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        <title>Retro Gaming on PlayingTux</title>
        <link>https://playingtux.com/en/categories/retro-gaming/</link>
        <description>Recent content in Retro Gaming on PlayingTux</description>
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        <lastBuildDate>Sun, 29 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/categories/retro-gaming/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</link>
            <pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.2.0 (Codename &amp;ldquo;Railmonicon&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 28, 2026 ScummVM 2026.2.0 &amp;ldquo;Railmonicon&amp;rdquo; sees the light&#xA;Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.&#xA;Let&amp;rsquo;s talk about the release scope. Three months have passed, but the amount of new features is very noticeable.&#xA;Newly Supported Games:&#xA;Necronomicon: The Dawning of Darkness&#xA;Crime Patrol&#xA;Crime Patrol 2: Drug Wars&#xA;The Last Bounty Hunter&#xA;Mad Dog McCree&#xA;Mad Dog II: The Lost Gold&#xA;Space Pirates&#xA;Who Shot Johnny Rock?&#xA;Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.&#xA;Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of Elvira 1, Elvira 2, I, and MIDI music for Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu. After intensive testing, we improved the overall stability of Hodj&amp;rsquo;n&amp;rsquo;Podj, Might and Magic: Book One - Secret of the Inner Sanctum, Myst III: Exile, Pilots Brothers 3D and 3D-2, The Lost Files of Sherlock Holmes: Case of the Rose Tattoo, Nathan&amp;rsquo;s Second Chance, Broken Sword II: The Smoking Mirror, Discworld 1 and numerous WAGE engine-based games.&#xA;For the platform-specific fixes, Broken Sword 1 plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.&#xA;These are only the highlights of the release; the release notes contain the full list.&#xA;Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on our downloads page. The iOS version Store and the Android versions should soon be available in their respective platform&amp;rsquo;s app stores.&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20260222 available</title>
            <link>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</link>
            <pubDate>Wed, 25 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20260222 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/playtest-20260222/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playtest 20260222&lt;/a&gt;&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now available to &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;This adds a random map generator among other things.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Playtest 20260222&#xA;The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest!&#xA;The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.&#xA;Random map generator UI&#xA;The new random map generators can make better maps than me.&#xA;Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.&#xA;Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures.&#xA;Support for the C&amp;amp;C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.&#xA;Tiberian Dawn HD content selector UI&#xA;Tiberian Dawn HD can now choose between remastered and classic assets.&#xA;This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.&#xA;Map Editor UI&#xA;The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads.&#xA;Other noteable changes include:&#xA;Added new “Other RTS” mouse input mode.&#xA;Added timed auto-save settings for missions/skirmish.&#xA;Bots will now attempt to build expansion bases.&#xA;Further progress towards supporting localisation in a future release.&#xA;Added a new mission each for Red Alert and Tiberium Dawn.&#xA;Many other bug fixes and minor performance optimisations.&lt;/p&gt;</description>
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            <title>ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</link>
            <pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.1.0 (Codename &amp;ldquo;Like a Version&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 31, 2026: ScummVM 2026.1.0 &amp;ldquo;Like a Version&amp;rdquo; is finally released&#xA;Posted by sev&#xA;Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.&#xA;This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.&#xA;Newly Supported Games:&#xA;Dark Seed&#xA;God of Thunder&#xA;The Adventures of Willy Beamish&#xA;Heart of China&#xA;Nancy Drew: Secret of the Scarlet Hand&#xA;Nancy Drew: Ghost Dogs of Moon Lake&#xA;Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu&#xA;Little Longnose&#xA;Pilot Brothers 3: Back Side of the Earth&#xA;Pilot Brothers 3D. The Case of Garden Pests&#xA;Pilot Brothers 3D-2. Kennel Club Secrets&#xA;Features of National Fishing&#xA;Mom Don&amp;rsquo;t Worry&#xA;Dog-n-cat: In the Footsteps of Unprecedented Beasts&#xA;Dog-n-cat: Island of Dr Ratiarty&#xA;Out of this World (Another World)&#xA;SLUDGE-based games&#xA;Adibou 2: Nature &amp;amp; Sciences&#xA;WAGE-based games&#xA;Penumbra: Overture&#xA;Tex Murphy: Martian Memorandum&#xA;Mort&amp;amp;Phil: A Movie Adventure (Special Edition)&#xA;Trick or Treat&#xA;Hodj &amp;rsquo;n&amp;rsquo; Podj&#xA;The Last Express And probably various other games…&#xA;Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.&#xA;As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.&#xA;Engines and Games Improvements&#xA;The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.&lt;/p&gt;</description>
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            <title>ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released</title>
            <link>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</link>
            <pubDate>Mon, 26 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.1 (Codename &amp;ldquo;Slappin da BASS&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;May 25, 2025: ScummVM 2.9.1 “Slappin da BASS” is here!&#xA;Posted by The ScummVM Team&#xA;Get ready to jam and slap da BASS!&#xA;Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1.&#xA;This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release.&#xA;As usual, several engines and platforms received their fair share of bug fixes and improvements: AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE, and TWP.&#xA;Our porters also went on a bug-hunting spree, so all we can provide is a small summary of the latest and greatest fixes!&#xA;The Nintendo 3DS (yes, we do not care about end-of-life dates!) has the GUI appropriately displayed if it is configured to use the top screen only.&#xA;Android now provides an option to save and restore your configuration file and save games, and the vast majority of older Android devices will see increased performance thanks to the ARM NEON optimizations, which are now enabled by default. And the Beneath a Steel Sky game is not crashing in the intro anymore!&#xA;The Atari port received some internal backend, GUI, and audio fixes. Speaking of audio: iOS/iPad will now always properly recognize FluidSynth soundfonts, macOS has support for Audio CD playback from original discs on Snow Leopard and earlier, and Windows 9x (yes, EOL…) can use FLAC files again!&#xA;The detailed list of improvements is available here.&#xA;Head over to our downloads page and grab it while it’s hot! As usual, macOS and Windows users can update ScummVM with our integrated, magical auto-upgrade solution.&lt;/p&gt;</description>
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            <title>OpenRA: Release 202500330 now available</title>
            <link>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</link>
            <pubDate>Wed, 02 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500330 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20250330/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500330)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 30 March 2025&#xA;Release 20250330&#xA;Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles&#xA;@https://www.openra.net&#xA;Harvester operations have been returned to normal&#xA;No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:&#xA;Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off&#xA;Rally points display correctly; Unit move commands are now consistently shown&#xA;Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy&#xA;OpenRA again runs on Raspberry Pi; Shader compilers be crazy&#xA;Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered&#xA;Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance&#xA;Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood&lt;/p&gt;</description>
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            <title>OpenRA: Release 202500303 now available</title>
            <link>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</link>
            <pubDate>Tue, 04 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500303 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-202500303/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500303)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 03 March 2025&#xA;Release 202500303&#xA;Today is the day that many have been waiting for: the new stable OpenRA Release 20250303 is now available!&#xA;New Map Editor!&#xA;This brings the public release up to date with development changes from August 2023 through to January 2025. Three months of public playtesting have allowed us to polish these changes into the release today.&#xA;Notable changes include a newly revamped Map Editor, a switch to high-quality Dune 2000 assets, a Tiberian Dawn encyclopedia, new missions and all around usability and performance improvements. For details see the previous playtest news posts [one, two, three] and, as always, for a full overview - the full changelog.&#xA;This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the “Tiberian Dawn HD” project. It is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250303 Release. The C&amp;amp;C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides detailed installation instructions.&lt;/p&gt;</description>
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            <title>ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</link>
            <pubDate>Mon, 23 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.0 (Codename &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dec 22, 2024: ScummVM 2.9.0 &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed&#xA;Posted by criezy&#xA;Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.&#xA;New games&#xA;The Adventures of the Good Soldier Schweik&#xA;Backyard Basketball&#xA;Castle Master&#xA;Marvellous Mice Adventures: Meeting Sea Rat&#xA;Marvellous Mice Adventures: Sea Rat&amp;rsquo;s Birthday&#xA;Mask Show&#xA;Moonbase Commander&#xA;Orion Burger&#xA;Rise of the Dragon&#xA;The Space Bar&#xA;Thimbleweed Park[^1]&#xA;Total Eclipse&#xA;Total Eclipse 2&#xA;Unrest&#xA;Wait for it! Issue 3. Song for a Hare&#xA;New platform&#xA;ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy!&#xA;Notable engine enhancements&#xA;The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle.&#xA;Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.&#xA;The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD.&#xA;The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.&#xA;Notable platform enhancements&#xA;The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper.&#xA;The Android release now supports Android 15 and has improved gamepad support.&#xA;The iOS release adds support for the Apple Pencil, which was one of the most requested features.&lt;/p&gt;</description>
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            <title>ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</link>
            <pubDate>Tue, 02 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.8.1 (Codename &amp;ldquo;Oh MMy&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 31, 2024: Please welcome ScummVM 2.8.1: Oh MMy!&#xA;Posted by The ScummVM Team&#xA;Oh MMy — a new ScummVM release!&#xA;Please welcome the first ScummVM release of the year: ScummVM 2.8.1.&#xA;ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.&#xA;This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.&#xA;The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.&#xA;The detailed list of improvements is available here.&#xA;As always, you can find the latest release on our Downloads page.&#xA;Go grab it while it&amp;rsquo;s hot — enjoy!&lt;/p&gt;</description>
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            <title>OpenRA: Release 20231010 now available</title>
            <link>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</link>
            <pubDate>Wed, 11 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20231010 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20231010/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release (20231010)&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/08829bc0e6a1bf62aa7797fcfc0a9810d27e81d2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release 20231010 and the Community&#xA;With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future!&lt;/p&gt;</description>
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            <title>OpenRA: Release 20230225 available</title>
            <link>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</link>
            <pubDate>Sun, 26 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20230225 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20230225/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;published a new release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/dc394e2f3532e7fe830118716ebdbaaa4e945eaf&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Today we have a special occasion on our hands. We have been waiting for this moment for almost two years: A new stable OpenRA Release 20230225 is out now!&#xA;A lot of features have built up over the two years. This release is packed to the brim with goodies small and large. Several major systems have been added and overhauled, a great deal of rougher edges smoothed out. For details see the previous playtest news posts [one, two, three, four] and, as always, for a full overview - the full changelog.&#xA;But wait, there’s more! This release brings major behind-the-scenes changes towards supporting the C&amp;amp;C Remastered Collection assets. This support is still incomplete, but works well enough that we are today also releasing a development preview of “Tiberian Dawn HD”. It is a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20230225 release, but performance, memory usage, and loading times have not been optimized, and do not reflect the expected final requirements. The C&amp;amp;C Remastered Collection must be installed through Steam or Origin, and the project README provides installation instructions for macOS and Linux.&#xA;In case you were wondering whether we ran out of treats, worry not! Modders will also be feasting sweet this time. There were major updates to our documentation, and our tooling was joined by the OpenRA (Mini)YAML Language Extension and the OpenRA Lua API extension.&#xA;It has been a long road to this release, so we hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield commanders, and have fun!&lt;/p&gt;</description>
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            <title>ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</link>
            <pubDate>Tue, 01 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.6.1 (Codename &amp;ldquo;Incremental Escapism&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings updates for some game engines.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Oct 31, 2022: ScummVM 2.6.1 &amp;ldquo;Incremental Escapism&amp;rdquo; is here!&#xA;Posted by The ScummVM Team&#xA;Escapism increases with yet another ScummVM release!&#xA;The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.&#xA;ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.&#xA;This update includes upgrades for the following engines:&#xA;AGS&#xA;AGOS&#xA;Asylum&#xA;Ultima&#xA;SCI&#xA;SCUMM&#xA;Tinsel&#xA;Toltecs&#xA;Toon&#xA;Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.&#xA;Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.&#xA;As always, the detailed list of improvements is available here.&#xA;Thank you for your continuous support — happy adventuring!&lt;/p&gt;</description>
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            <title>ScummVM 2.5.1 (Codename &#34;Californium&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</link>
            <pubDate>Tue, 04 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.5.1 (Codename &#34;Californium&#34;) released&#34; /&gt;&lt;p&gt;The new year 2022 is already off to a good start with the release of &lt;strong&gt;version 2.5.1 (Codename &amp;ldquo;Californium&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt;.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 2, 2022: New year with Californium(*)&#xA;Posted by sev, rootfather&#xA;Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*.&#xA;The most notable changes are: we added scalers in OpenGL mode (those AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam &amp;amp; Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup.&#xA;The comprehensive list of changes can be found here.&#xA;You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned!&#xA;Enjoy ScummVM in 2022!&#xA;* The average atomic mass of Californium (atomic number 98) is 251.&lt;/p&gt;</description>
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            <title>OpenRA Release 20190314 now available</title>
            <link>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</link>
            <pubDate>Fri, 15 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20190314 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published another &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20190314/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ein neues Release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/80d63d9768e3b8a3fc2ce742fa8cd0184cab587c&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are pleased to announce Release 20190314, which brings changes developed between August 2018 and January 2019 and polished with the help of player feedback across three playtests during the last 10 weeks.&#xA;The most exciting change in this release comes from a complete overhaul of the unit targeting logic, which fixes many long-standing bugs and introduces some important improvements to gameplay fluidity:&#xA;Tanks and other turreted units automatically target nearby units while moving&#xA;Automatic targeting now properly accounts for the Fog of War&#xA;Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War&#xA;Tanks targeting while moving&#xA;Tanks now automatically target enemy forces while moving.&#xA;The specialised infantry in Red Alert have had a shake-down and a fix-up:&#xA;Engineers are now consumed when capturing buildings, after a short external wait&#xA;The Hijacker has been promoted to thief, who can steal cash from refineries as well as vehicles&#xA;Allied Mechanics now repair destroyed team-mate vehicles instead of capturing them&#xA;New Attack Dog behaviour resolves many issues and behaves more like the original game&#xA;Thieves and Attack Dogs&#xA;Improvements to the Attack Dog and Thief should make them more viable on the battlefield.&#xA;Thanks to the hard work of several new contributors, Red Alert now features an additional seven single-player missions, and Tiberian Dawn another two. Behind the scenes, the underlying AI framework has been rewritten to support the development of some long-planned improvements in future releases.&#xA;Some other notable gameplay changes include:&#xA;Units in the Return Fire stance will no longer chase their attackers&#xA;Infantry in Pillboxes in Red Alert no longer gain experience&#xA;Red Alert Balance changes include adjustments to the long-controversial Allied Artillery&#xA;A new Ctrl modifier queues items at the front of the production queue&#xA;The spectator UI now includes information on player army values&#xA;TD Campaign Mission: Nod 10b&#xA;Nine more single-player missions have been adapted from the original games.&#xA;This release brings several improvements to the map editor, including a map actor editor, a new Copy/Paste filter, and the ability to select multiple terrain categories in the sidebar.&#xA;Map Editor Improvements Profiles&#xA;The map editor now supports editing actor properties such as owner, health, facing, and stance.&#xA;There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page!&#xA;We hope you’ll enjoy this newest installment of OpenRA! Have fun!&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20180729 released</title>
            <link>https://playingtux.com/en/articles/2018/07/openra-playtest-20180729-released/</link>
            <pubDate>Mon, 30 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/openra-playtest-20180729-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20180729 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;OpenRA&lt;/strong&gt;, the Open-Source-implementation of the games &lt;strong&gt;Command &amp;amp; Conquer, Red Alert and Dune 2000&lt;/strong&gt;, the new &lt;strong&gt;Playtest 20180729&lt;/strong&gt; is now available to  &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Download&lt;/a&gt;.&#xA;Beginning with this version, Linux-Downloads will only be provided as &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Appimages&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;AppImages&lt;/a&gt;.&#xA;The most important changes in this new version are:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The leading feature in playtest-20180729 is the integration of player accounts using our new OpenRA Forums. This optional feature allows players to:&#xA;Confirm their identity to other players without revealing your IP address or location&#xA;Connect to private clan- or tournament-specific servers without using passwords&#xA;Add some flair by displaying badges that show their achievements or preferences&#xA;Anonymous players continue to be identified by their IP and geo-location.&#xA;Player Profiles&#xA;Players can add badges to their profile to show their favourite mod, OS, or community achievements.&#xA;A selection of default badges are available for selection in your forum User Control Panel, and we will individually award badges to players who have contributed to OpenRA’s development or participated in special community events. We hope to extend the profile system in the future to add more features and improve security.&#xA;Other improvements to the lobby UI include an improved color chooser, the ability to select in text-fields using the mouse, and the game returning to the skirmish/mission/multiplayer panels instead of the main menu after leaving a game.&#xA;Changes on the battlefield in Red Alert include:&#xA;Fixed Iron Curtain and Chronoshift effects being lost when a MCV deploys&#xA;Added the ability for fake structures to be built next to other fake structures&#xA;Kill Bounties have been removed from the campaign and disabled by default in MP&#xA;Tech structures and walls remain on the battlefield when their owner is defeated&#xA;A collection of community balance changes&#xA;Kane has also been busy, with changes in Tiberium Dawn including:&#xA;Comprehensive changes to reduce the effectiveness of APCs&#xA;Changes to streamline the power usage of low-tech structures&#xA;Reduced the amount of time that Jeep, Bike, Buggy, APC wreckage lingers on the battlefield&#xA;Tech structures and walls remain on the battlefield when their owner is defeated&#xA;A collection of other community balance changes&#xA;Chrono-vortex&#xA;Chronoshifting MCVs opens strategic options, but beware the chrono-vortex if you cause a paradox!&#xA;Significant work has occurred behind the scenes to fix crashes, improve performance, and extend capabilities for our modding community. Our recent news post discussed these topics in much more detail. We encourage modders to view the SDK release notes and update instructions for instructions on how to take advantage of these improvements.&#xA;This playtest also marks the shift to AppImage releases for our Linux builds. We have also repackaged the last release version as an AppImage, and will update this alongside future playtests if any packaging bugs are found.&#xA;As always, we suggest you read the full changelog for details on all of the changes included in the playtest. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback on our forum, our GitHub issue tracker, or in the comments below.&#xA;Playtest releases do not overwrite the OpenRA release version, and you can automatically switch between the two versions when joining a multiplayer server. Head over to our download page and give it a try!&lt;/p&gt;</description>
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            <title>OpenRA: Map Design Contest 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</link>
            <pubDate>Sat, 07 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Map Design Contest 2018 has begun&#34; /&gt;&lt;p&gt;The Team of &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/map-design-contest-2018/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced&lt;/a&gt;, that &lt;strong&gt;from today (07.07.2018) on until 01.09.2018&lt;/strong&gt; the &lt;strong&gt;Map Design Contest 2018&lt;/strong&gt; will be running:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attention, all map designers and modders!&#xA;It is your time now to show everything you’ve got at the coming Map Design Contest! Between grinding and thoroughly testing competitive 1v1 maps, unleashing artistry and entertainment in casual maps and implementing highly intricate scripting in modded maps, you will have pretty much anything that is possible to be inserted into a map file to be put up for a competition!&#xA;Well respected representatives of community are induced into the map judging jury that will decide the best of the best submissions in the contest among the categories. Forum attendants are also encouraged to participate in selecting the most popular map of the competition through the Popular Vote which will be held after map submission period is over.&#xA;The contest starts on July 7th; you will have just more than a month to submit your works for it. Be sure to check all the rules and time regulations at OpenRA’s new forums.&#xA;Don’t hold on your creativity, and may the best map win!&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20180307 available</title>
            <link>https://playingtux.com/en/articles/2018/03/openra-release-20180307-veroeffentlicht-0/</link>
            <pubDate>Thu, 08 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/openra-release-20180307-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20180307 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20180307/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release&lt;/a&gt;.&#xA;It contains mainly &lt;strong&gt;bugfixes&lt;/strong&gt; für &lt;strong&gt;the release-20180218&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218.&#xA;The changes in release-20180307 are:&#xA;Fixed an issue that could cause excessive debug log file sizes.&#xA;Fixed a compatibility issue with mono 5.10 and newer.&#xA;Increased the minimum required mono version to 4.2 (fixing the “Failed to query server list” issue).&#xA;Fixed Windows build scripts to account for GitHub API changes.&#xA;Head on over to our download page to grab the new release, and spread the word!&lt;/p&gt;</description>
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            <title>ScummVM 2.0 released</title>
            <link>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</link>
            <pubDate>Sun, 17 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.0 released&#34; /&gt;&lt;p&gt;After a testing phase of nearly a month the &lt;strong&gt;final version 2.0&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; has been released.&#xA;With ScummVM it is possible to run &lt;strong&gt;classic Point-and-Click-Adventures (LucasArts, Sierra etc.)&lt;/strong&gt; on many modern systems.&#xA;Besides &lt;strong&gt;improvements in the video- and audio-systems&lt;/strong&gt; and in the &lt;strong&gt;support for Joysticks&lt;/strong&gt;, the Version 2.0 also gained &lt;strong&gt;support for 23 new titles&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Cranston Manor&#xA;Full Pipe&#xA;Gabriel Knight&#xA;Gabriel Knight 2&#xA;King&amp;rsquo;s Quest VII&#xA;King&amp;rsquo;s Questions&#xA;Leisure Suit Larry 6 (hi-res)&#xA;Leisure Suit Larry 7&#xA;Lighthouse&#xA;Mixed-Up Mother Goose Deluxe&#xA;Phantasmagoria&#xA;Phantasmagoria 2&#xA;Plumbers Don&amp;rsquo;t Wear Ties&#xA;Police Quest 4&#xA;RAMA&#xA;Riven: The Sequel to Myst&#xA;Shivers&#xA;Space Quest 6&#xA;Starship Titanic&#xA;The Dark Crystal&#xA;Time Zone&#xA;Torin&amp;rsquo;s Passage&#xA;Ulysses and the Golden Fleece&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20171014 now available</title>
            <link>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</link>
            <pubDate>Sat, 14 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20171014 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt;, has just published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20171014/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release&lt;/a&gt; after three month of public playtesting.&#xA;It contains &lt;strong&gt;fundamental changes to the mod-support&lt;/strong&gt; (now with &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRAModSDK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;an own SDK&lt;/a&gt;), a &lt;strong&gt;new UI with a Commandbar&lt;/strong&gt; and much more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes some fundamental changes to the way that the OpenRA game engine works, plus a few similarly important gameplay changes to the default mods.&#xA;The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK.&#xA;New launchers&#xA;The mod chooser screen has been replaced by separate launchers for each mod.&#xA;The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more!&#xA;Unit command bar&#xA;A new bottom command bar is now available for issuing common orders and changing unit stances.&#xA;The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them.&#xA;Other great new features in this release include:&#xA;Automatic discovery of LAN games in the Multiplayer browser.&#xA;Nine more campaign missions for D2K, which is now half way complete!&#xA;New search and filtering options in the Map editor.&#xA;Installing missing maps from the Replay browser.&#xA;Improvements to the Global Chat UI.&#xA;Significant performance and memory improvements relating to music playback.&#xA;Community-driven balance improvements to Red Alert and Tiberian Dawn.&#xA;See the full changelog for more details, or go directly to our download page to try them out for yourself.&#xA;Building hit boxes&#xA;New building physics improves the way that structures are targeted and take damage.&#xA;Supporting the C&amp;amp;C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details!&#xA;Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units.&#xA;It has been a long road to this release, and we hope you enjoy it!&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20170930 released</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</link>
            <pubDate>Sat, 30 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170930 released&#34; /&gt;&lt;p&gt;Just a few days &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/openra-playtest-20170923-available&#34; &gt;after the release of the last Playtest&lt;/a&gt;, a &lt;strong&gt;new Playtest (20170930)&lt;/strong&gt; of &lt;strong&gt;OpenRA&lt;/strong&gt; is available for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;It contains some Bugfixes and -according to the developers- should be identical with the planned October release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes. Playtest 20170930 includes:&#xA;Fixed in-game map installation on Linux and Windows&#xA;Fixed a crash when using Attack Move&#xA;Fixed incorrect global chat timestamps when returning to the lobby after a match&#xA;Added RA minelayer deployment to the command-bar&#xA;Improved attack-move cursor behaviour outside the map&#xA;See the full changelog if you are interested in finding more details on these fixes, or head on over to our download page to try it out!&#xA;We believe that we have finally addressed all the major issues with the playtests, so our planned October release should be identical to this playtest. If you know of any remaining bugs that should be fixed before then, report them immediately via our forum, our GitHub issue tracker, or in the comments below.&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20170923 available</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</link>
            <pubDate>Sun, 24 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170923 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;Playtest 20170923&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now ready for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;According to the developers, this should be the last playtest before the next release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;With two months and two playtests behind us, we are now almost ready to push the next OpenRA release!&#xA;We are today releasing one last (planned) playtest with two notable changes:&#xA;An “Assault Move” modifier has been added to Attack Move to make units always target buildings (overriding their active stance) while attack moving.&#xA;Music playback has been reworked to fix the pausing and skipping issues that have been reported by some players on the previous playtests.&#xA;…plus a handful of other minor fixes that are listed in the full changelog.&#xA;The Mod SDK has also been updated to use the new engine version, and to create “portable” windows packages that do not require installation.&#xA;Hold Ctrl when issuing an Attack Move order to activate Assault Move.&#xA;This playtest will be your last chance to report any bugs or balance issues, so we encourage everybody to play a few games, and let us know of any issues via our forum, our GitHub issue tracker, or in the comments below. As usual, you can find playtest-20170923 on our download page.&lt;/p&gt;</description>
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            <title>OpenRA Release 20170421 available</title>
            <link>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</link>
            <pubDate>Sat, 22 Apr 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20170421 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has almost to the day half a year after their last stable release published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release&lt;/a&gt;.&#xA;It contains many improvements concerning the balancing but also a lot of changes behind the scenes.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/33cef396555bd767f9126d4775e20324ae05c235&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; contains all the details.&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA Webseite&lt;/a&gt;&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command &amp;amp; Conquer titles.&#xA;We include recreations of C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.&#xA;OpenRA&amp;rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.&lt;/p&gt;</description>
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            <title>OpenRA: Playtest 20170304 released</title>
            <link>https://playingtux.com/en/articles/2017/03/openraplaytest-20170304-released/</link>
            <pubDate>Sun, 05 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/openraplaytest-20170304-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170304 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRA&lt;/strong&gt;, the Open-Source-Implementation of the classic RTS games &lt;strong&gt;Command &amp;amp; Conquer, Red Alert and Dune 2000&lt;/strong&gt;, has just released the new &lt;strong&gt;Playtest 20170304&lt;/strong&gt; and it&amp;rsquo;s now available for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;These are the new features:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;HiDPI font rendering for players with high resolution displays.&#xA;Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.&#xA;The Red Alert “shell map” background is now muted.&#xA;New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk.&#xA;Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Linux-Downloads score second place</title>
            <link>https://playingtux.com/en/articles/2017/01/openra-linux-downloads-score-second-place/</link>
            <pubDate>Sun, 15 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/openra-linux-downloads-score-second-place/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Linux-Downloads score second place&#34; /&gt;&lt;p&gt;The website of &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;, the &lt;strong&gt;OpenSource-implementation&lt;/strong&gt; of the &lt;strong&gt;RTS-classics Dune 2000, Red Alert und Command and Conquer&lt;/strong&gt; has recently released &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/2017-01-stats-post/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;some interesting statistics&lt;/a&gt;.&#xA;One of the statistics shows, that the downloads for the &lt;strong&gt;OpenRA-version for Linux scores the second place with 13%&lt;/strong&gt;, and achieves even more downloads than the &lt;strong&gt;version for MacOS&lt;/strong&gt; (12%).&#xA;The authors of the statistic think these numbers are &lt;strong&gt;remarkable&lt;/strong&gt; in general, because &lt;strong&gt;the shares of both Linux and OS X are much larger than their respective share of the desktop market&lt;/strong&gt;:&lt;/p&gt;</description>
        </item><item>
            <title>Pioneer-Bundle available, almost all Games also on Linux</title>
            <link>https://playingtux.com/en/articles/2015/01/pioneer-bundle-available-almost-all-games-also-linux/</link>
            <pubDate>Fri, 02 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/pioneer-bundle-available-almost-all-games-also-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pioneerbundle.png&#34; alt=&#34;Featured image of post Pioneer-Bundle available, almost all Games also on Linux&#34; /&gt;&lt;p&gt;On the Platform &lt;a class=&#34;link&#34; href=&#34;http://www.bundlestars.com/all-bundles/pioneer-bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;BundleStars is now the Pioneer-Bundle&lt;/a&gt; with eight Retro-Games for €3.46 available..&#xA;&lt;strong&gt;What makes it so special: almost all Games (except B-17 Flying Fortress: The Mighty 8th) do also have a Linux-Version.&lt;/strong&gt;&#xA;The following Titles are included in this Bundle (Steam-Keys only):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sid Meier&amp;rsquo;s Colonization (Classic)&lt;/li&gt;&#xA;&lt;li&gt;Sid Meier&amp;rsquo;s Covert Action (Classic)&lt;/li&gt;&#xA;&lt;li&gt;Sid Meier&amp;rsquo;s Pirates! Gold Plus (Classic)&lt;/li&gt;&#xA;&lt;li&gt;B-17 Flying Fortress: The Mighty 8th&lt;/li&gt;&#xA;&lt;li&gt;Silent Service&lt;/li&gt;&#xA;&lt;li&gt;Dragonsphere&lt;/li&gt;&#xA;&lt;li&gt;Command H.Q.&lt;/li&gt;&#xA;&lt;li&gt;Across The Rhine&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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