clothes for humanoid 05 * Arthropoid battleships sections now all line up * Galaxy view textures have been updated. * Extradimensionals\u0026rsquo; death effects have been updated. ###################\nModding ################### * Event chain counter max = -1 means max is ignored. Default value is -1 * Added count_countries trigger * Script trigger pop_percentage = { percentage \u0026gt; 0.1 limit = { is_robot_pop = yes } } * new trigger won_with_condition = domination_victory * Added trigger num_strategic_resources ###################\nPerformance ################### * Misc performance improvements\nSources: http://steamcommunity.com/games/281990/announcements/detail/653416263561271214 http://steamcommunity.com/games/281990/announcements/detail/653416263560974482\n","date":"2016-12-05T00:00:00Z","image":"/images/field/image/stellaris_update_kennedy_20161205.jpg","permalink":"/en/articles/2016/12/stellaris-update-14-kennedy-and-free-dlc-released-linux/","title":"Stellaris: Update 1.4 (Kennedy) and free DLC released for Linux"},{"content":"The Dwarfes, an interesting mixture between tactical RTS and RPG and created based on the famous book by Markus Heitz, is now available for Linux on Steam. UPDATE: it is also available DRM-free at GOG! Description: A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller \u0026ldquo;The Dwarves\u0026rdquo;.\n","date":"2016-12-02T00:00:00Z","image":"/images/field/image/zwergeheader_english.jpg","permalink":"/en/articles/2016/12/dwarfes-now-available-linux-steam/","title":"The Dwarfes: now available for Linux on Steam"},{"content":"Redie, a top-down-shooter with some similarities to Hotline Miami, is now available for Linux on Steam. Description: Redie is a challenging singleplayer 3D top-down shooter. Fight an army of well-trained terrorists and soldiers in action-packed close quarters combat. Prepare to (re)die.\n","date":"2016-12-01T00:00:00Z","image":"/images/field/image/redieheader.jpg","permalink":"/en/articles/2016/12/redie-linux-now-available-steam/","title":"Redie for Linux now available on Steam "},{"content":"For Euro Truck Simulator 2 the huge update 1.26 has been released for Linux on Steam!\nWe would like to sincerely thank the fan community for the awesome feedback on Open Beta of Euro Truck Simulator 2 version 1.26. We have received a lot of valuable input on the new content and tons of reports for little things that we would have almost missed but that were fixed thanks to you. We are now ready to make the 1.26 Update live for everyone. The game will actually update itself automatically on Steam. The legacy non-Steam edition of the game will have the update ready for download in a couple of days. If you participated in the Open Beta on Steam, please don\u0026rsquo;t forget to switch back to the non-beta branch in ETS2 properties. We have already covered the changes and improvements coming with this update extensively, in the post annoucing the Open Beta, but let\u0026rsquo;s review them again so that you have all the news in one scoop. Older Parts of France Reworked The main star of this map refresh is the city of Paris, which actually has been completely rebuilt to make it way more elaborate than before! We have re-touched the existing region of northern France in the base game. It\u0026rsquo;s not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections and use of higher resolution textures in many places. New Transmissions for all trucks We have adjusted and added some new options for the transmissions of all the trucks tractors in the game, so now there are more options to choose - from the standard or overdrive style of transmissions or even the Allison 4500. We hope that especially the players who care for more choices and precision of the vehicle simulation will appreciate the new adjustment, now there are new opportunities to play with the ratio between engine and wheels. Upgrade Shop \u0026amp; Truck Browser Search Tool A new search line was added into the game\u0026rsquo;s upgrade shop and truck browser screens, so now you will be able to look up for example a specific paintjob or a particular engine upgrade. This new feature will come handy if you own a lot of our minor DLCs or if you happen to have lots of truck tuning mods installed. Game Changes Adjustable interior FOV per truck Added parking difficulty (preset option included) Truck repair/refuel performed by hired driver costs money, included in logs Added informational dialog showing when game detects upgrade or downgrade Added pounds + short tonnes as weight unit option Better trailer air pressure simulation Low air warning should only be active with running engine Revised rolling resistance computations Hired driver use the very same formulas for eco skill as the player Info for Modders Changed map parameters (climate_profile, map_data) Moddable interior camera zoom parameters. (speed, factor) 1 degree rotation on Ctrl + R, 90 degree rotation on Home Merged editable sign and sign dialog Refresh sign template and its model from content browser Added letter-spacing to sign editor Store content browser navigation history Support for day/nigh effect switching and child hookups for lod_model_hookup_u\n","date":"2016-11-29T00:00:00Z","image":"/images/field/image/ets126upd.jpg","permalink":"/en/articles/2016/11/euro-truck-simulator-2-huge-update-126-released-linux/","title":"Euro Truck Simulator 2: huge update 1.26 released for Linux"},{"content":"The long awaited Total War: Warhammer has finally been released for Linux! My suggestion: buy it from Ferals own store. This way they get the most of it.\n","date":"2016-11-22T00:00:00Z","image":"/images/field/image/twwh_linuxrelease_main.jpg","permalink":"/en/articles/2016/11/total-war-warhammer-released-linux/","title":"Total War: Warhammer released for Linux"},{"content":"The Installation of the GOG-Version of the game The Saboteur using PlayOnLinux is explained in this Forum-post.\n","date":"2016-11-13T00:00:00Z","image":"/images/field/image/saboteurshot.jpg","permalink":"/en/articles/2016/11/playonlinux-installation-saboteur-gog-version-0/","title":"PlayOnLinux: Installation of The Saboteur (GOG-Version) explained"},{"content":"In this Forum-post I explain the Installation of the GOG-Version of the game The Vanishing of Ethan Carter using PlayOnLinux.\n","date":"2016-11-13T00:00:00Z","image":"/images/field/image/vanishingethanshot.jpg","permalink":"/en/articles/2016/11/playonlinux-installation-vanishing-ethan-carter-gog-version-explained/","title":"PlayOnLinux: Installation of The Vanishing of Ethan Carter (GOG-Version) explained"},{"content":"A new update for Firewatch has been released for Linux on Steam. It contains a Free-Roam-Mode, in which the player can freely explore the environment, take photographs and watch the new day/night cycle. To play this mode, you have to first complete the main story. After that, you can find this mode in the main menu under Special Features. Sources: Steam / RPS\n","date":"2016-11-10T00:00:00Z","image":"/images/field/image/firewatchheader.jpg","permalink":"/en/articles/2016/11/firewatch-update-free-roam-mode-released-linux/","title":"Firewatch: Update with \"Free-Roam\"-Mode released for Linux"},{"content":"The Birthday Sale at the Humble Store has begun. It will last until 20.11.2016 and offers new sales every day. Direct link to the Linux discounts: https://www.humblebundle.com/store/search/platform/linux/sort/discount\n","date":"2016-11-10T00:00:00Z","image":"/images/field/image/humblestorebirthday.png","permalink":"/en/articles/2016/11/humble-store-birthday-sale-has-begun/","title":"Humble Store: Birthday Sale has begun"},{"content":"A new, free DLC for Wargame: Red Dragon has been released for Linux on Steam. It contains a very huge map, which has been layouted for 10 x 10 players. Description: Wargame: Red Dragon is back with a free and brand new 10v10 map: Russian Roulette The Russian Roulette map features an innovative circular level design that has armies intertwined at the start, rather than facing each other. With six twin deployment zones available at the edges of the map, Russian Roulette alternates and provides each side with three, allowing them to directly flank one another right from the beginning. Secure the flanks while moving towards the center to take hold of the command zones, or choose to regroup, thus leaving easy points \u0026amp; reinforcement zones to the enemy. Setting a few records for the Wargame: Red Dragon franchise, Russian Roulette features the largest playable area ever designed for the game, allowing large-scale maneuvers. It’s also the map with the highest density of fields and gameplay elements ever made, leaving ample room for ambushes and sneak tactics. Do you dare play Russian Roulette?\n","date":"2016-11-08T00:00:00Z","image":"/images/field/image/wgrussianrouletteheader.jpg","permalink":"/en/articles/2016/11/wargame-red-dragon-russian-roulette-10vs10-map-available-free/","title":"Wargame: Red Dragon - Russian Roulette [10vs10 Map] available for free"},{"content":"Neon Chrome, a Top-Down Twinstick-Shooter with Roguelike-Twist from the developers of Crimsonland, is now available for Linux on Steam. Description: A masterful combination of top-down shooter and endless replayability with procedural levels. Blast your way through walls \u0026amp; enemies with guns and cybernetic abilities. Install perks from cyber chambers and upgrade your character stats after each death. Can you stop the Overseer?\n","date":"2016-11-07T00:00:00Z","image":"/images/field/image/neonchromeheader.jpg","permalink":"/en/articles/2016/11/neon-chrome-twin-stick-shooter-now-available-linux-steam/","title":"Neon Chrome: Twin-Stick-Shooter now available for Linux on Steam"},{"content":"Danny O\u0026rsquo;Dwyer, former Gamespot-editor, has now released his two-part documentary about Rocket League on Youtube. This has been fully financed by means of his Patreon-campaign. First part of the documentary: Second part of the documentary:\n","date":"2016-11-02T00:00:00Z","permalink":"/en/articles/2016/11/rocket-league-two-part-documentary-youtube-released/","title":"Rocket League: two-part documentary on Youtube released"},{"content":"The Steam Halloween Sale 2016 has begun and it will last until 01.11.2016!\n","date":"2016-10-28T00:00:00Z","image":"/images/field/image/steamhalloween2016.png","permalink":"/en/articles/2016/10/steam-halloween-sale-2016-has-begun/","title":"Steam Halloween Sale 2016 has begun"},{"content":"Clouds and Sheep 2, a funny Sheep-Simulation, best described as mixture betweeen The Sims and Stardew Valley, is now available for Linux on Steam. Description: In this eagerly anticipated sequel of the game “Clouds \u0026amp; Sheep”, the cute sheep are finally on the loose again! Solve countless quests and fulfill your wooly friends’ needs.\n","date":"2016-10-24T00:00:00Z","image":"/images/field/image/cloudssheep2header.jpg","permalink":"/en/articles/2016/10/clouds-and-sheep-2-now-available-linux-steam/","title":"Clouds and Sheep 2 now available for Linux on Steam"},{"content":"Sky Break, a mixture of Survival, Action and RPG, has left Early-Access and is now available as a full version for Linux on Steam. Description: Sky Break is an open-world game on a stormy abandoned planet filled with wild mechas. Learn to master this world and to hack the mechas if you want a chance to survive.\n","date":"2016-10-21T00:00:00Z","image":"/images/field/image/skybreakheader.jpg","permalink":"/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/","title":"Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam"},{"content":"The Hotfix-Release 20161019 for OpenRA has been released. It fixes two critical bugs in multiplayer. A release-20161019 hotfix is now available with fixes for two critical multi-player bugs that were missed during the playtesting phase. http://www.openra.net/news/release-20161019/\n","date":"2016-10-20T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2016/10/openra-hotfix-release-20161019-released/","title":"OpenRA: Hotfix Release 20161019 released"},{"content":"For Stellaris the long awaited Patch 1.3 (Codename Heinlein) and the Story-DLC Leviathans has been released today for Linux on Steam. But beware: it will break existing 1.2 Savegames! More Information: Patch 1.3 (Heinlein): http://steamcommunity.com/games/281990/announcements/detail/925880073957173980 Leviathans DLC: http://store.steampowered.com/app/518910/\n","date":"2016-10-20T00:00:00Z","image":"/images/field/image/stellaris-leaviathans-header.jpg","permalink":"/en/articles/2016/10/stellaris-heinlein-patch-13-and-leviathans-dlc-released-linux/","title":"Stellaris: Heinlein Patch 1.3 and Leviathans DLC released for Linux"},{"content":"The 3rd-Person Stealth game Aragami is now available for Linux on Steam! Description: You are Aragami, a vengeful spirit with the power to control the shadows. You’ve been summoned by Yamiko, a girl imprisoned in the city fortress of Kyuryu. Embark on a dark journey full of blood and secrets to discover the truth about aragami. Infiltrate the occupied city of Kyuryu with your supernatural powers and fight Light with Shadow. Uncover a story about twin souls bound together by destiny that surpasses time and memory. Key Features: EMBRACE THE SHADOWS Create your own shadows to become invisible. Teleport from shadow to shadow while you hunt down your targets. Use a wide array of Shadow Powers to creatively dispatch your enemies. CHOOSE YOUR PLAYSTYLE Multiple paths to beat each scenario and approach every situation. Play as a merciless emissary of death or an undetectable ghost. Your story, your choices. BECOME ARAGAMI Fight Kaiho, the army of Light, and rescue Yamiko – the mysterious girl that summoned you and that is the key to your existence.\n","date":"2016-10-04T00:00:00Z","image":"/images/field/image/aragami-header.jpg","permalink":"/en/articles/2016/10/aragami-now-available-linux-steam/","title":"Aragami: now available for Linux on Steam"},{"content":"Sunless Sea made a transition from Unity Engine 4 to Unity Engine 5 - and with it a long awaited feature could finally been realized: now you can adjust the size of the text on screen with the new options-menu! What may sound like an irrelevant feature, finally solves a real problem for people like me with high screen resolutions. Many, many thanks, dear developers!\nUI and Text Resizing Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.\nSource: Steam\n","date":"2016-09-22T00:00:00Z","image":"/images/field/image/sunlesssea-header.jpg","permalink":"/en/articles/2016/09/sunless-sea-engine-update-and-adjustable-text-size/","title":"Sunless Sea: Engine-Update and adjustable Text-size"},{"content":"A free DLC for Party Hard has been released: Dark Castle. You\u0026rsquo;ll partly play as van Helsing in it. Currently there seems to be -at least on Linux- some problems with starting/unlocking the new level: http://steamcommunity.com/app/356570/discussions/0/343786746004732199/ http://steamcommunity.com/app/356570/discussions/0/343786746004732199/ But releasing a free DLC for this game is a nice touch by the developers!\nIn Dark Castle DLC you play as a partly Helsing character. Just imagine the old castle where ancient creatures dwell. Under the full moon they awake from deep sleep and start their grim party. Horrific things would happen next in nearest villages and settlements. You are followed by your true friend and trustful ally, your adorable dog. What\u0026rsquo;s inside the package\nhuge level to play character with unique mechanics unique traps on level pet ","date":"2016-09-18T00:00:00Z","image":"/images/field/image/phdc_header.jpg","permalink":"/en/articles/2016/09/party-hard-dark-castle-free-dlc-released-steam/","title":"Party Hard: Dark Castle free DLC released on Steam"},{"content":"Big updates have been released for American Truck Simulator and Euro Truck Simulator 2. These contain a lot of improvements, e. g. you can now adjust the tilt of the steering wheel and change the trailer look. There also has been a Linux Hotfix, addressing problems on Linux and integrated Intel chipsets. Here is the complete Announcement:\nWe are happy to announce that the final version of the 1.4 update for American Truck Simulator and 1.25 for Euro Truck Simulator 2 are now available via Steam. Big thanks to all of you who have contributed with your feedback and bug reports during the Open Beta period! Let\u0026rsquo;s recap the key features included with these updates: Trailer selection - When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well. https://www.youtube.com/watch?v=Zx87hSOrz6Q Custom steering wheel position -You\u0026rsquo;ll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position. Here\u0026rsquo;s a log of the additional fixes and improvements that went into this update: CODE Cruise control is not disabled by the throttle anymore. Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera. Option to set preferred job length generation in options. Option to set split shifting input. More unit display options (volume, consumption). DATA Steering wheels are now a separate model with a default and exclusive version for each truck Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel. Customizable cabin lights and horns on all trucks. Low air warning sound added. MODDING Separated map_data.sii from game_data.sii Look_presets_defaults[] in interior camera Change trailer looks to paint jobs. Please also check out our modding wiki to get the best advice for modding either game.\nSource: Steam\n","date":"2016-09-09T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2016/09/american-truck-simulator-euro-truck-simulator-2-big-updates-released/","title":"American Truck Simulator \u0026 Euro Truck Simulator 2: big Updates released"},{"content":"For owners of the original game of Jotun the free update to the Valhalla Edition is now available. It includes the so called Valhalla Mode, which is a boss rush mode with even fiercer versions of the already challenging bosses. Valhalla Mode stemmed from the Kickstarter stretch goal from way back in 2014. Also the game is currently 50% off at Steam!\n","date":"2016-09-09T00:00:00Z","image":"/images/field/image/jotun-header.jpg","permalink":"/en/articles/2016/09/jotun-valhalla-edition-released/","title":"Jotun: Valhalla Edition released"},{"content":"Shortly after the release of the main game the developers release the first big Patch 1.0.1. It fixes problems with Controllers, Resolutions and a lot of other things. Sadly it doesn\u0026rsquo;t fix my problem with my wireless Xbox 360-Controller not being detected. I\u0026rsquo;m thankful for every hint! Here is the full announcement from Steam:\nImprovements :\nUpdates the controller plugin Adds a \u0026ldquo;Restore\u0026rdquo; field on the keyboard remapping screen Adds a move list screen (gamepad and english only) accessible by pressing Right on the remapping screen Adds the ability to remap inputs as arrows Removes the obligation of playing as Player 1 Adds ability to hit jumping dogs with single punches Tweaks difficulty on some story levels and arenas Fixes : Fixes a crash when plugging/unplugging a gamepad on the menu Fixes \u0026ldquo;Don\u0026rsquo;t play with knifes\u0026rdquo; achievement Fixes the way of unlocking \u0026ldquo;Broforce\u0026rdquo; and \u0026ldquo;Peace\u0026rdquo; achievements Fixes a NPC animation when doing a 2nd fatality when the 1st was not completed Fixes a player freeze when the injection is done while being flatten by the train Fixes a memory leak on the menu Fixes a non recognition of inputs on the menu if player hits Escape when a bot was added Fixes the button display refresh on the menu when remapping keys Fixes the player animation stuck on self injection Fixes Petukhi being stuck if the cinematic is launched while he is dead Fixes the ability to go forward if the Petukhi is dead Fixes a way to go trough the closed door next to Fixions concert Fixes the rail sound being looped after boss death Fixes riot girls behaviour before the first cop cinematic Fixes player AI behaviour in the first crisis of level 8 Fixes music not being played after loading last checkpoint Fixes music pitch staying high when berserk stops Fixes menu display on a 21:9 screen resolution Changes 2160p resolution which was set as 2610 height Known issues, need log files and more time to be fixed : Game crashes randomly when playing (\u0026lsquo;Attempt to access invalid address.\u0026rsquo;) Game crashes on startup (\u0026lsquo;Fallback handler could not load library [\u0026hellip;] xinput1_4.dll\u0026rsquo;) Game freezes on \u0026ldquo;Press Start\u0026rdquo; loading screen (we need a log file from someone who has this problem) About custom controllers not being recognized, please refer to this list if your gamepad is in : http://guavaman.com/projects/rewired/docs/SupportedControllers.html ","date":"2016-09-09T00:00:00Z","image":"/images/field/image/mrbleeds.png","permalink":"/en/articles/2016/09/mother-russia-bleeds-patch-101-released/","title":"Mother Russia Bleeds: Patch 1.0.1 released"},{"content":"Mother Russia Bleeds, the ultra-violent Brawler from Devolver Digital, will be released for Linux on the upcoming Monday (05.09.2016) parallel on Steam, HumbleStore and DRM-free on GOG.com! Website: http://motherrussiableeds.com/\n","date":"2016-09-03T00:00:00Z","image":"/images/field/image/mrbleeds.png","permalink":"/en/articles/2016/09/mother-russia-bleeds-release-05092016-steam-gog-and-humblestore/","title":"Mother Russia Bleeds: Release on 05.09.2016 at Steam, GOG and HumbleStore"},{"content":"Unbelievable, but true: from now on you can get DRM-free games from Electronic Arts at GOG.COM! The available titles are Dragon Age: Origins, Dead Space and SimCity 3000, and they also received a starting discount until 21. July 2016. I had to get this old to experience that\u0026hellip; :-) I really hope, this trend will be continued!\n","date":"2016-07-17T00:00:00Z","image":"/images/field/image/drmfree-ea.jpg","permalink":"/en/articles/2016/07/hell-freezes-over-drm-free-games-ea-available-gog/","title":"Hell freezes over: DRM-free games from EA available at GOG"},{"content":"The Steam Summer Sale 2016 has begun! It will last until 04. July 2016.\n","date":"2016-06-23T00:00:00Z","image":"/images/field/image/steamsummerpicnic.png","permalink":"/en/articles/2016/06/steam-summer-sale-2016-has-begun/","title":"Steam Summer Sale 2016 has begun"},{"content":"If you like Settlers, you may already know of Valhalla Hills, which had recently a big update. The Changelog ist accordingly large:\n** Spells ** The Altar has been updated. There are different kinds of spells you can use now: Fireball: This spell attacks enemies within a certain range. Healing spell: This spell heals all friendly Vikings within a certain range. Watching grass grow: This spell creates a meadow within a certain range. Reforestation: This spell plants trees within a certain range. Retreat: This spell causes every soldier to rush back to the start portal immediately. Caffeine Boost: Through this spell all Vikings are wide awake for a certain time. Big Viking Belly: This spell refills the stomachs of all Vikings. Clannish Vikings: This spell increases the population limit. Fried Fish Rain: Fried fish appears from nowhere within a certain range. Beer Carousal: You can\u0026rsquo;t eat diamonds, but drink beer instead. Now then, throw the gewgaw away! Goat brood: This spell spawns goats within a certain range. Volcanic Eruption: Take control of Mother Nature and let a barrage of fire hail down upon your enemies.- DLC 2 only! ** Vikings ** Hunters are allowed to have two carriers now. Your Vikings get honor even in the Freegame mode now. The Animal Breeder needs less time and wares to produce a goat. There is a new military unit: the healer. He is able to use different kinds of healstaffs. These weapons for the healer are produced at the Armory: simple Healstaff, Bone Staff, Crystal Staff. Just like other military units he reaches a higher stamina through beer and his healing ability gets stronger through gold. Vikings who reached the sacred halls of Valhalla can now be recalled with the \u0026ldquo;Order Vikings\u0026rdquo; - Button at the Starting Portal into the game. They will have more strength and health than your ordinary Vikings. If no Vikings of your tribe claimed Valhalla ordinary Vikings will be called into the game, but only if you have build enough dwellings. ** New building: Food Stock ** Since many players wished for it: This building is used only for food stocking. ** UI ** A bug that caused the first click on the GUI to be ignored has been fixed. ** Misc. ** A big memory leak was found and fixed. The game does not need as much memory as it used to. A new load animation shortens the waiting time. The torchlight now represents the real status of the building. (enabled/disabled) - (Geologist torch bug) As a workaround for the jumpy mouse cursor we have disabled border scrolling on Macs per default. scrolling für Mac standartmäßig deaktiviert.\nAlso the second DLC called Fire Mountains has been released:\nValhalla Hills second DLC is now available: Fire Mountains. Stony ground and ash isn’t the most comfortable environment for Vikings, cultivation is near impossible there. However, you can sacrifice… things on the altars to gain helpful magic powers. Speaking of environment, not only does heat and lava threaten to smolder your Vikings beards, but also Lava Trolls and Fire Scorpions are after your tribe! Get ready to fight!\nSource: Steam\n","date":"2016-05-19T00:00:00Z","image":"/images/field/image/valhallahilsheader.jpg","permalink":"/en/articles/2016/05/valhalla-hills-big-update-and-second-dlc-released-linux/","title":"Valhalla Hills: big update and second DLC released for Linux"},{"content":"The big (\u0026gt; 4 GB Download!) and free DLC Rage of Demons for the Action-RPG Sword Coast Legends has recently been released. It contains new story content, a new playable race (Tiefling), a new playable class (Warlock) and new Dungeon Master options. The content of the DLC is only available in English. Original-Announcement:\nVenture into the depths of the Underdark, through the trading outpost of Mantol-Derith, and fight alongside the legendary Drizzt Do’Urden! Rage of Demons is a free DLC expansion for Sword Coast Legends that includes hours of new story content; new Dungeon Master options; a new playable race: Tiefling; and a new playable class: Warlock! Warlock Features: New cantrip - Eldritch Blast New spells - Finger of Death, Tasha’s Hideous Laughter, Hex Unique archetype abilities - Dark One’s Blessing, Hurl Through Hell, Create Thrall Tiefling Features: Hellish Resistance - All Fire Damage reduced by 50% Hellish Rebuke - Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds. Darkness - Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration. Dungeon Master Features: Two new tilesets New monsters New placeable decorations and objects Gather your party and prepare to delve into the Underdark, before the Rage of Demons consumes the Sword Coast!* (*Rage of Demons content in English only)\nSource: Steam\n","date":"2016-05-18T00:00:00Z","image":"/images/field/image/swcl-rod.png","permalink":"/en/articles/2016/05/sword-coast-legends-free-dlc-rage-demons-now-available-linux-steam/","title":"Sword Coast Legends: free DLC Rage of Demons now available for Linux on Steam"},{"content":"After being more than four years in development the makers of The Mims Beginning released the full version of their god-like strategy game on Steam. Also a very interesting Making-Of with many screenshots and videos has been published. Official website: http://www.mimsthegame.com/\n","date":"2016-05-18T00:00:00Z","image":"/images/field/image/mimsbeginningheader.jpg","permalink":"/en/articles/2016/05/mims-beginning-full-release-now-available-linux-steam/","title":"The Mims Beginning: full release now available for Linux on Steam"},{"content":"The next DLC for XCOM 2 has recently been announced by Feral. It is called Alien Hunters and will contain the following according to Feral:\nNew gameplay highlighting an elite alien hunting unit of XCOM as it tracks down “Ruler” aliens. New mission Additional soldier customization options and more powerful weapons and armor Original-Announcement:\nAlien Hunters DLC for XCOM® 2 strikes Mac and Linux soon for Mac for Linux 5 May 2016 The second DLC pack for XCOM 2, Alien Hunters, will be available for Mac and Linux soon. Transform the soldiers of XCOM into an elite alien-hunting squad to face off against new alien Rulers. Using impressive new weapons and armor, these formidable enemies will battle your squad across an entire campaign.\n","date":"2016-05-05T00:00:00Z","image":"/images/field/image/xcom2_dlc2announce_main.jpg","permalink":"/en/articles/2016/05/xcom-2-dlc-alien-hunters-announced-linux/","title":"XCOM 2: DLC Alien Hunters announced for Linux"},{"content":"playingtux.com has (been) moved onto a new (of course Linux) server with distinctly more power and space. Many thanks to SYSMS (@SYSMSde) for the seamless succession! The last thing to be done is the private move into the new flat. After that there will be again a lot more to read here. :-)\n","date":"2016-05-03T00:00:00Z","image":"/images/field/image/pt_logo_400px_0.png","permalink":"/en/articles/2016/05/we-have-been-moved/","title":"We have (been) moved!"},{"content":"The developers of Train Fever announced their new game: Transport Fever. The release is scheduled for this autumn and it will also be released on Linux.\nOverview: Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire! Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges. Features: Two game modes: Endless game and campaign mode Over 120 detailed trains, aircrafts, ships, buses, trams and trucks Intuitive yet powerful railroad and street construction Upgradable train and bus stations, airports and harbors European and American campaign with 10 historical missions each Randomly generated, modifiable terrains with realistic dimensions Fully realized European and American game environments Dynamically simulated urban development and passenger movement Sophisticated economy model and freight simulation Content from more than 150 years of transportation history Realistic vehicle simulation, coloring and aging Physically based graphics, lighting and simulation More than 25 challenging achievements Steam Workshop and extensive modding support Platforms: Windows: Windows 7, 8 or 10 (64-bit) Mac: OS X 10.9.5. or higher (64-bit) Linux: Ubuntu 14.04 or higher (64-bit) Minimal system requirements: Processor: Intel Core 2 Duo 3.0 GHz Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 260 or better, ATI Radeon HD 5670 or better, 1 GB VRAM\n","date":"2016-04-12T00:00:00Z","image":"/images/field/image/transportfever_logo.png","permalink":"/en/articles/2016/04/transport-fever-announced-linux/","title":"Transport Fever announced for Linux"},{"content":"Gremlins Inc., an interesting mix of card- and board-game, is now available for Linux on Steam erhältlich. Description: Gremlins, Inc. is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Steal resources, extort bribes, manipulate elections, arrest other players and send them telegrams of misfortune… Unleash your inner gremlin!\n","date":"2016-03-11T00:00:00Z","image":"/images/field/image/gremlinsincheader.jpg","permalink":"/en/articles/2016/03/gremlins-inc-now-available-linux-steam/","title":"Gremlins Inc. now available for Linux on Steam"},{"content":"The recently on Steam released Hotfix 1.0.1 for X-COM 2 should fix some bugs and improve overall performance. Official Announcement:\nHotfix Released (Mac/Linux) 26. FEBRUAR - [FERAL] EDWIN We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below. Mac/Linux Fixes Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves. Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves. Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury. Improvements to frame rate and in level hitching. Fixed issues with Mods not enabling on some machines Improved “Refresh” button behaviour in modding panel Fixed issue with Shen’s leg flickering Fixed issue when switching from Japanese to other languages. Various minor improvements. Linux Specific Fixes Fixed rare corruption caused by LC_ALL flag in users .bashrc file Fixed discoloured pink/blue smoke on some Nvidia hardware Updated warnings for users using unsupported Nvidia drivers Fixed Red Lights above units in level on some Nvidia hardware Fixed conflict between depth of field and bloom on some Nvidia hardware Fixed crash on launch when VPN or other virtual networks are enabled. Fixed Fountains out of game area not correctly fogged We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email xcom2support@feralinteractive.com or go to our website http://support.feralinteractive.com\nSource: Steam\n","date":"2016-02-26T00:00:00Z","image":"/images/field/image/xcom2header.jpg","permalink":"/en/articles/2016/02/x-com-2-hotfix-101-fixes-bugs-and-improves-performance/","title":"X-COM 2: Hotfix 1.0.1 fixes Bugs and improves Performance"},{"content":"Today marks the end of the Early-Access-Phase of Layers of Fear and the full game has now been released on Steam. Description:\nLayers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Players take control of a painter whose sole purpose is to finish his Magnum Opus. The player must navigate through both a constantly changing Victorian-era mansion and ghastly visions of the painter’s fragile and crumbling psyche.\n","date":"2016-02-17T00:00:00Z","image":"/images/field/image/layersfearheader.jpg","permalink":"/en/articles/2016/02/full-version-layers-fear-now-available-linux-steam/","title":"Full version of Layers of Fear now available for Linux on Steam"},{"content":"The second Addon for Pillars of Eternity, called The White March 2, is available now for Linux on Steam! The official Announcement:\nIRVINE, Calif. and STOCKHOLM — Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story of Pillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere.\nTrailer: Source: Steam\n","date":"2016-02-16T00:00:00Z","image":"/images/field/image/poewm2.png","permalink":"/en/articles/2016/02/pillars-eternity-white-march-2-now-available-linux-steam/","title":"Pillars of Eternity: The White March 2 now available for Linux on Steam"},{"content":"The strategy game Wargame: Red Dragon adds a big patch and new maps with the recently released Map-Pack #3. The patch also includes changes concerning the balancing of the game, so also veterans might take a closer look!. Official announcement:\nNEW MAPS: \u0026hellip; the ported classic map Thüringer Wald in two variants: 3v3 Snake Pit 3v3 Crossroad Plus 4 variants of existing maps: 4v4 Heartbreak Ridge 4v4 Crown of Crags 2v2 Operation Chomite 1v1 Death Row MAP CHANGES : Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps: Sun of Juche \u0026amp; Final Meltdown: downscaling the reinforcement arrow. Mud Fight: smaller red spwan sector to balance the \u0026ldquo;point of contact\u0026rdquo; near Alpha. Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge. Nuclear Winter is Coming (Conquest): increasing one sector\u0026rsquo;s value from 1 to 2. Punchbowl, removing the contral sector, outside of the town. Hell in a very small place, central and bottom zones slightly extended in favor of blue side. 38th Perpendicular, increasing the size of India sector to facilitate access to the city above. Highway (big), central secttor\u0026rsquo;s value increased from 1 to 2. Wrecks \u0026amp; Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it. BALANCE: GENERiC:\nAutocanons noise increased by about 20% Tank filters in the armory fixed. Light supply vehicles (500 and 800 supply) are now available in Airborne decks Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions. Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load. Tank guns accuracy increased according to their range : 1925m +10% 2100m +5% Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn\u0026rsquo;t strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below. CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing BLUE Eryx\u0026rsquo;s HE suppression damage reduced. INF: Soviet Gornostrelki \u0026lsquo;90 access to BTR transport series reverted. French Légion price reduced from 25$ to 20$ RECO: CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12 Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf) British SBS\u0026rsquo;s M72 LAW replaced with a M2 CG, price increased from 25$ to 30$ SUPPORT: Soviet Buratino aim time increased from 15s to 20s E-German Tunguska availability brought to the level of the Soviet version Danish \u0026amp; Japanese HAWKs speed increased to 35kmh like the other HAWKs British M270 MLRS restricted to Support decks like all others cluster MLRS TANKS: Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5% Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5% Soviet T-64A accuracy increased by 5% Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here) E-German KPz T-72M1 accuracy increased by 5% Polish T-55AM2 Merida accuracy increased by 5% Polish and Czech T-72M1 Jaguar accuracy increased by 5% Czech T-55AM2 Dyna-1 accuracy increased by 5% Chinese ZTZ-59-II accuracy increased by 5% Chinese ZTZ-59-IIA accuracy increased by 5% Chinese ZTZ-85-II accuracy increased by 5% Chinese ZTZ-85-II accuracy increased by 5% N-Korean CH\u0026rsquo;ONMA-HO II accuracy increased by 5% N-Korean CH\u0026rsquo;ONMA-HO IV accuracy increased by 5% N-Korean CT-72M accuracy increased by 5% American M8 AGS price increased from 50$ to 55$ Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec Japanese and ANZAC M41A1 range increased by 175m British Challenger 1 Mk.2 price reduced from 130$ to 125$ British Challenger 1 Mk.2 price reduced from 155$ to 150$ British Chieftain Mk.10 range increased by 175m French AMX-30B2 Brennus accuracy increased by 5% French AMX-13 Harpon range increased by 175m Swedish SRTV 103 series accuracy increased by 5% VEHICLES: Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card. Soviet BTR-70 availability increased by one step Soviet BMP-3 number of ATGM carried reduced from 6 to 4 Soviet late BMP-2 autocannon range increased from 1575m to 1750m Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT. Soviet early BMP-2 autocannon accuracy increased by 5% Soviet SU-122-54 price increased from 15$ to 20$ E-German MT-LB \u0026amp; BTR-70 avalability per card increased by one step N-Korean BTR-80A availability brought to the level of the Soviet version W-German Marder 2 price increased from 35$ to 40$ ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$ HELO: Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45% Soviet Ka-50\u0026rsquo;s Vikhr range reduced from 2975 to 2800m Soviet Ka-50\u0026rsquo;s Vikhr accuracy changed from 50%/40% to 70%/35% Soviet Ka-50\u0026rsquo;s Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that\u0026rsquo;s the closest from ripple fire we can do without making them F\u0026amp;F) PLANES: Soviet Mig-25PD price increased from 90$ to 100$ Chinese J-7C veterancy increased by one step Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab Source: Steam\n","date":"2016-02-16T00:00:00Z","image":"/images/field/image/wgreddragon.jpg","permalink":"/en/articles/2016/02/wargame-red-dragon-map-pack-3-free-linux-available-steam/","title":"Wargame: Red Dragon Map Pack #3 free for Linux available on Steam"},{"content":"The recently on Steam released Hotfix 1.10.1 for Dying Light fixes the Texture-Streaming-Bug on Linux, which were responsible for blurry and/or low resolved textures in the game.\nPatch (hotfix) 1.10.1 release notes: * Disabled VAC when playing coop on LAN * Fixed rare issue with infinite loading or crash when starting the game Linux specific: * Fixed textures streaming issue\n","date":"2016-02-12T00:00:00Z","image":"/images/field/image/dyinglightlogo.png","permalink":"/en/articles/2016/02/dying-light-hotfix-1101-fixes-texture-problems-linux/","title":"Dying Light Hotfix 1.10.1 fixes Texture-Problems on Linux"},{"content":"The Lunar New Year Sale on Steam has begun and it will last until 12.02.2016!\n","date":"2016-02-05T00:00:00Z","image":"/images/field/image/lunarsale.png","permalink":"/en/articles/2016/02/lunar-new-year-sale-steam-has-begun/","title":"Lunar New Year Sale on Steam has begun"},{"content":"The Extended Edition of Shadow Run Hongkong is now available for Linux on Steam. This -for all owners of the Deluxe-Edition- free upgrade adds a over six hours long bonus campaign, developers commentaries and much more. Developers Announcement:\nShadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content). For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play! Shadows of Hong Kong Bonus Campaign Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you \u0026ndash; and your team \u0026ndash; the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course. Key Features A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development. A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into. Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in. Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices. Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.\nSource: Steam\n","date":"2016-02-05T00:00:00Z","image":"/images/field/image/srhkextendedheader.jpg","permalink":"/en/articles/2016/02/shadow-run-hongkong-extended-edition-now-available-linux-steam/","title":"Shadow Run Hongkong Extended Edition now available for Linux on Steam"},{"content":"Agatha Christie - The ABC Murders, a Point-and-Click-Adventure featuring Agatha Christies famous detective Hercule Poirot, is available now for Linux on GOG and Steam.\nDescription: The ABC Murders is an adventure and investigation game adapted from the classic Agatha Christie novel. You are the famous private detective Hercule Poirot and, once again, you find yourself up against a mysterious serial killer who goes by the name of \u0026ldquo;ABC\u0026rdquo;.\n","date":"2016-02-04T00:00:00Z","image":"/images/field/image/agathaheader.jpg","permalink":"/en/articles/2016/02/agatha-christie-abc-murders-now-available-linux-gog-and-steam/","title":"Agatha Christie - The ABC Murders now available for Linux on GOG and Steam"},{"content":"Feral announced on their own Website, that XCOM 2 will have cross-platform-multiplayer and allows matches between the Linux, Mac and Windows-Versions of the game!\n","date":"2016-02-04T00:00:00Z","image":"/images/field/image/xcom2_mp_main.jpg","permalink":"/en/articles/2016/02/xcom-2-cross-plattform-multiplayer-announced/","title":"XCOM 2: Cross-Plattform-Multiplayer announced"},{"content":"Friends of Simulations (and Trucks): get excited! The American Truck Simulator is now available for Linux on Steam. Description: Experience legendary American trucks and deliver various cargoes across sunny California and sandy Nevada. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States. Features American Truck Simulator Developed by SCS Software, Developer of the Euro Truck Simulator-Series incl. Nevada DLC und Arizona DLC* (*will be released after official Steam-Release of the DLCs ) Drive huge Trucks through California Typical american landscapes and Cities like San Francisco, Los Angeles or San Diego are waiting to be visited by you Buy a garage, employ drivers and buy Trucks - build your own Corporation Basic-Edition, will be extended further\n","date":"2016-02-02T00:00:00Z","image":"/images/field/image/amtruck_header.jpg","permalink":"/en/articles/2016/02/american-truck-simulator-now-available-linux-steam/","title":"American Truck Simulator now available for Linux on Steam"},{"content":"GOG introduces a program like \u0026ldquo;Early-Access\u0026rdquo; on Steam. They call it \u0026ldquo;Games in Development\u0026rdquo;. Published games in this program are still in development, and you have a full 14-day refund guarantee. The first five games published are:\nStarbound (-33%) (Version for Linux available) Ashes of the Singularity (-25%) Project Zomboid (-40%) (Version for Linux available) TerraTech (-30%) The Curious Expedition (-15%) (Version for Linux available) The english FAQ at GOG answers more questions. Original-Text: Excellent hand-picked games, 14-day refund policy, always DRM-free. We want GOG.com to be the home of games that are both excellent and really worth your time. In today\u0026rsquo;s gaming world, we\u0026rsquo;re seeing more and more titles that become hits before development dwindles down, we want to give you a way to enjoy what these games have to offer, a way that\u0026rsquo;s comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more. That\u0026rsquo;s why today, we\u0026rsquo;re introducing the first five games in development: Starbound (-33%) Ashes of the Singularity (-25%) Project Zomboid (-40%) TerraTech (-30%) The Curious Expedition (-15%)\nSource: GOG\n","date":"2016-01-28T00:00:00Z","image":"/images/field/image/gog_indev.jpg","permalink":"/en/articles/2016/01/gog-introduces-games-development-money-back-guarantee/","title":"GOG introduces \"Games in Development\" with Money-back-Guarantee"},{"content":"The current Update for Dying Light adds a Deathmatch-Mode to the game. A first PVP-enabled map has also been released.\n","date":"2016-01-12T00:00:00Z","image":"/images/field/image/dyinglightlogo.png","permalink":"/en/articles/2016/01/deathmatch-mode-comes-dying-light-pvp-update-dl-dev-tools/","title":"Deathmatch Mode Comes to Dying Light | PvP Update for DL Dev Tools"},{"content":"A patch for Wasteland 2: Director\u0026rsquo;s Cut has been released today which adds the long-awaited modding support. Detailed information can be found in the official mod support guide.\n","date":"2016-01-11T00:00:00Z","image":"/images/field/image/wl2dcheader.jpg","permalink":"/en/articles/2016/01/wasteland-2-directors-cut-patch-modding-support-released-linux-steam/","title":"Wasteland 2: Director's Cut Patch with Modding-Support released for Linux on Steam"},{"content":"Punch Club, a mix between Fighter management sim with RPG and tycoon elements and interesting Story, is now available for Linux on Steam. Description: Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.\n","date":"2016-01-08T00:00:00Z","image":"/images/field/image/punchclubheader.jpg","permalink":"/en/articles/2016/01/punch-club-now-available-linux-steam/","title":"Punch Club now available for Linux on Steam"},{"content":"Playonlinux, the Software, which makes it easy to use Windows-Titles on Linux (using WINE), has released the Version 4.2.10. Changelog:\nPlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog: Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam. Some wine staging instructions have been added so that they are fully supported by the scripts. The wineprefix tab in the configuration panel has been improved.\nSource: Playonlinux\n","date":"2016-01-03T00:00:00Z","image":"/images/field/image/playonlinuxlogo.png","permalink":"/en/articles/2016/01/playonlinux-4210-released/","title":"Playonlinux 4.2.10 released"},{"content":"OpenRA, the free implementation of old RTS-classics like C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000 has released a new version just in time for Christmas. It contains a lot of improvements like a global chat and a redesign of the server-browser. Source: OpenRA Website Description: OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command \u0026amp; Conquer titles. We include recreations of C\u0026amp;C (Tiberian Dawn), C\u0026amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war. OpenRA\u0026rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.\n","date":"2015-12-28T00:00:00Z","image":"/images/field/image/openralogo.png","permalink":"/en/articles/2015/12/openra-release-20151224-available/","title":"OpenRA Release 20151224 available"},{"content":"SteamDB currently reports heavy caching-Problems at Steam. This leads to some information disclosure, like users seeing profiles of other users (incl. all games and personal data). There is currently only one solution: DO NOT USE STEAM, and don\u0026rsquo;t try to change personal data (adress, paying informations aso)! UPDATE: according to SteamDB the problems have been fixed. Here is a article from SteamDB about the latest findings. More links und information: Valve is having caching issues allowing users to view things such as account information of other users. Don\u0026rsquo;t use Store for now. The best way to protect yourself is to completely avoid Steam websites for now. Don\u0026rsquo;t do anything. Do not visit any Steam Store url. This include using store in the Steam client. By the way, this is not a security breach. This is page caching gone rogue. Most likely not respecting Cache-Control headers. Do NOT attempt to unlink PayPal, remove your credit card details or anything else. Doing so will put you at risk instead.\n","date":"2015-12-25T00:00:00Z","image":"/images/field/image/steamdblogo.png","permalink":"/en/articles/2015/12/news-cache-problems-steam-do-not-use-steam-currently-update-problems-fixed/","title":"News: Cache-Problems at Steam - do not use Steam currently! UPDATE: Problems fixed."},{"content":"Blues and Bullets: Episode 1 is now available for Linux on Steam! At the same time, the developer announced the upcoming release for the second episode for Linux at the same time (or extremely close) to the release for all other platforms. Here is the official announcement on Steam:\nBlues and Bullets for Mac and SteamOS: Now Live! 22 DECEMBER - CASTE Hello detectives, We have just released the Mac and SteamOS versions of the first episode of Blues and Bullets. Please, spread the word to those users who were waiting for this and enjoy this first installation, with more to come! We will keep you posted about the second episode for Mac and SteamOS, but count on it to be at the same time (or extremely close) to the second episode release for all other platforms. Thanks for your patience and trust guys, you all rock!\nDescription: Blues and Bullets is a dark and violent crime thriller. Set in an alternative Eliot Ness \u0026amp; Al Capone story, Blues and Bullets blends a stunning script with detective work to deliver an amazing interactive experience.\n","date":"2015-12-22T00:00:00Z","image":"/images/field/image/bluesbulletsheader.jpg","permalink":"/en/articles/2015/12/blues-and-bullets-episode-1-now-available-linux-steam/","title":"Blues and Bullets (Episode 1) now available for Linux on Steam"},{"content":"The Steam Winter Sale 2015 has begun!\nHere is a (currently incomplete because still updating) list of the current discounts for Linux games (from https://steamdb.info/sales/?displayOnly=all\u0026amp;category=999\u0026amp;cc=uk):\nGame Discount USD GBP EUR Alien Isolation 75% $12.49 £7.99 €12.49 ARK: Survival Evolved 40% $17.99 £13.79 €16.79 Besiege 30% $7.99 £5.59 €7.99 Binding of Isaac: Rebirth 40% $8.99 £6.59 €8.99 Borderlands 2 75% $4.99 £4.99 €7.49 Borderlands: The Pre Sequel 60% $15.99 £11.99 €15.99 Broforce 50% $7.49 £5.99 €6.99 Civilization V 75% $7.49 £4.99 €7.49 Civilization: Beyond Earth 60% $15.99 £11.99 €15.99 Counter Strike GO 50% $7.49 £5.99 €6.99 Defense Grid 2 75% $3.74 £2.74 €3.74 DiRT Showdown 80% $2.99 £1.99 €2.99 Dying Light 66% $20.39 £13.59 €16.99 Gone Hone 70% $5.99 £4.99 €5.99 Garry\u0026rsquo;s Mod 75% $2.49 £1.74 €2.49 GRiD Autosport 75% $9.99 £6.24 €9.99 Hard West 30% $13.99 £10.49 €13.99 Kerbal Space Program 40% $23.99 £17.99 €23.99 Party Hard 50% $6.44 £4.99 €6.44 RUST 50% $9.99 £7.49 €9.99 Saints Row IV 70% $4.49 £3.29 €4.49 Saints Row: Gat Out Of Hell 70% $5.09 £3.73 €5.09 SOMA 25% $22.49 £17.24 €22.49 Star Wars: KOTOR 2 70% $2.99 £2.09 €2.99 Sword Coast Legends 50% $19.99 £15.99 €19.99 Transistor 80% $3.99 £2.99 €3.79 The Fall 80% $1.99 £1.39 €1.99 The Talos Principle 75% $9.99 £7.49 €9.99 The Witcher II 85% $2.99 £2.24 €2.99 Tropico 5 75% $9.99 £7.49 €9.99 Total War: ATTILA 66% $15.29 £10.19 €13.59 Victor Vran 50% $9.99 £7.99 €9.99 Wasteland 2 50% $19.99 £14.99 €19.99 ","date":"2015-12-22T00:00:00Z","image":"/images/field/image/steamwintersale2015.png","permalink":"/en/articles/2015/12/steam-winter-sale-2015-has-begun/","title":"The Steam Winter Sale 2015 has begun"},{"content":"Silently creeped Total War: ROME II - Emperor Edition in my Steam-library a few moments ago! I\u0026rsquo;m currently downloading the 13.3GB, and will report here soon, if it really works! UPDATE: currently there is sadly no executable file, so the game won\u0026rsquo;t start.\n","date":"2015-12-18T00:00:00Z","image":"/images/field/image/twrome2eeheader.jpg","permalink":"/en/articles/2015/12/total-war-rome-ii-emperor-edition-now-available-linux-steam/","title":"Total War: ROME II - Emperor Edition now available for Linux on Steam"},{"content":"Valve confirmed to the makers of the nvidia-PPAs for Ubuntu, what users of the current Beta-Nvidia-Driver 358.x for Linux do already know: the Beta-Driver is responsible for an unusual hight count of crashes when used within the Steam-Client. Many users reported this already also on the Steam-Client Bug-Tracker, at Reddit and also at the Nvidia Linux-Forum. Here is the official note from the Ubuntu “Graphics Drivers Team” team:\nATTENTION STEAM GAMERS: Valve has reported lots of crashers with nvidia-358 and the steam client; we strongly recommend you use nvidia-355 until Nvidia publishes new drivers.\n","date":"2015-12-13T00:00:00Z","image":"/images/field/image/nvidia-logo.png","permalink":"/en/articles/2015/12/valve-proprietary-beta-nvidia-driver-358x-linux-crashes-steam-client-often/","title":"Valve: proprietary Beta-Nvidia-Driver 358.x for Linux crashes Steam-Client often"},{"content":"What a great day for Linux-Gamers! Not only Total War: Attila has been released today, but also Grid Autosport finds it\u0026rsquo;s way today to our favored operating system!\n","date":"2015-12-10T00:00:00Z","image":"/images/field/image/gridaheader.jpg","permalink":"/en/articles/2015/12/grid-autosport-now-available-linux-steam/","title":"Grid Autosport now available for Linux on Steam"},{"content":"Total War: Attila is with all DLCs (also the currently released Age of Charlemagne Campaign Pack) now available for Linux on Steam!\n","date":"2015-12-10T00:00:00Z","image":"/images/field/image/twattilaheader.jpg","permalink":"/en/articles/2015/12/total-war-attila-now-available-linux-steam/","title":"Total War: Attila now available for Linux on Steam"},{"content":"The Community Pack #2 for Sword Coast Legends is available now for Linux on Steam. Besides new content for the Dungeon Master mode it also invents the Drow as playable sub-class and fixes a lot of bugs, e.g. the infamous one, where items dissolve from your players stash. Here are the complete release notes:\nDrow [New Playable Sub-Race]: Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice. Death Changes:Numerous options have been added to alter the impact of death and dying in SCL. Stabilize Improvements Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu). Hardcore Options Option to disallow Stabilize during combat. Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon). Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D\u0026amp;D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser. New Placeable Objects: Over 170 new placeable objects [full list link] have been added for Dungeon Masters to use in their modules – Some exciting new objects include: Mystic Circle Inn Table Scurrying Spiders Impact Crater Ruins (Pillar) Stockades Large Smoke (Black) Keg Rack (Four Kegs) Hanging Shark Consecrated Ground Door Collapse New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors. New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario! Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs. This works exactly as it does when assigning ambient text to objects. Tile Customization: DMs should now be able to better customize their cabins, villages and cities. Another cool thing is that players can also use this to customize zones/areas. For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading. You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas. Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map. Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights! The player stash will no longer devour player items We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a result he can now fit through doors Fixed a collision issue in Drow boss tile Fixed item: Sunrise Cloak from using Favored Enemy Fixed camera issues in the Grasslands S tile Selecting an object closes the blade menu Zoom should once again work properly during character creation Fixed the double-fade that would occur after sparing a certain enemy’s life during the story campaign Fixed a delay that occurred while talking to a certain halfling in the warehouse during the story campaign Quest marker has been added to Ship Rethnor Sailor home on minimap The texture on entrance/exit to slums has been fixed Bodies in Slaver’s Hideout no longer disappear after leaving and returning Fixed various “double fade” bugs in the main story campaign. And many more!\n","date":"2015-12-05T00:00:00Z","image":"/images/field/image/scl_header_1.jpg","permalink":"/en/articles/2015/12/sword-coast-legends-community-pack-2-now-available-linux-steam/","title":"Sword Coast Legends: Community Pack #2 now available for Linux on Steam"},{"content":"The Winter-Sale at GOG has begun! The sale will last for 11 days, until December 13, 1:59 PM GMT / 2:59 PM CET / 5:59 AM PST / 8:59 AM EST. After the first 48 hours, the games will be discounted in a 24 hours rythm, so take a look often! This time you can get two games for free: Divine Divinity after spending $5, and Blackguards Special Edition after spending $50 or more. The complete launch-text follows:\n500+ deals up to 90% off, $3 mystery games, and free games just for shopping. A jocund flame swallows up the cold, cold streams of outside air. The holidays are coming, and everyone begins to feel a little more generous, a little more kind, and a little bit giddy. We\u0026rsquo;re feeling it too, because this time around, winter came to GOG.com before it was cool. The Holiday Ninja Squirrel (have you met her yet?) brings a generous surprise for all with $3 Mystery Games from the GOG.com catalog, each worth between $9.99 and $34.99. These games won\u0026rsquo;t be part of the regular sale lineup, and unowned games will be prioritized to minimize repeats. We\u0026rsquo;re starting out with a pool of 50+ games, but we\u0026rsquo;ll be adding more throughout the sale - we\u0026rsquo;ll let you know when that happens. 48-hour Launch Fest We\u0026rsquo;re kicking off the sale with 48 hours of big bundles that you just couldn\u0026rsquo;t stop bugging us for. So set your lasers to hype, the STAR WARS catalog is here up to 77% off, including the X-Wing \u0026amp; TIE Fighter series, Galactic Battlegrounds Saga, Knights of the Old Republic I + II, Battlefront II, and more. At up to 75% off, head back to the Lucasfilm classics, including Indiana Jones and the Fate of Atlantis, Sam \u0026amp; Max Hit the Road, Outlaws, The Secret of Monkey Island, and more. Finally, there\u0026rsquo;s also the Divine Pack, featuring Beyond Divinity, Divinity 2, and Dragon Commander Imperial at up to 85% off. Earn free games while shopping in the Big Winter Sale. Whether to keep for yourself or to surprise a friend, you\u0026rsquo;ll get a free copy of Divine Divinity after spending $5, and Blackguards Special Edition after spending $50 or more. Following the 48-hour launch offer, all bundles and deals will change every 24 hours. With a few surprises in store, check back daily to see what\u0026rsquo;s new in the GOG.com Big Winter Sale! The sale will last for 11 days, until December 13, 1:59 PM GMT / 2:59 PM CET / 5:59 AM PST / 8:59 AM EST.\n","date":"2015-12-02T00:00:00Z","image":"/images/field/image/gogwintersale.png","permalink":"/en/articles/2015/12/gog-winter-sale-has-begun/","title":"GOG Winter Sale has begun"},{"content":"The so called \u0026ldquo;Steam Exploration Sale\u0026rdquo; has recently begun! It lasts until 01.12.2015 and for the first time ever it has only lasting discounts (no more \u0026ldquo;Daily Deals\u0026rdquo;). These are all discounted games for Linux: http://store.steampowered.com/search/?specials=1\u0026os=linux\n","date":"2015-11-25T00:00:00Z","image":"/images/field/image/stexsale.png","permalink":"/en/articles/2015/11/steam-exploration-sale-has-begun/","title":"Steam Exploration Sale has begun"},{"content":"Hard West may show some graphical issues on Linux (like flickering shadows or clouds). Since the game is also using the Unity-Engine 5, the same fix as for Sword Coast Legends works here. Set the launch-options in your Steam-client to LC_ALL=C %command% This fixed all graphical issues for me.\n","date":"2015-11-21T00:00:00Z","image":"/images/field/image/hardwestheader.jpg","permalink":"/en/articles/2015/11/hard-west-fix-graphical-bugs-linux/","title":"Hard West: fix graphical Bugs on Linux"},{"content":"This Forum-Post explains, how to check the availibility of a game on Steam for Linux via a bash-oneliner!\n","date":"2015-11-21T00:00:00Z","image":"/images/field/image/bashsteamcheck.png","permalink":"/en/articles/2015/11/howto-using-bash-check-games-steam-linux-availibility/","title":"Howto: Using bash to check games on Steam for Linux availibility"},{"content":"Inspired by this post on reddit, I wrote a simple bash-oneliner to check for availibility of a specific game/program on Steam. Requirements:\nwget, curl or an equal tool the numerical appid for the game/program to check from steam the JSON-tool jq (most likely included in your distro) With these requirements fulfilled, you can check the linux-availibility from command-line like this: wget http://store.steampowered.com/api/appdetails?appids=255220 -O - | jq '.[] | { name: .data.name , linux: .data.platforms.linux }' Output:\n{ \u0026ldquo;name\u0026rdquo;: \u0026ldquo;GRID Autosport\u0026rdquo;, \u0026ldquo;linux\u0026rdquo;: false }\nReplace 255220 with whatever your appid is. You can extend this from here for all your needs, e.g. build a loop or check for more appids at once\u0026hellip;\n","date":"2015-11-21T00:00:00Z","permalink":"/en/articles/2015/11/using-bash-check-games-steam-linux-availibility/","title":"Using bash to check games on Steam for Linux availibility"},{"content":"Hard West, a turn-based strategy game set in a a unique “Weird” West World, is now available for Linux on Steam. Description: When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions with your\n","date":"2015-11-18T00:00:00Z","image":"/images/field/image/hardwestheader.jpg","permalink":"/en/articles/2015/11/hard-west-now-available-linux-steam/","title":"Hard West now available for Linux on Steam"},{"content":"The free Winters Hunt Update for Hand of Fate has just been released for Linux on Steam. It\u0026rsquo;s the first of a total of four free updates, which will be released in the next weeks before Christmas. My opinion: the support for this game is -like the game itself- really stunning! Description: The first of four instalments is Winters Hunt. The myth of the White Minotaur may have some truth to it. This beast is master of both strength and magic but you are not the only person in this hunt. Heed the Song of the White Minotaur (this will be in your deck after the update) to begin your adventure.\n","date":"2015-11-17T00:00:00Z","image":"/images/field/image/hof-wintershunt.png","permalink":"/en/articles/2015/11/hand-fate-free-winters-hunt-update-released-linux-more-follow-soon/","title":"Hand of Fate: free Winters Hunt Update released for Linux, more to follow soon"},{"content":"The 2.5GB heavy Community Pack #1 for Sword Coast Legends is now available for Linux on Steam. It includes a lot of bugfixes and improvements (like new skill trees), but also many new items for the \u0026ldquo;Dungeon Master\u0026rdquo;-mode. Here are the Release-Notes:\nCompanion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters. The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception. Note: There are slight differences to these trees to avoid duplicate abilities. Note: A tree is only available if the player’s character is the same class as the companion. For example, you have to be a cleric to get Illydia\u0026rsquo;s tree, or a Wizard to get Hommet\u0026rsquo;s tree. Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees. Note: These trees will remain unlocked on a player’s account once they gain access to it. New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM. New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon. Some memorable abilities include Growth and Troll Regeneration! New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas. There are over 170 new nature objects that DMs can place, including… Bushes: 14 different bushes for use in DM Mode/Campaign Creation. Rocks: 26 different rocks for use in DM Mode/ Campaign Creation. Trees: 52 different trees for use in DM Mode/ Campaign Creation. Logs: 18 different logs for use in DM Mode/ Campaign Creation. Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation. Flowers: 20 different flower types for use in DM Mode/ Campaign Creation. Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation. Ability Respec: Players will now be able to reset their character’s abilities… for a price. By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities. As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points). The re-specialization dummy can be found Inside the Player’s Party Camp. Player Stash: Is your bag of holding finally getting full? We have a solution! The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well. The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution. The stash is account based, allowing players to trade items between their characters if they so wish. Skill Rolls:Players can now roll skill checks that take their modifiers into effect. Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can! Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience. BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following\u0026hellip; Fixed being able to use the world map to travel between levels at any point. Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return\u0026hellip; with a vengeance). Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op. Lowered the default frequency of character barks on action/movement. Fixed double fade issues in numerous conversations. Fixed bug where Illydia could disappear from the party (goodness gracious!) Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again. Fixed issues with restore points causing potential blocks in quests. Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player.. Fixed issue where longer quest conversation text could cover a client’s Continue button Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off. Fixed bug where secret doors could be highlighted before they were perceived by players. Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil. Fixed the issue where every Duergar townsperson was set as a vendor in DM mode Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar. Fixed issue where an ambush trigger on specific tiles had collision Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks. Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it. Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer. Fixed issues with quest icons appearing before/after they should in a small number of places. Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair Fixed the bug where clients could not access Golgamann’s shop Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.\n","date":"2015-11-13T00:00:00Z","image":"/images/field/image/scl_header_1.jpg","permalink":"/en/articles/2015/11/sword-coast-legends-community-pack-1-now-available-linux-steam/","title":"Sword Coast Legends: Community Pack #1 now available for Linux on Steam"},{"content":"Since today is the official release of the Steam Machines, Valve has started the Steam Machines Launch Sale. From A like Alien Isolation to X like XCOM: Enemy Unknown you\u0026rsquo;ll find many discounted Linux-games.\n","date":"2015-11-10T00:00:00Z","image":"/images/field/image/steammlaunch.png","permalink":"/en/articles/2015/11/steam-machines-launch-sale-has-begun/","title":"Steam Machines Launch Sale has begun"},{"content":"The Fall of the Dungeon Guardians, a game inspired by Dungeon Master, is now available on Steam for Linux. Description: The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might \u0026amp; Magic®, but featuring a modern combat system based on the triptych “tank/damage dealer/healer” mechanism. Enter a big, massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures. Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes \u0026amp; hallways.\n","date":"2015-11-06T00:00:00Z","image":"/images/field/image/tfotdgheader.jpg","permalink":"/en/articles/2015/11/fall-dungeon-guardians-now-available-linux-steam/","title":"The Fall of the Dungeon Guardians now available for Linux on Steam"},{"content":"Trine 3, the graphically very pleasing successor to Trine 1 and 2, is now officially available for Linux on Steam and GOG. The game now also includes a completely new additional Level and is currently at Steam on Sale.****\n","date":"2015-11-05T00:00:00Z","image":"/images/field/image/trine3header.jpg","permalink":"/en/articles/2015/11/trine-3-now-officially-available-linux-steam-and-gog-includes-new-level/","title":"Trine 3 now officially available for Linux on Steam and GOG, includes new Level"},{"content":"The first big patch for Wasteland 2: Director\u0026rsquo;s Cut has just been released. It fixes a lot of bugs, which were troubling players since release. For example: some party-members -if dismissed- did never return to the HQ and were lost forever. Here are the extensive Release Notes of this patch:\nWasteland 2: Director\u0026rsquo;s Cut Patch 1 Release Notes Today we are happy to release the first major update for Wasteland 2: Director\u0026rsquo;s Cut on PC. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only). Note: If you experience issues after the update, please be sure to verify your Steam game cache files per these instructions: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Full notes can be found below. Highlights Fixed companions not spawning correctly at HQ after dismissing them. Fixed disappearing Perks on companions after dismissing them. Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller. Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only). Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk). Perk and Quirk balance updates and improvements. Known Issues Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future. Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this. General Fixed companions not spawning correctly at HQ after dismissing them. Fixed disappearing Perks on companions after dismissing them. Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller. Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions. Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them. Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates. Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot. Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement. Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game. User Interface Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk). Fixed a bug where male portrait snapshots weren\u0026rsquo;t taking height of the character into account properly. Snapshots should now correctly show the character\u0026rsquo;s face. Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery. Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects. Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller. Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller. Fixed companion members showing conversation cursor while in the squad. Audio Fixed voice-over lines not playing in some conditions after returning to a location. Conversation voice-over dialog now plays as 2D audio. Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance. Fixed Sniper Rifle reload sound on certain weapons. Gameplay Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only). Fixed Meson Cannon not properly firing on the player. Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality. Added some more Shovels to vendors throughout the game, just in case the player lost theirs. Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them. Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby. Lucky CON bonus on characters is now saved properly. Fixed a bug where a cutscene sometimes wouldn\u0026rsquo;t end in Temple of Titan the second time you visited Dr. Kyle. Veteran characters are exported correctly on game end. Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing. Balance Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select. Reduced the effects of Disparnumerophobia to +1/-1 to Attributes. Increased the Applied Force line of Perks slightly. Increased time range for Animal Husbandry effects to take place. Increased Tactical Positioning damage bonus slightly. Increased the Whack-a-Mole bonus to Chance to Hit slightly. Increased the Bomberman bonus to Area of Effect range slightly. Increased the Long Arm bonus to Throw Distance range slightly. Increased the Loose Change drop chance slightly. Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select. Reduced the Improvised Explosives salvage chance slightly. Removed Friendly Fire chance from Master Hunter entirely. Fixed Bandit line of Perks to no longer affect Submachine Guns. Increased the Bandit line of Perks bonus attack chance. Opportunist now shows the correct bonus damage. The text was previously incorrect. Increased the effective range of Opportunist bonus damage slightly. Increased Big Game Hunter and Roboticist bonus damage. Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take. Removed Conductive flag from Goat Hide Armor, since it\u0026rsquo;s not made out of metal. Improved some old unique weapons so that they are more worthwhile to use. Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described. Localization Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts. Localization updates to in-game text. Thank you to our player community for these improvements. Misc. typo and localization fixes.\n","date":"2015-11-05T00:00:00Z","image":"/images/field/image/wl2dcheader.jpg","permalink":"/en/articles/2015/11/wasteland-2-directors-cut-patch-1-released-linux-steam/","title":"Wasteland 2: Director's Cut Patch 1 released for Linux on Steam"},{"content":"Just a few moments ago GOG have announced it: the Big Fall Sale has begun. It will last until November, 15th and promises discounts up to 90%. If you even manage to spent a total of $30 (or more) in this timeframe, you can get up to three games (incl. Banished) for free! But read for yourself, here is the cite from their Website:\n350+ daily deals and bundles up to -90%. Free games to unlock. Fuzzy squirrel on the front page. Ah yes. Fall. A time of gold and scarlet, overcoats, and increasingly cozy afternoons. A fine time to start stocking up for the winter. A fine time for a gaming sale indeed… So welcome to the Big Fall Sale - 11 days of new daily deals every 12 hours, a new set of bundles every 24 hours and free games to unlock. The floodgates swing open for launch with the first 24 hours of over 350 deals on classics, new releases, and even bundles - all up to 90% off. The first batch of bundles features: Bethesda titles up to 66% off (including The Elder Scrolls and Fallout classics) and the ultimate Interplay Collection at 90% off. You can also Build Your Own Bundle full of Daedalic Adventures including Blackguards 2 and more - here, your discount will increase as you select more games - pick 5 or more to get the full 85% off your purchase! (Or get 80% off 4 games, 75% off 3 games, and so on.) While you\u0026rsquo;re here, grab a few extra games for free by doing your thing and shopping around. The more you spend, the more you\u0026rsquo;ll get back, so when your total spendings exceed $5, $15, and $30, you\u0026rsquo;ll unlock a new game for FREE. They\u0026rsquo;re pretty good ones too: \u0026ndash;System Shock 2 - free for everyone who spends at least $5. \u0026ndash;The Chronicles of Riddick: Assault on Dark Athena - free for everyone who spends at least $15. \u0026ndash;Banished - free for everyone who spends at least $30. Pet the squirrel, grab your nuts, stock up for winter, and stay cozy out there - the Big Fall Sale is here with 11 days of discounted gaming joy, new deals every day, free games to collect, and plenty of reasons to keep coming back! The sale will last until November 15, 1:59 PM GMT.\n","date":"2015-11-04T00:00:00Z","image":"/images/field/image/gogbigfall2015_0.png","permalink":"/en/articles/2015/11/big-fall-sale-gog-has-begun/","title":"The Big Fall Sale at GOG has begun!"},{"content":"On time for Halloween a new Humble Weekly Bundle: Day of the Devs has been released. For Linux there are this time six very good games on board:\nGrim Fandango Remastered Massive Chalice Mercenary Kings Costume Quest Hack\u0026rsquo;n\u0026rsquo;Slash Escape Goat 2 ","date":"2015-10-29T00:00:00Z","image":"/images/field/image/hwdaydevs.png","permalink":"/en/articles/2015/10/humble-weekly-bundle-day-devs-incl-6-linux-games-released/","title":"Humble Weekly Bundle: Day of the Devs incl. 6 Linux games released"},{"content":"The Steam Halloween Sale 2015 has begun! It lasts until 02.11.2015.\n","date":"2015-10-29T00:00:00Z","image":"/images/field/image/steamhallow2015.png","permalink":"/en/articles/2015/10/steam-halloween-sale-has-begun/","title":"Steam Halloween Sale has begun"},{"content":"The Humble Jumbo Bundle 5 has been released. It includes the recently for Linux released Multiplayer-Shooter Insurgency and the \u0026ldquo;Conquer-Update\u0026rdquo;. Besides that, there is nothing else for Linux in this Bundle.\n","date":"2015-10-28T00:00:00Z","image":"/images/field/image/hbjb5.png","permalink":"/en/articles/2015/10/humble-jumbo-bundle-5-incl-insurgency-linux-released/","title":"Humble Jumbo Bundle 5 incl. Insurgency for Linux released"},{"content":"Chaos Reborn, a turn-based strategy-game from the designer of the original X-Com, ist now available for Linux on Steam. Description: From the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Blob your enemies with Gooey Blob, summon entire forests of Shadow Trees, or ride a Manticore into battle. Be a wizard hero!\n","date":"2015-10-26T00:00:00Z","image":"/images/field/image/chaosrebornheader.jpg","permalink":"/en/articles/2015/10/chaos-reborn-turn-based-strategy-game-now-available-steam-linux/","title":"Chaos Reborn, a turn-based strategy game, is now available on Steam for Linux"},{"content":"Vertiginous Golf, a steam-punk themed minigolf-game, is currently available free of charge on Steam. If it\u0026rsquo;s a temporary campaign, or even an error, is currently unknown So: get it while you can\u0026hellip; :-)\n","date":"2015-10-26T00:00:00Z","image":"/images/field/image/vgolfheader.jpg","permalink":"/en/articles/2015/10/vertiginous-golf-linux-currently-free-charge-steam/","title":"Vertiginous Golf for Linux currently free of charge on Steam"},{"content":"The Developer of Empire TV Tycoon pulls back his recently released Linux-Version from Steam. The SteamOS/Linux-Icon has also already disappeared from the shop-page. Without further explanation, he posted this in the Steam-Forum:\nLinux is not supported Only supported OS are Windows and Mac\nand in another post:\nsome os versions are having problems and we don\u0026rsquo;t want them to feel cheated so we disabled it from the shop.\nToo bad for the developer - I was just going to buy the game. Update: now the developer has even deleted the pinned thread about the Linux-Version.\n","date":"2015-10-24T00:00:00Z","image":"/images/field/image/empiretvheader_0.jpg","permalink":"/en/articles/2015/10/empire-tv-tycoon-developer-pulls-back-recently-released-linux-version/","title":"Empire TV Tycoon: Developer pulls back recently released Linux-Version"},{"content":"Mu Complex, another \u0026ldquo;Hacking-Game\u0026rdquo; like Uplink, Hacknet, or Hacker Evolution, is now available for Linux on Steam. Especially interesting: you\u0026rsquo;ll use real life Linux terminal commands. Description: Play as a hacker and take control of an ultra secret company to reveal the darkest secrets. But beware, you seem not to be alone and what you will discover could change the world\u0026hellip; Featuring a fulfilling storyline, will you save Lya? Features two episodes Try and solve hard riddles and puzzles Learn real Linux terminal commands Hundreds of emails to read An immersive background Shake your brain and your computer to solve the challenges Uncover the complex\u0026rsquo;s secrets and save Lya!\n","date":"2015-10-24T00:00:00Z","image":"/images/field/image/mucomplexheader.jpg","permalink":"/en/articles/2015/10/mu-complex-another-hacking-game-now-available-linux-steam/","title":"Mu Complex, another Hacking-Game, is now available for Linux on Steam"},{"content":"Pulse, a game in which you play a blind female protagonist, who can only \u0026ldquo;see\u0026rdquo; her environment by sounds, is now available for Linux on Steam.\nBecause the game can be shown best in moving pictures, here is the trailer:\nDescription:\nJourney as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to \u0026ldquo;see\u0026rdquo; the world around her through sound. Explore a world on the edge of collapse and discover the long-kept secrets of the land\u0026hellip;\n","date":"2015-10-21T00:00:00Z","image":"/images/field/image/pulseheader.jpg","permalink":"/en/articles/2015/10/pulse-now-available-linux-steam/","title":"Pulse now available for Linux on Steam"},{"content":"The Linux-version of Sword Coast Legends can suffer from graphical and other bugs, like\nthe game is too bright, especially in story mode the \u0026ldquo;conversations\u0026rdquo; of characters show no animations, instead there is a blank screen the weapons of characters will be drawn oversize and then \u0026ldquo;break\u0026rdquo; the screen some creatures would spawn out of the maps you\u0026rsquo;ll be not able to load any game, instead you get an error saying \u0026ldquo;save data invalid\u0026rdquo; All this can be fixed with a simple entry in the launch-options for this game in the steam-client: LC_ALL=C %command% The cause seems to be the underlying Unity-Engine. Beware: this will only work for fresh started games and characters! Source: Steam Forum\n","date":"2015-10-21T00:00:00Z","image":"/images/field/image/scl_header_0.jpg","permalink":"/en/articles/2015/10/sword-coast-legends-fix-graphical-and-savegame-bugs-linux/","title":"Sword Coast Legends: Fix for graphical and savegame-bugs on Linux"},{"content":"Empire TV Tycoon, a game which is very reminiscent to \u0026ldquo;Mad TV\u0026rdquo; , is now available for Linux on Steam. Description: Empire TV Tycoon is a game for PC, Mac, and Linux in which you manage a TV channel and fight for audiences taking decisions that will project your channel to fame and fortune.You will decide the content of your channel, select advertisers, hire workers, make your own productions, hire actors,\n","date":"2015-10-20T00:00:00Z","image":"/images/field/image/empiretvheader.jpg","permalink":"/en/articles/2015/10/empire-tv-tycoon-linux-now-available-steam/","title":"Empire TV Tycoon for Linux now available on Steam"},{"content":"Sword Coast Legends, an epic RPG set in the Worlds of (A)D\u0026amp;D, is now available for Linux on Steam. Description: Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons \u0026amp; Dragons as a shared storytelling experience.\n","date":"2015-10-20T00:00:00Z","image":"/images/field/image/scl_header.jpg","permalink":"/en/articles/2015/10/sword-coast-legends-now-available-linux-steam/","title":"Sword Coast Legends now available for Linux on Steam"},{"content":"Version 2.26 of the GOG-Downloader for Linux has been released. The deb-packages for Debian 7 (Wheezy) and Debian 8 (Jessie) are now available in the respective Repository. Note: there is now an own Repository für Debian 8 (Jessie)! The deb-packages can also be downloaded from this location: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.26\nCheck that stdin is a tty before reading (patch by: Stephen Kitt) Added version string and number to cached game details Fixed priority handling for DLCs Combined priority handling with \u0026ndash;platform and \u0026ndash;language options * Use \u0026ldquo;+\u0026rdquo; as separator to combine values and \u0026ldquo;,\u0026rdquo; to set priority * Syntax for \u0026ndash;platform and \u0026ndash;language options was changed: see \u0026ndash;help or man page for details Added support for new language: Slovak Use include/exclude options to choose what files to download * \u0026ndash;cover, \u0026ndash;no-cover, \u0026ndash;no-installers, \u0026ndash;no-extras, \u0026ndash;no-patches, \u0026ndash;no-language-packs and \u0026ndash;no-dlc options have been removed * Default: \u0026ndash;include \u0026ldquo;all\u0026rdquo; \u0026ndash;exclude \u0026ldquo;covers\u0026rdquo; * See \u0026ndash;help for available options ","date":"2015-10-17T00:00:00Z","permalink":"/en/articles/2015/10/linux-gog-downloader-226-debian-wheezy-and-jessie-available/","title":"Linux GOG Downloader 2.26 for Debian Wheezy and Jessie available"},{"content":"It is 1.9 GB in size: the Update 1.5 of Dungeons 2, a \u0026ldquo;Dungeon-Master\u0026rdquo;-like game. It is available now for Linux on Steam. This Update includes many smaller and big changes. Here is the complete Changelog:\nGeneral: Performance improvements Added reset button for campaign progress Enemy units can now be selected to see their names, descriptions and stats Changed font type and font handling for readability and performance Improved automatic work unit selection for research Free Chaos Forge/Hell Forge researches now save their progress when interrupted Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key It is no longer possible to \u0026ldquo;dismiss\u0026rdquo; a health potion or medal Minor controller improvements Singleplayer games will now be paused if the player opens the steam overlay It is no longer possible to control the paused game and game menus while the steam overlay is opened Added new sounds Corrected some sounds Added a \u0026ldquo;Play\u0026rdquo; button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu New grayscale effect for some deactivated GUI to make their state clearer Dependency errors are now being shown in tooltip while research is in progress Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB Multiselection now has tooltips Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game Area traps like the thrasher can no longer be built next to a room Chat log is now limited to 100 lines Chaotic / Absolute / Ultimate Evil now has a minimap icon Rework of mission goal display Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available Improved error message when not enough gold is available to build even 1 room tile Game now shows a unit as having 1 HP when it\u0026rsquo;s actual HP would be rounded down to 0 Armor is shown as precise number with one digit after comma Unit details tab now shows real speed, not base speed of unit Research is now disabled but visible if only requirement is not met Maximum unit level is at 11 and is shown as yellow number instead of white Units without level information are by default displayed as maxed out (NPCs like Barthas, \u0026hellip;) New icon for room upgrade submenu Evil hand now can hold no more than one special item (medals, health potions) at a time Introduced minimap icon for spider spawner It is no longer possible to zoom with the mousewheel while using the unit pickup UI Multiplayer map \u0026ldquo;Ultimate Carnage\u0026rdquo;: Added granite behind all portals Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.) Sent Halloween invitations to elven ranger, pikeman and crossbowman. They\u0026rsquo;ll bring their costumes! Balancing: Changed conversion rate of demon \u0026ldquo;gold to mana\u0026rdquo; spell Bards now switch to a better trap if they find one while deactivating another trap Fixes: Fixed a bug that lead to players being stuck in loading screen when switching back to main menu Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly Fixed stat-based steam achievements sometimes being unlocked incorrectly Fixed floating numbers sometimes being shown incorrectly Fixed a problem with fog of war being uncovered due to switching resolutions Players may now drag monsterst with more than 1 HP onto healing stations Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport Map \u0026ldquo;Hatchlings\u0026rdquo;: Fixed broken lava sound Map \u0026ldquo;The Oasis\u0026rdquo;: Fixed alliance units bringing spiders along to combat Fixed wall of ice sometimes being shown as pink Map \u0026ldquo;The Mountain Pass\u0026rdquo;: Fixed minor graphic inconsistencies Map \u0026ldquo;Smog!\u0026rdquo;: Fixed a group of 3 drakes in the sothernmost secret room not acting as a group Map \u0026ldquo;Hatchlings\u0026rdquo;: Fixed a bug with the spider room walls Fixed damage numbers sometimes stacking indefinitely Fixed enemy unit\u0026rsquo;s weapons sometimes being visible through fog of war in multiplayer Fixed various graphical glitches with floors and walls Fixed particle rendering glitches Fixed decoration clipping in the throne room Fixed some problems with destructable objects Fixed transparency issues with mission goal icons Units are no longer able to shoot through doors (not working for older savegames) Fixed a bug that resulted in units being stuck to the hand of terror Units can no longer be selected through fog of war Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.) Reworked digged mana crystal default representation GUI of guard room now works correctly Fixed a problem when hand of terror pickups something already gone in multiplayer Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working Job information for units not currently working is now being hidden Fixed a potential blocker on map \u0026ldquo;In the swamplands\u0026rdquo; due to the crystal chamber Fixed highlights around weapons Guarding monster now work correctly with savegames Fixed a problem with doors staying open Fixed a problem with gimmick holograms floating in some cases in build mode Fixed a problem with displaying tooltips during multiselection Units will no longer follow destroyed entities Taunt effect now stops when the target dies Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor) Fixed dead units rotating in place Fixed invisibility shader Fixed some areas between UI elements not to be treated as UI space Fixed an experimental fullscreen error Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps Fixed error message if skill target is not reachable Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping Fixed save game names not fitting into the designated text box\n","date":"2015-10-15T00:00:00Z","image":"/images/field/image/dungeons2header.jpg","permalink":"/en/articles/2015/10/update-15-dungeons-2-linux-now-available-steam/","title":"Update 1.5 of Dungeons 2 for Linux now available on Steam"},{"content":"Another Update for Knights of the Old Republic 2 has just been released on Steam also for Linux. It contains new Achievments and a lot of Bugfixes. Changelog:\n10/15 Patch for all platforms: New Achievements and a host of bug fixes Thanks to everyone who submitted achievements for this update! User generated content is loads of fun for us, and we hope everyone out there enjoys them. Universal Changes:\nAdded 20 user-generated achievements (see pinned thread for details) Fixed an issue with Pet Rock achievement not unlocking in TSLRCM Fixed a crash when adding more than five mods Fixed two issues tied to Mouse Look Fixed an issue with the controller menu appearing on top of dialog screens Fixed an issue with Kreia not disappearing properly on Korriban Fixed a shader issue causing NPC droid eyes to not be illuminated Fixed an issue with alternate dialog not appearing after multiple play-throughs Changed the behavior of the Light/Dark Side point achievements Mac-specific Changes: Fixed a crash connected to the M4-78 mod Windows-specific Changes: Fixed multiple issues with a spinning camera when certain third-party devices are connected Fixed multiple issues connected to DPI Scaling Fixed an issue with the screen being offset on high refresh-rate monitors Fixed an issue with sounds continuously repeating after moving away from the sound source Linux-specific Changes: Change to cloud-saves, automatically lower-casing files so they can be read on Linux If you continue to experience any of the above fixes (or any issues for that matter) and you are on a supported hardware set, please contact us at support.aspyr.com so we can dig in. Thank you all for your support for this great game we all love! Note of Editor: Aspyr, we love you! :-)\n","date":"2015-10-15T00:00:00Z","image":"/images/field/image/kotor2header_0.jpg","permalink":"/en/articles/2015/10/update-kotor-2-incl-new-achievments-and-bugfixes-released-linux-steam/","title":"Update for KOTOR 2 incl. new Achievments and Bugfixes released for Linux on Steam"},{"content":"The Steam Stealth Sale with huge discounts on Stealth-games has begun. The sale will last until October 16th. There are also some good Linux-games offered, for example\nInvisible, Inc Outlast Masterplan and Mark of the Ninja. ","date":"2015-10-13T00:00:00Z","image":"/images/field/image/steam_stealth.png","permalink":"/en/articles/2015/10/steam-stealth-sale-has-begun-games-linux/","title":"Steam Stealth Sale has begun, with games for Linux"},{"content":"The revamped version of Wasteland 2 aka Wasteland 2 Director\u0026rsquo;s Cut is now available on Steam for Linux! Please remember to read the Known Issues and the FAQ before. EDIT: It\u0026rsquo;s also available from GOG.\n","date":"2015-10-13T00:00:00Z","image":"/images/field/image/wl2dc.jpg","permalink":"/en/articles/2015/10/wasteland-2-directors-cut-now-available-linux-steam/","title":"Wasteland 2 Director's Cut now available for Linux on Steam"},{"content":"John Watson, the technical director of the praised Indie-game \u0026ldquo;Banner Saga\u0026rdquo;, comments in a post in the company-forum to the current state of the Linux-version and the status quo of Linux as a gaming-platform. Currently the game is nearly unplayable on Linux in the main-branch on Steam because of the very low FPS in the battles. The developer know this already from the prolonged feedback from Linux-users, and already released a beta-version called \u0026ldquo;linuxfix\u0026rdquo;. In this beta, the FPS in the battles are good, but the beta is lacking many other features like music or localisation. However the company hopes to get it out with all bells and whistles in November. See this forum post at Steam for details. Please read the full post of John Watson below. Sentences marked with \u0026ldquo;\u0026raquo;\u0026rdquo; at the beginning are from other users of the forum.\nBeing left on your own fate to roam into uncharted territories is kinda bad, yes\u0026hellip; Even more so if you relied on that high-level/complex technology to make your life easier, and it just sweeps your feet from under you =/ If you were thrown back to 2012, would you have gone with AIR again? Yes, I probably would. It certainly made the initial development of the game go faster, as well as the porting to mobile. However, I might consider writing the entire engine in a language like C++ instead of AS3. Still using AIR for the platform-specific framework and the its low level renderer, but keeping all that behind a nice abstract interface that can be swapped out later. I\u0026rsquo;d have to think about that some more though, to determine if it\u0026rsquo;s really feasible. I did make a prototype of the game in Unity back in 2012 as well, but based on some technical limitations at the time, I felt it was not quite ready to trust for the project. Of course, these days it seems like Unity is the best choice for many things. Thanks for the heads up on the PS \u0026amp; XB ports as well as for the Linux problems. That Linux community has developed a patience throughout the long years of waiting (usually last in line, after Windows/Mac etc), but it\u0026rsquo;s better not to overtax it! Agreed with that. Before I got into professional game development I was 100% on Linux. My first amateur game was actually developed on Linux and cross-compiled for Windows. I wrote a Linux/Unix level editor from scratch for Quake because I hated having to reboot to use Worldcraft or whatever I was using back then to make Quake maps. I can still vividly remember the joy I had, and the hours I played, when Loki games ported Heroes of Might and Magic III to Linux. The downside for small developers like us is that Linux is such a tiny fraction of the gaming market that developing for it is pretty much a labor of love and there\u0026rsquo;s no expectation for it to even pay for itself in sales. I can tell you that Linux amounts to less than 1% of TBS sales, and that 6 months from the TBS Linux release, we are about 25% of the way to the port paying for itself, and if the current 3 month moving average holds steady it will pay for itself in only 70 more months of sales. However we both know that game sales always decline rapidly over time. Now, if we could manage a simultaneous release, things might be a bit rosier financially. I\u0026rsquo;m also very curious what will happen to the Linux market when the Steam Machines hit the market in November. If anybody can pull off a game-change like that, Valve can.\n","date":"2015-10-11T00:00:00Z","image":"/images/field/image/bannersaga-header.jpg","permalink":"/en/articles/2015/10/technical-director-banner-saga-comments-state-linux-version-and-linux-platform-games/","title":"Technical Director of Banner Saga comments on state of Linux-Version and on Linux as platform for games"},{"content":"After being three years in Early-Access, today the Version 1.0 of Prison Architect has been released for Linux on Steam. Besides many Bugfixes there is also now a complete new game-mode, called \u0026ldquo;Escape-Mode\u0026rdquo;. In this mode the player tries to escape from prisons, which have been built by other players. The complete list of changes can be read here.\n","date":"2015-10-06T00:00:00Z","image":"/images/field/image/pa-header.jpg","permalink":"/en/articles/2015/10/prison-architect-v10-released-linux-steam-now-escape-mode/","title":"Prison Architect V1.0 released for Linux on Steam, now with Escape-Mode"},{"content":"Jotun, a hand-drawn action-exploration game set in Norse mythology, is now available for Linux on Steam. Description: Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!\n","date":"2015-09-29T00:00:00Z","image":"/images/field/image/jotun-header.jpg","permalink":"/en/articles/2015/09/jotun-now-available-linux-steam/","title":"Jotun now available for Linux on Steam"},{"content":"The current update 5.7 of the Tabletop Simulator not only brings many improvements in details, but also adds a MP3-Player. Now you can listen to your own songs while playing with your friends.\nJust like the realistic Tablet, we’ve now added a realistic Mp3 Player! You can now listen to different songs while playing games as background noise, or you can use the mix of songs for ambient themes in your custom RPG’s. The difference with the Tablet and the Mp3 Player is that you can listen to all the songs simultaneously. If someone joins your game later, they will hear exactly what you hear at the time. We also improved a lot of things overall, like with the Vector Tool, Jigsaw Puzzles, Stacking and so much more. The option to remove the image on the board for puzzles will still be coming! We hope you enjoy the recent changes and as always, there’s a lot more to come!\nThe complete list of changes and improvements of the update can be read here.\n","date":"2015-09-26T00:00:00Z","image":"/images/field/image/ttsim-header.jpg","permalink":"/en/articles/2015/09/update-tabletop-simulator-adds-mp3-player/","title":"Update for Tabletop Simulator adds MP3-Player"},{"content":"Grand Ages: Medieval, the newest game from Gaming Minds, is now available for Linux on Steam! Description: Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe.\n","date":"2015-09-25T00:00:00Z","image":"/images/field/image/gemedi-header.jpg","permalink":"/en/articles/2015/09/grand-ages-medieval-now-available-linux-steam/","title":"Grand Ages: Medieval now available for Linux on Steam"},{"content":"The Linux-versions of Tropico 5 [1], Victor Vran [2], Dungeons 2 [3] and Planetary Annihilations (Titans) [4] got big updates on Steam. Here are the corresponding news on Steam: [1] http://store.steampowered.com/news/?appids=245620 [2] http://store.steampowered.com/news/?appids=345180 [3] http://store.steampowered.com/news/?appids=262280 [4] http://store.steampowered.com/news/?appids=386070\n","date":"2015-09-10T00:00:00Z","permalink":"/en/articles/2015/09/big-updates-tropico-5-victor-vran-dungeons-2-and-planetary-annihilations-titans/","title":"Big updates for Tropico 5, Victor Vran, Dungeons 2 and Planetary Annihilations (Titans)"},{"content":"Cross of the Dutchmen, an Indie-Action-RPG based on the true story of the folk legend \u0026lsquo;Pier Gerlofs Donia\u0026rsquo;, is now available for Linux on Steam. Description: Cross of the Dutchman is an action adventure game based on the true story of the folk legend \u0026lsquo;Pier Gerlofs Donia\u0026rsquo;. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.\n","date":"2015-09-10T00:00:00Z","image":"/images/field/image/crossdutch-header.png","permalink":"/en/articles/2015/09/cross-dutchman-linux-now-available-steam/","title":"Cross of the Dutchman for Linux now available on Steam"},{"content":"Playonlinux version 4.2.9 has been released. The news and changes so far:\n4.2.9 * Fixed a bug in the user agent used in urllib that would make it look like an attack to paranoid eyes (and filters) (#5072) * Try to improve general installation instructions * Update About\u0026rsquo;s copyright years span (let\u0026rsquo;s make it look like we\u0026rsquo;re still working on the project ;) ) Many more could be updated though * POL_Download_Resource: don\u0026rsquo;t test hash of missing file (one less spurious warning message) * Adding some visual clue while virtual drives are being removed * Fix \u0026ldquo;debbuger\u0026rdquo; typo * POL_System_find_file: really pick the shallowest file * fix \u0026ldquo;debbuger\u0026rdquo; typo * POL_SetupWindow_VMS: mention that the expected answer units are megabytes * Try to make instructions to rerun a program in debug mode more obvious (#5104) * Some GetRegValue fixing/hardening * Remove spurious .lnk files from user desktop for all architectures during POL_Shortcut calls (#4200) * Add waiting messages to POL_System_unzip \u0026amp; friends * Deprecate Set_WineWindowTitle that no longer works with Wine 1.5.16+, and breaks Set_Desktop (#5118) * Fix playonlinux-pkg -b (broken since PlayOnLinux 4.0) * MacOS 10.11 support\n","date":"2015-09-10T00:00:00Z","image":"/images/field/image/playonlinux-logo.png","permalink":"/en/articles/2015/09/playonlinux-429-released/","title":"Playonlinux 4.2.9 released"},{"content":"Version 2.25 of the GOG-Downloaders for Linux has been released. The Packages for Debian 7 (Wheezy) and Debian 8 (Jessie) are available in the Repository. The .deb-files can also be downloaded from here:: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.25\nAdded options to login separately to website and API * \u0026ndash;login-api * \u0026ndash;login-website * Makes it possible to use cookies exported from browser (helps if user gets reCAPTCHA on login form) Added detection of reCAPTCHA during login Changed path for game specific config files * Game specific config files are now located in $XDG_CONFIG_HOME/lgogdownloader/gamespecific/gamename.conf Added support for ignoring dlc count information using game specific config file with \u0026ndash;list option Removed \u0026ndash;no-deb and \u0026ndash;no-targz options * GOG no longer provides deb and tarball archives Implemented gogdownloader:// protocol download (patch by: Sandy Carter) * Implements the following commands: * lgogdownloader gogdownloader://GAME_NAME/FILE_ID * lgogdownloader \u0026ndash;download-file gogdownloader://GAME_NAME/FILE_ID * lgogdownloader gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,\u0026hellip; * lgogdownloader \u0026ndash;download-file gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,.. Added option to specify output filename (patch by: Sandy Carter) * Adds -o and \u0026ndash;output-file option to specify path and downloaded file name when using \u0026ndash;download-file Removed tarball specific code from API implementation Fixed priority handling with duplicate values Added support for using strings to set language, language-priority, platform and platform-priority instead of using numbers Fixed retry on operation timeout ","date":"2015-09-05T00:00:00Z","permalink":"/en/articles/2015/09/linux-gog-downloader-225-debian-wheezy-and-jessie-available/","title":"Linux GOG Downloader 2.25 for Debian Wheezy and Jessie available"},{"content":"Recent changes to the Steam-Depos of GRID Autosport [1], Total War: Medieval II [2] and Act of Agression [3] seem to announce, that Linux-versions of these games are in the making or may even be released real soon! Sources: [1] http://steamdb.info/app/255220 [2] http://steamdb.info/app/4700 [3] http://steamdb.info/app/318020\n","date":"2015-09-03T00:00:00Z","permalink":"/en/articles/2015/09/grid-autosport-total-war-medieval-ii-and-act-agression-coming-soon-linux/","title":"GRID Autosport, Total War: Medieval II and Act of Agression coming soon for Linux?"},{"content":"The so called Steam OS Weekend Deal has begun with the release of Shadow of Mordor for Linux!\n","date":"2015-07-30T00:00:00Z","image":"/images/field/image/steamoswed.png","permalink":"/en/articles/2015/07/steam-os-weekend-deal-shadow-mordor/","title":"Steam OS Weekend Deal with Shadow of Mordor "},{"content":"Short after the release of Knights of the old Republic 2 for Linux, Aspyr now released a hotfix on Steam, which allows to have the TSLRCM-Mod installed, without crashing the game at launch:\n[Linux] Hotfix out today 07/24 A quick hotfix to address 2 major issues with TSLRCM\nThe game no longer crashes at launch with TSLRCM installed Custom VO and effects in TSLRCM now play correctly Chime in team Linux if you are still have issues with TSLRCM installed. Nice to see, that Aspyr is still looking after the port and fixing bugs!\n","date":"2015-07-25T00:00:00Z","image":"/images/field/image/kotor2header.jpg","permalink":"/en/articles/2015/07/hotfix-kotor-2-linux-steam-released/","title":"Hotfix for KOTOR 2 for Linux on Steam released"},{"content":"Breach \u0026amp; Clear: Deadline, the successor to the critically and commercial successful Breach \u0026amp; Clear, is available now for Linux on Steam. Description: A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach \u0026amp; Clear: DEADline is the all-new follow up to Breach \u0026amp; Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.\n","date":"2015-07-21T00:00:00Z","image":"/images/field/image/bcdeadline-header.jpg","permalink":"/en/articles/2015/07/breach-clear-deadline-now-available-steam-linux/","title":"Breach \u0026 Clear: Deadline now available on Steam for Linux"},{"content":"Recent changes to the SteamDB-entry of \u0026ldquo;The Stanley Parable\u0026rdquo; seem to announce an upcoming release for Linux.\nabout 2 hours ago Change #1177528 Changed App Config launch/2/arguments: -game thestanleyparable launch/2/config/oslist: linux launch/2/executable: stanley Changed changenumber – 1176958 › 1177528 about 6 hours ago Change #1176958 Changed oslist – windows,macos,linux Changed changenumber – 912936 › 1176958\n","date":"2015-07-21T00:00:00Z","permalink":"/en/articles/2015/07/stanley-parable-coming-soon-linux/","title":"The Stanley Parable is coming soon to Linux"},{"content":"A new version 2.24 of the GOG-Downloader for Linux on Debian Wheezy and Jessie is now available from the Repository. If you don\u0026rsquo;t want to use the repository, you can also download the DEB-files from here: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.24\nDownloader::repairFile now creates new XML data on filesize mismatches Added check for extras missing filenames * Extras without filename are skipped Added order-only prerequisite to OBJ_RELEASE and OBJ_DEBUG in Makefile Added option to ignore DLC count information * \u0026ndash;ignore-dlc-count option sets regular expression for games to ignore DLC count * Game specific option \u0026ldquo;ignore-dlc-count\u0026rdquo; can be set in $XDG_CONFIG_HOME/lgogdownloader/gamename.conf Better startup time when using \u0026ndash;game regex especially when using generic \u0026ndash;ignore-dlc-count=\u0026rsquo;.*\u0026rsquo; (patch by: Petr Běhan) Added support for Brazilian Portuguese Platform and language constants are now set using left shift to make code easier to understand Better handling of connection issues * Assume that we have connection error and abort/retry transfer if download speed is less than 200 B/s for 30 seconds Fixed issue with incomplete files when using \u0026ndash;status option JSON parsing failure in Downloader::getGames is assumed to be caused by expired cookies and user is told to try \u0026ndash;login Fixed handling large files on 32 bit platforms (patch by: Erik Fleischer) The downloader now deletes old cookies before login attempt when using \u0026ndash;login * Helps with some login issues Json::Reader::getFormattedErrorMessages is now used instead of deprecated getFormatedErrorMessages * jsoncpp \u0026gt;= 0.6.0 required ","date":"2015-07-13T00:00:00Z","permalink":"/en/articles/2015/07/linux-gog-downloader-224-debian-wheezy-and-jessie-available/","title":"Linux GOG Downloader 2.24 for Debian Wheezy and Jessie available"},{"content":"Besides all the bigger and smaller patches of the last days and weeks, which gave players e.g. Steam-achievments and the double amount of soundtracks, today Haemimont Games released the so called \u0026ldquo;Content-Complete-Patch\u0026rdquo; for Victor Vran on Steam. This includes the final story, the voice-overs for german and english, cut-scenes and a lot more:\nUpdate July 2nd (Content Complete) Community Announcements - Mnementh Full Story All cutscenes German localization English and German voiceovers New Dungeon: The Shunned Manor New Boss Fight: Lord Gabriel Lots of new Legendary Weapons - double the existing amount New Item: Gift Box Hard Mode: Higher monster difficulty; all 5 Hexes permanently turned on Elite Challenges: A new set of challenges made available after the story has been completed Balanced level rewards; added Gift Boxes in rewards Renown levels grant Gift Boxes as reward Balanced Boss loot Decreased duration of Weakness condition inflicted by some monsters Shotgun damage increased, Aimed Shot damage multiplier increased Lightning Gun damage increased\n","date":"2015-07-02T00:00:00Z","image":"/images/field/image/victorheader.jpg","permalink":"/en/articles/2015/07/victor-vran-big-content-patch-linux-steam-available/","title":"Victor Vran: big Content-Patch for Linux on Steam available"},{"content":"LEGO Minifigures Online, a MMO set in the world of Lego, ist now available for Linux on Steam. Description: LEGO Minifigures Online is a fun packed online game where you can play with thousands of other players in your favourite LEGO Worlds! Collect the awesome Minifigures and smash your enemies. Battle Dragons in Medieval World or Hades himself in Mythology World!\n","date":"2015-06-29T00:00:00Z","image":"/images/field/image/lego-minif-header.jpg","permalink":"/en/articles/2015/06/lego-minifigures-online-now-available-linux-steam/","title":"LEGO Minifigures Online now available for Linux on Steam"},{"content":"Attention: the Steam-Monster-Summer-Sale has begun! Between 11th und 21st June there will be a lot of daily game-deals! Prepare your wallets!\n","date":"2015-06-11T00:00:00Z","image":"/images/field/image/steam_globalheader_logo_0.png","permalink":"/en/articles/2015/06/steam-monster-summer-sale-has-begun/","title":"Steam-Monster-Summer Sale has begun!"},{"content":"The large patch 1.6 including a new tutorial for Age of Wonders 3 is now available for Linux on Steam. The developer advertised this in the Steam-Forum as follows:\nAge of Wonders V1.6 launches, includes new Tutorial Today we unleash Age of Wonders v1.6! This free update includes an overhaul to Random Maps, which now features greatly enhanced Underground experience. Other improvements include balance and interface fixes, enhanced AI, loading screen tips and a Tutorial for beginning players. V1.6 is available now on Steam!\nThe complete and very long Patch-Notes can be read here.\n","date":"2015-06-10T00:00:00Z","image":"/images/field/image/aowheader16.jpg","permalink":"/en/articles/2015/06/age-wonders-iii-patch-16-now-available-steam-linux/","title":"Age of Wonders III Patch 1.6 now available on Steam for Linux"},{"content":"The developers of Planetary Annihilation released a new and massive patch on Steam also for Linux. It changes a lot of things in the Singleplayer-Modus, which the community Community had wished for.\nSingle Player Galactic War improvements and redesigns are live! 10. Juni - jables We\u0026rsquo;ve been taking notes on the feedback we\u0026rsquo;ve been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War! A few of the included in the changes:\nTech Discovery Redesign \u0026ndash;You will now be able to choose one tech from a group of three when you explore a system. \u0026ndash;You will no longer be given techs that you already have as one of the three choices. \u0026ndash;You will now only be given techs that you can use\u0026ndash;IE no bot buffs without the ability to build bots. Rebalanced chances to discover various techs Improved AI difficulty ramping Improved system difficulty ramping New and improved redesigned boss fights for all factions Galactic War now defaults to a system size of Medium instead of Epic You now have the option to toggle \u0026ldquo;Hardcore mode\u0026rdquo; on and off when starting a new war \u0026ndash;Losing a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations. \u0026ndash;Losing a match outside of Hardcore Mode will allow you to load a save from before moving into the hostile system. Galactic War now has two neutral stars that always spawn next to the starting point We\u0026rsquo;ve also done a huge pass on pathfinding to fix the majority of reported cases of units getting stuck on buildings, as well as AI improvements and a bunch of bug fixes and polish items. We are glad to finally be able to offer the improvements so many have been asking for, and hope you enjoy the rework on the single player portion of PA! Head on over to the forums to see the full list of changes and bugfixes! http://steamcommunity.com/app/233250/discussions/0/598198173696001583/ ","date":"2015-06-10T00:00:00Z","image":"/images/field/image/paheader.jpg","permalink":"/en/articles/2015/06/planetary-annihilation-massive-patch-galactic-war-now-steam-also-linux-available/","title":"Planetary Annihilation: massive Patch for Galactic War now on Steam also for Linux available"},{"content":"Another big patch for Pillars of Eternity has been released on Steam. Here are the final Patch Notes for 1.06:\nHey, everyone. Here are the patch notes for 1.06. Of particular note are the fixes for: Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed an issue where a door in the Stronghold\u0026rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights\u0026rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight\u0026rsquo;s support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). Full patch notes below. Balance Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement Minoletta\u0026rsquo;s Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th). Items, Spells, Abilities Arcane Assault and Flagellant\u0026rsquo;s Path have received animation polish. Quests and Companions Fixed an issue where a door in the Stronghold\u0026rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it\u0026rsquo;s somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights\u0026rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight\u0026rsquo;s support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button\u0026rsquo;s bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a \u0026ldquo;suppressed\u0026rdquo; qualifier on tooltip. Added a \u0026ldquo;per X sec\u0026rdquo; clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade \u0026ldquo;purchase\u0026rdquo; buttons are now greyed out when another upgrade is already in progress. Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown. General Fixes Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver\u0026rsquo;s barkstrings to be hostile if the Keep is hostile. Retroactive fix for characters whose Endurance multiplier was broken in save games.\n","date":"2015-06-02T00:00:00Z","image":"/images/field/image/pillarsheader_1.jpg","permalink":"/en/articles/2015/06/pillars-eternity-patch-106-available-steam/","title":"Pillars of Eternity: Patch 1.06 available on Steam"},{"content":"LGOGDownloader, the GOG-Downloader for Linux, is now available in version 2.22 for Debian Wheezy from the Repository. These packages also work flawlessly on Debian Jessie! If you don\u0026rsquo;t want to use the Repository, you can download the DEB-file from here: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.22\nAdded option to download files by using file id * \u0026ndash;download-file \u0026ldquo;gamename/fileid\u0026rdquo; Fixed multiple DLCs when using cache (patch by: Ismo Toijala) Made progressbar display 10 second average download speed instead of average for the whole download Added support for new account page layout Added \u0026ndash;wishlist option to show wishlist Makefile change: \u0026ldquo;make install\u0026rdquo; will now install debug build if it has been built ","date":"2015-05-23T00:00:00Z","permalink":"/en/articles/2015/05/linux-gog-downloader-222-available-debian-wheezy-and-jessie/","title":"Linux GOG Downloader 2.22 available for Debian Wheezy and Jessie"},{"content":"Shortly after the release of version 2.22 there was a new version 2.23 of the GOG-Downloader for Debian Linux (Wheezy and Jessie) released in the Repository. This version fixes potential problems with the GOG-login. You can also download the deb-packages from here: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.23\nOption to show wishlist is no longer saved to config file Added simple login check as a fallback to current complex HTTP login check * This fallback method should work even if GOG changes the site layout as long as account page location remains the same Fixed error with login when cookies didn\u0026rsquo;t exist but API login worked because config.cfg contained valid secret and token ","date":"2015-05-23T00:00:00Z","permalink":"/en/articles/2015/05/linux-gog-downloader-223-available-debian-wheezy-and-jessie/","title":"Linux GOG Downloader 2.23 available for Debian Wheezy and Jessie"},{"content":"Shadowrun Chronicles - Boston Lockdown, the game formerly known as \u0026ldquo;Shadowrun Online\u0026rdquo;, ist now available for Linux on Steamerhältlich. Description: Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.\n","date":"2015-04-29T00:00:00Z","image":"/images/field/image/scbostonheader.jpg","permalink":"/en/articles/2015/04/shadowrun-chronicles-boston-lockdown-now-available-linux-steam/","title":"Shadowrun Chronicles - Boston Lockdown now available for Linux on Steam"},{"content":"Verdun 1914-1918, the first multiplayer FPS set in a First World War setting, is now available for Linux on Steam. Description: Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.\n","date":"2015-04-29T00:00:00Z","image":"/images/field/image/verdunheader.jpg","permalink":"/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/","title":"Verdun 1914-1918 now available for Linux on Steam"},{"content":"BundleStars released a new multi-platform bundle: the Trinity 2-Bundle. It costs €2,80 and contains the following titles as Steam-Keys for Linux, Mac and Windows:\nPOSTAL 2 Capsized Circuits Dustforce DX The Inner World: Soundtrack Edition Defend Your Life The Maker\u0026rsquo;s Eden Soundtrack Edition Neocolonialism Anoxemia Roommates - Deluxe Edition ","date":"2015-04-21T00:00:00Z","image":"/images/field/image/trin2bundlelogo.png","permalink":"/en/articles/2015/04/bundlestars-trinity-2-bundle-linux-games-released/","title":"BundleStars Trinity 2-Bundle with Linux-Games released"},{"content":"The Patch 1.04 for Pillars of Eternity has been released on Steam. Here are the final Patch Notes for 1.04:\nThe team is now working on patch 1.05. We are most definitely continuing to read through support threads and e-mails to us (even if we haven\u0026rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future! Items, Spells, and Abilities AoE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren\u0026rsquo;t in the party in one of the last levels. Sagani\u0026rsquo;s fox-specific banters now require the appropriate items in the player inventory. Falanroed\u0026rsquo;s dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you\u0026rsquo;ve already discussed his staff. Relaxed some constraints on Durance\u0026rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina\u0026rsquo;s conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The \u0026ldquo;Master\u0026rsquo;s Tools\u0026rdquo; quest will now work if you have the required items before starting the quest. The \u0026ldquo;A Two Story Job\u0026rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Players get new fixes a bit faster and can check out the new changes that will drop in the next patch. Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches. Fixed stacking health problems with the gul\u0026rsquo;s \u0026ldquo;Vomit Blood\u0026rdquo; ability. This fix should retroactively fix your saved games. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. \u0026ldquo;All Stronghold Upgrades\u0026rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The \u0026ldquo;Kill All Dragons\u0026rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance\u0026rsquo;s head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker\u0026rsquo;s animation won\u0026rsquo;t spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you Alt-Tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore.\nQuelle: Steam Forum\n","date":"2015-04-16T00:00:00Z","image":"/images/field/image/pillarsheader_1.jpg","permalink":"/en/articles/2015/04/pillars-eternity-final-patch-104-released-steam/","title":"Pillars of Eternity: final Patch 1.04 released on Steam"},{"content":"Long awaited, now official at last: Age of Wonders 3 is available right now for Linux on Steam! Description: Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!\n","date":"2015-04-14T00:00:00Z","image":"/images/field/image/aow3header.jpg","permalink":"/en/articles/2015/04/age-wonders-iii-now-available-linux-steam/","title":"Age of Wonders III now available for Linux on Steam"},{"content":"Dead Synchronicity: Tomorrow Comes Today, an Adventure which is with 83/100 very good rated on Metacritic, is now available for Linux on Steam! Description: A dying reality, a universe that’s fading away. A merciless world that gets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it? Because, otherwise\u0026hellip; what will you do when Time dissolves itself?\n","date":"2015-04-10T00:00:00Z","image":"/images/field/image/dsyncheader.jpg","permalink":"/en/articles/2015/04/dead-synchronicity-tomorrow-comes-today-now-available-linux-steam/","title":"Dead Synchronicity: Tomorrow Comes Today now available for Linux on Steam"},{"content":"For Pillars of Eternity there is now a Beta-Repository on Steam. There you\u0026rsquo;ll currently find the Preview-Version of the upcoming Patch 1.04. To enter the public Beta, you\u0026rsquo;ll need to enter the Password BETAPASSWORD. Here are the tentative patch notes for 1.04:\nThese are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven\u0026rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future! Items, Spells, and Abilities AoE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren\u0026rsquo;t in the party in one of the last levels. Sagani\u0026rsquo;s fox-specific banters now require the appropriate items in the player inventory. Falanroed\u0026rsquo;s dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you\u0026rsquo;ve already discussed his staff. Relaxed some constraints on Durance\u0026rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina\u0026rsquo;s conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The \u0026ldquo;Master\u0026rsquo;s Tools\u0026rdquo; quest will now work if you have the required items before starting the quest. The \u0026ldquo;A Two Story Job\u0026rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. \u0026ldquo;All Stronghold Upgrades\u0026rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The \u0026ldquo;Kill All Dragons\u0026rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance\u0026rsquo;s head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker\u0026rsquo;s animation won\u0026rsquo;t spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you Alt-Tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore.\nSource: Steam Forum\n","date":"2015-04-10T00:00:00Z","image":"/images/field/image/pillarsheader_1.jpg","permalink":"/en/articles/2015/04/pillars-eternity-beta-patch-104-now-available-steam/","title":"Pillars of Eternity: Beta Patch 1.04 now available on Steam"},{"content":"LGOGDownloader, the GOG-Downloader for Linux, is now available in Version 2.21 for Debian Wheezy from the Repository. If you don\u0026rsquo;t want to use the repository, than you can download the DEB-Files also from here: http://mash-systeme.de/downloads-view-content Changelog:\nLGOGDownloader 2.21\nMake sure that file is regular file when getting local hash Fixed crash in Downloader::checkStatus Ignore extras without filename * These are usually extras that haven\u0026rsquo;t been released yet so they can\u0026rsquo;t be downloaded anyway Changed jsoncpp include path from to Added support for saving serial keys * Serials are saved to \u0026ldquo;serials.txt\u0026rdquo; when using \u0026ndash;save-serials with \u0026ndash;download and listed in the output when used with \u0026ndash;list-details Show more info on HTTP error in API::getResponse when using debug build Added option to skip fast platform detection * \u0026ndash;no-platform-detection skips the initial fast platform detection and detects the supported platforms from game details which is slower but more accurate. * Useful in case platform identifier is missing for some games in the game shelf. Fixed downloader skipping some files because of uncleared API error state Show url in http error messages ","date":"2015-04-07T00:00:00Z","permalink":"/en/articles/2015/04/linux-gog-downloader-221-debian-wheezy-available/","title":"Linux GOG Downloader 2.21 for Debian Wheezy available"},{"content":"Recent changes to the Steam Depot of Total War: ROME II - Emperor Edition lead to the conclusion, that the Linux-Version is now work in progress and maybe also to be released soon.\n","date":"2015-04-07T00:00:00Z","image":"/images/field/image/rome2header.jpg","permalink":"/en/articles/2015/04/rome-2-emperor-edition-linux-work-progress/","title":"Rome 2 Emperor Edition for Linux is work in progress"},{"content":"The long awaited and very large 1.03 for Pillars of Eternity is now available on Steam. The official Changelog:\n\u0026ldquo;Big Ticket\u0026rdquo; Items Bears and Cats can now be equipped with hats. This is most likely not a joke\u0026hellip; but might be a joke. Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired. Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue. The crash in Raedric\u0026rsquo;s Hold has been fixed. Fixed the looping audio sounds that can occur if you play with minimized tooltips. Previously Wizard summoned items could persist after the spell\u0026rsquo;s duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue. The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We\u0026rsquo;ve included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you\u0026rsquo;ll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher. Features Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled. Added pro tips to the Glossary. Many new icons for items. Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task. Added indicators on the loot screen when looting crafting and quest items. Party can now use lockpicks that are in the Stash. You can now cast AoEs on party member portraits and the spell will be targeted at the companion\u0026rsquo;s location. Balance Monk unarmed attack buffed by 1 point at the top end. Arbalest damage has been lowered. Fast melee weapons do slightly more damage. Slight bump to sabre damage. Tuned down Mind Blades. Tuned ranges of many Wizard spells to be higher. Slicken spell is now a single hit AoE. Chill Fog is now a friend or foe spell. Curse of Blackened Sight is now foe only. Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila. Fixed the price on Seal of Faith. Adjusted price on figurines. Adjusted price on rings. Tuned up the Goldrot Chew. Reduced the penalties for Bonded Grief. Tuned up Bulwark of the Elements. Modified attributes of companions and Itumaak. Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit. Added cooldown to NPC Rogue\u0026rsquo;s Escape ability usage so they won\u0026rsquo;t use it back to back. Rebalanced fight difficulty and spell selection for the Old Watcher. Lowered the scale of the Defiance Bay reputation by 15%. Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2. Changed duration of the Flagellant\u0026rsquo;s Path defense penalty. Adjustments to the Mantle of the Dying Boar. Reduced the price of the Brighthollow Hearth and Courtyard Pool. Heart of Fury will now apply to all damage types. Tuned damage on Brilliant Radiance down. Systems Fixed issue with Wizard\u0026rsquo;s summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game. Changed one of the fatigue status effects to not end with combat. Fixed save game issues with spells and abilities that place down traps. Fixed issue to prevent Ciphers from casting abilities without the required Focus. Restored modal flag for Reckless Assault. Set Transcendent Suffering to not be combat only. Fixed duration issue with Plague of Insects. Fixed companion audio triggers for some status effects. Hunting Bows had the wrong speed descriptor. They are now listed as Fast. Character Hit Autopause option should be working as intended. You can now close the Grimoire and Chant UI with a hotkey. Fixed issue with summoning magic items while unarmed. Fixed delay issue on Knockdown. Fixed a few issues with Dominate and Charm spells. Fixed a bad item mod on the Ring of Protection. Fixed issue with the Terrible weapon mod. Changed bad data in ranger summons. Made Takedown to be consistent with Knockdown. Fixed multiplier on Blooded. Summoned weapons will be removed when Spiritshifting. Fixed issue with bouncing reflected melee attacks. Party members will no longer switch to different weapons after being Charmed or Dominated. Ancient Memory is now Ally only. A summoned weapon will not unequip the grimoire. Fixed Spellstriking mod. Fixed trigger count issue with the Prone reduction mod. DOT spells should clean up properly when combat ends. Fixed Deflection +10 mod. All Exhortations are now combat only. Only play weapon ineffective VO if the attack is hostile. Aggrandizing Radiance will now last until combat ends. Holy Radiance is now combat only. Carnage now works better. Quests Fixed issues with factions and super friend quests with Lady Webb\u0026rsquo;s dialogue. Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene. Fixed issue with the Winds of Steel quest line. Fixed a trigger outside the First Fires Keep that could have been avoided. Many fixes to music, audio, and VFX to a scene near the end of the game. The prybar should now display the correct image in the Raedric\u0026rsquo;s Hold moat scripted interaction. Changed faction on the Hall of Warrior\u0026rsquo;s containers. Fixed scripted music for the forge knight combats in the keep. Visual effects in the introduction cutscene should now be triggered properly. Fixed conversation of the guards in Raedric\u0026rsquo;s Hold to not repeat. Added cape and armor to the loot for the Fampyr boss. Fix to Osrya\u0026rsquo;s starting timer not being attached to the trigger in the area. UI Fixed sound issue when collapsing the tutorial UI. Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats. Fixed issue where camping supplies were disappearing when added to Stash. Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default. Fixed cropping on a few portraits. Fixed issue with highlighting dead bodies and containers in the fog of war. Fixed item stacking issue that was stacking items inappropriately. Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be. Small UI updates to the journal screen. Reworked the enchanting UI to work better with multiple lines. Fixed UI sorting issue in store. Fixed UI sorting in crafting menu. Fixes to Capitular glyphs in end game slides. Fixed issue with stronghold alert widgets not hiding properly. Fixed an issue with weapon mods were incorrectly being displayed in some cases. Drag select should work properly when starting the drag over an enemy. Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements. Fixed some control issues with holding down keys. Shot on the Run recovery value should be now displayed correctly. Fixed issues to how the HUD fades out during conversations. When the party receives or loses items, those log messages now go to both logs. Cleaned up the character sheet formatting and made more items clickable. Store item names can now take up two lines. Spells now show DT bypass in the description. Consumables now show per-Rest and per-Encounter usage limitations. Other Fixes Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state. Fixed issues with save games in Raedric\u0026rsquo;s Hold, causing the game to not function correctly or freeze. Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game. Fixed possible issues with disappearing items and weapons. Minor fixes to a few select voice over lines. Fixed size issues with equipped capes on Godlike characters. Changed Explorer achievement to check for 152 maps rather than 160. Fixed many issues where combat would not end properly. Updated credits with more backer names. Updated paperdoll level up lighting. Scripted music should now be restored properly after loading a game. Updated Temple of Eothas render. Fixed some rendering issues with Fog of War on some areas. Fixed sounds on movie that plays near end of game. Reduced antelope feet sliding. Fixed issue with weapon caching causing issues when weapons are swapped. Interstitial music no longer loops. Fixed issue where party members could take damage in cutscenes. Fixed voice cues during looting for full inventory. Fixed transparency on ghost characters. Fixed issues with cutscene pathfinding if the game\u0026rsquo;s process is halted. Fixed issue with Expert mode settings getting saved improperly. Fixed issue where characters were not properly stopping at the last waypoint of their path. Adjusted Skuldr scream vocals. We now handle some edge cases in resolution management on some hardware configurations. Fixed issue with the party member Knockout achievement not reporting the correct numbers.\n","date":"2015-04-03T00:00:00Z","image":"/images/field/image/pillarsheader_0.jpg","permalink":"/en/articles/2015/04/pillars-eternity-patch-103-now-available-steam/","title":"Pillars of Eternity Patch 1.03 now available on Steam"},{"content":"Running with Rifles, a tactical Top-Down-Shooter, is now available for Linux on Steam. Description: RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.\n","date":"2015-04-02T00:00:00Z","image":"/images/field/image/rwrheader.jpg","permalink":"/en/articles/2015/04/running-rifles-now-available-linux-steam/","title":"Running with Rifles now available for Linux on Steam"},{"content":"War for the Overworld, a \u0026ldquo;DungeonKeeper\u0026rdquo;-like game, is now available on Steam for Linux. Description: Tired of invading dungeons? It\u0026rsquo;s time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!\n","date":"2015-04-02T00:00:00Z","image":"/images/field/image/wooheader.jpg","permalink":"/en/articles/2015/04/war-overworld-now-available-linux-steam/","title":"War for the Overworld now available for Linux on Steam"},{"content":"Pillars of Eternity, the new RPG from Obsidian, is now available on Steam and [GOG](http://www.gog.com/games##search=pillars of eternity\u0026amp;sort=bestselling\u0026amp;page=1) for Linux! Description: Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.\n","date":"2015-03-26T00:00:00Z","image":"/images/field/image/pillarsheader.jpg","permalink":"/en/articles/2015/03/pillars-eternity-linux-now-available-gog-and-steam/","title":"Pillars of Eternity for Linux now available on GOG and Steam"},{"content":"A new Bundle from BundleStars has been released: the All-Stars-Bundle. It contains the following Games: System Shock 2 (Steam - Win / Mac / Linux) Deponia (Steam - Win / Mac / Linux) To the Moon (Steam - Win / Mac / Linux) Tropico 4 Steam Special Edition (Steam - Win / Mac) Magicka (Steam - Win) S.T.A.L.K.E.R: Clear Sky (Steam - Win) Mount \u0026amp; Blade: With Fire And Sword (Steam - Win) Prime World: Defenders (Steam - Win / Mac) The Bundle is now available for €2,18, the price will be in incremented in 24 hours.\n","date":"2015-03-25T00:00:00Z","image":"/images/field/image/bs-allstars.png","permalink":"/en/articles/2015/03/bundlestars-all-stars-bundle-linux-games-released/","title":"BundleStars All-Stars-Bundle with Linux-Games released"},{"content":"The Tropico-Update 1.9 has been released. It contains a lot of fixes, also for Linux- and Multiplayer-Dictators. Changelog:\nFixed numerous small UI issues Teamsters and construction workers no longer use the metro while on duty Game no longer autosaves after a scenario has been won or lost Arrest citizen action is disabled when a kill order is still pending Fixed citizens getting stuck in dock garages (sometimes happens with many tourists arriving at once) Increased Trawler\u0026rsquo;s range and fixed some small issues with it (Waterborne) Fixed severe performance drops during Kraken attack in mission 4 of the Waterborne expansion campaign (Waterborne) Arrested rebels no longer join squads during rebel attacks Fixed oil buildings not activating after winning the mission „Catch the Toucan“ (Gone Green) Dynasty members can no longer be killed by tanks Fixed citizen actions counting while the game is paused (e.g. when issuing them from the Almanac) Multiplayer: Fixed some desyncs Multiplayer: Fixed an issue with population limits in OSX and Linux versions Several localization fixes and updates for all supported languages ","date":"2015-03-25T00:00:00Z","image":"/images/field/image/t5header_292x136_0.jpg","permalink":"/en/articles/2015/03/tropico-5-update-19-linux-available/","title":"Tropico 5 Update 1.9 for Linux available"},{"content":"Bioshock Infinite seems to freeze on Multi-Core-CPUs. Here is a possible solution.\n","date":"2015-03-24T00:00:00Z","image":"/images/field/image/bs_infinite_screenshots_2015-03-21_00005.jpg","permalink":"/en/articles/2015/03/bioshock-infinite-how-prevent-freezes-linux/","title":"Bioshock Infinite: how to prevent freezes on Linux"},{"content":"A new Humble Bundle with games for PC (Linux, Mac, Windows) and Android has been released. This time it includes the following titles:\nTetrobot and Co. (Android Debut) Titan Attacks! (Android Debut) The Inner World (Linux Debut) VVVVVV VVVVVV If you pay more than the current average of $4.00, you\u0026rsquo;ll also get: Costume Quest (Android Debut) Ironclad Tactics Deluxe Edition and more (not yet announced) games. If you pay at least $10, you\u0026rsquo;ll also get Shadowrun Returns All games are available and included for all platforms. ","date":"2015-03-17T00:00:00Z","image":"/images/field/image/hbpcand12.png","permalink":"/en/articles/2015/03/humble-bundle-pc-and-android-12-released/","title":"Humble Bundle: PC and Android 12 released"},{"content":"The Linux-Version of \u0026ldquo;X-Rebirth\u0026rdquo; is now available on Steam. *UPDATE* Currently there is only a public Alpha-Version available (Betas -\u0026gt; SteamOS Alpha). Description: In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.\n","date":"2015-03-12T00:00:00Z","image":"/images/field/image/xr-header.jpg","permalink":"/en/articles/2015/03/x-rebirth-linux-now-available-steam/","title":"X-Rebirth for Linux now available on Steam"},{"content":"The successor to the very famous game \u0026ldquo;Hotline Miami\u0026rdquo; is called \u0026ldquo;Hotline Miami 2: Wrong Number\u0026rdquo; and now available for Linux at Steam, GOG and also in the HumbleStore! Description (from Steam): Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.\n","date":"2015-03-10T00:00:00Z","image":"/images/field/image/hm2-header.jpg","permalink":"/en/articles/2015/03/hotline-miami-2-wrong-number-now-available-linux/","title":"Hotline Miami 2: Wrong Number now available for Linux"},{"content":"Outland, the Platformer, in which you have to use dark (red) und light (blue) powers, is now available on Steam for Linux. Description: Outland is a fast-paced, dynamic platformer where the player uses powers of light and dark in an epic journey to save the world from forces of chaos.\n","date":"2015-03-03T00:00:00Z","image":"/images/field/image/outland-header.jpg","permalink":"/en/articles/2015/03/outland-now-available-linux-steam/","title":"Outland now available for Linux on Steam"},{"content":"Oddworld New \u0026rsquo;n\u0026rsquo; Tasty, the Remake of the classic game \u0026ldquo;Oddworld\u0026rdquo;, is now available for Linux on Steam! Description: Built from scratch from the ground up, enjoy breathtaking visuals, enhanced audio and improved, deeper gameplay as New \u0026rsquo;n\u0026rsquo; Tasty reignites the original Oddworld: Abe\u0026rsquo;s Oddysee using the latest next-generation technology.\n","date":"2015-02-25T00:00:00Z","image":"/images/field/image/oddworld-header.jpg","permalink":"/en/articles/2015/02/oddworld-new-n-tasty-now-available-linux-steam/","title":"Oddworld New 'n' Tasty now available for Linux on Steam"},{"content":"Another new Linux-Beta for \u0026ldquo;The Witcher 2\u0026rdquo; is available for the Steam- and also the GOG-Version. This time problems concerning the XFS-Filesystem and the Savegame-System are addressed.\n20 Feb 2015 18:00 GMT Latest Beta - Steam BuildID 532444, GOG release 20150220175412 This beta fixes the following issues: Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106) Temporary files written to the game\u0026rsquo;s \u0026ldquo;bin\u0026rdquo; folder during saves are now redirected to a dir in /tmp, avoiding problems if the game\u0026rsquo;s dir is read only (#75) The GOG version can be downloaded from http://developer.vpltd.com/public/witcher2-gog-20150220175412.tgz\n","date":"2015-02-20T00:00:00Z","image":"/images/field/image/witcher2header_0.jpg","permalink":"/en/articles/2015/02/new-beta-witcher2-steam-and-gog/","title":"new Beta for Witcher2 (Steam and GOG)"},{"content":"The successor to the great Point-and-Click-Adventure \u0026ldquo;The Book of unwritten Tales\u0026rdquo; is now available on Steam for Linux.\n","date":"2015-02-20T00:00:00Z","image":"/images/field/image/bout2-header.jpg","permalink":"/en/articles/2015/02/book-unwritten-tales-2-now-available-linux/","title":"The Book of unwritten Tales 2 now available for Linux"},{"content":"Another Beta-Version for \u0026ldquo;the Witcher 2\u0026rdquo; has been published on Steam. It promises further Performance-Improvements and finally they also have fixed the \u0026ldquo;Crash-on-exit\u0026rdquo;-Bug:\n24 Jan 2015 20:50 GMT Latest Beta - BuildID 503099 A bit of a refresh here. We\u0026rsquo;ve worked more on our Direct3D 9 engine since the last beta, so everything we\u0026rsquo;ve done there has gone into this patch. Hopefully, that means better performance too! We\u0026rsquo;ve also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro\u0026rsquo;s out there. We\u0026rsquo;ve also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :) Test and let us know how things are\u0026hellip;\n","date":"2015-01-26T00:00:00Z","permalink":"/en/articles/2015/01/new-beta-witcher-2-linux-more-performance-improvements/","title":"new Beta for Witcher 2 on Linux, more Performance-Improvements"},{"content":"The originally in 2011 released game \u0026ldquo;Motorbike\u0026rdquo; is now available on Steam also for Linux. Description: A casual bike skills game full of action and real physics dynamics. Motorbike comes with 100 original tracks, thousands of online tracks and a track editor to create your own tracks and share with other players. Additionally, you can play Motorbike online against other players. Select from differen\n","date":"2015-01-19T00:00:00Z","image":"/images/field/image/motorbikeheader.jpg","permalink":"/en/articles/2015/01/motorbike-now-available-steam-linux/","title":"Motorbike now available on Steam for Linux"},{"content":"There is a new Bundle on BundleStars, which could be also of interest for Linux-Gamers: the Bloodshed Bundle. The following titles for Linux are included:\nGuns of Icarus Online Making History 2: The War of the World Skilltree Saga To the Moon Tales From Space: Mutant Blobs Attack Probably Archery The Price of the Bundle is at €3.56. ","date":"2015-01-09T00:00:00Z","image":"/images/field/image/bloodshedlogo.png","permalink":"/en/articles/2015/01/bundlestars-bloodshed-bundle-incl-linux-games-released/","title":"BundleStars Bloodshed Bundle incl. Linux-Games released"},{"content":"Sky Gamblers: Storm Raiders, a WW2-Actiongamel, is now available for Linux on Steam. Description: THIS IS THE ULTIMATE WWII AIR COMBAT GAME! You’ll participate in visceral dogfights, protect cities and fleets, bomb enemy structures and even fly through tunnels. Everything is set up in accurately recreated real life locations like Pearl Harbor, Coast of Dover, Midway, Germany and France.\n","date":"2015-01-09T00:00:00Z","image":"/images/field/image/stormraiders_heaeder.jpg","permalink":"/en/articles/2015/01/sky-gamblers-storm-raiders-now-available-linux-steam/","title":"Sky Gamblers: Storm Raiders now available for Linux on Steam"},{"content":"Warhammer Quest, ein Strategy-Game based on a Table-Top-Spiel, is now available on Steam for Linux. But beware: this Game seems to be a port of an IOS-Title and is full of Micro-Transactions. Description: Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.\n","date":"2015-01-07T00:00:00Z","image":"/images/field/image/warhammerquestheader.jpg","permalink":"/en/articles/2015/01/warhammer-quest-now-available-steam-linux/","title":"Warhammer Quest now available on Steam for Linux"},{"content":"On the Platform BundleStars is now the Pioneer-Bundle with eight Retro-Games for €3.46 available.. What makes it so special: almost all Games (except B-17 Flying Fortress: The Mighty 8th) do also have a Linux-Version. The following Titles are included in this Bundle (Steam-Keys only):\nSid Meier\u0026rsquo;s Colonization (Classic) Sid Meier\u0026rsquo;s Covert Action (Classic) Sid Meier\u0026rsquo;s Pirates! Gold Plus (Classic) B-17 Flying Fortress: The Mighty 8th Silent Service Dragonsphere Command H.Q. Across The Rhine ","date":"2015-01-02T00:00:00Z","image":"/images/field/image/pioneerbundle.png","permalink":"/en/articles/2015/01/pioneer-bundle-available-almost-all-games-also-linux/","title":"Pioneer-Bundle available, almost all Games also on Linux"},{"content":"A first (Pre-)XMas-Gift: the first Edition of \u0026ldquo;Bob\u0026rsquo;s Burgers\u0026rdquo; is available free of charge three times at this link: https://www.humblebundle.com/?gift=7eRN7pKaXStXYCGk First comes, first reads! :-)\n","date":"2014-12-22T00:00:00Z","image":"/images/field/image/bobcomic.png","permalink":"/en/articles/2014/12/giveaway-free-comic-bobs-burgers-1/","title":"Giveaway: free Comic Bob's Burgers #1"},{"content":"Due to Pre-XMas-Stress we nearly forgot to announce: LGOGDownloader, the GOG-Downloader for Linux, is available now in Version 2.20 for Debian Wheezy from the Repository. Changelog:\nLGOGDownloader 2.20\nAdded priority handling of platforms and languages (patch by: Gael Le Mignot) Made config and cookie files only readable/writable by the owner Fixed using \u0026ndash;update-cache with \u0026ndash;use-cache Fixed regex alias \u0026ldquo;all\u0026rdquo; for cached details Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails Made progress bar adapt to terminal width * Progress bar gets smaller if there isn\u0026rsquo;t enough space to display the full progress bar * Progress bar isn\u0026rsquo;t drawn if the terminal window is too small ","date":"2014-12-22T00:00:00Z","permalink":"/en/articles/2014/12/linux-gog-downloader-220-debian-wheezy-available/","title":"Linux GOG Downloader 2.20 for Debian Wheezy available"},{"content":"Available right now on Steam are the following Updates for Linux-Games:\nCivilization 5 (Multi-Player Update) Original post: \u0026quot;After the latest balance patch for Civ V, we received a number of reports on instability in multiplayer matches. We have a hotfix in progress that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.\u0026quot; Tropico 5 Update 1.08 `Changelog: Merged foreign relations and multiplayer diplomacy into new diplomacy interface New building: Supermax Prison! Adds new \u0026lsquo;arrest\u0026rsquo; action for citizens. Arrested citizens lose their negative roles at the end of their prison term Added population limit slider to options menu (applies to both single and multiplayer modes) Added option to disable event minicam (text only notifications will be displayed instead) Added option to disable radio messages Improved teamster efficiency in high traffic situations Corrected \u0026lsquo;Qualified Professionals\u0026rsquo; upgrade for office buildings Edicts which can be enabled once per island will now stay active in consequential campaign missions Almanac fixes: Removed \u0026lsquo;Monthly Production\u0026rsquo; stat for docks, closed positions no longer count as open jobs Fishing wharves no longer produce fish when deposits are depleted Fixed \u0026lsquo;Uranium Enrichment\u0026rsquo; upgrade for nuclear power plant Fixed a rare case of pirates getting stuck after battle Gardens can now be demolished using controller input scheme Fixed continuity bugs in \u0026lsquo;Franz Ferdinand\u0026rsquo; task chain Rebalanced \u0026lsquo;Alliance with the EU\u0026rsquo; task Multiplayer: Fixed rare crash after accessing multiplayer mode from main menu Multiplayer: Names of defeated players are now displayed correctly Multiplayer: Citizen lists in almanac are now updated as the game progresses` Wasteland 2 Patch 5 `Highlights Added Castilian Spanish community localization to the game. It can be selected by picking \u0026ldquo;español castellano\u0026rdquo; from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed \u0026ldquo;español americano\u0026rdquo; option. Large localized text clean up for all languages Optimized the way random encounter data is stored to reduce loading time and file size. Added more sound effects throughout the game. Clean-up of smaller bugs throughout the game.` ","date":"2014-12-16T00:00:00Z","permalink":"/en/articles/2014/12/updates-wasteland-2-tropico-5-and-civilization-5/","title":"Updates for Wasteland 2, Tropico 5 and Civilization 5"},{"content":"The Strategy-Game Empire: Total War is available now on Steam for Linux!\n","date":"2014-12-09T00:00:00Z","image":"/images/field/image/empiretotalwarheader_292x136.jpg","permalink":"/en/articles/2014/12/empire-total-war-now-available-steam-linux/","title":"Empire: Total War now available on Steam for Linux"},{"content":"The Autumn Sale on Steam has begun. It goes by the name \u0026ldquo;Steam Exploration Sale\u0026rdquo; and starts today, November 26th 2014 and ends on December 2nd, 2014.\n","date":"2014-11-26T00:00:00Z","image":"/images/field/image/steam_globalheader_logo.png","permalink":"/en/articles/2014/11/steam-autumn-sale-has-begun/","title":"Steam Autumn Sale has begun"},{"content":"Watch out, Friends of Point-and-Click-Adventures: the complete Trilogy of Deponia is now available on Steam also for Linux!\n","date":"2014-11-18T00:00:00Z","image":"/images/field/image/deponiaheader.jpg","permalink":"/en/articles/2014/11/deponia-trilogy-now-available-linux-steam/","title":"Deponia Trilogy now available for Linux on Steam"},{"content":"Update: The day has come: Dead Island is right now available on Steam for Linux (unfortunately not in Germany)! If you already own the game for the Windows-Platform, you can start your download right away. The Website Gaming on Linux has more Informations on this Port: it is native and not some kind of Windows-Wrapper like eON oder Wine.\n","date":"2014-10-26T00:00:00Z","image":"/images/field/image/dead_island_logo.jpg","permalink":"/en/articles/2014/10/update-dead-island-linux-now-available-steam/","title":"Update: Dead Island for Linux now available on Steam"},{"content":"The Game-Classics from Sid Meier Colonization, Pirates and Covert Action are now available for Linux on Steam.\n","date":"2014-10-10T00:00:00Z","image":"/images/field/image/piratesheader.jpg","permalink":"/en/articles/2014/10/sid-meiers-pirates-colonization-und-covert-action-now-available-linux-steam/","title":"Sid Meiers Pirates, Colonization und Covert Action now available for Linux on Steam"},{"content":"Costume Quest 2 is now available on Steam for Linux. Description: A sequel to the popular Halloween adventure from Double Fine Productions!\n","date":"2014-10-07T00:00:00Z","image":"/images/field/image/cq2header.jpg","permalink":"/en/articles/2014/10/costume-quest-2-now-available-linux-steam/","title":"Costume Quest 2 now available for Linux on Steam"},{"content":"LGOGDownloader, the GOG-Downloader for Linux, is now available in Version 2.18 for Debian Wheezy from the Repository. Changelog:\nLGOGDownloader 2.18\nAdded better login check * Allows user to login with username instead of email * Prints some info on failed login with debug build Fixed login issues caused by case sensitivity Added PREFIX and MANPREFIX to Makefile Allowed unrecognized options in config file Added \u0026ndash;no-cover option back Listing games with \u0026ndash;list now only displays games that support the platforms specified with \u0026ndash;platform Made Downloader::HTTP_Login print some more info File hashing changes to Util::createXML * File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress) Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt) * This fixes main() to handle \u0026ndash;help and \u0026ndash;version before doing anything to the filesystem Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom) Changed \u0026ndash;report option to allow setting the filename of report Old files are now renamed instead of deleted during \u0026ndash;repair \u0026ndash;download Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator) Added support for setting subdirectories * Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc * You can use templates \u0026ldquo;%gamename%\u0026rdquo;, \u0026ldquo;%platform%\u0026rdquo; and \u0026ldquo;%dlcname%\u0026rdquo; which are replaced by the relevant info * New options: \u0026ndash;subdir-installers, \u0026ndash;subdir-extras, \u0026ndash;subdir-patches, \u0026ndash;subdir-language-packs, \u0026ndash;subdir-dlc, \u0026ndash;subdir-game ","date":"2014-09-22T00:00:00Z","permalink":"/en/articles/2014/09/linux-gog-downloader-218-debian-wheezy-released/","title":"Linux GOG Downloader  2.18 for Debian Wheezy released"},{"content":"Flockers, the new game from the makers of Worms, is now also available for Linux on Steam. Description: New from the creators of Worms, Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of dark humour for good measure.\n","date":"2014-09-19T00:00:00Z","image":"/images/field/image/flockers_header_292x136.jpg","permalink":"/en/articles/2014/09/flockers-now-available-steam-linux/","title":"Flockers now available on Steam for Linux"},{"content":"Pandora: First Contact, a turn-based 4X-Game set in Space is now available on Steam for Linux. Description: Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away.\n","date":"2014-09-19T00:00:00Z","image":"/images/field/image/pandora_header_292x136.jpg","permalink":"/en/articles/2014/09/pandora-first-contact-now-available-linux-steam/","title":"Pandora: First Contact is now available for Linux on Steam"},{"content":"Tropico 5, the Strategy-Game from Kalypso, is now available for Linux on Steam! It even contains cross-platform (Linux, Mac, Windows) Multiplayer! Description: Return to the remote island nation of Tropico and expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing new challenges including advanced trading mechanics, technology and scientific research, exploration, cooperative and competitive MULTIPLAYER for up to 4 players.\n","date":"2014-09-19T00:00:00Z","image":"/images/field/image/t5header_292x136.jpg","permalink":"/en/articles/2014/09/tropico-5-now-available-steam-linux/","title":"Tropico 5 now available on Steam for Linux"},{"content":"Wasteland 2, the new post-apocalyptical Indie-RPG by Brian Fargo, is now available on Steam and on GOG for Linux. Description: The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save..\n","date":"2014-09-19T00:00:00Z","image":"/images/field/image/wl2header_292x136.jpg","permalink":"/en/articles/2014/09/update-wasteland-2-linux-now-available-steam-and-gog/","title":"Update: Wasteland 2 for Linux now available on Steam and GOG"},{"content":"Recent changes to the Steam-DB-Depot for Transistor, the current game of the Makers of Bastion, suppose that a Linux-Version will soon to be released.\n","date":"2014-09-17T00:00:00Z","image":"/images/field/image/transistorheader_292x136.jpg","permalink":"/en/articles/2014/09/transistor-soon-linux/","title":"Transistor soon for Linux?"},{"content":"Recent changes to the \u0026ldquo;Outlast\u0026rdquo;-Depot-Entry on SteamDB assume, that the Horror-Game will be playable on Linux soon.\n","date":"2014-09-09T00:00:00Z","image":"/images/field/image/outlastheader_292x136.jpg","permalink":"/en/articles/2014/09/outlast-linux-listed-steamdb/","title":"Outlast for Linux listed on SteamDB"},{"content":"Containment: The Zombie Puzzler is available now on Steam for Linux. Description: Use your wits, weapons, and the city itself to save Franklin from the zombie apocalypse in this exciting indie action puzzler.\n","date":"2014-09-06T00:00:00Z","image":"/images/field/image/containmentheader_292x136.jpg","permalink":"/en/articles/2014/09/containment-zombie-puzzler-now-available-linux-steam/","title":"Containment: The Zombie Puzzler now available for Linux on Steam"},{"content":"Braid, the Indie-Classic, has already been available DRM-free for Linux for a long time (e. .g on the Humble Store). Now you can also get it on Steam for Linux. Description: Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.\n","date":"2014-08-30T00:00:00Z","image":"/images/field/image/braidheader_292x136.jpg","permalink":"/en/articles/2014/08/braid-now-available-steam-linux/","title":"Braid now available on Steam for Linux"},{"content":"The second Part of the Indie-Adventure \u0026ldquo;The Journey Down\u0026rdquo; is available right now on Steam for Linux.\n","date":"2014-08-26T00:00:00Z","image":"/images/field/image/jd2header_292x136.jpg","permalink":"/en/articles/2014/08/journey-down-part-2-available-linux/","title":"The Journey Down Part 2 available for Linux"},{"content":"DreadOut, the Indie-Horror-Game from Indonesia, is now available on Steam for Linux. Description: DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.\n","date":"2014-08-21T00:00:00Z","image":"/images/field/image/dreadoutheader_292x136.jpg","permalink":"/en/articles/2014/08/dreadout-horror-game-linux-available-steam/","title":"DreadOut - Horror-Game for Linux available on Steam"},{"content":"Recent Changes to the Steam-Depot-Entry for Empire: Total War seem to suppose, that the Strategy-Game is coming soon to Linux.\n","date":"2014-08-19T00:00:00Z","image":"/images/field/image/empiretotalwarheader_292x136.jpg","permalink":"/en/articles/2014/08/empire-total-war-coming-linux/","title":"Is Empire: Total War coming to Linux?"},{"content":"Unbelievable, but true: Dead Island is available right now on Steam for Linux (but unfortunately not in Germany)! If you already own the Windows-Version of the game in your library, you can start immediately your Download for the Linux-Version. Update: you can download the game, but you get an \u0026ldquo;missing executable\u0026rdquo; error right on the start. It can only be days, until this is fixed. =)\n","date":"2014-08-18T00:00:00Z","image":"/images/field/image/dead_island_logo.jpg","permalink":"/en/articles/2014/08/dead-island-now-available-linux-steam/","title":"Dead Island now available for Linux on Steam"},{"content":"German News-Site Golem reports, that Aquanox Deep Descent (a Reboot of the Aquanox-Franchise) will be coming to Linux in the next 12 to 16 month.\n","date":"2014-08-15T00:00:00Z","image":"/images/field/image/aquanox.jpg","permalink":"/en/articles/2014/08/aquanox-deep-descent-coming-linux/","title":"Aquanox Deep Descent is coming to Linux"},{"content":"And here goes another public Beta of The Witcher 2 for Linux on Steam! Changes are (https://github.com/KillaW0lf04/The-Witcher-2-Issues): 14 Aug 2014 15:59 BST Public Beta 4 - buildID 355503 This contains the following: OpenGL worker thread now goes to sleep when it can, freeing up a cpu core for other things. This really helps speed up level loads especially. Optimised our use of memory barriers and using coherent buffers where appropriate Optimised handling of fences Use ARB_texture_storage for texture uploads. Again, should improve level loading times. Optimised our OpenGL state cache Most of these performance optimisations are best seen on nVidia hardware at the moment. Major performance improvements are expected in the near future through the work of AMD and Intel driver developer teams. We\u0026rsquo;re aware of two potential crash on exit bugs.. one appears to be nvidia driver related. We\u0026rsquo;re still chasing the other one. Please opt-in, and tell us how things are.\n","date":"2014-08-14T00:00:00Z","image":"/images/field/image/witcher2header.jpg","permalink":"/en/articles/2014/08/witcher-2-public-beta-4-linux-released/","title":"The Witcher 2 Public Beta 4 for Linux released"},{"content":"heise.de reported recently, that Space Hulk Ascension, another transformation of the Board-game extended with RPG-Elements, will be coming to Linux in Q4. Description: Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which recreates the classic board game experience, and adds new RPG style mechanics, new weapons and missions, new enemy types, an all-new chapter and loads of other new features to the single player and multiplayer experience.\n","date":"2014-08-13T00:00:00Z","image":"/images/field/image/spacehulkascension.png","permalink":"/en/articles/2014/08/space-hulk-ascension-coming-linux/","title":"Space Hulk Ascension is coming to Linux"},{"content":"Blinding Dark, an Adventure-Horror-Game played in first person is now available for Linux on Steam. Description: Blinding Dark is a First Person Adventure horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal to uncover terrible secrets.\n","date":"2014-08-12T00:00:00Z","image":"/images/field/image/blindingdarkheader_292x136.jpg","permalink":"/en/articles/2014/08/blinding-dark-first-person-adventure-horror-game-linux-released-steam/","title":"Blinding Dark: First Person Adventure Horror Game for Linux released on Steam"},{"content":"The third public Beta of Witcher 2 has been released on Steam. If it will improve the modest performance on Linux has yet to be tested. To get always the newst beta of Witcher 2, opt-in in your steam-client! Changes according to https://github.com/KillaW0lf04/The-Witcher-2-Issues 11 Aug 2014 14:34 BST Public Beta 3 - buildID 352258 This contains the following: Optimised shader compilation to link OpenGL programs in waves, instead of one by one, which makes it possible to speed it up using threaded shader compilation on some cards. Drawing of fullscreen quads optimised Optimized out some memory barrier commands from OpenGL command queue OpenGL rendering never lags more than one frame behind commands given by D3D, which should reduce mouse lag. Added better reporting of missing extensions in game log, to make it more visible when the game is slow due to OpenGL not supporting various features. Undid the regression of fullscreen monitor selection support - this should now work correctly again Also added is a new sound backend - using openal-soft instead of SDL\u0026rsquo;s audio. We\u0026rsquo;ve had better performance out of this with FMOD, so we added it here to see if it improves the sound situation. Note that this now means the \u0026ldquo;Audio\u0026rdquo; option in the configuration options no longer functions, and openal-soft will use an .alsoftrc if you have one. If you have any audio problems, and have a custom .alsoftrc, please attach it to any bug reports. We\u0026rsquo;re still finding out what\u0026rsquo;s going on with the game and AMD cards being a lot slower than it should be.. please bear with us! Please opt-in, and tell us how things are.\n","date":"2014-08-11T00:00:00Z","image":"/images/field/image/witcher2header.jpg","permalink":"/en/articles/2014/08/witcher-2-public-beta-3-released/","title":"The Witcher 2 Public Beta 3 released"},{"content":"Victory at Sea, a real-time-strategy (RTS) game, has been released on Steam for Linux. Description: Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.\n","date":"2014-08-11T00:00:00Z","image":"/images/field/image/victoryatseaheader_292x136.jpg","permalink":"/en/articles/2014/08/victory-sea-rts-linux-released/","title":"Victory at Sea RTS for Linux released"},{"content":"With this neat tool you can see the current FPS of OpenGL-Applications on Linux in real time: http://nickguletskii.github.io/GLXOSD/install.html http://nickguletskii.github.io/GLXOSD/usage.html This works also with Steam-Games!.\n","date":"2014-08-09T00:00:00Z","permalink":"/en/articles/2014/08/glxosd-osd-opengl-applications-linux/","title":"GLXOSD - OSD for OpenGL Applications on Linux"},{"content":"With SSR you can record your Desktop or Game directly into a Video-File (with Sound). This makes it possible to create Screencasts or \u0026ldquo;Let\u0026rsquo;s Plays\u0026rdquo; easily on Linux. http://www.maartenbaert.be/simplescreenrecorder/ https://github.com/MaartenBaert/ssr\n","date":"2014-08-09T00:00:00Z","permalink":"/en/articles/2014/08/ssr-record-your-linux-desktop-or-games/","title":"SSR - Record your Linux-Desktop or Games"},{"content":"For the Linux GOG Downloader there is now an (unofficial) Debian Wheezy and Jessie Repository. Just add to your /etc/apt/sources.list the following Line (or create a new file in /etc/apt/sources.list.d with the following line): deb http://mash-systeme.de/debian/ wheezy main (for the Debian 7 Wheezy packages) OR deb http://mash-systeme.de/debian/ jessie main (for the Debian 8 Jessie packages) After that, just do an apt-get update \u0026amp;\u0026amp; apt-get install lgogdownloader and the newest Version (current: 2.26) will be on your computer. You can also download these packages as always from here: http://mash-systeme.de/downloads-view-content\n","date":"2014-07-24T00:00:00Z","permalink":"/en/articles/2014/07/debian-repository-linux-gog-downloader/","title":"Debian-Repository for Linux GOG Downloader"},{"content":"At last:\nGOG now officially supports Linux!\nStarting with 50 Titles, which are delivered for download as .DEB and .TAR.GZ. These games use WINE or DOSBOX as Wrapper to run on Linux. Officially supported are the Ubuntu and Mint Distributions in current and upcoming LTS-Versions.\n","date":"2014-07-24T00:00:00Z","image":"/images/field/image/gogcomlogosmall.png","permalink":"/en/articles/2014/07/gog-now-officially-supports-linux/","title":"GOG now officially supports  Linux"},{"content":"Tux is playing!\n","date":"2014-04-19T00:00:00Z","image":"/images/field/image/pt_logo_400px_0.png","permalink":"/en/articles/2014/04/playing-tux/","title":"Playing Tux"}]