<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Linux on PlayingTux</title>
        <link>https://playingtux.com/en/categories/linux/</link>
        <description>Recent content in Linux on PlayingTux</description>
        <generator>Hugo -- gohugo.io</generator>
        <language>en-US</language>
        <lastBuildDate>Sat, 16 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/categories/linux/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>playingtux.com: Completely Rebuilt After 13 Years</title>
            <link>https://playingtux.com/en/articles/2026/05/playingtux-com-relaunch/</link>
            <pubDate>Sat, 16 May 2026 15:45:00 +0200</pubDate>
            <guid>https://playingtux.com/en/articles/2026/05/playingtux-com-relaunch/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pt_logo_400px.png&#34; alt=&#34;Featured image of post playingtux.com: Completely Rebuilt After 13 Years&#34; /&gt;&lt;p&gt;It is finally done: &lt;strong&gt;playingtux.com&lt;/strong&gt; has been &lt;strong&gt;completely rebuilt&lt;/strong&gt; after 13 years.&lt;/p&gt;&#xA;&lt;p&gt;The site had been running on the same technical foundation since 2013. It served reliably for many years — but it was no longer up to modern standards.&lt;br&gt;&#xA;Performance, maintainability, and security called for a fresh start.&lt;/p&gt;&#xA;&lt;p&gt;With this relaunch, I rebuilt the site from the ground up:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;modern technical foundation&lt;/li&gt;&#xA;&lt;li&gt;faster page loading&lt;/li&gt;&#xA;&lt;li&gt;improved mobile experience&lt;/li&gt;&#xA;&lt;li&gt;easier maintenance and future expansion&lt;/li&gt;&#xA;&lt;li&gt;cleaner and more streamlined design&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This fresh start also provides the foundation for publishing new content more regularly in the future.&lt;/p&gt;</description>
        </item><item>
            <title>Heroic Games Launcher: Version 2.22.0 &#34;Hajrudin&#34; Released</title>
            <link>https://playingtux.com/en/articles/2026/05/heroic-games-launcher-v2220-released/</link>
            <pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/05/heroic-games-launcher-v2220-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/heroic_launcher_screenshot.png&#34; alt=&#34;Featured image of post Heroic Games Launcher: Version 2.22.0 &#34;Hajrudin&#34; Released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.22.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;v2.22.0 &amp;ldquo;Hajrudin&amp;rdquo;&lt;/a&gt; is out, bringing &lt;strong&gt;game library editing&lt;/strong&gt;, expanded &lt;strong&gt;console mode&lt;/strong&gt; features, and GOG Deals improvements to this open-source launcher for Epic Games and GOG on Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hi!&lt;/p&gt;&#xA;&lt;p&gt;This new release of Heroic comes again with pretty exciting features like the ability to edit basically any game in your library, you can edit the game name, the Card and Cover images. As a bonus, now Sideloaded games also supports Cover images.&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.6.0 released</title>
            <link>https://playingtux.com/en/articles/2026/05/antimicrox-version-360-released/</link>
            <pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/05/antimicrox-version-360-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.6.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the tool with which the &lt;strong&gt;keys of the keyboard and the mouse control can be transferred to a game-pad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.6.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.6.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AntiMicroX-3.6.0 (2026-05-06)&#xA;Fixed bugs:&#xA;Fix key assignment dialog for Wayland&#xA;Fix Windows package building&#xA;Fix AppImage dependencies&#xA;Fix joystick status window defer deletion upon close (by xobs ) pull 1229&#xA;Fix use warning log level by default as stated in man&#xA;Fix Fedora 42 build pull 1126&#xA;Implemented enhancements:&#xA;Provide InputDevice IPC via D-Bus (by dabigjhall) #1256&#xA;Simplify usage of setActiveSetNumber in inputdevice pull 1260&#xA;Notable changes:&#xA;New translations: Danish, Slovak, Czech&#xA;Update translations for: Spanish, Chinese (Simplified), Swedish, Portuguese (Brazil), Italian, Russian, Ukrainian, Tamil, Indonesian, Persian, Korean, Finnish #1258&#xA;Create devcontainer config for AntiMicroX&#xA;Drop usage of Ubuntu 20.04 Runner&#xA;Bump windows CI runner to 2022 version&#xA;Sync flatpak config with file from &lt;a class=&#34;link&#34; href=&#34;https://github.com/flathub/io.github.antimicrox.antimicrox&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/flathub/io.github.antimicrox.antimicrox&lt;/a&gt;&#xA;Remove funding from repository&#xA;Docstring cleanup and update: &lt;a class=&#34;link&#34; href=&#34;https://antimicrox.github.io/doxygen/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://antimicrox.github.io/doxygen/&lt;/a&gt;&#xA;General code and docs cleanup&lt;/p&gt;</description>
        </item><item>
            <title>Faugus Launcher: Version 1.18.9 released</title>
            <link>https://playingtux.com/en/articles/2026/04/faugus-launcher-version-1188-released/</link>
            <pubDate>Wed, 29 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/faugus-launcher-version-1188-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/faugus-launcher-screenshot-half.png&#34; alt=&#34;Featured image of post Faugus Launcher: Version 1.18.9 released&#34; /&gt;&lt;p&gt;**UPDATE**&#xA;Shortly after, &lt;a class=&#34;link&#34; href=&#34;https://github.com/Faugus/faugus-launcher/releases/tag/1.18.9&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.18.9&lt;/a&gt; was released.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Faugus Launcher 1.18.9 Latest&#xA;Fighting the splash window again. Should be ok now.&#xA;Simplified and made launcher script posix. Thanks @Samueru-sama&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Faugus Launcher&lt;/strong&gt;, a simple and lightweight app for &lt;strong&gt;running Windows games using UMU-Launcher&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Faugus/faugus-launcher/releases/tag/1.18.8&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 1.18.8&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Faugus Launcher 1.18.8 Latest&#xA;Fixed gamepad interacting with the app while a game is running.&#xA;Fixed splash window would not close when upgrading DLSS or FSR.&#xA;Updated German translation. Thanks EWP1&lt;/p&gt;</description>
        </item><item>
            <title>Faugus Launcher: Version 1.18.7 released</title>
            <link>https://playingtux.com/en/articles/2026/04/faugus-launcher-version-1187-released/</link>
            <pubDate>Tue, 28 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/faugus-launcher-version-1187-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/faugus-launcher-screenshot-half.png&#34; alt=&#34;Featured image of post Faugus Launcher: Version 1.18.7 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Faugus Launcher&lt;/strong&gt;, a simple and lightweight app for &lt;strong&gt;running Windows games using UMU-Launcher&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Faugus/faugus-launcher/releases/tag/1.18.7&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 1.18.7&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Faugus Launcher 1.18.7 Latest&#xA;Fixed multiple icons showing in the system tray.&#xA;Removed launchers icons to prevent copyright issues.&#xA;In fullscreen mode there was a button to open the power menu (shut down, reboot, close).&#xA;I removed the button and now the power menu is opened by pressing ESC.&#xA;Updated the EA App installation.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.9.0 released</title>
            <link>https://playingtux.com/en/articles/2026/04/linux-gpu-control-application-lact-v090-released/</link>
            <pubDate>Sun, 26 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/linux-gpu-control-application-lact-v090-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.9.0 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.9.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.9.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.9.0] - 2026-04-25&#xA;This is a pretty big release, with major UI changes and a long-awaited feature for Nvidia users.&#xA;Primary changes:&#xA;UI Update (#951, #972, #975 and others)&#xA;The UI has been reworked with a new layout and lots of styling changes. Overall, it should be much nicer to look at and use, without sacrificing information density.&#xA;image&#xA;An important technical change is that LACT now utilizes libadwaita, rather than plain GTK4. The focus in GTK development over recent years has been almost entirely on libadwaita, and this decision allows LACT to make use of various new widgets, layouts and other improvements from the ecosystem.&#xA;For the KDE users who are worried about the application looking out of place with the rest of the system, there is an in-app Breeze theme option that will be enabled automatically if Breeze is your system theme. It should in fact look better than before, as the global breeze-gtk theme often did not work well with GTK4 and caused elements to be missized or have missing icons.&#xA;Nvidia Voltage-Frequency Curve Editor (#957)&#xA;While previously considered not to be available on Linux, LACT now has a VF curve editor for Nvidia GPUs that allows for more precise tweaking in a similar manner to Windows tools such as MSI Afterburner.&#xA;An very important note is that this editor relies on entirely undocumented driver functionality, and as such there are zero guarantees regarding its stability or safety. There haven&amp;rsquo;t been any issues discovered during testing and the behaviour has been cross-compared with known Windows tools. But nothing stops Nvidia from removing it in a future driver version for example.&#xA;I also want to express my thanks to @Ristovski, who has helped with the reverse engineering efforts to get this feature working.&#xA;image&#xA;Nvidia target temperature setting (#917)&#xA;Also known as acoustic target, this option allows you to set the target temperature that the card will try to maintain, without needing to use an entirely custom fan curve.&#xA;AMD Hardware blocks information reporting (#942)&#xA;You can now see which hardware IP blocks your AMD GPU has.&#xA;For example, this can be useful to check which hardware encoder (VCN) generation you have.&#xA;More AMD hardware quirks&#xA;Voltage settings are now applied properly on some specific Vega cards (#974)&#xA;Custom clock settings now work on Phoenix iGPUs (#948)&#xA;Better Flatpak service reliability (#902 and a few others)&#xA;This makes the host service that&amp;rsquo;s installed by the Flatpak version work more reliably across different setups.&#xA;One notable case is that this resolves permissions errors with Nvidia GPUs on systems with AppArmor (most Ubuntu-based distributions)&#xA;Packaging info&#xA;Notable dependencies on this version:&#xA;Rust 1.93+&#xA;libadwaita 1.5+&#xA;GTK 4.14+&#xA;Due to the increase in the minimum GTK version requirement, packages for Ubuntu 22.04 and Debian 12 have been dropped.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 56 released </title>
            <link>https://playingtux.com/en/articles/2026/04/revhead-update-56-released/</link>
            <pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/revhead-update-56-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 56 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 56&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 56&#xA;Date: 16th April , 2026&#xA;Version: 1.9.11728&#xA;Dear Revheads,&#xA;This is a quick bugfix based on our players feedbacks.&#xA;Changes:&#xA;Fix missing UI focus after selling a car&#xA;Some smaller bugfixes&#xA;Updated localization&#xA;Enjoy!&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.5.0 &#34;The Caesar-Augustus memorial sewer&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/04/openrct2-v050-caesar-augustus-memorial-sewer-released/</link>
            <pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/openrct2-v050-caesar-augustus-memorial-sewer-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.5.0 &#34;The Caesar-Augustus memorial sewer&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.5.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.5.0&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;The Caesar-Augustus memorial sewer&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.0 - “The Caesar-Augustus memorial sewer” (2026-04-12)&#xA;Feature: [#23465] Change plugin JavaScript engine from Duktape to QuickJS-NG, allowing ES6+ features to be used in plugins.&#xA;Feature: [#26178] Port of the Spinning Cars from RollerCoaster Tycoon 1.&#xA;Improved: [#25314] Add unbanked and banked quarter helices to the Alpine, Corkscrew, Giga, Hybrid, Looping, Mine Ride, Mini, Multi-Dimension, Single Rail, Stand Up, Steeplechase and Twister tracks.&#xA;Improved: [#26044] Simplify Android installation by bundling OpenRCT2 assets in APK.&#xA;Improved: [#26293] Objects extracted from saves now have more information in their filenames.&#xA;Improved: [objects#432] Allow saving scenery from RCT1 with track designs.&#xA;Change: [#25962] The station style dropdown now shows entrance icons next to the labels for easier selection.&#xA;Change: [#26175] The ride colour tab is made more compact by collapsing unavailable sections instead of only hiding them.&#xA;Change: [#26178] Symmetric spinning trains and legacy ‘pre-reversed’ trains can no longer be reversed.&#xA;Fix: [#10616] Quarter-tile trees cannot be placed on dry portions of half-water tiles.&#xA;Fix: [#25128] Mute button displayed in wrong state after load.&#xA;Fix: [#25460] Infinite loop when moving track design ghost queue over queue loop with zero clearances.&#xA;Fix: [#25735] Ride synchronisation z-check works incorrectly.&#xA;Fix: [#25919] Path drag tool error sound stacks when placement fails.&#xA;Fix: [#25926] Path drag tool shows cost for single tile instead of total.&#xA;Fix: [#25927] Wall drag tool error sound stacks and shows wrong cost.&#xA;Fix: [#25962] Dropdown triangle glyphs are not optically centred.&#xA;Fix: [#25993] Toggling “allow arbitrary ride type changes” does not resize open ride windows.&#xA;Fix: [#26111] Vehicle colours tab can go out of bounds in certain edge cases.&#xA;Fix: [#26118] Windows installers for releases are not signed properly.&#xA;Fix: [#26128] The loan spinner widget does not appear on the same baseline as the text around it.&#xA;Fix: [#26140] The time a guest has spent in a queue overflows back to 0 after it reaches 65535 (about a year).&#xA;Fix: [#26159] The map generator window is not resized correctly in Enlarged UI mode.&#xA;Fix: [#26196] The sprites of one angle of the Steeplechase left large turn are misaligned (original bug).&#xA;Fix: [#26214] The wrong sprite is used for one angle of the gentle diagonal slope of Alpine, Hybrid and Single Rail tracks.&#xA;Fix: [#26243] Increase max dropdown size from 512 to 1024 to accommodate parks with more than 512 rides.&#xA;Fix: [#26306] Platform::FindApp fails to locate Homebrew-installed tools on macOS.&#xA;Fix: [#26339] Crash when setting up a marketing campaign.&#xA;Fix: [objects#430] The RCT1 Reverse Freefall car can be reversed and show broken sprites when doing so.&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.7.0 released</title>
            <link>https://playingtux.com/en/articles/2026/04/warzone-2100-version-470-released/</link>
            <pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/warzone-2100-version-470-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.7.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.7.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.7.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2026-04-06: Version 4.7.0:&#xA;* Campaign:&#xA;* Change: Additional Remastered balance updates (commit:4b30f8c4637101eebfbea4d102c90cdb0ba0c461, #4888)&#xA;* Fix: Typo in Reclamation level 4 pushing a unit to an imaginary unit spawn array (commit:77fa552348e5b122f5e5898e0d3407a50cd46629, #4888)&#xA;* Translations:&#xA;* Change: Translation updates (commit:8867da90aee0ccc464e299865cefb3b41dfa43f0, #4873)&#xA;* Other:&#xA;* Fix: pieblitfunc: Reset mTexture pointer after deleting (commit:a25c8688fe199df75a49f20738c6c5b12f3a4865, #4886)&#xA;* Fix: Various compilation issues (too many commits, #4887)&#xA;2026-04-05: Version 4.7.0-beta2:&#xA;* General:&#xA;* Add: Reclamation soundtrack by @Lupus-Mechanicus (commit: c60373ef9ccc1b5661c850db7c14c3eabfa93f25, #4881)&#xA;* Multiplayer:&#xA;* Fix: Various netplay and netlobby improvements (too many commits, #4878)&#xA;* Networking:&#xA;* Fix: urlrequest: Improve handling of pending requests at shutdown (commit:4ba1b85f1f2d0cab8a69cc1aae5477c7f46cf6ae, #4879)&#xA;* Other:&#xA;* Fix: Flatpak: Migrate to new flat-manager-client (commit:e11955d4669d798c93f3e73bed4b812c4e0e6247, #4877)&#xA;* Fix: CI: Update various dependencies (too many commits, #4880, #4882)&#xA;2026-04-04: Version 4.7.0-beta1:&#xA;* General:&#xA;* Add: Add Weapon Stats flag for configuring Captured Units Teleport (commit:11c1b24f02faecaf5b220305858d6f39819c6f3b, #4848)&#xA;* Fix: Mouse cursor not respecting display scale on some OSes (commit:1dddb170ff17a2ea86ed45d7d5e89d80cc86382f, #4809)&#xA;* Fix: Fix &amp;lsquo;disabled&amp;rsquo; state of mouse key code (commit:bfa315073b2c773d3b90e899552658c20595a8d5, #4813)&#xA;* Graphics:&#xA;* Fix: Vulkan: Major improvements for synchronization &amp;amp; recreating swapchain, fixing graphical issues and behavior on some systems (too many commits, #4826)&#xA;* Fix: Numerous model fixes, resolving many shadow issues, from @MaNGusT- (too many commits, #4827)&#xA;* Fix: Remove built in shadows for most skyscrapers and make pipes float less, from @MaNGusT- (commit:7e5250aced97b0bba5741502ac0907e79a685db1, #4834)&#xA;* Fix: Objects incorrectly darkened due to terrain darkness / satellite strike (commit:e12dce6490689d2e87f6a26a7d6dc7cac60b85ab, #4815)&#xA;* Campaign:&#xA;* Add: Update Remastered balance, additional spawns 2.0 (commit:b68249182fa07c46ebd5e4a3d8e6b1726fb301a7, #4818)&#xA;* Add: &amp;ldquo;Pumpkin&amp;rdquo; v1.10 Campaign Balance Mod - thanks to @KJeff01 (commit:d5966bc2503c140c0e37bfc57de3c604c7b98843, #4853)&#xA;* Add: Campaign balance descriptions help panel (commit:601d923cc7bd83d15875ac117dd650c29ac06086, #4865)&#xA;* Fix: Classic campaign Howitzer tree path (commit:704d54f310678fd8b60465debebd60a1f0b403d5, #4818)&#xA;* Fix: Various guide topic issues (commit:9c38a8c290b35af00281a7ca053bd523e795543b, #4818)&#xA;* Fix: Missing Intel message issues (commit:82284ff54ac56022f422d8f18418dcacec9d4bee, #4818)&#xA;* Multiplayer:&#xA;* Add: New netlobby support, with IPv4 + IPv6, improved security &amp;amp; privacy, enhanced options, better performance &amp;amp; compatibility with difficult ISPs, and much more (too many commits, #4870)&#xA;* Add: New unified lobby + join screen (too many commits, #4870)&#xA;* Add: Expanded &amp;ldquo;Host Lobby Options&amp;rdquo; panel (too many commits, #4870)&#xA;* Add: New &amp;ndash;lobbyjoin and &amp;ndash;lobbyspectate CLI options (too many commits, #4870)&#xA;* Fix: Properly persist player mute option (commit:19a26f3fe6681659c0a2a03017a395c97e2db936, #4869)&#xA;* Fix: Easily join multiplayer games by Lobby GameID (too many commits, #4870)&#xA;* Networking:&#xA;* Fix: poll_descriptor_set: Handle POLLNVAL in PollDescriptorSet::isSet() (commit:7e1e3063c46868fe1b278b192c04f30cd9b7aae1, #4840)&#xA;* Scripting:&#xA;* Add: Add &amp;ldquo;Reset Sun&amp;rdquo; button to the script debugger (commit:906b7194f746a30f96a806ba41867ee168e671f9, #4832)&#xA;* Add: Add an emitSound() JS function (commit:7b42b87ec86d49a57fddb72d1fc5173d6b16668f, commit:51329f10fb254e27d4a0063a6f19d09e3546a78d, #4851)&#xA;* AI:&#xA;* Fix: Semperfi AI: Fully rearm VTOLs (commit:d1ba05370b5dd2fc46776d977f1be95a8ecbaddf, #4807)&#xA;* Balance MP:&#xA;* Fix: Add missing Particle Gun times to camTechEnabler.js (commit:e9a9d876375b8990656e0ccbb63db20bbb6113bd, #4811)&#xA;* Other:&#xA;* Change: steering: Introduce extensible steering behavior management system (commit:5fa77d392349e5c4b5a9d5ba9f2e3f5f0f0714ec, #4846)&#xA;* Fix: Remove unused power property from sensor.json (commit:0c32a6cfa73d8ddb3db640bf46fcaa895f2a8ff1, #4833)&#xA;* Fix: Reduce apsFeatureLists to a single list and rename to apsFeatureList (commit:a075294251d04f2439da994e4ab9f99692119a7f, #4861)&#xA;* Fix: framework: Simplify some SFINAE checks for PagedEntityContainer and LoopBodyHandlerCallStrategy (commit:a99fdde5d2b622a59c0272aa34728801861ced08, #4862)&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: Patch with Turn Based Mode released</title>
            <link>https://playingtux.com/en/articles/2026/04/pillars-eternity-patch-turn-based-mode-released/</link>
            <pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/pillars-eternity-patch-turn-based-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Patch with Turn Based Mode released&#34; /&gt;&lt;p&gt;A new patch for the RPG &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/pillars_of_eternity_hero_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;This adds the long awaited &lt;strong&gt;Turn Based Mode&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pillars of Eternity Turn Based Mode is Live&#xA;Greetings Watchers,&#xA;The wait is over and the Turn-Based Mode for the original Pillars of Eternity is now live!&#xA;This new feature lets you experience Pillars 1 in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in Pillars of Eternity II: Deadfire, we hope you’ll find this version both familiar and improved so please let us know what you think.&#xA;We’d also like to make sure we get a message to all those that played and sent in feedback on the Public Beta to help Turn-Based Mode become the best it can be: THANK YOU! Furthermore, we recognize that this is a large feature and while we have squashed the largest bugs that presented during the beta window, more issues may yet to be discovered. Still, please know that we will continue to release patches for this feature for a short while longer. So if you have an issue or would like to share feedback please contact us via &lt;a class=&#34;link&#34; href=&#34;https://support.obsidian.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.obsidian.net/&lt;/a&gt;.&#xA;Thanks!&#xA;And now for what to expect in this update.&#xA;Major Features&#xA;Turn-Based Mode (TBM) has been added to Pillars of Eternity!&#xA;Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits.&#xA;Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button.&#xA;General&#xA;Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.&#xA;Combat and Mechanics – Turn-Based Mode Specific&#xA;TBM Turns have been reworked compared to Deadfire:&#xA;Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows.&#xA;Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.&#xA;TBM Lethality has been significantly increased over RTwP:&#xA;In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally.&#xA;This change helps to keep combat moving forward and highlights careful tactical decision making.&#xA;TBM Intellect has been reworked vs. RTwP:&#xA;The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point.&#xA;TBM Initiative has been reworked from Deadfire’s:&#xA;The new formula for Initiative is:&#xA;Base RTwP Recovery * 2 + 1&#xA;All modifiers to initiative happen after the above calculation.&#xA;First turn initiative uses a default recovery of 2s.&#xA;The minimum initiative a character may achieve can never be below 1.&#xA;Initiative from Reload Time is reduced by 25%.&#xA;TBM Free Actions have been reworked from Deadfire’s:&#xA;Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions.&#xA;Each of these Free Actions are now limited to 1 activation per turn within their respective action type category.&#xA;E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back.&#xA;Additionally, no individual Free Action may be activated more than once in a turn.&#xA;TBM Phrase progression has been reworked from Deadfire’s:&#xA;As turns are no longer bound to 1 turn per round, phrases no longer progress 1 phrase per turn.&#xA;Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat).&#xA;TBM Interrupt mechanics differ from Deadfire’s:&#xA;Successful interrupts will add their interrupt value to the Initiative value of the victim’s next turn (effectively pushing back their turn).&#xA;Interrupts in TBM have had their values increased over their RTwP equivalents.&#xA;An interrupt can still cancel a victim’s pending spell casts if successful.&#xA;Combat and Mechanics – General&#xA;Using quick items or disarming traps while spiritshifted will no longer cause the turn to become unresponsive.&#xA;Overlapping Unconscious and Prone effects no longer allow a character to move freely.&#xA;Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it.&#xA;Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed.&#xA;Stacked Stun/Paralyze/Petrify etc&amp;hellip; effects should no longer cause characters to be disabled for longer than intended.&#xA;The Helwax mold should now once again be usable.&#xA;Visual and Audio&#xA;Cipher focus HUD FX are once again visible.&#xA;Fixed characters sometimes being stuck in a running animation during cutscenes.&#xA;The title screen background should no longer appear with a delay.&#xA;User Interface and Interaction&#xA;Added a keybinding and HUD button to toggle TBM freely while outside of combat.&#xA;Spacebar and Enter keys are now the default bindings to end turn while in a TBM combat.&#xA;Added keybindings for Delay turn, End turn, and the Combat Speed slider.&#xA;Smart camera is now present in TBM and may be optionally disabled in game options.&#xA;Accuracy tooltips can once again be viewed in the inventory screen.&#xA;Burial Isle cutscenes no longer prevent future actions from being cancelled or similar strange behaviors.&#xA;Fixed an issue where the combat log would display erratically on certain resolutions.&#xA;Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.&#xA;Fixed an issue that allowed summoned Concelhaut to be looted after death.&#xA;Fixed cursor changing to the default one while hovering over party members outside of combat.&#xA;Fast mode now can now be enabled without toggling off slow mode first.&#xA;Localization&#xA;Resolved translation errors with Wizard&amp;rsquo;s Wall of Draining spell on Polish language.&#xA;Korean localization should now be available and updated in all versions of the game.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.31.0 released</title>
            <link>https://playingtux.com/en/articles/2026/04/ludusavi-v0310-released/</link>
            <pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/ludusavi-v0310-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.31.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.31.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.31.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.31.0 (2026-04-04) Latest&#xA;Added:&#xA;Roots may now use the  placeholder, allowing a single root entry to match game-specific folders during the scan. This is mainly useful in cases where you have separate roots per game, such as with Wine prefixes.&#xA;CLI: wrap now supports &amp;ndash;no-backup and &amp;ndash;no-restore.&#xA;For developers, the crates.io release now includes a library crate that you can use to access some of Ludusavi&amp;rsquo;s internals. This is highly experimental and subject to change, but you&amp;rsquo;re welcome to give it a try in its early stages.&#xA;For users with network proxy setups that cause issues with certificate/hostname validation, the config file now supports a runtime.networkSecurity setting.&#xA;Fixed:&#xA;Native Linux saves were not detected in some Flatpak roots. (Contributed by madscientist16)&#xA;For Lutris roots, some GOG and native Linux install folders were not properly detected.&#xA;For Heroic roots that point to a Flatpak installation, if Heroic&amp;rsquo;s game installation directory contained /home/user/games, then Ludusavi would expect /home/user/games to actually exist, whereas Flatpak rules would cause Heroic to use /home/user/.var/app/com.heroicgameslauncher.hgl/games instead.&#xA;CLI: The backup command would sync games to the cloud if the scan found any new/changed files, even if it didn&amp;rsquo;t create a new backup for the game. This now behaves like the GUI and only syncs games that are newly backed up.&#xA;GUI: Text can now be entered using input method editors.&#xA;GUI: If the backup comment field was open while selecting a different backup for the same game, then the contents of the field did not reset to match the new backup&amp;rsquo;s comment.&#xA;Changed:&#xA;The Mac release is now compiled on Mac OS 14 (ARM) instead of Mac OS 13 (Intel) because of a change by GitHub.&#xA;The Flatpak release&amp;rsquo;s bundled version of Rclone was updated from 1.69.1 to 1.73.2. (Contributed by Soulsuke)&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 15.3 released</title>
            <link>https://playingtux.com/en/articles/2026/04/openttd-version-153-released/</link>
            <pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/openttd-version-153-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.3 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/04/04/openttd-15-3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.3&#xA;2026-04-04&#xA;Posted by 2TallTyler&#xA;It’s April, time for a new OpenTTD version?&#xA;Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.&#xA;Fixes incude:&#xA;Don’t desync multiplayer clients when a train crashes&#xA;When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)&#xA;Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 63.2 released</title>
            <link>https://playingtux.com/en/articles/2026/04/bottles-version-631-released/</link>
            <pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/bottles-version-631-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 63.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&#xA;Shortly afterwards, the &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/63.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 63.2&lt;/a&gt; has been released, which fixes a critical bug:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;63.2 Latest&#xA;What&amp;rsquo;s Changed&#xA;fix: crash due to gtk getting updates from another thread&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;original&#34;&gt;&lt;strong&gt;Original&lt;/strong&gt;&#xA;&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/63.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 63.1&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;63.1 Latest&#xA;What&amp;rsquo;s Changed&#xA;docs: Improve bug report template by @mirkobrombin in #4453&#xA;fix[closes #4443]: [Bug]: Error message when upgrading versioning sys… by @mirkobrombin in #4454&#xA;Multiple fixes by @mirkobrombin in #4456:&#xA;Fixed a stuck in startup&#xA;Improved Bottles shutdown logic to force kill inactive bottles&#xA;Avoid crashing if Vulkan is not available&#xA;Updated Bottles&amp;rsquo; versioning system to FVSv2 0.1.5, improving performance and commit strategy&#xA;Now Bottles ensures there is enough space before creating a snapshot&#xA;Fixed a crash in the Dependency Manager due to incorrect path parsing&lt;/p&gt;</description>
        </item><item>
            <title>TVTower: v0.8.4 released</title>
            <link>https://playingtux.com/en/articles/2026/03/tvtower-v084-released/</link>
            <pubDate>Tue, 31 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/tvtower-v084-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tvtower_logo.png&#34; alt=&#34;Featured image of post TVTower: v0.8.4 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;TVTower&lt;/strong&gt;, a free and open source tribute to &lt;strong&gt;Mad TV&lt;/strong&gt;, has now been released in version &lt;a class=&#34;link&#34; href=&#34;https://github.com/TVTower/TVTower/releases/tag/v0.8.4&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;v0.8.4&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.8.4 Latest&#xA;What&amp;rsquo;s Changed&#xA;Fix: [Rooms] Allow concurrent room-event handling by @GWRon in #1312&#xA;Reparatur fehlende Sendernamen bei Nachrichten mit Ermittlungserfolg; Report scr0llbaer by @nittka in #1318&#xA;Fix: [Misc] Avoid concurrent changes to person collection caches by @GWRon in #1313&#xA;[Office] Only show unread messages on desk. Idea: Dalli by @GWRon in #1315&#xA;Absturz wegen unbekannter Zeichen verhindern by @nittka in #1326&#xA;Bedingung für Generalschlüssel by @nittka in #1325&#xA;[Misc] Add multithread protection to various elements by @GWRon in #1324&#xA;Vorschläge für Erweiterungen des Mutex-PRs by @nittka in #1328&#xA;Fix: [Misc] DrawOutlineRect dimension corrected by @GWRon in #1332&#xA;Reparatur Personenfilter by @nittka in #1334&#xA;[Misc] Add support for unicode fonts and multi-sprite atlases by @GWRon in #1331&#xA;Absturz bei Scriptentfernen verhindern by @nittka in #1335&#xA;Nachricht, dass Chef ruft nur für menschlichen Spieler by @nittka in #1337&#xA;Verbotene Programmflags bei Werbung auswerten by @nittka in #1339&#xA;Rückbau Expressionkonvertierung by @nittka in #1341&#xA;[Dig] Emit SelectionChanged events (Dropdown, SelectList) by @GWRon in #1343&#xA;Fix: [Dig] fix sfxVolume issues (channels and forcedVolume) by @GWRon in #1346&#xA;Unterstützung programmabhängiger Bilder by @nittka in #1345&#xA;Fix: [Misc] Ensure consistent person figure images by @GWRon in #1348&#xA;[Misc] Overhaul text drawing positions/layout by @GWRon in #1336&#xA;Weiterspielen oder Menü nach Speichern by @nittka in #1342&#xA;Keine alten Live-Programme als Auktion by @nittka in #1353&#xA;Antennenlayererstellung nur durch Mainthread by @nittka in #1355&#xA;Zinsertrag beschränken, Überläufe verindern by @nittka in #1358&#xA;Absturz durch fehlendes Drehbuch verhindern by @nittka in #1359&#xA;Absturz bei Übernehmen der Besetzung; Report Muesli by @nittka in #1361&#xA;Produzent für Remakes by @nittka in #1360&#xA;[Misc] Add SDLRender graphics backend by @GWRon in #1340&#xA;Ukrainian localization by @roman4e in #1323&#xA;[Misc] Add &amp;ldquo;Bilinear Filtering&amp;rdquo; and render into renderimage by @GWRon in #1363&#xA;Einfluss Alter auf Qualität by @nittka in #1350&#xA;Lizenzen mit Ausstrahlungslimit erst nach Verarbeitung der Werbung entfernen by @nittka in #1366&#xA;Sendercache beim Laden initialisieren by @nittka in #1369&#xA;Höhe der Vertragsstrafe berücksichtigt nur nicht erfüllte Werbeblöcke by @nittka in #1373&#xA;Quotenberechnung bei fehlender Konkurrenz by @nittka in #1377&#xA;Produktionszeiten und Kosten für Fokuspunkte by @nittka in #1371&#xA;Marktberechnung abhängig von möglichem Zuschaueranteil by @nittka in #1380&#xA;[Misc] Add support for Italy in persongenerator by @GWRon in #1386&#xA;Reparatur Live-Datumsberechnung für Serienfolgen by @nittka in #1391&#xA;Fix Exception bei Variablenauflösung by @nittka in #1389&#xA;Content updates 2025-12 by @scr0llbaer9000 in #1382&#xA;Reparatur Trash-Einfluss Produktionssammy; Report shalalin by @nittka in #1399&#xA;Erlaube Variable für Land in einer Drehbuchvorlagenbesetzung by @nittka in #1394&#xA;Kein Update der Erfolge beim Spielstandladen by @nittka in #1397&#xA;Zeige nächstes Livedatum in Serienheader by @nittka in #1395&#xA;Härtung Einlesen good/bad follower by @nittka in #1404&#xA;Content corrections 2025-12 by @scr0llbaer9000 in #1401&#xA;Reparatur Vorauswahl Besetzung; Report scr0llbaer by @nittka in #1410&#xA;BMX-NG: Update to latest brl.maps and hashcode() by @GWRon in #1400&#xA;[DB] Skip cloning data which gets overridden anyways by @GWRon in #1411&#xA;Sichtbarkeit Reichweitenlevel by @nittka in #1412&#xA;Absturz durch fehlende Jobdefinition by @nittka in #1414&#xA;Klonen von Struct nun möglich by @nittka in #1415&#xA;[Misc] Add debug stacktrace if lua unboxing fails by @GWRon in #1416&#xA;Feat extraluadebug by @GWRon in #1419&#xA;Sprachspezifisches Zahlenformat by @nittka in #1418&#xA;[Misc] Provide extra information on game preparation by @GWRon in #1272&#xA;[Misc] Write into &amp;ldquo;user-folder&amp;rdquo;, not application folder by @GWRon in #747&#xA;Fix: [Misc] Only fast forward if changeTarget succeeds by @GWRon in #1421&#xA;Content corrections 2026-02 by @scr0llbaer9000 in #1423&#xA;[DB] Allow .self:&amp;ldquo;title/description&amp;rdquo; for licences/data by @GWRon in #1362&#xA;[Misc] Draw CurrentProgramme-sprites scaled and clipped by @GWRon in #1424&#xA;Fix: [Office] display archived message title again by @GWRon in #1425&#xA;[Misc] Activate new Dig-numberToString and dottedValue by @GWRon in #1426&#xA;Mehr Stellen für Summen im Finanzübersichtslog by @nittka in #1427&#xA;fix ai thread expression access by @nittka in #1430&#xA;[Database] support person GUID for roles in scripts and programmes by @nittka in #1431&#xA;Content corrections 2026-03 by @scr0llbaer9000 in #1428&#xA;Rundungsbereich 5 Mio-20Mio ergänzen by @nittka in #1432&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 55 &#34;Get it right!&#34; released </title>
            <link>https://playingtux.com/en/articles/2026/03/revhead-update-55-get-it-right-released/</link>
            <pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/revhead-update-55-get-it-right-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 55 &#34;Get it right!&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 55 &amp;ldquo;Get it right!&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 55&#xA;Date: 25th March, 2026&#xA;Version: 1.9.11718&#xA;Dear Revheads,&#xA;Happy to announce our 55th update during Spring Sales! This update brings smaller bugfixes and performance updates, mostly related to our new online advertisement feature.&#xA;We are listening and watching our players to play, and fixing what annoys you the most, what missing the most or what would make things better.&#xA;This time, we were collecting ideas and problems about our latest features, the online advertisement.&#xA;Changes:&#xA;Fix car being stuck in parking as on-sold due to client id mismatch&#xA;Fix missing UI focus after a car sold on a lift&#xA;Fix race points and top speed for online advertised cars&#xA;Randomize online ads after buying newspaper&#xA;Speed up online pages (newspaper, leaderboards)&#xA;Set fix 60 fps for start screen&#xA;Remove dialog in photo mode&#xA;Some smaller bugfixes&#xA;Updated localization&#xA;The cream on top: During the time of Steam Spring Sales, we offer 40% discount!&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 63.0 released</title>
            <link>https://playingtux.com/en/articles/2026/03/bottles-version-630-released/</link>
            <pubDate>Mon, 23 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/bottles-version-630-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 63.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/63.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 63.0&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;63.0 Latest&#xA;What&amp;rsquo;s Changed&#xA;feat: migrate to the new versioning system by @mirkobrombin in #4437&#xA;manager: fix crash when encountering 0-byte ghost files by @wei1710 in #4420&#xA;Make bottles list sorted alphanumerically by @omeckman in #4419&#xA;Fix some ICO files not converting to PNG by @ignapk in #4417&#xA;Don&amp;rsquo;t use templates with a mismatched uuid by @Graham&amp;ndash;M in #4409&#xA;Translations update from Hosted Weblate by @weblate in #4399&#xA;Add Proxy Support for downloads by @mirkobrombin in #4439&#xA;Handle manual font additions automatically on startup by @mirkobrombin in #4439&#xA;Robust availability check for Flatpak extensions (Gamescope, MangoHud, OBS) by @mirkobrombin in #4439&#xA;Improve Desktop Entry and Steam shortcuts reliability by @mirkobrombin in #4439&#xA;Fix shlex.quote in terminal.py breaking command line launch by @mirkobrombin in #4439&#xA;Ignore .tmp files when restoring or copying registry backups by @mirkobrombin in #4439&#xA;Fix handle missing executable path and icon by @mirkobrombin in #4439&#xA;Fix stuck at installing app screen by @mirkobrombin in #4439&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Spring-Sale 2026 has begun</title>
            <link>https://playingtux.com/en/articles/2026/03/gog-spring-sale-2026-has-begun/</link>
            <pubDate>Thu, 19 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/gog-spring-sale-2026-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog-spring_sale2026.png&#34; alt=&#34;Featured image of post GOG: Spring-Sale 2026 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/spring-sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Spring-Sale 2026&lt;/a&gt; has begun!&#xA;It will last until &lt;strong&gt;03.04.2026&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: An update on Steam / GOG changes</title>
            <link>https://playingtux.com/en/articles/2026/03/openttd-update-steam-gog-changes/</link>
            <pubDate>Thu, 19 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/openttd-update-steam-gog-changes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: An update on Steam / GOG changes&#34; /&gt;&lt;p&gt;The developer of &lt;strong&gt;OpenTTD&lt;/strong&gt;, the Open Source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has posted an update about the situation about the Steam / GOG changes on &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/03/19/steam-changes-update&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;his blog&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;An update on Steam / GOG changes for OpenTTD&#xA;2026-03-19&#xA;Posted by orudge&#xA;I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes.&#xA;Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the community who have been playing OpenTTD for the past 20+ years. We discussed these plans, and we understood that a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder) against the availability of a free, well-developed evolution of the game. The decision was made that access to OpenTTD on these platforms would be conditional, for new players, on purchasing Transport Tycoon Deluxe first, while retaining the ability to download OpenTTD for free from our web site. Some have suggested that we should have chosen to remove OpenTTD from Steam and GOG entirely, but that would have caused unnecessary disruption to the many thousands of people currently enjoying the game on these platforms, and would have potentially prevented new players from discovering the game in future.&#xA;The OpenTTD project owes a lot - indeed, it owes everything - to Transport Tycoon Deluxe and to Chris Sawyer. Without TTD, there would be no OpenTTD - it’s as simple as that. As I covered in 2024, OpenTTD started off as a pretty much perfect clone of TTD, and though the game has evolved almost beyond belief since 2004, it is still rooted in the fundamentals of Transport Tycoon Deluxe. Agreeing to collaborate with Atari on their re-release not only enables you to go back and play the original game as it was in 1995, but helps to ensure OpenTTD remains a thriving project for years to come.&#xA;Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.&#xA;I understand that these changes have provoked strong feelings in the community, but I feel it important to emphasise that Atari have worked collaboratively with us, and that OpenTTD as a project retains its full independence. Even after reading this, you may still not agree with the choices that we’ve made, but I would please ask you to share your views respectfully. The Transport Tycoon community has been a source of joy in my own life for well over a quarter of a century, and it would be fantastic for us to be able to continue to enjoy these brilliant games well into the future.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Spring-Sale 2026 has begun</title>
            <link>https://playingtux.com/en/articles/2026/03/steam-spring-sale-2026-has-begun/</link>
            <pubDate>Thu, 19 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/steam-spring-sale-2026-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-spring_sale2026.png&#34; alt=&#34;Featured image of post Steam: Spring-Sale 2026 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Spring-Sale 2026&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;26.03.2026&lt;/strong&gt;,&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.32 &#34;It&#39;s only a model&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/03/openrct2-v0432-its-only-model-released/</link>
            <pubDate>Sun, 01 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/openrct2-v0432-its-only-model-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.32 &#34;It&#39;s only a model&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.32&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.32&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;It&amp;rsquo;s only a model&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.32 - &amp;ldquo;It&amp;rsquo;s only a model&amp;rdquo; (2026-03-01)&#xA;Feature: [#22704] Rides can be made invisible more easily.&#xA;Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats.&#xA;Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead.&#xA;Improved: [#25941] The command line sprite build command is now faster.&#xA;Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs.&#xA;Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data.&#xA;Improved: [#26050] Add Danish translation to Windows installer.&#xA;Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign.&#xA;Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp.&#xA;Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000.&#xA;Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL.&#xA;Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices.&#xA;Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC.&#xA;Fix: [#25237] Wrong colours on the Knight costume (original bug).&#xA;Fix: [#25712, #25727] Crash during startup from window list race condition.&#xA;Fix: [#25763] Crash when opening the Footpath window in Multiplayer.&#xA;Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10).&#xA;Fix: [#25954] Guests display hats, balloons, and umbrellas while puking.&#xA;Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window.&#xA;Fix: [#25978] Frozen peeps start clapping when the scenario is won.&#xA;Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly.&#xA;Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly.&#xA;Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug).&#xA;Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index.&#xA;Fix: [#26083] You can advertise for closed food &amp;amp; drink stalls.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.22 released</title>
            <link>https://playingtux.com/en/articles/2026/02/lutris-0522-released/</link>
            <pubDate>Wed, 25 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/lutris-0522-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.22 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;0.5.22&lt;/a&gt;&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;For unknown reasons, this skips v0.5.21.&#xA;The full changelog: &lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/compare/v0.5.20...v0.5.22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/lutris/lutris/compare/v0.5.20...v0.5.22&lt;/a&gt;&#xA;Download: &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/downloads&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://lutris.net/downloads&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Playtest 20260222 available</title>
            <link>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</link>
            <pubDate>Wed, 25 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openra-playtest-20260222-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20260222 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/playtest-20260222/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playtest 20260222&lt;/a&gt;&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now available to &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;This adds a random map generator among other things.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Playtest 20260222&#xA;The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest!&#xA;The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.&#xA;Random map generator UI&#xA;The new random map generators can make better maps than me.&#xA;Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.&#xA;Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures.&#xA;Support for the C&amp;amp;C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.&#xA;Tiberian Dawn HD content selector UI&#xA;Tiberian Dawn HD can now choose between remastered and classic assets.&#xA;This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.&#xA;Map Editor UI&#xA;The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads.&#xA;Other noteable changes include:&#xA;Added new “Other RTS” mouse input mode.&#xA;Added timed auto-save settings for missions/skirmish.&#xA;Bots will now attempt to build expansion bases.&#xA;Further progress towards supporting localisation in a future release.&#xA;Added a new mission each for Red Alert and Tiberium Dawn.&#xA;Many other bug fixes and minor performance optimisations.&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 15.2 released</title>
            <link>https://playingtux.com/en/articles/2026/02/openttd-version-152-released/</link>
            <pubDate>Thu, 19 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openttd-version-152-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/02/18/openttd-15-2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.2&#xA;2026-02-18&#xA;Posted by peter1138&#xA;Hopefully the last bug fix release in this series, OpenTTD 15.2:&#xA;refix FluidSynth and badge filters which were meant to be fixed in 15.1.&#xA;crash on start up on mac OS with 2x or more interface scaling.&#xA;and a few fixes for various crashes reported in 15.1.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Full changelog: &lt;a class=&#34;link&#34; href=&#34;https://cdn.openttd.org/openttd-releases/15.2/changelog.md&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://cdn.openttd.org/openttd-releases/15.2/changelog.md&lt;/a&gt;&#xA;Downloads: &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/downloads/openttd-releases/latest.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.openttd.org/downloads/openttd-releases/latest.html&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.20 released</title>
            <link>https://playingtux.com/en/articles/2026/02/lutris-0520-released/</link>
            <pubDate>Tue, 17 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/lutris-0520-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.20 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.20&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;0.5.20&lt;/a&gt;&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.20 Latest&#xA;Proton-GE launched via umu is now the default. Umu takes care of keeping Proton-GE up to date.&#xA;Fix Proton integration bugs so Proton-fixes are applied&#xA;Do not offer VKD3D, D3D Extras or DXVK-NVAPI on Proton versions; Proton will handle these.&#xA;The &amp;ldquo;Enable Esync&amp;rdquo; and &amp;ldquo;Enable Fsync&amp;rdquo; and &amp;ldquo;DXVK&amp;rdquo; settings are now passed on to Proton&#xA;DXVK&amp;rsquo;s integrated D8VK will be enabled in Proton&#xA;Wine runner adds an option to select Wine&amp;rsquo;s &amp;ldquo;Wayland driver&amp;rdquo;&#xA;Add little buttons to select covert-art, banner and icons via URL in game configuration&#xA;Cover-art or banners from sources will be used when Lutris media is not available&#xA;Emulator BIOS file location (used by libretro) may be set in Preferences&#xA;Fix for updated Flathub API&#xA;Change Itch.io over to the use of API keys instead of usernames and passwords&#xA;Update EA App source to their new API&#xA;Simplify Itcho.io collections- if you have no collection named &amp;ldquo;Lutris&amp;rdquo;, we will show all games&#xA;MAME Machine setting uses a searchable entry for its enormous list&#xA;Obtain the release year from GOG and Itch.io&#xA;Add &amp;ldquo;Azahar&amp;rdquo; runner&#xA;Add &amp;ldquo;ZOOM Platform&amp;rdquo; source&#xA;Add &amp;ldquo;Steam Family&amp;rdquo; source to support Steam Families&#xA;Updated versions of runners for TIC-80, EasyRPG, mGBA, Rosalie&amp;rsquo;s Mupen GUI, Ruffle, 86Box&#xA;Ryujinx runner can now specific &amp;lsquo;application ID&amp;rsquo; for your multi-game XCIs.&#xA;Support for importing Commodore 64 ROMs&#xA;Support ICDs for Intel Xe GPUs&#xA;Add option for &amp;lsquo;ptyxis&amp;rsquo; terminal&#xA;Redundant &amp;ldquo;Add Games&amp;rdquo; menu item removed; use the plus button in the corner&#xA;Option to hide a source&amp;rsquo;s games from also appearing in the Games view&#xA;&amp;ldquo;Manual Script&amp;rdquo; for the context menu will now see the game&amp;rsquo;s environment variables&#xA;Add &amp;ldquo;Create Steam Big Picture shortcut&amp;rdquo; to the context menu&#xA;Add a file association to run .lutris installer files via double-click&#xA;Fix compatibility with Python 3.14&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 62.0 released</title>
            <link>https://playingtux.com/en/articles/2026/02/bottles-version-620-released/</link>
            <pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/bottles-version-620-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 62.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/62.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 62.0&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;62.0 Latest&#xA;What&amp;rsquo;s Changed&#xA;fix: Detect GPUs categorized as Display controller by @forgotthepen in #4329&#xA;Allow to add valid system environment variable names by @nenunen in #4320&#xA;Fix flatpak devel build bottles-cli functionality by @ignapk in #4371&#xA;fix[closes #4355]: Daily donation nag screen by @mirkobrombin in #4382&#xA;Add support for the Dynamic Launcher portal by @ignapk in #3948&#xA;feat[fixes #4001]: Provide progress information on backup and progress by @g33z in #4361&#xA;Translations update from Hosted Weblate by @weblate in #4292&#xA;FSR: only set in Gamescope (remove Wine FSR) by @SuperSamus in #2840&#xA;62.0 by @mirkobrombin in #4397&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 54 &#34;Find a new owner&#34; released </title>
            <link>https://playingtux.com/en/articles/2026/02/revhead-update-54-find-new-owner-released/</link>
            <pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/revhead-update-54-find-new-owner-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 54 &#34;Find a new owner&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 54 &amp;ldquo;Find a new owner&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 54&#xA;Date: 13 Feb. 2026&#xA;Version: 1.9.11679&#xA;Update 54 brings the Community to Life!&#xA;Dear Revheads,&#xA;We’re excited to introduce new features that bring players closer together than ever before!&#xA;📰 Online Car Ads – Buy &amp;amp; Sell with Other Players&#xA;Got a build you’re proud of? Ready to move on to your next project?&#xA;You can now place your car in the in-game newspaper and sell it directly to other players — just like any dealership listing!&#xA;Online Advertisements are another big step toward our upcoming Multiplayer experience. You can now buy and sell cars between players, creating a real player-driven marketplace.&#xA;📸 Photo Mode – Capture Your Ride&#xA;One of the most requested features is finally here!&#xA;Find the perfect location, set the mood, and capture your build in style. Whether it’s parked outside the Pub or tearing up the streets, Photo Mode lets you showcase your ride at its best.&#xA;And with built-in Steam sharing features, you can easily share your creations with the community.&#xA;🏁 Dynamic Top Speed System&#xA;To support online ads and future multiplayer competition, we’ve introduced a new dynamic top speed system.&#xA;Every car still starts with its preset performance — but now:&#xA;The highest speed you achieve will be recorded.&#xA;If you make major modifications, the recorded top speed resets.&#xA;You’ll need to prove your car’s performance again!&#xA;This ensures fairness, realism, and a competitive edge — especially when buying or selling vehicles.&#xA;These updates bring us one step closer to a fully connected Revhead Multiplayer world — and we can’t wait to see what you build, sell, and share next.&#xA;See you at the Pub.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Lunar New Year Sale 2026 has begun</title>
            <link>https://playingtux.com/en/articles/2026/02/steam-lunar-new-year-sale-2026-has-begun/</link>
            <pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/steam-lunar-new-year-sale-2026-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_lunar_new_year2026.png&#34; alt=&#34;Featured image of post Steam: Lunar New Year Sale 2026 has begun&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/lny2026&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lunar New Year Sale 2026&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;26.02.2026&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.3 released</title>
            <link>https://playingtux.com/en/articles/2026/02/warzone-2100-version-463-released/</link>
            <pubDate>Thu, 05 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/warzone-2100-version-463-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.3 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2026-02-04: Version 4.6.3:&#xA;* General:&#xA;* Fix: Detect disconnected research categories (commit:23710dd093bcc75169279f601fe646b1d8914352, #4779)&#xA;* Fix: Video sequence skip time delay for powerful systems (commit:e5654b3a9b6a930ab4857d830996b50989bd9ba3, #4785)&#xA;* Fix: VTOLs floating motionless in mid-air after failed embark (commit:55d232be355175e9764b0dd234d0e2d26de8c127, #4785)&#xA;* Fix: Auto-embark transporter selection behavior in skirmish / mp (commit:f5e663f840f7f397f74d1e3f334132298675d7ff, #4785)&#xA;* Fix: Trigger screenSizeDidChange if already started in *TitleUI::start (commit:83329a612dd0aacac0dbd743cd04e8626abaf8d4, #4790)&#xA;* Fix: History console position and sizing when layout changes (commit:eba7eb08ee875bf776b62e26a3f0e5cb81f20eed, #4796)&#xA;* Fix: Various potential crashes / asserts (too many commits, #4719, #4777, #4782)&#xA;* Graphics:&#xA;* Add: Terrain Shadows graphics option, terrain can now cast actual shadows on itself and everything else (too many commits, #4743)&#xA;* Add: Numerous improvements for shadows, lighting, and fog (too many commits, #4743)&#xA;* Change: Remove old fallback terrain renderer (commit:3c31d5d9aab6fe70cab1af00bf1acc5fcff0d233, #4743)&#xA;* Fix: Vulkan: Default-disable additional problematic layers (commit:7b4c5549016183741d2b19591afa8c104213e5a2, #4714)&#xA;* Fix: Black borders when changing display scale while fullscreen on some platforms (commit:4715d7ae4f3a9beec69947493e8ec9bcb540b68b, #4777)&#xA;* Multiplayer:&#xA;* Add: locked.cheats option, to reject debug mode / cheat voting (commit:635b4f7d728ec1c047fb56935ca195f96ec8a406, #4790)&#xA;* Add: Right-clicking on a human player copies the player id to the clipboard (commit:97c43ef2c055668b1188ac879ebc915302cfe832, #4790)&#xA;* Change: Display the player id (b64) instead of the old player hash (commit:c06834c1694316e353e9024f5fa83501caed68cb, #4790)&#xA;* Fix: handlePlayerLeftInGame leftWhilePlayer value (commit:c55b41bc3a5921b442c29216daf8ad42868aa182, #4757)&#xA;* Fix: Auto-not-ready kick behavior (commit:bcb89fe13a57ab407fccd8a17319c288ce3cb525, #4790)&#xA;* Fix: Improve tmp bad IPs list with expiry (commit: 78be0596010eb0118a416607109ca351450ce9ae, #4790)&#xA;* Fix: Return immediately after startMultiplayerGame() in frontendMultiMessages (commit:4d1721cab9e18a114ae8276909ca38b76278b9ad, #4790)&#xA;* Fix: Skip additional graphics or display-related tasks in headless mode (too many commits, #4790)&#xA;* Fix: Reduce amount of host / system message spam when joining lobbies and while in a lobby (too many commits, #4790)&#xA;* Fix: Handle poll connection-related errors in PendingWritesManager (commit:e8cfe956dcb085fd88665dc786ff7a72482bf91c, #4790)&#xA;* Fix: Improve accuracy of multiStatsResearchPerformance accumulation (commit:19e3f29d6f9929ca0668e2cbbebc57c0d1ca7d7d, #4790)&#xA;* Fix: Various possible causes of rare desyncs (too many commits, #4790)&#xA;* Scripting:&#xA;* Add: Optional &amp;ldquo;quiet&amp;rdquo; param to includeJSON() (commit:8ca6d1ef105791b3a446fcbb8248e6f9a41bc004, #4750)&#xA;* Fix: Remove or change some defensive checks in skirmish bots (commit:656433b9d0a5dbe631239d235639b9ee60fad849, #4764)&#xA;* Fix: Handle circular references when converting JSValue to json (commit:777a9fb4759d68794f39b6f7317b9b6226aec4a9, #4769)&#xA;* AI:&#xA;* Change: Cobra AI: Improve cyborg style games (commit:d4b0391b3eaa9ba4428d22ec641a56b87648b8ce, #4764)&#xA;* Fix: Nexus AI: Send help chat messages to allies only (commit:ee0a1394f76510d9e243e1f6b926279bd0b880eb, #4786)&#xA;* Translations:&#xA;* Add: Serbian translation (commit:67e7d0cd6eab6815405281880429ec92b3a7111c, #4726)&#xA;* Change: Translation updates (too many commits, #4710, #4802)&#xA;* Other:&#xA;* Fix: Various Wformat warnings and correctness issues (too many commits, #4787)&#xA;* Fix: get-dependencies_linux.sh: Debian / Ubuntu version-handling (commit:c763d01bf83dcb1b5a9e7bd9e4ac77739cd049de, #4795)&#xA;* Fix: Various documentation cleanups (too many commits, #4729, #4784, #4800)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.31 &#34;Live from the Grill-O-Mat&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/02/openrct2-v0431-live-grill-o-mat-released/</link>
            <pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openrct2-v0431-live-grill-o-mat-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.31 &#34;Live from the Grill-O-Mat&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.31&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.31&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Live from the Grill-O-Mat&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.31 (2026-02-01)&#xA;Feature: [#25844] The sprite builder now also supports adding JSON-based palettes.&#xA;Improved: [#3788] Self-intersecting track designs can now be placed.&#xA;Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection.&#xA;Improved: [#25765] The ‘View options’ and ‘Special track elements’ dropdowns no longer need click-and-hold.&#xA;Improved: [#25858] macOS now supports the onboarding menu.&#xA;Improved: [#25882] Maze construction now auto-removes trees.&#xA;Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle.&#xA;Change: [#25018] Add upkeep cost to booster pieces.&#xA;Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching.&#xA;Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug).&#xA;Fix: [#18441] Replacing footpaths sometimes results in a spurious “Footpath in the way” error (original bug).&#xA;Fix: [#20620] In-game console caret does not update when pasting.&#xA;Fix: [#20652] Twister Roller Coaster design ‘u(0241)’ has no preview and cannot be built (bug in track design).&#xA;Fix: [#23859] Wrong banner text displayed after loading a different park.&#xA;Fix: [#25221] When trying to cancel game file discovery, the prompt reappears.&#xA;Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel.&#xA;Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items.&#xA;Fix: [#25745] Crash when a player connection is aborted early.&#xA;Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes.&#xA;Fix: [#25799] The animated options tab icon of the news window does not always redraw.&#xA;Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet.&#xA;Fix: [#25850] Ride nausea generation is different compared to vanilla.&#xA;Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window.&#xA;Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost.&#xA;Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message.&#xA;Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride.&#xA;Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering.&#xA;Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off.&#xA;Fix: [objects#424] Jet Aeroplane decor has a hole in it.&#xA;Fix: [objects#425] Capacity of ‘Blob from outer space ride’ is incorrectly listed.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.8.4 released</title>
            <link>https://playingtux.com/en/articles/2026/01/linux-gpu-control-application-lact-v084-released/</link>
            <pubDate>Mon, 26 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/linux-gpu-control-application-lact-v084-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.8.4 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.8.4&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.4&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.8.4] - 2026-01-25&#xA;This release primarly contains various UI refinements and bugfixes.&#xA;Primary changes:&#xA;UI Improvements&#xA;There have been various interface improvements in this release (mostly contributed by @makarov-roman).&#xA;There are also various QOL changes, such preserving the selected tab between app restarts, dragging the fan curve is now more responsive, and the process monitor handles long process names correctly.&#xA;Additionally, the historical graphs window no longer looks blurry when using fractional scaling. It also now uses fewer system resources for rendering.&#xA;Overall the UI is now more consistent and should be nicer to use.&#xA;Docker packaging&#xA;LACT is now available as a Docker image. This image only includes the daemon/CLI without the UI, is primarily intended for headless servers.&#xA;An example use case is using LACT as a metrics exporter on a server with an Intel ARC card for transcoding.&#xA;Additional power sensors are now available on AMD&#xA;For example, you can now have a graph for CPU/GPU power usage split on mobile APUs.&#xA;Notable bugfixes/improvements:&#xA;The daemon no longer needlessly keeps AMD GPUs with ROCM OpenCL awake&#xA;Various dialog windows no longer leak memory when repeatedly closing/opening them&#xA;Reconnecting to gamemoded no longer leaves zombie dbus listener processes&#xA;The skin temperature sensor no longer shows thousands of degrees on certain mobile AMD platforms&#xA;Stats fetching on AMD is now more efficient&#xA;Panics in the GUI will now show an in-application bug screen, instead of hanging the application&#xA;Vulkan schema has been updated to 1.4.340 (this includes showing if the widely anticipated VK_EXT_descriptor_heap extension is supported)&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 61.1 released</title>
            <link>https://playingtux.com/en/articles/2026/01/bottles-version-611-released/</link>
            <pubDate>Sun, 25 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/bottles-version-611-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 61.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/61.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 61.1&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;61.1 Latest&#xA;What&amp;rsquo;s Changed&#xA;fixed missing metainfo for the 61.0 release&#xA;feat: playtime aggregation modal by @evertonstz in #4220&#xA;fix: incorrect gamescope installation command by @tarithj in #4272&#xA;fix: change version ordering logic by @HamedR123 in #4270&#xA;Update broken dependency install commands. by @femdiya in #4267&#xA;feat: allow for custom gamescope options by @sdaqo in #4277&#xA;useless &amp;lsquo;finally&amp;rsquo; in &amp;rsquo;try except&amp;rsquo; by @TDYQ-Liu in #4290&#xA;fix: don&amp;rsquo;t override wine lib or gstreamer paths if using sys-wine by @mikayahlevi in #4186&#xA;Translations update from Hosted Weblate by @weblate in #4195&#xA;frontend/ui: Remove underline character from main menu items by @AsciiWolf in #4273&#xA;fix: change space-containing value(s) in Exec key of generated Desktop Entry file… by @ChillyVanilly77 in #4248&#xA;feat: Added support for wezterm terminal by @ReStranger in #4309&#xA;feat: Eagle 🦅 by @mirkobrombin in #4338&#xA;61.0 by @mirkobrombin in #4340&#xA;New donation dialog with a new look and a new logic to show it&#xA;What is Eagle 🦅?&#xA;It&amp;rsquo;s a new integrated tool that helps identify the best way to run a software. It does multi-stage analysis on your executables, scanning for frameworks, runtimes and potential issues like Anti-cheat or common protections.&#xA;Instead of just guessing, Eagle performs a deep scan of the binary, its neighbors and extract assets in case of an installer or a known format, like Electron&amp;rsquo;s Asar files, to understand what&amp;rsquo;s inside, providing insights and suggests the dependencies and optimizations. We also made it fully transparent: for every detection, Eagle shows you the &amp;ldquo;Source&amp;rdquo; and the &amp;ldquo;Context&amp;rdquo; (the exact technical data found), so you know exactly why it&amp;rsquo;s recommending a specific configuration.&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 15.1 released</title>
            <link>https://playingtux.com/en/articles/2026/01/openttd-version-151-released/</link>
            <pubDate>Sun, 25 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openttd-version-151-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/01/24/openttd-15-1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.1&#xA;2026-01-24&#xA;Posted by 2TallTyler&#xA;Brr, it’s cold out, especially in the subarctic climate where we’ve been testing some snowy bugfixes.&#xA;Yes, it’s time for a bug fixing release, OpenTTD 15.1. The list of fixes include:&#xA;Trees grow on partially-snowy tiles again&#xA;Town cargo graphs show correct dates&#xA;The online content list no longer loses name and version at some font sizes&#xA;A variety of other bugfixes, including a critical security fix; see the full changelog for more details&lt;/p&gt;</description>
        </item><item>
            <title>Minigalaxy: Version 1.4.1 released</title>
            <link>https://playingtux.com/en/articles/2026/01/minigalaxy-version-141-released/</link>
            <pubDate>Thu, 22 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/minigalaxy-version-141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/minigalaxy_screenshot.jpg&#34; alt=&#34;Featured image of post Minigalaxy: Version 1.4.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt;, the alternative &lt;strong&gt;GOG-Client for Linux&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.4.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.4.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Minigalaxy version 1.4.1 Latest&#xA;Changes&#xA;Installations now report more intermediate steps like checksum verifications to the UI. (thanks to GB609)&#xA;Fix bugs related to error handling of ongoing installations. (thanks to GB609)&#xA;Fix an issue where CJK characters in game library path prevents the config file from being loaded properly. (thanks to kyle-zhang-42)&#xA;Automatically add Weblate contributions to README and About dialog on release. (thanks to GB609)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.30 &#34;Have you in fact got any cheese here at all?&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/01/openrct2-v0430-have-you-fact-got-any-cheese-here-all-released/</link>
            <pubDate>Sun, 04 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openrct2-v0430-have-you-fact-got-any-cheese-here-all-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.30 &#34;Have you in fact got any cheese here at all?&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.30&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.30&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Have you in fact got any cheese here at all?&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.30 (2026-01-04)&#xA;Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.&#xA;Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.&#xA;Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.&#xA;Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.&#xA;Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.&#xA;Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.&#xA;Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.&#xA;Improved: [#25662] The sprite build command is faster when building sprites from the same image file.&#xA;Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.&#xA;Change: [#25403] Guests will not slide down the Spiral Slide if it&amp;rsquo;s broken, even if they have already entered the ride structure.&#xA;Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.&#xA;Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.&#xA;Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.&#xA;Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.&#xA;Fix: [#22484] Lingering ghost entrance after placing park entrance.&#xA;Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.&#xA;Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.&#xA;Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.&#xA;Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.&#xA;Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.&#xA;Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.&#xA;Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.&#xA;Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.&#xA;Fix: [#25571] Potential crash due to drawing a Crooked House ride.&#xA;Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.&#xA;Fix: [#25592] Log flume, river rapids, &amp;amp; splash boats can get control failure breakdown instead of brakes failure.&#xA;Fix: [#25595] Invisible entrance is added to imported SV4 saves.&#xA;Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.&#xA;Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.&#xA;Fix: [#25639] Scenery window crashes when a no longer present object is still selected.&#xA;Fix: [#25641] Desync because of mismatching inspection intervals.&#xA;Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.&#xA;Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.&#xA;Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.&#xA;Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 15.0 released</title>
            <link>https://playingtux.com/en/articles/2026/01/openttd-version-150-released/</link>
            <pubDate>Fri, 02 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openttd-version-150-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/01/01/openttd-15-0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.0&#xA;2026-01-01&#xA;Posted by 2TallTyler&#xA;New Year, New You, New OpenTTD!&#xA;OpenTTD 15 is now out and ready for you to play!&#xA;New features include:&#xA;Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead&#xA;Island maps can be surrounded by infinite water instead of void&#xA;Rivers can end in wetlands if unable to reach sea&#xA;Bridges can be placed over stations and road stops&#xA;Roads can now have waypoints&#xA;Houses can be placed manually&#xA;Industries and towns have graphs of their cargo history&#xA;Improvements to menus, including a new main menu and a combined game options and settings window&#xA;Many more features, changes, and fixes&lt;/p&gt;</description>
        </item><item>
            <title>GOG is getting acquired by its original co-founder</title>
            <link>https://playingtux.com/en/articles/2025/12/gog-getting-acquired-its-original-co-founder/</link>
            <pubDate>Mon, 29 Dec 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/12/gog-getting-acquired-its-original-co-founder/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_logo.png&#34; alt=&#34;Featured image of post GOG is getting acquired by its original co-founder&#34; /&gt;&lt;p&gt;&lt;strong&gt;GOG&lt;/strong&gt; is getting acquired by its original co-founder (Michał Kiciński).&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone,&#xA;Today, GOG has been acquired from CD PROJEKT by our original co-founder, Michał Kiciński (also a co-founder of CD PROJEKT).&#xA;We know announcements like this often come with a bunch of reasonable questions, so here’s the straightforward version.&#xA;What does NOT change:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;GOG stays DRM-free&lt;/li&gt;&#xA;&lt;li&gt;GOG GALAXY remains optional&lt;/li&gt;&#xA;&lt;li&gt;The mission stays the same: Making Games Live Forever. We’ll keep games playable over time, revive classics properly, and stick to gamer-friendly policies&#xA;About CD PROJEKT games: We’ll also continue our close cooperation with CD PROJEKT, and their upcoming titles will remain available on GOG.&#xA;For more info, here’s the full announcement + FAQ: LINK&#xA;The GOG Team&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Link to the FAQ and detailed Blog: &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/blog/gog-is-getting-acquired-by-its-original-co-founder-what-it-means-for-you/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.gog.com/blog/gog-is-getting-acquired-by-its-original-co-founder-what-it-means-for-you/&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter-Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/12/steam-winter-sale-2025-has-begun/</link>
            <pubDate>Thu, 18 Dec 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/12/steam-winter-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale2025.png&#34; alt=&#34;Featured image of post Steam: Winter-Sale 2025 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter-Sale 2025&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;05.01.2026&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter-Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/12/gog-winter-sale-2025-has-begun/</link>
            <pubDate>Thu, 11 Dec 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/12/gog-winter-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_wintersale_2025.png&#34; alt=&#34;Featured image of post GOG: Winter-Sale 2025 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/winter_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Winter-Sale 2025&lt;/a&gt;&lt;/strong&gt; on &lt;strong&gt;GOG&lt;/strong&gt; has begun!&#xA;It will last until &lt;strong&gt;02.01.2026&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.2 released</title>
            <link>https://playingtux.com/en/articles/2025/12/warzone-2100-version-462-released/</link>
            <pubDate>Tue, 09 Dec 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/12/warzone-2100-version-462-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-12-09: Version 4.6.2:&#xA;* General:&#xA;* Fix: Add transporter weapon validity check (commit:a085887b4e3093e695f24f40a666170820c494ca, #4617)&#xA;* Fix: Resolve assert when loading replay with in-memory map archive (commit:6be51879a4bc0182ffc19b045d1d4fbe064a6e11, #4619)&#xA;* Fix: Allow stats / mods to change cyborg movement sound (commit:6800ec64a58f92a8387d0b8d1656adcd956c6cf7, #4623)&#xA;* Fix: Correct and clarify some topics of the in-game guide (commit:ae6965a270a9763619687e13e6642d26fbd1d587, #4582)&#xA;* Fix: Various potential crashes / asserts (too many commits, #4597, #4657, #4658, #4659, #4687)&#xA;* Graphics:&#xA;* Fix: MP Transporter model fixes (commit:7fbf3f31097c74b15cdcd2f2bbccd0ec07c95394, commit:ff6df7712aee58e1030bc52b460eb7aa6358aa63, #4627)&#xA;* Fix: Remove validation layers in Vulkan device create info (commit:ac9bc67d6ad24c2663b15e6554d659e787e27da3, #4638)&#xA;* Campaign:&#xA;* Add: Update Reclamation and Fractured Kingdom addon campaigns (commit:c50d79adf14fd8a032eb2fafc1c5c80a83bf4b89, commit:bb1d84ac901682d4b8066be2c5ebd5fc3793a68b, #4634)&#xA;* Fix: Make toggle options in GUI easier to understand (commit:2fa575d5a7a8b608ce4e80cb8f93923de9f1b835, #4645)&#xA;* Fix: Tower Wars tweak for Classic Balance (commit:b3578e1abbcef259ef5639fe4b56bc184185bee5, #4679)&#xA;* Multiplayer:&#xA;* Add: locked.readybeforefull option, to prevent checking ready before all open player slots are full (commit:af81baa87bc49c5312170cbda8dafc5d42d091c4, #4691)&#xA;* Change: Let Insane difficulty AI bots start with gates (commit:8a61dbab079846fd6cc6ea59bc6ef142da8c1586, #4640)&#xA;* Fix: Refactor how player connection state is recorded and handled, resolve &amp;ldquo;kick loop&amp;rdquo; (commit:3703421fd2ed99cf98fc5f69c0881d18a0b2d616, #4588)&#xA;* Fix: Trigger lobby browser refresh when exiting game lobby (commit:ae697c460a40e9d097687c37cbd5802f96372e76, #4605)&#xA;* Fix: Improve state management when &amp;ndash;startplayers is specified (commit:ae35595678dfb34c1570bdb92fb8acadedf2b7af, #4605)&#xA;* Fix: sendBeacon error when spectator host (commit:119585ec10af38c6207b0e60204471879a4b1875, #4620)&#xA;* Fix: Errors in the maps Valley and Concrete (commit:7e381ce319a092f3c69552381024d09bbd702ee7, commit:169eaa25c6c22474ec9c5ee0c5f602bff7d8e71f, #4636)&#xA;* Fix: Name conflict with MP scavenger body stats (commit:e539abc3e1ae4cd1d344d1fd39c6f4f29ad06768, #4673)&#xA;* Fix: Improve not-ready-kick messaging (commit:f094d72d129a36d7431fa353f4bb9d68a539f8e1, #4691)&#xA;* Fix: netplay: Schedule port mapping request callbacks under the mutex (commit:6ceb6ca5c891ea1244433a81f820c1f2aa63dc52, #4698)&#xA;* Scripting:&#xA;* Add: scriptName to playerData (commit:7b933b4093ce08ed65a3ddbe7c423aa06f380e05, #4647)&#xA;* Change: Add optional center param to fireWeaponAtLoc (commit:43954282e18b96f1f2ad5806911854d800f54963, #4686)&#xA;* Fix: Update quickjs-wz, improving performance and fixing bugs (too many commits, #4596, #4613, #4639, #4685, #4699)&#xA;* Fix: syncRandom() return type (commit:dc4ed949908f7331189b1eeba5821b372d8c7eb7, #4630)&#xA;* AI:&#xA;* Nexus:&#xA;* Improve game performance when multiple Nexus bots are used&#xA;* Fix help system accessing help data incorrectly&#xA;* Fix a countDroid() call doing nothing for when to skip production&#xA;* NullBot family:&#xA;* Fix Hover AI causing &amp;ldquo;ruleset warnings&amp;rdquo; over the Mini-Rocket Pod&#xA;* Fix missing parenthesis introduced back in 2016 in function buildVtols (due to a recent commit, and this going unnoticed, that change unintentionally broke NullBot defense building behaviors)&#xA;* Make sure VTOL pads are built in safe areas&#xA;* Cobra:&#xA;* Can use Particle Gun now&#xA;* Create chance() function to remove repeated random() &amp;lt; X calls&#xA;* Slightly refactor research tree into separate functions&#xA;* Update const style convention (similar to libcampaign) to distinguish local and global constants&#xA;* Go for Power research more if available in low oil&#xA;* Reduce or eliminate chance of trapping trucks in high oil maps as it was trying to defend base derricks&#xA;* Try building repair facilities near other repair facilities (works best on high oil maps)&#xA;* Add a Cannon VTOL personality (AV chat command)&#xA;* Bump repair thresholds to medium damage levels&#xA;* Improvements to high oil build orders&#xA;* Much better T2+ No Bases support in all map types&#xA;* Micro optimize low oil build order to build power modules before cyborg factories&#xA;* Try using research labs with modules first when selecting research&#xA;* Some small research path optimizations&#xA;* Force Cobra to research defense topics randomly since they don&amp;rsquo;t take long these days&#xA;* Cobra defends bases and oils better with defenses (kinda turtle-AI like)&#xA;* Fix Cobra building base structures very far away sometimes, due to a cache call collision returning an oil truck&amp;rsquo;s defense structure location&#xA;* Rocket personality now ignores MG past the early game, will go full rocket artillery instead to optimize research&#xA;* Make it prefer stronger bodies faster, more chance to build heavy ones&#xA;* Fix a very old bug on Advanced Bases Cockpit / Cockate where truck production would be delayed for a few minutes (This will also fix other such maps that give almost no base structures on these settings)&#xA;* BoneCrusher:&#xA;* Fix some out-of-bounds access errors causing asserts&#xA;* Huge performance improvements (eliminates stutters in many higher oil maps)&#xA;* Fix a broken if statement for adding oil hunters which wanted to call a function to check something oil related&#xA;* Balance MP:&#xA;* Change: Partial revert: SuperTransport base HP 3000 -&amp;gt; 2200, due to interaction with PR #3252 (commit:78b304b56ed9564e5d369b2448be4ab07a60069b, #4704)&#xA;* Fix: Copy paste stat error for Particle Gun emplacement (commit:7ed4dabf07e42bc48bc6dcfba8d0f0089f20107f, #4580)&#xA;* Fix: Thermal typo under bbaatow in structure.json (commit:6e4d7e9484addc8f4e8394ff7351b9280a6a6120, #4697)&#xA;* Other:&#xA;* Add: Gentoo support to get-dependencies_linux.sh (commit:19a21960feb437810ba3e6626d6f3355ffa37056, #4584)&#xA;* Add: Debian / Raspberry Pi OS support to get-dependencies_linux.sh (commit:19ead363d027c6734e313837bb5488a6ec6b5a7c, #4591)&#xA;* Add: Reminder messages in tutorial (commit:e6355e51c415d070fdaef5dc22ea663f6539a37d, #4702)&#xA;* Change: Port backend from SDL2 to SDL3 (too many commits, #4661)&#xA;* Fix: GameNetworkingSockets absl symbol leaks with protobuf (commit:fd2ab132761d293eb909f4734bc9b4eec341fa8e, #4576)&#xA;* Fix: Create albums music folder in config (commit:62bcfc9585cd7db0227607374618e3055a1adca0, #4609)&#xA;* Fix: Replace uses of sprintf (commit:ebeaaa7958f35879eea7b57474eff0c89aa4fb03, #4607)&#xA;* Fix: CMake: Update FindZIP to find 7zz (commit:38102e314a79dc8f6b22aed863cc7e6abba7d715, #4621)&#xA;* Fix: Snap: Add workaround for amdgpu.ids issue (commit:251f7c74bb3ac6ea15cbe29148c50fe7163f4188, #4648)&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 53 &#34;Pub with Online Leaderboard&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/11/revhead-update-53-pub-online-leaderboard-released/</link>
            <pubDate>Thu, 27 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/revhead-update-53-pub-online-leaderboard-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 53 &#34;Pub with Online Leaderboard&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 53 called &amp;ldquo;Noordu&amp;rsquo;s Pub Open for Mates&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 53&#xA;Date: 26. Nov. 2025&#xA;Version: 1.9.11499&#xA;Dear Revheads!&#xA;This is a Great Day for all Revheads!&#xA;Noordu had a pub since day 1, but it was abandoned. Not anymore! Thanks to DocOld, to our drag master, we have now a new owner!&#xA;Doc&amp;rsquo;s opened the PUB for the public TODAY!&#xA;As we are moving towards to our multiplayer release we needed a place to hang out. The place for meet with friends, make new friends, trade, share, invite! All social activities centralized in the Pub.&#xA;As a start, we have added an ONLINE LEADERBOARD. A global list of the best times and highest speed records, where you can find other player&amp;rsquo;s (and yours) best times.&#xA;You can find the leaderboard in the Pub or in the race lobby.&#xA;As we are moving further, we will add more and more features to the pub in the next weeks and months, including trading, inviting friends, share ideas, etc.&#xA;List of changes:&#xA;added Pub as central page for future social meeting (multiplayer global lobby)&#xA;added online Leaderboards for all timetrials + Bullet Run top speed&#xA;added confirmation dialogs to boxes (safeguard to accidental removing items)&#xA;remove dialogs from shop&#xA;re-balanced aerodynamics of cars (highest top speed slightly reduced)&#xA;added missing Share button icons (steam linux)&#xA;added missing L3/R3 button icon (steam osx)&#xA;fixed Magura starter sound effect&#xA;fixed Miduga SE R4 model year&#xA;fixed 21:9 resolution for dashboards&#xA;fixed Notepad scroll for Boxes&#xA;fixed floating Supercharger Tower image, when installed in Jingu&#xA;update privacy policy with reflects to personal gameplay data (collect, store, share) - required for online Leaderboard and further multiplayer features&#xA;updated game engine&#xA;Have Fun &amp;amp; Stay Tuned!&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.29 &#34;A new bucket for monsieur!&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/11/openrct2-v0429-new-bucket-monsieur-released/</link>
            <pubDate>Sun, 23 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/openrct2-v0429-new-bucket-monsieur-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.29 &#34;A new bucket for monsieur!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.29&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.29&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;A new bucket for monsieur!&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.29 (2025-11-22)&#xA;Feature: [#25459] Wall line dragging tool.&#xA;Improved: [#25028] Stalls now support colour presets, just like regular rides.&#xA;Improved: [#25426] Building the track designs index is now quicker.&#xA;Improved: [#25490] The ‘New Ride’ window can now be resized.&#xA;Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).&#xA;Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.&#xA;Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.&#xA;Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.&#xA;Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.&#xA;Fix: [#25467] Paths are not connected together correctly in track design previews.&#xA;Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.&#xA;Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.&#xA;Fix: [#25488] Crash in headless mode.&#xA;Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.&#xA;Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.&#xA;Fix: [#25519] Crackling audio when sampling frequencies do not match.&#xA;Fix: [objects#401] Round tunnels on down slopes glitch.&#xA;Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.&#xA;Fix: [objects#408] Australian fountain sets have confusing naming.&#xA;Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).&#xA;Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.&#xA;Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 60.0 released</title>
            <link>https://playingtux.com/en/articles/2025/11/bottles-version-600-released/</link>
            <pubDate>Sat, 22 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/bottles-version-600-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 60.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/60.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 60.0&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;60.0 Latest&#xA;What&amp;rsquo;s Changed&#xA;feat[close #3872]: Add native Wayland option in bottle settings by @mirkobrombin in #4177&#xA;fix[close #4007]: Steam Deck Controls Don&amp;rsquo;t Work in Gaming Mode by @mirkobrombin in #4178&#xA;feat[close #4175]: Remove user tracking by @mirkobrombin in #4180&#xA;Translations update from Hosted Weblate by @weblate in #4170&#xA;feat: upgrade to easyterm 1.0.0 by @mirkobrombin in #4181&#xA;feat: change repositories URLs via UI by @mirkobrombin in #4182&#xA;feat[closes #4188]: Registry rules system for reusable prefix policies by @mirkobrombin in #4190&#xA;fix: circular import by @mirkobrombin in #4191&#xA;feat: ability to spawn processes with (new) Winebridge by @mirkobrombin in #4196&#xA;fix: enforce shell mode in winebridge runExe by @mirkobrombin in #4197&#xA;feat[close #4129]: make updating runners, dxvk, etc easier by @mirkobrombin in #4198&#xA;feat[closes #4192]: Ability to only inherit some system environment by @mirkobrombin in #4199&#xA;fix[closes #4163]: Working Directory Setting Does Not Persist Between by @mirkobrombin in #4200&#xA;feat[closes #2801]: Suggest how to install missing flatpak extensions by @mirkobrombin in #4201&#xA;fix[closes #4077]: Cannot create Desktop Entry after assigning by @mirkobrombin in #4202&#xA;fix[closes #4054]: It is not clear how to create new env vars by @mirkobrombin in #4203&#xA;fix: correct return in config.load by @mirkobrombin in #4204&#xA;feat: Re-introduce the journal browser by @mirkobrombin in #4205&#xA;fix: easyterm not running due to missing critical GTK env vars by @mirkobrombin in #4207&#xA;feat: manage caches from the Bottles&amp;rsquo; preferences view by @mirkobrombin in #4208&#xA;feat: aligned the DLL Components UI with the Runners UI by @mirkobrombin in #4209&#xA;feat: ask for user consent to update WineBridge by @mirkobrombin in #4210&#xA;feat: new bottle&amp;rsquo;s creation dialog by @mirkobrombin in #4211&#xA;feat: new bottle&amp;rsquo;s details UI by @mirkobrombin in #4212&#xA;cleanup: add pyrightconfig.json file to exclude build files by @mirkobrombin in #4213&#xA;feat: better logging for installers by @mirkobrombin in #4215&#xA;release: 60 by @mirkobrombin in #4216&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.8.3 released</title>
            <link>https://playingtux.com/en/articles/2025/11/linux-gpu-control-application-lact-v083-released/</link>
            <pubDate>Fri, 21 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/linux-gpu-control-application-lact-v083-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.8.3 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.8.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.8.3] - 2025-11-20&#xA;This is primarly a bugfix release, but there are minor feature additions too.&#xA;Additional metrics are now available for AMD GPUs, such as extra temperature sensors and voltage readings.&#xA;They are not shown by default, and can be added by editing the graphs window.&#xA;Gamemode detection now supports multiple gamemode daemons (applicable when several users on the system use gamemode)&#xA;Fixed stats poll interval being set to 0 on new installs, enforce allowed value range for existing installs&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.30.0 released</title>
            <link>https://playingtux.com/en/articles/2025/11/ludusavi-v0300-released/</link>
            <pubDate>Mon, 10 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/ludusavi-v0300-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.30.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.30.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.30.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.30.0 (2025-11-09) Latest&#xA;Added:&#xA;You can now configure game-specific Wine prefixes in a custom entry.&#xA;GUI: In the scan results, there is a button to copy registry key paths. On Windows, there is also a button to open the key in Regedit.&#xA;GUI: Backup comments may now contain multiple paragraphs.&#xA;CLI: backups edit command to update a backup&amp;rsquo;s lock state and comment. The api command now also supports an editBackup request.&#xA;CLI: config path command to print the path to the active config file.&#xA;CLI: The backup and restore commands now have an &amp;ndash;include-disabled option when you want to bulk process games that were disabled in the config.&#xA;CLI: Global &amp;ndash;debug option to increase log level and open log folder after running. This is mainly to help users who are submitting bug reports.&#xA;CLI: The backup/restore/wrap commands now support an &amp;ndash;ask-downgrade option. This is intended as a protection for cases such as when you launch games with wrap and &amp;ndash;force, but if the backup didn&amp;rsquo;t happen after your last session (e.g., your computer crashed), then on the next launch, an outdated backup would be restored.&#xA;CLI: gui &amp;ndash;custom-game Title command to open a specific entry on the custom game screen.&#xA;Fixed:&#xA;The cloud &amp;ldquo;synchronize automatically&amp;rdquo; setting did not work in GUI mode, even though it did work correctly in CLI mode. This issue was introduced in v0.26.0. Please use the upload icon on the &amp;ldquo;other&amp;rdquo; screen to ensure your existing backups are synchronized.&#xA;Changed:&#xA;If the WGPU_POWER_PREF environment variable is not set, then Ludusavi will automatically set it to high while running. This has fixed application crashes on several users&amp;rsquo; systems, but is ultimately dependent on graphics hardware and drivers. If you experience any issues with this, please report it.&#xA;Updated translations, including partial support for Norwegian. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 52.0 released</title>
            <link>https://playingtux.com/en/articles/2025/11/bottles-version-520-released/</link>
            <pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/bottles-version-520-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 52.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/52.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 52.0&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;52.0 - &amp;ldquo;I&amp;rsquo;m back&amp;rdquo; edition 😎 Latest&#xA;What&amp;rsquo;s Changed&#xA;General stability and UX improvements&#xA;Multiple fixes and UI enhancements&#xA;Ported Onboard Dialog to AdwDialog for better integration with libadwaita&#xA;Fixed &amp;ldquo;Is a directory&amp;rdquo; error (closes #4144)&#xA;Added support for Windows Vista&#xA;Added the option to cancel bottle creation&#xA;The Onboard Dialog now displays which operations are being performed&#xA;Added the ability to cancel component downloads&#xA;Enabled the Sandbox feature&#xA;Improved copy performance by transferring data in chunks instead of byte by byte&#xA;Fixed an issue where orphaned entries were not removed from the library after uninstalling a program&#xA;Fixed a bug that prevented the configuration from loading in certain cases&#xA;Font smoothing is now enabled by default&#xA;Made the donation button more prominent&#xA;Updated GNOME Platform to 49&#xA;Resolved a long-standing issue with Weblate - translations are now updating again&lt;/p&gt;</description>
        </item><item>
            <title>LGOGDownloader: v3.18 released </title>
            <link>https://playingtux.com/en/articles/2025/11/lgogdownloader-v318-released/</link>
            <pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/lgogdownloader-v318-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.18&lt;/a&gt; has just been released.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.18&#xA;Added support for TOTP&#xA;Better handling of corrupted files with &amp;ndash;galaxy-install&#xA;Checks chunk hash after chunk download finishes and retries on corrupted transfer&#xA;Better handling of duplicate file entries when installing game using &amp;ndash;galaxy-install&#xA;Duplicate files from DLCs overwrite base game versions&#xA;If there are multiple DLCs that have duplicate files then the last entry parsed wins&#xA;Sort Galaxy builds by date and branch&#xA;Some games have compatibility branch builds which may be listed first in the API response&#xA;These builds are probably not what most users want to install by default when using &amp;ndash;galaxy-install&#xA;Deprioritize all branches and deprioritize &amp;ldquo;compatibility&amp;rdquo; branch even more&#xA;Fixed building with Boost 1.89.0 (Patch by: Michael Cho)&#xA;Gracefully fail when $HOME is unset (Patch by: nydragon)&#xA;Added option to select between SI and IEC units&#xA;&amp;ndash;unit-format&#xA;Default is IEC units&#xA;&lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/download/v3.18/lgogdownloader-3.18.tar.gz&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/Sude-/lgogdownloader/releases/download/v3.18/lgogdownloader-3.18.tar.gz&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.28 &#34;Mr. Creosote&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/11/openrct2-v0428-mr-creosote-released/</link>
            <pubDate>Sat, 01 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/openrct2-v0428-mr-creosote-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.28 &#34;Mr. Creosote&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.28&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.28&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Mr. Creosote&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.28 (2025-11-01)&#xA;Feature: [#25286] Footpath area dragging tool.&#xA;Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights.&#xA;Improved: [#21375] The load_object console command now allows loading JSON objects.&#xA;Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above.&#xA;Improved: [#25349] ‘Recent Messages’ window can now be fully themed.&#xA;Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode.&#xA;Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing.&#xA;Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery.&#xA;Fix: [#20198] Guest inventory from RCT1 base game saves is not imported.&#xA;Fix: [#20486] Multiplayer desync when placing track designs without any scenery.&#xA;Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).&#xA;Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.&#xA;Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.&#xA;Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.&#xA;Fix: [#25206] System file picker does not show up on the Steam Deck.&#xA;Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.&#xA;Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).&#xA;Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario).&#xA;Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end.&#xA;Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible.&#xA;Fix: [#25350] The scrolling intro background switches colour halfway through (original bug).&#xA;Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly.&#xA;Fix: [#25350] Scrolling intro cannot be skipped using a mouse click.&#xA;Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly.&#xA;Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports.&#xA;Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly.&#xA;Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently.&#xA;Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports.&#xA;Fix: [#25378] The land tool sometimes allows land to be raised through a maze.&#xA;Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug).&#xA;Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons.&#xA;Fix: [#25401] Mazes can be built 2 units higher than their support limits.&#xA;Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide.&#xA;Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Autumn Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/10/gog-autumn-sale-2025-has-begun/</link>
            <pubDate>Tue, 28 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/gog-autumn-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_autumn_sale_2025.png&#34; alt=&#34;Featured image of post GOG: Autumn Sale 2025 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/autumn_sale_2025&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Autumn Sale 2025&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;04.11.2025&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Halloween Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/10/steam-halloween-sale-2025-has-begun/</link>
            <pubDate>Tue, 28 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/steam-halloween-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_halloween_sale_2025.png&#34; alt=&#34;Featured image of post Steam: Halloween Sale 2025 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/scream&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, the &lt;strong&gt;Halloween Sale 2025&lt;/strong&gt; has begun yesterday.&#xA;It will last until &lt;strong&gt;03.11.2025&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.25 released</title>
            <link>https://playingtux.com/en/articles/2025/10/bottles-version-5125-released/</link>
            <pubDate>Fri, 24 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/bottles-version-5125-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.25 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.25&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.25&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.25 Latest&#xA;What&amp;rsquo;s Changed&#xA;fix: invalid method call when changing the &amp;ldquo;update-date&amp;rdquo; preference by @ju1ius in #4046&#xA;fix: prevent exception when updating a bottle&amp;rsquo;s dependecy list view by @ju1ius in #4045&#xA;Added support for st terminal by @pikami in #4016&#xA;fix: ensure the whole placeholder folder gets removed on bottle deletion&#xA;fix (steam): load BottleConfig from bottle.yml if it exists&#xA;fix: broken CMD action with xfce4-terminal&lt;/p&gt;</description>
        </item><item>
            <title>SuperTuxKart: Version 1.5 released</title>
            <link>https://playingtux.com/en/articles/2025/10/supertuxkart-version-15-released/</link>
            <pubDate>Mon, 20 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/supertuxkart-version-15-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/supertuxkart_logo.png&#34; alt=&#34;Featured image of post SuperTuxKart: Version 1.5 released&#34; /&gt;&lt;p&gt;The new &lt;a class=&#34;link&#34; href=&#34;https://github.com/supertuxkart/stk-code/releases/tag/1.5&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.5&lt;/a&gt; of &lt;strong&gt;SuperTuxKart&lt;/strong&gt; is now available!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;SuperTuxKart 1.5&#xA;Networking&#xA;Improve the track-voting logic when no majority is achieved, by kimden&#xA;Prevent tracks missed by spectators from limiting the choice of active players, by kimden&#xA;Make bot indices start from one, by JipFr&#xA;Various bugfixes, by kimden&#xA;Gameplay&#xA;Fix start positions for negative sideward distances, by kimden&#xA;Make the rescue bird place the kart towards the ball in soccer mode, by Snoker101&#xA;Fix a very rare bug where the anchor slowdown was ignored if triggering an instant speed boost on the same physics frame, by Alayan&#xA;General&#xA;Make the game&amp;rsquo;s window resizable in all menu screens, by Benau and CodingJellyfish&#xA;New benchmark mode, by Alayan:&#xA;Can be run with a few clicks, allowing to easily test the performance of various settings or to compare different systems&#xA;Robust performance metrics that better reflect the impact of varying frametimes than Average FPS and 1% Lows.&#xA;Results are displayed along the active graphics settings, and detailed results can be saved to file&#xA;Add the benchmark mode to commandline options, by ektor5&#xA;Fix incorrect unlock information in Story Mode after a Grand Prix, by CodingJellyfish&#xA;Make the progression of audio levels geometrical and increase default steps, allowing to set lower audio levels and better accuracy for low audio levels (especially useful for headphone users), by Alayan&#xA;Fix drive-on sound from materials being played when the game is paused, by Alayan&#xA;Make the switch powerup sound effect global, by Alayan&#xA;Fix a crash trying to read replays when the random starting position setting is enabled, by Alayan&#xA;Handle track names with spaces in the replay reader, by Alayan&#xA;Enable smooth scrolling for Irrlicht, by CodingJellyfish&#xA;Add launchable tag and use rDNS format for AppData file, by AsciiWolf&#xA;Fix the last lap music sometimes failing to play, and improvements in the last lap music transition, by Alayan&#xA;Tweaks to the camera, by CodingJellyfish&#xA;Various build system updates, by deveee, tobbi, ognevny and others&#xA;Various compiler fixes, by heirecka, limburgher, nyllet and others&#xA;Substantial changes improving code quality, by Alayan and kimden&#xA;Ensure proper compilation with newer build environments, especially with cmake 4.0, by deveee&#xA;Include glitchless world-record replays for standard tracks, by Haenschen&#xA;New fonts to allow rendering several new languages (Georgian, Hindi, Bengali)&#xA;Update Wiiuse library to 0.15.6, SIMD-e to 0.8.2, MojoAL to latest (a9e2f30)&#xA;Various tweaks, bugfixes and code-quality improvements&#xA;Graphics&#xA;Many many improvements to the Vulkan renderer, by Benau and CodingJellyfish&#xA;Improve the accuracy of the framerate limiter, by Benau&#xA;Add more maximum framerate options to the built-in framerate limiter, by Benau&#xA;Add some graphical effects for legacy video drivers, by Benau&#xA;Improved animations for the parachute and bubblegum shield, by Semphris&#xA;Add spotlights, by CodingJellyfish&#xA;Replace inaccurate normal compression algorithm with Octahedron Normal Vector, by CodingJellyfish&#xA;Fix the Screen-Space Reflection shader, by CodingJellyfish&#xA;Fix and improve the Screen-Space Ambiant Occlusion shader, by CodingJellyfish&#xA;Implement Percentage-Closer Soft Shadows, by CodingJellyfish&#xA;Guarantee an overall bone limit of 2048 for skinned mesh (up from 1024), by CodingJellyfish&#xA;Improve Cascaded Shadow Mapping, by CodingJellyfish and Alayan&#xA;Improve the performance of scene node iteration, by CodingJellyfish&#xA;Various improvements to the automatic computations of Level of Detail (LoD) distances, by Alayan&#xA;Enable new higher LoD and shadows settings, by Alayan&#xA;Integrate LoD (Geometry Detail) settings in the graphics presets, and add a 7th graphics preset, by Alayan&#xA;Prefer displaying a lower quality LoD model over switching to a higher quality one when too close, by Alayan&#xA;Allow to run the game&amp;rsquo;s render resolution at higher than native (up to 200%), by Alayan&#xA;Remove the distance limit on the display of on-track items (such as gift boxes), by Alayan&#xA;Improve image quality on low and medium presets with better anisotropic filtering, by Alayan&#xA;Various bugfixes and improvements, by zmike, Icenowy and others&#xA;User Interface&#xA;Allow users to select favorite karts/tracks/arenas, by Alayan and CodingJellyfish&#xA;Five new skin variants for Cartoon, and a new Desert skin variant for Classic, by Alayan and CrystalDaEevee&#xA;Allow displaying more elements in kart and track selection, and ensure there is no need to scroll to pick a game mode, by Alayan&#xA;Improve the skin selection UX by separating &amp;ldquo;base theme&amp;rdquo; and &amp;ldquo;skin variant&amp;rdquo; selection, by Alayan&#xA;Add a new Display tab in the Settings, by Alayan&#xA;Allow to switch the active rendering engine from the options menu, by Benau and Alayan&#xA;Allow users to search karts/arenas, by CodingJellyfish&#xA;Allow users to group karts by kart classes, by CodingJellyfish&#xA;Allow to rate addons with a keyboard or a controller, and notify when trying to rate an addon while not logged in, by CodingJellyfish&#xA;Improve the typing bars, especially for the coal theme, by Alayan&#xA;Implement a blog announcement system in the Online screen, by CodingJellyfish&#xA;Various UI layout improvements (especially for &amp;rsquo;tall&amp;rsquo; resolutions), by CodingJellyfish&#xA;Improve the spinner, label and icon-button text-sizing logic to avoid overflows with some language/font size combinations, by Alayan&#xA;Add an always visible random track button in track selection, by Hanuko33 and Alayan&#xA;Generate higher resolution texture for scalable fonts, by CodingJellyfish&#xA;Fix for multiple keyboard navigation issues, by Alayan&#xA;Better scaling for font size and for race UI elements across different aspect ratios, by Alayan&#xA;Various enhancements, by QwertyChouskie, Nomagno, Nstelt and others&#xA;In-race UI&#xA;Add color and sound indicators when an elimination is about to happen in Follow-The-Leader, by Alayan&#xA;Correctly display the remaining time in FtL when extra-time is added, by Alayan&#xA;Show score with color on the center of speedometer in battles, by CodingJellyfish&#xA;Display correctly themed attachment icons if the base theme has been changed before the last restart, by CodingJellyfish&#xA;Mobile&#xA;Don&amp;rsquo;t keep the rescue button active after it stops being touched, when the finger keeps touching the screen (e. g. to handle the steering wheel), by S0nter&#xA;Support for Apple CryptoKit, by Benau&#xA;Tracks and modeling&#xA;Visually improved overworld, by Sven Andreas Belting&#xA;Tracks&#xA;Fix Northern Resort skybox, by CrystalDaEevee&#xA;Various cut/checkline fixes, by CrystalDaEevee&#xA;Fix cuts in Hacienda and Gran Paradisio Island, by Sven Andreas Belting&#xA;Add egg hunts for Black Forest, Gran Paradisio Island and Old Mine, by Sven Andreas Belting and Alayan&#xA;Karts&#xA;Update Godette face texture, by ZAQraven99&#xA;Update karts with headlights to use spotlights, by Benau and CodingJellyfish&#xA;Arenas&#xA;XR-4R3N4 (soccer field), by CrystalDaEevee&#xA;Hole Drop (soccer field), by CrystalDaEevee, music by DernisNW&#xA;Oasis (soccer field), by CrystalDaEevee&#xA;New music for Las Dunas Arena/Las Dunas Soccer, by ALBatross&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.8.2 released</title>
            <link>https://playingtux.com/en/articles/2025/10/linux-gpu-control-application-lact-v082-released/</link>
            <pubDate>Sat, 18 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/linux-gpu-control-application-lact-v082-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.8.2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.8.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.8.2] - 2025-10-18&#xA;Main changes:&#xA;OpenTelemetry metrics exporter&#xA;The daemon now supports exporting GPU metrics to an OpenTelemetry-compatible server.&#xA;This is primarly useful for server setups, when you want to have a history of GPU usage over time.&#xA;See the docs for how to enable it.&#xA;CLI additions&#xA;The previously very basic CLI now has more functionality. New commands:&#xA;lact profile for managing settings profiles, such as setting the current profile or toggling automatic switching&#xA;lact power-limit for power cap configuration&#xA;lact stats for GPU monitoring&#xA;UX Improvements&#xA;On a multi-GPU system, the UI will now default to selecting the first detected dGPU (previously the iGPU was often the default option)&#xA;Historical charts now show the average stat value (hidden behind the info button)&#xA;Historical charts are now more responsive to input (such as resizing the window or editing stats)&#xA;It is now possible to change the stats polling rate in the UI for reduced resource usage&#xA;Dynamic numbers in the UI now use mono fonts to avoid the text sliding around (it was noticeable with the new default Gnome font)&#xA;Flatpak improvements&#xA;The UI will now use a dark theme based on system preference (See #585 for more info - the lack of full theming support is a flatpak limitation in GTK4 apps)&#xA;Automatic profile switching based on gamemode being active now works in flatpak&#xA;Flatpak build bundles are now included in GitHub releases&#xA;Various translation updates&#xA;Thanks to community contributions on Weblate, LACT is now fully localized in German, French, Czech, Portuguese, Chinese and Arabic (barring RTL language issues), as well as several other languages that are partially translated.&#xA;Intel Battlemage power limit setting fix&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released</title>
            <link>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</link>
            <pubDate>Thu, 09 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-17) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-17&#xA;Greetings, Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&#xA;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;scriptcomp: Support for binary (prefix 0b) and octal (prefix 0o) integers.&#xA;scriptcomp: Added support for unary plus operations.&#xA;scriptcomp: Allow use of double-bang to &amp;ldquo;booleanize&amp;rdquo; a constant/variable integer value without requiring the second boolean negation to be parenthesized.&#xA;Changed&#xA;Crash reports now end in .txt for easier uploading/sharing.&#xA;Removed&#xA;Removed the popover News panel from the main menu, and the button no longer flashes even if there are unread news.&#xA;Suppressed some log spam.&#xA;Fixed&#xA;Corrected store links for the Pirates of the Sword Coast and Doom of Icewind Dale premium modules.&#xA;nui: Fixed a rare crash when using a window event script override.&#xA;Fixed an issue where negative level or hitpoint updates were sent erroneously.&#xA;Fixed regression with GetStringLeft/GetStringRight/GetSubString not returning &amp;quot;&amp;quot; on bad input.&#xA;Fixed DNS resolves on the master hanging the game when internet is unreliable.&#xA;Fixed script compiler sometimes generating incorrect bytecode. Scripts that were compiled on 37-15 will need to be recompiled only if they exhibit incorrect behaviour.&#xA;Fixed keybinds sometimes not working when using a non-english language.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.27 &#34;We have a duck, a cat and a lizard&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/10/openrct2-v0427-we-have-duck-cat-and-lizard-released/</link>
            <pubDate>Sat, 04 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/openrct2-v0427-we-have-duck-cat-and-lizard-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.27 &#34;We have a duck, a cat and a lizard&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.27&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.27&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;We have a duck, a cat and a lizard&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.27 (2025-10-04)&#xA;Feature: [#25218] sprite exportobject command, which allows extracting images from an object.&#xA;Feature: [#25274] New title sequence (see &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26&lt;/a&gt; for credits).&#xA;Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.&#xA;Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.&#xA;Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.&#xA;Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.&#xA;Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.&#xA;Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).&#xA;Change: [#25248] Revert Crooked House &amp;amp; Circus default prices to vanilla values.&#xA;Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.&#xA;Removed: [#25225] sprite exportalldat, replaced with sprite exportobject.&#xA;Fix: [#24513] Ride/track designs can now be shifted underground as well.&#xA;Fix: [#24682] The scenery window isn&amp;rsquo;t high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.&#xA;Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.&#xA;Fix: [#24998] Some custom small scenery objects do not load.&#xA;Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.&#xA;Fix: [#25132] Crash when trying to use simulate on incomplete ride.&#xA;Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.&#xA;Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.&#xA;Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.&#xA;Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.&#xA;Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.&#xA;Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.&#xA;Fix: [#25173] Desync when placing a park entrance in multiplayer.&#xA;Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).&#xA;Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.&#xA;Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.&#xA;Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.&#xA;Fix: [#25288] Water ride “chain” sound does not loop.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Autumn-Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/09/steam-autumn-sale-2025-has-begun/</link>
            <pubDate>Tue, 30 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/steam-autumn-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-autumn_sale_2025.png&#34; alt=&#34;Featured image of post Steam: Autumn-Sale 2025 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Autumn-Sale 2025&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;06.10.2025&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>ProtonUp-Qt: v2.14.0 released</title>
            <link>https://playingtux.com/en/articles/2025/09/protonup-qt-v2140-released/</link>
            <pubDate>Wed, 24 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/protonup-qt-v2140-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/protonup-screenshot.png&#34; alt=&#34;Featured image of post ProtonUp-Qt: v2.14.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt;, a GUI for installing and updating Proton-GE for Steam and Wine-based compatibility tools like Wine-GE for Lutris, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.14.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v2.14.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Added the Proton-EM compatibility tool&#xA;Removed the NorthStar Proton compatibility tool&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The recommended way of installation is via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/details/net.davidotek.pupgui2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flathub&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 52 &#34;Performance and stability&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/09/revhead-update-52-performance-and-stability-released/</link>
            <pubDate>Sat, 20 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/revhead-update-52-performance-and-stability-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 52 &#34;Performance and stability&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 52 &amp;ldquo;Performance and stability&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #52&#xA;Performance and stability update&#xA;Date: 19. Sept. 2025&#xA;Version: 1.9.11340&#xA;Dear Revheads!&#xA;During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements.&#xA;Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better.&#xA;Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes:&#xA;fixed broken garage, where no wall was visible and game could freeze&#xA;fixed pricing, some missing info in catalog and newspaper&#xA;changed Boodja salt lake to lighting a bit darker, not so bright&#xA;fixed Kanji boost gauge&#xA;fixed starting sound effects when leaving garage or shop (it was stuck in a loop for few sec)&#xA;fixed starter sound effects to better reflect the battery&#xA;fixed battery charging, broken and used battery can&amp;rsquo;t be charged up to 100% anymore&#xA;added skip to intro&#xA;updated game controller and steering wheel support&#xA;performance and memory optimization (mostly for low end HW, esp. at load another level)&#xA;and many more bug fixes&amp;hellip;&#xA;Have Fun!&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.1 released</title>
            <link>https://playingtux.com/en/articles/2025/09/warzone-2100-version-461-released/</link>
            <pubDate>Fri, 19 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/warzone-2100-version-461-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-09-16: Version 4.6.1:&#xA;* General:&#xA;* Fix: Add various buggy drivers to the Vulkan driver blocklist (too many commits, #4560, #4568)&#xA;* Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game (commit:d2310199e980f5f3781ff19580c807818598909e, commit:f28a8d1a57b989f9964f2b16f56c9789438e6eb0, #4561)&#xA;* Fix: Call countUpdate at init, not unsynchronized at top of gameLoop (commit:d65dcad91268e71fb26555bfadbf24c61126c082, #4564)&#xA;* Campaign:&#xA;* Fix: Improve campaign coordinate generators (commit:345c26dd053088d474bd37b7d5d01b8c179a91b4, #4570)&#xA;* Multiplayer:&#xA;* Add: hostAutoLagKickAggressiveness config value (commit:f2efcd97a65bfc3abc06c41350ea1c159d6c99d8, #4556)&#xA;* Add: Share more host options with clients, so clients can display the state (commit:48f52846df42c9ca74f7fe03b743b04f9e823715, #4562)&#xA;* Fix: Apply commander distance check to getDroidEffectiveLevel, other tweaks to avoid exploits (too many commits, #4559)&#xA;* Fix: Improve not-ready check / kick / warning (too many commits, #4566)&#xA;* Networking:&#xA;* Fix: netplay: Use shared/weak_ptr for WzConnectionProvider, refactor shutdown handling (too many commits, #4563)&#xA;* Translations:&#xA;* Change: Translation updates (commit:ffe13ab5532b6997c785650167d7db273cf545bb, #4571)&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.0 released</title>
            <link>https://playingtux.com/en/articles/2025/09/warzone-2100-version-460-released/</link>
            <pubDate>Wed, 10 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/warzone-2100-version-460-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-09-08: Version 4.6.0:&#xA;* General:&#xA;* Change: Bump repair spread area from 6 to 10 tiles (commit:027134f560965fec3ff37656c10f5d7e6190da5a, #4547)&#xA;* Remove: Experimental commander-based shield implementation, leave stubs for future shield experiments (commit:b9c9dfbf4ed230e04106c25dcde3dc7cb4b8c8b1, #4537)&#xA;* Fix: Various unloadTransporter issues and edge cases (too many commits, #4548)&#xA;* Campaign:&#xA;* Fix: Prevent campaign Gauss Cannon friendly splash damage (commit:c0ff325fd155e6f38f6c1dba044d9aabf7f87f26, #4543)&#xA;* Multiplayer:&#xA;* Fix: quickchat: Add reset &amp;amp; index swap handling (commit:f75c92f2250eebca74e2ad986f22b7cec080bb6f, #4540)&#xA;* Fix: teamstrategy: Update the player names once revealed (commit:d2bedbbb06b995a3a98a965bffdbbbbab4c5b138, #4542)&#xA;* Fix: Prevent MP penetrating weapons causing friendly fire (commit:355c5119053108b7c422de643100f5e6b176e57a, #4543)&#xA;* Networking:&#xA;* Fix: gns: Guard read/write accesses to activeClients_ with a mutex (commit:256788c35e9140fb9ce182aef103db6662c926e4, #4549)&#xA;* Scripting:&#xA;* Add: isFlying JS field to Droid objects (commit:f349292509f38c1e9c697f9f06777fc71800e8b4, #3830)&#xA;* Translations:&#xA;* Change: Translation updates (commit:802ce2fa34049ad05510cc34d2373f20ccef4fd3, #4536)&#xA;* Other:&#xA;* Update generated docs (commit:c471247a3b3c28c4ce5056e58ba5b1f89c68fce3, #4541)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.26 &#34;Climbing the North Face of the Uxbridge Road&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/09/openrct2-v0426-climbing-north-face-uxbridge-road-released/</link>
            <pubDate>Sun, 07 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/openrct2-v0426-climbing-north-face-uxbridge-road-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.26 &#34;Climbing the North Face of the Uxbridge Road&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.26&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.26&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Climbing the North Face of the Uxbridge Road&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.26 (2025-09-06)&#xA;Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.&#xA;Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.&#xA;Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.&#xA;Improved: [#24890] The ride list is now searchable.&#xA;Improved: [#24893] The ride list now has headers, and can be sorted in both directions.&#xA;Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.&#xA;Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.&#xA;Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.&#xA;Improved: [#25057] The progress window now has a Go Karts variant.&#xA;Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.&#xA;Change: [#24606] Increase Misc Entity limit from 1600 to 3200.&#xA;Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.&#xA;Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.&#xA;Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.&#xA;Fix: [#16988] AppImage version does not show changelog.&#xA;Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).&#xA;Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).&#xA;Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.&#xA;Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.&#xA;Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.&#xA;Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.&#xA;Fix: [#24835] Dive loop track pieces do not have tunnels.&#xA;Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.&#xA;Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.&#xA;Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).&#xA;Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.&#xA;Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.&#xA;Fix: [#24958] Android: fix crash when device is offline.&#xA;Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.&#xA;Fix: [#24972] Fix crash when closing windows would open other windows.&#xA;Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).&#xA;Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.&#xA;Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.&#xA;Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.&#xA;Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.&#xA;Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.&#xA;Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.&#xA;Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.&#xA;Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.&#xA;Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.&#xA;Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.&#xA;Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.&#xA;Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.&#xA;Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.&lt;/p&gt;</description>
        </item><item>
            <title>Debian Linux 13 (Codename &#34;Trixie&#34;) released</title>
            <link>https://playingtux.com/en/articles/2025/08/debian-linux-13-codename-trixie-released/</link>
            <pubDate>Sun, 10 Aug 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/08/debian-linux-13-codename-trixie-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/debian13_logo.png&#34; alt=&#34;Featured image of post Debian Linux 13 (Codename &#34;Trixie&#34;) released&#34; /&gt;&lt;p&gt;In the last night the &lt;strong&gt;Debian-Team&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/News/2025/20250809&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released&lt;/a&gt; the &lt;strong&gt;new stable version 13 (codename &amp;ldquo;Trixie&amp;rdquo;)&lt;/strong&gt; of Debian Linux!&#xA;Before upgrading from Debian 12 (&amp;ldquo;Bookworm&amp;rdquo;) you should read &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/releases/stable/release-notes/index.en.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;these notes&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.8.1 released</title>
            <link>https://playingtux.com/en/articles/2025/08/linux-gpu-control-application-lact-v081-released/</link>
            <pubDate>Sat, 09 Aug 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/08/linux-gpu-control-application-lact-v081-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.8.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.8.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.8.1] - 2025-08-07&#xA;Notable changes:&#xA;Full V/F curve editing for older AMD GPUs&#xA;The RDNA1, Vega and Polaris GPU generations now expose all of the voltage/frequency points in the UI, and not just the minimum and maximum values like previously.&#xA;Note: this it not available on RDNA2/3/4 and likely won&amp;rsquo;t be, as the newer generations are different on the driver level, and use a voltage offset value rather than specific curve points.&#xA;Profile hooks&#xA;You can now specify custom commands to be executed when a settings profile gets activated or deactivated:&#xA;Localization&#xA;LACT now supports localization to different languages! There are still a few UI elements that don&amp;rsquo;t allow translations, but there are already several languages that cover most of the UI.&#xA;You can also contribute translations using Weblate.&#xA;Improved functionality to enable/disable AMD overclocking&#xA;The AMD OC enable/disable UI has been updated to be more clear, and to point to enabling OC with a boot flag if automatic setup is not supported on the current system.&#xA;Additionally, the builtin option now works on Fedora Atomic systems (including Bazzite).&#xA;Lowest/Highest performance levels are now applied correctly when combined with custom clock settings on RDNA GPUs&#xA;Detailed GPU cache info reporting on AMD&#xA;Fixed extra Nvidia information (such as ROP count) fetching on multi-GPU systems&#xA;Packaging info&#xA;Starting from this release, -libadwaita variants of packages are no longer provided. See #526 for the reasoning and how to get the libadwaita look using the normal package.&#xA;Building from source with libadwaita is still supported to not break third party packages, but it will be removed later.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.25 &#34;Peeps Falling from Buildings&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/08/openrct2-v0425-peeps-falling-buildings-released/</link>
            <pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/08/openrct2-v0425-peeps-falling-buildings-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.25 &#34;Peeps Falling from Buildings&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.25&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.25&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Peeps Falling from Buildings&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.25 (2025-08-03)&#xA;Feature: [#24468] [Plugin] Add awards to plugin API.&#xA;Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).&#xA;Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.&#xA;Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.&#xA;Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.&#xA;Change: [#24730] Security guards now only walk slowly in crowded areas.&#xA;Change: [#24843] Update android targetSDK to 36.&#xA;Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.&#xA;Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.&#xA;Fix: [#24711] The map smoothing function only partially works for custom height map image files.&#xA;Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.&#xA;Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.&#xA;Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.&#xA;Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.&#xA;Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.&#xA;Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).&#xA;Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.&#xA;Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.&#xA;Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.&#xA;Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.&#xA;Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.&#xA;Fix: [#24841] Fullscreen options do not work correctly with Emscripten.&lt;/p&gt;</description>
        </item><item>
            <title>Minigalaxy: Version 1.4.0 released</title>
            <link>https://playingtux.com/en/articles/2025/07/minigalaxy-version-140-released/</link>
            <pubDate>Wed, 09 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/minigalaxy-version-140-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/minigalaxy_screenshot.jpg&#34; alt=&#34;Featured image of post Minigalaxy: Version 1.4.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt;, the alternative &lt;strong&gt;GOG-Client for Linux&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.4.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.4.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Minigalaxy version 1.4.0 Latest&#xA;Changes&#xA;Various improvements to the download manager, including a pause function (thanks to GB609)&#xA;Speed up creation of wine prefixes during installations (thanks to GB609)&#xA;Use regedit to more permanently disable useless shortcut creation by wine from within a prefix (thanks to GB609)&#xA;Introduce a UI to show all active, stopped or failed downloads. Also allows to permanently pause a download (thanks to GB609)&#xA;Make more Windows games able to launch through Minigalaxy&#xA;The download UI also shows a rough size estimate if possible (thanks to GB609)&#xA;fix connection resource leak in DownloadManager (thanks to GB609)&#xA;The number of parallel downloads can now be adjusted dynamically. Previous setting is saved. (thanks to GB609)&#xA;Fixed a bug that would lead to DLCs being recognized as stand-alone games (thanks to GB609)&#xA;Allow more games to be launched via information from goggame.info (thanks to GB609)&#xA;The DLC list will now show a table-like multi-column view where necessary. This fixes issues with games having a high number of DLCs. (thanks to GB609)&#xA;Some bug fixes in DownloadManager related to canceling active and queued downloads (thanks to GB609)&#xA;Fix deletion logic of downloaded installation files. Base installers and DLC will not interfere with each other anymore. (thanks to GB609)&#xA;Failed installs will try to keep as many downloaded parts as possible, even without the keep_installers option enabled. (thanks to GB609)&#xA;Deleting a file in download ui now also provides the option to fully cancel the game download as if cancel on the thumbnail was clicked. (thanks to GB609)&#xA;It&amp;rsquo;s now possible to cancel auto-resume of one of many parallel DLC downloads for a game by clicking delete in the download ui after stopping it first.(thanks to GB609)&#xA;With keep_installers enabled, Minigalaxy can now detect if a game has been fully downloaded. If not, the UI will still show the &amp;lsquo;Download&amp;rsquo; button. (thanks to GB609)&#xA;Installations will now run one at a time through a queue, multiple DLC can be downloaded in quick sequence. (thanks to GB609)&#xA;Large DLC downloads will be resumed automatically on restart. (thanks to GB609)&#xA;Improved shutdown logic of Minigalaxy. If there is an installation running, it will be finished. (thanks to GB609)&#xA;Simple fix progress bar for games consisting of multiple files. (thanks to GB609)&#xA;Fix log in screen remaining blank on some distributions&#xA;Fix Minigalaxy not launching on some setups with older Nvidia cards&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.24 &#34;Encyclopaedia Salesman&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/07/openrct2-v0424-encyclopaedia-salesman-released/</link>
            <pubDate>Sat, 05 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/openrct2-v0424-encyclopaedia-salesman-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.24 &#34;Encyclopaedia Salesman&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.24&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.24&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Encyclopaedia Salesman&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.24 (2025-07-05)&#xA;Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.&#xA;Feature: [#24616] Add ability to scroll map with gamepad sticks.&#xA;Feature: [#24662] Add optional screenshot argument for Z coord.&#xA;Improved: [#22684] The limit of 2000 animated tile elements has been removed.&#xA;Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.&#xA;Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.&#xA;Improved: [#24569, #24710] Add ten additional translations to the Windows installer.&#xA;Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.&#xA;Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.&#xA;Change: [objects#384] Remove erroneously enabled WWTT third remaps.&#xA;Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).&#xA;Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.&#xA;Fix: [#15846] Rightclicking on track piece when there is construction below does not work.&#xA;Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.&#xA;Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.&#xA;Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.&#xA;Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.&#xA;Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.&#xA;Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.&#xA;Fix: [#24576] It is possible to edit open rides in certain circumstances.&#xA;Fix: [#24589] Music tab doesn’t fully render in multiplayer.&#xA;Fix: [#24615] Blank strings in Windows installer.&#xA;Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.&#xA;Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.&#xA;Fix: [#24661] convert console command always crashes with a segmentation fault.&#xA;Fix: [#24666] convert console command rejects files with an SV7 extension.&#xA;Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.8.0 released</title>
            <link>https://playingtux.com/en/articles/2025/06/linux-gpu-control-application-lact-v080-released/</link>
            <pubDate>Sun, 29 Jun 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/06/linux-gpu-control-application-lact-v080-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.8.0 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.8.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.8.0] - 2025-06-28&#xA;Main changes:&#xA;More advanced profile management&#xA;You can now set multiple conditions to trigger profile activation, such as having any or all processes in a list running:&#xA;It is now also possible to export and import profiles to json files.&#xA;Process monitor&#xA;There is a new process monitor window (available from the dropdown menu on the top right) showing the list of processes that are using the GPU, with engine load and VRAM usage stats:&#xA;The monitor is supported on all 3 GPU vendors (using /proc fdinfo on AMD/Intel and NVML on Nvidia)&#xA;More Nvidia metrics&#xA;The following new readings are now available on Nvidia: GPU voltage, GPU hotspot temperature, VRAM temperature (GDDR6 only):&#xA;Power profiles daemon integration&#xA;Previously when running LACT together with power-profiles-daemon, ppd would override some settings as it has its own amdgpu management features. Now LACT detects if power-profiles-daemon is present on the system, and will automatically disable the conflicting functionality through ppd&amp;rsquo;s dbus API (without affecting anything else that ppd manages).&#xA;Note: this needs power-profiles-daemon 0.30 or later to work.&#xA;Flatpak service improvements&#xA;The service in the Flatpak version of LACT has been updated to use flatbox. This makes it work more consistently across different system setups as it avoids the need for the system service to directly call flatpak as another user to run the service.&#xA;Note: after updating, you will be prompted to re-setup the service. This is normal, and is needed to update the systemd unit to the new format.&#xA;Important notes:&#xA;RDNA4 GPUs now require kernel 6.14 or later for overclocking to work. Older kernels had broken clockspeed control behaviour that LACT contained a workaround for, and this workaround has now been dropped. See #599 for more info.&#xA;There is a new workaround for RDNA3 constantly reporting thermal throttling, it should now be reported only when it&amp;rsquo;s actually affecting performance.&#xA;If multiple Vulkan drivers are available (such as both RADV and AMDVLK), LACT will now let you select between them on the software page.&lt;/p&gt;</description>
        </item><item>
            <title>Logitech Force Feedback Kernel-module new-lg4ff 0.5.0 released</title>
            <link>https://playingtux.com/en/articles/2025/06/logitech-force-feedback-kernel-module-new-lg4ff-050-released/</link>
            <pubDate>Wed, 11 Jun 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/06/logitech-force-feedback-kernel-module-new-lg4ff-050-released/</guid>
            <description>&lt;p&gt;The &lt;strong&gt;improved Force Feedback-driver for Logitech driving wheels&lt;/strong&gt; called &lt;strong&gt;new-lg4ff&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/v0.5.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.5.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.0&#xA;What&amp;rsquo;s Changed&#xA;Dynamic allocation of effect slots by @poisotf in #108&#xA;Fix compatibility with Linux 6.15&#xA;Implement module version to avoid errors when upgrading the kernel&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.23 &#34;Canned Salmon&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/06/openrct2-v0423-canned-salmon-released/</link>
            <pubDate>Sat, 07 Jun 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/06/openrct2-v0423-canned-salmon-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.23 &#34;Canned Salmon&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.23&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.23&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Canned Salmon&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.23 (2025-06-07)&#xA;Feature: [#22476] “Time since last inspection” statistic is available in the rides window.&#xA;Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.&#xA;Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.&#xA;Improved: [#24362, #24491] The Windows installer is now translated as well.&#xA;Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.&#xA;Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.&#xA;Improved: [#24400] Ride list in preservation window is now sorted alphabetically.&#xA;Improved: [#24409] Steam installs of RCT Classic are now detected automatically.&#xA;Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.&#xA;Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.&#xA;Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.&#xA;Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.&#xA;Improved: [#24474] More efficiently search viewports when playing Audio.&#xA;Improved: [#24479] More descriptive error messages for set commands in the in-game console.&#xA;Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.&#xA;Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.&#xA;Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.&#xA;Change: [#24418] Small &amp;amp; Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.&#xA;Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.&#xA;Fix: [#11071, #22958] The virtual floor does not always draw correctly.&#xA;Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.&#xA;Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.&#xA;Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.&#xA;Fix: [#22628] Potential crash while rebuilding the scenario index.&#xA;Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.&#xA;Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.&#xA;Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.&#xA;Fix: [#24346] Possible crash during line drawing in OpenGL mode.&#xA;Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.&#xA;Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.&#xA;Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.&#xA;Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.&#xA;Fix: [#24378] Prevent ride and stall statistics from overflowing.&#xA;Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.&#xA;Fix: [#24403] Park fences draw underneath and through opaque water.&#xA;Fix: [#24406] The network status window uses an undefined string for its title.&#xA;Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.&#xA;Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.&#xA;Fix: [#24447] Shortcut list is not refreshed when changing language.&#xA;Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.&#xA;Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.&#xA;Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.&#xA;Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.&#xA;Fix: [#24567] Long flat-to-steep wooden mine support sprites don&amp;rsquo;t connect to flat supports exactly.&lt;/p&gt;</description>
        </item><item>
            <title>Kathy Rain 2 Soothsayer: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2025/05/kathy-rain-2-soothsayer-now-available-linux-steam-and-gog/</link>
            <pubDate>Wed, 21 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/kathy-rain-2-soothsayer-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kathy_rain2_header.jpg&#34; alt=&#34;Featured image of post Kathy Rain 2 Soothsayer: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;The Point-and-Click-Adventure &lt;strong&gt;Kathy Rain 2 Soothsayer&lt;/strong&gt; is now available for &lt;strong&gt;Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1466390/Kathy_Rain_2_Soothsayer/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/kathy_rain_2_soothsayer&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;When this story begins, things are looking dire for private eye Kathy Rain. It’s the year 1998, and she is utterly broke: The Katmobile is running on fumes, the fridge is nearly empty, and an eviction is looming close.&#xA;However, opportunity arrives when a big cash reward is announced for solving the &amp;lsquo;Soothsayer&amp;rsquo; case — a string of serial murders with a death grip on the metropolitan city of Kassidy.&#xA;With great reward comes great risk — will this be the case that defines Kathy’s career, or will she become the next victim of the Soothsayer?&#xA;Point and click urban thriller – take on the second case with Kathy Rain in an all-new adventure that is as hard-hitting as it is emotional. Try the first game, right here on Steam, to get prepared for the second installment!&#xA;Improved graphics – See Kathy Rain as never before with a higher resolution pixel art style that complements Kathy&amp;rsquo;s gritty world, alongside modern features such as dynamic lighting and surface reflections.&#xA;Stunning Cinematic Sequences – Watch the story unfold with beautiful hand-drawn cutscenes and character portraits.&#xA;Bigger than ever – Play through the longest Clifftop title yet with a deep narrative that spans many diverse locations and a wide range of characters.&#xA;Familiar voices – Arielle Siegel returns as Kathy Rain, alongside other familiar voices in supportive roles!&#xA;Make a note – Log interesting findings in Kathy’s notebook and refer to them in your investigation. Connect narrative threads for surprising and satisfying outcomes.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.7.4 released</title>
            <link>https://playingtux.com/en/articles/2025/05/linux-gpu-control-application-lact-v074-released/</link>
            <pubDate>Sun, 11 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/linux-gpu-control-application-lact-v074-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.7.4 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.7.4&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.4&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.7.4] - 2025-05-11&#xA;This is mainly a refinement release, but there are some new features as well. Key highlights:&#xA;New fan control UI&#xA;The custom fan curve UI is now an actual curve that you can drag around, instead of being a series of sliders.&#xA;There is now also an option in the UI to set which temperature sensor is used for the curve (this only works on 6000 series and older AMD cards due to hardware limitations).&#xA;Automatic fan mode threshold on Nvidia&#xA;Most Nvidia GPUs support turning the fan off below a certain temperature, but this only works in the automatic fan control mode. When using manual controls such as a custom fan curve in LACT, the GPU limits possible fan speeds between 30% and 100%.&#xA;It is now possible to work around this by switching the fan control to automatic below a configured temperature, allowing the fan to turn off at lower temperatures even when using a custom curve.&#xA;More information reporting&#xA;There is some new information that is now reported by LACT:&#xA;OpenCL details, including supported versions and basic hardware properties&#xA;GPU instruction set version on AMD&#xA;ROP count on AMD&#xA;New config API&#xA;There is a new API for GPU configuration in the unix socket that reuses the same format as the config file.&#xA;Thanks to this new API, the GUI will now ask confirmation for all settings (and automatically revert if not confirmed), while previously this only worked for clockspeed/voltage settings.&#xA;Finished GUI refactor&#xA;All UI components now use the Relm4 library to define GTK UIs. This also resolves some problems with the UI starting to lag after applying settings serveral times related to GTK signals handling in the old implementation.&#xA;Additional notes&#xA;LACT is available on Flathub!&#xA;Note: the Flatpak version of LACT installs a system service outside of the sandbox. This might not work on unconventional setups such as NixOS or systems with an encrypted home directory. In such cases you should to stick to native packages for the time being.&#xA;This version still provides libadwaita-flavoured packages, but they will be dropped in the future. The only difference between the normal and libadwaita editions is the default theme. See #526 for further justification and how you can get the libadwaita look using the normal version.&#xA;If you find LACT useful, please consider sponsoring on liberapay or ko-fi&#xA;Packaging info&#xA;LACT now requires libOpenCL.so.1 (usually present in the ocl-icd package) to display OpenCL information.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.22 &#34;Jump across the English Channel&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/05/openrct2-v0422-jump-across-english-channel-released/</link>
            <pubDate>Tue, 06 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/openrct2-v0422-jump-across-english-channel-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.22 &#34;Jump across the English Channel&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.22&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Jump across the English Channel&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.22 “Jump across the English Channel” (2025-05-04)&#xA;Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.&#xA;Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.&#xA;Improved: [#21767] RCT Classic for macOS can now be used as the source game.&#xA;Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.&#xA;Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.&#xA;Improved: [#23982] The scenario objective window has been merged into the scenario options window.&#xA;Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.&#xA;Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.&#xA;Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.&#xA;Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.&#xA;Change: [#23857] Replace display options tab with custom sprites.&#xA;Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.&#xA;Change: [#24135] Compress Emscripten js/wasm files.&#xA;Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.&#xA;Change: [#24235] Small changes to RCT1 theme.&#xA;Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.&#xA;Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.&#xA;Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.&#xA;Fix: [#18479] Tile elements ordered beneath water do not draw correctly.&#xA;Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).&#xA;Fix: [#21207] Track List window gets positioned incorrectly.&#xA;Fix: [#21919] Non-recolourable cars still show colour picker (original bug).&#xA;Fix: [#22182] [Plugin] Crash when using map.getAllEntities(&amp;ldquo;car&amp;rdquo;).&#xA;Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.&#xA;Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.&#xA;Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.&#xA;Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.&#xA;Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.&#xA;Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.&#xA;Fix: [#24220] Narrow station platforms have missing sides on certain rotations.&#xA;Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.&#xA;Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 28.04.2025 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/04/stable-steam-client-28042025-released-linux/</link>
            <pubDate>Tue, 29 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/stable-steam-client-28042025-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 28.04.2025 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (28.04.2025)&lt;/strong&gt; has been released for &lt;strong&gt;Linux&lt;/strong&gt;.&#xA;Changelog &lt;strong&gt;Linux/Desktop&lt;/strong&gt; client:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - April 28th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed installed DLC not being recognized by some games.&#xA;Fixed Steam client window not setting maximized state correctly at startup.&#xA;Disable spellcheck suggestions for CD-Key input fields.&#xA;Increase timeout before Steam will consider a steamwebhelper process unresponsive to reduce spurious failures when launch time is longer than expected.&#xA;macOS&#xA;Fixed crash initializing the Steam Overlay in some games when using Parallels.&lt;/p&gt;</description>
        </item><item>
            <title>World of Goo 2: now also available on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2025/04/world-goo-2-now-also-available-steam-and-gog/</link>
            <pubDate>Sat, 26 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/world-goo-2-now-also-available-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/world_goo_2_header.jpg&#34; alt=&#34;Featured image of post World of Goo 2: now also available on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;World of Goo 2&lt;/strong&gt; is now also available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3385670/World_of_Goo_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/world_of_goo_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;Until now, the Linux version &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/world-goo-2-now-available-drm-free-linux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;was only available directly from the developers&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;world_goo_2_screenshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/world_goo_2_screenshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 23.04.2025 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/04/stable-steam-client-23042025-released-linux/</link>
            <pubDate>Thu, 24 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/stable-steam-client-23042025-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 23.04.2025 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (23.04.2025)&lt;/strong&gt; has been released for &lt;strong&gt;Linux&lt;/strong&gt;.&#xA;Changelog &lt;strong&gt;Linux/Desktop&lt;/strong&gt; client:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - April 23rd&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed an issue where changes to notes could be lost when offline.&#xA;Fixed an issue where only newly taken screenshots would appear in the screenshot list until client restart.&#xA;Fixed game install dialog showing behind main client window when in small mode.&#xA;Fixed refresh logon dialog sometimes showing behind main window when you need to provide your password and re-logon.&#xA;Windows&#xA;Improved window snapping behavior to make it easier to pull windows off of edges once snapped.&#xA;Fixed some cases in-game overlay would scale to a prior splash window size rather than game window size (will fix overlay in Avowed for some users).&#xA;Steam Cloud&#xA;Fixed a condition which could cause Steam to launch a game before all files have been synchronized.&#xA;Steam Input&#xA;Fixed a rare crash when multiple XInput DLLs are loaded by a game.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.29.1 released</title>
            <link>https://playingtux.com/en/articles/2025/04/ludusavi-v0291-released/</link>
            <pubDate>Fri, 18 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/ludusavi-v0291-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.29.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.29.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.29.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.29.1 (2025-04-17) Latest&#xA;Fixed:&#xA;Glob-based backup exclusions did not work correctly. (This issue was introduced in v0.29.0.)&#xA;Changed:&#xA;The standalone Linux release is now compiled on Ubuntu 22.04 instead of Ubuntu 20.04 because of a change by GitHub.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Ludusavi: v0.29.0 released</title>
            <link>https://playingtux.com/en/articles/2025/04/ludusavi-v0290-released/</link>
            <pubDate>Tue, 08 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/ludusavi-v0290-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.29.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.29.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.29.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.29.0 (2025-04-07) Latest&#xA;Added:&#xA;A custom game&amp;rsquo;s installed name may now be set to a relative path with multiple folders, rather than only supporting a single bare folder name.&#xA;CLI: The wrap command now supports &amp;ndash;force-backup and &amp;ndash;force-restore for more granular control than &amp;ndash;force.&#xA;GUI: During a scan, you can click on the progress bar to see a list of the games currently being scanned and how long each one is taking. This can be useful to identify why a scan might be taking longer than expected.&#xA;CLI: When backing up or restoring, if your local and cloud backups are in conflict, Ludusavi will now ask you if you&amp;rsquo;d like to resolve it by downloading or uploading. You can also choose to ignore the conflict (which is the existing behavior), and &amp;ndash;force will automatically ignore any conflicts. You can combine &amp;ndash;force and &amp;ndash;no-force-cloud-conflict to be prompted only when there is a conflict.&#xA;CLI: When using &amp;ndash;gui in the commands that support it, dialog titles now include the game&amp;rsquo;s name (if you&amp;rsquo;ve specified only one) or the total number of games (if you&amp;rsquo;ve specified more than one).&#xA;Fixed:&#xA;For home folder roots, Ludusavi skipped any paths containing , on the assumption that it shouldn&amp;rsquo;t be applicable to non-store-specific roots. However, there are some cases where it&amp;rsquo;s worth scanning regardless, so Ludusavi will now use a wildcard match like it does for other root types.&#xA;On Windows, a backup would fail if the original file were encrypted and the backup destination could not be encrypted. Now, in this situation, the backup will proceed without encryption. (Contributed by Summon528)&#xA;Ludusavi did not detect some save data for Heroic Epic games that had been uninstalled.&#xA;System folders and game installed names were not scanned properly if they contained [ or ], because Ludusavi did not escape them before integrating them into larger glob patterns.&#xA;For roots, there was a similar issue with escaped brackets ([[] or []]). Although root paths do support globs, Ludusavi internally expands each configured root into one root per glob match, but it did not then escape each expanded root path before integrating it into a larger pattern.&#xA;GUI: In the scan results, some elements could get squished with long file paths.&#xA;CLI: In the scan results, if you enabled the option to skip backups when there are only removals, those games would still count towards the change tally.&#xA;CLI: In the default scan results output format, registry content would be dumped even without &amp;ndash;dump-registry.&#xA;On Windows, some paths were unnecessarily scanned twice.&#xA;On Windows, some network share paths were not scanned properly in certain contexts.&#xA;When an Rclone command failed, the error message did not include quotes around arguments with spaces, even though the actual command did account for spaces.&#xA;Changed:&#xA;When a disabled game is new or updated in the scan results, that game&amp;rsquo;s change badge will now be faded, and it will be sorted with games that do not have changes.&#xA;GUI: In some cases, Ludusavi would automatically close any open modal in order to show a different one, which could be inconvenient if you were filling out fields in certain modals. Now, Ludusavi will redisplay the older modal when the new one is closed.&#xA;When Ludusavi checks your non-Steam games added as shortcuts in Steam, it now normalizes the titles to allow for more lenient matching.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.7.3 released</title>
            <link>https://playingtux.com/en/articles/2025/04/linux-gpu-control-application-lact-v073-released/</link>
            <pubDate>Sun, 06 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/linux-gpu-control-application-lact-v073-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.7.3 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.7.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[[0.7.3] - 2025-04-05&#xA;Main changes:&#xA;Updated charts window! The charts are now fully configurable.&#xA;You can set which stats to show on the charts, add/remove charts and drag them around.&#xA;You can also add new stats which are not shown by default on the graphs, such as GPU voltage, GPU load percentage or VRAM usage.&#xA;It is also now possible to export the historical data to a CSV file.&#xA;Screenshot_20250405_094543&#xA;LACT is now available as a Flatpak package. For now, .flatpak bundles are provided on GitHub releases.&#xA;It is planned to be published on Flathub as long as there aren&amp;rsquo;t any concerns during the Flathub review process.&#xA;As the LACT daemon needs root access, the Flatpak package comes with a helper script that installs the daemon outside of the sandbox.&#xA;The script has been designed in a universal way that should work on every system. But this makes LACT different from typical fully sandboxed Flatpak applications in that it still calls some things on the host. In particular, the setup script is only intended for distributions with systemd.&#xA;See here for more information about the package.&#xA;AMD settings are now applied with workarounds for RDNA3&#xA;Overclocking settings are notoriously unreliable on 7000 series cards, and previously certain settings combinations ended up with some settings simply not applying. Thanks to detailed testing done by @positroniumx the settings are now written in a specific order to avoid driver bugs, at least until they are resolved upstream. If you were previously having issues with custom power limits/fan curve/clocks on RDNA3, this should help.&#xA;Note: while this has been tested to work correctly on multiple GPU generations, please report if you encounter any regressions for non-RDNA3 GPUs&#xA;Embedded database for card names&#xA;LACT now includes its own database of GPU AIB names (meaning specific models from board vendors such as Asus, MSI, Sapphire etc, not GPU chips from AMD or Nvidia). This database is used as a fallback for when the model is not found in the system database.&#xA;If your card model is shown as &amp;ldquo;unknown&amp;rdquo;, you can contribute its name to this file.&#xA;Emergency config reset via a boot option&#xA;If you mess up your overclocking settings beyond repair and confirm them in the UI so they are written to the system config, it is now possible to reset them before booting into the system by specifying the lact-reset boot option. See here for more information.&#xA;There are also a few notable smaller changes such as updated socket permissions configuration and fan RPM reporting on Nvidia, see below.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.21 &#34;What have the Romans ever done for us?&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/04/openrct2-v0421-what-have-romans-ever-done-us-released/</link>
            <pubDate>Sun, 06 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/openrct2-v0421-what-have-romans-ever-done-us-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.21 &#34;What have the Romans ever done for us?&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.21&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.21&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;What have the Romans ever done for us?&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.21 “What have the Romans ever done for us?” (2025-04-05)&#xA;Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.&#xA;Feature: [#23774] Climates can now be customised using objects.&#xA;Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.&#xA;Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.&#xA;Improved: [objects#379] Add additional colour schemes to Mine Train.&#xA;Change: [#23932] The land rights window now checks “Land Owned” by default.&#xA;Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.&#xA;Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.&#xA;Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.&#xA;Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.&#xA;Change: [#24101] Frozen peeps are no longer removed when using the &amp;lsquo;remove all guests&amp;rsquo; cheat.&#xA;Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).&#xA;Fix: [#5281] Missing supports on miniature railways built backwards.&#xA;Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).&#xA;Fix: [#10379] Banners outside the park can be renamed and modified (original bug).&#xA;Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).&#xA;Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.&#xA;Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.&#xA;Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.&#xA;Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.&#xA;Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.&#xA;Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.&#xA;Fix: [#21908] Ride mode warnings when hovering track designs.&#xA;Fix: [#22820] OpenGL does not draw masked sprites correctly.&#xA;Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.&#xA;Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.&#xA;Fix: [#23443] New GOG version of RCT2 is not extracted correctly.&#xA;Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).&#xA;Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.&#xA;Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.&#xA;Fix: [#23844] Sound effects keep playing when loading another save.&#xA;Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.&#xA;Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).&#xA;Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).&#xA;Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.&#xA;Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).&#xA;Fix: [#23939] Incorrect assertion when trying to load heightmap.&#xA;Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.&#xA;Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).&#xA;Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).&#xA;Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.&#xA;Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.&#xA;Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.&#xA;Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.&#xA;Fix: [#24077] Track Designer crashes when clicking the park fence.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 202500330 now available</title>
            <link>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</link>
            <pubDate>Wed, 02 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500330 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20250330/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500330)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 30 March 2025&#xA;Release 20250330&#xA;Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles&#xA;@https://www.openra.net&#xA;Harvester operations have been returned to normal&#xA;No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:&#xA;Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off&#xA;Rally points display correctly; Unit move commands are now consistently shown&#xA;Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy&#xA;OpenRA again runs on Raspberry Pi; Shader compilers be crazy&#xA;Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered&#xA;Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance&#xA;Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 01.04.2025 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/04/stable-steam-client-01042025-released-linux/</link>
            <pubDate>Wed, 02 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/stable-steam-client-01042025-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 01.04.2025 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (01.04.2025)&lt;/strong&gt; has been released for &lt;strong&gt;Linux&lt;/strong&gt;.&#xA;Changelog &lt;strong&gt;Linux/Desktop&lt;/strong&gt; client:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - April 1st&#xA;Edit: This update was rereleased on April 1st to fix a display issue on game details page for games with queued updates.&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed brief layout shift of elements (one or two frames) when navigating back to the library section.&#xA;Fixed Steam Client window focusing multiple times on startup.&#xA;Fixed Update News window being covered by Steam Client window at startup.&#xA;Fixed notifications displaying in wrong position in some games.&#xA;Fixed some instances where windows fail to render after display events.&#xA;Fixed game content switching from private beta to default branch in some cases&#xA;Fixed child accounts in a family getting additional playtime after switching to offline mode.&#xA;Fixed in-game friends sometimes not showing up in the &amp;ldquo;Friends Who Play&amp;rdquo; section of the game details page.&#xA;Improved accuracy of download progress and time estimates. Accuracy will improve over the course of more downloads.&#xA;Improved consistency and clarity of download/install/update UI:&#xA;Byte counts, when displayed, refer to the number of bytes to download.&#xA;Progress bars and percentages, when displayed, refer to the total progress of the install/update, which includes work before, after, and during the download. The exception is the top (blue) progress bar on the downloads page, which shows the bytes downloaded.&#xA;Time remaining estimates refer to the total progress of the install/update. These estimates will be very rough at first but will become more accurate as Steam learns more about the performance of the user&amp;rsquo;s network and disks.&#xA;Big Picture&#xA;Fixed issue that could allow the keyboard to cover the target text area when summoned from a game.&#xA;macOS&#xA;Added Steam Overlay support for games using HDR rendering.&#xA;Linux&#xA;Improved the download speed of Steam client updates.&#xA;No longer applying compatibility tool filtering to shortcuts.&#xA;Fixed a rare issue where non-steam Protons could get assigned an incorrect compatibility tool.&#xA;Fixed initial positioning of dropdown menus.&#xA;Remote Play&#xA;Fixed controller input when streaming S.T.A.L.K.E.R. 2&#xA;Fixed sending a Remote Play Together invite from a VR game streaming to a headset&#xA;Steam Input&#xA;Fixed crash when using DualSense controllers, related to gyro timestamp calculation.&#xA;Fixed adaptive trigger effects with the DualSense Edge controller&lt;/p&gt;</description>
        </item><item>
            <title>Quake II RTX: Update 1.8.0 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</link>
            <pubDate>Fri, 28 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Update 1.8.0 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt;, the &lt;strong&gt;update 1.8.0&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX v1.8.0 Update&#xA;Maintenance update that includes the fixes and features introduced in the past two years.&#xA;Highlights:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added screen warping when underwater&lt;/li&gt;&#xA;&lt;li&gt;Added an option to shoot at the crosshair (aimfix)&lt;/li&gt;&#xA;&lt;li&gt;Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator&lt;/li&gt;&#xA;&lt;li&gt;Added limited compatibility with Quake 2 Remastered maps&lt;/li&gt;&#xA;&lt;li&gt;Merged lots of changes and fixes from Q2PRO&lt;/li&gt;&#xA;&lt;li&gt;Fixed various system compatibility and rendering issues&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The full &lt;strong&gt;Changelog&lt;/strong&gt; can be found &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/blob/master/changelog.md#180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Race into Space: open-source strategy sim released in version 2.0</title>
            <link>https://playingtux.com/en/articles/2025/03/race-space-open-source-strategy-sim-released-version-20/</link>
            <pubDate>Fri, 28 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/race-space-open-source-strategy-sim-released-version-20/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/race_into_space.png&#34; alt=&#34;Featured image of post Race into Space: open-source strategy sim released in version 2.0&#34; /&gt;&lt;p&gt;&lt;strong&gt;Race into Space&lt;/strong&gt;, the computer version of the &lt;strong&gt;Liftoff!&lt;/strong&gt; board game by Fritz Bronner, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/raceintospace/raceintospace/releases/tag/v2.0.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 2.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Race into Space 2.0: open-source strategy sim reaches milestone&#xA;The Race into Space development team is proud to announce version 2.0 of the classic open-source strategy simulation game. Version 2.0 includes major improvements, including the addition of a multiplayer mode, allowing two players to compete for the first manned lunar landing; an improved duration system for multi-day space missions; general quality-of-life updates; and higher quality music.&#xA;Additionally, dozens of bugs and historical inaccuracies have been resolved, including many dating back to the original MS-DOS release in 1993.&#xA;Race into Space 2.0 is available in source form, as binary packages for Debian and RPM-based Linux distributions, for macOS, and for Microsoft Windows: &lt;a class=&#34;link&#34; href=&#34;https://github.com/raceintospace/raceintospace#latest-release&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/raceintospace/raceintospace#latest-release&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Spring Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/03/gog-spring-sale-2025-has-begun/</link>
            <pubDate>Thu, 20 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/gog-spring-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_springsale2025.png&#34; alt=&#34;Featured image of post GOG: Spring Sale 2025 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG.com&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2025_spring_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Spring Sale 2025&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;02.04.2025&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>LGOGDownloader: v3.17 released </title>
            <link>https://playingtux.com/en/articles/2025/03/lgogdownloader-v317-released/</link>
            <pubDate>Wed, 19 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/lgogdownloader-v317-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.17&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.17&lt;/a&gt; has just been released.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.17&#xA;Removed &amp;ndash;dlc-list and &amp;ndash;use-dlc-list options&#xA;Improved subdir filepath template handling&#xA;Added new templates for subdir options&#xA;%title%&#xA;%title_stripped%&#xA;%dlc_title%&#xA;%dlc_title_stripped%&#xA;Incremented game details cache version because of changes to gameFile class&#xA;Added version info to &amp;ndash;galaxy-show-builds output for linux installers&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.21 released</title>
            <link>https://playingtux.com/en/articles/2025/03/bottles-version-5121-released/</link>
            <pubDate>Mon, 17 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/bottles-version-5121-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.21 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.21&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.21&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.21 Latest&#xA;Add more categories to appstream and desktop entry&#xA;Fix bug where creating a 64-bit bottle would not work on Wine 10.2 and above (#3800)&#xA;Fix bug where clicking the radio button in the new bottle dialog would not set the appropriate environment&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.7.2 released</title>
            <link>https://playingtux.com/en/articles/2025/03/linux-gpu-control-application-lact-v072-released/</link>
            <pubDate>Sun, 16 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/linux-gpu-control-application-lact-v072-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.7.2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.7.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.7.2] - 2025-03-16&#xA;Main changes:&#xA;RDNA4 support! LACT now works on RX 9070 series GPUs with functional clocks settings, power limit and fan control.&#xA;Special thanks to @Lawstorant who submitted several kernel patches that improve driver-side behaviour as well as helped with testing this.&#xA;For RDNA4, you need recent versions of the kernel (at least 6.13, 6.14 preferred) and linux-firmware at least from late february.&#xA;Note: the current version of the driver&amp;rsquo;s overclocking interface has some issues that @Lawstorant has submitted patches to fix.&#xA;LACT is currently able to handle interfaces both from the current kernel versions with some workarounds, as well as the fixed ones from patches that will likely land in kernel 6.15+.&#xA;Once these patches are widely available, LACT will stop supporting workarounds for kernel 6.13/6.14 in a future version.&#xA;Nvidia locked clocks support&#xA;It is now possible to set a min and max GPU and VRAM clock using nvidia&amp;rsquo;s locked clocks feature.&#xA;When combined with the offset setting, it&amp;rsquo;s possible to indirectly undervolt Nvidia GPUs.&#xA;See #486 for more info.&#xA;More detailed Nvidia information&#xA;LACT is now able to query the Nvidia driver directly to read information that is not exposed through NVML.&#xA;This allows it to read some new hardware info fields: ROP count, SM count, VRAM type and vendor.&#xA;Historical charts now follow the GTK theme as much as possible, instead of always having black lines over a white background&#xA;More reliable fan control handling after GPU reinitialization operations such as suspend/resume&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 51 &#34;Easy Steering Wheel Setup&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/03/revhead-update-51-easy-steering-wheel-setup-released/</link>
            <pubDate>Sun, 16 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/revhead-update-51-easy-steering-wheel-setup-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 51 &#34;Easy Steering Wheel Setup&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 51 &amp;ldquo;Easy Steering Wheel Setup&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #51&#xA;Easy Steering Wheel Setup&#xA;Date: 16. Marc. 2025&#xA;Version: 1.9.11233&#xA;Dear Revheads!&#xA;We have further tuned our Steering Wheel support to ease the setup.&#xA;While previously the &amp;ldquo;Set Layout&amp;rdquo; was pretty confusing, and all steering settings were shared between each controllers, now we save these settings per controller. This gives better support playing with multiple controllers or switching between them.&#xA;Also we are now automatically set the proper values at first connection, recognizing if the controller is a known steering wheel. (*only for supported wheels)&#xA;!!! NOTE&#xA;Since existing controllers map already been saved, if you have already used a controller, click on &amp;ldquo;reset to defaults&amp;rdquo; to get the mapping we have set as defaults. After that, you can try to alter it for your preference.&#xA;We also fixed few bugs related to use multiple controllers.&#xA;add automated Wheel settings for known Steering Wheel types&#xA;fix multiple controllers steering issues&#xA;save each controller steering setup apart, allowing to use multiple controller without reset&#xA;updated our supported controller lib and database (bunch of smaller fixes for some controllers)&#xA;add support for Thrustmaster TMX Pro wheel&#xA;performance optimization for low end HW&#xA;bugfixes&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released</title>
            <link>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</link>
            <pubDate>Fri, 14 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-15) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-15&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;Added Doom of Icewind Dale to the Premium menu&#xA;Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn&amp;rsquo;t running&#xA;Changed&#xA;scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop&#xA;ASSERT prints are now opt-in via a DEBUG log flag&#xA;Removed&#xA;Removed useless log reporting duplicate fire and forget attack animations in the queue&#xA;Fixed&#xA;Fixed a regression where the DM JumpAllPlayersToPoint command did not work&#xA;Resolved a bug that would make some model parts appear as rotated when rendered in the toolset&#xA;Quickbar slots with equipped items are saved correctly during polymorph&#xA;VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.&#xA;Fixed a character creation crash when having a lot of portraits&#xA;Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Spring Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/03/steam-spring-sale-2025-has-begun/</link>
            <pubDate>Fri, 14 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/steam-spring-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_springsale2024.png&#34; alt=&#34;Featured image of post Steam: Spring Sale 2025 has begun&#34; /&gt;&lt;p&gt;Yesterday evening the &lt;strong&gt;Spring Sale 2025&lt;/strong&gt; has begun on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It will last until &lt;strong&gt;20.03.2025&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.20 released</title>
            <link>https://playingtux.com/en/articles/2025/03/bottles-version-5120-released/</link>
            <pubDate>Thu, 06 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/bottles-version-5120-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.20 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.20&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.20&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.20 Latest&#xA;Make the preferences dialog open again&#xA;51.19&#xA;What&amp;rsquo;s Changed&#xA;Re-introduce runtime&#xA;Add translate=no properties (#3327)&#xA;Update screenshots&#xA;Add brand colors&#xA;Update developer name&#xA;Use sentence case for summary&#xA;Add screenshot captions&#xA;Fix DXVK-NVAPI not toggling bug&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.23) &#34;Eternamente Verde&#34; and DLC &#34;Return to Nature&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/03/tropico-6-update-v23-eternamente-verde-and-dlc-return-nature-released/</link>
            <pubDate>Thu, 06 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/tropico-6-update-v23-eternamente-verde-and-dlc-return-nature-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.23) &#34;Eternamente Verde&#34; and DLC &#34;Return to Nature&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 23&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Eternamente Verde&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Additionally the new (paid) DLC &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3391380/Tropico_6__Return_to_Nature/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Return to Nature&lt;/a&gt;&amp;rdquo; was released.&#xA;&lt;strong&gt;Description DLC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;“Penultimo, where are you? – I can’t find my registration for that ‘Forest Bathing for Beginners’ course!” Something seems a bit off with El Presidente today… and you might be right if you suspect Sunny Flowers has got something to do with this!&#xA;El Prez is branching out: In Tropico 6 – Return to Nature you will reap the benefits of nature with the help of a mysterious new world wonder – the Biggdrasil – as well as blooming new buildings. Well, there we are – sounds much more like El Prez, right? From Forest Schools to Tree Houses and the Beekeeper you’ll cultivate the green side of dictatorship like never before!&#xA;Treehugger’s Paradise: In Tropico 6 – Return to Nature you build your way to a greener Tropico with 15 new buildings, including Forest Schools, Tree Houses and the iconic Biggdrasil – the island’s first homegrown world wonder and the first one you can customize.&#xA;‘El Árbol De Maravilla’: Play through a new scenario, designed to help you find your way to get the most out of nature’s abundance. The scenario map is also available for you to tinker around in sandbox mode.&#xA;Make Tropico Green Again: Flex your power with 3 new edicts like ‘Reforestation’, ‘Natural Reaction’ and ‘Tropical Paradise’ edicts – because you care.&#xA;No Greens, No Glory: Introducing the new ‘Nature’ value, a fresh, not to say organic, metric that works similar to the ‘Beauty’ value. Keep it high and revel in the ‘harvest’ from your new buildings.&#xA;Impress Sunny Flowers: Spruce up your style with your new Nature Suit and adorn your palace garden with one of 4 scenic Biggdrasil statues.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 202500303 now available</title>
            <link>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</link>
            <pubDate>Tue, 04 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500303 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-202500303/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500303)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 03 March 2025&#xA;Release 202500303&#xA;Today is the day that many have been waiting for: the new stable OpenRA Release 20250303 is now available!&#xA;New Map Editor!&#xA;This brings the public release up to date with development changes from August 2023 through to January 2025. Three months of public playtesting have allowed us to polish these changes into the release today.&#xA;Notable changes include a newly revamped Map Editor, a switch to high-quality Dune 2000 assets, a Tiberian Dawn encyclopedia, new missions and all around usability and performance improvements. For details see the previous playtest news posts [one, two, three] and, as always, for a full overview - the full changelog.&#xA;This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the “Tiberian Dawn HD” project. It is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250303 Release. The C&amp;amp;C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides detailed installation instructions.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GPU Control Application LACT: v0.7.1 released</title>
            <link>https://playingtux.com/en/articles/2025/02/linux-gpu-control-application-lact-v071-released/</link>
            <pubDate>Fri, 28 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/linux-gpu-control-application-lact-v071-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lact_screenshot.png&#34; alt=&#34;Featured image of post Linux GPU Control Application LACT: v0.7.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux GPU Control Application LACT&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/ilya-zlobintsev/LACT/releases/tag/v0.7.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[0.7.1] - 2025-02-27&#xA;Main changes in this release:&#xA;Updated clockspeed configuration on Nvidia GPUs. Clockspeeds are now configurable per-pstate, and are displayed as an offset value. Note: existing clockspeed settings will get reset to default&#xA;LACT now detects GPU device changes, automatically picking up added or removed devices without requiring a service restart. While this is not a very common scenario, it is useful for certain use cases such as reloading the driver or dynamically reattaching a GPU&#xA;Minor info reporting improvements, such as showing resizeable bar support on Nvidia and Intel&#xA;Custom p-states are now only applied when actually configured in the UI. This can help with custom clock settings not applying when using a custom performance level on RDNA3 GPUs&#xA;Graphs window no longer causes system lag on some setups&#xA;Process and gamemode listener fixes&lt;/p&gt;</description>
        </item><item>
            <title>Minigalaxy: Version 1.3.2 released</title>
            <link>https://playingtux.com/en/articles/2025/02/minigalaxy-version-132-released/</link>
            <pubDate>Wed, 26 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/minigalaxy-version-132-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/minigalaxy_screenshot.jpg&#34; alt=&#34;Featured image of post Minigalaxy: Version 1.3.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt;, the alternative &lt;strong&gt;GOG-Client for Linux&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.3.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.3.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Minigalaxy version 1.3.2 Latest&#xA;Changes&#xA;Completely reworked windows wine installation. This should solve a lot of problems with failing game installs. Innoextract (if installed) is only used to detect and configure the installation language. (thanks to GB609)&#xA;Variables and arguments in game settings can now contain blanks when quoted shell-style (thanks to GB609)&#xA;Minigalaxy will now create working Desktop Shortcuts for wine games (thanks to GB609)&#xA;Fix games with binaries in a directory not launching in some cases&#xA;Minor UI change in the dialog for third-party logins (thanks to GB609)&#xA;Desktop shortcuts created by Minigalaxy will now be updated with environment and launch argument changes from the game&amp;rsquo;s property dialog when OK is clicked (thanks to GB609)&#xA;Clean-up and fixes of the code used for grid and list style library views (thanks to GB609)&#xA;Desktop shortcuts for windows games can now have icons, if gog provides them in the game info api &amp;lsquo;images&amp;rsquo; section (thanks to GB609)&#xA;Fixed a bug in download_manager that prevents correct resume of downloads with 50%+ progress after restart (thanks to GB609)&#xA;Make sure all translations are included in releases&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.20 &#34;Both peaks of Mount Kilimanjaro&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/02/openrct2-v0420-both-peaks-mount-kilimanjaro-released/</link>
            <pubDate>Wed, 26 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/openrct2-v0420-both-peaks-mount-kilimanjaro-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.20 &#34;Both peaks of Mount Kilimanjaro&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.20&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.20&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Both peaks of Mount Kilimanjaro&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.20 - “Both peaks of Mount Kilimanjaro” Latest (2025-02-25)&#xA;Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.&#xA;Feature: [#23759] Add see-through option to the “Cut-away View“.&#xA;Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.&#xA;Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.&#xA;Improved: [#23874] The load/save file browser window now uses icons for its action buttons.&#xA;Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.&#xA;Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.&#xA;Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).&#xA;Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.&#xA;Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).&#xA;Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).&#xA;Fix: [#16357] Chairlift station covers draw incorrectly.&#xA;Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).&#xA;Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.&#xA;Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).&#xA;Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).&#xA;Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.&#xA;Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).&#xA;Fix: [#18711] Park entrances with their sides underground can cause glitching.&#xA;Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.&#xA;Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.&#xA;Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.&#xA;Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.&#xA;Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).&#xA;Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.&#xA;Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.&#xA;Fix: [#23580] Table header labels may overlap if the window is made very small.&#xA;Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).&#xA;Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.&#xA;Fix: [#23797] 3D Text cut off too early on multi-line signs.&#xA;Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.&#xA;Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.&#xA;Fix: [#23814] Scenarios not indexed on first start.&#xA;Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.&#xA;Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).&#xA;Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.&#xA;Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.&#xA;Fix: [#23836] Adjacent track can draw over large turns (original bug).&#xA;Fix: [#23858] LSM launched lift hill has a misaligned sprite.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.19 released</title>
            <link>https://playingtux.com/en/articles/2025/02/lutris-0519-released/</link>
            <pubDate>Mon, 24 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/lutris-0519-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.19 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.19&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;0.5.19&lt;/a&gt;&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.19 Latest&#xA;Fix Proton integration bugs so Proton-fixes are applied&#xA;Do not offer DXVK, VKD3D, D3D Extras or DDXVK-NVAPI on Proton versions;&#xA;Proton will handle these.&#xA;The &amp;ldquo;Enable Esync&amp;rdquo; and &amp;ldquo;Enable Fsync&amp;rdquo; settings are now passed on to Proton&#xA;DXVK&amp;rsquo;s integrated D8VK will be enabled in Proton&#xA;Emulator BIOS file location (used by libretro) may be set in Preferences&#xA;Obtain the release year from GOG and Itch.io.&#xA;MAME Machine setting uses a searchable entry for its enourmous list&#xA;Support for importing Commodore 64 ROMs&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: DLC &#34;Doom of Icewind Dale&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/02/neverwinter-nights-enhanced-edition-dlc-doom-icewind-dale-released/</link>
            <pubDate>Sat, 22 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/neverwinter-nights-enhanced-edition-dlc-doom-icewind-dale-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwn_doom_icewind_dale_header.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: DLC &#34;Doom of Icewind Dale&#34; released&#34; /&gt;&lt;p&gt;A new (paid) DLC for &lt;strong&gt;Neverwinter Nights Enhanced Edition&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3093340/Neverwinter_Nights_Enhanced_Edition_Doom_of_Icewind_Dale/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/neverwinter_nights_doom_of_icewind_dale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; erhältlich: &amp;ldquo;&lt;strong&gt;Doom of Icewind Dale&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!&#xA;In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms.&#xA;Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale…&#xA;Features:&#xA;An expansive DLC with 10-15+ hours of gameplay&#xA;Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!&#xA;Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea&#xA;14 new monsters to face off against, including new creature portraits&#xA;16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty&#xA;An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns&#xA;Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.19.1 &#34;The Holy Hand Grenade of Antioch&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/02/openrct2-v0419-just-harmless-little-bunny-released/</link>
            <pubDate>Sun, 02 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/openrct2-v0419-just-harmless-little-bunny-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.19.1 &#34;The Holy Hand Grenade of Antioch&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&#xA;Short after, the bugfix-update &lt;strong&gt;[v0.4.19.1 &amp;ldquo;The Holy Hand Grenade of Antioch&amp;rdquo;](&lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19.1&lt;/a&gt; target=)&lt;/strong&gt; has been released.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.19.1 (2025-02-03)&#xA;Fix: [#23771] Weather transitions are horribly broken.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Original article:&#xA;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.19&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Just a harmless little bunny&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.19 “Just a harmless little bunny”&#xA;Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes.&#xA;Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces.&#xA;Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section.&#xA;Improved: [#23328] The costume list in the staff window is now ordered alphabetically.&#xA;Improved: [#23540] The file browser now optionally shows a file size column.&#xA;Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj.&#xA;Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators.&#xA;Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise.&#xA;Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks.&#xA;Fix: [#1479] Incorrect values provided by the in game console “get location” command.&#xA;Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew.&#xA;Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic.&#xA;Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m.&#xA;Fix: [#23508] Simultaneous virtual floors shown for ride and footpath.&#xA;Fix: [#23512] Holding brakes are skipped if they’re too close together.&#xA;Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set.&#xA;Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned.&#xA;Fix: [#23618] Can no longer build diagonal brakes &amp;amp; block brakes on Steeplechase, Inverted Lay-down, &amp;amp; Inverted Multi-Dim roller coasters.&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.5.1 released</title>
            <link>https://playingtux.com/en/articles/2025/01/antimicrox-version-351-released/</link>
            <pubDate>Tue, 28 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/antimicrox-version-351-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.5.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the tool with which the &lt;strong&gt;keys of the keyboard and the mouse control can be transferred to a game-pad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.5.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.5.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AntiMicroX 3.5.1 (2025-01-27)&#xA;Fixed bugs:&#xA;Fix appId on Wayland pull 1100 (by ReillyBrogan)&#xA;Wrong install dependencies on a Debian build with QT6 #1104&#xA;Notable changes:&#xA;New translation: Tamil&#xA;Update translation for: Spanish, French, Japanese, Finnish,&#xA;Create deb release dor Ubuntu 24.04&#xA;Update Windows and Linux SDL mappings&#xA;Add &amp;ldquo;game&amp;rdquo; category to desktop file&#xA;Cleanup in logs&#xA;Add proper note informing about lack of Wayland support for Auto Profiles&#xA;Cleanup in dependencies&#xA;Fix some typos and update docs (by zturtleman )&#xA;Implemented enhancements:&#xA;Reenabled &amp;ndash;next option&lt;/p&gt;</description>
        </item><item>
            <title>GOG: New Year Sale 2025 has begun</title>
            <link>https://playingtux.com/en/articles/2025/01/gog-new-year-sale-2025-has-begun/</link>
            <pubDate>Sun, 26 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/gog-new-year-sale-2025-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog-chin_new_year_2025.png&#34; alt=&#34;Featured image of post GOG: New Year Sale 2025 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2025_new_year_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;New Year Sale 2025&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;05.02.2025&lt;/strong&gt;.&#xA;PS: if you&amp;rsquo;re wondering, it&amp;rsquo;s of course about the &lt;a class=&#34;link&#34; href=&#34;https://en.wikipedia.org/wiki/Chinese_New_Year&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;chinese New Year&lt;/a&gt;&amp;hellip; :-D&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.18 released</title>
            <link>https://playingtux.com/en/articles/2025/01/bottles-version-5118-released/</link>
            <pubDate>Thu, 16 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/bottles-version-5118-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.18 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.18&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.18 Latest&#xA;What&amp;rsquo;s Changed&#xA;fix[close #3599]: CLI no longer works when starting a Bottle by @jntesteves in #3605&#xA;Use GtkButton for donate button by @TheEvilSkeleton in #3603&#xA;Add keyboard shortcuts dialog by @TheEvilSkeleton in #3588&#xA;Integrate pre-commit by @TheEvilSkeleton in #3592&#xA;Use FileDialog for all file/path pickers by @penguinpee in #3554&#xA;Delete sandbox and runtime, and clean up directory structure by @TheEvilSkeleton in #3615&#xA;Fix missing combo letter when removing a drive by @EmoonX in #3616&#xA;Save pre/post-scripts paths with None instead of &amp;quot;&amp;quot; on reset by @EmoonX in #3620&#xA;window: Add mnemonics in primary menu by @TheEvilSkeleton in #3665&#xA;Rework New Bottle dialog by @TheEvilSkeleton in #3653&#xA;Fix forums link by @Qronikarz in #3672&#xA;Start &amp;ldquo;Add Shortcuts&amp;rdquo; dialog at the root of the bottle by @XBagon in #3688&#xA;Rework Environment Variables dialog by @jntesteves in #3679&#xA;bottle-row: Port to AdwWrapBox by @TheEvilSkeleton in #3700&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.28.0 released</title>
            <link>https://playingtux.com/en/articles/2025/01/ludusavi-v0280-released/</link>
            <pubDate>Thu, 16 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/ludusavi-v0280-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.28.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.28.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.28.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.28.0 (2025-01-15) Latest&#xA;Added:&#xA;On Linux, for Lutris roots that point to a Flatpak installation, Ludusavi now checks $XDG_DATA_HOME and $XDG_CONFIG_HOME inside of the Flatpak installation of Lutris.&#xA;Custom games now let you specify installed folder names. This can be used to satisfy the  and  path placeholders in cases where Ludusavi can&amp;rsquo;t automatically detect the right folder. For more info, see the custom games document.&#xA;On the &amp;ldquo;other&amp;rdquo; screen, there is a new option to skip backups when saves are only removed but not added/updated. This can be useful because uninstalling a game may cause some of its data (but not all) to be removed, but you may not want to exclude that data from your backups yet.&#xA;CLI: config show command.&#xA;CLI: The backup, restore, cloud upload, and cloud download commands now support a &amp;ndash;gui option for graphical dialog prompts.&#xA;CLI: The backup and restore commands now support a &amp;ndash;dump-registry option, which includes the serialized registry content in the output. This may be useful if you&amp;rsquo;re consuming the &amp;ndash;api output to back up with another tool, but don&amp;rsquo;t have a good way to check the registry keys directly.&#xA;CLI: The find command now supports &amp;ndash;fuzzy and &amp;ndash;multiple options. This is also available for the api command&amp;rsquo;s findTitle request.&#xA;CLI: The wrap command now supports several options from the backup command: &amp;ndash;path, &amp;ndash;format, &amp;ndash;compression, &amp;ndash;compression-level, &amp;ndash;full-limit, &amp;ndash;differential-limit, &amp;ndash;cloud-sync, &amp;ndash;no-cloud-sync.&#xA;Changed:&#xA;When the game list is filtered, the summary line (e.g., &amp;ldquo;1 of 10 games&amp;rdquo;) now reflects the filtered totals.&#xA;The enable/disable all buttons are now constrained by the active filter.&#xA;GUI: Changed some icons to a softer version.&#xA;CLI: When using the &amp;ndash;gui option of any command that supports it, errors at the end of the process will also be reported via dialogs. This does not apply to CLI parse errors.&#xA;Application crash and CLI parse errors are now logged.&#xA;Updated translations, including partial support for Vietnamese and Swedish. (Thanks to contributors on the Crowdin project)&#xA;Fixed:&#xA;If a custom game&amp;rsquo;s title begins or ends with a space, that custom game will now be ignored. Previously, Ludusavi would make a backup folder for the game including the space, but the OS (namely Windows) would remove the space from the folder title, causing unpredictable behavior when Ludusavi couldn&amp;rsquo;t find the expected folder name.&#xA;GUI: In backup mode, if Ludusavi failed to prepare the backup target folder, it would get stuck where you couldn&amp;rsquo;t cancel/restart the operation.&#xA;CLI: find &amp;ndash;normalized now better prioritizes the closest match when multiple manifest entries have the same normalized title.&#xA;Some default paths are now formatted more consistently.&#xA;GUI: There was an error when the backup/restore paths were relative to the working directory.&#xA;When backing up a read-only file using the simple format, Ludusavi would fail to set the backed up file&amp;rsquo;s modified time.&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released</title>
            <link>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</link>
            <pubDate>Thu, 09 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-13) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New Patch Now Live&#xA;After 3 months in testing, a new build is now live!&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;With thanks to:&#xA;Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.&#xA;Thomas Dubier at Synacktiv for vulnerability reports.&#xA;All NWN authors and players keeping this game alive. &amp;lt;3&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Key Features&#xA;Multisample anti-aliasing and anisotropic filtering now built in&#xA;Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins&#xA;Many new NWScript functions&#xA;New logging framework&#xA;Major networking code improvements&#xA;Major performance improvements&#xA;Script compiler improvements from the open-source release&#xA;Toolset quality of life improvements&#xA;Tracy documentation can be found here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.wiki/display/NWN1/Tracy&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.wiki/display/NWN1/Tracy&lt;/a&gt;&#xA;See &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/docs/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/docs/&lt;/a&gt; for the full list of over 100 changes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.18 &#34;Unladen swollow&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/01/openrct2-v0418-unladen-swollow-released/</link>
            <pubDate>Thu, 09 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/openrct2-v0418-unladen-swollow-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.18 &#34;Unladen swollow&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.18&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Unladen swallow&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.18 - &amp;ldquo;Unladen swallow&amp;rdquo;&#xA;Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.&#xA;Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.&#xA;Improved: [#23350] Increased the maximum width of the ride graph window.&#xA;Improved: [#23404] Folders are now paired with an icon in the load/save window.&#xA;Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.&#xA;Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.&#xA;Improved: [objects#369] Updated Russian translation.&#xA;Change: [#23413] The max number of park entrance objects has been raised to 255.&#xA;Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).&#xA;Fix: [#19780] Guest screams loop on long drops.&#xA;Fix: [#22742, #22793] In game console does not handle format tokens properly.&#xA;Fix: [#23135] Map generator tree placement has noticable patterns.&#xA;Fix: [#23286] Currency formatted incorrectly in the in game console.&#xA;Fix: [#23348] Console set commands don&amp;rsquo;t print output properly.&#xA;Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.&#xA;Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.&#xA;Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.&#xA;Fix: [objects#359] Fix water colours in Hover Cars preview image.&#xA;Fix: [objects#361] Fix water colours in River Styx boats preview image.&#xA;Fix: [objects#362] Fix water colours in Neptune Ride preview image.&#xA;Fix: [objects#363] Fix water colours in Harpies Trains preview image.&lt;/p&gt;</description>
        </item><item>
            <title>Logitech Force Feedback Kernel-Modul new-lg4ff 0.4.1 released</title>
            <link>https://playingtux.com/en/articles/2024/12/logitech-force-feedback-kernel-modul-new-lg4ff-041-released/</link>
            <pubDate>Fri, 27 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/logitech-force-feedback-kernel-modul-new-lg4ff-041-released/</guid>
            <description>&lt;p&gt;The &lt;strong&gt;improved Force Feedback-driver for Logitech driving wheels&lt;/strong&gt; called &lt;strong&gt;new-lg4ff&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/0.4.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.4.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.1&#xA;What&amp;rsquo;s Changed&#xA;Rebase code to Linux kernel 6.3 by @motolav in #72&#xA;Fix build on Linux 6.12 by @zaps166 in #112&#xA;Fix some issues in conditional effects.&#xA;Set length and delay on effect updates.&#xA;Don&amp;rsquo;t create related sysfs entries for wheels without FFB.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>LGOGDownloader 3.16 released </title>
            <link>https://playingtux.com/en/articles/2024/12/lgogdownloader-316-released/</link>
            <pubDate>Sun, 22 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/lgogdownloader-316-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.16&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.16&lt;/a&gt; mainly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.16&#xA;Fixed item url when showing wishlist&#xA;Made downloader to not consider blacklisted files to be orphaned&#xA;Made &amp;ndash;galaxy-* options able to select build with build id&#xA;Tries to find build with build id first&#xA;If no build is found with specified build id then try to use it as build index&#xA;Defaults to build index 0 if build id or index is not valid&#xA;Changed &amp;ndash;wishlist into &amp;ndash;list option&#xA;Removed &amp;ndash;wishlist&#xA;Added &amp;ndash;list wishlist&#xA;Added option to select network interface for operations&#xA;&amp;ndash;interface&#xA;Updated man page&#xA;Improved completed file skipping for extras&#xA;Galaxy: Added small files container support&#xA;Instead of downloading a lot of very small files we download a file that contains all the small files and extract it when everything is downloaded&#xA;Galaxy: Added option to convert file path to lowercase for Windows game files&#xA;&amp;ndash;galaxy-lowercase-path&#xA;Some games for Windows have inconsistent casing in their file path&#xA;With this we don&amp;rsquo;t end up with multiple directories because different capitalization makes them unique on case-sensitive filesystems&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/12/steam-winter-sale-2024-has-begun/</link>
            <pubDate>Thu, 19 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/steam-winter-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale2024.png&#34; alt=&#34;Featured image of post Steam: Winter Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2024&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;02.01.2025&lt;/strong&gt;.&#xA;Also you can now vote for the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/steamawards/2024&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Awards 2024&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.17 released</title>
            <link>https://playingtux.com/en/articles/2024/12/bottles-version-5116-released/</link>
            <pubDate>Fri, 13 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/bottles-version-5116-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.17 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update: Version &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.17&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 51.17&lt;/a&gt; has been released short after.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.17 Latest&#xA;What&amp;rsquo;s Changed&#xA;Update DXVK subtitles to include Direct3D 8&#xA;Restore line accidentally deleted in 5439cf0&#xA;Fixed a regression that makes the bottle&amp;rsquo;s preferences page blank in some cases&#xA;App/Game used to test this release&#xA;We are experimenting with this new thing in the release notes. Basically this is the app/game we used to test the new release.&#xA;Grand Theft Auto V via Epic Games Store&#xA;Forums are back!&#xA;Forums are now back on GitHub Discussions!&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/12/gog-winter-sale-2024-has-begun/</link>
            <pubDate>Thu, 12 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/gog-winter-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_winter_sale_2024.png&#34; alt=&#34;Featured image of post GOG: Winter Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/promo/2024_winter_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Winter Sale 2024&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;02.01.2025&lt;/strong&gt; and already offers a &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/the_whispered_world_special_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free game: The Whispered World: Special Edition&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.17 &#34;I wonder where that fish has gone&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/12/openrct2-v0417-i-wonder-where-fish-has-gone-released/</link>
            <pubDate>Mon, 09 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/openrct2-v0417-i-wonder-where-fish-has-gone-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.17 &#34;I wonder where that fish has gone&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.17&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.17&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;I wonder where that fish has gone&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.17 - &amp;ldquo;I wonder where that fish has gone&amp;rdquo;&#xA;Feature: [#23166] Add Galician translation.&#xA;Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1.&#xA;Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters.&#xA;Improved: [#23123] Improve sorting of roller coasters in build new ride menu.&#xA;Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only).&#xA;Improved: [#23229] Add debug option for making the sprite sorting algorithm stable.&#xA;Improved: [#23233] Add diagonal booster to LSM Launched Coaster.&#xA;Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire.&#xA;Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios.&#xA;Fix: [#22726] ‘Force park rating’ cheat is not saved with the park.&#xA;Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned.&#xA;Fix: [#23066] Stand-Up Roller Coaster has many supports that don&amp;rsquo;t join up to the track.&#xA;Fix: [#23206] Multiplayer desyncs when FPS is uncapped.&#xA;Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2.&#xA;Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains.&#xA;Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 03.12.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/12/stable-steam-client-03122024-released-linux/</link>
            <pubDate>Wed, 04 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/stable-steam-client-03122024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 03.12.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (03.12.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - December 3rd&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed some causes of rare crashes in Steam Client.&#xA;Fixed game notes being reset sometimes when enabling/disabling spell checking.&#xA;Fixed hardware video acceleration setting showing as enabled when GPU accelerated rendering in webviews is disabled (both must be enabled for hardware video acceleration to work).&#xA;Game Recording&#xA;Added settings button to allow resetting the game recording folder to the default path.&#xA;Fixed audio desync that occurs for some videos when played in Steam or Chrome browser.&#xA;Fixed successive recording exports after the first one sometimes exporting the wrong clip.&#xA;Fixed issue preventing audio capture by the steam overlay in some games on Windows.&#xA;Fixed issue preventing Linux users with Nvidia cards from using their GPU to accelerate video encoding.&#xA;Fixed issue causing some users to encounter failures while exporting video clips.&#xA;Fixed bug which applied background recording retention interval to manual recordings.&#xA;Fixed potential crash when exporting a clip to file when the machine has previously installed Nvidia GPU drivers but no longer has an Nvidia GPU.&#xA;Remote Play&#xA;Fixed store and community features being disabled when streaming to a Mac.&#xA;Fixed issue preventing Linux users with Nvidia cards from using their GPU to accelerate video encoding.&#xA;Fixed a regression in audio capture for Remote Play Together.&#xA;Steam Input&#xA;Fixed duplicate controllers showing up on the ROG Ally X.&#xA;macOS&#xA;Fixed Steam Client crashing on store age verification page.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.18 released</title>
            <link>https://playingtux.com/en/articles/2024/12/lutris-0518-veroeffentlicht-0/</link>
            <pubDate>Mon, 02 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/lutris-0518-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.18 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;0.5.18&lt;/a&gt;&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.18 Latest&#xA;Lutris downloads the latest GE-Proton build for Wine if any Wine version is installed&#xA;Use dark theme by default&#xA;Display cover-art rather than banners by default&#xA;Add &amp;lsquo;Uncategorized&amp;rsquo; view to sidebar&#xA;Preference options that do not work on Wayland will be hidden when on Wayland&#xA;Game searches can now use fancy tags like &amp;lsquo;installed:yes&amp;rsquo; or &amp;lsquo;source:gog&amp;rsquo;, with explanatory tool-tip&#xA;A new filter button on the search box can build many of these fancy tags for you&#xA;Runner searches can use &amp;lsquo;installed:yes&amp;rsquo; as well, but no other fancy searches or anything&#xA;Updated the Flathub and Amazon source to new APIs, restoring integration&#xA;Itch.io source integration will load a collection named &amp;lsquo;Lutris&amp;rsquo; if present&#xA;GOG and Itch.io sources can now offer Linux and Windows installers for the same game&#xA;Added support for the &amp;lsquo;foot&amp;rsquo; terminal&#xA;Support for DirectX 8 in DXVK v2.4&#xA;Support for Ayatana Application Indicators&#xA;Additional options for Ruffle runner&#xA;Updated download links for the Atari800 and MicroM8 runners&#xA;No longer re-download cached installation files even when some are missing&#xA;Lutris log is included in the &amp;lsquo;System&amp;rsquo; tab of the Preferences window&#xA;Improved error reporting, with the Lutris log included in the error details&#xA;Add AppArmor profile for Ubuntu versions &amp;gt;= 23.10&#xA;Add Duckstation runner&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Autumn Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/11/steam-autumn-sale-2024-has-begun/</link>
            <pubDate>Thu, 28 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/steam-autumn-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_autum_sale24-en.png&#34; alt=&#34;Featured image of post Steam: Autumn Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Autumn Sale 2024&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;04.12.2024&lt;/strong&gt;.&#xA;Also you can now &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/steamawards/nominations&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;vote&lt;/a&gt; on the &lt;strong&gt;Steam Awards&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Minigalaxy: Version 1.3.1 released</title>
            <link>https://playingtux.com/en/articles/2024/11/minigalaxy-version-131-released/</link>
            <pubDate>Wed, 27 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/minigalaxy-version-131-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/minigalaxy_screenshot.jpg&#34; alt=&#34;Featured image of post Minigalaxy: Version 1.3.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt;, the alternative &lt;strong&gt;GOG-Client for Linux&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.3.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.3.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Minigalaxy version 1.3.1 is now available.&#xA;Changes&#xA;Fix Windows games with multiple parts not installing with wine&#xA;Minor AppData fixes (thanks to tim77)&#xA;Added Portuguese translation (thanks to GLSWV)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Ludusavi: v0.27.0 released</title>
            <link>https://playingtux.com/en/articles/2024/11/ludusavi-v0270-released/</link>
            <pubDate>Wed, 20 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/ludusavi-v0270-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.27.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.27.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.27.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.27.0 (2024-11-19) Latest&#xA;Added:&#xA;Support for installing via cargo-binstall.&#xA;Changed:&#xA;Windows registry backups are now saved as *.reg files instead of *.yaml. Existing backups will not be affected.&#xA;On Linux, Ludusavi previously reported its application ID as just ludusavi, which meant the desktop file should be named ludusavi.desktop to show the right icon. However, that name does not follow the Freedesktop.org desktop-entry specification.&#xA;To better conform, Ludusavi now reports its ID as com.mtkennerly.ludusavi (except for Flatpak, which will use com.github.mtkennerly.ludusavi for legacy reasons). If you need to preserve the original behavior, you can set LUDUSAVI_LINUX_APP_ID=ludusavi in your environment variables.&#xA;(Prototyped by OlegAckbar)&#xA;Dialogs (folder picker and wrap &amp;ndash;gui prompts) now use GTK on Linux. The previous system relied on Zenity/KDialog, which could behave poorly depending on the version or in a Flatpak context.&#xA;The standalone Mac release is now compiled on Mac OS 13 instead of Mac OS 12 because of a change by GitHub.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&#xA;Fixed:&#xA;The registry format change also resolved an issue where very large (over 100 MB) registry.yaml files could be slow to read and consume a lot of extra memory, whereas the same data in .reg format can be loaded without issue.&#xA;When set to only keep 1 full backup and 0 differential backups using the simple format, Ludusavi keeps the existing backup in place and just adds/removes any changed files. However, after removing obsolete files, Ludusavi could leave empty directories behind. Now, Ludusavi will clean these up as well after creating a new backup for a game.&#xA;GUI: After a backup, if a file were removed, its change status wouldn&amp;rsquo;t immediately refresh. * GUI: When performing a multi-game scan with a filter active, the visible games would be backed up or restored even if they were disabled.&#xA;GUI: When performing a multi-game scan on the restore screen with a filter active, the scan would exclude games that were disabled for backup rather than disabled for restore.&#xA;Ludusavi would try to scan games (custom or from secondary manifest) with a blank title. In the GUI, they would be omitted from the results, while on the CLI, they would be reported without a title. Now such games are ignored when scanning.&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.5.5 released</title>
            <link>https://playingtux.com/en/articles/2024/11/warzone-2100-version-455-released/</link>
            <pubDate>Thu, 14 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/warzone-2100-version-455-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.5.5 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.5.5&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.5.5&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2024-11-13: Version 4.5.5:&#xA;* General:&#xA;* Fix: Various potential crashes (too many commits, #4124, #4127)&#xA;* Multiplayer:&#xA;* Fix: Handling certain socket disconnects and error states (commit:845dee0c21bf70cbff540aab2e277ba24999d6be, #4124)&#xA;* Translations:&#xA;* Change: Translation updates (commit:5a891f4b7d0bf110a38694514c6bbbfd6e6da95a, #4123)&#xA;* Other:&#xA;* Add: cmdinterface: New event output, room status json output (too many commits, #4128)&#xA;* Fix: Compilation with Vulkan SDK headers &amp;gt;= 301 (commit:7f8bb2772be83f57a41cd7caf05d84be87a57194, #4122)&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 12.11.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/11/stable-steam-client-12112024-released-linux/</link>
            <pubDate>Wed, 13 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/stable-steam-client-12112024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 12.11.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (12.11.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - November 12th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed a potential startup crash on systems with an AMD GPU.&#xA;Fixed some outdated or missing strings in non-English languages.&#xA;Game Recording&#xA;Fixed an issue with the layout of the recording player in Big Picture.&#xA;Updated the Game Properties Game Recording tab to more accurately reflect the current state of the Game Recording feature.&#xA;Fixed layout issues in the BPM Game Recording settings page.&#xA;Added export time to the progress bar in the send to phone dialog.&#xA;Increased Instant Clip default duration from 10s to 30s.&#xA;Fixed a race condition which could prevent audio recording.&#xA;(Windows) Prevent Windows mixer settings from affecting output level when recording game audio.&#xA;Linux&#xA;Fixed native titles occasionally running in the wrong runtime.&#xA;Steam Input&#xA;Fixed a case where a controller could not show up in the UI the very first time it was connected for an account.&#xA;Steam VR&#xA;Fixed an issue with certain keys on the keyboard causing unexpected behavior.&#xA;Restores single-click Exit VR functionality&#xA;Fixed an issue where the Linux VR interface would show the incorrect UI&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 50 &#34;Konnichiwa Rotary 4&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/11/revhead-update-50-konnichiwa-rotary-4-released/</link>
            <pubDate>Sun, 10 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/revhead-update-50-konnichiwa-rotary-4-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 50 &#34;Konnichiwa Rotary 4&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 50 called &amp;ldquo;Konnichiwa Rotary 4&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 08. Nov. 2024&#xA;Version: 1.9.11044&#xA;Dear Revheads!&#xA;Update #50 is here with long waited new contents!&#xA;First of all, we have added Japanese localization to support our upcoming PlayStation release and our players in Japan!&#xA;As part of the &amp;ldquo;Japanese line&amp;rdquo;, we brought to you a new Miduga convertible version.&#xA;Also, new parts arrived to make your Miduga upgrade complete with built-in new headlights (with better aerodynamics), race lights, and new parts such as turbos, coolers and more.&#xA;Finally, the long waited Rotary 4 engine is here! If you think you already built a real beast, think again, this time with Rotary 4! Reaching 3000hp or more will make your car a real beast, nothing like before! Try it out and build your beast using Rotary 4 engines and parts!&#xA;Changes:&#xA;Japanese version&#xA;New Rotary 4 engine and parts (Turbo DLC)&#xA;Extra light setup for Miduga (Nigh Vision DLC)&#xA;Miduga Convertible version (Convertible DLC)&#xA;Dashboards with instruments available in newspaper&#xA;Fixed female avatar&amp;rsquo;s cockpit camera&#xA;Always turn lights on for instruments for better visibility at daylight&#xA;Separate lights category for newspaper&#xA;Fix custom box names on consoles&#xA;Fixed Miduga Taillight position&#xA;Engine update&#xA;Performance optimization&#xA;Bug fixes&#xA;Updated localisation&#xA;Stay with us and be prepared! A new contest is coming soon!&#xA;Have Fun!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 05.11.2024 feat. Steam Game Recording released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/11/stable-steam-client-05112024-feat-steam-game-recording-released-linux/</link>
            <pubDate>Wed, 06 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/stable-steam-client-05112024-feat-steam-game-recording-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 05.11.2024 feat. Steam Game Recording released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (05.11.2024)&lt;/strong&gt; has been released for Linux.&#xA;With this, the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/gamerecording?snr=1_2108_9__2107&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Game Recording&lt;/a&gt; has now also been officially activated.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update, November 5th&#xA;Steam Game Recording&#xA;Steam Game Recording is now available to all users! It&amp;rsquo;s a new built-in system for creating and sharing your gameplay footage, which runs in the background so you never miss a moment.&#xA;There are many ways to use this all-new set of features, from capturing your highlights to documenting entire campaigns. It&amp;rsquo;s easy to find, clip, and share your gameplay.&#xA;For more info, visit the Game Recording website.&#xA;Windows&#xA;This version of the Steam client will no longer run on Windows 7 or Windows 8. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Windows 7 and Windows 8 Support FAQ for additional details.&#xA;macOS&#xA;This version of the Steam client will no longer run on macOS 10.13 or 10.14. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Steam macOS 10.13 and 10.14 Support FAQ for additional details.&#xA;General&#xA;Updated embedded Chromium build in Steam to 126.0.6478.183.&#xA;Fixed issue where drag-and-drop of text into a chat would send the text immediately instead of dropping it into the edit area.&#xA;Re-enabled remote install from Steam client via the streaming dropdown.&#xA;Improved detection of other computers for streaming and peer downloading when using a secondary wireless interface.&#xA;Fixed progress bar not updating during game update and move operations involving large files.&#xA;Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.&#xA;Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user&amp;rsquo;s library.&#xA;Fixed steamwebhelper deleting temp directories that it may not have previously created.&#xA;Fixed a bug that could prevent Offline Mode login on the first restart after installing an update.&#xA;Remote Play&#xA;Added support for AV1 video streaming on high end systems.&#xA;Fixed the cursor being too small when streaming from a PC with desktop scaling enabled.&#xA;Fixed using software encoding instead of hardware H.264 when HEVC is enabled and unavailable.&#xA;Fixed black screen when streaming HEVC from Steam Deck.&#xA;Steam Overlay&#xA;Fixed crash in some games using D3D9.&#xA;Steam Input&#xA;Fixed crash occurring when querying community controller configurations in the configurator.&#xA;Added support for wired XBox controllers on macOS Sequoia.&#xA;Fixed the &amp;ldquo;Turn off Controller&amp;rdquo; action causing Steam to launch BPM if the main window was focused.&#xA;Increased maximum sensitivity of Joystick Mouse mode.&#xA;Mode Shifts now support D-Pad directions and Right Joystick.&#xA;Mode Shifts now support Track Pad Touch on DualSense/Edge, DualShock, SteamController and SteamDeck.&#xA;SIAPI Glyphs for Playstation Dualsense are now monochrome to match Icons in Big Picture Mode.&#xA;Fixed an issue where bindings that were present from converting a configuration from one controller type to another could be active but not removable due to being filtered out of the binding interface.&#xA;Always show the controller tab in app properties for non-Steam shortcuts.&#xA;Added Invert X and Invert Y to Mouse Regions.&#xA;Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick Settings).&#xA;Fixed an issue where using a Steam/QAM button chord in a non-Steam game could leave the desktop config loaded instead of the game&amp;rsquo;s config.&#xA;Linux&#xA;Fixed some miscellaneous common crashes.&#xA;Fixed slow startup on systems where the reverse hostname lookup for the loopback interface is not localhost.&#xA;Detecting and passing commands to an already running Steam client is significantly faster.&#xA;Added a -disable-screensaver-inhibit command line option to prevent Steam from inhibiting the screen saver when activity is detected.&#xA;Fixed Linux crash launching steamwebhelper occurring with some system configurations.&#xA;Steam developers can now select which Steam for Linux runtime to use for native titles. Please consult the partner site for more details.&#xA;Native titles will execute in &amp;lsquo;Steam for Linux runtime 1.0 (scout)&amp;rsquo; by default, instead of the legacy runtime environment.&#xA;This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions.&#xA;Note that this new feature can be turned off globally with &amp;ldquo;-compat-force-slr off&amp;rdquo; on the Steam client command line.&#xA;Always allow the Steam client to fallback to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland.&#xA;Removed the UI toggle to disable Steam Play globally, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI as it is a requirement for Steam client operation.&#xA;Fixed a case where the wrong DPI scaling factor would be used for systems using a non-gnome based session with an active gnome-desktop-portal service.&#xA;Extended recent Steam Play fixes to third party compatibility tools.&#xA;Discovery Queue&#xA;Fixed the Discovery Queue presentation so that the elements around the videos show correctly.&#xA;Improved the animation when scrolling through the discovery queue.&#xA;Big Picture Mode&#xA;Fixed keyboard input dialog in-game failing to close/re-open properly if Steam Overlay is toggled while visible.&#xA;Fixed multi-line mode support in the dialog shown by the ShowGamepadTextInput API call in Steamworks.&#xA;Fixed the on-screen keyboard not immediately popping up when games invoke the text entry dialog.&#xA;Fixed a case where the text entry dialog could lose focus and require moving focus to the buttons and back to the text entry.&#xA;Note: The client was updated again at 5pm PST to fix a few bugs that were discovered shortly after release.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.16 &#34;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/11/openrct2-v0416-brave-sir-robin-not-quite-so-brave-sir-lancelot-released/</link>
            <pubDate>Mon, 04 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/openrct2-v0416-brave-sir-robin-not-quite-so-brave-sir-lancelot-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.16 &#34;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.16&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.16&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.16 - &amp;ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&amp;rdquo;&#xA;Feature: [#20810] New ride type: LSM Launched Roller Coaster.&#xA;Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.&#xA;Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.&#xA;Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.&#xA;Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.&#xA;Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.&#xA;Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.&#xA;Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.&#xA;Fix: [#22908] Crash when passing through a door from an invalid wall type.&#xA;Fix: [#22918] Zooming with keyboard moves the view off centre.&#xA;Fix: [#22920] Crash when sacking a staff member.&#xA;Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.&#xA;Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.&#xA;Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.&#xA;Fix: [#23015] Crash when loading a save game when the construction window is still open.&#xA;Fix: [#23018] Crash when loading a new game when the construction window is still open.&#xA;Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.&#xA;Fix: [#23044] &amp;ldquo;remove_unused_objects&amp;rdquo; command causes blank peep names.&#xA;Fix: [#23048] Map generator allows map sizes out of range through text input.&#xA;Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn.&#xA;Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.5.0 released</title>
            <link>https://playingtux.com/en/articles/2024/11/antimicrox-version-350-released/</link>
            <pubDate>Fri, 01 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/antimicrox-version-350-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.5.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the tool with which the &lt;strong&gt;keys of the keyboard and the mouse control can be transferred to a game-pad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.5.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.5.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AntiMicroX 3.5.0 (2024-10-31) Changelog&#xA;Fixed bugs:&#xA;Horizontal mouse wheel is too fast when set on stick #1024 (by sk2449)&#xA;Fix binding labels for Wheel Left/Right buttons pull 1038 (by sk2449)&#xA;Set change sometimes returns to wrong set #1050&#xA;Wrong Keyboard Input on Assignment (Wayland) #300&#xA;Notable changes:&#xA;Update translation for Finnish, Dutch, Russian&#xA;New translation: Indonesian&#xA;Fixed Builds for QT6 on Windows&#xA;Switched to QT6 on Windows Release Build&lt;/p&gt;</description>
        </item><item>
            <title>Vampire Survivors: DLC &#34;Ode to Castlevania&#34; and Patch 1.12 released</title>
            <link>https://playingtux.com/en/articles/2024/10/vampire-survivors-dlc-ode-castlevania-and-patch-112-released/</link>
            <pubDate>Thu, 31 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/vampire-survivors-dlc-ode-castlevania-and-patch-112-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vampire_survivors_castlevania_header.jpg&#34; alt=&#34;Featured image of post Vampire Survivors: DLC &#34;Ode to Castlevania&#34; and Patch 1.12 released&#34; /&gt;&lt;p&gt;The new (paid) DLC for &lt;strong&gt;Vampire Survivors&lt;/strong&gt; called &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3210350/Vampire_Survivors_Ode_to_Castlevania/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ode to Castlevania&lt;/a&gt;&amp;rdquo; is now available on &lt;strong&gt;Steam&lt;/strong&gt;.&#xA;Vampire Survivors runs great on Linux via &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/useful-tools-and-links-proton-aka-steamplay&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Proton&lt;/a&gt;&lt;/strong&gt;. :-)&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Our dreams have come true and Castlevania is now officially part of Vampire Survivors. Thank you so much to KONAMI, the team at poncle, our partners, and all the fans for making this a reality at last!&#xA;And remember: it&amp;rsquo;s big. IT&amp;rsquo;S BIG.&#xA;Vampire Survivors: Ode to Castlevania&#xA;20+ new characters&#xA;40+ new weapons and evolutions&#xA;30+ new music tracks&#xA;1 HUGE CASTLE&lt;/p&gt;</description>
        </item><item>
            <title>Itch.io: Halloween Sale is on</title>
            <link>https://playingtux.com/en/articles/2024/10/itchio-halloween-sale/</link>
            <pubDate>Tue, 29 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/itchio-halloween-sale/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/itch-halloweensale2024.png&#34; alt=&#34;Featured image of post Itch.io: Halloween Sale is on&#34; /&gt;&lt;p&gt;Also &lt;strong&gt;Itch.io&lt;/strong&gt; currently has a &lt;a class=&#34;link&#34; href=&#34;https://itch.io/sales&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Halloween Sale 2024&lt;/a&gt;.&#xA;Like all the others, it will last until &lt;strong&gt;04.11.2024&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.26.0 released</title>
            <link>https://playingtux.com/en/articles/2024/10/ludusavi-v0260-released/</link>
            <pubDate>Tue, 29 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/ludusavi-v0260-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.26.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.26.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.26.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.26.0 (2024-10-29) Latest&#xA;The Linux and Mac downloads are now provided in .tar.gz format to better preserve the files&amp;rsquo; executable permissions.&#xA;Added:&#xA;Paths may now use the  placeholder. This is supported in Steam, GOG, and Lutris roots. For Steam roots, this also supports shortcuts to non-Steam games, where the placeholder will map to the shortcut&amp;rsquo;s dynamic app ID.&#xA;Paths may now use the  placeholder.&#xA;GUI: On the backup and restore screens, if you activate the filter options, then the backup/restore buttons will only process the currently listed games. This allows you to quickly scan a specific subset of games.&#xA;You can now choose whether a custom game will override or extend a manifest entry with the same name. Previously, it would always override the manifest entry completely.&#xA;GUI: Custom games can now be expanded/collapsed, sorted, and filtered.&#xA;GUI: Custom games now have an icon to indicate when they override/extend a manifest entry.&#xA;You can now configure redirects to be processed in reverse sequence when restoring.&#xA;GUI: On the custom games screen, when you use the button to preview a custom game, the window will switch to the backup screen and show you the results for that game.&#xA;GUI: There is now a button to quickly reset the game list filters, while still leaving the filter options open.&#xA;Fixed:&#xA;Files on Windows network shares were not backed up correctly. For example, a file identified as \localhost\share\test.txt would be backed up as /drive-____UNC_localhost_share_test.txt instead of the intended /drive-____UNC_localhost_share/test.txt.&#xA;When Steam was not installed, the logs would contain a warning-level message. This has been demoted to an info-level message.&#xA;GUI: Fixed some inconsistent spacing between elements.&#xA;CLI: On Linux, the wrap command&amp;rsquo;s &amp;ndash;infer steam option would fail to find the SteamAppId environment variable due to a case mismatch.&#xA;CLI: In some error conditions, the wrap command would show an alert and wait for the user to press a key, even if &amp;ndash;force was specified. Now, with &amp;ndash;force, Ludusavi will not wait for any input.&#xA;Old log files were not deleted when stored on a Windows network share.&#xA;GUI: The title filter was case-sensitive.&#xA;Changed:&#xA;GUI: After successfully backing up or restoring a game, the status icons (new/updated/etc) will be cleared for that game.&#xA;GUI: If the GUI fails to load, Ludusavi will try to log the error info.&#xA;GUI: When you launch Ludusavi, the window now ensures that it gains focus.&#xA;GUI: Modals now display on top of the app with a transparent background.&#xA;GUI: On the backup and restore screens, the filter controls now wrap depending on the window size.&#xA;GUI: The backup format and retention settings are now on the &amp;ldquo;other&amp;rdquo; screen, instead of being accessed via the gear icon on the backup screen.&#xA;GUI: Some uses of &amp;ldquo;select&amp;rdquo;/&amp;ldquo;deselect&amp;rdquo; have been changed to &amp;ldquo;enable&amp;rdquo;/&amp;ldquo;disable&amp;rdquo;.&#xA;GUI: The game list filters now have a different background color.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Halloween Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/10/gog-halloween-sale-2024-has-begun/</link>
            <pubDate>Mon, 28 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/gog-halloween-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_halloween_sale2024.png&#34; alt=&#34;Featured image of post GOG: Halloween Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/promo/2024_halloween_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Halloween Sale 2024&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;04.11.2024&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Halloween Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/10/steam-halloween-sale-2024-has-begun/</link>
            <pubDate>Mon, 28 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/steam-halloween-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_halloween_sale2024.png&#34; alt=&#34;Featured image of post Steam: Halloween Sale 2024 has begun&#34; /&gt;&lt;p&gt;Also on &lt;strong&gt;Steam&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/scream&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Halloween Sale 2024&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;04.11.2024&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.15 released</title>
            <link>https://playingtux.com/en/articles/2024/10/bottles-version-5114-released/</link>
            <pubDate>Sun, 13 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/bottles-version-5114-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.15 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update: Version &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.15&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 51.15&lt;/a&gt; has been released short after.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.15 Latest&#xA;What&amp;rsquo;s Changed&#xA;Modified and slightly improved the windows version switching system, using the legacy wine configuration tool, this also speedup and make the operation more consistent, ensuring all registry keys are set and nothing alter them during the process&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Original:&#xA;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.14&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.14&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.15 &#34;And your father smelt of elderberries!&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/10/openrct2-v0415-and-your-father-smelt-elderberries-released/</link>
            <pubDate>Mon, 07 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/openrct2-v0415-and-your-father-smelt-elderberries-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.15 &#34;And your father smelt of elderberries!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.15&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.15&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;And your father smelt of elderberries!&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.15 - “And your father smelt of elderberries!”&#xA;Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL).&#xA;Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift).&#xA;Feature: [#20539] [Plugin] Add API for getting a ride’s statistics.&#xA;Feature: [#21521] [Plugin] Add hook &amp;lsquo;park.guest.softcap.calculate&amp;rsquo; called before calculating the soft guest cap.&#xA;Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster.&#xA;Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs.&#xA;Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects.&#xA;Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API.&#xA;Feature: [#22883] [Plugin] Add plugin API for spawning guests.&#xA;Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2.&#xA;Improved: [#22735] The map generator has a redesigned interface that is much more user friendly.&#xA;Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters.&#xA;Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster.&#xA;Change: [#22494] Themes window now displays colours and checkboxes vertically.&#xA;Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios.&#xA;Change: [#22724] Staff now have optional ‘real’ names as well.&#xA;Change: [#22740] Add virtual floor to shifted track design placement.&#xA;Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images.&#xA;Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug).&#xA;Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding.&#xA;Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low.&#xA;Fix: [#21959] “Save this before&amp;hellip;?” message does not appear when selecting “New Game”.&#xA;Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages.&#xA;Fix: [#22133] Ride time is incorrect for extremely slow speeds.&#xA;Fix: [#22231] Invalid object version can cause a crash.&#xA;Fix: [#22479] Crash when a ride has no valid music object.&#xA;Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in.&#xA;Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios.&#xA;Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios.&#xA;Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers.&#xA;Fix: [#22729] Invisibility settings persist after reloading OpenRCT2.&#xA;Fix: [#22734] Support clearance above steep Side-Friction track is too low.&#xA;Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped.&#xA;Fix: [#22805] Fix deadzone when panning the view in positive axis directions.&#xA;Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces.&#xA;Fix: [#22857] Side-Friction Roller Coaster train clips through slopes.&#xA;Fix: [#22880] macOS builds lack asset packs and scenario patches.&#xA;Fix: [#22891] [Plugin] getInstalledObject API function not implemented.&#xA;Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Autumn Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/09/gog-autumn-sale-2023-has-begun-0/</link>
            <pubDate>Wed, 25 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/gog-autumn-sale-2023-has-begun-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_autumn_sale2024.png&#34; alt=&#34;Featured image of post GOG: Autumn Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/autumn_sale_2024&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Autumn Sale 2024&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;07.10.2024&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Broken Sword - Shadow of the Templars Reforged: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2024/09/broken-sword-shadow-templars-reforged-now-available-linux-steam-and-gog/</link>
            <pubDate>Thu, 19 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/broken-sword-shadow-templars-reforged-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/baphomet_header_german.jpg&#34; alt=&#34;Featured image of post Broken Sword - Shadow of the Templars Reforged: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Broken Sword - Shadow of the Templars: Reforged&lt;/strong&gt;, the graphical enhanced version of the adventure classic, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/broken_sword_shadow_of_the_templars_reforged&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Step out onto the streets of Paris in &amp;ldquo;Broken Sword - Shadow of the Templars: Reforged&amp;rdquo;, a substantially enhanced version of the multi-award winning, all-time classic adventure. Enjoy a globe-spanning story when intrepid American George Stobbart and fearless journalist Nico Collard are pitched into a gripping adventure, exploring exotic locations, solving ancient mysteries, and thwarting dark conspiracies to discover the arcane secrets of the Knights Templar.&#xA;Whether it&amp;rsquo;s your first time or you&amp;rsquo;re revisiting a beloved classic, get ready to enjoy the masterful “Broken Sword - Shadow of the Templars: Reforged!”&#xA;Key Features:&#xA;Compelling Storyline: Dive into a gripping narrative filled with twists, turns, and unexpected revelations. Join George and Nico as they investigate a trail of mysteries that takes them from the bustling streets of Paris to exotic locales around Europe and the Middle East.&#xA;Classic Point-and-Click Gameplay: Discover, or rediscover, the joy of classic point-and-click mechanics as you solve puzzles, gather clues, and interact with a colorful cast of characters. Immerse yourself in an intuitive and engaging gameplay experience.&#xA;Fully Voice Acted: Lose yourself in the game&amp;rsquo;s atmosphere with fully-voiced dialogue and engaging performances bringing a cast of wonderful, colorful characters to life.&#xA;Challenging Puzzles: Put your intellect to the test with thought-provoking puzzles that require observation, deduction, and creativity to solve. From deciphering codes to manipulating objects, every challenge is a step closer to uncovering the arcane secrets.&#xA;Reforged Features:&#xA;4K Remastered Visuals: Experience the magic of the original game with enhanced high-definition graphics, bringing the picturesque landscapes, detailed characters, and intricate environments to life in beautiful 4K for the first time ever&#xA;Enhanced Audio: Immerse your ears in the enhanced audio as Revolution delivers the finest, most stunning version of George and Nico&amp;rsquo;s original adventure to date, including the incredible soundtrack from world-acclaimed composer Barrington Pheloung.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 17.09.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/09/stable-steam-client-17092024-released-linux/</link>
            <pubDate>Wed, 18 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/stable-steam-client-17092024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 17.09.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (17.09.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - September 17th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed a rare case where the UI could get stuck showing a loading throbber at startup while in Offline Mode.&#xA;Big Picture Mode&#xA;Fixed startup movie intermittently failing to play at launch.&#xA;Steam Input&#xA;Fixed case where virtual menus may be left visible when mode shifting.&#xA;Fixed Steam overlay sometimes toggling when activating on-screen keyboard from controller chord.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 11.09.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/09/stable-steam-client-11092024-released-linux/</link>
            <pubDate>Thu, 12 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/stable-steam-client-11092024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 11.09.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (11.09.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - September 11th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ&#xA;The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck&#xA;Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color&#xA;Improved startup and library performance for users with large libraries&#xA;Improved detection of Nintendo Switch Pro controller&#xA;Improved reliability of &amp;ldquo;games in common&amp;rdquo; collections in library&#xA;Rewrite of shortcut key binding in settings UI, including the ability to unbind a hotkey&#xA;Fixed taking HDR screenshots on Windows&#xA;Fixed collections based on friends not updating properly&#xA;Fixed &amp;ldquo;Soundtracks&amp;rdquo; and &amp;ldquo;All Games&amp;rdquo; shelves on home page applying the app type filter from the top of the games list. This would lead to Soundtracks showing no items if Soundtracks was not selected at the top of the games list, as an example.&#xA;Fixed collection names not being editable.&#xA;Fixed formatting of links in news posts&#xA;Screenshots&#xA;Redesigned the screenshots manager&#xA;Added easier ways to share screenshots directly from Steam, including:&#xA;Copy directly to your clipboard&#xA;Send to friend or chat group via Steam chat&#xA;Send to your phone via the Steam Mobile App&#xA;Export as a new file on your computer&#xA;Improved the ability to share multiple screenshots at once by multi-selecting from the grid view&#xA;Improved the performance and reliability of the screenshots manager&#xA;Added the ability to search within the app filter dropdown&#xA;Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta&#xA;Steam Overlay&#xA;Improved responsiveness of overlay on Windows&#xA;User interface improvements to Steam IME&#xA;New Clock app in the Steam Overlay that can optionally be pinned on top of games.&#xA;Steam Input&#xA;Reduced latency of Steam Input API Action Set/Action Set Layer commands. If any input issues are noticed in Steam Input API games please report them in the forums&#xA;Reduced latency of Steam Input API rumble/haptics commands&#xA;Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input&#xA;Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).&#xA;Steam Input API Analog Actions that can have multiple modes i.e. &amp;ldquo;Camera | Camera as FlickStick&amp;rdquo; are now labelled as &amp;ldquo;&amp;hellip; (via FlickStick)&amp;rdquo;&#xA;Steam Input API Analog Actions can now optionally be used &amp;ldquo;&amp;hellip; (via Gyro To Mouse)&amp;rdquo; (default is still &amp;ldquo;As Mouse&amp;rdquo; or &amp;ldquo;As Joystick Mouse&amp;rdquo; depending on source).&#xA;Fixed Steam Input API issue where analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD&#xA;Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in&#xA;Fix rare issue where Gyro Processing occurred before controller type is established.&#xA;Fix for Track Pad as Button Behavior not displaying any glyphs.&#xA;Fix &amp;ldquo;Gyro Calibration&amp;rdquo; Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.&#xA;Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB&#xA;SteamVR&#xA;Fixed a rare crash when launching a game in VR Game Theater&#xA;Fixed a rare crash when launching a VR game for streaming&#xA;Linux&#xA;Improved system display scale detection to be compatible with more desktop environments.&#xA;Fixed a crash in gldriverquery when using latest nvidia graphics card drivers&#xA;Fixed a crash that could occur at exit while cleaning up websockets&#xA;macOS&#xA;Fixed Disk Write Errors sometimes occurring when updating games on macOS 13+&#xA;Fixed Steam Overlay crash in some games using Metal rendering&#xA;Fixed some UI issues in user login&#xA;Fixed issue preventing the hardware encoder enable setting from being honored&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.14 &#34;You mother was a hamster&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/09/openrct2-v0414-you-mother-was-hamster-released/</link>
            <pubDate>Wed, 04 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/openrct2-v0414-you-mother-was-hamster-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.14 &#34;You mother was a hamster&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.14&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.14&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;You mother was a hamster&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.14 - &amp;ldquo;You mother was a hamster&amp;rdquo; Latest&#xA;Feature: [#15750] Allow using different types of park entrance in one park.&#xA;Feature: [#20942] Allow removing all park fences from the Cheats window.&#xA;Feature: [#21675] Guests ignore price limit cheat.&#xA;Feature: [#22206] Add option to randomise train or vehicle colours.&#xA;Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.&#xA;Feature: [#22414] Finance graphs can be resized.&#xA;Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).&#xA;Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.&#xA;Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).&#xA;Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.&#xA;Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.&#xA;Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.&#xA;Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.&#xA;Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.&#xA;Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.&#xA;Fix: [#21123] Transparency options are not respected on startup.&#xA;Fix: [#21189] Additional missing/misplaced land &amp;amp; construction rights tiles in Schneider Shores and Urban Park.&#xA;Fix: [#21908] Errors showing up when placing/moving track design previews.&#xA;Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.&#xA;Fix: [#22316] Potential crash when switching the drawing engine while the game is running.&#xA;Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).&#xA;Fix: [#22457] Potential crash opening the scenario select window.&#xA;Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.&#xA;Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game.&#xA;Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.&#xA;Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.&#xA;Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.&#xA;Fix: [#22625] Fix compilation with orignal ride ratings.&#xA;Fix: [#22663] Additional missing/misplaced land &amp;amp; construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.&#xA;Fix: [#22671] Game default to hide supports on startup.&#xA;Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.&#xA;Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.&lt;/p&gt;</description>
        </item><item>
            <title>LGOGDownloader 3.15 released </title>
            <link>https://playingtux.com/en/articles/2024/08/lgogdownloader-315-released/</link>
            <pubDate>Sat, 24 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/lgogdownloader-315-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.15&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.15&lt;/a&gt; mainly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.15&#xA;Changed Galaxy CDN priority handling to be more generic&#xA;Changed default Galaxy CDN priority to &amp;ldquo;edgecast,akamai_edgecast_proxy,fastly&amp;rdquo;&#xA;Added option to list available CDNs&#xA;&amp;ndash;galaxy-list-cdns&#xA;Added option to force browser based login&#xA;&amp;ndash;browser-login&#xA;Fixed login check when redirected to embedded version of website&#xA;Fixed handling Fastly CDN urls&#xA;Fixed crash caused by errors in html to xhtml conversion&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.25.0 released</title>
            <link>https://playingtux.com/en/articles/2024/08/ludusavi-v0250-veroeffentlicht-0/</link>
            <pubDate>Sat, 24 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/ludusavi-v0250-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.25.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.25.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.25.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.25.0 (2024-08-18) Latest&#xA;Added:&#xA;You can now ignore specific manifests during scans. For example, if you only want to back up custom games, you can now disable the primary manifest&amp;rsquo;s entries.&#xA;GUI: On startup and once every 24 hours, Ludusavi will check if a new version is available and notify you.&#xA;GUI: When left open, Ludusavi will automatically check for manifest updates once every 24 hours. Previously, this check only occurred when the app started.&#xA;Manifests may now include a notes field. If a game has notes in the manifest, then the backup screen will show an info icon next to the game, and you can click the icon to display the notes. The primary manifest does not (yet) contain any notes, so this mainly applies to secondary manifest authors.&#xA;GUI: You can now filter scan results by which secondary manifest defined each game. You can also filter to display custom games only.&#xA;CLI: The api command now supports a checkAppUpdate message.&#xA;Linux: Added keywords to the .desktop file. (Contributed by Merrit)&#xA;Fixed:&#xA;CLI: Some commands would fail with relative path arguments.&#xA;Changed:&#xA;In the config file, manifest.url is now set to null by default to indicate that the default URL should be used, rather than explicitly putting the default URL in the file.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer: v0.8.3 released</title>
            <link>https://playingtux.com/en/articles/2024/08/oversteer-v083-released/</link>
            <pubDate>Wed, 14 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/oversteer-v083-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer: v0.8.3 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;manager for steering wheels on Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.8.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.8.3&#xA;What&amp;rsquo;s Changed&#xA;Initial Support for Cammus C5 Wheel by @spikerguy in #185&#xA;Removed device_manager.py swap file by @jo5huajohn in #187&#xA;fix(udev): use new driver name by @jinnko in #194&#xA;Add Thrustmaster TS-XW Racing Wheel by @yassineimounachen in #200&#xA;Flatpak Port by @jo5huajohn in #198&#xA;Flatpak submission fixes by @jo5huajohn in #211&#xA;Fix thrustmaster udev driver key by @adam820 in #212&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.4.1 released</title>
            <link>https://playingtux.com/en/articles/2024/08/antimicrox-version-341-released/</link>
            <pubDate>Sun, 11 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/antimicrox-version-341-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.4.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the tool with which the &lt;strong&gt;keys of the keyboard and the mouse control can be transferred to a game-pad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.4.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.4.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AntiMicroX 3.4.1 (2024-08-10)&#xA;Fixed bugs:&#xA;Fix issues with accelerometer stability pull 1011 (by pepper-jelly)&#xA;Issue with float value for &amp;ldquo;Auto Reset Cycle After&amp;rdquo; #1002 (by pepper-jelly)&#xA;Accelerometer triggers when switching sets #991 (by pepper-jelly)&#xA;Notable changes:&#xA;Link AntimicroX repository with issue hunting platform: Polar.sh&#xA;Bump SDL version to 2.30.6&#xA;Refactor outdated pieces of code pull 948 pull 950&#xA;Update more universal QT libraries detection pull 957&#xA;Allow easy building with QT6 and ensure compatability pull 919, pull 972&#xA;Drop Windows XP support pull 980&#xA;Bump minimal QT version requirement to 5.10 #996&#xA;Implemented enhancements:&#xA;Updated translations: Chinese, Portugese, German, French and Finnish&#xA;Added Catalan language&#xA;And a lot of minor fixes and cleanups linked with QT6 and not only.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.13 &#34;Blessed are the cheesemakers!&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/08/openrct2-v0413-blessed-are-cheesemakers-released/</link>
            <pubDate>Mon, 05 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/openrct2-v0413-blessed-are-cheesemakers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.13 &#34;Blessed are the cheesemakers!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.13&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.13&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Blessed are the cheesemakers!&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.13 - &amp;ldquo;Blessed are the cheesemakers!&amp;rdquo; Latest&#xA;Feature: [#19596] Allow for playing back a replay without camera movement or alert box.&#xA;Feature: [#20831] The ride selection window now shows object authors if debugging tools are active.&#xA;Feature: [#20832] The ride music tab now shows a track listing for the current music style.&#xA;Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API.&#xA;Feature: [#22184] [Plugin] Expose staff statistics to the plugin API.&#xA;Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows.&#xA;Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation.&#xA;Feature: [#22301] Loading save games or scenarios now indicates loading progress.&#xA;Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).&#xA;Improved: [#22352] The object selection window now groups relevant object tabs together.&#xA;Improved: [#22357] Error messages are now themeable and easier to read.&#xA;Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel.&#xA;Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected.&#xA;Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing.&#xA;Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks.&#xA;Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default.&#xA;Change: [#21494] Display pixel density is now taken into account for the initial window scale setting.&#xA;Change: [#22230] The plugin/script engine is now initialised off the main thread.&#xA;Change: [#22251] Hide author info in the scenery window unless debug tools are active.&#xA;Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure.&#xA;Change: [#22309] The scenario editor now supports loading landscapes from .sea save files.&#xA;Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window.&#xA;Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.&#xA;Fix: [#21175] Terraform tool hotkeys don&amp;rsquo;t work when toolbars are hidden.&#xA;Fix: [#22056] Potential crash upon exiting the game.&#xA;Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters.&#xA;Fix: [#22208] Cursor may fail to register hits in some cases (original bug).&#xA;Fix: [#22209] Water tool selection may disappear near edge of map.&#xA;Fix: [#22222] Staff list may remain invalid when changing tabs.&#xA;Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed.&#xA;Fix: [#22284] Unrated rides cause high amount of nausea.&#xA;Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly.&#xA;Fix: [#22304] Graphs don’t draw lines on the left edge of the screen.&#xA;Fix: [#22308] OpenGL draws lines incorrectly in some cases.&#xA;Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked.&#xA;Fix: [#22333] Tile inspector closes other tool windows.&#xA;Fix: [#22339] Printing ui.tool.cursor in console crashes the game.&#xA;Fix: [#22348] Progress bar screen doesn’t handle window resizing.&#xA;Fix: [#22389] Alpine coaster has wrong tunnel entrance type.&#xA;Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.&lt;/p&gt;</description>
        </item><item>
            <title>World of Goo 2: now available DRM-free for Linux</title>
            <link>https://playingtux.com/en/articles/2024/08/world-goo-2-now-available-drm-free-linux/</link>
            <pubDate>Sat, 03 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/world-goo-2-now-available-drm-free-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/world_of_goo2_logo.png&#34; alt=&#34;Featured image of post World of Goo 2: now available DRM-free for Linux&#34; /&gt;&lt;p&gt;15 years after the first installment, &lt;strong&gt;World of Goo 2&lt;/strong&gt; has finally been released.&#xA;The version for &lt;strong&gt;Linux is DRM-free&lt;/strong&gt; and can only be obtained for $29.99 via the developer&amp;rsquo;s website.&#xA;Fun fact: the first World of Goo was the &lt;strong&gt;first commercial game&lt;/strong&gt; I bought for Linux - even back then directly from the developer.&#xA;The developers explain why the game is not available on Steam:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Why is it on Epic and not on Steam?&#xA;World of Goo 2 would not exist if Epic had not helped us fund the game! We were able to hire artists and engineers for multiple years to help us build the biggest game we&amp;rsquo;ve ever made. We&amp;rsquo;re grateful for this! You&amp;rsquo;ve likely seen similar arrangements with other games, and I imagine ours is comparable.&#xA;If you don&amp;rsquo;t use Epic, that&amp;rsquo;s ok. You can always get World of Goo 2 right here on this page, DRM-free, for Win / Mac / Linux. Just scroll up there. And if you have a Nintendo Switch, you can get it on the eShop directly on your device.&lt;/p&gt;</description>
        </item><item>
            <title>Bottles: Version 51.12 released</title>
            <link>https://playingtux.com/en/articles/2024/07/bottles-version-5112-released/</link>
            <pubDate>Wed, 10 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/bottles-version-5112-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bottles-screenshot-dark.png&#34; alt=&#34;Featured image of post Bottles: Version 51.12 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt;, a tool to &lt;strong&gt;run Windows software and games on Linux&lt;/strong&gt;, has now been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.12&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 51.12&lt;/a&gt;.&#xA;The installation can be done via &lt;a class=&#34;link&#34; href=&#34;https://flathub.org/apps/com.usebottles.bottles&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Flatpak&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;51.12 Latest&#xA;What&amp;rsquo;s Changed&#xA;Support d3d8 via dxvk&#xA;Removed @lru_cache decorator from the Paths class, plus minor typing fixes&#xA;Fixed crash on startup [#3329]&#xA;Updated GNOME runtime in manifest&#xA;Moved chattr_f function to appropriate class&#xA;Improved performance by using case-fold for drive_c when available&#xA;Fixed Gamescope options arguments&#xA;Added option to skip checksum when installing dependencies [#3278]&#xA;Fixed issue where bottles with spaces in name couldn&amp;rsquo;t be run through bottle picker [#3287]&#xA;Fixed issue where kgx Launch with terminal was not working [#3289]&#xA;Repaired SyntaxWarning in generic.py (invalid escape sequence &amp;lsquo;\d&amp;rsquo;) when starting bottles from CLI&#xA;Fixed misspelled media type (application/x-ms-dos-executable)&#xA;Switched to add_pattern from add_mime_type to resolve file filter issues on certain Linux distributions&#xA;Added TryExec to desktop entry&#xA;New Contributors&#xA;@TDYQ-Liu made their first contribution in #3286&#xA;@dependabot made their first contribution in #3163&#xA;@TomChapple made their first contribution in #3221&#xA;@jakedane made their first contribution in #3291&#xA;App/Game used to test this release&#xA;We are experimenting with this new thing in the release notes. Basically this is the app/game we used to test the new release.&#xA;Grand Theft Auto V via Epic Games Store&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.12 &#34;The Ministry of Silly Walks&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/07/openrct2-v0412-ministry-silly-walks-released/</link>
            <pubDate>Sun, 07 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/openrct2-v0412-ministry-silly-walks-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.12 &#34;The Ministry of Silly Walks&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.12&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.12&lt;/a&gt; called &amp;ldquo;The Ministry of Silly Walks&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.12 - &amp;ldquo;The Ministry of Silly Walks&amp;rdquo; Latest&#xA;Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default).&#xA;Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction.&#xA;Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type.&#xA;Feature: [#21853] Enlarged UI mode.&#xA;Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised.&#xA;Feature: [#21913] [Plugin] Allow precise and safe control of peep animations.&#xA;Feature: [#22046] [Plugin] Add interface for crashed vehicle particle.&#xA;Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex.&#xA;Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API.&#xA;Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings.&#xA;Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled.&#xA;Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API.&#xA;Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen.&#xA;Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated.&#xA;Improved: [#19870] Allow using new colours in UI themes.&#xA;Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes.&#xA;Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen.&#xA;Improved: [#21981] Rendering performance of the map window has been improved considerably.&#xA;Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen.&#xA;Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another.&#xA;Improved: [#22026] The options window now stays centred when window scaling is changed.&#xA;Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows.&#xA;Improved: [#22065] Joining a network game now indicates progress using coaster trains.&#xA;Improved: [#22075] [Plugin] Plugins can now use G1 Icons.&#xA;Improved: [#22084] The game now temporarily pauses while the load/save window is open.&#xA;Improved: [#22217] See-through items are ignored again in viewport/pointer interaction.&#xA;Improved: [objects#238] Add preview image for invisible queue.&#xA;Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only).&#xA;Change: [#7248] Small mini-maps are now centred in the map window.&#xA;Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas.&#xA;Change: [#21043] The new music styles are no longer added to old parks automatically.&#xA;Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names.&#xA;Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work).&#xA;Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification.&#xA;Change: [#22173] Patrol path selection is visible over existing patrol paths.&#xA;Change: [#22196] Make track navigation buttons holdable.&#xA;Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well.&#xA;Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat.&#xA;Fix: [#13294] Map corners are cut off in some directions (original bug).&#xA;Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly.&#xA;Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading.&#xA;Fix: [#21533] Support glitches on Hybrid Coaster.&#xA;Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).&#xA;Fix: [#21987] [Plugin] API cannot handle negative removal prices.&#xA;Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type.&#xA;Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated.&#xA;Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour.&#xA;Fix: [#22152] [Plugin] Negative signed integers are truncated.&#xA;Fix: [#22161] Using arrow keys in textboxes crashes the game.&#xA;Fix: [#22174] Cheats are reset when starting a server.&#xA;Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation.&#xA;Fix: [#22226] Red traffic light shows incorrect sprite when pressed.&#xA;Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects.&#xA;Fix: [objects#331] Incorrect hover car capacity string.&#xA;Fix: [objects#334] Incorrect school bus capacity string.&#xA;Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 49 &#34;Working with Controller&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/07/revhead-update-49-working-controller-released/</link>
            <pubDate>Fri, 05 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/revhead-update-49-working-controller-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 49 &#34;Working with Controller&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 49 &amp;ldquo;Working with Controller&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #49 - Working with Controller&#xA;Date: 04. July 2024&#xA;Version: 1.9.10813&#xA;Dear Revheads!&#xA;We have made the work in the garage easier by replacing the old and ugly parts selector with a new list view. It is much more elegant and fits into the game well, but most importantly, it will make it easier to use, especially if you are using a controller or keyboard to work in the garage.&#xA;This new list gives you easy access and a categorized way to see your installed parts. Better overview, better access, better understanding about your parts.&#xA;If you want to play the game just as you did before (mostly for users on PC with the mouse), you can do it just like before. However, you can also take advantage of the new parts list if you wish.&#xA;We have also fixed several bugs, we have captured with our latest error logging and reporting tool. Thanks to everyone who help us catch these bugs by allowing the user data and error logging in the game options!&#xA;We also updated our game engine, which gives us some performance improvements.&#xA;Changes:&#xA;Replaced parts selector with a notepad-like list to ease the process of finding and fixing parts in the car&#xA;Small update in the shop UI to ease the use of a controller&#xA;Fixed a nasty bug when the player used Persian locals and special characters in the user name&#xA;Performance improvements&#xA;Bugfixes&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.24.3 released</title>
            <link>https://playingtux.com/en/articles/2024/07/ludusavi-v0243-released/</link>
            <pubDate>Tue, 02 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/ludusavi-v0243-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.24.3 released&#34; /&gt;&lt;p&gt;Only &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/ludusavi-v0242-released&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a few days after the last release&lt;/a&gt;, another point-release for &lt;strong&gt;Ludusavi&lt;/strong&gt; is now available: &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.24.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version v0.24.3&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.24.3&#xA;Fixed:&#xA;If two consecutive differential backups both ignored different save files and none of those files were ignored in the associated full backup, then the second differential backup would fail to redeclare the first differential backup&amp;rsquo;s ignored saves.&#xA;If you redirected all of the saves for a game that already had a backup, then the next scan would list the game as new instead of updated.&#xA;GUI: On Mac, the file/folder selector would cause the app to crash.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.24.2 released</title>
            <link>https://playingtux.com/en/articles/2024/06/ludusavi-v0242-released/</link>
            <pubDate>Sun, 30 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/ludusavi-v0242-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.24.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.24.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.24.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.24.2 (2024-06-28) Latest&#xA;Fixed:&#xA;When multi-backup was enabled and Ludusavi backed up a game for the first time, it would first insert an empty backup in that game&amp;rsquo;s mapping.yaml and then insert the real backup after. This behavior was meant for updating old backups from before multi-backup was added, but it was mistakenly being applied to brand new backups as well.&#xA;Ludusavi will automatically detect and fix this. If the empty backup has a differential backup associated, then the oldest differential backup will replace the empty full backup. Otherwise, Ludusavi will remove the entry for the empty backup.&#xA;If you use Ludusavi&amp;rsquo;s cloud sync feature, please run a preview in restore mode, which will automatically fix any of these incorrect initial backups, and then perform a full cloud upload on the &amp;ldquo;other&amp;rdquo; screen.&#xA;For Lutris roots, after reading pga.db, Ludusavi did not properly combine that data with the data from the games/*.yml files. (Verified by nihaals)&#xA;Ludusavi assumed that a Lutris root would contain both games/ and pga.db together. That&amp;rsquo;s true for new installations of Lutris, but older/existing installations would store them separately (e.g., ~/.config/lutris/games and ~/.local/share/lutris/pga.db). To fix this, you can now specify a different pga.db path explicitly. In some cases, Ludusavi can prompt you to update the root automatically.&#xA;CLI: The find command&amp;rsquo;s &amp;ndash;steam-id and &amp;ndash;gog-id options only considered primary IDs from the manifest. They will now also consider secondary IDs (e.g., for DLC or different editions).&#xA;Changed:&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>AGK Studio: Developer silently drops Linux version and support</title>
            <link>https://playingtux.com/en/articles/2024/06/agk-studio-developer-silently-drops-linux-version-and-support/</link>
            <pubDate>Fri, 21 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/agk-studio-developer-silently-drops-linux-version-and-support/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AGK Studio: Developer silently drops Linux version and support&#34; /&gt;&lt;p&gt;After the Linux version of &lt;strong&gt;AGK Studio&lt;/strong&gt; has not received any updates for some time now, the developer has announced on the &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1024640/discussions/0/4331978422248605937/?tscn=1718624120&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Forum&lt;/a&gt; &lt;strong&gt;only on demand&lt;/strong&gt;, that the Linux version &lt;strong&gt;will not receive any further updates&lt;/strong&gt; and that version 2023.07.17 will therefore be the last for Linux.&#xA;While the Linux logo &lt;strong&gt;is still used as a reference in the advertising graphics&lt;/strong&gt; on Steam, at &lt;a class=&#34;link&#34; href=&#34;https://thegamecreators.itch.io/appgamekit-studio&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Itch.io&lt;/a&gt; and on the &lt;a class=&#34;link&#34; href=&#34;https://www.appgamekit.com/studio&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;own website&lt;/a&gt;, &lt;strong&gt;the word &amp;ldquo;Linux&amp;rdquo; has been removed from all of these pages&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Summer Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/06/gog-summer-sale-2024-has-begun/</link>
            <pubDate>Wed, 19 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/gog-summer-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_summersale_2024.png&#34; alt=&#34;Featured image of post GOG: Summer Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2024_summer_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Summer Sale 2024&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;10.07.2024&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.22) &#34;Acuerdos entre amigos&#34; and DLC &#34;Tropican Shores&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/06/tropico-6-update-v22-acuerdos-entre-amigos-and-dlc-tropican-shores-released/</link>
            <pubDate>Wed, 19 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/tropico-6-update-v22-acuerdos-entre-amigos-and-dlc-tropican-shores-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.22) &#34;Acuerdos entre amigos&#34; and DLC &#34;Tropican Shores&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 22&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Acuerdos entre amigos&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also a new (paid) DLC is now available: &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2938080/Tropico_6__Tropican_Shores/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tropical Shores&lt;/a&gt;.&#xA;The changelog to the &lt;strong&gt;update&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 22 - Acuerdos entre amigos&#xA;Fellow Tropicans,&#xA;We have just released Update 22 for Steam, PC, Xbox Series X/S, Xbox One and PlayStation 4 | 5.&#xA;With Update 22, we have added new free content with the “Trading Post” building, which allows you to send wares to other players in multiplayer and foreign superpowers and create trade routes for that ware.&#xA;Furthermore, we have various other fixes in our update repertoire.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;New Building:&#xA;Added the “Trading Post” to the game, which can be found in the “Traffic &amp;amp; Infrastructure” construction menu).&#xA;The Trading Post enables you to send wares to foreign superpowers, which creates a trade route for that ware. Trade routes improve the more goods you send. In Multiplayer Mode, you can use the Trading Post to send wares to other players who also own a Trading Post.&#xA;The “More Samples” building upgrade reduces the time until you can ship to the same superpower again by -25%. Existing cooldowns are not affected.&#xA;Gameplay Adjustments:&#xA;Pirate attacks have been adjusted. Once a building with resources got destroyed, they plunder the resources. When they have plundered enough, they leave Tropico again if not defeated by the player. Adjustments to the amount of plunder scales are possible with the &amp;ldquo;Pirate Difficulty&amp;rdquo; in the Sandbox settings.&#xA;This change was based on your community feedback as it fits the pirate theme more.&#xA;Fixes:&#xA;Fixed some issues with old generated random map codes, where landscape features and resources were displaced after loading.&#xA;Fixed some issues with road placement when demolishing Tunnels.&#xA;Fixed an issue where plantations were granted the “Multiculture” workmode bonus while paused.&#xA;Fixed an issue where soldiers from Barracks and Army Bases were not immediately running to the workplace during an attack.&#xA;Reduced the size for militia-squads from 5 to 4, so that Police Stations can now spawn a squad without the “second shift” upgrade.&#xA;Fixed an issue where Militia squads spawned from Police Stations without a Military Minister of Defense existing in the game.&#xA;Fixed an issue where the “Survivor” Achievement was not unlocked after completion on the Acantilado Humeante sandbox map.&#xA;Fixed an issue where the “Golden Silverware” workmode of the Gourmet Restaurant wrongly gave a bonus to superpower standing.&#xA;Fixed several issues with the “Lure Fish” workmode of the Snorkel Bay. In addition, a display for the replenishing rate to fish deposits has been added.&#xA;Fixed an issue where the “Tourist only”button showed up in the UI of Tourist Buildings, where it was already redundant.&#xA;Fixed an issue where the radiobroadcasts for Landmarks were not playing when they were built within less than 1 year of each other.&#xA;Fixed an issue where the babies’ ethnicity was random and independent from its parents.&#xA;Fixed an issue with odd values in workmode-descriptions of the Childhood Museum. (T6DEV-7063)&#xA;Fixed an issue where the Fire-Fighting Helicopter was still usable while the Fire Station was paused.&#xA;Fixed an issue where rubble appeared under stackable buildings when adding new stacks.&#xA;Fixed an issue where the Dock was wrongly placed on the ocean on randomly generated maps.&#xA;Fixed an issue where several Props did not show up in some buildings.&#xA;Fixed an issue where the consequences when ending work shifts were applied multiple times under certain circumstances (for example during an industrialist escalation).&#xA;Fixed an issue with homeless citizens not leaving their last visited building while the “No more Shacks” edict is active.&#xA;Fixed an issue where visitor agents got stuck after relocating a building through the &amp;ldquo;Relocate&amp;rdquo; interaction button.&#xA;DLC Fixes:&#xA;[Caribbean Skies/Festival DLC] Fixed an issue where Balloon Tours and Ticket Booths accepted Tropicans as visitors, despite being a Tourist only building.&#xA;[New Frontiers DLC] Fixed an issue where a third Layer of the Capsule Hotel only added 5 visitor slots instead of 6.&#xA;[New Frontiers DLC] Fixed an issue where the Moon Space Mission prevented disasters forever, and being enabled though disasters are disabled in sandbox games.&#xA;[New Frontier DLC] Fixed an issue where all immigrants that were awarded by the “Filming on Location” quest were male.&#xA;[Going Viral DLC] Fixed an issue where the happiness-reduction for red Panic-level did not work correctly.&#xA;Multiplayer Fixes:&#xA;Fixed some graphical issues when saving and loading a multiplayer savegame during a Drought or Thunderstorm Disaster.&#xA;Fixed an issue where the Task List was not working correctly in multiplayer.&#xA;Fixed an issue where players were sometimes switching positions after loading a multiplayer savegame.&#xA;Fixed some issues where loading big multiplayer games could lead to desync problems.&#xA;Fixed an issue where the &amp;ldquo;Repair&amp;rdquo; button shows up after clicking on an opponent&amp;rsquo;s Palace or Outpost.&#xA;Other:&#xA;Several localization fixes and improvements, especially regarding feedback from the Russian modding community.&#xA;Fixed several rare issues that could lead to corrupted savegames.&#xA;Fixed a rare crash after choosing an option in the dialog shown when loading a savegame with different mods loaded.&#xA;Several further crashes have been fixed.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.24.1 released</title>
            <link>https://playingtux.com/en/articles/2024/06/ludusavi-v0241-released/</link>
            <pubDate>Sun, 16 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/ludusavi-v0241-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.24.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.24.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.24.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.24.1 (2024-06-15) Latest&#xA;Fixed:&#xA;Symlinks were incorrectly traversed when applying redirects. For example, if you had a backup-type redirect from /old to /new, but /new happened to be a symlink to /newer on your system, then the backup would incorrectly contain a reference to /newer.&#xA;Redirects could match a partial folder/file name. For example, a restore-type redirect from C:/old to C:/new would also redirect C:/older to C:/newer (C:/[old -&amp;gt; new]er).&#xA;On Linux, if a file name contained a colon (:), it would fail to back up.&#xA;GUI: When using a game&amp;rsquo;s context menu to create a custom entry, Ludusavi did not scroll down to the new entry.&#xA;Changed:&#xA;Updated translations, including a new translation for Finnish. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 13.06.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/06/stable-steam-client-13062024-released-linux/</link>
            <pubDate>Sat, 15 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/stable-steam-client-13062024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 13.06.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (13.06.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - June 13th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed recent apps section of systray menu being offset when game icons are hidden.&#xA;Fixed some issues with video playback not working in client browsers.&#xA;Fixed support browser windows not closing when close button is clicked.&#xA;Fixed Steam client taking window focus when windows are re-opened after a crash recovery.&#xA;Fixed friends &amp;amp; chat buttons sometimes not working when starting in Family View.&#xA;Fixed user persona not displaying in title bar when starting in Family View.&#xA;Fixed PIN entry dialog not getting input focus when unlocking Family View.&#xA;Made client settings visible but generally unchangeable when Family View is active.&#xA;Fixed chat notification sounds sometimes playing even if friends &amp;amp; chat was disabled in Family View.&#xA;Overlay&#xA;Significantly improved in-game overlay responsiveness and fixed cases where the UI could feel stuck or run at 1fps on Windows. This bug previously occurred mostly when running a fully GPU bound game (ie, newer game + older GPU hardware). This bug also mostly only occurred with the Windows Hardware Accelerated GPU scheduling setting enabled.&#xA;Library&#xA;Fixed beta selection dropdown for games with very long beta names.&#xA;Fixed app activity feed to refresh more reliably.&#xA;Fixed comments sometimes getting lost on achievement unlock events in the app activity feed.&#xA;Demos and Playtests now show featured news at the top of their app activity feed.&#xA;Consolidated some filters in the library filter widget.&#xA;Friends / Chat&#xA;Reduced network traffic on connect and reconnect.&#xA;Fixed friends list getting stuck on an empty invite list after acting on the last invite.&#xA;Fixed &amp;ldquo;Join Chat&amp;rdquo; button not working on Steam Community Groups when viewed in the Steam Client.&#xA;Steam Input&#xA;Update the Steam/Guide button configurations for non-Deck gamepads to match the behavior on Deck, ex: Steam+X button to open the on-screen keyboard instead of Steam + Select, etc.&#xA;Allow external gamepad controllers to load the same guide button configuration they would normally load on Desktop.&#xA;Improved Gyro To Mouse behavior when connected over bluetooth.&#xA;Added the -nojoy command line option to prevent Steam from enumerating controllers for users with who are experiencing crashes.&#xA;Added &amp;ldquo;Universal Face Button Glyphs&amp;rdquo; toggle in controller settings.&#xA;Added exclusion of Gyro Activation Buttons from controller configs that don&amp;rsquo;t have those buttons.&#xA;Fixed issue with stale bindings on Quick Settings menu when multiple controllers are plugged in.&#xA;Remote Play&#xA;Added a one time pairing step when streaming from a remote computer.&#xA;The Remote Play Together UI is always available in the Steam overlay for supported games.&#xA;Use ScreenCaptureKit for desktop capture on macOS 14 (Sonoma).&#xA;Added support for hardware video encoding on macOS 14 (Sonoma).&#xA;Big Picture Mode&#xA;Fixed web browsers showing blank page entries when navigating back.&#xA;Improve readability of the Steam/Guide button chord summary over games.&#xA;Fixed an issue where non-Deck controllers could get the Steam/Guide button chord summary stuck showing until the next guide button press.&#xA;Fixed some cases where the Guide Button/Steam button would require two presses to open the Steam menu.&#xA;macOS&#xA;Fixed text not rendering in some dialogs and FPS counter in-game.&#xA;Linux&#xA;Fixed games with file names containing spaces not exiting when forced&#xA;Fixed a crash when opening the overlay in some games.&#xA;VR&#xA;Fix for empty Steam screen in SteamVR dashboard after launching a game.&#xA;Improved the layout of notifications.&lt;/p&gt;</description>
        </item><item>
            <title>Minigalaxy: Version 1.3.0 released</title>
            <link>https://playingtux.com/en/articles/2024/06/minigalaxy-version-130-released/</link>
            <pubDate>Tue, 11 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/minigalaxy-version-130-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/minigalaxy_screenshot.jpg&#34; alt=&#34;Featured image of post Minigalaxy: Version 1.3.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt;, the alternative &lt;strong&gt;GOG-Client for Linux&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.3.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 1.3.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Minigalaxy version 1.3.0 is now available.&#xA;Changes&#xA;Fix Remove forward slash from desktop filename for Shenzhen I/O (thanks to slowsage)&#xA;Fix race when preparing download location (thanks to viacheslavka)&#xA;Fix multithreaded downloads of Windows games (thanks to viacheslavka)&#xA;Fix DLC installation for Windows games (thanks to viacheslavka)&#xA;Allow users to specify the download directory (thanks to viacheslavka)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Ludusavi: v0.24.0 released</title>
            <link>https://playingtux.com/en/articles/2024/06/ludusavi-v0240-released/</link>
            <pubDate>Sun, 09 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/ludusavi-v0240-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.24.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.24.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.24.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.24.0 (2024-06-08) Latest&#xA;Added:&#xA;On the &amp;ldquo;other&amp;rdquo; screen, you can choose not to back up games with cloud support on certain stores. If a game is customized or already has local backups, then Ludusavi will continue backing it up regardless.&#xA;For Heroic roots, Ludusavi now supports Amazon and sideloaded games.&#xA;For Lutris roots, Ludusavi now scans pga.db in addition to games/*.yml in case the YAML files do not contain all of the necessary information.&#xA;CLI: There is a new api command that can be used for bulk queries. Right now, it only supports looking up titles (analogous to the find command).&#xA;CLI: There is a new schema command to display some of Ludusavi&amp;rsquo;s schemas.&#xA;CLI: The find command now accepts a &amp;ndash;lutris-id option.&#xA;CLI: The backups command output now includes each game&amp;rsquo;s backup directory.&#xA;Changed:&#xA;Title normalization now ignores apostrophes and quotation marks (e.g., ludusavi find &amp;ndash;normalized &amp;ldquo;Mirrors Edge&amp;rdquo; will find Mirror&amp;rsquo;s Edge).&#xA;Some additional fields in the config file have been made optional.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&#xA;Fixed:&#xA;For Heroic and Lutris roots, if you had multiple copies of the same game, Ludusavi would only use the metadata from one of them.&#xA;GUI: The game-level duplication badge did not always fade out when the conflicts were resolved.&lt;/p&gt;</description>
        </item><item>
            <title>LGOGDownloader 3.14 released </title>
            <link>https://playingtux.com/en/articles/2024/06/lgogdownloader-314-released/</link>
            <pubDate>Wed, 05 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/lgogdownloader-314-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.14&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.14&lt;/a&gt; mainly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.14&#xA;Fixed selecting Chinese language&#xA;GOG has started to use &amp;ldquo;zh-Hans&amp;rdquo; as language code for Chinese in some cases&#xA;Fixed handling of some missing files&#xA;Fixed libtidy usage&#xA;Updated &amp;ndash;galaxy-show-builds help text&#xA;Updated man page&#xA;Removed help2man as make dependency for man page creation&lt;/p&gt;</description>
        </item><item>
            <title>LGOGDownloader 3.13 released </title>
            <link>https://playingtux.com/en/articles/2024/05/lgogdownloader-313-veroeffentlicht-0/</link>
            <pubDate>Sun, 19 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/lgogdownloader-313-veroeffentlicht-0/</guid>
            <description>&lt;p&gt;&lt;strong&gt;LGOGDownloader&lt;/strong&gt; is an unofficial downloader to &lt;strong&gt;GOG.com&lt;/strong&gt; for Linux users. It uses the same API as the official &lt;strong&gt;GOG Galaxy&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://github.com/Sude-/lgogdownloader/releases/tag/v3.13&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new version 3.13&lt;/a&gt; adds some more features:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 3.13&#xA;Added &amp;ndash;save-icon option (Patch by: nerdspice)&#xA;Skip complete extras&#xA;Checks to see if extras are already complete by getting file size from content-length header or API response&#xA;Most of the time the API responses are not correct so they are not trusted by default and content-lenght header is used&#xA;&amp;ndash;trust-api-for-extras makes lgogdownloader trust API responses for extras to be correct&#xA;Added options to save game details and product info json (Patch by: nerdspice)&#xA;&amp;ndash;save-product-json&#xA;&amp;ndash;save-game-details-json&#xA;Added options to select blacklist and ignorelist file&#xA;&amp;ndash;blacklist to set filepath for blacklist&#xA;&amp;ndash;ignorelist to set filepath for ignorelist&#xA;Added blacklist support for &amp;ndash;galaxy-install&#xA;Added &amp;ldquo;.mp4&amp;rdquo; to default orphan check regex&#xA;Added support for Qt6 (Patch by: James Le Cuirot)&#xA;If necessary, Qt 5 can be forced over 6 by passing &amp;ldquo;-DCMAKE_DISABLE_FIND_PACKAGE_Qt6=ON&amp;rdquo;&#xA;Changed progress bar to be displayed per file instead of per chunk with &amp;ndash;galaxy-install&#xA;Added option to force GUI login&#xA;&amp;ndash;gui-login forces login GUI and disables browser based login method&#xA;lgogdownloader must be compiled with -DUSE_QT_GUI=ON&#xA;Added option to check login status&#xA;&amp;ndash;check-login-status prints whether the user is logged in or not&#xA;Exit code 0 means logged in&#xA;Exit code 1 means not logged in&#xA;Added option to list user data&#xA;&amp;ndash;list &amp;ldquo;userdata&amp;rdquo; shows user data in JSON format&#xA;Removed htmlcxx dependency&#xA;Use libtidy with tinyxml2 to parse html instead&#xA;Extended &amp;ndash;download-file option to be able to select DLC files&#xA;Files can now be selected by using the name of dlc&#xA;&amp;ndash;download-file &amp;ldquo;gamename/dlc_gamename/fileid&amp;rdquo;&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 48 &#34;Bug Reporter&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/05/revhead-update-48-bug-reporter-released/</link>
            <pubDate>Fri, 10 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/revhead-update-48-bug-reporter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 48 &#34;Bug Reporter&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 48 &amp;ldquo;Bug Reporter&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #48 Bug Reporter&#xA;Date: 10-05-2024&#xA;Version: 1.8.10703&#xA;Dear Revheads&#xA;As we are moving further with other platforms, a wider audience playing with our game and runs into problems, hidden for years.&#xA;We take all bugs seriously and to ease the process of hunting them down and help our players to report these issues, we have developed a Bug Reporter.&#xA;Players can send their problems including their game save file without leaving the game. Just open the main menu, click on Options, and find the bug reporter in the development section.&#xA;Apart from reporting a bug by the player, we have also implemented an automatic error logger and bug reporting system, including analytics data collections. All these are for helping future development and ease the process of hunting down hidden bugs.&#xA;As we must comply with GDPR, users will be notified about these data collections and can opt in or out via the options development section.&#xA;As part of this change, we have already caught some nasty bugs thanks to our beta testers. This small update includes bug fixes for such problems.&#xA;Changes:&#xA;Added Bug Reporter into Options&#xA;Added Error logger via network&#xA;Added analytics data logging via network&#xA;Fixed a bug, where UTF8 characters in profile names could end up with lost items or lost car setups. (aka car reset)&#xA;Fixed loud engine sound issues&#xA;Change some unlock requirements to make it easier to unlock new tracks (don&amp;rsquo;t need to be 1st)&#xA;Smaller bug fixes&#xA;Localization update&#xA;Have Fun!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 07.05.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/05/stable-steam-client-07052024-released-linux/</link>
            <pubDate>Wed, 08 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/stable-steam-client-07052024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 07.05.2024 released for Linux&#34; /&gt;&lt;p&gt;A new stable &lt;strong&gt;Steam client (07.05.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - May 7th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed Steam client menus opening in separate windows from main window after sleep/account change.&#xA;Fixed crash when playing back certain media in Steam music player&#xA;Fixed issue loading and saving the app achievement cache file which in some cases caused excessive memory usage in steamwebhelper.&#xA;Fixed notifications not being displayed on Windows when the desktop is focused.&#xA;Fixed notifications intermittently being queued until a game is launched.&#xA;Reduced network traffic at startup and reconnect&#xA;Fixed secondary context menu opening when right-clicking open context menu.&#xA;If a game failed to update, show why on the details page as well as the downloads page.&#xA;Fixed embedded browser views showing with high contrast settings when enabled on Windows.&#xA;Made taking screenshots more responsive&#xA;Increased brightness of HDR screenshots&#xA;Modified CSS classnames to reduce package size and reduce feature leaks&#xA;Big Picture&#xA;Fixed an issue where after playing a game it would require extra B button presses to back out of the game&amp;rsquo;s library page.&#xA;Fixed support alert messages intermittently producing an error at startup.&#xA;Steam Cloud&#xA;Fixed case where files for one Steam account could be overwritten by files from another Steam account if the first account had logged in but not played the game yet on the device.&#xA;Steam Input&#xA;New Configurator feature &amp;ldquo;Swap Left with Right&amp;rdquo;: While editing a Controller Configuration, you can Swap the behavior of the Left Stick and the Right Stick, or Left Trackpad and Right Trackpad etc. Highlight the source you want to swap in the &amp;ldquo;Edit Layout&amp;rdquo; page, and the &amp;ldquo;Y&amp;rdquo; button should appear to allow the swap. This should be handy for &amp;ldquo;South Paws&amp;rdquo;.&#xA;New Mouse Action: &amp;ldquo;Reset to Horizon&amp;rdquo;. This helper can reset your camera to the horizon by sending 180 degrees down, and then 90 degrees up after a very short delay. This action can be bound to any activator slot.&#xA;New Mouse Action: &amp;ldquo;Turn Camera 360&amp;rdquo;. By default this will generate 360 degrees of rotation.&#xA;New Mouse Action: &amp;ldquo;Turn to Face Direction&amp;rdquo;. When activating this, the camera will turn to face the direction you are pushing on the Left Stick (default - Track pads, DPads and Buttons can also be used). Can be combined with &amp;ldquo;Reset to Horizon&amp;rdquo; to produce a behavior similar to Splatoon&amp;rsquo;s camera reset button.&#xA;Note: The New Mouse actions all require Dots per 360 to calibrated for any of them to be accurate. To do this, use &amp;ldquo;Turn Camera 360&amp;rdquo; in combination with either &amp;ldquo;FlickStick&amp;rdquo; or &amp;ldquo;Gyro to Mouse&amp;rdquo;, and make sure that one press of your &amp;ldquo;Turn Camera 360&amp;rdquo; makes one 360 turn in game. If it does not, tune the Dots per 360 setting from the Controller Quick Settings menu. You do not have to use Gyro to Mouse or FlickStick after this step.&#xA;FlickStick mode&amp;rsquo;s templates will now default to binding to the correct &amp;ldquo;Stick Click&amp;rdquo;, but only in Mouse only or Mixed config templates.&#xA;Added &amp;ldquo;Invert Command Binding&amp;rdquo; for FlickStick&amp;rsquo;s Outer Ring Command.&#xA;Added an option to allow the FlickStick to trigger a Flick Turn if the stick is thrown when the action set/action layer/mode shift is activate.&#xA;Fixed SteamDeck Configurator Templates&amp;rsquo; FlickStick default bindings.&#xA;Gyro Button Picker: you can now choose from any combination of pre-existing gyro enabling buttons. This replaces the &amp;ldquo;Gyro Activation&amp;rdquo; Dropdown.&#xA;Config Defaults: Mouse templates, and &amp;ldquo;Mixed&amp;rdquo; Mouse and Gamepad Templates now use &amp;ldquo;Gyro to Mouse&amp;rdquo; instead of &amp;ldquo;As Mouse&amp;rdquo;.&#xA;Gyro to Joystick modes now no longer generate haptic events when outside the active range.&#xA;(On those controllers with haptics support) a haptic bump will occur when gyroscope is turned on and off due to the Gyro Enable/Disable/Toggle Button, if haptics are not set to &amp;ldquo;Off&amp;rdquo;. Choose to disable/enable this from the Gyro Button Picker.&#xA;Added Dualsense and Dualshock Gyro Enable/Disable/Toggle &amp;ldquo;center touch&amp;rdquo; and &amp;ldquo;center click&amp;rdquo; for completeness/to help with certain Paddle Mods.&#xA;Fixed inverted axes when using &amp;ldquo;Setup Device Inputs&amp;rdquo;&#xA;Fixed swapped A/B buttons when using Nintendo GameCube controllers&#xA;UI: Joystick Mouse Deadzone controls now use the common Deadzone Editor.&#xA;Remote Play&#xA;Greatly improved streaming performance on newer AMD cards&#xA;Increased brightness of HDR streaming&#xA;Added support for full HDR to HDR streaming when streaming from a Windows PC using NVIDIA or AMD hardware acceleration to another Windows PC or Mac with an HDR display. The computer receiving the stream must have Enhanced 1080p or 4K enabled in the Steam Remote Play advanced client settings.&#xA;Fixed the streaming button staying stuck on &amp;ldquo;Stop&amp;rdquo; when the streaming client exits quickly&#xA;Fixed installation of Steam streaming audio drivers on macOS 14.3+&#xA;Fixed missing audio when streaming from macOS&#xA;Fixed occasional black screen flickering when streaming from macOS&#xA;Improved recovery from network disconnections before starting the stream&#xA;Fixed continually being prompted for the PIN when pairing a device&#xA;Fixed the performance graph being reset to icons when changing to Enhanced 1080p or Enhanced 4K&#xA;Linux&#xA;Fixed some causes of steamwebhelper crashes&#xA;Fixed slow startup on busy systems&#xA;Fixed startup delays when running in flatpak environments.&#xA;Changed the default scale from 200% to 150% on a 4K monitor&#xA;Fixed a case where the store tab would fail to display any content after maximizing the steam window.&#xA;Fixed a case where the window may become unresponsive until resized.&#xA;No longer listing incompatible options under an application&amp;rsquo;s Compatibility settings&#xA;Fixed a situation where Steam would attempt to execute the Windows version of a title without using Steam Play&lt;/p&gt;</description>
        </item><item>
            <title>Parkitect: Update 1.10a released</title>
            <link>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</link>
            <pubDate>Tue, 07 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.10a released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;update 1.10a&lt;/strong&gt; for the theme park management game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; mostly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;added modding support for River Rapids boats&#xA;fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways&#xA;fixed playing custom mp3s through a controlled speaker could loop the audio sometimes&#xA;fixed not being able to adjust water color of Boat Dark Ride&#xA;fixed &amp;ldquo;Start in multiplayer&amp;rdquo; button getting cut-off on HappyCo Harbour scenario when playing in French&#xA;multiplayer: fixed a desync that could happen when building near boat rides&#xA;multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.11 &#34;A nice, woody sound&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/05/openrct2-v0411-nice-woody-sound-released/</link>
            <pubDate>Mon, 06 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/openrct2-v0411-nice-woody-sound-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.11 &#34;A nice, woody sound&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt; has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.11&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.11&lt;/a&gt; called &amp;ldquo;A nice, woody sound&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.11 - &amp;ldquo;A nice, woody sound&amp;rdquo; Latest&#xA;Feature: [#11512] Coloured usernames by group on multiplayer servers.&#xA;Feature: [#21734] Park admittance price can now be set via text input.&#xA;Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.&#xA;Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.&#xA;Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.&#xA;Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.&#xA;Change: [#21715] [Plugin] Remove access to the internal owner property. Note: ownership is still accessible.&#xA;Change: [#21855] Cheats menu dropdown no longer requires dragging.&#xA;Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.&#xA;Change: [#21950] Construction and removal buttons can now be held down for repeated placement.&#xA;Fix: [#866] Boat Hire boats get stuck entering track (original bug).&#xA;Fix: [#10701] No reason specified when placing door over unsuitable track.&#xA;Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.&#xA;Fix: [#19559] Custom rides with long descriptions extend into lower widgets.&#xA;Fix: [#21696] Fullscreen window option not correctly applied on macOS.&#xA;Fix: [#21749] Crash when loading park bigger than current limits.&#xA;Fix: [#21787] Map generator heightmap should respect increased height limits.&#xA;Fix: [#21829] When creating a new scenario, the default name contains formatting codes.&#xA;Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.&#xA;Fix: [objects#324] Cannot build Colosseum inside a turn or helix.&#xA;Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 14.1 released</title>
            <link>https://playingtux.com/en/articles/2024/05/openttd-version-141-released/</link>
            <pubDate>Sat, 04 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/openttd-version-141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 14.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2024/05/03/openttd-14-1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 14.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 14.1&#xA;2024-05-03&#xA;Posted by michi_cc&#xA;Our players have played a lot of OpenTTD 14 since it was released a few weeks ago – in last week alone those who opted into our survey played 34,700 hours across 17,219 games.&#xA;In all those hours, you’ve found some bugs, and we’ve done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature. As always, there are plenty of other bugfixes, which you can find in the changelog.&lt;/p&gt;</description>
        </item><item>
            <title>Total War WARHAMMER III: DLC &#34;Thrones of Decay&#34; and Update 5.0 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/05/total-war-warhammer-iii-dlc-thrones-decay-and-update-50-released-linux/</link>
            <pubDate>Thu, 02 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/total-war-warhammer-iii-dlc-thrones-decay-and-update-50-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/totalwar2_logo2x.png&#34; alt=&#34;Featured image of post Total War WARHAMMER III: DLC &#34;Thrones of Decay&#34; and Update 5.0 released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/1196/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;have announced&lt;/a&gt;, that for &lt;strong&gt;Total War WARHAMMER III&lt;/strong&gt; the DLC &amp;ldquo;&lt;strong&gt;Thrones of Decay&lt;/strong&gt;&amp;rdquo; and the &lt;strong&gt;Update 5.0&lt;/strong&gt; is now available for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Embrace the Chaos in Thrones of Decay — Out Now for Total War: WARHAMMER III on macO &amp;amp; Linux&#xA;Last Updated: 2 May 2024&#xA;The latest DLC for the gargantuan strategy title introduces three new Legendary Lords across Nurgle, the Empire and the Dwarfs. They each bring unique campaign mechanics to their respective races, with a brand-new objective in Realm of Chaos. All that, plus new Units and Legendary Heroes to help their races achieve total victory and secure the Nemesis Crown.&#xA;Completionists can purchase the entire pack from Steam or the Feral Store for $22.92 / £19.10 / €22.92. Individual lords can be purchased separately on Steam, for $8.99 / £7.49 / €8.99 each.&#xA;Also released today is Update 5.0, free to all owners of the game — introducing quality-of-life improvements and bug fixes. For those with a linked CA account, Update 5.0 also adds an extra free Legendary Lord for the Nurgle race, Epidemius.&#xA;More information about the Thrones of Decay DLC and the latest update for Total War: WARHAMMER III is available on the Total War Blog.&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.8.2 released</title>
            <link>https://playingtux.com/en/articles/2024/04/oversteer-082-released/</link>
            <pubDate>Mon, 29 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/oversteer-082-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.8.2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;manager for steering wheels on Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.8.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.8.2&#xA;Fix freeze when changing compatibility mode.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>AppGameKit Classic is going to be retired</title>
            <link>https://playingtux.com/en/articles/2024/04/appgamekit-classic-going-be-retired/</link>
            <pubDate>Sun, 28 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/appgamekit-classic-going-be-retired/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic is going to be retired&#34; /&gt;&lt;p&gt;After more than 10 years, the development of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/325180/view/4170972198114174864&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;coming to an end&lt;/a&gt;.&#xA;From the 22.05.24 on, the tool will no longer be available to be bought on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, and the developers shift their resources to the newer &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;AppGameKit Studio&lt;/a&gt;.&#xA;But before there is a last &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/40696/AppGameKit_Upgrade_Offer/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;upgrade offer&lt;/a&gt;, to change from Classic to Studio.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic to be retired&#xA;Over ten years ago we created a programming tool called AppGameKit Classic to help make apps and games for Windows, Mac, iOS and Android - using a cross-platform easy-to-use language. Along the way, we have seen some amazing creations, including a few of our own that reached the No.1 spot on both Apple and Google stores. Our most recent success story has been the Driving Test Success 4in1 Theory Kit app, which has maintained the #1 place for six years running on both stores; a testament to the power of AppGameKit!&#xA;All good things however must come to an end and, after a decade of providing support and updates, we must retire AppGameKit Classic to make way for its successor AppGameKit Studio.&#xA;On Wednesday 22 May 2024 we&amp;rsquo;ll be removing AppGameKit Classic from sale on Steam and focus all remaining development resources on supporting AppGameKit Studio, with quarterly updates and more frequent commits on the newly created GitHub repository here.&#xA;For those who are firmly of the belief that AppGameKit Classic is the ultimate solution for your needs, fear not, you will still be able to run the product, even though it will no longer receive updates or be sold on Steam. Your existing Steam version is not DRM-linked to your Steam account and you can run AppGameKit Classic from its local location in the Steam folder and from a Desktop icon, and you can continue to use the programming language to make apps and games. The only issue you will face is that as newer requirements are imposed by Apple and Google, and to a lesser extent Microsoft, you will find it increasingly difficult for the binaries you export to be accepted onto the app stores and marketplaces of the future.&#xA;If you choose to transition your projects over to AppGameKit Studio, and to recognise the support you have shown AppGameKit Classic over the years, we are offering a special discount via a Steam complete-the-bundle offer if you own Classic and want to buy Studio:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/40696/AppGameKit&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/bundle/40696/AppGameKit&lt;/a&gt;_Upgrade_Offer/&#xA;AppGameKit Studio retains the same great solution of Tier 1 (BASIC) and Tier 2 (C++) and powered by a new IDE, more features and a faster compiler, we have strengthened support for AppGameKit Studio by adding all the source code and build instructions to GitHub for those who wish to expand the language further, and we continue our pledge to support AppGameKit Studio with updates into the future.&#xA;Finally, a massive thank you to everyone who used AppGameKit Classic over the years, and we hope to greet you anew over in AppGameKit Studio land and continue to help you create cross-platform apps!&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.23.0 released</title>
            <link>https://playingtux.com/en/articles/2024/04/ludusavi-v0230-released/</link>
            <pubDate>Sun, 28 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/ludusavi-v0230-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.23.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.23.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.23.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.23.0 (2024-04-27) Latest&#xA;Added:&#xA;CLI: The wrap command now supports some new arguments: &amp;ndash;infer steam, &amp;ndash;infer lutris, and &amp;ndash;force to skip confirmations&#xA;GUI: File sizes are now displayed for each file and directory. (Contributed by JackSpagnoli)&#xA;When a save fails to back up or restore, you can now see a specific error message per save. Previously, this was only available in the log file. For the GUI, you can hover over the &amp;ldquo;failed&amp;rdquo; badge to view the error. Note that these errors are shown as-is for troubleshooting and may not be translated.&#xA;You can now set aliases to display instead of the original name. This does not affect the CLI when using &amp;ndash;api.&#xA;On Linux, for Steam roots that point to a Flatpak installation, Ludusavi now checks $XDG_DATA_HOME and $XDG_CONFIG_HOME inside of the Flatpak installation of Steam.&#xA;Updated translations, including new in-progress translations for Traditional Chinese and Turkish. (Thanks to contributors on the Crowdin project)&#xA;Fixed:&#xA;Ludusavi would crash when reading a non-UTF-8 mapping.yaml file. This wouldn&amp;rsquo;t normally happen, but could arise from external modifications.&#xA;GUI: On Linux with Wayland, the app ID property was not being set, which caused some issues like not showing the window icon and not grouping the window properly. (Contributed by ReillyBrogan)&#xA;CLI: During slow processing (e.g., cloud upload or a game with huge saves), the progress bar timer wouldn&amp;rsquo;t update.&#xA;GUI: After performing a cloud upload preview on the other screen, the very next backup preview wouldn&amp;rsquo;t do anything.&#xA;GUI: You can now use undo/redo shortcuts for backup comments.&#xA;CLI: The wrap command did not fail gracefully when the game launch commands were missing.&#xA;CLI: Several commands did not resolve aliases.&#xA;CLI: The cloud commands did not reject unknown game titles.&#xA;If a game had more data that failed to back up than succeeded, then the backup size would be reported incorrectly.&#xA;Changed:&#xA;The way Ludusavi parses file paths internally has been overhauled. The majority of the observable behavior is the same, but it is now more predictable and correct when parsing Linux-style paths on Windows and vice versa.&#xA;Some behavioral changes worth noting:&#xA;You can now configure redirects that change Windows/Linux-style paths into the other format. For example, if you configure a backup redirect from C:\games to /opt/games, then the backup will contain references to /opt/games. (Previously, /opt/games would turn into C:/opt/games when parsed on Windows, and C:\games would turn into ./C_/games when parsed on Linux.)&#xA;On Windows, you can no longer write /games as an alias of C:\games. These are now treated as distinct paths. (Previously, on Windows, Linux-style paths were interpreted as C: paths.)&#xA;If you try to restore Windows-style paths on Linux or vice versa, it will now produce an error, unless you&amp;rsquo;ve configured an applicable redirect.&#xA;GUI: On Windows, the way Ludusavi hides its console in GUI mode has changed, in order to avoid a new false positive from Windows Defender.&#xA;Instead of relaunching itself, Ludusavi now detaches the console from the current instance. This reverts a change from v0.18.1, but care has been taken to address the problems that originally led to that change. If you do notice any issues related to this, please report them.&#xA;GUI: Previously, when you changed settings, Ludusavi would save each change immediately. It now waits for 1 second in case there is another change, so that typing and other fast, successive edits are batched.&#xA;CLI: Previously, the restore and backups (not backup) commands would return an error if you specified a game that did not have any backups available to restore. This was inconsistent with the backup command, which would simply return empty data if there was nothing to back up. Now, restore and backups will also return empty data if there are no backups.&#xA;CLI: Some deprecated flags have been removed from the backup command: &amp;ndash;merge, &amp;ndash;no-merge, &amp;ndash;update, and &amp;ndash;try-update.&#xA;When synchronizing to the cloud after a backup, Ludusavi now instructs Rclone to only check paths for games with updated saves. This improves the cloud sync performance.&#xA;The following are now configured as default arguments for Rclone: &amp;ndash;fast-list &amp;ndash;ignore-checksum. These should improve performance in most cases. You can change or remove these on the &amp;ldquo;other&amp;rdquo; screen.&#xA;GUI: During a backup or restore, if the &amp;ldquo;synchronize automatically&amp;rdquo; cloud setting is enabled, then the progress bar will display &amp;ldquo;cloud&amp;rdquo; instead of &amp;ldquo;scan&amp;rdquo; during the cloud operations.&#xA;Differential backup names now end with &amp;ldquo;-diff&amp;rdquo;. This does not affect existing backups.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 47 &#34;Miduga SE&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/04/revhead-update-47-miduga-se-released/</link>
            <pubDate>Fri, 19 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/revhead-update-47-miduga-se-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 47 &#34;Miduga SE&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 47 &amp;ldquo;Miduga SE&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #47 Miduga SE&#xA;Date: 19th, April 2024&#xA;Version: 1.8.10648&#xA;Dear Revheads!&#xA;The high-performance Miduga Special Edition has arrived!&#xA;Last month, we added a new import car to our game known as Miduga. Now, we brought to you the upgraded version of this beauty.&#xA;Equipped with a new Rotary 3 engine, custom body panels for better aerodynamics, diffuser, wider rear tracks, factory racing suspension, and a new low-drag high-performance rear wing for better traction. All these make this car a unique, one of its kind car in our game. A true hero of the 90&amp;rsquo;s era.&#xA;Contest Finalist&#xA;Last month, we had multiple contests known as the Miduga Series. We would like to thank everyone who participated. If you are interested in the results, you can see the final scores on the Newspaper&amp;rsquo;s community page.&#xA;The winners will be included in our game as NPCs with their creations.&#xA;Well done, mate!&#xA;Changes:&#xA;New car &amp;ldquo;Miduga SE&amp;rdquo;&#xA;New engine type: Rotary 3&#xA;New low-drag, high-performance wing&#xA;New rims and tires&#xA;New Miduga racing suspension and anti-rollbars&#xA;Updated newspaper community page&#xA;Fixed Miduga twin mid-pipe smoke issues&#xA;Fixed EUROA rotary manifold extra performance&#xA;Bugfixes&#xA;Updated localization&#xA;Stay tuned!&lt;/p&gt;</description>
        </item><item>
            <title>OpenTTD: Version 14.0 released</title>
            <link>https://playingtux.com/en/articles/2024/04/openttd-version-140-released/</link>
            <pubDate>Sat, 13 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/openttd-version-140-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 14.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2024/04/13/openttd-14-0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 14.0&lt;/a&gt;.&#xA;The project is now officially 20(!) years old. :D&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 14.0&#xA;2024-04-13&#xA;Posted by TrueBrain&#xA;Welcome to 14.0!&#xA;OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0.&#xA;And boy, what a release it is. Do I dare to say: this has been the biggest release yet?&#xA;Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn’t. There are so many new goodies in 14.0, that I don’t even know where to start! Let’s go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0.&#xA;Read more about our birthday celebration here.&#xA;When one day isn’t a day&#xA;It is now possible to make the calendar time walk slower, up to a point it is frozen. This doesn’t influence vehicle movement at all, nor the amount of goods transported, town growth, etc. But it does influence vehicle introduction dates, inflation, and aging.&#xA;With this feature, we hope to enable different game-plays, where people want to have more time to build out their empire before vehicles expire, inflation gets too big, etc.&#xA;A brand new day! For some a bit slower than others.&#xA;Read more about this new feature in the devblog.&#xA;Ship Pathfinder&#xA;The ship pathfinder got some great love. It is now capable of directing ships over vast distances without the need for buoys. In fact, one could say, you don’t need buoys anymore at all. The ships will still find their way!&#xA;Finally, no more “Ship is lost” non-sense. This enables ship-only games.&#xA;Read more about this new feature in the devblog.&#xA;Unbunching&#xA;Do you also hate when busses start hugging each other on a route? And you did your best to ensure you send them out the depot with a good distance between them. But something must have happened down the road, and now they are very close to each other!&#xA;Introducing: unbunching.&#xA;A new feature that allows you to tell all vehicles in a shared order pool to keep their distance; automatically, done for you.&#xA;Read more about this new feature in the devblog.&#xA;Social Platform integration&#xA;OpenTTD 14.0 allows better integration with Social Platforms. This is totally optional, and has to be installed separately. But once done, OpenTTD can talk to platforms like Steam, Discord and GOG Galaxy.&#xA;For now, the functionality is limited: friends can see you play OpenTTD, if you are in a server or not, and what kind of map you are playing. For future versions, we intend to expand on that, making more possible. But, small steps.&#xA;Read more about this new feature in the devblog.&#xA;Survey support&#xA;To finally put a rest to endless debates about what setting is used and which is not, OpenTTD now has an opt-in survey tool built-in. Over time this will allow us, developers, to better understand how OpenTTD is played, so we can better anticipate what will be a hit or a miss.&#xA;You can, at any time, opt in or out from the survey.&#xA;Read more about this new feature in the devblog&#xA;GUI improvements / scalable font&#xA;There has been a huge effort in making all our windows just a tiny bit better. Fixing pixel-errors, moving things around a bit, fixing colouring issues.&#xA;But .. not less important, we now also have a built-in scalable font! Zephyris created a real (TTF) font heavily inspired by the sprite font. This means that scaling looks a lot better, especially for zoom levels like 1.5x.&#xA;We love it so much, it is the default when you launch the game! (but no worries, you can revert to the sprite font if you really want to).&#xA;Read more about this new feature in the devblog.&#xA;New players experience&#xA;First of all, there is now a Help and Manuals button in-game, that helps you through the basic information of the game. Bringing information closer to the user, and the game more accessible to everyone, has been a path we have been on for a while.&#xA;Second, we revised a lot of settings, what their default value should be. Many settings have had their defaults changed, mostly towards enabling modern features by default.&#xA;Lastly, we also renamed Cheats to Sandbox. We noticed people were struggling with using “cheats”, as we have been conditioned that cheats in games are bad. But Cheats in OpenTTD context is much more “play how you like” (read: Sandbox). So we renamed it, hopefully making it more clear to new players that it is perfectly okay to use these Sandbox options any time they like.&#xA;Hopefully this helps new players get into the game easier.&#xA;So much more …&#xA;In total OpenTTD 14.0 comes with roughly 40 new features, over 500 bug-fixes, 200 changes, and many many code improvements.&#xA;It took us 2,000 commits to get from 13.4 to 14.0, we touched 140,000 lines of code and removed 74,000 of them. This was all done by over 60 contributors.&#xA;Interested how this all came together? Check out our blog post explaining it all.&#xA;A great thank you to all who contributed, with code or support; it is truly appreciated! Here’s to another twenty years of OpenTTD development!&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.17 released</title>
            <link>https://playingtux.com/en/articles/2024/04/lutris-0517-released/</link>
            <pubDate>Thu, 11 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/lutris-0517-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.17 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.17&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;0.5.17&lt;/a&gt;&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.17 Latest&#xA;Fix critical bug preventing completion of installs if the script specifies a wine version&#xA;Fix critical bug preventing Steam library sync&#xA;Fix critical bug preventing game or runner uninstall in Flatpak&#xA;Support for library sync to lutris.net, this allows to sync games, play time and categories to multiple devices.&#xA;Remove &amp;ldquo;Lutris&amp;rdquo; service view; with library sync the &amp;ldquo;Games&amp;rdquo; view replaces it.&#xA;Torturous and sadistic options for multi-GPUs that were half broken and understood by no one have been replaced by a simple GPU selector.&#xA;EXPERIMENTAL support for umu, which allows running games with Proton and Vessel. Using Proton in Lutris without umu is no longer possible.&#xA;Better and sensible sorting for games (sorting by playtime or last played no longer needs to be reversed)&#xA;Support the &amp;ldquo;Categories&amp;rdquo; command when you select multiple games&#xA;Notification bar when your Lutris is no longer supported&#xA;Improved error dialog.&#xA;Add Vita3k runner (thanks @ItsAllAboutTheCode)&#xA;Add Supermodel runner&#xA;WUA files are now supported in Cemu&#xA;&amp;ldquo;Show Hidden Games&amp;rdquo; now displays the hidden games in a separate view, and re-hides them as soon as you leave it.&#xA;Support transparent PNG files for custom banner and cover-art&#xA;Images are now downloaded for manually added games.&#xA;Deprecate &amp;rsquo;exe&amp;rsquo;, &amp;lsquo;main_file&amp;rsquo; or &amp;lsquo;iso&amp;rsquo; placed at the root of the script, all lutris.net installers have been updated accordingly.&#xA;Deprecate libstrangle and xgamma support.&#xA;Deprecate DXVK state cache feature (it was never used and is no longer relevant to DXVK 2)&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 46 &#34;Bug Reporter&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/04/revhead-update-46-bug-reporter-released/</link>
            <pubDate>Tue, 09 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/revhead-update-46-bug-reporter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 46 &#34;Bug Reporter&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 46 &amp;ldquo;Bug Reporter&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #46 - Bug Reporter&#xA;Date: 4. April 2024&#xA;Version: 1.8.10580&#xA;This minor update closes the community contest and brings a new feature: Bug Reporter.&#xA;We have implemented a new way to easily send us bug reports including your game save and other important information. All anonymously, and always initiated by you! So no hidden data whatsoever!&#xA;Currently, the Bug reporter is still in a testing phase and it will automatically pop up after the profile load IF it finds some nasty issue with your game save file. Next week, we will open this feature and allow the user to open it and send us bug reports directly from the game. No more steam/discord/email will be required!&#xA;Removed Miduga contests&#xA;Add BugReporter&#xA;Localization updates&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.4.0 released</title>
            <link>https://playingtux.com/en/articles/2024/03/antimicrox-version-340-released/</link>
            <pubDate>Sun, 10 Mar 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/03/antimicrox-version-340-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.4.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the tool with which the &lt;strong&gt;keys of the keyboard and the mouse control can be transferred to a gamepad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.4.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.4.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;3.4.0 (2024-03-10)&#xA;Fixed bugs:&#xA;Fix attaching window to a pinned launcher in Linux pull 886 (by mmmaisel)&#xA;Fixing builds with X11=OFF pull 927 (by sjoblomj)&#xA;Notable changes:&#xA;Bump SDL version to 2.30.1&#xA;Updated translations&#xA;New translations: Croatian, Turkish, Persian, Vietnamese&#xA;Fix a lot of deprecation warnings and other code changes required to migrate to QT6 #446&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 44 &#34;Miduga&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/03/revhead-update-44-miduga-released/</link>
            <pubDate>Fri, 08 Mar 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/03/revhead-update-44-miduga-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 44 &#34;Miduga&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 44 &amp;ldquo;Miduga&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 8th, Mart 2024&#xA;Version: 1.8.10487&#xA;Dear Revheads!&#xA;During this month, we are celebrating our 7th Birthday with new content and new contests!&#xA;Miduga&#xA;Bringing a new import car into our game with a high rpm rotary 2 engine gives a fresh breath to those who love to tinker around or just like something new! Based on a legendary classic, a sporty car with a pop-up headlight and a rotary engine makes this new car stand out from the rest. Easy to drive, fun to race!&#xA;As a new brand, over 100 new parts are added, which gives you new possibilities, even when you want to upgrade your existing cars.&#xA;We are introducing a new section in the newspaper: Pro Hints. A help from local revheads, they share the most important setups of their beloved beast. Starting with the first three revheads you have to challenge, so you can check their specs before putting your car on the line!&#xA;During this month, we are going to celebrate our birthday with special events, with more content to come, and most importantly, with more races to win!&#xA;Stay tuned!&#xA;A new brand &amp;ldquo;Miduga&amp;rdquo; has been added, with standard and SE parts&#xA;New car Miduga, with a standard, a turbo and a twin-turbo factory setup&#xA;New engine type: Rotary&#xA;EUROA tunned version of the stock Rotary&#xA;107 new parts! Yeah, that&amp;rsquo;s how much a new brand brings in the game!&#xA;Extra manifolds for compatibility of Rotary for Walea, Kanji, Panania&#xA;New tires and rims&#xA;Updated newspaper with some Revhead&amp;rsquo;s car info&#xA;Updated newspaper community page&#xA;Updated credit including our new translators&#xA;Common bugfixes&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 07.03.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/03/stable-steam-client-07032024-released-linux/</link>
            <pubDate>Fri, 08 Mar 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/03/stable-steam-client-07032024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 07.03.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam Client (07.03.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - March 7th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Remote Play&#xA;Fixed a rare crash when starting a streaming session.&#xA;Steam Input&#xA;Fixed the D-pad not responding on some controllers.&#xA;Linux&#xA;Fixed a startup crash when ~/.config is a symlink.&#xA;Report a startup error if the ability to create user namespace is unavailable.&#xA;Report installations under /usr as unsupported (Steam installs to your home directory)&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 27.02.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/02/stable-steam-client-27022024-released-linux/</link>
            <pubDate>Wed, 28 Feb 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/02/stable-steam-client-27022024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 27.02.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam Client (27.02.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - February 27th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Updated embedded Chromium build in Steam, clearing path for further updates soon.&#xA;Added support for saving uncompressed HDR screenshots as AVIF.&#xA;Improved performance when adding/removing multiple games to/from Family View in the library.&#xA;Removed duplicate friend counter on game capsules.&#xA;Stopped showing ready-to-play icon on Recent Games shelf, which does not filter to ready-to-play.&#xA;Fixed bug which would sometimes cause Steam to show UI and take focus if configured to run at system startup.&#xA;Fixed bug which would sometimes cause Update News window to take focus from other Steam windows.&#xA;Fixed issue where clicking on Voice Chat invitation notifications did not open chat.&#xA;Fixed maximize/restore button and window resize grip not updating properly.&#xA;Fixed &amp;ldquo;My Games&amp;rdquo; collection also including games borrowed from other users.&#xA;Fixed opacity of play bar on game details pages.&#xA;Fixed window border sometimes showing around full screen videos on Windows 11.&#xA;Fixed settings UI showing the wrong default state for the &amp;ldquo;Guide button focuses Steam&amp;rdquo; setting.&#xA;Fixed miscellaneous regressions in the screenshot manager.&#xA;Fixed wide game images sometimes failing to load.&#xA;Fixed custom logo positions sometimes not applying on app details pages.&#xA;Fixed double notifications when friends go online or in-game.&#xA;Fixed collapse state of friends list and chat group sections not being properly remembered.&#xA;Fixed game news sometimes appearing out of order in game details activity feed.&#xA;Fixed a crash when launching a VR game while using SteamVR v1.27.5.&#xA;Fixed CD Keys popup not appearing during launch for games that request it.&#xA;Fixed main Steam window re-opening when closed if small mode has been entered or exited.&#xA;Fixed some extraneous disk reads that could impact performance.&#xA;Fixed detection of whether you have used a VR device in order to improve a few warning messages.&#xA;Fixed downloading content with long file names in some cases.&#xA;Fixed creation of erroneous steamwebhelper processes when steamwebhelper crashes.&#xA;Fixed user avatar in title bar momentarily switching back to default during startup.&#xA;Fixed opening a friend&amp;rsquo;s wishlist in game page activity feed events.&#xA;Fixed explorer window not being brought to foreground when Browse local files is selected on Windows.&#xA;Big Picture Mode&#xA;Added Interface panel to settings&#xA;Improved the display in the &amp;ldquo;Controller Configuration&amp;rdquo; tab when there are no controllers attached or the active controller is opted out of Steam Input.&#xA;Fixed a case where no element would be selected in the UI when closing the quick access menu.&#xA;Fixed Steam notifications not showing while in-game.&#xA;Remote Play&#xA;Enable VA-API DRM hardware decoding on Linux.&#xA;Greatly improved performance when using hardware encoding with AMD video cards on Windows.&#xA;Fixed black screen and missing performance graph when starting a stream.&#xA;SteamVR&#xA;Improve layout and imagery for some of the dialogs that show up when launching VR games.&#xA;Clicking on items in the control bar (e.g. a download in progress) will correctly switch to the Steam tab.&#xA;Show reloading message when SteamVR quits before reloading the Steam window.&#xA;Notifications in VR look much better. Requires SteamVR beta, otherwise notifications will not appear.&#xA;Steam now only reloads every fifth time that SteamVR quits.&#xA;Fixed a case where Steam could prevent SteamVR from properly detecting a USB connected headset and/or controllers.&#xA;Steam Input&#xA;Added a setting for the player LED for DualSense controllers.&#xA;QoL Gyro Calibration button available in Controller Config Quick settings, and in the Gyro section of the Controller Layout Editor.&#xA;Controllers can be used to dismiss/continue when controller support information panels appear before a Desktop game&amp;rsquo;s launch.&#xA;Fixed Gyro enable button not being respected.&#xA;Fixed styling of the controller mode settings page.&#xA;Possible fix for cases where configuration edits would be dropped when toggling in and out of the overlay.&#xA;Steam Overlay&#xA;Corrected Steam overlay colors when games have HDR enabled.&#xA;Fixed middle-click panning not working in overlay browser on Windows.&#xA;Fixed notes window controls scrolling off the top and new note/delete note buttons not being visible.&#xA;Friends &amp;amp; Chat&#xA;Fixed a case where group chats could get stuck on &amp;ldquo;Requesting Group Chat Information&amp;rdquo; after reconnecting to Steam.&#xA;Linux&#xA;Fixed a case where the client could get stuck in the shutting down screen.&#xA;Fixed rare crashes during window creation.&#xA;Fixed controller input inconsistently working in Big Picture mode windows.&#xA;macOS&#xA;Fixed intermittent Steam API crash in some Apple Silicon games.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Lunar New Year Sale 2024 has begun</title>
            <link>https://playingtux.com/en/articles/2024/02/steam-lunar-new-year-sale-2024-has-begun/</link>
            <pubDate>Wed, 07 Feb 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/02/steam-lunar-new-year-sale-2024-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_lunarsale2024.png&#34; alt=&#34;Featured image of post Steam: Lunar New Year Sale 2024 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/lunarnewyear2024&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Lunar New Year Sale 2024&lt;/strong&gt; has begun.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hosted by Steam China, the Lunar New Year Sale 2024 is coming on time! It is a gift to game lovers around the world at the beginning of the 2024 Lunar New Year!&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Oversteer 0.8.1 released</title>
            <link>https://playingtux.com/en/articles/2024/01/oversteer-081-veroeffentlicht-0/</link>
            <pubDate>Tue, 23 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/oversteer-081-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.8.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;manager for steering wheels on Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.8.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.1&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.8.1&#xA;What&amp;rsquo;s Changed&#xA;Fix device permissions issue when booting with the device already connected. Regression in 0.8.0.&#xA;Add Hungarian translation by @KAMI911 in #168&#xA;Add Thrustmaster TMX Force Feedback by @pastaq in #169&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Tropico 6: Update 21.5  released</title>
            <link>https://playingtux.com/en/articles/2024/01/tropico-6-update-215-released/</link>
            <pubDate>Tue, 23 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/tropico-6-update-215-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update 21.5  released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 21.5&lt;/strong&gt;  has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 21.5&#xA;Fellow Tropicans,&#xA;We have just released the minor Update 21.5 for Steam, Windows PC, Xbox series X | S, Xbox One and PlayStation 4 | 5.&#xA;With Update 21.5, we have fixed several uncommon issues that could lead to corrupted savegames, several “Going Viral” DLC specific issues, and an issue that led to very large savegames.&#xA;Among other fixes we have also included some balance changes, like the reduced pollution cleansing effect of Inspiring Billboard &amp;ldquo;Recycle!&amp;rdquo;.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Balancing:&#xA;The Efficiency bonus of the Immigration Office is now limited and cannot completely stop immigration anymore when multiple bonuses are combined.&#xA;The pollution cleansing effect of Inspiring Billboard &amp;ldquo;Recycle!&amp;rdquo; has been greatly reduced.&#xA;The Opera House efficiency is now affected by surrounding beauty as intended and stated in its efficiency tab. Updated the building description accordingly.&#xA;[Going Viral]: In campaign mission 4 “Tropico’s Healing Hands”, completing the side quest “Infection Clean-up” now rewards the delays of Wyndham’s attacks for the current chemtrail interval.&#xA;[Going Viral]: Greatly reduced the time until an active disease ends when only a few infected are left in the world and on Tropico.&#xA;Fixes:&#xA;Fixed rare savegame corruptions related to the “Sea Disposal” edict.&#xA;Fixed rare savegame corruptions related to destroyed buildings.&#xA;Fixed rare savegame corruptions related to El Presidente Club.&#xA;Fixed an issue where savegames would become large in size when relocating the Drone to Home Delivery while the Zeppelin is moving.&#xA;Fixed an issue where citizens could get stuck or corrupt the savegame when inside Drone Taxis&#xA;Fixed an issue where the player was able to build roads through the Fourth Dungeon Entrance.&#xA;Fixed an issue where the wrong voice line was played when borrowing The Eternal Flame.&#xA;Fixed an issue where Coconut Harvesters and Mines could not be relocated when their resource was depleted.&#xA;Fixed an issue where Random Map Generation would generate slightly different terrains when loading a game on Mac, Linux, and PlayStation.&#xA;Fixed an issue where the selection arrow clipped into the Inspiring Statue&#xA;Fixed an issue where Inspiring Statue did not show its effect during placement. A tooltip was added.&#xA;Increased resolution of blurry building overhead icons for the Reclaimer, Fresh Water Well, and Fresh Water Tower&#xA;Fixed overlay display of The Great Wall.&#xA;Mod compatibility is now also checked when using &amp;ldquo;Continue&amp;rdquo; from the main menu.&#xA;[Multiplayer]: Fixed an issue where players sometimes had the wrong quests or constitution options assigned.&#xA;[Going Viral]: Fixed an issue where citizens in a coma (Lethargic Plague) got permanently stuck when getting immunized through a quest reward.&#xA;[Going Viral]: Added description of the effect of a pandemic on the Martial Law edict.&#xA;[Going Viral]: Fixed some issues with the text layout on the Disease UI.&#xA;[Going Viral]: Fixed an issue where the yellow &amp;lsquo;!&amp;rsquo; marker in the Disease UI button did not show up when testing the cure multiple times in a row.&#xA;[Going Viral]: Disease UI no longer closes when selecting Tropicans from the Disease Overview&#xA;[Going Viral]: &amp;ldquo;Testing&amp;rdquo; of any different ingredients is instant when the cure is already known.&#xA;[Going Viral]: Fixed money awarded through the “Tri-Monthly Booster” edict not showing up in Almanac statistics.&#xA;[Going Viral] [Multiplayer]: In multiplayer, fixed display of Swiss Money prices when &amp;ldquo;Closed Borders&amp;rdquo; edict is running.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.16 released</title>
            <link>https://playingtux.com/en/articles/2024/01/lutris-0516-released/</link>
            <pubDate>Tue, 16 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/lutris-0516-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.16 released&#34; /&gt;&lt;p&gt;Just one day after the release of &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/lutris-0515-released?lang=en&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.5.15&lt;/a&gt;, another version (&lt;strong&gt;0.5.16&lt;/strong&gt;) of Lutris has now been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.16) jammy; urgency=medium&#xA;* Fix bug that prevented installers to complete&#xA;* Better handling of Steam configurations for the Steam account picker&#xA;* Load game library in a background thread&#xA;&amp;ndash; Mathieu Comandon  Mon, 15 Jan 2024 16:10:35 -0800&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Download: &lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/lutris/lutris/releases&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.15 released</title>
            <link>https://playingtux.com/en/articles/2024/01/lutris-0515-released/</link>
            <pubDate>Sun, 14 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/lutris-0515-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.15 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;0.5.15&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.15) jammy; urgency=medium&#xA;* Fix some crashes happening when using Wayland and a high DPI gaming mouse&#xA;* Fix crash when opening the system preferences tab for a game&#xA;* Reduced the locales list to a predefined one (let us know if you need yours added)&#xA;* Fix Lutris not expanding &amp;ldquo;~&amp;rdquo; in paths&#xA;* Download runtime components from the main window,&#xA;the &amp;ldquo;updating runtime&amp;rdquo; dialog appearing before Lutris opens has been removed&#xA;* Add the ability to open a location in your file browser from file picker widgets&#xA;* Add the ability to select, remove, or stop multiple games in the Lutris window&#xA;* Redesigned &amp;lsquo;Uninstall Game&amp;rsquo; dialog now completely removes games by default&#xA;* Fix the export / import feature&#xA;* Show an animation when a game is launched&#xA;* Add the ability to disable Wine auto-updates at the expense of losing support&#xA;* Add playtime editing in the game preferences&#xA;* Move game files, runners to the trash instead of deleting them they are uninstalled&#xA;* Add &amp;ldquo;Updates&amp;rdquo; tab in Preferences control and check for updates and correct missing media&#xA;in the &amp;lsquo;Games&amp;rsquo; view.&#xA;* Add &amp;ldquo;Storage&amp;rdquo; tab in Preferences to control game and installer cache location&#xA;* Expand &amp;ldquo;System&amp;rdquo; tab in Preferences with more system information but less brown.&#xA;* Add &amp;ldquo;Run Task Manager&amp;rdquo; command for Wine games&#xA;* Add two new, smaller banner sizes for itch.io games.&#xA;* Ignore Wine virtual desktop setting when using Wine-GE/Proton to avoid crash&#xA;* Ignore MangoHUD setting when launching Steam to avoid crash&#xA;* Sync Steam playtimes with the Lutris library&#xA;&amp;ndash; Mathieu Comandon  Sun, 07 Jan 2024 17:29:46 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 11.01.2024 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/01/stable-steam-client-11012024-released-linux/</link>
            <pubDate>Fri, 12 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/stable-steam-client-11012024-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 11.01.2024 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (11.01.2024)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - January 11th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed &amp;ldquo;Friends who Play&amp;rdquo; section not refreshing until the client was restarted&#xA;Double clicking on Window tray icon when parental controls are enabled will open the Library when the store is locked.&#xA;Fix &amp;ldquo;View Additional Artwork&amp;rdquo; button not properly showing content on soundtrack details pages.&#xA;Steam Workshop&#xA;Re-designed the Workshop subscriptions list (accessible from Game Properties). It now includes the ability to sort by subscription date, last updated, size, name, and load order.&#xA;Added ability to change the local load order of Workshop item subscriptions.&#xA;Added ability to set the local order based on any Workshop item dependencies (these dependencies are set by the author on the Workshop items themselves).&#xA;Added ability to disable Workshop item subscriptions locally, which will hide them from the game.&#xA;Added the ability to filter the Workshop subscriptions list by tag name. Use the same search field for filtering items by name.&#xA;The name of the Workshop item being download is now shown in the game&amp;rsquo;s tooltip on the Downloads page.&#xA;Added functionality that allows swapping the items in your subscription list quickly using collections:&#xA;Added ability to save the filtered list of items to a new or existing Workshop collection. This will overwrite the contents of the collection with the contents of the list.&#xA;Added ability to overwrite the user&amp;rsquo;s subscription list to just the contents of a Workshop collection.&#xA;Added ability to add items from a collection to the user&amp;rsquo;s subscription list.&#xA;Steam Overlay&#xA;Fixed web browser tabs resetting when overlay is closed and reopened with &amp;ldquo;Restore my previous browser tabs&amp;rdquo; setting disabled.&#xA;Fixed web browser opening with only home page tab when a game opens a web link with with &amp;ldquo;Restore my previous browser tabs&amp;rdquo; setting disabled.&#xA;Fixed previous web browser tabs being dropped when a game opens a web link with with &amp;ldquo;Restore my previous browser tabs&amp;rdquo; setting enabled.&#xA;SteamVR&#xA;Option on recent games page to only show VR games.&#xA;Double click on Window tray icon in desktop view will now open the main Steam window.&#xA;Fix for rare crash when showing or hiding non-VR apps in the SteamVR dashboard&#xA;Automatically select SteamVR as the OpenXR runtime in cases where only the SteamVR runtime could work, such as when using Steam Link in VR. Does not affect the user&amp;rsquo;s persistent runtime selection.&#xA;Fixed gamma issue with non-VR apps that use 10-10-10-2 backbuffers.&#xA;Pause capture of non-VR apps while headset is idle.&#xA;Remote Play&#xA;Improved performance and smoothness when using NVIDIA hardware encoding&#xA;Fixed a video freeze when moving the mouse to a monitor on another video adapter&#xA;Big Picture Mode&#xA;Adjusted the recent games page header so that it&amp;rsquo;s visible when changing selection.&#xA;SteamInput&#xA;Fixed Controller LED Color selector UI.&#xA;Fixed a crash related to non-Steam Shortcuts&#xA;Increased range of Gyro to Mouse/Gyro to Joystick(Deflection) Precision Zone&#xA;Steam Cloud&#xA;Fix uploading for some apps which have a very large number of files&#xA;Fix sync for some apps which store files in the Windows user home directory&#xA;Linux&#xA;Fixed a crash in &amp;ldquo;Call of Duty: Black Ops III&amp;rdquo; when switching maps.&#xA;Fixed situations causing the Steam client to only download the Windows version of a title and later attempting to run it without Proton.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 43 &#34;Map&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/12/revhead-update-43-map-released/</link>
            <pubDate>Sat, 30 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/revhead-update-43-map-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 43 &#34;Map&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 43 &amp;ldquo;Map&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 29-12-2023&#xA;Version: 1.7.10164&#xA;Dear Revheads!&#xA;Here comes a long waited feature: The Map!&#xA;Many of you were asking for it since years, finally it has arrived!&#xA;A map from the time when no GPS nor Navigation devices helped you. An old-school paper based road map, which helps you to navigate, but won&amp;rsquo;t do it for you by its own. You still need to figure out where you are, just like it was in those old times.&#xA;Remember, the game is set back to 1997!&#xA;Currently, the map is only available during drive and walk. (We will replace the old map in the garage later.)&#xA;We have marked all important location on the map, from shops to parking areas, race locations, petrol stations and even the garages you can buy.&#xA;We are introducing speech as the first time. During the intro scene a typical Aussie voice will guide you through. While this is helpful for the starters, we are aiming to add more speech to the game to increase the immersion in Australia.&#xA;NOTE!&#xA;If you are playing with an existing profile, you need to manually assign a control to the map! We don&amp;rsquo;t want to screw with your existing controller setup. New profile will map it correctly.&#xA;Added Road Map to driving and walking mode&#xA;Added speech to the intro scene&#xA;Updated localization&#xA;Minor bugfixes&#xA;Happy Holidays and Happy New Year!&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.22.0 released</title>
            <link>https://playingtux.com/en/articles/2023/12/ludusavi-v0220-released/</link>
            <pubDate>Thu, 28 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/ludusavi-v0220-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.22.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from save games&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.22.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.22.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.22.0 (2023-12-26) Latest&#xA;Added:&#xA;You can now configure additional manifests, which Ludusavi will download and use just like the primary one. This allows the community to create additional save lists for specific purposes that might not be covered by PCGamingWiki.&#xA;You can now configure a custom game as an alias for another game, without having to make a copy of the other game&amp;rsquo;s info. On the custom games screen, use the dropdown to toggle between &amp;ldquo;game&amp;rdquo; (default) and &amp;ldquo;alias&amp;rdquo;.&#xA;You can now configure roots for OS installations on other drives. New root types: Windows drive, Linux drive, Mac drive&#xA;Ludusavi can now scan Legendary games on their own without Heroic. New root type: Legendary&#xA;CLI: wrap command to do a restore before playing a game and a backup afterwards. (Contributed by sluedecke)&#xA;When a path or URL fails to open, additional information is now logged.&#xA;On Windows, Ludusavi can now back up additional types of registry data: REG_NONE, REG_DWORD_BIG_ENDIAN, REG_LINK, REG_RESOURCE_LIST, REG_FULL_RESOURCE_DESCRIPTOR, REG_RESOURCE_REQUIREMENTS_LIST.&#xA;On Windows, Ludusavi now recognizes if you&amp;rsquo;ve moved the %USERPROFILE%\Saved Games folder.&#xA;Changed:&#xA;GUI: A different icon is now used for the button to hide the backup comment field. The previous icon (a red X) could have been misinterpreted as &amp;ldquo;delete&amp;rdquo; rather than &amp;ldquo;close&amp;rdquo;.&#xA;GUI: When you click the filter icon on the backup/restore screen, the title search field is automatically focused.&#xA;CLI: Help text is now styled a bit differently.&#xA;Updated translations, including a new in-progress Czech translation. (Thanks to contributors on the Crowdin project)&#xA;Fixed:&#xA;GUI: On some systems using Wayland, Ludusavi would crash on startup.&#xA;When storing file modified times in zip archives, if the year is too old for zip to support (i.e., before 1980), Ludusavi will now round up to the earliest supported date (1980-01-01).&#xA;When backing up a malformed dword-type value from the registry, Ludusavi would silently convert it to a default 0, which could result in data loss when restored. Now, invalid registry values are backed up and restored as-is.&#xA;If Ludusavi encountered an error when restoring a specific file, it would retry up to 99 times in case it was just a temporary error. This was primarily intended to handle cases of duplicate backups that might cause a file to be busy, but it would also cause excessive delays for other, persistent errors. Now, Ludusavi will only try once per file.&#xA;GUI: When a custom game was disabled, its refresh button would do nothing. The refresh button will now be disabled for that game.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/12/steam-winter-sale-2023-has-begun/</link>
            <pubDate>Thu, 21 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/steam-winter-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale2023_en.png&#34; alt=&#34;Featured image of post Steam: Winter Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2023&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;04.01.2024&lt;/strong&gt;.&#xA;Also you can now &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/steamawards%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/steamawards&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;vote for the &lt;strong&gt;Steam Awards 2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/12/gog-winter-sale-2023-has-begun/</link>
            <pubDate>Wed, 13 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/gog-winter-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_winter_sale_2023.png&#34; alt=&#34;Featured image of post GOG: Winter Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/de/promo/2023_winter_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Winter Sale 2023&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;04.01.2024&lt;/strong&gt; and already starts with a &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Giveaway&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stabie Steam Client 11.12.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/12/stabie-steam-client-11122023-released-linux/</link>
            <pubDate>Tue, 12 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/stabie-steam-client-11122023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stabie Steam Client 11.12.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (11.12.2023)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - December 11th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed notifications not firing for completed downloads and roll-ups of pending friend invites.&#xA;Fixed some Windows Steam clients getting stuck at network selection screen in Big Picture Mode.&#xA;Fixed systray menu not updating when entering/exiting Family View.&#xA;Fix for failing to launch games the first time they are launched via the system tray or jump list.&#xA;Clarified the dialog message shown when trying to access store while using Steam Link from some devices.&#xA;Steam Input&#xA;Fixed an issue on Linux that could cause gamepad input to stop in games after a controller disconnect or during suspend on Deck.&#xA;The new default PlayStation Controller behavior where Steam Input was enabled in games without PS controller support store tags will now only be active on games that have filled out the survey to say they do not have PS Controller support. This will be revisited when there is better coverage for the PS controller data.&#xA;SteamVR&#xA;Fix for inverted image and mouse input on Linux when displaying non-VR apps in headset.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 42 &#34;Full Steam Ahead&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/12/revhead-update-42-full-steam-ahead-released/</link>
            <pubDate>Sun, 03 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/revhead-update-42-full-steam-ahead-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 42 &#34;Full Steam Ahead&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 42 &amp;ldquo;Full Steam Ahead&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #42 - Full Steam Ahead!&#xA;Date:01-12-2023&#xA;Version: 1.7.10115&#xA;Dear Revheads!&#xA;We are going ahead with full Steam!&#xA;The upcoming months will bring many new updates. As our community grows and Revhead arrives to new platforms, we find it important to reach out our users more than ever!&#xA;First, we want to make sure all Steam users, including SteamDeck and Mac Apple Silicon versions are fully supported.&#xA;Next, we are bringing community news into the game. What better place for it then the newspaper you already use every day! The newspaper now includes a community / dev page, where we can share news, contests and more! Also, in-game ads helps to find local shops and hints. More informational, helping contents coming soon!&#xA;The community page will be available only in English!&#xA;Finally, we are rolling out new contests, where winners has the chance to be included in our game as NPC or Revheads or win a free key for Revhead and its DLCs. Check out the game newspaper for more information about actual contest!&#xA;Also, to be able to push our game further in our own way, we have decided to leave PlayWay as our publisher! We both agreed that our way is not exactly the PlayWay&amp;rsquo;s way and would be better for everyone to do it on our own as we did it in the past 6 years! No hard feeling left, we are all agreed what is best for our players!&#xA;Full support of SteamDeck (text size increased for better reading, fixed text type-in, etc)&#xA;Special build for native support of Mac Apple Silicon&#xA;Newspaper extended with cover and community page, including developer news&#xA;Newspaper extended with in-game ads for local shops as help for our players (more to come)&#xA;Tweaked humanoid animation for better quality and added sprint animation for faster movement&#xA;Fixed OSX M1 visual glitch reported by our Steam users&#xA;Some bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 29.11.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/11/stable-steam-client-29112023-released-linux/</link>
            <pubDate>Thu, 30 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/stable-steam-client-29112023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 29.11.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (29.11.2023)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - November 29th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed the new controller support panel showing on tools/applications&#xA;Fixed opening Big Picture Mode from the system tray/task bar&#xA;Fixed display of disk space available in &amp;ldquo;Add a new Steam library folder&amp;rdquo; dialog&#xA;Fixed an issue where unlocking Family View in the client would sometimes not unlock checkout&#xA;Fixed an issue where the controller info interstitials could be scaled incorrect on Steam Deck or other small monitors&#xA;Fixed an issue where VR-only games could be shown with the &amp;ldquo;Controller Required&amp;rdquo; notice along with no controller support&#xA;Big Picture Mode&#xA;Add the buttons back to the game launch interstitials rather than relying on the footer buttons&#xA;Fixed several layout regressions in the quick access menu, eula dialogs, and game achievements page&#xA;Steam Input&#xA;Fixed the desktop configuration page being blank when opted-out of Steam Input&#xA;Fixed for Steam Controller gyro turn rate, and sped up gravity correction. Both were affecting the feel of Gyro to Deflection Mode.&#xA;Fixed some controllers not being able to pass the Stationary Tolerances manual calibration phase.&#xA;Fixed occasional &amp;ldquo;jerks&amp;rdquo; in &amp;ldquo;Gyro To&amp;hellip;&amp;rdquo; conversion modes that used the gravity axis (i.e. Player Space, World Space, Laser Pointer modes)&#xA;Improved Gyro to Joystick Deflection mode&amp;rsquo;s low level noise.&#xA;Reinstated horizontal haptics for all new &amp;ldquo;Gyro To&amp;hellip;&amp;rdquo; modes.&#xA;Fixed UI: order of Steam Deck Gyro&amp;rsquo;s Calibration readings.&#xA;Attempt to fix legacy Gyro &amp;ldquo;Joystick&amp;rdquo; mode - use the gravity orientation found upon app switch and subtract it from the live feed.&#xA;Added support for the NACON Revolution 5 Pro controller&#xA;Fix: Nintendo Joy-Con gyro turn rates are now correctly calibrated for natural angles. Was previously at 80% real world turn rate.&#xA;Fix: &amp;ldquo;Gyro to&amp;hellip;&amp;rdquo; modes jumping when adding/removing action layers or switching action sets.&#xA;Fix: Sony Dualshock accelerometer reading was incorrect on initial connection via bluetooth.&#xA;Linux&#xA;Fixed steam overlay causing rendering to stall in some titles (e.g. Watch_Dogs)&#xA;Fixed steam overlay causing crashes in some titles&#xA;Fixed double click handling in steam overlay&#xA;Fixed mouse clicks in the overlay for CS2&#xA;macOS&#xA;Added &amp;ldquo;End of Life&amp;rdquo; alert for macOS 10.13 (&amp;ldquo;High Sierra&amp;rdquo;) and 10.14 (&amp;ldquo;Mojave&amp;rdquo;). Steam Client support for these operating systems will end on February 15th, 2024 at 10am. See here for additional details.&#xA;Steam VR&#xA;Desktop Game Theater - Only capture non-VR applications while visible in headset. Throttling will revert to default (monitor or no vsync, rather than headset vsynced) when content is not displayed in headset. This should fix most flat2vr type games, which require running the application at double headset framerate to generate stereo image pairs.&#xA;Fixed some cases of the VR dashboard showing itself on game start.&#xA;Fixed a couple cases where the dashboard was being opened when it should not.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Autumn Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/11/steam-autumn-sale-2023-has-begun/</link>
            <pubDate>Wed, 22 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/steam-autumn-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_autum_sale23-en.png&#34; alt=&#34;Featured image of post Steam: Autumn Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Autumn Sale 2023&lt;/strong&gt; has begun yesterday.&#xA;Also you can now &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/steamawards/nominations&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;vote&lt;/a&gt; on the &lt;strong&gt;Steam Awards&lt;/strong&gt;.&#xA;The sale will last until &lt;strong&gt;28.11.2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Black Friday Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/11/gog-black-friday-sale-2023-has-begun/</link>
            <pubDate>Tue, 21 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/gog-black-friday-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_blackfridaysale_2023.png&#34; alt=&#34;Featured image of post GOG: Black Friday Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2023_black_friday&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Black Friday Sale 2023&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;28.11.2023&lt;/strong&gt; and already begins with a &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;giveaway (Styx: Shards of Darkness)&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 16.11.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/11/stable-steam-client-16112023-released-linux/</link>
            <pubDate>Fri, 17 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/stable-steam-client-16112023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 16.11.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client (16.11.2023)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - November 16th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;This update has been re-released with the following fix&#xA;Fixed video freeze when streaming games with launchers when using NVIDIA hardware encoding&#xA;General&#xA;Fixed setting the correct AppID in Source SDK mod manager.&#xA;Visual tweaks to Steam Deck, Big Picture Mode and SteamVR: Many small changes throughout to make the user interface a more visually-rich experience in Home, Library and other areas.&#xA;Nicer layout for Soundtracks pages. These pages are now easier to navigate in Big Picture Mode and feature larger artwork on Desktop.&#xA;Fixed some layout and interaction bugs in the Media viewer.&#xA;Move the controller support information in the desktop client from the play bar to a widget in the right column&#xA;Add HDR badge to app details for games that are marked as having HDR output.&#xA;Fix bug preventing you from launching a game that had temporarily disabled auto-updates if new workshop content was available&#xA;Additional information about controller support has been added to the client:&#xA;Game details pages in the library will now show information about specific controller and VR support in the right-hand column when devices are connected&#xA;PlayStation controllers have a new default mode in Steam Input where Steam will route controllers to the game&amp;rsquo;s built-in support if available and to Steam Input when they would be unsupported. These controllers can still be globally opted-in or out of Steam Input in the controller tab of the Steam settings page&#xA;The landing page of the controller configurator now has controller support information, and it has been made easier to quickly opt in or out of Steam Input for a particular game&#xA;In the Big Picture library there is now Xbox/DualShock/DualSense support tabs similar to the &amp;ldquo;Great on Deck&amp;rdquo; tab that are populated based on your connected devices&#xA;DualShock, DualSense, and Steam Input API support have been added to the available filters in the library&#xA;Games that require controllers (no mouse/keyboard support), require a VR Headset, or support both VR and standard game modes will now show that information in the client, similar to how it displayed in the store.&#xA;Footer icons for DualSense controllers in Big Picture have been updated to use the black and white style on the device&#xA;Remote Play&#xA;Fixed hidden mouse cursor when streaming to Android TV&#xA;Fixed stream lockup when using Intel iGPU hardware encoding&#xA;Steam Input&#xA;Improve look of configurator when there are no controllers connected&#xA;In games that support SteamInput API Actions we no longer hide the Flick Stick as Mouse option if a FlickStick action is defined - this is so that Gyro To Mouse can be properly complemented if you wish.&#xA;Fixed the ROG Pugio II mouse showing up as a controller&#xA;Fix: Gyro Joystick mode: Core gyro quaternion is updated even when the app requesting it is not focused.&#xA;Fixes to both Gyro as Joystick Modes: Min/Max remapping was not allowing values to become zero when gyro values were less than minimum required joystick output values.&#xA;Gyro to Joystick (Deflection) mode uses sensor fusion controller accelerometer rather than quaternion for more consistent behavior. This should address issues where the X output would become canted in the legacy modes. Note: it may feel subtly different. Feedback welcome.&#xA;SteamVR&#xA;Disable the VR-only warning for the time being due to it sometimes showing up when it shouldn&amp;rsquo;t.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 25.10.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/10/stable-steam-client-25102023-released-linux/</link>
            <pubDate>Thu, 26 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/stable-steam-client-25102023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 25.10.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 25.10.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - October 25th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Improved colors for HDR screenshots&#xA;Display shader cache disk usage information under Settings-&amp;gt;Storage.&#xA;Fixed notifications not showing in Big Picture Mode while in-game.&#xA;Fixed an issue with art for some games not properly updating.&#xA;Fixed some DLC art displaying in the wrong language.&#xA;Fixed games attempting to open achievements page in overlay loading the incorrect page.&#xA;Fixed a case where proton related configuration options could show up on Windows based systems.&#xA;Fixed links in the desktop overlay&amp;rsquo;s Game Overview tab opening in the main Steam window instead of the overlay&#xA;Fixed small mode dimensions not restoring correctly if previously sized smaller than the minimum large mode dimensions.&#xA;Fixed resize grip showing sometimes when windows are maximized.&#xA;Remote Play&#xA;Improved colors when streaming HDR games&#xA;Fixed rare case of the connection hanging when starting to stream&#xA;Added support for low latency networking option on Steam Link&#xA;Use fixed bitrate in automatic bandwidth mode to improve picture quality&#xA;Fixed the streaming client not consistently getting focus when streaming to Windows&#xA;Added a low latency network setting, which reduces latency at the cost of bandwidth&#xA;Fixed audio crackling while streaming&#xA;Fixed only streaming a portion of the screen and a doubled mouse cursor when display scaling is enabled on Windows hosts&#xA;Steam Input&#xA;Restored ability to rename controllers in the Options-&amp;gt;Controller menu.&#xA;Fixed delayed input when opening the standalone On-Screen Keyboard&#xA;Fix for Razer Wolverine V2 Pro Dualsense gyro.&#xA;Partial fix for older Gyro &amp;ldquo;As Joystick&amp;rdquo; modes, but there are still known issues. Renovation is underway.&#xA;Fixed Steam Input remapping for some games using WGI&#xA;Minor UI tidying.&#xA;Added support for the PowerA Nintendo Switch Nano Wired Controller&#xA;Fixed for opting into or out of Steam Input on the configurator page not updating the configuration until the next time the configurator was opened&#xA;Fixed a UI error in the controller settings when a controller hasn&amp;rsquo;t been mapped yet&#xA;Added the ability to bind the capture button on the Google Stadia controller&#xA;Fixed bug preventing user-created templates and other workshop configs from being permanently deleted&#xA;Temporary Fix for SIAPI GetMotionData and legacy gyro modes using a buggy version of the sensor fusion quaternion.&#xA;Fix for DualShock 4 autocalibration not working unless on the calibration screen.&#xA;Fix for stale antidrift values being loaded from the cloud (antidrift values only save and load locally, now).&#xA;Three New Gyro Modes: &amp;ldquo;Gyro To Mouse&amp;rdquo;, &amp;ldquo;Gyro to Joystick (Camera)&amp;rdquo; and &amp;ldquo;Gyro to Joystick (Deflection)&amp;rdquo;&#xA;Expect frequent changes to UI and behavior while we evaluate these new replacements. (&amp;ldquo;As Mouse&amp;rdquo;, &amp;ldquo;Joystick&amp;rdquo; and &amp;ldquo;As Joystick&amp;rdquo; gyro modes will remain for now.)&#xA;These modes share improvements to our Gyro processing.&#xA;Gyro sensor timestamps are now used resulting in better overall accuracy of the Gyro.&#xA;Gyro over Bluetooth improvements - gyro motion is extrapolated when Bluetooth packets are delayed, resulting in smoother movement. Any error incurred is corrected gradually over time, during high speed movement to avoid &amp;ldquo;Ouija effect&amp;rdquo; during precise aiming.&#xA;Natural Sensitivity Scale: use &amp;ldquo;Dots Per 360°&amp;rdquo; to calibrate both the Flick Stick and Gyro&amp;rsquo;s real world angles into in-game angles. In this way, your Gyro Natural Sensitivity Multiplier can be consistent across games, with &amp;ldquo;Dots Per 360°&amp;rdquo; being the isolated tuning value for each game.&#xA;1€ Filter: Smoothed low level gyro noise without adding delay.&#xA;Speed Deadzones and Precision Zones will allow you to tune preferences for hand shake during fine aim.&#xA;Gyro Momentum Option: releasing your gyro activation button can maintain some rotation from the gyro. Tune the momentum on independent axes to bias toward horizontal movement vs vertical movement.&#xA;New Gyro 3DOF to 2D Conversion Styles:&#xA;Local Space (Advanced) uses the local rotation of the gyroscope (as with legacy modes) and allows fine adjustment to the angle of the Primary horizontal axis, and the Complimentary axis&amp;rsquo;s contributions.&#xA;Yaw, Roll, and Yaw + Roll - legacy &amp;ldquo;Local Space&amp;rdquo; settings brought forward for easier onramp.&#xA;Note: Yaw + Roll is slightly different from &amp;ldquo;Yaw &amp;amp; Roll Combined&amp;rdquo; in the previous mode. It has been re-written to avoid &amp;ldquo;ping-pong&amp;rdquo; horizontal output response during &amp;ldquo;figure 8&amp;rdquo; movement of the gyro.&#xA;Player Space (Experimental). Vertical output uses local pitch, as usual, but horizontal output comes from rotation around the gravity axis due to local yaw and roll. Many thanks to Jibb Smart.&#xA;World Space (Experimental). This conversion style mimics Splatoon and other Nintendo aiming standards.&#xA;Laser Pointer (Experimental). The Cursor is driven up, down, left and right due to an imaginary ray pointing out of the front of the controller/through the SteamDeck Screen. This mode is most appropriate for mouse cursor movement/UI interaction.&#xA;A note on gyro orientation convention in the new conversion styles Previously we considered &amp;ldquo;pitch&amp;rdquo;, &amp;quot; yaw&amp;quot; and &amp;ldquo;roll&amp;rdquo; to be relative to the hardware - Yaw is considered the axis that rotates about a joystick&amp;rsquo;s central axis on any controller. Moving this convention over to handhelds (i.e. SteamDeck or mobile) has caused confusion for many due to how the controller is tilted in order to look at the screen. To address this, we now compensate for that tilt, and consider &amp;ldquo;yaw&amp;rdquo; to be &amp;ldquo;Human Oriented&amp;rdquo;. So, on Handhelds: &amp;ldquo;Yaw&amp;rdquo; is the axis that goes from the top to the bottom of the screen (so turning the handheld around that axis generates &amp;ldquo;Yaw&amp;rdquo;) &amp;amp; &amp;ldquo;Roll&amp;rdquo; is considered the rotation axis through the screen (steering wheel motion). This only changes the expected axes on Handhelds - standalone controllers have the same orientation as ever.&#xA;Steam Overlay&#xA;Fixed microtransactions dialog failing to reopen if the overlay was closed without canceling the transaction.&#xA;Big Picture Mode&#xA;Modal dialogs now dismiss when you click the background.&#xA;Resume button in main window won&amp;rsquo;t navigate to a blank page when clicked.&#xA;Fixed Discovery Queue background color.&#xA;Linux&#xA;Fixed in-game overlay keyboard input not working on systems with ibus, such as gnome desktop environments&#xA;Include 64 bit openvr_api.so, enabling the new VR gamepad UI in SteamVR beta.&#xA;Improve screen reader support.&#xA;Fixed a case where the client would fail to handle some open URL requests.&#xA;Added the -cef-force-accessibility flag to force steamwebhelper to enable accessibility support.&#xA;macOS&#xA;Fixed a case where the client would fail to handle some open URL requests.&#xA;Steam Community&#xA;Fixed friend profile Message button not working&#xA;SteamVR&#xA;This release is a component of today’s big release of SteamVR 2.0! Read all about the new changes here.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.14 released</title>
            <link>https://playingtux.com/en/articles/2023/10/lutris-0514-released/</link>
            <pubDate>Fri, 20 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/lutris-0514-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.14 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.14&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.14 Latest&#xA;Add Steam account switcher to handle multiple Steam accounts&#xA;on the same device.&#xA;Add user defined tags / categories&#xA;Group every API calls for runtime updates in a single one&#xA;Download appropriate DXVK and VKD3D versions based on&#xA;the available GPU PCI IDs&#xA;EA App integration. Your Origin games and saves can be manually imported&#xA;from your Origin prefix.&#xA;Add integration with ScummVM local library&#xA;Download Wine-GE updates when Lutris starts&#xA;Group GOG and Amazon download in a single progress bar&#xA;Fix blank login window on online services such as GOG or EGS&#xA;Add a sort name field&#xA;Yuzu and xemu now use an AppImage&#xA;Experimental support for Flatpak provided runners&#xA;Header-bar search for configuration options&#xA;Support for Gamescope 3.12&#xA;Missing games show an additional badge&#xA;Add missing dependency on python3-gi-cairo for Debian packages&#xA;Many thanks to everyone involved in making this release happen!!&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: DLC &#34;Going Viral&#34; released</title>
            <link>https://playingtux.com/en/articles/2023/10/tropico-6-dlc-going-viral-released/</link>
            <pubDate>Thu, 12 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/tropico-6-dlc-going-viral-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_goingviral_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: DLC &#34;Going Viral&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; a new (paid) DLC is now available for Linux on [Steam](&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2594010/Tropico_6__Going_Viral/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/2594010/Tropico_6__Going_Viral/&lt;/a&gt; target=): &amp;ldquo;&lt;strong&gt;Going Viral&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The dictato… err, doctor is in! Keep calm, citizens, The Tropican Mobile Doctor Squad is on the case. Nothing to see here. Nothing to worry. Carry on and vote for El Prez, or else?!&#xA;In Tropico 6&amp;rsquo;s Going Viral DLC, the health and prosperity of your nation hang in the balance as contagious diseases sweep through your island paradise. As the glorious Presidente you are the key to controlling them through managing the masses with your di…plomatic skills and some brand-new means like the Mobile Doctor Squad, the Medical Checkpoint, the Colossal Hospital and the Healing Howitzer.&#xA;So, your top priority is to find a cure and prevent a Tropican mass panic at all cost. Or…perhaps, you could make use of it first for your own… uhm the well-being of the Tropican nation? Worth a second thought at least, because as the panic rises, you’ll gain more options to decree tempting edicts to control your subjects and influence the masses. However, a good Presidente needs to bear in mind– deceased citizens cannot vote for you!&#xA;Find the cure, with Tropico 6 – Going Viral: 4 different diseases hit Tropico and disrupt daily life; some may severely harm your citizens, others may be just a mild cough *cough*.&#xA;Pull the strings &amp;amp; keep control in a 4 mission-campaign or fight the diseases on a new multiplayer map.&#xA;Stay calm… or don’t! Influence the masses with the new “Panic” mechanic. The panic meter measures how the Tropican citizens feel about the diseases. High panic allows for more powerful edicts to be enacted. Should you raise the alarm in order to exploit the situation with powerful edicts, or keep the population calm in the face of a potentially deadly threat?&#xA;Inject first, ask later: A host of 16 exciting new edicts will be unlocked as your panic meter rises and will give you different ways in which to exploit the disease in Tropico: Inject first, ask questions later, mandate masks, or choose to gear up for a viral palace party, it’s all up to you, El Presidente!&#xA;Managing the disease: 9 new buildings will change the way you manage Tropico and how you deal with outbreaks and diseases. Use the Healing Howitzer to speedily distribute the cure to your Tropicans or build the new Colossal Hospital to increase your medical capacities and place Medical Checkpoints on the streets to find infected people.&#xA;In addition, during the campaign a curious quack will also help you manage the disease in Ambrosius’ Magic Hut.&#xA;Fight the plague in style with new design options for El Presidente &amp;amp; the palace! With new accessories like the plague doctor for El Presidente or the Medical Fencing for your palace, you&amp;rsquo;ll be perfectly prepared.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20231010 now available</title>
            <link>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</link>
            <pubDate>Wed, 11 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20231010 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20231010/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release (20231010)&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/08829bc0e6a1bf62aa7797fcfc0a9810d27e81d2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release 20231010 and the Community&#xA;With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future!&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.8.0 released</title>
            <link>https://playingtux.com/en/articles/2023/10/oversteer-080-released/</link>
            <pubDate>Mon, 09 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/oversteer-080-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.8.0 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;manager for steering wheels on Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.8.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.8.0&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.8.0&#xA;It&amp;rsquo;s recommended to uninstall the previous version before installing the new one since the install location will probably change.&#xA;Changelog:&#xA;Added device: Thrustmaster Ferrari F1 wheel attachment.&#xA;Added device: Thrustmaster Force Feedback.&#xA;Added device: Open FFBoard.&#xA;Added device: Thrustmaster TX Racing Wheel.&#xA;Added device: Thrustmaster T80.&#xA;Added device: Thrustmaster Ferrari 458.&#xA;Added device: Logitech Pro Racing Wheel (XBox/PC).&#xA;Fixed the mapping of pedals for Logitech G923 (XBox/PC).&#xA;Fixed the mapping of controls for the Thustmaster T150.&#xA;Fixed wmclass in desktop file (thanks @BlueManCZ).&#xA;Fixed issues when synch&amp;rsquo;ing settings to the device.&#xA;Fix default installation path to use prefix /usr/local instead of /usr.&#xA;Allowed overriding of profile settings from the command line.&#xA;Added check for available FFB support before trying to use it and thus avoid errors.&#xA;Changed the way devices are detected to avoid issues in some setups.&#xA;Added Polish translation (thanks @mmarusiak).&#xA;Increased number of buttons displayed to 30.&#xA;Improved UDEV rules by making them more specific and simpler (thanks @alxwk).&#xA;Updated to Meson 0.56.&#xA;Other smaller fixes.&#xA;Thanks to all contributors. Sometimes it&amp;rsquo;s hard to keep track of all the contributions specially those made in the Issues but all are equally important.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: 15th anniversary sale has begun</title>
            <link>https://playingtux.com/en/articles/2023/09/gog-15th-anniversary-sale-has-begun/</link>
            <pubDate>Fri, 22 Sep 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/09/gog-15th-anniversary-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/15years_gog.png&#34; alt=&#34;Featured image of post GOG: 15th anniversary sale has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2023_gog_15th_anniversary&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;15th anniversary sale&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;01.10.2023&lt;/strong&gt; and also already begins with a &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;giveaway&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 11.09.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/09/stable-steam-client-11092023-released-linux/</link>
            <pubDate>Tue, 12 Sep 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/09/stable-steam-client-11092023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 11.09.2023 released for Linux&#34; /&gt;&lt;p&gt;A new stable &lt;strong&gt;Steam Client 11.09.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - September 11th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Added support for Indonesian language&#xA;Allow the settings window to be resized.&#xA;Fixed empty folders not being re-created when verifying a game installation.&#xA;Improved reliability of Back button.&#xA;Fixed a case where non-steam games could disappear from the library.&#xA;Adjusted the low battery notification for laptops/handheld PCs to only fire in the overlay or the main BPM window&#xA;Fixed windows being able to set minimum sizes larger than their display dimensions.&#xA;Fixed issue where some steam:// protocol handlers were not handled correctly due to case sensitivity. Example: steam://url/communityfilepage/ was not working correctly.&#xA;Fixed issue with steam://connect/:/ was not handled.&#xA;Fixed clicking &amp;ldquo;Play Game&amp;rdquo; links in event news causing client popup windows to close.&#xA;steamwebhelper support dialog is now shown if the main client window cannot be created at startup.&#xA;Big Picture Mode&#xA;Fixed switching from fullscreen to windowed mode when a full-screen video is dismissed.&#xA;Fixed notifications stealing focus when shown in overlay.&#xA;Fixed overlay freezing when a file dialog is shown.&#xA;Steam Overlay&#xA;The overlay tabbed browser will now wait until the overlay has been activated for the first time before restoring saved tabs.&#xA;Added an option to In Game settings that allows toggling whether overlay browser tabs will be restored when starting a game.&#xA;Fixed bug with Steam Overlay in DirectX12 not releasing resources&#xA;Steam Input&#xA;Fixed touchpad input when using the Victrix and Qanba PS4/PS5 arcade sticks&#xA;Reduced lag when switching between pages in the &amp;ldquo;Edit Layout&amp;rdquo; view for configurations with large numbers of action sets/layers/mode-shifts&#xA;Fixed the DualSense firmware update dialog from popping up when the controller was connected over Bluetooth and already up to date&#xA;Added the ability to bind Steam Input API trigger actions to button inputs&#xA;Steam Cloud&#xA;Fixed a case where Steam Cloud saves could be synced to a computer that did not have the game installed if the game was available for streaming from another PC&#xA;Remote Play&#xA;Fixed controller buttons being stuck down&#xA;Added support for 4K high quality streaming presets&#xA;Fixed occasional crash when streaming using NVIDIA NvFBC capture&#xA;Fixed occasional crash directly launching a game from the Steam Link UI&#xA;Added support for HEVC video encoding when streaming to macOS&#xA;Fixed device authorization dialog not showing if Steam Link connects while Steam is starting up&#xA;Server browser&#xA;Fixed a bug which could cause a server browser query to stop prematurely without pinging all of the servers&#xA;Library&#xA;Fixed some screenshot thumbnails on the activity feed not being properly obscured when marked as spoiler&#xA;Linux&#xA;Fixed a case where a Library Folder could be forgotten when a drive was unplugged from the system.&#xA;macOS&#xA;Fixed keyboard shortcuts not working in store Paypal web view.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 41 &#34;The Change of Balance&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/09/revhead-update-41-change-balance-released/</link>
            <pubDate>Wed, 06 Sep 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/09/revhead-update-41-change-balance-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 41 &#34;The Change of Balance&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 41 &amp;ldquo;The Change of Balance&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #41- The Change of Balance&#xA;Date:06-09-2023&#xA;Version: 1.7.10001&#xA;Dear Revhead,&#xA;Update #41 brings some long awaited changes. The AI became more fierce and cunning, they won&amp;rsquo;t push you out off tracks,but will give you the run for your money.&#xA;We rebalanced our racing events according to the changes made to our AI. The events vary in difficulty, they all should be more enjoyable now.&#xA;Now you will truly feel the dopamin rush trough your veins after beating the races on the various tracks.&#xA;Not only did we update the AI and ecents, we also continued our quest of bettering the performance and fixing bugs for a smoother gameplay.&#xA;Changes:&#xA;Game:&#xA;upgraded AI for much faster pace, better overtaking and general behaviour&#xA;re-balanced the races for better progress at the start while having more challenge in some limited races&#xA;fixed the memory usage (caused crash after longer game sessions)&#xA;much better shadow resolution&#xA;fixed engine&amp;rsquo;s HP/Torque info in shops and newspaper&#xA;volumetric clouds were disabled in &amp;ldquo;fastest&amp;rdquo; and &amp;ldquo;fast&amp;rdquo; quality to get significantly higher fps on low end systems&#xA;fixed a dealer mission bug where chassis damage affected generic parts condition task&#xA;fixed tow mission penalty decision when declining the mission&#xA;fixed missing gearshift (to 1st gear) at race start in some cases&#xA;fixed some NPC cars to avoid flipovers in several situations&#xA;fixed a bug causeing missing cloud render after each 2nd race restart&#xA;fixed the spectator cam after race restart&#xA;added missing supporter animations on Gutta Raceway&#xA;fixed a bug causeing the Backyard jump on the map loaded the AirStrip race instead&#xA;fixed the Panania sport airfilter ad title&#xA;fixed the Walea fuel, water temp, clock and boost gauges to show the proper value in cockpit mode&#xA;fixed some floating vegetation (Redland)&#xA;better looking skidmarks&#xA;refined the Imalona road and trackside bumps&#xA;added trackside bumps for Yanagin tracks to penalize corner cuts&#xA;added profile save on forced quit to disable cheating and avoid profile integrity issues&#xA;updated localizations&#xA;small fixes&#xA;Sound:&#xA;tow sfx and environmental sfx now conforms to cockpit camera mode&#xA;refined some car sfx volume level for better overall sound experience&#xA;UI:&#xA;hints for mechanic button (garage) and group selector button (racelobby) now shows controller/keyboard buttons dynamically&#xA;fixed a bug causeing the collect racepoints task were shown unfinished after a successful mission on the summary page&#xA;updated hints in shop&#xA;refined focus behaviour in shop and garage notepad for easier navigation&#xA;updated highlight in shop and newspaper (car ads) for better visibility&#xA;added and connected Euroa brand badges in notepad&#xA;fixed mission button issue (double click was needed in some cases)&#xA;better focus visibility on mission race event cards (in race lobby)&#xA;better focus handling in race lobby for vertical navigation&#xA;added more sophysticated race category selector in race lobby&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Autumn Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/08/gog-herbst-sale-2023-has-begun/</link>
            <pubDate>Mon, 28 Aug 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/08/gog-herbst-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_autumn_sale2023.png&#34; alt=&#34;Featured image of post GOG: Autumn Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2023_autumn_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Autumn Sale 2023&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;11.09.2023&lt;/strong&gt; and already has a free &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Giveaway&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.21.0 released</title>
            <link>https://playingtux.com/en/articles/2023/08/ludusavi-v0210-released/</link>
            <pubDate>Fri, 25 Aug 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/08/ludusavi-v0210-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.21.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.21.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.21.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.21.0 (2023-08-22) Latest&#xA;Added:&#xA;GUI: Thanks to updates in Iced, there is now much better support for non-ASCII characters. This means that several translations are now properly supported: Simplified Chinese, Japanese, Korean, and Thai. Unfortunately, there are still technical limitations with Arabic, so that translation remains experimental via the config file.&#xA;GUI: For custom games in scan results, you can click on the &amp;ldquo;custom&amp;rdquo; badge to jump to the corresponding entry.&#xA;Changed:&#xA;GUI: Rendering now uses DirectX/Vulkan/Metal instead of OpenGL. For systems that don&amp;rsquo;t support those, there is a fallback software renderer as well.&#xA;GUI: Ludusavi now bundles and uses the Noto Sans font for consistency, but some languages will still depend on your system fonts.&#xA;Fixed:&#xA;If an invalid manifest file were downloaded, Ludusavi would correctly show an error, but then after relaunching, it would get stuck on an &amp;ldquo;updating manifest&amp;rdquo; screen.&#xA;On Linux, if Ludusavi were installed via Flatpak, then XDG_CONFIG_HOME and XDG_DATA_HOME would be set inside of the Flatpak environment, preventing it from finding some saves. Now, Ludusavi will also check the default paths (~/.config and ~/.local/share respectively).&#xA;For Heroic roots, Ludusavi now also checks the legendaryConfig folder used by Heroic 1.9.0.&#xA;Saves associated with the Ubisoft Game Launcher folder were not detected on Linux when installed with Steam and Proton.&#xA;On non-Windows systems, when recursively finding files in a directory, file/folder names containing a backslash would cause an error. For now, these files will be ignored until they are properly supported.&#xA;When using shift+click on a path selector icon to browse the path, it will now handle some manifest s.&#xA;In paths,  next to * would trigger an error.&#xA;GUI: When switching screens and then expanding a section, the scroll position did not remain visually stable.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 01.08.2023 released für Linux</title>
            <link>https://playingtux.com/en/articles/2023/08/stable-steam-client-01082023-released-linux/</link>
            <pubDate>Wed, 02 Aug 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/08/stable-steam-client-01082023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 01.08.2023 released für Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 01.08.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - August 1st&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Added timer to the overlay. You can enable this button in the in-game settings.&#xA;Improved library performance for users with large numbers of collections.&#xA;Fixed some confirmation dialogs not closing with the cancel or X buttons.&#xA;Fixed &amp;ldquo;Clear Download Cache&amp;rdquo; also deleting cached login information.&#xA;Fixed an issue that could cause a Steam Guard code to fail the first time it is entered, and then succeed immediately after that.&#xA;Fixed Steam Overlay not respecting Windows scale factor for full screen windows at heights &amp;lt;= 1200px.&#xA;Fixed Windows scale factors &amp;lt;150% not applying to Steam overlay.&#xA;Fixed a hitch that some players with large libraries might encounter every 15 minutes while playing a game.&#xA;Fixed main client window taking focus from other Steam windows when navigation menus are hovered.&#xA;Fixed notifications for achievements not firing when offline.&#xA;Fixed wallet balance not updating in title bar when balance hits zero.&#xA;Fixed incorrect display of &amp;ldquo;Notify me about additions or changes to my games&amp;hellip;&amp;rdquo; setting in interface settings if it had never been changed before.&#xA;Library&#xA;Added the ability to sort by date added to library to shelves and game grids.&#xA;Added a setting to display Steam Deck compatibility information in the library while not on a Steam Deck.&#xA;Steam Overlay&#xA;Added In-Game setting to allow enabling or disabling display scaling in the overlay.&#xA;Changed behavior of overlay tabbed browser to clear all tabs when the close button is clicked and added a minimize button to hide the browser as the close button previously did.&#xA;Fixed intermittent crash in overlay browser when switching to overlay for in-game purchases.&#xA;Big Picture Mode&#xA;PlayStation Controller can now use touchpad typing in the on-screen keyboard&#xA;Fixed presentation and localization of items in the Special Offers section.&#xA;Steam Input&#xA;Improved navigation in the configurator when navigating from the Preview screen. Repeatedly going to Preview then an input will no longer build up loops in the back stack and you can now go back with a single B button press if you&amp;rsquo;ve not interacted with the left column.&#xA;Added the ability to copy and paste button/axis mappings when setting up input for unrecognized controllers.&#xA;The selected controller configuration shown in the configurator should now update quicker and more reliably, including when exporting configs.&#xA;DualSense Wireless Controllers will now remain in DirectInput compatible mode over Bluetooth when Steam Input is disabled.&#xA;Fixed some cases where navigation changes from the previous beta could result in a blank page in the configurator.&#xA;Fixed detecting controllers using the Xbox Enhanced Feature Support driver.&#xA;Fixed changing effects on PS4 and PS5 controllers when Steam Input is not enabled.&#xA;Developer console&#xA;Added a setting to display timestamps in the Steam console window.&#xA;Changed Steam console window to keep the last several seconds of output even if that would exceed the normal buffer length.&#xA;Fixed command echo sometimes appearing on the same line as the previous output.&#xA;Fixed clear_console command not doing anything.&#xA;macOS&#xA;Fixed file chooser dialog not opening for some actions.&#xA;Fixed file chooser not allowing directories to be selected in some cases.&#xA;Fixed Steam app pulling focus back to the previous space when switching to a space without a Steam Client window on it.&#xA;Fixed app hiding not working with Steam Client windows.&#xA;Fixed Steam Client windows not allowing dragging past the height of the titlebar on the main screen when running with multiple displays.&#xA;Fixed navigation menus not opening on mouse-over of buttons when the store or community browsers are focused.&#xA;Linux&#xA;Fixed a case where the controller input thread could operate at normal instead of high scheduling priority.&#xA;Fixed file dialogs not appearing in some cases for systems without an active xdg-desktop-portal&#xA;Fixed a rare crash when processing shaders.&#xA;Fixed a case where the UI would show the wrong image when switching between small mode and normal mode.&#xA;Additional fixes for file dialogs for systems where xdg-desktop-portal is not available.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2023.07.17 released</title>
            <link>https://playingtux.com/en/articles/2023/07/appgamekit-studio-v20230717-released/</link>
            <pubDate>Mon, 17 Jul 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/07/appgamekit-studio-v20230717-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2023.07.17 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2023.07.17&lt;/strong&gt; of the (game-)development-tools &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2023.07.17 update released!&#xA;Welcome to this new update for AppGameKit Studio!&#xA;iOS Exporting Upated&#xA;The exporting of iOS apps has recently been made impossible due to changes enforced by Apple on Mac devices.&#xA;We have now updated the export process in the Mac version and can confirm that builds can now be exported and should work fine when you submit them for publishing to the iOS app store.&#xA;Please let us know how you get on if you are an active developer who creates and publishes iOS apps.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 10.07.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/07/stable-steam-client-10072023-released-linux/</link>
            <pubDate>Tue, 11 Jul 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/07/stable-steam-client-10072023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 10.07.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 10.07.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - July 10th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Note: This client was rereleased on July 10 to fix installscript support for some games&#xA;General&#xA;Added playing a sound when displaying a notification toast in desktop mode.&#xA;Added a toggle in notification settings to turn on/off sounds for non-critical notifications.&#xA;Improved responsivity of showing systray menu.&#xA;Small organization and clarity changes to notifications settings.&#xA;Rearranged notifications settings page and made some controls respond to changes in the global settings.&#xA;Fixed stability of blue focus bar at the top of various windows.&#xA;Fixed &amp;ldquo;When a screenshot is taken, display a notification&amp;rdquo; setting not being honored and &amp;ldquo;When a screenshot is taken, play a sound&amp;rdquo; only changing after the current game has exited.&#xA;Fixed window control positions on chat settings popups.&#xA;Fixed issue where certain links would load pages in an overlay browser rather than open on desktop.&#xA;Fixed URL bar in popup/overlay browser sometimes being out of date.&#xA;Fixed issue that could cause an error when entering a valid Steam Guard code.&#xA;Fixed rare achievement animation not appearing when Steam was not focused or hovered instead of just pausing.&#xA;Fixed not being able to type into some browser views if using touch input.&#xA;Fixed Windows virtual keyboard sometimes not working in library when using touch input&#xA;Fixed persona name in top bar occasionally displaying incorrectly if it started with #.&#xA;Fixed rare crash when displaying some tooltips.&#xA;Fixed some web pages being viewable in tabbed browser even if Family View should have restricted that content.&#xA;Fixed recent games list in systray menu not updating while Steam is running.&#xA;Fixed placement of systray menu on Windows when text scaling is enabled.&#xA;Fixed app icons for events in What&amp;rsquo;s New not loading on first click.&#xA;Fixed links not working in account creation and pre-login help dialogs.&#xA;Fixed windows sometimes not updating appearance when clicking maximize button.&#xA;Fixed showing a black screen at startup if the startup location was set to something prohibited by Family View.&#xA;Fixed the tops of some context menus not being interactable if they overlap the title bar.&#xA;Removed incorrect date display on some DLC hovers.&#xA;Properly show an error when failing to load existing awards given when showing the award dialog for user generated content, reviews, discussion posts, and comments.&#xA;In-Game Overlay&#xA;Added battery indicator to the desktop overlay when running on laptop or handheld device with battery.&#xA;Fixed soft-lock when a game requested that asynchronous game notifications be enabled.&#xA;Fixed issue causing desktop overlay to not render properly in macOS CS:GO.&#xA;Fixed issue where viewing a user&amp;rsquo;s profile was not working in some older games (e.g Left 4 Dead 2).&#xA;Fixed issue where the overlay was not responding to mouse input when there was a controller configuration loaded that included virtual menus.&#xA;Fixed an issue where the &amp;ldquo;Invite Friend to Game&amp;rdquo; dialog didn&amp;rsquo;t work while in a Steam group voice chat channel.&#xA;Fixed overlay windows showing in pinned state when overlay is activated for some games (e.g. Warhammer: Vermintide 2).&#xA;Big Picture Mode&#xA;Added playing a sound to some notification toasts where it was previously missing.&#xA;Fixed wrong auto display scale being chosen for wide displays.&#xA;Fixed some views being the wrong size on macOS.&#xA;Fixed issue displaying the system tray context menu.&#xA;Fixed some issues where some taller sections in controller summary layout preview screen were cut-off at the bottom when viewed in the in-game overlay.&#xA;Fixed error message that was sometimes displayed while showing a notification.&#xA;Fixed viewing and closing a news event partially blocking mouse and touch input on the window.&#xA;Fixed an issue with displaying SSIDs in internet settings for some SSIDs containing non-alphanumeric characters.&#xA;Steam Input&#xA;Fixed some Nintendo Switch Pro controllers not being recognized after the last Steam update.&#xA;Fix bug where configurations could fail to get deleted.&#xA;Fix bug where configurations could disappear from the configuration browser after deleting a different configuration.&#xA;Screenshots Manager&#xA;Privacy dropdown selector for local screenshots will now remember the last selection.&#xA;Clicking the large image in the right panel will now open a larger popup of the screenshot.&#xA;Fixed issue where the screenshot manager might popup after closing a game when no screenshots were taken for that gameplay session.&#xA;Friends &amp;amp; Chat&#xA;Fixed chat window not being raised when clicking a chat notification while docked mode is enabled.&#xA;Fixed minimize/maximize buttons not working for chat windows created minimized.&#xA;Server Browser&#xA;Fixed a bug viewing server info from server browser.&#xA;Fixed a bug where connecting to server with password from server browser would not give you an opportunity to enter the password.&#xA;Linux&#xA;Add a setting to improve compatibility with window managers that send an unfocus event before every pointer click event, e.g. openbox. This setting can be found in &amp;ldquo;Settings-&amp;gt;Interface-&amp;gt;Enable context menu focus compatibility mode&amp;rdquo;. Enabling this setting will fix dropdown menus being unclickable on these window managers.&#xA;Fix incorrectly spawning a file chooser instead of a directory chooser on systems with xdg-desktop-portal FileChooser version 2.&#xA;Fix a case where the overlay could have dpi scaling applied twice.&#xA;Fix login window having the wrong dimensions when dpi scaling is enabled.&#xA;Fix a case where menus could get clipped if dpi scaling is enabled.&#xA;Fix a case where disabling dpi scaling via settings wouldn&amp;rsquo;t have any effect.&#xA;Restrict a workaround that prevents a crash on Nvidia GPUs to only activate when we detect an Nvidia GPU. Side-effects for this workaround include window flashing and focus stealing when a steam window is closed, which should no longer affect Intel/AMD users.&#xA;macOS&#xA;Updated the Remote Play driver installation dialog for the new UI, fixing driver installation.&#xA;Fix intermittent crash and reload of client windows when closing a window or menu.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.20.0 released</title>
            <link>https://playingtux.com/en/articles/2023/07/ludusavi-v0200-released/</link>
            <pubDate>Mon, 10 Jul 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/07/ludusavi-v0200-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.20.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups of save games&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.20.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.20.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.20.0 (2023-07-10) Latest&#xA;Added:&#xA;The restore screen now supports deselecting individual saves (like you already could on the backup screen).&#xA;You can now use glob syntax for file paths in the &amp;ldquo;backup exclusions&amp;rdquo; section.&#xA;CLI: Commands that take a list of games now support reading stdin (one game per line). For example, ludusavi find &amp;ndash;steam-id 504230 | ludusavi backup &amp;ndash;preview.&#xA;CLI: The find command will now report multiple results if you don&amp;rsquo;t specify a name or ID. The command also has new options for filtering these results: &amp;ndash;disabled and &amp;ndash;partial. For example, ludusavi find &amp;ndash;restore &amp;ndash;disabled will list all games that can be restored and are disabled.&#xA;Support for checking secondary/associated Steam IDs for a game. This is mainly useful for discovering Proton prefix folders of DLC, since DLC saves may be kept separately from base game saves. Specifically, this detection is based on the steamExtra field from the manifest.&#xA;A &amp;ldquo;custom&amp;rdquo; badge is shown next to custom games in scan results.&#xA;Option to filter scan results by change status (new/updated/unchanged/unscanned). (Contributed by kekonn)&#xA;For buttons that open a path selector dialog, shift+click will open the configured path in your file explorer.&#xA;Fixed:&#xA;When restoring registry saves, multi-string values would be restored as expandable string values, and expandable string values would be restored as multi-string values. This only affected the restore process; backups would still be correct. This issue was introduced in v0.18.0.&#xA;For Lutris roots, the  placeholder was resolved generically instead of using the Lutris-specific logic.&#xA;For Lutris roots, when inferring the  from the exe field, Ludusavi assumed that the path would be absolute, but it could also be relative. Now, Ludusavi will combine the prefix and exe fields if necessary.&#xA;Changed:&#xA;All path selectors now use the same icon.&#xA;The button to find missing roots now uses a search icon instead of a refresh icon.&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Summer Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/06/steam-summer-sale-2023-has-begun/</link>
            <pubDate>Thu, 29 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/steam-summer-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_summer_sale_2023_en.png&#34; alt=&#34;Featured image of post Steam: Summer Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Summer Sale 2023&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;13.07.2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 40 &#34;Song of the Engines&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/06/revhead-update-40-song-engines-released/</link>
            <pubDate>Sat, 24 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/revhead-update-40-song-engines-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 40 &#34;Song of the Engines&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 40 &amp;ldquo;Song of the Engines&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #40-Song of the Engines&#xA;Introducing a sound overhaul.&#xA;Date:24-06-2023&#xA;Version: 1.6.9739&#xA;Dear Revheads,&#xA;Update #40 breaths new life to the sounds you hear in the game. From the engines to noise of the wind crashing againts your windshield everything is changed for better immersions.&#xA;The change of the sense of speed while throwing around your car on the various tracks is immense, makes you feel like you are really there chasing the perfect laptime.&#xA;Backing up into your driveway also feels different, the whine of the straight cut gears going reverse is also there.&#xA;Now the neighbours will hear you cold starting your Buthangbang Special, from the American V8s and the Italian of the Magura, to the Japanese engines of the Panania and Kanji everíthing got a new and more fitting tone.&#xA;Not only we updated the sounds and background noises of the game, we also continued our quest of bettering the performence and fixing bugs for a smoother gamplay.&#xA;brand new unique and much more detailed sounds for each engines&#xA;fixed visibility of trees and trackside objects on Yanagin map&#xA;fixed external camera views (to eliminate bouncing) and better transition&#xA;removed unused RaceMusic slider in settings&#xA;shorter car loading times&#xA;significant memory usage optimization&#xA;fixed notepad when trying to install subpart on component selected from a category filtered list&#xA;fixed look back camera switch&#xA;better UI response time in race lobby after selecting a card&#xA;fixed restoration start on cars without chassis damage&#xA;fixed UI focus horizontal position in garage when moving between bottom and top menus&#xA;larger newspaper ad and font sizes for better readability&#xA;updated localizations&#xA;small fixes&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 21.06.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/06/stable-steam-client-21062023-released-linux/</link>
            <pubDate>Thu, 22 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/stable-steam-client-21062023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 21.06.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam Client 21.06.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update - June 21st&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed small mode missing client update information.&#xA;Fixed several issues related to the navigation backstack not working properly.&#xA;Fixed systray menu opening at wrong location for certain Windows scaling settings or when scaling is disabled in Steam.&#xA;Fixed Steam client window rendering at wrong scale after exiting Big Picture Mode when scaling is disabled.&#xA;Fixed some popup windows maximizing incorrectly.&#xA;Fixed crash when trying to load an empty URL in the tabbed browser window.&#xA;Improved performance of the Achievements panel for games with thousands of achievements.&#xA;Fixed game list sometimes incorrectly scrolling to top when selecting a game.&#xA;Added ability to clear in-game overlay data in a game&amp;rsquo;s Properties &amp;gt; General settings.&#xA;Fixed issue where the modal file browser was appearing behind other windows in the in-game overlay. This was causing some soft-locks of the overlay, especially combined with the fact that URLs for the open ed tabs are saved between sessions.&#xA;Fixed weird scroll behavior in the Achievements popup.&#xA;Fixed issue where executing steam://url/ would not bring the main window into focus.&#xA;Fixed an issue where the system tray menu and Steam menus could open in the incorrect direction for certain monitor configurations.&#xA;Fixed second achievements progress bar not being filled in when comparing achievements with a friend.&#xA;Fixed sharing screenshots not working properly.&#xA;Fixed videos continuing to play in browsers when window is minimized or closed.&#xA;Fixed page erroneously scrolling up when clicking certain parts of the advanced app filter pane.&#xA;Friends &amp;amp; Chat&#xA;Fixed an issue that caused a new chat window to close almost immediately after opening. This was reproducible after inviting a friend to a game, exiting the game, and then attempting to open a chat window.&#xA;Fixed incorrectly signing in to Friends on startup when setting is disabled.&#xA;In-Game Overlay&#xA;Fixed overlay scaling when Steam display scaling setting disabled.&#xA;Fixed case where a game would shell execute steam://store/ to open a browser to their store page, but the overlay was not activated.&#xA;Fixed issue where the overlay would not be created properly for games that spawn multiple windows (e.g. Gwent).&#xA;Steam Input&#xA;Fix for stuttery output on DualSense over Bluetooth when using Gyro-&amp;gt;As Joystick Output to Sticks (Was previously fixed for output to mouse only).&#xA;Fixed issue where DualSense controllers would not work properly when hotplugged on Linux and Steam Deck.&#xA;Gyro calibration now uses a time window to calibrate (5s), rather than a fixed number of samples (since Dualsense is now being sampled at 800hz, and could potentially autocalibrate over too short a period).&#xA;Minimum Rumble Sustain reverted from 3 seconds back to 10 seconds.&#xA;Improved support for third party Nintendo Switch controllers.&#xA;macOS&#xA;Fixed certain macOS configurations that were unable to render browser content.&#xA;Fixed crash opening the file browser.&#xA;Fixed View &amp;gt; Hidden Games option.&#xA;Fixed some focus issues.&#xA;Fixed window control position on friends list when chat is docked.&#xA;Fixed Go Online/Go Offline menu options.&#xA;Linux&#xA;Fixed a case where a steam window would incorrectly steal input focus.&#xA;Fixed cases where we would get stuck on &amp;ldquo;Waiting for Network&amp;rdquo; on platforms where NetworkManager is unreachable.&#xA;Fixed a startup crash for systems that don&amp;rsquo;t support the CEF sandbox.&#xA;Fixed a startup crash for systems that hide GLX support from steam.&#xA;SteamVR&#xA;Fixed some rare crashes.&#xA;Big Picture Mode&#xA;Fixed issue where inviting a user to a game would cause the overlay UI to soft-lock.&#xA;SteamCMD&#xA;Add the ability to request cloud storage of drm_wrap products via optional &amp;ldquo;cloud&amp;rdquo; command parameter.&#xA;Steam Deck&#xA;Fixed issue where the main menu and quick access menus were not rendering properly after entering a PIN at the lock screen&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 14.06.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/06/stable-steam-client-14062023-released-linux/</link>
            <pubDate>Thu, 15 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/stable-steam-client-14062023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 14.06.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 14.06.2023&lt;/strong&gt; has been released for Linux.&#xA;This time it&amp;rsquo;s a huge update with a lot of changes.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;14 June - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:&#xA;Updated Steam Client notifications, with additional settings allowing you to choose which notifications you&amp;rsquo;ll see, and where you&amp;rsquo;ll see them&#xA;Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more&#xA;An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability&#xA;New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck&#xA;New pinning functionality - panels from the in-game overlay can now be &amp;ldquo;pinned&amp;rdquo; (with adjustable opacity) so they are viewable while in-game&#xA;Updated controller configurator is now part of the overlay when a gamepad is connected&#xA;Mac &amp;amp; Linux versions of Steam have been updated to enable hardware acceleration&#xA;In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.&#xA;Read more about the update and watch the announcement video in the blog post here.&#xA;Other changes:&#xA;General&#xA;Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.&#xA;Uninstalling a game no longer displays a modal dialog&#xA;Fixed &amp;ldquo;Manage Storage&amp;rdquo; button opening the storage settings page&#xA;Fix soundtrack cover art not appearing in content management panel&#xA;Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.&#xA;Fixed some context menus opening incorrectly when the opening window is maximized.&#xA;Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.&#xA;Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running&#xA;Fixed issue where viewing app properties caused the Steam client to be unusable&#xA;Fixed download rate limiting not working in some cases&#xA;Fixed error when navigating the game list with arrow keys and landing on a category header.&#xA;Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website&#xA;Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.&#xA;Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code&#xA;The game is ready for preload &amp;amp; game released spotlight in the library will no longer show for users who own the game through family sharing&#xA;Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded&#xA;Fixed category capsules overflowing into the app details page when the window is very narrow&#xA;Added new Achievements popup accessible from the game details page&#xA;Fixed &amp;ldquo;View Updated Items&amp;rdquo; context menu items in the Downloads section for games that have updated Workshop items&#xA;Moved 24hr time setting from Friends &amp;amp; Chat to Interface&#xA;Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.&#xA;Fixed incorrect UI state when a game is purchased while the user is in a timed trial&#xA;Updated URL for store checkout process.&#xA;Added a tooltip to &amp;ldquo;Other&amp;rdquo; section in storage settings to explain what it contains&#xA;Fixed occasional crash when toggling a game&amp;rsquo;s favorite status through the play bar on the game details page.&#xA;Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.&#xA;Fixed game list unnecessarily flickering to top when selecting a game that&amp;rsquo;s in a collection.&#xA;Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.&#xA;Friends &amp;amp; Chat&#xA;Fixed issue where &amp;ldquo;Invite to Play&amp;rdquo; was not available in the Friends List for some games (e.g. CS:GO)&#xA;Fixed issue where going idle would cause Friends &amp;amp; Chat to reconnect when offline&#xA;Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.&#xA;Rearranged and reworded several items on the friends list context menu to make them more clear.&#xA;Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.&#xA;Improved performance of the interface in the overlay when animated Steam avatars are enabled&#xA;Big Picture Mode&#xA;Removed support for -oldbigpicture command-line option&#xA;Fixed some styling issues in the Quick Access Menu &amp;gt; Friends List&#xA;Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings&#xA;Apply text filtering preferences in Guides in the Overlay&#xA;Removed soundtracks from All Collections since it has its own tab&#xA;Fixed an issue where two settings pages could be visible at once&#xA;Fixed the switching of monitors when going in/out of BPM at start up&#xA;Fixed overflowing friends list when sharing a screenshot&#xA;Expand the hitbox of buttons in the footer to make them easier to click&#xA;Fixed showing notifications in the Big Picture Mode game overlay&#xA;Improved performance of dual trackpad typing in the Virtual Keyboard&#xA;Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay&#xA;Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie&#xA;Any button press will now cancel the Wake custom startup movie&#xA;Fixed a black screen freeze when clicking on a store widget within a news post&#xA;Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.&#xA;Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected&#xA;Added support for Mouse4 (Back) as B button in the interface&#xA;Fixed opening the &amp;ldquo;Reorder controllers&amp;rdquo; dialog in the main Big Picture Window when a game is running&#xA;Search will now return tags in addition to games. You can search for categories like &amp;ldquo;Free to Play&amp;rdquo; or individual tags like &amp;ldquo;survival&amp;rdquo; or &amp;ldquo;zombies&amp;rdquo;.&#xA;Enabled additional toast notifications that were previously only visible in Desktop mode&#xA;Restored display of Special Offers in the What&amp;rsquo;s New section of the home screen.&#xA;Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header&#xA;Fixed inability to click on Steam notification toasts (eg. wishlist, comment).&#xA;Steam Input&#xA;Increase responsiveness of the &amp;ldquo;Joystick Deadzone&amp;rdquo; visualization&#xA;Gyro As Joystick can now optionally output to Left Joystick&#xA;Fixed Gyro&amp;rsquo;s Left/Right Stick Deflection Modifier not working&#xA;Fixed Modeshift bindings not being removable when viewing the command on the input&#xA;Fixed a case where hitting the &amp;ldquo;apply configuration&amp;rdquo; button before a configuration preview was loaded could select the wrong configuration&#xA;Fixed a case where an autosave could get lost while editing&#xA;Fixed the DualSense configuration preview not showing Mute button bindings&#xA;Fixed bug causing DualSense triggers to only read as 0/100%&#xA;Fixed error when viewing a configuration in the &amp;ldquo;Search&amp;rdquo; tab of the config browser&#xA;Added several missing Steam Link App virtual controller-specific settings to the configurator&#xA;Added new config export path that works while offline. In personal configuration dropdown the options are now &amp;ldquo;New Personal Save&amp;rdquo;, which is this new option and &amp;ldquo;New Sharable Personal Save&amp;rdquo;, which uses the existing Steam Workshop backend.&#xA;Filter the configuration export options based on whether the device is connected to Steam/Offline&#xA;Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator&#xA;Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page&#xA;Fixed turning off the Dual Sense Edge controller&#xA;Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button&#xA;LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).&#xA;Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout&#xA;Added missing inputs to the &amp;ldquo;Listen&amp;rdquo; dialog&#xA;Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick&#xA;Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.&#xA;Ongoing rumble is now interrupted when switching away from the app that requested it.&#xA;Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.&#xA;Fixed crash on macOS when using a PS4 controller&#xA;Updated Controller Summary page so that it scales better at different sizes&#xA;Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position&#xA;Fix rotation settings when binding Gyro to Mouse output&#xA;Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.&#xA;Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.&#xA;Fix for gyro Smoothing settings not updating when switching to shifted modes.&#xA;Fixed detection of the Steam Virtual Gamepad on macOS.&#xA;Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.&#xA;Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable &amp;ldquo;ouija effect&amp;rdquo; during fine aiming in our experiments. Note, none of the above gyro changes affect &amp;ldquo;Gyro As Mouse&amp;rdquo;, which only uses Gyroscope readings, not Accelerometer.&#xA;The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.&#xA;Steam Deck&#xA;Fixed issue where a game&amp;rsquo;s specific uninstall UI was not visible&#xA;Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.&#xA;Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.&#xA;Linux&#xA;Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.&#xA;Fixed an intermittent crash when the OS audio server restarts.&#xA;Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.&#xA;Fixed &amp;lsquo;Delete Proton Files&amp;rsquo; not cleaning files that contain : in the path.&#xA;Fixed a crash when steam fails to connect to the pulseaudio server.&#xA;Added a &amp;lsquo;Compatibility&amp;rsquo; tab to Settings where SteamPlay settings can be changed.&#xA;Steam will now use the system&amp;rsquo;s global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.&#xA;Added a commandline switch to override the window scaling factor: &amp;ldquo;-forcedesktopscaling &amp;ldquo;.&#xA;Dynamically update the UI&amp;rsquo;s scaling factor when the KDE system scaling setting changes.&#xA;Fixed issue preventing locally installed tools from being used as default steam play option.&#xA;Fixed issues with listing and adding flatpaks as non-Steam shortcuts.&#xA;Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.&#xA;Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings-&amp;gt;Interface or by opting into the beta branch.&#xA;Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.&#xA;Remote Play&#xA;Fixed the remote player getting &amp;ldquo;host busy&amp;rdquo; dialog after the overlay is dismissed&#xA;Show MB/s instead of KB/s in the bandwidth rate settings.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Summer Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/06/gog-summer-sale-2023-has-begun/</link>
            <pubDate>Mon, 12 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/gog-summer-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_summersale_2023.png&#34; alt=&#34;Featured image of post GOG: Summer Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/de/promo/2023_summer_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Summer Sale 2023&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;03.07.2023&lt;/strong&gt; and already has a &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free giveaway&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Debian Linux 12 (Codename &#34;Bookworm&#34;) released</title>
            <link>https://playingtux.com/en/articles/2023/06/debian-linux-12-codename-bookworm-released/</link>
            <pubDate>Sun, 11 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/debian-linux-12-codename-bookworm-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/banner_bookworm.png&#34; alt=&#34;Featured image of post Debian Linux 12 (Codename &#34;Bookworm&#34;) released&#34; /&gt;&lt;p&gt;In the last night the &lt;strong&gt;Debian-Team&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://bits.debian.org/2023/06/bookworm-released.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released&lt;/a&gt; the &lt;strong&gt;new stabile version 12 (codename &amp;ldquo;Bookworm&amp;rdquo;)&lt;/strong&gt; of Debian Linux!&#xA;Before upgrading from Debian 11 (&amp;ldquo;Bullseye&amp;rdquo;) you should read &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/releases/bookworm/amd64/release-notes/ch-information.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/releases/bookworm/amd64/release-notes/ch-upgrading.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;also this&lt;/a&gt; document.&lt;/p&gt;</description>
        </item><item>
            <title>AntiMicroX: Version 3.3.4 released</title>
            <link>https://playingtux.com/en/articles/2023/06/antimicrox-version-334-released/</link>
            <pubDate>Sat, 03 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/antimicrox-version-334-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/antimicrox_gui.png&#34; alt=&#34;Featured image of post AntiMicroX: Version 3.3.4 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AntiMicroX&lt;/strong&gt;, the GUI tool used to &lt;strong&gt;map keyboard buttons and mouse controls to a gamepad&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.3.4&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 3.3.4&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;3.3.4 (2023-05-03)&#xA;Implemented enhancements:&#xA;Update translations: Portugese(Brazil), Russian, Norwegian Bokmal&#xA;Add translations: Swedish&#xA;Fixed bugs:&#xA;Fix and refactor adding default autoprofile #727&#xA;Fix GUI does not recognize super + action #749&#xA;Fix /dev/uinput static device node access pull 781 (by lnussel)&#xA;Fix building for SDL version between 2.0.12 and 2.0.16 #788&#xA;Notable changes:&#xA;Build AppImage package on Ubuntu 20.04&#xA;Bump SDL version for AppImage and Windows from 2.0.20 to 2.26.5&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.19.0 released</title>
            <link>https://playingtux.com/en/articles/2023/06/ludusavi-v0190-released/</link>
            <pubDate>Fri, 02 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/ludusavi-v0190-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.19.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups of save games&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.19.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.19.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.19.0 (2023-06-02) Latest&#xA;Added:&#xA;On the restore screen, there is a &amp;ldquo;validate&amp;rdquo; button to check whether your backups are missing any files declared in their mapping.yaml. This is intended to help rectify a bug identified below.&#xA;Automatic detection of non-Flatpak Lutris roots (~/.config/lutris).&#xA;Updated translations. (Thanks to contributors on the Crowdin project)&#xA;A partial translation for Thai has been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code th-TH,&#xA;Fixed:&#xA;If you had configured a backup-only or bidirectional redirect and you were using simple backups, then the first backup for a game would complete successfully, but a subsequent backup would fail because Ludusavi would mark the redirect target as a removed file.&#xA;If you had configured a backup-only or bidirectional redirect and you were using zip-based backups, then the redirected files would not be included in the backup.&#xA;You can check if this affects you by going to the restore screen and clicking the &amp;ldquo;validate&amp;rdquo; button. If it finds any issues, it will prompt you to make new full backups for the games in question.&#xA;Compatibility with Heroic 2.7.0+, which now uses store_cache/gog_library.json instead of gog_store/library.json.&#xA;For Lutris, the game_slug field is no longer required, since Ludusavi only uses it for logging when available.&#xA;The Spanish and Russian translations were set incorrectly in the config file. If you selected Spanish, it would display normally, but the config file would be set to Russian. If you selected Russian and restarted the app, it would display in Japanese.&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 8193.35 released</title>
            <link>https://playingtux.com/en/articles/2023/05/neverwinter-nights-enhanced-edition-patch-819335-released/</link>
            <pubDate>Wed, 24 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/neverwinter-nights-enhanced-edition-patch-819335-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 8193.35 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new major patch (8193.35):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Wed, May 24&#xA;Patch 8193.35 for Neverwinter Nights: Enhanced Edition releases today.&#xA;Hello adventurers!&#xA;Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition.&#xA;Patch 8193.35 is the result of a year-long love effort by community developers.&#xA;Patch Highlights&#xA;AOE Indicator&#xA;| Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size&#xA;8 Multiclasses&#xA;| Added support for up to 8 multiclasses, configurable per-module&#xA;Faster Load Times&#xA;| Improved area load times by up to 100x (!)&#xA;News Section&#xA;| Added an in-game News UI that shows upcoming patches and community news&#xA;Script-created UI Improvements&#xA;| “NUI” (script-created UI) will no longer break input to the game (WASD, drag &amp;amp; drop)&#xA;Play NWN as a Cartoon&#xA;| Added a new &amp;ldquo;Toon&amp;rdquo; post-processing shader as a graphical option&#xA;Goodies for Builders&#xA;| Hundreds of new functions and goodies for module builders&#xA;Hundreds of Bugfixes &amp;amp; Optimizations&#xA;| More bugs squashed&#xA;Check out the full patch notes here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/docs/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/docs/&lt;/a&gt;&#xA;Join the community and provide feedback directly to development team members on Discord: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord&lt;/a&gt; (Before posting, please take a moment to carefully read the introductory text in #welcome).&#xA;If you&amp;rsquo;re currently subscribed to the development patch, you&amp;rsquo;ll continue with the upcoming .36 patch cycle going forward. If you wish to stick to this stable release (.35), select the “default” branch in Steam/GOG Galaxy/BDC.&#xA;Thank you for your support!&#xA;Credits&#xA;This patch was made entirely by community members: Done entirely for personal enjoyment, out of good will, and with copious amounts of adhesive.&#xA;Development team:&#xA;clippy, Daz, Jasperre, Liareth, niv, Soren, tinygiant, virusman&#xA;With explicit thanks to:&#xA;The NWNDEV Discord folks. Your testing and support was and is invaluable.&#xA;The Neverwinter Vault.&#xA;Nereida and Zwerkules.&#xA;Everyone in the community!&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.18.2 released</title>
            <link>https://playingtux.com/en/articles/2023/05/ludusavi-v018-released/</link>
            <pubDate>Sat, 20 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/ludusavi-v018-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.18.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from save games&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.18.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.18&lt;/a&gt;.&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;&#xA;Two more hotfixes have been released short after.&#xA;The current version is now &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.18.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;v0.18.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.18.2 (2023-05-21) Latest&#xA;Fixed:&#xA;When a Lutris game file does not include the game &amp;gt; working_dir field, Ludusavi will now try to fall back to the game &amp;gt; exe field and cut off the file name. Ludusavi will also log a more specific message when an expected field is missing.&lt;/p&gt;</description>
        </item><item>
            <title>Metro Last Light Complete Edition: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2023/05/metro-last-light-complete-edition-currently-available-free-steam/</link>
            <pubDate>Fri, 19 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/metro-last-light-complete-edition-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/metro_last_light_free.png&#34; alt=&#34;Featured image of post Metro Last Light Complete Edition: currently available for free on Steam&#34; /&gt;&lt;p&gt;From now on &lt;strong&gt;until 25.05.2023&lt;/strong&gt; is the dystopic shooter &lt;strong&gt;Metro Last Light Complete Edition available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/43160/Metro_Last_Light_Complete_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also a big &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/metrofranchise&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Metro Sale&lt;/a&gt; is going on.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;metro_last_light_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/metro_last_light_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: free DLC &#34;MAN TGX&#34; released</title>
            <link>https://playingtux.com/en/articles/2023/05/euro-truck-simulator-2-free-dlc-man-tgx-released/</link>
            <pubDate>Wed, 17 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/euro-truck-simulator-2-free-dlc-man-tgx-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_man_tgx_header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: free DLC &#34;MAN TGX&#34; released&#34; /&gt;&lt;p&gt;The free DLC &amp;ldquo;&lt;strong&gt;MAN TGX&lt;/strong&gt;&amp;rdquo; for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2371170/Euro_Truck_Simulator_2__MAN_TGX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and adds another truck to the game.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The MAN TGX features an ergonomically optimized cabin, efficient driveline, economical fuel consumption, high load capacity, and a redesigned cab; making it the perfect partner for any job on the road.&#xA;The MAN TGX arrives with a select choice of configurations and customizations. This includes 3 cabin sizes (GN, GM, GX), 6 chassis types (4x2, 6x2, 6x4, and 8x4), 8 transmissions, and 9 engine options up to 640hp. Plenty of customizations are available too, including the options for roof deflectors, front fender aero package, headlights and rear lights, bumpers, mudflaps, and 19 official paint jobs the grey individual special.&#xA;But that&amp;rsquo;s not all, you will also have the option to use the MAN OptiView digital mirror system. Using exterior cameras, this technology increases the driver’s field of vision on the road. This also comes with a blindspot detector accessory with new functionality and the option to display the front digital mirror on the infotainment screen.&#xA;It&amp;rsquo;s time to get trucking. See you on the road with the new MAN TGX.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.13 released</title>
            <link>https://playingtux.com/en/articles/2023/05/lutris-0513-released/</link>
            <pubDate>Wed, 17 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/lutris-0513-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.13 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.13&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.13 Latest&#xA;With this release, we&amp;rsquo;re adding back the ability to run games with Proton. While this can be an useful thing for testing compatibility, it is still recommended to stick with the builds provided by Lutris. We are now using @GloriousEggroll&amp;rsquo;s Proton based builds by default, which makes using Steam&amp;rsquo;s proton an even narrower edge case.&#xA;For players with very large libraries, Lutris will be a lot more responsive thanks to the performance improvements by @danieljohnson2, along with loads of other UI improvements!&#xA;Starting from this release, it is now possible to reference ModDB links in Lutris installers. If your distribution doesn&amp;rsquo;t provide the moddb Python package, you&amp;rsquo;ll have to install it with: pip install moddb.&#xA;We also have an integration with Itch.io, thanks to @GoGoOtaku (note that we don&amp;rsquo;t have a way to search for or install free games from Itch.io with this integration).&#xA;Changelog:&#xA;Add support for Proton&#xA;Add drag and drop on the main window. Dropped files will be matched&#xA;No-Intro, Redump and TOSEC checksums.&#xA;Add support for ModDB links in installers (moddb python module required)&#xA;Added &amp;ldquo;Missing&amp;rdquo; sidebar option for games whose directory is missing&#xA;Re-style the configuration, preferences, installer and add-games windows&#xA;Group configuration options into sections&#xA;Added checkbox to stop asking for the launch config for a game&#xA;Added checkbox to sort installed games first&#xA;Support for launch-configs in shortcuts and the command line&#xA;Show platform badges on banners and cover-art&#xA;Installing games from setup files can now use different presets (Win98, 3DFX, &amp;hellip;)&#xA;Add filter field to runner list&#xA;Show game count in search bar&#xA;Workaround Humble Bundle authentication issues by allowing importing&#xA;cookies from Firefox&#xA;Add Itch.io integration&#xA;Add Battle.net integration (protobuf dependency required)&#xA;Improve detection of DOSBox games on GOG&#xA;Added &amp;ldquo;Unspecified&amp;rdquo; Vulkan ICD option&#xA;Removed ResidualVM (now merged into ScummVM)&#xA;Detect obsolete Vulkan drivers and default to DXVK 1.x for them&#xA;Improved High-DPI support for custom media&#xA;Performance improvements&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 39 and DLC &#34;Nightvision Pack&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/04/revhead-update-39-and-dlc-nightvision-pack-released/</link>
            <pubDate>Fri, 21 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/revhead-update-39-and-dlc-nightvision-pack-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 39 and DLC &#34;Nightvision Pack&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 39&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also the (paid) DLC &amp;ldquo;&lt;strong&gt;Night Vision Pack&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2378430/Revhead__Night_Vision_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 21-04-2023&#xA;Version: 1.5.9507&#xA;Dear Revheads!&#xA;Update #39 brings some modifications and new free content in the game as supporting our new Night Vision DLC.&#xA;As always, we give aways some content for free in the main game. This time you can win or found in newspaper some of the Night Vision DLC contents. While you would need to buy the DLC to unlock all the features, this update brings some of the content for your for free.&#xA;We have fixed several bugs, updated our translations, modified environment lights at night as well as tweaked our headlights for better performance. Also, added some new limited night races, which has time limits to enter.&#xA;Support for Night Vision DLC&#xA;Added some free content from Night Vision DLC&#xA;Tweaked environment lighting for nights&#xA;Updated road materials for better lighting effects at night&#xA;Added new Night Races&#xA;Limits of taking petrols moved down from 1000 to 50 for Gas Guzzler Achievement (so you can unlock in one lifetime)&#xA;Show times in Race Lobby&#xA;Bug fixes&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.17.1 released</title>
            <link>https://playingtux.com/en/articles/2023/04/ludusavi-v0170-released/</link>
            <pubDate>Sun, 09 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/ludusavi-v0170-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.17.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups of game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.17.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.17.0&lt;/a&gt;.&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;&#xA;Short after the reelease of v.017.0, the hotfix &lt;strong&gt;v0.17.1&lt;/strong&gt; has also been relased.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.17.1 (2023-04-10) Latest&#xA;Fixed:&#xA;GUI: As part of the thread configuration feature in v0.17.0, Ludusavi started defining a custom Tokio runtime initialization. However, this did not enable Tokio&amp;rsquo;s IO and time features, resulting in a crash when attempting to display timed notifications.&#xA;GUI: When using the &amp;ldquo;customize&amp;rdquo; option from the scan list, the new custom game&amp;rsquo;s fields were not filled in properly.&#xA;GUI: If a game was disabled, then the &amp;ldquo;back up&amp;rdquo; option in that game&amp;rsquo;s &amp;ldquo;&amp;hellip;&amp;rdquo; menu would not do anything.&#xA;GUI: If you scanned a few specific games in the list, but there were others in an unscanned state (recent games from a previous session), then the next full backup would only process the few games that were scanned.&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG: Update 1.187 released</title>
            <link>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</link>
            <pubDate>Thu, 06 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1187.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.187 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.187&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings, friends!&#xA;Today we are happy to finally present you with a full Brazilian Portuguese translation of the game many of you asked of us. The translation, which contains over 1 million words, is authored solely by the talented translator Edson Belo de Oliveira Júnior. He can be found via his @mundonasher account on Twitter. If you liked his work be sure to stop by! Our team is extremely thankful for his effort.&#xA;Apart from the PT-BR translation, this patch adds a few important fixes, based on the bug reports and suggestions you have made on the forums:&#xA;Steam Deck sound issues fixed;&#xA;Optimized overall performance on PC;&#xA;Added helpful fixes to ModKit;&#xA;And much more smaller fixes.&#xA;We hope you enjoy, and as always feedback is very welcome.&#xA;Atom Team&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.20) &#34;Tropico Arde Eternamente&#34; released</title>
            <link>https://playingtux.com/en/articles/2023/04/tropico-6-update-v20-tropico-arde-eternamente-released/</link>
            <pubDate>Tue, 04 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/tropico-6-update-v20-tropico-arde-eternamente-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.20) &#34;Tropico Arde Eternamente&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 20&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Tropico Arde Eternamente&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 Update 20 – Tropico Arde Eternamente has just been released for Steam,Xbox series X/S, Xbox One and PlayStation 4 | 5.&#xA;With update 20, we have added a true Tropican Easter wonder, a new, free landmark: The Eternal Flame, for the Modern Times era. In addition, we have, among other changes, made it clearer that tourists are needed to complete mission 3 of the New Frontiers DLC.&#xA;Furthermore, we have fixed an issue, where selecting celebrities no longer disables the happiness and thoughts tabs of regular tourists. We have also implemented a change which leads to bus stations shutting down if the driver is stuck in traffic for too long, so passengers can take other routes to their destinations.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Changelog Update 20&#xA;New Features&#xA;A new landmark has been added to the Modern Times era: The Eternal Flame. While providing fun for visiting Tropicans and tourists, it can also influence visiting citizens politically, grant permanent personal experience or help in foreign aid finances.&#xA;Changes&#xA;If a bus driver is completely stuck in traffic and cannot reach the destination stop in a reasonable amount of time, the bus stop will be closed after 20 days so that waiting passengers can take other routes to their destination.&#xA;Building driveways will now update their road access correctly if a road building (like a Checkpoint) in front of them has been demolished.&#xA;Selecting a celebrity no longer disables the tabs for happiness and thoughts of normal tourists.&#xA;Fixed an issue where teamsters would only transport small amounts of manure.&#xA;The manure stockpile for the Agriculture Tower is now visualized.&#xA;Fixed an issue that prevented the Offshore Wind Turbine from being repaired after it was damaged.&#xA;Fixed an issue where Tropicans could walk directly through some buildings on some maps.&#xA;Fixed an issue where the status-icon when moving the Aircraft Carrier or Cruise Ship, was not adjusted properly to the new location.&#xA;Fixed an issue where continuing a heist after it was cancelled caused problems with the individual tasks that needed to be completed in the heist.&#xA;Fixed an issue where prisoners did not disappear from the list of detention if they were killed on the way to the prison.&#xA;Fixed an issue where the player was unable to progress, if the Cristo Rendentor landmark was obtained through a heist during the ‘Battle Royal’ map.&#xA;[Festival DLC]&#xA;Fixed an issue where the mission ‘A party for the ages!’ couldn’t be completed when choosing to heist the Great Wall landmark.&#xA;[Lobbyistico DLC]&#xA;Fixed an issue, where demolishing an El Presidente Club after a conservative has been invited within the ‘Once And Forever’ mission would corrupt the save file.&#xA;[New Frontiers DLC]&#xA;Fixed an issue in the ‘Too Smart for Her Own Good’ mission where the construction of the required buildings next to the Research Lab was sometimes not counted towards mission progress correctly.&#xA;[New Frontiers DLC]&#xA;Fixed the cheese produced in the ‘Harvest Cheese’ option, available upon completion of a successful moon mission, not being delivered to warehouses.&#xA;[New Frontiers DLC]&#xA;In mission ‘Stack &amp;rsquo;em high’ a hint was added, indicating that the capsule hotel needs to have rich tourists to complete the mission.&#xA;[New Frontiers DLC]&#xA;In mission 3 it is now clearly stated that tourists are needed to complete the space mission task.&#xA;[New Frontiers DLC]&#xA;Adjusted the ending sequence of mission 4 so that the Spaceport Complex is now displayed correctly in the ending cutscene.&#xA;[New Frontiers DLC]&#xA;Fixed the Radio Broadcast of El Prez repeating itself when visiting the Spaceport Complex.&#xA;[New Frontiers DLC]&#xA;Removed the ‘hidden’ modifications that the Mars-workmode in the Spaceport Complex gave.&#xA;[Multiplayer]&#xA;Fixed an issue where Tropocoin value was displayed with the value zero.&#xA;[Localization]&#xA;Implemented several text and menu fixes.&#xA;[Localization]&#xA;The character ‘Patch’ now has the appropriate voice modifier to sound like a robot in French and Spanish.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 38 released </title>
            <link>https://playingtux.com/en/articles/2023/03/revhead-update-38-released/</link>
            <pubDate>Thu, 23 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/revhead-update-38-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 38 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 38&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 22-03-2023&#xA;Version: 1.5.9378&#xA;Dear Revheads!&#xA;We are starting this year with a new update to improve underground racing. The last update introduced a new Airport, while it was &amp;ldquo;empty&amp;rdquo;, without any racing. Now we have brought night races in the airfield, in a bit of a special way. it is only available at night with some party feeling.&#xA;The airport works as an airport at daytime, but at night it will be a location for drag race.&#xA;We hope this little update will make the game more enjoyable, especially for those who likes underground drag racing.&#xA;Also, we have added support of Steam Deck.&#xA;Added new race location to the Airport (only open at late night)&#xA;Added some new brand limited race for night race at Airport&#xA;Fixed some AI related braking issue at drag races&#xA;Fixed duplicated controller issues&#xA;Fixed some localizations&#xA;Game now supports Steam Deck&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Spring Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/03/gog-spring-sale-2023-has-begun/</link>
            <pubDate>Mon, 20 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/gog-spring-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_springsale2023.png&#34; alt=&#34;Featured image of post GOG: Spring Sale 2023 has begun&#34; /&gt;&lt;p&gt;Spring also starts on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; with the &lt;strong&gt;Spring Sale 2023&lt;/strong&gt;.&#xA;This lasts until &lt;strong&gt;03.04.23&lt;/strong&gt; and also offers &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/#giveaway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free giveaways&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Ludusavi: v0.16.0 released</title>
            <link>https://playingtux.com/en/articles/2023/03/ludusavi-v0160-released/</link>
            <pubDate>Sat, 18 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/ludusavi-v0160-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ludusavi016.png&#34; alt=&#34;Featured image of post Ludusavi: v0.16.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ludusavi&lt;/strong&gt;, the tool to &lt;strong&gt;create backups from game saves&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/mtkennerly/ludusavi/releases/tag/v0.16.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version v0.16.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.16.0 (2023-03-18) Latest&#xA;Added:&#xA;Registry values are now listed individually, not just keys. This also means you can exclude specific values from the backup.&#xA;Registry backups now include binary values.&#xA;Registry backups now handle alternatives to HKEY_LOCAL_MACHINE\SOFTWARE. For example, when Ludusavi tries to find HKEY_LOCAL_MACHINE\SOFTWARE\example, it will now also look for:&#xA;HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\example&#xA;HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\example&#xA;HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\example&#xA;GUI: In restore mode, you can create a comment on each backup. You can use this to keep track of how each backup reflects your game progress.&#xA;GUI: You can now reorder custom games, roots, redirects, and ignored paths/registry.&#xA;CLI: manifest show command.&#xA;CLI: &amp;ndash;compression-level option for the backup command.&#xA;Updated translations, including new/partial translations for Dutch, French, Russian, and Ukrainian. (Thanks to contributors on the Crowdin project)&#xA;A translation for Japanese has also been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code ja-JP,&#xA;Fixed:&#xA;When a save file failed to be backed up, Ludusavi would still record that file in the backup&amp;rsquo;s mapping.yaml. Because of this, when Ludusavi would later check whether a new backup was needed, it would assume that the failed file had been backed up previously. Now, failed files are not recorded in mapping.yaml, so subsequent scans will detect that they still need to be backed up.&#xA;Heroic Wine/Proton prefixes containing a pfx subfolder were not detected.&#xA;Along with any explicit installDir entries in the manifest, Ludusavi tries to find each game&amp;rsquo;s install directory based on that game&amp;rsquo;s title. However, if that title was not valid as a folder name, then Ludusavi would never find it. Now, Ludusavi will ignore characters like : and ? that cannot appear in folder names.&#xA;For native Linux games installed with the Heroic launcher, the  path placeholder is now handled in order to detect more saves. (Contributed by sluedecke)&#xA;Ludusavi currently cannot back up registry keys whose names contain a forward slash. This limitation still exists, but now such keys are no longer listed incorrectly as two separate keys. This was only a display issue, because such keys were not included in the backup regardless.&#xA;GUI: If some saves failed to back up, then the scan buttons would stay deactivated, and you would have to reopen the program in order to do another scan.&#xA;GUI: If a game had a new registry value inside of a key that also contained other keys, then the game would be flagged as changed, but not the key with the new value. Now that values are listed individually, you can tell what changed.&#xA;GUI: Scrollbar position on the other screen overlapped some content.&#xA;GUI: Scroll position is once again preserved when switching between screens.&#xA;GUI: Some inconsistent element sizes and spacing.&#xA;Changed:&#xA;GUI: Moved roots to the other screen.&#xA;GUI: Thanks to updates in Iced:&#xA;Text fields now have a blinking cursor.&#xA;Text fields now support shift+click to select text.&#xA;Thanks to updates in steamlocate, the titles of Steam shortcuts for non-Steam games are now looked up case-insensitively.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 16.03.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/03/stabie-steam-client-16032023-released-linux/</link>
            <pubDate>Thu, 16 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/stabie-steam-client-16032023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 16.03.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 16.03.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;16 March - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Local Network Game Transfers&#xA;Added new feature that allows Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This reduces internet traffic and can speed up installs or updates.&#xA;Steam users have control over who files can be sent to: self only, friends only, or everyone. The default setting is self only.&#xA;More info about this new feature can be found here&#xA;General&#xA;Added UI that temporarily replaces the &amp;ldquo;What&amp;rsquo;s New&amp;rdquo; section of the Library when pre-purchased games are available to pre-load or install and play&#xA;Added UI at startup for account selection&#xA;Added a &amp;ldquo;sign out&amp;rdquo; option to the main menu that removes credentials for the signed in account from the machine&#xA;Fixed a crash when the OS is notifying Steam that it should shutdown&#xA;Improved performance of games when using Steam Workshop APIs&#xA;Refreshed the profile games page with a new style and improved performance&#xA;Fixed crash for some uses of %command% in shortcut launch options&#xA;Fixed quotes surrounding shortcut exe and paths&#xA;Fixed &amp;ldquo;Steam Library Folder&amp;rdquo; dialog showing in Downloads settings&#xA;Fixed soundtrack cover art, artist, and track information not appearing in Additional Content section of app details&#xA;Fixed some actions that should have opened external applications, such as a URL in your default browser, that were instead doing nothing&#xA;Fixed a crash loading the standalone controller configurator&#xA;Fixed another issue blocking download of precached shaders&#xA;Big Picture Mode&#xA;Improved performance in Big Picture Mode when using Nvidia GPUs&#xA;Fixed issue where the old BPM on-screen keyboard would appear at the same time as the new BPM virtual keyboard&#xA;Fixed issue where user could not re-enter a context submenu after backing out of it&#xA;Fixed issue where incoming chat messages would not be delivered properly while in-game&#xA;Reduced flashing in background when scrolling through games on home screen&#xA;Game invites in the Quick Access Menu will now default to opening a context menu to accept the invite rather than navigating to the chat tab and having to hit &amp;ldquo;Accept&amp;rdquo; there.&#xA;Added ability to retrieve Steam Runtime System Information for Linux devices&#xA;Improved UI responsiveness when reconnecting to Steam&#xA;Fixed the appearance of jumbled UI that could happen for a second or two when starting Steam&#xA;Removed unclickable area at bottom of the library&#xA;Fixed the ability to rename collections, which was instead being interpreted as navigating the app grid&#xA;Added &amp;ldquo;Turn Off Steam Link&amp;rdquo; to the Big Picture power menu&#xA;Fixed crash when in a voice chat&#xA;Fixed crash when authorizing a microtransaction purchase in the overlay&#xA;Fixed the Play button stealing focus when a game is launching&#xA;Fixed &amp;ldquo;Find games to play with friends&amp;rdquo; not working in Big Picture Mode&#xA;Constrain the width of settings, chat, and other non-grid based views when on larger monitors&#xA;Fixed the screen remaining blurred after a &amp;ldquo;What&amp;rsquo;s New&amp;rdquo; post was dismissed&#xA;Fixed some issues where a game window was not focused properly after launching it on Windows 10 or 11.&#xA;Fixed an issue where Steam was not focused properly after exiting a game&#xA;Fixed misalignment of loading throbber after logging in.&#xA;Fixed universal search not applying mature content filtering preferences&#xA;Steam Input&#xA;Added support for the Sony DualSense Edge controller including support for remapping of the rear buttons.&#xA;Added a loading throbber when waiting on Steam Cloud to update&#xA;Improved the latency of querying the workshop in the Configuration Browser and fix issues with configurations popping-in or opening the wrong tab because results weren&amp;rsquo;t fully received&#xA;Added a loading throbber that shows while the Configuration Browser workshop query is running&#xA;Fixed PS5 edge settings leaking into PS5 controller&#xA;Fixed Steam Link app mobile touch gyro not working&#xA;Fixed crash exiting deadzone visualization&#xA;Fixed the physical input visualization only looking at the first connected controller&#xA;Fixed rumble for Nintendo Joy-Con controllers&#xA;Added support for the Razer Wolverine V2 controllers&#xA;Added the ability to reset the device input mapping in new Big Picture&#xA;Added the ability to install and uninstall the Windows Xbox Enhanced Features driver to the new Big Picture controller settings&#xA;Updated the Windows Xbox Enhanced Features driver with the following changes:&#xA;Added support for Xbox Series X controllers connected via the Xbox Wireless Adapter&#xA;Fixed delay detecting hotplugged USB controllers, occasionally causing duplicate controllers in Steam&#xA;Fixed interference with the Victrix Control Hub after the driver has been uninstalled&#xA;Fixed Logitech F310 controller input on macOS and Linux&#xA;Added mapping for DualSense Edge Wireless Controller on Linux (note that advanced feature support require Steam to be able to access the /dev/hidraw* devices)&#xA;Fixed unintended inversion of Gyroscope Roll Axis on Steam Deck&#xA;Added some optimization around DualSense adaptive trigger effects interaction with the Bluetooth stack&#xA;Steam Deck&#xA;Move advanced HDR options to Developer Settings&#xA;Streamable games are now included in the &amp;ldquo;Ready to play&amp;rdquo; game filter, though the default action is still to install them locally.&#xA;Fixed a bug preventing some Demo apps that store files under the full-game App ID from uploading to Steam Cloud from Steam Deck devices&#xA;Stop prompting users to register for Steam Deck rewards if they have chosen the &amp;ldquo;Ignore Forever&amp;rdquo; option&#xA;Fixed some transparency issues with the background in the in-game overlay.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Spring Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/03/steam-spring-sale-2023-has-begun/</link>
            <pubDate>Thu, 16 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/steam-spring-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_springsale2023_en.png&#34; alt=&#34;Featured image of post Steam: Spring Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Spring Sale 2023&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;23.03.23&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20230225 available</title>
            <link>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</link>
            <pubDate>Sun, 26 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20230225 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20230225/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;published a new release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/dc394e2f3532e7fe830118716ebdbaaa4e945eaf&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Today we have a special occasion on our hands. We have been waiting for this moment for almost two years: A new stable OpenRA Release 20230225 is out now!&#xA;A lot of features have built up over the two years. This release is packed to the brim with goodies small and large. Several major systems have been added and overhauled, a great deal of rougher edges smoothed out. For details see the previous playtest news posts [one, two, three, four] and, as always, for a full overview - the full changelog.&#xA;But wait, there’s more! This release brings major behind-the-scenes changes towards supporting the C&amp;amp;C Remastered Collection assets. This support is still incomplete, but works well enough that we are today also releasing a development preview of “Tiberian Dawn HD”. It is a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20230225 release, but performance, memory usage, and loading times have not been optimized, and do not reflect the expected final requirements. The C&amp;amp;C Remastered Collection must be installed through Steam or Origin, and the project README provides installation instructions for macOS and Linux.&#xA;In case you were wondering whether we ran out of treats, worry not! Modders will also be feasting sweet this time. There were major updates to our documentation, and our tooling was joined by the OpenRA (Mini)YAML Language Extension and the OpenRA Lua API extension.&#xA;It has been a long road to this release, so we hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield commanders, and have fun!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 10.02.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/02/stable-steam-client-10022023-released-linux/</link>
            <pubDate>Sat, 11 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/stable-steam-client-10022023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 10.02.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 10.02.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;10 February - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Reverted back to old Game Info dialog that is accessible from the Friends List&#xA;Reduced startup time for users with tens of thousands of games in their library&#xA;Fixed a cause of Steam library, chat and Big Picture Mode browser windows showing all black or not rendering.&#xA;Fixed crash when opening Steam store&#xA;Fixed crash on startup when an internal Steam browser window fails creation&#xA;Fixed Steam library becoming unusable after applying a controller configuration&#xA;Big Picture Mode&#xA;The Virtual Keyboard in the Overlay now remembers its last position&#xA;Added F11 as a hotkey to toggle between windowed and fullscreen&#xA;Added alt-enter as a hotkey to exit Big Picture Mode&#xA;Added fast jump by letter to BPM library&#xA;Added settings for initial location to show keyboard on desktop and in Steam overlay&#xA;Added settings option to enable/disable UI sounds&#xA;Removed UI that prompted users if they wanted to participate in the Steam Deck Verified program when in normal BPM&#xA;Report a Bug in the Quick Access menu now links to the Big Picture discussions instead of the Steam Deck discussions&#xA;Fixed Chord Hint Screen remaining shown after holding the guide button to turn off a controller in some scenarios&#xA;Fixed Big Picture Mode window not re-opening from double-clicking or selecting system tray menu options&#xA;Fixed Big Picture Mode window not displaying properly due to web GPU acceleration being disabled&#xA;Fixed issue where exiting Big Picture Mode would log out of Steam Chat&#xA;Fixed small movement of Virtual Keyboard when pressing shift in some themes&#xA;Fixed Control-1/Control-2 hotkeys not working on Linux&#xA;Steam Input&#xA;Fixed some inputs not showing up for the Steam Link App Touchscreen controller&#xA;Fixed several instances of Left Bumper/Trigger glyphs having the wrong background image&#xA;Fixed issue where a Team Fortress 2 Steam Controller startup sound was missing&#xA;Fixed some issues with Nintendo switch gyro drift calibration&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 01.02.2023 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/02/stable-steam-client-01022023-released-linux/</link>
            <pubDate>Thu, 02 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/stable-steam-client-01022023-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 01.02.2023 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 01.02.2023&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1 February - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Replaced launch option dialog with new UI that includes a checkbox to remember the user&amp;rsquo;s selection - this selection can be changed in game properties&#xA;Changing download regions no longer requires restarting the Steam client&#xA;Further optimizations to load times for users with large game libraries&#xA;Fixed intermittent browser crash when closing Update news dialog&#xA;Fixed the controller settings tab not showing up in the game properties menu&#xA;Fixed DLC hover on game details page being cropped&#xA;Fixed several issues related to popup dialogs being sized incorrectly&#xA;Fixed issue with duplicate streaming dialogs appearing on Mac &amp;amp; Linux&#xA;Fixed background images on a collection on the app details page not being clipped correctly&#xA;Big Picture Mode&#xA;New Big Picture Mode has been made the default experience. For compatibility purposes, old Big Picture can be accessed by using the command-line option &amp;ldquo;-oldbigpicture&amp;rdquo;. Note that this functionality will be removed in a future update.&#xA;Added support for switching the primary monitor on Windows in Settings -&amp;gt; Display -&amp;gt; Preferred Display&#xA;Added an option to start in windowed mode under Settings =&amp;gt; Display =&amp;gt; Big Picture Mode =&amp;gt; Windowed&#xA;Added pinned notifications for new inventory items, trade offers, async game turns, moderator messages, offline chat messages, and help request replies in Quick Access &amp;gt; Notifications&#xA;Added up/down cursor keys to onscreen keyboard, press shift then left/right cursor to use&#xA;Added ability to move the standalone &amp;amp; overlay keyboard&#xA;Added option to turn off controllers when exiting BPM&#xA;Added setting for controller idle &amp;gt; turn off timeout&#xA;Added a quick guided tour for new Big Picture&#xA;Added notification when a Xbox controller is plugged in, but the Guide button is disabled (which prevents bringing up the Steam main menu and other functionality like chords)&#xA;Allow onscreen keyboard to be activated while in New Big Picture Mode and Steam window is not focused&#xA;Implemented Steam Controller dongle pairing&#xA;UI Digital Navigation Key Repeats are faster&#xA;Show icons for partial/full controller support, VR Support, or Mouse &amp;amp; KB only support in Library when a game portrait is focused or hovered&#xA;Center the navigation column in the Overlay vertically to match the rest of the main menu&#xA;Detect focus shifting away from the BPM window faster and reduce instances of navigation going to BPM after starting a game&#xA;Cursor is now hidden when in gamepad-navigation mode in Big Picture&#xA;Various fixes to make the UI scale better in higher resolutions&#xA;Fixed some issues completing purchases through some payment providers&#xA;Fixed a rare crash exiting BPM&#xA;Fixed a case where disconnecting a controller while navigating would not cancel repeating movements&#xA;Fixed the new Big Picture Mode overlay being incorrectly sized when the monitor is set to display scaling other than 100%&#xA;Fixed overlay scaling when resizing game window&#xA;Fixed issue where a browser opened by a game was sticking around after closing the overlay&#xA;Fixed launch options dialog not closing when cancelling game launch&#xA;Fixed issues w/ digital navigation getting stuck on text boxes when using a physical keyboard&#xA;Fixed some issues using the virtual keyboard Paste button outside of a web context&#xA;Fixed issue where the virtual keyboard would continuously be made visible after exiting a game&#xA;Fixed issue viewing the hardware survey web page after submitting results&#xA;Fixed the &amp;ldquo;Start in Big Picture Mode&amp;rdquo; setting not updating&#xA;Fixed issue opting in to some game beta branches&#xA;Fixed Big Picture window being incorrect size when moving it to a different display with win+shift+arrow key&#xA;Fixed problem where setting certain library filters in Big Picture Mode could cause those games to become hidden when switching back to desktop&#xA;Fixed an issue with detecting game windows on Linux&#xA;Fixed &amp;ldquo;a&amp;rdquo; and &amp;ldquo;c&amp;rdquo; keystrokes on the app details page triggering an animation&#xA;Steam Input&#xA;Controller configuration browsing screen can now preview configurations and the selection processes now previews then applies instead of directly selecting the configuration&#xA;Added a search tab to the controller layout browser screen&#xA;Added direct navigation to controller inputs and modes from the preview screen&#xA;Added upper grips as an option for mode shifts&#xA;Added support for the Armor-X Pro gamepad in PS4 mode&#xA;Added a specific XBox Elite layout preview page&#xA;Added a specific Switch Pro layout preview page&#xA;Added support for the ThrustMaster eSwap PRO Controller Xbox&#xA;Show controller settings in app properties game for non-Steam games&#xA;Gyro Calibration Rework: Calibration Calculates an anti-drift value as normal, but also records Gyro and Accelerometer noise while stationary, so that Always-On Auto Calibration (toggle to enable) is more discerning, and should only recalculate anti-drift when on a stable surface&#xA;Controller configurator now groups commands if they are attached to the same input&#xA;Changed controller mode sliders to default to larger step sizes that match the old BPM interface and added footer button to switch to &amp;ldquo;fine adjustment&amp;rdquo; mode with smaller step sizes&#xA;Reworked the layout of the mode settings page to show more content&#xA;Generate Steam Input API origins for some virtual menu modes that were missing them&#xA;Handle errors better and fix some cases where configs would no longer load&#xA;On larger screens combine the keyboard and numpad tabs of the choose binding screen&#xA;Remember the last active tab in the choose binding screen and open to that instead always using the tab w/ the current binding value&#xA;Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair&#xA;Filtered Mode Shift button options to only show available buttons based on the controller type&#xA;Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair&#xA;Joycon individual/pair Gyro now displays and functions properly&#xA;Fixed an issue with the Joystick Deadzone sliders having delayed input&#xA;Fixed an issue w/ enabling Gyro for Switch controllers&#xA;Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in&#xA;Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel&#xA;Fixed the XBox layout preview page layout having some incorrect items and missing others&#xA;Fixed issue where Steam Controller joysticks would have unintended input during Steam Button chords&#xA;Fixed long delay at startup when Razer keyboards are connected&#xA;Fixed crash with games that use &amp;ldquo;Windows Gaming Input&amp;rdquo;&#xA;Fixed issue w/ Joystick Deadzone visualization not updating&#xA;Fixed some cases where some languages could have text overflow in choose binding screen&#xA;Fixed chord activator options for XBox and XBox Elite controller types&#xA;Fixed Capture button icon not being displayed for Joycon Pair&#xA;Fixed the Switch Pro Layout Preview not showing the gyro&#xA;Remote Play&#xA;Fixed audio crackling and loss when streaming from Linux&#xA;Linux&#xA;Fixed a crash on Linux in libaudio&#xA;Fixed crash when taking screenshots through the overlay&#xA;Fixed closing non-Steam shortcuts via the overlay when two or more are running&#xA;Fixed some errors causing the Library not to render properly&#xA;Mac&#xA;Fixed close button on macOS Steam login window&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2023.01.26 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/01/appgamekit-classic-version-20230126-relased-linux/</link>
            <pubDate>Thu, 26 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/appgamekit-classic-version-20230126-relased-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2023.01.26 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2023.01.26&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for this version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2023.01.26 update released!&#xA;Welcome to a new update for AppGameKit Classic.&#xA;This small update includes these few changes:&#xA;Fixed Android export using the AGK adaptive icon if only a legacy icon was supplied&#xA;Added support for BMP image files&#xA;Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2023.01.25 released</title>
            <link>https://playingtux.com/en/articles/2023/01/appgamekit-studio-v20230125-released/</link>
            <pubDate>Wed, 25 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/appgamekit-studio-v20230125-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20230125.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2023.01.25 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2023.01.25&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2023.01.25 update released!&#xA;Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements.&#xA;Visual Studio Code Extension&#xA;Now has buttons in the top right for compile, run, broadcast, and debug&#xA;Allows only one broadcast or debug session at a time&#xA;Code completion now suggests user functions and variables&#xA;The go to declaration now handles local and type variables&#xA;Hover now handles local and type variables&#xA;Go to declaration on an include path will now go to that file&#xA;Bug Fixes and changes&#xA;Added support for BMP image files&#xA;Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android&#xA;Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background&#xA;Fixed DeleteAdvert not removing the banner ad&#xA;Removed joystick support on Mac due to unsupported library&#xA;Mac version now compiles to both arm64 and x86_64&#xA;Updated to MoltenVK 1.2.1 on Mac and iOS&#xA;iOS and MacOS Tier 2 apps now require XCode 14 or higher&#xA;Tier 1 Compiler is now faster at compiling large projects&#xA;Compiler will output stats such as the number of lines parsed and language tokens generated&#xA;Tier 1 Compiler will now be more thorough in finding undefined variables in functions&#xA;IDE now reports up to 30 errors at a time, increased from 10&#xA;Removed support for Windows XP and Vista&#xA;Removed 32-bit support on Windows&lt;/p&gt;</description>
        </item><item>
            <title>GOG: New Year Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/01/gog-new-year-sale-2023-has-begun/</link>
            <pubDate>Fri, 20 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/gog-new-year-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_newyearsale2023.png&#34; alt=&#34;Featured image of post GOG: New Year Sale 2023 has begun&#34; /&gt;&lt;p&gt;Also on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2023_new_year_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; a &lt;strong&gt;New Year 2023 Sale&lt;/strong&gt; has now begun.&#xA;It will last until &lt;strong&gt;30.01.2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Lunar New Year Sale 2023 has begun</title>
            <link>https://playingtux.com/en/articles/2023/01/steam-lunar-new-year-sale-2023-has-begun/</link>
            <pubDate>Thu, 19 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/steam-lunar-new-year-sale-2023-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_lunarsale2023_en.png&#34; alt=&#34;Featured image of post Steam: Lunar New Year Sale 2023 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/chinesenewyear2023&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Lunar New Year Sale 2023&lt;/strong&gt; has begun.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 37 released </title>
            <link>https://playingtux.com/en/articles/2022/12/revhead-update-37-released/</link>
            <pubDate>Fri, 30 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/revhead-update-37-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 37 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 37&lt;/strong&gt; for the racing-aimulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #37 - Achievements&#xA;Date: 29-12-2022&#xA;Version: 1.5.9265&#xA;Dear Revheads!&#xA;A long time waited wishes is Achievement. Xmas just passed, New Year is almost here, so what better time to give you this new feature!&#xA;Achievements are now available for all Revheads!&#xA;Since the game is out since years, not all achievements can be automated. If you&amp;rsquo;ve played the game already, some of them will be added automatically after loading your profile. Those which had no information in your game save will need some actions to activate.&#xA;i.e. if you already have all gold medals you will automatically get the awards, however the &amp;ldquo;First Car&amp;rdquo; award will come only when you buy a car, even if you did it already.&#xA;We wish you a Merry Xmas and also 30% discount during Winter Sale!&#xA;Added 39 Achievements&#xA;Added Polish localization&#xA;Added music to Intro&#xA;Fixed showing start balance on profile page (Easy:$100K, Med:$10K, Hard:$100)&#xA;Stability fixes&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/12/steam-winter-sale-2022-has-begun/</link>
            <pubDate>Thu, 22 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/steam-winter-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale_2022en.png&#34; alt=&#34;Featured image of post Steam: Winter Sale 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;05.01.2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2022.12.13 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/12/appgamekit-classic-version-20221213-released-linux/</link>
            <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/appgamekit-classic-version-20221213-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2022.12.13 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2022.12.13&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2022.12.13 update released!&#xA;Welcome to the quarterly update for AppGameKit Classic. This update focuses on a range of important bug fixes.&#xA;Bug Fixes&#xA;Fixed Alt key combinations causing a system sound on Windows&#xA;Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added&#xA;Fixed text shaders not receiving shader constant updates&#xA;Fixed IndexOf when used on arrays of types&#xA;Fixed text not rendering with the correct default shader&#xA;Fixed JSON parser not decoding \u characters&#xA;Fixed apps including the User Tracking description when it isn&amp;rsquo;t used, causing rejections by Apple&#xA;Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set&#xA;Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set&#xA;Merry Christmas to you all and see you soon in 2023!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2022.12.12 released</title>
            <link>https://playingtux.com/en/articles/2022/12/appgamekit-studio-v20221212-released/</link>
            <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/appgamekit-studio-v20221212-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agkstudio_20221212.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.12.12 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.12.12&lt;/strong&gt; of the (game-)development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.12.12 update released!&#xA;Welcome to the quarterly update for AppGameKit Studio.&#xA;The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas!&#xA;This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes.&#xA;Visual Studio CODE&#xA;We&amp;rsquo;ve created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This early Alpha version is available to anyone to try and we&amp;rsquo;d like to hear your feedback on it. Please post your experiences into this forum thread.&#xA;The VSCode extension can be installed using the &amp;ldquo;vsix&amp;rdquo; file located in the VSCode folder in your AppGameKit Studio install folder. Then in the extension settings set the AppGameKit Path setting to the folder where you installed AppGameKit Studio. E.g. &amp;ldquo;C:\Program Files\AGK Studio&amp;rdquo;.&#xA;You can use the same shortcuts F5 (Run), F6 (Broadcast), F7 (Compile), and F8 (Debug) as the original AppGameKit IDE, however the debug option currently only runs the app, it does not provide any debugging features yet.&#xA;We intend to publish the VSCode extension to the market place in the near future.&#xA;Bug Fixes and changes&#xA;Exported Amazon APKs now target API 31 (Android 12)&#xA;Fixed Alt key combinations causing a system sound on Windows&#xA;Fixed APK export causing a warning in google Play about the billing library version&#xA;Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added&#xA;Fixed IndexOf when used on arrays of types&#xA;Fixed JSON parser not decoding \u characters&#xA;Fixed apps including the User Tracking description when it isn&amp;rsquo;t used, causing rejections by Apple&#xA;Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set&#xA;Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set&#xA;Added VSCode extension to allow compiling, running, and broadcaster for VSCode&#xA;Merry Christmas to you all and see you soon in 2023!&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2022 begins next week</title>
            <link>https://playingtux.com/en/articles/2022/12/steam-winter-sale-2022-begins-next-week/</link>
            <pubDate>Fri, 16 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/steam-winter-sale-2022-begins-next-week/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale2022.jpg&#34; alt=&#34;Featured image of post Steam: Winter Sale 2022 begins next week&#34; /&gt;&lt;p&gt;Next week (on &lt;strong&gt;22.12.22&lt;/strong&gt;) the &lt;strong&gt;Steam Winter Sale 2022&lt;/strong&gt; will begin.&#xA;It will last until &lt;strong&gt;05.01.23&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;‘Tis the Season for the Steam Winter Sale!&#xA;Our biggest sale of the year returns December 22nd with deals on thousands of titles&#xA;There’s a feeling of holiday magic in the air—specifically the kind of holiday magic that translates to massive savings on thousands of games during the Steam Winter Sale, December 22nd at 10am PST through January 5, 2023 at 10am PST.&#xA;We promise no one will be following you around this store asking &amp;ldquo;CAN I HELP YOU FIND ANYTHING?” while you browse. And boy do we have fun things to browse. Beyond checking out discounted games, you can also hit up the Points Shop to claim free stickers throughout the sale, or look for deals on additional winter goodies.&#xA;While you’re visiting our magical “town” of deals, don&amp;rsquo;t forget to cast your vote in the 2022 Steam Awards! Beginning Friday December 16 at 10am PST, we&amp;rsquo;ll be announcing your nominations in each category, based on your votes during the Steam Autumn Sale. Voting for the winners will begin when the Winter Sale officially launches on December 22nd at 10am PST.&#xA;The sale will be live at store.steampowered.com&#xA;See you soon, and Happy Holidays!&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 36 released </title>
            <link>https://playingtux.com/en/articles/2022/12/revhead-update-36-released/</link>
            <pubDate>Thu, 15 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/revhead-update-36-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 36 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 36&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 36&#xA;Date: 15-12-2022&#xA;Version: 1.5.9234&#xA;Dear Revheads!&#xA;Silence is always a sign of some big work in the background!&#xA;This time we had a lot to introduce to you! Almost all of it was requested by our players and since XMas is coming, we decided to give you those as our gift. While we are not finished all we wanted, we believe it is a good time to release what we have so far!&#xA;First of all, the game has a new beginning with a cut-scene intro, which starts from a newly added Airport. While your Uncle Charlie drives you back to your Motel, he introduce the game for new players. He gives you hints about what can you do in the game and put you into the motel as start.&#xA;Many users complained about our tutorial, since it was a bit too hard for some players and took too much time for those who knows what and how to do. So we made a new in-game tutorial, which is balanced for both groups, much easier, yet introduce everything you really need to know to get started.&#xA;The game also comes with new game modes: Easy, Medium and Hard. While in Easy mode you get plenty of money and an already ready to race car, the hard mode gives you not much to start with, so you have to work hard to get your first race car ready to race. Game modes also changes AI and race times, to make it easier to win if that is what you choose for.&#xA;Another major changes is the full controller support! This means you can now play through the game from start to finish using your game controller. You won&amp;rsquo;t need switch between game controller and mouse or keyboard during the game. For those, who don&amp;rsquo;t have game controller, we also made it easier to use everything from keyboard with shortcuts. All important shortcuts is shown on the screen to make it even more easier for you.&#xA;As always, we did many bug-fixes and this time another huge performance optimisation. Our beta testers sent us very positive results, the game started up on old computers, which was not even able to play it before.&#xA;We are also worked - and still working on Achievements. We have added dozens of it to the game, but this is still under testing, so you have to wait a bit to get it released. It is very close, but need more time to test properly, that is why we decided to delay this part and not include it in this release.&#xA;Finally, we have 2 more new languages Italian and Polish. While Italian is already in this release, the Polish will be released in the next update or patch.&#xA;So, here we go:&#xA;Added cut-scene intro for new start&#xA;New tutorials, much easier, yet introduce everything you really need to know&#xA;Full Controller Support - you can play through the game from start to end without a need of mouse or keyboard&#xA;Selectable Easy/Medium/Hard game modes for new profiles (old profiles start as Medium)&#xA;Dynamic hints on loading screen to help you solving common problems&#xA;Added Airport as new location (races will be added soon)&#xA;Major Performance optimisation&#xA;Added Italian language&#xA;Fixed many visual glitches, including Trees and some cars&amp;rsquo;s body&#xA;Bugfixes&#xA;Achievements are under beta testing, will be released as soon testing is done&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/12/gog-winter-sale-2022-has-begun/</link>
            <pubDate>Mon, 12 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/gog-winter-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_wintersale_2022.png&#34; alt=&#34;Featured image of post GOG: Winter Sale 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/2022_winter_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Winter Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;02.01.2023&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.12 released</title>
            <link>https://playingtux.com/en/articles/2022/12/lutris-0512-released/</link>
            <pubDate>Fri, 02 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/lutris-0512-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.12 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.12&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.12 Latest&#xA;Add support for Xbox games with the xemu runner&#xA;Fix authentication issue with Origin&#xA;Fix authentication issue with EGS&#xA;Fix authentication issue with Ubisoft Connect when 2FA is enabled&#xA;Fix integration issue with GOG&#xA;Add Discord Rich Presence integration&#xA;Add ability to extract icons from Windows executables&#xA;Allow setting custom cover art&#xA;Re-style configuration dialogs&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Download: &lt;a class=&#34;link&#34; href=&#34;https://github.com/lutris/lutris/releases&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/lutris/lutris/releases&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 02.12.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/12/stable-steam-client-02122022-released-linux/</link>
            <pubDate>Fri, 02 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/stable-steam-client-02122022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 02.12.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 02.12.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2 December - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed display of the Update News and other popup dialogs w/ GPU accelerated rendering disabled&#xA;Fixed size of content in Update news dialog when running with Windows text scaling &amp;gt;100%&#xA;Steam Input&#xA;Change the &amp;ldquo;add command&amp;rdquo; and &amp;ldquo;add subcommand&amp;rdquo; options to take you directly to the binding screen&#xA;Fixed an issue introduced in a recent update to the old Big Picture configurator causing the names of new virtual menu bindings to be displayed incorrectly&#xA;Fixed controllers being treated as Xbox One controllers by default when defining their layout&#xA;Fixed the L3/R3 buttons not being detected for some third party PS3 controllers&#xA;Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of &amp;ldquo;Touch&amp;rdquo; (Cap Sense) on SteamDeck.&#xA;Fixed rumble for Switch Pro Controllers attached over USB&#xA;New Big Picture Mode&#xA;Fixed display of the new Big Picture Mode window with w/ GPU accelerated rendering disabled&#xA;Added confirmation dialogs for the power menu options to restart and shutdown your PC&#xA;Fixed a case where switching Virtual Menus w/ an action set, layer, or modeshift could cause them to stop working in the new Big Picture Mode overlay&#xA;Fixed crash when touching gift or new inventory item notification&#xA;Fixed &amp;ldquo;show password&amp;rdquo; toggle to show/hide the password&#xA;Fixed On Screen Keyboard no longer showing when requested by the game or Proton&#xA;Fixed an issue where context menus would not properly highlight focused items&#xA;Fixed crash when exiting a 1-on-1 voice chat&#xA;Fixed an issue where notification toasts would fail to appear&#xA;Remote Play&#xA;Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers&#xA;Fixed streaming Bluetooth controllers not turning off&#xA;Linux&#xA;Fixed overlay causing crashes on some native games (Borderlands 2)&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: DLC &#34;New Frontiers&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/12/tropico-6-dlc-new-frontiers-released/</link>
            <pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/tropico-6-dlc-new-frontiers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_new_frontiers_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: DLC &#34;New Frontiers&#34; released&#34; /&gt;&lt;p&gt;A new (paid) DLC for &lt;strong&gt;Tropico 6&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2186250/Tropico_6__New_Frontiers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;New Frontiers&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;At the heart of Tropico 6&amp;rsquo;s New Frontiers DLC is the new Spaceport Complex, where you&amp;rsquo;ll build rockets to achieve your ambitious goals. With the all-new Mission Mars campaign, you are assigned with catapulting Tropico into the future at the speed of light. Utilise different components to construct rockets that will keep you ahead of the international competition. But don’t forget, only by staying ahead in research will you win the infamous Space Race, walk on the moon and establish the first Mars colony of humankind. Mars does seem a good place for expansion – or to send your political opponents. Problem solving, the Tropican way&amp;hellip;.&#xA;But dangers and unforeseen events lurk in the vast expanses of space, and you&amp;rsquo;ll need an urgent creative solution if you don&amp;rsquo;t want to abort your mission . There is a new frontier ahead so be sure that in the end, it is you who can proclaim “The eagle has landed!” for Tropico.&#xA;Reach for the stars with Tropico 6 - New Frontiers: Together with the brand-new Spaceport Complex, the new mechanics open up exciting possibilities for you to play sandbox scenarios and significantly expand the end-game experience. Expanding your Mars colony by sending more and more Tropicans into space not only gets rid of unwelcome citizens, but also secures valuable bonuses for your island nation.&#xA;Mission Mars: The new campaign with 5 missions lets Tropico compete against the international competition in the research race. Meet new and familiar characters from the Tropico series, including the Professor, Hector Sanchez, Patch and Veronica Veneno, and lead your nation into a glorious future!&#xA;9 new buildings shoot to the sky! Complete your assembly lines in the new Spaceport Complex and meet the increased energy demand with the Fusion Reactor and the Reclaimer. With the new vertical stacking mechanic, you can expand the Capsule Cluster, Agriculture Tower and Synthetic Food Lab to meet the needs of your subjects. You can also show the world how modern and entertaining Tropico is with the Hologram Funhouse.&#xA;New design options for your palace and El Presidente! With the additional decorations and an all new accessory you&amp;rsquo;ll be perfectly prepared for the challenges of the space race!&#xA;2 new edicts: Turn your space missions into more money with the &amp;ldquo;Space Soap Opera&amp;rdquo; or use &amp;ldquo;Hear the Call&amp;rdquo; to get your citizens to the spaceship.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.19) &#34;De sopetón&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/12/tropico-6-update-v19-de-sopeton-released/</link>
            <pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/tropico-6-update-v19-de-sopeton-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.19) &#34;De sopetón&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 19&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;De sopetón&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 update 19 – De sopetón has just been released for Steam. The update will follow for Xbox series X/S, Xbox One and PlayStation 4 | 5 on Dec 15th.&#xA;With update 19, we have added a new, free Landmark: The Moonlander, for the Cold War era. In addition, we have adjusted the costs for relocating buildings as well as the fluctuation of Tropocoins and removed the monthly upkeep for the “Funhouser Special” edict.&#xA;Amongst several fixes, update 19 also solves an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station or correspondingly affected residential buildings were relocated. Fixes also include an issue with crashes that could occur in multiplayer, when building bridges or saves included bridges were loaded.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;New Features&#xA;A new Cold War landmark has been added: The Moon Lander&#xA;The cost of relocating buildings has been adjusted. Instead of always being at least 500$, the relocation costs can now be below this value.&#xA;Bugfixes&#xA;Fixed an issue where the superpower relationship would decay too quickly after loading a save game.&#xA;Fixed an issue where the ‘Disable Invasions’ option in the Creative Mode was blocking the era-progression when choosing to go to war in Colonial Times (now you can progress to the next era after waiting for two years).&#xA;The Tropocoin price fluctuations have been adjusted.&#xA;The monthly upkeep cost for the ‘Funhouser Special’ edict has been removed.&#xA;Fixed an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station, or correspondingly affected residential buildings were relocated.&#xA;Fixed an issue that resulted in the foliage of the palace not being loaded correctly after the building was relocated.&#xA;Fixed an issue that caused the money reward for the ‘Commercial Space Mission’ being not listed in the Almanac.&#xA;[Multiplayer] Fixed an issue where the game could become unstable when building a bridge or loading a save game with bridges.&#xA;[Multiplayer] Fixed an issue where objects from the Tropocoin Farm were not removed correctly after quickly demolishing multiple Tropocoin Farms.&#xA;[Localization] Several text and menu fixes.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Autumn Sale 2022 begins next week</title>
            <link>https://playingtux.com/en/articles/2022/11/steam-herbst-sale-2022-begins-next-week/</link>
            <pubDate>Fri, 18 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/steam-herbst-sale-2022-begins-next-week/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Steam: Autumn Sale 2022 begins next week&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Steam Autumn-Sale 2022&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/593110/view/3388424091280374209&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;begins next week&lt;/a&gt; &lt;strong&gt;on Tuesday (22.11.2022) and will last until 29.11.2022&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Steam Autumn Sale is fast approaching, with an entire week filled with tens of thousands of discounts! From November 22nd at 10am PST (UTC -8) until November 29th at 10am PST (UTC -8), browse through every genre imaginable to grab games on sale for the perfect additions to your Steam library.&#xA;In fact, while you’re there, pick up a title or two for the lovely folks on your holiday shopping list! Not only can you gift specific games, we also have digital gift cards up for grabs.&#xA;Steam Award Nominations Start Nov 22&#xA;The Steam Autumn Sale is also the time to nominate your favorite games from the past year for the Steam Awards, in 11 different categories (including a brand new category for games you love playing on portable devices):&#xA;Game of the Year&#xA;VR Game of the Year&#xA;NEW: Best Game on the Go&#xA;Labor of Love&#xA;Better with Friends&#xA;Most Innovative Gameplay&#xA;Outstanding Story-Rich Game&#xA;Best Game You Suck At (no offense)&#xA;Outstanding Visual Style&#xA;Best Soundtrack&#xA;Sit Back and Relax&#xA;There are a couple of ways you&amp;rsquo;ll be able to nominate games for the Steam Awards: do it directly from each game&amp;rsquo;s store page or the event post from the developers of the titles you like, or head to the Steam Awards Nomination page (via the Steam homepage).&#xA;You can even earn a badge for nominating in a single category, and level up from there with each additional category up to 11.&#xA;Get ready to stock up on games for you and those special (or non-special, no judgment) people in your life during the Steam Autumn Sale: November 22nd at 10am PST to November 29th at 10am PST! The sale will be live on this url: store.steampowered.com. See you soon!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 17.11.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/11/stable-steam-client-17112022-released-linux/</link>
            <pubDate>Thu, 17 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/stable-steam-client-17112022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 17.11.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 17.11.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;17 November - Steam Client Update Released&#xA;Note: This update was re-released to fix a browser crash on Linux.&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;New Big Picture Mode&#xA;Updated Big Picture is now available for testing. You can read more about it in this blog post. Modify your Steam client shortcut and add -gamepadui on the command-line to automatically start Steam in the new Big Picture Mode. Alternatively, pass -newbigpicture to start in Desktop mode and have access to the new Big Picture Mode at any time.&#xA;General&#xA;Reduced client startup times for users with large game libraries&#xA;Fixed issue where launching a game would take longer to start if there was no network connection&#xA;Fixed VR flags not showing up in app details for some games&#xA;Center the popup controller configurator window when viewing controller layout&#xA;Fixed circular download progress indicator being broken in game entry list&#xA;Fixed downloads page crashing when starting in offline mode&#xA;Downloads page now properly responds to online/offline status&#xA;Updated “Steam News” popup dialog (again)&#xA;Sign In&#xA;Fix a case where if the sign-in UI had cached credentials which had become invalid, it could get stuck and not accept valid credentials thereafter&#xA;Fixed an input focus bug requiring an initial click on the sign in UI before you could type your username or password&#xA;Fixed issues with dragging or closing the sign in window, and related display scaling issues, on computers with nonstandard desktop scaling&#xA;Fixed an edge case in handling of invalid cached credentials affecting reauthentication&#xA;Fixed issue with sign in refresh UI when the user had already signed in once during the current session.&#xA;Steam Input&#xA;Gyro Enabling: The &amp;ldquo;Touch&amp;rdquo; option is now available to controllers which do not have capacitive touch sensors - Moving joysticks out of their deadzone now counts as a &amp;ldquo;Touch&amp;rdquo;.&#xA;All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games.&#xA;The Xbox extended features driver has been updated for Windows 11&#xA;Fixed hang when the Amazon Luna controller rumbles on macOS&#xA;Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe&#xA;Remote Play&#xA;Fixed occasional long hitches during Windows desktop capture&#xA;Fixed glyphs for third party Nintendo controllers while streaming&#xA;SteamVR&#xA;Fixed issue that caused some OpenXR app images to not appear properly in SteamVR&lt;/p&gt;</description>
        </item><item>
            <title>ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</link>
            <pubDate>Tue, 01 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.6.1 (Codename &amp;ldquo;Incremental Escapism&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings updates for some game engines.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Oct 31, 2022: ScummVM 2.6.1 &amp;ldquo;Incremental Escapism&amp;rdquo; is here!&#xA;Posted by The ScummVM Team&#xA;Escapism increases with yet another ScummVM release!&#xA;The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.&#xA;ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.&#xA;This update includes upgrades for the following engines:&#xA;AGS&#xA;AGOS&#xA;Asylum&#xA;Ultima&#xA;SCI&#xA;SCUMM&#xA;Tinsel&#xA;Toltecs&#xA;Toon&#xA;Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.&#xA;Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.&#xA;As always, the detailed list of improvements is available here.&#xA;Thank you for your continuous support — happy adventuring!&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Halloween Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/10/gog-halloween-sale-2022-has-begun/</link>
            <pubDate>Fri, 28 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/gog-halloween-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_halloween_sale2022.png&#34; alt=&#34;Featured image of post GOG: Halloween Sale 2022 has begun&#34; /&gt;&lt;p&gt;Also on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/promo/gog_halloween_2022&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Halloween-Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;03.11.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Halloween Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/10/steam-halloween-sale-2022-has-begun/</link>
            <pubDate>Tue, 25 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/steam-halloween-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_halloween_sale2022.png&#34; alt=&#34;Featured image of post Steam: Halloween Sale 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/scream&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Halloween Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;01.11.2022&lt;/strong&gt;.&#xA;And as always, the Steam-Servers are currently overloaded. :)&lt;/p&gt;</description>
        </item><item>
            <title>Logitech Force Feedback kernel-module new-lg4ff 0.4.0 with support for G923 released</title>
            <link>https://playingtux.com/en/articles/2022/09/logitech-force-feedback-kernel-module-new-lg4ff-040-support-g923-released/</link>
            <pubDate>Fri, 30 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/logitech-force-feedback-kernel-module-new-lg4ff-040-support-g923-released/</guid>
            <description>&lt;p&gt;The &lt;strong&gt;improved Force Feedback-driver for Logitech driving wheels&lt;/strong&gt; called &lt;strong&gt;new-lg4ff&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/0.4.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.4.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.0&#xA;Add support for Logitech G923 PS4/PC version. (Thanks Oleg Makarenko)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2022.09.28 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/09/appgamekit-classic-version-20220928-released-linux/</link>
            <pubDate>Wed, 28 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/appgamekit-classic-version-20220928-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2022.09.28 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2022.09.28&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2022.09.28 update released!&#xA;Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands!&#xA;AppGameKit Compiler&#xA;Projects can now have more than 256 Types defined in them&#xA;Text&#xA;Added new text shader commands:&#xA;SetTextShader( int iTextIndex, int shaderID )&#xA;SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantDefault( int iTextIndex, string szName )&#xA;Physics&#xA;Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true&#xA;In-App Purchases&#xA;Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers&#xA;InAppPurchaseRedeemOffer()&#xA;GetAppReceipt()&#xA;InAppPurchaseActivateWithPlan( int iID, string planToken )&#xA;GetInAppPurchaseSubNumPlans( int iID )&#xA;GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanTags( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanToken( int iID, int planIndex )&#xA;iOS&#xA;Added GetAppReceipt() command on iOS to return the list of AppStore transactions&#xA;Android&#xA;Fixed APK export with deep links for Android 12&#xA;Updated Android target API to 31 (Android 12)&#xA;Added commands to return the size and position of any display cutouts on Android&#xA;Added support for both Adaptive and Legacy icons in APK export&#xA;Added command to request the app be pinned on Android&#xA;Removed deprecated expansion file commands on Android&#xA;Fixed Android sometimes returning device width and height as 1 at start before returning the correct values&#xA;Padded short sounds on Android to 400ms to avoid popping and distortion&#xA;Fixed APK export sometimes not finding java or jarsigner program&#xA;Fixed Android Keytool process sometimes not finding keytool program&#xA;IsPinAppAvailable()&#xA;PinApp( int enable )&#xA;Screen Area&#xA;Added commands to return the safe area that avoids all cutouts on iOS and Android&#xA;GetDisplayNumCutouts()&#xA;GetDisplayCutoutTop( int index )&#xA;GetDisplayCutoutBottom( int index )&#xA;GetDisplayCutoutLeft( int index )&#xA;GetDisplayCutoutRight( int index )&#xA;GetScreenBoundsSafeTop()&#xA;GetScreenBoundsSafeBottom()&#xA;GetScreenBoundsSafeLeft()&#xA;GetScreenBoundsSafeRight()&#xA;Social &amp;amp; Adverts&#xA;Updated to the latest Snapchat SDK&#xA;Updated to the latest Chartboost SDK&#xA;Light &amp;amp; Dark Modes&#xA;Added command to check if the device is in dark theme mode&#xA;IsDarkTheme()&#xA;Misc&#xA;Fixed command name for GetFractalXYZ&#xA;Updated Firebase SDK on iOS and Android&#xA;Fixed very long Print() string (100,000+ characters) causing a crash&#xA;Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1&#xA;Tier 2&#xA;Added new common code folder for Android Tier 2 apps to simplify updates&#xA;Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update&#xA;As usual Steam owners of AppGameKit Classic will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2022.09.26 released</title>
            <link>https://playingtux.com/en/articles/2022/09/appgamekit-studio-v20220926-released/</link>
            <pubDate>Mon, 26 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/appgamekit-studio-v20220926-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20220926-small.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.09.26 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.09.26&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.09.26 update released!&#xA;Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands!&#xA;AppGameKit Compiler&#xA;Projects can now have more than 256 Types defined in them&#xA;Text&#xA;Added new text shader commands:&#xA;SetTextShader( int iTextIndex, int shaderID )&#xA;SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantDefault( int iTextIndex, string szName )&#xA;Physics&#xA;Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true&#xA;In-App Purchases&#xA;Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers&#xA;InAppPurchaseRedeemOffer()&#xA;GetAppReceipt()&#xA;InAppPurchaseActivateWithPlan( int iID, string planToken )&#xA;GetInAppPurchaseSubNumPlans( int iID )&#xA;GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanTags( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanToken( int iID, int planIndex )&#xA;iOS&#xA;Updated MoltenVK library for iOS apps&#xA;Added GetAppReceipt() command on iOS to return the list of AppStore transactions&#xA;Android&#xA;Fixed APK export with deep links for Android 12&#xA;Updated Android target API to 31 (Android 12)&#xA;Added commands to return the size and position of any display cutouts on Android&#xA;Added support for both Adaptive and Legacy icons in APK export&#xA;Added command to request the app be pinned on Android&#xA;Removed deprecated expansion file commands on Android&#xA;Fixed Android sometimes returning device width and height as 1 at start before returning the correct values&#xA;Padded short sounds on Android to 400ms to avoid popping and distortion&#xA;Screen Area&#xA;Added commands to return the safe area that avoids all cutouts on iOS and Android&#xA;GetDisplayNumCutouts()&#xA;GetDisplayCutoutTop( int index )&#xA;GetDisplayCutoutBottom( int index )&#xA;GetDisplayCutoutLeft( int index )&#xA;GetDisplayCutoutRight( int index )&#xA;GetScreenBoundsSafeTop()&#xA;GetScreenBoundsSafeBottom()&#xA;GetScreenBoundsSafeLeft()&#xA;GetScreenBoundsSafeRight()&#xA;IsPinAppAvailable()&#xA;PinApp( int enable )&#xA;Social &amp;amp; Adverts&#xA;Updated to the latest Snapchat SDK&#xA;Updated to the latest Chartboost SDK&#xA;Light &amp;amp; Dark Modes&#xA;Added command to check if the device is in dark theme mode&#xA;IsDarkTheme()&#xA;Misc&#xA;Fixed command name for GetFractalXYZ&#xA;Updated Firebase SDK on iOS and Android&#xA;Fixed very long Print() string (100,000+ characters) causing a crash&#xA;Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1&#xA;Tier 2&#xA;Added new common code folder for Android Tier 2 apps to simplify updates&#xA;Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update&#xA;As usual Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 23.09.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/09/stable-steam-client-23092022-released-linux/</link>
            <pubDate>Fri, 23 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/stable-steam-client-23092022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 23.09.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 23.09.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;23 September - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Games to Play Together&#xA;You can now add Friends as a filter under Advanced Filtering in your Library. It will show games you have in common.&#xA;Right-click on any user in Chat or your Friends List to Find Games to Play Together and it will auto-populate your filter while also applying the Multiplayer tag.&#xA;Right-click a Group Chat header to do the same with smaller group chats or voice channels (8 members or less)&#xA;General&#xA;In-game purchases on Mac and Linux will now use the updated purchase approval dialog&#xA;Reduced network usage at startup&#xA;Fixed issue causing games which are currently updating to not change to playable when going into Offline Mode unless Steam is restarted&#xA;Fixed link to downloads page not appearing at client startup if no downloads are ongoing&#xA;Fixed input of characters using AltGr on Windows in the Steam Login dialog and Steam Chat and web browsers in the Steam Overlay&#xA;Fixed community broadcast pop-out and closing of the mini-player view&#xA;Fixed client update dialog sometimes failing to display update notes&#xA;Updated embedded Chromium build in Steam to 85.0.4183.121&#xA;Remote Play&#xA;Greatly improved capture performance in Vulkan games&#xA;Fixed Remote Play launch hanging when the remote game had a cloud sync pending&#xA;Fixed black screen when streaming to a Linux computer&#xA;Steam Input&#xA;Steam no longer ignores PS4 controllers when DS4Windows is running, allowing DS4Windows to remap them normally&#xA;Added support for the Hori Fighting Stick α&#xA;Added support for Kinvoca Joy-Cons controllers&#xA;Default the names of generic gamepads to the device name reported over USB&#xA;Fixed not being able to press the mic button on PS5 controllers&#xA;Fixed displaying the name of Nintendo Online NES controllers&#xA;Fix an issue where Switch controllers could show up w/ a duplicate device&#xA;Fixed issues w/ Alt-Tabbing via Guide Button Chords&#xA;Added experimental support for PS3 controllers on macOS&#xA;Bring various bug fixes from the Steam Deck beta branch to fix those while streaming from the Desktop client&#xA;FlickStick Upgrade (inherited from CS:GO)&#xA;New angle snapping options for initial Flick-Turns (None, 180, 90, 60, 45, Forward Deadzone Angle).&#xA;Tunable Forward Deadzone Angle.&#xA;Rapid consecutive Flick-Turns will be fully respected (the previous Flick-Turn was interrupted in the last version)&#xA;Flick-Turn Duration becomes a tunable smoothing factor (low pass filter), instead of a fixed duration. The time to complete a turn is relative to the size of the angle being turned.&#xA;Flick-Turn is smoothed based on how far the stick is thrown past the inner deadzone, for a less &amp;ldquo;surprising&amp;rdquo; Flick-Turn threshold.&#xA;Sensitivity Setting becomes &amp;ldquo;Pixels Per Revolution&amp;rdquo; (This setting was previously pixels per half revolution).&#xA;Sweep rotation sensitivity and smoothing can be tuned independent of Flick-Turn.&#xA;More gradual rotation when stick is partially-thrown&#xA;Steam Overlay&#xA;Fixed web browser crash when loading certain blank URLs&#xA;macOS&#xA;Fixed incorrect placement of &amp;ldquo;Restore Window&amp;rdquo; button when client window is maximized&#xA;Linux&#xA;Fix entering characters in Steam Overlay that use an AltGr key sequence&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.7.2 released</title>
            <link>https://playingtux.com/en/articles/2022/09/oversteer-072-released/</link>
            <pubDate>Tue, 20 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/oversteer-072-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.7.2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;manager for steering wheels on Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released as &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.7.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.2&lt;/a&gt;.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.7.2&#xA;Fix permissions issue for Thrustmaster devices.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>ATOM RPG: Update 1.185 released</title>
            <link>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</link>
            <pubDate>Thu, 15 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1185.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.185 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.185&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Polish Update and other Improvements&#xA;Greetings, friends!&#xA;Today we&amp;rsquo;re updating ATOM RPG with a fair quantity of new fixes and optimizations, as well as the highly awaited, fully reworked Polish localization many of you were expecting for a long time now.&#xA;Please, enjoy! And should there be any feedback about the new translation, please feel free to message us at &lt;a class=&#34;link&#34; href=&#34;mailto:support@atomrpg.com&#34; &gt;support@atomrpg.com&lt;/a&gt; or use the Steam forums.&#xA;Best wishes, Atom Team&#xA;Change log:&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.18) &#34;Locura Cripto&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/09/tropico-6-update-v18-locura-cripto-released/</link>
            <pubDate>Tue, 06 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/tropico-6-update-v18-locura-cripto-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.18) &#34;Locura Cripto&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 18&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Locura Cripto&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 Update v.18 ‘Locura Cripto’ has just been released for Steam, Xbox Series X/S, Xbox One and PlayStation 4 | 5.&#xA;With the Locura Cripto update, we have added a new mode to the game that allows you to get wild with the settings. We also have 2 brand new, free and fantastic buildings for the island ruler of tomorrow with the Tropocoin Farm and the Offshore Wind Turbine!&#xA;Update 18 also fixes some bugs in multiplayer, such as the resetting of building blueprints for clients after loading a savegame.&#xA;Additionally, several gameplay bugs have been fixed, such as Tropicans always staying in high school or college when a save game was created while in those buildings: No more &amp;ldquo;detention&amp;rdquo; in Tropico&amp;rsquo;s educational institutions!&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Improvements and new features&#xA;A new modern building, the “Tropocoin Farm”, has been added.&#xA;Eager to enter the Crypto business? Tropico now boasts its own cryptocurrency – the “Tropocoin”. With the Tropocoin Farm you can generate this new virtual currency in return for using lots of energy. The coins can be sold for money or Swiss Bank money but be careful, the crypto market is unpredictable. Additionally, you can exchange your Tropocoins for NFTs which will be displayed via Hologram at your Tropocoin Farm.&#xA;A new modern building, the “Offshore Wind Turbine”, has been added.&#xA;Build Offshore Wind Turbines in Tropico’s seas and generate clean, renewable energy. In addition, the Tropican engineers have found a way to use the Offshore Windmills like big fans. Just change the work mode to “Smog Fan” and when placed near shores they will reduce pollution on nearby coastal areas.&#xA;Creative Mode has been added for Sandbox games, offering even more settings to rule however you want, e.g., without rebels, with unlimited resources and more. Please note that the earning of achievements is disabled when activating any creative mode options. Here is the list of the new creative mode settings:&#xA;Unlimited Money&#xA;Infinite Resources&#xA;Unlimited Landmarks&#xA;All blueprints unlocked&#xA;Unlimited Mandate time&#xA;Disable elections&#xA;Disable rebels&#xA;Disable demands&#xA;Disable invasions&#xA;Added tooltips for Sandbox options.&#xA;[Soundtrack DLC only] Added DLC Soundtracks from “The Llama of Wall Street”, “Spitter”, “Lobbyistico” and “Festival” to the Soundtrack List.&#xA;Bugfixes&#xA;Fixed Teamsters delivering only small amounts of manure.&#xA;Fixed Hospital and Ancient Ruins getting the Space Program’s knowledge production bonus.&#xA;Fixed citizens staying in High School or College forever, after saving while they are in said building.&#xA;When choosing the Barracks upgrade “Motorized Infantry” the soldiers will now leave the truck during a fight.&#xA;“State Controlled Media” constitution now works correctly.&#xA;“The Tropico Papers” edict now affects filthy rich citizens correctly.&#xA;“Random Blueprint” reward is now greyed out if the player already unlocked all blueprints.&#xA;Fixed reward newsfeed when a Treasure Hunt raid has finished and the player already has all available blueprints.&#xA;Fixed development of die-hard political views with built Brandenburg Gate.&#xA;Fixed Minister of Interior not having any effect when a conservative is hired for the position.&#xA;Fixed Defense HQ and Drone Command’s required worker education from being affected by the Military Constitution.&#xA;Fixed that some buildings sometimes did not reveal special citizen roles after loading a savegame.&#xA;Display Food Happiness more clearly in Almanac as to not confuse it with Service Quality.&#xA;Fixed “Garbage Dump” blueprint being unlocked at the start of a map.&#xA;Fixed “Work modes” task completing itself in Tutorial 1.&#xA;The text “Customize Options” will not be displayed in map creation when playing with mouse and keyboard.&#xA;Fixed lipstick color customization resetting to white after loading or starting a map.&#xA;Multiplayer: fixed Blueprints resetting for clients after loading a savegame.&#xA;Multiplayer: fixed the host gaining the clients’ loot from raids.&#xA;Multiplayer: fixed the client not seeing stocks in any raid building.&#xA;Multiplayer: fixed players seeing changed outpost name from other players.&#xA;Several text and menu fixes.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 27.07.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/07/stable-steam-client-27072022-released-linux/</link>
            <pubDate>Thu, 28 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/stable-steam-client-27072022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 27.07.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 27.07.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;27th July&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed resource usage of chat and web browser in Steam Overlay when hidden&#xA;Fixed playback of certain game preview videos in Steam Client&#xA;Fixed a case where Steamworks API calls could be briefly blocked by Steam client log file operations leading to micro-stutter in some games under very specific situations&#xA;Fixed the Steam Overlay not working with Vulkan 1.3 applications&#xA;Fixed crashes with Vulkan games using VK_EXT_graphics_pipeline_library&#xA;Steam Cloud&#xA;Fixed issue causing some users to be unable to disable Cloud Sync for their account.&#xA;Fixed for app launch stall if there are sync conflicts but Cloud Sync is disabled for the game or account&#xA;Steam Input&#xA;Added support for Nintendo Online classic controllers&#xA;Added support for the Qanba Obsidian and Dragon Arcade Joysticks&#xA;Added support for the HORI Fighting Stick mini 4&#xA;Show firmware update dialog for DualSense(tm) Wireless Controllers on Windows&#xA;Enable improved rumble emulation on DualSense(tm) Wireless Controllers with updated firmware&#xA;Fixed the &amp;ldquo;Your other games&amp;rdquo; section in the desktop version of the configurator not showing results&#xA;Fixed incorrect controller configuration loading when starting a Remote Play stream&#xA;Remote Play&#xA;Fix showing incorrect Steam Cloud Sync Failure for remote games&#xA;macOS/Linux&#xA;Fixed resource usage of chat and browsers when Steam client is minimized/closed&#xA;macOS&#xA;Fixed Steam Overlay not displaying in some Metal games&#xA;Linux&#xA;Fixed Steam Overlay &amp;ldquo;Force Quit&amp;rdquo; not working for some native Linux games&#xA;Fixed some games being unable to create desktop shortcuts&#xA;Fixed the Steam client triggering &amp;ldquo;split lock&amp;rdquo; warnings&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 35 released </title>
            <link>https://playingtux.com/en/articles/2022/07/revhead-update-35-released/</link>
            <pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/revhead-update-35-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 35 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update #35&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #35 Summer Update&#xA;Summer time is clear blue sky!&#xA;Date: 02-07-2022&#xA;Version: 1.5.8454&#xA;Dear Revheads&#xA;It&amp;rsquo;s summer time, summer sale and guess what? Summer Sky!&#xA;We have a significant update regarding our graphics using a better environment setup, including sky, clouds, stars and lights in general.&#xA;We are planning to add more features in this direction as well, since we will be able to support rain, thunders, etc, but as always we are going step by step.&#xA;We have also updated our game engine, which affects physics, controls and performances.&#xA;Even better, during the Summer Sales, you can get the game for 33% discount!&#xA;Game Engine Update&#xA;Game Controller modul update&#xA;Graphical update using better environment, sky and lightings&#xA;Fixed Restoration bug, which prevented some car to be able to fix&#xA;Fixed spark bug, which could cause to accelerate a car without running engine&#xA;Fixed Buthanbang large instrument positioning&#xA;Fixed Kanji cabrio roof air scoop bug&#xA;Fixed a bug in game save, which could lead to broken save file&#xA;Fixed few NPC cars to prevent them from rolling over&#xA;Several smaller bugfixes&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2022.06.28 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/06/appgamekit-classic-version-20220628-released-linux/</link>
            <pubDate>Tue, 28 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/appgamekit-classic-version-20220628-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2022.06.28 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2022.06.28&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2022.06.28 update released!&#xA;Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands!&#xA;Noise Generator Commands&#xA;We&amp;rsquo;ve added some new noise generator commands. These are useful for things like procedural textures and generating height maps:&#xA;SetupNoise&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Initialises Open Simplex noise generation&#xA;GetNoiseX&lt;/li&gt;&#xA;&lt;li&gt;Returns 1D noise value&#xA;GetNoiseXY&lt;/li&gt;&#xA;&lt;li&gt;Returns 2D noise values&#xA;GetNoiseXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns 3D noise values&#xA;GetFractalX&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 1D noise value&#xA;GetFractalXY&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 2D noise values&#xA;GetFractalXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 3D noise values&#xA;Sprite Physics&#xA;The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:&#xA;SetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Gravity scaling&#xA;SetSpritePhysicsInitiallyAwake&lt;/li&gt;&#xA;&lt;li&gt;Set if the sprite is initially awake or set&#xA;SetSpritePhysicsAllowSleep&lt;/li&gt;&#xA;&lt;li&gt;Allows a sprite to sleep&#xA;GetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Returns the gravity scaling value&#xA;GetSpritePhysicsInertia&lt;/li&gt;&#xA;&lt;li&gt;Returns the current inertia value&#xA;GetSpritePhysicsIsBullet&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is set as a bullet&#xA;GetSpritePhysicsIsAwake&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is awake&#xA;Tweening&#xA;New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:&#xA;ClearTweenSprite&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the sprite&#xA;ClearTweenCustom&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the custom tween&#xA;ClearTweenText&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the text&#xA;ClearTweenChar&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the char&#xA;ClearTweenObject&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the object&#xA;GetTweenSpriteTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current time for a sprite&#xA;GetTweenSpriteEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a sprite tween&#xA;GetTweenCustomTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current custom time&#xA;GetTweenCustomEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a custom tween&#xA;GetTweenTextTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current text time&#xA;GetTweenTextEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a text tween&#xA;GetTweenCharTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current char time&#xA;GetTweenCharEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a char tween&#xA;GetTweenObjectTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current object time&#xA;GetTweenObjectEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for an object tween&#xA;Bug fixing&#xA;Fixed a crash when using the Spaces command when the length specified was negative&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;agk_classic_220628.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/agk_classic_220628.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2022.06.27 released</title>
            <link>https://playingtux.com/en/articles/2022/06/appgamekit-studio-v20220627-released/</link>
            <pubDate>Tue, 28 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/appgamekit-studio-v20220627-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_270622.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.06.27 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2022.06.27&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.06.27 update released!&#xA;AppGameKit Studio has been updated ?&#xA;Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands!&#xA;Noise Generator Commands&#xA;We&amp;rsquo;ve added some new noise generator commands. These are useful for things like procedural textures and generating height maps:&#xA;SetupNoise&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Initialises Open Simplex noise generation&#xA;GetNoiseX&lt;/li&gt;&#xA;&lt;li&gt;Returns 1D noise value&#xA;GetNoiseXY&lt;/li&gt;&#xA;&lt;li&gt;Returns 2D noise values&#xA;GetNoiseXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns 3D noise values&#xA;GetFractalX&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 1D noise value&#xA;GetFractalXY&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 2D noise values&#xA;GetFractalXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 3D noise values&#xA;Sprite Physics&#xA;The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:&#xA;SetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Gravity scaling&#xA;SetSpritePhysicsInitiallyAwake&lt;/li&gt;&#xA;&lt;li&gt;Set if the sprite is initially awake or set&#xA;SetSpritePhysicsAllowSleep&lt;/li&gt;&#xA;&lt;li&gt;Allows a sprite to sleep&#xA;GetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Returns the gravity scaling value&#xA;GetSpritePhysicsInertia&lt;/li&gt;&#xA;&lt;li&gt;Returns the current inertia value&#xA;GetSpritePhysicsIsBullet&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is set as a bullet&#xA;GetSpritePhysicsIsAwake&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is awake&#xA;Tweening&#xA;New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:&#xA;ClearTweenSprite&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the sprite&#xA;ClearTweenCustom&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the custom tween&#xA;ClearTweenText&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the text&#xA;ClearTweenChar&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the char&#xA;ClearTweenObject&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the object&#xA;GetTweenSpriteTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current time for a sprite&#xA;GetTweenSpriteEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a sprite tween&#xA;GetTweenCustomTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current custom time&#xA;GetTweenCustomEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a custom tween&#xA;GetTweenTextTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current text time&#xA;GetTweenTextEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a text tween&#xA;GetTweenCharTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current char time&#xA;GetTweenCharEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a char tween&#xA;GetTweenObjectTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current object time&#xA;GetTweenObjectEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for an object tween&#xA;Bug fixing&#xA;Fixed a crash when using the Spaces command when the length specified was negative&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;agk_studio_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Summer Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/06/steam-summer-sale-2022-has-begun/</link>
            <pubDate>Thu, 23 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/steam-summer-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stream_summer_sale2022_en.png&#34; alt=&#34;Featured image of post Steam: Summer Sale 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Summer Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;07.07.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Warhammer III now available for Linux</title>
            <link>https://playingtux.com/en/articles/2022/06/total-war-warhammer-iii-now-available-linux/</link>
            <pubDate>Thu, 16 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/total-war-warhammer-iii-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwh3-linux_release_520x326_main.jpg&#34; alt=&#34;Featured image of post Total War: Warhammer III now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Total War: Warhammer III&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and in the &lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/en/mac-linux-games/warhammer3tw/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Feral Store&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_warhammer3_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_warhammer3_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 31.05.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/06/stable-steam-client-31052022-released-linux/</link>
            <pubDate>Wed, 01 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/stable-steam-client-31052022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 31.05.2022 released for Linux&#34; /&gt;&lt;p&gt;Another stable &lt;strong&gt;Steam-Client 31.05.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;31 May - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Remote Play&#xA;Greatly improved desktop capture quality on Windows, now supporting variable framerates&#xA;Fixed crash on Windows when the stream resolution is changed&#xA;Fixed streaming connections failing after Steam has been restarted&#xA;Fixed Remote Play Together dialogs occasionally not resizing correctly&#xA;Fixed color quality when streaming from Linux to Steam Deck&#xA;macOS/Linux&#xA;Fixed game install/update failing for Steam libraries installed on a filesystem that does not support preallocation (e.g. ExFAT, FAT32)&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.7.1 released</title>
            <link>https://playingtux.com/en/articles/2022/05/oversteer-071-released/</link>
            <pubDate>Mon, 30 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/oversteer-071-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.7.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;steering wheel manager for Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in the &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.7.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.1&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.7.1&#xA;Changes:&#xA;The usual bug fixes.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Revhead: Update 34 released </title>
            <link>https://playingtux.com/en/articles/2022/05/revhead-update-34-released/</link>
            <pubDate>Tue, 24 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/revhead-update-34-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 34 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 34&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #34 Gutta Raceway Park&#xA;Date: 23-05-2022&#xA;Version: 1.4.8311&#xA;Dear Revheads&#xA;We are proudly presents to you the new Gutta Raceway Park!&#xA;It is better than ever, it has more race locations and will be our center race park in the short future.&#xA;We have rebuilt it in a way, that it will be able to accommodate new race types such as drift events, monster trucks races, car jumping, burnout contests or derby.&#xA;While these races are under development, we have some new race tracks for you and we have also remade the oval track, turned it into a proper Tri-Oval track, actually two tri-oval tracks!&#xA;It&amp;rsquo;s been quite some time since we had our last release. Don&amp;rsquo;t worry, we are still developing Revhead and new features will be released regularly.&#xA;During this time period we have fixed many bugs, we have improved our AI, since many of you reported they were too easy to beat, now you really need to get yourself together to win.&#xA;While graphics is not our primary aspect in this game, we focus much more on details regarding car physics or background of racing, like mechanical works, searching for parts or locations, etc, still it is important to keep our visuals up to date. Therefore we have updated some of our parts and environment graphics. If you have a decent PC and you can play the game on high quality, you will notice the difference. No more half-cut mountains, strangely appeared trees. You can actually feel some atmosphere. This is only a minor update, which already makes the game looks better, while we are working on much more significant graphical changes in the background.&#xA;2.3km Small Tri Oval Track&#xA;3.5km Big Tri Oval Track&#xA;400m (1/4 mile) Drag Strip&#xA;800m (1/2 mile) Drag Strip&#xA;Pitstop with 10 service location and multi-line pits, to make it better for future MP version&#xA;improved AI with much faster NPCs&#xA;visually updated some parts, like suspension, for more realistic view&#xA;visual updates for terrains, especially for long distance mountains and trees&#xA;added extra option to Visual setup to turn on/off fog (during beta tests we&amp;rsquo;ve seen some HW where fog caused some problems, so we let you be able decid if you want it or not)&#xA;many smaller tweaks and optimisation for better performance&#xA;fixed DocOld character, who&amp;rsquo;s leg was out of the car&#xA;fixed some tracks where colliders caused issues when player&amp;rsquo;s car hit the wall&#xA;fixed issues with Buthanbang chassis caused by damage&#xA;many smaller bugfixes, reported by our players&#xA;During the Steam Race Fest, you can get the game and all of it&amp;rsquo;s DLCs for a 25% discount!&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Racing-Fest 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/05/steam-racing-fest-2022-has-begun/</link>
            <pubDate>Tue, 24 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/steam-racing-fest-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_racing_fest2022_en.png&#34; alt=&#34;Featured image of post Steam: Racing-Fest 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/racing/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Racing-Fest 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;30.05.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Contact</title>
            <link>https://playingtux.com/en/contact/</link>
            <pubDate>Mon, 16 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/contact/</guid>
            <description>&lt;h2 id=&#34;contact&#34;&gt;&lt;strong&gt;Contact&lt;/strong&gt;&#xA;&lt;/h2&gt;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mastodon:&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://mastodon.social/@playingtux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://mastodon.social/@playingtux&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Stable Steam Client 12.05.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/05/stable-steam-client-12052022-released-linux/</link>
            <pubDate>Fri, 13 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/stable-steam-client-12052022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 12.05.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 12.05.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;12 May - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Note: This update was re-released on May 12 to fix an issue installing some demos.&#xA;General&#xA;Fixed Steam Chat, game properties and certain other browser popup windows not rendering initially on Windows&#xA;Updated currency format of wallet balance in Russian ruble and South African rand&#xA;Improved currency formatting in a few places including the Steam Wallet balance display to better match the way those currencies are displayed on the store&#xA;Library&#xA;Greatly improved performance when opening app details for games with lots of DLC, like Rocksmith 2014&#xA;Fixed mini-profiles not showing on hover in Friends Who Play section&#xA;Added Steam Deck compatibility options to dynamic collections&#xA;Steam Cloud&#xA;Fixed failing to backup/restore game files on user change or app-compatibility change in some cases where the game file location and the Steam backup location are on different volumes&#xA;Fixed case when a local file timestamp changes, but the file itself is unmodified, so that we don’t create a file conflict unnecessarily&#xA;Fixed condition causing unknown file timestamps in Cloud Conflict dialog, and fixed the dialog to display “Unknown” in any remaining cases where the timestamp isn’t available&#xA;Fixed sync error for games which have converted Cloud-saved files into directories&#xA;Fixed Cloud sync for some games with slightly malformed cross-platform Steam Cloud sync settings&#xA;Fixed to no longer leave game saves in place from previous Steam users for most games that use the AutoCloud feature. This behavior was considered the safest path, however it gave the appearance that game files were getting shared/colliding between Steam accounts. Now, those files will be moved (instead of copied) to the safe local backup location Steam uses when the account changes.&#xA;Steam Overlay&#xA;Fixed corruption on some Vulkan applications on Intel Xe GPUs&#xA;Remote Play&#xA;Open the on-screen keyboard if the game calls the ShowGamepadTextInput() Steamworks API while streaming to Steam Deck&#xA;SteamNetworkingSockets&#xA;Fixed a bug causing servers using FakeIP to not be listed in the server browser&#xA;Fixed a bug which could cause poor performance and asserts if packet loss was extremely high&#xA;macOS&#xA;Fixed cases where install preallocation would create larger files than necessary&#xA;Linux&#xA;Fixed an issue where updating graphics drivers would re-download media pre-caching files&#xA;Fixed the file picker extension filters not appearing when selecting Library custom art&#xA;Fixed adding non-Steam shortcuts with spaces in the path&#xA;Added home and mounted drive paths to the file picker quick bar&#xA;Added the ability for the file picker to remember the previous location when selecting Library custom art&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Going Rogue fest begins on 02.05.2022</title>
            <link>https://playingtux.com/en/articles/2022/04/steam-going-rogue-fest-begins-02052022/</link>
            <pubDate>Fri, 29 Apr 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/04/steam-going-rogue-fest-begins-02052022/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_going_rogue2022_en.jpg&#34; alt=&#34;Featured image of post Steam: Going Rogue fest begins on 02.05.2022&#34; /&gt;&lt;p&gt;Steam is &lt;strong&gt;Going Rogue&lt;/strong&gt; from &lt;strong&gt;May 2 - 9 2022&lt;/strong&gt; with a &lt;strong&gt;Festival of Persistence&lt;/strong&gt; that features discounts on current and upcoming roguelike games on Steam.&#xA;Check out the official &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/going_rogue/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Going Rogue fest page&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>The Stanley Parable: Ultra Deluxe now available for Linux</title>
            <link>https://playingtux.com/en/articles/2022/04/stanley-parable-ultra-deluxe-jetzt-linux-erhaeltlich-0/</link>
            <pubDate>Wed, 27 Apr 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/04/stanley-parable-ultra-deluxe-jetzt-linux-erhaeltlich-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stanley_parable_ultradeluxe_header.jpg&#34; alt=&#34;Featured image of post The Stanley Parable: Ultra Deluxe now available for Linux&#34; /&gt;&lt;p&gt;The expanded re-release of the highly acclaimed and award-winning 2013 indie game The Stanley Parable called &lt;strong&gt;The Stanley Parable: Ultra Deluxe&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1703340/The_Stanley_Parable_Ultra_Deluxe/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Stanley Parable: Ultra Deluxe is a first person exploration game. It is an expanded re-imagining of the critically acclaimed, award winning indie game The Stanley Parable from 2013.&#xA;When a simple-minded individual named Stanley discovers that the co-workers in his office have mysteriously vanished, he sets off to find answers.&#xA;You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will have your choices taken from you. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. You are not here to win. The Stanley Parable is a game that plays you.&#xA;What&amp;rsquo;s New?&#xA;Everything that was in the original Stanley Parable is here, preserved just like it was back in 2013. But The Stanley Parable: Ultra Deluxe also dramatically expands the world of the original game with new content, new choices, and new secrets to uncover. The labyrinth has just gotten bigger.&#xA;In addition, the game has been visually upgraded to reflect modern technology while faithfully preserving the tone of the original game. Accessibility features have also been added to the game, including localization of in-world text, colorblind options, and content warnings.&#xA;And just as before, the impeccable voicework of Kevan Brighting will accompany you every step of the way.&#xA;In The Stanley Parable: Ultra Deluxe, everything you remember has been recreated, yet it&amp;rsquo;s different somehow. We&amp;rsquo;ve been here before, haven&amp;rsquo;t we? Is Stanley still the same as he was back then? Or is it you who has changed?&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.10 released</title>
            <link>https://playingtux.com/en/articles/2022/04/lutris-0510-released/</link>
            <pubDate>Sun, 03 Apr 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/04/lutris-0510-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.10 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.10&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.10) impish; urgency=medium&#xA;* Add new window to add games to Lutris, with searches from the website,&#xA;scanning a folder for previously installed games, installing a Windows&#xA;game from a setup file, installing from a YAML script or configuring a&#xA;single game manually.&#xA;* Move the search for Lutris installers from a tab in the Lutris service&#xA;to the window for adding games.&#xA;* Add option to add a Lutris game to Steam&#xA;* Add a coverart format&#xA;* Add integration with EA Origin&#xA;* Add integration with Ubisoft Connect&#xA;* Download missing media on startup&#xA;* Remove Winesteam runner (install Steam for Windows in Lutris instead)&#xA;* PC (Linux and Windows) games have their own dedicated Nvidia shader cache&#xA;* Add dgvoodoo2 option&#xA;* Add option to enable BattleEye anti-cheat support&#xA;* Default to Retroarch cores in ~/.config/retroarch/cores if available&#xA;* Add support for downloading patches and DLC for GOG games&#xA;* Add &amp;ndash;export and &amp;ndash;import command line flags to export a game a lutris&#xA;game and re-import it (requires &amp;ndash;dest for the destination path, feature still experimental)&#xA;* Add command line flags to manage runners: &amp;ndash;install-runner, &amp;ndash;uninstall-runners,&#xA;&amp;ndash;list-runners, &amp;ndash;list-wine-versions&#xA;* Change behavior of the &amp;ldquo;Stop&amp;rdquo; button, remove &amp;ldquo;Kill all Wine processes&amp;rdquo; action&#xA;* Gamescope option is now disabled on Nvidia GPUs&#xA;* Enable F-Sync by default&#xA;&amp;ndash; Mathieu Comandon  Fri, 04 Feb 2022 19:14:41 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.17) &#34;Una Magnífica Memoria&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/03/tropico-6-update-v17-una-magnifica-memoria-released/</link>
            <pubDate>Thu, 31 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/tropico-6-update-v17-una-magnifica-memoria-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.17) &#34;Una Magnífica Memoria&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 17&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Una Magnífica Memoria&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 17 – Una Magnífica Memoria&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v.17 ‘Una Magnífica Memoria’ has just been released for Steam, Xbox One, and PlayStation 4.&#xA;RAM consumption is reduced by up to a GB and should be especially noticeable for players with weaker hardware. We are also working on another optimization update to prepare Tropico for its brilliant and bright future!&#xA;Of course, Update 17 also contains further bug fixes, like the Metro Station upgrade for the Airport that now works as intended. Also, the efficiency of media buildings now affects their liberty value.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Improvements&#xA;Memory Optimization&#xA;Reduces Tropico&amp;rsquo;s RAM consumption by up to 1 GB under certain setups. Players with older or weaker machines should benefit from this update.&#xA;[Festival-DLC] Increased the time limits on the easy difficulty level for the “Between a Rock and a boring Place” mission to make it easier.&#xA;Bugfixes&#xA;Fixed an issue with the “Metro Station” upgrade for the Airport.&#xA;Fixed an issue where the faction standing effect of the “Social Security” edict did not work properly when the edict was leveled up.&#xA;Fixed an issue where the efficiency of media buildings did not affect their freedom value.&#xA;Fixed an issue where the efficiency of the Modern Villa and the Super Villa was not affected by the local beauty value.&#xA;Fixed an issue with the preview for the palace during relocation, which now adjusts to the actual layout.&#xA;Fixed an issue where mines sometimes failed to recognize new mineral deposits after an era change.&#xA;Fixed a visual issue with the “Dignitaries only” work mode of the Gourmet Restaurant in the Almanac’s modifier list for superpower standings.&#xA;Fixed an issue with the upgraded Waste Treatment Facility which now generates uranium as the description states.&#xA;Adjusted the education level description of the Mausoleum’s upgrade.&#xA;Fixed issues with certain edicts not being highlighted when focused while active.&#xA;Fixed a rare issue where the broker request for the Middle East Alliance was not triggering correctly.&#xA;Fixed an issue where Ancient Ruins lost the &amp;ldquo;Preferred By&amp;rdquo; information after reloading.&#xA;Fixed issues with the placement for Ancients Ruins on the Lirio Dorado map.&#xA;Fixed an issue with Ancient Ruins’ placement on the “Islas de Goma de Mascar” map.&#xA;Fixed an issue with the relocation of Dance Schools on certain maps.&#xA;Fixed an issue with controller navigation in building UI when the constitution is set to Pacifist State.&#xA;[Caribbean Skies-DLC] Fixed issues with alternative work modes for the Central Intelligence building.&#xA;[Festival-DLC] Fixed an issue that caused special work modes to disappear after demolishing a Festival Grod on the map “The Final Party!”.&#xA;[Lobbyistico-DLC] Fixed an issue where the “Get the Diary” quest was not showing up when continuing the game after bankruptcy.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2022.03.29 released</title>
            <link>https://playingtux.com/en/articles/2022/03/appgamekit-studio-v20220329-released/</link>
            <pubDate>Tue, 29 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/appgamekit-studio-v20220329-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.03.29 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.03.29&lt;/strong&gt; of the (game-)development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;h1 id=&#34;agk-change-log&#34;&gt;AGK Change Log&#xA;&lt;/h1&gt;&lt;h2 id=&#34;build-studio-20220329&#34;&gt;Build Studio 2022.03.29&#xA;&lt;/h2&gt;&lt;ul&gt;&#xA;&lt;li&gt;Android apps will use the full screen and render over notches and pinhole cameras.&lt;/li&gt;&#xA;&lt;li&gt;IDE export fields for keystore password, version name and alias password all extended to accept 255 characters.&lt;/li&gt;&#xA;&lt;li&gt;GetErrorMode command added.&lt;/li&gt;&#xA;&lt;li&gt;The ShowChooseImageScreen could cause your app to lockup on iOS if you didn&amp;rsquo;t press the cancel button or pick an image. Fixed.&lt;/li&gt;&#xA;&lt;li&gt;Fixed case sensitive issues with Tier 2 projects on Linux.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Parkitect: Update 1.8d released with Linux-specific bug fixes</title>
            <link>https://playingtux.com/en/articles/2022/03/parkitect-update-18d-released-linux-specific-bug-fixes/</link>
            <pubDate>Thu, 17 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/parkitect-update-18d-released-linux-specific-bug-fixes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.8d released with Linux-specific bug fixes&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Update 1.8d&lt;/strong&gt; for the theme park management game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; fixes some bugs &lt;strong&gt;on Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;fixed custom music not loading on Linux&#xA;fixed an error message that could appear on Mac/Linux when using mods&#xA;fixed memory leaks&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;parkitect_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/parkitect_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Cities Skylines: Seventh birthday patch released</title>
            <link>https://playingtux.com/en/articles/2022/03/cities-skylines-seventh-birthday-patch-released/</link>
            <pubDate>Thu, 10 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/cities-skylines-seventh-birthday-patch-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/citiesskylines.jpg&#34; alt=&#34;Featured image of post Cities Skylines: Seventh birthday patch released&#34; /&gt;&lt;p&gt;For it&amp;rsquo;s &lt;strong&gt;seventh birthday&lt;/strong&gt;, &lt;strong&gt;Cities Skylines&lt;/strong&gt; has released the &lt;strong&gt;Birthday patch 1.14.1-f2&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/255710/Cities_Skylines/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Birthday patch 1.14.1-f2&#xA;7 years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what&amp;rsquo;s included below.&#xA;Cities: Skylines base game:&#xA;New Chirper Balloon Tours building&#xA;New Chirper Hot Air Balloon&#xA;New birthday-related Chirper hat&#xA;New birthday-related chirps&#xA;Airports expansion:&#xA;Fixed: Blimp &amp;amp; Helicopter stops &amp;ldquo;jitter&amp;rdquo; when attempting to place them&#xA;Fixed: Wrong trucks spawning from garbage facilities &amp;amp; prisons&#xA;Fixed: Medical Laboratory has vehicle selector&#xA;Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way&#xA;Fixed: Large Cargo Airport Road missing 6th lane&#xA;Fixed: Airports achievements unlock with mods enabled&#xA;Fixed: Wrong asset names in multiple languages&#xA;Fixed: Overflowing text in multiple languages&#xA;Fixed: Incorrect Attractiveness value and cost for &amp;ldquo;Hotel Discounts&amp;rdquo; policy in multiple languages&#xA;Fixed: Simplified Chinese Steam achievement has an extra 0 in the description&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 10.03.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/03/stable-steam-client-10032022-released-linux/</link>
            <pubDate>Thu, 10 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/stable-steam-client-10032022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 10.03.2022 released for Linux&#34; /&gt;&lt;p&gt;Another stable &lt;strong&gt;Steam-Client 10.03.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update Released - March 10th&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed missing or non-localized text in some dialogs&#xA;Fixed occasional crash when navigating to collections in the library&#xA;Fixed display of pending gifts in notification menu&#xA;Steam Input&#xA;Fixed PS4 controllers on macOS&#xA;Fixed Bluetooth Steam Controllers when Xbox Extended Feature Support is enabled&#xA;Remote Play&#xA;Fixed streaming from a Windows PC to a Mac&#xA;Linux&#xA;Fixed steamwebhelper crashes on certain installs&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 04.03.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/03/stable-steam-client-04032022-released-linux/</link>
            <pubDate>Sat, 05 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/stable-steam-client-04032022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 04.03.2022 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 04.03.2022&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;04 March - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Library&#xA;Added cloud status to game details screen&#xA;Game list will now show cloud status icon and progress % for app when syncing / cloud error&#xA;Game details screen will now show disk space required for games that are not installed&#xA;Fixed screenshots not showing up for non-Steam games&#xA;Fixed shelves and viewing collections imported from tags containing percent symbols (%)&#xA;Steam Cloud&#xA;Fixed file conflict that can result from the first time playing some games on a device that has existing Cloud files from another Steam user&#xA;Added sync status to App Details page in Library&#xA;Added manual retry of Cloud sync for an app by clicking the above status if failed&#xA;If disconnected from Steam on game exit, queue sync for next time we re-connect&#xA;Fixed to properly track file changes for games which use AutoCloud when playing offline&#xA;Improve game launch process when offline (remove most instances of long timeouts)&#xA;Updated sync failure / conflict dialogs&#xA;Steam Input&#xA;Fixed loading custom controller names, PS4 lightbar, and other per-controller preferences&#xA;Fixed PS4 controllers not working over Bluetooth when Xbox Extended Feature Support is enabled&#xA;Improved handling of changes to controller calibration, rumble on/off settings, etc when offline&#xA;Enabled gamepad support for the ASUS ROG Chakram mice&#xA;Remote Play&#xA;Fixed controller connection issue with Remote Play Together on Windows&#xA;Fixed Steam clients occasionally not reconnecting to each other after being restarted&#xA;Don&amp;rsquo;t automatically try to stream games from Steam Deck if they are available&#xA;Game controller input is paused while the streaming client is not focused&#xA;SteamNetworkingSockets&#xA;Fixed a bug preventing a client from making a second P2P connection to the same server&#xA;Shader Pre-Caching&#xA;Fixed games using proton to always download shader caches immediately when installed&#xA;Fixed to ensure that stale shader cache data is deleted on GPU/driver changes&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Remote Play Together Sale 2022 has begun</title>
            <link>https://playingtux.com/en/articles/2022/03/steam-remote-play-together-sale-2022-has-begun/</link>
            <pubDate>Tue, 01 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/steam-remote-play-together-sale-2022-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_remoteplaytogether_sale2022_en.png&#34; alt=&#34;Featured image of post Steam: Remote Play Together Sale 2022 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/remoteplay_together&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Remote Play Together Sale 2022&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;07.03.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>itch.io: &#34;Lunar New Year Sale 2022&#34; has started</title>
            <link>https://playingtux.com/en/articles/2022/01/itchio-lunar-new-year-sale-2022-has-started/</link>
            <pubDate>Thu, 27 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/itchio-lunar-new-year-sale-2022-has-started/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/itchio-logo-black.png&#34; alt=&#34;Featured image of post itch.io: &#34;Lunar New Year Sale 2022&#34; has started&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://itch.io/sales&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;itch.io&lt;/a&gt; the &amp;ldquo;&lt;strong&gt;Lunar New Year Sale 2022&lt;/strong&gt;&amp;rdquo; has started.&#xA;It will last until &lt;strong&gt;03.02.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: &#34;Lunar New Year Sale 2022&#34; has started</title>
            <link>https://playingtux.com/en/articles/2022/01/steam-lunar-new-year-sale-2022-has-started/</link>
            <pubDate>Thu, 27 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/steam-lunar-new-year-sale-2022-has-started/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_lunar_sale2022_en.png&#34; alt=&#34;Featured image of post Steam: &#34;Lunar New Year Sale 2022&#34; has started&#34; /&gt;&lt;p&gt;Also on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &amp;ldquo;&lt;strong&gt;Lunar New Year Sale 2022&lt;/strong&gt;&amp;rdquo; has now started.&#xA;It will last until &lt;strong&gt;03.02.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED Patch 2.0.5 released</title>
            <link>https://playingtux.com/en/articles/2022/01/total-war-rome-remastered-patch-205-released/</link>
            <pubDate>Tue, 25 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/total-war-rome-remastered-patch-205-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.5 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;patch 2.0.5&lt;/strong&gt; for &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Total War: ROME REMASTERED patch 2.0.5 is now live.&#xA;Patch 2.0.5 fixes several issues seen in the previous update, as well as further quality of life improvements.&#xA;Full 2.0.5 release notes:&#xA;Reduced delay between general’s speech and units cheering in 3D battles&#xA;Fixed issue where Roman Temples would show as under construction on the 3D map when none were being built&#xA;Fixed an issue when a Family member could be cloned after bribing a rebel army&#xA;Fixed an issue where the camera would jump to Tactical View if an animation transition was triggered during user-activated edge scrolling&#xA;Improved ambient sounds to scale with the number of soldiers, not number of units&#xA;Fixed an issue where settlement labels obscured by the fog of war could display a different owning faction name than the displayed faction icon&#xA;Fixed a crash that would occur if a building in a settlement was destroyed while a player’s assassin had an active mission to sabotage that building&#xA;Fixed an issue where units could be duplicated or missing from various building recruitment lists&#xA;Fixed an issue where the Majority Religion achievements in Barbarian Invasion would not activate&#xA;Modding: New gradual trait loss feature correctly applies to traits which have a ‘nogoingback’ level enabled&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 20.01.2022 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/01/stable-steam-client-20012022-released-linux/</link>
            <pubDate>Fri, 21 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/stable-steam-client-20012022-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 20.01.2022 released for Linux&#34; /&gt;&lt;p&gt;Another update to the stable &lt;strong&gt;Steam-Client (20.01.2022)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;20 January - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Steam Input&#xA;Fixed XINPUT_KEYSTROKE input for Steam Input controllers&#xA;Fixed an issue where Victrix Pro Fight Sticks could lose input after rebooting the PC&#xA;Linux&#xA;Fixed downloads failing on some systems due to max open file descriptors too low&#xA;SteamNetworkingSockets&#xA;Fixed a bug with long-running clients such as dedicated servers having P2P connectivity problems due to using an expired certificate&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.7.0 released</title>
            <link>https://playingtux.com/en/articles/2022/01/oversteer-070-released/</link>
            <pubDate>Thu, 20 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/oversteer-070-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.7.0 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;steering wheel manager for Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in the &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.7.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.7.0&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.7.0&#xA;Changes:&#xA;Added Logitech G923, Thrustmaster T150 and T500RS to the list of supported wheels.&#xA;Added German, Finnish and Turkish translations.&#xA;Install udev rules by default in more sensible locations (check the README in case you need to remove the old files.)&#xA;Bug fixes.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>ScummVM 2.5.1 (Codename &#34;Californium&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</link>
            <pubDate>Tue, 04 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.5.1 (Codename &#34;Californium&#34;) released&#34; /&gt;&lt;p&gt;The new year 2022 is already off to a good start with the release of &lt;strong&gt;version 2.5.1 (Codename &amp;ldquo;Californium&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt;.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 2, 2022: New year with Californium(*)&#xA;Posted by sev, rootfather&#xA;Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*.&#xA;The most notable changes are: we added scalers in OpenGL mode (those AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam &amp;amp; Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup.&#xA;The comprehensive list of changes can be found here.&#xA;You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned!&#xA;Enjoy ScummVM in 2022!&#xA;* The average atomic mass of Californium (atomic number 98) is 251.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2021 has started</title>
            <link>https://playingtux.com/en/articles/2021/12/steam-winter-sale-2021-has-started/</link>
            <pubDate>Wed, 22 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/steam-winter-sale-2021-has-started/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_winter_sale_2021_en.png&#34; alt=&#34;Featured image of post Steam: Winter Sale 2021 has started&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2021&lt;/strong&gt; has started.&#xA;It will last until &lt;strong&gt;05.01.2022&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 16.12.2021 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/12/stable-steam-client-16122021-released-linux/</link>
            <pubDate>Fri, 17 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/stable-steam-client-16122021-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_logo_2021.png&#34; alt=&#34;Featured image of post Stable Steam Client 16.12.2021 released for Linux&#34; /&gt;&lt;p&gt;Another stable &lt;strong&gt;Steam-Client (16.12.2021)&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;16 December - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Library&#xA;Fixed game images being truncated by a couple of pixels in shelves and collections&#xA;Steam Cloud&#xA;Fixed issues related to switching between two apps that use shared cloud storage, such as Terraria and tModLoader&#xA;Fixed issues with library storage of collections and shelves caused by frequent deletion and regeneration of collections and shelves&#xA;Avoid overly-aggressive reconnection attempts after server resets&#xA;Steam Overlay&#xA;Fixed Steam Overlay not rendering for some DirectX 12 games.&#xA;Steam Input&#xA;Fixed &amp;ldquo;Controller Configuration&amp;rdquo; not showing up in the Manage Game context menu&#xA;Fixed Unity games not seeing controllers at startup&#xA;Remote Play&#xA;Greatly improved VAAPI hardware decoding on Linux&#xA;Fixed touch control settings not being saved in the Steam Link app&#xA;Shader Pre-Caching&#xA;Fix a crash triggered by having a large number (&amp;gt;64k) of cache files&#xA;Linux&#xA;Updated linux runtime &amp;lsquo;scout&amp;rsquo; to 0.20211207.0: add support for webp in SDL2_image&#xA;Fixed the starting directory sometimes being incorrect when launching devkit titles&#xA;Cleanly report an error if a devkit title is configured without a command line&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.16) &#34;Vigilancia y seguridad&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/12/tropico-6-update-v16-vigilancia-y-seguridad-released/</link>
            <pubDate>Tue, 14 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/tropico-6-update-v16-vigilancia-y-seguridad-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.16) &#34;Vigilancia y seguridad&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 16&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Vigilancia y seguridad&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 16 – Vigilancia y seguridad&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v. 16 ‘Vigilancia y seguridad’ has now been released on Steam. This update adds new content, such as a new Cold War building, the “Secure Mansion“ and a new modern military building, the “Overwatchtower ”. The Overwatchtower offers the ability to uncover hidden roles of passing Tropicans: nothing escapes the eyes of El Presidente!&#xA;Of course, Update v. 16 also contains some improvements and bug fixes. For example, we’ve addressed a bug that prevented the special “Make Party not war” festival from disappearing in the mission “The Final Party”. Similarly, a bug that meant the festival areas do not show the festival cooldown for the client has also been fixed.&#xA;Viva Tropico!&#xA;New Features&#xA;A new Cold War building, the “Secure Mansion”, has been added.&#xA;The Secure Mansion provides a new living space for rich and filthy rich Tropicans (including its own bunker). The Mansion can be modernized to the Secure Mansion and the Secure Mansion can be modernized to the Modern Mansion. Also, you can improve the Secure Mansion with the “Increase Surveillance” upgrade. This gives the building a chance to uncover hidden roles of passing Tropicans.&#xA;No Tropican is safe from the watchful eyes of their rich neighbor anymore.&#xA;A new Modern military building, the “Overwatchtower”, is now available.&#xA;The Overwatchtower is an improved and modernized version of the World War Watchtower. The buildings new work modes offer the ability to uncover hidden roles of specific agents with a high chance or all hidden roles of passing Tropicans with a lower chance.&#xA;Those pesky Tropicans will no longer have a chance to hide in the plain sight of El Presidente.&#xA;Improved the display and calculation of Military strength for buildings and squads.&#xA;Bugfixes&#xA;Prevented the special “Make Party not war” Festival in “The Final Party” Mission from vanishing when it hasn’t been held in all Areas at the same time.&#xA;Fixed a bug that meant the festival areas do not show the festival cooldown for the client.&#xA;Fixed the “Real Machine Gun” Upgrade for the Watchtower.&#xA;Fixed the “Military Police” Edict not correctly changing the Crime Safety values for Military buildings.&#xA;Towers now open the Military Strength-Overlay during placement, instead of the Crime Safety-Overlay, which is usually not affected by them.&#xA;Fixed the “Right to Arms” Edict not changing affected values correctly.&#xA;Fixed the Cathedral upgrade being overwritten by the Theocracy Constitution option.&#xA;Fixed the manure production not getting cloned when copying a Ranch.&#xA;Fixed the “Bigger Tanks” upgrade not getting cloned when copying a Fishfarm.&#xA;Corrected an issue where the Camera didn’t move correctly to the Palace at the start of election speeches.&#xA;Fixed flickering of a certain type of Stone after reloading a savegame on the Map “Between a Rock and a boring Place”.&#xA;Fixed trees spawned by Stonehenge not being visible for the client in multiplayer.&#xA;Fixed an issue where renamed Palaces being visible to other players’ almanacs in multiplayer.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter Sale 2021 has started</title>
            <link>https://playingtux.com/en/articles/2021/12/gog-winter-sale-2021-has-started/</link>
            <pubDate>Mon, 13 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/gog-winter-sale-2021-has-started/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: Winter Sale 2021 has started&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/winter_sale_2021&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Winter Sale 2021&lt;/strong&gt; has started.&#xA;This runs until &lt;strong&gt;05.01.2022&lt;/strong&gt; and offers &lt;strong&gt;flash sales and free giveaways (currently Blades of the Shogun)&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gog_winter_sale_2021.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gog_winter_sale_2021.png&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gog_winter_sale2021_whatiscomin.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gog_winter_sale2021_whatiscomin.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED Patch 2.0.4 released</title>
            <link>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</link>
            <pubDate>Thu, 09 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.4 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.4&lt;/strong&gt; to &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.4 for ROME REMASTERED is now live!&#xA;We can&amp;rsquo;t wait for you to try this massive update with new modding possibilities, UI/UX changes, overall improvements and much more&amp;hellip;&#xA;Check out the full patch notes: &lt;a class=&#34;link&#34; href=&#34;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch204.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch204.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2021.12.06 released</title>
            <link>https://playingtux.com/en/articles/2021/12/appgamekit-studio-v20211206-released/</link>
            <pubDate>Mon, 06 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/appgamekit-studio-v20211206-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20211206.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.12.06 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2021.12.06&lt;/strong&gt; of the (game) development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.12.06 update released!&#xA;Welcome to the December update for AppGameKit Studio. The main focus has been to fix some fundamental issues in the main Studio IDE. The full list of changes are listed here:&#xA;AppGameKit Studio IDE&#xA;The functions drop down list automatically updates to show which function you are working in&#xA;Android export App ID tooltip fixed&#xA;Using arrow keys no longer results in autocomplete appearing&#xA;JDK location can be specified in the export dialog&#xA;Autocomplete no longer appears when typing strings&#xA;Fixed code property types not reading or writing values&#xA;Android&#xA;Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered&#xA;Physics&#xA;Fixed a memory leak caused by creating dynamic and kinematic bodies.&#xA;Tidy Up&#xA;Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor.&#xA;Documenation&#xA;Updated documentation for the CreateMemblock command&#xA;IndexOf compiler error message updated&lt;/p&gt;</description>
        </item><item>
            <title> Logitech force feedback module new-lg4ff 0.3.3 released </title>
            <link>https://playingtux.com/en/articles/2021/12/logitech-force-feedback-module-new-lg4ff-033-released/</link>
            <pubDate>Thu, 02 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/logitech-force-feedback-module-new-lg4ff-033-released/</guid>
            <description>&lt;p&gt;The &lt;strong&gt;improved force feedback driver for steering wheels from Logitech&lt;/strong&gt; called &lt;strong&gt;new-lg4ff&lt;/strong&gt; has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/0.3.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.3.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.3.3&#xA;Fixed regression in last release. Clipping forces would change the direction of the force.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Steam: Autumn Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/11/steam-autumn-sale-2021-has-begun/</link>
            <pubDate>Thu, 25 Nov 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/11/steam-autumn-sale-2021-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_herbst_sale2021_en.png&#34; alt=&#34;Featured image of post Steam: Autumn Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Autumn Sale 2021&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;01.12.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 19.11.2021 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/11/stable-steam-client-19112021-released-linux/</link>
            <pubDate>Sat, 20 Nov 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/11/stable-steam-client-19112021-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 19.11.2021 released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 19.11.2021&lt;/strong&gt; has been released for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update, November 19&#xA;General&#xA;Various fixes and improvements related to connecting to the Steam servers&#xA;Fixed a rare crash/black screen loading library pages&#xA;Fixed a blank screen when loading some announcements&#xA;Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner&#xA;Updated embedded Chromium build in Steam to 84.0.4147.105&#xA;Steam Cloud&#xA;Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud&#xA;Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11&#xA;Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog&#xA;Fixed files not being downloaded on app Install when it had previously been installed on the device&#xA;Fixed files not being re-downloaded if deleted by the user or some other process outside of the game&#xA;Steam Input&#xA;Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes&#xA;Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs&#xA;Fixed a crash related to Steam Remote Play&#xA;Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations&#xA;Remote Play&#xA;Updated macOS input and audio drivers for M1 hardware&#xA;Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)&#xA;Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)&#xA;Added support for capturing up to 4K using PipeWire&#xA;Fixed rare crash when streaming a game from a Linux computer&#xA;Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0&#xA;Fixed a rare timeout starting to stream from a Linux computer&#xA;Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration&#xA;Library&#xA;When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items&#xA;Big Picture&#xA;Fixed launching games when cloud save updates are pending&#xA;Soundtracks&#xA;Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player&#xA;macOS&#xA;Fixed SteamInput driver installer on M1 hardware blocking game streaming&#xA;Fixed minimize/restore buttons not working on some Steam Client windows&#xA;Linux&#xA;Updated scout and heavy runtimes: Improve compatibility with recent Let&amp;rsquo;s Encrypt TLS/SSL certificate chains&#xA;Added initial support for games using CEG DRM through Proton&#xA;Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)&#xA;Fixed crash at startup with some experimental versions of Mesa&#xA;Shader Pre-Caching&#xA;Reduce memory use when processing shader caches&#xA;Improve performance and reduce disk I/O when updating Mesa caches on Linux&#xA;SteamNetworkingSockets&#xA;Reduce the number of rendezvous signals needed to establish a typical P2P session&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: free update &#34;The Grand Tour&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/10/descenders-free-update-grand-tour-released/</link>
            <pubDate>Fri, 29 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/descenders-free-update-grand-tour-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;The Grand Tour&#34; released&#34; /&gt;&lt;p&gt;The new free update to &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;The Grand Tour&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The GRAND TOUR UPDATE IS HERE!&#xA;SHALL WE GO ON A TRIP? THE GRAND TOUR UPDATE IS LIVE NOW!&#xA;Hey everyone!&#xA;So you haven&amp;rsquo;t heard much from us since the BIKE PARKS, BEARDS AND BOUNCY CASTLE update we put out back in July, and that&amp;rsquo;s because we wanted to make sure we gave you an even BIGGER update for the next one, and we&amp;rsquo;re super happy to say that we have! WELCOME TO THE GRAND TOUR!&#xA;We&amp;rsquo;ve got a bunch of new stuff that we&amp;rsquo;ve introduced in this new update:&#xA;THREE new bike parks:&#xA;Llangynog Freeride, Rival Falls, and Island Cakewalk. These are some BEAUTIFUL maps which we know you&amp;rsquo;re all gonna love playing!&#xA;NEW MISSIONS:&#xA;Descenders has always had achievements, but we thought we&amp;rsquo;d take it one step further - we&amp;rsquo;ve added dozens of new missions, each with unique objectives to complete! Wanna ride to the edge of the social hub? THERE&amp;rsquo;S A MISSION FOR THAT TOO&#xA;NEW REWARDS:&#xA;You didn&amp;rsquo;t think we&amp;rsquo;d give you a bunch of missions to do with no rewards after completing them? OF COURSE NOT! Reward yourself with some gear when completing missions, and enjoy some of the new items we&amp;rsquo;ve included in this update!&#xA;NEW CUSTOM LOBBY OPTIONS:&#xA;We love giving you endless options so you can play Descenders exactly how you want, so what&amp;rsquo;s the need to stop? We&amp;rsquo;ve added even more options for custom lobbies, so get your friends together and tear up those tracks!&#xA;The team have worked SUPER hard over the last few months to bring this update to you as we wanted to make sure it was perfect. Thank you for all the support and love you give us each time we release a new update - here&amp;rsquo;s to many more!&#xA;Ragesquid and No More Robots xoxo&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Halloween Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/10/steam-halloween-sale-2021-has-begun/</link>
            <pubDate>Thu, 28 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/steam-halloween-sale-2021-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-halloweensale2021_en.png&#34; alt=&#34;Featured image of post Steam: Halloween Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/halloween&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Halloween Sale 2021&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;01.11.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Developers of ΔV: Rings of Saturn very satisfied with bug reports from Linux users</title>
            <link>https://playingtux.com/en/articles/2021/10/developers-dv-rings-saturn-very-satisfied-bug-reports-linux-users/</link>
            <pubDate>Sun, 24 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/developers-dv-rings-saturn-very-satisfied-bug-reports-linux-users/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/delta-v-header.jpg&#34; alt=&#34;Featured image of post Developers of ΔV: Rings of Saturn very satisfied with bug reports from Linux users&#34; /&gt;&lt;p&gt;The developers of &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/846030/V_Rings_of_Saturn/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ΔV: Rings of Saturn&lt;/a&gt; are very happy with the bug reports they receive from Linux users:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Despite having just 5.8% sales, over 38% of bug reports come from the Linux community&#xA;38% of my bug reports come from the Linux community&#xA;My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.&#xA;Let’s talk numbers.&#xA;Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.&#xA;A lot of extra work for just 5.8% of extra units, right?&#xA;Wrong. Bugs exist whenever you know about them, or not.&#xA;Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!&#xA;But that’s not all. The report quality is stellar.&#xA;I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.&#xA;And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.&#xA;Worth it?&#xA;Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.&lt;/p&gt;</description>
        </item><item>
            <title>Horizon Chase Turbo: DLC &#34;Senna Forever&#34; with first-person-view now available</title>
            <link>https://playingtux.com/en/articles/2021/10/horizon-chase-turbo-dlc-senna-forever-first-person-view-now-available/</link>
            <pubDate>Thu, 21 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/horizon-chase-turbo-dlc-senna-forever-first-person-view-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/horizon_chase_turbo-senna_forever_header.jpg&#34; alt=&#34;Featured image of post Horizon Chase Turbo: DLC &#34;Senna Forever&#34; with first-person-view now available&#34; /&gt;&lt;p&gt;A new (paid) DLC called &amp;ldquo;&lt;strong&gt;Senna Forever&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1608540/Horizon_Chase_Turbo__Senna_Forever/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for the fun racing game &lt;strong&gt;Horizon Chase Turbo&lt;/strong&gt;.&#xA;This exclusively adds &lt;strong&gt;a first-person view&lt;/strong&gt; to the game, among other things.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;RELIVE THE GREATEST AYRTON SENNA’S MOMENTS&#xA;In Horizon Chase Turbo - Senna Forever you will follow the steps of the legendary Brazilian driver on an emotional 5-chapters Single Player Career Mode.&#xA;Feel the heat of the moment from the inside of a cockpit with the brand new first-person view (Senna Forever-specific).&#xA;Make tough choices with the new race strategies mechanics (Senna Forever-specific), choose your car setup considering each race track and weather conditions.&#xA;Pursuit over 130 Senna’s Marks on Career Mode, trying to achieve the driver&amp;rsquo;s outstanding historical performance.&#xA;BECOME A LEGEND YOURSELF&#xA;Choose one of the 18 different teams and dominate the world circuit racing through three different categories on the Championship Mode. Unlock more than 30 cars to play in this game mode.&#xA;RACE ENDLESS CHAMPIONSHIPS WITH YOUR FRIENDS&#xA;Playing alone or up to 4 local players, experience unique runs on each championship with the unpredictability of randomized weathers, tracks and competitors.&#xA;MAIN FEATURES&#xA;First Person View Option&#xA;Senna’s Marks: Small goals to overcome in each race on Career Mode&#xA;Choose your Race Strategy before the race&#xA;15 New Race Tracks based on famous circuits&#xA;5 Chapters on Career Mode with more than 40 races&#xA;6 Playable cars on Career Mode&#xA;3 Categories on World Championship Mode&#xA;18 different teams to play and unlock on Championship Mode&#xA;34 Playable cars on Championship Mode&lt;/p&gt;</description>
        </item><item>
            <title>Svoboda 1945: Update with german translation released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/10/svoboda-1945-update-german-translation-released-linux/</link>
            <pubDate>Thu, 21 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/svoboda-1945-update-german-translation-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/svoboda1945_header.jpg&#34; alt=&#34;Featured image of post Svoboda 1945: Update with german translation released for Linux&#34; /&gt;&lt;p&gt;The unusual anti-war game &lt;strong&gt;Svoboda 1945: Liberation&lt;/strong&gt; has received a &lt;strong&gt;full textual translation in German&lt;/strong&gt; with the latest update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1076620/Svoboda_1945_Liberation/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Svoboda 1945 is now in German!&#xA;Hello!&#xA;After months of translating, making sure all fits, tying all the loose ends, and polishing, we are happy to announce that Svoboda 1945: Liberation is now available in German!&#xA;Fully subtitled, with localized comics, materials, encyclopedia, including all the context and info you need to experience its moving story, whether you are a native speaker or a German fan.&#xA;The game takes place in the Czech lands, but the history depicted in our game is truly Czech-German history. Tumultuous, but a shared one.&#xA;We hope that Svoboda 1945: Liberation, now in German, can help us all better understand the past.&#xA;Thank you for your continued support!&#xA;Ondrej&#xA;Charles Games&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.9.1 released</title>
            <link>https://playingtux.com/en/articles/2021/10/lutris-0591-released/</link>
            <pubDate>Sun, 17 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/lutris-0591-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.9.1 released&#34; /&gt;&lt;p&gt;A small bugfix-update (&lt;strong&gt;0.5.9.1&lt;/strong&gt;) for &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.9.1), 17.10.2021&#xA;This is a small update to Lutris 0.5.9 to fix a number of issues:&#xA;Fix possible escaping error for gamescope option&#xA;Remove walrus operator to restore compatibility with Python 3.7 / Ubuntu 18.04&#xA;Remove log file being written in the home folder&#xA;Fix install button for community installer&#xA;Fix markup error on gamescope option&#xA;Update URL for Ryujinx build&#xA;Fix Steam sync creating duplicate games&#xA;&amp;ndash; Mathieu Comandon&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.9 released</title>
            <link>https://playingtux.com/en/articles/2021/10/lutris-059-released/</link>
            <pubDate>Tue, 12 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/lutris-059-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.9 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.9&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.9)&#xA;* Add initial support for Epic Games Store&#xA;* Add support for Steam for Windows as a game source&#xA;* Add support for DXVK-NVAPI and DLSS&#xA;* Add FidelityFX Super Resolution (FSR) option for compatible Wine versions&#xA;* Add workaround for locale issues when Lutris is launched from Steam&#xA;* Add gamescope option&#xA;* Lutris games can now be launched from Steam&#xA;* 3rd party services can be enabled or disabled in the preferences&#xA;* The main preferences window has now tabs on the left side&#xA;* Runner configuration is now available from the main preferences window&#xA;* VKD3D is a separate option from DXVK&#xA;* Esync is enabled by default&#xA;* Dolphin is available as a game source (reads games from the emulator&amp;rsquo;s&#xA;local database of games)&#xA;* Scan for installed games when using Steam source&#xA;* Improved automatic installers for GOG, detection of DOSBOX and ScummVM&#xA;games.&#xA;* DRM free services (Humble, GOG) can locate existing installations of games&#xA;* Use 7zip as the default extractor when not given an archive type&#xA;* Improve process monitoring, allowing for monitoring of Steam games&#xA;* Disable AMD switchable graphics layer by default (breaks games)&#xA;* Removed support for Gallium 9&#xA;* Removed support for X360CE&#xA;* Removed legacy WineD3D options&#xA;&amp;ndash; Mathieu Comandon  Mon, 11 Oct 2021 12:33:39 -0700&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2021.10.11 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/10/appgamekit-classic-version-20211011-released-linux/</link>
            <pubDate>Mon, 11 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/appgamekit-classic-version-20211011-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2021.10.11 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2021.10.11&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; to the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2021.10.11 update released!&#xA;Welcome to the October update for AppGameKit Classic. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes is listed here;&#xA;iOS&#xA;Fixed a crash on iOS when attempting to restore purchases&#xA;Android&#xA;Updated Android export to enable exporting to an App Bundle for Google Play. Please note that only the WINDOWS IDE can export App Bundles. Mac and Linux do not support this feature at this time.&#xA;The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; &lt;a class=&#34;link&#34; href=&#34;https://www.oracle.com/java/technologies/java-se-glance.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.oracle.com/java/technologies/java-se-glance.html&lt;/a&gt;&#xA;APKs are now signed with both V1 and V2 signatures to support future versions of Android&#xA;Fixed Google Service App ID field in Android Export dialog being limited to 12 characters&#xA;AGK Core fixes&#xA;Fixed array FromJSON() crashing when converting an empty string into an integer or float&#xA;Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash&#xA;Fixed a crash when using SetMusicLoopTimesOGG&#xA;Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1&#xA;SetEditBoxTextSize command reference updated&#xA;Updated command reference for Len and ByteLen&#xA;Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 07.10.2021 with improved Vulkan-Shader-caching released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/10/stabiler-steam-client-07102021-improved-vulkan-shader-caching-released-linux/</link>
            <pubDate>Thu, 07 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/stabiler-steam-client-07102021-improved-vulkan-shader-caching-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 07.10.2021 with improved Vulkan-Shader-caching released for Linux&#34; /&gt;&lt;p&gt;Another new stable &lt;strong&gt;Steam-Client 07.10.2021&lt;/strong&gt; has been released for Linux. It contains an improved Vulkan-Shader-caching among other things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update, October 7&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;When Steam detects a game file has been corrupted, it will now try to reuse as much of the corrupted file as possible to save bandwidth when downloading correct data for that file&#xA;Fix bug causing slow reconnect to Steam after resuming from a system suspend&#xA;Remote Play&#xA;Automatically install the audio drivers on Windows when streaming starts if needed, pass -skipstreamingdrivers on the command line to disable them&#xA;Pipewire desktop capture available on Linux, launch Steam with the -pipewire command line option to enable&#xA;Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled&#xA;Fixed Linux clients not getting any controller input once streaming starts&#xA;Fixed using multiple PS5 controllers connected via the Steam Link app&#xA;Steam Cloud&#xA;Fix infinite retry loop for failed background file downloads&#xA;Increased the allowed upload time to enable transferring large save game files for users who have limited upload bandwidth&#xA;Linux&#xA;Reduced sizes of Vulkan pre-caching datasets by splitting and versioning them according to Proton versions and graphics driver capabilities. As a result, the datasets will start from scratch after updating.&#xA;macOS&#xA;Add OS support for macOS 12 “Monterey”&#xA;Fix browser user agent causing some web sites to misidentify Steam Overlay web browser&lt;/p&gt;</description>
        </item><item>
            <title>Linux-Version of RetroArch on Steam migrates from AppImage to Soldier Runtime</title>
            <link>https://playingtux.com/en/articles/2021/09/linux-version-retroarch-steam-migrates-appimage-soldier-runtime/</link>
            <pubDate>Sun, 26 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/linux-version-retroarch-steam-migrates-appimage-soldier-runtime/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/retroarch_logo.png&#34; alt=&#34;Featured image of post Linux-Version of RetroArch on Steam migrates from AppImage to Soldier Runtime&#34; /&gt;&lt;p&gt;&lt;strong&gt;RetroArch&lt;/strong&gt;, the universal emulation-frontend/framework, migrates it&amp;rsquo;s Linux-version on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1118310/RetroArch/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; &lt;strong&gt;from AppImage to Soldier Runtime&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello everyone!&#xA;We have been busy working on the Steam version to improve compatibility and stability. Right now, we need to make some changes for the Linux platform. For a long time, we have manually released everything on the Steam, this has now been automated for both platforms. Looking forward you can expect regular updates and soon a nightly branch. However, to simplify RetroArch on Steam we are moving to the same folder structure on all platforms. Additionally, on Linux, we are moving from the AppImage-based release to using the newer soldier runtime available in Steam to increase the likelihood of RetroArch working out of the box on more Linux distributions.&#xA;As there is a small risk for breakages for Linux users we felt the need to properly inform about this. So what does this change mean? Currently, the RetroArch base directory on Linux is RetroArch-Linux-x86_64-Nightly.AppImage.config/retroarch which you can see the retroarch’s itself in a subdirectory instead of being in the main directory of the game, so our goal is basically same directory structure for every platform! Due to the chance of data loss our recommendation is to copy everything you care about, for example; save files, options, your cfg files etc. somewhere safe outside the Steam install. While Steam Cloud should keep everything safe, we do still feel the need to mention this, as the changes are not risk-free.&#xA;The update is currently scheduled to go out the 3rd of October together with the next frontend release.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2021.09.20 released</title>
            <link>https://playingtux.com/en/articles/2021/09/appgamekit-studio-v20210920-released/</link>
            <pubDate>Mon, 20 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/appgamekit-studio-v20210920-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.09.20 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2021.09.20&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.09.20 update released!&#xA;Welcome to the September update for AppGameKit Studio. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes are listed here:&#xA;iOS&#xA;Fixed a crash on iOS when attempting to restore purchases&#xA;Android&#xA;Updated Android export to enable exporting to an App Bundle for Google Play&#xA;The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; &lt;a class=&#34;link&#34; href=&#34;https://www.oracle.com/java/technologies/java-se-glance.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.oracle.com/java/technologies/java-se-glance.html&lt;/a&gt;&#xA;APKs are now signed with both V1 and V2 signatures to support future versions of Android&#xA;Fixed Google Service App ID field in Android Export dialog being limited to 12 characters&#xA;AGK Core fixes&#xA;Fixed array FromJSON() crashing when converting an empty string into an integer or float&#xA;Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash&#xA;Fixed a crash when using SetMusicLoopTimesOGG&#xA;Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1&#xA;SetEditBoxTextSize command reference updated&#xA;Updated command reference for Len and ByteLen&#xA;Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode&#xA;IDE&#xA;Fixed an issue when using a # character in a search field and blank in the replace field that locked up the IDE&#xA;Fixed selecting a word, then search and replace goes haywire&#xA;Fixed duplicated button ids with multiple scenes&#xA;Fixed a search and replace issue that affected unrelated parts of the source code&#xA;Fixed HTML export not remembering previous directory information&#xA;Fixed an issue where using a dot (.) in search and replace makes changes that don&amp;rsquo;t match the search criteria&#xA;Fixed the debug variable being right justified and hiding the value&#xA;Fixed the IDE keymapping for zoom in/zoom not working&#xA;Disabled font resizing/zooming with the Command key and trackpad swipes on Mac&#xA;Fixed APK export from failing with Firebase integration&#xA;Added auto folding of user defined types&#xA;Order of tabs now remembered between saves&#xA;Fixed the issue of search and replace in all project files not replacing instances in the first line of the source file&#xA;Fixed the undo button not working after duplicating a line with Ctrl+D&#xA;Added the ability to add text objects to an array group in the scene editor&#xA;Fixed an issue when a Function &amp;amp; Type both had the same name they would not appear in the drop down list together in the IDE&#xA;As usual, Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&#xA;We&amp;rsquo;ll be releasing an update to AppGameKit Classic too!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 14.09.2021 with more improvements for Linux released</title>
            <link>https://playingtux.com/en/articles/2021/09/stabiler-steam-client-14092021-weiteren-verbesserungen-linux-veroeffentlicht-0/</link>
            <pubDate>Wed, 15 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/stabiler-steam-client-14092021-weiteren-verbesserungen-linux-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 14.09.2021 with more improvements for Linux released&#34; /&gt;&lt;p&gt;Not even a week after the last release, another stable &lt;strong&gt;Steam-Client 14.09.2021&lt;/strong&gt; has been released for Linux with even more improvements and bugfixes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update, September 14&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Library&#xA;Stop displaying a demo banner in the header for certain titles that are not demos.&#xA;Linux&#xA;Scout runtime 0.20210906.1:&#xA;Improve compatibility with deprecated environment variable setting SDL_AUDIODRIVER=pulse (steam-runtime#452, steam-runtime#459)&#xA;Use readlink -f instead of realpath for better compatibility with Ubuntu 14.04&#xA;Improve handling of OSs that do not install zenity&#xA;Heavy runtime 0.20210907.0:&#xA;Add libcups.so to the runtime (steam-for-linux#8031)&#xA;Steam Input&#xA;Fix an issue with analog controls in Dynasty Warriors 9&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG Trudograd: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2021/09/atom-rpg-trudograd-now-available-linux-steam/</link>
            <pubDate>Mon, 13 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/atom-rpg-trudograd-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_trudograd_header.jpg&#34; alt=&#34;Featured image of post ATOM RPG Trudograd: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;ATOM RPG Trudograd&lt;/strong&gt;, the stand-alone expansion to &lt;strong&gt;ATOM RPG&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1139940/ATOM_RPG_Trudograd/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Please note: Since Trudograd continues the story of ATOM RPG it is recommended to play the previous title before the sequel.&#xA;Trudograd is a stand-alone story expansion to ATOM RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union.&#xA;It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.&#xA;22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity.&#xA;Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity.&#xA;In ATOM RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!&#xA;Trudograd features:&#xA;Start a new game with a new character OR continue playing as your ATOM RPG character - for this you must make a save file after beating ATOM RPG’s last boss and upload it into Trudograd via a helpful menu;&#xA;Explore a vast open world, containing 40+ hours of gameplay and 45+ populated locations, from a snowy post apocalyptic megapolis and its outskirts to secret Soviet military bunkers, a large pirate tanker in the frozen sea and a mysterious island, among many more;&#xA;Visit 30+ combat-only locations where you will get to fight tens of foe varieties from mercenaries to merciless mutants;&#xA;Meet 300+ characters, each with a unique portrait and branching dialogue;&#xA;Complete 200+ quests, most with multiple solutions and outcomes;&#xA;Try out our fully voiced visual text quests with branching plots and unique hand made artwork;&#xA;Arm yourself with 100+ models of distinct weaponry with 75+ weapon mods for further customization;&#xA;Protect yourself using any of the 3 unique powered Soviet-style exoskeleton armor suits, with 20+ ways to customize and modify them for any playstyle;&#xA;And the fun doesn’t even end there!&#xA;We really hope you will enjoy ATOM RPG: Trudograd!&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 09.09.2021 with new download manager and many improvements released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/09/stable-steam-client-09092021-new-download-manager-and-many-improvements-released-linux/</link>
            <pubDate>Fri, 10 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/stable-steam-client-09092021-new-download-manager-and-many-improvements-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 09.09.2021 with new download manager and many improvements released for Linux&#34; /&gt;&lt;p&gt;A new stable &lt;strong&gt;Steam-Client 09.09.2021&lt;/strong&gt; has been released for Linux. It contains a complete new download manager and many improvements and bugfixes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steam Client Update, September 9&#xA;New Downloads Page&#xA;The downloads page in the Steam client has been replaced with a new implementation and has been visually redesigned for clarity and ease of use.&#xA;When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not.&#xA;Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state.&#xA;A new (i) icon next to the game&amp;rsquo;s title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content.&#xA;The download queue is now fully reorderable using drag and drop.&#xA;The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download.&#xA;The &amp;ldquo;View News&amp;rdquo; button is now a &amp;ldquo;Patch Notes&amp;rdquo; link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting &amp;ldquo;View Updated Items&amp;rdquo; from the context menu.&#xA;Storage Management&#xA;The storage management section in the Steam client has been replaced with a new implementation.&#xA;Updated Steam library folder UI for easy content management across multiple drives&#xA;Allow mounting library folders on read-only drives&#xA;Allow removing empty library folders on fixed drives&#xA;Library&#xA;Updated Steam library folders dialog to better manage various game content installed on your drives&#xA;Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column.&#xA;The Recent Friend Activity shelf has been removed.&#xA;Fixed some errors for users whose account name was the maximum length.&#xA;Fixed duplicate events appearing in the app detail activity feed&#xA;Added &amp;ldquo;Patch notes&amp;rdquo; and &amp;ldquo;View subscribed items&amp;rdquo; to context menu on downloads page for items for which those options are relevant&#xA;Removed demo banner on hero image for some things that are not demos&#xA;Fixed a library crash when right clicking on certain kinds of multiple selections in the game list&#xA;Streamline new library folder creation during game install&#xA;When starting a tool (like SteamVR), do not automatically navigate to its details page&#xA;Change display of bits per second from &amp;ldquo;b/s&amp;rdquo; to &amp;ldquo;bps&amp;rdquo;&#xA;Friends List&#xA;Fixed issue with the Friends List not loading correctly&#xA;Fixed group chat notifications dialog being scaled down within the window&#xA;General&#xA;Replaced taskbar notification area icon for Windows&#xA;Fixed “Uninstall Game” dialog blocking UI in case app is still downloading&#xA;Fixed crash when attempting to delete some screenshots from the Steam Cloud&#xA;Improved support for OpenXR applications.&#xA;Remote Play Together&#xA;Fixed remote player&amp;rsquo;s controllers not being detected or not getting input if they connect while the Steam overlay is up&#xA;Fixed crash when closing Steam after using streaming or remote play together&#xA;Fixed being unable to stream a game if it needs updates&#xA;Fix loading / saving settings for users with non-ASCII characters in their name&#xA;Steam Cloud&#xA;Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client&#xA;Steam Input&#xA;Further reduced CPU usage of Steam Input, especially in Steam Input API games&#xA;Added support for the current set of PowerA Xbox Series X controllers&#xA;Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled&#xA;macOS&#xA;Fixed Steam Overlay displaying at wrong resolution in some games&#xA;Fixed incorrect identification of current OS version as &amp;ldquo;Catalina&amp;rdquo; in Steam Library compatibility label when running macOS 11&#xA;Linux&#xA;Fixed regression causing too many open file handles error during downloads of some games&#xA;Library pinning process is significantly faster at startup after runtime updates&#xA;Restore compatibility with NixOS (steam-runtime#431)&#xA;Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73)&#xA;Silence most LD_PRELOAD warnings&#xA;SDL 2.0.16 now available in sdk and runtime&#xA;Fix web views incompatibility with distro host freetype (steam-for-linux#7935)&#xA;SteamVR&#xA;Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver&#xA;Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting.&#xA;Fixed game hitching that happens to some users when USB devices are inserted or removed&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.15) &#34;Entretenimiento de músicos callejeros&#34; and DLC &#34;Festival&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/08/tropico-6-update-v15-entretenimiento-de-musicos-callejeros-and-dlc-festival-released/</link>
            <pubDate>Thu, 26 Aug 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/08/tropico-6-update-v15-entretenimiento-de-musicos-callejeros-and-dlc-festival-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.15) &#34;Entretenimiento de músicos callejeros&#34; and DLC &#34;Festival&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 15&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Entretenimiento de músicos callejeros&lt;/strong&gt;&amp;rdquo; and the (paid) DLC &amp;ldquo;&lt;strong&gt;Festival&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1631380/Tropico_6__Festival/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Update 15&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 15 – “Entretenimiento de músicos callejeros”&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v.15 ‘Entretenimiento de Músicos Callejeros’ was just released for Windows, Linux and Mac for Steam. This update adds new content, such as the busker and the option to apply custom names to citizens and buildings. Give your island paradise even more character and name your inhabitants freely according to your wishes!&#xA;It also includes some improvements and bug fixes, for example, military units not leaving their barracks during an attack, and more challenging thresholds to victory conditions. The bug that occurred with the Ancient Ruins on the &amp;ldquo;Rio&amp;rdquo; map has also been addressed.&#xA;Viva Tropico!&#xA;New Features&#xA;A new entertainment ‘building’ has been added: Meet the busker, a street artist who can be placed on sidewalks and adds that extra flair to your buzzing streets (available from Colonial Times onwards).&#xA;Citizens and buildings can now be given custom names. Citizens with custom names will show up in a special section within the almanac.&#xA;Improvements&#xA;Added more challenging thresholds to victory conditions in sandbox and multiplayer mode.&#xA;Reorganized display of modifiers in the efficiency-tab of buildings.&#xA;Improved raid duration time accuracy.&#xA;Adjusted cost for modernizing Guard Towers.&#xA;The housing demands of Tropicans have improved. They no longer build shacks near wind turbines and relay stations.&#xA;[Lobbyistico] Rebalanced beauty-value of parks from the Lobbyistico content.&#xA;Bug fixes&#xA;Fixed an issue where military units would not leave their barracks during an attack.&#xA;Fixed the Ancient Ruins site on the “Rio”map .&#xA;Fixed an issue where the efficiency of barracks did not affect the strength of the units.&#xA;Fixed several occurrences where citizens were teleporting to their destination.&#xA;Fixed an issue where El Presidente would talk to Tropicans without triggering the effect of improving their personal experience.&#xA;Fixed Church Fee edict increasing fees for all buildings instead of just religious ones.&#xA;Fixed an issue where the research menu would appear empty when opening it for the first time in a session.&#xA;The work modes of the Funfair Pier were not working correctly. These issues have been resolved.&#xA;Fixed several crashes and text issues.&lt;/p&gt;</description>
        </item><item>
            <title>Logitech force feedback module new-lg4ff 0.3.2 released</title>
            <link>https://playingtux.com/en/articles/2021/08/logitech-force-feedback-module-new-lg4ff-032-released/</link>
            <pubDate>Wed, 11 Aug 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/08/logitech-force-feedback-module-new-lg4ff-032-released/</guid>
            <description>&lt;p&gt;The &lt;strong&gt;improved force feedback-driver for driving wheels from Logitech&lt;/strong&gt; called &lt;strong&gt;new-lg4ff&lt;/strong&gt; has been released &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/0.3.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;as version 0.3.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.3.2&#xA;Fixed compatilibility with older kernels by removing the low resolution timer and fixed issues on 32bit systems.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Over 25% of developers on StackOverflow use Linux as their main operating system in 2021</title>
            <link>https://playingtux.com/en/articles/2021/08/over-25-developers-stackoverflow-use-linux-their-main-operating-system-2021/</link>
            <pubDate>Tue, 03 Aug 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/08/over-25-developers-stackoverflow-use-linux-their-main-operating-system-2021/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stack_overflow_survey_os_2021.png&#34; alt=&#34;Featured image of post Over 25% of developers on StackOverflow use Linux as their main operating system in 2021&#34; /&gt;&lt;p&gt;According to a &lt;a class=&#34;link&#34; href=&#34;https://insights.stackoverflow.com/survey/2021#section-most-popular-technologies-operating-system&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;recent survey on Stack Overflow&lt;/a&gt;, &lt;strong&gt;more than 25% of participants currently use Linux as their main operating system&lt;/strong&gt; for work.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;stack_overflow_survey_os_developers_2021.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/stack_overflow_survey_os_developers_2021.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG: huge update 1.180 with german translation released</title>
            <link>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</link>
            <pubDate>Mon, 26 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1.180_ger.png&#34; alt=&#34;Featured image of post ATOM RPG: huge update 1.180 with german translation released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;update 1.180&lt;/strong&gt; for the post-apocalyptic role playing game &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Included in this update is finally an (inofficial) &lt;strong&gt;german translation&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ATOM RPG: Now in Deutsch! + Patch 1.180&#xA;Hello friends!&#xA;It&amp;rsquo;s time for another minor update of the game, which may prove very significant for those of you who patiently waited for the unofficial German language translation of the game.&#xA;Thanks to our amazing fan translation team which can be found here: [LINK 1] we can finally release the first version of the translation publicly. We hope it is to your liking, but if you find any issues please share your feedback here: [LINK 2]&#xA;Other changes this update brings are:&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: huge update enables cross-play</title>
            <link>https://playingtux.com/en/articles/2021/07/descenders-huge-update-enables-cross-play/</link>
            <pubDate>Wed, 14 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/descenders-huge-update-enables-cross-play/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_xplay_update_0.png&#34; alt=&#34;Featured image of post Descenders: huge update enables cross-play&#34; /&gt;&lt;p&gt;The new update to the bike racing game &lt;strong&gt;Descenders&lt;/strong&gt; enables cross-system cross-play and adds more tracks among other things!&#xA;It is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey there everyone!&#xA;We&amp;rsquo;ve been a bit quiet recently because we&amp;rsquo;ve been working on some COOL new stuff!&#xA;In this new BIKE PARKS, BEARDS and BOUNCY CASTLE update, here&amp;rsquo;s what&amp;rsquo;s new:&#xA;THREE new bike parks:&#xA;MT. Slope, Drylands National Park and Dutchman&amp;rsquo;s Rock (Saba). The team are really proud of these, so go ride them IMMEDIATELY&#xA;A NEW code for you to redeem: PRIDE.&#xA;Grab some flags and fly your colours!&#xA;We&amp;rsquo;ve added BEARDS for you BEARDY folks&#xA;We&amp;rsquo;ve also added more HAIRSTYLES&#xA;, so you can ride with STYLE&#xA;Crossplay is enabled between Xbox Series X, Xbox Series S, Xbox PC Gamepass and Steam.&#xA;Go and make some new friends out there!&#xA;Added a FUN BOUNCY CASTLE in the hub world&#xA;. BUNNY HOP MODE ENGAGED&#xA;We hope you enjoy this new update, especially the cool new parks! We&amp;rsquo;ll see you out on the trails &amp;lt;3&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.8.4 released</title>
            <link>https://playingtux.com/en/articles/2021/07/lutris-0584-released/</link>
            <pubDate>Sat, 03 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/lutris-0584-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.8.4 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.8.4&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.8.4) groovy; urgency=medium&#xA;* Fix Steam icon showing too big on some systems&#xA;* Fix DXVK not updating&#xA;* Fix Python 3.9 compatibility&#xA;* Update sidebar on service login&#xA;* Remember position of window except on Wayland maybe&#xA;* GST plugin path is now only set if it exists&#xA;* Default to 7zip when not given an archive extractor&#xA;* Switch IRC to Libera chat&#xA;* Fix libretro info file loading&#xA;* Let pipewire users toggle &amp;ldquo;Reduce PulseAudio latency&amp;rdquo;&#xA;&amp;ndash; Mathieu Comandon  Fri, 02 Jul 2021 20:06:23 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Summer Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/06/steam-sommer-sale-2021-has-begun/</link>
            <pubDate>Thu, 24 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/steam-sommer-sale-2021-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_summer_sale_2021_en.png&#34; alt=&#34;Featured image of post Steam: Summer Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Summer Sale 2021&lt;/strong&gt; has begun!&#xA;It will last until &lt;strong&gt;08.07.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio &amp; AppGameKit Classic: V2021.06.14 released</title>
            <link>https://playingtux.com/en/articles/2021/06/appgamekit-studio-appgamekit-classic-v20210614-released/</link>
            <pubDate>Mon, 14 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/appgamekit-studio-appgamekit-classic-v20210614-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20210614.png&#34; alt=&#34;Featured image of post AppGameKit Studio &amp; AppGameKit Classic: V2021.06.14 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2021.06.14&lt;/strong&gt; of the (game-)development-tools &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; and &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.06.14 update released!&#xA;The latest version of AppGameKit Studio is now released! In this new version we&amp;rsquo;ve updated AppGameKit Studio to comply with Google&amp;rsquo;s latest App Billing Library. With these changes there are some key changes to how InAppPurchases work. We&amp;rsquo;ve also updated the advert systems to comply with the new iOS advert consent rules.&#xA;Here&amp;rsquo;s a full list of the changes in this version:&#xA;Android Updates&#xA;Updated Android In App Billing library to version 3 as required by Google&#xA;InAppPurchaseSetKeys is no longer required on Android&#xA;Fixed Google Play warning about requestLegacyExternalStorage when submitting an app&#xA;InAppPurchases&#xA;Added InAppPurchaseResetPurchase to reset a consumable purchase back to a purchasable state&#xA;Removed type 1 (consumable) products when using InAppPurchaseAddProductID in favour of explicitly consuming them with InAppPurchaseResetPurchase&#xA;Both consumable and non-consumable products must now use type 0 in InAppPurchaseAddProductID with consumables using InAppPurchaseResetPurchase&#xA;Added GetInAppPurchaseAvailable2 to provide more detail about the state of a purchase&#xA;Deprecated GetInAppPurchaseState as multiple purchases can now be in progress at once, use GetInAppPurchaseAvailable2 to check a payment&amp;rsquo;s progress&#xA;InAppPurchaseRestore now functions on Android&#xA;Added GetInAppPurchaseToken to return the Google Play purchase token used to verify and distinguish between purchases&#xA;Broadcasting multiple times to the AGK player will now reset the IAP product list between broadcasts&#xA;Fixes &amp;amp; Tweaks&#xA;Fixed SetImageSubImages command not being found&#xA;The SaveSharedVariable commands will no longer function on Android 10 or above due to Android changes&#xA;Removed Amazon Ads due to the Amazon Mobile Ads network shutting down&#xA;Advertising&#xA;Updated Chartboost to version 8.4.1 on iOS&#xA;Updated Chartboost to version 8.2.1 on Android&#xA;Updated AdMob to version 20.1.0 on Android&#xA;Updated AdMob and Chartboost implementations for new consent dialog&#xA;Check the Advert example projects for the new recommended consent process&#xA;Updated iOS for iOS 14 ad tracking changes&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Summer Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/06/gog-summer-sale-2021-has-begun/</link>
            <pubDate>Wed, 09 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/gog-summer-sale-2021-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_summer_sale2021.png&#34; alt=&#34;Featured image of post GOG: Summer Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://gog.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Summer Sale 2021&lt;/strong&gt; has begun!&#xA;It will last until &lt;strong&gt;28.06.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</link>
            <pubDate>Tue, 08 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.14) called &amp;ldquo;El gran resumen!&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 14 – El gran resumen!&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update v.14: ‘El gran resumen’ on PC, Linux, Mac, Xbox One und PS4. This update adds three new multiplayer maps and the brand-new ‘Resource Overview’ tab. It also fixes several bugs, including the player receiving an overly high tourist rating after visiting a Gourmet Restaurant with Sushi Mastery work mode.&#xA;Viva Tropico!&#xA;New Features&#xA;Added new ‘Resource Overview’ tab to Almanac&#xA;detailing eachresource e.g., current amount stored, production history, or recent distribution.&#xA;Added 3 new multiplayer maps:&#xA;Islas De Mesetas (2-player)&#xA;Isla del Trébol (4-player)&#xA;La Península Gigantesca (4-player)&#xA;Bug fixes&#xA;Added key binding option for toggling the ‘Demolition’ tool&#xA;Fixed an issue where the population change graph in the Almanac could show no values.&#xA;Fixed amount of money displayed in the ‘Private Bank’ work mode&#xA;Fixed some issues with the ‘Lightbulb Ban’ edict when relocating houses with the ‘Electrification’ upgrade.&#xA;Fixed cases where highlighted buildings affected by the Manure Spreader were missing.&#xA;Fixed player receiving too high a tourist rating after visiting a Gourmet Restaurant with Sushi Mastery Work mode&#xA;Fixed Museum of Modern Art not being affected by the ‘Permanent Exhibition’ work mode of Luxury Hotel&#xA;Fixed tourists getting stuck in Tourist Port – a result of the captain dying during travel to the port.&#xA;Fixed a mine within the ‘Tropicoland’ mission that was inaccessible.&#xA;Fixed a rare scroll bar glitch&#xA;Corrected positioning of Ancient Ruins in ‘Lirio Dorado’ map&#xA;Fixed a few crashes.&#xA;Fixed a couple of localization &amp;amp; text issues.&#xA;[Multiplayer] Fixed stuttering when moving military units.&#xA;[Caribbean Skies] Fixed Drone Factory using up Resources even when the Outstock for a specific kind of Drone is already full.&#xA;[Caribbean Skies] Fixed an issue in the mission ‘Penultimo’s Secret Mission’, where it was possible to lose the game due to suspicion even after completing the final raid.&#xA;[Caribbean Skies] Fixed Construction Workers walking on cliffs in mission ‘The Scientific Method’.&#xA;[Caribbean Skies] Adjusted duration of Meteor Shower disaster music in the mission ‘Drone City’&#xA;[Linux] Improved edge scrolling behaviour on Linux&#xA;[PS4]: Fixed Flophouse and Official Residence being available in ‘Shackland’ mission.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED Patch 2.0.1 released</title>
            <link>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</link>
            <pubDate>Wed, 02 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.1&lt;/strong&gt; for &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.1 for ROME REMASTERED is now live!&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Various crash fixes&lt;/li&gt;&#xA;&lt;li&gt;Improved diplomacy tooltips&lt;/li&gt;&#xA;&lt;li&gt;Fixed incorrect formation during siege battles&lt;/li&gt;&#xA;&lt;li&gt;Fixed a multiplayer desync issue&#xA;And much more&amp;hellip;&#xA;Read the full notes: &lt;a class=&#34;link&#34; href=&#34;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch201.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch201.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 33 released </title>
            <link>https://playingtux.com/en/articles/2021/05/revhead-update-33-released/</link>
            <pubDate>Fri, 28 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/revhead-update-33-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 33 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 33&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 33 Treasure Hunting&#xA;Date: 28-05-2021&#xA;Version: 1.4.7985&#xA;Dear Revheads!&#xA;We wanted to provide something special to you with a new update aligned to the currently running Open World Sale!&#xA;Therefor we picked one feature that many of you were asking for: Treasure Hunting!&#xA;We have placed dozens of hidden boxes, wrecks all around each map, which holds some real treasures for those who can find them. Just locate them and stop your car close to them to see what those wrecks or boxes holds for you. Some are easy some are hard to locate, so keep your eyes open!&#xA;Added hidden wrecks and boxes for Treasure Hunting&#xA;Added default settings for Steering Wheels (check the options menu)&#xA;terrain anomalies on Redland, Yanagin and Boodja&#xA;Fixed localization typos&#xA;Fixed Walea fuel multigauge layout&#xA;Fixed Jingu taillight preview&#xA;Fixed several smaller bugs&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 8193.23 released</title>
            <link>https://playingtux.com/en/articles/2021/05/neverwinter-nights-enhanced-edition-patch-819323-released/</link>
            <pubDate>Fri, 21 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/neverwinter-nights-enhanced-edition-patch-819323-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 8193.23 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (8193.23):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Highlights&#xA;New Game Launcher | A new game launcher highlights some amazing community content that’s free for everyone!&#xA;New Portraits | Added three new character portraits (sourced from the community portrait contest)&#xA;TrueType Font | Added full TrueType font (TTF) support throughout the game, for clearer and more adaptive text (as well as fractional/decimal point UI scaling)&#xA;Pathfinding Improvements | Smoother movement and navigation&#xA;Performance Improvements | Enjoy smoother gameplay with significant performance improvements&#xA;Bug Fixes | Hundreds of bug fixes and polish features added&#xA;New Scripts | Added dozens of new script commands for use in custom servers, including improved scaling and transformation (lerping)&#xA;Water Graphics | Added realistic water reflections and refractions&lt;/p&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: huge patch #6 released, Linux version now Vulkan-only</title>
            <link>https://playingtux.com/en/articles/2021/05/beyond-steel-sky-huge-patch-6-released-linux-version-now-vulkan-only/</link>
            <pubDate>Sat, 01 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/beyond-steel-sky-huge-patch-6-released-linux-version-now-vulkan-only/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #6 released, Linux version now Vulkan-only&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #6&lt;/strong&gt; for the Adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PATCH #6: Moving to the latest Unreal Engine - 40% OFF for the next 24 hours!&#xA;FIRST THINGS FIRST&#xA;Before we get started on the Patch &amp;amp; Update notes, we wanted to remind you that it&amp;rsquo;s now less than 24h that you get to grab Beyond A Steel Sky for -40% on Steam&#xA;SORRY THE OLD GAME CAN&amp;rsquo;T COME TO THE PHONE RIGHT NOW. WHY? OH, CAUSE SHE&amp;rsquo;S DEAD!&#xA;We&amp;rsquo;ve moved to a new Unreal Engine version, and oh my god it&amp;rsquo;s been so much work, but we&amp;rsquo;re so happy with the result, and we hope you&amp;rsquo;ll be too&amp;hellip;&#xA;MOVING TO UNREAL ENGINE 4.26&#xA;Unreal Engine 4.24? Don&amp;rsquo;t know her. We&amp;rsquo;re all about that 4.26 now!&#xA;It comes with everything Epic engineers put into the update, and trust us, you do not wanna see that list. Instead we&amp;rsquo;re highlighting the bangers:&#xA;IMPROVED PERFORMANCE&#xA;IMPROVED STABILITY&#xA;REDUCED MEMORY USAGE&#xA;Everything is just a bit more responsive, and quicker. You might not notice if you&amp;rsquo;re running on the latest and greatest hardware, but for those of us who aren&amp;rsquo;t that #blessed; you&amp;rsquo;ll really feel the difference!&#xA;MUSICAL STATUES&#xA;Some of you with lower spec machines would load into Aspiration Gala only to be met by an entire level of frozen NPCs who wouldn&amp;rsquo;t move, and better yet, block you in. Like some sick game of musical statues but at the end you can&amp;rsquo;t leave.&#xA;NPCs travel on something called NavMesh, which is kind of like an invisible track for them. These need to be renewed every time anything gets moved or changed in a level, and last time we updated this level someone forgot to reactivate it. Well no more!&#xA;APARTMENT BATHROOM UPGRADE&#xA;Better toilet experience: The camera clipping issue should now be fixed!&#xA;ALONSO&#xA;Reports of Alonso rolling his eyes into his head in snarky / possessed ways. This took away from his sternness and was addressed with us re-exporting his animations. He&amp;rsquo;s now spooky again.&#xA;FEAR AND LOADING IN UNION CITY&#xA;Snappier loading!!! It&amp;rsquo;s barely noticeable but we&amp;rsquo;re really happy with it and wanted to share!&#xA;NEW (SLIGHTLY DIFFERENT)&#xA;ICON&#xA;Please only say good things, thank.&#xA;CLOUDSAVES&#xA;Enabled. Nice.&#xA;LINUX GANG&#xA;Do we have an update for you. Don&amp;rsquo;t be mad!!! But due to the new Unreal Engine version not supporting OpenGL anymore, this is a Vulkan only club now, including brand new support for Vulkan ES3.1 which runs way quicker on low spec machines and brings your Linux experience on par with Windows &amp;amp; Mac gamers!&#xA;UI STUFF&#xA;Never underestimate the power of good UI! Which is why we continuously make refinements and additions to the way you experience our games&#xA;CONTROLLERS&#xA;Controllers used to have some erratic behaviour. Especially inside the terminals.&#xA;Fun Fact:&#xA;Using a controller often just means that the mouse cursor isn&amp;rsquo;t gone, but hidden from view. That meant that on certain screens, things would already be highlighted, even if they didn&amp;rsquo;t seem to be highlighted with your controller. This could make the controller feel like it was selecting items arbitrarily, which it wasn&amp;rsquo;t - it was just interacting on what the invisible mouse was selecting. There was a particular occurrence in Reflections where you couldn&amp;rsquo;t select certain chairs for no sensible reason. Using the controller is now much sleeker!&#xA;ONBOARDING EXPERIENCE&#xA;Starting out playing the game is now much easier, smoother, and more intuitive! Time to turn your nan into a fan!&#xA;TYPOS IN CREDITS&#xA;Pobody’s Nerfect&#xA;WAIT WHICH GAMESAVE WAS IT?&#xA;Well guess no more! They come with timestamps now!!! Technology is incredible.&#xA;AND AS ALWAYS&#xA;Join our Discord: discord.gg/revolutionsoftware&#xA;We are on there all the time, and we&amp;rsquo;d love to see more of you there!&#xA;We love you all very much, and hope that this reflects in how much effort we continue to put into our games.&#xA;Lots of love, your team at Revolution&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Golden Week Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/04/steam-golden-week-sale-2021-has-begun/</link>
            <pubDate>Fri, 30 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/steam-golden-week-sale-2021-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_golden_week_sale_2021.png&#34; alt=&#34;Featured image of post Steam: Golden Week Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/goldenweek&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Golden Week Sale 2021&lt;/strong&gt; with games from Japan has begun!&#xA;It will last until &lt;strong&gt;06.05.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/04/total-war-rome-remastered-now-available-linux/</link>
            <pubDate>Thu, 29 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/total-war-rome-remastered-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED now available for Linux&#34; /&gt;&lt;p&gt;Total War: ROME REMASTERED is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ROME REMASTERED includes the Alexander and Barbarian Invasion DLCs, as well as a copy of the original ROME: Total War Collection* if you don’t already own it.&#xA;Improved Visuals&#xA;ROME REMASTERED brings the classic Rome visuals up to date, with 4K optimization**, ultra-widescreen and native UHD resolution** support. This visual upgrade extends across a multitude of features, including re-modelled buildings and objects, and environmental effects like dust clouds and heat haze. The refreshed campaign maps also boast new high-resolution models, and units have been remodelled and retextured to look their very best on the battlefield.&#xA;Modern Features&#xA;ROME REMASTERED includes a host of modern features and improvements to existing mechanics. The in-game camera has been enhanced, including map rotation and wider zoom level in Campaign mode. Heat maps and new icon overlays have been added for gameplay mechanics such as diplomacy and security. In Battle, the new tactical map, unit displays and range markers give you greater command over Rome’s battlefields.&#xA;Enhanced Game Mechanics&#xA;Players can now expand their armies and experience 16 additional factions that were previously locked, giving a grand total of 38 playable factions. In a first for Total War, you can now take your favourite faction to battle against friends in cross-platform multiplayer between Windows, macOS and Linux. A whole new agent type has also been added to the fray; Merchants can be sent all over the world to create trade links, access resources and buy out rivals to increase your income and assert your faction’s economic power.&#xA;Half-Price Offer&#xA;To celebrate the return of Rome, we have an offer for those loyal fans that already own the original game on Steam. If you already own ROME: Total War, you can purchase ROME REMASTERED for half-price until May 31st, 16:00 PDT.&#xA;*Please note, ROME: Total War Collection is only playable on Windows and will not be available to play until the release of ROME REMASTERED.&#xA;**4K enhancements unlocked by downloading Enhanced Graphics Pack&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: April 2021 Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</link>
            <pubDate>Thu, 22 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_april2021_update.jpg&#34; alt=&#34;Featured image of post Civilization VI: April 2021 Update released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Civilization VI&lt;/strong&gt; the final huge &lt;strong&gt;update (April 2021)&lt;/strong&gt; has been released for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We’re excited to announce the April 2021 Game Update is now available to all Civilization VI players.&#xA;In this final free update of the season comes new units, new maps, and several balance adjustments and gameplay fixes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;BUY THE NEW FRONTIER PASS&#xA;[NEW FEATURES]&#xA;New Units&#xA;Trebuchet: Medieval Era Catapult upgrade. Siege promotion class. Upgrades into Bombard. Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion.&#xA;Units now replacing this unit: Khmer Domrey.&#xA;Man-At-Arms: Medieval Era Swordsman upgrade. Melee promotion class. Upgrades into Musketman.&#xA;Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.&#xA;Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.&#xA;Line Infantry: Industrial Era Musketman upgrade. Melee promotion class. Upgrades into Infantry.&#xA;Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.&#xA;Unique units now replacing this unit: French Garde Imperiale and English Redcoat.&#xA;New Maps&#xA;Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.&#xA;Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.&#xA;TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.&#xA;TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.&#xA;[NEW GAME UPDATES]&#xA;[BALANCE/POLISH]&#xA;Civ and Leaders Balance Update&#xA;Aztec&#xA;Tlachtli: [Base Game] Added +1 Culture. [Rise and Fall, Gathering Storm] Added +2 Culture.&#xA;Australia&#xA;Coast is now a Tier 2 start bias.&#xA;Canada&#xA;[Gathering Storm] The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production. Increased the yield of Camps on these terrains to +2 Food. Farms provide +2 Food on these terrains.&#xA;China&#xA;Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.&#xA;France&#xA;Château: +2 Culture and +1 Gold at base. +1 Culture for each adjacent wonder (increasing to +2 with Flight). +2 Gold for being on a River. Must be adjacent to a Bonus or Luxury resource not adjacent to another Château.&#xA;Georgia&#xA;[Rise and Fall, Gathering Storm] Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War. Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed).&#xA;Germany&#xA;Rivers are now a Tier 5 start bias.&#xA;Greece&#xA;Thermopylae: Added +1 Combat Strength for every Military Policy slotted.&#xA;Inca&#xA;[Gathering Storm] Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.&#xA;[Gathering Storm] Inca Terrace Farm: Now gives +1 Housing (was +0.5).&#xA;[Gathering Storm] Mountains (non-Tundra/Snow) are now a Tier 2 start bias.&#xA;Japan&#xA;Coast tiles are now a Tier 3 start bias.&#xA;Khmer&#xA;[Rise and Fall, Gathering Storm] Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population. Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site.&#xA;[Rise and Fall, Gathering Storm] Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.&#xA;[Rise and Fall, Gathering Storm] Prasat: +6 Faith. +0.5 Culture for every Population. Receive +10 Tourism per turn in cities with 10 population. Cities with 20 population are granted double this number.&#xA;Kongo&#xA;Nkisi: Relics, Artifacts, and Sculptures also give +1 Faith. Removed Great Writers from his additional Great people points.&#xA;Korea&#xA;[Rise and Fall, Gathering Storm] Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district. Farms now receive +1 Food for each adjacent Seowon district.&#xA;Mapuche&#xA;[Rise and Fall, Gathering Storm] Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.&#xA;[Rise and Fall, Gathering Storm] Swift Hawk: +10 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 Loyalty if that player is in a Golden or Heroic Age.&#xA;[Rise and Fall, Gathering Storm] Chemamull: Added +1 Production.&#xA;Maya&#xA;Mayab: farms now recieve +1 Production for every adjacent Observatory.&#xA;Ix Mutal Ajaw: Non-capital cities within 6 hexes now also receive a Free builder when the city is founded.&#xA;Start bias changes: Grass, Plains, Grass Hills, Plains Hills are now Tier 1 start biases. Tier 2 consists of Plantation luxuries (Gypsum, Ivory, Jade, Marble, Mercury, and Salt). All other terrains (Desert, Snow, Tundra, Desert Hills, Snow HIlls, Tundra HIlls, Desert Mountain, Snow Mountain, Tundra Mountain) are Tier 3 to discourage Coast spawns.&#xA;Mongolia&#xA;[Rise and Fall, Gathering Storm] Ordu: Now gives XP to Siege units.&#xA;Netherlands&#xA;Radio Oranje: Domestic Trade Routes provide +2 Loyalty (was +1) per turn for the starting city. Trade Routes sent or receive from a foreign civilization grant +2 Culture (was +1) to the Netherlands.&#xA;Nubia&#xA;Ta-Seti: Now +30% Production toward Ranged units (was 50%).&#xA;Nubian Pyramid: Increase to +2 Faith and +2 Food.&#xA;Ottoman&#xA;[Gathering Storm] Grand Vizier: Added +1 Governor Title when Gunpowder Technology is unlocked.&#xA;[Gathering Storm] Niter is now a Tier 5 start bias.&#xA;Persia&#xA;Pairidaeza: Appeal bonus reduced to +1 (was +2).&#xA;Poland&#xA;Lithuanian Union: Taking territory from a foreign city with a Culture Bomb converts it to the majority religion (was only the religion founded by Poland).&#xA;Russia&#xA;Mother Russia: Reduced the number of free tiles in new cities to 5 (was 8).&#xA;Lavra: Moved the Great Writer point to the Shrine, the Great Artist point to the Temple, and the Great Musician point to the Tier 3 Worship building.&#xA;Scythia&#xA;Kurgan: +1 Faith, +3 Gold. +1 Faith for each adjacent Pasture, becoming +2 Faith with Stirrups. Provides Tourism from Faith after researching Flight.&#xA;Spain&#xA;Treasure Fleet: May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital&amp;rsquo;s continent receive +25% production towards districts and a builder when founded.&#xA;El Escorial: Inquisitors can Remove Hersey one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a +5 Combat Strength against players following other religions.&#xA;All rulesets now feature the buffed Gathering Storm version of the Mission: +2 Faith. +2 Faith additionally, +1 Food, and +1 Production if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site. +2 Science once Cultural Heritage is discovered Cultural Heritage. The Loyalty bonus is still Rise and Fall and Gathering Storm only.&#xA;Remove Coast start bias.&#xA;[Gathering Storm] Geothermal is now a Tier 3 start bias.&#xA;Sumeria&#xA;[Rise and Fall, Gathering Storm] Adventures of Enkidu: Added +5 Combat Strength to units when they and their ally are at war with a common foe.&#xA;Vietnam&#xA;[Vietnam and Kublai Khan Pack] Thành: No longer provides a Great General point.&#xA;Zulu&#xA;[Rise and Fall, Gathering Storm] Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science.&#xA;General&#xA;[Gathering Storm] Governor Moksha’s base ability (Bishop): +2 Faith for every specialty district in a city.&#xA;Units Balance Update&#xA;Melee&#xA;Swordsman: Combat Strength decreased to 35 (was 36).&#xA;Infantry: Combat Strength increased to 75 (was 70).&#xA;Ngao Mbeba: Combat Strength increased to 38 (was 36).&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Hypaspist: Combat Strength increased to 38 (was 36)&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Immortal: Melee/Ranged Combat Strength increased to 35/25 (was 30/25).&#xA;[Gathering Storm] Toa: Combat Strength increased to 38 (was 36).&#xA;Berserker: Combat Strength increased to 48 (was 40). -5 Combat Strength when defending penalty now only applies to melee attacks.&#xA;[Rise and Fall] Khevsur: Combat Strength increased to 48 (was 45).&#xA;Conquistador: Combat Strength increased to 58 (was 55). +10 Combat when there is a Religious unit within 1 tile. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player’s Religion as the dominant Religion.&#xA;Garde Impériale: Combat Strength increased to 70 (was 65).&#xA;Redcoat: Combat Strength increased to 70 (was 65).&#xA;Digger: Combat Strength increased to 78 (was 72).&#xA;Samurai: Unlocked with Feudalism (was Military Tactics).&#xA;Ranged&#xA;Machine Gun: Melee/Ranged Combat Strength increased to 70/85 (was 65/75).&#xA;Siege&#xA;Catapult: Melee/Ranged Combat Strength increased to 25/35 (was 23/35).&#xA;[Khmer and Indonesia Civilization &amp;amp; Scenario Pack] Domrey: Melee/Ranged Combat Strength increased to 40/50 (was 33/45).&#xA;Bombard: Melee/Ranged Combat Strength increased to 45/55 (was 43/55).&#xA;Rocket Artillery: Melee/Ranged Combat Strength increased to 70/100 (was 70/95).&#xA;Anti-Cavalry&#xA;Pikeman: Combat Strength increased to 45 (was 41).&#xA;[Rise and Fall] Impi: Combat Strength increased to 45 (was 41).&#xA;AT-Crew: Combat Strength increased to 75 (was 70).&#xA;Modern AT: Combat Strength increased to 85 (was 80).&#xA;Hoplite: Combat Strength increased to 28 (was 25).&#xA;Light Cavalry&#xA;Courser: Combat Strength increased to 46 (was 44).&#xA;[Gathering Storm] Black Army: Combat Strength increased to 49 (was 47).&#xA;[Ethiopia Pack] Oromo Cavalry: Combat Strength increased to 48 (was 46).&#xA;Helicopter: Combat Strength increased to 86 (was 82).&#xA;[Gathering Storm] Mountie: Combat Strength increased to 62 (was 60). Added additional National Park charge. Costs 290 Production (was 400).&#xA;[Rise and Fall, Gathering Storm] Malón Raider: Costs 230 Production (was 250). Upgrades to Cavalry (was Helicopter).&#xA;Heavy Cavalry&#xA;[Rough Rider Teddy] Rough Rider: Replaces the Cuirassier. Upgrades to Tank (was Modern Armor). Prerequisite tech is now Ballistics (was Rifling).&#xA;Knight: Combat Strength increased to 50 (was 48).&#xA;Mamluk: Combat Strength increased to 50 (was 48). Upgrades to the Cuirassier (was Tank).&#xA;[Gathering Storm] Mandekalu Cavalry: Combat Strength increased to 55 (was 49).&#xA;[Byzantium and Gaul Pack] Tagma: Combat Strength increased to 50 (was 48).&#xA;Tank: Combat Strength increased to 85 (was 80).&#xA;Modern Armor: Combat Strength increased to 95 (was 90).&#xA;Winged Hussar: Combat Strength increased to 64 (was 55). Unlocks with Mercantilism (was Mercenaries). Replaces Cuirassier. Cost increased to 330 (was 250). Maintenance increased to 5 Gold (was 3).&#xA;Varu: Upgrades to the Cuirassier (was Tank).&#xA;Ranged Cavalry&#xA;[Rise and Fall, Gathering Storm] Keshig: Melee/Ranged Combat Strength increased to 35/45 (was 30/40). Costs 160 Production (was 180).&#xA;Saka Horse Archer: Melee Combat Strength increased to 20 (was 15). Upgrades to Crossbowmen (was Field Cannon).&#xA;Crouching Tiger: Costs 140 Production (was 160).&#xA;Naval Melee&#xA;Destroyer: Combat Strength increased to 85 (was 80).&#xA;Naval Ranged&#xA;Missile Cruiser: Melee/Ranged Combat Strength increased to 75/90 (was 70/85).&#xA;Naval Raider&#xA;Sea Dog: Ranged Combat Strength increased to 55 (was 50).&#xA;U-Boat: No longer requires Oil.&#xA;Other&#xA;Warrior Monk: Combat Strength increased to 40 (was 35).&#xA;General Gameplay Fixes&#xA;Allied Civs will no longer be shown as espionage destinations.&#xA;Buildings with overrides (ex. [Ethiopia Pack] the Alchemical Society which overrides the University) will now correctly receive yields intended for the base building.&#xA;Idle Governors now must be addressed (assigned to a city or by closing the screen) before advancing to the next turn.&#xA;Fixed an issue where the Maryannu Chariot Archer was not being counted as Ranged Cavalry.&#xA;Fixed an issue where the Science Foundations policy card would go obsolete when there were no Great Scientists remaining.&#xA;Fixed an issue where Mahaviharas would not receive adjacency bonuses when built adjacent to [Maya and Gran Colombia Pack] Observatories or [Base game] Lavras.&#xA;Fixed an issue where bonuses granting percentage yields from completed items based on cost (ex. [Babylon Pack] Ayutthaya’s 10% Culture from completed buildings) were sometimes larger than intended.&#xA;Fixes for the Basilikoi Paides and Ordu not giving experience correctly to trained units.&#xA;Fixed an issue where the Keshig would not receive the +3 Combat Strength from Genghis Khan’s Mongol Horde.&#xA;Fixed an issue where Imhotep&amp;rsquo;s unique ability did not scale with game speed.&#xA;Fixed an issue where the Yields Report would show amenity yields for cities that are Content.&#xA;Fixed an issue where bonus resources would not be removed from a tile after a district is built on it.&#xA;[Gathering Storm] Fixed an issue where the Invention Policy Card would grant +2 instead of the intended +4 Great Engineer Points.&#xA;[Gathering Storm] Tourism Updates&#xA;&amp;ldquo;Cultural Domination&amp;rdquo; term clarified in Culture victory sections of World Rankings and Civilopedia.&#xA;Cultural Domination provides ongoing effects:&#xA;International Trade Routes to foreign cities you culturally dominate provide +4 Gold.&#xA;Spy missions in foreign cities you culturally dominate are 50% faster to complete.&#xA;Your citizens exert 25% more Loyalty pressure on foreign cities you culturally dominate.&#xA;Red Death&#xA;Fixed an issue where the incorrect unit icon would be displayed when viewing the Alien faction’s UFO unit in the Unit List.&#xA;Ethiopia Pack&#xA;Vampires no longer receive the benefit of ignoring walls during a city attack when adjacent to Siege Towers.&#xA;Fixed an issue where a notice would fail to appear for the second Secret Society discovered in a single turn.&#xA;Fixed clipping issues caused by incorrect overrides with Secret Society unique buildings.&#xA;Pirates&#xA;Fixed an issue where the client will only have 2 active Relic slots after taking over an AI player during a multiplayer game in progress.&#xA;[Babylon Pack] Heroes and Legends&#xA;Hero Combat Strength has been adjusted to match the new base unit strengths.&#xA;Sinbad&amp;rsquo;s Fortunes rewards reduced to 200 gold naval raids (was 300). Sinbad’s Journeys rewards 400 for discovering continents and natural wonders (was 500).&#xA;Khmer’s unique building, the Prasat, has been updated for Heroes and Legends gameplay: Recalling Heroes in this city costs 15% less Faith.&#xA;Himiko&amp;rsquo;s &amp;ldquo;Inspiring&amp;rdquo; ability grants +5 Combat Strength (was +10).&#xA;Kongolese Unique Ability, Nkisi, grants +1 Faith for Heroic Relics during Heroes and Legends gameplay.&#xA;Show the unlocked unit on the project pages for Devotion projects in Heroes and Legends.&#xA;Fixed an issue where 2 extra Hero relic slots could appear when replacing a Monument with a Hero relic equipped with an Old God Obelisk [Ethiopia Pack – Secret Societies].&#xA;Fixed an issue where Heroes could remain on the map after their Lifespan expired.&#xA;Fixed an issue where Questing Knights would not have the correct Melee Strength during the Atomic Era.&#xA;Vietnam and Kublai Khan Pack&#xA;Industry improvements cannot be built on Luxury Resources that are on Volcanic Soil.&#xA;Added failure text when a Product cannot be produced because the necessary Corporation has been pillaged.&#xA;Fixed an exploit allowing Kublai Khan&amp;rsquo;s bonus to grant multiple boosts from the same city.&#xA;Barbarian Clans&#xA;Increased the unit spawn rate for Cavalry-type Barbarian Clans.&#xA;Added a new notification when a Barbarian Outpost converts into a City-State.&#xA;Added missing Civilopedia entries for Barbarian Horseman, Horse Archer, and Raider.&#xA;Treat With Tribe menu now includes clan type name.&#xA;Barbarian Clans are now searchable in the Map Search panel.&#xA;Fixed an issue that prevented new Barbarian Camps from spawning.&#xA;Fixed an issue where dispersing a camp would grant gold instead of XP.&#xA;Fixed an issue where Gold could be gained by dispersing a Barbarian Outpost through border expansion.&#xA;Fixed an issue where Barbarian camps would be left undefended.&#xA;Fixed an issue where the Coastal Raid command would not disperse a Barbarian camp.&#xA;Fixed an issue where City-States converted from Barbarian Clans would briefly display a negative Garrison Defense Strength.&#xA;Fixed an issue where Barbarian Bribe indicators would not appear consistently over affected units.&#xA;Fixed an issue where Hiring units from a Clan would sometimes not pick the best unit available.&#xA;Fixed an issue where the Culture border would appear as the wrong color when a Barbarian Clan converted to a City-State.&#xA;Fixed an issue where coastal raiding as Norway would not pillage the tile and end the Norwegian unit’s turn while Barbarian Clans mode was active.&#xA;Fixed an issue where players would sometimes see “Clan Dispersed” notifications for an unrevealed Clan.&#xA;Fixed an issue where Barbarian Clan unit tooltips would only display the information for one function while multiple were active.&#xA;Fixed an issue where Incited Barbarian units would sometimes attack other targets than the one the player selected.&#xA;Portugal Pack&#xA;The chance for a new Zombie to spawn after a city attack is affected by the population of the city. The higher the population, the higher the chance a Zombie will spawn.&#xA;Spies will now be killed by failed Zombie Outbreak spy operations at City-States.&#xA;Fixed an issue where the VFX for the Modernized Zombie Trap wouldn’t loop properly.&#xA;[AI]&#xA;Improved ability for naval units to heal.&#xA;Cities will not build ships for future operations if they are on a lake.&#xA;Increase desire for Districts and Improvements.&#xA;[CRASHES]&#xA;Fixed a crash happening in the Espionage system caused by an off-map spy.&#xA;Various crashes fixed.&#xA;[UI]&#xA;Saved Game Configurations will now regenerate map seeds and clear leader selections on configuration load to make this feature more useable as a way for players to save game types with various modes and advanced settings turned on/off. Players will still be able to use the Leader Pools as a quick way to save leader selections.&#xA;Search in the Civilopedia now auto-translates accented and special characters.&#xA;[Ethiopia Pack] Diplomatic Quarter now has a unique district icon.&#xA;Updated England and France Eleanor names to be consistent with other dual-civilization leaders.&#xA;[Gathering Storm] Mounties will now display their National Park charges in the unit panel.&#xA;Fixed an issue where the Settler Lens would not display on newly discovered tiles when moving a Settler through the Fog of War.&#xA;Fixed an issue where the Power Lens overlay would fail to display after pressing the Esc key and then re-opening the lens with the hot key during gameplay.&#xA;Fixed an issue where inconsistent colors would display when viewing the CO2 Contribution graph.&#xA;Fixed an issue where information would be missing when viewing the Resource tooltip for Global Contribution in the World Climate menu.&#xA;Fixed an issue where users could select “No and stop asking” responses for other human players during multiplayer.&#xA;Fixed an issue where a Civ’s icon would fail to “pulse” when a free city was about to flip to them.&#xA;Fixed an issue where the “Change City Production” button in the City Manager would be disabled when placing a district on a tile.&#xA;Fixed an issue where invalid City-States would appear in the City-State Selector for True Start Location maps.&#xA;Fixed an issue where the amount of boost gained from a Eureka would display inconsistently between the Eureka popup and Tech Tree.&#xA;Fixed an issue where VO triggered from the Civilopedia would continue playing after closing it.&#xA;Fixed an issue where unit entries were greyed out in the unit list World Tracker panel when they still had movement points left.&#xA;Fixed an issue where Culture borders would not appear consistently when activating the Power lens.&#xA;Fixed an issue where the player could see information on an opponent’s Specialists in district tooltips.&#xA;Fixed an issue where the City-State Picker would save unintended changes after cancelling out of the Advanced Setup menu.&#xA;Fixed an issue where unit portraits would appear incorrect in the production menu.&#xA;Fixed an issue where tooltips would fail to appear on slotted Policies when viewing the Government menu.&#xA;Fixed an issue where the buttons on the Confirm Kick menu would overrun the menu window.&#xA;Expanded parameters of various menus to accommodate foreign language support.&#xA;Various text updates.&#xA;[CONSOLE]&#xA;[ALL]&#xA;Fixed a crash that could occur when loading into a new game.&#xA;Fixed truncated stat titles on units in Polish and Spanish.&#xA;Fixed an issue where the Random leader Pools icon color changes after creating a Multiplayer game with a Scenario ruleset.&#xA;Fixed an issue where “Show Resource Icons&amp;quot; and &amp;ldquo;Show Yield Icons&amp;rdquo; are present with no function in the Map Options menu within the Pirates scenario.&#xA;Fixed an issue where multiple options are misaligned after creating a Multiplayer game with a scenario ruleset in Multiplayer.&#xA;Fixed the forbidden mark from displaying on the appointed Secret Society Governor portrait after loading a save file with Secret Societies mode enabled.&#xA;Fixed a bad line break from being displayed in the Leader Pool description on the Leader Pool menu in Japanese.&#xA;Fixed an issue where the leader pool name does not display when selecting a Leader Pool in the Create Game Advanced Setup menu.&#xA;Fixed the Hero ability description from being misaligned when discovering a Hero.&#xA;Fixed an issue where the product slot icon was grey in the Monopolies and Corporations mode.&#xA;Fixed issues where the text, button or icon was smaller than intended in certain locations.&#xA;Fixed issues with overlapping or overrunning text in several locations throughout the game.&#xA;[PS4 &amp;amp; XB1]&#xA;Fixed an issue where the &amp;ldquo;Conquest of Alexander&amp;rdquo; leader information overlaps the scenario description box in the Scenario menu.&#xA;Fixed an issue where the &amp;ldquo;Map Random Seed&amp;rdquo; option overruns the create game menu when the &amp;ldquo;Turn Limit&amp;rdquo; is set to Custom in Multiplayer.&#xA;Fixed the description of the Secret Society Discovered popup overlapping in Secret Societies mode.&#xA;Fixed the Natural Wonder Picker&amp;rsquo;s header misalignment in the Multiplayer create game menu.&#xA;Fixed the &amp;ldquo;Total income per turn&amp;rdquo; text from overrunning the container on the Yield Reports menu in Polish.&#xA;[PS4 &amp;amp; SWITCH]&#xA;Fixed an issue where a City-State’s icon was corrupt after converting from a Barbarian encampment within Barbarian Clans Mode.&#xA;Fixed a text overlap that occurred in some localizations within the Unit Panel in the Pirates Scenario.&#xA;[SWITCH]&#xA;Fixed an issue where information becomes cutoff on the Culture tab of the World Rankings menu when the Advisor information text is expanded.&#xA;Fixed a crash that could occur when loading saves from within a game. -&#xA;Fixed an issue where Leader names overrun if multiple leaders prefer same outcome in World Congress.&#xA;Fixed the Multiplatform Cloud text from overlapping the text banner in Japanese and Russian.&#xA;Fixed the text box of “The following player prefer this outcome” overlapping the description in the World Rankings menu.&#xA;[XB1]&#xA;Fixed the “View Gamercard” button not being present when highlighting other players Gamertag in the right tray menu during Multiplayer.&#xA;Fixed a hang that could occur during gameplay when a user’s Archer destroys an enemy Eagle Warrior during a Hot Seat game.&#xA;Fixed an issue where the &amp;ldquo;Toggle Tooltip&amp;rdquo; text overruns the Pause menu in French.&#xA;Fixed an issue where the Gamertag is cutoff in the &amp;ldquo;Game Name&amp;rdquo; field on the Multiplayer Game Setup menu in certain localizations.&#xA;Fixed a crash that could occur when accepting an invite while the exit game setup popup is open.&#xA;Fixed the Leader image and Civilization description from not displaying on the Create Game menu after selecting a Civilization on the Scenarios menu.&#xA;[PS4]&#xA;Fixed a crash that could occur during the loading screen of a new game.&#xA;**********&#xA;We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
        </item><item>
            <title>Quake II RTX: Patch 1.5 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Patch 1.5 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt; the &lt;strong&gt;Patch 1.5&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX 1.5 PATCH&#xA;Hey, everyone! Today we&amp;rsquo;re releasing v1.5, featuring the below features, fixed issues, and improvements.&#xA;New Features:&#xA;Added support for ray tracing using the &lt;code&gt;VK\_KHR\_ray\_query&lt;/code&gt; extension API.&#xA;NOTE: This is an optional feature, and the two previously supported methods, &lt;code&gt;VK\_NV\_ray\_tracing&lt;/code&gt; and &lt;code&gt;VK\_KHR\_ray\_tracing\_pipeline&lt;/code&gt;, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.&#xA;Fixed issues:&#xA;Fixed the crash that happened on some systems when the game is minimized: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/103&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/103&lt;/a&gt;&#xA;Fixed the invalid Vulkan API usage that happened in the bloom pass: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/104&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/104&lt;/a&gt;&#xA;Fixed the invalid barrier for an inter-queue resource transition: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/105&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/105&lt;/a&gt;&#xA;Fixed the out-of-bounds addressing of the framebuffer array: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/107&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/107&lt;/a&gt;&#xA;Misc Improvements:&#xA;Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.&#xA;Changed the memory type required for the UBO and transparency upload buffers to &lt;code&gt;(HOST\_VISIBLE | HOST\_COHERENT)&lt;/code&gt;.&#xA;Improved logging around SLI initialization.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.13) called &amp;ldquo;Esparcidor de Estiércol&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update (v.13) &amp;lsquo;Esparcidor de Estiércol&amp;rsquo;&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building - providing, well&amp;hellip; a roof (at least) for the poor - and the ‘Manure Spreader’, which should help put all that llama poo to good use.&#xA;By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes.&#xA;Viva Tropico!&#xA;Faithfully yours,&#xA;The Tropican Ministry of Binary Magic&#xA;New Features&#xA;Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity)&#xA;Ranches can now produce manure for the manure spreader&#xA;Added new residential building &amp;ldquo;Flophouse&amp;rdquo; to provide housing for the poor&#xA;(available in the World War Era)&#xA;Added 3 new multiplayer maps:&#xA;Archipiélago Rucio (4-Player)&#xA;Islas De Goma De Mascar (3-Player)&#xA;Islas Rocosas (2-Player)&#xA;Improvements&#xA;Multiplayer games now support autosaves&#xA;[Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes.&#xA;[Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured.&#xA;Bugfixes&#xA;Gaining achievements for completed maps has been improved and is more reliable now.&#xA;Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”.&#xA;Fixed an issue where banks would not generate the calculated income in the work mode &amp;ldquo;private banking&amp;rdquo;.&#xA;Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well.&#xA;Fixed an issue where fish farms would display &amp;ldquo;fish&amp;rdquo; as their produced good after loading a save game, even though they were producing &amp;ldquo;shellfish&amp;rdquo;.&#xA;Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed.&#xA;Fixed a misleading rescindable date in the almanac after winning an election.&#xA;After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed.&#xA;Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections.&#xA;Fixed a palace configuration that prevented roads to be built near the palace&#xA;Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings.&#xA;[Multiplayer] Fixed an issue in which players were unable to delete tunnels.&#xA;[Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game.&#xA;[Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt.&#xA;[Caribbean Skies] Fixed several graphical and placement glitches.&#xA;[Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station.&#xA;[Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive.&#xA;[Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost.&#xA;[Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built.&#xA;[Caribbean Skies] The quest &amp;ldquo;Asteroid Defence&amp;rdquo; can now be replayed, allowing the player to increase the time before the asteroid arrives.&#xA;Fixed several crashes.&#xA;Fixed a couple of localization &amp;amp; text display issues.&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.6.0 released</title>
            <link>https://playingtux.com/en/articles/2021/03/oversteer-060-released/</link>
            <pubDate>Fri, 26 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/oversteer-060-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.6.0 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Steering Wheel Manager for Linux&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released in the &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.6.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.6.0&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.6.0&#xA;Changes:&#xA;New profile manager.&#xA;New feature to run as game/app companion. The game/app launcher needs changes to run Oversteer instead and launch the game. More info in the README.&#xA;New force feedback wheel testing.&#xA;Added more steering wheels: Thrustmaster T300RS, FANATEC CSL Elite, FANATEC ClubSport V2/2.5 and FANATEC Podium DD1. They need drivers that are still under development. See README.&#xA;Added more Logitech wheels: Logitech Wingman FG and Wingman FFG.&#xA;Max wheel range changes to match the wheel&amp;rsquo;s max range.&#xA;The feature to change the wheel range from the wheel now can be toggled by simultaneously pressing several buttons to avoid rendering one wheel button useless.&#xA;Improved compatibility when loading/saving profiles.&#xA;New feature to center the wheel on command.&#xA;Changes to the UI to make it more compact and a more logic layout for some widgets.&#xA;Fixed issues in the detection of some devices and their features.&#xA;Fixed issues launching Oversteer from Steam.&#xA;Fixed issues with modal dialogs positioning.&#xA;Fixed several errors related to handling the settings.&#xA;Fixed reading of pedals in the Logitech Momo wheel.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 32 released </title>
            <link>https://playingtux.com/en/articles/2021/03/revhead-update-32-released/</link>
            <pubDate>Fri, 26 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/revhead-update-32-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 32 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 32&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 26-03-2021&#xA;Version: 1.4.7853&#xA;Dear Revheads&#xA;It is our Birthday Special Days, as you might know, Revhead turned to 4 years old. While our discount is still on for another week long, we are releasing new content as well. This is one of the best time of the year to grab your copy of Revhead!&#xA;New Tow Car&#xA;Update 32 brings a new tow car into the game! Previously, the only car, which was supporting tow equipments was Jingu, now you can use Narnoo as well. Get a proper T-Bed and install a Narnoo tow system on it to get your own Narnoo Tow Car!&#xA;Night driving&#xA;This version is introducing lights in dashboards to support a better night driving feeling. All instruments has it&amp;rsquo;s own lighting from now on.&#xA;Community made&#xA;As an appreciation of our community member&amp;rsquo;s help, we have added new car setups, made by some of our community&amp;rsquo;s members. We would like to continue this path and looking forward for more community&amp;rsquo;s members to create special car setups for us! Thanks for all the help we are receiving from you guys!&#xA;Special&#xA;As part of our Birthday Specials, we have made a new DLC: Convertible Pack.&#xA;This pack brings roofless versions of our cars into the game. This DLC is a supporter pack, you don&amp;rsquo;t need it to play the game, but it gives you some extra and it helps to support the development!&#xA;Narnoo can be transformed into a proper tow car&#xA;When a tow system is installed, the car&amp;rsquo;s suspension automatically stiffer to avoid problem with pulling heavy cars. (only if tow system&amp;rsquo;s installed)&#xA;Instruments backlight for better night driving experience&#xA;Support of our new Convertible Pack&#xA;Added new Revhead in our game as our community Drag Master: DocOld&#xA;Added drift cars from our community Drift Master: 10K&#xA;Fix engine halt, when h-shifter mode was enabled and the motor had too much load by turbos or superchargers&#xA;Fix ai issues with stopping the car at the end of Gutta Drag Track&#xA;Fix tow place issues in Yanagin (broken down cars should never appears at Yanagin)&#xA;Fix some bad materials for batteries&#xA;Fix some minor bugs&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Remote Play Together Sale 2021 has begun</title>
            <link>https://playingtux.com/en/articles/2021/03/steam-remote-play-together-sale-has-begun-0/</link>
            <pubDate>Thu, 25 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/steam-remote-play-together-sale-has-begun-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_remote_play_together_sale.png&#34; alt=&#34;Featured image of post Steam: Remote Play Together Sale 2021 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;Steam&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/together&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Remote Play Together Sale&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;29.03.2021&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED will be released for Linux on April 29th</title>
            <link>https://playingtux.com/en/articles/2021/03/total-war-rome-remastered-will-be-released-linux-april-29th/</link>
            <pubDate>Thu, 25 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/total-war-rome-remastered-will-be-released-linux-april-29th/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_en.png&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED will be released for Linux on April 29th&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; has just announced, that &lt;strong&gt;Total War: ROME REMASTERED will be released for Linux on April 29th.&lt;/strong&gt;.&#xA;More informationen can be found &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/games/rometwremastered/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;at Feral Interactive&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Total War: ROME REMASTERED COMING TO WINDOWS, macOS &amp;amp; LINUX APRIL 29&#xA;Take back your empire&#xA;Total War: ROME REMASTERED lets you relive the legacy that defined the award-winning strategy series. Introducing extensive graphical and gameplay improvements, this is a remaster in the truest sense – refining and modernising while remaining faithful to what made the original so enduring.&lt;/p&gt;</description>
        </item><item>
            <title>Can&#39;t drive this: full version now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2021/03/cant-drive-full-version-now-available-linux-steam/</link>
            <pubDate>Fri, 19 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/cant-drive-full-version-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cant_drive_this_header.jpg&#34; alt=&#34;Featured image of post Can&#39;t drive this: full version now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Can&amp;rsquo;t drive this&lt;/strong&gt;, the couch-coop-party racing game for up to 4 players, has left the Early Access and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/466980/Cant_Drive_This/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Can&amp;rsquo;t What Now?&#xA;Can&amp;rsquo;t Drive This is a competitive co-op (it&amp;rsquo;s a thing) multiplayer party racing game. Drive your monster truck WHILE your friend builds the road in front of you! Oh, and don&amp;rsquo;t go too slow, OR YOU&amp;rsquo;LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn&amp;rsquo;t explode (Spoiler alert). Also, Keanu Reeves was in the movie.&#xA;Co-Op Multiplayer Goodness&#xA;Play local face-to-face couch co-op, with your best frenemy! Grab some friends and some controllers, and go destroy those friendships! (We probably should, but do not take responsibility for any damage to your interpersonal relationships.)&#xA;If you don&amp;rsquo;t have any friends around, play single-player, or find some random internet-person to play with! Experience the joy of playing Can&amp;rsquo;t Drive This without that annoying smelly friend next to you. You know the one I&amp;rsquo;m talking about.&#xA;Customization!&#xA;Where&amp;rsquo;s the fun in online multiplayer if there&amp;rsquo;s no customization, you ask? A very intelligent question, you beautiful person! Can&amp;rsquo;t Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody! But as we all know, only one player gets to drive a car at a time. The other player builds the road. That&amp;rsquo;s why we also included a road editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if that&amp;rsquo;s your jam!&#xA;Feature List&#xA;Racing Game (What the game is)&#xA;Level-Editor (The game is this, too!)&#xA;Customizable Vehicles&#xA;Customizable Race Tracks&#xA;Single-Player&#xA;2-Player Online Multiplayer&#xA;Local Multiplayer (up to 4-Player Split-Screen)&#xA;*Not actually a gazillion parts. Gazillion is probably not even a word.&lt;/p&gt;</description>
        </item><item>
            <title>Virtual Cottage: Update 1.5.4 released</title>
            <link>https://playingtux.com/en/articles/2021/03/virtual-cottage-update-154-released/</link>
            <pubDate>Fri, 12 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/virtual-cottage-update-154-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtual_cottage_header.jpg&#34; alt=&#34;Featured image of post Virtual Cottage: Update 1.5.4 released&#34; /&gt;&lt;p&gt;The update 1.5.4 for the free and relaxing &lt;strong&gt;Virtual Cottage&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1369320/Virtual_Cottage/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Among other things, it also adds &lt;strong&gt;new music and more weather&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Weather, savegame and to-do list&#xA;Hey Cottage Dwellers!&#xA;We were really busy with our other projects and there was no real time to work on the cottage. But finally it&amp;rsquo;s time to bring a new update which introduces new features, quality of life improvements and some fixes.&#xA;As you can see, the little construction area in the Cottage is now gone. Instead there is a small fire place now. And that brings us to the features :)&#xA;Features:&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: February 2021 update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: February 2021 update now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;February 2021-Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; has just been released for Linux by Aspyr and is now availble on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - February 2021 Game Update Available Now&#xA;We’re excited to announce the February 2021 Game Update is now available to all Civilization VI players.&#xA;Included in this update is the new Barbarian Clans, the Leader Selection Pool and several balance adjustments and additional changes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;[NEW FEATURES]&#xA;Barbarian Clans Game Mode&#xA;A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options.&#xA;Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State.&#xA;New Clans Types&#xA;This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup.&#xA;· Flatland Clan – Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense.&#xA;· Woodland Clan – Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense.&#xA;· Hills Clan – Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely.&#xA;· Rover Clan – Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense.&#xA;· Chariot Clan – Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all.&#xA;· Jungle Clan – Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units.&#xA;· Seafaring Clan – Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking.&#xA;New Unit Commands&#xA;Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan.&#xA;· Disperse Clan – Destroy the clan completely and earn experience points for the dispersing unit.&#xA;· Raid Clan – Player is rewarded with Gold and the clan’s progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn.&#xA;New Player Commands&#xA;Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost.&#xA;· Hire Clan – Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion.&#xA;· Ransom Unit from Clan – Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion.&#xA;· Bribe Clan – Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion.&#xA;· Incite Clan – Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion.&#xA;Leader Selection Pool&#xA;· The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven&amp;rsquo;t seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl.&#xA;[BALANCE/POLISH]&#xA;General updates&#xA;· [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore&amp;rsquo;s Nihang unit.&#xA;· [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train.&#xA;· [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles.&#xA;· Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them.&#xA;· Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible.&#xA;Natural Wonder updates&#xA;Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food.&#xA;Crater Lake gives 5 faith instead of 4.&#xA;Lysefjord gives +1 Production to adjacent tiles.&#xA;Giant&amp;rsquo;s Causeway provides +1 Culture to adjacent tiles.&#xA;The Campus now receives a major adjacency for the Great Barrier Reef.&#xA;[Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi.&#xA;Governments update&#xA;Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard&#xA;Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard&#xA;Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard&#xA;Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard&#xA;[Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls.&#xA;Buildings update&#xA;Arena and Tlachtli buildings provide +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing.&#xA;[Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm).&#xA;Red Death&#xA;· Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don’t apply to Red Death.&#xA;Ethiopia Pack&#xA;· Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay.&#xA;Byzantium and Gaul Pack&#xA;· Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts.&#xA;Pirates&#xA;· Fixed an issue where players could spam tavern visits on the same turn.&#xA;· Fixed an issue where the City Banner tooltips would display incorrect text when viewing the “Sack City” and Visit Tavern” tooltips.&#xA;Vietnam and Kublai Khan Pack&#xA;· [Babylon Pack] Hero ability “Maui’s Inventions” will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource.&#xA;· Fixed an issue causing redundant failure messages for Corporation creation.&#xA;· Fixed an issue causing Kublai Khan’s agenda to not count negative modifiers towards military power.&#xA;· Fixed a crash that would occur when a player tried to steal a Corporation from another player.&#xA;[MP]&#xA;· &amp;ldquo;No and stop asking&amp;rdquo; responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay.&#xA;· Improved matchmaking.&#xA;[AI]&#xA;· AI has bigger bias towards building air units.&#xA;· AI will use better formations for air units.&#xA;· AI will have more aircraft ready.&#xA;· AI will more efficiently use anti-air against aircraft.&#xA;· AI will place a larger value on trades that include strategic resources needed to build air units.&#xA;· AI is more likely to make a deal for strategic resources related to air units.&#xA;· Increase AI’s desire to engage in the Culture race.&#xA;· Strengthened bias against building too many spaceports.&#xA;· AI will not build units that require an ongoing resource they don’t have.&#xA;· Fixed an issue where the AI would offer more Gold per turn than intended for low value items.&#xA;[UI]&#xA;· Fixed an issue where a Civilization’s data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game.&#xA;· Fixed an issue where “Sleep” icons were missing from the Unit List in the World Tracker.&#xA;· Various text updates&#xA;[CONSOLE]&#xA;[ALL]&#xA;· Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer.&#xA;· Fixed a wooden border that was present in the Global Resource Report screen.&#xA;· Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu.&#xA;· Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip.&#xA;· Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu.&#xA;· Fixed a crash that could occur after a desync in multiplayer.&#xA;· Fixed a crash that could occur when progressing through gameplay during late game.&#xA;· Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu.&#xA;· Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes &amp;amp; Great People menu.&#xA;· Fixed a temporary hang that could occur when starting a game after launch.&#xA;[PS4 &amp;amp; XB1]&#xA;· Fixed a redundant banner that could appear during a Rise and Fall ruleset game.&#xA;[SWITCH &amp;amp; PS4]&#xA;· Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text.&#xA;[SWITCH]&#xA;· Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached.&#xA;· Fixed a City Recommendation tooltip that would not display when toggling tooltips.&#xA;[XB1]&#xA;· Fixed a crash that could occur when loading into a multiplayer game after joining a friend’s game.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: free update &#34;The Customization&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/02/descenders-free-update-customization-released/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/descenders-free-update-customization-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;The Customization&#34; released&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;The Customization&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Introducing: THE CUSTOMIZATION UPDATE!&#xA;We&amp;rsquo;re adding an entirely new section to the shed where you can make your rider your own with new skin tones, hair colours, body types and more! It&amp;rsquo;s been exciting to jump into more in-depth rider customization, and we can&amp;rsquo;t wait to see where it takes us!&#xA;We&amp;rsquo;ll also be introducing you to three new maps (console players, we heard you!). Included in this update will be Rose Ridge, Ido Park and the VERY popular Jump City, giving you a mix of built parks and woodland courses!&lt;/p&gt;</description>
        </item><item>
            <title>Heliborne: huge update released, new name &#34;Heliborne Collection&#34;</title>
            <link>https://playingtux.com/en/articles/2021/02/heliborne-huge-update-released-new-name-heliborne-collection/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/heliborne-huge-update-released-new-name-heliborne-collection/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/heliborne_collection_header.jpg&#34; alt=&#34;Featured image of post Heliborne: huge update released, new name &#34;Heliborne Collection&#34;&#34; /&gt;&lt;p&gt;The Helicopter-action-game &lt;strong&gt;Heliborne&lt;/strong&gt; changes its name with the newest update in &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/433530/Heliborne_Collection/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Heliborne Collection&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings Pilots!&#xA;We have an important message and updates to pass on today. We’ll try to keep it short and not tl;dr. Briefly:&#xA;New launcher - new Steam product name - Heliborne patch - Discord updates - brief development status&#xA;NEW GAME LAUNCHER&#xA;In today’s patch, we introduced a new launcher. From now on, you can choose what Heliborne edition to play without switching between the branches. This will make the Heliborne game structure more transparent for the new customers, and we hope not much more complex for existing ones.&#xA;NEW STEAM PRODUCT NAME&#xA;We implemented a new naming system - the main game on STEAM is now called Heliborne Collection. It includes Heliborne and Heliborne Enhanced Edition. Both editions contain all the DLCs published so far, and all the future content will be mirrored for both.&#xA;Worry not; each Heliborne version will be actively updated - today, you get the patch for Heliborne, and the Heliborne Enhanced Edition patch will follow soon.&#xA;There will be a need to download both games, so expect a 13-16 GB of download (depending on the OS) with this update. Sorry for the inconvenience.&#xA;HELIBORNE PATCH 0.98.8&#xA;New patch arrives in Heliborne:&#xA;Fixed missing objectives on Tonkin map.&#xA;Added new standard camos (14 new skins).&#xA;Fixed the loading screen, causing the game to hard lock.&#xA;Removed placeholder &amp;ldquo;campaign settings&amp;rdquo; button.&#xA;Fixed Nguyen map - mission 3 now loads in the correct order.&#xA;Updated copyrighted helicopter names with community suggestions.&#xA;DISCORD UPDATE&#xA;New discord server (servers structure) - a community update.&#xA;We have set up a new separate Discord server for Heliborne Enhanced Edition users to split the communities and avoid misunderstandings.&#xA;A new server link: &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/kFzpMU8hRk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/kFzpMU8hRk&lt;/a&gt;. Feel invited. Please first read the rules.&#xA;The current Discord server: &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/w7rbapJmXv&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/w7rbapJmXv&lt;/a&gt; remains active with mindoug’s supervision.&#xA;DEVELOPMENT BRIEF STATUS&#xA;Consoles and PC development:&#xA;We will keep improving Heliborne Enhanced Edition - next patch ETA end of March 2021, and keep fixing ongoing issues/bugs in Heliborne - patch today. Please use the current Discord channel actively to inform us about contemporary matters.&#xA;We also submitted Heliborne Enhanced Edition for console certification to Microsoft and expect the game to be commercially available still in Q1’2021. Additionally, we are now solving specific network-related issues on PlayStation. The date of the commercial launch for this platform is still TBA.&#xA;Thank you for playing and following!&#xA;Klabater Team&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 31 released </title>
            <link>https://playingtux.com/en/articles/2021/02/revhead-update-31-released/</link>
            <pubDate>Sun, 14 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/revhead-update-31-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 31 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 31&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 31&#xA;Date: 13-02-2021&#xA;Version: 1.4.7664&#xA;Dear Revheads!&#xA;It&amp;rsquo;s new year and we have something new to show!&#xA;Towing:&#xA;Many of you love to work on cars, but you are pretty much limited inside the garage. We want to move some of these jobs outside of the garage too, into the streets, pitstops and more.&#xA;Outback could be a dangerous place and nothing is worst than broke down there with your car. What you would need is quick car recovering or towing service. So, here we go&amp;hellip;&#xA;Jingu as a Tow Truck&#xA;We have added tow truck into our game. As first step on this road, we&amp;rsquo;ve made an installable tow equipment for T-Beds, which can transform your truck into a tow truck. The towing device equipped with a crank to pull cars closer to your towing truck and with a draw bar to make it easier to tow into a garage. All you have to do is stand front or rear of the broke down car and attach the hook. If the car is on it&amp;rsquo;s side or on it&amp;rsquo;s roof, stand at the sides of that car to roll it back to it&amp;rsquo;s wheels first.&#xA;You can find broken cars around Noordu and sometimes Charlie will ask you to help him out with finding and towing in some broken cars. There is a short time you need to wait between two of these missions, so if you only want to go for towing missions, use the motel to sleep one after finished one.&#xA;All you need to do is to find and tow the car into the garage or detach at the front of Charlie&amp;rsquo;s garage and get yourself in the garage to talk with Charlie.&#xA;Multi gauges&#xA;When it comes to instruments, there is a huge limitation regarding the dashboard. Some dashboard can accommodate only a few instruments, while others can much more. We have more and more instruments coming and this is getting a limitation, which we want to ease, so we have added multi-gauges. These devices integrate multiple instruments into one, so you won&amp;rsquo;t eat up that much space on the dashboard.&#xA;List of changes:&#xA;Added Jingu tow equipments (newspaper only)&#xA;Added some new and old Jingu Tow Truck to newspaper&#xA;Added tow car missions (start from garage or from the Outback)&#xA;Added multigauges, integrate multiple instruments in one for more space on dashboard (tachometer + boost, speedo meter + fuel &amp;amp; water temp, fuel + water temp)&#xA;Added tire gauges, single and integrated with tachometer&#xA;Fix size of Walea gauges to accomodate other brand&amp;rsquo;s instruments as well&#xA;Fix some issues on Wanja dashboards&#xA;Fix audio issues when entering to Motel with high rpm&#xA;Fix wrong side smoking in double exhausts&#xA;Fix Kangaroo&amp;rsquo;s colliders which let them go outside or stuck at the fence&#xA;Fix tutorial to avoid get stuck when player doesn&amp;rsquo;t follow the normal order of tasks&#xA;Fix many smaller mostly stability problems, reported by players&#xA;Added cars to newspaper, made by community member Maresz (more to come)&#xA;updated localization&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic version 2021.02.10 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/02/appgamekit-classic-version-20210210-released-linux/</link>
            <pubDate>Wed, 10 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/appgamekit-classic-version-20210210-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic version 2021.02.10 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2021.02.10&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2021.02.10 latest version released!&#xA;Today we have released AppGameKit Classic Version 2021.02.10, here&amp;rsquo;s what&amp;rsquo;s new:&#xA;AdMob Commands&#xA;Fixed AdMob reward videos on Android sometimes rendering incorrectly&#xA;Added SetAdMobChildRating command to notify AdMob if the app is targeted at children&#xA;Added GetRewardAdValueAdMob command to get the reward amount from a reward ad&#xA;New Memblock Commands&#xA;Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AGK image&#xA;Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AGK sound&#xA;Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AGK music file&#xA;Added GetMemblockSHA1 to hash the contents of a memblock&#xA;Added GetMemblockSHA256 to hash the contents of a memblock&#xA;Added SetImageSubImages to change the subimages.txt file currently applied to an AGK image&#xA;Text Fix&#xA;Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position&#xA;Android Review Command&#xA;Added support for the RequestAppReview command on Android (Google Play only)&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V2021.02.09 released</title>
            <link>https://playingtux.com/en/articles/2021/02/appgamekit-studio-v20210209-released/</link>
            <pubDate>Tue, 09 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/appgamekit-studio-v20210209-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.02.09 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2021.02.09&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.02.09 latest version released!&#xA;Today we have launched AppGameKit Studio version 2021.02.09. This build fixes some issues and also adds some new commands. Here&amp;rsquo;s a list of the changes:&#xA;Mac M1 Support&#xA;Updated iOS projects so they will now run on M1 (ARM) Macs&#xA;AdMob Advert Commands&#xA;Fixed AdMob reward videos on Android that were sometimes rendering incorrectly&#xA;Added SetAdMobChildRating command to notify AdMob if the app is targeted at children&#xA;Added GetRewardAdValueAdMob command to get the reward amount from a reward ad&#xA;New Memblock Commands&#xA;To help with media encryption and file verification we&amp;rsquo;ve added these.&#xA;Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AppGameKit image&#xA;Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit sound&#xA;Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit music file&#xA;Added GetMemblockSHA1 to hash the contents of a memblock&#xA;Added GetMemblockSHA256 to hash the contents of a memblock&#xA;Added SetImageSubImages to change the subimages.txt file currently applied to an AppGameKit image&#xA;Text Fixes&#xA;Fixed a bug where text objects could have missing characters if using DrawText with multiple text objects using the same font and character size with Vulkan&#xA;Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position&#xA;Android Review Command&#xA;Added support for the RequestAppReview command on Android (Google Play only)&#xA;We&amp;rsquo;ll be releasing a similar update to AppGameKit Classic very shortly too!&lt;/p&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: huge patch #5 adds developer commentary</title>
            <link>https://playingtux.com/en/articles/2021/02/beyond-steel-sky-huge-patch-5-adds-developer-comentary/</link>
            <pubDate>Wed, 03 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/beyond-steel-sky-huge-patch-5-adds-developer-comentary/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #5 adds developer commentary&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #5&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;developer commentary&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Beyond A Steel Sky is almost half a year old and that calls for celebration!&#xA;Throughout this time, we have hugely valued our relationship with our community, our players, and your enthusiasm to hear of our development plans.&#xA;So a full blown in-depth behind the scenes developer commentary update from the entire team seemed like the perfect fit!&#xA;We offer you an insight into our thoughts, our intentions, and our little hidden jokes and references:&#xA;? Why the beanie?&#xA;? What&amp;rsquo;s the benefit of in-house motion capture?&#xA;? How do we get Dave Gibbons to talk more about bacon butties?&#xA;All those questions, and more, are addressed by Charles Cecil, Dave Gibbons, the scripting team, the animation team, our artists, and many more of the talented people we had the honour to work with!&#xA;WHO&amp;rsquo;S ON THE COMMENTARY TRACKS?&#xA;Charles Cecil:&#xA;As Creative Director, Charles used his experience of over thirty years to manage the project as a whole, covering every aspect of the games development from big-picture story writing and complex puzzle designs, to the shape and size of the Mini-Knackwurst sausage.&#xA;Kevin Beimers:&#xA;Kevin was involved in Beyond a Steel Sky since before the first line of code was written; alongside a quirky disposition, Kevin brought decades of writing and design experience to the team, giving life to the characters of Union City with outlandish jokes and unique personalities.&#xA;Ross:&#xA;After starting his career at Revolution, Ross returned after years of AAA development experience to lead the overall game and level design on Beyond A Steel Sky - this included heavy involvement in the narrative and puzzles throughout the game. You can thank Ross for ensuring no puzzle came close to the trauma of Broken Sword 1’s Goat.&#xA;Nina:&#xA;As Lead Scripter, Nina was responsible for the implementation of Beyond a Steel Sky - a huge undertaking for the studio’s first project in the Unreal Engine; when she wasn’t writing heaps of killer code, she’d be playing her part in the narrative and puzzle design of the game.&#xA;Luke:&#xA;Luke was one of the level designers and overall fix-it gurus on Beyond A Steel Sky, leading the charge on the Desert, Reflections, and Land Train Office sections. His greatest battle, however, came in the form of a giant magnetic crane and its sidekick - 4YR.&#xA;Em:&#xA;Em was one of the leading animators on the game. Specializing in motion capture and facial animation, Em was able to bring life to the ridiculous character dialogue through expressive gestures - it’s all in the eyebrows.&#xA;Dave Gibbons:&#xA;The man who needs no introduction, Dave Gibbons brings a lifetime of pop culture illustration experience to the Art design - from the characters and costumes of our post-modern citizens, to the shine-polished architecture of Joey’s new regime. His proudest addition, however, is the conception of the Mini-K sausage, inspired by a bacon sandwich he once tasted in the 90’s.&#xA;Noirin:&#xA;The unsung hero of Beyond a Steel Sky, Noirin keeps the studio aloft as COO of Revolution Games. Using decades of experience with major corporations and publishers, Noirin juggles both the internal and external elements of production.&#xA;Alistair:&#xA;Working with Pitstop Studios, Alistair composed the soundtrack for Beyond A Steel Sky, combining traditional orchestral elements with more contemporary sounds, and in doing so sought to achieve a tone that brought nostalgia to our traditional audience whilst inspiring new-comers to the sci-fi adventure genre.&#xA;Matthew:&#xA;As well as his responsibilities for the design and implementation of Beyond a Steel Sky, Matthew managed the games’ dialogue, from writing branching dialogue trees and edgy one-liners, to the casting and voice recording of the English release. Between these roles, Matthew just about had enough time to check his hair.&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: DLC &#34;Vietnam &amp; Kublai Khan Pack&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/01/civilization-vi-dlc-vietnam-kublai-khan-pack-released-linux/</link>
            <pubDate>Thu, 28 Jan 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/01/civilization-vi-dlc-vietnam-kublai-khan-pack-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: DLC &#34;Vietnam &amp; Kublai Khan Pack&#34; released for Linux&#34; /&gt;&lt;p&gt;Another DLC called &lt;strong&gt;&amp;ldquo;Vietnam &amp;amp; Kublai Khan Pack&amp;rdquo;&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; is now avaiable for Linux on Steam in the &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI_New_Frontier_Pass/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;New Frontier Pass&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This new content pack introduces Bà Triệu as the leader of Vietnam and Kublai Khan as an alternate leader of either China or Mongolia. Also included is the new Monopolies and Corporations game mode, as well as a new district (The Preserve), with new buildings (the Grove and the Sanctuary).&#xA;Includes the Vietnam civilization with Bà Triệu, the Voi Chiến unique unit, and the Thành unique building.&#xA;Civ Unique Ability: Vietnam’s unique ability is “Nine Dragon River Delta.” All land specialty districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on each type of tile receive either additional Science, Production, or Culture. This ability also allows Woods to be planted with the Medieval Faires civic.&#xA;Leader Unique Ability: Bà Triệu’s unique ability, “Drive Out the Aggressors,” provides additional Combat Strength for units fighting in Rainforest, Marsh, or Woods tiles; this bonus is further increased for tiles owned by Vietnam. Beginning a turn in Rainforest, Marsh, or Woods also provides additional Movement, which is also further increased for tiles owned by Vietnam.&#xA;Unique Unit: Vietnam features the unique Medieval era ranged unit, the Voi Chiến . This unit can move after attacking and has additional Movement. It is more expensive than the Crossbowman unit it replaces, but is stronger when defending and has greater sight.&#xA;Unique District: The Thanh unique district offers additional Culture for each adjacent district. Once Flight is researched, the district generates Tourism equal to its Culture output. It does not require Population and is cheaper to build than the Encampment district it replaces.&#xA;Also includes Kublai Khan as an alternate leader for China and Mongolia (requires the Rise and Fall expansion to play as Mongolia.)&#xA;Leader Unique Ability: Kublai Khan’s unique ability, “Gerege,” provides one extra Economic policy slot in any government. It also grants a random Eureka and Inspiration when establishing a Trading Post in another civilization’s city for the first time.&#xA;As a leader of China, Kublai Khan’s science boosts are even more powerful, and his extra policy slot empowers economic strategies. As a leader of Mongolia, Kublai Khan leverages trade routes for military might.&#xA;New “Monopolies and Corporations” Game Mode&#xA;This optional game mode elevates strategic economic gameplay to a whole new level, offering enticing new rewards based on claiming, acquiring, and exploiting map resources in every era.&#xA;Create an Industry around duplicate Luxury resources to grant powerful buffs to host cities and provide bonus Great Merchant points.&#xA;Transform Industries into Corporations, which can be given customized names, increase Industry effects, and create Products. Products can be shipped to other cities to share Industry effects throughout a civilization.&#xA;A Monopoly is created when a civilization dominates the global supply of a Luxury Resource. Monopolies provide additional Tourism and can significantly increase the Gold generated each turn.&#xA;New District and New Buildings&#xA;New District: The Preserve district is placed in a secluded area untouched by infrastructure. It can Culture-bomb adjacent unowned tiles, gains additional Housing based on Appeal, and increases the Appeal of adjacent tiles.&#xA;New Buildings: Two buildings can be constructed in the Preserve district. The Grove unlocks with Mysticism, while the Sanctuary unlocks with Conservation. Both increase the yields of adjacent Charming and Breathtaking tiles that have not been improved.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.8.3 released</title>
            <link>https://playingtux.com/en/articles/2021/01/lutris-0583-released/</link>
            <pubDate>Wed, 27 Jan 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/01/lutris-0583-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.8.3 released&#34; /&gt;&lt;p&gt;And another small update (&lt;strong&gt;0.5.8.3&lt;/strong&gt;) to &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.8.3) groovy; urgency=medium&#xA;* Really fix popovers not showing on Wayland without making them non-modal&#xA;* Prevent GStreamer based configuration from being applied in incompatible&#xA;wine builds.&#xA;* Fix crash when wine runner accesses DXVK versions before they are&#xA;uploaded.&#xA;* Prevent init dialog from being closed while it downloads the runtime.&#xA;&amp;ndash; Mathieu Comandon  Fri, 22 Jan 2021 16:24:51 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.8.2 released</title>
            <link>https://playingtux.com/en/articles/2021/01/lutris-0582-released/</link>
            <pubDate>Tue, 05 Jan 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/01/lutris-0582-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.8.2 released&#34; /&gt;&lt;p&gt;Another small update (&lt;strong&gt;0.5.8.2&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.8.2) groovy; urgency=medium&#xA;* Fix popover menus not appearing on Wayland&#xA;* Fix game bar getting unselected on Wayland (Forces the last game to stay&#xA;selected)&#xA;* Update Chinese, Dutch, German and Russian translations&#xA;* Download DXVK when Lutris starts&#xA;* Add fsync2 feature detection&#xA;* Limit simultaneous downloads to 3&#xA;* Add support for deb file extraction&#xA;* Add support for Adobe Air games from Humble Bundle (Installation only,&#xA;Air runtime will come at a later stage)&#xA;* Add support for GStreamer enabled Wine builds. This will provide better&#xA;compatibility for games using Media Foundation&#xA;&amp;ndash; Mathieu Comandon  Mon, 04 Jan 2021 23:54:29 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Steam Winter Sale 2020 has begun</title>
            <link>https://playingtux.com/en/articles/2020/12/steam-winter-sale-2020-has-begun/</link>
            <pubDate>Tue, 22 Dec 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/12/steam-winter-sale-2020-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_wintersale2020_en.png&#34; alt=&#34;Featured image of post Steam Winter Sale 2020 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2020&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;05.01.2021&lt;/strong&gt;.&#xA;Also you can now vote for the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/steamawards/nominations?snr=1_4_661__promo-steamawards&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Awards 2020&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 21.12.2020 with more improvements for Linux released</title>
            <link>https://playingtux.com/en/articles/2020/12/stable-steam-client-21122020-more-improvements-linux-released/</link>
            <pubDate>Mon, 21 Dec 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/12/stable-steam-client-21122020-more-improvements-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 21.12.2020 with more improvements for Linux released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has released another stable &lt;strong&gt;Steam-Client&lt;/strong&gt; (21.12.2020) for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;21 December - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Library&#xA;Added a new game properties dialog, which replaces the old dialog for all Steam games.&#xA;Fixed displaying the coming soon date for a pre-loaded game&#xA;Steam Input&#xA;Added support for software calibration of the PS5 controller gyro&#xA;Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer&#xA;Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting&#xA;Steam Cloud&#xA;Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs&#xA;SteamNetworkingSockets&#xA;P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared.&#xA;Server Browser&#xA;Fix bug causing LAN server browser search to not show any servers&#xA;Linux&#xA;Improved performance of processing incremental Vulkan shader database updates&#xA;Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started&#xA;Disabled shader processing on NVIDIA while driver issues are being looked into&#xA;Fixed long delay in UI response when hot-plugging a controller&#xA;macOS&#xA;Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</link>
            <pubDate>Wed, 16 Dec 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.12) called &amp;ldquo;Órdenes de emergencia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A new update for Tropico 6 is now available for PC, Linux, Mac, Xbox One and PS4.&#xA;In this update, players will receive TWO new island paradises to govern and monitor. The game has also received various improvements and new additions, including a new edict and the ability for the player to prioritise the construction of routes with the new Emergency Jobs system.&#xA;Viva la Tropico!&#xA;El Presidente&#xA;Improvements&#xA;Added 2 new sandbox maps in Singleplayer&#xA;Dos Viejos Amigos (Two Old Friends)&#xA;Lirio Dorado (Golden Lily)&#xA;New edict: Tropico Papers&#xA;Tropican citizens at the ‘Filthy Rich’ wealth level no longer need to pay rent. Instead, every month, 15% of what they would have paid is rerouted to the player’s personal Swiss bank account. The personal experience of Tropicans living within range of any media buildings operating on the ‘Open mind’ or ‘Telenovela’ work mode will decrease by 10%.&#xA;Teamster emergency jobs&#xA;Would you like a job done immediately?&#xA;The new Emergency Job ability allows players to set a teamster a priority route with which to complete a job - handy for heist setbacks, delivery quests, and factory support.&#xA;If changes are made in the Options menu and the player tries to exit before saving, a warning will now be displayed&#xA;Bug Fixes&#xA;Fixed an issue where content unlocked by Achievements would no longer be available if the respective profile had been deleted&#xA;Fixed a bug where Ancient Ruins displayed the Road Connection requirement – something only applicable to the mission ‘Tropicoland’&#xA;Fixed an issue where tourists and Tropicans would float around Transport Ships&#xA;Fixed the source of several crashes&#xA;Fixed a couple of localisation issues&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.8.1 released</title>
            <link>https://playingtux.com/en/articles/2020/11/lutris-0581-released/</link>
            <pubDate>Sat, 28 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/lutris-0581-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.8.1 released&#34; /&gt;&lt;p&gt;Another update (&lt;strong&gt;0.5.8.1&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.8.1) groovy; urgency=medium&#xA;* Remove Proton from available Wine versions&#xA;* Display a dialog until Lutris finishes initializing&#xA;* Allow to keep game files when uninstalling a game&#xA;* Remove custom sidebar CSS&#xA;* Fix popup menu not showing in list view&#xA;* Fix script loading for local files&#xA;* Fix installed at column setting name for list view&#xA;* Fix lutris not launching games with rungameid&#xA;* Fix installed Steam game for fresh lutris installs&#xA;&amp;ndash; Mathieu Comandon  Fri, 27 Nov 2020 14:23:48 -0800&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2020.11.16 released for Linux</title>
            <link>https://playingtux.com/en/articles/2020/11/appgamekit-classic-version-20201116-released-linux/</link>
            <pubDate>Mon, 16 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/appgamekit-classic-version-20201116-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2020.11.16 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2020.11.16&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) contains a lot of improvements and bugfixes.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2020.11.16 latest version released!&#xA;We&amp;rsquo;ve just released a maintenance update to AppGameKit Classic!&#xA;Here are all the details of the update:&#xA;iOS&#xA;Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen&#xA;Android&#xA;Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android&#xA;Fixed a crash on Android devices using the Adreno GPU when sending the app to the background&#xA;In-App Purchases&#xA;In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup&#xA;Added code to allow In App Purchase promotions to be selected in iTunesConnect&#xA;Notifications&#xA;Fixed local notifications on iOS causing a crash if tapped when the app is not running&#xA;VR DLC&#xA;Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs&#xA;Amazon Adverts&#xA;Removed Amazon Ads from Google APK export due to policy conflicts&#xA;Windows issues&#xA;Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set&#xA;Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10&#xA;Drawing&#xA;Fixed DrawEllipse drawing small ellipses incorrectly&#xA;DrawLine, DrawBox, and DrawEllipse now accept colors with alpha values to draw partially transparent shapes&#xA;HTTP&#xA;Increased the number of simultaneous HTTP connections on Windows from 2 to 8&#xA;Third part SDK support&#xA;Updated Firebase SDK to version 18.0.0 on Android&#xA;Updated Chartboost SDK to version 8.1.0 on Android&#xA;Updated AdMob SDK to version 19.5.0 on Android&#xA;Removed Amazon Ads from the Google version of the Android player due to conflicts with Google&amp;rsquo;s ad policy&#xA;Tier 2&#xA;Updated Android Tier 2 projects for Android Studio 4.1&#xA;Misc&#xA;Calling the Mod command with a divisor of 0 will now return 0&#xA;Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction&#xA;Fixed a crash when using GetAppInstalled()&#xA;Fixed a memory leak when creating and deleting objects from height maps&#xA;Fixed ShareFile and ShareImage on Android 10 and higher&#xA;Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions&#xA;Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions&#xA;Fixed screen recording on Android 10 and above&#xA;ENJOY :-)&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.8 released</title>
            <link>https://playingtux.com/en/articles/2020/11/lutris-058-released/</link>
            <pubDate>Sun, 15 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/lutris-058-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.8 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.8&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.8) groovy; urgency=medium&#xA;* 3rd party services are now available from the main window&#xA;* The &amp;ldquo;Import games&amp;rdquo; window has been removed. The concept of&#xA;importing games from other services into Lutris has been removed.&#xA;Syncing games from other services on start has been removed.&#xA;* Integration with the lutris website such as login and showing your&#xA;library has been delegated to the &amp;rsquo;lutris&amp;rsquo; service in the sidebar.&#xA;* The lutris service gives the option of searching your library or the whole&#xA;lutris.net library.&#xA;* Games from 3rd party services no longer depend on an install script to be&#xA;present on the website. Lutris will automatically install games with an&#xA;auto-generated script. Scripts from the website take precedence if available.&#xA;* Steam games are directly loaded from the Steam API and it is no longer needed&#xA;to sync your Steam library on the lutris website to see all your Steam games.&#xA;* Game banners and icons are downloaded from the services themselves. This&#xA;allows for customized media size in the UI based on what&amp;rsquo;s available from the&#xA;service.&#xA;* Added option to hide the text under the icons&#xA;* The installer game cache configuration has been moved to the installer&#xA;window.&#xA;* Installers now offer the choice between downloaded files, custom user&#xA;provided files or cached files (when available).&#xA;* Bonus content for GOG games such as manuals or soundtracks can now be&#xA;downloaded as part of the install process. Selected content are downloaded&#xA;in a &amp;rsquo;extras&amp;rsquo; folder in the game folder. Those files will likely be in&#xA;compressed format.&#xA;* The right side bar has been moved to the bottom of the window to optimize&#xA;space and to declutter the overall design. Game actions are now shown in a&#xA;popover menu displayed next to the play button. Runner actions, if available&#xA;(for example, wine), will show up in a popover menu next to the runner icon.&#xA;* Running games have been moved from the right side bar to a row on the left&#xA;side bar.&#xA;* Added favorites section and allow to add/remove games from favorites&#xA;* When removing a game, Lutris now displays the size of the folder to be&#xA;deleted.&#xA;* Game logs are no longer erased when switching to another game in the&#xA;window.&#xA;* Game logs can be saved to a file&#xA;* Lutris runners can now be written in JSON instead of Python code. This&#xA;handles only simple cases but it&amp;rsquo;s enough to handle a vast number of&#xA;emulators or game engines. Some existing runners have been migrated to JSON&#xA;such as dgen, ppsspp, citra, ags, virtualjaguar&amp;hellip; as well as new ones like&#xA;melonds, tic80, pcem&amp;hellip; Check out the &lt;code&gt;share/lutris/json&lt;/code&gt; folder for those&#xA;runners. If you plan to submit new JSON based runner be sure to provide a valid&#xA;&amp;lsquo;download_url&amp;rsquo; otherwise the lutris client won&amp;rsquo;t have a runner to download.&#xA;* Lutris will not delete any game folder that is used by another game or any&#xA;folder that is in some predefined locations. Note that protection of folders&#xA;such as &amp;lsquo;Documents&amp;rsquo; or &amp;lsquo;Downloads&amp;rsquo; only works on English locales for the moment.&#xA;* Added a Mangohud option with special modes for OpenGL and 32bit games.&#xA;* Added a wine menu entry to launch a bash shell in the game&amp;rsquo;s environment&#xA;with WINEPREFIX set and the correct Wine build aliased to &lt;code&gt;wine&lt;/code&gt;.&#xA;* Added a command line option to generate a bash script that will run a&#xA;lutris game without the client. ex: &lt;code&gt;lutris quake --output-script quake.sh&lt;/code&gt;.&#xA;This will create a &amp;lsquo;quake.sh&amp;rsquo; script to launch the game.&#xA;* Removed all platform and runner icons from the code base to eliminate any&#xA;issue regarding their licenses (This is done to help get the lutris&#xA;package into debian).&#xA;* DOSBox and PCSX2 display an error if needed libraries are missing.&#xA;* The old versions of gamemode are no longer supported. Make sure you have&#xA;the one that ships with a &lt;code&gt;gamemoderun&lt;/code&gt; executable.&#xA;* The runtime now supports downloading individual files. New icons can be&#xA;submitted by sending a PR to github.com/lutris/lutris-runtime.&#xA;* Refactor of several core components. New python packages&#xA;&lt;code&gt;lutris.database&lt;/code&gt; and &lt;code&gt;lutris.gui.installer&lt;/code&gt;&#xA;&amp;ndash; Mathieu Comandon  Sat, 14 Nov 2020 15:03:28 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 30 released </title>
            <link>https://playingtux.com/en/articles/2020/11/revhead-update-30-released/</link>
            <pubDate>Fri, 13 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/revhead-update-30-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 30 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 30&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 13-11-2020&#xA;Version: 1.4.7382&#xA;Dear Revheads!&#xA;It&amp;rsquo;s time again for an update! This time we were focusing on car handling, controllers and physics, while we&amp;rsquo;ve also moved forward with adding new beds for another UTE, Wanja!&#xA;Handling:&#xA;It&amp;rsquo;s been a long ride since we&amp;rsquo;ve started and finally now we can enjoy driving as we&amp;rsquo;ve designed years ago! We have updated our tire models and fixed some &amp;ldquo;outdated&amp;rdquo; code. As a result the game has much better controls, even on keyboard!&#xA;From now on, controlled drifting is not only a wish, but reality!&#xA;New tire gauges&#xA;We have noticed during beta testing, that many of our users did not understand tire&amp;rsquo;s heat factors, simply because you cannot see it. You have to be a real racer to understand and feel what is going on without any help, so we decided to add tire gauges.&#xA;These new gauges helps to show each tire&amp;rsquo;s operating temperatures and you can get them in multiple format for small gauges to built into tachometer as well.&#xA;We want to keep it simple and keep the &amp;ldquo;era&amp;rdquo; of the game, so don&amp;rsquo;t expect digital temperatures or pressures, instead some leds to show the temperature level of each tires.&#xA;Wanja has removable bed&#xA;Our plan is to make most of the UTE&amp;rsquo;s bed removable, this time we have added this feature to Wanja UTE.&#xA;List of changes:&#xA;Improved car handling, better controller support&#xA;Improved tire model, better weight delivery, tires with more load has more traction and more wear&#xA;Added High angle 45deg steering to support drifting (EUROA)&#xA;Added tire gauges to help understand when tires are overheated or under-heated (EUROA)&#xA;Added support for 21:9 resolutions&#xA;Walea and Jingu rectangle instruments background has been replaced to accommodate rounded instruments as well&#xA;Fixed camber / caster calculation&#xA;Fixed some audio glitch on scene load and&#xA;Fixed clutch issues using H-Shifter vs restart race or new scene load&#xA;Fixed H-Shifter vs stage pipe issues, when car halted at start of race&#xA;Fixed restart of race, which now reset time, reset all components, including tire pressures, temp, etc.&#xA;Fixed skid-marks zfight&#xA;Fixed disappearing cargo box on scene load&#xA;Fixed Narnoo hub vs brake selection during garage work&#xA;Fixed Zfight on Narnoo&amp;rsquo;s frame&#xA;Localization update&#xA;Several smaller bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Studio: V20.11.12 released</title>
            <link>https://playingtux.com/en/articles/2020/11/appgamekit-studio-v201112-released/</link>
            <pubDate>Thu, 12 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/appgamekit-studio-v201112-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V20.11.12 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 20.11.12&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2020.11.12 latest version released!&#xA;We&amp;rsquo;ve just released a maintenance update to AppGameKit Studio! The main changes focus on the IDE, sprite drawing optimisations in Vulkan and numerous updates to the third party SDKs.&#xA;Here are all the details of the update:&#xA;IDE&#xA;Fixed switch current project selecting wrong tab&#xA;Fixed help not displaying if Help window isn&amp;rsquo;t visible&#xA;Fixed + when UNCOMMENTING code replacing Clipboard contents with &amp;ldquo;//~&amp;rdquo;?&#xA;Fixed Scene Editor EditBox using multiple scenes in same file generating compile errors&#xA;Fixed Android export generating invalid .apk files&#xA;Fixed IPA export generating invalid .ipa files&#xA;iOS&#xA;Fixed PlayVideoToImage and SetDeviceCameraToImage producing a black image on old 32-bit iOS devices&#xA;Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen&#xA;Android&#xA;Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android&#xA;Fixed a crash on Android devices using the Adreno GPU when sending the app to the background&#xA;In-App Purchases&#xA;In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup&#xA;Added code to allow In App Purchase promotions to be selected in iTunesConnect&#xA;Notifications&#xA;Fixed local notifications on iOS causing a crash if tapped when the app is not running&#xA;VR DLC&#xA;Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs&#xA;Amazon Adverts&#xA;Removed Amazon Ads from Google APK export due to policy conflicts&#xA;Windows issues&#xA;Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set&#xA;Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10&#xA;Drawing&#xA;Fixed DrawEllipse drawing small ellipses incorrectly&#xA;HTTP&#xA;Increased the number of simultaneous HTTP connections on Windows from 2 to 8&#xA;Third part SDK support&#xA;Updated Firebase SDK to version 18.0.0 on Android&#xA;Updated Chartboost SDK to version 8.1.0 on Android&#xA;Updated AdMob SDK to version 19.5.0 on Android&#xA;Removed Amazon Ads from the Google version of the Android player due to conflicts with Google&amp;rsquo;s ad policy&#xA;Tier 2&#xA;Updated Android Tier 2 projects for Android Studio 4.1&#xA;Vulkan&#xA;Improved performance on Vulkan when using DrawSprite() to draw a sprite multiple times per frame&#xA;Performance improvements&#xA;Fixed performance degradation when broadcasting an app multiple times that contains a large number of entities (sprites, objects, text, etc)&#xA;Fixed performance degradation when using one of the DeleteAll commands and then creating a large number of entities (sprites, objects, text, etc)&#xA;Misc&#xA;Fixed a crash when using GetAppInstalled()&#xA;Fixed a memory leak when creating and deleting objects from height maps&#xA;Fixed ShareFile and ShareImage on Android 10 and higher&#xA;Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions&#xA;Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions&#xA;Fixed screen recording on Android 10 and above&#xA;ENJOY :-)&lt;/p&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: huge patch #4 with Trading Cards released</title>
            <link>https://playingtux.com/en/articles/2020/10/beyond-steel-sky-huge-patch-4-trading-cards-released/</link>
            <pubDate>Fri, 30 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/beyond-steel-sky-huge-patch-4-trading-cards-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #4 with Trading Cards released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #4&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It includes &lt;strong&gt;Trading Cards and a lot more&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;HAPPY HALLOWEEN&#xA;And oh boy do we have treats for you! Let&amp;rsquo;s get right to it:&#xA;TRADING CARDS&#xA;You asked and we delivered: Trading Cards are now live!&#xA;To give them something truly special and personal, they are largely made up of never-before-seen concept art. Our characters have gone through a lot of iterations through the design phase so you might even find some inconsistencies. All part of the charm (we hope!).&#xA;EMOTICONS&#xA;We couldn&amp;rsquo;t give you Trading Cards and not include emoticons.&#xA;No literally, that&amp;rsquo;s how the system is set up!&#xA;We went through a few drafts and hope we ended up with a variety of emoticons that are both fun, and give you loads of opportunity to use them in conversations. And YES there is a clown, but that&amp;rsquo;s all we&amp;rsquo;re gonna say! Happy hunting!&#xA;25% OFF&#xA;This is the biggest discount we&amp;rsquo;ve had so far, but we felt like it&amp;rsquo;s autumn, and with the year we&amp;rsquo;ve all been having you deserve it! You might wanna pick it up now if you&amp;rsquo;re thinking of gifting it to a friend for the holidays cause we&amp;rsquo;re not sure we can match this one so quickly again!&#xA;And now, for our shortest Patch Notes ever (yes this is a lowkey brag! Please be happy for us!).&#xA;SEE YOU LATER, ELEVATOR&#xA;This one was devious because it was one of those bugs that occurred when you saved and reloaded the Aspiration Gala&#xA;The elevator then reloaded being on the bottom of the level, wide open and really inviting.. but entering it would do absolutely nothing. It really felt like a blocker, but surprisingly it was even more misleading..&#xA;Let&amp;rsquo;s backtrack:&#xA;The game essentially relies on hint states, kind of like a stage setting in a theatre!&#xA;Hint Stage 6 for example means &amp;ldquo;elevator down&amp;rdquo;.&#xA;But the Elevator itself didn&amp;rsquo;t understand it was supposed to be down. While it was set to be downstairs it did not know what script to reference, because it was literally off-script.&#xA;Like a time traveller, or a really bad play with that one kid who never knows what&amp;rsquo;s going on so they made them a tree and they still somehow managed to bomb? That.&#xA;The elevator now remembers what part of the game we&amp;rsquo;re all on, and will no longer try and distract you prematurely!&#xA;FALLOUT BOY&#xA;Someone, not naming ANY names, kept pushing the boundaries - quite literally..&#xA;A little secret about gamedev is that if the player can&amp;rsquo;t reach it, it&amp;rsquo;s probably not real.&#xA;It takes a LOT of memory to load in objects, and they are not actually necessary to display things! We talked about NavMesh in previous patch notes, which to briefly recap is exactly what it sounds like: a mesh to navigate on. This is used for railroading NPCs, making things have physical boundaries, etc.&#xA;Now, when we make these boundaries to keep you OUT of parts of the game, it&amp;rsquo;s because we don&amp;rsquo;t want you to see!!! Cause there is very little we actually waste physical memory on. It&amp;rsquo;s all a sham! Beyond where you can walk is nothing but illusions!!!&#xA;But some of you keep finding ways through and we keep patching them up. Probably till forever!&#xA;So for now we again, improved meshes, which is fancy for “You can now bump into stuff better” - Enjoy!&#xA;WENDELL&amp;rsquo;S MOUSTACHE&#xA;Wendell is a simple guy, but he does take pride in his moustache.&#xA;I lied. Wendell has been nothing but trouble. First he walked around blocking everyone. Then he wouldn&amp;rsquo;t stay in his chair, and now he&amp;rsquo;s fully derailing the camera to zoom into his moustache.&#xA;God damnit Wendell.&#xA;Actually to be fair this time it wasn&amp;rsquo;t quite him, it was his umbrella. When you, the player, would approach Wendell from a specific angle, the umbrella would block the camera, putting it into a tight spot. The camera was using Foster&amp;rsquo;s and Wendell&amp;rsquo;s location to try and find the best angle and tried to make an executive call. Boom: A fullscreened moustache closeup.&#xA;We found a super elegant solution to this though: A scripted approach!&#xA;So now when you, the player, try to start a conversation from an angle like this, Foster will take a few steps to align himself in front of Wendell. Don&amp;rsquo;t worry it&amp;rsquo;s still his good side.&#xA;BIRDEMIC&#xA;City Walls now has more bird. We will not elaborate. But you’re still welcome.&#xA;REGINALD CONSPIRACY&#xA;When Reginald comes out of his little room you were able to examine him, and the game would be talking about him like he was a MINOS terminal. For no reason at all. It now refers to him as a person again. Which he is. Yup.&#xA;4YR U SO QUIET&#xA;When 4YR gets&amp;hellip;.. too far for you to reach in a cutscene, it was impossible to understand what he was saying! He even got the little speech bubbles with the dots in them for when you’re too far away to hear an NPCs dialogue. Not very accessible.&#xA;You can now hear relevant lines loudly enough, but don&amp;rsquo;t worry - the game will still allow you to walk away if you get tired of his moaning.&#xA;CUTSCENES IMPROVED&#xA;You transition into them better. Whenever you get to a point to trigger a cutscene it will now slow you down ahead of that, almost stepping into it if you will (and you will).&#xA;It looks so smooth and we&amp;rsquo;re all geeking out over it!&#xA;MENU REVAMP&#xA;We tried something new and exciting.&#xA;It&amp;rsquo;s more segmented, cleaner, and features different cards.&#xA;We’re super happy with it and hope you are too!&#xA;There are some more tiny adjustments and fixes, but what’s a puzzle game without a little mystery..&#xA;This patch really showed us how far we&amp;rsquo;ve come in a short time, thanks to all of you.&#xA;So many of you are in steady communication with us, and it&amp;rsquo;s honestly heartwarming how positive and supportive this community has been.&#xA;Let&amp;rsquo;s not sugar-coat it. This year has been a lot, but you all make us wanna finish strong.&#xA;For those of you who want to, feel invited to join our Discord: discord.gg/revolutionsoftware&#xA;We are on there all the time, and on Fridays we even play games together with our Community.&#xA;We&amp;rsquo;d love to see more of you there!&#xA;All the best from the whole team at Revolution&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: free update &#34;New Lexico&#34; released with new bikes, parks and more</title>
            <link>https://playingtux.com/en/articles/2020/10/descenders-free-update-new-lexico-released-new-bikes-parks-and-more/</link>
            <pubDate>Thu, 29 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/descenders-free-update-new-lexico-released-new-bikes-parks-and-more/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;New Lexico&#34; released with new bikes, parks and more&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;New Lexico&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and adds &lt;strong&gt;new bikes, parks and more&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone!&#xA;It&amp;rsquo;s been a while since our previous update but we&amp;rsquo;re here again with a big one! New bikes, new physics, new tricks and so much more!&#xA;We&amp;rsquo;ve also asked the creators of some of the most popular mods on mod.io if we could integrate their maps directly into the game, this way we can bring them to non-Steam versions of Descenders as well. Next to porting these mods over we&amp;rsquo;ve also made 2 original bike parks. BikeOut4, the next installment in the BikeOut series, full of new and frustrating obstacles to have a go at. And New Lexico, the successor of Mt. Rosie, a massive open world with lots of areas to explore.&#xA;Console/PC Game Pass players: the content of this update will be heading your way very soon.&#xA;New:&#xA;New Bike parks.&#xA;Most are popular mods from mod.io integrated directly into the game (Aloda Lakes, Descenders Island, The Sanctuary, MegaPark, Kushmuck4x, Idarkopf). BikeOut 4 and New Lexico are two new and original maps made by us in collaboration with Spe (creator of Stoker Bike Park).&#xA;New bike types.&#xA;The default Enduro bike can be changed to either a Hardtail or Downhill bike once you&amp;rsquo;ve obtained a sponsorship. You can change bike types in the Shed.&#xA;New bike physics.&#xA;Different bikes will have their own physics. While the hardtail is made for flippy bois with it&amp;rsquo;s agile lightweight frame, the downhill bike is a sturdy, heavy and fast mean machine!&#xA;New tricks.&#xA;New tricks include the Tabletop, Superman Seatgrab, Barspin, Tailwhip and Tuck No Hander. Unfortunately to make room for these we had to say goodbye to the Candybar, we&amp;rsquo;ve built a memorial for it in Mt. Palumbo.&#xA;30+ New customization items to unlock in career mode.&#xA;Misc:&lt;/p&gt;</description>
        </item><item>
            <title>Steam Halloween Sale 2020 has begun</title>
            <link>https://playingtux.com/en/articles/2020/10/steam-halloween-sale-2020-has-begun/</link>
            <pubDate>Thu, 29 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/steam-halloween-sale-2020-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_halloween_sale2020_en.png&#34; alt=&#34;Featured image of post Steam Halloween Sale 2020 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;Steam&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/halloween2020?snr=1_4_4__118&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Halloween Sale 2020&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;02.11.2020&lt;/strong&gt;.****&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 24.10.2020 with lot of improvements for Linux and Proton 5.13 released</title>
            <link>https://playingtux.com/en/articles/2020/10/stable-steam-client-24102020-lot-improvements-linux-and-proton-513-released/</link>
            <pubDate>Sat, 24 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/stable-steam-client-24102020-lot-improvements-linux-and-proton-513-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 24.10.2020 with lot of improvements for Linux and Proton 5.13 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has released another stable &lt;strong&gt;Steam-Client&lt;/strong&gt; (24.10.2020) for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;24 October - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)&#xA;Remote Play Together&#xA;Fixed inviting more than one player to a game&#xA;Steam Input&#xA;Improved support for games using Windows raw input APIs&#xA;Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1.&#xA;Linux&#xA;Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)&#xA;Fixed Proton 5.13 &amp;lsquo;Force Exit&amp;rsquo;&#xA;Fixed Proton 5.13 sub-dependencies download bug happening on first install&#xA;soldier runtime 0.20201022.0:&#xA;Fixed libtheora performance problem (misconfiguration)&#xA;libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)&#xA;steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)&#xA;scout runtime 0.20201022.1&lt;/p&gt;</description>
        </item><item>
            <title>Amnesia Rebirth: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2020/10/amnesia-rebirth-now-available-linux-steam-and-gog/</link>
            <pubDate>Tue, 20 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/amnesia-rebirth-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/amnesia_rebirth_header.jpg&#34; alt=&#34;Featured image of post Amnesia Rebirth: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Amnesia Rebirth&lt;/strong&gt;, the new game from the developers of &lt;strong&gt;Amnesia&lt;/strong&gt; and &lt;strong&gt;Soma&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/amnesia_rebirth&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/999220/Amnesia_Rebirth/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;You can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.&#xA;“I know you. I know what you&amp;rsquo;re capable of.”&#xA;In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you.&#xA;“Do not allow yourself anger, do not allow yourself to fear.”&#xA;Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything.&#xA;First-person narrative horror experience&#xA;Explore environments and uncover their histories.&#xA;Overcome puzzles that stand in your way.&#xA;Carefully manage your limited resources, both physical and mental.&#xA;Encounter horrific creatures and use your wits and understanding of the world to escape them.&lt;/p&gt;</description>
        </item><item>
            <title>Iron Danger: work on native Linux-version canceled</title>
            <link>https://playingtux.com/en/articles/2020/10/iron-danger-work-native-linux-version-canceled/</link>
            <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/iron-danger-work-native-linux-version-canceled/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/iron_danger_header.jpg&#34; alt=&#34;Featured image of post Iron Danger: work on native Linux-version canceled&#34; /&gt;&lt;p&gt;&lt;strong&gt;Too bad&lt;/strong&gt;: the developers of &lt;strong&gt;Iron Danger&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/899310/discussions/0/2534848731738655649/?tscn=1602523190#c2962764912486038650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced on Steam&lt;/a&gt;, that the work on the &lt;strong&gt;native versions for Linux and MacOS has been canceled&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;hepphep 14. Okt. um 11:41 Uhr&#xA;Hi,&#xA;Some update on this. We have playable development version for both, but unfortunately we ran to tons of issues with different configurations. For example with OSX there was lots of variety with different EGPUs behaving differently. While working nicely with some and breaking up totally in unexpected situation with other. The amount of work to get things work nicely with all required combinations proved to be much more work than we expected leading into situation that cost to finish the porting to quality level that we want exceeded even the highest expectations on possible sales on those platforms. Therefore we unfortunately cannot keep on working on those versions anymore and have just accept the losses of work already done with them.&#xA;It&amp;rsquo;s a shame, because we really wanted to finish those, but reality slapped our face hard with that one.&lt;/p&gt;</description>
        </item><item>
            <title>Two Point Hospital: free DLC &#34;SEGA 60th Items&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/10/two-point-hospital-free-dlc-sega-60th-items-released/</link>
            <pubDate>Thu, 15 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/two-point-hospital-free-dlc-sega-60th-items-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: free DLC &#34;SEGA 60th Items&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Two Point Hospital&lt;/strong&gt; a &lt;strong&gt;free DLC&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;SEGA 60th Items&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1424940/Two_Point_Hospital_SEGA_60th_Items/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;SEGA 60th Items&#xA;We’re excited to celebrate 60 years of SEGA’s proud history with these free items, plucked from the annals and gifted to you to spruce up your hospitals.&#xA;Put a smile on the faces of your patients with historic masterpieces from arcade times gone by (and a giant one-eyed mammoth from Space Harrier, because why not?)&#xA;Included:&#xA;SEGA Out Run machine&#xA;One-eyed Mammoth (from Space Harrier)&#xA;SEGA Dream Catcher machine&#xA;SEGA Periscope Arcade Game&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 08.10.2020 released with more improvements for Linux</title>
            <link>https://playingtux.com/en/articles/2020/10/stable-steam-client-08102020-released-more-improvements-linux/</link>
            <pubDate>Thu, 08 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/stable-steam-client-08102020-released-more-improvements-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 08.10.2020 released with more improvements for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has released another &lt;strong&gt;stable Steam-Client&lt;/strong&gt; (08.10.2020) for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;8 October - Steam Client Update Released&#xA;General&#xA;Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine&#xA;Library&#xA;Improved the alignment of controls in the play bar on game pages&#xA;Fixed one instance where achievement unlock percentage was not shown on game pages&#xA;Added Edit Review button to personal review on game pages&#xA;Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally&#xA;Chat Filtering&#xA;Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don&amp;rsquo;t know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post.&#xA;Downloads&#xA;Changed download throttling setting to be a custom value in Kbps&#xA;SteamNetworkingSockets&#xA;Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress&#xA;Fixed bug with certificates expiring on long running processes such as dedicated servers&#xA;Steam Overlay&#xA;Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4&#xA;Fixed macOS crash when certain Metal framework API&amp;rsquo;s are used by game&#xA;Steamworks SDK&#xA;Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface&#xA;Linux&#xA;Scout steam runtime v0.20200910.0&#xA;Various correctness improvements to the runtime information tool (Help &amp;gt; System Information)&#xA;Fixes to DNS resolution in container runtime mode&#xA;Many improvements to robustness and shared directories when running in container runtime mode&#xA;Windows&#xA;Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support&lt;/p&gt;</description>
        </item><item>
            <title>GOG: 12th anniversary sale has begun</title>
            <link>https://playingtux.com/en/articles/2020/10/gog-12th-anniversary-sale-has-begun/</link>
            <pubDate>Sat, 03 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/gog-12th-anniversary-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: 12th anniversary sale has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/promo/2020_gog_12_anniversary_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;12th anniversary sale&lt;/a&gt; has begun.&#xA;It will go on until &lt;strong&gt;09.10.2020&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gog_12th_anniversary_sale.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gog_12th_anniversary_sale.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dying_light_hellraid_header.jpg&#34; alt=&#34;Featured image of post Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux&#34; /&gt;&lt;p&gt;The DLC &lt;strong&gt;Hellraid&lt;/strong&gt; for the Zombie-game &lt;strong&gt;Dying Light&lt;/strong&gt; has received it&amp;rsquo;s first big update: &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/239140/eventcomments/2928986648514532299/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lord Hector&amp;rsquo;s Demise&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dying Light - Hellraid: Lord Hector&amp;rsquo;s Demise&#xA;Dear Hellraid adventurers,&#xA;The first update to our latest Dying Light DLC is coming out on PC on September 30. A month later, it will be available on consoles. As you know, releasing updates on consoles takes much more time, though we’re working on delivering the content to all platforms simultaneously in the future.&#xA;This update is just the beginning.&#xA;According to our original vision, we’re going to continue adding new content to Hellraid regularly. We want you to know that we always listen to your feedback, and we hope this first patch will prove it. It starts with new weapons, bounties, and some tweaks, fixes, and improvements, but quality needs time. They cannot be done in a rush, and we want Hellraid to become a unique experience, which will bring new challenges to Dying Light.&#xA;As your satisfaction is our ultimate goal, we promise to keep introducing unique features that will fill Hellraid with more adventures and fun. Stay tuned!&#xA;Our first free update includes:&#xA;New Hellraid ranks: Shieldbearer and Thunder Lord&#xA;Bounties&#xA;3 new weapons: Lightning Swan, Thunder Eagle and Shock Bearer&#xA;3 new, collectable notes&#xA;The Minotaur boss has a new attack – stomp.&#xA;While fighting the Minotaur, enemies keep spawning as long as he’s alive.&#xA;Improved hard and nightmare mode&#xA;Hellraid weapons have legendary levels now.&#xA;Fixed bugs in the achievements “Well-read” and “Throw me a bone”.&#xA;General fixes&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.11) called &amp;ldquo;La Misteriosa Palmera&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with improvements, the ‘La Misteriosa Palmera‘ Update brings with it 4 new sandbox maps as well as balancing changes and various bug fixes!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Added new sandbox maps:&#xA;La Palmera, Colinas Misteriosas, El Monstruo, Seis Reyes De Cabeza&#xA;[Origin] Added Brazilian Portuguese language support&#xA;Game no longer overwrites all autosaves while in pause mode&#xA;Docks and Airports can now be relocated, as long as the arrival time for the next vessel is longer than 2 months away&#xA;Community feedback&#xA;[Lobbyistico] Balancing changes &amp;ndash; The impact of corruption has been reduced by approx. 1/3&#xA;DLC soundtracks have a higher probability of playing&#xA;It is now possible to complete objectives such as “place a building near embassy” by relocating buildings&#xA;Bug fixes&#xA;[Lobbyistico] Normal parks from the DLC are no longer unique&#xA;Fixed an issue where guard towers did not attack rebels&#xA;Fixed an issue where defence priority cannot be set during rebel attacks&#xA;Fixed an issue where tourists did not leave the island after undergoing “the way of the blue pill” treatment in the asylum&#xA;Fixed an unfulfillable objective to construct a landing in chapter IV of the tutorial&#xA;[Multiplayer] Fixed erratic rebel behaviour&#xA;Fixed an issue where Tropicans can get stuck in docks&#xA;Fixed an issue where kids would not take their parents’ names if they were originally immigrants&#xA;Fixed an issue where area affects did not properly apply after relocating a building&#xA;Fixed an issue where the efficiency of Ranches would not update after relocating&#xA;Fixed an issue where billboards where not properly shown after relocating&#xA;Fixed further cases of issue where duplicate buildings would not properly align to grid&#xA;Plantations now correctly show resource selection screen after duplicating&#xA;Fixed an issue where duplication and relocation of media buildings resulted in wrong work mode&#xA;Fixed an issue where Newspaper effect was still active in pause mode&#xA;Removed pause option from bus stops and garbage dump due to unwanted side effects&#xA;Fixed an issue where docks without road connections still received goods&#xA;Fixed an issue where the Research Lab&amp;rsquo;s &amp;ldquo;Invest Knowledge&amp;rdquo; work mode did not improve the efficiency of offices&#xA;Fixed road placement issue around the Palace and Conventillo&#xA;Fixed an issue where no overlay was shown during placement of Space Memorial and El Prez sign&#xA;Fixed several crashes&#xA;Fixed several translation and text issues&#xA;Fixed a few graphical glitches&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 29 released</title>
            <link>https://playingtux.com/en/articles/2020/09/revhead-update-29-released/</link>
            <pubDate>Sat, 26 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/revhead-update-29-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 29 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 29&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 25-09-2020&#xA;Version: 1.4.7167&#xA;Dear Revheads!&#xA;Performance:&#xA;In the next few months, we are going to roll out several performance and graphics updates. As the first results of this progress, we have gained 2x-3x faster game! (Previously some our test rig was able to reach only 50-55 fps, now it&amp;rsquo;s running on 160fps without any issues.)&#xA;Also as part of this progress, we have changed many of our materials on the cars. Rust, dirt, paintworks are replaced with a better and much faster one. In the previous releases, when your parking was full, or when you started a race, you have to wait long seconds to get each car loaded. Now it is almost instant!&#xA;Also, as the first few small steps, we have replaced our main avatars (Charlie, Player male and female) for better looking models. (more to come..)&#xA;If you still have any issue with performance, try VSync on/off, or lower you resolution first. The game should run fine in full HD, but if your rig is weak, start with going for a lower resolution first, then use less drawing distance and quality settings.&#xA;New body parts&#xA;We are introducing beds for UTEs. First, we have made 2 new beds and made it possible to remove the old one, so you have 4 options now: no bed, standard bed, T-Bed and Flat Bad.&#xA;Driving avatars&#xA;Finally, our NPC and drivers sit inside the cars and driving! A feature, that we all waited long time to have it! It makes the game more fun and more realistic as well.&#xA;As always, we were looking at problems, bugs, balance problmes and fixed most of the issues you have reported in the last 2 months. Keep this habits, and send us your problems - we will fix it!&#xA;Restoration &amp;amp; Wrecks&#xA;One of the annoying unbalanced part was the restoration and wrecks. We worked again on this part to make it worth to fix a car. If you just fix it, but left some used parts, it will pay back your money, but don&amp;rsquo;t expect much profit. However, if you fix the car properly and you wont left any used or worst parts in the car, you can gain significant profit!&#xA;Also, many of you reported that wrecks does not worth to buy, because they are most cases totally wasted money. you cannot fix the engine and hardly can salvage any working parts. Not anymore! It is still random, but we are degrading significantly less parts and the chance that you get some real values are much higher. It is worth to try, even if you might get a few which is a total lost! (Even when it looks like nothing worth on it, if you restore it, you will gain profit!)&#xA;Custom boxes&#xA;Another feature were requested by our players: custom boxes!&#xA;Now you can create and name a box for your own and keep your treasures in it.&#xA;Automatically created boxes will be removed after they are empty, the custom boxes will stay as long you delete them.&#xA;List of changes:&#xA;Performance update, the game can run ~3x faster than before&#xA;Enabled metal on Mac&#xA;Faster and smoother physics, better drivability&#xA;Introducing new beds for Jingu and Narnoo UTE&#xA;Driving avatars&#xA;New avatar models (Charlie, male and female player)&#xA;New materials, much faster to load and looks better too&#xA;New tail lights for Jingu / Narnoo ute, which can be attached on the frame (so you can have lights when you don&amp;rsquo;t have a bed)&#xA;Tweaked AI, much better starting which makes them a drag killer! Watch out for some revheads on gutta drag! It&amp;rsquo;s not that easy to win against them anymore!&#xA;Introducing custom boxes, you can create and name one for yourself&#xA;Introducing FoV in cockpit camera&#xA;Introducing FPS target, which can be set in the visual options up to 180 FPS&#xA;Add sound to rim when no tire&#xA;New defaults for gamepads/joysticks (Try it out, steering sensitivity:6, understeering:4, deadzone:14) for smoother driving&#xA;Tweaked some of the parts degradation, which was to fast. (battery, lights, horn, sparks, fuesbox)&#xA;Fixed restoration. If you finish it, you get a real profit, no matter if you started with a high millage used or a wrecked car.&#xA;Wrecks has values again! It might required a small fortune to fix a wreck, but you can and it will worth! Also, we have tweaked the amount of random damage, to keep those engines and cars alive. (it is still random!)&#xA;Fix condition text, which were sometimes misleading and stated broken, but it was still repairable (used or bad, but not broken).&#xA;Fix engine halt issues when using H-Shifter&#xA;Fixed some tire pressure bug in garage, which caused to lost tire pressure setup if the front and rear was not the same.&#xA;Fixed some newspaper items, car configs&#xA;Localization fixes&#xA;Bugfixes&#xA;and somehow we&amp;rsquo;ve also made up some time to sleep and eat&amp;hellip; :P&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: huge patch #3 with achievements and german &amp; french voiceovers released</title>
            <link>https://playingtux.com/en/articles/2020/09/beyond-steel-sky-huge-patch-3-achievements-and-german-french-voiceovers-released/</link>
            <pubDate>Thu, 24 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/beyond-steel-sky-huge-patch-3-achievements-and-german-french-voiceovers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #3 with achievements and german &amp; french voiceovers released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge Patch #3&lt;/strong&gt; for the Adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;achievements, german and french voiceovers, bugfixes and a lot more&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/1146310/view/2801759323339380504&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;complete changelog&lt;/a&gt; also contains some &lt;strong&gt;spoilers&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PATCH #3: Our biggest content update yet!&#xA;[Version 1.2.27386]&#xA;HAPPY ASPRIATION DAY&#xA;We&amp;rsquo;re proud to make Patch #3 Beyond A Steel Sky&amp;rsquo;s biggest content update yet!&#xA;Achievements&#xA;French Voiceover&#xA;German Voiceover&#xA;20% OFF: Return of the Launch Sale!&#xA;The Aspiration Day Bundle Releases with brand new goodies:&#xA;-10% Discount&#xA;a &amp;ldquo;Complete The Set&amp;rdquo; Option&#xA;Original Soundtrack of Beyond A Steel Sky&#xA;FREE Comics!!!&#xA;And of course as always&#xA;Bug Fixes &amp;amp; Improvements&#xA;EXCITED? US TOO! LET&amp;rsquo;S DIVE IN!&#xA;ACHIEVEMENTS&#xA;Rudeness? Spying?? Stealing?! - Yup, there is an achievement for all those and more!&#xA;We heard your cries! 32 Achievements are now activated and encourage you all to play the game in ways you might not have considered before..&#xA;Already played the game?&#xA;In order for Achievements to show up as earned, you have to play the game and actively unlock them.&#xA;FULL FRENCH &amp;amp; GERMAN SPEECH NOW AVAILABLE&#xA;Ah.. Paris in the fall.. WAIT, WRONG GAME!&#xA;Ah.. Union City in the fall.. Better.&#xA;You can now treat yourself to an artisanal café crème as you enjoy a freshly baked baguette in the Bistro, or slap on some lederhosen and Schuhplattler down to the October festivities where we serve up some Brezel &amp;amp; Lager!&#xA;No that&amp;rsquo;s all nonsense, but you get to now play the game with native French and native German voiceovers!&#xA;We went above and beyond casting voices that we felt really fit Foster, Joey, and the rest of our wonderful characters, and we can&amp;rsquo;t wait for you to experience them&#xA;Revolution is humbled by the passion of its German-speaking community. Whilst other companies were using text translators to localise into German, Revolution has always sought out talented German translators, and insisted on high quality voice recording. This time around, the COVID pandemic delayed German voice recording - which meant that Beyond a Steel Sky was released with German subtitles but no German speech. We are delighted to now be able to remedy this with the release of an update which now includes full German speech.&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Byzantium &amp; Gaul Pack now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/09/civilization-vi-byzantium-gaul-pack-now-available-linux/</link>
            <pubDate>Thu, 24 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/civilization-vi-byzantium-gaul-pack-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Byzantium &amp; Gaul Pack now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Byzantium &amp;amp; Gaul Pack&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1284470/Sid_Meiers_Civlization_VI_Byzantium__Gaul_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Note&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/289070/discussions/0/2838914020262599309/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;there seems to be currently a bug regarding the activation&lt;/a&gt; (not only on Linux).&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This new content pack introduces Basil II as the leader of Byzantium and Ambiorix as the leader of Gaul. The Byzantine Empire can subjugate enemies with religious and military might, supported by their two unique units, the Dromon Ship and the Tagma. The Gallic horde focuses on military flexibility boosted by a backbone of culture and production with their unique Oppidum district.&#xA;Civilization VI is required to play add-on content and some features of the New Frontier Pass require the Civilization VI Expansion Bundle to work.&#xA;Includes the Byzantine Empire with Basil II, the Dromon Ship and the Tagma unique units, and the Hippodrome unique district.&#xA;Civ Unique Ability: The “Taxis” ability gives units additional Combat Strength or Religious Strength for each Holy City converted to Byzantium&amp;rsquo;s Religion. Byzantium&amp;rsquo;s Religion spreads when an enemy unit is defeated. Cities with Holy Sites earn bonus Great Prophet points.&#xA;Leader Unique Ability: Basil’s “Porphyrogénnētos” ability allows Heavy and Light Cavalry units to do full damage against cities following the same religion as Byzantium. Basil gains the Tagma unique unit when the Divine Right civic is discovered.&#xA;Unique Units: Byzantium features two unique units.&#xA;The Dromon replaces the Quadrireme, has additional range, and receives additional Combat Strength against units.&#xA;The Tagma replaces the Knight and grants nearby land units additional Combat Strength or Religious Strength.&#xA;Unique District: The Hippodrome replaces the Entertainment Complex district, is cheaper to build, and provides additional Amenities. Grants a Heavy Cavalry unit when the Hippodrome and its buildings are constructed.&#xA;Also includes the Gaul civilization with Ambiorix, the Gaesatae unique unit, and the Oppidum unique district.&#xA;Civ Unique Ability: The “Hallstatt Culture” ability allows Mines to provide a minor adjacency bonus for all districts, Culture Bomb unowned territory, and grant additional Culture. Specialty districts cannot be built next to the City Center and do not receive adjacency from other districts.&#xA;Leader Unique Ability: With the “King of the Eburones” ability, Ambiorix’s civilization gains additional Culture based on unit cost when a non-civilian is trained. Melee, anti-cavalry, and ranged units receive bonus Combat Strength for every adjacent combat unit.&#xA;Unique Unit: The Gaesatae replaces the Warrior. It is more expensive to train, but receives additional Combat Strength when fighting stronger units and district defenses.&#xA;Unique District: The Oppidum is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed. It is defensible, offering its own ranged attack, and receives a major adjacency bonus from Quarries and strategic resources.&#xA;New “Dramatic Ages” Game Mode (Requires the Civilization VI Expansion Bundle to play)&#xA;An optional, specialized game mode with exclusive rule changes:&#xA;A New “Normal”: Civilizations always enter a Dark Age or a Golden Age in every new era, both of which are more potent than ever and eliminate Normal Ages.&#xA;New Policies: Players gain access to special Social Policies instead of making Dedications, including new and updated Golden Policies and Dark Policies that offer more flexibility and power.&#xA;New Golden Age Boosts: Entering a Golden Age with extra Era Score will increase citizens’ Loyalty pressure on nearby civs.&#xA;New Dark Age Challenges: The chaos of Dark Ages can cause cities to rebel!&#xA;New Era Scores: Players gain Era Score by completing Technologies or Civics and promoting units through combat. (Players can still earn Era Score from Historic Moments as well.)&#xA;New World Wonders&#xA;Biosphere. Increases Appeal from all Marsh and Rainforest tiles. In the Gathering Storm expansion, it boosts Power and Tourism. In other rulesets, it grants bonus Science for every Marsh, Rainforest, or Woods in the city that built it&#xA;Statue of Zeus. Gives free military units to the city that controls it and increases Production towards anti-cavalry units.&#xA;New Map Script&#xA;The Highlands map is a large region dominated by hills and mountain ranges.&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.5.5 released</title>
            <link>https://playingtux.com/en/articles/2020/09/oversteer-050-released/</link>
            <pubDate>Mon, 21 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/oversteer-050-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oversteer_gui.png&#34; alt=&#34;Featured image of post Oversteer 0.5.5 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;UPDATE 5&lt;/strong&gt;: and another &lt;strong&gt;small update&lt;/strong&gt;  up to &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.5.5&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.5.5&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fix saving profile when the ffbmeter isn&amp;rsquo;t supported.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 4&lt;/strong&gt;: another &lt;strong&gt;small update&lt;/strong&gt;  up to &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.5.4&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.5.4&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fix error on startup in some system configurations.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 3&lt;/strong&gt;: another &lt;strong&gt;bugfix&lt;/strong&gt; up to &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.5.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.5.3&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Profile fixes when saving/loading. Thanks to @mitaa.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 2&lt;/strong&gt;: another &lt;strong&gt;hotfix&lt;/strong&gt; (&lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.5.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 0.5.2&lt;/a&gt;) has been released short after:&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 29.08.2020 released with many improvements for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/stable-steam-client-29082020-released-many-improvements-linux/</link>
            <pubDate>Sun, 30 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/stable-steam-client-29082020-released-many-improvements-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 29.08.2020 released with many improvements for Linux&#34; /&gt;&lt;p&gt;A new stable &lt;strong&gt;Steam-Client 29.08.2020&lt;/strong&gt; has been released for Linux. It contains a lot of improvements and bug fixes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;29 August - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Added support for EA Play&#xA;Fixed acquiring free DLC from Steam store using in-game overlay web browser&#xA;Fixed bug that could cause Steam to crash at shutdown time&#xA;Fixed runaway memory usage in steamwebhelper process when a corrupt proxy auto-config script is encountered&#xA;Fixed bug that could cause Steam to hang at shutdown time&#xA;Fixed game installation failing in certain cases when creating symbolic links&#xA;Fixed Steam client account button formatting incorrectly when Steam Wallet balance changes&#xA;Fixed a possible crash in Steam Overlay when taking screenshots in DOOM: Eternal&#xA;Fixed Download Region being forced to “Argentina” in certain circumstances&#xA;Fixed Steam client window initially showing as translucent rectangle when opened on a secondary display set to a different DPI value than the primary display&#xA;Improved updating game content when disk space is low and another Steam library folder on a different disk is available&#xA;Improved handling of game launches from executables or other launchers. This fixes several issues including the game not receiving the Big Picture version of the overlay even if Big Picture is active&#xA;Library&#xA;Improved sorting for games with non-English titles&#xA;Added the ability to dismiss a Play Next library suggestion&#xA;Added Steam Points Shop link on supported games&#xA;Added ability to grant Community Awards to Activity and Community feed content&#xA;Stop displaying entries in a game&amp;rsquo;s activity feed for friends that have been unfriended or blocked&#xA;Games with manuals will now include a link to the manual in the Additional Content section of their game details page&#xA;Soundtracks&#xA;Fixed an error where some tracks with localized Japanese names would show the international name instead of the localized name when running in Japanese&#xA;Fixed errors with the display format and ordering of tracks with metadata when using the built-in music player&#xA;Improved support for track, album, and artist metadata extraction from all supported audio formats&#xA;Steam Input&#xA;Fixed an issue where Switch Controllers could lock up in games that send rumble off commands each frame&#xA;Added an implementation of Jibb Smart’s Flick Stick. To use bind the right joystick to Flick Stick and the Gyro to Mouse.&#xA;Added Flick Stick template configurations for PS4 and Nintendo Switch controllers&#xA;Added support for using Flick Stick and Mouse Joystick modes with Steam Input API games&#xA;Linux&#xA;Fixed &amp;ldquo;Clear Download Cache&amp;rdquo; action having no effect&#xA;Fixed a regression with transparent visual selection for SteamOS overlays and on-screen keyboard causing invalid rendering on NVIDIA configurations&#xA;Fixed “STOP” button in the Library having no effect for non-Steamworks titles&#xA;Fixed localization placeholder string appearing on the game launch dialog during Vulkan shader processing&#xA;Fixed a bug where Vulkan shader processing could sometimes get stuck&#xA;Reduced Vulkan shader processing memory usage with the AMD radv driver&#xA;Updated fonts to fix vertical alignment&#xA;Steam runtime 0.20200720.0&#xA;pressure-vessel: bring host VDPAU and VA-API drivers into the container&#xA;pressure-vessel: Improve mechanisms for comparing runtime libraries with host&#xA;pressure-vessel: Choose a correct libgcc_s.so.1 and libxcb.so.1 for newer runtimes&#xA;Vulkan Shader Pre-Caching&#xA;Fixed processing progress indicator display on game launch&#xA;Now processes local source pipeline database on driver update&#xA;SteamVR&#xA;Added check to automatically set SteamVR as the default OpenXR runtime if it is installed and nothing else is already set as the OpenXR runtime.&#xA;Added check to automatically enable access to SteamVR from app containers (such as Chrome sandboxed processes and UWP apps.)&#xA;Steamworks SDK&#xA;Removed sending duplicate lobby game data to the Steam backend for newer Steamworks titles&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light: DLC &#34;Hellraid&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/dying-light-dlc-hellraid-now-available-linux/</link>
            <pubDate>Thu, 13 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/dying-light-dlc-hellraid-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dying_light_hellraid_header.jpg&#34; alt=&#34;Featured image of post Dying Light: DLC &#34;Hellraid&#34; now available for Linux&#34; /&gt;&lt;p&gt;The new (paid) DLC &lt;strong&gt;Hellraid&lt;/strong&gt; for the Zombie-game &lt;strong&gt;Dying Light&lt;/strong&gt; snatches the player into another realm and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1300710/Dying_Light__Hellraid/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;No one knows where the strange arcade machine came from. One day the residents of the Tower just found it in the basement after an odd power outage. They took it upstairs unaware that their find is a gateway to another realm. Shake up your Dying Light experience with an entirely new game mode based on Techland’s currently-on-hold first-person fantasy slasher Hellraid.&#xA;HACK THROUGH THE HORDES OF HELL&#xA;Step into a portal to leave the familiar streets of Harran behind and emerge in an otherworldly stronghold overrun by servants of Hell. Slay brand-new demonic enemies with medieval swords, axes, and hammers as you venture through stone corridors and dimly lit chambers.&#xA;MASTER A NEW GAME MODE&#xA;Prove your skills in intense, rewarding runs through the demon-infested dungeon. Pick up bounties for additional prizes as you revisit the fortress. Improve your Hellraid rank to access new weapons you can also wield outside of the infernal realm.&#xA;RAID ALONE OR IN CO-OP&#xA;Take your chances alone or gather a party of up to 4 people and be certain Hell’s minions will always be ready for you. Prepare to face unholy forces matching your numbers and strength for a formidable challenge.&lt;/p&gt;</description>
        </item><item>
            <title>Total War WARHAMMER II: &#34;Da Nutz ‘N’ Boltz update&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/total-war-warhammer-ii-da-nutz-n-boltz-update-now-available-linux/</link>
            <pubDate>Thu, 13 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/total-war-warhammer-ii-da-nutz-n-boltz-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_warhammer2_nutz_boltz.jpg&#34; alt=&#34;Featured image of post Total War WARHAMMER II: &#34;Da Nutz ‘N’ Boltz update&#34; now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.0.10 &amp;ldquo;Da Nutz ‘N’ Boltz update&amp;rdquo;&lt;/strong&gt; for the Linux-version of &lt;strong&gt;Total War WARHAMMER II&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/594570?updates=true&amp;amp;emclan=103582791457822083&amp;amp;emgid=4378013588613950035&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.10 - August 13th 2020&#xA;Adds Da Nutz ‘N’ Boltz update, detailed here &lt;a class=&#34;link&#34; href=&#34;https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/&lt;/a&gt;&#xA;Adds the Black Orc Big Boss unit to the Greenskins&#xA;Fixes a number of minor issues&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: huge Patch #2 released</title>
            <link>https://playingtux.com/en/articles/2020/08/beyond-steel-sky-huge-patch-2-released/</link>
            <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/beyond-steel-sky-huge-patch-2-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge Patch #2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge Patch #2&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains &lt;strong&gt;improvements to the gameplay, with the camera, some puzzles and much more&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/1146310/view/2753341279116046888&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;complete changelog&lt;/a&gt; also contains some &lt;strong&gt;spoilers&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;beyond_steel_sky_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Darkest Dungeon: Patch 25606 fixes startup-problems on Linux, but Butcher&#39;s Circus still doesn&#39;t work</title>
            <link>https://playingtux.com/en/articles/2020/08/darkest-dungeon-patch-25606-fixes-startup-problems-linux-butchers-circus-still-doesnt-work/</link>
            <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/darkest-dungeon-patch-25606-fixes-startup-problems-linux-butchers-circus-still-doesnt-work/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: Patch 25606 fixes startup-problems on Linux, but Butcher&#39;s Circus still doesn&#39;t work&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 25606&lt;/strong&gt; for the Dungeon-Crawler &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/262060/Darkest_Dungeon/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;. It fixes the long standing &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/262060/discussions/3/2278205083633798499/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;startup-problems on Linux&lt;/a&gt;, but the multiplayer-DLC &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1117860/Darkest_Dungeon_The_Butchers_Circus/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;The Butchers Circus&lt;/a&gt; &lt;strong&gt;still doesn&amp;rsquo;t work&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Linux-Kernel-driver for Thrustmaster T150 steering wheel in development</title>
            <link>https://playingtux.com/en/articles/2020/08/linux-kernel-driver-thrustmaster-t150-steering-wheel-development/</link>
            <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/linux-kernel-driver-thrustmaster-t150-steering-wheel-development/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thrustmaster_t150.jpg&#34; alt=&#34;Featured image of post Linux-Kernel-driver for Thrustmaster T150 steering wheel in development&#34; /&gt;&lt;p&gt;The user &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/user/MrBanana32K/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;MrBanana32K&lt;/a&gt; has announced on &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/r/linux_gaming/comments/i4xrk2/im_writing_a_kernel_driver_for_the_thrustmaster/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Reddit&lt;/a&gt; that he is working on a &lt;strong&gt;Linux-Kernel-driver&lt;/strong&gt; for the &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/scarburato/t150_driver&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Thrustmaster T150 steering wheel&lt;/a&gt;&lt;/strong&gt;, and &lt;strong&gt;that this driver already works&lt;/strong&gt;!&#xA;Also he gives &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/r/linux_gaming/comments/i4xrk2/im_writing_a_kernel_driver_for_the_thrustmaster/g0nfos5/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;very interesting insights in his process of reverse engineering and development&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;I&amp;rsquo;m writing a kernel driver for the Thrustmaster T150 Steering Wheel&#xA;TESTERS WANTED&#xA;Here&amp;rsquo;s the repo if you want to try it out: &lt;a class=&#34;link&#34; href=&#34;https://github.com/scarburato/t150&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/scarburato/t150&lt;/a&gt;_driver&#xA;I&amp;rsquo;ve only tried it with Assetto Corsa [with Proton] and with testing utilities like fftest, evtest and ffmvforce. So far it seems to work quite nicely!&#xA;Before trying it out please note the following&#xA;It seems that the driver takes a little too much time to upload a force feedback effect to the wheel, so enabling options like Half FFB Update Rate in the game&amp;rsquo;s settings may be needed if you feel the wheel &amp;ldquo;skipping&amp;rdquo; some effects (like the wheel is rotating too far or no effects are rendered while driving on curbs)&#xA;No pre-built package, you&amp;rsquo;ll have to compile yourself (the install.sh script should automate the process and set up a DKMS module)&#xA;Prior to this, I had no experience with kernel development, so bugs may be present and your system may suddenly hang or panic (I&amp;rsquo;ve never have it)&lt;/p&gt;</description>
        </item><item>
            <title>Hellpoint: Soulslike-RPG now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/07/hellpoint-soulslike-rpg-now-available-linux/</link>
            <pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/hellpoint-soulslike-rpg-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hellpoint_header.jpg&#34; alt=&#34;Featured image of post Hellpoint: Soulslike-RPG now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hellpoint&lt;/strong&gt;, a Soulslike-RPG, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hellpoint&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/628670/Hellpoint/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.&#xA;Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.&#xA;You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.&#xA;Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.&#xA;Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.&#xA;A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.&#xA;The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.&#xA;If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.&lt;/p&gt;</description>
        </item><item>
            <title>Two Point Hospital: &#34;Room Template&#34;-Update released</title>
            <link>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</link>
            <pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: &#34;Room Template&#34;-Update released&#34; /&gt;&lt;p&gt;For the Hospital-Management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; the so called &amp;ldquo;&lt;strong&gt;Room Template&lt;/strong&gt;&amp;quot;-update has been released.&#xA;Now &lt;strong&gt;rooms can be saved as templates&lt;/strong&gt; and then used in other hospitals.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello everyone!&#xA;We&amp;rsquo;re super excited to announce that Room Templates are OUT NOW on Steam! Build it, save it, add it to any of your hospitals. Missed the original announcement? No worries!&#xA;Room Templates is a brand new feature coming to Two Point Hospital in our latest free update. This awesome new tool will enable you to build incredible looking rooms and save them as templates to use in all of your other hospitals with ease. This should not only optimise your hospital building adventures, but also empower you to put more time and effort into creating the perfect room, knowing you can use it in any of your other hospitals! We can&amp;rsquo;t wait to see your amazing creations, so be sure to share them with us on our social channels.&#xA;This new update is out right now, so be sure to download the latest version (and restart Steam if you don&amp;rsquo;t see the update).&#xA;Release Notes&#xA;Build: 1.21.55236&#xA;[list][*]Added Room Templates feature&#xA;Build a room and save it as a template to use in your other hospitals&#xA;New UI elements for templates:&#xA;There is now a &amp;ldquo;Templates&amp;rdquo; button when in build/edit mode where you will save and name your templates&#xA;When you go to place a new room an icon is now present where you can access your saved templates&#xA;Fixed UI issue on the Superbugs menu&#xA;This is something you as a community have been asking for, for quite some time now and we&amp;rsquo;re so excited for you to experience it for yourselves. Be sure to let us know what you think and share your room creations with us on any of our social channels!&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.7.1 released</title>
            <link>https://playingtux.com/en/articles/2020/07/lutris-0571-released/</link>
            <pubDate>Sun, 19 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/lutris-0571-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.7.1 released&#34; /&gt;&lt;p&gt;Another small update (version &lt;strong&gt;0.5.7.1&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.7.1) focal; urgency=medium&#xA;* Provide D3D12.DLL, based on vkd3d3-proton project&#xA;(&lt;a class=&#34;link&#34; href=&#34;https://github.com/HansKristian-Work/vkd3d-proton%29&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/HansKristian-Work/vkd3d-proton)&lt;/a&gt;,&#xA;as part of our DXVK runtime. This will help push updates faster and provide better compatibility for&#xA;Direct3D 12 titles such as World of Warcraft.&#xA;&amp;ndash; Mathieu Comandon  Sat, 18 Jul 2020 14:35:23 -0700&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Beyond a Steel Sky: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2020/07/beyond-steel-sky-now-available-linux-steam/</link>
            <pubDate>Fri, 17 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/beyond-steel-sky-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The adventure called &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt;, the sequel to the 1994 released &amp;ldquo;&lt;strong&gt;Beneath a Steel Sky&lt;/strong&gt;&amp;rdquo;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.&#xA;You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.&#xA;Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly&amp;hellip;&#xA;‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.&#xA;Features:&#xA;The World&#xA;An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.&#xA;The Story&#xA;Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.&#xA;The puzzles&#xA;Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.&#xA;The Look&#xA;A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: new DLC &#34;Lobbyistico&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/07/tropico-6-new-dlc-lobbyistico-released/</link>
            <pubDate>Thu, 09 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/tropico-6-new-dlc-lobbyistico-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: new DLC &#34;Lobbyistico&#34; released&#34; /&gt;&lt;p&gt;A new (paid) DLC called &amp;ldquo;&lt;strong&gt;Lobbyistico&lt;/strong&gt;&amp;rdquo; has been released for &lt;strong&gt;Tropico 6&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1282350/Tropico_6__Lobbyistico/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;What do the European Union and corruption have in common? Nothing of course, since the EU is as pure as a drop of the finest Tropican rum. So why not run a field study and get to know more about this curious political entity? And why not run it in Tropico, which is so famously governed by corrupt politicians (except for El Presidente, of course)? Join the EU in their investigations into &amp;lsquo;corruptionomics&amp;rsquo; and unlock new powerful perks in ‘Lobbyistico’ for Tropico 6.&#xA;Corruption lies at the heart of the Lobbyistico DLC. Invite faction leaders as lobbyists into the El Presidente Club and conduct backroom politics to unlock a unique new set of perks to boost your economy and manipulate your faction standings. But with increased lobby work comes increased corruption, which will impact on the wider Tropican economy and society.&#xA;Fight the spread of corruption - or, let’s be honest, just try to cover everything up - using the new Corruption Agency. Enjoy more new content with two new traits, three new music tracks and a fetching new set of customization items for El Prez and the palace.&#xA;New corruption gameplay mechanic: Use lobby work to gain access to new perks to boost your economy while trying to balance the resulting corruption, which will ruin your island paradise with negative effects if left unchecked.&#xA;3 new buildings: Get some dirty lobbying work done in the El Presidente Club, where statesmen can discuss affairs of state in seclusion and secrecy. Use the Corruption Agency to cover everything up and invite faction leaders to stay at the Official Residence in exchange for political favors.&#xA;2 new traits: Polarizing, All For The Folk&#xA;3 new tracks: Viva la Corrupción, Fiesta en el Club, Bruselas está Bailando&#xA;4 new customization options for El Prez and the palace, as well as 3 new sandbox maps&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</link>
            <pubDate>Tue, 07 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.10) called &amp;ldquo;Guerra de Guerrillas&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with quality of life improvement and bug fixes, the ‘Guerra de Guerillas‘ update brings with it the ability to relocate all buildings, improved Guerilla fighter behaviour, performance optimizations and much more!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Relocate buildings&#xA;Added ability to relocate vast majority of buildings&#xA;Significantly reduced destruction animation time for all buildings&#xA;Added ability to relocate a building to a location currently blocked or impeded by said building’s&#xA;current position, e.g. moving a building by one tile&#xA;Construction/Building pausing&#xA;It is now possible to pause many buildings&#xA;Paused buildings do not incur any costs and all employees will be fired&#xA;Teamsters will not deliver or pickup goods from paused buildings&#xA;Performance optimizations&#xA;Improved performance for large maps and populations&#xA;Tweaked building info UI to reduce and avoid scrollbars, if possible.&#xA;Community feedback&#xA;Improved Guerrilla behaviour&#xA;Guerrillas now spawn much further from the building they are looking to engage, giving armed forces a better chance at properly intercepting&#xA;Guerrillas need much more time, as they now are planting a bomb, rather than setting a building on fire, giving armed forces a better opportunity to intercept.&#xA;Guerrillas have had their strength increased.&#xA;Guerillas now also engage watch towers properly (previously watch towers were ignored by guerillas)&#xA;DLC content now available in all mission maps&#xA;It is now possible to enable the content from all DLCs throughout all missions&#xA;Important: the above feature is experimental and could lead to varying gameplay experiences among players&#xA;Separate options now available for text and voice-over languages&#xA;Text and voice-over languages are no longer locked together, meaning players can have different options active for each (e.g. CN text and EN voice-over)&#xA;Pirate options&#xA;Added the option to modify Pirate difficulty during colonial times&#xA;Pirate attacks can also be disabled completely.&#xA;Bug fixes&#xA;Fixed issues with inconsistent family relationships&#xA;Fixed minor crashes and graphical glitches&#xA;Fixed a lot of translation and text issues&#xA;Fixed camera bug not showing El Presidente, when entering customization mode.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.7 released</title>
            <link>https://playingtux.com/en/articles/2020/07/lutris-057-released/</link>
            <pubDate>Sat, 04 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/lutris-057-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.7 released&#34; /&gt;&lt;p&gt;Another new version (&lt;strong&gt;0.5.7&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.7) focal; urgency=medium&#xA;* Use Meson and Ninja to build translation files&#xA;* Improve Debian package compliance with standards&#xA;* Add translation strings for the code base&#xA;* Set a default directory to manually added games, allowing to remove them&#xA;* Deprecate MESS runner&#xA;* Migrate all MESS games to MAME&#xA;* Get full supported system list from the XML given by MAME&#xA;* Allow to run MAME games by ID if the ROM path is set&#xA;* Add a no-GUI option to RPCS3&#xA;* Fix GalliumNine conflicts with DXVK&#xA;* Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram&#xA;* Code style fixes. Pylint is now used in the Travis checks.&#xA;&amp;ndash; Mathieu Comandon  Fri, 26 Jun 2020 18:06:18 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 28 released </title>
            <link>https://playingtux.com/en/articles/2020/06/revhead-update-28-released/</link>
            <pubDate>Sun, 28 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/revhead-update-28-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 28 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 28&lt;/strong&gt; for the racing- and car-building-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;PS: due to the running &lt;strong&gt;Steam Summer Sale&lt;/strong&gt;, you can get the game currently with a discount.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 27-06-2020&#xA;Version: 1.4.6806&#xA;Dear Revheads!&#xA;Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game.&#xA;Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design.&#xA;Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior.&#xA;We want you to have more challenging races and more fun, therefore we have improved our AI.&#xA;As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible.&#xA;As always, we were trying to fix all those bugs that has been reported.&#xA;List of changes:&#xA;Jingu interior&#xA;Kanji Interior&#xA;Improved AI&#xA;Localization update&#xA;Fix auto-shifting and gear shift indicator for better performance&#xA;Fix missing mid pipe issues, which could block accelerating&#xA;Fix Kanji fuel level gauge (red zone)&#xA;Fix small hood intake position for Wanja&#xA;Small tweaks on notepad ui&#xA;Smaller bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</link>
            <pubDate>Thu, 25 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released&#34; /&gt;&lt;p&gt;Another update (v.9.1) called &amp;ldquo;Noches de Arabia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A new update for Tropico 6 is now available for free!&#xA;This adds many quality-of-life improvements plus, a completely new language (Arabic) to the game. It also fixes many bugs in both the main game and DLC. Check below for further details:&#xA;Improvements&#xA;Arabic language support added.&#xA;[Multiplayer] Palace customization now visible in multiplayer.&#xA;Bug fixes&#xA;Fixed an issue where guerrilla attacks could lead to performance drops.&#xA;Fixed an issue where discarding an ultimatum would lead to a lost game event though an alliance with another superpower existed.&#xA;Fixed an issue where tourist planes could sometimes fly vertically or upside-down.&#xA;Fixed an issue where Tropicans walked on roads instead of using the sidewalk.&#xA;Fixed an issue where Tropicans could get stuck at bridges.&#xA;Fixed an issue where firefighters would stay at a building even after extinguishing the fire.&#xA;Fixed several crashes.&#xA;Fixed several graphical glitches.&#xA;Fixed translation and text issues.&#xA;Spitter DLC&#xA;Fixed an issue which prevented the new music tracks from being played.&lt;/p&gt;</description>
        </item><item>
            <title>Transport Fever 2: huge update to version 29372 released</title>
            <link>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</link>
            <pubDate>Mon, 22 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transportfever2_header.jpg&#34; alt=&#34;Featured image of post Transport Fever 2: huge update to version 29372 released&#34; /&gt;&lt;p&gt;The huge update to version 29372 has been released for &lt;strong&gt;Transport Fever 2&lt;/strong&gt;.&#xA;A complete changelog can be found &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1066780/discussions/0/1740009710701997389/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New major game update released&#xA;Transport Fever 2 - luftfisch_ug&#xA;We are very happy to be able to release another major game update today.&#xA;With this update, we fulfill the widely expressed request for stronger modding support. Many new modding possibilities have been added and exciting new applications can be expected. The update is a big investment for the future.&#xA;We have also greatly improved the tools and documentation. Among other things, an extensive wiki was developed, which contains a complete modding specification and a game manual.&#xA;Based on the feedback we receive every day, additional improvements have been realized. For example, we have improved the simulation performance and usability. And as with every update, there are various bug fixes and small improvements.&#xA;Please find the complete release notes here.&#xA;Be assured that Transport Fever 2 will continue to be improved in the future. Since we receive a huge amount of feedback, we are unfortunately unable to fulfill all requests at the same time.&#xA;We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!&lt;/p&gt;</description>
        </item><item>
            <title>Attentat 1942: now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/06/attentat-1942-now-available-linux/</link>
            <pubDate>Wed, 17 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/attentat-1942-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/attentat1942_header.jpg&#34; alt=&#34;Featured image of post Attentat 1942: now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Attentat 1942&lt;/strong&gt; is now available &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/676630/Attentat_1942/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attentat 1942 is a historically-accurate adventure about World War 2.&#xA;Face moral dilemmas and existential struggles as you uncover the troubled past of your family.&#xA;ABOUT THIS GAME&#xA;Attentat 1942 is a historically-accurate adventure told through the eyes of its survivors. Many moral dilemmas and existential struggles await you on your way to discover the troubled past of your family. Written and made by professional historians.&#xA;It&amp;rsquo;s 1942 and Reinhard Heydrich, the ruler of the Nazi occupied Czech lands appointed by Hitler, was assassinated. Nazi retaliation was brutal. Your grandpa was among the victims, sent to a concentration camp. But why? What role did he play in the attack? Why didn’t he tell his family? Was he brave or reckless?&#xA;Immerse yourself in a story about love, friendship and heroism among the horrors of a world conflict. Confront witnesses, experience the everyday life under Nazi rule and uncover the fate of your family in this award-winning game about World War II.&#xA;History made interactive. Attentat 1942 features:&#xA;deep-branching dialogue, where your choices matter&#xA;interactive comics and memories, hide resistance leaflets from the Gestapo or flee from a Nazi prison&#xA;rare digitized film footage and historical items&#xA;About Us&#xA;Charles Games is a Prague-based studio focused on exploring the narrative possibilities of video games with strong emphasis on serious games.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Fight for Racial Justice Bundle released (28€ for 48 games, some for Linux)</title>
            <link>https://playingtux.com/en/articles/2020/06/humble-fight-racial-justice-bundle-released-28eu-48-games-some-linux/</link>
            <pubDate>Wed, 17 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/humble-fight-racial-justice-bundle-released-28eu-48-games-some-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humble_racial_justice.png&#34; alt=&#34;Featured image of post Humble Fight for Racial Justice Bundle released (28€ for 48 games, some for Linux)&#34; /&gt;&lt;p&gt;After &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/itchio-bundle-racial-justice-and-equality-743-titles-5&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;itch.io has released their special bundle&lt;/a&gt;, now also &lt;strong&gt;HumbleBundle&lt;/strong&gt; releases their &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/fight-for-racial-justice-bundle&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Fight for Racial Justice Bundle&lt;/a&gt; including games, comics, books and audiobooks and donates everything for the good cause:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Humble Fight for Racial Justice Bundle&#xA;Black lives matter.&#xA;In the wake of the killing of George Floyd, Breonna Taylor, Ahmaud Arbery, and tragically many more in the Black community, we’ve teamed up with developers, publishers, and creators to help support organizations fighting for racial equity.&#xA;This special one-week bundle features $1,200 USD worth of games, books, and comics for just $30 USD. 100% of the proceeds from your bundle purchase go to support organizations fighting for racial justice. For example, providing legal representation and assistance, protecting and expanding civil rights, and educating the public on racial injustice and slavery.&#xA;Interested in knowing more about how the charities in this bundle are using funds to combat racism? Learn more about NAACP Legal Defense Fund, Race Forward, and The Bail Project.&#xA;Redeem DRM-Free and on Steam. All of the games in this bundle are available on Steam for Windows and some for Mac and Linux too. Spelunky, This War of Mine, Broken Age, Vertiginous Golf are also available DRM-Free. Please check out the full system requirements here prior to purchasing.&#xA;Read them anywhere. The comics in this bundle are available in CBZ, PDF, and ePub formats, and the ebooks are available in PDF, MOBI, and ePub formats, so they work on your computer, e-readers, iPads, cell phones, and a wide array of mobile devices! Instructions and a list of recommended reading programs can be found here for comics and here for ebooks.&#xA;Support charity. 100% of the proceeds from your bundle purchase go to help organizations fighting for racial justice through NAACP Legal Defense Fund, Race Forward, and The Bail Project via the PayPal Giving Fund.&lt;/p&gt;</description>
        </item><item>
            <title>Parkitect: Update 1.5i adds Vulkan rendering for Linux</title>
            <link>https://playingtux.com/en/articles/2020/06/parkitect-update-15i-adds-vulkan-rendering-linux/</link>
            <pubDate>Wed, 10 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/parkitect-update-15i-adds-vulkan-rendering-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.5i adds Vulkan rendering for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Update 1.5i&lt;/strong&gt; for the theme-park-management-game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; adds &lt;strong&gt;Vulkan rendering for Linux&lt;/strong&gt; among other nice things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;added Traditional Chinese font support and translation&#xA;Linux: added Vulkan rendering&#xA;improved memory use&#xA;improved modding support&#xA;fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)&#xA;fixed derailed trains sometimes simply disappearing&#xA;fixed maximum train count sometimes being too high if station is shorter than train&#xA;fixed blueprints sometimes beeing incorrectly marked as unavailable because of missing research&#xA;fixed rain not being displayed properly&lt;/p&gt;</description>
        </item><item>
            <title>itch.io: &#34;Bundle for Racial Justice and Equality&#34; with 743 titles for 5$</title>
            <link>https://playingtux.com/en/articles/2020/06/itchio-bundle-racial-justice-and-equality-743-titles-5/</link>
            <pubDate>Sat, 06 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/itchio-bundle-racial-justice-and-equality-743-titles-5/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/itch_bundle_racial_justice.png&#34; alt=&#34;Featured image of post itch.io: &#34;Bundle for Racial Justice and Equality&#34; with 743 titles for 5$&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://itch.io/b/520/bundle-for-racial-justice-and-equality&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;itch.io&lt;/a&gt; you can currently get the &amp;ldquo;&lt;strong&gt;Bundle for Racial Justice and Equality&lt;/strong&gt;&amp;rdquo; with &lt;strong&gt;743 titles for 5$&lt;/strong&gt;.&#xA;The bundle contains &lt;strong&gt;games, comics, tools, game assets&lt;/strong&gt; and much more. All of the receipts will be &lt;strong&gt;donated for a good cause&lt;/strong&gt;.&#xA;Only some of the included &lt;strong&gt;game-highlights&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Night in the Woods&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Overland&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Quadrilateral Cowboy&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;A Short Hike&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Minit&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Oxenfree&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;OneShot&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We live in a time of racial injustice, inequality, and police brutality against black people. We hope that everyone takes a stand in any way that they can. We’ve partnered with creators from all across our platform to support organizations that are working directly with those affected.&#xA;We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever. Over $3,400 of paid works are available Pay-what-you-want with a minimum donation amount of $5.&#xA;All proceeds will donated to the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50.&#xA;Please note: No Steam (or other external keys) will be given for bundle purchases. Only direct downloads will be available on the itch.io page.&#xA;If you’re looking for more ways to help try here: &lt;a class=&#34;link&#34; href=&#34;https://blacklivesmatters.carrd.co/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://blacklivesmatters.carrd.co/&lt;/a&gt;&#xA;#blacklivesmatter&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Maya &amp; Gran Columbia Pack now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/05/civilization-vi-maya-gran-columbia-pack-will-be-released-tomorrow-linux/</link>
            <pubDate>Thu, 28 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/civilization-vi-maya-gran-columbia-pack-will-be-released-tomorrow-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Maya &amp; Gran Columbia Pack now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;UPDATE: it was released TODAY!&lt;/strong&gt;&#xA;According to an official &lt;a class=&#34;link&#34; href=&#34;https://twitter.com/AspyrMedia/status/1265813482211020805&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tweet by Aspyr&lt;/a&gt;, the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1253990/Sid_Meiers_Civilization_VI__Maya__Gran_Colombia_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Maya &amp;amp; Gran Colombia Pack for Civilization VI&lt;/a&gt; will be released for Linux **tomorrow (29.05.2020) at 10 AM CST (17:00h CEST).&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update: the Maya &amp;amp; Gran Columbia Pack for Linux will release tomorrow @ 10 AM CST. Thanks again for your patience and support with this launch.**&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;civ6-maya_colombia_header.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/civ6-maya_colombia_header.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War WARHAMMER II: DLC &#34;The Warden &amp; The Paunch&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/05/total-war-warhammer-ii-dlc-warden-paunch-now-available-linux/</link>
            <pubDate>Thu, 28 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/total-war-warhammer-ii-dlc-warden-paunch-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tww2_warden_paunch_header.jpg&#34; alt=&#34;Featured image of post Total War WARHAMMER II: DLC &#34;The Warden &amp; The Paunch&#34; now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/1051/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;has announced&lt;/a&gt;, that the (paid) DLC &amp;ldquo;&lt;strong&gt;The Warden &amp;amp; The Paunch&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Total War WARHAMMER II&lt;/strong&gt; is now available for Linux at the &lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/xx/mac-linux-games/warhammer2tw/#warhammer2twdlc&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Feral Store&lt;/a&gt; and on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1209120/Total_War_WARHAMMER_II__The_Warden__The_Paunch/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Warden &amp;amp; the Paunch DLC brings powerful new units, abilities, and mechanics to Total War: WARHAMMER II:&#xA;Two new Legendary Lords, pitted against one another in a fierce rivalry from which only one will emerge.&#xA;Eltharion the Grim commands Tor Yvresse for the High Elves.&#xA;Grom the Paunch leads the Broken Axe Tribe for the Greenskins.&#xA;As Eltharion, swoop into battle on his mighty Griffon, command High Elven Archmages and Lion Chariots drawn by ferocious War Lions.&#xA;As Grom, ride across the world and into battle atop the Chariot of Grom, and cook up special feasts for the boyz in Grom’s Cauldron.&#xA;Recruit elite Regiments of Renown for either faction to cut down your enemies where they stand.&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG: huge Update 1.15 released</title>
            <link>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</link>
            <pubDate>Mon, 25 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_header.jpg&#34; alt=&#34;Featured image of post ATOM RPG: huge Update 1.15 released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Update 1.15&lt;/strong&gt; to the post-apocalyptic RPG &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.15&#xA;Greetings, friends!&#xA;Our game’s sequel is constantly developing, but that doesn&amp;rsquo;t mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.&#xA;First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.&#xA;We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.&#xA;The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.&#xA;We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.&#xA;Thank you for being the best community possible! And let there be ATOM!&#xA;Full changelog:&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 27 released </title>
            <link>https://playingtux.com/en/articles/2020/05/revhead-update-27-released/</link>
            <pubDate>Sat, 23 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/revhead-update-27-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 27 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 27&lt;/strong&gt; for the car-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/589760/announcements/detail/1620646560781996633&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #27&#xA;Date: 22-05-2020&#xA;Version: 1.4.6689&#xA;Dear Revheads!&#xA;It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff.&#xA;Any parts which will be removed from your car goes into a box. Every car has it&amp;rsquo;s own box, but you can also move parts to other boxes including trash or favourite for easier management.&#xA;We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car.&#xA;If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!)&#xA;Drage Tires:&#xA;We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC.&#xA;Big tires on front:&#xA;When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide!&#xA;Turbo DLC:&#xA;We don&amp;rsquo;t forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as &amp;ldquo;stage 1&amp;rdquo;) and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as &amp;ldquo;stage 2&amp;rdquo;). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups.&#xA;Also, we have added new rims and drag tires! Some of them can be unlocked if you don&amp;rsquo;t have the turbo DLC (limited to 1 time unlock).&#xA;List of changes:&#xA;Magura interior&#xA;Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box.&#xA;Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this)&#xA;Content&amp;rsquo;s of boxes can be sold with one click&#xA;Visible boxes in the back of your car, when buying some stuff at any shops.&#xA;Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC)&#xA;New rims and drag tires (some available only in Turbo DLC)&#xA;Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps.&#xA;Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of &amp;ldquo;broke&amp;rdquo; it, since the cooling was way too strong, even with damaged or over tweaked engines)&#xA;Drag tires replaced to proper sizes (balloon tires on smaller rims)&#xA;Max steering angle limited by front tire sizes&#xA;Upgraded 3D models / textures for fan, radiators and carbs.&#xA;Changed the logic of loosing race points after restarting a race: you won&amp;rsquo;t loose but max 1 point, no matter how many times you restart the same race.&#xA;Added KlingerPilot &amp;rsquo;s Narnoo to newspaper (as a thanks for all those help we get from you!)&#xA;Fixed supercharger_se low shaft&amp;rsquo;s visual glitch&#xA;several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them!&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Estranged Act 2: leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2020/05/estranged-act-2-leaves-early-access/</link>
            <pubDate>Fri, 22 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/estranged-act-2-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/estranged_act2_header.jpg&#34; alt=&#34;Featured image of post Estranged Act 2: leaves Early Access&#34; /&gt;&lt;p&gt;The &lt;strong&gt;second act of Estranged&lt;/strong&gt;, the sequel to the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/261820/Estranged_Act_I/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free first act&lt;/a&gt;, leaves the Early Access and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/582890/Estranged_Act_II/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.&#xA;The game is a standalone sequel to Estranged: Act I, which followed our hero&amp;rsquo;s adventure in a search for a way to get home.&#xA;Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.&#xA;Features:&#xA;First person adventure game with puzzle elements&#xA;Immersive narrative and unique characters&#xA;Environmental story telling with computers and audio logs&#xA;Familiar melee and shooter combat&#xA;This game was developed by one person in their spare time over 6 years, with help from a community of translators and testers.&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Update 1.0.0.341 released, &#34;Frontier Pass&#34; not yet for Linux</title>
            <link>https://playingtux.com/en/articles/2020/05/civilization-vi-update-100341-released-frontier-pass-not-yet-linux/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/civilization-vi-update-100341-released-frontier-pass-not-yet-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Update 1.0.0.341 released, &#34;Frontier Pass&#34; not yet for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Civilization VI&lt;/strong&gt; the &lt;strong&gt;Update 1.0.0.341&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The also for Linux announced &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Frontier Pass&lt;/a&gt; and the today released DLC &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1253990/Sid_Meiers_Civilization_VI__Maya__Gran_Colombia_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Maya &amp;amp; Gran Colombia Pack&lt;/a&gt; are not (yet?) available for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Free Game Update&#xA;[BALANCE/POLISH]&#xA;Updates to Diplomatic Victory&#xA;Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3)&#xA;Victory is now determined upon player turn start, rather than upon receiving points.&#xA;Players now lose Favor per turn for each occupied Original Capital.&#xA;Aid Request penalty for pollution is doubled.&#xA;Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10).&#xA;Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas).&#xA;Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources.&#xA;Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking.&#xA;Unmet players now get a visible pie wedge in the CO2 chart.&#xA;Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed.&#xA;Tweaked mountain spawn locations for more intelligent placement.&#xA;Palenque City-State renamed Mitla.&#xA;[UI]&#xA;Players can now manually resize the Offers and Inventory panels during trades.&#xA;Players can now select different text sizes for the chat panel.&#xA;Added page history trail to Civilopedia for easier navigation.&#xA;Fixed an issue that was causing “click” sounds to play whenever a notification was auto-dismissed.&#xA;Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens.&#xA;Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications.&#xA;Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background.&#xA;Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories.&#xA;Added icon for Reef adjacency bonus&#xA;Altered some team colors to be more visible.&#xA;Better dynamic sizing of various menus – Save/Load, Hall of Fame, Mods, Setup Menu&#xA;Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions.&#xA;[AI]&#xA;Improve Religious Belief analysis - Tends to stop Warrior Monks from always being first chosen&#xA;Adjust importance of Great Person Points for city projects for AI to make them more competitive with other buildings for AI attention.&#xA;Fix an issue where the AI was not always using its land ranged units to attack hostile sea units.&#xA;Fix an issue that could cause the AI to identify a target city for a missionary based on gossip without knowing the actual location, causing the missionary to freeze in place.&#xA;Improved coastal city ability to recruit naval units for city defense.&#xA;Adjusted city priority to target wounded units over siege when under attack.&#xA;Improve air attacks in operations&#xA;Conditions changed for AI to pursue Culture Victory.&#xA;[MP]&#xA;Fixed an issue where the Diplomatic Victory displays nothing in the World Rankings when teams are enabled.&#xA;Fixed an issue where the Scored Competition prompt would overlap the chat panel when viewing the World Tracker during a Multiplayer game.&#xA;RED DEATH [PC ONLY]&#xA;Fixed an issue causing the Matchmaker to fail when overloaded.&#xA;Overall improvements to AI:&#xA;AI will more aggressively explore in the early game.&#xA;AI will now target enemy units with nukes.&#xA;AI will use better protection of Civilians in all phases.&#xA;Additional fixes to improve AI play.&#xA;Fixed an issue where nukes were applying a maintenance cost to certain units, causing them to be removed from play when the player went bankrupt.&#xA;Updated the Diplomacy ribbon to show the eliminated players.&#xA;Fixed an issue that could cause the AI to cease attacking enemy units once they are in the final Safe Zone ring.&#xA;Fixed an issue that could cause the AI to act too passively with ranged units.&#xA;Fixed an issue that was causing the overlay to either not show up or show up inconsistently.&#xA;[MODDING] [PC ONLY]&#xA;WorldBuilder&#xA;Advanced Mode: when placing a district, if the placement is going to fail because of a missing tech, civic, or population, auto-fix that so it succeeds.&#xA;Placing a feature over an incompatible resource will now delete the resource.&#xA;Fixed an issue where using the right mouse button to paint would successfully change all tiles except the tile initially clicked on.&#xA;Plot Selector now allows changes in the rotation of an existing feature.&#xA;Various additional UI and quality of life improvements.&#xA;Fixed various crashes.&#xA;[BUGS]&#xA;Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon.&#xA;Fixed an exploit where unit Movement Speed and Combat Strength could be retained by upgrading near a Great General.&#xA;Fixed an exploit where the same District could be built in a city multiple times.&#xA;Fixed an exploit where a free Policy change was granted after ending a turn with a completed Civic selected.&#xA;Fixed an issue where Great Generals Horatio Nelson and Georgy Zhukov’s Retirement Abilities were incorrectly granting Combat Strength equal to the number of units a player owned.&#xA;Fixed an issue where Neighborhoods built by Brazil were failing to gain additional Housing from adjacent Rainforests.&#xA;Fixed an issue where the Foreign Culture Victory Imminent notification had no functionality when selected during gameplay.&#xA;Fixed an issue where the amount of Science already spent when viewing the Technology Tree during gameplay was not being displayed.&#xA;Fixed an issue where Phoenicia was gaining multiple GDRs with Golden Age Dedication, Automaton Warfare.&#xA;Fixed an issue where Capture Unit ability was successful even when not attacking.&#xA;Fixed an issue where incorrect information was present when viewing the resource tooltip in the CO2 Contribution section of the World Climate menu.&#xA;Fixed an issue where the incorrect &amp;ldquo;Turns Remaining&amp;rdquo; numerical value was displayed in prompts for completed Emergencies while another Emergency Competition was active.&#xA;Fixed an issue where Settler tooltips were not showing up.&#xA;Fixed an issue where the Arrow Storm unit promotion was applying while defending.&#xA;Fixed various text bugs.&#xA;Fixed various audio bugs.&#xA;Crash&#xA;Fixed an issue causing Mac to crash when trying to run DX12 full-screen&#xA;Various additional crash fixes addressed.&#xA;Perf&#xA;Multiple performance and memory improvements.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Spring Cleaning Event 2020 has begun</title>
            <link>https://playingtux.com/en/articles/2020/05/steam-spring-cleaning-event-2020-has-begun/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/steam-spring-cleaning-event-2020-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/spring_cleaning_2020_en.png&#34; alt=&#34;Featured image of post Steam: Spring Cleaning Event 2020 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/springcleaning&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Spring Cleaning Event 2020&lt;/strong&gt; has begun.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Has the time ever felt more right to take stock and enjoy what’s sitting right on your shelf?&#xA;The Spring Cleaning Event is designed to help! DEWEY Decimal, the Smart Home Librarian, is here to suggest fun new ways to dust off and dig into your Steam Library collection of games.&#xA;Alongside DEWEY, this year’s clean sweep includes new challenges like Play Next (recommendations from your Library based on your play history), and Remote Play Together (recommendations from your Library you can share online with your friends).&#xA;For players who’ve yet to build a Library of their own, DEWEY even recommends free titles to help you make the most of Steam, now through May 28th at 10am PDT.&#xA;So get to work, Spring Cleaners – Let’s dust off those unplayed games!&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/springcleaning&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/springcleaning&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: Final Edition released</title>
            <link>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tower_of_time_final_header.jpg&#34; alt=&#34;Featured image of post Tower of Time: Final Edition released&#34; /&gt;&lt;p&gt;The strategy-RPG-mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has received another update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Final Edition&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tower of Time Final Edition&#xA;We have done some final polishing work on Tower of Time and we consider it &amp;lsquo;Final Edition&amp;rsquo; now.&#xA;Here is the content of the last patch:&#xA;Fixed achievements on Linux &amp;ndash; now working properly&#xA;Fixed few very small bugs &amp;ndash; e.g. effect of the fountains not visible immediately&#xA;Rebalancing of the difficulty &amp;ndash; enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..&#xA;As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.&#xA;Visual upgrade of some skills&#xA;Tower of Time is 75% off for a limited time. Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time. It&amp;rsquo;s not a lot of money and who knows, maybe you will be pleasantly surprised.&#xA;Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/FBWCCTb&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/FBWCCTb&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.facebook.com/eventhorizondev/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.facebook.com/eventhorizondev/&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/EventHorizonDev&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://twitter.com/EventHorizonDev&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://darkenvoy.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://darkenvoy.com/&lt;/a&gt;&#xA;Have a great day.&#xA;Cheers,&#xA;Event Horizon&lt;/p&gt;</description>
        </item><item>
            <title>stable Steam client 14.05.2020 with more fixes for Linux released</title>
            <link>https://playingtux.com/en/articles/2020/05/stable-steam-client-14052020-more-fixes-linux-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/stable-steam-client-14052020-more-fixes-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post stable Steam client 14.05.2020 with more fixes for Linux released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has released another stable &lt;strong&gt;Steam-Client&lt;/strong&gt; (14.05.2020) for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;UPDATE NEWS - STEAM&#xA;Latest Update 14 May&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;General&#xA;Fix crash when page search bar is dismissed while a search is in progress&#xA;Library&#xA;Added a new library shelf &amp;ldquo;Play Next&amp;rdquo;, which recommends unplayed games from your library (similar to the Steam Labs experiment of the same name).&#xA;Steam Overlay&#xA;Fix an OpenGL game crash that could be caused in rare cases after a screen resolution change while the overlay is not up&#xA;Steam Cloud&#xA;Fix to have Steam use the correct local relative path for game data for some games on linux&#xA;Steam Workshop&#xA;Fixed workshop downloads never finishing in some cases&#xA;SteamVR&#xA;Turned off running in Game Theater for configuration, dedicated server, editor, and manual launch options.&#xA;Steam Input&#xA;Fixed compatibility issues with Thrustmaster’s Thustmapper software&#xA;Remote Play&#xA;Fixed broadcasting on macOS for systems with network interfaces that have both IPv4 and IPv6 addresses&#xA;macOS&#xA;Fixed some cases of text not displaying in Steam client dialogs&#xA;Linux&#xA;Fixed registry.vdf sometimes becoming corrupt after a forced system reboot&#xA;Fixed issues with cloud sync and game downloads when ipv6 is completely disabled in the OS&lt;/p&gt;</description>
        </item><item>
            <title>Wizard of Legend: second anniversary update released</title>
            <link>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wizard_of_legend_2nd_anniversary.png&#34; alt=&#34;Featured image of post Wizard of Legend: second anniversary update released&#34; /&gt;&lt;p&gt;Exactly &lt;strong&gt;two years&lt;/strong&gt; after its first release, the action-roguelike &lt;strong&gt;Wizard of Legend&lt;/strong&gt; receives another anniversary update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/445980/Wizard_of_Legend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey Everyone!&#xA;The Wizard of Legend second anniversary patch is now live and includes all of the content from our previous sneak peek announcement! If the update does not immediately show up for you, please try restarting your Steam client. You can verify that the update was applied by checking the version number in the bottom right corner of the title screen is displaying the version number v1.22.&#xA;Here&amp;rsquo;s a quick overview of what was added:&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</link>
            <pubDate>Fri, 08 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railway_empire_downunder_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.13&lt;/strong&gt; and a new (paid) DLC &amp;ldquo;&lt;strong&gt;Down under&lt;/strong&gt;&amp;rdquo; for the railroad-management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_down_under&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161421/Railway_Empire__Down_Under/%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description DLC:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario: “Pioneering spirit” (1830-1930)&#xA;Map expansion: “Down Under” (available in Free Game and Sandbox modes)&#xA;3 new historical engines: Heisler (0-8-0), C30 (4-6-0) and Class S (4-6-2)&#xA;New tradeable goods (eg. seafood, Rail-O-Mite and canned beer) and 52 new cities to discover&#xA;New music tracks, reworked city buildings and unique mission structures (eg. Sydney Harbour Bridge)&#xA;New Settlement feature unique to the “Down Under” map: on pre-determined locations, players can now establish new cities and this way arrange the economic system to their liking&#xA;During the first half of the 19th Century, the colonial territories of Australia are sparsely populated and consist primarily of coastal cities and a few smaller farming settlements in the remote outback. However, a series of events is set to spark an industrial revolution, one that will usher in an era of change for Australia and secure a lucrative future. In the Railway Empire “Down Under” DLC, it is up to you to tame the unforgiving outback and expand your railway network across its wild terrain and beyond. Your railway will ultimately be the key to laying the foundations for flourishing cities and to connecting remote mining settlements to coastal metropolises. Are you ready to face the sun-scorched landscape of Australia’s Red Centre?&lt;/p&gt;</description>
        </item><item>
            <title>Beautiful Desolation: Update 1.0.3.9 fixes problems with playing videos on AMD-cards on Linux</title>
            <link>https://playingtux.com/en/articles/2020/05/beautiful-desolation-update-1039-behebt-video-probleme-amd-karten-unter-linux-0/</link>
            <pubDate>Thu, 07 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/beautiful-desolation-update-1039-behebt-video-probleme-amd-karten-unter-linux-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beautiful_desolation_header.jpg&#34; alt=&#34;Featured image of post Beautiful Desolation: Update 1.0.3.9 fixes problems with playing videos on AMD-cards on Linux&#34; /&gt;&lt;p&gt;The Linux-version of the &lt;strong&gt;post-apocalyptic adventure&lt;/strong&gt; called &lt;strong&gt;Beautiful Desolation&lt;/strong&gt; has received the &lt;strong&gt;update 1.0.3.9&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The developer &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/912570/discussions/0/1749024519676236016/?ctp=3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;even bought an additional Laptop with AMD-graphics-card&lt;/a&gt;, to find a bug which prevented the playing of in-game-videos.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LINUX CHANGELOG : 1.0.3.9 | 05/06/2020 - AMD NOW WORKING!&#xA;1.0.3.9 LINUX | 05/06/2020&#xA;VIDEO:&#xA;Fixed Video playback on AMD/RADEON cards&#xA;LANGUAGE:&#xA;Added Turkish Language translation.&#xA;Added Spanish Language translation.&#xA;English - Corrected several strings in the conversation files to exactly match the spoken words.&#xA;English - Added ‘Resolution’ translation string.&#xA;English - Added Unity video translation string.&#xA;English - Added ‘test video’ translation string.&#xA;English - Correctly linked ‘Nanite Experiment’ in PDA translation string.&#xA;English - Corrected spelling error in ‘Digital Backers’ credits string.&#xA;Added the Spanish and Turkish translator names to the credits.&#xA;GENERAL:&#xA;Changed the way version number is displayed (now includes the Operating System).&#xA;########################&lt;/p&gt;</description>
        </item><item>
            <title>Half-Life soundtracks now available for free</title>
            <link>https://playingtux.com/en/articles/2020/05/half-life-soundtracks-now-available-free/</link>
            <pubDate>Thu, 07 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/half-life-soundtracks-now-available-free/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/half-life-free-soundtracks.png&#34; alt=&#34;Featured image of post Half-Life soundtracks now available for free&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; gives away the soundtracks to &lt;strong&gt;Half-Life, Half-Life 2, Half-Life 2: Episode 1 and Half-Life 2: Episode 2&lt;/strong&gt;!&#xA;They can be &lt;strong&gt;downloaded for free in Steam&lt;/strong&gt; or via other services.&#xA;All information &lt;a class=&#34;link&#34; href=&#34;https://www.half-life.com/en/music&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;can be found on this page&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: free update adds two new bike parks</title>
            <link>https://playingtux.com/en/articles/2020/05/descenders-free-update-adds-two-new-bike-parks/</link>
            <pubDate>Tue, 05 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/descenders-free-update-adds-two-new-bike-parks/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update adds two new bike parks&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and adds two new bike parks:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;A SALE AND TWO NEW PARKS!&#xA;If you&amp;rsquo;ve not picked up Descenders before, there has never been a better time! We&amp;rsquo;re introducing TWO NEW BIKE PARKS to play in today, along with a SALE!&#xA;For the next 10 days, Descenders will be 40% off! A perfect time to get together with some friends online and hit our BRAND NEW PARKS!&#xA;DYFI VALLEY&#xA;Our new natural bike park is inspired by the rural tracks based in the Welsh valley, and offers something a little rural and technical for those who like their bike parks a little more rustic! With some showstopping areas and a few hidden gems, Dyfi Valley is a fantastic ride from top to bottom!&#xA;BIKEOUT 3&#xA;We&amp;rsquo;re ALSO excited to bring back a new iteration of everyone&amp;rsquo;s favourite absurd adventure, BIKEOUT! Can you best the new obstacles? Make sure you record your runs, they&amp;rsquo;re going to be HYSTERICAL!&#xA;We can&amp;rsquo;t wait to see how you get on with them, make sure you come share your screenshots and your videos over on the discord!&lt;/p&gt;</description>
        </item><item>
            <title>StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released</title>
            <link>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</link>
            <pubDate>Mon, 04 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt; called &lt;strong&gt;StarCrawlers&lt;/strong&gt; the &lt;strong&gt;&amp;ldquo;Beautify&amp;rdquo;-Update 1.1.4.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall.&#xA;In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked :)&#xA;The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.&#xA;UPDATED 04 May 2020&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2020.04.30 released for Linux</title>
            <link>https://playingtux.com/en/articles/2020/04/appgamekit-classic-version-20200430-released-linux/</link>
            <pubDate>Thu, 30 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/appgamekit-classic-version-20200430-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2020.04.30 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2020.04.30&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) contains some new commands and fixes.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2020.04.30 latest version released!&#xA;Today we are releasing a new version of AppGameKit Classic with lots of updates and some new commands!&#xA;Here are the details of this all-new build:&#xA;3D&#xA;Fixed SetShadowCascades not applying the given values&#xA;Added FixCameraToObject command&#xA;Added GetCameraWorldX/Y/Z commands to get the world coordinates of cameras attached to objects&#xA;Fixed SetObjectReceiveShadow being set to 0 still overwriting object texture stages with shadow maps&#xA;2D Spriter support&#xA;Fixed a crash when running a Spriter animation that had a different number of keyframes per varying value&#xA;Spriter image pivots can now be animated&#xA;Spriter animations now support negative scales&#xA;Spriter files no longer need to have the same bone structure across all their animations&#xA;Numerous other small fixes to improve Spriter support&#xA;Networking&#xA;Fixed CopyNetworkMessage failing to copy messages that were not fully read&#xA;Copied network messages can now be read and added to&#xA;Added AddNetworkMessageBye and GetNetworkMessageByte&#xA;iOS&#xA;iOS now defaults to allowing audio from background apps to continue&#xA;iOS Tier 2 projects have been updated to use launch storyboards instead of images&#xA;iOS export has been updated to use a launch logo instead of a splash image, the logo will be centered on screen in any orientation&#xA;Removed Facebook SDK in favour of the ShareText/ShareImage commands&#xA;Updated AdMob SDK to version 7.58.0 on iOS&#xA;Updated Chartboost SDK to version 8.1.0 on iOS&#xA;Updated AmazonAds SDK to version 3.0.0 on iOS&#xA;Updated Firebase SDK to version 6.22.0 on iOS&#xA;Android&#xA;Updated Android to target API 29 as required by Google&#xA;Android apps resuming from background will now resume faster&#xA;Linux&#xA;Added clipboard support to the Linux version&#xA;Misc&#xA;Increase max local notifications to 100&#xA;Added an error if the Mod command is used with a divisor of 0 to avoid a crash&#xA;Added SetSoundDeviceMode for iOS to choose between exclusive audio allowing audio from background apps to continue&#xA;The AppGameKit Player app on the iOS and Google Play stores is now using the AppGameKit Studio version of the player. This new version is backwards compatible with AppGameKit Classic and we have no plans to introduce any changes that will break this compatibility. However, this does mean that apps broadcast to these players may behave slightly differently to apps which you export from the AppGameKit Classic IDE. Firstly, apps running on the new iOS player will be running on Metal instead of OpenGL ES, so performance may be different between exported and broadcast apps. There may also be differences in app behaviour if one version has bugs that aren&amp;rsquo;t present in the other.&lt;/p&gt;</description>
        </item><item>
            <title>Stable Steam Client 29.04.2020 with many fixes for Linux released</title>
            <link>https://playingtux.com/en/articles/2020/04/stable-steam-client-29042020-many-fixes-linux-released/</link>
            <pubDate>Thu, 30 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/stable-steam-client-29042020-many-fixes-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Stable Steam Client 29.04.2020 with many fixes for Linux released&#34; /&gt;&lt;p&gt;A new stable &lt;strong&gt;Steam-Client 29.04.2020&lt;/strong&gt; has been released for Linux veröffentlicht. It contains a lot of bugfixes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;29 April - Steam Client Update Released&#xA;A new Steam client has been released and will be automatically downloaded.&#xA;Library&#xA;Allow selection and copy of text from news popups&#xA;Steam Chat&#xA;Fixed voice chat audio issues when system is under heavy load&#xA;Steam Cloud&#xA;Fixed possible Steam client crash when playing a game using Stats and Achievements while in Offline Mode&#xA;Steam Overlay&#xA;Improved Steam Overlay and FPS counter performance for games using Vulkan async compute (such as DOOM Eternal).&#xA;Windows&#xA;Fixed download progress not displaying on the taskbar&#xA;Steam Input&#xA;Added a binding listener mode to the controller configuration selections screen. To use, hit listen button then hit the gamepad input, keyboard, or mouse key you would like to bind.&#xA;Added joystick visualization to the controller calibration screen.&#xA;Added ability to display screenshots in the mouse cursor position binding screen. Screenshots can be scrolled through with left/right arrow keys.&#xA;Added support for the Thrustmaster ESwap Pro and Giotek VX4 PS4 Controllers&#xA;Added support for the PDP Afterglow Wireless Switch Controller (over BT only)&#xA;Fixed bug with automatic action set switching based on cursor visibility when multiple controllers are connected&#xA;Fixed the desktop version of the on-screen keyboard stealing focus from windows it is typing into&#xA;Fixed bug with reading the L2/R2 buttons on the Victrix FS Pro fight stick&#xA;Fixed a bug where we saved out incorrect mouse cursor position bindings when the game wasn&amp;rsquo;t running or when running the Steam Input configurator outside of the Big Picture Mode overlay.&#xA;Fixed Steam Link App touch screen radial menus activating selections before thumb is lifted and center menu items not being activated.&#xA;Remote Play&#xA;Improved performance and smoothness of Remote Play Anywhere&#xA;Added optional touch controls for Windows tablets (enabled in the advanced client settings for Remote Play)&#xA;Remote Play Together&#xA;Show the name of the game being played in the overlay when started from Big Picture&#xA;Remote Play Mobile&#xA;Added the ability for touch control virtual buttons to also activate a left stick, right stick, or trackpad. (Useful for games where you fire, aim, and move at the same time.)&#xA;Linux&#xA;Fixed dbus assertion and possible crash at startup&#xA;Fixed an issue where the client would not download the correct version of titles that were previously whitelisted to play through Steam Play, such as Into The Breach.&#xA;Update to steam runtime 0.20200417.0&#xA;Diagnostic tool: diagnose problems with steam:// URL handler&#xA;Diagnostic tool: verify Steam client min spec CPU features&#xA;Container runtime: better support for newer glibc versions and Arch glibc configuration&#xA;Big Picture Mode&#xA;Fixed Partial Controller Support games displaying a keyboard indicator in the library grid view.&#xA;Fixed family view pin screen not accepting mouse/touch input&#xA;Fixed several localization issues&#xA;macOS&#xA;Fixed prompting for microphone permissions on Mojave (10.14) and above.&#xA;SteamNetworkingSockets&#xA;Fixed crash bug when closing listen socket if poll groups are used&#xA;SteamVR&#xA;Filtered out Oculus SDK launch options while SteamVR is running using a non-Oculus headset.&lt;/p&gt;</description>
        </item><item>
            <title>Total War Shogun 2: now available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2020/04/total-war-shogun-2-now-available-free-steam/</link>
            <pubDate>Mon, 27 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/total-war-shogun-2-now-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tw_shogun2_free.jpg&#34; alt=&#34;Featured image of post Total War Shogun 2: now available for free on Steam&#34; /&gt;&lt;p&gt;The strategy-game &lt;strong&gt;Total War Shogun 2&lt;/strong&gt; is now available &lt;strong&gt;for free until 01.05.2020&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/34330/view/2199388922833586389&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;It’s a difficult time right now, so to help stave off boredom while you’re stuck at home, we’re giving away SHOGUN 2 for you to keep forever!&#xA;Find out the full details here: &lt;a class=&#34;link&#34; href=&#34;https://www.totalwar.com/blog/total-war-shogun-2-giveaway-and-total-war-sale-faq/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.totalwar.com/blog/total-war-shogun-2-giveaway-and-total-war-sale-faq/&lt;/a&gt;&#xA;#StayHomeSaveLives&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Tropico 6: Update Nueve &#34;Guagua&#34; and DLC &#34;Spitter&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/04/tropico-6-update-nueve-guagua-and-dlc-spitter-released/</link>
            <pubDate>Thu, 23 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/tropico-6-update-nueve-guagua-and-dlc-spitter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_spitter_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Nueve &#34;Guagua&#34; and DLC &#34;Spitter&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update Nueve &amp;ldquo;Guagua&amp;rdquo;&lt;/strong&gt; and another (paid) DLC called &amp;ldquo;&lt;strong&gt;Spitter&lt;/strong&gt;&amp;rdquo; have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1259750/Tropico_6__Spitter/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description of the DLC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;It’s all about the fame and prestige. Nobody knows this better than a self-declared despot&amp;hellip;uh, statesman, such as El Presidente. Tropico 6’s second DLC skyrockets you into the world of stardom and illustriousness. Interact with superstars by using Spitter, the only short message social networking app officially approved by the Tropican Ministry for Modern Communications &amp;amp; Smoke Signals. Court the stars to gain their support, unlock their individual strengths and in turn receive even more respect and adulation from your subjects. But beware - fame and money can also attract some seriously shady types…&#xA;At the heart of the DLC is the new Spitter mechanic, which allows you to interact with celebrities and faction leaders to increase your standing. Use new buildings like the Rehab Center or Beauty Farm to attract celebrities and make them permanent citizens of Tropico. Plus, enjoy even more new content with three new music tracks, additional customization items and a new trait for El Prez.&#xA;New Spitter Social Media feature: Interact with superstars and faction leaders via a social app, to increase your standing and unlock new special traits of the celebrities&#xA;New mission and sandbox map&#xA;3 new buildings: Lure celebrities to Tropico by building a Rehab Center or Beauty Farm and make them permanent residents using the Super Villa&#xA;New trait: Narcissist&#xA;3 new tracks: Comercio Feliz, La Celebridad, Fiesta en el Club&#xA;5 new customization options for El Prez and his palace&lt;/p&gt;</description>
        </item><item>
            <title>Black Mesa: Hotfix 1.1 released</title>
            <link>https://playingtux.com/en/articles/2020/04/black-mesa-hotfix-11-released/</link>
            <pubDate>Sun, 19 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/black-mesa-hotfix-11-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blackmesa11.jpg&#34; alt=&#34;Featured image of post Black Mesa: Hotfix 1.1 released&#34; /&gt;&lt;p&gt;For the Half-Life-Remake &lt;strong&gt;Black Mesa&lt;/strong&gt; the &lt;strong&gt;Hotfix 1.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 1.1&#xA;We have tested a patch extensively on public beta and have switched it over to the mainline for everyone to use. This fix should not affect saves, but please let us know on the Steam forums or Discord if you have any issues.&#xA;Patch Notes&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed a bug related to the engine not detecting controllers&lt;/li&gt;&#xA;&lt;li&gt;Fixed HECU bullet spread distribution not changing based on difficulty&lt;/li&gt;&#xA;&lt;li&gt;Decreased HECU reaction time&lt;/li&gt;&#xA;&lt;li&gt;Balanced damage of frag grenades used by NPCs (higher damage radius)&lt;/li&gt;&#xA;&lt;li&gt;Added an option in new UI to toggle classic iron sights ON/OFF&lt;/li&gt;&#xA;&lt;li&gt;Fixed Xbow classic iron sights not rendering crosshair&lt;/li&gt;&#xA;&lt;li&gt;Fixed a crash related to marionettist&lt;/li&gt;&#xA;&lt;li&gt;ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels&#xA;Hope everyone is doing well. Good luck and stay safe!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Lutris 0.5.6 released</title>
            <link>https://playingtux.com/en/articles/2020/04/lutris-056-released/</link>
            <pubDate>Wed, 15 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/lutris-056-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.6 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.5.6&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.6) eoan; urgency=medium&#xA;* Add some wine core processes to be excluded from monitor (Fixes Battle.net&#xA;and Origin installation issues)&#xA;* Convert play time from string to float in the database. Do not downgrade&#xA;back to older versions or you&amp;rsquo;ll experience issues.&#xA;* Fix for the wine sandbox on non English systems&#xA;* Allow Citra and MAME to be launched as standalone programs&#xA;* Avoid a crash if ldconfig -p returns corrupt data&#xA;* Allow custom messages to be displayed at the end of install scripts&#xA;* Add option to provide alternate config file for PCSX2 games&#xA;* Fix issue with usernames containing accented characters&#xA;* Fix &amp;ldquo;Restrict to display&amp;rdquo; option on Wayland/Mutter&#xA;* Fix blurry icons on KDE&#xA;* Remove broken translation files (until internationalization is done properly)&#xA;* Switch source of DXVK builds to Lutris&amp;rsquo; own (allows Lutris to delay broken&#xA;DXVK releases and ship custom ones)&#xA;&amp;ndash; Mathieu Comandon  Sun, 12 Apr 2020 19:04:15 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.5 with support for Humble Bundle released</title>
            <link>https://playingtux.com/en/articles/2020/03/lutris-055-support-humble-bundle-released/</link>
            <pubDate>Mon, 30 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/lutris-055-support-humble-bundle-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.5 with support for Humble Bundle released&#34; /&gt;&lt;p&gt;The new version &lt;strong&gt;0.5.5&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;Again there are a lot of &lt;strong&gt;new features and improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.5) eoan; urgency=medium&#xA;* Initial support for Humble Bundle&#xA;* Add resolution switching support for Wayland (Mutter only)&#xA;* Add option to enable ACO shader compiler on Mesa &amp;gt;= 19.3&#xA;* DXVK is enabled by default&#xA;* Add initial support for VKD3D&#xA;* Migrate D9VK configs to use DXVK&#xA;* Remove d3d10 and d3d10_1 from dlls handled by DXVK&#xA;* Fix an API breakage occuring with a Gtk update&#xA;* Add a System info tab in Preferences&#xA;* Better handle authentication failure for GOG&#xA;* Fix case issue with key lookup in Steam VDF files&#xA;* Add Yuzu runner&#xA;* Add bsnes-hd beta and smsplus libretro cores&#xA;* Add sound device option for Mednafen&#xA;* Remove bundled winetricks&#xA;* Remove xboxdrv integration&#xA;&amp;ndash; Mathieu Comandon  Thu, 26 Mar 2020 22:21:28 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Beautiful Desolation: post-apocalyptic adventure now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/03/beautiful-desolation-post-apocalyptic-adventure-now-available-linux/</link>
            <pubDate>Sun, 29 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/beautiful-desolation-post-apocalyptic-adventure-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beautiful_desolation_header.jpg&#34; alt=&#34;Featured image of post Beautiful Desolation: post-apocalyptic adventure now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Beautiful Desolation&lt;/strong&gt;, the &lt;strong&gt;post-apocalyptic adventure&lt;/strong&gt; from the developers of &lt;strong&gt;STASIS&lt;/strong&gt; and &lt;strong&gt;CAYNE&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;The Linux-version on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/beautiful_desolation&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; will &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/forum/beautiful_desolation/linux_version&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;follow soon&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;BEAUTIFUL DESOLATION is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you.&#xA;FEATURING&#xA;A story-driven adventure set in a dystopian post-apocalyptic future.&#xA;A unique tribal punk aesthetic and 2D isometric rendered environments.&#xA;Puzzles and classic adventure gameplay.&#xA;Bizarre creatures, animals and vibrant characters await.&#xA;Mark, a man out of time, searches for his lost brother Don, in a far-flung futuristic era ruled by highly advanced technologies which are both revered and reviled.&#xA;Your surroundings hold echoes of a desolate past, and glimpses of a dark future that has yet to be written by your actions. Be prepared to face many tough choices that will shape this land long after you complete your journey.&#xA;The score is masterfully crafted by composer Mick Gordon, known for his work on Wolfenstein®, DOOM®, Prey®, Killer Instinct® and Need for Speed®.&#xA;The inhabitants of this world will help and hinder you, as you make new discoveries and navigate the spectacular African-inspired landscape. Negotiate your passage with local leaders, healers and warriors, or find yourself embroiled in a battle against nanite swarms, enormous scorpions and rocket-equipped robots.&#xA;From thriving villages to crumbling cities, petrified forests and bone-dry ocean beds, this strange new world holds a multitude of terrains to uncover, beautifully rendered in 2D isometric art.&#xA;FIND YOUR BROTHER AND GET HOME&amp;hellip;&#xA;BEAUTIFUL DESOLATION™ is brought to you by THE BROTHERHOOD™, the studio behind STASIS® and CAYNE®.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: free &#34;Spring Sale Goodies Collection #2&#34;</title>
            <link>https://playingtux.com/en/articles/2020/03/gog-free-spring-sale-goodies-collection-2/</link>
            <pubDate>Sat, 28 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/gog-free-spring-sale-goodies-collection-2/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_spring_goodies_2.png&#34; alt=&#34;Featured image of post GOG: free &#34;Spring Sale Goodies Collection #2&#34;&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/gog-spring-sale-2020-has-begun&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Spring-Sale 2020&lt;/a&gt; is still ongoing.&#xA;Some days ago, GOG already gave the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/gog-free-spring-sale-goodies-collection-1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Goodies Collection #1&lt;/a&gt; away for free.&#xA;Now they also give the &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/spring_sale_goodies_collection_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Spring Sale Goodies Collection #2&lt;/a&gt;&amp;rdquo; away for free too until 29.03.2020:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experience fun of playing games to the fullest. With our free Spring Sale Goodies Collection #2, you can enjoy some of the best titles even outside the game’s world.&#xA;The pack includes enchanting artbooks from Pathfinder: Kingmaker and Shadow Tactics: Blades of the Shogun. There’s also something cool for Neverwinter Nights: Enhanced Edition fans. Fantastic soundtracks from the base game, as well as from Darkness Over Daggerford and Premium Adventures DLCs, await your discovery. Last but not least, we would also like to present you with a set of goodies from the cult 11bit studio titles, namely Frostpunk, Children of Morta, and Moonlighter.&#xA;Hurry up and claim this unique giveaway before it ends on March 29th, at 1 PM UTC.&#xA;Pathfinder: Kingmaker - Artbook&#xA;Shadow Tactics: Blades of the Shogun - Artbook&#xA;Neverwinter Nights: Enhanced Edition - Soundtrack (mp3)&#xA;Neverwinter Nights: Enhanced Edition - Soundtrack (flac)&#xA;Neverwinter Nights: Darkness Over Daggerford - Soundtrack (mp3)&#xA;Neverwinter Nights: Darkness Over Daggerford - Soundtrack (flac)&#xA;Neverwinter Nights: Premium Adventures - Soundtrack (mp3)&#xA;Frostpunk, Children of Morta, Moonlighter - wallpapers and avatars&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: DLC &#34;Dark Dreams of Furiae&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/03/neverwinter-nights-enhanced-edition-dlc-dark-dreams-furiae-now-available-linux/</link>
            <pubDate>Tue, 24 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/neverwinter-nights-enhanced-edition-dlc-dark-dreams-furiae-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwn_dark_furia_header.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: DLC &#34;Dark Dreams of Furiae&#34; now available for Linux&#34; /&gt;&lt;p&gt;A new (paid) DLC for the RPG-classic &lt;strong&gt;Neverwinter Nights Enhanced Edition&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/neverwinter_nights_dark_dreams_of_furiae&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1247750/Neverwinter_Nights_Enhanced_Edition_Dark_Dreams_of_Furiae/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Dark Dreams of Furiae&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons &amp;amp; Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus.&#xA;Features&#xA;10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition&#xA;Solo and co-op play&#xA;Original Music Score&#xA;Takes characters from level 5 to level 8&#xA;Time is of the essence: day/night cycle marches on; your choices bring new events&#xA;Daily news sheet adapts to your decisions and gives adventure clues&#xA;Based on the Planescape D&amp;amp;D campaign setting&#xA;Events coincide with official D&amp;amp;D tabletop campaign, Baldur&amp;rsquo;s Gate: Descent into Avernus&#xA;Dark Dreams of Furiae: A City on the Edge of Hell&#xA;In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics.&#xA;As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…&lt;/p&gt;</description>
        </item><item>
            <title>GOG: free &#34;Spring Sale Goodies Collection #1&#34;</title>
            <link>https://playingtux.com/en/articles/2020/03/gog-free-spring-sale-goodies-collection-1/</link>
            <pubDate>Mon, 23 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/gog-free-spring-sale-goodies-collection-1/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_goodies_collection1.png&#34; alt=&#34;Featured image of post GOG: free &#34;Spring Sale Goodies Collection #1&#34;&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/gog-spring-sale-2020-has-begun&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Spring-Sale 2020&lt;/a&gt; is still in full effect.&#xA;On this occasion GOG offers the &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/spring_sale_goodies_collection_1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Spring Sale Goodies Collection #1&lt;/a&gt;&amp;rdquo; for free until 25.03.2020. It contains &lt;strong&gt;artbooks, avatars, wallpapers&lt;/strong&gt; aso.:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;If you love to immerse yourself in games fully, now is the perfect opportunity. Our Spring Sale Goodies Collection #1 includes free content for some of the top titles available on GOG.COM.&#xA;In this pack, you’ll see beautiful, eye-catching artbooks from A Plague Tale: Innocence, GreedFall, Styx: Shards of Darkness, both parts of The Surge series, and Vampyr. It also includes neat digital goodies, like avatars and wallpapers, for Darkest Dungeon and wallpapers from Obduction. Finally, Spring Sale Goodies Collection #1 comes with the artbook and an OST for the Unforeseen Incidents - both full of mystery and wonder just like the game itself.&#xA;Hurry up and claim this unique giveaway before it ends on March 25th, at 2 PM UTC.&lt;/p&gt;</description>
        </item><item>
            <title>itch.io: free games in the &#34;Stay at home&#34;-event</title>
            <link>https://playingtux.com/en/articles/2020/03/itchio-free-games-stay-home-event/</link>
            <pubDate>Fri, 20 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/itchio-free-games-stay-home-event/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/itchio_logo.png&#34; alt=&#34;Featured image of post itch.io: free games in the &#34;Stay at home&#34;-event&#34; /&gt;&lt;p&gt;Also &lt;strong&gt;itch.io&lt;/strong&gt; is offering a lot of games &lt;a class=&#34;link&#34; href=&#34;https://itch.io/c/757294/games-to-help-you-stay-inside&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;very cheap or even for free&lt;/a&gt; because of the current &lt;strong&gt;(Corona-)situation&lt;/strong&gt;!&lt;/p&gt;</description>
        </item><item>
            <title>GOG: event &#34;Stay at home&#34; offers free games</title>
            <link>https://playingtux.com/en/articles/2020/03/gog-event-stay-home-offers-free-games/</link>
            <pubDate>Wed, 18 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/gog-event-stay-home-offers-free-games/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_stay_home_en.png&#34; alt=&#34;Featured image of post GOG: event &#34;Stay at home&#34; offers free games&#34; /&gt;&lt;p&gt;Due to the current &lt;strong&gt;(Corona-)situation&lt;/strong&gt;, &lt;strong&gt;GOG&lt;/strong&gt; emphasizes again their &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/partner/stay_at_home&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free games&lt;/a&gt; in the &amp;ldquo;&lt;strong&gt;Stay at home&lt;/strong&gt;&amp;quot;-event!&lt;/p&gt;</description>
        </item><item>
            <title>Oversteer 0.4.1 and new-lg4ff 0.3.1 released</title>
            <link>https://playingtux.com/en/articles/2020/03/oversteer-041-and-new-lg4ff-031-released/</link>
            <pubDate>Wed, 18 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/oversteer-041-and-new-lg4ff-031-released/</guid>
            <description>&lt;p&gt;The manager for Logitech driving wheels called &amp;ldquo;&lt;strong&gt;Oversteer&lt;/strong&gt;&amp;rdquo; has been released as &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/oversteer/releases/tag/0.4.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.4.1&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fixed loading profiles from CLI.&#xA;Fixes to desktop integration files.&#xA;Revised README.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Also the experimental force-feedback-driver for Logitech driving wheels called &amp;ldquo;&lt;strong&gt;new-lg4ff&lt;/strong&gt;&amp;rdquo; has been published as &lt;a class=&#34;link&#34; href=&#34;https://github.com/berarma/new-lg4ff/releases/tag/0.3.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 0.3.1&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fixed build issues for some configurations.&#xA;Fixed some weirdness in the effects by downloading conditional effects to the device only when used.&#xA;Stop all effects when unloading the module.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Spring-Sale 2020 has begun</title>
            <link>https://playingtux.com/en/articles/2020/03/gog-spring-sale-2020-has-begun/</link>
            <pubDate>Mon, 16 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/gog-spring-sale-2020-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_springsale2020.png&#34; alt=&#34;Featured image of post GOG: Spring-Sale 2020 has begun&#34; /&gt;&lt;p&gt;At &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Spring-Sale 2020&lt;/strong&gt; has begun and offers more than 2500 titles and discounts up to 90%.&#xA;Also the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/the_witcher_goodies_collection&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;The Witcher Goodies Collection&lt;/a&gt; is currently available for &lt;strong&gt;free&lt;/strong&gt;.&#xA;The sale will last until &lt;strong&gt;30.03.2020&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Trüberbrook: Birthday-Update adds Steam Trading Cards</title>
            <link>https://playingtux.com/en/articles/2020/03/trueberbrook-birthday-update-adds-steam-trading-cards/</link>
            <pubDate>Mon, 16 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/trueberbrook-birthday-update-adds-steam-trading-cards/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trueberbrookheader.jpg&#34; alt=&#34;Featured image of post Trüberbrook: Birthday-Update adds Steam Trading Cards&#34; /&gt;&lt;p&gt;A &lt;strong&gt;full year&lt;/strong&gt; has already passed since the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/truberbrook-now-available-linux-gog-and-steam&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;release of Trüberbrook on Steam and GOG&lt;/a&gt;.&#xA;For the birthday of the adventure, the developers now released an update for Linux which adds &lt;strong&gt;Steam Trading Cards&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Unbelievable!&#xA;Exactly one year ago, we were sitting here in Berlin terribly excited, because day X had finally arrived: After several years of work, endless overtime and gallons of sweat and tears, we finally released Trüberbrook on March 12, 2019 here on Steam! :steamhappy:&#xA;To celebrate this with you Trüberbrook is 50% off till March 16, 2020! We also added Steam Trading Cards to the game, and a little stream to the Steam page, where Hans and Florian play Trüberbrook and tell you some background information about the game - including some documentary material. Enjoy!&#xA;It has been a very exciting year for all of us here at btf and you, of course, have been a big part of this great excitement as well! Thanks to you all for your messages, your feedback, the lovely exchange with you and especially the love with which our first game was showered. We sure learned a lot that helps us for our upcoming projects!&#xA;We received tons of emails asking for another Trüberbrook adventure based in rural Germany. But we have to disappoint you unfortunately, because there is nothing to announce. But all of us love Trüberbrook with all of our heart - and hey, never say never.&#xA;Lots of greetings from Team Trüberbrook!&lt;/p&gt;</description>
        </item><item>
            <title>Shadow of the Tomb Raider: Patch 1.0.3 released for Linux</title>
            <link>https://playingtux.com/en/articles/2020/03/shadow-tomb-raider-patch-103-released-linux/</link>
            <pubDate>Tue, 10 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/shadow-tomb-raider-patch-103-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/shadow_of_tombraider_header.jpg&#34; alt=&#34;Featured image of post Shadow of the Tomb Raider: Patch 1.0.3 released for Linux&#34; /&gt;&lt;p&gt;The publisher &lt;strong&gt;Feral&lt;/strong&gt; has released today the patch 1.0.3 for the &lt;strong&gt;Linux-version&lt;/strong&gt; of &lt;strong&gt;Shadow of the Tomb Raider&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/750920/Shadow_of_the_Tomb_Raider_Definitive_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.3 - March 10th 2020 - Linux&#xA;Fixes not being able to rebind any actions to ctrl or shift.&#xA;Fixes a number of minor issues.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;shadow_of_tombraider_header_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/shadow_of_tombraider_header_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Black Mesa: leaves Early Access, Version 1.0 officially released</title>
            <link>https://playingtux.com/en/articles/2020/03/black-mesa-leaves-early-access-version-10-officially-released/</link>
            <pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/black-mesa-leaves-early-access-version-10-officially-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blackmesa_header.jpg&#34; alt=&#34;Featured image of post Black Mesa: leaves Early Access, Version 1.0 officially released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Black Mesa&lt;/strong&gt;, the Remake of Half-Life 1, has officially left the Early Access and released Version 1.0 for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello, Science Team!&#xA;Launch day is finally here, complete with a brand new trailer! We are making a big push to let everyone know that Black Mesa 1.0 is OUT! Please share this great news with your friends and followers on any social media platform.&#xA;New Trailer&#xA;1.0 Patch Notes!&#xA;We have been working exceedingly hard to bring you Black Mesa. Since the full release of Xen (0.9) we have done a complete overhaul pass on the combat design and guidance for all the earthbound levels, redesigned the HECU marine AI, upgraded the Vortigaunts AI, and built a new, modern user interface.&#xA;At launch, we’ll be right here to fix bugs and add quality of life improvements. After that, we will be taking a break before starting up on any big updates.&#xA;So, without further delay, here is a detailed change list for Black Mesa 1.0!&#xA;Overhaul&#xA;Game-Wide&#xA;Our time in Early Access gave us lots of opportunities to beta test new content and talk with our community. We took what we learned during the development of Xen, and applied it to the Earthbound Chapters.&lt;/p&gt;</description>
        </item><item>
            <title>Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</link>
            <pubDate>Sat, 29 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/payday2_sanmartin_header.jpg&#34; alt=&#34;Featured image of post Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released&#34; /&gt;&lt;p&gt;For the Coop-Multiplayer-game &lt;strong&gt;Payday 2&lt;/strong&gt; a new (paid) DLC has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1252200/PAYDAY_2_San_Martn_Bank_Heist/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;San Martín Bank Heist&lt;/strong&gt;&amp;rdquo; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/13636/PAYDAY_2_San_Martn_Bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bundle&lt;/a&gt;).&#xA;Also a huge &lt;strong&gt;free patch&lt;/strong&gt; was published.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome back to Sunny Mexico!&#xA;We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair.&#xA;The San Martín Bank Heist&#xA;Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t.&#xA;New Full Auto Pistols&#xA;There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you.&#xA;New Outfits&#xA;Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say &amp;ldquo;FUCK YOU!&amp;rdquo; to the establishment.&#xA;Custom Weapon Colors&#xA;Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons.&#xA;Safes, Drills and the Marketplace&#xA;As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop.&#xA;Why are we doing this?&#xA;These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well.&#xA;What will happen with your old Drills?&#xA;If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside.&#xA;Will something change with the skins?&#xA;No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal.&#xA;What Safes and Drills are affected by this change?&#xA;All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable.&#xA;The following safes will be made openable without a drill and will return to the drop table for available safes:&#xA;Sputnik Safe&#xA;Bodhi Safe&#xA;Dallas Safe&#xA;Wolf Safe&#xA;Jimmy Safe&#xA;Sydney Safe&#xA;Crimefest 2 Safe&#xA;Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game.&#xA;What will happen with the items in the Steam marketplace?&#xA;Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above.&#xA;Why are we adding more safes to the drop table?&#xA;Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”.&#xA;What about the safe and drill gained from the Completely Overkill Pack DLC?&#xA;Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes.&#xA;It’s better to heist and loot than to never have heisted at all.&#xA;OVERKILL_Tobias&#xA;OVERKILL - a Starbreeze Studio.&#xA;Update 199 Mark II Changelog&#xA;Update size: 1.9 GB&#xA;General&#xA;Added a new specific interface icon to indicate that an inventory item is unlocked by achievement&#xA;Ghost Riders achievement now correctly recognizes the One Down difficulty mask&#xA;Moved some settings from Advanced Video options to User Interface options&#xA;Players can now switch AI heisters&amp;rsquo; masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel&#xA;Gameplay&#xA;Fixed a crash that could occur when a player dropped into a game where someone was using converted cops&#xA;Fixed an issue where cops could sometimes get stuck in a &amp;ldquo;hands up&amp;rdquo; position if players used concussion grenades&#xA;Fixed an issue with night vision masks not showing the players last life as grey&#xA;Fixed so that all cameras you can observe will start at their max zoom out position&#xA;Fixed so that clients can no longer enter crew management when in a lobby&#xA;Level&#xA;Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse&#xA;Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible&#xA;Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors&#xA;Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill&#xA;Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car&#xA;White House - Fixed an issue where players could grab thermite through a wall&#xA;Customization&#xA;Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing&#xA;Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit&#xA;Fixed a crash that could occur when customizing an armor skin&#xA;Fixed an issue with Bonnie&amp;rsquo;s head being slightly misaligned when wearing the Scrubs outfit&#xA;Text and Language&#xA;Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage&#xA;Fixed a faulty subtitle saying nine instead of eight when counting bags&#xA;Updated achievement requirement to correctly indicate &amp;ldquo;Bullet Hell&amp;rdquo; instead of &amp;ldquo;10/10&amp;rdquo;&#xA;Updated references to Hotline Miami 2 Digital Special Edition to use the correct name&#xA;Updated the unlock info for the achievement &amp;ldquo;BAAaa&amp;hellip;*BANG*&amp;hellip;aaAAH&amp;rdquo; to use the correct name of the mask&#xA;Updated the unlock info for the achievement &amp;ldquo;Heisters of the Round Table&amp;rdquo; to use the correct name of the material&#xA;Updated the unlock info for the achievement &amp;ldquo;Pass the Ammo&amp;rdquo; to use the correct name of the mask&#xA;Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.&lt;/p&gt;</description>
        </item><item>
            <title>Road Redemption: new DLC &#34;Revengers Assemble&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2020/02/road-redemption-new-dlc-revengers-assemble-released-linux/</link>
            <pubDate>Thu, 06 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/road-redemption-new-dlc-revengers-assemble-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/road_redemption_revengers_header.jpg&#34; alt=&#34;Featured image of post Road Redemption: new DLC &#34;Revengers Assemble&#34; released for Linux&#34; /&gt;&lt;p&gt;A new (paid) DLC called &amp;ldquo;&lt;strong&gt;Revengers Assemble&lt;/strong&gt;&amp;rdquo; for the action-packed motorcycle-game &lt;strong&gt;Road Redemption&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1180010/Road_Redemption__Revengers_Assemble/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This DLC features a new Endless mode with online leaderboards and three new racers with their own unique weapons!&#xA;Endless mode boasts number of different single-player and splitscreen endless challenges (different bikes, different riders, etc) that take the player through an endless set of the game’s existing levels. Players will compete for the top spots on leaderboards.&#xA;New Riders:&#xA;Admiral Uganda - Features:&#xA;Utilize Admiral Uganda&amp;rsquo;s unique shield made of Vibronium to defeat your enemies.&#xA;If you time your deflects perfectly the energy of the attacker is deflected back at him.&#xA;You can also throw your shield to knock unsuspecting enemies off their bikes.&#xA;Theranos - Features:&#xA;Theranos wields the dangerous Chaos Gauntlet.&#xA;Every time you snap your fingers…Every enemy has a 50% chance of turning to dust.&#xA;You have a 25% chance of turning yourself to dust, ending your game.&#xA;PC Master Race Rider - Features:&#xA;How good are your specs? Flex your gaming rig with PC Master Racer!&#xA;Loses 0.5HP per second, for every second that the framerate dips below 60fps&#xA;The higher your graphics settings are, the more damage your character does&#xA;The higher your screen resolution, the more nitro PC Master Racer has.&lt;/p&gt;</description>
        </item><item>
            <title>Descent 3: modernized Linux-Version now available on Steam</title>
            <link>https://playingtux.com/en/articles/2020/02/descent-3-modernized-linux-version-now-available-steam/</link>
            <pubDate>Sat, 01 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/descent-3-modernized-linux-version-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descent3_header.jpg&#34; alt=&#34;Featured image of post Descent 3: modernized Linux-Version now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Ryan C. Gordon aka Icculus&lt;/strong&gt;, well known for many good Linux-ports, announced on &lt;a class=&#34;link&#34; href=&#34;https://www.patreon.com/posts/project-descent-33611585&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a Patreon-post&lt;/a&gt; that a modernized Linux-version of &lt;strong&gt;Descent 3&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/273590/Descent_3/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;I&amp;rsquo;ve not just re-ported the game, I&amp;rsquo;ve upgraded it in several ways. It&amp;rsquo;s now 64-bit (the original was 32), built on SDL 2.0, and runs on modern Linux and macOS (the original needed glibc 2.0 on Linux and only ran on Mac OS Classic!). It can handle larger screen resolutions&amp;hellip;the original would drop the screen&amp;rsquo;s physical resolution back to 640x480 for cutscenes and movies. Now it renders to a framebuffer_object and scales up as appropriate.&#xA;Speaking of movies, I didn&amp;rsquo;t have source code to the original movie codec, so those are now Ogg Theora videos, which makes a complete install of the game hundreds of megabytes smaller than the two CD-ROM beast it was at the turn of the century.&#xA;I&amp;rsquo;m thrilled to be bringing this game back to a modern Linux audience. It was the first big project at Loki that I was in charge of, and I&amp;rsquo;m super-thrilled to be in charge of it again today.&#xA;It&amp;rsquo;s available on Steam now; if you already bought it for Windows on Steam, you already own it for Linux and macOS, otherwise, for $9.99 it can be yours right away. It comes with the Mercenary expansion pack included. The current build warns that it is still a beta release, so please be gentle while we get those initial bug reports in! Updates will follow.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Chinese Newyear-Sale 2020 has begun</title>
            <link>https://playingtux.com/en/articles/2020/01/steam-chinese-newyear-sale-2020-has-begun/</link>
            <pubDate>Thu, 23 Jan 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/01/steam-chinese-newyear-sale-2020-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_chin_newyear2020_en.png&#34; alt=&#34;Featured image of post Steam: Chinese Newyear-Sale 2020 has begun&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/lunarnewyear2020&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Sale to the chinese newyear 2020&lt;/a&gt; has begun!&#xA;It will last until &lt;strong&gt;27.01.2020&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Life is Strange 2: now available for Linux at Feral and on Steam</title>
            <link>https://playingtux.com/en/articles/2019/12/life-strange-2-now-available-linux-feral-and-steam/</link>
            <pubDate>Thu, 19 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/life-strange-2-now-available-linux-feral-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/life_is_strange2_header.png&#34; alt=&#34;Featured image of post Life is Strange 2: now available for Linux at Feral and on Steam&#34; /&gt;&lt;p&gt;The complete Season of &lt;strong&gt;Life is Strange 2&lt;/strong&gt; is now available for Linux at the &lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/xx/mac-linux-games/lifeisstrange2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Feral Store&lt;/a&gt; and on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/532210/Life_is_Strange_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Too bad, that they didn&amp;rsquo;t also port the prequel &amp;ldquo;The Awesome Adventures of Captain Spirit&amp;rdquo;, but it &lt;a class=&#34;link&#34; href=&#34;https://www.protondb.com/app/845070&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;seems to work quite good using Proton&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Winter Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/12/steam-winter-sale-2019-has-begun/</link>
            <pubDate>Thu, 19 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/steam-winter-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_winter_sale2019.png&#34; alt=&#34;Featured image of post Steam: Winter Sale 2019 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Winter Sale 2019&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;02.01.2019&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow</title>
            <link>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</link>
            <pubDate>Wed, 18 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow&#34; /&gt;&lt;p&gt;The newest update for &lt;strong&gt;Tropico 6&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; called &amp;ldquo;&lt;strong&gt;Feliz Navidad&lt;/strong&gt;&amp;rdquo; (Version 7.1) brings snow to your island and some more &lt;strong&gt;Xmas decorations&lt;/strong&gt;.&#xA;Also &lt;strong&gt;some bugs have been fixed&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 update ‘Feliz Navidad’ (version 7.1) has been released!&#xA;Fellow Tropicans!&#xA;A new free update for Tropico 6 is now available, bringing Xmas to the isles!&#xA;El Prez wanted to celebrate traditionally, so unwrap this update and you’ll be privy to a bevy of seasonal goodies.&#xA;This includes:&#xA;Snow effect in Tropico&#xA;Snowman and Christmas Present decorations&#xA;Christmas Elf outfit for La Presidenta and Santa outfit for El Presidente&#xA;Additionally, we’ve sorted out a few more bugs and crashes.&#xA;Check below for further details:&#xA;New Features&#xA;[Limited time] ‘Christmas’ seasonal event has been added&#xA;Snow in Tropico! El Prez made it possible (can be disabled any time).&#xA;Keen on some new decorations? Snowman and Christmas Present items will be available to adorn your tropical paradise all throughout Christmas (can be disabled any time)&#xA;New ‘Santa Presidente’ customization option added for El Prez&#xA;New ‘Christmas Elf’ customization option added for La Presidenta&#xA;Main Menu will now feature a Christmas-themed logo&#xA;Bug Fixes for Tropico 6&#xA;Multiplayer: players are now able to continue a match even when too deep in debt.&#xA;‘Warehouse’ building is now accessible in previous sandbox save games.&#xA;Fixed several crashes.&#xA;Fixed several localization issues.&#xA;Contents of non-purchased DLCs will no longer be shown in customization menu.&#xA;Bug Fixes for The Llama of Wallstreet DLC&#xA;[Linux / Mac] Fixed negative knowledge points at the beginning of ‘Llama of Wall Street’ mission.&#xA;Fixed slightly misleading description of certain economic events.&#xA;Moved edict ‘Made in Tropico’ to be behind others in Research screen.&#xA;Fixed issue where non-DLC save games would not load during an active DLC mission.&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: free Christmas-Update and new DLC &#34;Northern Europe&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/12/railway-empire-free-christmas-update-and-new-dlc-northern-europe-released/</link>
            <pubDate>Fri, 13 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/railway-empire-free-christmas-update-and-new-dlc-northern-europe-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_northeurope_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: free Christmas-Update and new DLC &#34;Northern Europe&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;free Christmas-Update v1.11&lt;/strong&gt; and a new (paid) DLC called &amp;ldquo;&lt;strong&gt;Northern Europe&lt;/strong&gt;&amp;rdquo; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_northern_europe&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161420/Railway_Empire__Northern_Europe/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Railway Empire heads North for latest DLC&#xA;Specialist strategy publisher Kalypso Media and developer Gaming Minds Studios have today released a brand-new DLC expansion for fan-favourite tycoon simulation Railway Empire on PC, PlayStation®4 and Xbox One.&#xA;The Northern Europe expansion sees players aid the Swedish Parliament with constructing a new national railroad to continue the country’s far-reaching industrial advancements along the lakes and sprawling rivers that were first used by freight ships to provide goods and supplies to Northern Europe.&#xA;In addition to the new DLC, Kalypso has also released the Christmas update (version 1.11) for Railway Empire, adding seasonal Christmas decorations, the new ‘Dallas’ challenge and a series of tweaks and improvements to the game’s Challenge Mode – all completely free of charge as part of Kalypso’s ongoing ‘games as a service’ post-release support.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/watch?v=&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.youtube.com/watch?v=&lt;/a&gt;_zb0AgYhgXM&#xA;The new DLC includes:&#xA;New scenario: Hibernation (1853-1870)&#xA;Map expansion: ‘Northern Europe’ (available in Free Game and Sandbox modes)&#xA;3 historical engines: Odin (2-2-2), Prins August (2-4-0) and SJB II (4-6-0)&#xA;10 new tradeable goods (e.g. crisp bread and brown cheese) and 30 new cities&#xA;‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map)&#xA;Snow: Enhanced weather system for all northern regions in the game&#xA;New regional soundtrack&#xA;The Northern Europe DLC for Railway Empire is available now on all platforms.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161420/Railway&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1161420/Railway&lt;/a&gt;_Empire__Northern_Europe/&#xA;Information&#xA;Title: Railway Empire – Northern Europe DLC&#xA;Platform(s): Windows, Linux, PlayStation®4, Xbox One&#xA;Developer: Gaming Minds Studios&#xA;Genre: Tycoon simulator&#xA;Release: Out now&#xA;Hashtag(s): #RailwayEmpire #NorthernEuropeDLC&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Winter Sale 2019 has begun, Wasteland 2 for free</title>
            <link>https://playingtux.com/en/articles/2019/12/gog-winter-sale-2019-has-begun-wasteland-2-free/</link>
            <pubDate>Wed, 11 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/gog-winter-sale-2019-has-begun-wasteland-2-free/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_wintersale2019.png&#34; alt=&#34;Featured image of post GOG: Winter Sale 2019 has begun, Wasteland 2 for free&#34; /&gt;&lt;p&gt;On &lt;strong&gt;GOG&lt;/strong&gt; the &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/news/the_winter_sale_is_live_get_2500_deals_up_to_95&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Winter Sale 2019&lt;/a&gt;&lt;/strong&gt; has begun.&#xA;Also you can get (timely limited) &lt;strong&gt;Wasteland 2 Directors Cut Digital Classic Edition&lt;/strong&gt; for free, and on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt; you can get even more new titles.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;It doesn’t matter if you can see the white caps of snow outside or if you are spending the holidays in a tropical paradise, the time has come for the annual Winter Sale on GOG.COM! Along with it, arrives a sleigh of great offers for DRM-free games, completion bundles, and freebies!&#xA;Start your visit on the front page by claiming a free copy of Wasteland 2 Director&amp;rsquo;s Cut Digital Classic Edition. It’s the successful sequel to the first-ever post-apocalyptic tactical RPG created by now legendary game designer Chris Avellone. The game comes with a serial key for the original Wasteland from 1988 as a bonus goodie, so you get two games with just one click. This giveaway lasts until December 13th, 2 PM UTC.&#xA;Also, take a moment to gaze at the northern lights, flickering with fantastic Winter Sale deals.&#xA;For example, get the Ultimate RED Collection for 97.77 USD / 87.77 EUR / 69.77 GBP. It includes a pre-order for Cyberpunk 2077 and all Witcher games at their lowest price ever! Don&amp;rsquo;t hesitate, because this unique offer is available only until December 27th, 2 PM UTC.&#xA;Next, grab the Paradox Strategy Bundle. It will give you an additional 25% discount when completing your collection of five games released by Paradox Interactive: Age of Wonders: Planetfall (-33%), Imperator: Rome (-33%), Surviving Mars (-66%), BATTLETECH (-66%), and Stellaris (-75%).&#xA;Finally, discover this year&amp;rsquo;s best indie games thanks to the 2019 Indie Gems Bundle. It features an additional 25% discount when you own or buy at least five titles from a list that includes: Bloodstained: Ritual of the Night (-25%), Dawn of Man (-25%), Deliver us the Moon (-20%), Foundation (-20%), Stygian: Reign of the Old Ones (-20%), Indivisible (-20%), Pathway (-40%), Druidstone: The Secret of the Menhir Forest (-60%), and more.&#xA;That&amp;rsquo;s not all! Freshly released, huge action-RPG GreedFall is now available on GOG.COM, DRM-free and 25% off until December 26th, 2 PM UTC!&#xA;With over 2500 gaming deals during the Winter Sale, everyone will find titles that will bring even more joy this holiday season. Titles like: Diablo + Hellfire (-15%), Jupiter Hell (-20%), Rebel Cops (-25%), My Friend Pedro (-30%), Mutant Year Zero: Road to Eden (-50%), Project Warlock (-50%), Darksiders III (-66%), Outward (-60%), Disney Classic Games: Aladdin and The Lion King (-65%), The Witcher 3: Wild Hunt - Game of the Year Edition (-70%), Hard West (-90%), and more are yours to enjoy.&#xA;By popular demand, we&amp;rsquo;re also bringing back the GOG Connect feature. It allows you to claim DRM-free copies of selected games that you already own on Steam. The first wave of games includes DUSK, Age of Wonders: Planetfall, Through the Ages, and Galaxy Trucker.&#xA;The Winter Sale runs until January 2nd, 2020, at 2 PM UTC.&lt;/p&gt;</description>
        </item><item>
            <title>The Long Dark: Update V1.64 with new region released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/12/long-dark-update-v164-new-region-released-linux/</link>
            <pubDate>Tue, 10 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/long-dark-update-v164-new-region-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/long_dark_updated_header.jpg&#34; alt=&#34;Featured image of post The Long Dark: Update V1.64 with new region released for Linux&#34; /&gt;&lt;p&gt;For the Survival-game &lt;strong&gt;The Long Dark&lt;/strong&gt; the so called &lt;strong&gt;&amp;ldquo;ERRANT PILGRIM&amp;rdquo;-Update V1.64&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/305620/The_Long_Dark/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Here is the huge &lt;strong&gt;Changelog&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello community,&#xA;We&amp;rsquo;ve just released our latest update ERRANT PILGRIM!&#xA;NEW REGION: Bleak Inlet&#xA;A wind-swept coastline reveals an abandoned industrial facility &amp;ndash; an aging Cannery that holds some useful secrets. But finding your way to it is a two-stage affair, involving accessing the region from both the Raven Falls ravine, and Forlorn Muskeg. But watch out! Vicious Timberwolf packs have moved into this region, and will defend their territory to the death.&#xA;NEW CHALLENGE: As the Dead Sleep&#xA;You’re a tortured soul on the edge of death. Find five grave markers in the distant corners of the world, and maybe you can feel some peace before you fade into The Long Dark. Inspired by the community-conceived “Deadman” challenge, this is our harshest Challenge yet.&#xA;NEW GAMEPLAY: Ammunition Workbench&#xA;Look for the Ammo Crafting Workbench. With the right supplies, you can assemble your own ammunition for the Rifle or Revolver. But assembling the gear you need, and finding the bench, won’t be easy.&#xA;NEW ITEMS: Gunpowder &amp;amp; Ammunition Components&#xA;We’ve added all the raw materials you need to craft ammunition. If you manage to gather them all, and find an Ammunition Bench, you’ll be significantly enhancing your life expectancy on Great Bear.&lt;/p&gt;</description>
        </item><item>
            <title>Curious Expedition: free update adds Multiplayer-mode &#34;Rivals&#34;</title>
            <link>https://playingtux.com/en/articles/2019/11/curious-expedition-free-update-adds-multiplayer-mode-rivals/</link>
            <pubDate>Fri, 29 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/curious-expedition-free-update-adds-multiplayer-mode-rivals/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/curious_expedition_rivals.png&#34; alt=&#34;Featured image of post Curious Expedition: free update adds Multiplayer-mode &#34;Rivals&#34;&#34; /&gt;&lt;p&gt;The &amp;ldquo;Roguelike Expedition-Simulation-Game&amp;rdquo; &lt;strong&gt;Curious Expedition&lt;/strong&gt; has received a new free update, which also adds a multiplayer-mode called &amp;ldquo;&lt;strong&gt;Rivals&lt;/strong&gt;&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New content update: RIVALS&#xA;Find the golden pyramid to access the Curious Expedition 2 Closed Alpha!&#xA;Have you ever wondered what Curious Expedition would be like as a massively multiplayer game? Make sure to play the new RIVALS mode we launched today to find out!&#xA;Here are some of the things you can expect from RIVALS:&#xA;Explore worlds that are up to 10,000 times larger than in the original game.&#xA;Discover new regions and have your name and portrait remembered for all other players to see.&#xA;Acquire prestigious badges with every golden pyramid you discover.&#xA;Equip your trek with over 140 Expedition Crates to customize your playstyle and experiment with different strategies.&#xA;But that&amp;rsquo;s not all! Hidden away in this massive world, there&amp;rsquo;s a golden pyramid. Those of you who&amp;rsquo;ll find it, will get immediate access to the Curious Expedition 2 Closed Alpha on Discord!&lt;/p&gt;</description>
        </item><item>
            <title>GOG Black Friday Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/11/gog-black-friday-sale-2019-has-begun/</link>
            <pubDate>Thu, 28 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/gog-black-friday-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_black_friday2019.jpg&#34; alt=&#34;Featured image of post GOG Black Friday Sale 2019 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;GOG Black Friday Sale 2019&lt;/strong&gt; has begun, with &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/promo/20191128_black_friday_90_discount&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;discounts up to zu 90%&lt;/a&gt;!&#xA;The sale will last until &lt;strong&gt;03.12.2019&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.4 with Nvidia Prime off-load released</title>
            <link>https://playingtux.com/en/articles/2019/11/lutris-054-nvidia-prime-load-released/</link>
            <pubDate>Wed, 27 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/lutris-054-nvidia-prime-load-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.5.4 with Nvidia Prime off-load released&#34; /&gt;&lt;p&gt;The new version &lt;strong&gt;0.5.4&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;Again there are a &lt;strong&gt;lot of features and improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.4) eoan; urgency=medium&#xA;* Added support for Python 3.8.&#xA;* Added config validation.&#xA;* Added support for Nvidia PRIME off-load.&#xA;* Added a popup after a successful game import.&#xA;* Added alacritty as a terminal option.&#xA;* Newly installed games that don&amp;rsquo;t specify wine version will now default to the version used during installation.&#xA;* Provide a fallback for when Lutris can&amp;rsquo;t create a working directory.&#xA;* Update libretro runners list.&#xA;* Removed runners that have no binary builds.&#xA;* Esync can now be enabled for Wine Staging &amp;gt;= 4.6.&#xA;* Default scaling option for Mednafen is now nn4x.&#xA;* steamwebhelper.exe is no longer disabled to avoid issues with the new Steam UI.&#xA;* Ignore special symbols when generating identifiers for games.&#xA;* Wine processes are now killed if installation is cancelled.&#xA;* Fixed installation issues for users whose username begin with &amp;ldquo;x&amp;rdquo;.&#xA;* Fixed a bug with side panels hidden by default on first start.&#xA;* Fixed an issue that would not allow user to unselect a game in right panel by clicking on an empty space in the library if that game was no longer installed.&#xA;* Fixed an issue that allowed user to change the configuration of a game that was already removed.&#xA;* Fixed an issue that made games imported from native Steam to appear as uninstalled.&#xA;* Fixed a bug that opened Wine Console instead of Wine Registry.&#xA;* Fixed warnings that occurred when Gamemode was enabled.&#xA;* Fixed various locale issues.&#xA;* Fixed a bug preventing Lutris to find Gallium Nine libraries.&#xA;* Fixed issues with positioning of the Lutris window.&#xA;* Fixed game panel updates on game quit.&#xA;* Fixed game loading error in cases when libstrangle is missing but was previously enabled.&#xA;* Fixed a bug that made Lutris download Linux version of a GOG game even when the runner was set to Wine.&#xA;* Fixed installation of the local install scripts.&#xA;* Fixed installation issues for wine installers that don&amp;rsquo;t have a &amp;ldquo;files&amp;rdquo; section.&#xA;* Further fixed issues with wine sandboxing on non-english systems.&#xA;&amp;ndash; Mathieu Comandon  Wed, 20 Nov 2019 17:51:16 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Stardew Valley: Update 1.4 released</title>
            <link>https://playingtux.com/en/articles/2019/11/stardew-valley-update-14-released/</link>
            <pubDate>Tue, 26 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/stardew-valley-update-14-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stardew_valley_update14.png&#34; alt=&#34;Featured image of post Stardew Valley: Update 1.4 released&#34; /&gt;&lt;p&gt;The newest &lt;strong&gt;Update 1.4&lt;/strong&gt; for the Farming-Simulation &lt;strong&gt;Stardew Valley&lt;/strong&gt; is utterly extensive and has been released just now on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/413150/Stardew_Valley/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Here is the &amp;ldquo;condensed&amp;rdquo; version of the Changelog (without spoilers);&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hi everyone,&#xA;The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It&amp;rsquo;s always fun &amp;amp; exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.&#xA;This update not only adds new content and features to the game, but improves the gameplay experience with a ton of &amp;ldquo;quality of life&amp;rdquo; features&amp;hellip; including some popular &amp;amp; long-standing requests from the community. There&amp;rsquo;s also an enormous amount of bug fixes and some optimizations improvements&amp;ndash;in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.&#xA;Below is a very, very condensed version of the 1,4 changelog, with spoilers hidden.&#xA;1.4 Changelog (Condensed Version):&#xA;A new &amp;hellip;&#xA;Added some more character events&amp;hellip; including a new 14-heart event for every spouse.&#xA;Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them.&#xA;Added a new farm map: Four Corners&#xA;Added a&#xA;Over 60 new items, some fun, some practical and some powerful&#xA;Added 24 new hairstyles, 181 new shirts, 35 new hats, , and 2 new boots&#xA;Added the ability to&#xA;Junimo Kart has been almost completely re-done&#xA;You can now choose from 3 cat breeds &amp;amp; 3 dog breeds.&#xA;Added a new end-game farm building&#xA;Sheds can be upgraded to double their interior size&#xA;Added a&#xA;Added 2 new monsters and 2 new alternative levels to the mines&#xA;A new type of upgrade at the Blacksmith&amp;rsquo;s&#xA;An emote menu for your farmer (default key is Y)&#xA;The social tab now keeps track of villagers&amp;rsquo; likes and dislikes (click on a villager&amp;rsquo;s icon)&#xA;Marlon can now recover an item for you after getting knocked out in the mines&#xA;You now have the option to play multiplayer with separate money coffers, instead of shared.&#xA;Huge amount of Quality of Life improvements, like being able to stack &amp;ldquo;big&amp;rdquo; items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that&amp;rsquo;s required for a bundle.&#xA;14 new music tracks!&#xA;Hundreds of bug fixes&#xA;Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you&amp;rsquo;d like to see the complete, spoiler-filled version, please check out this link.&#xA;I hope you have fun with the new update, and as always, thanks for playing Stardew Valley!&#xA;-ConcernedApe&lt;/p&gt;</description>
        </item><item>
            <title>Sigma Theory: leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2019/11/sigma-theory-leaves-early-access/</link>
            <pubDate>Thu, 21 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/sigma-theory-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/sigma_theory_full.jpg&#34; alt=&#34;Featured image of post Sigma Theory: leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sigma Theory: Global Cold War&lt;/strong&gt;, the &amp;quot;&amp;quot; leaves Early Access after seven month with a new update.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sigma Theory is finally out of Early Access!&#xA;The 1.0 update is available to download from Steam now!&#xA;The current game has nothing in common with the one we&amp;rsquo;ve released 7 months ago. We&amp;rsquo;ve worked hard fixing bugs, improving feedbacks, adding content, fine-tuning mechanics and balancing gameplay with your feedback and support to come up with the best version of the game you get today!&#xA;Making a game like this with so much novelty is not an easy task and we&amp;rsquo;re grateful you&amp;rsquo;ve sticked up with us during the past months.&#xA;Some of you hated the game, some of you loved the game. But we&amp;rsquo;ve listened to everyone because, at the end of the day, we&amp;rsquo;re making games for the players, not for ourselves.&#xA;The experience of developing the game with you along was enlightening for the whole team and it is something we&amp;rsquo;ll do again for our next game *cough* Out There: Oceans of Time *cough*.&#xA;So, again, on behalf of the team: THANK YOU.&#xA;Development is not stopping as we&amp;rsquo;re already working on the new playable country that will be available in the next update.&#xA;**Full patchnote**&#xA;&amp;mdash;-1.0 &amp;mdash;-&#xA;Content&#xA;New agent : Jahrein&#xA;New character : Spy drone operator&#xA;9 new achievements&#xA;Visual&#xA;All countries now have their own buildings in exfiltration scenes&#xA;Added portal to show when the agent uses the trait GATE in exfiltrations&#xA;Other various UI improvements&#xA;Balancing&#xA;Agents SCAR, MORRIGH4N, MAESTRO and TSUBA become elite&#xA;Player can now chose whose which agent(s) and scientist(s) gain a trait during events&#xA;AI now steals more scientists from countries which lost sigma race&#xA;Actions are now possible in a country at war, but agents only have to be spotted once to be forced to flee the country, and fleeing is slow instead of fast&#xA;Prisoners now only need to be located before exfiltration, preparation is no longer needed&#xA;Player now has 3 choices when recruiting an agent mid-game&#xA;Added a discretion score to exfiltrations&#xA;No more than 2 organizations will give tasks at any given time&#xA;Travel is now possible to a country at war, but only infiltration&#xA;Added doomsday clock bonus when refusing to work with organisation&#xA;Various&#xA;Added events for warning player when losing sigma race&#xA;Added indication of diplomatic cost/benefit on request/offers button tooltips in diplomacy meetings&#xA;Added a popup to explain why the player gets an ending&#xA;Added new sounds&#xA;Added common keyboard shortcuts&#xA;Added resolution choice in options&#xA;Added arrows to navigate easily between agents&#xA;Available spouses are now limited to unlocked agents&#xA;Added button to cancel ongoing recruitment in recruitment screen&#xA;Added tooltip for weapon types&#xA;Bugs&#xA;Don&amp;rsquo;t show progress report for double agents that were just recruited&#xA;Fixed wrong reaction text when agents are ordered to capture or counter a spy&#xA;Fixed bug where a meeting could still take place with a country that was eliminated&#xA;Fixed bugs where wrong text or character was displayed in organisation missions&#xA;Fixed rare game freeze when spouse is kidnapped and country asks for ransom&#xA;Fixed bug where cancelling a mission and assigning it again could result in a different duration&#xA;Fixed bug where agent sometimes didn&amp;rsquo;t explain when quitting because of injury&#xA;Fixed bug where expired contracts could stay in contracts window&#xA;Fixed bug where last Opus Mariae mission had the wrong summary&#xA;Fixed bug where refused or failed mission could still be accomplished afterwards&lt;/p&gt;</description>
        </item><item>
            <title>Steam Remote Play Together Sale has begun</title>
            <link>https://playingtux.com/en/articles/2019/11/steam-remote-play-together-sale-has-begun/</link>
            <pubDate>Wed, 20 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/steam-remote-play-together-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/remoteplaysale.png&#34; alt=&#34;Featured image of post Steam Remote Play Together Sale has begun&#34; /&gt;&lt;p&gt;Steam has started the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/together&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Remote Play Together Sale&lt;/a&gt;.&#xA;More information about the &lt;strong&gt;Remote Play Together&lt;/strong&gt;-feature of the Steam client can be found &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/remoteplay?snr=1_614_615__1601&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG Halloween Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/10/gog-halloween-sale-2019-has-begun/</link>
            <pubDate>Mon, 28 Oct 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/10/gog-halloween-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_halloween2019.png&#34; alt=&#34;Featured image of post GOG Halloween Sale 2019 has begun&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; also has a &lt;strong&gt;Halloween Sale 2019&lt;/strong&gt;.&#xA;It will last until &lt;strong&gt;04.11.2019&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>itch.io Halloween Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/10/itchio-halloween-sale-2019-has-begun/</link>
            <pubDate>Mon, 28 Oct 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/10/itchio-halloween-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/itch_halloween2019.png&#34; alt=&#34;Featured image of post itch.io Halloween Sale 2019 has begun&#34; /&gt;&lt;p&gt;Also &lt;a class=&#34;link&#34; href=&#34;https://itch.io/games/on-sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;itch.io&lt;/a&gt; has a &lt;strong&gt;Halloween Sale 2019&lt;/strong&gt;!&#xA;It seems to last until &lt;strong&gt;03.11.2019&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Halloween Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/10/steam-halloween-sale-2019-has-begun/</link>
            <pubDate>Mon, 28 Oct 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/10/steam-halloween-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_halloween2019.png&#34; alt=&#34;Featured image of post Steam Halloween Sale 2019 has begun&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/halloween2019&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Halloween Sale 2019&lt;/a&gt; has begun!&#xA;It will last until &lt;strong&gt;01.11.2019&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Debian Linux 10 (Codename &#34;Buster&#34;) released</title>
            <link>https://playingtux.com/en/articles/2019/07/debian-linux-10-codename-buster-released/</link>
            <pubDate>Sun, 07 Jul 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/07/debian-linux-10-codename-buster-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/upcoming-buster.png&#34; alt=&#34;Featured image of post Debian Linux 10 (Codename &#34;Buster&#34;) released&#34; /&gt;&lt;p&gt;In the night to Sunday the &lt;strong&gt;Debian-Team&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://bits.debian.org/2019/07/buster-released.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released&lt;/a&gt; the &lt;strong&gt;new stable version 10 (Codename &amp;ldquo;Buster&amp;rdquo;)&lt;/strong&gt; of Debian Linux!&#xA;Before an upgrade from Debian 9 (&amp;ldquo;Stretch&amp;rdquo;) you should read &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/releases/buster/amd64/release-notes/ch-information.en.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.debian.org/releases/buster/amd64/release-notes/ch-upgrading.en.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this&lt;/a&gt; document.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Summer Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/06/steam-summer-sale-2019-has-begun/</link>
            <pubDate>Tue, 25 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/steam-summer-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_summersale2019_en.png&#34; alt=&#34;Featured image of post Steam Summer Sale 2019 has begun&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Summer Sale 2019&lt;/a&gt; has begun!&#xA;This time it will last &lt;strong&gt;until 09. July 2019&lt;/strong&gt;.&#xA;As expected, the Steam Store &lt;a class=&#34;link&#34; href=&#34;https://steamstat.us/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;is currently experiencing connection problems&lt;/a&gt; - so just be &lt;strong&gt;patient&lt;/strong&gt;. :-)&#xA;&lt;strong&gt;EDIT&lt;/strong&gt;: the connection problems have now been solved.&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Gathering Storm - huge June-Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/civilization-vi-gathering-storm-huge-june-update-released-linux/</link>
            <pubDate>Tue, 18 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/civilization-vi-gathering-storm-huge-june-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6gatheringstorm_june2019update.jpg&#34; alt=&#34;Featured image of post Civilization VI: Gathering Storm - huge June-Update released for Linux&#34; /&gt;&lt;p&gt;The huge &amp;ldquo;&lt;strong&gt;June 2019 Update&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Civilization VI: Gathering Storm&lt;/strong&gt; has been released today for Linux (Note: same day as other platforms).&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://civilization.com/news/entries/civilization-vi-gathering-storm-june-2019-update-available-now/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;list of changes&lt;/a&gt; is long, very long&amp;hellip;.&lt;/p&gt;</description>
        </item><item>
            <title>SteamWorld Quest: Hand of Gilgamech - now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2019/06/steamworld-quest-hand-gilgamech-now-available-drm-free-linux-gog/</link>
            <pubDate>Fri, 14 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/steamworld-quest-hand-gilgamech-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworldquestheader.jpg&#34; alt=&#34;Featured image of post SteamWorld Quest: Hand of Gilgamech - now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;SteamWorld Quest: Hand of Gilgamech&lt;/strong&gt;, the new &lt;strong&gt;card based RPG&lt;/strong&gt; from the developers of &lt;strong&gt;SteamWorld Dig&lt;/strong&gt; and &lt;strong&gt;SteamWorld Heist&lt;/strong&gt;, is now also available DRM-free for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/steamworld_quest_hand_of_gilgamech&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;Triumph over evil with the hand you’re dealt!&#xA;SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update Cinco &#34;El Gigante&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/tropico-6-update-cinco-el-gigante-released-linux/</link>
            <pubDate>Wed, 12 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/tropico-6-update-cinco-el-gigante-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Cinco &#34;El Gigante&#34; released for Linux&#34; /&gt;&lt;p&gt;The huge fifth update for &lt;strong&gt;Tropico 6&lt;/strong&gt; (Codename &amp;ldquo;El Gigante”) &lt;strong&gt;incorporates feedback from the community&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans!&#xA;The update we are releasing today for Tropico 6 features many bug fixes, improvements and much more. We’re addressing a lot of issues raised by community feedback – so much so, that we have received that we gave it the name “El Gigante&amp;rdquo;&#xA;Over 300 changes were made to the game, covering balancing adjustments and many bug and crash fixes.&#xA;We hope you enjoy the update. Thank you for your continued support.&#xA;Vote El Presidente! Viva Tropico!&#xA;Balancing:&#xA;Tourist accommodations will now generate profits in a similar way like residential buildings. This will overall increase profits generated from having tourists on Tropico.&#xA;Meteor Shower disaster: Reduced the negative effect when chosing the option to deny refugees.&#xA;Reduced efficiency from the “Pollination Parcel” upgrade of Hydroponic Plantations.&#xA;Made the Ancient Ruins cheaper and buffed all work modes to make it a more efficient and desirable building.&#xA;Reduced the upkeep of TV Stations.&#xA;Adjusted the income generated by media buildings set to special work modes.&#xA;“Lose Load Limit” work mode in the Teamster’s Office can now lose up to 10% of the cargo.&#xA;Made balancing changes to the work modes of the Childhood Museum:&#xA;Reduced the impact on faction standing and superpower relations.&#xA;Reduced impact on the efficiency of other buildings.&#xA;Increased impact on the efficiency of High Schools and Colleges.&#xA;Raised the adult age threshold for Tropicans in World Wars to 18 years.&#xA;Pollution now reduces the beauty of an area slightly less.&#xA;Increased radius of the Teleferic Upgrade “Audio Tour Guide”.&#xA;If residential buildings are located in areas with high pollution levels, Tropicans resting there will now get a penalty to their healthcare happiness.&#xA;Expelling a superpower from an Embassy will not have an effect on the superpower standing.&#xA;Inviting/Expelling a superpower now has a cooldown.&#xA;Player Feedback&#xA;Electric Substations will now display their effect radius.&#xA;Added a missing effect radius for Hydroponic Plantations with the “Pollination Parcel” upgrade.&#xA;The Fun Quality overlay shows correct values for tourist accommodations now.&#xA;The vicinity radius for an Embassy will now be shown to the player, when clicking on the building. This should make demands easier that ask players to construct a specific building near an Embassy.&#xA;The Palace, Aircraft Carrier, Guard Tower and Watch Tower now display a value for their military strength.&#xA;Looped raids now properly appear in the raid queue.&#xA;Bug Fixes&#xA;Fixed the average happiness of Tropicans not getting updated correctly after loading a savegame. This caused differences in the Approval/Support ratings after loading a savegame.&#xA;Fixed a demand by the Conservatives that required players to research “Contraception Ban” and level up “Good old Days”.&#xA;Fixed a bug that lead to Offshore Offices still producing a profit even if the superpower had been expelled.&#xA;The pirate outfit for El Presidente will get unlocked correctly now.&#xA;The “Multi Culture” work mode of plantations now also gets correctly applied to pre-built plantations.&#xA;“Advanced Boat Services” now also correctly influences the speed of freighters.&#xA;Fixed a rare issue that caused quests to appear twice.&#xA;Fixed protests disappearing too quickly.&#xA;Residential buildings now properly show the budget modifier for housing quality on the efficiency tab.&#xA;The “Light Bulb Ban” Edict now correctly displays its activation cost.&#xA;Fixed the housing quality of Conventillos getting reset after loading a savegame.&#xA;Upgrading Guard Towers now counts towards quests progress for a Militarists demand asking to have a certain number of Watch Towers.&#xA;Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade.&#xA;Fixed Tropicans getting stuck at a Metro.&#xA;Tropicans will no longer wait at a Bus Stop if the Bus Garage was destroyed.&#xA;Soil degradation will now correctly affect the efficiency of Ranches.&#xA;Soil degradation will now correctly reduce the efficiency of Plantations over time.&#xA;The “Way of the Red Pill” work mode of the Asylum works correctly now.&#xA;The crime safety bonus for religious buildings gained by the “Theocracy” constitution option now works correctly.&#xA;Fixed pathfinding issues that were caused by the Teleferic Station.&#xA;Fixed Tropicans getting stuck after loading a savegame.&#xA;Fixed empty shacks popping up.&#xA;Freighters will no longer arrive at Docks without workers.&#xA;Almanac: Home slots are now counted correctly as the number of available households and not only as available buildings.&#xA;Almanac: Fixed Tropicans that have a home being listed as “homeless”.&#xA;Almanac: Fixed prisoners being listed as “homeless”.&#xA;Almanac: Tourist Rating modifiers are now displayed correctly.&#xA;Oil deposits on the sea will now only be shown on the overlay from Cold War onwards.&#xA;Fixed the “Fracking Posts” upgrade from Oil Wells.&#xA;Fixed construction worker walking on water.&#xA;Workers of Coconuts Harvesters and Logging Camps will not continue to work and waste resources if the building’s outstock is full.&#xA;Fixed the collision boxes for the Airport and the Factory Ranch.&#xA;Fixed the constitution option “Energy Efficiency” not applying the correct decrease in energy consumption.&#xA;The propaganda effects of multiple media buildings of the same type will no longer accumulate.&#xA;Fixed issues with the Waste Treatment Plant and the Garbage Dump.&#xA;Fixed building not getting highlighted correctly when they are inside of another building’s vicinity radius.&#xA;Fixed the constitution option “State Controlled Media” not working correctly.&#xA;Fixed an issue that caused the game to not apply the correct fullscreen resolution.&#xA;Fixed visual artefacts on the ocean that could appear when loading a savegame from a drought or an active Nuclear Testing edict.&#xA;Fixed Tropicans getting stuck after a bridge was demolished.&#xA;Fixed issues with the achievement “Knight to Little Duck”.&#xA;Fixed an issue in Battle Royal mission that caused newsfeed messages of destroyed building to be displayed repeatedly.&#xA;Military units will no longer be shown as “idle” during warfare.&#xA;The budget of military buildings will now correctly affect the military strength of units.&#xA;Fixed a potential progress blocker in the Bureaucrazy mission that prevented the “Electrify All” quest to get completed.&#xA;Fixed a potential progress blocker in the Speakeasy mission that prevented Prisoners getting counted towards quest progress.&#xA;Right-clicking on a completed task will no longer cause players to miss out on a reward.&#xA;Repairing a World Wonder will no longer spawn the radio message.&#xA;Fixed the “Urban Development” edict not expiring after loading a savegame.&#xA;Fixed several visual issues for military units.&#xA;Fixed several animation issues.&#xA;Fixed several crashing issues.&#xA;Improvements&#xA;Added new variations for Parks and Squares.&#xA;Added a new decoration object: Space Memorial.&#xA;Added 4 new traits for El Presidente.&#xA;Made improvements to the gamepad controls.&#xA;The game now pauses gameplay and audio playback when minimized (except during multiplayer matches).&#xA;Improved RMG landscape generation.&lt;/p&gt;</description>
        </item><item>
            <title>Pathfinder: Kingmaker - Enhanced Edition and DLC &#34;Beneath The Stolen Lands&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/06/pathfinder-kingmaker-enhanced-edition-and-dlc-beneath-stolen-lands-released/</link>
            <pubDate>Fri, 07 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/pathfinder-kingmaker-enhanced-edition-and-dlc-beneath-stolen-lands-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfindereeheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - Enhanced Edition and DLC &#34;Beneath The Stolen Lands&#34; released&#34; /&gt;&lt;p&gt;For the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; the so called &amp;ldquo;&lt;strong&gt;Enhanced Edition&lt;/strong&gt;&amp;rdquo; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The EE includes:&#xA;• numerous gameplay-enriching content additions and dozens of quality-of-life features&#xA;• new abilities and ways to build your character, including a brand-new class&#xA;• new items and weaponry&#xA;• improved balance, especially in the beginning and last two chapters of the game&#xA;• enhanced kingdom management system, both in terms of balance as well as usability and player comfort&#xA;• increased variety of random encounters on the global map&#xA;• thousands of fixes and improvements made since the game&amp;rsquo;s initial release&lt;/p&gt;</description>
        </item><item>
            <title>Battletech: Patch 1.6.0 and new DLC &#34;Urban Warfare&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/battletech-patch-160-and-new-dlc-urban-warfare-released-linux/</link>
            <pubDate>Tue, 04 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/battletech-patch-160-and-new-dlc-urban-warfare-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/battletech_urban_warfare.png&#34; alt=&#34;Featured image of post Battletech: Patch 1.6.0 and new DLC &#34;Urban Warfare&#34; released for Linux&#34; /&gt;&lt;p&gt;A &lt;strong&gt;huge patch 1.6.0&lt;/strong&gt; and a new (paid) DLC &amp;ldquo;&lt;strong&gt;Urban Warfare&lt;/strong&gt;&amp;rdquo; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/battletech_urban_warfare&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1047180/BATTLETECH_Urban_Warfare/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Urban Warfare brings &amp;lsquo;Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield.&#xA;Urban Warfare&#xA;Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.&#xA;Electronic Warfare&#xA;The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.&#xA;Two New BattleMechs&#xA;The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power.&#xA;New Flashpoints&#xA;A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards.&#xA;Three New Enemy Vehicles&#xA;The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.&#xA;New Encounter&#xA;Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.&lt;/p&gt;</description>
        </item><item>
            <title>Stellaris: DLC &#34;Ancient Relics&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/06/stellaris-dlc-ancient-relics-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 04 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/stellaris-dlc-ancient-relics-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_ancientrelics_header.jpg&#34; alt=&#34;Featured image of post Stellaris: DLC &#34;Ancient Relics&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Stellaris&lt;/strong&gt; the new (paid) DLC &amp;ldquo;&lt;strong&gt;Ancient Relics&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/stellaris_ancient_relics_story_pack&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1045980/Stellaris_Ancient_Relics_Story_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also Stellaris is &lt;strong&gt;currently available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;, and the &lt;strong&gt;huge Update 2.3 (&amp;ldquo;Wolfe&amp;rdquo;)&lt;/strong&gt; has been published!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.&#xA;Stellaris: Ancient Relics includes:&#xA;SAID ANCIENT RELICS&#xA;Collect valuable relics in your adventures as rewards for resolving game events or after completing a dig at a multi-stage archaeological site. Each relic gives significant benefits to your empire to aid in your interstellar escapades.&#xA;DIG IN&#xA;Hit the dirt on a variety of enigmatic and alien worlds with new archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to investigate. Retrace the history to discover artifacts and relics that can be boons to your empire.&#xA;THOSE WHO CAME BEFORE&#xA;Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, the former a sprawling hivemind of plantoids, the latter some of the most powerful psionics to have ever lived. Players can investigate their home systems to understand who they were and, more importantly, what can be learned from their demise.&#xA;RELIC WORLDS&#xA;Once home to vibrant, advanced civilizations, these Relic Worlds now lie dead, replete with desolate ruins and dormant mysteries. Players can excavate guaranteed archeological sites on these worlds and bring to light powerful relics and artifacts.&#xA;MATTER OF ARTIFACTS&#xA;Learning from history is much more than parables and antiquities, it can often be the key to understanding one’s own place in the galaxy. Utilizing archaeological research, discover Minor Artifacts, a new consumable resource type which can help empower one’s empire.&lt;/p&gt;</description>
        </item><item>
            <title>Collection of tools and links for gaming on Linux</title>
            <link>https://playingtux.com/en/articles/2019/06/collection-tools-and-links-gaming-linux/</link>
            <pubDate>Sat, 01 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/collection-tools-and-links-gaming-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pt_logo_400px_0.png&#34; alt=&#34;Featured image of post Collection of tools and links for gaming on Linux&#34; /&gt;&lt;p&gt;A &lt;strong&gt;collection of useful tools and links&lt;/strong&gt; about gaming on Linux containing &lt;strong&gt;client tools, drivers and much more&lt;/strong&gt; can be found in &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/tools-and-links-gaming-linux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this new forum post&lt;/a&gt;.&#xA;Have fun! :-)&lt;/p&gt;</description>
        </item><item>
            <title>SteamWorld Quest: Hand of Gilgamech - now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2019/05/steamworld-quest-hand-gilgamech-now-available-linux-steam/</link>
            <pubDate>Fri, 31 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/steamworld-quest-hand-gilgamech-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworldquestheader.jpg&#34; alt=&#34;Featured image of post SteamWorld Quest: Hand of Gilgamech - now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;SteamWorld Quest: Hand of Gilgamech&lt;/strong&gt;, the new &lt;strong&gt;card based RPG&lt;/strong&gt; from the developers of &lt;strong&gt;SteamWorld Dig&lt;/strong&gt; and &lt;strong&gt;SteamWorld Heist&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/804010/SteamWorld_Quest_Hand_of_Gilgamech/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;Triumph over evil with the hand you’re dealt!&#xA;SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Version 1.3 with improved simulation released</title>
            <link>https://playingtux.com/en/articles/2019/05/revhead-version-13-improved-simulation-released/</link>
            <pubDate>Thu, 30 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/revhead-version-13-improved-simulation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Version 1.3 with improved simulation released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.3&lt;/strong&gt; to the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; (which was originally released in 2017) is now available on &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/589760/announcements/detail/1620646560781996633&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains an &lt;strong&gt;overhauled and improved simulation model&lt;/strong&gt;, and also a lot of other improvements which were suggested by the community:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 22 - Version 1.3 is HERE!&#xA;Dear Revheads,&#xA;After months of works, finally Update 22 is here with version 1.3!&#xA;After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game get’s too easy. You can win with having a stronger car then an AI or simply relax because our AI will &amp;ldquo;make sure&amp;rdquo; you will win.&#xA;Newspaper was also on the list as too easy to find the “known” treasures kill the fun of treasure hunting. Not anymore!&#xA;What better time to honour to our players for all those great feedbacks and support with a release specifically designed based on their feedbacks and comments on The Memorial Day!&#xA;The Biggest Update&#xA;Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has.&#xA;Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments.&#xA;Simulation&#xA;Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game.&#xA;If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version!&#xA;Projects&#xA;A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects.&#xA;Tutorial and the “First Car Project”, both has been “transformed” into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list.&#xA;If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you don’t miss some important details. Once you finished with these two projects, you can go back to your old profile.&#xA;Project system was inspired by our Discord Community, especially with the latest &amp;ldquo;Budgetcar Contest&amp;rdquo;, managed by our players. It&amp;rsquo;s one good example, how your ideas can get into the game. So don&amp;rsquo;t forget, we are making it for You, your comments and ideas does count!&#xA;Enough! There were so many more, if we write it here you would never even start to read it.&#xA;So here is the list of what have we done (as a tiny summery :P )&#xA;Date: 30-05-2019&#xA;Version:1.3.5642&#xA;Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts.&#xA;Improved AI and due to the new simulation, it won’t be enough just to have a stronger car, you still need to be able to bring it in first!&#xA;Fixed weight distribution and added more dynamics for several major parts&#xA;Added tire temperature, engine temperature, surface and environment temperature, DON’T forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!)&#xA;Engine rework, rpm, temperature, dynamics&#xA;Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier!&#xA;Suspension rework, better, faster, more realistic. Camber, caster and many more improvements&#xA;Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects.&#xA;Tutorial and First Car Projects is educational, with a lot more help&#xA;Game Economy, more random in newspaper to avoid too easy treasure hunting and farming&#xA;Game balance, you can make now good money with choosing only the racing path, the game won’t force you to race with brand limited races, so you don’t have to change your car if you don’t want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks.&#xA;Full interior for Wanja (we won’t stop until all car has full interior)&#xA;Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits&#xA;Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards&#xA;Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part)&#xA;Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu!&#xA;Localization updated, most major languages are 100% translated, the rest will follows…THANKS for everyone who helped!&#xA;Added credits for translations, thanks again!&#xA;Included Winner&amp;rsquo;s Cars from our “Budget Contest” on discords Thanks guys for the fun! This was one of the major inspiration of our new project system.&#xA;Fixed Exhaust job bug&#xA;Fix several 3D clipping issues, “holes” in car chassis, etc.&#xA;Newspaper has more random, tutorial or project related parts are marked to find them easier&#xA;1000+ changes, fixes, tweaks, rebalance&#xA;Don&amp;rsquo;t forget to reset your controller setup! Changes will effect your setup!&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: new DLC &#34;France&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/05/railway-empire-new-dlc-france-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 24 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/railway-empire-new-dlc-france-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_franceheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;France&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_france&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884142/Railway_Empire__France/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;France&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario – Into a new time (1874-1890)&#xA;Map expansion: France (available in Free Game and Sandbox modes)&#xA;10 historical engines such as the Coupe Vent (4-4-0) and Forquenot (2-4-2)&#xA;More than 12 new tradeable goods (e.g. wine and soft cheese) and 31 new cities&#xA;‘Concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map)&#xA;New songs and updated characters&#xA;In the wake of Emperor Napoleon III’s exile, the French monarchy has collapsed for the second time, and the Third Republic has taken its place. In the Railway Empire – France DLC you will decide your country’s industrial future. Either take sides with a militaristic general and increase the strength of France’s borders in anticipation of a new war or help the minister of public work to rebuild the infrastructure of the country and undertake the controversial new “Eiffel Tower” project.&lt;/p&gt;</description>
        </item><item>
            <title>Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</link>
            <pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmars_armstrong_update.jpg&#34; alt=&#34;Featured image of post Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux&#34; /&gt;&lt;p&gt;For the city building simulation &amp;ldquo;Surviving Mars&amp;rdquo; the huge &lt;strong&gt;Armstrong Update&lt;/strong&gt; has been released for Linux.&#xA;At the same time the DLCs &amp;ldquo;&lt;strong&gt;Green Planet&lt;/strong&gt;&amp;rdquo; and &amp;ldquo;&lt;strong&gt;Projekt Laika&lt;/strong&gt;&amp;rdquo; have been published.&#xA;Both DLCs are part of the season pass.&#xA;&lt;strong&gt;Green Planet&lt;/strong&gt; is available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/952890/Surviving_Mars_Green_Planet/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_green_planet&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;Also &lt;strong&gt;Projekt Laika&lt;/strong&gt; ist available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1042360/Surviving_Mars_Project_Laika/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_project_laika&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog for the Armstrong Update of Surviving Mars&#xA;Thank you to all of our beta testers, you have been amazing.&#xA;FREE Update Section&#xA;New Features:&#xA;5 Landscaping tools/buildings - Flatten terrain, create Ramp, Change Surface texture and construct Small Rock Formation or medium Rock Formation. They&amp;rsquo;re available since start and do not require research. The Flatten and Ramp tools consume a lot of drone time and require or produce excess of Waste Rock. The Rock Formations are constructed with Waste Rock. The Change Surface tool consumes drone time and damages the local soil quality.&#xA;3 Special Projects - Capture Meteors, launch High-Speed Comm Satellite and Launch SETI Satellite. They become available when the first batch of Planetary Anomalies gets discovered (Sol 10-15) and do not require previous research. These three act as alternative sources of raw materials (Capture Meteors), sponsor research (HGS Satellite) and funding (SETI Satellite).&#xA;2 new buildings - Large Dumping Site and Rocket construction site. The significantly larger dumping site is because we&amp;rsquo;re now producing and consuming far more Waste Rock. The construction of Rockets was added as an alternative to the buying of Rockets, which is not possible when you lack Funding. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. (Advanced Rocketry is a vanilla tech that now enables the construction of Rockets, as well.)&#xA;Self-sufficient dome - you can now place a Basic Dome with minimal life-support buildings. You only need to connect it to a power source. Once constructed, the structures will act as independent buildings. International Mars Mission has a free prefab of the self-sufficient dome.&#xA;New event chains - 19 for the base game, 1 for modding purposes, 9 for Space Race DLC&#xA;New research UI with vertical flow replaced the old research UI&#xA;Other Fixes and Improvements:&#xA;Added order-queuing for Rovers&#xA;Added multi-selection of units for mouse and keyboard and hybrid control schemes. You can use lasso or double-click over a unit type to mass-select nearby units of the same type&#xA;More informative reasons for unavailable diplomacy options&#xA;Fix for proper show/hide behaviour of hex ranges of domes for outside workplaces&#xA;Build Menu: Rovers are moved to separate sub-categories&#xA;Added conditions where colonists can change dome regardless of home availability in other domes&#xA;Double click or Controller Button (X) on items in the build menu, which require known but non-researched techs now open the Research UI&#xA;Trade rockets to rivals are not automated by default&#xA;New Photo Mode effect added - Motion Blur&#xA;Added &amp;ldquo;-nomods&amp;rdquo; launch option, allowing to start the game without mods. To set this option, you need to open the game PROPERTIES from the menu in Steam (left-click on the game in Steam Library). In the first tab GENERAL open SET LAUNCH OPTIONS. A small popup window will open where you can enter text. You need to enter: -nomods&#xA;Special thanks to our closed-beta testers who helped us with this change! And also with the Modding-related fixes below&#xA;Modding-Related Fixes and Improvements:&#xA;Documented the Lua loading procedure, mod versions and dependencies, creating mods for DLCs and other minor documentation updates&#xA;Added a filter for mods compatible with the game version&#xA;Build menu subcategories are now presets, which can be easily added with mods&#xA;Added a set of mod items that add easily modifiable options to your mods&#xA;Fixed &amp;lsquo;copy from&amp;rsquo; field in building template mod items and mission logo mod items&#xA;Unused tech field icon property removed&#xA;Mod dependencies show if the mod they depend on is missing or incompatible (outdated)&#xA;Added a sample story chain&#xA;Improved mod upload - it provides status update, better UI flow, feedback about report upload problems&#xA;[PDX modding] Fix to enable auto-update of mods from PDX modding backend&#xA;[PDX modding] Fix for re-uploading mods to PDX modding backend to keep their dependencies entered in the web interface&#xA;Green Planet DLC&#xA;New resource and global parameters which track terraforming progress&#xA;New terraforming buildings in a separate build menu section&#xA;New special projects with global effects&#xA;New tech field – Terraforming – which unlocks buildings, resources, special projects&#xA;New breakthrough techs focused on terraforming&#xA;New disasters – Toxic rain and Marsquake&#xA;Vegetation on Mars – plant it, watch it thrive or wither and die&#xA;New main menu background video and updated Surviving Mars logo&#xA;New Green Planet wallpapers&#xA;New terraforming milestones&#xA;10 new achievements / trophies&#xA;Project Laika DLC&#xA;Pets are coming to Mars: 25 different pets of 10 animal types will start living alongside colonists after Founders stage is over, there are enough colonists and comfort is high enough. Pets include cats, dogs, penguins, platypuses and more.&#xA;2 New buildings for in-dome and outside-of dome animal husbandry produce Food for the colonists&#xA;Domesticated animals are coming to Mars too: 4 types of animals for each of the new buildings will provide different options&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update Numero Cuatro released for Linux, now with savegames in multiplayer</title>
            <link>https://playingtux.com/en/articles/2019/05/tropico-6-update-numero-cuatro-released-linux-now-savegames-multiplayer/</link>
            <pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/tropico-6-update-numero-cuatro-released-linux-now-savegames-multiplayer/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Numero Cuatro released for Linux, now with savegames in multiplayer&#34; /&gt;&lt;p&gt;The fourth update to &lt;strong&gt;Tropico 6&lt;/strong&gt; finally adds a long missed feature to the game: &lt;strong&gt;multiplayer games can now be saved&lt;/strong&gt; and continued another time!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update Número Cuatro has been released - Multiplayer Savegames&#xA;Fellow Tropicans!&#xA;We are happy to announce that the eagerly-anticipated save game function is here in the latest update for Tropico 6! Thank you for your patience and continued support.&#xA;We will continue working on Tropico 6 and further improve it with future updates, which will include more balancing, fixes and overall improvements.&#xA;We hope you enjoy Tropico 6!&#xA;New features:&#xA;Implemented the functionality to create and load savegames in multiplayer.&#xA;Viva Tropico! Viva El Presidente!&lt;/p&gt;</description>
        </item><item>
            <title>Descenders: full version with cross platform multiplayer now available for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/descenders-full-version-cross-platform-multiplayer-now-available-linux/</link>
            <pubDate>Tue, 07 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/descenders-full-version-cross-platform-multiplayer-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_mp_header.jpg&#34; alt=&#34;Featured image of post Descenders: full version with cross platform multiplayer now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Descenders&lt;/strong&gt;, the action-packed bike racing game, is now available as full version with &lt;strong&gt;cross-platform multiplayer&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;From the developers of Action Henk, Descenders is a fast-paced extreme downhill biking game that&amp;rsquo;s easy to pick up, but difficult to master.&#xA;A Modern Take on an Extreme Sport&#xA;Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play&#xA;Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs&#xA;Rogue-Bike: Earn special mutators each time you play, and work out which abilities work best for your riding style&#xA;Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads&#xA;Fully licensed soundtrack: We&amp;rsquo;ve partnered up with drum &amp;amp; bass label Liquicity to bring you the perfect soundtrack for hitting the mountains&#xA;Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders?&#xA;Pick a Team, Become a Legend&#xA;In Descenders, your team is your life. When you pick a side &amp;ndash; Enemy, Arboreal or Kinetic &amp;ndash; you&amp;rsquo;ll be bound together with other players who choose the same side as you.&#xA;Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic?&#xA;Wear your team&amp;rsquo;s colors and apparel with pride, and receive exclusive team gear&#xA;Exclusive prizes are awarded to the team with the most Rep&#xA;Gain access to your team&amp;rsquo;s exclusive channel on the Descenders Discord server&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Golden Week Sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/04/steam-golden-week-sale-2019-has-begun/</link>
            <pubDate>Mon, 29 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/steam-golden-week-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/goldenweek2019en.png&#34; alt=&#34;Featured image of post Steam: Golden Week Sale 2019 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;Steam&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/gws2019/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Golden Week Sale 2019&lt;/a&gt; has begun.&#xA;It will last until &lt;strong&gt;next monday&lt;/strong&gt; (06.5.2019).&lt;/p&gt;</description>
        </item><item>
            <title>Linux Game Jam 2019 on itch.io is finished, results are here</title>
            <link>https://playingtux.com/en/articles/2019/04/linux-game-jam-2019-itchio-finished-results-are-here/</link>
            <pubDate>Mon, 22 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/linux-game-jam-2019-itchio-finished-results-are-here/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/linuxgamejam2019.png&#34; alt=&#34;Featured image of post Linux Game Jam 2019 on itch.io is finished, results are here&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux Game Jam 2019&lt;/strong&gt; on &lt;strong&gt;itch.io&lt;/strong&gt; is now finished, and &lt;a class=&#34;link&#34; href=&#34;https://itch.io/jam/linux-game-jam-2019/results&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the results are here&lt;/a&gt;.&#xA;The Game Jam has started on April 10th and lasted until yesterday, voting took place afterwards.&#xA;As a whole &lt;strong&gt;33 titles&lt;/strong&gt; have been submitted.&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: &#34;Great Works and Trade&#34; update released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/04/civilization-vi-great-works-and-trade-update-released-linux/</link>
            <pubDate>Thu, 18 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/civilization-vi-great-works-and-trade-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: &#34;Great Works and Trade&#34; update released for Linux&#34; /&gt;&lt;p&gt;The update called &amp;ldquo;&lt;strong&gt;Great Works and Trade&lt;/strong&gt;&amp;rdquo; for &lt;strong&gt;Civilization VI&lt;/strong&gt; has been released by Aspyr for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=289070&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This finally re-enables &lt;strong&gt;cross-platform multiplayer- games&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;A new update, addressing issues that have emerged in the community following the release of the Antarctic Late Summer Game Update, is now available for Civilization VI. Please see below for details on this update.&#xA;[NOTES]&#xA;Great Works no longer use Drag and Drop. They have been returned to the previous functionality of “click to move.”&#xA;Addressed the following trade exploits reported within the community:&#xA;Fixed: User could trade low Gold-per-turn for high Gold-per-turn with AI players, essentially “stealing” large amounts of Gold.&#xA;Fixed: AI was not valuing Strategic resources correctly. You could sometimes trade 1 iron for 18 iron. Once you offered over 20 Strategic Resources, the value from the AI would drop to 1 Gold regardless of quantity. It now properly levels off.&#xA;Fixed: AI would give the player hundreds of Gold for a single Luxury Resource. While AI can give a healthy amount (Gold per turn plus some additional Gold) if they really need the Resource, it should rarely if ever be 10+ Gold per turn.&#xA;Fixed: The AI would give the player hundreds of Gold for very low quantities of Diplomatic Favor, regardless of whether they were pursuing a Diplomatic Victory or not. This should now be back in line with everything else, with offers weighted accordingly if the AI is chasing a Diplomatic Victory.&lt;/p&gt;</description>
        </item><item>
            <title>SUPERHOT: Patch Update Vol.8 (1.0.11) finally fixes problems in the version for Linux</title>
            <link>https://playingtux.com/en/articles/2019/04/superhot-patch-update-vol8-1011-finally-fixes-problems-version-linux/</link>
            <pubDate>Thu, 04 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/superhot-patch-update-vol8-1011-finally-fixes-problems-version-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/superhotheader.jpg&#34; alt=&#34;Featured image of post SUPERHOT: Patch Update Vol.8 (1.0.11) finally fixes problems in the version for Linux&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/322500/SUPERHOT/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Patch Update Vol.8 (1.0.11)&lt;/strong&gt; for &lt;strong&gt;SUPERHOT&lt;/strong&gt; has been released.&#xA;It &lt;strong&gt;finally fixes some long outstanding problems in the Linux-version&lt;/strong&gt; of the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Update Vol.8 (1.0.11)&#xA;SUPERHOT - SzymonSuperhot&#xA;Hi there&#xA;How about that? Another day, another patch.&#xA;This time we showed a bit more love towards Linux players.&#xA;Let&amp;rsquo;s see what bugs had to say night-night this time:&#xA;Fixed game crashing on Linux.&#xA;Some Linux players couldn&amp;rsquo;t run the game. Now they can. Yay.&#xA;Spread the system achievement available for Linux players.&#xA;Linux achievement hunters will be finally able to max out.&#xA;Rebaked lightmaps on some levels for Linux version.&#xA;Fixed Pumpkin Spiced achievement not working for some players.&#xA;Fixed font size and typos in piOS menu&#xA;Removed minor bugs on both Linux and PC version.&#xA;That is all beautiful people. Have a good day.&#xA;Cheers,&#xA;Szymon form SUPERHOT Team&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Gathering Storm - Antarctic Late Summer Update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2019/04/civilization-vi-gathering-storm-antarctic-late-summer-update-now-available-linux/</link>
            <pubDate>Tue, 02 Apr 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/04/civilization-vi-gathering-storm-antarctic-late-summer-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6gatheringstormantarticupdate.jpg&#34; alt=&#34;Featured image of post Civilization VI: Gathering Storm - Antarctic Late Summer Update now available for Linux&#34; /&gt;&lt;p&gt;The new update called &amp;ldquo;&lt;strong&gt;Antarctic Late Summer Update&lt;/strong&gt; &amp;quot; for &lt;strong&gt;Civilization VI: Gathering Storm&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/947510/Sid_Meiers_Civilization_VI_Gathering_Storm/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hi Civilization fans! As we hinted at last week, the first major update for Civilization VI: Gathering Storm is here and you can download it today. Hear about the developers’ vision for this update in our preview video below:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/GGvjflXi3uE&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/GGvjflXi3uE&lt;/a&gt;&#xA;SUBSCRIBE on YouTube ► &lt;a class=&#34;link&#34; href=&#34;http://2kgam.es/CivilizationYT&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://2kgam.es/CivilizationYT&lt;/a&gt;&#xA;This update automatically installs through Steam; if you’re having trouble, please restart your Steam client.&#xA;Please note: Items listed below are for Gathering Storm’s ruleset only unless otherwise specified.&#xA;[FEATURES]&#xA;[ALL GAME VERSIONS] New and improved version of Map Pins (now called Map Tacks) that includes pin icons for many new specific markers (Districts, etc.), in addition to a new grouped scrollable list of pins that were placed. Thanks to Bradd Szonye for his Mod inclusion!&#xA;[ALL GAME VERSIONS] Map text search: Located on the mini-map tool bar. Players can now search for map items via text search and have them highlight on the map. For example, type “Iron”, or “Knight”. Includes search history, search suggestions, and “go to” buttons.&#xA;[BALANCE/POLISH]&#xA;Civs&#xA;Canada: Receives +1 Production from mines on Snow and Tundra (Including hills).&#xA;China: Great Wall can only be pillaged (never removed) by natural disasters. +2 Gold for improvement itself. Add +1 Gold and +1 Culture to that received for each adjacent Great Wall.&#xA;Egypt: Update the Egyptian Chariot Archer to not replace the Heavy Chariot.&#xA;Egypt: Sphinx now provides +1 Culture if built on Flood Plains. Cannot be built on Snow, Snow Hills, Tundra, or Tundra Hills. +2 Appeal (since they are encouraged to build on Flood Plains). Cannot be built next to another Sphinx.&#xA;France: Château now provides 1 Culture for each adjacent wonder. 1 Gold for each adjacent Luxury Resource.&#xA;Hungary: Mathias ability now only 75% resource and Gold discount to upgrading levied units (instead of 100%).&#xA;India: Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes.&#xA;India: Varu ability no longer stacks but maintenance reduced to 2.&#xA;Mali: Nerf the Mali + City-State + Democracy Combo/Exploit. Democracy is now a 15% discount on purchases with Gold.&#xA;Mali: Increase Mali desert weighting.&#xA;Maori: Toa ability no longer stacks, and Strength is reduced to 36.&#xA;Maori: Reduce the Marae ability to +1 of each bonus yield, instead of +2.&#xA;Netherlands: Add a Production bonus towards Flood Barriers and Dams.&#xA;Norway: Allow Norway (only) to receive Science and Culture from pillaging improvements in addition to Gold or Faith.&#xA;Spain: Mission: +2 Faith; +1 Food, and +1 Production if on different continent than your capital. +1 Science for every adjacent Campus and Holy Site.&#xA;[ALL GAME VERSIONS] Improve leader victory preference weighting.&#xA;Environment Systems and Climate Change&#xA;Reduce Dust storm yields by 33%. Add some Food yields from Blizzards. Reduce damage to population and structures from Blizzards by about a third.&#xA;Detach climate change progress from Natural Disaster Intensity slider.&#xA;Move percentage of coastal tiles that can flood from 35% to 45%.&#xA;Halve carbon emissions from units to slow down climate change to just over half the previous rate.&#xA;Reduce unit CO2 emissions for a player by 50% if they research Advanced Power Cells.&#xA;Increased chance of Storms and Droughts per degree of temperature rise is no longer 20% for all events. Now it does not increase chance of weaker type of each storm/drought at all but instead boosts stronger type by 50%.&#xA;From Phase IV on Floods and Storms will not add fertility.&#xA;At Phases V and above yields previously added to the map can be stripped off as Storms and Droughts pass over (chances increase as you move to later phases).&#xA;Allow a single player&amp;rsquo;s CO2 footprint to go negative (if they have run the Carbon Recapture project but never generated much carbon). Hence one player can clean up the other players&amp;rsquo; mess.&#xA;World Congress&#xA;Provide a one-time cap on each player receiving Favor for reviving each other major player.&#xA;Adding tooltip to tiebreaker scenarios so players can understand why a player won a tiebreaker.&#xA;Adding Favor Per Turn and Request for Aid score penalties for excessive Grievances and CO2 emissions.&#xA;Climate Accords competition now enables projects for decommissioning Power Plants.&#xA;Reducing the lockout timer on hostile emergencies so that they can show up slightly more often.&#xA;Reduce time between deals during Request for Aid emergencies so AI can give multiple gifts if desired.&#xA;Districts/District Buildings&#xA;Reducing power of Royal Society Government District Building (reducing percentage-per-builder-charge from 3 to 2).&#xA;Nuclear Accidents of any severity will now always pillage the Nuclear Power Plant.&#xA;Pillaging&#xA;[ALL GAME VERSIONS] Convert Science and Culture from pillaging improvements to Gold or Faith.&#xA;Reduce effectiveness of Raid and Total War policies so they are only +50% instead of +100% to pillaging&#xA;Dam districts now provides healing if plundered.&#xA;Pillaged Reactors cannot trigger a nuclear accident. Completing the &amp;lsquo;Recommission Nuclear Reactor&amp;rsquo; project will also &amp;lsquo;un-pillage&amp;rsquo; it.&#xA;Improvements&#xA;Seastead: Cannot be placed adjacent to another Seastead.&#xA;Wonders&#xA;Panama Canal wonder now gives +10 Gold to its city.&#xA;Mahabodhi Temple and Statue of Liberty now award Diplomatic victory points.&#xA;Units&#xA;Increase the cost of upgrading units (about 33%).&#xA;Reduce base cost of Naturalists from 800 to 600 to make them compete better with Rock Bands.&#xA;Update certain Great Generals and Admirals to provide strategic resources.&#xA;Make sure Barbarians can&amp;rsquo;t spawn GDRs.&#xA;Unsuccessful WMD attacks now consume the WMD.&#xA;[ALL GAME VERSIONS] Increase the Destroyer’s sight range to 3.&#xA;[ALL GAME VERSIONS] Air unit and Anti-Air unit combat strength balance changes propagated to base game.&#xA;City States&#xA;Add Walls to City States on Diety and Immortal games.&#xA;Add additional melee units to City States at higher difficulties.&#xA;Misc&#xA;Grievances/Warmongering: Changing Grievance calculation (and Warmonger in base and XP1) to treat cities taken offensively during a Defensive Pact/Suzerain War/Emergency War as if taken during a Formal War (now generates Grievances)&#xA;Setup: For advanced starts, add extra Faith and scale it.&#xA;[XP1, XP2] Track barbarian camp placement throughout the game (much like we do storms &amp;amp; droughts) and shy away from camp locations that are close to previously used spots. Should distribute camps across the continents better.&#xA;[MULTIPLAYER]&#xA;Play By Cloud&#xA;Hide full games on Lobby list.&#xA;Adding Remember My Choice option for what happens after a client readies up.&#xA;Adding automatic ready up countdown.&#xA;Activating an in-game notification for a Your Turn event to display a popup that will allow the user to go straight into that match.&#xA;The Upper case &amp;quot; i &amp;ldquo;, lower case &amp;quot; L&amp;rdquo;, and number 1 all look identical when observing the Join Code in the Game Summary of the Play By Cloud Staging Room. - Increased size of the font so unique aspects of gylphs can be determined.&#xA;Misc&#xA;Relationship pip icons would fail to display when progress with other Human Players during a Multiplayer game (Allied, etc.).&#xA;Staging Room countdowns should reset when a new session is joined. Countdowns should persist even if the screen is simply hidden, which happens if the Game Settings tab is pressed.&#xA;In-game chat panel should not display dead players.&#xA;Additional general bug fixes and polish.&#xA;[SCENARIOS]&#xA;You can now play the Black Death scenario in hotseat/PlayByCloud.&#xA;[SYSTEMS]&#xA;Add secondary color to jersey selection color collision detection. Now jerseys are only considered to have collided if BOTH primary color and secondary color collide. Jerseys with similar or identical primary colors are now allowed if the secondary colors are very different&#xA;[UI]&#xA;Great Works UI: Converted system to Drag and Drop.&#xA;Climate Overview: Add icon, tooltip for fertilized tiles lost due to weather events.&#xA;Civilopedia: Pillaging Yields are now database driven in the Civilopedia.&#xA;[ALL GAME VERSIONS] World Resource Report: Add sorting on resources and on the leaders in a row.&#xA;Additional general bug fixes and polish.&#xA;[AI]&#xA;Trade&#xA;Increase value of Diplomatic Favor. Limit number of items desired in a trade. Set minimum value for traded items.&#xA;Don&amp;rsquo;t try to trade more of a Luxury resource than the human is already importing.&#xA;Correctly value maintenance resources when calculating trades. Reduces possible exploits with resource for gold trades with the AI.&#xA;Fixes to trades for strategic resources - Stop paying full value for them when you&amp;rsquo;ve got a decent stockpile, not just at the stockpile cap. Reduces possible exploits with resource for gold trades with the AI.&#xA;AI will not pay for banned resources&#xA;Reduce the chance that the AI offers only a single strategic resource in a trade deal unless they are padding out a larger deal.&#xA;Improvements to AI Deal management with Gold.&#xA;[XP1, XP2] Fix an issue where AI was overvaluing Great Works on the turn they are created (causing lots of trade requests).&#xA;Victory Strategies and Agendas&#xA;Boost Wonder Obsessed AI&amp;rsquo;s desire for Wonders in later eras.&#xA;Improve victory strategies, including Diplomatic victory.&#xA;Combat&#xA;Improve AI ability to successfully complete the capture of a city during a Military Emergency they are taking part in.&#xA;Embarked units know they are under threat from naval units - Improve protection of units while on city assault.&#xA;[XP1] Improve ability for AI to use Warrior Monks militarily - Add additional war footing condition.&#xA;[XP1, XP2] Fix an issue where an AI unit garrisoning a city would occasionally leave the protection of the city when they didn’t need to, exposing them to attack.&#xA;[ALL GAME VERSIONS] AI more strongly prefers attacking with aircraft to deploying to districts.&#xA;Misc&#xA;Fixed an issue that was making the AI less likely to improve strategic resources.&#xA;Avoid advancing your Power Plant if you don&amp;rsquo;t have resources for it.&#xA;Increase odds of aggressive civs making encampments.&#xA;[XP1, XP2] Reduce value of supply convoys, they were heavily overvalued by AI.&#xA;[ALL GAME VERSIONS] Minor Civs will no longer make aircraft carriers (since they can&amp;rsquo;t make aircraft)&#xA;[PERF]&#xA;Additional AI and rendering performance improvements.&#xA;[BUGS]&#xA;Civs&#xA;Phoenicia: Fix non-capital continent bonuses moving properly for Phoenicia (additional checks).&#xA;Cree: Poundmaker&amp;rsquo;s Trade Route UA (which is based on tile improvements at the destination city) now works like it used to back in XP1.&#xA;Maori: Mana ability was incorrectly being applied to all units.&#xA;Ottomans: Ibrahim in some situations was not able to be moved to another capital.&#xA;Kongo: Now correctly is awarded benefits from Founder beliefs. Mvemba now cannot get the Intolerant Agenda.&#xA;Policies: Check for obsolete policies after awarding free civics (Bolshoi).&#xA;Many fixes to code that controls what is expelled during city flips, capture, trade, etc.&#xA;On city transfer, all air-units that do not belong to the new owner that are based in a district or improvement, are immediately re-based, prior to any other expelling of other units.&#xA;If the city is flipped to a new culture, default placement rules apply, no units are booted out, except stationed air-units, unless they can&amp;rsquo;t be in the new owner&amp;rsquo;s territory.&#xA;If the city is transferred in a deal, only friendly units (non-air), traders and spies can stay.&#xA;Units, Movement, and Combat&#xA;Fixed a bug caused when trying to form an Army with a unit that has no movement remaining.&#xA;[ALL GAME VERSIONS] Don&amp;rsquo;t factor in embarked and amphibious combat penalties for air units.&#xA;Don&amp;rsquo;t let the player select other player&amp;rsquo;s air units.&#xA;Fix an issue that was causing the unit cycling to pull camera away from user when they were doing things like changing citizen assignments in the city.&#xA;Don&amp;rsquo;t add Mountain Tunnel entrances/exits on water tiles.&#xA;Don&amp;rsquo;t let an embarked builder/engineer create an adjacent improvement on a land tile.&#xA;Remove mountain tunnel entrance/exit if the tile submerges.&#xA;Don&amp;rsquo;t let naval units use Tunnels.&#xA;Carriers/Air Units/Rebasing&#xA;Added additional checks to rebasing aircraft to make sure they are properly paired in cases where a carrier unit exists in a city center.&#xA;Correct some visualization issues with air-unit rebasing.&#xA;When a tile is annexed by a player and it is trying to kick out any other players that shouldn&amp;rsquo;t be there, don&amp;rsquo;t assume that all the air units can&amp;rsquo;t be there, they might be able to stay.&#xA;Also do the kick out in two stages so that if the units do have to leave, any parent objects are moved first, then child objects, so the child objects can just go to where the parent is (aircraft carrier) if appropriate.&#xA;Civilopedia&#xA;Removing a page from the Civilopedia&amp;rsquo;s Trade Route game concepts, which referred to a base benefit that was removed in XP1 and XP2 and made into a governor bonus instead.&#xA;Update Sweden&amp;rsquo;s capitals in the Civilopedia to be Swedish instead of Norwegian.&#xA;UI&#xA;Golden Age UI will fail to display on the Status bar when transitioning into the Future Era during a Gathering Storm gameplay.&#xA;Fix an extremely large amount of space being added for tooltips from point.&#xA;UI now properly updates upon completion of the Recommission Nuclear Reactor project.&#xA;[ALL GAME VERSIONS] Several color systems fixes and corrections. Improved default colors for several civs that were difficult to read.&#xA;Multiple misc UI fixes and updates.&#xA;Front End: &amp;lsquo;Teams Share Visibility&amp;rsquo; is now disabled/0 when &amp;lsquo;No Teams&amp;rsquo; is checked and reset when unchecked.&#xA;Trade&#xA;Treat incoming gifts as incoming demands; don&amp;rsquo;t allow the user to modify them.&#xA;Resources&#xA;Player Resources are now updated before Player Units in the turn order. This is to fix the issue where the insufficient resource combat debuff was not being removed until the following turn, even though the player had sufficient resources at the beginning of the turn.&#xA;World Congress&#xA;Fixing multiple World Congress issues that could cause mis-matched or blank proposal choices to show up on the review and results screens.&#xA;Adding in filtering for the Migration Treaty, so that players cannot target unmet players.&#xA;Fixing an issue that would allow a Special Session to be called before the World Congress properly unlocked.&#xA;Wonders&#xA;Fixed an overflow that some players noticed when they had large amounts of gold and completed Big Ben, which gives a 50% gold bonus.&#xA;Fixed an issues with Apadana where the user was not granted 2 Envoys when completed.&#xA;Fixed Panama sometimes not lining up with its neighbor canals.&#xA;Grievances&#xA;Grievances now decay between dead civilizations. Prevents negative Loyalty modifier from hanging around after defeating the city&amp;rsquo;s original owner.&#xA;Fixing Grievance notifications doing nothing when clicked.&#xA;Districts&#xA;Fixed a bug preventing nuclear reactors from being removed from the game when a city is razed. Changed the identification of nuclear reactor buildings to use a database parameter instead of a game tag. Added fail checks when searching for a reactor type building.&#xA;District modifiers should now properly reattach when the district was pillaged but has been successfully repaired (was staying inactive; ex. a pillaged Suguba district that was then repaired).&#xA;Districts that are over strategic resources are now correctly represented in the Reports screen. Resources are shown as from that city as opposed to &amp;lsquo;Gameplay Bonuses&amp;rsquo;.&#xA;Misc&#xA;Hall of Fame: Improved performance of aggregate updates. Also fixed a crash that would occur if one of the Hall of Fame aggregate queries was bad (typically from a mod).&#xA;Map Gen: Make is so that there is a chance that Zhangye Danxia and Mount Roraima can appear. Before there was 0% chance of them showing up.&#xA;Map Gen: Make sure coastal lowlands don&amp;rsquo;t appear inland near lakes&#xA;Scenarios: Plantations should not show up as a potential build in the Black Death Scenario.&#xA;Achievements: Fix “Peacekeeper” achievement to require that the end-user be Laurier winning an emergency.&#xA;Achievements: Ensure that the player has actually won the Nobel Prizes for achievement&#xA;[ALL GAME VERSIONS] Multiplayer: Fixing progress blocker that was occurring if a player was defeated during their turn in hotseat.&#xA;Road Vis: Fixing issues with Road and Railroad “spaghetti”.&#xA;Tile improvement modifiers should now properly detach from an old city when the tile is swapped to another city (was staying active; ex. Power from green energy improvements)&#xA;[ALL GAME VERSIONS] Espionage: Fix espionage funds being siphoned not showing for negative amounts&#xA;City-States: When sending your first real Envoy to a city-state, but you already have Amani in that city-state giving you &amp;ldquo;virtual&amp;rdquo; Envoys there, correctly award a second bonus Envoy from the Diplomatic League policy&#xA;[CRASH]&#xA;Multiple crash fixes as reported by the public crash reporting system&#xA;[EXPLOITS]&#xA;[ALL GAME VERSIONS] Re-enable SHIFT+ENTER to force end turn. Make sure that production overflow is lost if this is used.&#xA;Coastal Raids can no longer target Impassable plots. In Gathering Storm, this loophole allowed naval units to raid a mountain improvement (ex. Mountain Tunnel) without actually pillaging it, allowing continuous gold.&#xA;Great Generals that transform a military unit into a Corps or Army can no longer do so for the GDR, which is not allowed to be a Corps or Army.&#xA;Correct exploit where player could receive duplicate Luxuries by trading it away, removing the improvement, then rebuilding it for a duplicate copy.&#xA;[MODDING]&#xA;ModBuddy&#xA;ModBuddy now supports XP1, XP2, and shared pantries in art tools.&#xA;Misc polish and debugging.&#xA;WorldBuilder Editor (unsupported)&#xA;Allow Forge tuner panel to work in WorldBuilder.&#xA;Add “Basic mode” for creating simple hand-crafted location maps with random start positions. Separate out scenario tools to “Advanced Mode”, which is very much still in development.&#xA;Add ability to “paint” with different brush sizes.&#xA;Assign a default continent value when “painting” any terrain (Africa).&#xA;Scatter Resources button added.&#xA;Settings&#xA;Disable Generate New ID button in Basic mode.&#xA;Make Generate ID button do something in Advanced mode.&#xA;When updating text strings, the text in the left column did not update to reflect the changes.&#xA;Now, text options are locked for name, descript, and map name, map descript (they are required). These were able to be deleted before.&#xA;Misc&#xA;Don&amp;rsquo;t allow selection of resource amounts for non-strategic resources in the Plot and Placement editors.&#xA;Fix an issue where an already saved WorldBuilder map, when loaded back into WorldBuilder, would lose continent data.&#xA;Erase any improvements on a plot when changing the owner to NONE.&#xA;Erase improvements and features on a tile if you change the terrain type to something incompatible in the Placement mode.&#xA;Allow changing the Pillaged state of improvements on tiles.&#xA;First pass at status message system to give feedback like &amp;ldquo;Library requires a Campus district&amp;rdquo; or &amp;ldquo;Placed Shrine successfully&amp;rdquo; instead of silently doing nothing.&#xA;Show correct civ icons in World Builder Player Editor.&#xA;World Builder Front-End&#xA;Additional Content&#xA;New maps created in WorldBuilder are now automatically found and enabled when returning to the main menu. No more required restart.&#xA;Updated mods UI to show a different icon if the mod came from a map.&#xA;If a mod has a &amp;lsquo;Created&amp;rsquo; property, show the date the mod was created. * Expansion 2 and Expansion 1 are now always shown at the top of the mods listing.&#xA;Map-loaded mods are always considered compatible.&#xA;Additional fixes for compatibility, etc.&#xA;Game Setup&#xA;Maps now display properly in the in-game map-lists if you are in the correct rule-set, and the map mod is enabled.&#xA;Maps created in the “Standard” ruleset now will show as playable in both Rise and Fall and Gathering Storm.&#xA;World Builder Menus&#xA;Change front-end menus to reflect only items necessary for WorldBuilder. Update text strings. Update in-game pause menu to reflect only items necessary for WorldBuilder.&#xA;Add World Wrap toggle to Advanced Setup.&#xA;[ART]&#xA;Fixing hotseat Rock Band colors.&#xA;Fixing the unit colors for the Fez city state.&#xA;Tweaking the unit colors for Japan and Mapuche to match their civ jersey&amp;rsquo;s a bit better&#xA;Pass on the &amp;ldquo;Player Colors&amp;rdquo; which are the jerseys that are picked when we run out of other reasonable jersey selections. We have enough to cover over the max number of players picking the same civ.&#xA;Add beards to all remaining leaders that did not previously have beards.&#xA;Tweak to the civ Icon backing texture that is used in the Character selection screen. Show more representative color scheme so that players will be able to make more informed readability decisions in the main menu.&#xA;Editing Gorgo/Greece civ symbol placement and size so it matches all the other civs.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/947510/Sid&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/947510/Sid&lt;/a&gt;_Meiers_Civilization_VI_Gathering_Storm/&#xA;Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
        </item><item>
            <title>Dead Cells: free DLC &#34;Rise of the Giant&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/03/dead-cells-free-dlc-rise-giant-released/</link>
            <pubDate>Thu, 28 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/dead-cells-free-dlc-rise-giant-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deadcells_risegiant_header.jpg&#34; alt=&#34;Featured image of post Dead Cells: free DLC &#34;Rise of the Giant&#34; released&#34; /&gt;&lt;p&gt;A free DLC for the fantastic Roguelike &amp;ldquo;&lt;strong&gt;Dead Cells&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1046440/Dead_Cells__Rise_of_the_Giant/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and soon on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dead_cells_rise_of_the_giant&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&#xA;A FREE DLC!?!? ARE YOU MAD?:&#xA;Since we began development on Dead Cells, many years ago now, we’ve been completely blown away by the amazing reaction of the community. Without your support and feedback we wouldn’t be where we are today. Rise of the Giant is our way of saying thank you. Here’s a free DLC with a bunch of new content, mostly aimed at the people who have been hanging around since day 1, it’s high level and should offer more challenge than most sane people would think reasonable.&#xA;Features:&#xA;New levels: You’ve got a new level that’s connected to the main level structure and immediately available to anyone who’s finished the game at least once. You’ve got another (poorly) hidden level, for the masochists who know that there is a Boss Cell 5&#xA;New Bosses: Mirroring the above, you’ve got a new completely different type of boss available in the main level structure, with another INSANELY difficult boss hidden behind even more ridiculously difficult content.&#xA;New content: There are 10 new enemies, 13 new weapons/skills and a bunch of other upgrades to core game systems. There are additions to the story/lore of the game, new secrets, new blueprints and…&#xA;Skins: People have been requesting this for ages and we’ve finally found the time to make the necessary changes to accomadate the request. You’ve now got access to female skins, fluro skins and a christmas tree skin, cos why the hell not.&#xA;On top of these major changes we’re continuously trying to update the game in ways that make it more challenging and more just, all the while remaining open to new players. As such you will notice that the difficulty has been rebalanced so that the entry level of the game, while extremely challenging is now in line with the 5 extra difficulty levels available to those who like to suffer.&#xA;We hope that you like Rise of the Giant and would like to remind you that we’re not done, we’ll be continuing to make content for the game for as long as you keep demanding it, so feel free to let us know what you’d like to see and if we can make any changes that would make you happy.&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Slay the Spire: now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2019/03/slay-spire-now-available-drm-free-linux-gog/</link>
            <pubDate>Wed, 27 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/slay-spire-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/slayspireheader.jpg&#34; alt=&#34;Featured image of post Slay the Spire: now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Slay the Spire&lt;/strong&gt;, the mix of &lt;strong&gt;strategy-, Roguelike and card-game&lt;/strong&gt;, is now available &lt;strong&gt;DRM-free&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/slay_the_spire&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!&#xA;Features&#xA;Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.&#xA;An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!&#xA;Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold&amp;hellip;&#xA;Slay the Spire left Early Access and comes with:&#xA;Three core characters that each have their own unique set of cards.&#xA;250+ fully implemented cards.&#xA;150+ different items to be found.&#xA;50+ unique combat encounters.&#xA;50+ mysterious events that can help or harm you.&#xA;Daily Climbs allow you to compare yourself with every other player in the world.&#xA;Custom mode that allows mixing and matching various crazy run modifiers.&lt;/p&gt;</description>
        </item><item>
            <title>Groupees: Be Mine 38 Bundle with four games for Linux released</title>
            <link>https://playingtux.com/en/articles/2019/03/groupees-be-mine-38-bundle-four-games-linux-released/</link>
            <pubDate>Sun, 24 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/groupees-be-mine-38-bundle-four-games-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bemine38.png&#34; alt=&#34;Featured image of post Groupees: Be Mine 38 Bundle with four games for Linux released&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://groupees.com/bm38&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Groupees&lt;/a&gt; you can currently get the &lt;strong&gt;Be Mine 38 Bundle&lt;/strong&gt; for &lt;strong&gt;$5&lt;/strong&gt;.&#xA;It contains a total of &lt;strong&gt;8 games (4 Linux native), 4 Albums and 1 Comic&lt;/strong&gt;.&#xA;Games:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Secrets of Magic 2: Witches and Wizards (Linux nativ)&lt;/li&gt;&#xA;&lt;li&gt;Torn Tales: Rebound Edition (Linux nativ)&lt;/li&gt;&#xA;&lt;li&gt;Coldfall (Linux nativ)&lt;/li&gt;&#xA;&lt;li&gt;Nusantara: Legend of The Winged Ones (Linux nativ)&lt;/li&gt;&#xA;&lt;li&gt;DYE (Linux nativ)&lt;/li&gt;&#xA;&lt;li&gt;JackQuest: The Tale of The Sword&lt;/li&gt;&#xA;&lt;li&gt;Jade&amp;rsquo;s Dungeon Descent&lt;/li&gt;&#xA;&lt;li&gt;Mystery Game (will be revealed later)&#xA;Albums:&lt;/li&gt;&#xA;&lt;li&gt;Warpath by Viking Guitar&lt;/li&gt;&#xA;&lt;li&gt;DYE: Original Soundtrack by Danny Stracener&lt;/li&gt;&#xA;&lt;li&gt;Destroy All Presets by Doctor Popular&lt;/li&gt;&#xA;&lt;li&gt;From All Sides by Noah T&#xA;Comic:&lt;/li&gt;&#xA;&lt;li&gt;Boudicca&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Lutris 0.5.1 released</title>
            <link>https://playingtux.com/en/articles/2019/03/lutris-051-released/</link>
            <pubDate>Sat, 23 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/lutris-051-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutris_new_main_window.png&#34; alt=&#34;Featured image of post Lutris 0.5.1 released&#34; /&gt;&lt;p&gt;A new version (&lt;strong&gt;0.5.1&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This release contains mostly &lt;strong&gt;improvements and bugfixes&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.1) cosmic; urgency=medium&#xA;* Download the default Lutris Wine version when not available&#xA;* Prevent duplicates when importing games from 3rd party services&#xA;* Fix some sorting issues in the view&#xA;* Add issue reporting feature with the &amp;ndash;submit-issue flag. The issue can&#xA;only be saved locally, API integration will be implemented at a later stage.&#xA;* Add support for CD-ROM images for non CD32/CDTV Amiga models&#xA;* Remove website search from sidebar and merge it with the main search entry&#xA;* Display a warning message if the installed Nvidia driver is too old&#xA;* Fix GOG games not being installable without being connected to GOG&#xA;* Improve performance of log handling&#xA;* Remove winecfg if Proton is used&#xA;* Use discrete graphics by default with compatible systems&#xA;* Increase game icon size from 32x32 to 128x128&#xA;* Various fixes&#xA;&amp;ndash; Mathieu Comandon  Wed, 20 Mar 2019 00:24:27 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Two Point Hospital: DLC &#34;Pebberley Island&#34; now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/two-point-hospital-dlc-pebberley-island-now-available-linux-steam/</link>
            <pubDate>Mon, 18 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/two-point-hospital-dlc-pebberley-island-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospital_pebberleyheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: DLC &#34;Pebberley Island&#34; now available for Linux on Steam&#34; /&gt;&lt;p&gt;A new (paid) DLC for the management-gamel &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1003310/Two_Point_Hospital_Pebberley_Island/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Pebberley Island&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water.&#xA;Part-time explorer and notorious germaphobe, Wiggy Silverbottom, is on a quest to discover the secrets of eternal life. As a hospital administrator with a flair for the unconventional, Wiggy needs your help to unlock this most majestic of bounties.&#xA;Expand your medical frontiers. Experience new sights. Yearn to discover the greatest secret of all.&#xA;Includes three new hospitals, a wide variety of new illnesses and an array of tropical paraphernalia to place in your spectacular hospitals (if you do say so yourself!)&#xA;NEW GAMEPLAY&#xA;Tackle three exciting new scenarios as you push through the jungle in your quest for eternal life. Begin your adventures in the balmy climes of Pebberley Reef, an idyllic atoll paradise, before pushing into dense, unexplored country in Overgrowth, clearing the way for your own hospital as you seek to cure a wild range of new illnesses.&#xA;Finally, conquer the stunning Topless Mountain as you attempt to unlock the lost secret of eternal youth – featuring a summit that’ll keep you on your toes right to the last moment.&#xA;NEW HOSPITALS&#xA;Pebberley Reef&#xA;Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.&#xA;Wiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County.&#xA;Overgrowth&#xA;It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home and live down the road a bit.&#xA;The plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived, we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!&#xA;Topless Mountain&#xA;The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.&#xA;The transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital.&#xA;The people of Pebberley Island have been suffering from some very unusual illnesses indeed. Perhaps we can help!&#xA;Contains 34 new illnesses (10 of them full new visual illnesses), including some of the following:&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA Release 20190314 now available</title>
            <link>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</link>
            <pubDate>Fri, 15 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20190314 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published another &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20190314/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ein neues Release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/80d63d9768e3b8a3fc2ce742fa8cd0184cab587c&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are pleased to announce Release 20190314, which brings changes developed between August 2018 and January 2019 and polished with the help of player feedback across three playtests during the last 10 weeks.&#xA;The most exciting change in this release comes from a complete overhaul of the unit targeting logic, which fixes many long-standing bugs and introduces some important improvements to gameplay fluidity:&#xA;Tanks and other turreted units automatically target nearby units while moving&#xA;Automatic targeting now properly accounts for the Fog of War&#xA;Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War&#xA;Tanks targeting while moving&#xA;Tanks now automatically target enemy forces while moving.&#xA;The specialised infantry in Red Alert have had a shake-down and a fix-up:&#xA;Engineers are now consumed when capturing buildings, after a short external wait&#xA;The Hijacker has been promoted to thief, who can steal cash from refineries as well as vehicles&#xA;Allied Mechanics now repair destroyed team-mate vehicles instead of capturing them&#xA;New Attack Dog behaviour resolves many issues and behaves more like the original game&#xA;Thieves and Attack Dogs&#xA;Improvements to the Attack Dog and Thief should make them more viable on the battlefield.&#xA;Thanks to the hard work of several new contributors, Red Alert now features an additional seven single-player missions, and Tiberian Dawn another two. Behind the scenes, the underlying AI framework has been rewritten to support the development of some long-planned improvements in future releases.&#xA;Some other notable gameplay changes include:&#xA;Units in the Return Fire stance will no longer chase their attackers&#xA;Infantry in Pillboxes in Red Alert no longer gain experience&#xA;Red Alert Balance changes include adjustments to the long-controversial Allied Artillery&#xA;A new Ctrl modifier queues items at the front of the production queue&#xA;The spectator UI now includes information on player army values&#xA;TD Campaign Mission: Nod 10b&#xA;Nine more single-player missions have been adapted from the original games.&#xA;This release brings several improvements to the map editor, including a map actor editor, a new Copy/Paste filter, and the ability to select multiple terrain categories in the sidebar.&#xA;Map Editor Improvements Profiles&#xA;The map editor now supports editing actor properties such as owner, health, facing, and stance.&#xA;There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page!&#xA;We hope you’ll enjoy this newest installment of OpenRA! Have fun!&lt;/p&gt;</description>
        </item><item>
            <title>Humble Book Bundle: Linux by Wiley 2019 released</title>
            <link>https://playingtux.com/en/articles/2019/03/humble-book-bundle-linux-wiley-2019-released/</link>
            <pubDate>Wed, 13 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/humble-book-bundle-linux-wiley-2019-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblebooklinuxwiley2019.png&#34; alt=&#34;Featured image of post Humble Book Bundle: Linux by Wiley 2019 released&#34; /&gt;&lt;p&gt;If you&amp;rsquo;re looking for some interesting &lt;strong&gt;books about Linux&lt;/strong&gt;, you might like the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/books/linux-wiley-books&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Book Bundle: Linux by Wiley 2019&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pay $1 (about €0.89) or more to unlock!&#xA;Linux Essentials&#xA;Second Edition&#xA;Ubuntu Linux Toolbox: 1000+ Commands for Power Users&#xA;Second Edition&#xA;Linux All-In-One For Dummies&#xA;Sixth Edition&#xA;Beginning Linux Programming&#xA;Fourth Edition&#xA;Pay $8 (about €7.10) or more to also unlock!&#xA;Linux Bible&#xA;Ninth Edition&#xA;Shell Scripting: Expert Recipes for Linux, Bash, and more&#xA;Linux Server Security: Hack and Defend&#xA;CompTIA Linux+ and LPIC Practice Tests: Exams LX0-103/LPIC-1 101-400, LX0-104/LPIC-1 102-400, LPIC-2 201, and LPIC-2 202&#xA;Professional Linux Kernel Architecture&#xA;Pay $15 (about €13.30) or more to also unlock!&#xA;Linux Command Line and Shell Scripting Bible&#xA;Third Edition&#xA;CompTIA Linux+ Powered by Linux Professional Institute Study Guide: Exams LX0-103 and LX0-104&#xA;Third Edition&#xA;LPIC-1: Linux Professional Institute Certification Study Guide: Exams 101 and 102&#xA;Fourth Edition&#xA;LPIC-2: Linux Professional Institute Certification Study Guide: Exams 201 and 202&#xA;Second Edition&#xA;Red Hat Enterprise Linux 6 Administration: Real World Skills for Red Hat Administrators&#xA;Assembly Language Step-by-Step: Programming with Linux&#xA;Third Edition&lt;/p&gt;</description>
        </item><item>
            <title>Trüberbrook: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/trueberbrook-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 12 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/trueberbrook-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trueberbrookheader.jpg&#34; alt=&#34;Featured image of post Trüberbrook: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Trüberbrook&lt;/strong&gt;, the &lt;strong&gt;mystery adventure with handcrafted scenery&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/truberbrook&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/757300/Truberbrook__Trberbrook/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;»Trüberbrook« is a thrilling mystery-sci-fi adventure game.&#xA;Enjoy an adventurous vacation to a 1960&amp;rsquo;s parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.&#xA;Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. Yes, that&amp;rsquo;s your name in this scenario. While you&amp;rsquo;re at it, think of Trüberbrook, a remote village in rural, mountain-sloped and densely forested cold-war Germany. Because, that&amp;rsquo;s where you somehow end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don&amp;rsquo;t fear, instead of getting some rest, you could find yourself having to save the world …&#xA;Suspense! Mystery! Thrills! After all, it&amp;rsquo;s a single player sci-fi mystery adventure game. We want to keep you entertained!&#xA;Join American student Tannhauser, stranger in a strange land&#xA;Set in cold-war rural Germany in the late 1960s&#xA;Inspired by Twin Peaks, The X-Files, Stranger Things &amp;amp; Star Trek&#xA;Indulge in universal themes such as love, friendship, loyalty, self-discovery and dinosaurs&#xA;Handmade miniature scenery!&#xA;Full voice acting in both English and German!&#xA;Atmospheric, moody soundtrack&#xA;Up to 10 hours of super exciting gameplay!&#xA;Trüberbrook was successfully funded on Kickstarter in December 2017 within only 30 hours. The game will be enhanced by several new features thanks to the joint force of our 5078 wonderful backers! &amp;lt;3&#xA;The year is 1967. The world policy is dominated by the Cold War and Vietnam, Russia and America are racing to the moon. At the same time in Europe, students take to the streets from Paris to Berlin.&#xA;On a larger scale, the world is locked in turmoil, but most people are unaware of the events unfolding in an overlooked, sleepy part in the German province. Hans Tannhauser, an American student in his late twenties is caught by surprise: Out of the blue, he wins a trip to a small, German village, Trüberbrook. Truber-what? No idea! It doesn’t help he can’t remember taking part in any lottery in the first place … Happy to put some distance between him and his Ph.D. in quantum physics, he makes his way to Trüberbrook, Germany, bursting with curiosity.&#xA;But shortly after his arrival, inexplicable things start to happen: A mysterious stranger breaks into his room at the Guesthouse Waldeslust and steals a paper on physics. But who would do that? And why?&#xA;Gradually, he gets to know the various villagers and spa guests, one more peculiar than the other. Only young anthropologist Greta Lemke, who is on a research trip to Trüberbrook, seems normal to him. Before he knows it, Greta becomes Tannhauser’s accomplice on the adventure of a lifetime! It slowly dawns on the aspiring physicist that his presence in Tüberbrook is not accidental – he is here to save the world!&#xA;As the story proceeds, Tannhauser teams up with Greta Lemke, a student of paleoanthropology, and bumps into the enigmatic inventor Lazarus Taft.&#xA;Hans Tannhauser is an American physics student in his mid-twenties – and a clever one at that. The adorable little fellow is well-read, always curious and of a deeply friendly nature.&#xA;Greta Lemke was always the fiercest kid in the sandbox; cute but merciless if someone dared interrupting her excavations of twig bones and toy artefacts. The somewhat overenthusiastic student of paleoanthropology arrives in Trüberbrook on an adventure to unravel the mysteries surrounding the village.&#xA;As much a reclusive inventor as it gets, Lazarus Taft quickly became talk of the town due to his superior card playing. There must be a reason he bought this costly old mansion in Trüberbrook, of all places … What&amp;rsquo;s up with Lazarus Taft?&#xA;Trüberbrook is full of quirky villagers, tourists and strangers – like the gruffy but warm-hearted innkeeper Trude or her daughter Leni, &amp;ldquo;the weird kid&amp;rdquo; from Trüberbrook Elementary. And there&amp;rsquo;s the old baron, a veteran of two world wars, or Lessing, the prototype of modern day conspiracists. And of course Trübi, the legendary lake monster. To name a few.&#xA;One of the most distinctive features of the game is the unique visual style. The sceneries are purely handmade. &amp;lsquo;Handmade&amp;rsquo; as in: &amp;lsquo;Manufactured using real hands!&amp;rsquo; And fingers!&#xA;Not the most efficient way of doing things, but certainly the most inefficient one. We&amp;rsquo;re loving it, though! Look at what we do here, piece by piece, by the sweat of our brows. Every little detail is custom-made.&#xA;The models are digitized using a technique called photogrammetry and later retopologized. This way we get highly detailed polygon models that blend perfectly with our digital characters.&#xA;It is a lot of work, but also quite exciting! You may ask yourself, how can they reach this level of detail? Are there very tiny people involved? They can&amp;rsquo;t accomplish all of this with mere human hands, right? Well yes, we can! The answer might be our abundance of professional hands. Twenty-four seven at our disposal in all shapes and colors, they get things done!&#xA;Every scene gets an individual treatment and is staged with actual physical lighting. This allows us to simulate different hours of the day or weather conditions. Even a change of seasons is possible just by redecorating the set with real tiny little snowflakes, no joke.&#xA;This way we achieve an exceptional and magical look that visually reflects the world of Trüberbrook.&#xA;Trüberbrook is a story-driven adventure game with a strong focus on characters and the narrative, but includes a lot of puzzles that need to be solved to progress the story. The puzzles are designed to integrate into the narrative.&#xA;You navigate Tannhauser through the different sceneries from a third person perspective, usually in long distance shots to intensify the impression of peeking into a little diorama. The story unfolds as you interact with your environment, talk to other characters and solve puzzles. These range from inventory-based puzzles to social challenges (such as persuading other characters) up to passing unsettling psycho tests.&#xA;For the console versions, we came up with a very intuitive controller input, allowing you to move the line of sight and walking directions independently. For the PC versions, you can choose between classic point and click mouse controls, and the controller navigation.&#xA;The soundtrack of Trüberbrook is an original composition to fit the mood of the game – sort of a tranquil doom jazz. Inspirations come from the works of Tom Waits, Angelo Badalamenti, Mark Lanegan, Timber Timbre or Bohren &amp;amp; der Club of Gore. The soundtrack is directed by Sebastian Nagel &amp;amp; Albrecht Schrader.&#xA;We&amp;rsquo;ve spent a lot of time working on a voice acting concept that joins in with the genetic code of the game. Since the protagonist is an American in the midst of a bunch of Germans, we wanted to reflect this in our choice of actors: In the international English audio, the main character Tannhauser speaks native American English, while all of the townspeople of Trüberbrook sport genuine German accents!&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: new DLC &#34;Germany&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2019/03/railway-empire-new-dlc-germany-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 01 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/railway-empire-new-dlc-germany-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_germanyheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;Germany&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_germany&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884143/Railway_Empire__Germany/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Germany&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario - Patchwork (1850 - 1870)&#xA;Map expansion: Germany (available in Free Game and Sandbox modes)&#xA;10 historical engines such as the Adler and the Rhein&#xA;More than 12 new tradeable goods (e.g. canned kraut and cuckoo clocks) and 59 new cities&#xA;New songs and reworked city buildings as well as an update of the characters and German signaling signs&#xA;Exclusive ‘concession’ feature: The map is divided into sections. Buy concessions to gain access to new building grounds (also available on the full North American map).&#xA;Marked by the revolts and rebellions of the March Revolution, the German petty states are on the brink of economic collapse. However, with the appearance of the first private trains, cross-border connections are increasingly growing, linking the larger cities and creating industrial centers that will lift the troubled country. In the Railway Empire - Germany DLC you will be a central part of this movement. Strengthen your influence as a railway magnate within Germany and exploit new building grounds by acquiring valuable concessions.&lt;/p&gt;</description>
        </item><item>
            <title>Hearts of Iron IV: new DLC &#34;Man of the Guns&#34; and Update 1.6 (&#34;Ironclad&#34;) released</title>
            <link>https://playingtux.com/en/articles/2019/02/hearts-iron-iv-new-dlc-man-guns-and-update-16-ironclad-released/</link>
            <pubDate>Thu, 28 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/hearts-iron-iv-new-dlc-man-guns-and-update-16-ironclad-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hoi4-manofgunsheader.jpg&#34; alt=&#34;Featured image of post Hearts of Iron IV: new DLC &#34;Man of the Guns&#34; and Update 1.6 (&#34;Ironclad&#34;) released&#34; /&gt;&lt;p&gt;For the strategy game &lt;strong&gt;Hearts of Iron IV&lt;/strong&gt; a new DLC called &lt;strong&gt;Man of the Guns&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/815460/Expansion__Hearts_of_Iron_IV_Man_the_Guns/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;From the convoy attacks in the Battle of the Atlantic to the fierce carrier battles on the Pacific front, the Second World War saw naval innovation in both tactics and technology. The war at sea takes center stage in Hearts of Iron IV: Man the Guns, a new expansion to Paradox Development Studio’s popular strategy wargame.&#xA;Design your own ships and refit older models. Alter your convoy routes to avoid hungry wolf packs. Embrace or circumvent naval treaties and deal with the diplomatic consequences.&#xA;Man the Guns also introduces new alternate history paths for the major democracies of the war and gives the freedom loving nations of the world more freedom to act before the war forces their hand.&lt;/p&gt;</description>
        </item><item>
            <title>Pathfinder: Kingmaker - second DLC Varnhold&#39;s Lot released</title>
            <link>https://playingtux.com/en/articles/2019/02/pathfinder-kingmaker-second-dlc-varnholds-lot-released/</link>
            <pubDate>Thu, 28 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/pathfinder-kingmaker-second-dlc-varnholds-lot-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfindervarnholdslotheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - second DLC Varnhold&#39;s Lot released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;second huge DLC&lt;/strong&gt; for the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; called &lt;strong&gt;Varnhold&amp;rsquo;s Lot&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_varnholds_lot&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/900448/Pathfinder_Kingmaker__Varnholds_Lot/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Just as you were claiming your first title, another hero of the Stolen Lands became a baron too: Maegar Varn, captain of the Varnling Host mercenary band and rightful ruler of Varnhold (this guy sure likes the sound of his name!). If you&amp;rsquo;ve played the main campaign, you already know what happened to him next&amp;hellip; Or do you? In this DLC, you join Varn as his general, and experience Varnhold&amp;rsquo;s valorous history firsthand — the whole of it, not just the outcome!&#xA;• Play a self-contained side story. Create a new character and spend 6-12 hours fighting for the future of Varnhold while your main campaign&amp;rsquo;s hero establishes their barony in the Shrike Hills.&#xA;• Experience the adventure from a companion&amp;rsquo;s point of view. Maegar Varn might be your liege — but what worth is a ruler without advisors, and what can a lord achieve without his host? Lead your commander to victory in combat and to prosperity in peace — and, perhaps, you&amp;rsquo;ll see those who followed you in your main campaign with new eyes!&#xA;• Explore a huge new dungeon. What secrets lie in the forbidden depths, guarded by centaurs of the Nomen tribe? What monsters lurk there, and what treasures glimmer in the dark? Open the ancient doors, and fight your way through Lostlarn Keep!&#xA;• Spark a new love. Varn is your commander, an old friend and a trusted ally&amp;hellip; But could he mean something more to you? Play as a heroine to find out!&#xA;• Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions&amp;hellip; and, while you&amp;rsquo;re there, to pick up the loot that was left behind!&#xA;Discover the untold stories of the Stolen Lands&amp;rsquo; denizens and conquerors in our new DLC — &amp;ldquo;Varnhold&amp;rsquo;s Lot&amp;rdquo;!&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: DLC &#34;Gathering Storm&#34; and huge update released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/02/civilization-vi-dlc-gathering-storm-and-huge-update-released-linux/</link>
            <pubDate>Thu, 14 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/civilization-vi-dlc-gathering-storm-and-huge-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6gatheringstormheader.jpg&#34; alt=&#34;Featured image of post Civilization VI: DLC &#34;Gathering Storm&#34; and huge update released for Linux&#34; /&gt;&lt;p&gt;The new DLC &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/947510/Sid_Meiers_Civilization_VI_Gathering_Storm/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Gathering Storm&lt;/a&gt;&amp;rdquo; and a (&lt;strong&gt;5.6 GB&lt;/strong&gt;) huge &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=289070&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;update&lt;/a&gt; to &lt;strong&gt;Civilization VI&lt;/strong&gt; have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.&#xA;Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.&#xA;The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.&#xA;In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.&#xA;ENVIRONMENTAL EFFECTS&#xA;Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.&#xA;POWER AND CONSUMABLE RESOURCES&#xA;Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.&#xA;ENGINEERING PROJECTS&#xA;Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.&#xA;WORLD CONGRESS&#xA;Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.&#xA;21st CENTURY TECHNOLOGIES &amp;amp; CIVICS&#xA;A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.&#xA;NEW LEADERS AND CIVS&#xA;Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.&#xA;NEW SCENARIOS&#xA;The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.&#xA;War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!&#xA;MORE NEW CONTENT&#xA;Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.&#xA;IMPROVED GAMEPLAY SYSTEMS&#xA;The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Paradox Bundle 2019 now available</title>
            <link>https://playingtux.com/en/articles/2019/02/humble-paradox-bundle-2019-now-available/</link>
            <pubDate>Fri, 08 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/humble-paradox-bundle-2019-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humbleparadoxbundle2019.png&#34; alt=&#34;Featured image of post Humble Paradox Bundle 2019 now available&#34; /&gt;&lt;p&gt;At &lt;strong&gt;HumbleBundle&lt;/strong&gt; you can currently get an very interesting Bundle for &lt;strong&gt;strategy-gamers on Linux&lt;/strong&gt;: the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/games/paradox-bundle-2019&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Paradox Bundle 2019&lt;/a&gt;.&#xA;From &lt;strong&gt;$1&lt;/strong&gt; on you&amp;rsquo;ll get:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Age of Wonders II: The Wizard&amp;rsquo;s Throne&lt;/li&gt;&#xA;&lt;li&gt;Darkest Hour: A Hearts of Iron Game&lt;/li&gt;&#xA;&lt;li&gt;Magicka 2 &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Crusader Kings II &lt;strong&gt;(Linux native)&lt;/strong&gt;&#xA;If you pay more than the average (currently at $6.10) you&amp;rsquo;ll also get:&lt;/li&gt;&#xA;&lt;li&gt;Age of Wonders III &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Crusader Kings II: The Old Gods DLC &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Europa Universalis IV &lt;strong&gt;(Linux native)&lt;/strong&gt;&#xA;And if you pay **12$**or more, you&amp;rsquo;ll also get:&lt;/li&gt;&#xA;&lt;li&gt;Steel Division: Normandy 44&lt;/li&gt;&#xA;&lt;li&gt;Age of Wonders III - Deluxe Edition DLC &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Magicka 2 Deluxe Edition DLC &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Europa Universalis IV - El Dorado DLC &lt;strong&gt;(Linux native)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Steam: new lunar year sale 2019 has begun</title>
            <link>https://playingtux.com/en/articles/2019/02/steam-new-lunar-year-sale-2019-has-begun/</link>
            <pubDate>Mon, 04 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/steam-new-lunar-year-sale-2019-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamlunarnewyear2019.png&#34; alt=&#34;Featured image of post Steam: new lunar year sale 2019 has begun&#34; /&gt;&lt;p&gt;On &lt;strong&gt;Steam&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/lunar2019&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;lunar new year sale 2019&lt;/a&gt; has begun.&#xA;While it lasts you&amp;rsquo;ll also get &lt;strong&gt;5€ off of your first purchase of 30€&lt;/strong&gt; or more.&#xA;It will last until 11.02.2019.&lt;/p&gt;</description>
        </item><item>
            <title>Battletech: Patch 1.4.0 with german, french and russian localization released</title>
            <link>https://playingtux.com/en/articles/2019/02/battletech-patch-140-german-french-and-russian-localization-released/</link>
            <pubDate>Fri, 01 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/battletech-patch-140-german-french-and-russian-localization-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/battletech_header_alt_assets_1.jpg&#34; alt=&#34;Featured image of post Battletech: Patch 1.4.0 with german, french and russian localization released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Patch 1.4.0&lt;/strong&gt; for the turn-based strategy game &lt;strong&gt;Battletech&lt;/strong&gt; has been released.&#xA;Besides a lot of fixes it also includes the &lt;strong&gt;complete german, french and russian localization&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LIVE - BATTLETECH 1.4.0 Release Notes: The One with Localization!&#xA;Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.&#xA;A few things to note about localization:&#xA;If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.&#xA;There is no noun declension in procedurally generated contracts.&#xA;BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.&#xA;We hope you enjoy our latest BATTLETECH update!&#xA;&amp;ndash; HBS&#xA;IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.&#xA;As always, if you experience further issues please contact Customer Support at: &lt;a class=&#34;link&#34; href=&#34;https://support.paradoxplaza.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.paradoxplaza.com&lt;/a&gt;&#xA;Highlights&#xA;Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.&#xA;UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.&#xA;Improvements&#xA;Fixed the splash screen delay that some users experienced and reported.&#xA;Some conversation and narrative text was updated for clarity.&#xA;Updated tree placement around hexes so that players can navigate to forest positions more easily.&#xA;The player is now notified about reputation requirements for events.&#xA;Bugfixes&#xA;Fixed an issue with video settings not saving in fullscreen or windowed modes.&#xA;Player ‘Mechs are no longer submerged in deep water.&#xA;Fixed store issues that prevented some players from selling items in Ironman career mode.&#xA;Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.&#xA;Corrected an issue that could cause the wrong follow-up event to trigger after completing&#xA;Operation: Flattened Earth.&#xA;Flashpoint owners can now play multiplayer games against non-Flashpoint owners.&#xA;Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.&#xA;Fixed an audio issue with turret generator destruction in Target Acquisition missions.&#xA;“Spore Cloud” debuff icon is now present in the jungle biome.&#xA;Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map.&#xA;Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.&#xA;Fixed the Mechwarrior VO played after successfully damaging an enemy structure.&#xA;Fixed UI issues with reputation icons and tooltips.&#xA;Known Issues&#xA;On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.&#xA;Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.&#xA;A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.5.0 with support for GOG released</title>
            <link>https://playingtux.com/en/articles/2019/02/lutris-050-support-gog-released/</link>
            <pubDate>Fri, 01 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/lutris-050-support-gog-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutris_new_main_window_0.png&#34; alt=&#34;Featured image of post Lutris 0.5.0 with support for GOG released&#34; /&gt;&lt;p&gt;The new version &lt;strong&gt;0.5.0&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This time there are &lt;strong&gt;a lot of new features and improvements&lt;/strong&gt; like &lt;strong&gt;support for your GOG account&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.5.0) cosmic; urgency=medium&#xA;* Modernize the Gtk UI, thanks to the improvements made by @TingPing&#xA;* Add GOG support, allowing users to sign-in their account, import games and&#xA;download game files automatically during install.&#xA;* Add finer game import options, allowing imports from different 3rd party&#xA;such as Steam, GOG and locally installed games.&#xA;* Re-architecture the process monitor. This fixes issues with games exiting&#xA;prematurely. Many thanks to @AaronOpfer for his patches!&#xA;* Multiple games can now be launched at the same time without losing control&#xA;over the first game.&#xA;* Game information and actions are now displayed in a panel on the right side.&#xA;Coverart fetching for the panel will be added in a future release, until then&#xA;cover art files can be placed in ~/.local/share/lutris/coverart/[game-identifier].jpg&#xA;* Games from lutris.net can be searched and installed from the client itself.&#xA;* New install_cab_component installer command for Media Foundation based games.&#xA;* Add a download cache to re-use files between installations.&#xA;* Print graphics drivers and GPU on startup&#xA;* Re-design installer selection picker.&#xA;* Add a button to show installer scripts before installing.&#xA;* Add a FPS limiter option when libstrangle is available (&lt;a class=&#34;link&#34; href=&#34;https://gitlab.com/torkel104/libstrangle&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://gitlab.com/torkel104/libstrangle&lt;/a&gt;)&#xA;* Re-architecturing of several parts of the application (views, linux&#xA;feature detection, main game class, &amp;hellip;)&#xA;&amp;ndash; Mathieu Comandon  Fri, 01 Feb 2019 07:26:25 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Aussie Sale has begun</title>
            <link>https://playingtux.com/en/articles/2019/01/steam-aussie-sale-has-begun/</link>
            <pubDate>Fri, 25 Jan 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/01/steam-aussie-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamaussiesale2019_en.png&#34; alt=&#34;Featured image of post Steam: Aussie Sale has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/aussie-sale/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Aussie Sale&lt;/strong&gt; has begun, with good offers from developers &amp;ldquo;down under&amp;rdquo;.&#xA;E. g. &lt;strong&gt;Hollow Knight&lt;/strong&gt;, &lt;strong&gt;Hand of Fate 1 &amp;amp; 2&lt;/strong&gt; and &lt;strong&gt;Antichamber&lt;/strong&gt; can be bought quite cheap.&#xA;The sale ends on Monday (28.01.2019).&lt;/p&gt;</description>
        </item><item>
            <title>Steam Winter Sale 2018 and Steam Awards voting starts tomorrow (20.12.2018)</title>
            <link>https://playingtux.com/en/articles/2018/12/steam-winter-sale-2018-and-steam-awards-voting-starts-tomorrow-20122018/</link>
            <pubDate>Wed, 19 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/steam-winter-sale-2018-and-steam-awards-voting-starts-tomorrow-20122018/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_awards2018_en.png&#34; alt=&#34;Featured image of post Steam Winter Sale 2018 and Steam Awards voting starts tomorrow (20.12.2018)&#34; /&gt;&lt;p&gt;On tomorrow&amp;rsquo;s &lt;strong&gt;Thursday (20.12.2018)&lt;/strong&gt; the &lt;strong&gt;12. annual Steam Winter Sale&lt;/strong&gt; starts and the voting for the &lt;strong&gt;Steam Awards&lt;/strong&gt; begins.&#xA;There are also some &lt;strong&gt;titles available for Linux nominated&lt;/strong&gt;&amp;hellip; ;-)&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Announcing The Steam Awards 2018 Nominees&#xA;The Steam Community has spoken, and we are proud to announce the finalists for The Steam Awards 2018 &amp;ndash; but we still need your help choosing the winners!&#xA;Voting will open on December 20th, at the start of the 12th annual Steam Winter Sale. Vote in each of our 8 categories to share your top Steam games and developers from 2018 and obtain this year’s set of trading cards.&#xA;Voting closes January 3rd and winners will be announced early February 2019. Good luck to all of our nominees!&#xA;Nominees for Game of the Year&#xA;PLAYERUNKNOWN&amp;rsquo;S BATTLEGROUNDS&#xA;MONSTER HUNTER: WORLD&#xA;Kingdom Come: Deliverance&#xA;HITMAN™ 2&#xA;Assassin&amp;rsquo;s Creed Odyssey&#xA;Nominees for VR Game of the Year&#xA;The Elder Scrolls V: Skyrim VR&#xA;VRChat&#xA;Beat Saber&#xA;Fallout 4 VR&#xA;SUPERHOT VR&#xA;Nominees for Labor of Love&#xA;Dota 2&#xA;Grand Theft Auto V&#xA;No Man&amp;rsquo;s Sky&#xA;Path of Exile&#xA;Stardew Valley&#xA;Nominees for Best Environment&#xA;The Witcher® 3: Wild Hunt&#xA;Subnautica&#xA;Shadow of the Tomb Raider&#xA;Far Cry 5&#xA;DARK SOULS™ III&#xA;Nominees for Better with Friends&#xA;Counter-Strike: Global Offensive&#xA;Tom Clancy&amp;rsquo;s Rainbow Six® Siege&#xA;PAYDAY 2&#xA;Dead by Daylight&#xA;Overcooked! 2&#xA;Nominees for Best Alternate History&#xA;Wolfeinstein II: The New Colossus&#xA;Assassin&amp;rsquo;s Creed® Odyssey&#xA;Hearts of Iron IV&#xA;Sid Meier&amp;rsquo;s Civilization® VI&#xA;Fallout 4&#xA;Nominees for Most Fun with a Machine&#xA;Euro Truck Simulator 2&#xA;Rocket League&#xA;NieR:Automata&#xA;Factorio&#xA;Space Engineers&#xA;Nominees for Best Developer&#xA;CD PROJEKT RED&#xA;Ubisoft&#xA;Bethesda&#xA;Rockstar Games&#xA;Digital Extremes Ltd.&#xA;Square Enix&#xA;Capcom&#xA;Paradox Interactive&#xA;BANDAI NAMCO Entertainment&#xA;Klei&#xA;Notes on Best Developer category:&#xA;&amp;ldquo;Best Developer” proved to be a highly-contested category with a lot of close calls among the top nominees. As a result, we expanded the set of nominees to 10. In addition, we’ve excluded ourselves from this category. We appreciate the love you’ve shown us, but we want to honor the other awesome developers on Steam, so we have excluded Valve from the final tally.&lt;/p&gt;</description>
        </item><item>
            <title>Beholder 2: Update with german localization released</title>
            <link>https://playingtux.com/en/articles/2018/12/beholder-2-update-german-localization-released/</link>
            <pubDate>Mon, 17 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/beholder-2-update-german-localization-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beholder2_header.jpg&#34; alt=&#34;Featured image of post Beholder 2: Update with german localization released&#34; /&gt;&lt;p&gt;For the dystopian strategy-game &lt;strong&gt;Beholder 2&lt;/strong&gt; an update has been released today on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/761620/Beholder_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, which (among other things) adds the german language to the game.&#xA;The version on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/beholder_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; will get this update for sure soon.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Beholder 2 Update&#xA;Today the Minister of Updates wishes to report on some recent developments.&#xA;Ministry of Innovations:&#xA;Added German, Korean and Polish localizations.&#xA;Added a new type of a save file (“Daily Save”) that automatically saves game progress at the start of each in-game day.&#xA;Added a controller icon to the game menu (when PS4/Xbox controller is in use).&#xA;Ministry of Game Balance:&#xA;The system for penalizing theft has been improved:&#xA;When you steal something, you’ll see an in-game notification.&#xA;The first time you’re caught with stolen items, you’ll receive a warning.&#xA;The next time you’re caught, you’ll be able to pay the fine later.&#xA;IMPORTANT: these changes are not applicable if you are caught with items prohibited by the Government.&#xA;Increased some bill discounts from reading books.&#xA;Increased the rewards for the following quests: “Cover-up”, “The Most Dangerous Game”, “Carl Zero”, “Beneficial Effect”, “Epidemic”, “Past Mistakes”.&#xA;Ministry of Bug Fixes:&#xA;Fixed a bug that made it impossible to change the screen resolution.&#xA;Fixed a bug where graphics settings could not be applied.&#xA;Fixed a bug that lead to duplicate Autosave and Quick Save files.&#xA;Fixed a quest in which Peter Dong kept offering to help with promotion after promotion was already achieved.&#xA;Fixed a bug that lead to loss of control after a conversation with a courier (“Deal with the Devil” quest).&#xA;Fixed a bug that led to an incorrect camera position after loading save files.&#xA;Fixed a bug that lead to incorrect avatars being shown in dialogues.&#xA;Fixed a bug that made it impossible to open a file while testing clones in the “Carl Zero” quest.&#xA;Fixed a bug where prohibited items turned up in “Lost and Found” after their owners were arrested.&#xA;Fixed a bug where a theft warning appeared when you put any of your items into the inventories of other characters.&#xA;Fixed a bug where a loaded save file led to old emails in the Patriot Terminal being marked as unread.&#xA;Fixed a bug where there were no bills, but the buttons were active in the “BILLS” section.&#xA;Fixed a bug that lead to loss of control while completing the “Win or Die!” quest.&#xA;Fixed a bug regarding earning the “Mischief Managed” achievement.&#xA;Fixed a bug where both the “Film and Tape” and “The Escape” quests were marked completed if a player completed either of them.&#xA;Linux. Fixed a bug where the game couldn’t be run in windowed mode.&#xA;Ministry of Collateral Improvements:&#xA;Improved Chinese and English localizations.&#xA;Improved some animations.&#xA;Improved some cut-scenes.&#xA;Improved the GUI.&#xA;Would any of this have been possible without the Wise Leader at the helm of our Great State?&#xA;We all know the answer to that!&lt;/p&gt;</description>
        </item><item>
            <title>The Long Dark: REDUX Update V1.41 released</title>
            <link>https://playingtux.com/en/articles/2018/12/long-dark-redux-update-v141-released/</link>
            <pubDate>Mon, 17 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/long-dark-redux-update-v141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/long_dark_redux_header.jpg&#34; alt=&#34;Featured image of post The Long Dark: REDUX Update V1.41 released&#34; /&gt;&lt;p&gt;For the survival-game &lt;strong&gt;The Long Dark&lt;/strong&gt; the so called &lt;strong&gt;&amp;ldquo;REDUX&amp;rdquo;-Update V1.41&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/305620/The_Long_Dark/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This is the huge &lt;strong&gt;Changelog&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;THE LONG DARK - REDUX version 1.4.1 RELEASE NOTES&#xA;WINTERMUTE REDUX&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/PAKw7yokYFg&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/PAKw7yokYFg&lt;/a&gt;&#xA;We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed.&#xA;The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes:&#xA;* Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.&#xA;* Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.&#xA;* Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.&#xA;* Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.&#xA;We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019.&#xA;DECEMBER SURVIVAL MODE UPDATE&#xA;The “Redux” game update includes some improvements to the game’s Survival Mode, notably:&#xA;* New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game.&#xA;* New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve.&#xA;* New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers.&#xA;Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update.&#xA;As part of the Redux overhaul, we’ve also made the following changes to the User Interface:&#xA;* Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings.&#xA;* Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it.&#xA;* General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only).&#xA;* Added new Load screens with gameplay and world information.&#xA;&amp;hellip; in addition to the dozens of general improvements listed below.&#xA;*****&#xA;THE LONG DARK v. 1.41 CHANGELIST&#xA;KNOWN ISSUES&#xA;Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue.&#xA;There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards.&#xA;GENERAL FIXES&#xA;* General performance improvements across the game&#xA;* Widespread audio optimizations&#xA;* Upgraded to a new version of Unity, enabling widespread improvements across the game&#xA;GENERAL ART FIXES&#xA;* [Enviro] Numerous optimizations to improve performance&#xA;* [Enviro] Fixed numerous areas the player could become stuck in&#xA;* [Enviro] Fixed numerous areas the player could get outside of the intended play area&#xA;* [Enviro] Fixed numerous clipping and floating objects&#xA;* [Enviro] Performed various optimizations to avoid texture popping&#xA;* [Enviro] Improved alignment on some power lines&#xA;* [Enviro] Updated many snow banks, rocks, and fauna&#xA;* [Enviro] Numerous environment improvements&#xA;* [Enviro] Improved Aurora visuals; reduced the visible banding effect&#xA;* [Enviro] Improved blood decal lifetime&#xA;* [Enviro] Improved waterfall splash effects appearance when dark&#xA;* [Enviro] Improved light flicker visuals during an Aurora event&#xA;* [Enviro] Update to many items to prevent floating after an object is broken down&#xA;* [Enviro] Improved decal sorting&#xA;* [Enviro] Improved grass reflections lighting for time of day&#xA;* [Enviro] Fixed many instances of grass clipping through trees and railway tracks&#xA;* [Broken Railroad] Fixed invisible rocks near Rope Climb&#xA;* [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard&#xA;* [Carter Dam] Fixed box clipping into wall&#xA;* [Mystery Lake] Fixed corpses spawning sunken into the ground&#xA;* [Coastal Highway] Fixed stretched snow textures around some cabins&#xA;* [Mystery Lake] Fixed visual artifacts in river terrain&#xA;* [Mountain Town] Fixed flickering textures on mountain near Milton&#xA;* [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake&#xA;* [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms&#xA;* [Mountain Town] Fixed flickering textures on the cars outside of Milton&#xA;* [Mountain Town] Fixed player being able to clip through parts of the silo&#xA;USER INTERFACE&#xA;* [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller&#xA;* [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons&#xA;* [UI] Improved the visibility of HUD button prompt when using a controller&#xA;* [UI] Improved Main Menu appearing off-center in 21:9&#xA;* [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game&#xA;* [UI] Fixed Reticle appearing over non-interactable cabinets&#xA;* [UI] Fixed alignment of UI when reading a note&#xA;* [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements&#xA;* [UI] Fixed Back button option being highlighted by mistake in certain scenarios&#xA;* [UI] Fixed player being unable to back out of Save/Load menu if it was empty&#xA;WINTERMUTE FIXES&#xA;* [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location&#xA;* [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded&#xA;* [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern&#xA;* [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One&#xA;* [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One&#xA;* [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton&#xA;* [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks&#xA;* [WINTERMUTE] Fixed Neighbours Note clipping into ground&#xA;* [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave&#xA;* [WINTERMUTE] Fixed Wolves not always fleeing from flares&#xA;* [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode&#xA;* [WINTERMUTE] Fixed weather not restoring correctly when loading a game&#xA;* [WINTERMUTE] Improved accuracy of the Episode Completion stat&#xA;* [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank&#xA;* [WINTERMUTE] Numerous wildlife pathfinding updates&#xA;SURVIVAL MODE&#xA;* [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game&#xA;* [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files&#xA;* [Survival Mode] All bedrolls now use the same skill when repairing&#xA;* [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition&#xA;* [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle&#xA;* [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin&#xA;* [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice&#xA;* [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building&#xA;* [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake&#xA;ALL GAME MODES&#xA;* [All] General gameplay tuning across a variety of systems.&#xA;* [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.&#xA;* [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode).&#xA;* [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized&#xA;* [All] Bear breath effect optimization&#xA;* [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off&#xA;* [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight&#xA;* [All] Decreased campfires placement size to avoid players trapping themselves&#xA;* [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit&#xA;* [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly&#xA;* [All] Fixed Cooking Pots sinking into cooking surfaces&#xA;* [All] Improved how items snap onto cooking surfaces&#xA;* [All] Fixed last Cartridge in a stack dropping as a box&#xA;* [All] Fixed Bows and Rifles floating above placed location&#xA;* [All] Fixed placed Campfires sinking slightly after player leaves area&#xA;* [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea&#xA;* [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle&#xA;* [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly&#xA;* [All] Fixed instances where subtitles could play when turned off&#xA;* [All] Fixed issue where the fade to black after wolf struggle hid the get up animation&#xA;* [All] Fixed unplugging the controller during movie a not pausing playback&#xA;* [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge&#xA;* [All] Adjusted Flashlight lighting effect&#xA;* [All] Player can no longer enter a door when a Struggle has been initiated&#xA;* [All] Improved wildlife pathfinding in Milton&#xA;* [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL&#xA;* [All] Improved wildlife pathfinding in Paradise Meadows Farm&#xA;* [All] Fixed player being able to throw a Flare while opening a car trunk&#xA;* [All] Fixed flickering sky that could occur during wind storm&#xA;* [All] Fixed not being able to place a Campfire on concrete&#xA;* [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open&#xA;CUSTOM EXPERIENCE SETTINGS&#xA;* [Custom Settings] Updated several description strings to reflect specific settings more accurately.&#xA;* [Custom Settings] Fixed &amp;ldquo;Struggle player strength bonus&amp;rdquo; option not working correctly&#xA;* [Custom Settings] Fixed &amp;ldquo;Struggle damage received modifier&amp;rdquo; option not working correctly&#xA;* [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high&#xA;* [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode&#xA;* [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode&#xA;* [Custom Settings] Fixed Blizzard Frequency not working correctly&#xA;* [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly&#xA;* [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset&#xA;* [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset&#xA;* [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled&#xA;* [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu&#xA;* [Custom Settings] Fixed &amp;ldquo;Interrupt If Freezing Starts While Sleeping&amp;rdquo; option not taking effect&#xA;PS4-ONLY FIXES&#xA;* [PS4] Fixed missing Bear breath&#xA;* [PS4] Improved stability when transitioning scenes&#xA;* [PS4] Optimized Aurora performance&#xA;* [PS4] Improved lighting performance&#xA;* [PS4] Fixed cursor not resetting to correct position&#xA;* [PS4] Improved visual effects on Flares when thrown&#xA;XBOX-ONLY FIXES&#xA;* [Xbox] Fixed grass rotating to face the camera&#xA;* [Xbox] Improved performance when in the Whaling Station&#xA;* [Xbox] Improved performance during strong wind conditions&#xA;* [Xbox] Improved performance on breath effects&#xA;STEAM-ONLY FIXES&#xA;* [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement&lt;/p&gt;</description>
        </item><item>
            <title>Vikings-Wolves of Midgard: Update 2.1 brings Linux-version on same patch-level as Mac and Windows</title>
            <link>https://playingtux.com/en/articles/2018/12/vikings-wolves-midgard-update-21-brings-linux-version-same-patch-level-mac-and-windows/</link>
            <pubDate>Mon, 17 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/vikings-wolves-midgard-update-21-brings-linux-version-same-patch-level-mac-and-windows/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vikingswolvesmidgardheader.jpg&#34; alt=&#34;Featured image of post Vikings-Wolves of Midgard: Update 2.1 brings Linux-version on same patch-level as Mac and Windows&#34; /&gt;&lt;p&gt;For the Hack-N-Slash Action RPG &lt;strong&gt;Vikings – Wolves of Midgard&lt;/strong&gt; the Update 2.1 for &lt;strong&gt;Linux&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/404590/Vikings__Wolves_of_Midgard/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Now all supported operating systems (&lt;strong&gt;Linux, Mac and Windows&lt;/strong&gt;) are finally again on the &lt;strong&gt;same patch-level&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Vikings - Wolves of Midgard update 2.1 has been released!&#xA;Vikings and Shieldmaiden!&#xA;By Odin&amp;rsquo;s raven, Vikings - Wolves of Midgard has been updated to version 2.1 on all platforms!&#xA;Additions&#xA;Added a full upscale/downscale option to help with performance issues.&#xA;Fixes&#xA;Fixed the drag &amp;amp; drop function to work properly with both main hand slots.&#xA;Artefacts can no longer be placed in the storage chest to prevent item duplication.&#xA;Fragments of legendary items can now be transferred between players in Couch Co-op mode.&#xA;Fixed a bug in couch co-op which prevented the second player correctly levelling up at the altar.&#xA;Windows, Mac and Linux systems are now on the same version.&#xA;[OSX] PS4 controllers can now be used properly.&lt;/p&gt;</description>
        </item><item>
            <title>Everspace:  Patch 1.3.3 (&#43;Hotfix) released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</link>
            <pubDate>Sat, 15 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/everspace_header.jpg&#34; alt=&#34;Featured image of post Everspace:  Patch 1.3.3 (+Hotfix) released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.3.3 (+Hotfix)&lt;/strong&gt; for the SciFi-Roguelike &lt;strong&gt;Everspace&lt;/strong&gt; has been finally released also &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/396750/EVERSPACE/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.3.3 (+Hotfix) - Changelog&#xA;We&amp;rsquo;ve just released a new patch with some smaller tweaks and a number of bugfixes. We&amp;rsquo;ve also added a special &amp;ldquo;retro graphics&amp;rdquo; graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!&#xA;Please note that there&amp;rsquo;s a delay for the Linux version, we&amp;rsquo;ll hopefully be able to release the patch on Linux later this year (Edit: It&amp;rsquo;s available now)&#xA;Edit: (22 Nov) We&amp;rsquo;ve just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.&#xA;Patch 1.3.3&#xA;New Features&#xA;Added special &amp;ldquo;retro graphics&amp;rdquo; option that is unlocked after finishing a hardcore mode run&#xA;Tweaks&#xA;Encounters: Nerfed Engine Booster MK2 and MK3 efficiency&#xA;Increased camera range in action freeze&#xA;VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. &amp;ldquo;Centered Crosshair&amp;rdquo; option works again in all cases.&#xA;Bugfixes&#xA;Fixed Splitter glyph additional projectiles not homing in on targets anymore&#xA;Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available&#xA;Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed&#xA;Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks&#xA;Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed&#xA;Fixed hardcore mode &amp;ldquo;Anti Consumerism&amp;rdquo; handicap carrying over from sector 6 to sector 7&#xA;Fixed that the &amp;ldquo;Unarmed&amp;rdquo; challenge could be exploited by using Headstart enhancement&#xA;Fixed that the gamepad icons for aiming weren&amp;rsquo;t displayed in the tutorial&#xA;Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.&#xA;Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill&#xA;Fixed destroying objects like flood lights counting as kill for Berserker glyph,&#xA;Fixed Colonial Station turrets occasionally being able to shoot through walls&#xA;Fixed Beeline subroutine also affecting NPCs targeting NPCs&#xA;Removed obsolete and non-working &amp;ldquo;Select Control Scheme&amp;rdquo; which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux&#xA;VR: Fixed that the &amp;ldquo;Back to Hangar&amp;rdquo; button on the Game Over Screen could not be clicked&#xA;Hotfix 1.3.3.36382&#xA;Bugfixes&#xA;Fixed Korean language font being broken&#xA;VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update&#xA;Fixed navigation with WASD or custom keys being broken in some screens&#xA;Fixed German umlauts sometimes not being uppercase even though they were supposed to&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2018.12.12 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/appgamekit-version-20181212-released-linux/</link>
            <pubDate>Wed, 12 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/appgamekit-version-20181212-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2018.12.12 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2018.12.12&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) contains some new commands and fixes.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit 2018.12.12 Released!&#xA;Today we have a final new release of AppGameKit that brings some cool new additional features and a bunch of fixes. Here are all the details of this final build of 2018:&#xA;New Features&#xA;Added support for animated GIF images with the LoadImage command!&#xA;Added GetRawJoystickName to return the OS assigned name for a joystick on Windows and Linux&#xA;Added PlayYoutubeVideo for iOS and Android to play the video in a popup, desktop platforms will open the browser to play it&#xA;Added ShareFile command for iOs and Android&#xA;Fixes&#xA;Fixed cloud data commands on Android sometimes failing to connect to Google Drive&#xA;Fixed iOS export with a blank Universal Link field causing the IDE to crash&#xA;Fixed retina display on Mac causing AppGameKit apps to render in the lower left corner of the window&#xA;Fixed IPAs exported from the IDE causing errors about transparent icons during upload to iTunesConnect&#xA;Fixed warning about iOS spash screen being stretched when it was actually fine&#xA;Increased Android keystore generator certificate validity from 10,000 days to 20,000 days for Google Play store changes&#xA;Fixed crash when loading a Spirter file that contains an image without a bone parent&#xA;Fixed Amazon IAP causing a crash at startup&#xA;That&amp;rsquo;s it for 2018, we wish you all the best over the festive period and we&amp;rsquo;ll be back in 2019 full of coding energy!&#xA;The AppGameKit Team&lt;/p&gt;</description>
        </item><item>
            <title>Company of Heroes 2: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/company-heroes-2-currently-available-free-steam/</link>
            <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/company-heroes-2-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/coh2giveaway.png&#34; alt=&#34;Featured image of post Company of Heroes 2: currently available for free on Steam&#34; /&gt;&lt;p&gt;On the occasion of the &lt;strong&gt;fifth birthday&lt;/strong&gt; of the RTS-game &lt;strong&gt;Company of Heroes 2&lt;/strong&gt;, the main game is currently available &lt;strong&gt;for free&lt;/strong&gt; for a limited time on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/coh2_giveaway_weekend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;</description>
        </item><item>
            <title>Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_megacorpheader.jpg&#34; alt=&#34;Featured image of post Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new (paid) DLC &amp;ldquo;&lt;strong&gt;Megacorp&lt;/strong&gt;&amp;rdquo; for the SciFi-management-game &lt;strong&gt;Stellaris&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/stellaris_megacorp&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/944290/Stellaris_MegaCorp/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars.&#xA;Stellaris: MegaCorp features include:&#xA;CORPORATE CULTURE&#xA;Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.&#xA;CITY WORLD&#xA;With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.&#xA;CARAVANEER FLEETS&#xA;Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.&#xA;MORE MEGASTRUCTURES&#xA;The budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation, Interstellar Assembly or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.&#xA;GALACTIC SLAVE MARKET&#xA;Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!&#xA;VIP STATUS COMES WITH ITS PERKS&#xA;Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!&#xA;ADVISORS AND MUSIC&#xA;3 Additional Advisors and 4 music tracks to help you conquer the Galaxy.&lt;/p&gt;</description>
        </item><item>
            <title>Two Point Hospital: DLC &#34;Bigfoot&#34; now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/two-point-hospital-dlc-bigfoot-now-available-linux-steam/</link>
            <pubDate>Wed, 05 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/two-point-hospital-dlc-bigfoot-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospital_bigfootheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: DLC &#34;Bigfoot&#34; now available for Linux on Steam&#34; /&gt;&lt;p&gt;A new (paid) DLC for the management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/966690/Two_Point_Hospital_Bigfoot/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Bigfoot&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Explore a new wintery region, featuring three brand new hospitals, 34 new region-specific illnesses (including 9 new visual illnesses), and a whole host of new in-game items.&#xA;Local celebri-yeti Bartholomew F. Yeti, the otherwise reclusive furball, has been petitioning for better healthcare in the Pointy Mountains, home to the most frequently forgotten people in all of Two Point County. Mr Yeti will need your help, curing new illnesses such as Cold Shoulder, Bard Flu, and Aurora Snorealis!&#xA;Underlook Hotel&#xA;Welcome to Underlook. This Hotel &amp;amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they&amp;rsquo;ve set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.&#xA;Instead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you&amp;rsquo;ve been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing…&#xA;Swelbard&#xA;Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.&#xA;Swelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet.&#xA;Roquefort Castle&#xA;Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.&#xA;The family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it&amp;rsquo;s also found to have medical applications in this ghoulish part of the County.&#xA;Cure a range of new illnesses in a variety of exciting new treatment rooms! Two Point Hospital: Bigfoot includes 9 new visual illnesses and 34 region-specific illnesses.&#xA;Including:&#xA;Barking Mad&#xA;Mechanical Metropolism&#xA;Reptilian Metropolism&#xA;Bard Flu&#xA;Knightmares&#xA;Monster Mishmash&#xA;Decorate your hospitals and make them look the best on the slopes with a variety of warming wintry accoutrements!&#xA;Enjoy new seating options (including the revolutionary Cube of Sitting), decorate your hospitals with the finest ski-ware, or simply place down a gorgeous fir tree and furnace and lap up the wintery atmosphere.&lt;/p&gt;</description>
        </item><item>
            <title>Deus Ex: Mankind Divided - huge patch released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/deus-ex-mankind-divided-huge-patch-linux-released/</link>
            <pubDate>Sat, 01 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/deus-ex-mankind-divided-huge-patch-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deus_ex_mankind_divided_header.jpg&#34; alt=&#34;Featured image of post Deus Ex: Mankind Divided - huge patch released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; have released a &lt;strong&gt;12.1 GB huge&lt;/strong&gt; patch for the Linux-version of &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Deus Ex: Mankind Divided&lt;/a&gt;.&#xA;This patch updates the game to the &lt;strong&gt;same patchlevel as the Windows-version&lt;/strong&gt;, also some &lt;strong&gt;Linux-specific bugs have been fixed&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.4 - November 30th 2018 - Linux&#xA;Fixes graphics corruption on Nvidia graphics cards.&#xA;Update to match latest Windows version&#xA;Fixes crash on CPUs without SSE4.2&#xA;Fixes crash on launch in Turkish locales&#xA;Some other minor fixes and improvements&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Black Friday Sale has begun</title>
            <link>https://playingtux.com/en/articles/2018/11/gog-black-friday-sale-has-begun-0/</link>
            <pubDate>Thu, 22 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/gog-black-friday-sale-has-begun-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogblackfriday2018.png&#34; alt=&#34;Featured image of post GOG: Black Friday Sale has begun&#34; /&gt;&lt;p&gt;Yesterday also &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; started a sale: the so called **Black Friday (and Cyber Monday) Sale!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;500+ deals up to 90% off&#xA;Deals? Deals! Yes, that&amp;rsquo;s right – deals. It&amp;rsquo;s Black Friday and Cyber Monday sale time on GOG.COM – the DRM-free dispensary of exceptional value.&#xA;The sale will take place between November 21–27, and it is pure unadulterated savings so let&amp;rsquo;s cut to the chase&amp;hellip;&#xA;Beloved good old games only on GOG.COM:&#xA;• Soldier of Fortune (-20%)&#xA;• Soldier of Fortune: Payback (-20%)&#xA;• Soldier of Fortune II (-20%)&#xA;• SWAT 4 (-50%)&#xA;75% off, the sweet spot between big deals and the most wonderful games in history includes:&#xA;• Vampire: The Masquerade – Bloodlines&#xA;• Zeus + Poseidon (Acropolis)&#xA;• Crysis&#xA;• Dragon Age: Origins&#xA;• Theme Hospital and Theme Park&#xA;• SimCity 2000, SimCity 3000, and SimCity 4&#xA;• Worms: Armageddon, Worms World Party Remastered&#xA;• the complete Wing Commander and Ultima anthologies&#xA;• The Saboteur&#xA;• SPORE&#xA;• Jade Empire&#xA;• Dead Space&#xA;Black Friday is still about the biggest savings and a chance to grab Panzer Corps (-90%) – the spiritual successor to the classic Panzer General series, the musical BIT.TRIP games (-80–90%), or the must-play Mafia II (-80%) and Hyperdimension Neptunia Re;Birth trilogy (-80%).&#xA;Deals will be available until November 27, 11 PM UTC.**&lt;/p&gt;</description>
        </item><item>
            <title>Steam Autumn Sale 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/11/steam-autumn-sale-2018-has-begun/</link>
            <pubDate>Wed, 21 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/steam-autumn-sale-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamautumnsale2018.png&#34; alt=&#34;Featured image of post Steam Autumn Sale 2018 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Autumn-Sale 2018&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun!&#xA;It will last this year until 27.11.2018.&lt;/p&gt;</description>
        </item><item>
            <title>PlayOnLinux 4.3.2 released</title>
            <link>https://playingtux.com/en/articles/2018/11/playonlinux-432-released/</link>
            <pubDate>Sun, 18 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/playonlinux-432-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/playonlinuxlogo.png&#34; alt=&#34;Featured image of post PlayOnLinux 4.3.2 released&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;PlayOnLinux&lt;/a&gt;, the software, which makes it easy to use Windows-only-software using &lt;strong&gt;WINE&lt;/strong&gt;, has released the &lt;strong&gt;version 4.3.2&lt;/strong&gt;.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;4.3&#xA;Various fix on OSX&#xA;Phoenicis (POL 5) winebuild compatibility. POL 4 winebuilds will be deprecated. (See &lt;a class=&#34;link&#34; href=&#34;https://github.com/PhoenicisOrg/phoenicis-winebuild&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/PhoenicisOrg/phoenicis-winebuild&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/en/news.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playonlinux&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Pathfinder: Kingmaker - huge Patch 1.1 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/11/pathfinder-kingmaker-huge-patch-11-released-linux/</link>
            <pubDate>Fri, 16 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/pathfinder-kingmaker-huge-patch-11-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakerheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - huge Patch 1.1 released for Linux&#34; /&gt;&lt;p&gt;In the last weeks &lt;strong&gt;numerous Hotfixes&lt;/strong&gt; have already been released for the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt;. Today the developers published the &lt;strong&gt;huge Patch 1.1&lt;/strong&gt;.&#xA;The &lt;strong&gt;changelog is so large&lt;/strong&gt;, that the developers had to &lt;strong&gt;split it up to four posts in the Steam-Forum&lt;/strong&gt;.&#xA;Here are the corresponding links:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105644346&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 1/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105648000&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 2/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105648832&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 3/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105650785&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 4/4&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pathfinderkingmakershot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakershot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Surviving Mars: DLC &#34;Space Race&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/11/surviving-mars-dlc-space-race-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 15 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/surviving-mars-dlc-space-race-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmars_spaceraceheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: DLC &#34;Space Race&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For the Space-Management-game &lt;strong&gt;Surviving Mars&lt;/strong&gt; the new (paid) DLC &amp;ldquo;&lt;strong&gt;Space Race&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_space_race&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/801670/Surviving_Mars_Space_Race/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also the free huge &lt;strong&gt;Gagarin Update&lt;/strong&gt; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=464920&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Patchnotes&lt;/a&gt;) is now available for the main game.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Compete for milestones and anomalies with several other AI colonies backed by rival sponsors attempting to become this planet’s superpower. You can trade with, respond to distress calls for, issue distress calls to, and even steal important colonists from these competitor colonies as you establish your territory on Mars.&#xA;NARRATIVE EVENTS&#xA;Experience narrative events throughout your colonization process that help reveal the realities of life in the dome and challenge your management skills.&#xA;UNIQUE VEHICLES AND BUILDINGS&#xA;Each sponsor has their own unique vehicle and building that only their colonies can construct and take advantage of in their mission. Express the individuality of your space-faring conglomerate inside and out of your domes.&#xA;NEW MISSION SPONSORS&#xA;Meet two new players in the fight for the final frontier. Japan and Brazil are now available as brand new mission sponsors and are ready to move heaven and Mars to make their mark!&#xA;UNIQUE GOALS &amp;amp; REWARDS&#xA;Each sponsor will task you with a unique set of goals to complete on your mission. Will the team back on earth lead you to prosperity, profit, or progress?&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2018.11.08 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/11/appgamekit-version-20181108-released-linux/</link>
            <pubDate>Thu, 08 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/appgamekit-version-20181108-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2018.11.08 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2018.11.08&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) improves the compatibility with MacOS and adds some new 3D-commands.&#xA;The complete &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit V2018.11.08 Released!&#xA;Today we&amp;rsquo;ve released a new version of AppGameKit that brings updated support for the latest version of the Mac (10.14) and some exciting new 3D commands and rendering speed improvements that have been coded and supplied by community member Preben Eriksen.&#xA;Read about the full set of changes here;&#xA;Added new SetObject commands:&#xA;SetObjectAlpha&#xA;GetObjectColorRed&#xA;GetObjectColorGreen&#xA;GetObjectColorBlue&#xA;GetObjectAlpha&#xA;Upgraded Mac apps to GLFW 3.2.1 to support MacOS 10.14&#xA;Added the extra keyboard key support to Mac apps&#xA;Fixed iOS Tier 2 projects for XCode 10&#xA;Minimum supported version of iOS is now 8.0 due to Apple changes&#xA;Added documentation for clipboard commands&#xA;Fixed GetClipboardText on Android failing to get the text on some devices&#xA;Added password field for ExtractZip (courtesy of Preben)&#xA;New command CreateObjectFromRawHeightMap added for support of .raw and .dat 16-bit height maps (courtesy of Preben)&#xA;Added mesh visibility and collision commands SetObjectMeshVisible and SetObjectMeshCollisionMode (courtesy of Preben)&#xA;Added GetObjectTextureName and GetObjectNumTextures command to read object texture names from object file (courtesy of Preben)&#xA;Improved drawing performance of objects when they are not visible or there are no lights (courtesy of Preben)&#xA;Improved sorting performance for transparent 3D objects&#xA;For existing owners this new version is now live on Steam!&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.23 released</title>
            <link>https://playingtux.com/en/articles/2018/11/lutris-0423-released/</link>
            <pubDate>Wed, 07 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/lutris-0423-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.23 released&#34; /&gt;&lt;p&gt;Another new version (&lt;strong&gt;0.4.23&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;Again there are a lot of &lt;strong&gt;new features and improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.23) bionic; urgency=medium&#xA;* Prevent monitor from quitting games that open a 2nd process&#xA;* Run on-demand scripts from game directory&#xA;* Tell the user what executable is expected after a failed install&#xA;* Fix a circular import causing issues on some distributions&#xA;* Add missing dependency for openSUSE Tumbleweed&#xA;&amp;ndash; Mathieu Comandon  Tue, 06 Nov 2018 19:10:19 -0800&#xA;lutris (0.4.22) bionic; urgency=medium&#xA;* Use lspci instead of xrandr to detect video cards&#xA;* Detect if Vulkan is supported by the system for DXVK games&#xA;* Add experimental playtime support&#xA;* Detect Proton and add it to Wine versions&#xA;* Fix runtime being downloaded when not needed&#xA;* Add experimental tray icon with last games played&#xA;* Add support for Feral Gamemode&#xA;* Prevent process monitor to quit games prematurely&#xA;* Code cleanup&#xA;&amp;ndash; Mathieu Comandon  Sat, 03 Nov 2018 00:01:19 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Steam Halloween Sale 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/10/steam-halloween-sale-2018-has-begun/</link>
            <pubDate>Mon, 29 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/steam-halloween-sale-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamhalloweensale2018_en.png&#34; alt=&#34;Featured image of post Steam Halloween Sale 2018 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Halloween Sale 2018&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun.&#xA;It will last this time from today (29.10.) until 01.11.2018.&lt;/p&gt;</description>
        </item><item>
            <title>State of Mind: Update fixes problems with Steam-Controller on Linux</title>
            <link>https://playingtux.com/en/articles/2018/10/state-mind-update-fixes-problems-steam-controller-linux/</link>
            <pubDate>Thu, 25 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/state-mind-update-fixes-problems-steam-controller-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stateofmindheader.jpg&#34; alt=&#34;Featured image of post State of Mind: Update fixes problems with Steam-Controller on Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.20&lt;/strong&gt; for the SciFi-adventure game &lt;strong&gt;State of Mind&lt;/strong&gt; fixes &lt;strong&gt;problems with the Steam-Controller on Linux&lt;/strong&gt; and adds many more improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;State of Mind Patch 1.20 available now!&#xA;Patchnotes program&amp;hellip; initializing.&#xA;Ready!&#xA;Our development team prepared a patch for State of Mind, fixing a couple of issues that were found and reported over the past weeks.&#xA;To assure the best gameplay experience, we highly recommend installing this patch.&#xA;Patch Notes&#xA;Dialogue Logic&#xA;Fixed some logical issues in dialogues&#xA;Dialogue Camera&#xA;Fixed several small issues with dynamic dialogue cameras&#xA;Localization&#xA;Corrected wrong ticker texts&#xA;Corrected several inconsistent dates&#xA;Added a few missing texts in the French localisation.&#xA;Fixed several orthographical errors in English and German localisation&#xA;Scripting&#xA;Fixed wrong state of Richard&amp;rsquo;s loft being loaded, if you come back from the strip club, after having retrieved all data from Simon&amp;rsquo;s module&#xA;Added an emergency reload script for players who use broken savegames (concerning the &amp;ldquo;return from strip club&amp;rdquo; issue above)&#xA;Fixed an AI navigation issues leading to the Doomsday surveillance drones occasionally getting stuck&#xA;Fixed an dialog staging issue where Adam was wrongly being able to walk around after the CloudCall with Richard&#xA;Corrected conditions for some holo pin board hints&#xA;Fixed a hotspot/dialogue issue with Steve at The Voice&#xA;Reduced the durations of fetching cryo containers inside the Skywhale&#xA;Fixed a sound issue of the cleaner bot in the Queens Loft&#xA;Added missing credits entry&#xA;Staging&#xA;Fixed Phil&amp;rsquo;s head peeking out of the floor in the backstage area in “Doomsday”&#xA;Fixed an staging issue with Simon at the piano during his last memento flashback&#xA;Collision&#xA;Fixed minor collision issues in Adams Loft&#xA;Fixed collision of door terminal at Artificial Human Lab exit&#xA;Fixed a collider issue with the Doomsday surveillance drone obstructing Lou&amp;rsquo;s hotspot&#xA;Controls&#xA;We increased each character&amp;rsquo;s turn rates a little&#xA;Fixed an issue where holding the “Sprint” button before walking forward makes the character run on the spot&#xA;Crashes&#xA;Fixed multiple crashes when leaving minigames (e.g. Clinics Spymission)&#xA;Fixed crash in memento puzzle&#xA;Graphics&#xA;Fixed invisible car in “The Dome” when Adam decides to accept Utopia&#xA;Display&#xA;Fixed problems with the game window resolutions&#xA;Fixed that the game doesn&amp;rsquo;t start on the primary monitor&#xA;[Windows] Fixed potential crash when dis-/connecting an audio device&#xA;[Linux] Fixed that some keys are not handled correctly&#xA;[Linux] Fixed that SteamController isn&amp;rsquo;t setup correctly for different in-game contexts&#xA;Patchnotes program&amp;hellip; 100% - successful!&#xA;Patchnotes program&amp;hellip; quit.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.21 released</title>
            <link>https://playingtux.com/en/articles/2018/10/lutris-0421-released/</link>
            <pubDate>Mon, 22 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/lutris-0421-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.21 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.4.21&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This time there are a lot of &lt;strong&gt;new features and some improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.21) bionic; urgency=medium&#xA;* Added an Esync toggle for wine builds with esync patches and a check for limits if the toggle was activated.&#xA;* Added a warning for wine games if wine is not installed on the system (to avoid issues with dependencies).&#xA;* Added a check for Vulkan loaders when using DXVK (forbids from launching the game if it can&amp;rsquo;t detect them)&#xA;* Added check for the presence of executable after the installation finished.&#xA;* Added an option to sort installed games first&#xA;* Added a discouraging warning if Lutris was launched as root.&#xA;* Added a &amp;ldquo;&amp;ndash;version&amp;rdquo; command line option.&#xA;* Added an error message if requested DXVK version does not exist.&#xA;* Improved behavior of Lutris&amp;rsquo; background process.&#xA;* Improved UI when changing game&amp;rsquo;s identifier.&#xA;* Wine&amp;rsquo;s own Virtual Desktop configuration is now respected.&#xA;* Merge command now has a &amp;lsquo;copy&amp;rsquo; alias.&#xA;* Executable selection how has a text field.&#xA;* Blacklisted Proton and SteamWorks from showing up as games.&#xA;* Sidebar now shows number of installed games per runner and platform.&#xA;* Visual improvements to wine download dialog&#xA;* Fixed an issue when DXVK versions didn&amp;rsquo;t get updated if dxvk directory wasn&amp;rsquo;t present.&#xA;* Fixed an issue when the watcher would sync Steam games even if the feature was disabled.&#xA;* Fixed missing warning for existing prefix during installation process if the path contained &amp;ldquo;~&amp;rdquo;.&#xA;* Prevent Steam games from being synced from the AppManifest watcher if Steam sync if off&#xA;* Games load properly when launching Lutris for the first time&#xA;* Minor improvements to wording in some menus.&#xA;&amp;ndash; Mathieu Comandon  Sat, 20 Oct 2018 17:39:31 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: new DLC &#34;Crossing the Andes&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/10/railway-empire-new-dlc-crossing-andes-now-available-linux-gog-and-steam/</link>
            <pubDate>Mon, 22 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/railway-empire-new-dlc-crossing-andes-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_crossingandes_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;Crossing the Andes&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_crossing_the_andes&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/884140/Railway_Empire__Crossing_the_Andes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Crossing the Andes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;• 3 new scenarios covering the early history of railway pioneers in the Andes.&#xA;• Map expansion: South America region (available in Free Game and Sandbox modes)&#xA;• More than 10 new goods including llama wool and guano, and 34 new cities to discover&#xA;• New engines: Kitson-Meyer (0-8-6-0) and Garratt (2-6-0-0-6-2)&#xA;• Explore the world of Railway Empire in the night mode&#xA;Take on new journeys in the depths of South America in the early 20th century, where a hoard of exotic new resources are ripe for the picking and plans for crossing the Andes by train are drawing attention from investors far and wide. Unforgiving mountains and relentless jungle terrains will make this challenge a tough one for even the most experienced tycoons.&lt;/p&gt;</description>
        </item><item>
            <title>Hand of Fate 2: new DLC &#34;The Servant and the Beast&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/10/hand-fate-2-new-dlc-servant-and-beast-released-linux/</link>
            <pubDate>Mon, 15 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/hand-fate-2-new-dlc-servant-and-beast-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2servantbeastheader.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: new DLC &#34;The Servant and the Beast&#34; released for Linux&#34; /&gt;&lt;p&gt;For the Action-RPG &lt;strong&gt;Hand of Fate 2&lt;/strong&gt; a new (paid) DLC has been released today for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hand_of_fate_2_the_servant_and_the_beast&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/945450/Hand_of_Fate_2__The_Servant_and_the_Beast/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;The Servant and the Beast&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hand of Fate 2: The Servant and the Beast DLC evolves the Game of Life and Death once again with a brand new campaign challenge and a unique companion character.&#xA;In the depths of despair, you struck a bargain with a strange new ally: your blood for freedom. But now your captors seek to drag you back to their cruel fighting pits, and the monstrous beast you serve demands more and more of you in order to achieve his ultimate goal - revenge against his conspirators and the reclamation of his throne.&#xA;This DLC includes a new campaign challenge, a new companion, a new companion quest chain, new utility encounters and new pieces of equipment to unlock.&#xA;This content requires the base game Hand of Fate 2 in order to play.&lt;/p&gt;</description>
        </item><item>
            <title>Northgard: Ragnarok Update released</title>
            <link>https://playingtux.com/en/articles/2018/10/northgard-ragnarok-update-released/</link>
            <pubDate>Wed, 03 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/northgard-ragnarok-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/northgardheader.jpg&#34; alt=&#34;Featured image of post Northgard: Ragnarok Update released&#34; /&gt;&lt;p&gt;For the Viking-Settlers-Management-game &lt;strong&gt;Northgard&lt;/strong&gt; the huge so called &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=466560&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ragnarok-Update&lt;/a&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/466560/Northgard/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This &lt;strong&gt;free update&lt;/strong&gt; adds new content like &lt;strong&gt;maps, tiles, random events&lt;/strong&gt; and even a &lt;strong&gt;new military system&lt;/strong&gt;.&#xA;All information can be found in the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=466560&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announcement on Steam&lt;/a&gt;.&#xA;Also the game currently has a &lt;strong&gt;50% discount&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;northgardragnarok.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/northgardragnarok.png&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;northgardshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/northgardshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Vaporum: Linux-only patch fixes problems with controllers</title>
            <link>https://playingtux.com/en/articles/2018/10/vaporum-linux-only-patch-fixes-problems-controllers/</link>
            <pubDate>Wed, 03 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/vaporum-linux-only-patch-fixes-problems-controllers/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vaporumheader.jpg&#34; alt=&#34;Featured image of post Vaporum: Linux-only patch fixes problems with controllers&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Vaporum&lt;/strong&gt;, the &lt;strong&gt;Dungeon Crawler&lt;/strong&gt; in a &lt;strong&gt;Steampunk&lt;/strong&gt;-setting, have released a Linux-only patch, which fixes &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/629690/discussions/0/3393916911745843490/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the problems with controllers&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch #13 (02-10-2018) (Linux Only)&#xA;Hey, guys!&#xA;Just a small patch for Linux only this time.&#xA;Some controllers on Linux could crash the game, as reported here. This is a Unity bug, which we can&amp;rsquo;t fix ourselves, but we created a workaround. If you happen to have such a controller, the game will not crash anymore, but if you wish to use the controller, you will have to change one setting by hand.&#xA;The game should warn you about the issue on start. If so, go to the&#xA;Vaporum/Settings/GameSettings.yaml file and change the&#xA;ControllerType to either XboxOne or PS4, according to your preferences. The controller should work as expected.&#xA;In case you want to know, the valid values for the setting are:&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: new DLC &#34;Clash of Gods&#34; released for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/09/dungeons-3-new-dlc-clash-gods-released-linux-gog-and-steam/</link>
            <pubDate>Fri, 28 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/dungeons-3-new-dlc-clash-gods-released-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: new DLC &#34;Clash of Gods&#34; released for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The Publisher Kalypso released a new (paid) DLC for the strategy game &lt;strong&gt;Dungeons 3&lt;/strong&gt; today on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3_clash_of_gods&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/824610/Dungeons_3__Clash_of_Gods/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux: &lt;strong&gt;Clash of Gods&lt;/strong&gt;.&#xA;This also means, that &amp;ldquo;Lord of the Kings&amp;rdquo; is no longer &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dungeons-3-third-and-final-dlc-lord-kings-now-available-linux-gog-and-steam&#34; &gt;the final DLC&lt;/a&gt; for this game&amp;hellip; ;-)&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The final clash: Eight all-new and fully voiced campaign missions put your evil skills to the test.&#xA;The goddess and the vengeful one: Two new antagonists cross the Absolute Evil’s path, seeking to take vengeance and cleanse the world of all that is evil.&#xA;Holy dungeon: don’t make the mistake of going easy on invading heroes, or they will set up their own outpost to consecrate the dungeon’s evil soil in the name of the goddess.&#xA;More evil power to rule the overworld: use outposts to build fortifying towers and supporting statues to keep approaching heroes at bay.&#xA;Make your dungeon evil again: three even deadlier traps and three unspeakably nasty spells will make for a hearty welcome for intruders – seasoned with the right amount of evilness, of course.&#xA;Evil joint venture: a new multiplayer co-op mode makes its way to the dungeon; team up with your most evil friend and have fun pillaging and razing the good guys’ most beloved city.&#xA;The cries of joy are still echoing through the dungeon halls alongside the distinctive, melodic parp of the fanfare corps’ butt trumpets – a cacophony of wickedness that lingers in the air after the Absolute Evil’s undisputed triumph over Tanos.&#xA;But, as the saying goes, all good &amp;hellip;errr&amp;hellip; evil things come to an end – and so is the Absolute Evil’s relentless assimilation of everything that dares to be good. For now is the time for the Absolute Evil to ascend to the throne and crown himself the sole ruler of the world.&#xA;However, there’s one itsy-bitsy little problem standing in the way…the Above-And-Beyond-All-Beings Goddess of Light herself! Who will emerge victorious from the final battle between good and evil?&lt;/p&gt;</description>
        </item><item>
            <title>Pathfinder: Kingmaker - Hotfix 1.0.2 released, critical Linux savegame-bug fixed &amp; changes to the difficulty</title>
            <link>https://playingtux.com/en/articles/2018/09/pathfinder-kingmaker-hotfix-102-released-critical-linux-savegame-bug-fixed-changes/</link>
            <pubDate>Fri, 28 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/pathfinder-kingmaker-hotfix-102-released-critical-linux-savegame-bug-fixed-changes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakerheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - Hotfix 1.0.2 released, critical Linux savegame-bug fixed &amp; changes to the difficulty&#34; /&gt;&lt;p&gt;The RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; has been released for Linux the day before yesterday on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_explorer_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_explorer_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Sadly the Linux-release-version had an &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/5/1734339901253391654/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;extremly critical savegame-bug&lt;/a&gt; and other problems.&#xA;The savegame-bug has been &lt;strong&gt;resolved yesterday with Hotfix 1.0.1&lt;/strong&gt;; today the developers also released the &lt;strong&gt;Hotfix 1.0.2&lt;/strong&gt;, which also introduces &lt;strong&gt;changes to the difficulty of the game&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 1.0.2 – September, 28th 2018&#xA;Hello everyone!&#xA;Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can&amp;rsquo;t fix everything at once. But let us assure you that every comment will be addressed.&#xA;New Features&#xA;Changes to the difficulty.&#xA;We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We&amp;rsquo;d like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.&#xA;We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:&#xA;Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.&#xA;The first encounter on the road to the Oleg&amp;rsquo;s Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.&#xA;Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist&amp;rsquo;s Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.&#xA;It should be mentioned that the 1st chapter&amp;rsquo;s story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.&#xA;Fangberry quest is very hard on low level. Resolution:&#xA;Bokken warns about quest difficulty and gives 6 flasks of Alchemist&amp;rsquo;s Fire.&#xA;The special tutorial message is added about dealing with spider swarm.&#xA;Bear-like Treant in Temple of the Elk will now have less Damage Reduction.&#xA;Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won&amp;rsquo;t be applied for games saved within the area.&#xA;Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.&#xA;Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio&amp;rsquo;s Mercenaries.&#xA;Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed&#xA;Quests&#xA;There may be issues with Valery romance progressing. Resolution: fixed.&#xA;Crash to the main menu when certain romance scenes are activated. Resolution: fixed.&#xA;Areas&#xA;One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed&#xA;50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.&#xA;Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.&#xA;Sycamore hall is hard to find. Resolution: marker on the local map is added.&#xA;Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.&#xA;Items&#xA;Amulet of Mighty Fists now properly gives bonuses to attack rolls.&#xA;User Interfaces&#xA;There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).&#xA;Tutorial messages about mechanics of the &amp;ldquo;damage reduction&amp;rdquo; were added before combats with the first creatures with damage reduction&#xA;Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.&#xA;An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.&#xA;NPC Hassuf has empty lines in vendor list. Resolution: fixed.&#xA;Unlocalized loot window title. Resolution: fixed.&#xA;An issue with Chinese localization in Quest notification. Resolution: fixed.&#xA;Kingdom&#xA;An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.&#xA;Classes&#xA;Controlled Fireball damages allies. Resolution: fixed.&#xA;Wizard familiar bond list has Hunter&amp;rsquo;s Bond available for selection. Resolution: fixed.&#xA;Misc&#xA;Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.&#xA;No text on computers with Spanish and Italian system locale. Resolution: fixed.&#xA;An issue with the backer items description in Credits. Resolution: fixed.&#xA;Several achievements were unlocking incorrectly. Resolution: fixed.&#xA;System&#xA;Loading may cause an issue with previously saved file. Resolution: fixed.&#xA;Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.&#xA;Crash while saving with specific path or locale. Resolution: fixed.&#xA;Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.&#xA;Stay tuned for further game and community updates!&lt;/p&gt;</description>
        </item><item>
            <title>Total War: THREE KINGDOMS will be released next year for Linux</title>
            <link>https://playingtux.com/en/articles/2018/09/total-war-three-kingdoms-will-be-released-next-year-linux/</link>
            <pubDate>Thu, 27 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/total-war-three-kingdoms-will-be-released-next-year-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twtk_gpa_520x326_main.jpg&#34; alt=&#34;Featured image of post Total War: THREE KINGDOMS will be released next year for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; have &lt;a class=&#34;link&#34; href=&#34;http://www.feralinteractive.com/en/news/909/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;just announced&lt;/a&gt;, that &lt;strong&gt;Total War: THREE KINGDOMS&lt;/strong&gt; &amp;ldquo;is coming to macOS and Linux shortly after the Windows release on March 7th, 2019.&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Total War: THREE KINGDOMS is the next great historical strategy game in the award-winning Total War series, and the first to explore ancient China as a theatre of conflict.&#xA;The year is 190 AD. China, a beautiful but fractured country, calls out for a new emperor and a new way of life. Unite it under your rule, forge the next great dynasty, and build a legacy that will last through the ages.&#xA;Choose from a cast of 11 legendary warlords and conquer the realm. Recruit heroic characters to aid your cause and dominate your enemies on all fronts: military, technological, political, and economic.&#xA;THREE KINGDOMS is coming to macOS and Linux shortly after the Windows release on March 7th, 2019.&lt;/p&gt;</description>
        </item><item>
            <title>Surviving Mars: &#34;Sagan&#34;-update finally fixes startup-bug on Linux</title>
            <link>https://playingtux.com/en/articles/2018/09/surviving-mars-sagan-update-finally-fixes-startup-bug-linux/</link>
            <pubDate>Wed, 26 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/surviving-mars-sagan-update-finally-fixes-startup-bug-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmarsheader.jpg&#34; alt=&#34;Featured image of post Surviving Mars: &#34;Sagan&#34;-update finally fixes startup-bug on Linux&#34; /&gt;&lt;p&gt;The just released so called &amp;ldquo;&lt;strong&gt;Sagan&amp;rdquo;-update&lt;/strong&gt; to the management/building game &lt;strong&gt;Surviving Mars&lt;/strong&gt; finally fixes the long outstanding &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/464920/discussions/0/1741090847746675252/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;startup-bug on Linux&lt;/a&gt;&lt;/strong&gt; and adds &lt;strong&gt;challenges&lt;/strong&gt; among a lot of other things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New Feature: Challenges&#xA;Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.&#xA;Self-sufficient Rovers&#xA;Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.&#xA;Rover Command AI tech now enables automated mode for Explorers and Transports.&#xA;Changes to Concrete Deposits&#xA;We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor.&#xA;Changes to Maps&#xA;Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.&#xA;Changes to Research&#xA;The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.&#xA;Changes to Messages&#xA;Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.&#xA;Controller Support for the Infobar&#xA;&amp;ldquo;Resource Overview&amp;rdquo; buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.&#xA;Balance Changes&#xA;Reduced Mega Trigon Dome construction and maintenance costs&#xA;Trigon Dome now requires Polymers for maintenance&#xA;Dust generated from Building and Rocket sources has been increased&#xA;General Fixes and Improvements&#xA;Crystals in “The Philosopher’s Stone” mystery should now work properly&#xA;Resource deposit markers are now aligned to the building grid&#xA;Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes&#xA;Fixed the sound effect of the Artificial Sun&#xA;Rockets no longer require cargo to be launched towards Mars&#xA;Meteor Storm epicentre now moves during the disaster&#xA;Improved Pipe placement logic, related warnings and cost predictions&#xA;Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated&#xA;Landing Pads are no longer being suspended by disasters&#xA;Deep scanning progress for sectors is now properly reset after surface scanning&#xA;Sub-surface Heater &amp;amp; Mohole Mine are now protected from freezing&#xA;Endless Supply game rule now disables achievements&#xA;Fixed the game not launching on some Linux distributions&#xA;General performance improvements&#xA;UI fixes and improvements:&#xA;Dust radii of Extractors and Rockets are now shown on placement and selection&#xA;New auto pin settings in Options &amp;gt; Gameplay, that allow customization of pinned objects&#xA;Key-bindings now properly appear in rollover hints&#xA;Added key-bindings for passages and passage ramps&#xA;Added warning sign over buildings that lack input resources&#xA;Settings for Photo mode are now properly saved&#xA;Added Reset button to Photo mode&#xA;Fix for Photo Mode, which removes black artefacts appearing on some buildings&#xA;Fix for the &amp;ldquo;Build Menu&amp;rdquo; shortcut to work as a toggle button instead of only opening the build menu&#xA;Various encyclopedia texts have been updated to reflect Sagan changes&#xA;Added description text for Health lost due to the &amp;ldquo;Infected&amp;rdquo; trait&#xA;Reworked the early warning notification for disasters to be more informative&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.20 released</title>
            <link>https://playingtux.com/en/articles/2018/09/lutris-0420-released/</link>
            <pubDate>Tue, 25 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/lutris-0420-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.20 released&#34; /&gt;&lt;p&gt;Another version (&lt;strong&gt;0.4.20&lt;/strong&gt;) of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This time it adds some &lt;strong&gt;new features&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.20) bionic; urgency=medium&#xA;* Fix detection of winetricks path&#xA;* Improve visual feedback on wine download dialog&#xA;* Add skill and command-line arguments for Zdoom&#xA;* Add option to disable joypad auto-configuration&#xA;* Restore refresh rate on monitor reset&#xA;&amp;ndash; Mathieu Comandon  Mon, 24 Sep 2018 20:46:46 -0700&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Pillars of Eternity II: Deadfire - Update 3.0 and DLC &#34;Seeker, Slayer, Survivor&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/09/pillars-eternity-ii-deadfire-update-30-and-dlc-seeker-slayer-survivor-released-linux/</link>
            <pubDate>Tue, 25 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/pillars-eternity-ii-deadfire-update-30-and-dlc-seeker-slayer-survivor-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poe2headerdlc.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity II: Deadfire - Update 3.0 and DLC &#34;Seeker, Slayer, Survivor&#34; released for Linux&#34; /&gt;&lt;p&gt;For the RPG &lt;strong&gt;Pillars of Eternity II: Deadfire&lt;/strong&gt; the &lt;strong&gt;huge Update 3.0&lt;/strong&gt; as well as the new DLC &amp;ldquo;&lt;strong&gt;Seeker, Slayer, Survivor&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pillars_of_eternity_ii_deadfire_seeker_slayer_survivor&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/734830/Pillars_of_Eternity_II_Deadfire__Seeker_Slayer_Survivor/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;About the DLC&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Prove your worth in the crucible of Kazuwari, where the arena&amp;rsquo;s masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated. Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets.&#xA;In this new DLC for Pillars of Eternity II: Deadfire:&#xA;Seek glory, treasure, and truth in an arena designed to test the mettle of you and your party.&#xA;Slay your way through the most challenging foes you have ever faced, both past and present.&#xA;Survive the trials and whims of the spirits and their worshipers to prove you stand above even the greatest the Deadfire has to offer.&lt;/p&gt;</description>
        </item><item>
            <title>The Gardens Between: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/09/gardens-between-now-available-linux-steam/</link>
            <pubDate>Thu, 20 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/gardens-between-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gardensbetweenheader.jpg&#34; alt=&#34;Featured image of post The Gardens Between: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Gardens Between&lt;/strong&gt;, a beautiful Puzzle-Adventure, in which &lt;strong&gt;time itself is manipulated&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/600990/The_Gardens_Between/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Gardens Between is a single-player adventure-puzzle game about time, memory and friendship.&#xA;Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.&#xA;Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.&#xA;Features&#xA;Manipulate time to solve ingenious puzzles&#xA;Vibrant, storybook-inspired art style&#xA;Dreamy tale of adventure, friendship and growing-up&#xA;More than twenty gorgeous and surreal gardens islands to explore&#xA;Accessible design; simple controls, no text, speech, time pressure or complex UI&#xA;Relaxing ambient soundtrack by feature-artist Tim Shiel&#xA;Reception&#xA;Nominated for an IGF 2018 award in &amp;lsquo;Visual Excellence&amp;rsquo;, amongst 17 other international award nominations.&#xA;Named one of the most ‘highly anticipated titles of 2018’ by Polygon and lauded as one of ‘18 indie games to look forward to in 2018’ by Destructoid.&#xA;Featured in numerous festivals including; Indie MEGABOOTH (PAX East, West), Indie Arena, IGF, IGF China, Out of Index, ACMI, PAX AUS Showcase, Unity Showcase and BIC Fest.&lt;/p&gt;</description>
        </item><item>
            <title>Verdun: ANZAC update incl. improved sound released</title>
            <link>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</link>
            <pubDate>Thu, 20 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/verdun-anzac-update-incl-improved-sound-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: ANZAC update incl. improved sound released&#34; /&gt;&lt;p&gt;For the Multiplayer-Shooter &lt;strong&gt;Verdun&lt;/strong&gt; the huge &lt;strong&gt;ANZAC-Update&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/242860&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the troops of the &lt;strong&gt;Australian and New Zealand Army Corps&lt;/strong&gt; to the game and &lt;strong&gt;improves many things audio- and sound-wise&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Game Update - Welcome the ANZACs massive sound update!&#xA;1918 Australians as could be found at Villers-Bretonneux&#xA;The first mystery squad hits the battlefield today! Many of you have requested them, and we&amp;rsquo;re excited to announce that the ANZACs are the next new squad to be added for free for Verdun. While they might be best known for their role at Gallipoli, soldiers from Australia and New Zealand also made significant contributions in many battles on the Western Front.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/0Uu&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/0Uu&lt;/a&gt;_DiaKHj4&#xA;ANZACs get quite a distinct set of equipment and uniform&#xA;Special detail given to the equipment and leather webbing&#xA;The ANZACs will form an engineer squad with plentiful options for close combat, including the unusual Webley-Fosbery. For those who prefer to keep a bit more distance, there are plenty of loadouts with SMLEs, and the Lewis Gun for the Fire Support role.&#xA;And that’s not all&amp;hellip;!&#xA;ANZAC engineers, tunnelers at hill 60&#xA;New Sounds&#xA;Verdun &amp;amp; Tannenberg get a big audio update. Our audio engineering team at Game Audio Squad has been working in parallel to redesign the audio from scratch. Since April this year the community was brought and has been polished since.&#xA;For the weapon audio they were working from recordings supplied by our friends over at C&amp;amp;Rsenal (Thank you Othais &amp;amp; Mae), who fired and reloaded most of the available weapons, which have found their way ingame. Check out a large selection of fired weapons here&#xA;There are many features in the new system, some are tied heavily to the gameplay such as:&#xA;A dynamic weapon fire system now handles distant gunfire and gives a spacious and roomy feel to gun battles when you advance up a line&#xA;A dynamic breathing system based on the fatigue / stamina of the soldier&#xA;Gas mask now affects the breathing of a player when sprinting&#xA;Vegetation now makes a noise when running through it&#xA;A sonic ballistic system now determines the whizz and cracks of bullets as they pass by, sub or supersonic&#xA;A suppression system will muffle audio out based on incoming fire&#xA;The tinnitus effect will occur if the ears are subjected to enough pressure&#xA;Impacts on different surfaces are now accurate for melee, bullets, grenades and bodies&#xA;Footsteps were reworked and now allow you to hear better on which terrain surface players are walking, from the mud into the grass&#xA;The off-map artillery now creates a sense that a battery of fire is opening up on the players&#xA;Combat ambient is now dynamic, with higher and lower intensity gun battles in nearby sectors&#xA;Nature ambient is based on the weather of the map (crickets at night for instance)&#xA;Explosions were reworked, they now sound more powerful and bassy to give you a kick in the stomach&#xA;Grenades now have accurate bouncing sounds&#xA;Many thanks to everyone who has given feedback on our forums and the support website, it&amp;rsquo;s been very helpful. Curious how it now sounds? Here is an overview video to give you an impression of the new sound effects:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/VyIZ2TCCwAQ&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/VyIZ2TCCwAQ&lt;/a&gt;&#xA;To get a full picture of all the changes made, make sure to read the full changelog.&#xA;Join the legendary ANZACs on the battlefield now!&lt;/p&gt;</description>
        </item><item>
            <title>Distance: futuristic racing game leaves Early-Access after nearly four years</title>
            <link>https://playingtux.com/en/articles/2018/09/distance-futuristic-racing-game-leaves-early-access-after-nearly-four-years/</link>
            <pubDate>Tue, 18 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/distance-futuristic-racing-game-leaves-early-access-after-nearly-four-years/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/distanceheader.jpg&#34; alt=&#34;Featured image of post Distance: futuristic racing game leaves Early-Access after nearly four years&#34; /&gt;&lt;p&gt;After &lt;strong&gt;almost four years in Early Access&lt;/strong&gt; the &lt;strong&gt;v1.0&lt;/strong&gt; of the futuristic racing game called &lt;strong&gt;Distance&lt;/strong&gt; has been released today for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/233610/Distance/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.&#xA;The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!&#xA;The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.&#xA;Key Features&#xA;Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.&#xA;Arcade: Race ghosts to take on the leaderboards&amp;rsquo; best. Earn medals to unlock new tracks in several different modes.&#xA;Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.&#xA;Trackmogrify: Random track generation with advanced seed modifiers.&#xA;VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.&#xA;Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop!&#xA;Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall.&lt;/p&gt;</description>
        </item><item>
            <title>Victory At Sea Pacific: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/09/victory-sea-pacific-now-available-linux-gog-and-steam/</link>
            <pubDate>Sat, 15 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/victory-sea-pacific-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victoryatseapacificheader.jpg&#34; alt=&#34;Featured image of post Victory At Sea Pacific: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Victory At Sea Pacific&lt;/strong&gt;, the new &lt;strong&gt;RTS/Tactic-game&lt;/strong&gt; from the developers of &lt;strong&gt;Man O&amp;rsquo; War: Corsair&lt;/strong&gt; and &lt;strong&gt;Victory At Sea&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/victory_at_sea_pacific&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/806950/Victory_At_Sea_Pacific/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.&#xA;Plan your own campaign in Victory at Sea Pacific.&#xA;Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes.&#xA;Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war.&#xA;Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2.&#xA;The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines.&#xA;In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets.&#xA;Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy&#xA;In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be.&#xA;You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat.&#xA;Choose your fate in Victory at Sea Pacific&#xA;In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.&#xA;Upgrade ports and build shipyards to customise and create multiple fleets, sending them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships?&#xA;Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you.&#xA;How the naval war in the Pacific ends is up to you and the decisions you make.&#xA;A huge fleet to choose from.&#xA;With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2.&#xA;Victory at Sea Pacific features;&#xA;Search and destroy enemy fleets across the entire Pacific Ocean&#xA;Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes&#xA;Upgrade Ports and build shipyards&#xA;Harass shipping and starve ports of vital supplies&#xA;Organise large scale amphibious assaults on major ports&#xA;Control unique vessels such as the huge I-400 submarine aircraft carrier&#xA;Build highly skilled crews ready for combat&#xA;Pausable gameplay allows you to order fleets and then continue the action&#xA;Play as Axis or Allied fleets (Japanese &amp;amp; RN campaign coming soon)&#xA;From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.11 (&#34;Soviet Update&#34;) released</title>
            <link>https://playingtux.com/en/articles/2018/09/sudden-strike-4-patch-111-soviet-update-released/</link>
            <pubDate>Fri, 07 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/sudden-strike-4-patch-111-soviet-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.11 (&#34;Soviet Update&#34;) released&#34; /&gt;&lt;p&gt;For the realtime-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the Patch 1.11 called &amp;ldquo;&lt;strong&gt;Soviet Update&lt;/strong&gt;&amp;rdquo; has been released.&#xA;This new update adds &lt;strong&gt;a new commander, new heavy tanks and two additional multiplayer maps&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The “Soviet Update” (version 1.11) has been released - introducing a new commander, new tanks and new maps!&#xA;Commanders!&#xA;This new update for Sudden Strike 4 introduces a new commander, new heavy tanks and two additional multiplayer maps!&#xA;New Features&#xA;New Armoured Doctrine&#xA;Sermyon Timoshenko is now available for all players!&#xA;Utilizing unique soviet tank hunter units and a specialized skill set, this doctrine opens new tactical opportunities to defeat even your deadliest enemies.&#xA;New tanks&#xA;Destroy your enemies with the new ISU-122 and SU-100 tank destroyers&#xA;Obliterate any opposition with the soviet IS-3 heavy tank&#xA;German Army now has the fearsome Panzerkampfwagen VI Ausf. B Tiger II, the renowned “King Tiger”, at their disposal&#xA;Allied Forces will receive the late-war T26E4 “Super Pershing” with its powerful 90mm gun&#xA;New maps&#xA;Fortify defensive positions and launch counter offensives in the new Canyon and Twin Towns multiplayer maps&lt;/p&gt;</description>
        </item><item>
            <title>Hand of Fate 2: Patch 1.6.0 with revamped combat system released</title>
            <link>https://playingtux.com/en/articles/2018/09/hand-fate-2-patch-160-revamped-combat-system-released/</link>
            <pubDate>Thu, 06 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/hand-fate-2-patch-160-revamped-combat-system-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2header.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: Patch 1.6.0 with revamped combat system released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.6.0&lt;/strong&gt; for the Action-RPG-game &lt;strong&gt;Hand of Fate 2&lt;/strong&gt; adds big changes the combat system and balancing:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We&amp;rsquo;re proud to release our latest update to the game, 1.6.0, which brings a whole suite of changes to combat. Batter your foes, unleash the power of your artefacts and enjoy enhanced manoeuvrability with Hand of Fate 2: Combat Reforged!&#xA;Bash Abilities&#xA;All armours now have Bash abilities&#xA;Bash abilities charge based on number of Defends&#xA;While uncharged, Bash causes a brief stun and scales the duration based on the amount of charge&#xA;Charge resets when a bash is used&#xA;Improved responsiveness of &amp;lsquo;bash&amp;rsquo;&#xA;5x existing armour cards now have new tokens to unlock to upgrade them&#xA;3x existing shield cards now have new tokens to unlock to upgrade them&#xA;Number of Defends to charge bash degrade in combat, similarly to weapon ability charge&#xA;Bash Types&#xA;Stun Bash: Cause Stun to a single target&#xA;Stun Blast: Causes Stun to an area&#xA;Knockdown Bash: Causes Knockdown to a single target&#xA;Confuse Bash: Causes Confuse, enemies will fight on the player side for a short time&#xA;Bleed Bash: Causes damage over time, and slows the enemy attacks and movement&#xA;Freeze Bash: Causes Freeze to a single target&#xA;Artefacts&#xA;Cooldowns on all artefacts have been greatly reduced&#xA;Improved the responsiveness of other actions after using an artefact.&#xA;Horn Artefacts&#xA;Horns no longer lose their charge, instead they have a set number of uses per combat&#xA;There is a warm-up after the combat begins until the item can be used&#xA;Some items have been slightly rebalanced to accommodate these changes&#xA;Cry of Victory (horn): 1 once per combat&#xA;Heroes Call (horn): 3 uses per combat&#xA;Will of the Emperor (horn): 3 uses per combat&#xA;Will of the Northerner (changed from potion to horn): 3 uses per combat&#xA;Apprentice Mode&#xA;Option to enable/disable in the settings menu&#xA;While active, scores are not uploaded for Endless Adventures.&#xA;Auto Finishers: Attacking in the direction of an enemy in Knockdown automatically performs the finisher.&#xA;Auto Riposte: Successfully defending with Light or One-Handed Weapons automatically ripostes.&#xA;Weapon Charge: Weapon charge does not reset when hit in combat&#xA;Increased Damage: Weapons deal increased damage in combat&#xA;General Combat&#xA;Optional enemy health bars - availble in the settings menu (recommended!)&#xA;Green and Red attack window consistency&#xA;Light (green) attacks can now be evaded&#xA;Evade&#xA;Player no longer gets stuck when evading into other characters&#xA;Evade occurs in the direction pressed&#xA;Improved evade distance consistency&#xA;Weapon Ability Charge - the number of hits required to perform weapon abilities has been reduced on some equipment allowing those abilities to be used more frequently&#xA;Reduced &amp;lsquo;stickiness&amp;rsquo; after defending/riposting - only the riposte autotargets the defender, subsequent attacks can be redirected bashed on input direction&#xA;Increased chance of hits causing Knockdown to low health enemies&#xA;Dual Wielded ripostes will cause a short stun if the enemy attempt to counter-attack (see Enemy Rebalance)&#xA;Increased responsiveness of followup actions after using an artefact&#xA;Equipment and Blessing Rebalance&#xA;General&#xA;Faction Riposte bonuses deal more damage: from 125 to 150%&#xA;Faction Bane bonuses deal more damage: from 125 to 135% (Holy is 150%)&#xA;The following items and blessings no longer trigger from the Campfire encounter:&#xA;Armour of Gluttony&#xA;Brigand&amp;rsquo;s Shield&#xA;Morton&amp;rsquo;s Magic Door&#xA;Plentiful Harvest&#xA;Wind&amp;rsquo;s Return (light weapons)&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.19 released</title>
            <link>https://playingtux.com/en/articles/2018/09/lutris-0419-released/</link>
            <pubDate>Thu, 06 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/lutris-0419-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.19 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 0.4.19&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;It focuses mainly on the usage of &lt;strong&gt;DXVK&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.19) bionic; urgency=medium&#xA;* Prioritize winetricks from the runtime&#xA;* Populate DXVK versions with github releases&#xA;* Add support for DirectX 10 with DXVK&#xA;* Fix detection of xgamma&#xA;* Add 24BPP option for Xephyr&#xA;* Restore Alsa option for Wine&#xA;* Prepend additional system paths to runtime&#xA;&amp;ndash; Mathieu Comandon  Tue, 04 Sep 2018 18:48:52 -0700&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2018.08.30 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/08/appgamekit-version-20180830-released-linux/</link>
            <pubDate>Thu, 30 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/appgamekit-version-20180830-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2018.08.30 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2018.08.30&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) adds some new commands and fixes bugs.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Version 2018.08.30&#xA;Today we&amp;rsquo;ve released a new version of AppGameKit with a range of new commands and fixes. The full details of what&amp;rsquo;s new in this version are listed here:&#xA;Clipboard&#xA;Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android&#xA;Video&#xA;Fixed SetVideoPosition not doing anything on iOS and Mac&#xA;Sprites&#xA;Added GetSpriteFlippedH/V commands (courtesy of Laurie)&#xA;Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area&#xA;Added GetSkeleton2DDepth() (courtesy of bengismo)&#xA;Adverts&#xA;Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit&#xA;Particles&#xA;Added DrawParticles command to draw the particles immediately to the back buffer&#xA;Added Draw3DParticles command to draw the 3D particles immediately to the back buffer&#xA;3D&#xA;Fixed a crash when loading some 3D model formats on Android due to unaligned memory access&#xA;Misc&#xA;Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond&#xA;Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices&#xA;File I/O&#xA;Fixed ViewFile and ShareImage commands not being able to use raw: file paths&#xA;Improved performance when opening files from expansion files on Android&#xA;Edit Boxes&#xA;Fixed edit boxes incorrectly using the alternate input box if the view offset is being used&#xA;Fixed alternate input box being too small on high resolution devices&#xA;Added SetEditBoxInputType command to set the virtual keyboard to numbers only&#xA;Added GetEditBoxDepth()&#xA;HTTPS&#xA;Changed SSL library used on Android and Linux to provide better HTTPS support&#xA;Fixed SendHTTPFile not checking for an empty filename string&#xA;Text2Speech&#xA;Fixed calling StopSpeaking during a delay on iOS causing future speech to fail&#xA;Screen Recording&#xA;Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping&#xA;Local Notifications&#xA;Fixed local notifications not working on Android 8.0 and above&#xA;Fonts&#xA;Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes&#xA;HTML5&#xA;Added support for video playback on HTML5&#xA;Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from thier order history area of the TheGameCreators website.&lt;/p&gt;</description>
        </item><item>
            <title>Two Point Hospital: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/two-point-hospital-now-available-linux-steam/</link>
            <pubDate>Thu, 30 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/two-point-hospital-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/535930/Two_Point_Hospital/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Design and build your own hospital!&#xA;Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County.&#xA;Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible.&#xA;Place decorative and functional items around your hospital to improve its prestige, lower patient boredom, increase happiness and keep those end of year awards flowing in.&#xA;Cure unusual illnesses&#xA;Don’t expect Two Point County to be populated with your usual types of patients. In this world, you’ll experience all kinds of unusual illnesses; from Light-headedness to Cubism – each requiring their very own special type of treatment machine.&#xA;Diagnose illnesses, build the right rooms to handle them, hire the right staff, and then get ready, because curing just one of these illnesses is just the beginning. You can handle a single patient – but can you handle a Pandemic?&#xA;Once you’ve conquered an illness, research improved cures and machines and turn your hospital into an unstoppable healthcare juggernaut.&#xA;Improve and expand your hospital horizons!&#xA;Your first hospital is where it begins, but what next?&#xA;Once you’ve cured the residents of a small harbour village, can you take on a bigger challenge in a busier hospital?&#xA;Improve your facilities, upgrade machines, staff and layouts to make more money, more quickly.&#xA;Train and improve your staff, levelling them up with new skills and abilities to make your hospital even more efficient.&#xA;Make use of the extensive statistic and information screens to analyse your strengths and weaknesses, and make rapid alterations. Adjust the price of your treatments, keep an eye on your turnover, take out loans and optimise your earnings.&#xA;You’ll be managing staff with unique personality types and traits, so you’ll need to keep an eye on who’s being efficient – and who is just a pain in the neck. Balance your workforce with your ambitions as you strive to make profit (and hopefully save some people along the way).&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: new DLC &#34;The Great Lakes&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/railway-empire-new-dlc-great-lakes-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 17 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/railway-empire-new-dlc-great-lakes-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempire_greatlakesheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: new DLC &#34;The Great Lakes&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;A new (paid) &lt;strong&gt;DLC&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_the_great_lakes&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/873880/Railway_Empire__The_Great_Lakes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;The Great Lakes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario: Dominion Day (1860-1880) - The British North American Act&#xA;Map expansion: The Great Lakes region (available in Free Game and Sandbox Modes)&#xA;New engines: Achilles (0-4-0) and Canadian (2-8-0)&#xA;New tradeable goods (e.g. fur and winter clothing) and 19 new cities&#xA;Enhanced weather system for all northern regions in the game&#xA;Explore the world of Railway Empire in the exclusive night mode&#xA;Dominated by forest and tundra, Canada in the 1860s is sparsely populated and only a few settlements have managed to develop into larger towns. Bridge the distance between the British colonies and reach economic independence by creating a track infrastructure for the Great Lakes region.&lt;/p&gt;</description>
        </item><item>
            <title>State of Mind: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/state-mind-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 15 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/state-mind-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stateofmindheader.jpg&#34; alt=&#34;Featured image of post State of Mind: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new SciFi-Adventure &lt;strong&gt;State of Mind&lt;/strong&gt; from developer &lt;strong&gt;Daedalic&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/state_of_mind&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/437630/State_of_Mind/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;When mind and machine become one – what will remain of humanity?&#xA;Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.&#xA;Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.&#xA;This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?&#xA;What will the world look like after this storm, what will remain of humanity?&lt;/p&gt;</description>
        </item><item>
            <title>Insurgency: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/insurgency-currently-available-free-steam/</link>
            <pubDate>Tue, 14 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/insurgency-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/insurgency-free.jpg&#34; alt=&#34;Featured image of post Insurgency: currently available for free on Steam&#34; /&gt;&lt;p&gt;The multiplayer-shooter &lt;strong&gt;Insurgency&lt;/strong&gt; is currently &lt;strong&gt;available for free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/222880/Insurgency/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Insurgency Free to Keep for 48 Hours!&#xA;In advance of the release of Insurgency: Sandstorm on September 18th New World Interactive invite all First Person Shooter fans to try the game which inspired the much-anticipated sequel, Insurgency: Sandstorm.&#xA;Starting at 10:00 AM PDT today the original &amp;lsquo;Insurgency&amp;rsquo; will be FREE TO KEEP on Steam for 48hrs. Simply install and play the game during the 48hr window and it is yours to keep forever.&#xA;Owning the original Insurgency on Steam will also entitle fans to 10% off Insurgency: Sandstorm in addition to the 10% Pre-order discount currently on offer for a combined 20% off, bringing the cost down from $29.99 to $23.99&#xA;About Insurgency&#xA;Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod &amp;lsquo;Insurgency: Modern Infantry Combat&amp;rsquo;.&#xA;Take to the streets for intense close quarters combat, where a team&amp;rsquo;s survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and lethal, striking a balance between one-life gameplay and prolonged action.&#xA;About Insurgency: Sandstorm&#xA;Taking the original Insurgency formula and evolving it, the millions selling FPS comes enhanced and expanded . Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Coming to PC and, for the first time, PlayStation 4 and Xbox One ; Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new game modes; all while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.10 released, adds customizable key bindings</title>
            <link>https://playingtux.com/en/articles/2018/08/sudden-strike-4-patch-110-released-adds-customizable-key-bindings/</link>
            <pubDate>Tue, 14 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/sudden-strike-4-patch-110-released-adds-customizable-key-bindings/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.10 released, adds customizable key bindings&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.10&lt;/strong&gt; for the strategic tactic game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; has been released.&#xA;It finally adds among other things &lt;strong&gt;customizable key bindings&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.10 for Sudden Strike 4 has been released!&#xA;Commanders!&#xA;In this update, we brought you usability changes, feature extensions and skill balance changes.&#xA;Find more details and the full list of changes below:&#xA;Custom Key Bindings&#xA;Added the community requested feature for you to be able to customize the key bindings. You can find it in Settings -&amp;gt; Mouse and keyboard layout menu.&#xA;Extended Ping functionality&#xA;Added two new ping actions in Multiplayer battles to ask your teammates for defensive and offensive support.&#xA;Doctrine skill rework&#xA;Reworked the APCR ammo doctrine skill, which will now penetrate half of the target&amp;rsquo;s armor, instead of giving a flat damage bonus.&lt;/p&gt;</description>
        </item><item>
            <title>War for the Overworld: Patch 2.0.4 fixes critical crashes on Linux</title>
            <link>https://playingtux.com/en/articles/2018/08/war-overworld-patch-204-fixes-critical-crashes-linux/</link>
            <pubDate>Thu, 02 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/war-overworld-patch-204-fixes-critical-crashes-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warfortheoverworldheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld: Patch 2.0.4 fixes critical crashes on Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.4 of the Linux-version of War for the Overworld&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/230190/War_for_the_Overworld/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It &lt;strong&gt;fixes the critical crashes on Linux&lt;/strong&gt;, which players have been experiencing since Patch 2.0.1. The root cause was an experimental setting in the Unity rendering pipeline.&#xA;Since the Patch 2.0.4 is being released &lt;strong&gt;first for Linux&lt;/strong&gt; because of these crashes, players on Linux have to wait until this patch is also released on MacOS &amp;amp; Windows (should be soon), before being able to join cross-platform-multiplayer-matches again:&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Playtest 20180729 released</title>
            <link>https://playingtux.com/en/articles/2018/07/openra-playtest-20180729-released/</link>
            <pubDate>Mon, 30 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/openra-playtest-20180729-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20180729 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;OpenRA&lt;/strong&gt;, the Open-Source-implementation of the games &lt;strong&gt;Command &amp;amp; Conquer, Red Alert and Dune 2000&lt;/strong&gt;, the new &lt;strong&gt;Playtest 20180729&lt;/strong&gt; is now available to  &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Download&lt;/a&gt;.&#xA;Beginning with this version, Linux-Downloads will only be provided as &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Appimages&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;AppImages&lt;/a&gt;.&#xA;The most important changes in this new version are:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The leading feature in playtest-20180729 is the integration of player accounts using our new OpenRA Forums. This optional feature allows players to:&#xA;Confirm their identity to other players without revealing your IP address or location&#xA;Connect to private clan- or tournament-specific servers without using passwords&#xA;Add some flair by displaying badges that show their achievements or preferences&#xA;Anonymous players continue to be identified by their IP and geo-location.&#xA;Player Profiles&#xA;Players can add badges to their profile to show their favourite mod, OS, or community achievements.&#xA;A selection of default badges are available for selection in your forum User Control Panel, and we will individually award badges to players who have contributed to OpenRA’s development or participated in special community events. We hope to extend the profile system in the future to add more features and improve security.&#xA;Other improvements to the lobby UI include an improved color chooser, the ability to select in text-fields using the mouse, and the game returning to the skirmish/mission/multiplayer panels instead of the main menu after leaving a game.&#xA;Changes on the battlefield in Red Alert include:&#xA;Fixed Iron Curtain and Chronoshift effects being lost when a MCV deploys&#xA;Added the ability for fake structures to be built next to other fake structures&#xA;Kill Bounties have been removed from the campaign and disabled by default in MP&#xA;Tech structures and walls remain on the battlefield when their owner is defeated&#xA;A collection of community balance changes&#xA;Kane has also been busy, with changes in Tiberium Dawn including:&#xA;Comprehensive changes to reduce the effectiveness of APCs&#xA;Changes to streamline the power usage of low-tech structures&#xA;Reduced the amount of time that Jeep, Bike, Buggy, APC wreckage lingers on the battlefield&#xA;Tech structures and walls remain on the battlefield when their owner is defeated&#xA;A collection of other community balance changes&#xA;Chrono-vortex&#xA;Chronoshifting MCVs opens strategic options, but beware the chrono-vortex if you cause a paradox!&#xA;Significant work has occurred behind the scenes to fix crashes, improve performance, and extend capabilities for our modding community. Our recent news post discussed these topics in much more detail. We encourage modders to view the SDK release notes and update instructions for instructions on how to take advantage of these improvements.&#xA;This playtest also marks the shift to AppImage releases for our Linux builds. We have also repackaged the last release version as an AppImage, and will update this alongside future playtests if any packaging bugs are found.&#xA;As always, we suggest you read the full changelog for details on all of the changes included in the playtest. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback on our forum, our GitHub issue tracker, or in the comments below.&#xA;Playtest releases do not overwrite the OpenRA release version, and you can automatically switch between the two versions when joining a multiplayer server. Head over to our download page and give it a try!&lt;/p&gt;</description>
        </item><item>
            <title>Return of the Tentacle - Prologue: now freely available for Linux on itch.io</title>
            <link>https://playingtux.com/en/articles/2018/07/return-tentacle-prologue-now-freely-available-linux-itchio/</link>
            <pubDate>Sun, 22 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/return-tentacle-prologue-now-freely-available-linux-itchio/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/returntentacleprologuelogo.png&#34; alt=&#34;Featured image of post Return of the Tentacle - Prologue: now freely available for Linux on itch.io&#34; /&gt;&lt;p&gt;&lt;strong&gt;Return of the Tentacle - Prologue&lt;/strong&gt; is an unofficial, fan-made sequel (developed in Unity) to &amp;ldquo;Day of the Tentacle&amp;rdquo; and now available &lt;strong&gt;freely for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://catmic.itch.io/return-of-the-tentacle&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;itch.io&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;&amp;ldquo;Return of the Tentacle - Prologue&amp;rdquo; is a fan project and the unofficial sequel to the iconic adventure game &amp;ldquo;Day of the Tentacle&amp;rdquo;. Purple Tentacle is back and tries to conquer the world and enslave humanity once more. The three friends Bernard, Laverne and Hoagie make their way back to the mansion of the mad scientist Dr. Fred – time travel should help saving the world.&#xA;Hunt down megalomaniacal Tentacles, have bizarre conversations and solve crazy puzzles. Bernard, Hoagie and Laverne roam hand-drawn locations filled with elaborately animated characters and atmospheric music and sounds. We have done everything possible in order to capture the atmosphere and the humor of the old classic and carry it into the 21st Century.&#xA;Control the characters just like in the good old 2D adventure game era with your mouse. A modern interface awaits! Apart from familiar faces of the original game, you will also encounter guest appearances from characters that belong in other games.&lt;/p&gt;</description>
        </item><item>
            <title>Guts and Glory: crazy action-game leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/07/guts-and-glory-crazy-action-game-leaves-early-access/</link>
            <pubDate>Thu, 19 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/guts-and-glory-crazy-action-game-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gutsandgloryheader.jpg&#34; alt=&#34;Featured image of post Guts and Glory: crazy action-game leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Guts and Glory&lt;/strong&gt;, the crazy action-game about a &lt;strong&gt;bloody Gameshow&lt;/strong&gt; has today &lt;strong&gt;left the Early Access&lt;/strong&gt; and is now available as &lt;strong&gt;full version for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/537340/Guts_and_Glory/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome to Guts and Glory &amp;ndash; The craziest game show on earth, where ordinary people compete in extraordinary challenges of life and death, for glory!&#xA;The objective is simple: Race to the finish line while everything tries to kill you.&#xA;Dodge spinning saw blades, deadly spikes, explosives, turrets, and many other hazards—while navigating insane tracks set in a wide variety of environments. A game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. Do it to prove your awesomeness. Do it for the laughs. Do it for the glory!&#xA;Featuring a Level Editor to create and share your own deadly challenges!&#xA;FEATURE HIGHLIGHTS:&#xA;70+ Official Tracks by HakJak&#xA;1,000+ Workshop Levels and growing!&#xA;8 different physics-driven vehicles with dynamic damage and destruction&#xA;100% ragdoll riders, with real-time dismemberment, blood, gore, bones and guts! (plus option to turn this off&amp;hellip; or up!)&#xA;In-Game Level Editor with easy Steam Workshop integration&#xA;500+ Level Editor Items and variations to build and share your own challenges&#xA;Pedestrian characters to chase down and run over&amp;ndash;listen to them scream&#xA;AI Vehicles that can race in traffic patterns or even chase the player!&#xA;Destructible props and environments: smash through windows, fences, etc.&#xA;40+ Hazards and Special Items: cannons, explosives, wrecking balls, circular saws, poop cannons and more!&#xA;Manual driver ejection&amp;ndash;leap for the finish line and shave seconds off your time&#xA;Lots of settings and control customization options.&#xA;The Halls of Glory: a virtual trophy room for your achievements, dedications to G&amp;amp;G Community members, and some Easter Eggs for you to find&#xA;Cameos and audio effects by popular YouTubers&#xA;Tons of bizarre content designed by the Guts and Glory Community&#xA;30+ original soundtracks, all copyright-friendly for YouTube, Twitch, etc.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Map Design Contest 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</link>
            <pubDate>Sat, 07 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Map Design Contest 2018 has begun&#34; /&gt;&lt;p&gt;The Team of &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/map-design-contest-2018/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced&lt;/a&gt;, that &lt;strong&gt;from today (07.07.2018) on until 01.09.2018&lt;/strong&gt; the &lt;strong&gt;Map Design Contest 2018&lt;/strong&gt; will be running:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attention, all map designers and modders!&#xA;It is your time now to show everything you’ve got at the coming Map Design Contest! Between grinding and thoroughly testing competitive 1v1 maps, unleashing artistry and entertainment in casual maps and implementing highly intricate scripting in modded maps, you will have pretty much anything that is possible to be inserted into a map file to be put up for a competition!&#xA;Well respected representatives of community are induced into the map judging jury that will decide the best of the best submissions in the contest among the categories. Forum attendants are also encouraged to participate in selecting the most popular map of the competition through the Popular Vote which will be held after map submission period is over.&#xA;The contest starts on July 7th; you will have just more than a month to submit your works for it. Be sure to check all the rules and time regulations at OpenRA’s new forums.&#xA;Don’t hold on your creativity, and may the best map win!&lt;/p&gt;</description>
        </item><item>
            <title>Ruiner: new update for Linux fixes problems with cutscenes</title>
            <link>https://playingtux.com/en/articles/2018/07/ruiner-new-udate-linux-fixes-problems-cutscenes/</link>
            <pubDate>Fri, 06 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/ruiner-new-udate-linux-fixes-problems-cutscenes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ruiner-linux.png&#34; alt=&#34;Featured image of post Ruiner: new update for Linux fixes problems with cutscenes&#34; /&gt;&lt;p&gt;The newest &lt;strong&gt;update&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/464060/RUINER/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for the &lt;strong&gt;Linux-version&lt;/strong&gt; of the action-game &lt;strong&gt;Ruiner&lt;/strong&gt; finally fixes the &lt;strong&gt;problems with the cutscenes&lt;/strong&gt;.&#xA;From the text of the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=464060&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announcement&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[&amp;hellip;]&#xA;Plus, for the Linux version:&#xA;all the cutscenes will now trigger correctly,&#xA;bugs that caused sound problems in cutscenes are a thing of the past,&#xA;and also, Credits can now be accessed from the menu.&#xA;[&amp;hellip;]&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Pillars of Eternity II: Deadfire Patch 1.0.2 with Mod-support released</title>
            <link>https://playingtux.com/en/articles/2018/07/pillars-eternity-ii-deadfire-patch-102-mod-support-released/</link>
            <pubDate>Wed, 04 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/pillars-eternity-ii-deadfire-patch-102-mod-support-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poe2patch120.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity II: Deadfire Patch 1.0.2 with Mod-support released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Patch 1.0.2&lt;/strong&gt; for &lt;strong&gt;Pillars of Eternity II: Deadfire&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=560130&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; is &lt;strong&gt;gigantic&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes for 1.2.0.0017&#xA;New Features&#xA;Added mod support for character backgrounds, voice sets, and Classes.&#xA;Mod Manager has been added to the settings on the Main menu.&#xA;The Player Stash now has a search feature.&#xA;Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.&#xA;Reputation screen now displays the player choices that led to changes with the companions&amp;rsquo;s relationship.&#xA;New UI for Crew Injuries has been Added.&#xA;Added UI to recommend which companions to bring on quests relevant to those companions.&#xA;Major Fixes&#xA;Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.&#xA;Players no longer spiritshift when drinking from the pool at Outcast&amp;rsquo;s Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.&#xA;Various CPU performance improvements have been made across the game.&#xA;Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.&#xA;Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.&#xA;Companions/Crew&#xA;Players can no longer pickpocket their party members that aren&amp;rsquo;t in the current party.&#xA;Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.&#xA;Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.&#xA;Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.&#xA;User Interface&#xA;The tool tip that breaks down player health in the character sheet now displays the proper amount of health.&#xA;All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.&#xA;Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.&#xA;UI windows related to Pillars I Histories are now layering properly.&#xA;The options menu and News Feed are now layering properly.&#xA;Fixed an issue where journal entries could be sorted incorrectly.&#xA;Fixed an issue where clicking a crew member&amp;rsquo;s name in conversation would open an inspection window for the crew member.&#xA;Quests&#xA;Audio&#xA;Fixed an issue where unfinished bark VO would continue after loading a save.&#xA;Miscellaneous&#xA;Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves&#xA;Fog of War &amp;amp; Line of sight calculations have been made more precise.&#xA;Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.&#xA;Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)&#xA;Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.&#xA;Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.&#xA;The in-game year has been fixed to show the year 2828.&#xA;Enemies affected by Dismissal no longer stay alive and become permanently untargetable.&#xA;Arteiro the Avenger can now be interacted with.&#xA;Rannig&amp;rsquo;s Wrath no longer loses Thrusting or Flurry mods when enchanting.&#xA;Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.&#xA;Trap spells that deal no damage will now properly break stealth.&#xA;Marine Godlike Water immunity now only applies to hostile effects.&#xA;Fixed an issue where some abilities were displaying as dealing 0 damage over time.&#xA;Fixed incorrect or missing icons.&#xA;Fixed Wall of Many Colors description to say that it affects anyone who passes through it.&#xA;Spoilers&#xA;Other Changes&#xA;Monastic Unarmed Training now replaces the character&amp;rsquo;s default unarmed attack with the base Monk attack.&#xA;2H Melee Weapons have each received +1 additional Penetration.&#xA;Effigy&amp;rsquo;s Resentment Zahua +15% Buff Duration -&amp;gt; +5%.&#xA;Effigy&amp;rsquo;s Resentment Caroc +1 Pen While Stealthed -&amp;gt; +1 Weapon Penetration vs Kith.&#xA;Charmed is now removed if the charmed character is damaged by their new allies.&#xA;Alchemy Skill no longer affects &amp;ldquo;Poison&amp;rdquo; keyworded spells and abilities. (It still affects applied poison consumables)&#xA;Prices of Galleon and Junk ships have been doubled.&#xA;FogOfWar now resets its &amp;ldquo;Disabled&amp;rdquo; state when OnGameStateReset events are called.&#xA;Consumables are no longer affected by Might, Intellect, or Perception bonuses.&#xA;Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).&#xA;Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.&#xA;Figurine Items are now charged items with an additional limit of 1/Rest use.&#xA;Class Role entries are no longer hidden in the glossary.&#xA;Marine Godlike Water immunity now only applies to hostile effects.&#xA;Removed game data related to cut ability &amp;ldquo;Gift of Hope&amp;rdquo;.&#xA;Class Changes&#xA;Fighter&#xA;Power Strike and Staggered Strike AOE is now Foe Only.&#xA;Unbending Discipline Cost 3 -&amp;gt; 2.&#xA;Unbending Shield Discipline Cost 3 -&amp;gt; 2.&#xA;Unbending Trunk Discipline Cost 3 -&amp;gt; 2.&#xA;Refreshing Defense - Concentration bonus now also refreshes duration.&#xA;Refreshing Defense - No longer caps at +10 seconds (5 hits).&#xA;Barbarian&#xA;Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)&#xA;Leap and Panther&amp;rsquo;s Leap are now Loud on impact, Dragon&amp;rsquo;s Leap is now Extremely Loud on impact.&#xA;Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.&#xA;Rogue&#xA;Trickster Gaze of the Adragan Guile Cost 3 -&amp;gt; 2.&#xA;Trickster Wall of Many Colors Guile Cost 4 -&amp;gt; 3.&#xA;Trickster Sneak Attack penalty -20% Damage -&amp;gt; -10%.&#xA;Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.&#xA;Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.&#xA;Paladin&#xA;Shieldbearer LoH prevent death Duration 5s -&amp;gt; 4s.&#xA;Virtuous Triumph 100% Zeal on Kill -&amp;gt; 25% Chance on Kill.&#xA;Hands of Light Zeal Cost 1 -&amp;gt; 2.&#xA;Greater Lay on Hands Zeal Cost 1 -&amp;gt; 2.&#xA;Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.&#xA;Ranger&#xA;Binding Roots now has the Plant keyword.&#xA;Thorny Roots now has the Plant keyword.&#xA;Thorny Roots Penetration 0 -&amp;gt; 7.&#xA;Master&amp;rsquo;s Call and Binding Roots are no longer mutually exclusive with each other.&#xA;Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.&#xA;Evasive Fire - Base damage from 20 to 36 -&amp;gt; 15 to 20.&#xA;Monk&#xA;Torment&amp;rsquo;s Reach no longer mentions deprecated Crush damage&#xA;Torment’s Reach now targets Deflection on the primary target&#xA;Torment’s Reach now benefits from +25% weapon damage.&#xA;Torment&amp;rsquo;s Reach and Raised Torment no longer Stagger or Stun the primary target.&#xA;Rooting Pain - 100% Chance on Wound -&amp;gt; 33%.&#xA;Flagellant&amp;rsquo;s Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.&#xA;Chanter&#xA;The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).&#xA;Seven Nights She Waited projectiles destroy after hitting a target.&#xA;Her Tears Fell Like Rain projectiles destroy after hitting a target.&#xA;Her Tears Fell Like Rain secondary damage 15 to 23 -&amp;gt; 6 to 12.&#xA;At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -&amp;gt; 4s.&#xA;And Their Fear Followed 6s Paralyze -&amp;gt; 4s.&#xA;And Their Fear Followed Phrase Cost 4 -&amp;gt; 3.&#xA;Hel-Hyraf and its upgrade now target Deflection.&#xA;And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.&#xA;Priest&#xA;Iconic Projection now extends its attack information to the attack bar tooltip.&#xA;Suppress Affliction 5m Range -&amp;gt; 8m.&#xA;Barbs of Condemnation -5 Defenses -&amp;gt; -10.&#xA;Holy Meditation 10s Duration -&amp;gt; 15s.&#xA;Repulsing Seal Interrupt (Prone) on Hit -&amp;gt; Graze.&#xA;Warding Seal Penetration 7 -&amp;gt; 9.&#xA;Priest of Wael variant of &amp;ldquo;Gaze of the Adragan&amp;rdquo; is now defined as PL 7 (the same level it is acquired).&#xA;Barring Death&amp;rsquo;s Door 10s Duration -&amp;gt; 8s.&#xA;Triumph of the Crusaders base Healing 200 -&amp;gt; 80.&#xA;Divine Terror 15s Duration Frighten -&amp;gt; 20s.&#xA;Magran&amp;rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.&#xA;Skaen&amp;rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.&#xA;Druid&#xA;Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).&#xA;Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).&#xA;Wizard&#xA;Citzal&amp;rsquo;s Enchanted Armory no longer removes all of the Wizard&amp;rsquo;s other equipment.&#xA;Flame Shield now extends its attack information to the attack bar tooltip.&#xA;Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).&#xA;Confusion Slow Cast -&amp;gt; Average Cast.&#xA;Confusion Fast Recovery -&amp;gt; Average Recovery.&#xA;Concelhaut&amp;rsquo;s Draining Missiles now properly returns health for each missile that impacts the target.&#xA;Gaze of the Adragan Slow Cast -&amp;gt; Average.&#xA;Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta&amp;rsquo;s Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.&#xA;Essential Phantom and Substantial Phantom now receive copies of the wizard&amp;rsquo;s weapons when summoned.&#xA;Wall of Force now uses the proper icon for its trap ability.&#xA;Minoletta&amp;rsquo;s Concussive Missiles 5 Projectiles Base -&amp;gt; 3.&#xA;Minoletta&amp;rsquo;s Concussive Missiles Base Damage 10 to 13 -&amp;gt; 7 to 10.&#xA;Minoletta&amp;rsquo;s Concussive Missiles AOE Base Damage 7 to 8 -&amp;gt; 4 to 6.&#xA;Deleterious Alacrity of Motion to also grant +15% Action Speed.&#xA;Deleterious Alacrity of Motion effects now all have the same base duration.&#xA;Wizard Subclass +20% Recovery Time -&amp;gt; +10%.&#xA;Reordered Wizard Subclass effects to show bonuses before penalties.&#xA;Wizard Subclass +1PL -&amp;gt; +2 PL.&#xA;Kalakoth&amp;rsquo;s Minor Blights +20 Accuracy removed from attack.&#xA;Kalakoth&amp;rsquo;s Minor Blights 5 Penetration -&amp;gt; 7 Penetration.&#xA;Kalakoth&amp;rsquo;s Minor Blights 10m range -&amp;gt; 8m.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Average Cast -&amp;gt; Slow Cast.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Average Recovery -&amp;gt; Fast Recovery.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Duration 20s -&amp;gt; 15s.&#xA;Ryngrim&amp;rsquo;s Enervating Terror 2.5m Radius -&amp;gt; 1.5m Radius.&#xA;Ryngrim&amp;rsquo;s Enervating Terror 20m Range -&amp;gt; 8m.&#xA;Caedebald&amp;rsquo;s Blackbow Terrify on Hit now vs Will.&#xA;Wall of Draining&amp;rsquo;s negative effects are now set to Hostile and will properly break stealth if cast on an enemy.&#xA;Wizard&amp;rsquo;s Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.&#xA;Cipher&#xA;Mental Binding Cast Speed Average -&amp;gt; Fast.&#xA;Mental Binding Recovery Fast -&amp;gt; Average.&#xA;Mental Binding 6s Immobilize Duration -&amp;gt; 10s.&#xA;Reaping Knives Attack Speed Average -&amp;gt; Fast.&#xA;Fractured Volition 15s Duration -&amp;gt; 20s.&#xA;Body Attunement 15s Duration -&amp;gt; 20s.&#xA;The spell &amp;ldquo;Tactical Meld&amp;rdquo; is now available during cipher progression.&#xA;Tactical Meld +1 Engagement Limit -&amp;gt; +3.&#xA;Screaming Souls base Raw Damage 15 to 25 - &amp;gt; 30 to 50.&#xA;Screaming Souls Distract Duration 8s -&amp;gt; 18s.&#xA;Secret Horrors Duration 12s -&amp;gt; 15s.&#xA;Defensive Mindweb Average Recovery -&amp;gt; Fast.&#xA;Pain Link Duration 12s -&amp;gt; 15s.&#xA;Echoing Horror Frighten Duration 8s -&amp;gt; 12s.&#xA;Haunting Chains Duration 18s -&amp;gt; 20s.&#xA;Tenacious Grasp 15s base duration -&amp;gt; 20s.&#xA;Eyestrike Slow Cast Speed -&amp;gt; Average.&#xA;Mind Plague 12s Duration -&amp;gt; 15s.&#xA;Whisper of Treason 20s base duration -&amp;gt; 15s.&#xA;Puppet Master 20s base duration -&amp;gt; 15s.&#xA;Ringleader 20s base durations -&amp;gt; 15s.&#xA;Whisper of Treason 10m Range -&amp;gt; 4m.&#xA;Puppetmaster 5m Range -&amp;gt; 8m.&#xA;Wild Leech Recovery Average -&amp;gt; Fast.&#xA;Wild Leech Duration 15s -&amp;gt; 30s.&#xA;Borrowed Instinct Duration 30s -&amp;gt; 20s.&#xA;Ancestor&amp;rsquo;s Honor is now Ancestor&amp;rsquo;s Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.&#xA;Eyestrike AOE Size Small -&amp;gt; Medium.&#xA;Mind Wave AOE Size Medium -&amp;gt; Large.&#xA;Defensive Mindweb AOE Size Medium -&amp;gt; Large.&#xA;Detonate now checks that health is below 25% not that it is below 25 value.&#xA;Item Changes&#xA;Visage of Concelhaut pet item summon is no longer considered a &amp;ldquo;Conjuration&amp;rdquo; spell, and therefore restricted to Evokers.&#xA;Bardatto&amp;rsquo;s Luxury Nobility and Untouchable are now visible in UI.&#xA;Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.&#xA;Potion of Ascension +1 PL -&amp;gt; +2.&#xA;Animancer&amp;rsquo;s Energy Blade Base Damage 5 to 8 -&amp;gt; 10 to 14.&#xA;Rannig&amp;rsquo;s Wrath no longer loses &amp;ldquo;Thrusting&amp;rdquo; or &amp;ldquo;Flurry&amp;rdquo; mods when enchanting.&#xA;Stalker&amp;rsquo;s Patience now has the Spear Accuracy Mod.&#xA;Kahua Hozi now has the Spear Accuracy Mod.&#xA;Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.&#xA;Potion of the Fearsome Brute no longer fires exception errors when inspected.&#xA;Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.&#xA;Avenging Storm Scroll no longer references missing game data.&#xA;Etonia&amp;rsquo;s Signet Ring display string is now updated to reflect +2 All Defenses per stack.&#xA;Scroll of Major Healing base heal value 60 -&amp;gt; 90.&#xA;Scroll of Circle of Protection should now properly end and its VFX should display correctly.&#xA;Scroll of Pillar of Holy Fire Base Penetration 5 -&amp;gt; 7.&#xA;Scroll of Embrace of the Earth Talon Base Penetration 7 -&amp;gt; 9.&#xA;Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Meteor Shower Accuracy Bonus 3 -&amp;gt; 0.&#xA;Scroll of Meteor Shower Best of Burn/Crush -&amp;gt; Burn.&#xA;Scroll of Ray of Fire Base Penetration 10 -&amp;gt; 7.&#xA;Scroll of Rusted Armor Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Tornado Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Tornado Base Penetration 5 -&amp;gt; 7.&#xA;Scroll of Torrent of Flame Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Wilting Wind Accuracy Bonus 3 -&amp;gt; 0.&#xA;Scroll of Winter Wind no longer has a duplicate Frost Keyword.&#xA;Remove double dip scaling from Scrolls of Healing.&#xA;Removed overridden scaling from all poison effects.&#xA;Removed overridden scaling from all potion effects.&#xA;Removed overridden scaling from all drug effects.&#xA;Dragon&amp;rsquo;s Dowry Blazing Fury only accelerates its own attacks.&#xA;Final Stand Potion 10s Duration -&amp;gt; 6s.&#xA;Sungrazer Flail - Extinction Event no longer chains off of its own kills.&#xA;Sungrazer Flail - Extincting Event Base Damage 20 to 30 -&amp;gt; 15 to 25.&#xA;Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.&#xA;Potion of Imperfect Arcane Reflection 75% Chance to reflect -&amp;gt; 50%.&#xA;Potion of Impediment 45% Chance to interrupt on hit -&amp;gt; 30%.&#xA;Gosha Pet 10% Crit to Hit Party Wide -&amp;gt; 5%.&#xA;Whispers of Yenwood - Reliable 50% Miss to Graze -&amp;gt; 25%.&#xA;Grimoire of Vaporous Wizardry is now marked unique.&#xA;Healing Hands - Lesser Lay on Hands base Heal/tick 8 -&amp;gt; 12.&#xA;Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.&#xA;Implosion Charge Base Damage (per pulse) 20 to 25 -&amp;gt; 5 to 10.&#xA;Implosion Charge Hobbled Duration (per pulse) 20s -&amp;gt; 12s.&#xA;Sparkcrackers Attack Distance 10m -&amp;gt; 8m (in line with all other bombs).&#xA;Lightning Bomb Paralyze Duration (per pulse) 6s -&amp;gt; 3s.&#xA;Lightning Bomb Base Damage (per pulse) 15 to 25 -&amp;gt; 10 to 15.&#xA;Immolator Bomb Base Damage (per pulse) 10 to 20 -&amp;gt; 8 to 12.&#xA;Cinder Bomb Blinded Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Blister Bomb Weakened Duration (per pulse) 15s -&amp;gt; 8s.&#xA;Blister Bomb Base Damage (per pulse) 10 to 20 -&amp;gt; 7 to 10.&#xA;Frost Bomb Base Damage (per pulse) 15 to 30 -&amp;gt; 6 to 14.&#xA;Frost Bomb Base Penetration 5 -&amp;gt; 7.&#xA;Frost Bomb Immobilized Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Frost Bomb Attack Speed Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.&#xA;Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.&#xA;Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.&#xA;Scepter Destructive Channeling +2 Penetration -&amp;gt; +1.&#xA;Aloth&amp;rsquo;s Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).&#xA;Aloth&amp;rsquo;s Armor Causally Fixed Bonus Defenses +5 -&amp;gt; +10.&#xA;Aloth&amp;rsquo;s Armor Causally Fixed Pierce/Slash AR +2 -&amp;gt; +1.&#xA;Blightheart Tainted Being Corrode Proc now only applies to spells.&#xA;Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.&#xA;Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.&#xA;Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.&#xA;Soul Strike is now also 1/Rest (as is Soul Smite).&#xA;Shout of hosts on Heaven&amp;rsquo;s Cacophony is now properly set to 1/Rest.&#xA;Deltro&amp;rsquo;s Caged Helm now uses longest duration effect, instead of stacking.&#xA;Mohora Tanga Gaff ability is now usable once per rest.&#xA;Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.&#xA;Nemnok&amp;rsquo;s Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.&#xA;Acolyte&amp;rsquo;s Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.&#xA;Lord Darryn’s Voulge:&#xA;Corsairs AOE now strikes only hostiles.&#xA;Now has the Electricity keyword, as does Static Charge effect.&#xA;Static Charge now only applies to those that have charged stacks on them.&#xA;Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.&#xA;Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.&#xA;Static Charge is now considered a hostile effect.&#xA;Thank you all so much for your feedback hand assisting us in squashing more bugs!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2018.06.22 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/06/appgamekit-version-20180622-released-linux/</link>
            <pubDate>Fri, 22 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/appgamekit-version-20180622-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2018.06.22 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2018.06.22&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) focuses this time primarly on bugfixing.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Update! Version 2018.06.22 Released&#xA;This new version of AppGameKit brings all these new features and tweaks:&#xA;Translations&#xA;The IDE now supports Google translated texts for Simplified Chinese, Japanese and Russian languages.&#xA;Android&#xA;Fixed Android apps that set ARCore as required being rejected by Google due to missing AndroidManifest.xml feature&#xA;Fixed tapping on notifications from the app whilst the app is open on Android causing a blank screen or image corruption&#xA;Android expansion files can now be used to store 3D objects, OGG and WAV files, and any file opened with OpenToRead&#xA;Use the prefix &amp;ldquo;expansion:&amp;rdquo; to load files from expansion files, e.g. OpenToRead(&amp;ldquo;expansion:MyFile.txt&amp;rdquo;), the file will be extracted from the expansion file to the write folder then opened as normal&#xA;Subsequent requests to open &amp;ldquo;expansion:MyFile.txt&amp;rdquo; will read the file directly from the write folder without re-extracting it, unless the file has been deleted&#xA;iOS&#xA;iOS will now automatically change the app orientation if SetOrientationAllowed is used when the device is in an orientation that is no longer allowed&#xA;IDE&#xA;Added check box in the IDE preference to produce 64-bit executables on Windows instead of 32-bit executables&#xA;Fixed an error about a missing games_app_id entry in the values.xml file when exporting for Amazon if the Google Play App ID field has a value even if it is greyed out&#xA;Steam Windows users can now post their projects to the Steam Workshop and download shared projects with these new menu items. This is a Beta feature which we encourage you to try out and send us feedback on.&#xA;Linux&#xA;Fixed CURL error when running AGK apps on newer versions of Linux&#xA;AdMob, Chartboost &amp;amp; Amazon Ads&#xA;Changed AdMob ads to show non-personalised ads by default to comply with the GDPR&#xA;Added commands to request consent for personalised AdMob ads using the Google consent dialog (requires you to reduce your list of providers from the 200 commonly used ones to a maximum of 12 in your AdMob settings)&#xA;Added OverrideConsentAdMob command to turn on personalised ads, if you have consent from the user from your own dialog&#xA;Updated AdMob SDK on iOS to 7.31.0&#xA;AdMob on Android is using version 11.8.0&#xA;Fixed smart banner ads not apearing on Android&#xA;Fixed smart banner ads on iOS not appearing in the correct location&#xA;Changed Charboost ads to show non-personalised ads by default to comply with the GDPR&#xA;Added OverrideConsentChartboost command to turn on personalised ads, if you have consent from the user from your own dialog&#xA;Updated Amazon Ads on Android to version 5.8.2&#xA;Updated Amazon Ads on iOS to version 2.2.15.1&#xA;Updated Android target to API 26 for Google apps, this does not affect the minimum supported version, but it now requires the permission commands to be used for certain commands to work&#xA;Chartboost&#xA;Updated Chartboost SDK on Android to version 7.2.0&#xA;Updated Chartboost SDK on iOS to version 7.2.0&#xA;Facebook&#xA;Added an error message if FacebookActivateAppTracking is called before FacebookSetup&#xA;Sprites&#xA;Fixed SetSpriteAnimation not always reporting an error if the number of frames specified exceeds the image size&#xA;Shaders&#xA;Added command GetSupportedShaderVaryings to return the number of vec4 varyings that can be used in shaders&#xA;3D&#xA;Fixed FBX files in text format sometimes causing errors during loading&#xA;Text to Speech&#xA;Added GetSpeechNumVoices, GetSpeechVoiceName, GetSpeechVoiceLanguage to return the available TextToSpeech voices on the&#xA;current device&lt;/p&gt;</description>
        </item><item>
            <title>Outbreak: The Nightmare Chronicles Chapter 2 - now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/06/outbreak-nightmare-chronicles-chapter-2-now-available-linux-steam/</link>
            <pubDate>Thu, 21 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/outbreak-nightmare-chronicles-chapter-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/outbreaknightmarechronicleschapter2header.jpg&#34; alt=&#34;Featured image of post Outbreak: The Nightmare Chronicles Chapter 2 - now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;second chapter&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/outbreak-nightmare-chronicles-now-available-linux-steam&#34; &gt;Outbreak: The Nightmare Chronicles&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/828630/Outbreak_The_Nightmare_Chronicles__Chapter_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experience the second chapter in Outbreak: The Nightmare Chronicles. Lydia&amp;rsquo;s fight for survival in the manor has taken her into the tunnels underneath. What horrors will she discover as she attempts to escape the nightmare? This DLC includes Chapter Two Story Mode and Battle Mode content. Please do not purchase separately if you&amp;rsquo;ve purchased the Complete Edition or the Season Pass.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Summer Sale 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/06/steam-summer-sale-2018-has-begun/</link>
            <pubDate>Thu, 21 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/steam-summer-sale-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamsummersale2018eng.png&#34; alt=&#34;Featured image of post Steam Summer Sale 2018 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Steam Suommer Sale 2018&lt;/strong&gt; has begun!&#xA;It will last until 05. July 2018.&lt;/p&gt;</description>
        </item><item>
            <title>Layers of Fear: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2018/06/layers-fear-currently-available-free-steam/</link>
            <pubDate>Thu, 14 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/layers-fear-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/layersfear_freeheader_alt_assets_0.jpg&#34; alt=&#34;Featured image of post Layers of Fear: currently available for free on Steam&#34; /&gt;&lt;p&gt;The horror-game &amp;ldquo;&lt;strong&gt;Layers of Fear&lt;/strong&gt;&amp;rdquo; is currently &lt;strong&gt;available for free (for a limited time)&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/391720/Layers_of_Fear/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.09 and new DLC &#34;Finland: Winter Storm&#34; released</title>
            <link>https://playingtux.com/en/articles/2018/06/sudden-strike-4-patch-109-and-new-dlc-finland-winter-storm-released/</link>
            <pubDate>Thu, 14 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/sudden-strike-4-patch-109-and-new-dlc-finland-winter-storm-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4finlandwinterstormheader.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.09 and new DLC &#34;Finland: Winter Storm&#34; released&#34; /&gt;&lt;p&gt;For the RTS-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the new DLC &lt;strong&gt;Finland: Winter Storm&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/sudden_strike_4_finland_winter_storm&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/813390/Sudden_Strike_4__Finland_Winter_Storm/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;new campaigns, commanders and vehicles&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sudden Strike 4: Finland - Winter Storm features two new mini-campaigns with six new singleplayer missions based on the events of the Russian advances on Finland during and after the Winter War, up until the Vyborg Offensive in 1944.&#xA;In the Soviet campaign, you must capture the village of Suomussalmi, protect the railway to Murmansk against a German-Finnish offensive and break through the Finnish defensive lines in during the Vyborg Offensive. In the Finnish campaign, you must retake and hold the village of Suomussalmi while crushing Soviet reinforcements, seize back the Lähde sector and hold the final defense line in the Battle of Tali-Ihantala.&#xA;Three new doctrine commanders to choose from: choose from the Finnish Army’s artillery expert Vilho Petter Nenonen, Finnish tank general Ruben Lagus and renowned general Karl Lennart Oesch as you consider your strategic options in tackling each mission.&#xA;Sudden Strike 4: Finland - Winter Storm introduces 19 all-new vehicles, including new rescue vehicles, the Russian KV-1 and BT-7M, as well as the Finnish Stug III G and Flak 36.&lt;/p&gt;</description>
        </item><item>
            <title>Overload: Descent-like game leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/05/overload-descent-game-leaves-early-access/</link>
            <pubDate>Thu, 31 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/overload-descent-game-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/overloadheader.jpg&#34; alt=&#34;Featured image of post Overload: Descent-like game leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Overload&lt;/strong&gt;, the game from the developers of &lt;strong&gt;Descent&lt;/strong&gt;, has left Early Access and is now available as full version for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/448850/Overload/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!&#xA;Single-player story campaign with 15+ FULL-SIZE atmospheric levels&#xA;Upgradeable player ship and 16 weapons with multiple upgrade options&#xA;20+ terrifying robot types and 3 massive bosses&#xA;12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency&#xA;Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)&#xA;Epic story by the writer of FREESPACE 2&#xA;Steam Achievements and Leaderboards&#xA;Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms&#xA;Intense Multiplayer action with up to 8 players&#xA;Customize your ship with modifiers, loadouts, and visual enhancements&#xA;10 levels for a range of match sizes&#xA;Ranked and private matches with a variety of rules and options&#xA;LAN matches (requires one PC as a dedicated server)&#xA;Virtual Reality support for Oculus and Vive&#xA;Highly customizable and remappable controls&#xA;Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended&#xA;Five difficulty levels ranging from a casual challenge to very punishing&#xA;Speed Run mode and advanced stat-tracking&#xA;Automap and Holo-guide help you navigate the complex levels&#xA;Save anywhere!&#xA;Surround sound audio options&#xA;Custom Level Editor will be released in an update after launch.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.17 released</title>
            <link>https://playingtux.com/en/articles/2018/05/lutris-0417-released/</link>
            <pubDate>Tue, 22 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/lutris-0417-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.17 released&#34; /&gt;&lt;p&gt;Only a short time after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/lutris-0416-released&#34; &gt;release of version 0.4.17&lt;/a&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt;, the version &lt;strong&gt;0.4.17&lt;/strong&gt; has been released.&#xA;This release mainly fixes problems with the runtime:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.17) bionic; urgency=medium&#xA;* Add DVXK version option&#xA;* Fixes in Wine registry handling&#xA;* Prioritize /usr/lib32 over Lutris runtime&#xA;* Re-enable Lutris runtime if using a Lutris Wine build&#xA;* Fix xrandr parsing when DisplayPort are available&#xA;* Get pids used by wineserver (experimental, likely to be removed)&#xA;&amp;ndash; Mathieu Comandon  Sun, 20 May 2018 14:51:49 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: huge update incl. german language released</title>
            <link>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</link>
            <pubDate>Fri, 18 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update incl. german language released&#34; /&gt;&lt;p&gt;Another huge (1.4 GB) update for the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It includes &lt;strong&gt;german translations of all texts, improvements of the balancing and many new features&lt;/strong&gt; have been implemented.&#xA;The full announcement: &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=617480&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/news/?appids=617480&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;toweroftimedeutsch.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/toweroftimedeutsch.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Machia Villain: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/05/machia-villain-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 16 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/machia-villain-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/machiavillainheader.jpg&#34; alt=&#34;Featured image of post Machia Villain: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Machia Villain&lt;/strong&gt;, a strategy- and management-game &lt;strong&gt;inspired by titles like Dungeon Keeper and Prison Architect&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/machiavillain&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/555510/MachiaVillain/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!!&#xA;The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead, you have a piece of empty land full of Vermin near a rubbish forest.&#xA;But do not flee yet! With a little elbow grease, the help of your minions and a lot of murders, you can turn this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let your minion feast on their brains and flesh. Every night you&amp;rsquo;ll multiply your evil level until everyone calls your mansion &amp;quot; scary, nasty and horrible.&amp;quot;&#xA;Be aware that the League of MachiaVillain Villains has adopted a strict policy that governs the level of wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your villainous business. They cover everything from how to kill intruders- to what salads are considered the most evil (no surprise, grated carrots).&#xA;Follow the rules of the League and become the scariest neighborhood Villain!&#xA;Build your mansion: Create the evil mansion of your nightmares! Put together the perfect crypt for your vampire, the insanest lab for your mad scientist, an irresistible swimming pool for your victims (and your shark) and don&amp;rsquo;t forget the cannibal kitchen!&#xA;Gather your evil nightmare team: Choose your minions wisely though, as each possesses different traits and have different needs that must be tended to. They also have different fighting styles, such as long range, bare handed, and of course, bare fanged.&#xA;Manage your monsters: No evil mansion is complete without a cadre of minions to keep it running. Order them to do your evil deeds, and don’t forget to have them clean the blood stains.&#xA;Slaughter innocent victims…and bankers!: Our menu tonight includes a wide array of victims from famous tropes such as jocks, nerds, potheads, party girls or horror movie celebrities. A good variety ensures your minions stay well-fed.&#xA;Fight all the things: The environment is full of hostile creatures who want to take your place at the top of the food chain. Chupacabra, Wendigo, Sasquatch&amp;hellip; There are also pro monster hunters who come knocking at your door with stakes, holy water or baseball bats. Show them who&amp;rsquo;s the boss… the Villain boss!&#xA;Bloody good crafting: Sawing through countless victims means you&amp;rsquo;ll end up with a few spare parts. Why not use those bits and bobs to craft something useful? MachiaVillain lets you create things using ingredients gathered from victims and harvested from the environment. Put them together and you&amp;rsquo;ll get something horrifying, but also useful.&#xA;Follow the Rules!:The key to evil survival in MachiaVillain is to follow the unspoken rules of the horror movie genre. You do have an Evil Mastermind Reputation to think about after all. Follow the villain&amp;rsquo;s rules to be a real success. So slaughter them when they&amp;rsquo;re alone, kill the virgin last, and never, ever hurt the dog!&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.16 released</title>
            <link>https://playingtux.com/en/articles/2018/05/lutris-0416-released/</link>
            <pubDate>Sat, 12 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/lutris-0416-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.16 released&#34; /&gt;&lt;p&gt;The new version &lt;strong&gt;0.4.16&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released (0.4.15 was published on the same day).&#xA;In this version the &lt;strong&gt;RPCS3 Runner has been integrated&lt;/strong&gt; and even more features implemented and some bugs have been fixed:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.16) bionic; urgency=high&#xA;* Fix crash preventing running or configuring wine games&#xA;* Fix Steam being shut down regardless of the associated option&amp;rsquo;s setting&#xA;* Fix some external library folders not being detected&#xA;* Fix crash on InstallerWindow for GTK &amp;lt; 3.22&#xA;* Remove Ctrl+Q shortcut&#xA;&amp;ndash; Mathieu Comandon  Fri, 11 May 2018 22:59:26 -0700&#xA;lutris (0.4.15) bionic; urgency=medium&#xA;* Add RPCS3 runner&#xA;* Prevent Lutris from killing Steam if it&amp;rsquo;s downloading a game&#xA;* Add option to run DRM free Steam games without opening Steam&#xA;* Add &lt;code&gt;custom-name&lt;/code&gt; directive for install scripts&#xA;* Set default Wine architecture to 64bit&#xA;* Add support for DXVK in Wine games&#xA;* Prioritize libraries in /usr/lib over the Lutris runtime&#xA;* Disable Lutris runtime on Wine games if Wine is installed globally&#xA;* Download recent wine version if the system installed one is too old&#xA;* Record installation date of games&#xA;* Add option for menu mode key in MESS&#xA;* Support hard disk images for FS-UAE&#xA;* Various UI fixes&#xA;&amp;ndash; Mathieu Comandon  Fri, 11 May 2018 14:05:48 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Hitman: May 2018 Update prepares for &#34;Definitive Edition&#34; and fixes bugs</title>
            <link>https://playingtux.com/en/articles/2018/05/hitman-may-2018-update-prepares-definitive-edition-and-fixes-bugs/</link>
            <pubDate>Fri, 11 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/hitman-may-2018-update-prepares-definitive-edition-and-fixes-bugs/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hitman_definitive_edition-1000x1000.png&#34; alt=&#34;Featured image of post Hitman: May 2018 Update prepares for &#34;Definitive Edition&#34; and fixes bugs&#34; /&gt;&lt;p&gt;The now on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/236870/HITMAN/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; released update for &lt;strong&gt;Hitman&lt;/strong&gt; prepares the game for the upcoming (15.05.2018) &lt;strong&gt;Definitive Edition&lt;/strong&gt; and fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;HITMAN – May 2018 Update/Patch Release Notes (for all players)&#xA;Definitive Edition Support&#xA;We’ve made numerous back-end changes to support the release of the Definitive Edition. This includes support for the Anniversary Outfit Bundle and displaying the WB Games logo during the bootflow for players with the Definitive Edition.&#xA;New Mission for Contracts Mode Creation&#xA;It is now possible to create and play Contracts on ‘The Source’ mission from the Patient Zero campaign. Contracts Search and Lookup functionality has also been added for this mission. Players will be required to own the GOTY missions to play Contracts on this location.&#xA;The Pharmacist&#xA;We’ve fixed an issue with ‘The Pharmacist’ Elusive Target that would cause the target to suspend their routine. This target is now back into rotation for Reactivated Elusive Targets.&#xA;Elusive Target Clarification&#xA;We’ve adjusted the messages for the Elusive Target tile on the Featured Hub to clearly show the status of the upcoming or active Elusive Target. If you have already completed or failed the contract, you will be informed of that. This will help players know whether they have previously completed or failed the contract.&#xA;PC Framerate uncapped&#xA;We’ve corrected an issue on PC that was introduced with the GOTY Edition that limited the framerate on PC to 100fps. The framerate will now be as high as your hardware and graphic settings will allow.&#xA;Clipping in Cover&#xA;We’ve fixed an issue that could cause 47 to get stuck in a wall, teleport or fall out of world in a staircase in Sapienza.&#xA;Missing Vector&#xA;We’ve fixed an issue on PS4 that could cause the game to become unresponsive when resuming the game from Rest Mode during the Vector mission.&#xA;Bonus Episode Installation&#xA;We’ve fixed an issue on PS4 that would occur when installing the game from a disc. The in-game store would display the Bonus Episode as ‘owned’ (displaying a checkbox) by default. However, the episode was not owned until a redemption voucher included in the box had been redeemed. With this change, the Bonus Episode will only show as ‘owned’ when a redemption code has been used.&#xA;Progression Counter&#xA;We’ve fixed a visual issue with the display of Location Mastery on the location menus after reaching the max level. The game will no longer display “6000 XP to next level” when reaching the max level.&#xA;Featured Complications&#xA;We’ve made a back-end fix to Featured Contracts so that any complications for those contracts are correctly displayed. Previously, the Featured Contracts menu might display that all of the complications were activated when some of them were optional. The correct functionality was set in-game and this was purely a visual issue.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Summer Sale 2018 begins on 21st June</title>
            <link>https://playingtux.com/en/articles/2018/05/steam-summer-sale-2018-begins-21st-june/</link>
            <pubDate>Fri, 11 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/steam-summer-sale-2018-begins-21st-june/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamsalesummer2018.png&#34; alt=&#34;Featured image of post Steam Summer Sale 2018 begins on 21st June&#34; /&gt;&lt;p&gt;According to a &lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/993921300476424192&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tweet from SteamDB&lt;/a&gt; &lt;strong&gt;this year&amp;rsquo;s Steam Summer Sale begins on 21.06.2018&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Aragami: Patch 01.09 with performance improvements released</title>
            <link>https://playingtux.com/en/articles/2018/05/aragami-patch-0109-performance-improvements-released/</link>
            <pubDate>Tue, 08 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/aragami-patch-0109-performance-improvements-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aragami-header.jpg&#34; alt=&#34;Featured image of post Aragami: Patch 01.09 with performance improvements released&#34; /&gt;&lt;p&gt;For the almost two years old stealth-game &lt;strong&gt;Aragami&lt;/strong&gt; the &lt;strong&gt;Patch 01.09&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/280160/Aragami/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The patch &lt;strong&gt;improves the performance&lt;/strong&gt; and prepares the game for the upcoming DLC &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/771720/Aragami_Nightfall/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Nightfall&lt;/a&gt;, which will be released in June:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Aragami - Patch 01.09&#xA;Hi there, shadow assassins!&#xA;Ohh look at this&amp;hellip; 1.6 GB patch for an almost 2 year old game? You are darn right it is!&#xA;Following our weird philosphy of keeping our investment in story-driven games, we bring you the Patch 01.09 for Aragami.&#xA;If you didn&amp;rsquo;t know, Aragami: Nightfall, the story-driven prequel DLC to Aragami, 1 year in the making, is coming reaaaally soon (less than a month).&#xA;You can read a bit about Aragami: Nightfall on this blog post: &lt;a class=&#34;link&#34; href=&#34;https://blog.us.playstation.com/2018/03/28/aragami-nightfall-is-an-expansion-of-2016s-stealth-action-game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://blog.us.playstation.com/2018/03/28/aragami-nightfall-is-an-expansion-of-2016s-stealth-action-game/&lt;/a&gt;&#xA;Or just go to the Steam page and add it to your wishlist to be notified when it comes out!&#xA;There will be a launch week discount available, so if you want to support us you know what to do. *blink*&#xA;Besides the new content, we&amp;rsquo;ve been hard at work with those pesky performance optimizations and bug fixes. These are way too long to list, so a summary would be something like this:&#xA;Changelog:&#xA;* ADD: Added &amp;ldquo;Auto Aim&amp;rdquo; option for the Shadow Leap mechanic. Can be toggled in Options menu. Life saver for players using controllers.&#xA;* ADD: Korean localization. No Gangnam Style emotes included, too late for that.&#xA;* FIX: Big performance improvements. Really.&#xA;* FIX: Lots of minor bug fixes and minor visual changes.&#xA;As always, there&amp;rsquo;s different beta branches to roll your game version back to previous builds. Any issues, please let us know in the comments or in the forums.&#xA;Stealthily loving you,&lt;/p&gt;</description>
        </item><item>
            <title>Tacoma: Update with Commentary mode released</title>
            <link>https://playingtux.com/en/articles/2018/05/tacoma-update-commentary-mode-released/</link>
            <pubDate>Tue, 08 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/tacoma-update-commentary-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tacomaheader.jpg&#34; alt=&#34;Featured image of post Tacoma: Update with Commentary mode released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tacoma&lt;/strong&gt;, the current game of the developers of &lt;strong&gt;Gone Home&lt;/strong&gt;, an update has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/343860/Tacoma/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, which adds &lt;strong&gt;over two hours of audio commentaries&lt;/strong&gt; from the people behind the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tacoma: Now Updated with Commentary Mode!&#xA;Today we launched Tacoma on PS4&amp;ndash; and along with it, we added in a brand new COMMENTARY MODE, which we&amp;rsquo;re bringing to Steam&amp;hellip; right now! Tacoma now includes over 2 hours of audio commentary from the designers, writers, artists, programmers and more who brought Tacoma to life. There’s details shared and secrets spilled about the game development process and our thinking on Tacoma’s characters and fictional world&amp;ndash;so come along with us and click these shiny icons that are now appearing all over Tacoma Station!&#xA;And to celebrate this update and welcome people aboard who haven’t taken the leap yet, Tacoma is 25% off on Steam during PS4 launch week! Dive on in, tell a friend, and experience one of the year’s most gripping game narratives for yourself!&#xA;Thanks everyone who&amp;rsquo;s played Tacoma already, or are just grabbing it for the first time now! We hope you enjoy experiencing Commentary Mode as much as we enjoyed making it. Cheers!&lt;/p&gt;</description>
        </item><item>
            <title>Bud Spencer &amp; Terence Hill - Slaps And Beans leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/04/bud-spencer-terence-hill-slaps-and-beans-leaves-early-access/</link>
            <pubDate>Sun, 22 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/bud-spencer-terence-hill-slaps-and-beans-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/slapsbeansheader.jpg&#34; alt=&#34;Featured image of post Bud Spencer &amp; Terence Hill - Slaps And Beans leaves Early Access&#34; /&gt;&lt;p&gt;It began as a &lt;strong&gt;Kickstarter campaign&lt;/strong&gt;, and now it &lt;strong&gt;officially left the Early Access&lt;/strong&gt;: the &lt;strong&gt;beat-em-up&lt;/strong&gt; with the popular characters &lt;strong&gt;Bud Spencer &amp;amp; Terence Hill&lt;/strong&gt; called &lt;strong&gt;Slaps And Beans&lt;/strong&gt; is now available with a &lt;strong&gt;time-limited discount&lt;/strong&gt; as full version for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/564050/Bud_Spencer__Terence_Hill__Slaps_And_Beans/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FULL RELEASE IS HERE!&#xA;20. April - Trinity Team&#xA;Today, ‘Bud Spencer &amp;amp; Terence Hill – Slaps and Beans’ comes out to slap from the Early Access!&#xA;We particularly want to thank all the fans all over the world who have helped us to improve the game in these months, and we invite them to play it again: they will find new minigames, improved graphics and combat system, new areas to explore, new enemies, more than 30 achievements, Steam Cards and much more! We have also translated the game in plenty new languages, including Chinese and Russian (and Japanese is coming!)&#xA;Full Release does not mean that we will abandon the game: we will continue to support it with new updates and content as we have always done, so it&amp;rsquo;s a simple change of label that the game now deserves thanks to everyone&amp;rsquo;s passion.&#xA;So, thanks to you all and enjoy the full release of Slaps and Beans!&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: third and final DLC &#34;Lord of the Kings&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/04/dungeons-3-third-and-final-dlc-lord-kings-now-available-linux-gog-and-steam/</link>
            <pubDate>Sun, 22 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/dungeons-3-third-and-final-dlc-lord-kings-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3lordofkingsheader.jpg&#34; alt=&#34;Featured image of post Dungeons 3: third and final DLC &#34;Lord of the Kings&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;third and final (paid) DLC&lt;/strong&gt; for the strategy game &lt;strong&gt;Dungeons 3&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3_lord_of_the_kings&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/711681/Dungeons_3__Lord_of_the_Kings/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;3 Campaign maps with audio&#xA;3 new Evil hubs&#xA;New Boss enemy: King Arcturus&#xA;New Wall Tile Set for the Dungeon&#xA;ABOUT THIS CONTENT&#xA;The great King Arcturus returns from his quest with the Holy Grail in tow, only to find out that someone has devastated his city of Stormbreeze (and the rest of the kingdom). He immediately set about recapturing the lands, but he hadn’t reckoned with the Always-Has-The-Last-Laugh Evil.&#xA;Although the player initially helps King Arcturus, they soon return to side of Evil where, with the help of some converted heroes, they wipe the floor with him.&lt;/p&gt;</description>
        </item><item>
            <title>War for the Overworld: Patch 2.0 and new DLC &#34;The Under Games&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/04/war-overworld-patch-20-and-new-dlc-under-games-released-linux/</link>
            <pubDate>Sat, 21 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/war-overworld-patch-20-and-new-dlc-under-games-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warfortheoverworldheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld: Patch 2.0 and new DLC &#34;The Under Games&#34; released for Linux&#34; /&gt;&lt;p&gt;The strategy game &lt;strong&gt;War for the Overworld&lt;/strong&gt; another &lt;strong&gt;huge free patch 2.0&lt;/strong&gt; as well as a new (paid) DLC called &lt;strong&gt;&amp;ldquo;The Under Games&amp;rdquo;&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/230190/War_for_the_Overworld/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Both change and extend the main game in dramatic ways:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;War for the Overworld 20. Apr.&#xA;The Under Games Patch 2.0 Released!&#xA;Darkest greetings Underlord,&#xA;The wait is over! Through the broiling, discordant mass of the Aether the end is in sight and the prize within our grasp. Kairos lies ahead, unprotected but for a smattering of would-be heroes and the ever elusive deity Kira. The conquest of new realms is your raison d’être but you know what they say: Practise makes perfect Underlord!&#xA;This time there can be no mistakes, no failures, and Kira will not escape your wrath yet again. To that end we must prepare. Now answer this call-to-arms: join The Under Games, and prove yourself the greatest of the Underlords! But beware: the rules of war have changed with the gargantuan free Patch 2.0, and there is much for you to learn. And don’t look now, but the Ultimate Edition is casting its monstrous shadow across the Overworld as well!&#xA;Read on Underlord!&#xA;The Under Games Expansion (£7.59, $9.99, €9.99)&#xA;The Under Games is underway and it awaits a new champion to claim the title of strongest Underlord! The reward will be exquisite: leading the charge into the pathetic realm of Kairos! Will you take the mantle in this new fully-featured expansion? Available now on Steam and the new Brightrock Store (which also has physical copies of the game and other goodies)! We’re also putting the game and all DLC on sale with up to 75% off for the next 48 hours, so grab them while you can!&#xA;&lt;a class=&#34;link&#34; href=&#34;https://youtu.be/0OO87VOO5vE&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://youtu.be/0OO87VOO5vE&lt;/a&gt;&#xA;The Under Games represents a distinct departure and challenge from any experience we’ve released before. Its focus is on Underlord vs Underlord combat in a Skirmish-like campaign, set across a variety of game modes – two of which are brand new! Choose your champion, realise their unique powers, then carve your bloody path through your kin to reach the final.&#xA;Key Features&#xA;An all-new 7-level campaign&#xA;Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay!&#xA;Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects.&#xA;Each Underlord has their own path through The Under Games, meeting distinct opponents en route and experiencing their own story!&#xA;A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces.&#xA;Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme.&#xA;2 new games modes&#xA;Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance.&#xA;Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles.&#xA;3 new Underlords with their own unique unlockable Dungeon Themes.&#xA;9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells!&#xA;New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine.&#xA;As War for the Overworld’s final expansion we wanted to deliver an experience unlike any other so far, filled to the brim with new concepts and content to ensure that each time you play you get a different experience.&#xA;This is a game of strategy&#xA;Want to know more? Take a deep dive into each of the new Underlords and their new Aspects:&#xA;Meet Underlord Shale – The Wild Stampede!&#xA;Meet Underlord Volta – The Infernal Contraption!&#xA;Meet Underlord Lamash – The Rotting Reaper!&#xA;Free Patch 2.0: Untold Depths&#xA;Alongside The Under Games we’re unleashing the truly gargantuan free Patch 2.0 upon the unsuspecting Underworld, packed to the brim with features, content and improvements. It’s the largest single update ever released for War for the Overworld!&#xA;In fact it’s so big that we couldn’t compile all the release notes in time. So instead we’ve compiled a list of the major features and improvements, as well as details on the huge balance update. Even with just that focus the list is longer than any other update we’ve ever released; but rest assured that there are many more fixes and minor improvements in there as well.&#xA;You can read our release notes here (English only).&#xA;If you’d rather dive right in then here are the headlining changes:&#xA;Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials.&#xA;Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns!&#xA;More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat.&#xA;New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards.&#xA;Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on – can you rise to the challenge?&#xA;Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white.&#xA;New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return!&#xA;Polished to a shine! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes – as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience.&#xA;As you can see we’ve really dug deep on this release, and there’s barely a part of the game that hasn’t been touched up in some way. And thanks in no small part to the efforts of our volunteer QA testers, the enhanced Map Editor is sure to excite and deliver some incredible opportunities for User Generated Content. We hope you have fun exploring its untold depths!&#xA;We can’t wait to see what you build when you get your Hand of Evil on the new tools!&#xA;With that in mind we’ve overhauled both the Steam Workshop and our own Foundry forum to help with sharing this content. In the coming weeks and months, we also plan to start spotlighting the work of our industrious content authors in a new series of Community Spotlights. There will be rewards!&#xA;The Ultimate Edition ($24.40, £17.89, €23.29 for the next 48 hours, or $59.99, £43.99, €56.99 normally)&#xA;To bring the complete experience of War for the Overworld together as we round off the game, we’re launching the Ultimate Edition! This includes everything you need to get the most out of the game – and it’s all wrapped up in a package with a permanent 10% discount! Kasita can barely keep her Hand of Avarice off of it!&#xA;War for the Overworld Base Game &amp;amp; Free Crucible Expansion&#xA;Heart of Gold Expansion&#xA;My Pet Dungeon Expansion&#xA;The Under Games Expansion&#xA;Underlord Edition Extras (dungeon theme, soundtrack, lore books)&#xA;You can grab The Ultimate Edition from Steam and our very own store! And whilst the huge sale is on you can grab all this with a whopping 63% off! ($24.40, £17.89, €23.29.)&#xA;Where to Next?&#xA;As always we’ll be continuing to monitor the release; if you run into any issues please let us know through our usual support channels. For our future plans regarding War for the Overworld, we’re still trying to determine exactly what small updates may be coming and when. At the very least we’ll likely be rolling out one more minor patch with a few small features, such as custom voice-over to support map creators; so if you have any suggestions please let us know!&#xA;We’ll also be discussing in the coming weeks exactly what future support for WFTO will look like. So please be patient with us and expect an announcement soon.&#xA;Beyond that we’re not quite ready to announce anything else just yet. Watch this space.&#xA;But for now, don your Hand of Evil, get ready to run the gauntlet, and seize your copy of The Under Games from Steam or our very own store. It’s time to make your move!&#xA;And remember: If you’re yet to experience the wonders of running your own dungeon, there’s never been a better time to be bad than with the new and heavily-discounted Ultimate Edition! Claim it now on Steam or our store!&#xA;We’ll see you underground.&#xA;Cheers,&#xA;– Brightrock Games Team&lt;/p&gt;</description>
        </item><item>
            <title>The Station: Update with free explore mode released</title>
            <link>https://playingtux.com/en/articles/2018/04/station-update-free-explore-mode-released/</link>
            <pubDate>Wed, 18 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/station-update-free-explore-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thestationfreeexplore.jpg&#34; alt=&#34;Featured image of post The Station: Update with free explore mode released&#34; /&gt;&lt;p&gt;A new update for the mystery-scifi-game &lt;strong&gt;The Station&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/565120/The_Station/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds a &lt;strong&gt;free explore mode without impediments&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello and good morning!&#xA;We&amp;rsquo;re excited to announce that the Free Explore Mode is now live!&#xA;If you missed an audio log, skipped a room or want to solve the mystery players can now go on-board and explore the Espial without impediments. Puzzles will be disabled and locked locked doors will now be open for your exploring pleasure.&#xA;Welcome back!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2018.04.12 for Linux released</title>
            <link>https://playingtux.com/en/articles/2018/04/appgamekit-version-20180412-linux-released/</link>
            <pubDate>Thu, 12 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/appgamekit-version-20180412-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2018.04.12 for Linux released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2018.04.12&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) adds again new features and improvements.&#xA;This time the focus is on the implementation of &lt;strong&gt;Augmented Reality&lt;/strong&gt; (ARCore for Android and ARKit for iOS) into the engine.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit 2018.04.12&#xA;Today brings a huge update to AppGameKit! We have cool new commands that let you control the hot new technology of Augmented Reality on both the iOS (ARKit) and Android (ARCore) platforms. With these new commands and values we&amp;rsquo;ve stripped down the complexity, providing an easy way for you to access AR features from your own code.&#xA;The new AR Demo shows how you can easily merge reality with your 3D digital content!&#xA;This new version adds new cloud saving commands for iCloud on iOS and Google Drive on Android and there&amp;rsquo;s also a host of fixes and additions in many areas of the command set.&#xA;Here&amp;rsquo;s a full run down of all the new features and fixes:&#xA;Here&amp;rsquo;s the full Augmented Reality Command List and Values:&#xA;void ARSetup()&#xA;int ARGetStatus()&#xA;void ARUpdateInternal()&#xA;void ARPause()&#xA;void ARResume()&#xA;void ARDestroy()&#xA;void ARControlCamera()&#xA;void ARDrawBackground()&#xA;void ARSetPlaneDetectionMode( int mode )&#xA;void ARSetLightEstimationMode( int mode )&#xA;float ARGetLightEstimate()&#xA;int ARHitTest( float screenX, float screenY )&#xA;float ARGetHitTestX( int index )&#xA;float ARGetHitTestY( int index )&#xA;float ARGetHitTestZ( int index )&#xA;float ARGetHitTestNormalX( int index )&#xA;float ARGetHitTestNormalY( int index )&#xA;float ARGetHitTestNormalZ( int index )&#xA;int ARGetHitTestType( int index )&#xA;void ARHitTestFinish()&#xA;int ARGetPlanes( int reserved )&#xA;float ARGetPlaneX( int index )&#xA;float ARGetPlaneY( int index )&#xA;float ARGetPlaneZ( int index )&#xA;float ARGetPlaneAngleX( int index )&#xA;float ARGetPlaneAngleY( int index )&#xA;float ARGetPlaneAngleZ( int index )&#xA;float ARGetPlaneSizeX( int index )&#xA;float ARGetPlaneSizeZ( int index )&#xA;void ARGetPlanesFinish()&#xA;int ARCreateAnchorFromHitTest( int index )&#xA;int ARCreateAnchorFromPlane( int index )&#xA;void ARFixObjectToAnchor( int objID, int anchorID )&#xA;int ARGetAnchorStatus( int anchorID )&#xA;void ARDeleteAnchor( int anchorID )&#xA;Find out more about ARCore and which devices are compatible for Android HERE&#xA;Learn more about ARKit from Apple HERE.[developer.apple.com]&#xA;iOS&#xA;Changed iOS to use an OpenGL ES 3.0 context to support the larger shaders that AppGameKit generates when using multiple features like normal mapping with cascade shadow mapping&#xA;Android&#xA;Minimum supported version of Android is now 4.0.3 (API 15)&#xA;Updated Google Play Services to version 11.8.0 on Android&#xA;Added commands to check and request permissions for certain Android features, such as camera access, sdcard read/write access, and GPS location tracking&#xA;You must start using the new permission commands in your apps, even though they currently auto granted at startup, as a future version of AGK will switch to auto deny, as required by Google&#xA;Fixed FacebookActivateAppTracking causing a crash on Android&#xA;Fixed Android orientation changes sometimes causing the AGK render area to be offset from the visible display area&#xA;Fixed physical keyboards on Android causing edit boxes to not accept any characters if the backspace key was pressed too many times&#xA;Added 64-bit version of Android for better performance on 64-bit devices&#xA;Fixed GameCenter commands causing a crash on some Android devices&#xA;Cloud Data&#xA;Added Cloud Data commands to save and load variables to iCloud Drive on iOS and Google Drive on Android which will sync across all devices on the same platform with the app installed&#xA;SetupCloudData( string reserved )&#xA;integer GetCloudDataAllowed()&#xA;integer GetCloudDataChanged()&#xA;string GetCloudDataVariable( string varName, string defaultValue )&#xA;SetCloudDataVariable( string varName, string varValue )&#xA;DeleteCloudDataVariable( string varName )&#xA;3D&#xA;Fixed LoadObject causing a crash with some FBX models, there may be further incompatibilities with newer FBX format specs&#xA;Added SetShadowCascadeValues command to set the size of each cascade level manually&#xA;Added DeleteObjectTree command to delete an object plus all attached objects&#xA;Fixed CreateMemblockFromObjectMesh incorrectly increasing string padding when called on an object created with CreateObjectFromMeshMemblock&#xA;Fixed SetSpriteAnimation causing a crash if called with a greater number of frames than the previous call&#xA;Fixed SetObjectMeshFromMemblock crashing if the memblock contains more than 65536 vertices&#xA;Video &amp;amp; Camera Fixes&#xA;Added double buffering to PlayVideoToImage on iOS to avoid flickering on some devices&#xA;Added double buffering to SetDeviceCameraToImage on iOS to avoid flickering on some devices&#xA;Tweening&#xA;Fixed GetTweenPlaying commands crashing if a tween chain exists without being played&#xA;Text &amp;amp; Fonts&#xA;Added GetTextAlignment to return the current alignment mode of the text&#xA;Added DrawText command to draw text immediately to the screen&#xA;Fixed LoadFont failing to load from the system fonts folder when SetErrorMode is set to 2&#xA;JSON&#xA;Fixed JSON conversions being inaccurate with integers over 16 million due to floating point assumptions&#xA;AppGameKit Type variables that begin with an underscore &amp;ldquo;_&amp;rdquo; will now match with JSON fields that don&amp;rsquo;t have the underscore, for example an AppGameKit variable named &amp;ldquo;_type&amp;rdquo; will match a JSON field named &amp;ldquo;type&amp;rdquo;, this allows JSON files to have keywords that can&amp;rsquo;t be used as variable names in AppGameKit&#xA;Tier2&#xA;Updated Android Tier 2 libraries and projects to use libc++_static instead of stlport_static&#xA;System Commands&#xA;Added GetDeviceNetworkType command to check the current network type (mobile or Wifi) or iOS and Android&#xA;Added GetStorageRemaining commands to get the current free space and total storage space on iOS and Android&#xA;Fixed written files sometimes being invisible to external PCs connected via USB&#xA;Fixed Android videos being replaced with a black texture after resuming the app on some devices&#xA;Firebase&#xA;Updated Firebase to version 4.5.0 on Android&#xA;Updated Firebase to version 4.11.0 on iOS&#xA;Disabled Firebase functionality on Amazon apps due to a crash when it checks for Google Play Services&#xA;For all existing users the AppGameKit V2018.04.12 update is now live on Steam.&#xA;Thank you for your patience - we&amp;rsquo;ve worked long and hard to bring you this new version. Please feedback any issues into the main AppGameKit forum.&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: RPG-Strategy-Tactic-Mix leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/04/tower-time-rpg-strategy-tactic-mix-leaves-early-access/</link>
            <pubDate>Thu, 12 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/tower-time-rpg-strategy-tactic-mix-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: RPG-Strategy-Tactic-Mix leaves Early Access&#34; /&gt;&lt;p&gt;The RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has released another &lt;strong&gt;huge (2,5 GB in size)&lt;/strong&gt; patch and officially left Early Access.&#xA;The full version is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through animated cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical real-time combat system.&#xA;Engaging story of epic proportions&#xA;Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.&#xA;Deep tactical real-time combat with pause or slow-time&#xA;Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same.&#xA;7 Unique character classes, each with different strengths and weaknesses.&#xA;Complex skill system with two exclusive enhancement trees and multitude of options.&#xA;Skill Gestures - draw some of the skills as you want.&#xA;Gravity manipulation – leap large distances to scatter your enemies or draw them in.&#xA;Rich equipment system.&#xA;150 enemies with unique skills and tactics.&#xA;Over 50 Bosses wielding a diverse range of skills and spells.&#xA;Five difficulty levels, including Epic difficulty (not recommended for new players).&#xA;Multiple combat modes ensure that there&amp;rsquo;s plenty of variety and fresh challenges ahead.&#xA;Travel through hand-crafted levels that have been carefully designed to challenge you.&#xA;New character progression system.&#xA;Unique Party Alignment system.&#xA;Combat Challenges, designed to test your tactical and party-building skills.&#xA;Crafting, enchanting, legendary items.&#xA;Upgrade-able city.&lt;/p&gt;</description>
        </item><item>
            <title>Ruiner: Linux-Beta now available on Steam</title>
            <link>https://playingtux.com/en/articles/2018/04/ruiner-linux-beta-now-available-steam/</link>
            <pubDate>Fri, 06 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/ruiner-linux-beta-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ruinerheader.jpg&#34; alt=&#34;Featured image of post Ruiner: Linux-Beta now available on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;long awaited Linux-Beta&lt;/strong&gt; to the action-game &lt;strong&gt;Ruiner&lt;/strong&gt; is &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/464060/announcements/detail/1662266809368512328&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;now available&lt;/a&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/464060/RUINER/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;TGIF - Linux version is now live!&#xA;6. April - Ruiner_Dispatcher&#xA;Penguins and Puppies rejoice for RUINER Linux Beta is here!&#xA;Just switch to the “Linux” branch and download the game. Easy!&#xA;(Hard? Navigate to the game’s Properties -&amp;gt; Betas and choose the relevant branch.)&#xA;We’ve hidden a cosmetic feature in the game for you, so keep looking for the tiniest easter egg ever.&#xA;There’s a sliiight chance you may experience performance issues. If you do, please install proprietary video drivers (NVIDIA, Radeon) or Mesa.&#xA;In case of video-related issues, install VLC 3 and its dependencies.&#xA;Also, make sure that all your drivers are proprietary and up to date.&#xA;Now, if you prefer gamepads over keyboard and mouse, you’ll need ds4drv for Dualshock or xboxdrv for Xbox controllers. Get those!&#xA;It should be all sunshine and rainbows from here. But - if you encounter any bugs, crashes or anything else wrong with the game, please add a new thread on the RUINER Steam forum or email us directly at &lt;a class=&#34;link&#34; href=&#34;mailto:support@reikongames.com&#34; &gt;support@reikongames.com&lt;/a&gt; (please, write “[Linux]” at the beginning of the title).&lt;/p&gt;</description>
        </item><item>
            <title>The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death</title>
            <link>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</link>
            <pubDate>Wed, 04 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death&#34; /&gt;&lt;p&gt;The Linux-version of the Strategy-RPG-Mix &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarves&lt;/a&gt; has unexpectedly gotten another &lt;strong&gt;4 GB huge update&lt;/strong&gt; on Steam.&#xA;It &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/403970/discussions/3/1694917906651294334/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;fixes&lt;/a&gt; a long known &lt;strong&gt;bug on entering Ogre&amp;rsquo;s Death fortress&lt;/strong&gt;, which lead to &lt;strong&gt;a crash on Linux&lt;/strong&gt;, and so the game &lt;strong&gt;could not be completed&lt;/strong&gt;.&#xA;There is sadly currently &lt;strong&gt;no more information&lt;/strong&gt; available, if the update contains even more fixes and/or improvements.&lt;/p&gt;</description>
        </item><item>
            <title>Outbreak: The Nightmare Chronicles - now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/04/outbreak-nightmare-chronicles-now-available-linux-steam/</link>
            <pubDate>Tue, 03 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/outbreak-nightmare-chronicles-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/outbreaknightmarechroniclesheader.jpg&#34; alt=&#34;Featured image of post Outbreak: The Nightmare Chronicles - now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Outbreak: The Nightmare Chronicles&lt;/strong&gt;, the third installment in the Outbreak-series, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/811720/Outbreak_The_Nightmare_Chronicles/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;As the city burns and the countryside is engulfed by the epidemic, the living are increasingly alone and forced to live with this new reality. Monstrous beasts and disfigured remnants roam freely with their numbers increasing rapidly, slaughtering everything in their path. In the opening chapter, Lydia finds herself separated from her fellow survivors and all alone. After fleeing into a large manor estate to escape the relentless horde, her only goal now is survival. She must explore the manor, locate supplies and find a way to wake from this nightmare. But somehow&amp;hellip; she knows her fate is already sealed.&#xA;Outbreak: The Nightmare Chronicles is an episodic unforgiving survival horror experience that takes place within the Outbreak universe. Death lurks behind each door as you fight to survive with the limited supplies at your disposal. Search rooms thoroughly and make the right choice when to fight - or flee - from the monstrosities. Featuring classic hardcore survival horror gameplay in a directed single-player experience, you&amp;rsquo;ll need to stay on your toes to stay alive. You have a limited inventory and you&amp;rsquo;ll need to leverage supply caches to store your equipment for use later. Saving your game is also highly restrictive and you&amp;rsquo;ll need to locate the means to record your progress as you explore. Lydia&amp;rsquo;s adventure is just the beginning&amp;hellip; can you survive the chronicles and determine the fate of the other survivors?&#xA;Episodic: New chapters available over time. Buy only what you want to play.&#xA;Story Mode: Survive through a classic single-player survival horror experience.&#xA;Battle Mode: Tough as nails action mode where you scrounge and fight to reach the exit.&#xA;Cinematic: Experience your last moments through fixed cameras and beautiful environments.&#xA;Explore: Search rooms and read logs to find keys and solve puzzles to survive.&#xA;Fight or Flee: Engage threats directly or run away to safety in another room.&#xA;Classic: True hardcore classic survival horror with a limited inventory and deadly foes.&#xA;Progress: Saving is limited and restricted. Find floppy disks to record your progress.&#xA;Storage: Manage your limited inventory by finding and storing items in caches.&#xA;Difficult: Play across multiple difficulty modes, including the one hit kill Nightmares mode.&#xA;Defense: Utilize numerous firearms and melee weapons against the undead.&#xA;Alone: Play solo even without an internet connection.&#xA;Controller: Customizable gamepad, mouse and keyboard controls.&#xA;Note: Base game includes the Story and Battle Mode content for chapter one and is required to play subsequent chapter DLC.&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: huge update of Linux version released because of negative user-comments</title>
            <link>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</link>
            <pubDate>Mon, 02 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update of Linux version released because of negative user-comments&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux-version&lt;/strong&gt; of the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has gotten &lt;strong&gt;another huge (3,4 GB in size)&lt;/strong&gt; patch just before the release of the final version.&#xA;It seems that &lt;strong&gt;negative comments&lt;/strong&gt; from Linux-users put some pressure on the developers:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux Update&#xA;Hello Linux users.&#xA;A massive Linux update just went live.&#xA;We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now.&#xA;There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game.&#xA;Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it.&#xA;In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/8hpkCgD&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/8hpkCgD&lt;/a&gt;&#xA;If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth.&#xA;Cheers,&#xA;Event Horizon team&lt;/p&gt;</description>
        </item><item>
            <title>Heliborne: Update 0.92 &#34;The Transport Renaissance&#34; released</title>
            <link>https://playingtux.com/en/articles/2018/03/heliborne-update-092-transport-renaissance-released/</link>
            <pubDate>Thu, 29 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/heliborne-update-092-transport-renaissance-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/heiliborneheader.jpg&#34; alt=&#34;Featured image of post Heliborne: Update 0.92 &#34;The Transport Renaissance&#34; released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Update 0.92 &amp;ldquo;The Transport Renaissance&amp;rdquo;&lt;/strong&gt; for the &lt;strong&gt;Heli-Flight-Action-game&lt;/strong&gt; called &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/433530/Heliborne/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Heliborne&lt;/a&gt; now allows it for the first time &lt;strong&gt;to pick up cargo with Transport-Helicopters&lt;/strong&gt;.&#xA;Also &lt;strong&gt;Achievements&lt;/strong&gt; have been implemented and the game has a new mode called &lt;strong&gt;Online Single-player&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings, Pilots!&#xA;We&amp;rsquo;ve issued an update which will definitely make your day. And there are several reasons.&#xA;First, it&amp;rsquo;s a special day for transport helicopters — they are finally able to do sling loading! We&amp;rsquo;ve added two initial types of cargo — ammo crates and repair kit. Expect more in upcoming updates.&#xA;Second, we&amp;rsquo;ve finally introduced Steam Achievements. There are 50 of them at the moment. More are coming. Start earning them, you&amp;rsquo;ll need them soon!&#xA;Third, you may now choose a size of a room, from 3x3 to 8x8 (depending on a map).&#xA;Also, good news for owners of Logitech controllers: we&amp;rsquo;ve recently introduced native support for Logitech 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS.&#xA;Full patch notes:&#xA;Sling Loading. The first two cargo types — ammo and repair kit crates. Transport helicopters can pick them up at bases and move anywhere on a map to create a reload/repair point for other helicopters.&#xA;Steam Achievements. The first 50 achievements have been added. More will be added in future.&#xA;Automatic Pre-Battle Slot Reservation System has been introduced. This will prevent simultaneous connection of several players for the same side and thus will help balance battles.&#xA;Correlation between vehicle armour and explosion damage has been updated. Medium and heavy armoured vehicles now receive less damage from fragments. It also depends on an armour of an affected part of a vehicle.&#xA;Online Single-player Mode. Those who want to play solo and earn progression points may now play this new game mode instead of password protected multiplayer battle. However, we recommend to play Heliborne with other players — this is what it has been designed for.&#xA;Flight model has been updated. Now high speed during dipping down may be achieved only together with Collective Increase (Space button). Altitude gaining rules have been updated as well.&#xA;Repair time and experience bonuses for outnumbered teams (1+ players) have been added to PvP modes.&#xA;Room size settings have been added to PvP: a host can limit number of players for a battle.&#xA;The last used camouflage (including Hangar) will be remembered and automatically applied when you add a helicopter to a squad.&#xA;AA sight on a one Mi-28N modification has been fixed.&#xA;Mortars info has been added to the after-battle report.&#xA;Net code fixes.&#xA;Hidden fixes for the next upcoming updates.&#xA;Native support for the following Logitech controllers has been introduced: 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS.&#xA;Team JetCat&lt;/p&gt;</description>
        </item><item>
            <title>Ken Follett&#39;s The Pillars of the Earth: third and final book now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2018/03/ken-folletts-pillars-earth-third-and-final-book-now-available-linux-steam-and-gog/</link>
            <pubDate>Thu, 29 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/ken-folletts-pillars-earth-third-and-final-book-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsearthheader_eng.jpg&#34; alt=&#34;Featured image of post Ken Follett&#39;s The Pillars of the Earth: third and final book now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;The &lt;strong&gt;third and final book&lt;/strong&gt; of &lt;strong&gt;Ken Follett&amp;rsquo;s The Pillars of the Earth&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/ken_folletts_the_pillars_of_the_earth_season_pass&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/234270/Ken_Folletts_The_Pillars_of_the_Earth/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;On both platforms there is currently also a &lt;strong&gt;discount&lt;/strong&gt; on this game.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Our work is done. The cathedral is built. The game is complete! It was a pleasure and an honor for us to be able to work on such an epic project with our great team! We hope you will enjoy it!&#xA;Now go and play - and remember: life is a great adventure!&#xA;Book Three - the final book - is out now.&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light: Update with new game mode &#34;Prison Heist&#34; and new location released</title>
            <link>https://playingtux.com/en/articles/2018/03/dying-light-update-new-game-mode-prison-heist-and-new-location-released/</link>
            <pubDate>Wed, 28 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/dying-light-update-new-game-mode-prison-heist-and-new-location-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Dying Light: Update with new game mode &#34;Prison Heist&#34; and new location released&#34; /&gt;&lt;p&gt;The newest update to the Zombie-Parcour-game &lt;strong&gt;Dying Light&lt;/strong&gt; adds a &lt;strong&gt;complete new game mode (Prison Heist), a new location (Prison Island) as well as a new enemy (Sgt. Deathrow)&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This Month in Dying Light: New Location, Game Mode Much More&#xA;This month we’re going big on new, free content for Dying Light. Starting today with a double content drop featuring a brand new location, a fresh game mode, a fearsome new enemy and a community bounty.&#xA;Content Drop #4 takes players to Prison Island &amp;ndash; a brand new location to discover. This isolated fortress is home to Prison Heist, a fresh game mode where you must break into the armory as fast as you can &amp;ndash; either solo or with friends in co-op. The faster you break in, the better the rewards. This is a time-attack mode designed for seasons players, so come prepared!&#xA;Content Drop #5, also available now, brings Sgt. Deathrow &amp;ndash; a previously unknown Demolisher mutation &amp;ndash; to Old Town. He’s bigger, stronger, and more unpredictable, but killing him gives you a monster shot of experience points.&#xA;Today is also the start of a brand new community bounty. In the Harran Egg Hunt, chase the zombified Easter Bunny and collect the eggs to unlock the magnificent Easter Outfit. Check out the in-game What’s New menu or go to &lt;a class=&#34;link&#34; href=&#34;http://dyinglightgame.com/bounties&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://dyinglightgame.com/bounties&lt;/a&gt; for details. The bounty ends on April 3rd. Happy Easter!&#xA;Dying Light now includes Chinese language support.&#xA;We hope you will enjoy all the new content. Content Drop #6 will arrive later in April. And for now, we strongly recommend getting good at Prison Heist - it might come in handy soon&amp;hellip;&#xA;Good Night. Good Luck.&#xA;&amp;ndash; Dying Light Team&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights: Enhanced Edition now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/neverwinter-nights-enhanced-edition-now-available-linux-steam/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/neverwinter-nights-enhanced-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights: Enhanced Edition now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Enhanced Edition&lt;/strong&gt; of Biowares RPG-classic game (originally published in 2005) &lt;strong&gt;Neverwinter Nights&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition.&#xA;Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin&amp;hellip; whatever hero you create, incredible adventures await.&#xA;Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons &amp;amp; Dragons adventures.&#xA;Enhanced Features:&#xA;Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.&#xA;Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.&#xA;Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.&#xA;Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.&#xA;All the content of Neverwinter Nights Diamond Edition:&#xA;The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.&#xA;Two expansion packs:&#xA;Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.&#xA;Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.&#xA;Three premium modules:&#xA;Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.&#xA;Kingmaker&#xA;ShadowGuard&#xA;Witch’s Wake&#xA;The Aurora Toolset: Build your own world full of unique monsters, items, traps, encounters, and settings, then share your creation with the rest of the Neverwinter Nights community. (Windows only)&#xA;Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.&lt;/p&gt;</description>
        </item><item>
            <title>Shroud of the Avatar: Forsaken Virtues leaves Early-Access</title>
            <link>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/shroudofavatarheader.jpg&#34; alt=&#34;Featured image of post Shroud of the Avatar: Forsaken Virtues leaves Early-Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Shroud of the Avatar&lt;/strong&gt;, the &lt;strong&gt;Multiplayer-RPG&lt;/strong&gt; from games legend &lt;strong&gt;Richard &amp;ldquo;Lord British&amp;rdquo; Garriott&lt;/strong&gt;, has left the Early-Access after 3 1/2 years and is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/326160/Shroud_of_the_Avatar_Forsaken_Virtues/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;WHAT IS SHROUD OF THE AVATAR?&#xA;Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriott’s wildly successful Ultima and Ultima Online games.&#xA;Shroud of the Avatar is about testing one’s character on a path filled with peril and tough decisions. Player actions carry meaningful consequences within the deep and persistent world of New Britannia by either upholding or breaking the Principles of Truth, Love, and Courage.&#xA;Shroud of the Avatar is developed by the veteran Portalarium team that includes Richard &amp;ldquo;Lord British&amp;rdquo; Garriott, the creator of the Ultima series, Starr Long, the original Director of Ultima Online, and Tracy Hickman, the author of the beloved Dragonlance Novels and Dungeons &amp;amp; Dragons modules.&#xA;KEY FEATURES&#xA;As a revival of the classical in-depth RPG, Shroud of the Avatar binds together many of the key features that made the Ultima series so popular:&#xA;A far reaching story written in collaboration with celebrated fantasy author Tracy Hickman, where players are confronted with ethical choices based on Virtues and Principles.&#xA;Multiple MMO gameplay features combined to offer a unique, shared online experience set within a persistent world.&#xA;The ability to create a classless avatar allows for distinct play styles and uniquely specialized builds.&#xA;Wide-reaching freedom to explore a living, breathing fantasy world enriched by a player-driven crafting and economic system.&#xA;Players can opt to play solo or with friends, owning their own houses or even entire towns, and sign up and cooperate within various in-game guilds.&#xA;Pay Once to Play with no subscription fees.&#xA;AVAILABLE PLAY MODES&#xA;Single Player Offline: Enjoy the full game experience without the need for an internet connection. Recruit NPC companions to accompany you on your travels and aid you in times of need. Your online Avatar will not share the progress of your offline Avatar; you advance on different tracks through the story due to interacting differently with the world.&#xA;Single Player Online: Play the game at your own pace while still being able to interact with the persistent works of other players, such as vendors, houses and player-owned towns.&#xA;Party Mode Online: Explore New Britannia with your friends and tell new stories together. Interact with the persistent works of other players, such as vendors, houses, and player-owned towns.&#xA;Multiplayer Online: Experience the vibrant world of Shroud of the Avatar and trade, fight, and converse with thousands of other players, all playing on the same server.&#xA;THE FUTURE&#xA;Portalarium is committed to roll out regular monthly content releases post-launch and will continue to collaborate with the players to further improve gameplay.&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Warhammer Dawn of War Sale has begun</title>
            <link>https://playingtux.com/en/articles/2018/03/steam-warhammer-dawn-war-sale-has-begun/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/steam-warhammer-dawn-war-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warhammerdawnofwarsalesteam.png&#34; alt=&#34;Featured image of post Steam: Warhammer Dawn of War Sale has begun&#34; /&gt;&lt;p&gt;Today the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/warhammer/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Warhammer Dawn of War Sale&lt;/a&gt; has begun on Steam.&#xA;It will &lt;strong&gt;only last until Friday, 30.03.2018&lt;/strong&gt;, but offers some &lt;strong&gt;interesting discounts for gamers on Linux&lt;/strong&gt;, e. g.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warhammer 40,000: Dawn of War III&lt;/strong&gt; (€ 9,99)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warhammer 40,000: Dawn of War II: Retribution&lt;/strong&gt; (€ 6,99)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warhammer 40,000: Dawn of War II Chaos Rising&lt;/strong&gt; (€ 4,99)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warhammer 40,000: Dawn of War II&lt;/strong&gt; (€ 4,99)&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Railway Empire: Update 1.2 with transcontinental North-America-Map released</title>
            <link>https://playingtux.com/en/articles/2018/03/railway-empire-update-12-transcontinental-north-america-map-released/</link>
            <pubDate>Mon, 26 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/railway-empire-update-12-transcontinental-north-america-map-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempireheader_alt_assets_1.jpg&#34; alt=&#34;Featured image of post Railway Empire: Update 1.2 with transcontinental North-America-Map released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Update 1.2&lt;/strong&gt; for the management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; has now been released.&#xA;It contains among other things a &lt;strong&gt;transcontinental North-America-Map&lt;/strong&gt;, which makes it possible to &lt;strong&gt;build your railway empire from coast to coast&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Thanks to your ongoing support, we&amp;rsquo;re proud to present the Transcontinental Content Update [Version 1.2] for Railway Empire! After you&amp;rsquo;ve downloaded the new update from Steam, you&amp;rsquo;ll be able to enjoy the following features:&#xA;New Transcontinental North America Map&#xA;Playable in Free &amp;amp; Sandbox Mode&#xA;Build your railway empire from coast to coast&#xA;New Centennial Era&#xA;Expand your empire over 100 years from 1830 to 1930&#xA;Research and develop all available locomotives in a single game&#xA;New and specifically balanced tech tree spanning 100 years of scientific progress&#xA;Dynamically growing markets introducing new goods and commodities over time&#xA;Improvements and Tweaks&#xA;Added: Demolishing tracks and stations now gives a refund&#xA;Added: Hotkey &amp;ldquo;C&amp;rdquo; to center camera on selected train&#xA;Added: Game speed can be modified at any time in options menu&#xA;Added: Town list overview&#xA;Added: New wheel menu layout for gamepad mode&#xA;Added: New GUI elements and icons for construction mode and train status window&#xA;Added: New option to list all trains for a selected station&#xA;Added: Rotation speed modifier in building construction mode (CTRL)&#xA;Fixed: Locomotive speed error in Sandbox Mode&#xA;Fixed: Renaming trains in gamepad mode&lt;/p&gt;</description>
        </item><item>
            <title>The Journey Down: complete trilogy now also available with german text localisation</title>
            <link>https://playingtux.com/en/articles/2018/03/journey-down-complete-trilogy-now-also-available-german-text-localisation/</link>
            <pubDate>Mon, 26 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/journey-down-complete-trilogy-now-also-available-german-text-localisation/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thejourneydownheader.jpg&#34; alt=&#34;Featured image of post The Journey Down: complete trilogy now also available with german text localisation&#34; /&gt;&lt;p&gt;The complete trilogy of the &lt;strong&gt;Point-and-Click-Adventure&lt;/strong&gt; with afro-caribbean flair called &amp;ldquo;&lt;strong&gt;The Journey Down&lt;/strong&gt;&amp;rdquo; is now available for Linux also with &lt;strong&gt;german (text-)localisation&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/220090/The_Journey_Down_Chapter_One/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Heyo!&#xA;We&amp;rsquo;ve finally text-localized the entire Journey Down Trilogy to German! So go find a German person somewhere who&amp;rsquo;s in dire need of Point &amp;rsquo;n&amp;rsquo; Click adventuring goodness. :D&#xA;Also proud to announce that The Journey Down: Chapter Three won big at the 2017 Aggie Awards. Both &amp;ldquo;Best Graphics&amp;rdquo; and reader&amp;rsquo;s choice for &amp;ldquo;Best Music&amp;rdquo;. Pretty awesome, no? :)&#xA;Thanks for your support!&#xA;theo&#xA;SKYGOBLIN&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Extension &#34;Rise and Fall&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/civilization-vi-extension-rise-and-fall-released-linux/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/civilization-vi-extension-rise-and-fall-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6risefallheadercomp.jpg&#34; alt=&#34;Featured image of post Civilization VI: Extension &#34;Rise and Fall&#34; released for Linux&#34; /&gt;&lt;p&gt;The far-ranging extension called &amp;ldquo;&lt;strong&gt;Rise and Fall&lt;/strong&gt;&amp;rdquo; to &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/645402/Sid_Meiers_Civilization_VI_Rise_and_Fall/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.&#xA;Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.&#xA;Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.&#xA;With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.&#xA;In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.&#xA;GREAT AGES&#xA;As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.&#xA;LOYALTY&#xA;Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.&#xA;GOVERNORS&#xA;Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty&#xA;ENHANCED ALLIANCES&#xA;An enhanced alliances system allows players to form different types of alliances and build bonuses over time&#xA;EMERGENCIES&#xA;When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends.&#xA;TIMELINE&#xA;Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.&#xA;NEW LEADERS AND CIVS&#xA;Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.&#xA;NEW GLOBAL CONTENT&#xA;Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added.&#xA;IMPROVED GAMEPLAY SYSTEMS&#xA;The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems.&lt;/p&gt;</description>
        </item><item>
            <title>Orwell: Ignorance is Strength - Episode Three &#34;Synthesis&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/orwell-ignorance-strength-episode-three-synthesis-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/orwell-ignorance-strength-episode-three-synthesis-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/orwellignorancestrengthheader.jpg&#34; alt=&#34;Featured image of post Orwell: Ignorance is Strength - Episode Three &#34;Synthesis&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The third and &lt;strong&gt;final episode&lt;/strong&gt; of &lt;strong&gt;the second season of Orwell&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Synthesis&lt;/strong&gt;&amp;rdquo; is now available to download for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/orwell_ignorance_is_strength&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/633060/Orwell_Ignorance_is_Strength/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey Orwell fans,&#xA;This is it. The final, dramatic conclusion to season two has arrived with the release of Episode Three: Synthesis. If you own the game, be sure to download the Steam update to unlock the episode in your game.&#xA;Episode Three: Synthesis turns up the heat and unlocks the Influencer tool. Not only will you be given the power to uncover facts, now you will influence the way they are presented.&#xA;As a reminder, all of the content for Orwell: Ignorance is Strength and the official soundtrack has now been released. Purchasing or downloading the game or the soundtrack from today will include all the available content.&#xA;We do hope you enjoy episode three, and the conclusion of season two. We’d love to know what you think of it all. Be sure to post your thoughts in the Community Hub on Steam or tweet us @orwell_game.&#xA;One last, enormous thanks to you, our fans. Thank you all so much for playing, for getting into the episodic spirit, and for being so incredibly supportive!&#xA;Protect The Nation!&lt;/p&gt;</description>
        </item><item>
            <title>Turmoil: DLC &#34;The Heat is on&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/turmoilheatisonheader.jpg&#34; alt=&#34;Featured image of post Turmoil: DLC &#34;The Heat is on&#34; released for Linux&#34; /&gt;&lt;p&gt;For the management-game &lt;strong&gt;Turmoil&lt;/strong&gt; a (paid) DLC has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/804760/Turmoil__The_Heat_Is_On/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;The Heat is on&lt;/strong&gt;&amp;rdquo;.&#xA;It extends the base game with &lt;strong&gt;a new town&lt;/strong&gt; as well as a lot of &lt;strong&gt;new features&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Turmoil - The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here&amp;rsquo;s what you can expect!&#xA;A new town (and mayor!) and a new oil-rich map divided into three areas.&#xA;In each area, new drilling mechanics are introduced, powered by a new underground substance: magma.&#xA;You&amp;rsquo;ll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear.&#xA;There are also new people, like Philip, who runs a shady card game in the saloon.&#xA;Jack is a new character that runs a magma tools operation from his shed. He likes chicken.&#xA;Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures.&#xA;The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money!&#xA;There&amp;rsquo;s a cat walking around the village! He doesn&amp;rsquo;t do a whole lot, but what can you expect from these creatures?&#xA;And last but not least: a couple of brand new music tracks!&#xA;Evolution&#xA;A lot of the content in The Heat Is On is based on learnings from Turmoil. We noticed that not all of the players used natural gas to its full potential. That&amp;rsquo;s why we&amp;rsquo;ve lowered the entry level for using gas. From the start, Left and Right Inc. will have built-in gas intake capabilities. No more expensive upgrades needed, high oil prices for everyone! Overall, the exploitation of gas has been made more straightforward. Experienced players should however not be afraid that the game has become less challenging. Playing the drilling game is still all about making smart decisions under time pressure, especially in the final area!&#xA;The metagame in this new DLC-campaign offers more depth. Instead of diamonds, a total of 9 underground treasures are available. Collecting them all (by trading or digging them up) will offer great benefits. Besides this, the village offers even more things to do, like playing a card game for money.&#xA;Creating The Heat Is On has been a joy for us, we hope you&amp;rsquo;ll have as much fun playing it!&lt;/p&gt;</description>
        </item><item>
            <title>Attack of the Earthlings: turn-based strategy game now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2018/03/attack-earthlings-turn-based-strategy-game-now-available-drm-free-linux-gog-erhaeltlich/</link>
            <pubDate>Thu, 15 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/attack-earthlings-turn-based-strategy-game-now-available-drm-free-linux-gog-erhaeltlich/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/attackofearthlingsheader.jpg&#34; alt=&#34;Featured image of post Attack of the Earthlings: turn-based strategy game now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;One month after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/attack-earthlings-turn-based-strategy-game-now-available-linux-steam&#34; &gt;release on Steam&lt;/a&gt;, the turn-based strategy game called &lt;strong&gt;Attack of the Earthlings&lt;/strong&gt; appears now also DRM-free for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/attack_of_the_earthlings&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.&#xA;Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!&#xA;You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.&#xA;To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.&#xA;The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.&#xA;Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham&amp;rsquo;s a delight to be around! Just never, NEVER utter the phrase &amp;ldquo;bad idea&amp;rdquo; in his presence.&#xA;The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood &amp;amp; Wine).&lt;/p&gt;</description>
        </item><item>
            <title>Humble Store: Paradox Weekend-Sale has begun</title>
            <link>https://playingtux.com/en/articles/2018/03/humble-store-paradox-weekend-sale-has-begun/</link>
            <pubDate>Thu, 08 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/humble-store-paradox-weekend-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblebundleparadoxweekend032018.png&#34; alt=&#34;Featured image of post Humble Store: Paradox Weekend-Sale has begun&#34; /&gt;&lt;p&gt;At the &lt;strong&gt;Humble Store&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/promo/paradox-interactive-sale/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Paradox Weekend-Sale&lt;/a&gt; with discounts on many Linux games has begun, e. g.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stellaris&lt;/strong&gt; (€ 15,99)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cities Skylines&lt;/strong&gt; (€ 6,99)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Age of Wonders III&lt;/strong&gt; (€ 7,49)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tyranny - Overlord Edition&lt;/strong&gt; (€ 18,69)&#xA;&amp;hellip; and much more!&#xA;It will only last &lt;strong&gt;until 12.03.2018&lt;/strong&gt;, so be quick!&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>OpenRA: Release 20180307 available</title>
            <link>https://playingtux.com/en/articles/2018/03/openra-release-20180307-veroeffentlicht-0/</link>
            <pubDate>Thu, 08 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/openra-release-20180307-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20180307 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20180307/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release&lt;/a&gt;.&#xA;It contains mainly &lt;strong&gt;bugfixes&lt;/strong&gt; für &lt;strong&gt;the release-20180218&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218.&#xA;The changes in release-20180307 are:&#xA;Fixed an issue that could cause excessive debug log file sizes.&#xA;Fixed a compatibility issue with mono 5.10 and newer.&#xA;Increased the minimum required mono version to 4.2 (fixing the “Failed to query server list” issue).&#xA;Fixed Windows build scripts to account for GitHub API changes.&#xA;Head on over to our download page to grab the new release, and spread the word!&lt;/p&gt;</description>
        </item><item>
            <title>Orwell: Ignorance is Strength - Episode Two &#34;Antithesis&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/orwell-ignorance-strength-episode-zwei-antithesis-jetzt-linux-gog-und-steam-erhaeltlich-0/</link>
            <pubDate>Thu, 08 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/orwell-ignorance-strength-episode-zwei-antithesis-jetzt-linux-gog-und-steam-erhaeltlich-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/orwellignorancestrengthheader.jpg&#34; alt=&#34;Featured image of post Orwell: Ignorance is Strength - Episode Two &#34;Antithesis&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;Only two weeks after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/orwell-ignorance-strength-now-available-linux-gog-and-steam&#34; &gt;release of the first episode&lt;/a&gt; of the &lt;strong&gt;second season of Orwell&lt;/strong&gt;, the second episode called &amp;ldquo;&lt;strong&gt;Antithesis&lt;/strong&gt;&amp;rdquo; is now ready to download for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/orwell_ignorance_is_strength&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/633060/Orwell_Ignorance_is_Strength/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The release of the &lt;strong&gt;third and final episode&lt;/strong&gt; is planned for the &lt;strong&gt;22.03.2018&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;EPISODE TWO OF ORWELL: IGNORANCE IS STRENGTH IS OUT NOW!&#xA;Hey Orwell fans!&#xA;Season Two, Episode Two: Antithesis is out now! So, be sure to download the Steam update you’ve just been notified about for Orwell: Ignorance is Strength to unlock the episode in your game.&#xA;[Some mild spoilers:] Episode Two: Antithesis continues the investigation into controversial Pargesian blogger Raban Vhart. After the embarrassing events of episode one, The Office is under pressure to get results. Prime Minister Blaine is organising crisis talks with Parges, which Vhart plans to derail. The clock is ticking and the gloves are off. Clearance has been given to The Office to scrutinize the personal lives of those close to Vhart for any information that might undermine him or distract him from his plans. [End of spoilers]&#xA;As a reminder, purchasing Orwell: Ignorance is Strength gives you access to ALL THREE EPISODES of Season Two as they unlock.&#xA;As of today, the episode schedule now looks like this:&#xA;Episode One: Thesis - Out now!&#xA;Episode Two: Antithesis - Out now!&#xA;Episode Three: Synthesis - March 22&#xA;We hope you’ve enjoyed episode one, and can’t wait to hear what you have to say about episode two. Be sure to post your thoughts in the Community Hub on Steam and tweet us @orwell_game.&#xA;Once again, thank you for being amazing!&#xA;Team Osmotic&lt;/p&gt;</description>
        </item><item>
            <title>Humble Store: THQ Nordic Sale with discounts on many games for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/humble-store-thq-nordic-sale-discounts-many-games-linux/</link>
            <pubDate>Wed, 07 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/humble-store-thq-nordic-sale-discounts-many-games-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblestorethqnordicsale032018.png&#34; alt=&#34;Featured image of post Humble Store: THQ Nordic Sale with discounts on many games for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Humble Store&lt;/strong&gt; has started the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/promo/thq-nordic-sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;THQ Nordic Sale&lt;/a&gt; with &lt;strong&gt;discounts on many games for Linux&lt;/strong&gt;, e. g.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;This is the Police&lt;/strong&gt; (€ 4,94)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Battle Chasers Nightwar&lt;/strong&gt; (Linux Beta, € 20,09)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Raven: Legacy of a Master Thief Digital Deluxe Edition&lt;/strong&gt; (€ 7,49)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Dwarfes&lt;/strong&gt; (€ 13,19)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Book of Unwritten Tales&lt;/strong&gt; (€ 4,99)&#xA;&amp;hellip; and some more titles!&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Pyre: now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2018/03/pyre-now-available-drm-free-linux-gog/</link>
            <pubDate>Tue, 06 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/pyre-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pyreheader.jpg&#34; alt=&#34;Featured image of post Pyre: now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Pyre&lt;/strong&gt;, the current game from the developers of &lt;strong&gt;Bastion&lt;/strong&gt; and &lt;strong&gt;Transistor&lt;/strong&gt;, is now available &lt;strong&gt;DRM-free&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pyre&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?&#xA;Key Features:&#xA;A New World From the Creators of Bastion and Transistor&#xA;Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside.&#xA;Action-Packed Three-on-Three Battle System&#xA;Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries.&#xA;A Branching Story with No Game-Over&#xA;In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way.&#xA;Challenge a Friend in Versus Mode&#xA;On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game&amp;rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters.&#xA;Rich, Atmospheric Presentation&#xA;Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre&amp;rsquo;s presentation draws you into its fantasy world.&#xA;Accessible, Customizable Controls and 4K Ultra HD Graphics!&#xA;Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)!&#xA;Unlock &amp;lsquo;True Nightwing&amp;rsquo; Campaign Mode After Finishing the Story&#xA;Complete the Campaign, then go at it once more, &amp;lsquo;ironman&amp;rsquo;-style, with a unique set of rules, higher stakes, and greater challenge! Explore Pyre&amp;rsquo;s wide breadth of narrative outcomes as you re-play the story.&lt;/p&gt;</description>
        </item><item>
            <title>Rocket League: new DLC &#34;DC Super Heroes&#34; now available</title>
            <link>https://playingtux.com/en/articles/2018/03/rocket-league-new-dlc-dc-super-heroes-now-available/</link>
            <pubDate>Mon, 05 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/rocket-league-new-dlc-dc-super-heroes-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/rocketleaguedcheroesheader.jpg&#34; alt=&#34;Featured image of post Rocket League: new DLC &#34;DC Super Heroes&#34; now available&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Rocket League&lt;/strong&gt; a new (paid) &lt;strong&gt;DLC&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/772150/Rocket_League__DC_Super_Heroes_DLC_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: the &lt;strong&gt;DC Super Heroes DLC Pack&lt;/strong&gt;.&#xA;It contains &lt;strong&gt;two Bat-cars&lt;/strong&gt; and more than &lt;strong&gt;20 customization items&lt;/strong&gt; from the DC-Universe:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experience the ultimate DC Comics crossover as two classic Bat(tle)-Cars from 2012’s The Dark Knight Rises and 1989’s Batman come to Rocket League!&#xA;Also included: more than 20 customization items and player banners based on Superman, Wonder Woman, The Flash and other popular characters!&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: new DLC &#34;Evil of the Caribbean&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/dungeons-3-new-dlc-evil-caribbean-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 02 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/dungeons-3-new-dlc-evil-caribbean-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3evilcaribbeanheader.jpg&#34; alt=&#34;Featured image of post Dungeons 3: new DLC &#34;Evil of the Caribbean&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The strategy game &lt;strong&gt;Dungeons 3&lt;/strong&gt; has gotten a new (paid) &lt;strong&gt;DLC&lt;/strong&gt;: &lt;strong&gt;Evil of the Caribbean&lt;/strong&gt;.&#xA;It is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3_evil_of_the_caribbean&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/711680/Dungeons_3__Evil_of_the_Caribbean/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and leads the player into a &lt;strong&gt;Pirates paradise&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;A new, fully voiced campaign across 3 challenging maps&#xA;3 new Evil hubs&#xA;New Wall Tile Set for the Dungeon&#xA;New Outfit: Thalya the pirate&#xA;ABOUT THIS CONTENT&#xA;After her numerous adventures, Thalya has earned herself some peace and quiet, and so the Never-Gives-Subordinates-Vacation Evil sends her to the pirate holiday paradise of Turtoga. However, it still has a few teeny tiny tasks for its general, such as rum running, still not paying off gambling debts and dealing with creatures from the depths of the ocean (Cthollho or something like that).&lt;/p&gt;</description>
        </item><item>
            <title>Thimbleweed Park: DLC Ransome Unbeeped now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/thimbleweed-park-dlc-ransome-unbeeped-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 01 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/thimbleweed-park-dlc-ransome-unbeeped-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thimbleweedparkransomeunbeeped.png&#34; alt=&#34;Featured image of post Thimbleweed Park: DLC Ransome Unbeeped now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Ron Gilberts&lt;/strong&gt; current adventure called &lt;strong&gt;Thimbleweed Park&lt;/strong&gt; a (paid) &lt;strong&gt;DLC&lt;/strong&gt; has been released surprisingly: &lt;strong&gt;Ransome Unbeeped&lt;/strong&gt;.&#xA;it &lt;strong&gt;uncensors the english audio of the Clown Ransome&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;NOTE: To enable the *unbeeped* voice, go to Options -&amp;gt; Video and check the box. This option is not sticky, so you need to turn it on each time to start (you know, for the kids)&#xA;Hey *beephead*! Ransome the Clown here to let you in on a little secret about Thimbleweed Park: this game’s developers are *beepholes*. They thought your sensitive ears wouldn’t be able to handle my *beeping* language. Well, I have two words for those *beepers* &amp;ndash; &amp;ldquo;*Beep* you&amp;rdquo;!&#xA;With my new Ransome *Unbeeped* DLC, you can now play Thimbleweed Park in all its uncensored glory. I’m not talking about new content, deleted scenes, or alternate endings &amp;ndash; this isn’t a *beeping* director’s cut. What you will get is the same great game with none of the *beeping* beeps drowning out my lines.&#xA;You heard that right: pure, uncensored Ransome the *Beeping* Clown! Because let’s face it, even if I am stuck sharing the spotlight with four losers, I’m the real star of this *beeping* game.&#xA;So don&amp;rsquo;t let those *beephead* developers call the shots! Grab the Ransome *Unbeeped* DLC and you’ll see that in Thimbleweed Park, *beeping* is the least of your problems.&#xA;NOTE: The subtitles still have *beeps* in them. Only the English audio is uncensored.&lt;/p&gt;</description>
        </item><item>
            <title>Ninja Tycoon: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/ninja-tycoon-now-available-linux-steam/</link>
            <pubDate>Mon, 26 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/ninja-tycoon-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ninjatycoonheader.jpg&#34; alt=&#34;Featured image of post Ninja Tycoon: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The newest game from the developers of &lt;strong&gt;Hyper Knights&lt;/strong&gt; and &lt;strong&gt;Game Corp DX&lt;/strong&gt; is called &lt;strong&gt;Ninja Tycoon&lt;/strong&gt; and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/779330/Ninja_Tycoon/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In Ninja Tycoon you manage a Ninja Village with the goal to grow your base and your army so you can Assassinate the local Clan Leaders and take over the world!&#xA;Build up your village by hiring Workers to gather goods and craft equipment.&#xA;Recruit Ninjas and send them on increasingly difficult and profitable missions&#xA;Train them in Stealth, Attack, Support and Agility&#xA;Defend your base from attacking raiders&#xA;Complete missions and take over the world!&lt;/p&gt;</description>
        </item><item>
            <title>Vaporum: Steampunk Dungeon Crawler now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/vaporum-steampunk-dungeon-crawler-now-available-linux-gog-and-steam/</link>
            <pubDate>Mon, 26 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/vaporum-steampunk-dungeon-crawler-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vaporumheader.jpg&#34; alt=&#34;Featured image of post Vaporum: Steampunk Dungeon Crawler now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Vaporum&lt;/strong&gt;, a &lt;strong&gt;Dungeon Crawler&lt;/strong&gt; in a &lt;strong&gt;Steampunk&lt;/strong&gt;-Setting, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/vaporum&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/629690/Vaporum/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Vaporum is a grid-based, single-player &amp;amp; single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.&#xA;KEY FEATURES&#xA;First person real-time combat&#xA;Puzzles and level-wide objectives&#xA;Gadget-based RPG system&#xA;Lots of exploration, loot, and character customization&#xA;Mysterious storyline filled with secrets&#xA;Fully voiced main characters&#xA;Immersive steampunk setting&#xA;COMBAT&#xA;Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.&#xA;You will find many types of gadgets: direct attacks, area attacks, offensive &amp;amp; defensive buffs&amp;hellip; These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you.&#xA;PUZZLES&#xA;Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.&#xA;CHARACTER PROGRESSION&#xA;Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a &amp;ldquo;you are what you wear&amp;rdquo; aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.&#xA;STORY &amp;amp; EXPLORATION&#xA;Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar&amp;hellip;&#xA;If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don&amp;rsquo;t worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced!&#xA;There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.&lt;/p&gt;</description>
        </item><item>
            <title>Orwell: Ignorance is Strength - now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/orwell-ignorance-strength-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 22 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/orwell-ignorance-strength-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/orwellignorancestrengthheader.jpg&#34; alt=&#34;Featured image of post Orwell: Ignorance is Strength - now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;second season&lt;/strong&gt; of &lt;strong&gt;Orwell&lt;/strong&gt; called &lt;strong&gt;Orwell: Ignorance is Strength&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/orwell_ignorance_is_strength&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/633060/Orwell_Ignorance_is_Strength/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The season will be released &lt;strong&gt;in three parts&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release Schedule - 3 Episodes over 5 Weeks&#xA;The Orwell series takes the unusual format of releasing as a season of episodes with very short intervals between them. Inspired by serialised drama, the goal is to increase the suspense as players wait for the next episode and connect with each other in the forums to share theories and thoughts on what might happen next.&#xA;We highly encourage you to purchase the game in the launch window and play the episodes as they release.&#xA;IMPORTANT NOTE: Purchasing the game gets you the whole season. You do NOT need to buy episodes separately.&#xA;RELEASE SCHEDULE:&#xA;For Orwell: Ignorance Is Strength there are three episodes and there will be two weeks in between them. The first episode, Thesis, will be playable when the game launches at @ 8am PST/5pm CET on Thursday February 22. Episodes 2 and 3 will release as updates on March 8 and March 22 respectively.&#xA;Episode One: Thesis - 8am PST/5pm CET, Thursday February 22&#xA;Episode Two: Antithesis – 8am PST/5pm CET, Thursday March 8&#xA;Episode Three: Synthesis – 8am PST/5pm CET, Thursday March 22&lt;/p&gt;</description>
        </item><item>
            <title>Worms W.M.D.: Wormhole Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/02/worms-wmd-wormhole-update-released-linux/</link>
            <pubDate>Thu, 22 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/worms-wmd-wormhole-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wormswmdheader_0.jpg&#34; alt=&#34;Featured image of post Worms W.M.D.: Wormhole Update released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Wormhole Update&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/327030/Worms_WMD/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Worms W.M.D.&lt;/a&gt; adds &lt;strong&gt;one new theme, two new forts and six new customisation items&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey community,&#xA;Today we’re happy to announce that the Wormhole update is live on Worms W.M.D!&#xA;This content update introduces brand new locations for you to wage wormy warfare on as well as some quality of life fixes and tweaks.&#xA;New Theme - Wormhole&#xA;Not that long ago, in a galaxy not too far away, the worms crash landed on a strange new world.&#xA;Naturally, they immediately started a turf war to fight over this newly discovered world of tentacle monsters and abandoned alien tech.&#xA;New Forts – Mushroom and Tree Hugger&#xA;The worms have been increasing their property portfolio once again, adding two nature themed forts to their list of lairs!&#xA;New Customisation Items – Three New Hats and Gravestones&#xA;The cherry on the content cake, we’ve added six new customisation items, available immediately to all players!&#xA;Looking at that shark gravestone, you’re going to need a bigger drillboat…&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Lunar New Year Sale 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/02/steam-lunar-new-year-sale-2018-has-begun/</link>
            <pubDate>Thu, 15 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/steam-lunar-new-year-sale-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamlunanewyear2018en.png&#34; alt=&#34;Featured image of post Steam: Lunar New Year Sale 2018 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Lunar New Year Sale 2018&lt;/strong&gt;  has begun!&#xA;It will last until &lt;strong&gt;19. Februar 2018&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Cattle and Crops: Farming simulator now available for Linux in Early Access on Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/cattle-and-crops-farming-simulator-now-available-linux-early-access-steam/</link>
            <pubDate>Tue, 13 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/cattle-and-crops-farming-simulator-now-available-linux-early-access-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cattleandcropsheader.jpg&#34; alt=&#34;Featured image of post Cattle and Crops: Farming simulator now available for Linux in Early Access on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Cattle and Crops&lt;/strong&gt;, a new &lt;strong&gt;farming simulator&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/704030/Cattle_and_Crops/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; in &lt;strong&gt;Early Access&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Cattle and Crops is a new generation of farming simulation designed with special attention to detail.&#xA;You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.&#xA;Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.&#xA;Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.&#xA;Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.&#xA;Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.&#xA;Take care of your crops so don’t hang their heads and make your fields prosper.&#xA;Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.&#xA;Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.&#xA;Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.&#xA;Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.&lt;/p&gt;</description>
        </item><item>
            <title>Crossing Souls: 1980s Action-Adventure now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/crossing-souls-1980s-action-adventure-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 13 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/crossing-souls-1980s-action-adventure-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/crossingsoulsheader.jpg&#34; alt=&#34;Featured image of post Crossing Souls: 1980s Action-Adventure now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Crossing Souls&lt;/strong&gt;, an &lt;strong&gt;1980s Action-Adventure&lt;/strong&gt; developed by Fourattic and published by &lt;strong&gt;Devolver Digital&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/crossing_souls&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/331690/Crossing_Souls/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;It’s 1986 in California. A group of friends discover a mysterious pink stone that allows to travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with special skills while fighting and solving puzzles in order to save their families and the world.&#xA;Crossing Souls is an action-adventure set in a California suburb in the midst of a supernatural event that rocks the small community as grand forces siege the town. Control five characters: Chris, Matt, Charlie, Big Joe and Kevin, each one with their own skills and combat styles. Change characters on the fly and use each character&amp;rsquo;s specialties to overcome any obstacle and target your foe&amp;rsquo;s weaknesses. Fight in real-time, solve clever puzzles, face off against powerful bosses and play special levels inspired by 80&amp;rsquo;s arcade video games.&#xA;Feel the eighties - Do you feel that? Do you smell that? Yeah, it&amp;rsquo;s the eighties. A story set in 1986 full of references such as The Goonies, Gremlins, Back to the Future and many more.&#xA;Do you like Cartoons? - The cutscenes are inspired by 80&amp;rsquo;s cartoons, totally original and never seen before in a videogame.&#xA;Why is this happening? - Be part of a journey between two realms, two realities: life and death. The story includes a government conspiracy, thousand-year-old characters, cowboys, pirates, ice cream, pizza, cheeseburgers, basketball… well, you got it.&#xA;This music rocks! - An original score that includes tracks inspired by John Williams and Jerry Goldsmith as well as radical Synth-Pop in the purest 80’s style. Play as if it was one of your favorite movies!&#xA;Ready? Fight! - You can kick multiple enemies in the ass stylishly. Fight against street gangs, a secret army, dead monsters, creepy ghosts and many more in frantic real-time combats where a good strategy will be essential to win. Main characters have unique talents and aptitudes.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Chinese New Year Sale 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/02/gog-chinese-new-year-sale-2018-has-begun/</link>
            <pubDate>Tue, 13 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/gog-chinese-new-year-sale-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: Chinese New Year Sale 2018 has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Chinese New Year Sale 2018&lt;/strong&gt; has begun!&#xA;It offers discounts &lt;strong&gt;up to 90%&lt;/strong&gt; as well as many &lt;strong&gt;Flash-Deals&lt;/strong&gt; and will last until &lt;strong&gt;20. February 2018&lt;/strong&gt;.&#xA;Also some &lt;strong&gt;new games&lt;/strong&gt; have been added to the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;-program.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gogchinesenewyear2018.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gogchinesenewyear2018.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Gone Home: new update with achievements and more languages released</title>
            <link>https://playingtux.com/en/articles/2018/02/gone-home-new-update-achievements-and-new-languages-released/</link>
            <pubDate>Tue, 13 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/gone-home-new-update-achievements-and-new-languages-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gonehomeheader.jpg&#34; alt=&#34;Featured image of post Gone Home: new update with achievements and more languages released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Gone Home&lt;/strong&gt; a &lt;strong&gt;new update&lt;/strong&gt; has been released today on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/232430/Gone_Home/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; (more platforms like GOG will follow).&#xA;It adds &lt;strong&gt;new languages, achievements and an update of the Unity Engine&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Gone Home Official Languages/Achievements Update Available Now!&#xA;We&amp;rsquo;re excited to announce that at long last, we&amp;rsquo;re updating the PC version of Gone Home with some extra features from our console release! First and foremost, Gone Home now includes official language support for:&#xA;French&#xA;Italian&#xA;German&#xA;Spanish&#xA;Japanese&#xA;Russian&#xA;Brazilian Portuguese&#xA;Simplified Chinese!&#xA;Of course, your favorite fan translations &lt;a class=&#34;link&#34; href=&#34;https://fullbright.company/localization/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://fullbright.company/localization/&lt;/a&gt; will still work as well.&#xA;We&amp;rsquo;ve also added Steam Achievements, as well as Steam Cloud Saves, and a general engine upgrade to a newer version of Unity that should improve performance and compatibility. These updates, aside from specifically Steam-based features, will be coming to DRM-free platforms as well.&#xA;If you have any issues after applying the patch, please visit the Technical Support forum at &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/232430/discussions/1/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/app/232430/discussions/1/&lt;/a&gt; or email our partners at General Arcade at &lt;a class=&#34;link&#34; href=&#34;mailto:support@generalarcade.com&#34; &gt;support@generalarcade.com&lt;/a&gt;&#xA;Known issues:&#xA;* Commentary subtitles and Achievements are not yet translated in Russian and Portuguese.&#xA;Thanks for playing!&lt;/p&gt;</description>
        </item><item>
            <title>The Fall Part 2: Unbound now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/fall-part-2-unbound-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 13 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/fall-part-2-unbound-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thefallpart2unboundheader.jpg&#34; alt=&#34;Featured image of post The Fall Part 2: Unbound now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;award winning game The Fall&lt;/strong&gt; from the year 2014 finally gets a sequel: &lt;strong&gt;The Fall Part 2: Unbound&lt;/strong&gt;.&#xA;It&amp;rsquo;s available now for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/the_fall_part_2_unbound&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/510490/The_Fall_Part_2_Unbound/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;If you &lt;strong&gt;buy the game on GOG&lt;/strong&gt;, you&amp;rsquo;ll also &lt;strong&gt;get the predecessor for free until 27.02.2018&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sequel to the 2014 Story of the Year award winning &amp;ldquo;The Fall&amp;rdquo;.&#xA;You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound.&#xA;During your journey, you&amp;rsquo;ll find and invade three very different robots and attempt to enlist their help. You might be unbound, but your hosts are not. Will you work within their boundaries? Or will you smash them? Do you even have a choice?&#xA;Warning: The Fall Part 2 will break your protocols.&#xA;The Fall Part 2: Unbound features:&#xA;Puzzles that you&amp;rsquo;ve never experienced before: Based on the personal boundaries of your hosts, The Fall&amp;rsquo;s challenges will put you in perspectives that you haven&amp;rsquo;t taken in a video game.&#xA;Exploration that matters: Understanding your hosts and their environments isn&amp;rsquo;t an afterthought - it&amp;rsquo;s how you learn to solve puzzles and progress.&#xA;Exciting action: With two completely new combat mechanics, The Fall Part 2 balances fighting and puzzles so that each moment feels fresh. It also contains an easy mode, for players who are only interested in puzzle solving and story.&#xA;Over three times the length of Part 1: With four playable characters, thousands of lines of fully voice-acted dialogue, four times as many environments, and over a dozen fully-animated characters, the best of The Fall has been expanded and refined.&#xA;A captivating story: Five years in the making, The Fall&amp;rsquo;s already award-winning story enters a new chapter that continues Arid&amp;rsquo;s journey of self discovery. Experience a dystopian universe through the lens of an AI struggling to create and maintain her own rules on her own terms. A unique story about personal boundaries, relationships, ethics, and ideology awaits you. The Fall is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.&lt;/p&gt;</description>
        </item><item>
            <title>Attack of the Earthlings: turn-based strategy game now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/attack-earthlings-turn-based-strategy-game-now-available-linux-steam/</link>
            <pubDate>Thu, 08 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/attack-earthlings-turn-based-strategy-game-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/attackofearthlingsheader.jpg&#34; alt=&#34;Featured image of post Attack of the Earthlings: turn-based strategy game now available for Linux on Steam&#34; /&gt;&lt;p&gt;The today on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/621930/Attack_of_the_Earthlings/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; released new turn-based strategy game &lt;strong&gt;Attack of the Earthlings&lt;/strong&gt; switches sides: humans are the aggressors and you play as alien race and have to fight them off!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.&#xA;Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!&#xA;You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.&#xA;To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.&#xA;The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.&#xA;Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham&amp;rsquo;s a delight to be around! Just never, NEVER utter the phrase &amp;ldquo;bad idea&amp;rdquo; in his presence.&#xA;The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood &amp;amp; Wine).&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.06 adds 360°-camera and new commander Charles de Gaulle</title>
            <link>https://playingtux.com/en/articles/2018/02/sudden-strike-4-patch-106-adds-360deg-camera-and-new-commandant-charles-de-gaulle/</link>
            <pubDate>Thu, 08 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/sudden-strike-4-patch-106-adds-360deg-camera-and-new-commandant-charles-de-gaulle/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.06 adds 360°-camera and new commander Charles de Gaulle&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the &lt;strong&gt;Patch 1.06&lt;/strong&gt; is now available.&#xA;This &lt;strong&gt;4.6 GB huge update&lt;/strong&gt; adds &lt;strong&gt;a 360°-camera and a new zoom mode to zoom out further&lt;/strong&gt; as well as the new commander &lt;strong&gt;Charles de Gaulle&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Commanders!&#xA;We have some great news for you – Sudden Strike 4 has received its first update of the year!&#xA;This version will add a new commander for both skirmish- and multiplayer modes, alongside a range of other gameplay changes:&#xA;Content update:&#xA;We have added a new commander – Charles de Gaulle, a renowned commander of the French army.&#xA;Command his army of French troops and vehicles, which also includes a brand new FCM 2C Heavy tank.&#xA;Charles de Gaulle is available for all players, complete with his own army and unit set, and is playable in both single- and multiplayer matches.&#xA;Additional Gameplay updates:&#xA;We have added support for increased zoom out distance.&#xA;The newly-implemented extended camera zoom mode allows you to zoom out further from the battlefield.&#xA;Please note that this function may affect both CPU and GPU performance depending on your system specs. You can enable or disable this feature in the options menu.&#xA;We have added 360° camera rotation support.&#xA;360° camera rotation allows you to rotate the camera freely on the battlefield.&#xA;Use the middle mouse button by default to rotate the camera, or change the key binding in the options menu at any time.&#xA;Japanese localization has been added.&#xA;Gameplay improvements&#xA;We also made other improvements to the game:&#xA;We have increased the effectiveness of sniper units, and increased the range for supply and repair units.&#xA;We have added a new &amp;ldquo;Scatter&amp;rdquo; command for infantry groups. This command will prove useful when your troops are under enemy fire, especially mortar fire that can kill infantry squads easily.&#xA;For multiplayer matches, we have improved the latency/ping counter, which is now more accurate and may improve the multiplayer experience.&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: new DLC &#34;Once upon a Time&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/dungeons-3-new-dlc-once-upon-time-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 02 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/dungeons-3-new-dlc-once-upon-time-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3onceuponatimeheader.jpg&#34; alt=&#34;Featured image of post Dungeons 3: new DLC &#34;Once upon a Time&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For the strategy-game &lt;strong&gt;Dungeons 3&lt;/strong&gt; a new (paid) &lt;strong&gt;DLC&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3_once_upon_a_time&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/711172/Dungeons_3__Once_Upon_A_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Once upon a Time&lt;/strong&gt;.&#xA;The player will be going to the &lt;strong&gt;Fairyland&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Feature-Liste&#xA;A new, fully voiced campaign across 3 challenging maps&#xA;3 new Evil hubs&#xA;New Boss enemy: The Good Fairy&#xA;New Wall Tile Set for the Dungeon&#xA;The Absolute Evil travels to Fairyland, home to the Good Fairy. This disgustingly good creature provides heroes with invigorating potions and is generally the detestable source of good deeds. With the help of some ensorcelled heroes and more than a few exploding sheep, the Absolute Evil brings this story to a nasty end!&lt;/p&gt;</description>
        </item><item>
            <title>Quern - Undying Thoughts: Update 1.2.0 fixes controller-problems on Linux</title>
            <link>https://playingtux.com/en/articles/2018/02/quern-undying-thoughts-update-120-fixes-controller-problems-linux/</link>
            <pubDate>Fri, 02 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/quern-undying-thoughts-update-120-fixes-controller-problems-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quernheader.jpg&#34; alt=&#34;Featured image of post Quern - Undying Thoughts: Update 1.2.0 fixes controller-problems on Linux&#34; /&gt;&lt;p&gt;The today on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/512790/Quern__Undying_Thoughts/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; released &lt;strong&gt;Update 1.2.0&lt;/strong&gt; for &lt;strong&gt;Quern - Undying Thoughts&lt;/strong&gt; (a spiritual successor to &lt;strong&gt;Myst&lt;/strong&gt;) fixes the &lt;strong&gt;problems with controllers on Linux&lt;/strong&gt; and adds &lt;strong&gt;Steam Cloud saves&lt;/strong&gt; among other things:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quern 1.2.0 is here! This patch focuses on making Quern run better and look nicer. We also added Steam Cloud function to the game. This means your saved files are now stored in the cloud so you can play from a different computer and continue where you left off. We made some improvements to the user interface to work better with different screen resolutions.&#xA;Simplified Chinese and Polish languages added.&#xA;New graphical options are available to tweak both performance and quality.&#xA;We decreased the lowest and increased the highest possible graphics settings.&#xA;We fixed an issue that prevented loading between the game’s scenes on weaker systems.&#xA;Cloud save function is now available.&#xA;Fixed a bug that caused the controller bindings to be off on Linux systems.&#xA;Subtitles can be disabled from now on.&#xA;We optimized the user interface for any resolution.&#xA;Many minor and several major bugfixes.&lt;/p&gt;</description>
        </item><item>
            <title>Global Game Jam 2018: 857 Linux-games released</title>
            <link>https://playingtux.com/en/articles/2018/02/global-game-jam-2018-857-linux-games-released/</link>
            <pubDate>Thu, 01 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/global-game-jam-2018-857-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/globalgamejam-logo.png&#34; alt=&#34;Featured image of post Global Game Jam 2018: 857 Linux-games released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://globalgamejam.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Global Game Jam 2018&lt;/a&gt; is over.&#xA;It had the motto &amp;ldquo;&lt;strong&gt;Transmission&lt;/strong&gt;&amp;rdquo; and was done from January 26 - 28, 2018.&#xA;&lt;strong&gt;857 games for Linux&lt;/strong&gt; have been created. The &lt;strong&gt;complete liste of all Linux games (with downloads)&lt;/strong&gt; is available here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://globalgamejam.org/2018/games?title=&amp;amp;country=All&amp;amp;city=&amp;amp;tools=All&amp;amp;diversifier=All&amp;amp;platforms=nix&amp;amp;other&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://globalgamejam.org/2018/games?title=&amp;country=All&amp;city=&amp;tools=All&amp;diversifier=All&amp;platforms=nix&amp;other&lt;/a&gt;_tools=All&lt;/p&gt;</description>
        </item><item>
            <title>Tricky Towers: new update with &#34;Endless Mode&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/02/tricky-towers-new-update-endless-mode-released-linux/</link>
            <pubDate>Thu, 01 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/tricky-towers-new-update-endless-mode-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trickytowersheadersale.jpg&#34; alt=&#34;Featured image of post Tricky Towers: new update with &#34;Endless Mode&#34; released for Linux&#34; /&gt;&lt;p&gt;An update to the fun &lt;strong&gt;Tricky Towers&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/437920/Tricky_Towers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds a new &lt;strong&gt;endless mode&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The latest update for Tricky Towers adds the new singleplayer endless race game mode, where you have to stack blocks faster than the water rises. How high can you build before the water catches up with you?&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;trickytowersendlessmodeshot1.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/trickytowersendlessmodeshot1.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>XCOM 2 War of the Chosen: huge update 1.3.1 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/02/xcom-2-war-chosen-huge-update-released-linux/</link>
            <pubDate>Thu, 01 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/xcom-2-war-chosen-huge-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2warchosenheader.jpg&#34; alt=&#34;Featured image of post XCOM 2 War of the Chosen: huge update 1.3.1 released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral&lt;/strong&gt; has released today a &lt;strong&gt;11 GB huge&lt;/strong&gt; Update for the &lt;strong&gt;Linux-version&lt;/strong&gt; of &lt;strong&gt;XCOM 2 War of the Chosen&lt;/strong&gt;.&#xA;This update contains the huge &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/268500/announcements/detail/1452834206386209483&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Fall-Update&lt;/a&gt; (released &lt;strong&gt;in October on Windows&lt;/strong&gt;) as well as the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/268500/announcements/detail/2503303986740408308&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;minor update from December&lt;/a&gt;.&#xA;It adds &lt;strong&gt;numerous improvements and bugfixes&lt;/strong&gt; to the game.&#xA;Here is the Changelog to the &lt;strong&gt;Fall-Update&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Fall 2017 update for XCOM 2: War of the Chosen is available now on PC and coming soon for Mac, Linux, Xbox One and PlayStation 4.&#xA;This new update institutes multiple bug fixes and optimizations that will facilitate a better overall experience for players. Challenge Mode has been updated to include new stats on the leaderboard, new player-to-player tracked events and retooled notifications.&#xA;Head below for the full list of changes.&#xA;Good luck, Commander.&#xA;Gameplay – Strategy Layer&#xA;Beta Strike now is applied to XCOM soldiers if the tutorial is enabled&#xA;Scientists and engineers can no longer be used while deployed on Covert Actions&#xA;Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first&#xA;Fixed a visual issue with the inventory menu after selecting a Grenadier&amp;rsquo;s utility item or grenade slot in the Hangar&#xA;Fixed Resistance Order card duplication&#xA;Fixed a navigation issue caused by empty Resistance Order card slots&#xA;Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.&#xA;Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled&#xA;Fixed the conventional weapon breakthrough tech causing &amp;ldquo;+1 Damage&amp;rdquo; to display on the claymore when viewed in the Armory&#xA;Soldiers in the Character Pool now generate with a background&#xA;Scavengers Resistance Order now only applies to resource-based POI rewards&#xA;Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews&#xA;Camera outline and poster display update on screen change&#xA;Fixed an issue with SPARKs getting permanently stuck in a wounded yet &amp;ldquo;Available&amp;rdquo; state after going on Chosen Stronghold missions&#xA;Fixed the Lost World Dark Event to expire correctly&#xA;Fixed lingering cohesion glow after creating a new bond&#xA;Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers&#xA;Removed references to Resistance HQ from strategy notifications&#xA;Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic&#xA;Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen&#xA;Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time&#xA;Adding additional text to the Reaper&amp;rsquo;s Silent Killer ability description&#xA;Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions&#xA;Gameplay – Tactical Layer&#xA;Chosen will be activated only if someone on XCOM team has been revealed&#xA;Fixed a bug where the fog of war fails to update or disappear when the player&amp;rsquo;s Codex creates a clone during a mission&#xA;Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment&#xA;VIPs using hunker down no longer break concealment&#xA;Berserk Rangers no longer attack squadmates&#xA;Fixed visualization of Archon patrol pathing&#xA;Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay&#xA;ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission&#xA;Alien Rulers get a 1.5X HP boost when Beta Strike is enabled&#xA;Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed&#xA;Bladestorm and Retribution excludes teammates as valid targets&#xA;Enemy reinforcement visual indicator no longer disappears&#xA;Chosen can no longer turn into cocoons from Chryssalid poison&#xA;Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed&#xA;Fixed missing flyover for Lightning Reflexes&#xA;Gremlins only reveal hidden units after a hack attempt is made&#xA;Changed Skirmisher Ionic Ripjack stun chance to 25%&#xA;Darkclaw now gains the effects of equipped ammo&#xA;Brutal Chosen strength temporarily decreases soldier Will&#xA;Fixed ambient lighting not being applied in some non-tactical areas&#xA;Targetable enemy indicator refreshes correctly after navigating tactical menus&#xA;Fixed an issue where help text and other pop-ups would not trigger during the tutorial&#xA;Units provided by the Volunteer Army &amp;amp; Double Agent Resistance Orders will no longer count as units lost during a campaign&#xA;Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units&#xA;Added AI AoE finder updates to enable AoE attacks on Mimic Beacons&#xA;Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers&#xA;Skulljack now kills units instantly if Beta Strike is enabled&#xA;Shredded armor no longer reappears after reloading a save&#xA;Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack&#xA;Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for&#xA;Fixed issue with claymores not being immediately targetable by the Reaper&#xA;Reduced Chosen Hunter pistol range&#xA;Skulljack no longer prevents a unit from becoming concealed&#xA;Supply Extraction loot now recovered if XCOM evacs from the mission&#xA;Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission&#xA;Fixed crash caused by too many Lost on screen at one time&#xA;Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map&#xA;Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers&#xA;Shadowbound units don&amp;rsquo;t get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either&#xA;Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army&#xA;Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay&#xA;Holy Warrior effects no longer persist after the Priest is removed from the mission&#xA;Chosen Sarcophagus health displays correctly after loading a save game while the shield is up&#xA;Bluescreen Rounds no longer affect destructibles&#xA;Updated Shadowbind to remove the Parthenogenic Poison from the target&#xA;Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load&#xA;Fixed crashes related to GetAllViewersOfTarget&#xA;Fixed crashes related to GetAllVisibleToSource&#xA;Fixed crashes related to GetAllViewersOfLocation&#xA;Fixed crashes caused by for large block of LoadMap crashes&#xA;Fixed GetWorldInfo crashes on RenderThread&#xA;FixedProtection against IsAudible crashes from effects&#xA;Challenge Mode&#xA;Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission&#xA;Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives&#xA;Added user score and total players to Challenge Mode squad select screen&#xA;Changed Challenge events to display completion percentages of total players for an event&#xA;ADVENT soldiers now take an action when their shadowbound clone is killed&#xA;Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod&#xA;Challenge Mode replays will now automatically start playing&#xA;Fixed an issue where Focus drops were not occurring in Challenge mode&#xA;Additional score break down and stats to leaderboard&#xA;Consolidated the objective and enemy score decrease messages into one message when appropriate&#xA;Fixed an issue causing Challenges to auto-complete&#xA;Misc&#xA;Modding - Added files to improve compatibility between the game and uncooked content&#xA;Character Pool now checks base game and expansion directories for available pools&#xA;Fixed Character Pool lighting when on Stronghold shell screen&#xA;Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists&#xA;Added a button to open the local Photobooth directory from the game&#xA;Class pose filtering is skipped when doing a memorial shot&#xA;Additional crash and bug fixes&lt;/p&gt;</description>
        </item><item>
            <title>Railway Empire: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/railway-empire-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 26 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/railway-empire-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railwayempireheader.jpg&#34; alt=&#34;Featured image of post Railway Empire: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Railway Empire&lt;/strong&gt;, the new &lt;strong&gt;Train-Management-game&lt;/strong&gt; from Publisher &lt;strong&gt;Kalypso&lt;/strong&gt;, is now avilable for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/503940/Railway_Empire/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Exploit the economic opportunities of the United States in an extensive campaign, working your way step by step from coast to coast across this great continent.&#xA;Lead your Railway Empire to success by establishing a comprehensive rail network and optimizing transportation of passengers and goods.&#xA;Master challenges and objectives through a range of scenarios, or create your perfect railway network in construction mode without any financial pressure.&#xA;Over 40 historically accurate locomotives and more than 30 different wagons can be acquired over the course of the game, and must be put to use in the best way in order to take advantage of their strengths and weaknesses.&#xA;Invest in over 300 new technologies across five different eras to progress and maximize the potential of your rail network.&#xA;Compete with up to three rival companies, and even sabotage their efforts with the use of bandits and spies.&#xA;‘Ride Along’ feature allows you to explore your rail network and beautiful scenery from the driver’s cab in a first person perspective.&#xA;ABOUT THIS GAME&#xA;United States, 1830: ‘The New World’ is in its ascendancy. Industry is booming, and the race is on to establish the most dominant and powerful rail empire in all of North America. It’s time to outthink and outmaneuver your competitors as you lead your company into the 20th century!&#xA;In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You’ll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations.&#xA;However, you can’t just build and research your way to the top – the competition never sleeps, and to keep your business on track you’ll have to survive against up to three rival tycoons. To get to the top you may have to resort to more cutthroat tactics as you attack and sabotage your opponents through raids and industrial espionage.&lt;/p&gt;</description>
        </item><item>
            <title>Battle Chasers Nightwar: Linux-Beta now available on Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/battle-chasers-nightwar-linux-beta-now-available-steam/</link>
            <pubDate>Tue, 23 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/battle-chasers-nightwar-linux-beta-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/battlechasersnightwarheader.jpg&#34; alt=&#34;Featured image of post Battle Chasers Nightwar: Linux-Beta now available on Steam&#34; /&gt;&lt;p&gt;Already announced &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/451020/discussions/0/1520386297704229504/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;in October 2017&lt;/a&gt;, now for the forst time a &lt;strong&gt;Beta-Version&lt;/strong&gt; of &lt;strong&gt;Battle Chasers Nightwar&lt;/strong&gt; for Linux is available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/451020/Battle_Chasers_Nightwar/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;And this is how you can get it:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux test branch is up!&#xA;Technical Support - Hooper 2018-01-23 16:37:04 UTC #1&#xA;We now have a test branch ready to try for Linux users!&#xA;In your Steam Library:&#xA;Right-click Battle Chasers: Nightwar, and click Properties from the menu&#xA;Switch to the Betas tab&#xA;Choose linuxtest from the drop-down&#xA;IMPORTANT NOTE!&#xA;We are using Wwise to play sounds, and on Linux, this requires libSDL2. If you don’t have that installed, the game will fail to start.&#xA;Directions to install it for Ubuntu can be found here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.audiokinetic.com/library/edge/?source=Unity&amp;amp;id=pg&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.audiokinetic.com/library/edge/?source=Unity&amp;id=pg&lt;/a&gt;__howtobuilddeploylinux.html&#xA;I’d really like to have this be installed as part of the game install, but I haven’t discovered a clean sensible way to do that yet. Advice is welcome.&#xA;Please report any issues you find in this thread. If you have a problem with the game and find a workaround, post that, too.&#xA;Thanks again, and sorry it took longer than expected to get this ready!&lt;/p&gt;</description>
        </item><item>
            <title>The Red Strings Club: Cyberpunk-Adventure now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/red-strings-club-cyberpunk-adventure-now-available-linux-gog-and-steam/</link>
            <pubDate>Mon, 22 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/red-strings-club-cyberpunk-adventure-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/redstringsclubheader.jpg&#34; alt=&#34;Featured image of post The Red Strings Club: Cyberpunk-Adventure now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Red Strings Club&lt;/strong&gt;, an adventure in a &lt;strong&gt;Cyberpunk-setting&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/the_red_strings_club&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/589780/The_Red_Strings_Club/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;BTW: the publisher is &lt;strong&gt;Devolver Digital&lt;/strong&gt;, the game has been developed by &lt;strong&gt;Deconstructeam&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.&#xA;The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don&amp;rsquo;t regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.&#xA;Cyberpunk Thriller Narrative&#xA;Uncover a mysterious corporate program that promises a blissful existence while debating what does happiness means and what lengths are permissible to obtain it.&#xA;Psychological Bartending&#xA;Read your customer&amp;rsquo;s’ mood and mix the perfect cocktail to manipulate the client&amp;rsquo;s emotions in order to gather the information you want and progress your agenda of stopping Supercontinent&amp;rsquo;s plans.&#xA;Genetic Implant Pottery&#xA;Design genetic implants at a high-tech lathe to change the attitude and direction of the corporation’s most influential executives.&#xA;Vocal Corporate Espionage&#xA;Assume the voice of important figures in the Social Psyche Welfare project and play their own motivations against each other over the phone to uncloak their plans.&lt;/p&gt;</description>
        </item><item>
            <title>Groupees: Be Mine 32 Bundle with four Linux games released</title>
            <link>https://playingtux.com/en/articles/2018/01/groupees-be-mine-32-bundle-four-linux-games-released/</link>
            <pubDate>Sat, 20 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/groupees-be-mine-32-bundle-four-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/groupeesbemine32.png&#34; alt=&#34;Featured image of post Groupees: Be Mine 32 Bundle with four Linux games released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://groupees.com/bm32&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Be Mine 32 Bundle&lt;/a&gt; is now live on &lt;a class=&#34;link&#34; href=&#34;https://groupees.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Groupees&lt;/a&gt;.&#xA;For &lt;strong&gt;$4&lt;/strong&gt; it currently contains &lt;strong&gt;one music-album&lt;/strong&gt; and a total of seven games, &lt;strong&gt;four of these are available for Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Riskers&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;System Shock 2&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Starship Titanic&lt;/strong&gt; and&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stereo Aero&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;groupees-bemine32games.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/groupees-bemine32games.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Mount &amp; Blade Warband: Napoleonic Wars Patch 1.2 with new faction &#34;Rheinund&#34; released</title>
            <link>https://playingtux.com/en/articles/2018/01/mount-blade-warband-napoleonic-wars-patch-12-new-faction-rheinund-released/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/mount-blade-warband-napoleonic-wars-patch-12-new-faction-rheinund-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mountbladewarbandnapoleonic12.jpg&#34; alt=&#34;Featured image of post Mount &amp; Blade Warband: Napoleonic Wars Patch 1.2 with new faction &#34;Rheinund&#34; released&#34; /&gt;&lt;p&gt;The extension &lt;strong&gt;Napoleonic Wars&lt;/strong&gt; for &lt;strong&gt;Mount &amp;amp; Blade Warband&lt;/strong&gt; has received &lt;strong&gt;a huge patch&lt;/strong&gt; which among a lot of other improvements  &lt;strong&gt;adds a new faction: the &amp;ldquo;Rheinund&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PATCH NOTES (1.2):&#xA;New Features&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Welcome message will be displayed when joining a server. The default message will display the id of the user.&lt;/li&gt;&#xA;&lt;li&gt;Commander battle now has musicians that play music and flag bearers.&lt;/li&gt;&#xA;&lt;li&gt;The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.&lt;/li&gt;&#xA;&lt;li&gt;A revive and respawn option was added for server admins.&lt;/li&gt;&#xA;&lt;li&gt;God mode was added. It makes you invincible and run faster.&lt;/li&gt;&#xA;&lt;li&gt;There is now a 2 second long restriction on how fast players can construct sapper props.&lt;/li&gt;&#xA;&lt;li&gt;A suicide button was added to the ESC menu.&lt;/li&gt;&#xA;&lt;li&gt;Added a a group fight mode.&lt;/li&gt;&#xA;&lt;li&gt;Added option to disable damage when player is to far away from squad in commander battle.&lt;/li&gt;&#xA;&lt;li&gt;Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.&lt;/li&gt;&#xA;&lt;li&gt;The # of custom maps available is now 100 instead of 20!&lt;/li&gt;&#xA;&lt;li&gt;Admins can now limit how many people can play as artillery train.&lt;/li&gt;&#xA;&lt;li&gt;Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.&lt;/li&gt;&#xA;&lt;li&gt;The server now logs when the map or round was changed.&lt;/li&gt;&#xA;&lt;li&gt;Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.&lt;/li&gt;&#xA;&lt;li&gt;Added the ability for admins to have custom polls.&lt;/li&gt;&#xA;&lt;li&gt;Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.&lt;/li&gt;&#xA;&lt;li&gt;Added new usable sceneprops for spawning items/horses or cannons.&lt;/li&gt;&#xA;&lt;li&gt;For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.&lt;/li&gt;&#xA;&lt;li&gt;Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.&lt;/li&gt;&#xA;&lt;li&gt;Added the ability to add custom flag names for your own conquest maps.&lt;/li&gt;&#xA;&lt;li&gt;Added teleporting door props for mappers to use.&lt;/li&gt;&#xA;&lt;li&gt;Added that server owners can add the CD Key Id&amp;rsquo;s of their admins to their server console or server config file and they automatically get admin.&lt;/li&gt;&#xA;&lt;li&gt;Added the setting &amp;ldquo;competitive scoring&amp;rdquo;. On map reset, scores don&amp;rsquo;t get reset, when being teamkilled, it does not change the KD ratio.&lt;/li&gt;&#xA;&lt;li&gt;Added a system for mappers to define fog color on their maps.&lt;/li&gt;&#xA;&lt;li&gt;Bonuses now work in commander battle and bots provide bonuses when playing as the right class.&lt;/li&gt;&#xA;&lt;li&gt;Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.&lt;/li&gt;&#xA;&lt;li&gt;Reduced the server cpu usage overall to increase performance with high player count servers.&lt;/li&gt;&#xA;&lt;li&gt;Increased FPS across the board in all maps.&lt;/li&gt;&#xA;&lt;li&gt;Artillery horses don&amp;rsquo;t run away anymore even when hit, normal horses also don&amp;rsquo;t run away anymore, but do when hit.&lt;/li&gt;&#xA;&lt;li&gt;Added the &amp;ldquo;Rheinund&amp;rdquo; as a new faction to the game.&lt;/li&gt;&#xA;&lt;li&gt;Added a new musket.&lt;/li&gt;&#xA;&lt;li&gt;Added a usable bandage.&lt;/li&gt;&#xA;&lt;li&gt;Added a usable surgeon class.&lt;/li&gt;&#xA;&lt;li&gt;Added a King of the Hill gamemode.s&lt;/li&gt;&#xA;&lt;li&gt;Added one new map.&#xA;Changes&lt;/li&gt;&#xA;&lt;li&gt;Faster Artillery Horses&lt;/li&gt;&#xA;&lt;li&gt;Remade almost all collision meshes including the frigate.&lt;/li&gt;&#xA;&lt;li&gt;Prussian Landwehr now has pikes as an option.&lt;/li&gt;&#xA;&lt;li&gt;Added a new admin menu and rearranged some of the admin tools based on usage and importance.&lt;/li&gt;&#xA;&lt;li&gt;Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.&lt;/li&gt;&#xA;&lt;li&gt;Admin healing now heals a players horse, if they are mounted.&lt;/li&gt;&#xA;&lt;li&gt;Canister rounds now fire more horizontally and less vertically.&lt;/li&gt;&#xA;&lt;li&gt;Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.&lt;/li&gt;&#xA;&lt;li&gt;Sailor armor was removed, and they were given standard infantry armor in its place.&lt;/li&gt;&#xA;&lt;li&gt;A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.&lt;/li&gt;&#xA;&lt;li&gt;Pistols damage was nerfed.&lt;/li&gt;&#xA;&lt;li&gt;All bayonets were made 136 length.&lt;/li&gt;&#xA;&lt;li&gt;Changed the collision mesh of troops to better fill the body out, and make the legs smaller.&lt;/li&gt;&#xA;&lt;li&gt;Instruments were found to be over powered, and thus had their melee stats nerfed.&lt;/li&gt;&#xA;&lt;li&gt;Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.&lt;/li&gt;&#xA;&lt;li&gt;Bavarian AI was nerfed in commander battle.&lt;/li&gt;&#xA;&lt;li&gt;French cavalry musket was brought on par with the Russian cavalry musket.&lt;/li&gt;&#xA;&lt;li&gt;Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.&lt;/li&gt;&#xA;&lt;li&gt;We changed how many build points it takes to build certain props and adjusted their health.&lt;/li&gt;&#xA;&lt;li&gt;1Handed axe is now larger, so it can hit props to do the damage it should.&lt;/li&gt;&#xA;&lt;li&gt;Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.&lt;/li&gt;&#xA;&lt;li&gt;Birch of knowledge should now crush through more often.&lt;/li&gt;&#xA;&lt;li&gt;Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased&lt;/li&gt;&#xA;&lt;li&gt;Marine artillery can now ride arty horses.&lt;/li&gt;&#xA;&lt;li&gt;Captains of the marines had their health fixed.&lt;/li&gt;&#xA;&lt;li&gt;Buffed bracing slightly.&lt;/li&gt;&#xA;&lt;li&gt;Heavy and medium horses are slightly more maneuverable.&lt;/li&gt;&#xA;&lt;li&gt;Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.&#xA;Bug Fixes&lt;/li&gt;&#xA;&lt;li&gt;Class limits now work in commander battle.&lt;/li&gt;&#xA;&lt;li&gt;The map name should now work so the show game rules doesn&amp;rsquo;t break when playing a modified map.&lt;/li&gt;&#xA;&lt;li&gt;Double flag glitch that caused servers to crash should be fixed.&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where players would continue to play music even after the map ended or was switched.&lt;/li&gt;&#xA;&lt;li&gt;Fixed various issues where scene props or agent ids were 0.&lt;/li&gt;&#xA;&lt;li&gt;Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.&lt;/li&gt;&#xA;&lt;li&gt;Plank towers are no longer possible.&lt;/li&gt;&#xA;&lt;li&gt;Officers voice spam and a few other units who used the same variable now yell every 5 seconds.&lt;/li&gt;&#xA;&lt;li&gt;You can no longer have infinite ammo with artillery.&lt;/li&gt;&#xA;&lt;li&gt;Earthworks can no longer be dug into the sky.&lt;/li&gt;&#xA;&lt;li&gt;Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.&lt;/li&gt;&#xA;&lt;li&gt;You can no longer do the spyglass animation without a spyglass.&lt;/li&gt;&#xA;&lt;li&gt;Removed message for cheating, so it doesn&amp;rsquo;t crash the server.&lt;/li&gt;&#xA;&lt;li&gt;The issue where the voltigeur nco for France was an officer was corrected.&lt;/li&gt;&#xA;&lt;li&gt;Build points should now reset properly when the map is reset.&lt;/li&gt;&#xA;&lt;li&gt;Non artillery classes can no longer unlimber artillery.&lt;/li&gt;&#xA;&lt;li&gt;Fixed some bugs with win/loose music not playing correctly.&lt;/li&gt;&#xA;&lt;li&gt;Removed failed loop on sapper props.&lt;/li&gt;&#xA;&lt;li&gt;Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.&lt;/li&gt;&#xA;&lt;li&gt;Boat health should now reset when the boat respawns.&lt;/li&gt;&#xA;&lt;li&gt;Particles now appear when the boat is hit by a cannon/explosive.&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue where a sunken boat can keep rotating if you hit it.&lt;/li&gt;&#xA;&lt;li&gt;Dummies now reset properly.&lt;/li&gt;&#xA;&lt;li&gt;Can no longer up attack with lance on horseback.&lt;/li&gt;&#xA;&lt;li&gt;Cannon flash is fixed.&lt;/li&gt;&#xA;&lt;li&gt;Class limits not working on some units when set to 0.&lt;/li&gt;&#xA;&lt;li&gt;Fixed bug where it showed lives left in other modes than siege.&lt;/li&gt;&#xA;&lt;li&gt;Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.&lt;/li&gt;&#xA;&lt;li&gt;Reset map now works properly on conquest gamemode.&lt;/li&gt;&#xA;&lt;li&gt;Conquest points cannot go negative anymore now.&lt;/li&gt;&#xA;&lt;li&gt;On reset map in siege defender lives are reset properly now.&lt;/li&gt;&#xA;&lt;li&gt;Fixed a large amount of respawn counter bugs, especially with siege.&lt;/li&gt;&#xA;&lt;li&gt;Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.&lt;/li&gt;&#xA;&lt;li&gt;Fixed that bots can capture siege flags.&lt;/li&gt;&#xA;&lt;li&gt;Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.&lt;/li&gt;&#xA;&lt;li&gt;Fixed the invisible banner problems.&lt;/li&gt;&#xA;&lt;li&gt;Fixed the bonuses, they take no performance anymore and don&amp;rsquo;t cause any lag anymore, it is now recommended to have this setting on for balance.&lt;/li&gt;&#xA;&lt;li&gt;Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.&lt;/li&gt;&#xA;&lt;li&gt;Fixed that players do not fall of horses when hit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Also the &lt;strong&gt;main game&lt;/strong&gt; itself got a patch to version &lt;strong&gt;1.173&lt;/strong&gt;, but the changes here are lot more tractable:&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: huge update of Linux build released</title>
            <link>https://playingtux.com/en/articles/2018/01/tower-time-huge-update-linux-build-released/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/tower-time-huge-update-linux-build-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update of Linux build released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux-version&lt;/strong&gt; of the RPG/Strategy-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has received a &lt;strong&gt;very big (3 GB in size)&lt;/strong&gt; patch on Steam:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 0.6.2.1334 and Linux Patch (big)&#xA;Hello All,&#xA;We just released a hotfix 0.6.2.1334. The following issues are fixed:&#xA;Issues&#xA;Achievements will properly unlock&#xA;Linux&#xA;We also updated Linux build. We have tested it on Ubuntu 17.04. If you have a different distro and run into troubles with cinematics, please let us know. Thanks.&#xA;Thanks for your feedback and reviews.&#xA;Cheers,&#xA;KM&#xA;P.S. One of the Primal Beasts (in the screenshots above) is also very excited about this hotfix, since you will finally be able to test your skills against him in the final Beast Challenge&lt;/p&gt;</description>
        </item><item>
            <title>Verdun: huge update makes it possible to switch in-game to the front of Tannenberg</title>
            <link>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/verdun-huge-update-makes-it-possible-switch-game-front-tannenberg/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun: huge update makes it possible to switch in-game to the front of Tannenberg&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge (over 3 GB in size) big update&lt;/strong&gt; for &lt;strong&gt;Verdun&lt;/strong&gt; which has been released today, makes it possible to &lt;strong&gt;switch seamless to the front of Tannenberg&lt;/strong&gt; (if installed).&#xA;Also it changes a lot &amp;ldquo;under the hood&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog - DEFAULT V270.8489 18-01-2018&#xA;Reverted the strafing bugfix&#xA;Removed audio from stance switching(crouching sound)&#xA;Fixed scoreboard (had narrow rows and gaps between squads)&#xA;When not spawning on a player, you will now look in the correct direction on spawn&#xA;Switching fronts will no longer show a buy message when you&amp;rsquo;ve already bought the front, but don&amp;rsquo;t have it installed (correctly)&#xA;Fixed incorrect banning on OSX&#xA;Changelog - DEFAULT V270.8475 18-01-2018&#xA;Updated Graphics&#xA;New Image Effects&#xA;Deepsky Fog system&#xA;Reflection Probes&#xA;Screenspace shadows&#xA;Added ingame front switching between Verdun and Tannenberg.&#xA;Added Bullet penetration to Verdun&#xA;Added 1p gas choking animation&#xA;Adjusted default controls:&#xA;Prone F -&amp;gt; Left Ctrl&#xA;Melee V -&amp;gt; F&#xA;Use B -&amp;gt; E&#xA;Voice Chat E -&amp;gt; Left Alt&#xA;Added match end game camera animations&#xA;Always full accuracy through ironsights. With some weapons, especially pistols, accuracy wasn&amp;rsquo;t always 100% when sighting. On longer distances this resulted in quite some deviation.&#xA;Better out of the box controller support&#xA;Adjusted weapon values according to &lt;a class=&#34;link&#34; href=&#34;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://docs.google.com/spreadsheets/d/194f3UsP6uosJqZQKTJpAUotL9Qb1e2xI6Equt0jS1nw/edit#gid=873716439&lt;/a&gt;&#xA;Bots adjustments&#xA;Changed the shooting behavior of bots so they will no longer leave ADS after every shot&#xA;Bots can now perform melee attacks&#xA;Bots can now throw grenades&#xA;Bots will now run away from enemy grenades&#xA;Bots no longer walk while shooting&#xA;Suppression nerf:&#xA;Both melee and ranged: Lower strength, Quicker centertime&#xA;Ranged: You can now only get so much flinches in a certain timeframe&#xA;Melee suppression: Bayonets and flamethrower cause less flinch&#xA;Added recoil kick to LMGs&#xA;Highered default terrain detail on Low Terrain quality so it is more accurate(Fixes people hiding in terrain or people actually being behind terrain althogh you don&amp;rsquo;t see a terrain)&#xA;Your gun will now always move a bit when holding breath while walking(was bugged before and exploitable)&#xA;Performance improvements for generating the after action report when the match has ended&#xA;Detect windows 7 issue that required admin privs and warn the user about that&#xA;You can now create a private match without a password (admin password is still required)&#xA;Fixed matchmaking bug: Lobby squads from &amp;lsquo;Create squad&amp;rsquo; will now always try to join the room with most players&#xA;Slightly longer grenade throw time so animation doesn&amp;rsquo;t look that frantic&#xA;Added Resolution Scale: Renders the game at a fixed resolution relative to the screen resolution. Higher than 100% means more detail, less aliasing. Lower than 100% is could give performance gain on some machines at the cost of resolution.&#xA;Graphics options: windowed mode, resolution and refresh rate now always matches the actual used values. Refresh rate is also no longer visible in windowed mode, because it&amp;rsquo;s only used in full screen&#xA;Bots will no longer shake when not aiming at someone&#xA;When you miss the spawn wave because you were in the death camera animation, you&amp;rsquo;ll now instantly spawn afterwards&#xA;You can now toggle all text and voice chat with the chat commands &amp;ldquo;/textchat [on/off]&amp;rdquo; and &amp;ldquo;/voicechat [on/off]&amp;rdquo;&#xA;Some network performance improvements: Reduced network messages&#xA;Optimized player data over network&#xA;New medal for Verdun: &amp;ldquo;Most binoc kills&amp;rdquo;&#xA;Cache account stats in memory to prevent lagspikes during gameplay (Arty kill and a few other instances)&#xA;Updated multiplayer library. Thisupdate has a few minor performance improvements. Also fixes a rare disconnect issue.&#xA;Fixed a die RPC sometimes being dropped, could fix a rare case where shots did not register&#xA;Increase level load speed a tiny bit and reduce memory usage&#xA;Improved tree rendering performance&#xA;Fixed ground detection&#xA;You can no longer close the loadout menu in Attrition and RDM before your first spawn&#xA;Less death screams/gurgles&#xA;Greatly reduce time between allowing matchmaking to place squads in 1 certain match(30 -&amp;gt; 15): Will reduce the amount of smaller side matches being created. Also increase time required before starting a new match (10 -&amp;gt; 30), also to prevent creating several smaller matches.&#xA;When &amp;ldquo;Always show tactical view&amp;rdquo; is disabled, pressing the tactical view button will no longer open the view while chatting or changing squad name&#xA;3p reload animation matches 1p animation more closely&#xA;For all network room operations: ensure the list gives fullest rooms first so that we always try to join fullest rooms first.&#xA;Fixed specific gore issue logs (&amp;lsquo;hoe vaak komt deze rare corpse use case voor&amp;rsquo;, &amp;lsquo;we destroy a corpse but..&amp;rsquo;, &amp;lsquo;at least make sure this doesn&amp;rsquo;t hang death state&amp;rsquo;)&#xA;Fixed non-responding input when closing the loadout menu in RDM and Attrition&#xA;Fixed animation glitch when starting sprint during weapon unsight&#xA;Update Douaumont: fixed access to fort stairs, fixed roof toehold, fixed hole in fort/terrain, fixed access to rooms/holes, fixed route up bunker.&#xA;Removed unnecesary collion from very thin pigtails which might cause clunkiness and shots not registering&#xA;Changing the room size in a private match will now update the maximum number of players on the scoreboard&#xA;Headbob causes less cam hiccups when moving/stopping&#xA;You&amp;rsquo;ll no longer receiving points for ending a killstreak when you commit suicide or kill a friendly&#xA;You can no longer get pushed by other players&#xA;Interrupting reload also stops reload sounds&#xA;Fixed health regen delay being 0 during first player life&#xA;Now terminate the game with an error if we detect that steam didn&amp;rsquo;t update properly, wil automatically verify files.&#xA;Fix &amp;ldquo;||&amp;rdquo; in username breaking online auth&#xA;Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected&#xA;GRENADE_TRAINING_3 now correctly gives extra score&#xA;Loading screen will now show the correct weather when loading a new map&#xA;Fixed bug where squad defence wins would count toward &amp;lsquo;highest multi kill&amp;rsquo; stat instead of win streak&#xA;When Squad Missing does happen, matchmaking will now ignore that game, unless you manually join it&#xA;Chat table won&amp;rsquo;t grow out of screen anymore when filled with multiline labels&#xA;Removed Fernglas inscriptions to make the binoculars generic for both sides.&#xA;You can no longer deploy while jumping&#xA;Made it harder to stand on heads&#xA;&amp;lsquo;bolt wrong&amp;rsquo; icon indicator&#xA;Fix against displaying negative ammo in HUD&#xA;Added Discord Rich Presence support (Windows only). If you use Discords overlay, will show you what map &amp;amp; mode you are playing.&#xA;Fixed syncing of inventory sometimes getting messed up when joining a game while someone is changing weapons&#xA;Texture quality less heavy on performance&#xA;Game will try to use your Steam name instead of nagging for a new name input&#xA;When joining a game, reduce incoming network messages by over 50%&#xA;You can now abort reloading by clicking&#xA;Made it less easy to spam the chat with walls of text&#xA;Your previous role icon doesn&amp;rsquo;t stay yellow anymore in score board after switching squad&#xA;Melee shock should only be caused by running people with melee weapons also it shouldn&amp;rsquo;t trigger unless enemy and victim are facing each other&#xA;Other players will now always spawn directly in their correct stance&#xA;Sharpening is now a graphics setting&#xA;Added squad chat (default key: I)&#xA;Tooltips stay longer&#xA;Removed deprecated screenshot function on F11 key which only messed with your screen.&#xA;Voicechat is louder&#xA;Resolution setting now includes Refresh Rate setting&#xA;BlackMill Splashscreen&#xA;Ammo Crate re-fill is now on &amp;lsquo;Use&amp;rsquo; button instead of &amp;lsquo;Reload&amp;rsquo;&#xA;The camera was sometimes rotated after spawning&#xA;Fixed melee ranges not always applying to melee weapons properly&lt;/p&gt;</description>
        </item><item>
            <title>Inner Space: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/inner-space-now-available-linux-steam/</link>
            <pubDate>Tue, 16 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/inner-space-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/innerspaceheader.jpg&#34; alt=&#34;Featured image of post Inner Space: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The publisher &lt;strong&gt;Aspyr&lt;/strong&gt; released today the exploration flying game called &lt;strong&gt;Inner Space&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/347000/InnerSpace/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;It has been developed by &lt;strong&gt;PolyKnight Games&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Your greatest journey is within.&#xA;In the final days of the Inverse, you must help the Archaeologist recover the last remaining memories before they are lost forever. Fly through ancient skies and abandoned oceans to discover the lost history of this fading realm, where entire civilizations have died, yet their gods still wander.&#xA;InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets where gravity pulls outward instead of in. InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign in 2014. After years of development, PolyKnight is proud to welcome you to the Inverse. Your greatest journey is within.&#xA;Features:&#xA;InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of the Inverse will reveal themselves.&#xA;Scattered among the ruins are priceless relics, the final messages from the extinct civilizations that once ruled the Inverse.&#xA;Adapt lost technologies to build new airframes, each with unique abilities to soar above the waters, and below.&#xA;The Inverse is dying, but you’re not alone. Demigods still roam here, hoarding what power they have left, the keepers of secrets as old as the Inverse. Fly carefully.&#xA;Featuring an ethereal art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.&lt;/p&gt;</description>
        </item><item>
            <title>Tooth and Tail: Patch 1.1.1 with GOG Crossplay released</title>
            <link>https://playingtux.com/en/articles/2018/01/tooth-and-tail-patch-111-gog-crossplay-released/</link>
            <pubDate>Sat, 13 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/tooth-and-tail-patch-111-gog-crossplay-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toothtailheader.jpg&#34; alt=&#34;Featured image of post Tooth and Tail: Patch 1.1.1 with GOG Crossplay released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/286000/Tooth_and_Tail/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-version&lt;/a&gt; of the strategy game &lt;strong&gt;Tooth and Tail&lt;/strong&gt; has received the &lt;strong&gt;Patch 1.1.1&lt;/strong&gt;.&#xA;This makes it possible &lt;strong&gt;to play together (or against)&lt;/strong&gt; with owners of the &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/tooth_and_tail&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG-version&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There&amp;rsquo;s also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches.&#xA;Features&#xA;GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu.&#xA;Global Pick and Win Rates now represent last 2 weeks of data rather than all time&#xA;Ranked Bottom tier no longer loses points upon loss&#xA;Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: Fall-Update and DLC Khmer and Indonesia Civilization &amp; Scenario Pack released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/01/civilization-vi-fall-update-and-dlc-khmer-and-indonesia-civilization-scenario-pack-released/</link>
            <pubDate>Thu, 11 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/civilization-vi-fall-update-and-dlc-khmer-and-indonesia-civilization-scenario-pack-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Fall-Update and DLC Khmer and Indonesia Civilization &amp; Scenario Pack released for Linux&#34; /&gt;&lt;p&gt;Finally the so called &lt;strong&gt;Fall-Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; has been released on Linux by Aspyr, incl. the &lt;strong&gt;DLC &amp;ldquo;Khmer and Indonesia Civilization &amp;amp; Scenario Pack&amp;rdquo;&lt;/strong&gt; (if you own the Digital Deluxe Edition, otherwise get it &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;).&#xA;This update changes a lot in the game, especially at &lt;a class=&#34;link&#34; href=&#34;https://civilization.com/news/entries/religion-gets-a-reboot-in-the-civilization-vi-fall-2017-update&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Religions&lt;/a&gt;.&#xA;Sadly there is &lt;strong&gt;still no Cross-Platform-Multiplayer&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update (1/11/2018)&#xA;The latest free update in the award-winning Sid Meier’s Civilization® franchise is live on Steam (Mac and Linux). This update includes a number of balance tweaks, civ-specific adjustments, AI tuning, and bug fixes. There is also the new premium DLC, the Khmer and Indonesia Civilization &amp;amp; Scenario Pack available now!&#xA;Just one of the big changes for the Fall Update:&#xA;Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store.&#xA;For more details, read the patch notes.&#xA;Due to instability issues on cross-platform play between Mac/Linux and PC, the feature is not yet available. We continue to work on supporting stable cross-platform play.&#xA;Next, we’re working with 2K to launch the Rise &amp;amp; Fall Expansion content by late Q1/ early Q2 2018.&#xA;Mac and Linux players can join the Mac Steam group to match up against one another!&#xA;If you run into any problems with installing the update or with the game after its updated, please open a support ticket with us: &lt;a class=&#34;link&#34; href=&#34;https://support.aspyr.com/hc/en-us/requests/new&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.aspyr.com/hc/en-us/requests/new&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>GitHub Game Off Jam 2017: the winner has been announced</title>
            <link>https://playingtux.com/en/articles/2017/12/github-game-jam-2017-winner-has-been-announced/</link>
            <pubDate>Sat, 30 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/github-game-jam-2017-winner-has-been-announced/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/daemonvsdemon_head.png&#34; alt=&#34;Featured image of post GitHub Game Off Jam 2017: the winner has been announced&#34; /&gt;&lt;p&gt;The &lt;strong&gt;winner&lt;/strong&gt; of this years &lt;strong&gt;GitHub Game Off Jam&lt;/strong&gt; has been announced: it is the game &lt;a class=&#34;link&#34; href=&#34;https://securas.itch.io/daemon-vs-demon&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Daemon vs. Demon&lt;/a&gt; and has been done by the developer named &lt;a class=&#34;link&#34; href=&#34;https://twitter.com/Securas2010&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Securas&lt;/a&gt;.&#xA;The game was made with the &lt;strong&gt;Godot-Engine&lt;/strong&gt; and runs on &lt;strong&gt;Linux, Mac OS and Windows&lt;/strong&gt;.&#xA;The game and all the assets (graphics, sounds) can be pulled from the &lt;a class=&#34;link&#34; href=&#34;https://github.com/securas/Daemon-vs-Demon&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Github repository&lt;/a&gt;.&#xA;Ready made binaries for all systems can be downloaded from the &lt;a class=&#34;link&#34; href=&#34;https://securas.itch.io/daemon-vs-demon&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Itch.io-page&lt;/a&gt;.&#xA;Congratulations, &lt;strong&gt;Securas&lt;/strong&gt;!&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: finally Force Feedback for Logitech-Wheels on Linux</title>
            <link>https://playingtux.com/en/articles/2017/12/euro-truck-simulator-2-american-truck-simulator-finally-force-feedback-logitech-wheels/</link>
            <pubDate>Fri, 22 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/euro-truck-simulator-2-american-truck-simulator-finally-force-feedback-logitech-wheels/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: finally Force Feedback for Logitech-Wheels on Linux&#34; /&gt;&lt;p&gt;Finally a &lt;strong&gt;very good message&lt;/strong&gt; for all &lt;strong&gt;Linux-Friends&lt;/strong&gt; of &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and &lt;strong&gt;American Truck Simulator&lt;/strong&gt;: both games now have &lt;strong&gt;(half-)official support for Force Feedback when using (Logitech) wheels&lt;/strong&gt;!&#xA;What does &lt;strong&gt;&amp;ldquo;half-official&amp;rdquo;&lt;/strong&gt; mean?&#xA;SCS did not (yet?) implement &lt;strong&gt;FFB for wheels in the base games.&lt;/strong&gt;&#xA;&lt;strong&gt;BUT&lt;/strong&gt;: 50keda, a &lt;a class=&#34;link&#34; href=&#34;https://forum.scssoft.com/memberlist.php?mode=viewprofile&amp;amp;u=111&amp;amp;sid=8f0bdb28673f1e619167c1ba5041c60c&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Mod from the official SCS forum&lt;/a&gt; got &lt;strong&gt;access to the source-code&lt;/strong&gt; of a FFB-plugin for Windows and he developed an &lt;a class=&#34;link&#34; href=&#34;https://forum.scssoft.com/viewtopic.php?f=109&amp;amp;t=249622&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ETS2/ATS-Plugin for Linux&lt;/a&gt; of it!&#xA;It has currently been tested only &lt;strong&gt;with wheels from Logitech&lt;/strong&gt; - but these tests have been reported by users to be &lt;strong&gt;successful&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Winter Sale 2017 has begun</title>
            <link>https://playingtux.com/en/articles/2017/12/steam-winter-sale-2017-has-begun/</link>
            <pubDate>Thu, 21 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/steam-winter-sale-2017-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamwintersale2017.png&#34; alt=&#34;Featured image of post Steam Winter Sale 2017 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Winter Sale 2017&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun!&#xA;It will last until 04.01.2018.&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch</title>
            <link>https://playingtux.com/en/articles/2017/12/dungeons-3-update-version-14-adds-sandbox-mode-and-multiplayer-deathmatch/</link>
            <pubDate>Wed, 20 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dungeons-3-update-version-14-adds-sandbox-mode-and-multiplayer-deathmatch/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch&#34; /&gt;&lt;p&gt;The update to &lt;strong&gt;version 1.4&lt;/strong&gt; of &lt;strong&gt;Dungeons 3&lt;/strong&gt; adds a lot of &lt;strong&gt;Community-requested features&lt;/strong&gt; like &lt;strong&gt;Multiplayer-Deathmatch, a Sandbox-Mode&lt;/strong&gt; and much more!&#xA;The full changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Major Changes (incl. many evil multiplayerchanges!)&#xA;Multiplayer deathmatch available.&#xA;Enter enemy dungeons and destroy their dungeon hearts.&#xA;New skirmish map &amp;ldquo;Sandbox&amp;rdquo;.&#xA;Create the dungeon of your dreams!&#xA;New game mode &amp;ldquo;Sandbox&amp;rdquo;.&#xA;Spawn enemy heroes yourself!&#xA;Quickslotbar added.&#xA;You can now set troops, spells, traps, rooms, etc. for quick reusability&#xA;Multiplayer teams. Play 2vs2 or 3vs1?&#xA;New &amp;ldquo;Show duel during play&amp;rdquo; option in multiplayer menu. Notfies you, when&#xA;someone is ready for a duel while playing the game normally!&#xA;Multiplayer game announcements. Also coop game announcements!&#xA;F3 now picks all idle creatures, F4 picks a random snot&#xA;Your snots now fetch boni and potions to your treasuries&#xA;New option for no camera movement over world map&#xA;Performance improvements&#xA;Balancing and campaign improvements&#xA;Rebalanced Gob-O-Bot (less damage)&#xA;Rebalanced Vampire (More life, improved life stealing)&#xA;Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)&#xA;Cannon towers now do proper area damage!&#xA;Minor fixes for map &amp;ldquo;Prince of Hell&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Titan of Alphaas&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;Two Sides of a Medal&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Crossing&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The End of Yaina Overproud&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Shadow of Absolute Evil&amp;rdquo;&#xA;Fixes in map &amp;ldquo;Everything has and end&amp;hellip;&amp;rdquo;&#xA;Fixed Shadow getting stuck in a small area of map &amp;ldquo;The Shadow of the&#xA;Absolute Evil&amp;rdquo;&#xA;No more spiders in tutorial mission &amp;ldquo;Dungeons for Advanced Students&amp;rdquo;&#xA;General fixes&#xA;Improved subtitle visibility during boss fights&#xA;Improved tooltip visibility&#xA;Improved tile selection when moving over the GUI&#xA;Improved stairs placement in generated maps&#xA;Auto-size for research titles&#xA;Improved tutorial marker visualisation&#xA;Showing an animated image while waiting for a duel&#xA;Improved mini map icon sorting&#xA;Campaign reset now resets the world map properly&#xA;Hide tooltips in cutscenes&#xA;Improved guard room details&#xA;Mana bombs no longer trigger on defeated heroes&#xA;Mission goals now stay the same after loading a saved game&#xA;Show tooltip for creatures that have picked up a bonus&#xA;Better pathfinding for snots in the prison chamber&#xA;Dungeon critters can now be marked with a slap&#xA;Added option to force keyboard/mouse into options menu&#xA;Better pillar placement in temple&#xA;Heroes now drop of their &amp;ldquo;used&amp;rdquo; torture device when they die&#xA;Different colors for Hands of Terror in Coop&#xA;Fixed minor picking issues with Hand of Terror and resources&#xA;Fixed minor pathfinding issues&#xA;Hovering over faction icons now works correctly&#xA;Fixed chain lighting visualisation&#xA;Almanach Image update&#xA;Icon Improvements&#xA;Thalya now reacts to the Guard Room signal&#xA;Fixed some crashes&#xA;Fixed a memory leak&#xA;Heroes no longer think that they can use the player&amp;rsquo;s portal spell&lt;/p&gt;</description>
        </item><item>
            <title>The Curious Expedition: Update v1.3.0.1 with Mod-Support and Achievements released</title>
            <link>https://playingtux.com/en/articles/2017/12/curious-expedition-update-v1301-mod-support-and-achievements-released/</link>
            <pubDate>Wed, 20 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/curious-expedition-update-v1301-mod-support-and-achievements-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/curiousexpedition_mod_header.jpg&#34; alt=&#34;Featured image of post The Curious Expedition: Update v1.3.0.1 with Mod-Support and Achievements released&#34; /&gt;&lt;p&gt;The fantastic Rogue-like Strategy-game &lt;strong&gt;The Curious Expedition&lt;/strong&gt; receives with the current &lt;strong&gt;update v1.3.0.1&lt;/strong&gt; for Linux many improvements but also &lt;strong&gt;Mod-support and Achievements&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Modding and Achievements are here!&#xA;The Curious Expedition - ByteRiot&#xA;We&amp;rsquo;ve been looking forward to this moment for a looong time! We&amp;rsquo;re happy to finally share our big modding and achievements update with you! :)&#xA;Modding!&#xA;We have a new modding menu where you can select any amount of mods you want to run in your game&#xA;Steam Workshop support. You can subscribe to mods on steam and they will get automatically downloaded into your game. You can also upload new mods directly from the game and see the current mod ratings. Steam is not required for mods though&#xA;No coding required! We have a simple text format which allows to add any new content. These are the same tools that we used during development. Add items, characters, enemies, dice, statuses, events, worlds and much more. We went through all our scripts and made sure that they have nice entry points for being moddable.&#xA;We made all of our text and image content open source. You can see it at &lt;a class=&#34;link&#34; href=&#34;https://github.com/Maschinen-Mensch/curiousexpedition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/Maschinen-Mensch/curiousexpedition&lt;/a&gt; and use it as inspiration for your own mods or games&#xA;Access lots of ingame debugging tools which allow you to spawn any entity or run any event on the fly. We actually improved the dev tools so much beyond of what we used during development that we are bit jealous of you now (it&amp;rsquo;s fine though)&#xA;We&amp;rsquo;re shipping the game with multiple example mods (including the t-rex, scientific assistant and yakul mods)&#xA;We&amp;rsquo;ve prepared extensive wiki documentation and tutorials for you to check out at &lt;a class=&#34;link&#34; href=&#34;http://curious-expedition.wikia.com/wiki/Modding:Home&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://curious-expedition.wikia.com/wiki/Modding:Home&lt;/a&gt;. If you have more questions also please join our discord server &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/maschinen-mensch&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/maschinen-mensch&lt;/a&gt; and chat with us and other modders directly&#xA;We created a free extension for the free Visual Studio Code text editor. Go to &lt;a class=&#34;link&#34; href=&#34;https://code.visualstudio.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://code.visualstudio.com/&lt;/a&gt; to download the editor and enter TCE Script in the extension settings to download our plugin. It will give you proper syntax highlighting and search functionality making working with the script files much more convenient.&#xA;This is just the start of our modding tools. We&amp;rsquo;re looking forward to your feedback and will add more functionality to support your ideas.&#xA;Achievements!&#xA;We added over 60 new cool achievements to the game (some of them are secret)&#xA;There is a new section in the hall of fame allowing you to see all the achievements and your progress&#xA;These achievements are synched to steam achievements, which you can show off on your steam profile. Steam is not required for achievements though&#xA;Almost all our achievements track their progress separately for each difficulty level, so once you&amp;rsquo;ve mastered easy or medium difficulty, you can try your luck again on a harder difficulty&#xA;For now achievements are disabled when mods are enabled&#xA;Main Menu&#xA;New background graphics&#xA;Added a news section allowing you to read about development news from within the game&#xA;Nicer UI elements (checkboxes and exit buttons)&#xA;Added animated campfire to several event screens&#xA;Added new secret explorers&#xA;Added new sound effects for some aftermath events&#xA;English text will be shown as fallback if no localized string is available&#xA;Tuning&#xA;Lone survivor perk fills up full sanity bar when triggered&#xA;Made climbing gear slightly stronger and climber perk slightly weaker&#xA;Increased ship water refill to 20 units&#xA;Angry native zones can never become unaggroed now (unless they are sleeping)&#xA;Restricted most quests to appear before final expedition&#xA;Missionary quest is now automatically resolved when entering the village&#xA;Remove local curses when stepping through portals&#xA;Corruption sprawls will no longer kill enemies&#xA;Tesla gun now benefits from gun expert perk&#xA;No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)&#xA;Bugfixes&#xA;Fixed multiple bugs potentially causing being stuck in tutorial&#xA;Fixed flood curse following you beyond expedition end&#xA;Fixed ship getting destroyed&#xA;Fixed rare crash when having a empty slot in inventory&#xA;Konrad quest can now be completed even after leaving the village when first encountering him.&#xA;Freeing slots in the hot air balloon should now work more intuitively&#xA;Fixed exploit that allowed to return more items than normally allowed with the hot air balloon&#xA;Fixed issues with path finding in dog sledge&#xA;Improved camera behavior when panning to locations&#xA;Removed ability to dismiss character while a pending diary event is already waiting&#xA;Mount button is now greyed out when already mounted&#xA;Fixed mounted status not stored in savegames&#xA;Fixed issues with native visit event&#xA;Fixed event flow after fighting with giant spiders&#xA;Fixed shaman perk not working on all mushrooms&#xA;Fixed combat cursor picks new enemy when old target died&#xA;Fixed family amulet event line&#xA;Fixed wrong button help text on scale 3 setting&#xA;Fixed unlocalized texts in game over screen&#xA;Fixed being able to stop village spawn via mini puppets&#xA;Fixed failed idol quest was not handled correctly&#xA;Fixed vulture night event showing up even though player had no ammo&#xA;Fixed musician quest not always resolving properly&#xA;Fixed special friend event flow&#xA;Fixed Olivia not having a crystall ball at game start&#xA;Fixed same piece of meat being cooked by multiple cooks at the same time&#xA;Always show diary alert first before interrupting player action during travel&#xA;Fixed enemies killed by a debuff now don&amp;rsquo;t supply dice in the next round anymore&#xA;Fixed window size issues&#xA;Fixed unusable items having infoboxes explaining how to use them&#xA;Fixed large inventories overlapping Flee or Roll button during combat&#xA;Fixed double epilogue caused by obsidian mirror&#xA;Fixed mini maps sometimes going blank or regenerating or crashing the game&#xA;Fixed some places being unreachable after world generation&#xA;Fixed parts of golden pyramids being missing sometimes&#xA;Fixed crash bug caused by (de)buffed characters entering combat&#xA;Fixed crash bug in tutorial caused by no place to spawn the ship being found&#xA;Fixed charismatic perk only working once&#xA;Fixed weird duplicated actions in queen conflict event&#xA;Fixed problem where two events could trigger at once&lt;/p&gt;</description>
        </item><item>
            <title>Dawn of War 3: free update with new units, skins and multiplayer maps released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/12/dawn-war-3-free-update-new-units-skins-and-multiplayer-maps-released-linux/</link>
            <pubDate>Tue, 19 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dawn-war-3-free-update-new-units-skins-and-multiplayer-maps-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dawnofwar3header.jpg&#34; alt=&#34;Featured image of post Dawn of War 3: free update with new units, skins and multiplayer maps released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral&lt;/strong&gt; has released &lt;a class=&#34;link&#34; href=&#34;http://www.feralinteractive.com/en/news/838/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a free update&lt;/a&gt; for the strategy game &lt;strong&gt;Dawn of War 3&lt;/strong&gt; on Linux.&#xA;It adds &lt;strong&gt;three Elite Units, three multiplayer maps as well as five Elite Skins&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steady your hand and roll out the blood-red carpet for a free update, containing:&#xA;Three formidable Elite Units: The Ironclad Dreadnought of the Space Marines, the Lifta-Droppa Wagon of the Orks, and the Wraithseer of the Eldar.&#xA;Three rich multiplayer maps: The Shrine of Asuryan (1v1), the Serpent Chasm (2v2), and Da Extraktor (3v3).&#xA;Five striking Elite Skins: Helmed Kyre, Primaris Chaplain, Salamanders Ironclad Dreadnought, Deathwing Terminators, and Deathwing Assault Terminators.&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light: new update with silencer for pistols released</title>
            <link>https://playingtux.com/en/articles/2017/12/dying-light-new-update-silencer-pistols-released/</link>
            <pubDate>Tue, 19 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dying-light-new-update-silencer-pistols-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Dying Light: new update with silencer for pistols released&#34; /&gt;&lt;p&gt;A new update for &lt;strong&gt;Dying Light&lt;/strong&gt; has been released for Linux on Steam. It adds (among other things) a &lt;strong&gt;silencer for pistols&lt;/strong&gt; to the game.&#xA;Since your shots &lt;strong&gt;now don&amp;rsquo;t attract the enemies&lt;/strong&gt;, it creates &lt;strong&gt;completely new stealth opportunities - especially at night&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dying Light stealth has just been redefined!&#xA;Equip your pistols with the silencer and don’t worry about noise anymore. Now your gunshots won’t attract the enemies, which creates completely new stealth opportunities - especially at night.&#xA;How to get it:&#xA;Your character needs to be at least level 12;&#xA;Talk to the Quartermaster to get the blueprint;&#xA;Find required parts;&#xA;Craft one of the two pistols with the silencer attached;&#xA;Unleash your rage… silently!&#xA;Psst! Don’t forget that silencer-equipped pistols need a special kind of bullets, called the subsonic ammo. You have the best chance to find them in abandoned police vans.&#xA;New Features:&#xA;Added 2 new pistol blueprints featuring the silencer&#xA;Added subsonic ammunition for the silencer&#xA;Added a “What’s New” section in the main menu&#xA;General Fixes:&#xA;Fixed &amp;ldquo;The Clinic&amp;rdquo; quest crash on macOS&#xA;Minor gameplay fixes&lt;/p&gt;</description>
        </item><item>
            <title>Hitman: Holiday Pack released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/12/hitman-holiday-pack-released-linux/</link>
            <pubDate>Tue, 19 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/hitman-holiday-pack-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hitmanholidayheader.jpg&#34; alt=&#34;Featured image of post Hitman: Holiday Pack released for Linux&#34; /&gt;&lt;p&gt;A &lt;strong&gt;very special assignment&lt;/strong&gt; awaits &lt;strong&gt;Agent 47&lt;/strong&gt; in the new &lt;strong&gt;Holiday Pack&lt;/strong&gt;, which can be obtained &lt;strong&gt;for free between December 15th to January 5th&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/236870/HITMAN/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; (or in the ingame store).&#xA;In this assignment, Agent 47 has to take down &lt;strong&gt;two thieves of Xmas presents&lt;/strong&gt; in Paris &amp;hellip;&#xA;If you don&amp;rsquo;t own the main game, you&amp;rsquo;ll also get the &lt;strong&gt;first episode incl. the first story mission &amp;ldquo;Showstopper&amp;rdquo;&lt;/strong&gt; for free:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This month, we’re ending the year in style and inviting all players to Paris.&#xA;On December 15th, we will release the Hitman Holiday Pack that will give full access to our Paris destination. This FREE download will include the first major story mission from the game, ‘Showstopper’, plus all of the Escalation Contracts we’ve released for Paris, our ‘Holiday Hoarders’ mission plus the Paris Challenge Packs and achievements too! It will also allow you to play the future re-activated Elusive Targets in Paris.&#xA;Sound like a good deal? It is. That’s why the Hitman Holiday Pack is only available for a limited time, from December 15th to January 5th. Once you’ve downloaded it, Paris is yours to keep permanently. All of your progress and mission mastery will carry through to the full game when you choose to upgrade to the Game of the Year Edition we released last month.&#xA;You’ll find the Hitman Holiday Pack either through the new in-game store or by searching on Steam for “Hitman Holiday Pack”, starting on December 15th.&lt;/p&gt;</description>
        </item><item>
            <title>ScummVM 2.0 released</title>
            <link>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</link>
            <pubDate>Sun, 17 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.0 released&#34; /&gt;&lt;p&gt;After a testing phase of nearly a month the &lt;strong&gt;final version 2.0&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; has been released.&#xA;With ScummVM it is possible to run &lt;strong&gt;classic Point-and-Click-Adventures (LucasArts, Sierra etc.)&lt;/strong&gt; on many modern systems.&#xA;Besides &lt;strong&gt;improvements in the video- and audio-systems&lt;/strong&gt; and in the &lt;strong&gt;support for Joysticks&lt;/strong&gt;, the Version 2.0 also gained &lt;strong&gt;support for 23 new titles&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Cranston Manor&#xA;Full Pipe&#xA;Gabriel Knight&#xA;Gabriel Knight 2&#xA;King&amp;rsquo;s Quest VII&#xA;King&amp;rsquo;s Questions&#xA;Leisure Suit Larry 6 (hi-res)&#xA;Leisure Suit Larry 7&#xA;Lighthouse&#xA;Mixed-Up Mother Goose Deluxe&#xA;Phantasmagoria&#xA;Phantasmagoria 2&#xA;Plumbers Don&amp;rsquo;t Wear Ties&#xA;Police Quest 4&#xA;RAMA&#xA;Riven: The Sequel to Myst&#xA;Shivers&#xA;Space Quest 6&#xA;Starship Titanic&#xA;The Dark Crystal&#xA;Time Zone&#xA;Torin&amp;rsquo;s Passage&#xA;Ulysses and the Golden Fleece&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends: from January on no longer on Steam, final sale has begun</title>
            <link>https://playingtux.com/en/articles/2017/12/sword-coast-legends-january-no-longer-steam-final-sale-has-begun/</link>
            <pubDate>Sun, 17 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/sword-coast-legends-january-no-longer-steam-final-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/swordcoastlegends_finalsale.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: from January on no longer on Steam, final sale has begun&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/325600/announcements/detail/1480986325840432235&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced on Steam&lt;/a&gt;, that &lt;strong&gt;their publishing contract is coming to an end at the end of December&lt;/strong&gt;.&#xA;Therefore the Action-RPG will be no longer available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325600/Sword_Coast_Legends/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; from the &lt;strong&gt;beginning of January&lt;/strong&gt;, and a &lt;strong&gt;final sale for the game (€ 4,94) has started&lt;/strong&gt;.&#xA;But the Multiplayer-Servers will remain online:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Last Chance to Purchase Sword Coast Legends&#xA;Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017!&#xA;Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.&lt;/p&gt;</description>
        </item><item>
            <title>Ken Follett&#39;s The Pillars of the Earth: Book Two now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/12/ken-folletts-pillars-earth-buch-zwei-jetzt-linux-steam-und-gog-erhaeltlich-0/</link>
            <pubDate>Thu, 14 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/ken-folletts-pillars-earth-buch-zwei-jetzt-linux-steam-und-gog-erhaeltlich-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsearthheader_eng.jpg&#34; alt=&#34;Featured image of post Ken Follett&#39;s The Pillars of the Earth: Book Two now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;The adventure continues: the &lt;strong&gt;second book&lt;/strong&gt; of &lt;strong&gt;Ken Follett&amp;rsquo;s The Pillars of the Earth&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/ken_folletts_the_pillars_of_the_earth_season_pass&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/234270/Ken_Folletts_The_Pillars_of_the_Earth/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Times are dire for Aliena, Jack and Philip, who find their country torn by war. Malevolent forces strive to destroy our protagonists’ lives and efforts - your choices matter and decide their fates! Time to open the book again and continue with The Pillars of the Earth – Book Two!&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.12.12 for Linux released</title>
            <link>https://playingtux.com/en/articles/2017/12/appgamekit-version-20171212-linux-released/</link>
            <pubDate>Tue, 12 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/appgamekit-version-20171212-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.12.12 for Linux released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2017.12.12&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) adds again a ton of new features and improvements.&#xA;Worth noting this time is the &lt;strong&gt;extension of the physics-simulation Box2D and access to Text-to-Speech-functions for mobile devices&lt;/strong&gt; in the engine.&#xA;Also a &lt;a class=&#34;link&#34; href=&#34;http://publicdata.thegamecreators.com/images/appgamekit_christmas_graphics.zip&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free set with xmas-styled-graphics&lt;/a&gt; has been released.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for this version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;What&amp;rsquo;s new in Version 2017.12.12?&#xA;Box 2D&#xA;Updated Box2D to version 2.3.2, but without the auto convex hull code, polygon vertices must still be convex&#xA;Multiple 2D collision shapes can now be assigned to an object without it being set up for physics&#xA;Shape properties like friction, restitution, and collision filters can now be modified on a per shape basis instead of one value for all shapes&#xA;The SetSpriteShape commands can now change previously added shapes on a per shape basis&#xA;Added GetSpriteNumShapes command to return the number of shapes currently assigned to a sprite&#xA;Added GetSpriteShapeNumVertices command to return the number of vertices in a polygon shape&#xA;Added GetSpriteShapeVertexX/Y commands to return the X/Y coordinates of a polygon vertex&#xA;Added SetSpritePhysicsDensity to set the density of a shape&#xA;Added SetJointMouseMaxForce command to limit the amount of force the mouse joint can use&#xA;Added SetJointDamping command to set the softness parameters for distance, line/wheel, weld, and mouse joints&#xA;Added CreateRopeJoint to limit the max distance between two sprites&#xA;Added GetSpritePhysicsCOMX/Y to get the current center of mass for the physics shape&#xA;Added SetSpriteShapeChain and AddSpriteShapeChain to create 2D chain shapes, these are the most suitable shape for 2D terrain&#xA;Added ChainShape example to the Physics folder to demonstrate a simple 2D terrain&#xA;Text To Speech&#xA;Added TextToSpeech commands for iOS and Android&#xA;Added TextToSpeech example project to the Sounds folder&#xA;iWatch&#xA;Added commands to communicate with an Apple smart watch, the smart watch app must be created outside of AGK&#xA;Sprites&#xA;Added GetSpriteTransparency to return the current transparency mode of a sprite&#xA;Added SetObjectBlendModes to set the transparency blend modes manually, also added SetObjectTransparency mode 3 to use these manual values&#xA;Skeletons &amp;amp; Tweening&#xA;Added new commands to pause and resume tweens&#xA;Fixed SetSkelton2DFlip causing an incorrect animation if the root bone has a positional offset&#xA;Shaders&#xA;Added DeleteShader command and GetShaderExists commands&#xA;The GetTweenPlaying commands will now return 1 if the tween is currently playing as part of a tween chain&#xA;3D&#xA;Fixed shadows disappearing or causing a crash on Android when the app goes to the background&#xA;Fixed shadow artifacts on some Android devices when the scene has large polygons&#xA;Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones&#xA;Screen Recording&#xA;Increased audio quality on Android when using StartScreenRecording&#xA;JSON&#xA;Improved the speed of to JSON for both arrays and types when using large data structures&#xA;Windows&#xA;Fixed XInput1_3.dll missing error when running the 64-bit version of the player on Windows 8 or above&#xA;Fixed GetDeivceID on Windows returning different values on the same machine in some cases&#xA;Edit Boxes&#xA;Tapping outside an editbox to stop editing will now record a touch press with the GetPointer commands&#xA;Fixed editbox text shifting slightly after using SetEditBoxText and then editing the text&#xA;Fixed arrow keys adding characters to editboxes on Mac&#xA;Fixed SetEditBoxCursorPosition not working on iOS until the editbox regains focus&#xA;Fixed GetEditBoxLines not counting a new line unless a character existed on it, the line will now be counted as soon as the return key is pressed&#xA;Networking&#xA;Added GetNetworkExists command&#xA;Fixed calling CloseNetwork whilst a connection was still in progress causing the app to freeze&#xA;Arrays&#xA;Array .sort() now accepts an optional parameter to ignore case when sorting strings, e.g. sort(1) to ignore case&#xA;Linux&#xA;Fixed SetWindowAllowResize being called after SetWindowSize on Linux causing the window to revert to its original size&#xA;Android&#xA;Fixed Android apps closing when a hardware keyboard is attached or removed&#xA;Images&#xA;Fixed GetImageChosen returning the last valid image choice when the user chooses cancel&#xA;iOS Export&#xA;Please note that the iOS export now requires XCode to be installed on your Mac due to iOS 11 changes, and the app icon must now be 1024x1024 pixels in size&#xA;Tier 2&#xA;Added VS2017 template project and AGK lib to the Tier 2 folder on Windows&#xA;We hope you enjoy the new commands and the free Christmas graphics. We&amp;rsquo;ll be back in 2018 with more cool improvements to AppGameKit!&lt;/p&gt;</description>
        </item><item>
            <title>Man O&#39; War: Corsair - Warhammer Naval Battles: Update 1.3.1 with Brettonian and Empire campaigns released</title>
            <link>https://playingtux.com/en/articles/2017/12/man-o-war-corsair-warhammer-naval-battles-update-131-brettonian-and-empire-campaigns/</link>
            <pubDate>Sun, 03 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/man-o-war-corsair-warhammer-naval-battles-update-131-brettonian-and-empire-campaigns/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/manowar_header.jpg&#34; alt=&#34;Featured image of post Man O&#39; War: Corsair - Warhammer Naval Battles: Update 1.3.1 with Brettonian and Empire campaigns released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Man O&amp;rsquo; War: Corsair - Warhammer Naval Battles&lt;/strong&gt; the huge &lt;strong&gt;Update 1.3.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=344240&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the &lt;strong&gt;Brettonian and Empire campaign&lt;/strong&gt; to the game as well as &lt;strong&gt;a lot of other new features and improvements&lt;/strong&gt;.&#xA;The full &lt;strong&gt;changelog&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Bretonnian and Empire campaigns!&#xA;Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you&amp;rsquo;ll be commanding either a Buccaneer or a Wargalley.&#xA;As a member of your faction&amp;rsquo;s navy you&amp;rsquo;ll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You&amp;rsquo;ll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters.&#xA;Joining the navy has other benefits, with enough loyalty built up with your faction you&amp;rsquo;ll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm.&#xA;Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they&amp;rsquo;re not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels.&#xA;You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion.&#xA;Independent captains can also get in on the naval action - if you can build up enough loyalty with a human faction they&amp;rsquo;ll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory or perhaps pledge allegiance to the Pirate Princes of Sartosa.&#xA;Beware if you choose to betray the faction you have joined, attacking your own faction&amp;rsquo;s ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you&amp;rsquo;ll forever be hostile to that faction.&#xA;Finally, it wouldn&amp;rsquo;t be right to join the navy without flying the correct flags - the sailmaker&amp;rsquo;s shop has now opened at the shipwright&amp;rsquo;s office.&#xA;Full list of changes:&lt;/p&gt;</description>
        </item><item>
            <title>SOMA: Update with &#34;Safe Mode&#34; released, Monsters won&#39;t kill anymore</title>
            <link>https://playingtux.com/en/articles/2017/12/soma-update-safe-mode-released-monsters-wont-kill-anymore/</link>
            <pubDate>Sun, 03 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/soma-update-safe-mode-released-monsters-wont-kill-anymore/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/somaheader.jpg&#34; alt=&#34;Featured image of post SOMA: Update with &#34;Safe Mode&#34; released, Monsters won&#39;t kill anymore&#34; /&gt;&lt;p&gt;For the outstanding &lt;strong&gt;Horror-game SOMA&lt;/strong&gt; an &lt;strong&gt;Update including the &amp;ldquo;Safe Mode&amp;rdquo;&lt;/strong&gt; has been released.&#xA;If you start a new game in &amp;ldquo;Safe Mode&amp;rdquo;, &lt;strong&gt;Monsters won&amp;rsquo;t actively hunt you and can&amp;rsquo;t kill you anymore&lt;/strong&gt;.&#xA;Sadly &lt;strong&gt;on existing save files, you can&amp;rsquo;t turn on the &amp;ldquo;Safe Mode&amp;rdquo;&lt;/strong&gt;.&#xA;But: SOMA is in my opinion &lt;strong&gt;one of the best games available on Linux&lt;/strong&gt;, and you have to play it - with or without &amp;ldquo;Safe Mode&amp;rdquo;!&#xA;You can buy the game at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/soma&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/282140/SOMA/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.14 released</title>
            <link>https://playingtux.com/en/articles/2017/11/lutris-0414-released/</link>
            <pubDate>Wed, 22 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/lutris-0414-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.14 released&#34; /&gt;&lt;p&gt;A new Version &lt;strong&gt;0.4.14&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;In this version the developers added some more features &lt;strong&gt;for controllers&lt;/strong&gt; among others:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.14) artful; urgency=medium&#xA;* Add option to include and exclude processes from monitoring in installers and during gameplay.&#xA;* Add winekill installer task&#xA;* Fix lutris eating 100% CPU after game quits&#xA;* Fix the way wine games quit&#xA;* Fix Wine Steam being killed on game exit even if the option is disabled&#xA;* Add support for 64bit dinput8.dll for x360ce&#xA;* Add support for dumbxinputemu as a x360ce alternative&#xA;* Add option to enable xinput9_1_0.dll in x360ce&#xA;* Deprecate koku-xinput option&#xA;* Add system option to enable DRI_PRIME&#xA;* Add more platforms to Mednafen&#xA;* Better controller support for Mednafen&#xA;&amp;ndash; Mathieu Comandon Tue, 21 Nov 2017 20:48:38 -0800&lt;/p&gt;</description>
        </item><item>
            <title>Steam: Autumn-Sale 2017 has begun</title>
            <link>https://playingtux.com/en/articles/2017/11/steam-autumn-sale-has-begun-0/</link>
            <pubDate>Wed, 22 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/steam-autumn-sale-has-begun-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamautumnsale2017.png&#34; alt=&#34;Featured image of post Steam: Autumn-Sale 2017 has begun&#34; /&gt;&lt;p&gt;At &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; the &lt;strong&gt;Autumn 2017 Sale&lt;/strong&gt; has begun!&#xA;It will last until &lt;strong&gt;28. November 2017&lt;/strong&gt;.&#xA;Also you can vote again for the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/SteamAwardNominations/http://store.steampowered.com/SteamAwardNominations/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Awards&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Black Friday Sale has begun</title>
            <link>https://playingtux.com/en/articles/2017/11/gog-black-friday-sale-has-begun/</link>
            <pubDate>Tue, 21 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/gog-black-friday-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogblackfridaysale2017.png&#34; alt=&#34;Featured image of post GOG: Black Friday Sale has begun&#34; /&gt;&lt;p&gt;On &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/news/the_black_friday_sale_2017_begins&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Black Friday Sale&lt;/strong&gt; with &lt;strong&gt;discounts up to 90%&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;28. November 2017&lt;/strong&gt;.&#xA;In the &lt;strong&gt;first 48 hours you can get MDK for free&lt;/strong&gt;. If you spend at least &lt;strong&gt;$15 USD&lt;/strong&gt;, you&amp;rsquo;ll also get &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/starcrawlers&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;StarCrawlers&lt;/a&gt; for free.&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: Definitive Edition and free DLC Deadfire released</title>
            <link>https://playingtux.com/en/articles/2017/11/pillars-eternity-definitive-edition-and-free-dlc-deadfire-released/</link>
            <pubDate>Wed, 15 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/pillars-eternity-definitive-edition-and-free-dlc-deadfire-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsofeternity-definitive.png&#34; alt=&#34;Featured image of post Pillars of Eternity: Definitive Edition and free DLC Deadfire released&#34; /&gt;&lt;p&gt;The fantastic RPG &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pillars_of_eternity_definitive_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; in the &lt;strong&gt;Definitive Edition&lt;/strong&gt;.&#xA;It contains beside the main game also both expansions &lt;strong&gt;The White March Part I and II&lt;/strong&gt; as well as the &lt;strong&gt;soundtrack&lt;/strong&gt; and some other content:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.&#xA;Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.&#xA;This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.&#xA;Definitive Edition includes:&#xA;The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice &amp;ndash; a modern RPG that calls back the classics like Baldur’s Gate&#xA;The complete, expanded world, characters, and content from The White March: Parts I &amp;amp; II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars&#xA;All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector&amp;rsquo;s book, an original novella set in the Pillars universe, and much, much more&#xA;The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018&lt;/p&gt;</description>
        </item><item>
            <title>This War of Mine: new DLC Stories - Father&#39;s Promise released</title>
            <link>https://playingtux.com/en/articles/2017/11/war-mine-new-dlc-stories-fathers-promise-released/</link>
            <pubDate>Tue, 14 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/war-mine-new-dlc-stories-fathers-promise-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thiswarofminefatherspromiseheader.jpg&#34; alt=&#34;Featured image of post This War of Mine: new DLC Stories - Father&#39;s Promise released&#34; /&gt;&lt;p&gt;A new (paid) DLC for &lt;strong&gt;This War of Mine&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/750030/This_War_of_Mine_Stories__Fathers_Promise/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Stories - Father&amp;rsquo;s Promise&lt;/strong&gt;.&#xA;It&amp;rsquo;s the &lt;strong&gt;first part out of three&lt;/strong&gt;, the two others will be released in 2018.&#xA;If you like, you may also buy the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/750031/This_War_of_Mine_Stories__Season_Pass/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Season Pass&lt;/a&gt;.&#xA;Update: the DLC is also available on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/this_war_of_mine_stories_fathers_promise&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; (&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/this_war_of_mine_stories_season_pass&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Season Pass&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Father&amp;rsquo;s Promise DLC is an original tale set in the world of This War of Mine. It tells a story of family’s struggle to preserve the last pieces of humanity in times of despair and cruelty.&#xA;Become Adam - a father trying to save his daughter from the horrors of war and leave the besieged city. Follow their steps and discover a story of love, hate and sacrifice - the emotions we all share in the darkest of days.&#xA;DLC offers a brand new, distinctive experience with additional game mechanics and several hours of thought-provoking gameplay. It is also the opening of the first season of This War of Mine: Stories. The next episodes will follow in 2018.&#xA;The Father&amp;rsquo;s Promise DLC introduces:&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Daedalic and Double Fine in weekly sale</title>
            <link>https://playingtux.com/en/articles/2017/11/gog-daedalic-and-double-fine-weekly-sale/</link>
            <pubDate>Mon, 13 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/gog-daedalic-and-double-fine-weekly-sale/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: Daedalic and Double Fine in weekly sale&#34; /&gt;&lt;p&gt;The week starts great for all &lt;strong&gt;friends of adventures-games&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/news/weekly_sale_rad_adventure_games_up_to_90&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; launched their &lt;strong&gt;Daedalic and Double Fine Sale with discounts up to 90%&lt;/strong&gt;!&#xA;My personal tips: &lt;strong&gt;Brutal Legend ($1,49), Grim Fandango Remastered ($3,28) and Massive Chalice ($2,36)&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gogdaedalicdoublefine.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gogdaedalicdoublefine.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Games Made in Poland Sale Weekend-Sale</title>
            <link>https://playingtux.com/en/articles/2017/11/gog-games-made-poland-sale-weekend-sale/</link>
            <pubDate>Fri, 10 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/gog-games-made-poland-sale-weekend-sale/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: Games Made in Poland Sale Weekend-Sale&#34; /&gt;&lt;p&gt;Also on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/promo/20171109_special_sale_made_in_poland_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG.com&lt;/a&gt; there is this weekend a sale: &lt;strong&gt;Games Made in Poland&lt;/strong&gt; with many games for Linux (e. g. &lt;strong&gt;Witcher 2 for $ 2,99&lt;/strong&gt;)!&lt;/p&gt;</description>
        </item><item>
            <title>Rocket League: Patch 1.39 released</title>
            <link>https://playingtux.com/en/articles/2017/11/rocket-league-patch-139-released/</link>
            <pubDate>Fri, 10 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/rocket-league-patch-139-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/rocketleagueheader.jpg&#34; alt=&#34;Featured image of post Rocket League: Patch 1.39 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Rocket League&lt;/strong&gt; the huge (&lt;strong&gt;2.7 GB in size&lt;/strong&gt;) &lt;strong&gt;Patch 1.39&lt;/strong&gt; for Linux has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=252950&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains the following changes and updates:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;CHANGES AND UPDATES&#xA;General&#xA;Improved performance when High Quality Shaders are disabled on the following maps:&#xA;Aquadome, Core 707, Starbase ARC and Urban Central&#xA;Improved CPU performance in online play when receiving physics corrections from the game server&#xA;The in-game PsyNet Party invite window now sorts friends alphabetically.&#xA;New server region added in South Africa (SAF)&#xA;New server region hosted in Singapore (ASM)&#xA;ASC servers are now hosted in Taiwan&#xA;Added more servers in Japan&#xA;Audio&#xA;Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability.&#xA;BUG FIXES&#xA;General&#xA;The Playlists / Find Match UI should load much more quickly than before&#xA;Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match&#xA;Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash&#xA;Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings&#xA;Fixed an issue with motion blur on Core 707 on all platforms&#xA;NEW CONTENT&#xA;Goal Explosions&#xA;‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC.&#xA;Current owners: The new Goal Explosion will be added automatically to your Garage&#xA;Community Flags&#xA;‘NVIDIA GeForce’ Community Flag has been updated and renamed&#xA;‘NVIDIA SHIELD’ Community Flag has been added&#xA;&amp;lsquo;The Game Awards’ Community Flag has been updated&lt;/p&gt;</description>
        </item><item>
            <title>Vendetta - Curse of Raven&#39;s Cry: Patch 1.10 also released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/11/vendetta-curse-ravens-cry-patch-110-also-released-linux/</link>
            <pubDate>Fri, 10 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/vendetta-curse-ravens-cry-patch-110-also-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vendettacurseravenscryheader.jpg&#34; alt=&#34;Featured image of post Vendetta - Curse of Raven&#39;s Cry: Patch 1.10 also released for Linux&#34; /&gt;&lt;p&gt;To the Pirate-RPG &lt;strong&gt;Vendetta - Curse of Raven&amp;rsquo;s Cry&lt;/strong&gt; (original developers were &lt;strong&gt;Reality Pump&lt;/strong&gt;) the huge &lt;strong&gt;Patch 1.10 with all improvements&lt;/strong&gt; (besides multi-CPU-support) has also been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/386280/discussions/0/1483235412200006759/?tscn=1510269982&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The ingame-version-number will still show 1.03, &lt;strong&gt;but all game scripts, audio, video, textures and other files are from V1.10&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Raidor [dph]&#xA;All changes of Patch V1.10, beside improved multi CPU support, apply now for Linux and Mac versions, too. In Mac and Linux versions may somewhere V 1.03 still be shown, but all game scripts, audio, video, textures and other files are from V1.10&#xA;We did not test Mac and Linux extensive - so please report any issues.&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: New Mexico DLC released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-released-linux/</link>
            <pubDate>Thu, 09 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_cover_nm03_c.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: New Mexico DLC released for Linux&#34; /&gt;&lt;p&gt;As already &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/american-truck-simulator-new-mexico-dlc-releases-09-november-2017&#34; &gt;announced last week&lt;/a&gt;, today saw the release of the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/684630/American_Truck_Simulator__New_Mexico/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;New Mexico DLC&lt;/a&gt; for &lt;strong&gt;American Truck Simulator&lt;/strong&gt; for Linux on Steam!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Discover the subtle beauty of the New Mexico landscape. Its nickname - “Land of Enchantment” - fits perfectly. A lot of unique natural scenery will accompany you during all hauls, two trips will never feel the same.&#xA;Drive through urbanized areas like Albuquerque, sparsely populated trading posts, rest stops in the middle of the desert, lush forests and mountain ranges. New Mexico has a lot to offer in terms of landscape variety. Cross Rio Grande, visit Carson National Forest, Baylor Peak, Pyramid Rock and other natural landmarks.&#xA;Spend your night, rest, refuel and repair your truck on one of the many unique truck stops around New Mexico&amp;rsquo;s highways. Admire the red sunsets while driving past recognizable monumental rock formations.&#xA;New Mexico (Navajo: Yootó Hahoodzo) is the fifth largest by area and the 36th most populous of the U.S. states. This corner-state has diverse nature which includes deserts, high plains, and mountains. The climate is generally semi-arid to arid because New Mexico has very little water.&#xA;Key Features&#xA;Over 4 thousand miles of new in-game roads&#xA;14 major cities, including Albuquerque, Santa Fe, and Roswell&#xA;11 custom rest/truck stops for parking and refueling&#xA;600+ completely new 3D graphics assets&#xA;Complex and realistic custom-built junctions and Interstate interchanges&#xA;8 new company docks and industries&#xA;Unique landmarks both natural and man-made&#xA;New Mexico achievements to unlock&lt;/p&gt;</description>
        </item><item>
            <title>Aspyr Publisher Weekend-Sale on Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/aspyr-publisher-weekend-sale-steam/</link>
            <pubDate>Thu, 09 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/aspyr-publisher-weekend-sale-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aspyrsale.png&#34; alt=&#34;Featured image of post Aspyr Publisher Weekend-Sale on Steam&#34; /&gt;&lt;p&gt;Also this weekend on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/aspyr/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; is the &lt;strong&gt;Aspyr Publisher Weekend-Sale&lt;/strong&gt; with many discounted titles (e. g. &lt;strong&gt;Fahrenheit: Indigo Prophecy Remastered for 1,79 €&lt;/strong&gt;)!&lt;/p&gt;</description>
        </item><item>
            <title>Klei Weekend-Sale on Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/klei-weekend-sale-steam/</link>
            <pubDate>Thu, 09 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/klei-weekend-sale-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kleiweekendsale.png&#34; alt=&#34;Featured image of post Klei Weekend-Sale on Steam&#34; /&gt;&lt;p&gt;Beginning from now until next Monday there is the &lt;strong&gt;Klei Weekend Sale&lt;/strong&gt; going on at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/klei/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; with some good offers (e. g. &lt;strong&gt;Darkest Dungeon with 52% discount&lt;/strong&gt;)!&lt;/p&gt;</description>
        </item><item>
            <title>Hand of Fate 2: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/hand-fate-2-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 07 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/hand-fate-2-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2header.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hand of Fate 2&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hand_of_fate_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/456670/Hand_of_Fate_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge.&#xA;The table has changed, but the stakes remain the same: life or death!&#xA;KEY GAME FEATURES&#xA;A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.&#xA;22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!&#xA;Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!&#xA;Hundreds of new encounters, artifacts and items to earn and upgrade.&#xA;Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!&#xA;Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.&lt;/p&gt;</description>
        </item><item>
            <title>HITMAN - Game of the Year Edition: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/hitman-game-year-edition-now-available-linux-steam/</link>
            <pubDate>Tue, 07 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/hitman-game-year-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hitmangotyheader.jpg&#34; alt=&#34;Featured image of post HITMAN - Game of the Year Edition: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Game of the Year Edition&lt;/strong&gt; of &lt;strong&gt;Hitman&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/236870/HITMAN/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;This &lt;strong&gt;4 GB huge&lt;/strong&gt;, for all owners of the main game &lt;strong&gt;free Update&lt;/strong&gt; includes &lt;strong&gt;a new campaign (Patient Zero), new weapons, new suits, an improved lighting&lt;/strong&gt; and much more!&#xA;UPDATE: as it seems, the GOTY-Update will cost you additional $20. :-(&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;If you already own The Complete First Season, either digitally or on disc, the ‘GOTY Upgrade’ includes all of the new GOTY content and will be available digitally for $20.&lt;/p&gt;</description>
        </item><item>
            <title>Space Pirates And Zombies 2: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/space-pirates-and-zombies-2-jetzt-linux-gog-und-steam-erhaeltlich-0/</link>
            <pubDate>Tue, 07 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/space-pirates-and-zombies-2-jetzt-linux-gog-und-steam-erhaeltlich-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/spacepirateszombies2header.jpg&#34; alt=&#34;Featured image of post Space Pirates And Zombies 2: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;Space Pirates and Zombies 2 is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/space_pirates_and_zombies_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/252470/Space&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/252470/Space&lt;/a&gt;_Pirates_And_Zombies_2/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Steam!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.&#xA;Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.&#xA;As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.&#xA;Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.&#xA;When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.&#xA;Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.&#xA;Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.&#xA;Key Features:&#xA;Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.&#xA;A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.&#xA;Build your own faction from nothing.&#xA;Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.&#xA;Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.&#xA;A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.&#xA;Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.&#xA;Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: New Mexico DLC releases on 09. November 2017</title>
            <link>https://playingtux.com/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-releases-09-november-2017/</link>
            <pubDate>Fri, 03 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/american-truck-simulator-new-mexico-dlc-releases-09-november-2017/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_cover_nm03_c.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: New Mexico DLC releases on 09. November 2017&#34; /&gt;&lt;p&gt;&lt;strong&gt;Next week&lt;/strong&gt; will finally see the release of the new &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/684630/American_Truck_Simulator__New_Mexico/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;New Mexico DLC&lt;/a&gt; for &lt;strong&gt;American Truck Simulator&lt;/strong&gt;.&#xA;On &lt;strong&gt;09. November 2017&lt;/strong&gt; it will be published for all systems (including Linux) and it will be available for &lt;strong&gt;USD $ 11.99, € 11.99 or £ 8.99&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Discover the subtle beauty of the New Mexico landscape. Its nickname - “Land of Enchantment” - fits perfectly. A lot of unique natural scenery will accompany you during all hauls, two trips will never feel the same.&#xA;Drive through urbanized areas like Albuquerque, sparsely populated trading posts, rest stops in the middle of the desert, lush forests and mountain ranges. New Mexico has a lot to offer in terms of landscape variety. Cross Rio Grande, visit Carson National Forest, Baylor Peak, Pyramid Rock and other natural landmarks.&#xA;Spend your night, rest, refuel and repair your truck on one of the many unique truck stops around New Mexico&amp;rsquo;s highways. Admire the red sunsets while driving past recognizable monumental rock formations.&#xA;New Mexico (Navajo: Yootó Hahoodzo) is the fifth largest by area and the 36th most populous of the U.S. states. This corner-state has diverse nature which includes deserts, high plains, and mountains. The climate is generally semi-arid to arid because New Mexico has very little water.&#xA;Key Features&#xA;Over 4 thousand miles of new in-game roads&#xA;14 major cities, including Albuquerque, Santa Fe, and Roswell&#xA;11 custom rest/truck stops for parking and refueling&#xA;600+ completely new 3D graphics assets&#xA;Complex and realistic custom-built junctions and Interstate interchanges&#xA;8 new company docks and industries&#xA;Unique landmarks both natural and man-made&#xA;New Mexico achievements to unlock&lt;/p&gt;</description>
        </item><item>
            <title>AER - Memories of Old: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/aer-memories-old-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 02 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/aer-memories-old-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aerheader.jpg&#34; alt=&#34;Featured image of post AER - Memories of Old: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;AER - Memories of Old&lt;/strong&gt;, a &lt;strong&gt;beautiful Low-Poly-Exploration-Adventure&lt;/strong&gt;, in which you can  &lt;strong&gt;transform into a bird at will&lt;/strong&gt; to explore the world, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/aer&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/331870/AER_Memories_of_Old/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Update&lt;/strong&gt;: the game needs&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;-screen-fullscreen 0&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;for me as &lt;strong&gt;startup-option in the Steam-Client&lt;/strong&gt;.&#xA;Description:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The gods of old are forgotten, lost in the events that shattered the world, leaving only fragments of islands in the sky. This mystic world of endless skies, colorful islands and ancient ruins is in danger of falling into darkness. As one of the last few shapeshifters, you are sent on a pilgrimage to the Land of Gods. Uncover the secrets that will help save reality itself.&#xA;Key Features&#xA;Fly and explore by transforming into a bird at will&#xA;A large open world of hidden secrets and new discoveries&#xA;A pilgrimage of mysteries, puzzles and temples&#xA;Strong focus on atmosphere and aesthetics with a vibrant minimalisitic art style&lt;/p&gt;</description>
        </item><item>
            <title>Among the Sleep: Enhanced Edition released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/11/among-sleep-enhanced-edition-released-linux/</link>
            <pubDate>Thu, 02 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/among-sleep-enhanced-edition-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/amongthesleep_ee_moon_cr.jpg&#34; alt=&#34;Featured image of post Among the Sleep: Enhanced Edition released for Linux&#34; /&gt;&lt;p&gt;The developers of the Horror-game &lt;strong&gt;Among the Sleep&lt;/strong&gt; recently released the &lt;strong&gt;Enhanced Edition&lt;/strong&gt; of their game for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/250620/Among_the_Sleep__Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This &lt;strong&gt;-for all owners of the game- free update&lt;/strong&gt; contains &lt;strong&gt;improved graphics, new dialogues, a Museum&lt;/strong&gt; with &amp;ldquo;behind-the-scenes&amp;rdquo; and much more.&#xA;More information can be found on the &lt;a class=&#34;link&#34; href=&#34;http://www.krillbite.com/2017/10/30/we-are-releasing-an-enhanced-edition-of-among-the-sleep-this-week/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;website of the developers&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;amongthesleepshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/amongthesleepshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Daedalic: Anniversary-Sale on Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/daedalic-anniversary-sale-steam/</link>
            <pubDate>Thu, 02 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/daedalic-anniversary-sale-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/daedalicsale10thanniversary.png&#34; alt=&#34;Featured image of post Daedalic: Anniversary-Sale on Steam&#34; /&gt;&lt;p&gt;From now on &lt;strong&gt;until monday&lt;/strong&gt; there is the &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/daedalic%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/sale/daedalic&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;Daedalic 10th Anniversary-Sale on Steam with &lt;strong&gt;some great offers&lt;/strong&gt;!&#xA;My personal tips: have a look at &lt;strong&gt;Silence, Candle, Aer and The Pillars of the Earth&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Jumbo Bundle 10 with four games for Linux released</title>
            <link>https://playingtux.com/en/articles/2017/11/humble-jumbo-bundle-10-four-games-linux-released/</link>
            <pubDate>Wed, 01 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/humble-jumbo-bundle-10-four-games-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblejumbobundle10.png&#34; alt=&#34;Featured image of post Humble Jumbo Bundle 10 with four games for Linux released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/jumbo-bundle-10&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Jumbo Bundle 10&lt;/a&gt; has been released with &lt;strong&gt;currently four (out of seven) games for Linux&lt;/strong&gt;:&#xA;Starting at $1 you&amp;rsquo;ll get:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Epistory - Typing Chronicles&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Oddworld New &amp;rsquo;n&amp;rsquo; Tasty&lt;/strong&gt;&#xA;If you pay more than the average (currently $5.78):&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Kingdom: New Lands&lt;/strong&gt;&#xA;If you pay at least $10:&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wasteland 2: Director&amp;rsquo;s Cut - Standard Edition&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Hollow Knight: free content-update &#34;The Grimm Troupe&#34; and Patch 1.2.1.4 now available for Linux</title>
            <link>https://playingtux.com/en/articles/2017/10/hollow-knight-free-content-update-grimm-troupe-and-patch-1214-now-available-linux/</link>
            <pubDate>Tue, 31 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/hollow-knight-free-content-update-grimm-troupe-and-patch-1214-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hollowknightheader.jpg&#34; alt=&#34;Featured image of post Hollow Knight: free content-update &#34;The Grimm Troupe&#34; and Patch 1.2.1.4 now available for Linux&#34; /&gt;&lt;p&gt;For the beautiful &lt;strong&gt;Metroidvania&lt;/strong&gt;-game &lt;strong&gt;Hollow Knight&lt;/strong&gt; the second of three upcoming &lt;strong&gt;free content-updates&lt;/strong&gt; called &lt;strong&gt;&amp;ldquo;The Grimm Troupe&amp;rdquo;&lt;/strong&gt; has been released for Linux  &lt;strong&gt;just in time for Halloween&lt;/strong&gt; along with the new &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/367520/discussions/0/1480982338964174816/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Patch 1.2.1.4&lt;/a&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/367520/Hollow_Knight/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hollow Knight 1.2.1.4 (The Grimm Troupe) out for Windows, Mac and Linux!&#xA;Hi everyone,&#xA;Hollow Knight version 1.2.1.4 (The Grimm Troupe) is now available for all users!&#xA;Additions&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.&lt;/li&gt;&#xA;&lt;li&gt;New charms available&lt;/li&gt;&#xA;&lt;li&gt;Added Brazilian Portuguese (Beta)&lt;/li&gt;&#xA;&lt;li&gt;Added Russian (Beta)&lt;/li&gt;&#xA;&lt;li&gt;Added bindable mouse buttons&#xA;1.2.1.4 Patch Notes:&lt;/li&gt;&#xA;&lt;li&gt;Fixed Nightmare King not appearing&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where Nightmare King didn’t take damage correctly during stunned phase&lt;/li&gt;&#xA;&lt;li&gt;Fixed reactivity issue on Monomon’s tank&lt;/li&gt;&#xA;&lt;li&gt;Removed duplicate charm notch&lt;/li&gt;&#xA;&lt;li&gt;Updated credits&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where Grimmkin could be fought twice&lt;/li&gt;&#xA;&lt;li&gt;Enemy placement adjustment in City of Tears&#xA;1.2.1.3 Patch Notes:&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where Collector’s jars did not spawn enemies&lt;/li&gt;&#xA;&lt;li&gt;Fixed potential soft-lock in late-game hidden area&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location&lt;/li&gt;&#xA;&lt;li&gt;Fixed Russian display issue s&lt;/li&gt;&#xA;&lt;li&gt;Fixed missing button icon&lt;/li&gt;&#xA;&lt;li&gt;In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)&lt;/li&gt;&#xA;&lt;li&gt;Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)&lt;/li&gt;&#xA;&lt;li&gt;Fixed issues with Grimmchild targeting things incorrectly&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where Glimmback could get stuck in place&lt;/li&gt;&#xA;&lt;li&gt;Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected&lt;/li&gt;&#xA;&lt;li&gt;Additional effects during Grimmkin battles&lt;/li&gt;&#xA;&lt;li&gt;Fixed Flame Pin display issue on map&lt;/li&gt;&#xA;&lt;li&gt;Sped up process for opening inventory&lt;/li&gt;&#xA;&lt;li&gt;Effects changes&#xA;1.2.1.0 Patch Notes:&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene&lt;/li&gt;&#xA;&lt;li&gt;Language menu fix. Now only switchable via the main menu.&lt;/li&gt;&#xA;&lt;li&gt;Various optimisations&lt;/li&gt;&#xA;&lt;li&gt;Various small scene updates&lt;/li&gt;&#xA;&lt;li&gt;Animation fixes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;hollowknightgrimmtroupe.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/hollowknightgrimmtroupe.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Human Fall Flat: now with 8 player online multiplayer support</title>
            <link>https://playingtux.com/en/articles/2017/10/human-fall-flat-now-8-player-online-multiplayer-support/</link>
            <pubDate>Mon, 30 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/human-fall-flat-now-8-player-online-multiplayer-support/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humanfallflatmultiplayerheader.jpg&#34; alt=&#34;Featured image of post Human Fall Flat: now with 8 player online multiplayer support&#34; /&gt;&lt;p&gt;The &lt;strong&gt;newest update&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/477160/Human_Fall_Flat/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Human Fall Flat&lt;/a&gt; adds a &lt;strong&gt;8 player online multiplayer mode&lt;/strong&gt; to the game.&#xA;I personally never missed it, but it seems to be &lt;strong&gt;often asked feature&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Human: Fall Flat now features 8 player online multiplayer!&#xA;No Brakes Games, the masterminds behind the incredible Human: Fall Flat, alongside the award-winning Curve Digital, today announces that Human: Fall Flat will be updated on Steam to feature a hugely requested feature, online multiplayer, at 5pm BST.&#xA;Players will be able to create their own lobbies, invite their friends and watch multiple Bobs wobble, stumble and create havoc in the physics based dream worlds of Human: Fall Flat, from today.&#xA;Darren Anderson, Development Director at Curve Digital, said “Human: Fall Flat has become a staple game for those looking to wobble around extremely fun worlds and have fun in physics based environments. Players have been requesting multiplayer more and more, and we’re elated to be able to make their dreams become a reality.&#xA;We hope you all enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>SmuggleCraft: latest update finally fixes Linux-startup-problem</title>
            <link>https://playingtux.com/en/articles/2017/10/smugglecraft-latest-update-finally-fixes-linux-startup-problem/</link>
            <pubDate>Sat, 28 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/smugglecraft-latest-update-finally-fixes-linux-startup-problem/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/smugglecraftheader.jpg&#34; alt=&#34;Featured image of post SmuggleCraft: latest update finally fixes Linux-startup-problem&#34; /&gt;&lt;p&gt;The &lt;strong&gt;latest update&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/592020/SmuggleCraft/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;SmuggleCraft&lt;/a&gt;, a &lt;strong&gt;beautiful low-poly-scifi-racing-game&lt;/strong&gt;, finally fixes the nasty bug which &lt;strong&gt;prevented the game from starting on Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux fixed!&#xA;Hello everyone!&#xA;Especially good news for our Linux friends - After being stumped for an unfortunate amount of time, our Linux build is live and working!&#xA;Download the latest patch and give it a shot! If it still crashes - Try to verify the files. (Library &amp;gt; SmuggleCraft &amp;gt; Properties &amp;gt; Local Files &amp;gt; Verify Integrity) I had to do this even after a fresh install for steam to properly update everything.&#xA;If you experience any bugs or issues, please post in the steam discussions or our Discord.&#xA;Thanks for your patience!&lt;/p&gt;</description>
        </item><item>
            <title>Cossacks 3: Surprises while Halloween lasts</title>
            <link>https://playingtux.com/en/articles/2017/10/cossacks-3-surprises-while-halloween-lasts/</link>
            <pubDate>Fri, 27 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/cossacks-3-surprises-while-halloween-lasts/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cossacks3halloween.jpg&#34; alt=&#34;Featured image of post Cossacks 3: Surprises while Halloween lasts&#34; /&gt;&lt;p&gt;If you start &lt;strong&gt;Cossacks 3&lt;/strong&gt; while Halloween, you might get some &lt;strong&gt;surprises&lt;/strong&gt;.&#xA;Special &lt;strong&gt;graphics and maps in Halloween-Design&lt;/strong&gt; change the look of the game &lt;strong&gt;until 01.11.2017 (19:00 CET)&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dear friends!&#xA;Once upon a midnight dreary, while I pondered, weak and weary,&#xA;Over many a quaint and curious volume of forgotten lore&#xA;While I nodded, nearly napping, suddenly there came a tapping,&#xA;Halloween discounts rapping, rapping at my chamber door.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cossacks 3 is taking part in Steam Halloween Sale, with astounding -50% discounts for both base game and DLC, when bought separately, and 65% for Complete Experience, which contains all released DLC, including game&amp;rsquo;s soundtrack.&lt;/li&gt;&#xA;&lt;li&gt;Spooky count Cossackula at main menu art, Halloween-themed map changes, dark water and horrifying transformations of some units would allow you to enjoy the Halloween spirit at its fullest.&lt;/li&gt;&#xA;&lt;li&gt;During holidays there&amp;rsquo;d be some main menu arts: Halloween, Halloween 18+ and, of course, default one. You&amp;rsquo;d be able to switch art using &amp;ldquo;Change art&amp;rdquo; button in upper left corner of the screen.&lt;/li&gt;&#xA;&lt;li&gt;Don&amp;rsquo;t miss your chance to enjoy the changes! Discounts, new art and models would be active during Halloween only! At 20:00 by Kiev (19:00 CET) on the 1st of November pumpkins would dissappear, and everything would came back to its normal form.&#xA;We thank you for being with us and wish you a great and trully spooky Halloween!&#xA;PS:&#xA;We&amp;rsquo;re thanking Mark Kandaurov for dark water =)&#xA;PPS:&#xA;For those who&amp;rsquo;d like to fight some tournament battles, the RushLeague Cossacks 3 tournament would be hosted on this Saturday (28.10 at 20:00 by Kiev), with 5000 10pt options and mirror nation - Venice.&#xA;You may find additional details about this tournament by following the link:&#xA;forum.newlcn.com/viewtopic.php?t=17653&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=333420&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=333420&lt;/a&gt;&#xA;PS: a &lt;strong&gt;complete review of Cossacks 3&lt;/strong&gt; will be done here soon!&lt;/p&gt;</description>
        </item><item>
            <title>StarCrawlers: Patch 1.0.3 with Halloween-Event released</title>
            <link>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</link>
            <pubDate>Fri, 27 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: Patch 1.0.3 with Halloween-Event released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;StarCrawlers&lt;/strong&gt;, the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt;, the &lt;strong&gt;Patch 1.0.3 with Halloween-Event&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Cursed Mun has risen once again! A mysterious figure has been spotted skulking in the shadows, promising rich rewards to those who satiate his craving for Skull Candy…&#xA;Halloween Event&#xA;It&amp;rsquo;s our favorite time of year and the Cursed Mun Halloween event is live and brings with it new content! Here&amp;rsquo;s what&amp;rsquo;s happening :&#xA;Skull Candies can be looted on randomized missions and traded to Baron von Ominous on STIX for festive rewards.&#xA;For 10 Skull Candies, a ticket can be purchased that gives access to a repeatable Special Event mission : The Ghost Ship.&#xA;The Ghost Ship has 3 unique bosses and also drops festive loot. Be warned - the Ghost Ship will present a challenging mission for even the most battlehardened crawlers.&#xA;They&amp;rsquo;re may be more holiday events in the future!&#xA;Patch Notes for v1.0.3&#xA;Updated StarCrawlers engine to Unity 2017 and made a variety of delightful bug fixes - some highlights below :&#xA;Linux&#xA;Linux StarCrawlers is working once again on distro Ubuntu LTS 14.0.&#xA;Beta Branch Active&#xA;A testing branch with the latest unstable build in now available through Steam.&#xA;Cyberninja&#xA;Fixed a bug where Stealth applied by certain items would halt combat if a Cyberninja then applied another Stealth effect.&#xA;Engineer&#xA;Fixed a bug that could cause Constructs to deal reduced or 0 damage if attacking on the same turn as deconstructing.&#xA;Fixed a bug preventing Bolty from gaining regen at Rank 3 Built Real Good when automatically deploying at the start of combat.&#xA;Force Psyker&#xA;Interacting with certain crystal formations in Mines will now only target negative syndromes.&#xA;Misc&#xA;Combat Log has gained additional details about events.&#xA;Fixed issues with optional objectives on random missions not saving their state correctly.&#xA;Fixed an issue with mobs dying in the process of summoning reinforcements and causing combat to behave strangely.&#xA;Fixed an issue when calculating Fear resistance.&#xA;Fixed an issue with certain events that could cause null items to appear in inventory and appear to take up extra slots.&#xA;Fixed a bug that could cause Loose Crystals to drop an incorrect item.&#xA;Minor text fixes.&lt;/p&gt;</description>
        </item><item>
            <title>Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released</title>
            <link>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonshieldbreakerheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released&#34; /&gt;&lt;p&gt;To the &lt;strong&gt;Roguelike-RPG Darkest Dungeon&lt;/strong&gt; a new &lt;strong&gt;(paid) DLC&lt;/strong&gt; has been released: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/702540/Darkest_Dungeon_The_Shieldbreaker/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Shieldbreaker&lt;/a&gt;.&#xA;It adds a &lt;strong&gt;new hero class&lt;/strong&gt;, the so called &lt;strong&gt;Shieldbreaker&lt;/strong&gt;, to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;About This Content&#xA;Note: The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days (expected on Oct 31). We apologize for the inconvenience and are working as fast as we can on this.&#xA;“And all around is the desert; a corner of the mournful kingdom of sand.”&#xA;-Pierre Loti&#xA;Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now&amp;hellip;&#xA;Features:&#xA;New hero class: the Shieldbreaker&#xA;Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth&#xA;Shieldbreaker class-specific trinkets, including a set.&#xA;3 New Monsters - frightful illusions from the Shieldbreaker&amp;rsquo;s origin, now slithering forward to infest the Estate&#xA;New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.&#xA;The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.&lt;/p&gt;</description>
        </item><item>
            <title>Digital Gift Cards now available on Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/digital-gift-cards-now-available-steam/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/digital-gift-cards-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamdigitalgiftcards.png&#34; alt=&#34;Featured image of post Digital Gift Cards now available on Steam&#34; /&gt;&lt;p&gt;You can now buy &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/digitalgiftcards/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;digital Gift Cards&lt;/a&gt; on Steam!&#xA;Simply choose &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/digitalgiftcards/selectgiftcard&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the amount&lt;/a&gt; and one &lt;strong&gt;friend on Steam&lt;/strong&gt;, and &lt;strong&gt;the amount will be credited on your friends Steam wallet&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>The GOG Halloween-Sale has begun!</title>
            <link>https://playingtux.com/en/articles/2017/10/gog-halloween-sale-has-begun/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/gog-halloween-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/goghalloweensale2017.png&#34; alt=&#34;Featured image of post The GOG Halloween-Sale has begun!&#34; /&gt;&lt;p&gt;Also on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; the &lt;strong&gt;Halloween-Sale &lt;strong&gt;is starting today!&#xA;If you spend $15 (or more), you&amp;rsquo;ll receive &lt;strong&gt;Tales from the Borderlands&lt;/strong&gt; for free.&#xA;And many &lt;strong&gt;new games&lt;/strong&gt; are available via &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;!&lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>The Steam Halloween-Sale has begun!</title>
            <link>https://playingtux.com/en/articles/2017/10/steam-halloween-sale-has-begun-0/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/steam-halloween-sale-has-begun-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamhalloweensale2017.png&#34; alt=&#34;Featured image of post The Steam Halloween-Sale has begun!&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Halloween-Sale&lt;/strong&gt; on &lt;strong&gt;Steam&lt;/strong&gt; has begun!&#xA;It will last until &lt;strong&gt;01.11.2017&lt;/strong&gt;.&#xA;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/search/?os=linux&amp;amp;specials=1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Here&lt;/a&gt; you&amp;rsquo;ll find all discounted Linux games.&lt;/p&gt;</description>
        </item><item>
            <title>Zombie Night Terror: Patch 1.3.1 with Level-Editor released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/10/zombie-night-terror-patch-131-level-editor-released-linux/</link>
            <pubDate>Wed, 25 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/zombie-night-terror-patch-131-level-editor-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zombienightterrorleveleditorheader.jpg&#34; alt=&#34;Featured image of post Zombie Night Terror: Patch 1.3.1 with Level-Editor released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Lemmings&lt;/strong&gt;-inspired strategy-game &lt;strong&gt;Zombie Night Terror&lt;/strong&gt; the &lt;strong&gt;Patch 1.3.1&lt;/strong&gt; has been released for Linux ob Steam.&#xA;It contains among other things a &lt;strong&gt;Level-Editor&lt;/strong&gt; and &lt;strong&gt;fixes the Linux-specific startup-bug&lt;/strong&gt;.&#xA;Also the developer started a &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=416680&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;contest for the best self-made levels&lt;/a&gt;.&#xA;The game is currently available with a discount on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/416680/Zombie_Night_Terror/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and also on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/zombie_night_terror&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;, but here at the moment not with the latest update.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.3.1&#xA;The latest update had some issues with some anti-viruses and Steam was not initializing correctly on Linux.&#xA;This update should fix the Steam initialization error and a bug preventing you to publish a chapter without a cover, the antivirus false positive was fixed last night with a quick hotfix.&#xA;We are very sorry for the inconvenience and hope your still having fun feeding your zombie horde!&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: DLC Road to Dunkirk now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/sudden-strike-4-dlc-road-dunkirk-now-available-linux-gog-and-steam/</link>
            <pubDate>Sat, 21 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/sudden-strike-4-dlc-road-dunkirk-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4dunkirkheader.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: DLC Road to Dunkirk now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For the realtime-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the DLC &lt;strong&gt;Road to Dunkirk&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/sudden_strike_4_road_to_dunkirk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/606080/Sudden_Strike_4__Road_to_Dunkirk/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;two new campaigns&lt;/strong&gt; and &lt;strong&gt;many new units&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;Sudden Strike 4: Road to Dunkirk features two new mini-campaigns with four new singleplayer missions based on the events surrounding the famous rescue of Allied soldiers in the eponymous French coastal town of Dunkirk during “Operation Dynamo”.&#xA;In the German campaign, you must successfully break through the valiant French defenses in the Battle of Lille, capture the town of Dunkirk and move on to destroy a British battleship. In the Allied campaign, you will launch the British counter-offensive during the Battle of Ypres-&#xA;Comines and consequently evacuate as many soldiers as possible during “Operation Dynamo”.&#xA;Two new Allied doctrine commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander complete your strategic options in tackling each mission.&#xA;Sudden Strike 4: Road to Dunkirk introduces over 10 all-new units to the game, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.&#xA;ABOUT THIS CONTENT&#xA;In Sudden Strike 4: Road to Dunkirk, relive battles leading up to one of the world‘s most daring military rescue missions. Following the invasion of France in May 1940, the British Expeditionary Force and parts of the French Army had retreated to Dunkirk and awaited evacuation, while German forces had been closing in to crush them.&lt;/p&gt;</description>
        </item><item>
            <title>The Inner World - The last Windmonk: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/inner-world-last-windmonk-now-available-linux-gog-and-steam/</link>
            <pubDate>Sat, 21 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/inner-world-last-windmonk-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/innerworld2header_eng.jpg&#34; alt=&#34;Featured image of post The Inner World - The last Windmonk: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The sequel to the &lt;strong&gt;successful adventure&lt;/strong&gt; &amp;ldquo;The Inner World&amp;rdquo; with the name &lt;strong&gt;&amp;ldquo;The Inner World - The last Windmonk&amp;rdquo;&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/the_inner_world_the_last_wind_monk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/613470/The_Inner_World__The_Last_Wind_Monk/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;About This Game&#xA;The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces. Seriously, who knows what this weird family is doing day in, day out? The only one who could stop evil Emil is the heir to the flute nose throne: Robert. He has been petrified for three years, though. With a huge dose of enthusiasm, but little to no idea what he’s actually doing, he embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless, and Laura, a rebel who certainly does fly, but only off the handle and who is Robert’s love with a capital L, by the way. A final ray of hope is provided by the mysterious Mama Dola, who seems to know more about Robert’s destiny than Robert himself…&#xA;Features&#xA;Experience the fun and moving sequel to “The Inner World” (you don’t need to know the first part!). Save the flute noses from persecution and evil Emil!&#xA;Hours of fun brainteasers await you: find the last wind monk, cause trouble in a tumble mouse factory, play with Uncle Oboe for some toilet paper in prison, help a desperate Bingo-Pony become happy once again, bring the adorable baby gorf back home and save Asposia! Again!&#xA;Navigate Robert and Laura, those charming Asposians, through the game. And now you can even operate the nutty pigeon, Peck.&#xA;There are new sites for you to discover! Including the topsy-turvy airport “Asposia Central”, the quirky tumble mouse farmers and the mysterious Shovel Mountains.&#xA;Practice new songs on your magic flute nose and activate ancient artefacts.&#xA;Beautiful hand-drawn adventure for people quick on the draw.&#xA;Hilarious dialogues in awesome sound quality.&#xA;The Asposian puzzle help: Provides you with hints when you’re as clueless as Robert – completely spoiler-free of course.&#xA;Available for most any operating system or console – except the Gameboy!&lt;/p&gt;</description>
        </item><item>
            <title>Riskers: Update #2 fixes Linux-specific Bugs</title>
            <link>https://playingtux.com/en/articles/2017/10/riskers-update-2-fixes-linux-specific-bugs/</link>
            <pubDate>Thu, 19 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/riskers-update-2-fixes-linux-specific-bugs/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/riskersheader.jpg&#34; alt=&#34;Featured image of post Riskers: Update #2 fixes Linux-specific Bugs&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Riskers&lt;/strong&gt;, the &lt;strong&gt;GTA-like Top-Down-Shooter&lt;/strong&gt; which was &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/riskers-gta-aehnlicher-top-down-shooter-jetzt-linux-steam-erhaeltlich&#34; &gt;just released yesterday for Linux&lt;/a&gt;, is now the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=581310&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Update #2&lt;/a&gt; on &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/581310/Riskers/%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/581310/Riskers/&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;Steam available, which &lt;strong&gt;fixes a lot of Linux-specific bugs&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Reduced police spawn rate&#xA;Increased sports cars top speed and acceleration&#xA;Some cars are now more damage resistant&#xA;Minor tweaks and fixes&#xA;Fixed the no sound issue (Linux)&#xA;Fixed 2 mouse cursors showing up (Linux)&#xA;Fixed cutscenes (Linux)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;riskersupdate2.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/riskersupdate2.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Riskers: GTA-like Top-Down-Shooter now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/riskers-gta-top-down-shooter-now-available-linux-steam/</link>
            <pubDate>Wed, 18 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/riskers-gta-top-down-shooter-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/riskersheader.jpg&#34; alt=&#34;Featured image of post Riskers: GTA-like Top-Down-Shooter now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Riskers&lt;/strong&gt;, an &lt;strong&gt;Open-World Topdown-Shooter&lt;/strong&gt; inspired heavily by &lt;strong&gt;GTA 1 and GTA 2&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/581310/Riskers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Until &lt;strong&gt;24.10.2017&lt;/strong&gt; you can get the game with a &lt;strong&gt;25% discount for 7,49 €&lt;/strong&gt; instead 9,99 €.&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;What would you do if you found a briefcase filled with money? In Riskers, garbage man Rick chooses to keep the money for himself – and becomes the target of powerful (and dangerous!) mobsters in the process. Help Rick stay alive as he races, shoots, fights – and even throws chairs! – in this top-down, open-world shooter. Want to keep breathing? Eliminate enemies efficiently and steal cars to stay one step ahead of your pursuers. With the freedom to progress straight through the main story or complete a variety of side missions, you can experience a life of crime in any way you see fit in Riskers. Think you have what it takes to survive?&#xA;Experience an interactive open world, complete with a day and night cycle.&#xA;Explore highly-detailed interior levels.&#xA;Play a unique mix of game genres (top-down action, driving, and shooting).&#xA;Eliminate enemies with a selection of eight different weapons, or resort to chair-throwing.&#xA;Take a break from the main story and complete a variety of side missions.&#xA;Immerse yourself in the story through comic book-style cutscenes.&#xA;Search for in-game collectibles!&lt;/p&gt;</description>
        </item><item>
            <title>Mushroom Wars 2: Linux-Release planned for today</title>
            <link>https://playingtux.com/en/articles/2017/10/mushroom-wars-2-linux-release-planned-today/</link>
            <pubDate>Mon, 16 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/mushroom-wars-2-linux-release-planned-today/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mushroomwars2header.jpg&#34; alt=&#34;Featured image of post Mushroom Wars 2: Linux-Release planned for today&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Mushroom Wars 2&lt;/strong&gt; just communicated &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/457730/discussions/0/343787920139474612/#c1483232961046497868&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;in the Steam-forum&lt;/a&gt; that &lt;strong&gt;today will see the release of the Linux-Version&lt;/strong&gt; of this &lt;strong&gt;RTS-game&lt;/strong&gt; on &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/457730/Mushroom&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/457730/Mushroom&lt;/a&gt;_Wars_2/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Steam!&#xA;&lt;strong&gt;UPDATE:&lt;/strong&gt; the game is now available for Linux!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Key Features:&#xA;Online Multiplayer&#xA;Ranked and custom matches in various competitive modes for up to 4 players, including 2v2&#xA;Story-Driven Campaign&#xA;Over 100 missions complete with boss battles&#xA;12 Hero Characters&#xA;From 4 different tribes with unique special skills&#xA;Massive Short-Session Battles&#xA;With up to 4K troops on the battlefield&#xA;Simple but Deep Gameplay&#xA;With tons of tactics and skill-based moves&#xA;Variety of Map Configurations&#xA;And modifiers that influence gameplay significantly&#xA;Description:&#xA;Mushroom Wars 2 is an award-winning sequel to the critically acclaimed RTS hit built upon the core gameplay experience that made the original Mushroom Wars so enjoyable.&#xA;Learning the ropes of mushroom warfare is easy with simple and intuitive controls as well as gamepad support. But the journey to become a fearsome commander requires fast reflexes, an eye for strategy, and the ability to oversee up to thousands of units at once.&#xA;Once you’re confident in your skills, putting your mushroom army against other players is the best way to improve. Mushroom Wars 2 comes tournament-ready, with a league system and ranked matches that make for fierce competition. In addition replay feature, and spectator mode make it easy to enter the competitive scene. Just want to enjoy a friendly skirmish with your friends? Custom games let you try out new strategies with up to three friends in free-for-all or team-based matches.&#xA;Whether you are battling enemy hordes in the the depths of the single-player campaign, or competing against your friends in various multiplayer modes, Mushroom Wars 2 provides intense, fast-paced short-session battles!&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20171014 now available</title>
            <link>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</link>
            <pubDate>Sat, 14 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20171014 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt;, has just published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20171014/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release&lt;/a&gt; after three month of public playtesting.&#xA;It contains &lt;strong&gt;fundamental changes to the mod-support&lt;/strong&gt; (now with &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRAModSDK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;an own SDK&lt;/a&gt;), a &lt;strong&gt;new UI with a Commandbar&lt;/strong&gt; and much more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes some fundamental changes to the way that the OpenRA game engine works, plus a few similarly important gameplay changes to the default mods.&#xA;The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK.&#xA;New launchers&#xA;The mod chooser screen has been replaced by separate launchers for each mod.&#xA;The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more!&#xA;Unit command bar&#xA;A new bottom command bar is now available for issuing common orders and changing unit stances.&#xA;The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them.&#xA;Other great new features in this release include:&#xA;Automatic discovery of LAN games in the Multiplayer browser.&#xA;Nine more campaign missions for D2K, which is now half way complete!&#xA;New search and filtering options in the Map editor.&#xA;Installing missing maps from the Replay browser.&#xA;Improvements to the Global Chat UI.&#xA;Significant performance and memory improvements relating to music playback.&#xA;Community-driven balance improvements to Red Alert and Tiberian Dawn.&#xA;See the full changelog for more details, or go directly to our download page to try them out for yourself.&#xA;Building hit boxes&#xA;New building physics improves the way that structures are targeted and take damage.&#xA;Supporting the C&amp;amp;C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details!&#xA;Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units.&#xA;It has been a long road to this release, and we hope you enjoy it!&lt;/p&gt;</description>
        </item><item>
            <title>Dungeons 3: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/10/dungeons-3-now-available-linux-steam-and-gog/</link>
            <pubDate>Fri, 13 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/dungeons-3-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;The successful game series enters the next round: &lt;strong&gt;Dungeons 3&lt;/strong&gt; is the long awaited sequel to the predecessor from 2015 and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/493900/Dungeons_3/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.&#xA;Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.&#xA;Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand new co-op mode for two players, more rooms, and more unique abilities.&#xA;Speak (no) evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.&#xA;ABOUT THIS GAME&#xA;Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!&#xA;Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.04 released</title>
            <link>https://playingtux.com/en/articles/2017/10/sudden-strike-4-patch-104-released/</link>
            <pubDate>Fri, 13 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/sudden-strike-4-patch-104-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.04 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;1.5 GB huge Patch 1.04&lt;/strong&gt; for &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; has been released for für Linux on Steam.&#xA;It contains among other things &lt;strong&gt;two new, large multiplayer maps&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sudden Strike 4 v1.04 Changelog&#xA;2 new, large multiplayer map&#xA;Large map support fixes&#xA;Chinese voice fixes&#xA;Modding feature supports&#xA;Classic mode countdown fixes&#xA;Classic mode UI fixes&#xA;Formation UI fix&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Deep Silver Sale on Steam has begun</title>
            <link>https://playingtux.com/en/articles/2017/10/deep-silver-sale-steam-has-begun/</link>
            <pubDate>Thu, 12 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/deep-silver-sale-steam-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deepsilverweekend1017.png&#34; alt=&#34;Featured image of post Deep Silver Sale on Steam has begun&#34; /&gt;&lt;p&gt;Starting from today &lt;strong&gt;until 16.10.2017&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/deepsilver/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Deep Silver Sale&lt;/a&gt; is going on at Steam &lt;strong&gt;with discounts up to 80%&lt;/strong&gt; on the titles of this publisher.&#xA;A &lt;strong&gt;complete list with all discounted Linux games&lt;/strong&gt; can be found &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/search/?os=linux&amp;amp;publisher=Deep%20Silver%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/search/?os=linux&amp;publisher=Deep%20Silver&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;here.&lt;/p&gt;</description>
        </item><item>
            <title>Rocket League: Patch 1.38 and new Fast &amp; Furious DLC available</title>
            <link>https://playingtux.com/en/articles/2017/10/rocket-league-patch-138-and-new-fast-furious-dlc-available/</link>
            <pubDate>Thu, 12 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/rocket-league-patch-138-and-new-fast-furious-dlc-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/rocketleagueheader.jpg&#34; alt=&#34;Featured image of post Rocket League: Patch 1.38 and new Fast &amp; Furious DLC available&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Rocket League&lt;/strong&gt; the &lt;strong&gt;huge (1.9 GB big) Patch 1.38&lt;/strong&gt; and &lt;strong&gt;two new Fast &amp;amp; Furious DLCs&lt;/strong&gt; (&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/675280/Rocket_League__Fast__Furious_70_Dodge_Charger_RT/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dodge Charger RT&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/675290/Rocket_League__Fast__Furious_99_Nissan_Skyline_GTR_R34/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Nissan Skyline GTR R34&lt;/a&gt;) have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/252950/Rocket_League/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Here is the &lt;strong&gt;Changelog&lt;/strong&gt; to the Patch:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Rocket League Patch Notes v1.38&#xA;CHANGES AND UPDATES&#xA;Arenas&#xA;Brightness on DFH Stadium (Day) and Champions Field (Day) has been reduced&#xA;Fixed an issue with the grass in Champions Field (Day) on low detail&#xA;The broken texture on Starbase Arc has been fixed&#xA;Mac/Linux: Farmstead map visuals have been updated&#xA;Lighting on Farmstead has been adjusted&#xA;Urban Central boost locations are now consistent with other Standard Arenas&#xA;BUG FIXES&#xA;General&#xA;Boost audio will no longer cut out when rapidly tapping the Boost button&#xA;Season Reward Level progress should now display correctly at the end of Competitive matches&#xA;Added additional checks to prevent undesired demolish scenarios reported since the Autumn Update&#xA;Fixed several issues with in-game grass&#xA;The appearance of grass on lower detail modes on PC has been updated as part of ongoing optimizations&#xA;Fixed the item thumbnail for Halo toppers with a Black ‘Painted’ attribute&#xA;Fixed a game crash issue related to the Season 4 Reward Trails&#xA;The ‘Labyrinth’ Decal for Takumi has been fixed&#xA;The Season 2 Reward Prospect Boost has been fixed&#xA;Second player in splitscreen mode is not retaining color choices made in the garage&#xA;Joining Free Play during join countdown blocks player from joining match&#xA;KNOWN ISSUES&#xA;Some players on Xbox One may still experience performance issues&#xA;Restarting Rocket League can help solve this issue temporarily while we continue to investigate&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released</title>
            <link>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</link>
            <pubDate>Thu, 12 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tower of Time&lt;/strong&gt;, the &lt;strong&gt;mixture of RPG and RTS&lt;/strong&gt; with tactical combat, the &lt;strong&gt;1.2 GB big Build 0.5.1.559&lt;/strong&gt; for Linux has been released on Steam.&#xA;With this patch the game gets a &lt;strong&gt;complete overhaul of graphics&lt;/strong&gt;, a **new UI **and many more improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes Build: 0.5.1.559&#xA;Tower of Time is now different look and feel.&#xA;Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB&#xA;We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look &amp;amp; feel)&#xA;Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment.&#xA;Important&#xA;When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience).&#xA;Patch details&#xA;New graphic look &amp;amp; feel&#xA;New UI for Character Screen and Inventory&#xA;New stats for characters and items&#xA;Gold treasures are now visible as separate objects&#xA;Added 1H or 2H indicator to weapons&#xA;Important items are visibly marked with light or effect&#xA;Added lots of new SFX or fixed existing ones&#xA;Fixed some enchantments&#xA;Introduction levels - updates to the story&#xA;We posted few screenshots below, showing some of the changes.&#xA;Thank you for playing Tower of Time. We appreciate your feedback and reviews.&#xA;Cheers,&#xA;KM&lt;/p&gt;</description>
        </item><item>
            <title>Man O&#39; War: Corsair - Warhammer Naval Battles: Update 1.2.1 (Dark Delights) released</title>
            <link>https://playingtux.com/en/articles/2017/10/man-o-war-corsair-warhammer-naval-battles-update-121-dark-delights-released/</link>
            <pubDate>Tue, 10 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/man-o-war-corsair-warhammer-naval-battles-update-121-dark-delights-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/manowar_header.jpg&#34; alt=&#34;Featured image of post Man O&#39; War: Corsair - Warhammer Naval Battles: Update 1.2.1 (Dark Delights) released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Man O&amp;rsquo; War: Corsair - Warhammer Naval Battles&lt;/strong&gt; the large &lt;strong&gt;Update 1.2.1 (Dark Delights)&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=344240&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the &lt;strong&gt;Slaanesh Chaos campaign&lt;/strong&gt; and the &lt;strong&gt;long awaited feature to capture enemy ships&lt;/strong&gt; to the game.&#xA;Also a &lt;strong&gt;tactical camera view&lt;/strong&gt; was added.&#xA;The complete &lt;strong&gt;changelog&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.2 - Dark Delights&#xA;Man O&amp;rsquo; War: Corsair - Warhammer Naval Battles - Fraser Evil Twin&#xA;This update brings the Slaanesh Chaos campaign and a feature much requested by the community: ship capture, as well as a new camera view option for all ships.&#xA;Slaanesh Campaign&#xA;Transform the old world into a hedonistic paradise for the glory of the Prince of Pleasure. More than just destruction is your goal as you corrupt the minds of the enemy crew and send your acolytes to spread the unspeakable joys of service to Slaanesh, turning the human ports into hives of decadence.&#xA;Ship Capture&#xA;Independent captains and Slaanesh captains are now able to capture enemy ships.&#xA;For the independent captain, as long as it&amp;rsquo;s something your crew can steer you can put a prize crew aboard and have them take the ship back to port. Beware that the owning faction will attack the ship on sight. Once in port you can either sell the ship or pay to have the shipwrights repair the damage, clean the barnacles, and replace the rusty old cannon so that you can sail the ship anew. Be careful to keep it out of sight of its previous owners still (though rumour has it that some of the less law abiding ports can help with that).&#xA;For Slaanesh, capture is a means to an end - capture an enemy ship (ideally with half its crew already on your side from the Radiance of Slaanesh) and send your most human-looking cultists aboard, back to the ships home port. On reaching port they&amp;rsquo;ll infiltrate the town and start to corrupt it. With enough cultists and a bit of time the port will become defenceless, its citizens too intent on their revels to care about anything else. At this point you may either leave them to praise Slaanesh with their carnal ways or burn the port to the ground as an offering.&#xA;Ship upgrades&#xA;Ship upgrades no longer have a limit based on the type - instead all ship upgrades come with a cargo space cost. You can choose to sacrifice more of your carrying capacity in order to build up those guns and reinforce every surface you can find.&#xA;Tactical View&#xA;Press &amp;lsquo;V&amp;rsquo; (or Y button on gamepad) when sailing to toggle between standard Captain sailing view and a zoomed out Tactical view which shows your entire ship.&#xA;Full list of changes:&lt;/p&gt;</description>
        </item><item>
            <title>Press X to not die: Full-Motion-Video-Game now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/press-x-not-full-motion-video-game-now-available-linux-steam/</link>
            <pubDate>Mon, 09 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/press-x-not-full-motion-video-game-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pressxnottodieheader.jpg&#34; alt=&#34;Featured image of post Press X to not die: Full-Motion-Video-Game now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Press X to not die&lt;/strong&gt;, a &lt;strong&gt;B-Movie-style FMV-game&lt;/strong&gt;, is now available for Linux on &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/402330/Press&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/402330/Press&lt;/a&gt;_X_to_Not_Die/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Steam!&#xA;Until 13.10.2017 there is a &lt;strong&gt;30% discount&lt;/strong&gt; (2,09€ instead 2,99€).&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;You wake up to find your town in chaos. Everyone has gone crazy and is just attacking each other! A cryptic message is the secret to survival&amp;ndash; Press X to not die!&#xA;Survive the streets, find your girlfriend, find out what happened, and get the hell out of town in this ridiculous live-action interactive movie adventure!&#xA;Key Features:&#xA;Press buttons like your life depends on it! Because it does!&#xA;Over 35 minutes of HD footage!&#xA;Graphics so amazing, they look like real life!&#xA;29 unique ways to die!&#xA;Uncover the secrets behind the madness in a branching storyline that reflects your choices!&#xA;A Dynamic Dialogue system that constructs key spoken sentences on the fly to reflect your actions and performance, providing for an unprecedentedly dynamic experience in an interactive movie.&#xA;“1994 Mode” re-renders the game as it would have looked during the golden age of interactive movies!&#xA;Steam Leaderboards to share your high score and the choices you made, with the world!&#xA;Fight a clown!&lt;/p&gt;</description>
        </item><item>
            <title>Cat Interstellar: Version 5.0.0 (Release) now available for Linux</title>
            <link>https://playingtux.com/en/articles/2017/10/cat-interstellar-version-500-release-now-available-linux/</link>
            <pubDate>Fri, 06 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/cat-interstellar-version-500-release-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/catinterstellarheader.jpg&#34; alt=&#34;Featured image of post Cat Interstellar: Version 5.0.0 (Release) now available for Linux&#34; /&gt;&lt;p&gt;Less than a year after fhe first version (1.9, released on 30.11.2016) for Linux, &lt;strong&gt;Cat Interstellar&lt;/strong&gt; leaves the &lt;strong&gt;Early Access with Version 5.0.0&lt;/strong&gt;.&#xA;To celebrate the release of the full version, the title is available at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/384740/CAT_Interstellar/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; &lt;strong&gt;with a 40% discount (until 13.10.2017) for 2,99 €&lt;/strong&gt;.&#xA;The short, ca. &lt;strong&gt;one hour lasting&lt;/strong&gt; game is heavily inspired by &lt;strong&gt;Robert Heinlein&amp;rsquo;s &amp;ldquo;The Moon Is a Harsh Mistress&amp;rdquo;&lt;/strong&gt; and sends the player as a drone on an &lt;strong&gt;exploration on planet Mars&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Orwell: Version 1.2 released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/10/orwell-version-12-released-linux/</link>
            <pubDate>Fri, 06 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/orwell-version-12-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/orwellheader.jpg&#34; alt=&#34;Featured image of post Orwell: Version 1.2 released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update V1.2 for Orwell&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/491950/Orwell_Keeping_an_Eye_On_You/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for download.&#xA;It contains a lot of &lt;strong&gt;performance improvements&lt;/strong&gt;, but it will &lt;strong&gt;disable the blur shaders on Linux&lt;/strong&gt;.&#xA;The changelog (&lt;strong&gt;Warning, contains Spoilers!&lt;/strong&gt;):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Investigators,&#xA;as you may know, over the recent months we have been very busy working on season two of Orwell, Orwell: Ignorance is Strength, which you can wishlist here:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/633060/Orwell&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/633060/Orwell&lt;/a&gt;_Ignorance_is_Strength/&#xA;During the development we have solved a lot of issues with the game&amp;rsquo;s technical base which we also want to apply to the original Orwell game. We&amp;rsquo;re releasing these improvements with Orwell 1.2 today!&#xA;Most notably we increased the game&amp;rsquo;s performance in terms of image loading times and memory usage, but also fixed a nasty bug that sometimes caused already discovered conflicted datachunks to be displayed as not being discovered, causing some confusion (this mainly occurred during Episode 2).&#xA;Note: Your saved profiles are NOT backwards compatible, which means a 1.2 profile won&amp;rsquo;t necessarily load on a version 1.1 game client. Please update the game on any devices to version 1.2 to avoid running into this issue.&#xA;As always you can find the full changelog below.&#xA;Stay vigilant,&#xA;the Osmotic Studios team&#xA;Changelog Version 1.2&#xA;Content Changes&#xA;added a wishlist screen for Orwell: Ignorance is Strength when quitting the game; this can be disabled in said screen&#xA;fixed a variety of inconsistencies in expressions (like &amp;ldquo;government&amp;rdquo;/&amp;ldquo;Government&amp;rdquo;)&#xA;fixed a variety of typos&#xA;SPOILER EPISODE 1: changed an adviser commentary in regard to Cassandra being depressive that could be out of context if the player didn&amp;rsquo;t add a datachunk on her attitude before&#xA;SPOILER EPISODE 2: prevented that the player could solve the objective on Abraham&amp;rsquo;s profession before having added the datachunk on his students and the number of protests, which would then result in a logical inconsistency&#xA;SPOILER EPISODE 3: fixed wrong titles of various people on the defaced Party people website&#xA;SPOILER EPISODE 5: added a new commentary in which Catherine warns the player when opening her PC&amp;rsquo;s desktop that further investigating her will have consequences&#xA;SPOILER EPISODE 5: harrison.txt will now be displayed on initiate&amp;rsquo;s PC in Episode 5 (it had never been visible before)&#xA;SPOILER EPISODE 5: Catherine will now comment every datachunk the player uploads on himself/herself (provided she didn&amp;rsquo;t switch off her PC before)&#xA;SPOILER EPISODE 5: Catherine will no longer comment on anything after she switches off her PC&#xA;Technical Fixes&#xA;decreased overall memory usage&#xA;improved overall performance and loading times&#xA;implemented a skip label to the intro cut scene being displayed when the player presses any key&#xA;main menu logo animation now plays more fluidly&#xA;added a loading cursor while booting up the game&#xA;added a warning if a savegame originates from a newer version than the current client; this only works for future versions of the game though&#xA;added different layouts of lines underneath tool icons that get switched according to the currently opened tool&#xA;category buttons in the Profiler where there aren&amp;rsquo;t any updates are now disabled&#xA;mails can now be scrolled correctly if their content exceeds the Listener window&#xA;fixed a bug where the game started with a big cursor for a brief moment on some platforms&#xA;fixed a bug where the breadcrumb navigation (Insider) didn&amp;rsquo;t show the whole document path after loading savegames multiple times&#xA;fixed a bug that prevented already discovered conflicted datachunks to be shown as discovered in the datachunk information window of their counterparts if those datachunks were on a website that was updated several times (this could occur mainly on the Thought website in Episode 2)&#xA;fixed a bug that some characters had their names displayed as &amp;ldquo;Unknown Person&amp;rdquo; in the corresponding Listener bookmarks when they were actually known&#xA;fixed a bug of wrong spacing between insider bookmarks&#xA;fixed a bug that led to too much space at the bottom of some websites&#xA;fixed an issue where a text box or image outline of a chunk was highlighted on hover, before hovering the actual chunk itself (the box is always a bit larger than the chunk)&#xA;fixed a bug where images on Insider devices were not displayed correctly when opening documents for the first time&#xA;fixed a savegame bug which could occur when the day was completed while an adviser commentary was still waiting to be displayed&#xA;fixed a bug that sometimes led to datachunk boxes not fitting their text in Listener calls after loading a savegame&#xA;SPOILER EPISODE 5: fixed a bug where the number of remaining datachunk uploads weren&amp;rsquo;t correct when loading a savegame at a certain point in the game&#xA;SPOILER EPISODE 5: fixed a bug where the &amp;ldquo;uploads remaining&amp;rdquo; label was displayed after loading a game even though there weren&amp;rsquo;t any uploads left&#xA;SPOILER EPISODE 5: fixed a display bug of the datachunks on the Player Evaluation website&#xA;Known Issues&#xA;savegames are NOT backwards compatible (1.2 savegames do not run on 1.1 or lower clients); there are no warnings being displayed in version 1.1 or lower&#xA;Linux: blur shaders have been disabled throughout the game&lt;/p&gt;</description>
        </item><item>
            <title>Jydge: Twin-Stick-Shooter set in Neon Chrome Universe now available for Linux</title>
            <link>https://playingtux.com/en/articles/2017/10/jydge-twin-stick-shooter-set-neon-chrome-universe-now-available-linux/</link>
            <pubDate>Wed, 04 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/jydge-twin-stick-shooter-set-neon-chrome-universe-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/jydgeheader.jpg&#34; alt=&#34;Featured image of post Jydge: Twin-Stick-Shooter set in Neon Chrome Universe now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Jydge&lt;/strong&gt;, a &lt;strong&gt;Twin-Stick-Shooter&lt;/strong&gt; set in the &lt;strong&gt;Neon Chrome Universe&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/654050/JYDGE/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and starts with a whopping &lt;strong&gt;40% release discount&lt;/strong&gt;.&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Build your JYDGE. Enter Edenbyrg. Get out alive.&#xA;Build your own cybernetic JYDGE in this lawful-but-awful roguehate top-down shooter where you get to eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing fearless companions to suit the tasks at hand. Go solo or team up with Co-JYDGE in shared screen local co-op.&#xA;Will you be stealthy and lurk in shadows? Or will you assault the evildoers head on? Maybe you&amp;rsquo;ll brutally rocket them to bits from a distance? Or perhaps bring your own squad of reckless companions to solve the scenarios?&#xA;BILLIONS of different game altering combinations enable you to find tools to fit your playstyle.&#xA;Use STEALTH augmentations to sneak silently in shadows. Make yourself GIANT and hurl perps around. Make yourself tiny and fit through smaller cracks. Or combine augmentations: make yourself a tiny giant. Up to you.&#xA;Deal sweet ruthless Jystice with your ultra-versatile and moddable weapon of the law.&#xA;§ Fire lead, lasers, and electricity modified with dozens of game changing effects.&#xA;§ Persuade the perps to join your side with &amp;ldquo;Persuade or Die&amp;rdquo; mod.&#xA;§ Fire rockets in the general direction of the enemy and hear that kneecap split from a distance.&#xA;§ Use Dynamite Gavel mod to powerslam through walls and explode-gib the foes with a swift blow to the brain stem. Observe the wrongdoer&amp;rsquo;s eye pop out of its socket.&#xA;§ Smell the burning criminal flesh using the Flaming Plasma mod or just gently knock them unconscious with the Sandman mod.&#xA;Your Gavel, your Law.&#xA;The filthy stench of crime has taken over Edenbyrg. But do not fall into despair, the lawful but awful JYDGEs are designed to swiftly correct all lawless behavior.&#xA;Bank robbers have fortified themselves into the MegaBank. There are four ways into the bank, but only one way out of the vault. How will you proceed?&#xA;Several Cobra Gang members have taken the Flanders family hostage. They need to be rescued. Preferably alive. Your move.&#xA;The darkest rain-beaten alleys of Edenbyrg also tell a rumor that someone is building a death machine. Something big and especially designed for taking out JYDGEs. Arm yourself!&#xA;How to complete the scenario without firing a single shot? Under 15 seconds? Without being seen? With EVERYONE dead? With EVERYONE alive?&#xA;Your heroism and extraordinary feats will be rewarded with shiny Medals. Medals unlock delicious new cyberware, weapon mods, fire modes, special weapons, and more.&#xA;What is the best combination of cyberware and weapon mods to achieve the medals in different scenarios?&#xA;Who be the JYDGE?&lt;/p&gt;</description>
        </item><item>
            <title>Overgrowth: final Beta for Linux released </title>
            <link>https://playingtux.com/en/articles/2017/10/overgrowth-final-beta-linux-released/</link>
            <pubDate>Wed, 04 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/overgrowth-final-beta-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/overgrowthheader.jpg&#34; alt=&#34;Featured image of post Overgrowth: final Beta for Linux released &#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Ninja-rabbit&lt;/strong&gt; game &lt;strong&gt;Overgrowth&lt;/strong&gt;, which is &lt;strong&gt;in development since 2008&lt;/strong&gt;, the developers now released the &lt;strong&gt;final Beta&lt;/strong&gt; for Linux on&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;overgrowthshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/overgrowthshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Dawn of War 3: Update 1.0.2 for Linux released</title>
            <link>https://playingtux.com/en/articles/2017/10/dawn-war-3-update-102-linux-released/</link>
            <pubDate>Tue, 03 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/dawn-war-3-update-102-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dawnofwar3header.jpg&#34; alt=&#34;Featured image of post Dawn of War 3: Update 1.0.2 for Linux released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Dawn of War 3&lt;/strong&gt; Feral released the &lt;strong&gt;Patch 1.0.2 for Linux&lt;/strong&gt;, which is now available for download.&#xA;This &lt;strong&gt;1.8 GB huge update&lt;/strong&gt; takes the Linux-Version now on the &lt;strong&gt;same Patch-Level like the Windows-Version&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.2 - October 3rd 2017&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adds Windows July 20th patch&lt;/li&gt;&#xA;&lt;li&gt;Adds Windows August 29th patch&lt;/li&gt;&#xA;&lt;li&gt;Adds Windows September 26th patch&lt;/li&gt;&#xA;&lt;li&gt;Fixes a number of minor issues****&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;dawnofwar3shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/dawnofwar3shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tyranny &amp; Bastard Wounds: Patch 1.2.1 released</title>
            <link>https://playingtux.com/en/articles/2017/10/tyranny-bastard-wounds-patch-121-released/</link>
            <pubDate>Tue, 03 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/tyranny-bastard-wounds-patch-121-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tyrannybastardwounds.jpg&#34; alt=&#34;Featured image of post Tyranny &amp; Bastard Wounds: Patch 1.2.1 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tyranny&lt;/strong&gt; (and the DLC &lt;strong&gt;Bastard Wounds&lt;/strong&gt;) the &lt;strong&gt;Patch 1.2.1&lt;/strong&gt; is now available for download.&#xA;It contains &lt;strong&gt;numerous bugfixes and improvements&lt;/strong&gt; (Warning: possible &lt;strong&gt;Spoilers!&lt;/strong&gt;):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!&#xA;The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:&#xA;&amp;lsquo;Sneak Attack&amp;rsquo; talent will no longer stack with itself when used repeatedly.&#xA;Passives removed from Respec&amp;rsquo;ing or upgrading to a higher talent are now properly removed from the character.&#xA;Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)&#xA;Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.&#xA;Spell slots are now properly removed when the item/talent granting them are removed.&#xA;Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.&#xA;Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.&#xA;Fixed an edge case where some Skill Checks could display a value of -1.&#xA;Heartseeker Base Damage no longer scales with character level.&#xA;Removed an errant sigil from Phaedrus&amp;rsquo;s Store.&#xA;Re-added a missing string from Rixatrix&amp;rsquo;s piglet.&#xA;Imported versions of Weeping Whispers now have the correct reputation strings.&#xA;Silvercore&amp;rsquo;s Cumbersome ability description now lists itself only once in the recovery UI.&#xA;Recruit Selina now offers training in One Handed instead of Subterfuge.&#xA;Blood Mulch is now listed correctly for his lines in act 3.&#xA;Re-added some translated strings for unlocking spell notifications.&#xA;Rebounding Blade now uses the correct icon when targeting.&#xA;Re-added multiple missing strings to the base game.&#xA;Updated Weeping Whispers to more consistently affect Recovery Time.&#xA;Updated World Map Events UI to better display the reputation changes for Companions.&#xA;Circular Reasoning now displays its projectile correctly if imported to New Game+&#xA;Updated some visual and sound effects for Edicts in world map event scenes.&#xA;Updated the World Map Event UI to better display multiple reputation changes from a single choice.&#xA;VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts&#xA;Improved the load time of the Title Screen.&#xA;Reputation changes in World Map Events now display the correct information for the change.&#xA;Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.&#xA;Updating the Targeting UI in Bastard&amp;rsquo;s Wound scenes to display more consistently.&#xA;Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.&#xA;Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.&#xA;Updated Character Shadows in some Bastard&amp;rsquo;s Wound Scenes.&#xA;Updated Title Screen News button to not clip with DLC banners when using localized text.&#xA;Fixed various typos.&#xA;Spoilers&#xA;Barik&amp;rsquo;s Dialog no longer ends pre-maturely when speaking with him after completing Never Free&#xA;Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe&amp;rsquo;s tome.&#xA;Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead.&#xA;Characters will no longer path under the water in the Bastard&amp;rsquo;s Wound.&#xA;Speaking to Basila for Knapping on the Job will now point the Fatebinder to&#xA;South Haven if the Forge-Bound have already left Lethian&amp;rsquo;s Crossing.&#xA;Jaspos &amp;amp; Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions.&#xA;Eb and Lantry both react to the correct NPC being placed in charge of the Wound.&#xA;Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.&#xA;Jaspos &amp;amp; Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest)&#xA;Updated the end game slides to better match with Anarchist players who remain loyal to Kyros.&#xA;Updated the Berry Fields scene so that VO&amp;rsquo;d lines at the start of a dialog will correctly play the VO.&#xA;Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard&amp;rsquo;s Wound after the final decision is made for the area.&#xA;Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff.&#xA;Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene.&#xA;Imperator&amp;rsquo;s Oldwalls Regalia no longer grants armor at higher qualities.&#xA;Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.&lt;/p&gt;</description>
        </item><item>
            <title>Goken: beautiful Action-JRPG leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2017/10/goken-beautiful-action-jrpg-verlaesst-early-access/</link>
            <pubDate>Sun, 01 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/goken-beautiful-action-jrpg-verlaesst-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gokenheader.jpg&#34; alt=&#34;Featured image of post Goken: beautiful Action-JRPG leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Goken&lt;/strong&gt;, a very &lt;strong&gt;beautiful Action-JRPG&lt;/strong&gt; has left Early Access and the full version can currently (until 09. October 2017) be bought for Linux at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/671260/GOKEN/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; with a &lt;strong&gt;25% discount&lt;/strong&gt; (14,99€ instead of 19,99€).&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;GOKEN seeks to bring back everything that was right about gaming in an action packed open world environment in the form of the good old Action RPG genre and have the old school gamers tremble in nostalgia.&#xA;It&amp;rsquo;s finally here people!&#xA;Since GOKEN&amp;rsquo;s Early Access release back in July, it&amp;rsquo;s hard to believe that it has already been two full months&amp;hellip;&#xA;With great help from the community and insights from extremely helpful reviewers, GOKEN has reached a stage where we feel comfortable saying that it is now a full retail product!&#xA;Allow us to &amp;ldquo;re-introduce&amp;rdquo; you to GOKEN.&#xA;-Scenario-&#xA;Long ago, when gods lived amongst people&amp;hellip;&#xA;There lived a swordsman who was given five swords forged by god himself.&#xA;Using these swords, the swordsman brought peace and order to the world.&#xA;People called the swordsman, &amp;ldquo;Wielder of the Five Swords&amp;rdquo;&amp;hellip;&#xA;One day, during a fete to praise the gods, the blades of the swordsman turn against the gods for reasons unknown.&#xA;One of the gods, Ozone, furious with all his powers, sealed the swordsman away at the top of a mountain now known as Swords Peak.&#xA;This tale begins 5,000 years after the battle between the two, near the small village of Cardina.&#xA;-Game Overview-&#xA;Seamless open-world game mechanics&#xA;While the game features a rather old school “quarter view” mechanic, the map transitions and event scenes, even the combat is all seamless as can be to enhance the overall gaming experience.&#xA;Real time strategic action battle system&#xA;Utilizing 2 primary attack buttons, users can assign different weapons to each button to create a unique combo that fits the users need as they go. Monsters, bosses and stage gimmicks can require a specific type of weapon at times creating opportunities for users to strategize their best route of approach.&#xA;Customizable Tattoo system&#xA;Utilizing &amp;ldquo;tattoos&amp;rdquo;, users are given specific points upon leveling to get the protagonist inked as a form of powering up so it could be built to one’s own. Raising MAX HP and Stamina, learning new and special moves are just a few of many ways players are able to customize their character depending on their play style.&#xA;Improvements made during Early Access&#xA;-Completely re-tuned the stamina system.&#xA;-Added ability to &amp;ldquo;sprint/&amp;rdquo;&#xA;-Adjusted weapon balance for each weapon to stand out more.&#xA;-Added support for Linux / Steam OS/ (yay!)&#xA;-Added extra scenarios for users to play.&#xA;-Added additional bosses to fight in case the game wasn&amp;rsquo;t difficult enough &amp;gt;:D&#xA;-Added Side Quests for more game play.&#xA;-Added an &amp;ldquo;Endless Colosseum&amp;rdquo; mode for even MORE game play.&#xA;-New and improved Tattoo System 2.0 for character customization.&#xA;-Wiz Point system for even MORE character customization.&#xA;-Performance enhancements to rid those pesky stutters.&#xA;-Fixed many bugs and spelling errors.&#xA;Finally&amp;hellip;!&#xA;In celebration of GOKEN&amp;rsquo;s official release,&#xA;We are putting GOKEN on a 25% off sale for a limited time!&#xA;(Offer expires on Oct. 9th at 19:00 PM PST)&#xA;So if you were one of those people who waited for GOKEN to get released and actually caught us upon release, this is your chance to grab a copy!&#xA;Let us hear your voices in the forums, and as always, thank you for all your support!&lt;/p&gt;</description>
        </item><item>
            <title>Humble Gems Bundle 2 with five Linux games now available</title>
            <link>https://playingtux.com/en/articles/2017/09/humble-gems-bundle-2-five-linux-titles-now-available/</link>
            <pubDate>Sat, 30 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/humble-gems-bundle-2-five-linux-titles-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblegemsbundle2header.png&#34; alt=&#34;Featured image of post Humble Gems Bundle 2 with five Linux games now available&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Humble Gems Bundle 2&lt;/strong&gt; with &lt;strong&gt;five games for Linux&lt;/strong&gt; (the Bundle has eight titles in total) is now available from &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/gems-bundle-2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Bundle&lt;/a&gt;.&#xA;The five games for Linux are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Count Lucanor&lt;/strong&gt; (DRM-free and Steam-Key, from $1)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pinstripe&lt;/strong&gt; (Steam-Key, currently from $6.39)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Slayaway Camp&lt;/strong&gt; (Steam-Key, currently from $6.39)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Apotheon&lt;/strong&gt; (DRM-free and Steam-Key, currently from $6.39)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cryptark&lt;/strong&gt; (DRM-free and Steam-Key, from $10)&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>OpenRA: Playtest 20170930 released</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</link>
            <pubDate>Sat, 30 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170930-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170930 released&#34; /&gt;&lt;p&gt;Just a few days &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/openra-playtest-20170923-available&#34; &gt;after the release of the last Playtest&lt;/a&gt;, a &lt;strong&gt;new Playtest (20170930)&lt;/strong&gt; of &lt;strong&gt;OpenRA&lt;/strong&gt; is available for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;It contains some Bugfixes and -according to the developers- should be identical with the planned October release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes. Playtest 20170930 includes:&#xA;Fixed in-game map installation on Linux and Windows&#xA;Fixed a crash when using Attack Move&#xA;Fixed incorrect global chat timestamps when returning to the lobby after a match&#xA;Added RA minelayer deployment to the command-bar&#xA;Improved attack-move cursor behaviour outside the map&#xA;See the full changelog if you are interested in finding more details on these fixes, or head on over to our download page to try it out!&#xA;We believe that we have finally addressed all the major issues with the playtests, so our planned October release should be identical to this playtest. If you know of any remaining bugs that should be fixed before then, report them immediately via our forum, our GitHub issue tracker, or in the comments below.&lt;/p&gt;</description>
        </item><item>
            <title>Sudden Strike 4: Patch 1.03.19983 with new Multiplayer-Mode and -Maps released</title>
            <link>https://playingtux.com/en/articles/2017/09/sudden-strike-4-patch-10319983-new-multiplayer-mode-and-maps-released/</link>
            <pubDate>Fri, 29 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/sudden-strike-4-patch-10319983-new-multiplayer-mode-and-maps-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.03.19983 with new Multiplayer-Mode and -Maps released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the &lt;strong&gt;Patch 1.03.19983&lt;/strong&gt; is now available for Download.&#xA;This &lt;strong&gt;1.2 GB huge update&lt;/strong&gt; contains &lt;strong&gt;a new Multiplayer-Mode and -Maps&lt;/strong&gt; and many other improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello Commanders!&#xA;We have just updated Sudden Strike 4 to version 1.03.19983 which brings some good news! Many of you requested a classic mutliplayer mode akin to that of Sudden Strike 2. Guess what? Starting right now, you can select &amp;ldquo;classic mode&amp;rdquo; when creating a multiplayer match which will have all players struggling for control over sets of zeppelins to get the best reinforcements automatically from the edge of the map. There are also mutators for how long you have to hold the zeppelins or if players that dont hold zeppelins at all will loose after a certain time. The classic mode can only be played in multiplayer at the moment but we are working to bring it to skirmish as well. Additionally, we have renamed the old multiplayer into &amp;ldquo;domination&amp;rdquo; and added two new, large multiplayer maps.&#xA;Changelog version 1.03.19983&#xA;Introduction of „Classic” (SUS2) multiplayer mode&#xA;Normal multiplayer mode is now called „Domination”&#xA;2 new large (4vs4) multiplayer maps supporting both „Classic” and „Domination” game modes&#xA;Introduction of new mutators: „Zeppelin capture timer” and „Time until defeat timer”&#xA;Player count is optimized for multiplayer map sizes&#xA;Player names are now displayed ingame (mouse over)&#xA;Improved AI: easy, medium and hard settings in Skirmish and Multiplayer&#xA;„Domination” modes (Note: Skirmish is not supported on the „Classic” multiplayer maps)&#xA;Classic Multiplayer Mode also has more units available like artillery, AT guns, etc.&#xA;Improved stability&#xA;Let us know what you think of the new mode in the forums. We hope you enjoy it as much as we do! And stay tuned for more updates!&lt;/p&gt;</description>
        </item><item>
            <title>Bendy and the Ink Machine: Chapter 3 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/09/bendy-and-ink-machine-chapter-3-now-available-linux-steam/</link>
            <pubDate>Thu, 28 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/bendy-and-ink-machine-chapter-3-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bendyinkmachineheader.jpg&#34; alt=&#34;Featured image of post Bendy and the Ink Machine: Chapter 3 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;third chapter&lt;/strong&gt; to &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/622650/Bendy_and_the_Ink_Machine/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bendy and the Ink Machine&lt;/a&gt; is now available for &lt;strong&gt;Linux&lt;/strong&gt; on Steam!&#xA;If you&amp;rsquo;ve never heard of it: the game is a &lt;strong&gt;First-Person Horror-Puzzle-game with a very unique Comic-Look&lt;/strong&gt;, and the &lt;strong&gt;first chapter is available for free&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;bendyinkmachineshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/bendyinkmachineshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Kalypso Anniversary Sale on Steam: many Linux games reduced drastically</title>
            <link>https://playingtux.com/en/articles/2017/09/kalypso-anniversary-sale-steam-many-linux-games-reduced/</link>
            <pubDate>Thu, 28 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/kalypso-anniversary-sale-steam-many-linux-games-reduced/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kalypsosalesteam.png&#34; alt=&#34;Featured image of post Kalypso Anniversary Sale on Steam: many Linux games reduced drastically&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/kalypso/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Kalypso Anniversary-Sale&lt;/a&gt; has started today on Steam, with many &lt;strong&gt;Linux games&lt;/strong&gt; being reduced drastically. For example:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vikings - Wolfes of Midgard&lt;/strong&gt; for &lt;strong&gt;15,74€&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sudden Strike 4&lt;/strong&gt; for &lt;strong&gt;33,49€&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tropico 5&lt;/strong&gt; for &lt;strong&gt;4,59€&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dungeons 2&lt;/strong&gt; for &lt;strong&gt;4,59€&lt;/strong&gt;&#xA;and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/search/?os=linux&amp;amp;publisher=Kalypso%20Media%20Digital&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;many more&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Oxenfree: Patch 2.6 with german localisation released</title>
            <link>https://playingtux.com/en/articles/2017/09/oxenfree-patch-26-german-localisation-released/</link>
            <pubDate>Thu, 28 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/oxenfree-patch-26-german-localisation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oxenfreeheader.jpg&#34; alt=&#34;Featured image of post Oxenfree: Patch 2.6 with german localisation released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.6&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/388880/Oxenfree/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Oxenfree&lt;/a&gt; teaches the game the &lt;strong&gt;german, french, italian and spanish language&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This patch primarily addresses the following issues:&#xA;Added localization in French, Italian, German, and Spanish.&#xA;Stability fixes.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;oxenfreescreenshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/oxenfreescreenshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Supergiant Games Anniversary-Sale on Steam with Pyre, Bastion and Transistor</title>
            <link>https://playingtux.com/en/articles/2017/09/supergiant-games-anniversary-sale-steam-pyre-bastion-and-transistor/</link>
            <pubDate>Thu, 28 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/supergiant-games-anniversary-sale-steam-pyre-bastion-and-transistor/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/supergiantsalesteam.png&#34; alt=&#34;Featured image of post Supergiant Games Anniversary-Sale on Steam with Pyre, Bastion and Transistor&#34; /&gt;&lt;p&gt;Another Sale is currently ongoing on Steam: the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/super_giant/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Supergiant Games Anniversary-Sale&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pyre&lt;/strong&gt; for &lt;strong&gt;14,99€&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bastion&lt;/strong&gt; for &lt;strong&gt;3,74€&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Transistor&lt;/strong&gt; for &lt;strong&gt;4,74€&lt;/strong&gt;&#xA;And just in time the huge &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/462770/announcements/detail/1488861100296386903&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;True Nightwing Update&lt;/a&gt; has been released for &lt;strong&gt;Pyre&lt;/strong&gt;&amp;hellip;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Vikings-Wolves of Midgard: Patch 2.02 released, improves loading times on Linux</title>
            <link>https://playingtux.com/en/articles/2017/09/vikings-wolves-midgard-patch-202-released-improves-loading-times-linux/</link>
            <pubDate>Thu, 28 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/vikings-wolves-midgard-patch-202-released-improves-loading-times-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vikingswolvesmidgardheader.jpg&#34; alt=&#34;Featured image of post Vikings-Wolves of Midgard: Patch 2.02 released, improves loading times on Linux&#34; /&gt;&lt;p&gt;For the Action-RPG &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/vikings-wolves-midgard-now-available-linux-steam&#34; &gt;Vikings-Wolfs of Midgards&lt;/a&gt; the &lt;strong&gt;update to version 2.02&lt;/strong&gt; has been released for Linux.&#xA;It improves among other things the &lt;strong&gt;especially on Linux very long loading times&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are proud to announce the latest version of Vikings - Wolves of Midgard has been released:&#xA;Changelist 2.02:&#xA;Fixed issue with Winter Hunter / Hunt achievement not triggering&#xA;In-game difficulty change. Please note that changing in-game difficulty requires gameplay session to be restarted&#xA;Fixed incorrect runes level shown at Merchant&#xA;Fixed progress problems with Blacksmith reset and ship upgrade&#xA;Fixed incorrect damage calculations for passive RPG weapons properties&#xA;Fixed blood multiplier functionality from combo hits&#xA;Improved loading times for Mac and Linux&#xA;Fixed problem with Main controller changing button press in Couch Coop&#xA;Fixed some multiplayer functionality&#xA;Fixed functionality of Blunt Damage Gift&#xA;Fixed Cloud Steam saves functionality on Linux and crossplatform&#xA;Fixed functionality of Rage’s Chain Gift&#xA;Fixed functionality of Master of Evasion Gift&#xA;Fixed functionality of Double Blocking Gift&#xA;Fixed issue with missing XBOX symbols in couch coop&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.09.25 released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/09/appgamekit-version-20170925-released-linux/</link>
            <pubDate>Mon, 25 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/appgamekit-version-20170925-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.09.25 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2017.09.25&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) adds again new features and improvements.&#xA;Worth noting is the addition of the &lt;strong&gt;support of JSON&lt;/strong&gt; in the engine.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; of the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit 2017.09.25&#xA;Today we&amp;rsquo;ve added support for JSON files and the ability to load and save arrays to AppGameKit!&#xA;Note: This version contains breaking changes, bytecode compiled with older version will not work with this version, and bytecode compiled with this version will not work with previous versions.&#xA;This new version of AppGameKit includes these new features and maintenance fixes:&#xA;JSON and Load/Save Arrays&#xA;Added type.toJSON() and type.fromJSON(string) to convert types to and from JSON strings&#xA;Added array.toJSON() and array.fromJSON(string) to convert arrays to and from JSON strings&#xA;Added array.save(filename) and array.load(filename) to load and save arrays as JSON files&#xA;Added JSON load/save example to the General examples folder&#xA;3D&#xA;Fixed normal mapping producing artifacts on mobile devices when the normal Y value was very close but not equal to 1.0&#xA;Fixed SetGerenateMipmaps(1) causing a shader error if subsequent image loads were not a power of two in size and applied to texture stage 1 of a 3D object&#xA;Physics&#xA;Fixed the spelling mistake in the Set3DPhysicsRadollBonesVisible, Set3DPhysicsTwistJointMaxMotorImpluse, and Set3DPhysicsHingeJointMaxMotorImpluse commands, any apps that use them will need to make the same corrections&#xA;Android&#xA;Increased Android screen recording quality from 0.5Mbit/s to 2Mbits/s&#xA;Fixed crash on Android if vibrate command called without vibrate permission&#xA;IDE&#xA;Fixed Dutch keyboards not being able to enter single and double quotes in the IDE&#xA;Fixed a crash when setting a breakpoint on the first line of a function whilst a function local type or array was in the debug variables list&#xA;iOS&#xA;Fixed iOS apps not working on iOS 7 or 8&#xA;Video&#xA;Windows 7 and below will now use the old DirectShow method of playing videos instead of the new Media Foundation. Windows 8 and above will still use the new method&#xA;Raspberry Pi&#xA;Removed MP3 support in the Raspberry Pi version to support a wider range of OS versions. Only OGG is supported on Raspberry Pi now&#xA;Enjoy the new version!&#xA;TheGameCreators&lt;/p&gt;</description>
        </item><item>
            <title>SteamWorld Heist: Patch 2.1 released, fixes critical save bugs</title>
            <link>https://playingtux.com/en/articles/2017/09/steamworld-heist-patch-21-released-fixes-critical-save-bug/</link>
            <pubDate>Mon, 25 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/steamworld-heist-patch-21-released-fixes-critical-save-bug/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworldheistheader.jpg&#34; alt=&#34;Featured image of post SteamWorld Heist: Patch 2.1 released, fixes critical save bugs&#34; /&gt;&lt;p&gt;For &lt;strong&gt;SteamWorld Heist&lt;/strong&gt; the &lt;strong&gt;Patch 2.1&lt;/strong&gt; has been released.&#xA;It &lt;strong&gt;fixes critical save bugs&lt;/strong&gt; the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes: SteamWorld Heist Version 2.1&#xA;We just released a new patch for SteamWorld Heist with the following improvements:&#xA;Fixed a critical save bug that could get you permanently stuck in a dialogue after loading.&#xA;Fixed a critical bug that prevented the game from saving any progress at all. It affected players with save data paths containing non-ascii characters.&#xA;Game is autosaving more frequently, e.g after selling items, buying items, and after speaking with characters.&#xA;Better save data backup support, making save files more resilient to corruption.&#xA;Added support for more gamepads.&#xA;We hope this will provide a smoother gameplay experience for all of you! Happy gaming :)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Playtest 20170923 available</title>
            <link>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</link>
            <pubDate>Sun, 24 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/openra-playtest-20170923-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170923 available&#34; /&gt;&lt;p&gt;A new &lt;strong&gt;Playtest 20170923&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/tags/OpenRA&#34; &gt;OpenRA&lt;/a&gt; is now ready for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;According to the developers, this should be the last playtest before the next release:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;With two months and two playtests behind us, we are now almost ready to push the next OpenRA release!&#xA;We are today releasing one last (planned) playtest with two notable changes:&#xA;An “Assault Move” modifier has been added to Attack Move to make units always target buildings (overriding their active stance) while attack moving.&#xA;Music playback has been reworked to fix the pausing and skipping issues that have been reported by some players on the previous playtests.&#xA;…plus a handful of other minor fixes that are listed in the full changelog.&#xA;The Mod SDK has also been updated to use the new engine version, and to create “portable” windows packages that do not require installation.&#xA;Hold Ctrl when issuing an Attack Move order to activate Assault Move.&#xA;This playtest will be your last chance to report any bugs or balance issues, so we encourage everybody to play a few games, and let us know of any issues via our forum, our GitHub issue tracker, or in the comments below. As usual, you can find playtest-20170923 on our download page.&lt;/p&gt;</description>
        </item><item>
            <title>Another Lost Phone: Laura&#39;s Story now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/09/another-lost-phone-lauras-story-now-available-linux-steam/</link>
            <pubDate>Fri, 22 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/another-lost-phone-lauras-story-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/anotherlostphoneheader.jpg&#34; alt=&#34;Featured image of post Another Lost Phone: Laura&#39;s Story now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Another Lost Phone: Laura&amp;rsquo;s Story&lt;/strong&gt; from the developers of &lt;strong&gt;A Normal Lost Phone&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/689910/Another_Lost_Phone_Lauras_Story/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Another Lost Phone is a game about exploring the social life of a young woman whose phone you have just found.&#xA;This game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress. Scrolling through the phone’s content, you will find out everything about Laura: her friendships, her professional life and the events that led to her mysterious disappearance and the loss of this phone.&#xA;Features&#xA;Combine your findings from the phone’s apps, messages and photo galleries to uncover the mystery surrounding Laura’s disappearance.&#xA;Delve into the professional life, relationships &amp;amp; social habits of a young adult in the digital age. Experience a relatable story and build empathy with the characters, allowing you to explore difficult topics and social issues.&#xA;Act as yourself in a game that bridges the gap between reality and fiction. If you close the app but still think about the game, have you truly stopped playing?&lt;/p&gt;</description>
        </item><item>
            <title>Figment: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/09/figment-now-available-linux-steam-and-gog/</link>
            <pubDate>Fri, 22 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/figment-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/figmentheader.jpg&#34; alt=&#34;Featured image of post Figment: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Figment&lt;/strong&gt;, a game which &lt;strong&gt;won a lot of prizes&lt;/strong&gt; even before release with &lt;strong&gt;handdrawn graphics and beautiful music&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/figment&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/493540/Figment/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;A musical action-adventure set in the recesses of the human mind&amp;hellip; Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads.&#xA;This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind&amp;rsquo;s former voice of courage, to get back to his old self and help the mind to face its fears.&#xA;Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that&amp;rsquo;s been lost.&#xA;Experience how traditionally hand-painted brushstrokes come to life in a world filled with surreal art, colorful illustrations and charming characters. Experience the unique artstyles of the joyful Freedom Isles, the radiant Clockwork Town and the ominous Pathways.&#xA;Music is an integral part of Figment. Explore a rhythmic environment full of trumpet trees, piano houses and singing enemies and discover how your actions influence this musical universe and its dynamic soundtrack.&#xA;Take an emotional journey to face universal human fears and help Dusty bring peace to the mind again. Overcome the Nightmares by using their dirty tricks to your advantage.&#xA;Figment offers various challenges for all kind of players. Swing your sword skillfully at the enemies, rack your brain to solve puzzles and combine the two in epic musical boss battles.&lt;/p&gt;</description>
        </item><item>
            <title>SteamWorld Dig 2: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/09/steamworld-dig-2-now-available-linux-steam-and-gog/</link>
            <pubDate>Fri, 22 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/steamworld-dig-2-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworlddig2header.jpg&#34; alt=&#34;Featured image of post SteamWorld Dig 2: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;SteamWorld Dig 2&lt;/strong&gt;, the sequel of the &lt;strong&gt;successful plattforming/Metroidvania-game&lt;/strong&gt; from 2013, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/steamworld_dig_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/571310/SteamWorld_Dig_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Adventure Waits Below the Surface&amp;hellip;&#xA;SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.&#xA;Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps.&#xA;Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat.&#xA;Upgrade your gear to forge deeper into the earth and take on bigger challenges.&#xA;Swing across large chasms with your Hookshot and fly through caves with the Jet Engine!&#xA;And finally, learn the truth about your long lost friend…&lt;/p&gt;</description>
        </item><item>
            <title>Outlast - Deluxe Edition: free for 48 Hours at Humble Store</title>
            <link>https://playingtux.com/en/articles/2017/09/outlast-deluxe-edition-free-48-hours-humble-store/</link>
            <pubDate>Thu, 21 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/outlast-deluxe-edition-free-48-hours-humble-store/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/outlastfree.png&#34; alt=&#34;Featured image of post Outlast - Deluxe Edition: free for 48 Hours at Humble Store&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Deluxe Edition of Outlast&lt;/strong&gt; (including the &lt;strong&gt;DLC Whistleblower&lt;/strong&gt;) is available &lt;strong&gt;for free for the next 48 hours&lt;/strong&gt; at the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Store&lt;/a&gt;!&#xA;This free offer includes &lt;strong&gt;a Steam-key and also the DRM-free download&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Darkest Dungeon &amp; The Crimson Court: Build #20547 released</title>
            <link>https://playingtux.com/en/articles/2017/09/darkest-dungeon-crimson-court-build-20547-released/</link>
            <pubDate>Mon, 18 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/darkest-dungeon-crimson-court-build-20547-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon &amp; The Crimson Court: Build #20547 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Build #20547&lt;/strong&gt;for &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; has been released today on Steam for Linux.&#xA;It contains the following &lt;strong&gt;bugfixes and improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Darkest Dungeon&#xA;Fix to crash when you are in an activity that is no longer valid and leave a dungeon.&#xA;Fix to missing actor fx crash.&#xA;Fix to hunger and trinket loot death bug&#xA;Fix to losing turns when quitting out of battle&#xA;Fix to drag torch infinite use exploit&#xA;Remove actor dots on retreat.&#xA;Fix to inability to use an item during the loot window of a curio bug.&#xA;Fix to corvids curiosity quirk description in sanitarium.&#xA;Fix to visuals on shuffle skills&#xA;Fix the alerts not showing up.&#xA;Fix to Vvulf soft lock.&#xA;When using controller put all the quests on one line if there is more then the number of quests per row.&#xA;Fix to being able to use gold and heirlooms on curios.&#xA;Update buffs after resetting hp after a raid.&#xA;Save and restore consecutive stun counts.&#xA;Fixed to monster stun resist incrimination when you retreat from battle.&#xA;Restore stun visuals when restoring a save with a stunned monster in it.&#xA;Fix to stunning already stunned monsters incrementing the stun counter.&#xA;Fix to first turn of battle being lost by quitting.&#xA;Fix to crash when buff is no longer valid.&#xA;Fix to battle turn order saving bug.&#xA;Fix to saving of hero turns at the start of non first round.&#xA;Fix to blocking camping eating when you have no food consumption.&#xA;Fix double heal during hunger event.&#xA;Fix torch tooltip title string.&#xA;Fixed invalid dungeon crash when loading quests.&#xA;Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.&#xA;Fix to final boss transforming brain bug.&#xA;The Crimson Court&#xA;Fix to baron crash when summoning / switching when full.&#xA;Fix to courtesan shuffle party effect so it happens after the timescript and only once.&#xA;Fix to curtain being obvious bug in baron fight.&#xA;Countess fixes&#xA;Viscount balance pass&#xA;Fixed memory leak in spine skeleton.&lt;/p&gt;</description>
        </item><item>
            <title>GOG: Big Deal Autumn Sale has begun</title>
            <link>https://playingtux.com/en/articles/2017/09/gog-big-deal-autumn-sale-has-begun/</link>
            <pubDate>Mon, 18 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/gog-big-deal-autumn-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall_0.png&#34; alt=&#34;Featured image of post GOG: Big Deal Autumn Sale has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;GOG Big Deal Sale&lt;/strong&gt; has begun!&#xA;From today on until 25.09.2017 you can catch 200+ games up to 90% off at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG.COM&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gogbigdealsale.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gogbigdealsale.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: Linux Build now available on Steam</title>
            <link>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</link>
            <pubDate>Wed, 30 Aug 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Linux Build now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Tower of Time&lt;/strong&gt;, a very interesting &lt;strong&gt;blend of RPG and RTS&lt;/strong&gt; with tactical combat, has now a officially supported &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/617480/announcements/detail/1446074134925362830&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Linux Build&lt;/a&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The game is still in &lt;strong&gt;Early Access&lt;/strong&gt;, but the reviews are already &lt;strong&gt;very positive&lt;/strong&gt;.&#xA;Here is the official announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux is Released&#xA;29. August - Event Horizon&#xA;After countless days and nights, we finally managed to release a stable Linux build.&#xA;Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.&#xA;Before you buy&#xA;Please see some disclaimers below:&#xA;Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.&#xA;We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.&#xA;In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.&#xA;Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:&#xA;-screen-fullscreen 0&#xA;This issue will be resolved shortly.&lt;/p&gt;</description>
        </item><item>
            <title>Vikings-Wolves of Midgard: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/08/vikings-wolves-midgard-now-available-linux-steam/</link>
            <pubDate>Fri, 18 Aug 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/08/vikings-wolves-midgard-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vikingswolvesmidgardheader.jpg&#34; alt=&#34;Featured image of post Vikings-Wolves of Midgard: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The Hack-N-Slash Action RPG &lt;strong&gt;Vikings – Wolves of Midgard&lt;/strong&gt; is now available for &lt;strong&gt;Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/404590/Vikings__Wolves_of_Midgard/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;Vikings – Wolves of Midgard takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Battle the fearsome Jotan, hordes of terrifying undead monstrosities and the beasts of Ragnarok, as you strive to survive the growing cold of Fimbulwinter.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;vikingswolvesmidgardheader_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/vikingswolvesmidgardheader_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Downward: huge update brings Linux-version on par with Windows-version</title>
            <link>https://playingtux.com/en/articles/2017/07/downward-huge-update-brings-linux-version-par-windows-version/</link>
            <pubDate>Fri, 28 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/downward-huge-update-brings-linux-version-par-windows-version/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/downwardnewheader.jpg&#34; alt=&#34;Featured image of post Downward: huge update brings Linux-version on par with Windows-version&#34; /&gt;&lt;p&gt;The Linux-version of the &lt;strong&gt;first-person Parkour-platformer Downward&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/506900/discussions/0/133258092251736683/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;hasn&amp;rsquo;t seen updates for a while&lt;/a&gt;, but the Windows-version got all the love from the developers.&#xA;Linux gamers (including me) were a &lt;strong&gt;little bit worried&lt;/strong&gt; about the future of this game.&#xA;But the developers &lt;strong&gt;proved us wrong&lt;/strong&gt;, and &lt;strong&gt;today&lt;/strong&gt; finally saw the release of the &lt;strong&gt;3.6 GB huge update 1.02&lt;/strong&gt; - which brings the Linux version &lt;strong&gt;up to the same current version&lt;/strong&gt; as on Windows!&lt;/p&gt;</description>
        </item><item>
            <title>Space Ace: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/07/space-ace-now-available-linux-steam/</link>
            <pubDate>Fri, 28 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/space-ace-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/spaceaceheader.jpg&#34; alt=&#34;Featured image of post Space Ace: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Space Ace&lt;/strong&gt;, the legendary &lt;strong&gt;SciFi-Action-game&lt;/strong&gt; from an era dating back to the &lt;strong&gt;Laser-Disc&lt;/strong&gt;, is now available for &lt;strong&gt;Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/240340/Space_Ace/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;The &lt;strong&gt;movie sequences&lt;/strong&gt; of the game were all done by &lt;strong&gt;famous comic painter Don Bluth&lt;/strong&gt; (e. g. Dragons Lair),&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We&amp;rsquo;re happy to report that we&amp;rsquo;ve finally overhauled the entire game. I know we&amp;rsquo;re a little late from when we said we would have things updated, so thanks for holding out hope.&#xA;This version has fresh videos, menus and now works on Windows 10 and Linux!&#xA;We&amp;rsquo;ve also added controller support, and a fresh Watch Game feature.&#xA;For fans of the series &amp;ndash; Dragon&amp;rsquo;s Lair and Dragon&amp;rsquo;s Lair 2: Time Warp have both been updated this month as well.&#xA;Thanks again for keeping classic games alive.&lt;/p&gt;</description>
        </item><item>
            <title>Sundered: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/07/sundered-now-available-linux-steam-and-gog/</link>
            <pubDate>Fri, 28 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/sundered-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/sunderedheader.jpg&#34; alt=&#34;Featured image of post Sundered: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sundered&lt;/strong&gt;, the new game from the &lt;strong&gt;developers of Jotun&lt;/strong&gt;, is now available &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/535480/Sundered/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/sundered&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Resist or Embrace&#xA;Sundered is a horrifying fight for survival and sanity, a hand­-drawn epic from the ​creators of ​​Jotun. It is a replayable metroidvania where you resist or embrace ancient eldritch powers.&#xA;You play Eshe, a wanderer in a ruined world, trapped in ever-­changing caverns filled with hordes of terrifying enemies.&#xA;Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity. Resist or embrace.&#xA;Key Features&#xA;Beautiful hand­-drawn art and animation&#xA;Terrifyingly epic boss fights&#xA;Unique abilities that may be powerfully corrupted… at a cost&#xA;Hundreds of upgrades and multiple character builds&#xA;Dynamic encounters against hordes of enemies&#xA;A mix of hand-crafted &amp;amp; procedural levels&#xA;Multiple endings and over 15 hours of gameplay&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.13 released</title>
            <link>https://playingtux.com/en/articles/2017/07/lutris-0413-released/</link>
            <pubDate>Thu, 27 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/lutris-0413-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.13 released&#34; /&gt;&lt;p&gt;The new version &lt;strong&gt;0.4.13&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This time the developers focused also mainly on &lt;strong&gt;fixing bugs&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.13) zesty; urgency=medium&#xA;* Add new libretro cores&#xA;* Stop process monitoring as soon as process stops&#xA;* Default &amp;lsquo;reset_desktop&amp;rsquo; option to False&#xA;* Make calling executables more robust&#xA;* Fix xboxdrv not being monitored properly&#xA;&amp;ndash; Mathieu Comandon Wed, 26 Jul 2017 19:12:21 -0700&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Oh...Sir!! The Insult Simulator: new update adds the Postal Dude</title>
            <link>https://playingtux.com/en/articles/2017/07/ohsir-insult-simulator-new-update-adds-postal-dude/</link>
            <pubDate>Tue, 25 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/ohsir-insult-simulator-new-update-adds-postal-dude/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ohsirpostal.png&#34; alt=&#34;Featured image of post Oh...Sir!! The Insult Simulator: new update adds the Postal Dude&#34; /&gt;&lt;p&gt;Another update for &lt;strong&gt;Oh&amp;hellip;Sir!! The Insult Simulator&lt;/strong&gt; has been released today on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=512250&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds the &lt;strong&gt;Postal Dude&lt;/strong&gt; as a new character!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Ladies, Gentlemen and Unattended Psychopaths,&#xA;We finally know who’s responsible for the murder by the lake - it’s The Postal Dude himself, a very naughty gentleman visiting us from a series of games you claim you didn’t play. But we know you did, knowing how many of you asked for this character, you sick nincompoops! So there you go, at your special request: enjoy the company of a disturbing guest star, featuring the original voice of Rick Hunter! That is, if you can figure out how to unlock him &amp;hellip;&#xA;And if you hadn’t had enough of weird characters saying absurd and unpleasant things, check out the new game in the series: Oh&amp;hellip;Sir! The Hollywood Roast. It has a brand new cast of movie-inspired characters, which will be getting even bigger with upcoming updates!&#xA;Yours truly&#xA;Vile Monarch&#xA;PS&#xA;Huge thanks to the friendly gentlemen at Running With Scissors for letting use The Postal Dude and helping us with the recording.&lt;/p&gt;</description>
        </item><item>
            <title>Pyre: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/07/pyre-now-available-linux-steam/</link>
            <pubDate>Tue, 25 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/pyre-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pyreheader.jpg&#34; alt=&#34;Featured image of post Pyre: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Pyre&lt;/strong&gt;, the new game from the developers of &lt;strong&gt;Bastion&lt;/strong&gt; and &lt;strong&gt;Transistor&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/462770/Pyre/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?&#xA;Key Features&#xA;A New World From the Creators of Bastion and Transistor&#xA;Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside.&#xA;Action-Packed Three-on-Three Battle System&#xA;Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries.&#xA;A Branching Story with No Game-Over&#xA;In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way.&#xA;Challenge a Friend in Versus Mode&#xA;On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game&amp;rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters.&#xA;Rich, Atmospheric Presentation&#xA;Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre&amp;rsquo;s presentation draws you into its fantasy world.&#xA;Accessible, Customizable Controls and 4K Ultra HD Graphics!&#xA;Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)!&lt;/p&gt;</description>
        </item><item>
            <title>Dreamfall Chapters: Final Cut released</title>
            <link>https://playingtux.com/en/articles/2017/07/dreamfall-chapters-final-cut-released/</link>
            <pubDate>Mon, 24 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/dreamfall-chapters-final-cut-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dreamfallchaptersfinalcutheader.jpg&#34; alt=&#34;Featured image of post Dreamfall Chapters: Final Cut released&#34; /&gt;&lt;p&gt;As &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dreamfall-chapters-huge-patch-including-german-localisation-released&#34; &gt;promised in Spring&lt;/a&gt; by the developers, the &lt;strong&gt;Final Cut&lt;/strong&gt; of &lt;strong&gt;Dreamfall Chapters&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/237850/Dreamfall_Chapters/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dreamfall_chapters_season_pass&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;This &lt;strong&gt;8.2 GB huge and free update&lt;/strong&gt; for all owners of Dreamfall Chapters adds an &lt;strong&gt;update of the Unity Engine, new character models, a in-game map, a new soundtrack and an improved voice-over localisation for german and french&lt;/strong&gt; to the game.&#xA;Also some &lt;strong&gt;playable deleted scenes have been unlocked and a lot of bugs have been fixed&lt;/strong&gt;. The game is currently available on  &lt;strong&gt;Steam and GOG with a 40% discount&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.07.19 released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/07/appgamekit-version-20170719-released-linux/</link>
            <pubDate>Thu, 20 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/appgamekit-version-20170719-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.07.19 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2017.07.19&lt;/strong&gt; of &lt;strong&gt;AppGameKit&lt;/strong&gt; (also known as &lt;strong&gt;AGK2&lt;/strong&gt;) again adds a ton of new features and fixes.&#xA;This time the developers focused most notably on the &lt;strong&gt;3D&lt;/strong&gt;-part of the engine.&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for this version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit 2017.07.19&#xA;In this new version of AppGameKit we&amp;rsquo;ve added some great new commands that bring you significant visual effects. There are now automatic 3D shadows, 3D Particles and normal mapping support. The build includes many fixes and improvements with full details below.&#xA;Note: This version contains breaking changes, bytecode compiled with older versions will not work with this version, and bytecode compiled with this version will not work with older players. So please update your player apps (iOS player is pending Apple approval).&#xA;AppGameKit Player Apps&#xA;The AppGameKit Player on iOS will now display the Wifi IPv4 address over the mobile data one, if available&#xA;3D Shadows&#xA;AppGameKit now supports 3D shadow effects. Shadows are cast automatically from the directional light. There are three different shadow modes you can choose from:&#xA;Uniform shadow mapping&#xA;Light Space Perspective shadow mapping&#xA;Cascade shadow mapping&#xA;The new shadow commands are;&#xA;SetShadowMappingMode&#xA;SetShadowSmoothing&#xA;SetShadowMapSize&#xA;SetShadowRange&#xA;SetShadowBias&#xA;SetShadowLightStepSize&#xA;SetObjectCastShadow&#xA;SetObjectReceiveShadow&#xA;New tier 1 shadow demo (found in the 3D demo folder)&#xA;3D Particles&#xA;Added 3D particle commands&#xA;Added a 3D Particle example to demonstrate their usage&#xA;3D&#xA;Added SetObjectNormalMap command to add a normal map to a 3D object that uses the default shaders&#xA;Added LoadShaderFromString command to specify the shader source code directly as a string&#xA;Changed the mesh to light distance calculation to prefer closer lights regardless of light range when the number of lights is exceeded&#xA;If the number of pixel lights affecting a mesh exceeds the limit (currently 4) then the additional pixel lights will be applied to the mesh as vertex lights if possible&#xA;Added support for tangent and binormal attributes in 3D objects loaded from external files&#xA;Objects using a normal map that don&amp;rsquo;t have any tangents or binormals will have them generated at runtime&#xA;Added normal mapping example project&#xA;Added support for the vertex color attribute for 3D objects using the default shaders&#xA;3D Model formats&#xA;Upgraded to version 3.3 of the Open Asset Import Library for 3D model loading&#xA;Currently supported 3D model formats are: .x .fbx .dae .3ds .obj .b3d .3d&#xA;2D&#xA;DrawLine on all platforms will now draw the last pixel of a line whereas previously the last pixel was left blank&#xA;Fixed DrawBox drawing unfilled boxes incorrectly if the virtual resolution didn&amp;rsquo;t match the window size&#xA;2D Physics&#xA;Fixed SetSpritePhysicsOff causing a crash if called inside a contact loop using GetFirstContact and GetNextContact&#xA;Fixed a crash when setting a physics sprite to a width or height of 0&#xA;Raw File Paths&#xA;Fixed LoadVideo not working with &amp;ldquo;raw:&amp;rdquo; file paths on non-Windows platforms&#xA;Fixed LoadMusic not working with &amp;ldquo;raw:&amp;rdquo; file paths on all platforms&#xA;iOS&#xA;Added RequestAppReview for iOS 10.3 to rate the app from within the app itself&#xA;Changed iOS splash screen to fade to black instead of white before displaying your app&#xA;Fixed OpenBrowser on iOS not accepting URLs containing spaces&#xA;Facebook&#xA;Added FacebookActivateAppTracking command to send app events to the Facebook app console and record app installs&#xA;Text&#xA;Added ShareImageAndText command to share both an image and text at the same time&#xA;Arrays&#xA;Fixed assigning default values to an array of strings in a function generating an error if the number of values didn&amp;rsquo;t match the array size exactly&#xA;Mac&#xA;Updated Mac projects to use libc++, any Tier 2 projects will need to update their setings accordingly&#xA;Multiplayer&#xA;Fixed spelling mistake in GetSocketListnerConnection command name, this is a breaking change and will need to be corrected in existing apps&#xA;Fixed network client disconnect not being forwarded to other clients&#xA;Added SetNetworkAllowClients to restart client listening after calling SetNetworkNoMoreClients&#xA;Added KickNetworkClient to kick a network client off the network, only the host can do this&#xA;Strings&#xA;Fixed ReplaceString cutting off the end of the string if the replace count limit is met&#xA;Fixed a memory leak in CountStringTokens and GetStringToken&#xA;Ouya&#xA;Fixed Ouya Tier 2 template failing to compile&#xA;Android&#xA;Fixed Android GameCenter commands crashing if passed an empty string for the leaderboard name&#xA;Exported Google Android apps should now be compatible with Android TV&#xA;Fixed ViewFile and ShareImage failing after the first attempt in exported APKs&#xA;Virtual Buttons&#xA;Fixed virtual button commands reporting the wrong button ID in error messages&#xA;Tier 2&#xA;Fixed Android ShowCaptureScreen in Tier 2 causing an exception&#xA;Removed old Visual Studio projects, AppGameKit now only supports VS2015&#xA;Support for Visual Studio 2017 has been delayed, we&amp;rsquo;re awaiting a bug fix from Microsoft to continue support&#xA;Added a 64-bit template project for Windows using VS2015&#xA;Added a 64-bit version of the Windows interpreter to the Players folder, it will not be used automatically to maintain backwards compatibility&#xA;Plug-Ins&#xA;Added support for 64-bit plugins in the 64-bit Windows interpreter, 32-bit plugins can only be used with the 32-bit interpreter&#xA;Added Example Plugin source code to the installed files on Windows, Mac, and Linux&#xA;Fixed a memory leak when calling plugin commands&#xA;Debugging&#xA;Debugging from the AGK IDE will now attempt to use the loopback addres if no other IP addresses could be found&#xA;Linux&#xA;Fixed DrawLine on Linux sometimes being off by one&#xA;Fixed GetResumed and GetPaused not working on Linux&#xA;Linux apps should no longer exit when a socket disconnects&lt;/p&gt;</description>
        </item><item>
            <title>Micro Machines World Series: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/06/micro-machines-world-series-now-available-linux-steam/</link>
            <pubDate>Fri, 30 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/micro-machines-world-series-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/micromachines_header.jpg&#34; alt=&#34;Featured image of post Micro Machines World Series: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Micro Machines World Series&lt;/strong&gt;, a racing game with the well-known small cars, is now available &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/535850/Micro_Machines_World_Series/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Sadly there is currently &lt;strong&gt;no information available&lt;/strong&gt; about &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/535850/discussions/0/1319961868327532731/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;cross-platform multiplayer&lt;/a&gt;.&#xA;The &lt;strong&gt;minimal system requirements&lt;/strong&gt; are as follows:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OS: SteamOS 2.0, Ubuntu 16.04 or similar Linux distribution, 64-bit kernel&#xA;Processor: AMD FX Series or Intel Core i3 Series&#xA;Memory: 4 GB RAM&#xA;Graphics: AMD HD5570 or NVIDIA GT440 with 1GB of VRAM (OpenGL 4.2 compliant)&#xA;Storage: 5 GB available space&#xA;Sound Card: PulseAudio/ALSA Compatible Soundcard&#xA;Additional Notes: Intel graphics are not supported. Mesa 17.0.2 or later recommended for AMD GPUs. nvidia-375 series driver recommended for Nvidia GPUs. Wayland is currently unsupported.&lt;/p&gt;</description>
        </item><item>
            <title>Serious Sam&#39;s Bogus Detour now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/06/serious-sams-bogus-detour-now-available-linux-steam/</link>
            <pubDate>Tue, 20 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/serious-sams-bogus-detour-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/serioussambogus_header.jpg&#34; alt=&#34;Featured image of post Serious Sam&#39;s Bogus Detour now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Serious Sam&amp;rsquo;s Bogus Detour&lt;/strong&gt;, a &lt;strong&gt;2D Action-game&lt;/strong&gt; for &lt;strong&gt;one or multiple players&lt;/strong&gt; from the &lt;strong&gt;developers of Hammerwatch&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/272620/Serious_Sams_Bogus_Detour/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Serious Sam’s Bogus Detour is an all-new action-adventure in the legendary Serious Sam saga from Hammerwatch developer Crackshell. Battle through beautiful Mediterranean locales, dangerous biological weapons labs and even high-tech moon bases as a one-man wrecking crew or in four-player online cooperative for maximum chaos! Dominate the chaotic Survival and Versus modes or make your own mods, modes, and even total conversions with the include game editor. Serious Sam’s Bogus Detour is the biggest little Serious Sam game ever made!&#xA;Campaign Mode: Solo or 2 – 4 Players Online with Experience and Level Up Perk System&#xA;Versus Mode: Deathmatch and More for Up to 12 Players&#xA;Survival Mode: Solo or Up to 12 Players&#xA;Full Mod Support: Game Editor and Dozens of Mods Ready or In Development&lt;/p&gt;</description>
        </item><item>
            <title>PlayOnLinux: Version 4.2.12 released</title>
            <link>https://playingtux.com/en/articles/2017/06/playonlinux-version-4212-released/</link>
            <pubDate>Mon, 19 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/playonlinux-version-4212-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/playonlinuxlogo.png&#34; alt=&#34;Featured image of post PlayOnLinux: Version 4.2.12 released&#34; /&gt;&lt;p&gt;Only a short time after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/playonlinux-version-4211-released&#34; &gt;release of Version 4.2.11&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/en/download.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Version 4.2.12&lt;/a&gt; of &lt;strong&gt;PlayOnLinux&lt;/strong&gt; has arrived.&#xA;Sadly the developers did &lt;strong&gt;not publish a changelog&lt;/strong&gt; this time.&#xA;But by looking at the &lt;a class=&#34;link&#34; href=&#34;https://github.com/PlayOnLinux/POL-POM-4/commit/04b6e3d056a7e0ec4087a64cfd4f96130f5ebb6b&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;commit on Github&lt;/a&gt;, we can see that only &lt;strong&gt;changes&lt;/strong&gt; to the &lt;strong&gt;Makefile&lt;/strong&gt; and minimal changes to the &lt;strong&gt;GUI&lt;/strong&gt; have been done.&lt;/p&gt;</description>
        </item><item>
            <title>Interview with Liam Dawe, operator, mastermind and main author of gamingonlinux.com</title>
            <link>https://playingtux.com/en/articles/2017/06/interview-liam-dawe-operator-mastermind-and-main-author-gamingonlinuxcom/</link>
            <pubDate>Sat, 17 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/interview-liam-dawe-operator-mastermind-and-main-author-gamingonlinuxcom/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gol_logo1500x1500.jpg&#34; alt=&#34;Featured image of post Interview with Liam Dawe, operator, mastermind and main author of gamingonlinux.com&#34; /&gt;&lt;p&gt;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Hi Liam, thank you for taking the time! Would you please like to introduce yourself?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: My name is Liam Dawe and I run &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.gamingonlinux.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;www.gamingonlinux.com&lt;/a&gt;&lt;/strong&gt;.&#xA;I come from a &amp;ldquo;sunny&amp;rdquo; part of the UK where I&amp;rsquo;ve lived my entire life, you could say I&amp;rsquo;ve lived a pretty boring and sheltered life really.&#xA;I&amp;rsquo;ve run it for nearly eight years now (previously under a different address where stuff was lost) and I have no plans to quit any time soon.&#xA;I&amp;rsquo;ve been at the forefront of pushing Linux gaming for quite some time now, but an honorable mention goes to LinuxGames.com (RIP) and linux game tome (RIP) for keeping me interested in the early days. I was also the original gaming writer for the LinuxVoice magazine, before I left to focus on GOL itself.&#xA;I&amp;rsquo;m fully funded to live and work thanks to my wonderful Patreon supporters, writing about Linux gaming is my only job and I love it.&#xA;I think I&amp;rsquo;m actually the only person on the planet doing this for an actual full-time job.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: When and by what motivation did you start to use Linux as operating system, and what are you currently using on all of your PCs/Laptops?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: I actually started using Linux when I was 15/16 (I&amp;rsquo;m now nearly 29) back when Mandrake was still a thing.&#xA;My first ever computer that was 100% mine came with Mandrake 9.2 and I hadn&amp;rsquo;t a clue what it really was.&#xA;I tinkered with it for a while and it seemed to lay some sort of egg inside my mind as I would always keep checking up on Linux progress for years after until I eventually dropped Windows entirely a while back.&#xA;I remember trying out Fedora Core much later and attempting to stick with it.&#xA;Funny really, I had no idea what I was doing so a helpful person I met online logged into my Fedora Core install remotely and setup a bunch of stuff to get me going.&#xA;In hindsight, letting a random person have access to my PC was really stupid, but you&amp;rsquo;re only young once right?&#xA;I eventually settled on Ubuntu, as I liked their roadmap and their focus on making the desktop experience properly usable.&#xA;Their papercuts initiative really interested me too, the way they wanted to fix the &amp;ldquo;little nuisances&amp;rdquo; and it really helped.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: You are currently running the most well-known international Linux-gaming-centric website and community.&#xA;When did you start with it, and what was your motivation by that time?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: I started with GamingOnLinux originally in some form probably 10 years ago, but I didn&amp;rsquo;t really put much focus into it until a few years later when we switched from a .info to a .com.&#xA;I&amp;rsquo;ve always been a gamer in some form, but my interest in Linux overall was increasing more and more so I wanted to try playing games on it.&#xA;I was following (as mentioned in the first question) LinuxGames and linux game tome watching all the fun news coming in.&#xA;At some point both sites started to get updated less frequently and I thought &amp;ldquo;maybe I can do better&amp;rdquo; and so I just stuck at it.&#xA;Eventually they both vanished from the net, so GamingOnLinux became even more important.&#xA;&lt;strong&gt;PlayingTux:&lt;/strong&gt; Running your website must be a real time-consuming work and ongoing process.&#xA;Researching for and writing articles, testing games and writing reviews, reaching out to developers and publishers, live streaming and answering interviews, and lot more behind the scenes&amp;hellip;&#xA;How much time of a day do you invest in running your website and interacting with the community?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: It&amp;rsquo;s funny really, some days I might end up spending only maybe 3-4 hours on it due to a lack of any news, but that&amp;rsquo;s incredibly rare. I almost always have an inbox rammed full of developers asking for attention.&#xA;Most days I genuinely spend 9AM-3PM and then again 7PM-10PM working flat-out on the website. Sometimes it can be annoying, since well over half of what I spend my time doing is hidden from people.&#xA;Speaking to developers for example, that can take multiple hours a day, especially when I get sent games that don&amp;rsquo;t work.&#xA;A lot of Linux games that come out have probably had me do early testing in some form.&#xA;You then also have to take into account all the time I have to put into actually playing all these games to write even basic thoughts about them, which again people don&amp;rsquo;t see until something is written up.&#xA;Still, even with all the &amp;ldquo;hidden&amp;rdquo; work, I still manage to put out likely over 200 articles in some form every single month.&#xA;It&amp;rsquo;s a tricky lifestyle to manage, since some games can end up taking a day, some a week, some require a month.&#xA;Especially when completely unexpected games arrive in my email inbox, I suddenly have to re-arrange my entire schedule to fit in bigger unexpected releases.&#xA;Then I have to juggle family time with that as well, it&amp;rsquo;s actually pretty difficult to manage time properly with the amount of work there is.&#xA;I might be sat down to dinner one day, when my inbox pings and suddenly there&amp;rsquo;s a big game announcement that I can&amp;rsquo;t afford to be 2-3 hours late on covering or else we get seen as &amp;ldquo;old news&amp;rdquo;.&#xA;Thankfully I don&amp;rsquo;t have that too often, especially since I don&amp;rsquo;t rely on advertisements or &amp;ldquo;being first&amp;rdquo;, it&amp;rsquo;s more of a habit of just trying to be the best now.&#xA;I did start another site, LifeOnLinux as a fun side-project, but the reality was that I bit off more than I could chew and I just really didn&amp;rsquo;t have any extra time for it.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Why did you decide to not show advertising on your website anymore?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: As far as adverts are concerned, I understand they can be a necessary evil, but I absolutely hate them.&#xA;They slow down loading times, track you everywhere and breach your privacy and I didn&amp;rsquo;t want people having the hassle of that on my personal site.&#xA;As soon as a viable option came up (Patreon) I dropped adverts as quickly as I possibly could.&#xA;Not all adverts are bad, plain links and pictures from sponsors are fine, but 99% of adverts are terrible.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: What do you think of the current state of gaming on Linux?&#xA;Did you expect to come it that far, with also AAA-titles releasing on Linux?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: The current state of Linux gaming is great. We have I think nearly 3,500 Linux games on Steam that was at zero a few years ago.&#xA;Sure there&amp;rsquo;s some crapware, but there&amp;rsquo;s a massive amount of high quality games. I load up Steam often when I get a free moment and end up overwhelmed by choice, which is a fantastic place to be in.&#xA;Linux is a great indie gaming platform, but we have a long, long way to go before we can take on even Mac. I am hopeful Vulkan paired with Feral, Croteam, Aspyr Media, VP and others can push us further, but it remains to be seen.&#xA;I&amp;rsquo;m excited though, since progress has been amazing considering the hill we have to climb.&#xA;It&amp;rsquo;s also amazing to see how far our drivers have come. Our GPU drivers especially have become incredibly stable compared to the utter trash they were when I started using Linux.&#xA;The open source Mesa drivers are amazing now and have made me seriously consider going with AMD instead of NVIDIA when the time comes to upgrade.&#xA;Valve are to thank for part of that, since they employ people who work on Mesa.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Do you think, that this would have also been possible without Valve bringing Steam to Linux?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: Honestly, if Valve hadn&amp;rsquo;t come along to support Linux we wouldn&amp;rsquo;t be here having this chat today.&#xA;Linux wouldn&amp;rsquo;t have grown in all the ways it has without them. People can debate that until the sun don&amp;rsquo;t shine, but to me, it&amp;rsquo;s a fact.&#xA;Valve put Linux on the map for a lot of people that otherwise would have never even looked at it.&#xA;Just look at game porters Aspyr Media and Feral Interactive, they outright side SteamOS/Valve are the reason they got into porting games to Linux.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Do you currently play games exclusively on Linux, or do you own a console (PS/XBox/Nintendo) for gaming too?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: I actually have a few consoles laying around, mainly for 3-4 console exclusive titles.&#xA;I&amp;rsquo;m a gamer at heart and a Linux lover alongside that, I don&amp;rsquo;t think anyone should have to give up something they love and enjoy, just because they want Linux to succeed too.&#xA;I recently picked up a Nintendo Switch and I think it&amp;rsquo;s a fascinating device, really changes things.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: What is your first video gaming-centric memory you can think of?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: My earliest gaming memory is a weird one. I was in hospital as a child and the fantastic hospital staff got me a TV and a Sega Megadrive to make my stay a nicer one.&#xA;I remember laying in a hospital bed playing Sonic and that&amp;rsquo;s something that stays with you forever.&#xA;Before that I had briefly played a Sega Master System, but my memory of that is fuzzy due to my age then.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Last but not least: what are your current favourite games on Linux?&#xA;&lt;strong&gt;Liam Dawe&lt;/strong&gt;: Current favourites? Ballistic Overkill and Rocket League are two of my top right now.&#xA;&lt;strong&gt;PlayingTux&lt;/strong&gt;: Thank you very much!&#xA;&lt;em&gt;If you want to support Liam and gamingonlinux.com, please consider supporting his Patreon campaign!&lt;/em&gt;&#xA;Patreon: &lt;a class=&#34;link&#34; href=&#34;http://patreon.com/liamdawe&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://patreon.com/liamdawe&lt;/a&gt;&#xA;Website: &lt;a class=&#34;link&#34; href=&#34;https://gamingonlinux.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://gamingonlinux.com&lt;/a&gt;&#xA;Twitter: &lt;a class=&#34;link&#34; href=&#34;https://www.twitter.com/gamingonlinux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.twitter.com/gamingonlinux&lt;/a&gt;&#xA;Interview and &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/interview-liam-dawe-betreiber-vordenker-and-haupt-autor-gamingonlinuxcom&#34; &gt;german translation&lt;/a&gt;: PlayingTux&lt;/p&gt;</description>
        </item><item>
            <title>Hard West: Patch 1.5 with new Quicksave-function released</title>
            <link>https://playingtux.com/en/articles/2017/06/hard-west-patch-15-new-quicksave-function-released/</link>
            <pubDate>Thu, 15 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/hard-west-patch-15-new-quicksave-function-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hardwestheader.jpg&#34; alt=&#34;Featured image of post Hard West: Patch 1.5 with new Quicksave-function released&#34; /&gt;&lt;p&gt;Today saw the release of &lt;strong&gt;Patch 1.5&lt;/strong&gt; for the very difficult round-based strategy game &lt;strong&gt;Hard West&lt;/strong&gt;.&#xA;It adds a new function, which most players have been waiting and wishing for a very long time: &lt;strong&gt;Quicksave&lt;/strong&gt;!&#xA;Additionally the patch adresses &lt;strong&gt;some long standing bugs&lt;/strong&gt;, which could &lt;strong&gt;corrupt your savegame&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.5! Save Game on Demand! The future is here!&#xA;In all seriousness, you&amp;rsquo;ve told us loud and clear that the ability to save at any point was important to you. While individual missions aren&amp;rsquo;t that long and we originally tried to minimize hiding behind saves to avoid the cruel hand of fate, that was an idea which didn&amp;rsquo;t suit everyone. Adding the save game functionality after launch was actually quite tricky and required extensive testing but here it is. We&amp;rsquo;re calling it an experimental feature because the game was originally balanced without it but we&amp;rsquo;ve put it through a lot of tests, and we believe it works well.&#xA;tl;dr&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.12 released</title>
            <link>https://playingtux.com/en/articles/2017/06/lutris-0412-released/</link>
            <pubDate>Thu, 15 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/lutris-0412-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.12 released&#34; /&gt;&lt;p&gt;A new version **0.4.12 **of &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lutris&lt;/a&gt; has been released.&#xA;This time the developers focused mainly on &lt;strong&gt;fixing bugs&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.12) zesty; urgency=medium&#xA;* Increase process monitor delay&#xA;* Increase HTTP requests timeouts&#xA;* Disable stdout logger for unmonitored processes&#xA;* Display error when downloaded file doesn&amp;rsquo;t resolve to a filename&#xA;* Add support for symlinks in tar archives&#xA;* Fix sqlite query error when syncing games&#xA;* Fix installation of local scripts&#xA;* Catch errors while reading Steam VDF files&#xA;&amp;ndash; Mathieu Comandon Tue, 13 Jun 2017 20:46:18 -0700****&lt;/p&gt;</description>
        </item><item>
            <title>War for the Overworld: Patch 1.6.2 released and now available on GOG</title>
            <link>https://playingtux.com/en/articles/2017/06/war-overworld-patch-162-released-and-now-available-gog/</link>
            <pubDate>Thu, 15 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/war-overworld-patch-162-released-and-now-available-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warfortheoverworldheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld: Patch 1.6.2 released and now available on GOG&#34; /&gt;&lt;p&gt;The heavily by &lt;strong&gt;Dungeon Keeper&lt;/strong&gt; inspired strategy-game &lt;strong&gt;War for the Overworld&lt;/strong&gt; is now also available &lt;strong&gt;DRM-free&lt;/strong&gt; at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/war_for_the_overworld&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and received there a &lt;strong&gt;50% starting discount&lt;/strong&gt;.&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;: you can currently also get the game &lt;strong&gt;for free on GOG&lt;/strong&gt; via &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/connect&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG Connect&lt;/a&gt;, if you &lt;strong&gt;already own it on Steam&lt;/strong&gt;!&#xA;But that&amp;rsquo;s not all: the developers also released the &lt;strong&gt;huge patch 1.6.2&lt;/strong&gt;, which mainly focusses on the &lt;strong&gt;multiplayer&lt;/strong&gt; and -according to them- &lt;strong&gt;reworked huge parts of the netcode&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Seasteader: Linux version &#34;financially not viable&#34;</title>
            <link>https://playingtux.com/en/articles/2017/06/seasteader-linux-version-financially-not-viable/</link>
            <pubDate>Sun, 04 Jun 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/06/seasteader-linux-version-financially-not-viable/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/seasteaderheader.jpg&#34; alt=&#34;Featured image of post Seasteader: Linux version &#34;financially not viable&#34;&#34; /&gt;&lt;p&gt;&lt;strong&gt;Bad news&lt;/strong&gt; for friends of &lt;strong&gt;building and management games&lt;/strong&gt; on Linux: &lt;strong&gt;Seastader&lt;/strong&gt;, the complex mixture between &amp;ldquo;&lt;strong&gt;Waterworld&lt;/strong&gt;&amp;rdquo; and &amp;ldquo;&lt;strong&gt;Simcity&lt;/strong&gt;&amp;rdquo;, seems &lt;strong&gt;not to going to have a release on Linux&lt;/strong&gt;.&#xA;On &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/592550/discussions/0/135509823668554996/?tscn=1496562047#c1291817208499437706&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;demand&lt;/a&gt; the developers said on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/592550/discussions/0/135509823668554996/?tscn=1496562047#c1291817208499876528&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, that the &lt;strong&gt;Linux version is not financially viable&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hannah [developer] 28 May @ 8:31pm&#xA;In the early days, a Linux release looked almost certain. As time has passed, it&amp;rsquo;s looking less and less financially viable. We&amp;rsquo;re not ruling it out completely, but it&amp;rsquo;s also not as likely as we felt it would be in the beginning.&lt;/p&gt;</description>
        </item><item>
            <title>PlayOnLinux: Version 4.2.11 released</title>
            <link>https://playingtux.com/en/articles/2017/05/playonlinux-version-4211-released/</link>
            <pubDate>Wed, 31 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/playonlinux-version-4211-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/playonlinuxlogo.png&#34; alt=&#34;Featured image of post PlayOnLinux: Version 4.2.11 released&#34; /&gt;&lt;p&gt;It has been &lt;strong&gt;more than one year&lt;/strong&gt; since the version 4.2.10 of PlayOnLinux, which has been released in January 2016.&#xA;Today the &lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/en/download.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.2.11&lt;/a&gt; of &lt;strong&gt;PlayOnLinux&lt;/strong&gt; has been released, but the &lt;strong&gt;list of changes is small&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;h1 id=&#34;4211&#34;&gt;4.2.11&#xA;&lt;/h1&gt;&lt;p&gt;* Fix POL_SetupWindow_download clobbering $FILENAME&#xA;* Fix small typo in first use &amp;ldquo;send report&amp;rdquo; message&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Dollar Galaxy Bundle: 12 Linux Indie games for one Dollar</title>
            <link>https://playingtux.com/en/articles/2017/05/dollar-galaxy-bundle-12-linux-indie-games-einen-dollar/</link>
            <pubDate>Sat, 27 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/dollar-galaxy-bundle-12-linux-indie-games-einen-dollar/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dollargalaxybundle.jpg&#34; alt=&#34;Featured image of post Dollar Galaxy Bundle: 12 Linux Indie games for one Dollar&#34; /&gt;&lt;p&gt;It has been only a few days since the release of the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dollar-rush-bundle-16-linux-indie-games-one-dollar&#34; &gt;Dollar Rush Bundle&lt;/a&gt; by &lt;strong&gt;BundleStars&lt;/strong&gt;.&#xA;Now they&amp;rsquo;ve published a new bundle: the &lt;a class=&#34;link&#34; href=&#34;https://www.bundlestars.com/en/bundle/dollar-galaxy-bundle&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dollar Galaxy Bundle&lt;/a&gt;.&#xA;From the 25 included games are &lt;strong&gt;&amp;ldquo;only&amp;rdquo; 12 available for Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;A Trip to Yugoslavia: Director&amp;rsquo;s Cut&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bacteria&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;BitMaster&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cyber City 2157: The Visual Novel&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Energy Balance&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Energy Cycle&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hyposphere&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Liveza: Death of the Earth&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Madrobot X&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Make it indie!&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;SkyTime&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;SweatShop&lt;/strong&gt;****&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Humble Indie Bundle 18: adds A Story about my Uncle and Neon Drive</title>
            <link>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-adds-story-about-my-uncle-and-neon-drive/</link>
            <pubDate>Thu, 25 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-adds-story-about-my-uncle-and-neon-drive/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humbleindiebundle18.png&#34; alt=&#34;Featured image of post Humble Indie Bundle 18: adds A Story about my Uncle and Neon Drive&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/humble-indie-bundle-18-released-currently-seven-linux-games&#34; &gt;recently released&lt;/a&gt; Humble Indie Bundle 18 adds &lt;strong&gt;two more games&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the also &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/story-about-my-uncle-linux-version-finally-released-after-three-years&#34; &gt;recently for Linux released&lt;/a&gt; &lt;strong&gt;A Story about my Uncle&lt;/strong&gt;&#xA;and&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Neon Drive&lt;/strong&gt;, the racing game in the vein of the 80s with fantastic soundtrack&#xA;This makes a total of &lt;strong&gt;nine&lt;/strong&gt; Linux games in the Bundle nun, all included &lt;strong&gt;DRM-frei&lt;/strong&gt; and also as &lt;strong&gt;Steam-Key&lt;/strong&gt;.&#xA;Hurry up, the Bundle is &lt;strong&gt;still available for five days&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/humble-indie-bundle-18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Planet Nomads: Version 0.6.1 for Linux now available in Early Access</title>
            <link>https://playingtux.com/en/articles/2017/05/planet-nomads-version-061-linux-now-available-early-access/</link>
            <pubDate>Thu, 25 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/planet-nomads-version-061-linux-now-available-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/planetnomadsheader.jpg&#34; alt=&#34;Featured image of post Planet Nomads: Version 0.6.1 for Linux now available in Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Planet Nomads&lt;/strong&gt;, a &lt;strong&gt;SciFi sandbox/survival-game&lt;/strong&gt;, has entered &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/504050/Planet_Nomads/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;A sci-fi sandbox game of constructing your own planetary fate. Become a scientist astronaut determined to beat the odds and build great things. The particle-manipulating multitool and enviro-protec suit are your best friends on this journey.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;planetnomadsshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/planetnomadsshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Victor Vran: huge pre-DLC update released</title>
            <link>https://playingtux.com/en/articles/2017/05/victor-vran-huge-pre-dlc-update-released/</link>
            <pubDate>Thu, 25 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/victor-vran-huge-pre-dlc-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victorheader.jpg&#34; alt=&#34;Featured image of post Victor Vran: huge pre-DLC update released&#34; /&gt;&lt;p&gt;Today saw the release of a &lt;strong&gt;huge update (2.9 GB)&lt;/strong&gt; to the Action-RPG &lt;strong&gt;Victor Vran&lt;/strong&gt; as preparation to the release of the two upcoming DLCs: &lt;strong&gt;Motörhead Through the Ages and Fractured Wrods&lt;/strong&gt;.&#xA;Also an announcement was made, that &lt;strong&gt;Doug Cockle&lt;/strong&gt; will be back in his role as &lt;strong&gt;voice of Victor Vran&lt;/strong&gt;, both in the upcoming &lt;strong&gt;Overkill Edition&lt;/strong&gt; (release: 06. June 2017) but also in the new &lt;strong&gt;DLCs&lt;/strong&gt;.&#xA;The list of changes and improvements for the update is long - very long:&lt;/p&gt;</description>
        </item><item>
            <title>StarCrawlers: now officially available on Steam and GOG for Linux</title>
            <link>https://playingtux.com/en/articles/2017/05/starcrawlers-now-officially-available-steam-and-gog-linux/</link>
            <pubDate>Wed, 24 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/starcrawlers-now-officially-available-steam-and-gog-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: now officially available on Steam and GOG for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;StarCrawlers&lt;/strong&gt;, the &lt;strong&gt;procedural generated SciFi-Dungeon Crawler&lt;/strong&gt;, was born 2014 as a &lt;a class=&#34;link&#34; href=&#34;https://www.kickstarter.com/projects/125859261/starcrawlers&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Kickstarter Project&lt;/a&gt;.&#xA;After a &lt;strong&gt;very successful funding&lt;/strong&gt; and nearly &lt;strong&gt;three years of development&lt;/strong&gt; (some time of this being in Steam Early Access) you can now get the full version on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/318970/StarCrawlers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/starcrawlers%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.gog.com/game/starcrawlers&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;GOG for Linux!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.&lt;/p&gt;</description>
        </item><item>
            <title>Dollar Rush Bundle: 16 Linux Indie-games for one Dollar</title>
            <link>https://playingtux.com/en/articles/2017/05/dollar-rush-bundle-16-linux-indie-games-one-dollar/</link>
            <pubDate>Fri, 19 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/dollar-rush-bundle-16-linux-indie-games-one-dollar/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dollarrushbundle.jpg&#34; alt=&#34;Featured image of post Dollar Rush Bundle: 16 Linux Indie-games for one Dollar&#34; /&gt;&lt;p&gt;Today &lt;strong&gt;BundleStars&lt;/strong&gt; presents a new bundle for only one Dollar: the &lt;a class=&#34;link&#34; href=&#34;https://www.bundlestars.com/en/bundle/dollar-rush-bundle&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dollar Rush Bundle&lt;/a&gt;.&#xA;It contains a total of 21 titles (as Steam-keys), and of these &lt;strong&gt;16 are also available for Linux&lt;/strong&gt;:&#xA;&lt;strong&gt;Asteroid Bounty Hunter&lt;/strong&gt;&#xA;&lt;strong&gt;Duke of Alpha Centauri&lt;/strong&gt;&#xA;&lt;strong&gt;Fly and Destroy&lt;/strong&gt;&#xA;&lt;strong&gt;Neon Space&lt;/strong&gt;&#xA;&lt;strong&gt;Neon Space 2&lt;/strong&gt;&#xA;&lt;strong&gt;ShipLord&lt;/strong&gt;&#xA;&lt;strong&gt;Slash It&lt;/strong&gt;&#xA;&lt;strong&gt;Slash It 2&lt;/strong&gt;&#xA;&lt;strong&gt;Slash it 2 - Electronic Music Pack DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Slash it 2 - Russian Edition Pack DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Slash it 2 - Chinese Edition Pack DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Slash it 2 - German Edition Pack DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Slash It 2 - JanjiMusic Exclusive Edition DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Slash It 2 - A Himitsu Exclusive Edition DLC&lt;/strong&gt;&#xA;&lt;strong&gt;Spin Rush&lt;/strong&gt;&#xA;&lt;strong&gt;Upside Down&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>White Noise 2: Update #7 released with experimental Linux-Fix by Unity Engine-Team</title>
            <link>https://playingtux.com/en/articles/2017/05/white-noise-2-update-7-released-experimental-linux-fix-unity-engine-team/</link>
            <pubDate>Fri, 19 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/white-noise-2-update-7-released-experimental-linux-fix-unity-engine-team/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/whitenoise2header.jpg&#34; alt=&#34;Featured image of post White Noise 2: Update #7 released with experimental Linux-Fix by Unity Engine-Team&#34; /&gt;&lt;p&gt;Today the &lt;strong&gt;Update #7&lt;/strong&gt; (Codename &lt;strong&gt;Dark Purpose&lt;/strong&gt;) for the Horror-Multiplayer-game &lt;strong&gt;White Noise 2&lt;/strong&gt; has been released for Linux on Steam.&#xA;It contains besides some &lt;strong&gt;new features, improvements and general bugfixes&lt;/strong&gt; also a &lt;strong&gt;special experimental fix for Linux coming straight from the Unity Engine-Team&lt;/strong&gt;, which should resolve problems by detecting the screen resolution.&#xA;The developers of the game want your &lt;strong&gt;feedback on this issue&lt;/strong&gt; in the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/503350/discussions/0/1327844097120536799/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam forum&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New features:&#xA;New special Clue: The Rift.&#xA;Now recordings can be heard when picking up tapes, like in the original White Noise.&#xA;Improvements:&#xA;Added a new insanity effect (it&amp;rsquo;s up to you to find out!).&#xA;Added a new distortion effect to the intro panels.&#xA;Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model.&#xA;Gameplay changes:&#xA;Darcy&amp;rsquo;s Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same.&#xA;Teleport skill: Increased cooldown to 75 seconds&#xA;Increased flashlight slowdown by 4%&#xA;Increased lightstick slowdown by 3%&#xA;Astaroth: Breakdown effect is cancelled when someone is grabbed&#xA;Bugfixes:&#xA;Fixed &amp;ldquo;near death&amp;rdquo; effect not restoring right away when using a medkit.&#xA;Fixed softlock regarding connection error messages.&#xA;Fixed Sarah&amp;rsquo;s Shadow skill not working properly.&#xA;Linux: Should have fixed the &amp;ldquo;Process not starting issue&amp;rdquo;. It&amp;rsquo;s an experimental fix provided by the Unity team, so please report back in the forums.&lt;/p&gt;</description>
        </item><item>
            <title>Kona: Patch #2 with update to Unity Engine 5.6 released</title>
            <link>https://playingtux.com/en/articles/2017/05/kona-patch-2-update-unity-engine-56-released/</link>
            <pubDate>Thu, 18 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/kona-patch-2-update-unity-engine-56-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/konaheader.jpg&#34; alt=&#34;Featured image of post Kona: Patch #2 with update to Unity Engine 5.6 released&#34; /&gt;&lt;p&gt;Today the &lt;strong&gt;Patch #2&lt;/strong&gt; to the mix of &lt;strong&gt;open-world adventure and survival game&lt;/strong&gt; named &lt;strong&gt;Kona&lt;/strong&gt; has been released for Linux on Steam.&#xA;It contains a lot of improvements and bugfixes, and also an &lt;strong&gt;update to Unity Engine 5.6&lt;/strong&gt;. According to the developers it should therefore run better on PCs &lt;strong&gt;with a not-so-powerful CPU&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone!&#xA;An update for Kona has just been released!&#xA;FIXES AND IMPROVEMENTS&#xA;Here’s a list of bug fixes and improvements that come with the patch:&#xA;We removed two loading screens (on bridges, when leaving the General Store area)&#xA;You can now delete photos (by clicking on a picture, a small window will open and let you choose)&#xA;Mouse smoothing option has been added in the controls options&#xA;In the same option menu, we also added an option to enable/disable autosaves&#xA;We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)&#xA;The yellow arrow in the middle of radial menus is now aligned accordingly&#xA;We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value&#xA;The first journal entry of “The Hunt” is now triggered automatically when approaching instead of direct interaction&#xA;We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.&#xA;We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.&#xA;We fixed the invisible mouse cursor on Linux&#xA;Many textures and collision fixes&#xA;Other minor bug fixes and optimizations&#xA;Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game:&#xA;Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences&#xA;If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before&#xA;Some visual effects and materials have changed a little (they were not compatible with the new version of Unity)&#xA;Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch&#xA;UPCOMING CHANGES &amp;amp; KNOWN ISSUES&#xA;And here’s a short list of what to expect in the next months:&#xA;We will add Russian language for texts, interface and subtitles&#xA;We will add an option to enable/disable quick loading screens between areas&#xA;More optimizations and bug fixes, as always ;)&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.10 released</title>
            <link>https://playingtux.com/en/articles/2017/05/lutris-0410-released/</link>
            <pubDate>Wed, 17 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/lutris-0410-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.10 released&#34; /&gt;&lt;p&gt;Only a short time after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/lutris-049-released&#34; &gt;release of version 0.4.9&lt;/a&gt; we now get the new &lt;strong&gt;version 0.4.10 of Lutris&lt;/strong&gt;.&#xA;It contains the following new features and improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.10) zesty; urgency=medium&#xA;* Remove PCSX-R runner&#xA;* Migrate PCSX-R games to use PCSX Rearmed on RetroArch&#xA;* Fix game config being overidden if edited while the game is running&#xA;* Fix Y Axis mapping for the Dual Shock 3 in X360CE&#xA;* Add dinput8 option for X360CE for games requiring it (Dead Space 2,&#xA;Darksiders, &amp;hellip;)&#xA;* Add dialog to optionally sync Steam and XDG desktop shortcuts at startup&#xA;* (Re)add ScummVM import&#xA;* Reenable Lutris runtime by default for Dolphin&#xA;* Update Winetricks (Fixes .NET 3.5 installation)&#xA;* Avoid a crash if Wine prefix is not created&#xA;* Update Wine and Steam icons&#xA;* Add support for lutris:rungame/&amp;hellip; and lutris:install/&amp;hellip; urls&#xA;* Always instanciate the client&amp;rsquo;s window even when installing or launching&#xA;a game&#xA;* Stop Lutris process monitor instantly when all child processes have quit,&#xA;speeds up game installs and prevents zombie processes.&#xA;* Display real time console output in the game log dialog&#xA;* Display real time console output during game installations&#xA;* Add option to launch the Steam client instead of the game in Wine Steam&#xA;&amp;ndash; Mathieu Comandon Mon, 15 May 2017 22:08:13 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Steam: upcoming changes to trading cards</title>
            <link>https://playingtux.com/en/articles/2017/05/steam-upcoming-changes-trading-cards/</link>
            <pubDate>Wed, 17 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/steam-upcoming-changes-trading-cards/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-logo_1.png&#34; alt=&#34;Featured image of post Steam: upcoming changes to trading cards&#34; /&gt;&lt;p&gt;Only short time after &lt;strong&gt;Valve&lt;/strong&gt; announced the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/extreme-changes-gifts-steam&#34; &gt;changes to their gift system&lt;/a&gt;, the &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/593110/announcements/detail/1954971077935370845&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;trading card system also will get changes&lt;/a&gt; too.&#xA;It seems that there are &lt;strong&gt;developers&lt;/strong&gt;, which make use of the &lt;strong&gt;farming of trading cards&lt;/strong&gt; to make a living.&#xA;The complete information can be found in the &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/593110/announcements/detail/1954971077935370845&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Blog&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Indie Bundle 18 released with currently seven Linux games</title>
            <link>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-released-currently-seven-linux-games/</link>
            <pubDate>Tue, 16 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/humble-indie-bundle-18-released-currently-seven-linux-games/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humbleindiebundle18.png&#34; alt=&#34;Featured image of post Humble Indie Bundle 18 released with currently seven Linux games&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/humble-indie-bundle-18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Indie Bundle&lt;/a&gt; strikes back at last!&#xA;The last &amp;ldquo;real&amp;rdquo; Humble Indie Bundle has been released in August 2016.&#xA;Currently the following games are included:&#xA;&lt;strong&gt;From 1$:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ziggurat&lt;/li&gt;&#xA;&lt;li&gt;Windward&lt;/li&gt;&#xA;&lt;li&gt;SteamWorld Heist&#xA;&lt;strong&gt;If you pay more than the average (currently $6.71) you also get:&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Kentucky Route Zero (Season Pass Edition)&lt;/li&gt;&#xA;&lt;li&gt;Beholder&lt;/li&gt;&#xA;&lt;li&gt;Goat Simulator: GOATY&lt;/li&gt;&#xA;&lt;li&gt;more titles in six days to follow&#xA;&lt;strong&gt;If you pay $13 (or more)&lt;/strong&gt; you also get&lt;/li&gt;&#xA;&lt;li&gt;Owlboy&#xA;As always in these bundles, you get the games &lt;strong&gt;DRM-free&lt;/strong&gt; and &lt;strong&gt;additionally as Steam-Keys&lt;/strong&gt; for &lt;strong&gt;Linux, MacOS and Windows&lt;/strong&gt;.&#xA;My personal recommendation: you have to play &lt;strong&gt;Windward, SteamWorld Heist, Beholder and Owlboy&lt;/strong&gt;!&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Tides of Numenera: Update 1.1.0 with new companion &#34;Oom&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/05/tides-numenera-update-110-new-companion-oom-released-linux/</link>
            <pubDate>Tue, 16 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/tides-numenera-update-110-new-companion-oom-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tidesnumeneraupdate110.png&#34; alt=&#34;Featured image of post Tides of Numenera: Update 1.1.0 with new companion &#34;Oom&#34; released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update 1.1.0&lt;/strong&gt; for the (in my opionion fantastic) RPG &lt;strong&gt;Tides of Numenera&lt;/strong&gt; has been released on Steam for Linux.&#xA;This update adds a new companion, which was announced as &lt;strong&gt;Stretch Goal for the Kickstarter-campaign&lt;/strong&gt;: &lt;strong&gt;Oom&lt;/strong&gt;.&#xA;It also adds the so called &lt;strong&gt;Voluminous Codex&lt;/strong&gt; (also a Stretch Goal), which contains &lt;strong&gt;more information on the game world and characters&lt;/strong&gt;.&#xA;More improvements were made concerning the &lt;strong&gt;balancing&lt;/strong&gt; and last but not least also some bugs have been fixed:&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.05.15 released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/05/appgamekit-version-20170515-released-linux/</link>
            <pubDate>Mon, 15 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/appgamekit-version-20170515-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.05.15 released for Linux&#34; /&gt;&lt;p&gt;The new update &lt;strong&gt;2017.05.15&lt;/strong&gt; for the Linux-version of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) adds &lt;strong&gt;new file and folder commands&lt;/strong&gt; and also &lt;strong&gt;commands for vibration on Android und iOS devices&lt;/strong&gt;.&#xA;Besides that, it fixes a lot of bugs.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for this version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New file and folder commands added to AppGameKit!&#xA;This new version of AppGameKit brings many new features and a number of maintenance improvements and fixes. For some time the game development community have been asking for improved file and folder controls. Today we&amp;rsquo;re able to satisfy that need with a host of new commands. We&amp;rsquo;ve also added a command so you can control vibration feedback on mobile devices.&#xA;There&amp;rsquo;s a host of fixes and maintenance improvements. You can read the full change list here;&#xA;Strings&#xA;Added ByteLen command to return the size of a string in bytes&#xA;Haptics&#xA;Added VibrateDevice command to enable vibration on Android and iOS&#xA;In-App Purchases&#xA;Fixed InAppPurchaseRestore causing a crash on iOS&#xA;Android&#xA;Fixed Android images loaded with LoadImageResized sometimes not being loaded&#xA;Fixed Android SetDeviceCameraToImage somtimes cropping the image incorrectly&#xA;Fixed Android PlayVideoToImage somtimes cropping the image incorrectly&#xA;File Commands&#xA;Added SimplifyPath, JoinPaths, and IsAbsolutePath commands to manage file paths&#xA;Added CountWindowsDrives and GetWindowsDrive to get the drives available on Windows devices&#xA;ChooseRawFile now has an extra parameter to return the full path instead of copying the file to the write folder&#xA;Added OpenRawFolder, GetRawFolderNumFiles, GetRawFolderNumFolders, GetRawFolderFileName, and GetRawFolderFolderName to get the contents of any folder anywhere on the filesystem on all platforms&#xA;Any command that takes a file path can now use an absolute path with the prefix &amp;ldquo;raw:&amp;rdquo; to allow access to files anywhere on the filesystem on all platforms, e.g. &amp;ldquo;raw:C:\MyFolder\MyFile.txt&amp;rdquo;&#xA;SetRawWritePath is now deprecated in favour of the above raw folder commands and raw file paths&#xA;GetFirstFile, GetFirstFolder, GetFileCount, and GetFolderCount now have an extra parameter to return only files from the read folder, or write folder, or both (default)&#xA;Exporting&#xA;Updated iOS export icons and launch images for the latest devices&#xA;Fixed iOS export with version number set to 1.0 not setting the version number correctly&#xA;Tier2&#xA;Updated iOS Tier 2 template projects for new icons and launch images&#xA;Updated iOS Tier 2 projects to XCode 8 and iOS 10.3&#xA;Updated Mac Tier 2 projects to XCode 8 and MacOS 10.12 (Sierra)&#xA;Multiplayer&#xA;Added a parameter to HostNetwork to set the port for IPv6 connections separately from the IPv4 port&#xA;HostNetwork will no longer use IPv6 unless an IPv6 port is specified&#xA;Misc&#xA;Fixed SetVirtualResolution not working properly whilst rendering to an image&#xA;Fixed returning a float from a plugin crashing on Linux and Mac machines that don&amp;rsquo;t have AVX instructions&#xA;Fixed SetSoundInstanceBalance doing nothing on Linux and Mac&#xA;Fixed SetWindowAllowResize not working on Linux&#xA;Fixed SetWindowSize on Linux repositioning the window to 0,0&#xA;Switching between windowed and fullscreen mode on Windows now remembers window position&#xA;Fixed middle mouse button not working on Linux&#xA;Removed requirement that Memblock integers and floats be aligned to 4 byte offsets, although unaligned access will be slower than aligned values&#xA;Broadcasting will now only copy the plugins that are imported by the app, rather than all available plugins&lt;/p&gt;</description>
        </item><item>
            <title>A Story about my Uncle: Linux-version finally released after three years</title>
            <link>https://playingtux.com/en/articles/2017/05/story-about-my-uncle-linux-version-finally-released-after-three-years/</link>
            <pubDate>Sat, 13 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/story-about-my-uncle-linux-version-finally-released-after-three-years/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/storyaboutuncleheader.jpg&#34; alt=&#34;Featured image of post A Story about my Uncle: Linux-version finally released after three years&#34; /&gt;&lt;p&gt;After the release of &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/downward-linux-version-now-available-steam&#34; &gt;Downward&lt;/a&gt;, players on Linux now get the second &lt;strong&gt;First-Person-Parkour-Platformer&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/278360/A_Story_About_My_Uncle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;A Story about my Uncle&lt;/a&gt;.&#xA;The game has been originally released in &lt;strong&gt;2014&lt;/strong&gt; on Windows and has been made by the developers of &lt;strong&gt;Goat Simulator&lt;/strong&gt; - but in contrast to that, it&amp;rsquo;s a &lt;strong&gt;real game&lt;/strong&gt;.&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.&#xA;The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.&#xA;Key features&#xA;Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.&#xA;Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.&#xA;Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.&#xA;Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.&lt;/p&gt;</description>
        </item><item>
            <title>World to the West now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/05/world-west-now-available-linux-gog-and-steam/</link>
            <pubDate>Fri, 05 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/world-west-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/worldtowestheader.jpg&#34; alt=&#34;Featured image of post World to the West now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;World to the West&lt;/strong&gt;, the new &lt;strong&gt;action-adventure game&lt;/strong&gt; from the developers of &lt;strong&gt;Teslagrad&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/world_to_the_west&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/530020/World_to_the_West/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.&lt;/p&gt;</description>
        </item><item>
            <title>extreme changes to gifts on Steam</title>
            <link>https://playingtux.com/en/articles/2017/05/extreme-changes-gifts-steam/</link>
            <pubDate>Thu, 04 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/extreme-changes-gifts-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-logo_1.png&#34; alt=&#34;Featured image of post extreme changes to gifts on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Today&lt;/strong&gt; a &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/593110/announcements/detail/1301948399254001159&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Blog-Post&lt;/a&gt; revealed, that &lt;strong&gt;from now on there are extreme changes on how gifts work on Steam&lt;/strong&gt;.&#xA;These changes seem to be a try to reduce the amount of &lt;strong&gt;grey keys sold by key-resellers like G2A&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;STEAM GIFTING CHANGES&#xA;4 MAY - KRISTIAN&#xA;Today we’re announcing changes to gifts on Steam. The gifting process has had a bunch of friction in it for a while, and we want to make it easier for you to share the games you love with friends. Steam Gifting will now be a system of direct exchange from gift buyer to gift receiver, and we will be retiring the Gift to E-mail and Gift to Inventory options. Here&amp;rsquo;s a quick breakdown of benefits from the new system:&#xA;Scheduling Gifts Is Even More Straightforward&#xA;Go ahead and buy a gift months in advance and have it delivered to a friend on time, every time.&#xA;Declined Gifts Resolve The Way They Should&#xA;In the old system, a declined gift would sneak back into the giver&amp;rsquo;s inventory and remain on their bill. Now, if a recipient already has the title, or just doesn&amp;rsquo;t want it, they can click decline and the purchase is refunded directly to the gift giver.&#xA;Safe Cross-Country Gifting&#xA;No more worrying if a Gift to E-mail or Gift to Inventory is going to work for a friend, gifts sent through the new system will always work on the receiver&amp;rsquo;s account. When there is a large difference in pricing between countries, gifting won&amp;rsquo;t be available and you&amp;rsquo;ll know before purchase.&#xA;These changes are now available. Please let us know if you see any issues or have any feedback.&#xA;Note: Pre-existing gifts will be unaffected by this change.&lt;/p&gt;</description>
        </item><item>
            <title>Lutris 0.4.9 released</title>
            <link>https://playingtux.com/en/articles/2017/05/lutris-049-released/</link>
            <pubDate>Thu, 04 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/lutris-049-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lutrisclient_screen.jpg&#34; alt=&#34;Featured image of post Lutris 0.4.9 released&#34; /&gt;&lt;p&gt;Despite still showing 0.4.8 as the current version on the &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;official website&lt;/a&gt;, the &lt;a class=&#34;link&#34; href=&#34;https://lutris.net/downloads/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;repositories&lt;/a&gt; already got the &lt;strong&gt;version 0.4.9 of Lutris&lt;/strong&gt;.&#xA;This new version contains the following fixes and new features:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;lutris (0.4.9) zesty; urgency=medium&#xA;* Add option to auto-configure x360ce in Wine games based on plugged in&#xA;controllers&#xA;* Add support for batch files in Wine&#xA;* Fix FS-UAE path handling&#xA;* Fix regedit commands on newer Wine versions&#xA;* Fix local offline script installation&#xA;&amp;ndash; Mathieu Comandon  Thu, 04 May 2017 00:06:56 -0700&lt;/p&gt;</description>
        </item><item>
            <title>Man O&#39; War: Corsair - Warhammer Naval Battles Patch 1.0.1 released</title>
            <link>https://playingtux.com/en/articles/2017/05/man-o-war-corsair-warhammer-naval-battles-patch-101-released/</link>
            <pubDate>Thu, 04 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/man-o-war-corsair-warhammer-naval-battles-patch-101-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/manowar_header.jpg&#34; alt=&#34;Featured image of post Man O&#39; War: Corsair - Warhammer Naval Battles Patch 1.0.1 released&#34; /&gt;&lt;p&gt;For the open-world-game &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/344240/Man&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/344240/Man&lt;/a&gt;_O_War_Corsair__Warhammer_Naval_Battles/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Man O&amp;rsquo; War: Corsair - Warhammer Naval Battles the &lt;strong&gt;Patch 1.0.1&lt;/strong&gt; has been released on Steam for Linux.&#xA;This patch fixes a lot of the problems of the base game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.0.1:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed a bug which could cause healthbars to disappear in port battles&lt;/li&gt;&#xA;&lt;li&gt;Fixed a navigation issue that occasionally caused ships to spin around at a single point&lt;/li&gt;&#xA;&lt;li&gt;Quest fixes for: Emperor&amp;rsquo;s Gold, Ship of the Dead, Valour of Remas, Race to the Finish&lt;/li&gt;&#xA;&lt;li&gt;Fixed normals on Deathgalley&lt;/li&gt;&#xA;&lt;li&gt;Reduced brightness of Fog banks&lt;/li&gt;&#xA;&lt;li&gt;Various optimisations&lt;/li&gt;&#xA;&lt;li&gt;Fixed a bug with surrendered once-friendly (but angered) ally ships&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue where allied ships would be treated as their original faction instead of the player faction in some cases&lt;/li&gt;&#xA;&lt;li&gt;Improved crew hire screen UI when using a controller for wizards and flyers&lt;/li&gt;&#xA;&lt;li&gt;Patched a collider hole in the Great Ship which could trap the player&lt;/li&gt;&#xA;&lt;li&gt;Camera movement made much more sensitive when zoomed in with rifle.&lt;/li&gt;&#xA;&lt;li&gt;Adjusted unarmed running animation&lt;/li&gt;&#xA;&lt;li&gt;Character Weapons stat bars should now show their labels in all screen resolutions&lt;/li&gt;&#xA;&lt;li&gt;Optimisations for particles on ships with upgraded cannons&lt;/li&gt;&#xA;&lt;li&gt;Reflection optimisations&lt;/li&gt;&#xA;&lt;li&gt;Fix for invisible orc ports in old save games&lt;/li&gt;&#xA;&lt;li&gt;AI no longer attacks hostages (fix for Griffon&amp;rsquo;s Nest quest)&lt;/li&gt;&#xA;&lt;li&gt;Fixed bugs with time stopping and wind direction occasionally being locked&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with the camera controls freezing occasionally&lt;/li&gt;&#xA;&lt;li&gt;Fixed a bug where the chaos warrior could be stuck in a hit reaction animation&lt;/li&gt;&#xA;&lt;li&gt;Added a waypoint for Twilight quest for cases where the player was close to the destination but sailed away afterwards&lt;/li&gt;&#xA;&lt;li&gt;Fixed a bug with UI button clicks being blocked by waypoint markers&lt;/li&gt;&#xA;&lt;li&gt;Sacked ports now recover properly&lt;/li&gt;&#xA;&lt;li&gt;Razed ports will recover much sooner after their attached region is made friendly&lt;/li&gt;&#xA;&lt;li&gt;Escort quests will now start your escorted ship in the same port, rather than out at sea&lt;/li&gt;&#xA;&lt;li&gt;Fixed some issues with flyer hunt quests&lt;/li&gt;&#xA;&lt;li&gt;Adjusted Naval Defence missions so the fleets are less likely to be destroyed before you reach them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Man O&amp;rsquo; War: Corsair - Warhammer Naval Battles&lt;/strong&gt; is a naval &lt;strong&gt;open-world-gamel set in the Warhammer-universe&lt;/strong&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Send Skaven ships to the murky depths, cut Khorne’s champions to pieces &amp;amp; battle sea monsters as you explore the Warhammer oceans. Turn pirate &amp;amp; become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop&amp;rsquo;s classic Man O’ War.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.04.24 released with plugin-support for Linux </title>
            <link>https://playingtux.com/en/articles/2017/04/appgamekit-version-20170424-plugin-support-linux-released/</link>
            <pubDate>Mon, 24 Apr 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/04/appgamekit-version-20170424-plugin-support-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.04.24 released with plugin-support for Linux &#34; /&gt;&lt;p&gt;About one month after the first introduction in AGK2 for Windows, the Linux-version of &lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) now also gains the &lt;strong&gt;long awaited plugin-support&lt;/strong&gt; with the recently released &lt;strong&gt;version 2017.04.24&lt;/strong&gt; of AGK2.&#xA;You can now write/develop your own libraries (&lt;strong&gt;.so&lt;/strong&gt; on Linux, &lt;strong&gt;.dll&lt;/strong&gt; on Windows) in any language you like and include them as plugins in your AGK-programs.&#xA;More informationen on how to create and use the plugins: &lt;a class=&#34;link&#34; href=&#34;http://appgamekit.com/documentation/guides/14&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://appgamekit.com/documentation/guides/14&lt;/a&gt;_plugins.htm&#xA;Link to the currently released community-plugins: &lt;a class=&#34;link&#34; href=&#34;https://forum.thegamecreators.com/thread/219483&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://forum.thegamecreators.com/thread/219483&lt;/a&gt;&#xA;The &lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA Release 20170421 available</title>
            <link>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</link>
            <pubDate>Sat, 22 Apr 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20170421 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has almost to the day half a year after their last stable release published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release&lt;/a&gt;.&#xA;It contains many improvements concerning the balancing but also a lot of changes behind the scenes.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/33cef396555bd767f9126d4775e20324ae05c235&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; contains all the details.&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA Webseite&lt;/a&gt;&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command &amp;amp; Conquer titles.&#xA;We include recreations of C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.&#xA;OpenRA&amp;rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit: Roadmap for 2017 published</title>
            <link>https://playingtux.com/en/articles/2017/03/appgamekit-roadmap-2017-published/</link>
            <pubDate>Sat, 25 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/appgamekit-roadmap-2017-published/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit: Roadmap for 2017 published&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Game Creators&lt;/strong&gt; have &lt;a class=&#34;link&#34; href=&#34;https://www.thegamecreators.com/post/appgamekit-development-road-map&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;published&lt;/a&gt; their &lt;strong&gt;Roadmap for 2017&lt;/strong&gt; regarding the further development of &lt;strong&gt;AppGameKit&lt;/strong&gt;.&#xA;The AGK-Community have been asked in a survey, which features they would like to see in the next versions, &lt;strong&gt;and they have been heard&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Roadmap 2017&#xA;We’re well underway with our roadmap for AppGameKit in 2017 and have already seen the release of two new versions of AppGameKit and a new Sound Library DLC.&#xA;Following the community survey earlier this year we have now finalised our development goals and, in the coming months, the core engine of AppGameKit will receive these new features free to all existing users:&#xA;Call DLL commands for Windows: Using these commands developers can call dynamic link libraries from their AppGameKit BASIC source code. Developers of DLL’s can also interrogate AppGameKit and call its commands.&#xA;3D Shadows: Automatic 3D shadow effects will be added to the 3D engine.&#xA;3D Particles: With this addition particles can be 3D in shape and move in three dimensions.&#xA;Video Adverts: The Admob Video format will be supported within AppGameKit Tier1 BASIC.&#xA;Box 2D enhancements: The full scope of Box 2D will be possible once these extra commands are released.&#xA;Export to Windows, Mac &amp;amp; Linux from any platform: If you use AppGameKit’s IDE from Windows then you will be able to compile Mac and Linux executables from your chosen development OS. This also applies if you develop from Mac and Linux.&#xA;Load &amp;amp; Save Arrays: Extra commands to quickly save out and load in array data.&#xA;These features will roll out in regular updates during the course of the year. Stability of the main AppGameKit product remains a high priority and we will continue to resolve any reported issues as we develop these new features.&#xA;We do have more features planned, and these will be made public once the above have been successfully released, but this includes:&#xA;AppGameKit VR (Q2 2017)&#xA;This new add-on DLC will provide a range of new commands that allow developers to code their own VR demos and games. Easy to use commands will turn on the Head Mounted Display of a VR headset. Touch and button commands report back what the user is doing with the connected touch devices. It will support both the Vive and Oculus devices.&#xA;AppGameKit Studio (Q3 2017)&#xA;The new AppGameKit Studio provides a Windows styled GUI where you can visually drag &amp;amp; drop, scale and move 2D media for your AppGameKit projects. With emulated display modes you’ll be able to quickly see how your app looks on different device resolutions. Studio will create 2D scenes and once finished they can be exported as BASIC or C++ source code to use in your projects.&lt;/p&gt;</description>
        </item><item>
            <title>Cities Skylines: free DLC Pearls From the East released</title>
            <link>https://playingtux.com/en/articles/2017/03/cities-skylines-free-dlc-pearls-east-released/</link>
            <pubDate>Fri, 24 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/cities-skylines-free-dlc-pearls-east-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/citiesskylines.jpg&#34; alt=&#34;Featured image of post Cities Skylines: free DLC Pearls From the East released&#34; /&gt;&lt;p&gt;The second birthday of the city building simulation game &lt;strong&gt;Cities: Skylines&lt;/strong&gt; brings a special present for all players: the free DLC &lt;strong&gt;Pearls From the East&lt;/strong&gt;.&#xA;It contains three new buildings: &lt;strong&gt;Shanghai Pearl Tower, Panda Zoo and Chinese Temple&lt;/strong&gt;.&#xA;Despite the DLC not showing the &lt;strong&gt;SteamOS/Linux-icon&lt;/strong&gt; on the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/563850/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-page&lt;/a&gt;, &lt;strong&gt;it installs without problems on Linux&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;citiesskylines-pearlseast.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/citiesskylines-pearlseast.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>The Dwarfes: huge update released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</link>
            <pubDate>Mon, 13 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: huge update released for Linux on Steam&#34; /&gt;&lt;p&gt;For the mixture of RTS/RPG &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarfes&lt;/a&gt; a &lt;strong&gt;5.4 GB huge update&lt;/strong&gt; has been released for Linux on Steam.&#xA;Besides an &lt;strong&gt;engine update&lt;/strong&gt;, which leads to a &lt;strong&gt;slightly better performance&lt;/strong&gt; according to the developers, there is also a lot more included in this update.&#xA;Read this announcement for more details:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dear community,&#xA;next to a range of minor fixes, the recently released update brings the following new changes to the game:&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Playtest 20170304 released</title>
            <link>https://playingtux.com/en/articles/2017/03/openraplaytest-20170304-released/</link>
            <pubDate>Sun, 05 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/openraplaytest-20170304-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Playtest 20170304 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRA&lt;/strong&gt;, the Open-Source-Implementation of the classic RTS games &lt;strong&gt;Command &amp;amp; Conquer, Red Alert and Dune 2000&lt;/strong&gt;, has just released the new &lt;strong&gt;Playtest 20170304&lt;/strong&gt; and it&amp;rsquo;s now available for &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/download/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;download&lt;/a&gt;.&#xA;These are the new features:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;HiDPI font rendering for players with high resolution displays.&#xA;Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.&#xA;The Red Alert “shell map” background is now muted.&#xA;New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk.&#xA;Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.02.28 released</title>
            <link>https://playingtux.com/en/articles/2017/02/appgamekit-version-20170228-released/</link>
            <pubDate>Tue, 28 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/appgamekit-version-20170228-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.02.28 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;AppGameKit&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) has recently been released in the &lt;strong&gt;Version 2017.02.28&lt;/strong&gt;.&#xA;This new version adds some new functionalities (e. g. &lt;strong&gt;support for IPv6&lt;/strong&gt;) and a lot of improvements and bugfixes.&#xA;Alse some new &lt;strong&gt;Video-Tutorials&lt;/strong&gt; have been added to the &lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/playlist?list=PLlLxfPB9MrBtN8vFOZIUhotV9cs3VCV5Z&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playlist on YouTube&lt;/a&gt;.&#xA;AGK2 is a &lt;strong&gt;multi-plattform 2D/3D game-engine&lt;/strong&gt; and development environment (IDE) for &lt;strong&gt;Linux, MacOS and Windows&lt;/strong&gt;.&#xA;Programs and games can be developed in a &lt;strong&gt;BASIC&lt;/strong&gt;-like dialect or in &lt;strong&gt;C++&lt;/strong&gt; and the developed programs can be run on/exported for &lt;strong&gt;Linux, Windows, MacOS, Android, iOS and HTML5&lt;/strong&gt;.&#xA;More information on AGK2:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.appgamekit.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Homepage of AGK2&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325180/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;AGK2 on Steam&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/playlist?list=PLlLxfPB9MrBtN8vFOZIUhotV9cs3VCV5Z&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playlist on YouTube&lt;/a&gt;&#xA;The changelog for the current version:&lt;/p&gt;</description>
        </item><item>
            <title>Aragami: Patch 01.07 with Level-Editor released</title>
            <link>https://playingtux.com/en/articles/2017/02/aragami-patch-0107-level-editor-released/</link>
            <pubDate>Tue, 28 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/aragami-patch-0107-level-editor-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aragami-header.jpg&#34; alt=&#34;Featured image of post Aragami: Patch 01.07 with Level-Editor released&#34; /&gt;&lt;p&gt;For the stealth game &lt;strong&gt;Aragami&lt;/strong&gt; the &lt;strong&gt;Patch 01.07&lt;/strong&gt; has been released for Linux.&#xA;This patch adds a &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=280160&amp;amp;appgroupname=Aragami&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Level-Editor&lt;/a&gt; and fixes some bugs.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 01.07 is now live. The full patch notes are:&#xA;* NEW: Level Editor with Steam Workshop support! See the Level Editor announcement to learn more about it :)&#xA;* NEW: Added Russian translation.&#xA;* NEW: Added Hungarian translation (thanks to Brechler Zsolt).&#xA;* NEW: Added Chinese translation (thanks to Another Indie).&#xA;* FIX: Gameplay crash caused by particle systems.&#xA;* FIX: Removed invisible collider which blocked path to a scroll in Chapter 10.&#xA;* FIX: Wrong objectives on Chapter 4.&#xA;* FIX: Multiplayer - Shinen sometimes was killing enemies only on 1 client.&#xA;* FIX: Multiplayer - Hikaru sync issues.&#xA;* FIX: Multiplayer - Shinen dissolving corpses already dissolved.&#xA;* FIX: Multiplayer - Minor fixes&#xA;* Plenty of other fixes.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Warhammer - free DLCs Bretonnia and Isabella von Carstein now available for Linux (UPDATE2)</title>
            <link>https://playingtux.com/en/articles/2017/02/total-war-warhammer-free-dlcs-bretonnia-and-isabella-carstein-now-available-linux/</link>
            <pubDate>Tue, 28 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/total-war-warhammer-free-dlcs-bretonnia-and-isabella-carstein-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwarhammer_brettonia_header.jpg&#34; alt=&#34;Featured image of post Total War: Warhammer - free DLCs Bretonnia and Isabella von Carstein now available for Linux (UPDATE2)&#34; /&gt;&lt;p&gt;Two new &lt;strong&gt;free DLCs&lt;/strong&gt; for &lt;strong&gt;Total War: Warhammer&lt;/strong&gt; are now available for Linux on Steam: &lt;strong&gt;Brettonia&lt;/strong&gt; and &lt;strong&gt;Isabella von Carstein&lt;/strong&gt;!&#xA;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/534330/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Brettonia&lt;/a&gt; adds a &lt;strong&gt;new playable race&lt;/strong&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/455041/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Isabella von Carstein&lt;/a&gt; a new &lt;strong&gt;Vampire-Lord&lt;/strong&gt; to the game.&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;https://www.gamingonlinux.com/articles/total-war-warhammer-has-two-free-new-content-packs-available-updated.9174&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;gamingonlinux.com&lt;/a&gt; &lt;strong&gt;have asked Feral&lt;/strong&gt;, and they were told, that the DLCs &lt;strong&gt;are currently not yet available for Linux - despite the SteamOS/Linux-Icons on the Steam-pages&lt;/strong&gt;. Feral is currently still working on these DLCs for Linux.&#xA;&lt;strong&gt;UPDATE 2&lt;/strong&gt;: Feral has &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/750/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;now officially announced the DLC&lt;/a&gt;. After two updates to the main-game the &lt;strong&gt;DLC is now available and working on Linux&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Parco Azzurro: free point-and-click adventure game released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/02/parco-azzurro-free-point-and-click-adventure-released-linux/</link>
            <pubDate>Sat, 11 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/parco-azzurro-free-point-and-click-adventure-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parco_screen_roos.jpg&#34; alt=&#34;Featured image of post Parco Azzurro: free point-and-click adventure game released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Parco Azzurro&lt;/strong&gt; is a &lt;strong&gt;free point-and-click adventure&lt;/strong&gt; and now available for &lt;strong&gt;Linux, MacOS, Windows and Android&lt;/strong&gt;.&#xA;It has been developed by &lt;strong&gt;N3M Studios&lt;/strong&gt; using the &lt;strong&gt;Visionaire Studio Engine&lt;/strong&gt; for the Band &amp;ldquo;&lt;strong&gt;Nudi tra i Musicanti&lt;/strong&gt;&amp;rdquo; and the graphic style was inspired by &lt;strong&gt;South Park&lt;/strong&gt;.&#xA;In the game you can unlock codes for downloading &lt;a class=&#34;link&#34; href=&#34;http://www.n3m-adventure.com/achievements.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free songs&lt;/a&gt; from the latest album of the band in MP3-format.&#xA;Download: &lt;a class=&#34;link&#34; href=&#34;http://www.n3m-adventure.com/downloads.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.n3m-adventure.com/downloads.html&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Civilization 6 released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/02/civilization-6-released-linux/</link>
            <pubDate>Thu, 09 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/civilization-6-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization 6 released for Linux&#34; /&gt;&lt;p&gt;Just a few moments ago, the &lt;strong&gt;Linux-Version&lt;/strong&gt; of &lt;strong&gt;Civilization 6&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/289070/?snr=1_5_9__205&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The named &lt;strong&gt;discount for the release&lt;/strong&gt; will be available in &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/r/linux_gaming/comments/5t17ot/sid_meiers_civilization_vi_released_for_linux/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;about 45 Minutes&lt;/a&gt; .&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;civ6shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/civ6shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Darkest Dungeon: &#34;Radiant&#34;-Update now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/02/darkest-dungeon-radiant-update-now-available-linux-steam/</link>
            <pubDate>Thu, 09 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/darkest-dungeon-radiant-update-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: &#34;Radiant&#34;-Update now available for Linux on Steam&#34; /&gt;&lt;p&gt;The so called &lt;strong&gt;Radiant-Update&lt;/strong&gt; for &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; is now available for Linux on Steam.&#xA;It contains a complete new game mode (named &amp;ldquo;&lt;strong&gt;Radiant&lt;/strong&gt;&amp;rdquo;) and many, many more improvements and fixes.&#xA;The complete Patch-Notes can be found here: &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/262060/announcements/detail/514936758243293747&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/games/262060/announcements/detail/514936758243293747&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;RADIANT UPDATE - FULL RELEASE - BUILD #17400&#xA;Community Announcements - redhookjohn&#xA;Overview:&#xA;This update was built around two major pillars:&#xA;Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging&amp;ndash;monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.&#xA;Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.&#xA;We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.&#xA;The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.&#xA;Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!&#xA;-The Darkest Dungeon Team&#xA;RADIANT MODE:&#xA;Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.&#xA;More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.&#xA;Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.&#xA;Reduced cost of Upgraded Recruits upgrades.&#xA;Accelerated hero XP progression&#xA;Hero upgrade and treatment cost scaling by level reduced&#xA;Returned provisions now give slightly more money back&#xA;Tweaks to Stagecoach:&#xA;Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)&#xA;Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)&#xA;New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.&#xA;Higher Light conditions confer slightly more to party DEF bonuses.&#xA;Accelerated Region Progression&#xA;Town Events trigger more frequently to compensate for shorter playtime&#xA;STYGIAN MODE:&#xA;Renamed NG+ to Stygian&#xA;Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.&#xA;More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits&amp;hellip;overall slightly more deadly[/b]&#xA;Time limit reduced to 86 weeks and hero death limit dropped to 12&#xA;You can now continue playing after the time limit on your Stygian mode game after successfully completing the game&#xA;ALL MODES:&#xA;Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA&#xA;Caw! Caw! Added New Trinket Recovery Quest&#xA;When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover&amp;hellip;&#xA;Trinkets are no longer recoverable from fallen characters after retreating.&#xA;Two new Town Events&#xA;Added New Variations to Dungeon Map Generation!&#xA;Fix for users reporting increased cpu usage&#xA;ECONOMY Adjustments to Radiant and Darkest modes:&#xA;Economy was too gold starved across the board, including mid and late game.&#xA;Slightly reduced cost of Hero Treatment.&#xA;Reduced hero weapon and armour upgrade costs.&#xA;Reduced cost of upgrading hero skills final two levels&#xA;Increased gold drops and gold stacking from 1,500 to 1,750&#xA;(ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.&#xA;Gems now all stack to 5 instead of 4&#xA;Adjusted Antiquarian values to be in line with Economy changes to ensure she&amp;rsquo;s still profitable.&#xA;Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.&#xA;Fixed Provision Discount Town Event description so all languages should show up correctly.&#xA;Quests that will trigger a Town Event: links are now clearly shown&#xA;The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.&#xA;Hold SHIFT when purchasing Provisions to purchase a full stack.&#xA;Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.&#xA;New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.&#xA;Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.&#xA;Secret Rooms are no longer guaranteed in every dungeon.&#xA;Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.&#xA;Heirloom Chest now more profitable after using key&#xA;Added new treasure: &amp;ldquo;Jute Tapestry&amp;rdquo; (functions as a very rare gem worth 5,000 gold)&#xA;Added “Party” selection type to camp skills to help make the skills more clear.&#xA;Tweaked Roster sort so that Characters in Party are arranged in their party formation.&#xA;Added Skill Equip warning when trying to embark without all skills equipped&#xA;Added Food Embark warning when trying to embark without much food&#xA;Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)&#xA;After several angry phone calls from Vvulf, he is now properly tagged as a boss.&#xA;(Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.&#xA;Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.&#xA;Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.&#xA;Adjusted cooldowns on town events up a bit, to reduce repetition&#xA;DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.&#xA;Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)&#xA;Added Town Event Description in the reward section for related Quests.&#xA;Fix for handling multiple monitors&#xA;Added 4k window resolutions to options.&#xA;Added Subtitle Location Option: Top or Bottom&#xA;Added border FX for Ancestral Trinkets and Boss Trophies&#xA;Added FX to Dungeon Region experience bars on increase&#xA;Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!&#xA;Added Date/Time to save slots&#xA;Added more save slots&#xA;Various UI tweaks&#xA;Exposed significantly more settings for future modding.&#xA;&amp;hellip;and more!&lt;/p&gt;</description>
        </item><item>
            <title>XCOM 2: Linux-Version now supports &#34;Long War 2&#34;-Mod</title>
            <link>https://playingtux.com/en/articles/2017/02/xcom-2-linux-version-now-supports-long-war-2-mod/</link>
            <pubDate>Wed, 08 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/xcom-2-linux-version-now-supports-long-war-2-mod/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2header.jpg&#34; alt=&#34;Featured image of post XCOM 2: Linux-Version now supports &#34;Long War 2&#34;-Mod&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/729/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;recently announced&lt;/a&gt;, that the latest update for the Linux-Version of &lt;strong&gt;XCOM 2&lt;/strong&gt; now supports the famous Mod &amp;ldquo;&lt;strong&gt;Long War 2&lt;/strong&gt;&amp;rdquo; !&lt;/p&gt;</description>
        </item><item>
            <title>Dreamfall Chapters: huge patch including german localisation released</title>
            <link>https://playingtux.com/en/articles/2017/02/dreamfall-chapters-huge-patch-including-german-localisation-released/</link>
            <pubDate>Thu, 02 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/dreamfall-chapters-huge-patch-including-german-localisation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dreamfallchaptersheader.jpg&#34; alt=&#34;Featured image of post Dreamfall Chapters: huge patch including german localisation released&#34; /&gt;&lt;p&gt;For &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/237850/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dreamfall Chapters&lt;/a&gt;, the follow-up to the Adventures &lt;strong&gt;The Longest Journey and Dreamfall&lt;/strong&gt;, a huge &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=237850&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Patch 5.4&lt;/a&gt; with many improvements (e. g. &lt;strong&gt;a complete german localisation&lt;/strong&gt;) has now been released on Steam for Linux.&#xA;But that&amp;rsquo;s not all: every owner of &lt;strong&gt;Dreamfall Chapters&lt;/strong&gt; will get the upgrade to the &lt;strong&gt;Final Cut Edition&lt;/strong&gt;, as soon as it will be release this spring for Xbox and Playstation!&#xA;Here are the &lt;strong&gt;Patch notes&lt;/strong&gt;:&lt;/p&gt;</description>
        </item><item>
            <title>Guards: fix for startup problems on Linux</title>
            <link>https://playingtux.com/en/articles/2017/01/guards-fix-startup-problems-linux/</link>
            <pubDate>Thu, 19 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/guards-fix-startup-problems-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/guardsheader.jpg&#34; alt=&#34;Featured image of post Guards: fix for startup problems on Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;turn-based&lt;/strong&gt; strategy-game &lt;strong&gt;Guards&lt;/strong&gt; is also available for &lt;strong&gt;Linux&lt;/strong&gt;.&#xA;If it doesn&amp;rsquo;t want to start (or keeps acting strange), you might want to check out &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/guards-howto-fix-game-not-starting-linux&#34; &gt;this forum post&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;guardsshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/guardsshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Warhammer - free DLC Grombrindal the White Dwarf now available for Linux</title>
            <link>https://playingtux.com/en/articles/2017/01/total-war-warhammer-free-dlc-grombrindal-white-dwarf-now-available-linux/</link>
            <pubDate>Thu, 19 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/total-war-warhammer-free-dlc-grombrindal-white-dwarf-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwh_linuxrelease_main.jpg&#34; alt=&#34;Featured image of post Total War: Warhammer - free DLC Grombrindal the White Dwarf now available for Linux&#34; /&gt;&lt;p&gt;Another &lt;strong&gt;free DLC&lt;/strong&gt; for &lt;strong&gt;Total War: Warhammer&lt;/strong&gt; is now available for &lt;strong&gt;Linux&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/506190&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Grombrindal The White Dwarf&lt;/a&gt;.&#xA;It adds another another &lt;strong&gt;legendary commander&lt;/strong&gt; to the main game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;twwarhammergrombrindal.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/twwarhammergrombrindal.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Linux-Downloads score second place</title>
            <link>https://playingtux.com/en/articles/2017/01/openra-linux-downloads-score-second-place/</link>
            <pubDate>Sun, 15 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/openra-linux-downloads-score-second-place/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Linux-Downloads score second place&#34; /&gt;&lt;p&gt;The website of &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;, the &lt;strong&gt;OpenSource-implementation&lt;/strong&gt; of the &lt;strong&gt;RTS-classics Dune 2000, Red Alert und Command and Conquer&lt;/strong&gt; has recently released &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/2017-01-stats-post/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;some interesting statistics&lt;/a&gt;.&#xA;One of the statistics shows, that the downloads for the &lt;strong&gt;OpenRA-version for Linux scores the second place with 13%&lt;/strong&gt;, and achieves even more downloads than the &lt;strong&gt;version for MacOS&lt;/strong&gt; (12%).&#xA;The authors of the statistic think these numbers are &lt;strong&gt;remarkable&lt;/strong&gt; in general, because &lt;strong&gt;the shares of both Linux and OS X are much larger than their respective share of the desktop market&lt;/strong&gt;:&lt;/p&gt;</description>
        </item><item>
            <title>Developer of &#34;The Cat Lady&#34; suspends Linux-Versions of his games on Steam</title>
            <link>https://playingtux.com/en/articles/2017/01/developer-cat-lady-suspends-linux-versions-his-games-steam/</link>
            <pubDate>Sat, 14 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/developer-cat-lady-suspends-linux-versions-his-games-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/catladyheader.jpg&#34; alt=&#34;Featured image of post Developer of &#34;The Cat Lady&#34; suspends Linux-Versions of his games on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Screen 7&lt;/strong&gt;, the developer of the Point-and-Click-Adventures &lt;strong&gt;The Cat Lady, Downfall, The Samaritan Paradox&lt;/strong&gt; and some more titles, &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/364390/discussions/0/405694115218901635/?ctp=3#c142261027584340329&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;officially suspends the Linux-versions of most of his titles on Steam&lt;/a&gt;.&#xA;Affected games are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Downfall (incl. Demo)&lt;/li&gt;&#xA;&lt;li&gt;The Adventures of Fatman&lt;/li&gt;&#xA;&lt;li&gt;Tales&lt;/li&gt;&#xA;&lt;li&gt;The Samaritan Paradox&lt;/li&gt;&#xA;&lt;li&gt;The Apotheosis Project&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;The Cat Lady&lt;/strong&gt; and &lt;strong&gt;Heroine&amp;rsquo;s Quest: The Herald of Ragnarok&lt;/strong&gt; are &lt;strong&gt;not yet affected&lt;/strong&gt;, but may follow later.&#xA;All of these games have been produced using the &lt;strong&gt;Adventure Game Studio&lt;/strong&gt;, and the Linux-versions of this titles had &lt;strong&gt;severe problems (like not changeable screen resolutions and bad performance)&lt;/strong&gt;, if they &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/downfall-tips-start-and-play-game-linux&#34; &gt;started at all&lt;/a&gt;.&#xA;I do own most of these games, and I principally like them for their &lt;strong&gt;Art-Style&lt;/strong&gt; and their &lt;strong&gt;mature stories&lt;/strong&gt;.&#xA;But due to the named &lt;strong&gt;problems&lt;/strong&gt; I&amp;rsquo;m not able to play them longer than 10 minutes, which is a shame.&#xA;I hope the developer finds a way to fix the problems of the Linux-versions, but I do have some doubts, because the effort might be too big.&#xA;The next game of the developer, &lt;strong&gt;Lorelai&lt;/strong&gt;, is promised to be released again with a &lt;strong&gt;Linux-version&lt;/strong&gt;.&#xA;The developer is more confident here, because he changed/updated the engine.&#xA;It seems that the biggest mistake of the developer was &lt;strong&gt;not even to try to install a Linux-VM&lt;/strong&gt; and observe the situation by himself.&#xA;&lt;strong&gt;Valve&lt;/strong&gt; noted that too, and so they gave him the advice to suspend his games on Linux:&lt;/p&gt;</description>
        </item><item>
            <title>Humble Store: Winter Sale 2017 has begun</title>
            <link>https://playingtux.com/en/articles/2017/01/humble-store-winter-sale-2017-has-begun/</link>
            <pubDate>Thu, 12 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/humble-store-winter-sale-2017-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblewinter2017.png&#34; alt=&#34;Featured image of post Humble Store: Winter Sale 2017 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Winter Sale 2017&lt;/strong&gt; at the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Store&lt;/a&gt; has begun.&#xA;For a limited time you can also get &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/dirt-showdown-free-game&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dirt Showdown&lt;/a&gt; &lt;strong&gt;for free&lt;/strong&gt;!&#xA;Here is the list of all &lt;strong&gt;discounted linux titles&lt;/strong&gt;: &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/search/platform/linux/sort/discount&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.humblebundle.com/store/search/platform/linux/sort/discount&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Version 2017.01.09 released</title>
            <link>https://playingtux.com/en/articles/2017/01/appgamekit-version-20170109-released/</link>
            <pubDate>Mon, 09 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/appgamekit-version-20170109-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Version 2017.01.09 released&#34; /&gt;&lt;p&gt;Only short after &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/app-game-kit-v2022-released&#34; &gt;the release of v2.0.22&lt;/a&gt;, there is today a new version of &lt;strong&gt;AGK2&lt;/strong&gt; available, which mainly concentrates on fixing bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;From this point forward we&amp;rsquo;re using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09&#xA;This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit.&#xA;First here are some extra commands;&#xA;Added a new &amp;ldquo;GetImageMemoryUsage&amp;rdquo; command to return the amount of GPU memory currently being used to store images&#xA;Added &amp;ldquo;SetPrintFont&amp;rdquo; to use fonts loaded with LoadFont with the Print command&#xA;Added &amp;ldquo;SetEditBoxFont&amp;rdquo; to use fonts loaded with LoadFont with edit boxes&#xA;The fixes and tweaks are;&#xA;Fixed LoadFont failing in exported Android apps&#xA;Fixed FindStringCount causing an infinite loop if the second parameter was an empty string&#xA;Fixed Android export not working when a Firebase config file is used&#xA;Fixed Unicode characters in file paths not working properly on Windows&#xA;Fixed local arrays in functions not setting their default value if given&#xA;Fixed GameCenter commands sometimes failing to login on Android&#xA;Fixed TrueType fonts becoming corrupt when the app is minimised on some Android devices&#xA;Fixed SetWindowSize with the fullscreen parameter set to 1 on Windows not creating a proper fullscreen window&#xA;SetWindowSize with the fullscreen parameter set to 1 now works on Linux&#xA;Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object&#xA;Fixed a crash when trying to export an APK in the Mac version&#xA;Fixed GetFacebookFriends on iOS appending to the friends list each time it was called instead of clearing the list first&lt;/p&gt;</description>
        </item><item>
            <title>21.7% of the developers on StackOverflow are using Linux as Desktop-OS</title>
            <link>https://playingtux.com/en/articles/2017/01/217-developers-stackoverflow-are-using-linux-desktop-os/</link>
            <pubDate>Sat, 07 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/217-developers-stackoverflow-are-using-linux-desktop-os/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/desktopos2016.png&#34; alt=&#34;Featured image of post 21.7% of the developers on StackOverflow are using Linux as Desktop-OS&#34; /&gt;&lt;p&gt;According to a current &lt;a class=&#34;link&#34; href=&#34;http://stackoverflow.com/research/developer-survey-2016#technology-desktop-operating-system&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;survey on StackOverflow&lt;/a&gt; &lt;strong&gt;21.7% of the developers&lt;/strong&gt; are already using Linux on their Desktop!&#xA;Only Mac OS X (26.2%) and Windows 7 (22.5%) have the lead in this statistic.&lt;/p&gt;</description>
        </item><item>
            <title>Downward: Linux-Version now available on Steam</title>
            <link>https://playingtux.com/en/articles/2017/01/downward-linux-version-now-available-steam/</link>
            <pubDate>Mon, 02 Jan 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/01/downward-linux-version-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/downward_header.jpg&#34; alt=&#34;Featured image of post Downward: Linux-Version now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Caracal Games&lt;/strong&gt;, the developers of the 1st-Person-Parkour game &lt;strong&gt;Downward&lt;/strong&gt;, &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/downward-release-linux-planned-next-week&#34; &gt;have kept word&lt;/a&gt;:&#xA;the Linux-version of &lt;strong&gt;Downward&lt;/strong&gt; is now available &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/506900&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;on Steam&lt;/a&gt;!&#xA;Hint: only today you can still get it in the sale for &lt;strong&gt;25%&lt;/strong&gt; off!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Downward is a first-person open-world parkour adventure set in the medieval ruins of a post-apocalyptic Planet Earth. You must master body, mind, and spirit &amp;ndash; for agility, precision, and determination are the only tools that will help you make sense of this world and change your fate&amp;hellip;&lt;/p&gt;</description>
        </item><item>
            <title>Downfall: Tips to start and play the game on Linux</title>
            <link>https://playingtux.com/en/articles/2016/12/downfall-tips-start-and-play-game-linux/</link>
            <pubDate>Sat, 24 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/downfall-tips-start-and-play-game-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/downfall_header.jpg&#34; alt=&#34;Featured image of post Downfall: Tips to start and play the game on Linux&#34; /&gt;&lt;p&gt;There is currently offered a Linux-version to the psychological Horror-Adventure-game &lt;strong&gt;Downfall&lt;/strong&gt; on the steam store.&#xA;Sadly, this game does not start for me on it&amp;rsquo;s own. You&amp;rsquo;ll also need the game &lt;strong&gt;The Cat Lady&lt;/strong&gt; from the same developer.&#xA;More detailed information can be found in &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/downfall-linux-not-starting&#34; &gt;this forum-post&lt;/a&gt;.&#xA;It&amp;rsquo;s sad to see, that some developers don&amp;rsquo;t test their own games on all platforms on which they are selling.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;downfall_shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/downfall_shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>UPDATE: Steam is not longer down</title>
            <link>https://playingtux.com/en/articles/2016/12/steam-ist-offline-0/</link>
            <pubDate>Fri, 23 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/steam-ist-offline-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam-logo_1.png&#34; alt=&#34;Featured image of post UPDATE: Steam is not longer down&#34; /&gt;&lt;p&gt;&lt;strong&gt;It&amp;rsquo;s that time in the year again&lt;/strong&gt;&#xA;&lt;strong&gt;Steam is currently and since this afternoon down&lt;/strong&gt;, confirmed by &lt;a class=&#34;link&#34; href=&#34;https://steamstat.us/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;steamstat.us&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://allest%c3%b6rungen.de/stoerung/steam&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;allestörungen.de (german)&lt;/a&gt;.&#xA;There is currently no official statement, why it is down, or when it will return to it&amp;rsquo;s online state.&#xA;&lt;strong&gt;UPDATE 22:35h CET&lt;/strong&gt;&#xA;Steam is no longer down. But still no official comment why the platform was down.&lt;/p&gt;</description>
        </item><item>
            <title>The Steam Winter Sale 2016 has begun</title>
            <link>https://playingtux.com/en/articles/2016/12/steam-winter-sale-2016-has-begun/</link>
            <pubDate>Thu, 22 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/steam-winter-sale-2016-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamwintersale2016.png&#34; alt=&#34;Featured image of post The Steam Winter Sale 2016 has begun&#34; /&gt;&lt;p&gt;On your mark, get set, go! The &lt;strong&gt;Steam Winter Sale 2016&lt;/strong&gt; with the &lt;strong&gt;votes for the Steam Awards&lt;/strong&gt; has begun!&#xA;Every day you can give a vote for a different category. The Sale will last until 02.01.2017.&lt;/p&gt;</description>
        </item><item>
            <title>Aragami: free DLC Assassin Masks now available for Linux</title>
            <link>https://playingtux.com/en/articles/2016/12/aragami-free-dlc-assassin-masks-dlc-now-available-linux/</link>
            <pubDate>Tue, 20 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/aragami-free-dlc-assassin-masks-dlc-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aragami-header.jpg&#34; alt=&#34;Featured image of post Aragami: free DLC Assassin Masks now available for Linux&#34; /&gt;&lt;p&gt;A &lt;strong&gt;free DLC&lt;/strong&gt; for the &lt;strong&gt;3rd-person stealth game&lt;/strong&gt; &lt;strong&gt;Aragami&lt;/strong&gt; has been released: &lt;strong&gt;Assassin Masks&lt;/strong&gt;.&#xA;It contains &lt;strong&gt;12 new character skins&lt;/strong&gt;, which can be used in &lt;strong&gt;single- and im multiplayer games&lt;/strong&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;The Assassin Masks Set includes 12 new character skins for Aragami. Customize your shadow assassin and wear a deadly visage of your choosing in single player or multiplayer missions.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;aragami_masks.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/aragami_masks.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Downward: release for Linux planned for next week</title>
            <link>https://playingtux.com/en/articles/2016/12/downward-release-linux-planned-next-week/</link>
            <pubDate>Tue, 20 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/downward-release-linux-planned-next-week/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/downward_header.jpg&#34; alt=&#34;Featured image of post Downward: release for Linux planned for next week&#34; /&gt;&lt;p&gt;&lt;strong&gt;Downward&lt;/strong&gt;, the 1st-person parkour game with interesting setting is currently in &lt;strong&gt;EarlyAccess&lt;/strong&gt; and already looks beautiful - thanks to UE4-engine.&#xA;According to &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/506900/discussions/0/152391995420212779/#c152391995420326757&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the developer Caracal Games&lt;/a&gt; there will be a version for Linux next week:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Yes you are right, we plan to expand to Linux in the next week! For Mac we will need to wait a bit more, more updates on this later on!&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;You have to take a look at the &lt;strong&gt;Videos&lt;/strong&gt; on their Steam page!&#xA;Downward on Steam: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/506900&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/506900&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: WARHAMMER - Realm of the Wood Elves DLC now available for Linux</title>
            <link>https://playingtux.com/en/articles/2016/12/total-war-warhammer-realm-wood-elves-dlc-now-available-linux/</link>
            <pubDate>Tue, 20 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/total-war-warhammer-realm-wood-elves-dlc-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwh_linuxrelease_main.jpg&#34; alt=&#34;Featured image of post Total War: WARHAMMER - Realm of the Wood Elves DLC now available for Linux&#34; /&gt;&lt;p&gt;The next huge DLC for &lt;strong&gt;Total War: WARHAMMER&lt;/strong&gt;, &lt;strong&gt;Realm of the Wood Elves&lt;/strong&gt;, is now available for Linux on Steam and in the &lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/de/mac-linux-games/warhammertw/#warhammertwdlc7&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Feral Store&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;twwarhammer_elves.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/twwarhammer_elves.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>App Game Kit v2.0.22 released</title>
            <link>https://playingtux.com/en/articles/2016/12/app-game-kit-v2022-released/</link>
            <pubDate>Mon, 12 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/app-game-kit-v2022-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_header.jpg&#34; alt=&#34;Featured image of post App Game Kit v2.0.22 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Version 2.0.22&lt;/strong&gt; of the Multi-Platform-Editor/Engine &lt;strong&gt;App Game Kit&lt;/strong&gt; has been released.&#xA;If you never heard of &lt;strong&gt;AGK&lt;/strong&gt;: it&amp;rsquo;s an Multiplatform (Linux/Windows/Android/MacOS/iOS/HTML5)-Engine and Editor, which allows writing of complex programs (it has been mainly developed for games) in a dialect of BASIC (but also C++) and exporting them to multiple platforms/OS.&#xA;The complete changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Text &amp;amp; Fonts&#xA;Added UTF-8 support to AGK strings&#xA;Added LoadFont to load a Truetype font into AGK, this can be from a file in your media folder or a system font&#xA;Added GetFontExists to check a loaded font ID&#xA;Added GetSystemFontExists to check if the current platform has the specified font&#xA;Added DeleteFont to delete a font object&#xA;Added SetTextFont to set a text object to use one of the new font objects&#xA;Added SetTextAngle and SetTextAngleRad to rotate text objects&#xA;Added SetTextBold to set all characters in a text object to bold (new fonts only)&#xA;Added SetTextCharBold to set an individual character to bold (new fonts only)&#xA;Added UseNewDefaultFonts to use a built in Truetype font by default instead of the default bitmap font, and to set Print text to use the new font&#xA;All strings that are output by AGK, e.g. to files or HTTP post data, will now be encoded in UTF-8&#xA;All strings that are input into AGK in the old Windows-1252 encoding will be internally converted to UTF-8&#xA;Text objects using extended ascii font images will have their strings converted back to Windows-1252 when drawn so they continue to display the same as they do now, but the new Truetype fonts are recommended for unicode support&#xA;Edit Boxes&#xA;Edit boxes will now use the new default font&#xA;Edit boxes now support unicode characters&#xA;Android&#xA;Restored version 2.3.3 support on Amazon&#xA;Improved APK export error message on failure&#xA;Fixed the GameCenter commands on Android causing a crash if the user logs out of Google Games Services outside the app&#xA;Fixed Amazon APK export not having the In App Purchase receiver set, which would cause a rejection by Amazon.&#xA;Fixed touch move events not registering on some Android devices&#xA;Set Android sensors to update at their fastest rate&#xA;Android sensors will now only activate when their values are first accessed, which will save battery if they are never used&#xA;iOS&#xA;Increased minimum supported version of iOS to iOS 7&#xA;Fixed GetInternetState on iOS always returning 1&#xA;Fixed a crash during app startup on some iOS 10 devices&#xA;Images&#xA;Fixed some JPEG images failing to load due to the JPEG loader exceeding its maximum memory usage value&#xA;Images can now be loaded from Android expansion files using LoadImage(&amp;ldquo;expansion:ImageFilename.png&amp;rdquo;), the expansion file must be a zip file with no compression&#xA;Fixed occasional crash from LoadImageResized on Android devices using the SGX5xx family of GPUs&#xA;Fixed SGX5xx GPUs sometimes losing image data after the app is sent to the background&#xA;CreateImageFromMemblock will now produce an error if the image width or height are equal to 0&#xA;3D&#xA;Fixed SetObjectScalePermanent with values less than 1 not scaling down the bone collision boxes on animated objects, this would cause ObjectRayCast to return a hit more than expected for this object&#xA;Added GetObjectName to return the name of child objects loaded with LoadObjectWithChildren as defined in the model file&#xA;Animation&#xA;Fixed SetObjectAnimationFrame freezing the app if called on object instance that was created whilst the original object was playing&#xA;Shared Variables&#xA;Updated iOS shared variable commands for iOS 10&#xA;SetSharedVariableAppGroup must now be called on iOS for shared variables to work&#xA;Sound &amp;amp; Music&#xA;Added SetMusicLoopTimesOGG to set the start and end points for loops&#xA;Added SetMusicLoopCountOGG to change the number of times a file will loop whilst playing&#xA;Set a mimimum length on OGG music files to 0.5 seconds to prevent a crash on Android, anything short should be played with LoadSoundOGG instead&#xA;Fixed CreateSoundFromMemblock using an auto assigned ID failing to choose a valid ID&#xA;Video&#xA;Fixed StopVideo on iOS skipping to the end of the video before hiding it&#xA;Fixed PlayVideoToImage displaying video corruption around the edge of the image on some Android devices&#xA;Notifications&#xA;Increased maximum number of local notifications from 10 to 50&#xA;Fixed Android notifications not opening the app when the user taps on them&#xA;In App Purchases&#xA;Added InAppPurchaseGetSignature to get the receipt signature for a purchase&#xA;Files&#xA;Added the command GetFilePos and SetFilePos to get and change the current read position in a file&#xA;Fixed SetRawWritePath causing a crash when broadcast to a device and the broadcast is stopped&#xA;Fixed GetFileExists sometimes returning 0 when the file does exist&#xA;Device&#xA;Added GetDeviceDPI command for iOS and Android&#xA;Added GetDevicePlatform command that returns 1 when running on an Amazon device and 0 when on a Google device&#xA;Camera&#xA;Fixed SetDeviceCameraToImage causing a crash on some Android devices&#xA;IDE&#xA;Added GetAppPackageName to get the Package Name or Bundle ID of the exported app&#xA;Fixed IDE keystore dialog showing an error message about the country code containing invalid characters if the city field contains a space&#xA;Exporting&#xA;Fixed the export settings not loading from the project file if you close a project and then open another without closing the IDE&#xA;Fixed exporting for Amazon or Ouya with orientation set to portrait causing error code 1&#xA;HTML5&#xA;Fixed transparent images on HTML5 not automatically setting the sprite transparency flag when used on a sprite&#xA;Platforms&#xA;Fixed joystick buttons not working on Linux and Raspberry Pi&#xA;Blackberry 10 platform is no longer supported&#xA;Fixed Amazon edit boxes not accepting numbers and not being able to delete some characters&#xA;Modified Linux player and Tier 2 projects to statically link some libraries which makes the binaries more portable&#xA;Adverts&#xA;Changed CreateAdvert to allow the banner size to be set by using the &amp;ldquo;type&amp;rdquo; parameter&#xA;Updated AdMob SDK on iOS to version 7.15.0&#xA;Firebase&#xA;Added Firebase analytics support to Android and iOS (exported apps only)&#xA;Added FirebaseLogEvent() to log events with Firebase&#xA;Misc&#xA;Using SetWindowAllowResize to disable resizing will now also disable the maximize button on Windows&#xA;Added Sha256 and Sha512 commands&#xA;Tier2 (C++ and XCode templates)&#xA;Changed Tier 2 templates to enable returning 1 from the App::Loop function to close the app where possible&#xA;Fixed Tier 2 Windows template projects not setting the agk::GetPaused() return value when the window goes to the background&#xA;Added agk::DeleteString to delete AGK returned strings for Tier 2 users who may be using a different C runtime library than AGK&lt;/p&gt;</description>
        </item><item>
            <title>Stellaris: Update 1.4 (Kennedy) and free DLC released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/12/stellaris-update-14-kennedy-and-free-dlc-released-linux/</link>
            <pubDate>Mon, 05 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/stellaris-update-14-kennedy-and-free-dlc-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_update_kennedy_20161205.jpg&#34; alt=&#34;Featured image of post Stellaris: Update 1.4 (Kennedy) and free DLC released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Stellaris&lt;/strong&gt; the huge &lt;strong&gt;update 1.4 (aka Kennedy)&lt;/strong&gt; and the &lt;strong&gt;free DLC Horizon Signal&lt;/strong&gt; has been released for Linux on Steam.&#xA;The DLC &lt;strong&gt;Horizon Signal&lt;/strong&gt; has been written by the author &lt;strong&gt;Alexis Kennedy&lt;/strong&gt;, who also wrote stories for &lt;strong&gt;Sunless Sea&lt;/strong&gt; among others.&#xA;Here is the &lt;strong&gt;FAQ&lt;/strong&gt; for &lt;strong&gt;Horizon Signal&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FAQ&#xA;How do I get this new content?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Just make sure that you are online on Steam and it should be automatically added. You can check the DLC tab in the launcher to make sure.&#xA;Will the Horizon Signal content be available in already started games, or do I need to start a new game to access it?&lt;/li&gt;&#xA;&lt;li&gt;Even if you are playing a save that was started before the release of Horizon Signal, the event chain can still occur in your game.&#xA;What exactly is the new content?&lt;/li&gt;&#xA;&lt;li&gt;It&amp;rsquo;s a somewhat rare event chain that can potentially be triggered at any time in your game.&#xA;I can&amp;rsquo;t see Horizon Signal in my DLC list, neither in the launcher or Steam&lt;/li&gt;&#xA;&lt;li&gt;Restart Steam by exiting properly and starting it again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;And here is the complete &lt;strong&gt;Changelog for 1.4.0&lt;/strong&gt;:&lt;/p&gt;</description>
        </item><item>
            <title>The Dwarfes: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</link>
            <pubDate>Fri, 02 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Dwarfes&lt;/strong&gt;, an interesting mixture between &lt;strong&gt;tactical RTS and RPG&lt;/strong&gt; and created based on &lt;strong&gt;the famous book by Markus Heitz&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/403970/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;UPDATE: it is also available DRM-free at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dwarves_the&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller &amp;ldquo;The Dwarves&amp;rdquo;.&lt;/p&gt;</description>
        </item><item>
            <title>Redie for Linux now available on Steam </title>
            <link>https://playingtux.com/en/articles/2016/12/redie-linux-now-available-steam/</link>
            <pubDate>Thu, 01 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/redie-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/redieheader.jpg&#34; alt=&#34;Featured image of post Redie for Linux now available on Steam &#34; /&gt;&lt;p&gt;&lt;strong&gt;Redie&lt;/strong&gt;, a &lt;strong&gt;top-down-shooter&lt;/strong&gt; with some similarities to &lt;strong&gt;Hotline Miami&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/536990&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Redie is a challenging singleplayer 3D top-down shooter. Fight an army of well-trained terrorists and soldiers in action-packed close quarters combat. Prepare to (re)die.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;redieshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/redieshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Warhammer released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/11/total-war-warhammer-released-linux/</link>
            <pubDate>Tue, 22 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/total-war-warhammer-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwh_linuxrelease_main.jpg&#34; alt=&#34;Featured image of post Total War: Warhammer released for Linux&#34; /&gt;&lt;p&gt;The long awaited &lt;strong&gt;Total War: Warhammer&lt;/strong&gt; has finally been released for Linux!&#xA;My suggestion: buy it from &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/en/mac-linux-games/warhammertw/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ferals own store&lt;/a&gt;&lt;/strong&gt;.&#xA;This way they get the most of it.&lt;/p&gt;</description>
        </item><item>
            <title>PlayOnLinux: Installation of The Saboteur (GOG-Version) explained</title>
            <link>https://playingtux.com/en/articles/2016/11/playonlinux-installation-saboteur-gog-version-0/</link>
            <pubDate>Sun, 13 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/playonlinux-installation-saboteur-gog-version-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/saboteurshot.jpg&#34; alt=&#34;Featured image of post PlayOnLinux: Installation of The Saboteur (GOG-Version) explained&#34; /&gt;&lt;p&gt;The Installation of the &lt;strong&gt;GOG-Version&lt;/strong&gt; of the game &lt;strong&gt;The Saboteur&lt;/strong&gt; using &lt;strong&gt;PlayOnLinux&lt;/strong&gt; is explained in &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/playonlinux-install-saboteur-gog-version&#34; &gt;this Forum-post&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>PlayOnLinux: Installation of The Vanishing of Ethan Carter (GOG-Version) explained</title>
            <link>https://playingtux.com/en/articles/2016/11/playonlinux-installation-vanishing-ethan-carter-gog-version-explained/</link>
            <pubDate>Sun, 13 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/playonlinux-installation-vanishing-ethan-carter-gog-version-explained/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vanishingethanshot.jpg&#34; alt=&#34;Featured image of post PlayOnLinux: Installation of The Vanishing of Ethan Carter (GOG-Version) explained&#34; /&gt;&lt;p&gt;In &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/playonlinux-install-vanishing-ethan-carter-gog-version&#34; &gt;this Forum-post&lt;/a&gt; I explain the Installation of the &lt;strong&gt;GOG-Version&lt;/strong&gt; of the game &lt;strong&gt;The Vanishing of Ethan Carter&lt;/strong&gt; using &lt;strong&gt;PlayOnLinux&lt;/strong&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Firewatch: Update with &#34;Free-Roam&#34;-Mode released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/11/firewatch-update-free-roam-mode-released-linux/</link>
            <pubDate>Thu, 10 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/firewatch-update-free-roam-mode-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/firewatchheader.jpg&#34; alt=&#34;Featured image of post Firewatch: Update with &#34;Free-Roam&#34;-Mode released for Linux&#34; /&gt;&lt;p&gt;A new update for &lt;strong&gt;Firewatch&lt;/strong&gt; has been released for Linux on Steam.&#xA;It contains a &lt;strong&gt;Free-Roam-Mode&lt;/strong&gt;, in which the player can &lt;strong&gt;freely explore the environment&lt;/strong&gt;, &lt;strong&gt;take photographs&lt;/strong&gt; and &lt;strong&gt;watch the new day/night cycle&lt;/strong&gt;.&#xA;To play this mode, you &lt;strong&gt;have to first complete the main story&lt;/strong&gt;. After that, you can find this mode in the &lt;strong&gt;main menu&lt;/strong&gt; under &lt;strong&gt;Special Features&lt;/strong&gt;.&#xA;Sources: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=383870&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; / &lt;a class=&#34;link&#34; href=&#34;https://www.rockpapershotgun.com/2016/11/10/firewatch-free-roam-mode-pc/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;RPS&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;firewatchfreeroam.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/firewatchfreeroam.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Humble Store: Birthday Sale has begun</title>
            <link>https://playingtux.com/en/articles/2016/11/humble-store-birthday-sale-has-begun/</link>
            <pubDate>Thu, 10 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/humble-store-birthday-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/humblestorebirthday.png&#34; alt=&#34;Featured image of post Humble Store: Birthday Sale has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Birthday Sale&lt;/strong&gt; at the &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Store&lt;/a&gt;&lt;/strong&gt; has begun.&#xA;It will last until &lt;strong&gt;20.11.2016&lt;/strong&gt; and offers new sales every day.&#xA;Direct link to the Linux discounts: &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/search/platform/linux/sort/discount&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.humblebundle.com/store/search/platform/linux/sort/discount&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Wargame: Red Dragon - Russian Roulette [10vs10 Map] available for free</title>
            <link>https://playingtux.com/en/articles/2016/11/wargame-red-dragon-russian-roulette-10vs10-map-available-free/</link>
            <pubDate>Tue, 08 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/wargame-red-dragon-russian-roulette-10vs10-map-available-free/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wgrussianrouletteheader.jpg&#34; alt=&#34;Featured image of post Wargame: Red Dragon - Russian Roulette [10vs10 Map] available for free&#34; /&gt;&lt;p&gt;A new, &lt;strong&gt;free DLC&lt;/strong&gt; for &lt;strong&gt;Wargame: Red Dragon&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/552090/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains a &lt;strong&gt;very huge map&lt;/strong&gt;, which has been layouted for &lt;strong&gt;10 x 10 players&lt;/strong&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Wargame: Red Dragon is back with a free and brand new 10v10 map: Russian Roulette&#xA;The Russian Roulette map features an innovative circular level design that has armies intertwined at the start, rather than facing each other. With six twin deployment zones available at the edges of the map, Russian Roulette alternates and provides each side with three, allowing them to directly flank one another right from the beginning.&#xA;Secure the flanks while moving towards the center to take hold of the command zones, or choose to regroup, thus leaving easy points &amp;amp; reinforcement zones to the enemy.&#xA;Setting a few records for the Wargame: Red Dragon franchise, Russian Roulette features the largest playable area ever designed for the game, allowing large-scale maneuvers. It’s also the map with the highest density of fields and gameplay elements ever made, leaving ample room for ambushes and sneak tactics.&#xA;Do you dare play Russian Roulette?&lt;/p&gt;</description>
        </item><item>
            <title>Neon Chrome: Twin-Stick-Shooter now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/11/neon-chrome-twin-stick-shooter-now-available-linux-steam/</link>
            <pubDate>Mon, 07 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/neon-chrome-twin-stick-shooter-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/neonchromeheader.jpg&#34; alt=&#34;Featured image of post Neon Chrome: Twin-Stick-Shooter now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neon Chrome&lt;/strong&gt;, a Top-Down Twinstick-Shooter with Roguelike-Twist from the developers of &lt;strong&gt;Crimsonland&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/428750/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;A masterful combination of top-down shooter and endless replayability with procedural levels. Blast your way through walls &amp;amp; enemies with guns and cybernetic abilities. Install perks from cyber chambers and upgrade your character stats after each death. Can you stop the Overseer?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;neonchromeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/neonchromeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Rocket League: two-part documentary on Youtube released</title>
            <link>https://playingtux.com/en/articles/2016/11/rocket-league-two-part-documentary-youtube-released/</link>
            <pubDate>Wed, 02 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/rocket-league-two-part-documentary-youtube-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;Danny O&amp;rsquo;Dwyer&lt;/strong&gt;, former &lt;strong&gt;Gamespot&lt;/strong&gt;-editor, has now released his &lt;strong&gt;two-part documentary&lt;/strong&gt; about &lt;strong&gt;Rocket League&lt;/strong&gt; on Youtube.&#xA;This has been fully financed by means of his &lt;a class=&#34;link&#34; href=&#34;https://www.patreon.com/dannyodwyer&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Patreon&lt;/a&gt;-campaign.&#xA;First part of the documentary:&#xA;Second part of the documentary:&lt;/p&gt;</description>
        </item><item>
            <title>Steam Halloween Sale 2016 has begun</title>
            <link>https://playingtux.com/en/articles/2016/10/steam-halloween-sale-2016-has-begun/</link>
            <pubDate>Fri, 28 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/steam-halloween-sale-2016-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamhalloween2016.png&#34; alt=&#34;Featured image of post Steam Halloween Sale 2016 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/halloweensale/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Halloween Sale 2016&lt;/a&gt;&lt;/strong&gt; has begun and it will last until 01.11.2016!&lt;/p&gt;</description>
        </item><item>
            <title>Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</link>
            <pubDate>Fri, 21 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/skybreakheader.jpg&#34; alt=&#34;Featured image of post Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sky Break&lt;/strong&gt;, a mixture of Survival, Action and RPG, has left Early-Access and is now available as a full version for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/405370/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Sky Break is an open-world game on a stormy abandoned planet filled with wild mechas. Learn to master this world and to hack the mechas if you want a chance to survive.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;skybreakshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/skybreakshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Hotfix Release 20161019 released</title>
            <link>https://playingtux.com/en/articles/2016/10/openra-hotfix-release-20161019-released/</link>
            <pubDate>Thu, 20 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/openra-hotfix-release-20161019-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Hotfix Release 20161019 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Hotfix-Release 20161019&lt;/strong&gt; for &lt;strong&gt;OpenRA&lt;/strong&gt; has been released.&#xA;It fixes two critical bugs in multiplayer.&#xA;A release-20161019 hotfix is now available with fixes for two critical multi-player bugs that were missed during the playtesting phase.&#xA;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20161019/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.openra.net/news/release-20161019/&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Stellaris: Heinlein Patch 1.3 and Leviathans DLC released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/10/stellaris-heinlein-patch-13-and-leviathans-dlc-released-linux/</link>
            <pubDate>Thu, 20 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/stellaris-heinlein-patch-13-and-leviathans-dlc-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris-leaviathans-header.jpg&#34; alt=&#34;Featured image of post Stellaris: Heinlein Patch 1.3 and Leviathans DLC released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Stellaris&lt;/strong&gt; the long awaited Patch 1.3 (Codename &lt;strong&gt;Heinlein&lt;/strong&gt;) and the Story-DLC &lt;strong&gt;Leviathans&lt;/strong&gt; has been released today for Linux on Steam.&#xA;&lt;strong&gt;But beware: it will break existing 1.2 Savegames!&lt;/strong&gt;&#xA;More Information:&#xA;Patch 1.3 (Heinlein): &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/281990/announcements/detail/925880073957173980&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/games/281990/announcements/detail/925880073957173980&lt;/a&gt;&#xA;Leviathans DLC: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/518910/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/518910/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;stellaris-leviathans-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/stellaris-leviathans-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Aragami: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/10/aragami-now-available-linux-steam/</link>
            <pubDate>Tue, 04 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/aragami-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aragami-header.jpg&#34; alt=&#34;Featured image of post Aragami: now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;3rd-Person Stealth&lt;/strong&gt; game &lt;strong&gt;Aragami&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/280160/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Description:&#xA;You are Aragami, a vengeful spirit with the power to control the shadows. You’ve been summoned by Yamiko, a girl imprisoned in the city fortress of Kyuryu. Embark on a dark journey full of blood and secrets to discover the truth about aragami. Infiltrate the occupied city of Kyuryu with your supernatural powers and fight Light with Shadow. Uncover a story about twin souls bound together by destiny that surpasses time and memory.&#xA;Key Features:&#xA;EMBRACE THE SHADOWS&#xA;Create your own shadows to become invisible. Teleport from shadow to shadow while you hunt down your targets. Use a wide array of Shadow Powers to creatively dispatch your enemies.&#xA;CHOOSE YOUR PLAYSTYLE&#xA;Multiple paths to beat each scenario and approach every situation. Play as a merciless emissary of death or an undetectable ghost. Your story, your choices.&#xA;BECOME ARAGAMI&#xA;Fight Kaiho, the army of Light, and rescue Yamiko – the mysterious girl that summoned you and that is the key to your existence.&lt;/p&gt;</description>
        </item><item>
            <title>Sunless Sea: Engine-Update and adjustable Text-size</title>
            <link>https://playingtux.com/en/articles/2016/09/sunless-sea-engine-update-and-adjustable-text-size/</link>
            <pubDate>Thu, 22 Sep 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/09/sunless-sea-engine-update-and-adjustable-text-size/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/sunlesssea-header.jpg&#34; alt=&#34;Featured image of post Sunless Sea: Engine-Update and adjustable Text-size&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sunless Sea&lt;/strong&gt; made a transition from Unity Engine 4 to Unity Engine 5 - and with it a long awaited feature could finally been realized:&#xA;now you can adjust the &lt;strong&gt;size of the text on screen&lt;/strong&gt; with the new options-menu!&#xA;What may sound like an irrelevant feature, finally solves a real problem for people like me with high screen resolutions.&#xA;Many, many thanks, dear developers!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;UI and Text Resizing&#xA;Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal!&#xA;Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.&lt;/p&gt;</description>
        </item><item>
            <title>Party Hard: Dark Castle free DLC released on Steam</title>
            <link>https://playingtux.com/en/articles/2016/09/party-hard-dark-castle-free-dlc-released-steam/</link>
            <pubDate>Sun, 18 Sep 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/09/party-hard-dark-castle-free-dlc-released-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/phdc_header.jpg&#34; alt=&#34;Featured image of post Party Hard: Dark Castle free DLC released on Steam&#34; /&gt;&lt;p&gt;A &lt;strong&gt;free DLC&lt;/strong&gt; for &lt;strong&gt;Party Hard&lt;/strong&gt; has been released: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/530180/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dark Castle&lt;/a&gt;.&#xA;You&amp;rsquo;ll partly play as &lt;strong&gt;van Helsing&lt;/strong&gt; in it.&#xA;Currently there seems to be -at least on Linux- some &lt;strong&gt;problems with starting/unlocking the new level&lt;/strong&gt;:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/356570/discussions/0/343786746004732199/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/app/356570/discussions/0/343786746004732199/&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/356570/discussions/0/343786746004732199/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/app/356570/discussions/0/343786746004732199/&lt;/a&gt;&#xA;But releasing a free DLC for this game is a nice touch by the developers!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In Dark Castle DLC you play as a partly Helsing character. Just imagine the old castle where ancient creatures dwell. Under the full moon they awake from deep sleep and start their grim party. Horrific things would happen next in nearest villages and settlements. You are followed by your true friend and trustful ally, your adorable dog.&#xA;What&amp;rsquo;s inside the package&lt;/p&gt;</description>
        </item><item>
            <title>Jotun: Valhalla Edition released</title>
            <link>https://playingtux.com/en/articles/2016/09/jotun-valhalla-edition-released/</link>
            <pubDate>Fri, 09 Sep 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/09/jotun-valhalla-edition-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/jotun-header.jpg&#34; alt=&#34;Featured image of post Jotun: Valhalla Edition released&#34; /&gt;&lt;p&gt;For owners of the original game of &lt;strong&gt;Jotun&lt;/strong&gt; the &lt;strong&gt;free update&lt;/strong&gt; to the &lt;strong&gt;Valhalla Edition&lt;/strong&gt; is now available.&#xA;It includes the so called &lt;strong&gt;Valhalla Mode&lt;/strong&gt;, which is a boss rush mode with even fiercer versions of the already challenging bosses.&#xA;Valhalla Mode stemmed from the Kickstarter stretch goal from way back in 2014.&#xA;Also the game is currently &lt;strong&gt;50% off&lt;/strong&gt; at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/323580/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;</description>
        </item><item>
            <title>Mother Russia Bleeds: Patch 1.0.1 released</title>
            <link>https://playingtux.com/en/articles/2016/09/mother-russia-bleeds-patch-101-released/</link>
            <pubDate>Fri, 09 Sep 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/09/mother-russia-bleeds-patch-101-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mrbleeds.png&#34; alt=&#34;Featured image of post Mother Russia Bleeds: Patch 1.0.1 released&#34; /&gt;&lt;p&gt;Shortly after the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/mother-russia-bleeds-release-05092016-steam-gog-and-humblestore?lang=en&#34; &gt;release of the main game&lt;/a&gt; the developers release the first big &lt;strong&gt;Patch 1.0.1&lt;/strong&gt;.&#xA;It fixes problems with &lt;strong&gt;Controllers, Resolutions&lt;/strong&gt; and a lot of other things.&#xA;Sadly it doesn&amp;rsquo;t fix my problem with my wireless Xbox 360-Controller not being detected.&#xA;I&amp;rsquo;m thankful for every hint!&#xA;Here is the full announcement from &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=361300&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Improvements :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Updates the controller plugin&lt;/li&gt;&#xA;&lt;li&gt;Adds a &amp;ldquo;Restore&amp;rdquo; field on the keyboard remapping screen&lt;/li&gt;&#xA;&lt;li&gt;Adds a move list screen (gamepad and english only) accessible by pressing Right on the remapping screen&lt;/li&gt;&#xA;&lt;li&gt;Adds the ability to remap inputs as arrows&lt;/li&gt;&#xA;&lt;li&gt;Removes the obligation of playing as Player 1&lt;/li&gt;&#xA;&lt;li&gt;Adds ability to hit jumping dogs with single punches&lt;/li&gt;&#xA;&lt;li&gt;Tweaks difficulty on some story levels and arenas&#xA;Fixes :&lt;/li&gt;&#xA;&lt;li&gt;Fixes a crash when plugging/unplugging a gamepad on the menu&lt;/li&gt;&#xA;&lt;li&gt;Fixes &amp;ldquo;Don&amp;rsquo;t play with knifes&amp;rdquo; achievement&lt;/li&gt;&#xA;&lt;li&gt;Fixes the way of unlocking &amp;ldquo;Broforce&amp;rdquo; and &amp;ldquo;Peace&amp;rdquo; achievements&lt;/li&gt;&#xA;&lt;li&gt;Fixes a NPC animation when doing a 2nd fatality when the 1st was not completed&lt;/li&gt;&#xA;&lt;li&gt;Fixes a player freeze when the injection is done while being flatten by the train&lt;/li&gt;&#xA;&lt;li&gt;Fixes a memory leak on the menu&lt;/li&gt;&#xA;&lt;li&gt;Fixes a non recognition of inputs on the menu if player hits Escape when a bot was added&lt;/li&gt;&#xA;&lt;li&gt;Fixes the button display refresh on the menu when remapping keys&lt;/li&gt;&#xA;&lt;li&gt;Fixes the player animation stuck on self injection&lt;/li&gt;&#xA;&lt;li&gt;Fixes Petukhi being stuck if the cinematic is launched while he is dead&lt;/li&gt;&#xA;&lt;li&gt;Fixes the ability to go forward if the Petukhi is dead&lt;/li&gt;&#xA;&lt;li&gt;Fixes a way to go trough the closed door next to Fixions concert&lt;/li&gt;&#xA;&lt;li&gt;Fixes the rail sound being looped after boss death&lt;/li&gt;&#xA;&lt;li&gt;Fixes riot girls behaviour before the first cop cinematic&lt;/li&gt;&#xA;&lt;li&gt;Fixes player AI behaviour in the first crisis of level 8&lt;/li&gt;&#xA;&lt;li&gt;Fixes music not being played after loading last checkpoint&lt;/li&gt;&#xA;&lt;li&gt;Fixes music pitch staying high when berserk stops&lt;/li&gt;&#xA;&lt;li&gt;Fixes menu display on a 21:9 screen resolution&lt;/li&gt;&#xA;&lt;li&gt;Changes 2160p resolution which was set as 2610 height&#xA;Known issues, need log files and more time to be fixed :&lt;/li&gt;&#xA;&lt;li&gt;Game crashes randomly when playing (&amp;lsquo;Attempt to access invalid address.&amp;rsquo;)&lt;/li&gt;&#xA;&lt;li&gt;Game crashes on startup (&amp;lsquo;Fallback handler could not load library [&amp;hellip;] xinput1_4.dll&amp;rsquo;)&lt;/li&gt;&#xA;&lt;li&gt;Game freezes on &amp;ldquo;Press Start&amp;rdquo; loading screen (we need a log file from someone who has this problem)&#xA;About custom controllers not being recognized, please refer to this list if your gamepad is in : &lt;a class=&#34;link&#34; href=&#34;http://guavaman.com/projects/rewired/docs/SupportedControllers.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://guavaman.com/projects/rewired/docs/SupportedControllers.html&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Mother Russia Bleeds: Release on 05.09.2016 at Steam, GOG and HumbleStore</title>
            <link>https://playingtux.com/en/articles/2016/09/mother-russia-bleeds-release-05092016-steam-gog-and-humblestore/</link>
            <pubDate>Sat, 03 Sep 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/09/mother-russia-bleeds-release-05092016-steam-gog-and-humblestore/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mrbleeds.png&#34; alt=&#34;Featured image of post Mother Russia Bleeds: Release on 05.09.2016 at Steam, GOG and HumbleStore&#34; /&gt;&lt;p&gt;&lt;strong&gt;Mother Russia Bleeds&lt;/strong&gt;, the ultra-violent Brawler from &lt;strong&gt;Devolver Digital&lt;/strong&gt;, will be released for Linux on the upcoming &lt;strong&gt;Monday (05.09.2016)&lt;/strong&gt; parallel on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/361300/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/mother-russia-bleeds&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;HumbleStore&lt;/a&gt; and &lt;strong&gt;DRM-free&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/mother_russia_bleeds&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG.com&lt;/a&gt;!&#xA;Website: &lt;a class=&#34;link&#34; href=&#34;http://motherrussiableeds.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://motherrussiableeds.com/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;mrbleed050916.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/mrbleed050916.png&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;mrblevel4_train.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/mrblevel4_train.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Hell freezes over: DRM-free games from EA available at GOG</title>
            <link>https://playingtux.com/en/articles/2016/07/hell-freezes-over-drm-free-games-ea-available-gog/</link>
            <pubDate>Sun, 17 Jul 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/07/hell-freezes-over-drm-free-games-ea-available-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/drmfree-ea.jpg&#34; alt=&#34;Featured image of post Hell freezes over: DRM-free games from EA available at GOG&#34; /&gt;&lt;p&gt;Unbelievable, but true: from now on you can get &lt;strong&gt;DRM-free&lt;/strong&gt; games from &lt;strong&gt;Electronic Arts&lt;/strong&gt; at &lt;strong&gt;GOG.COM&lt;/strong&gt;!&#xA;The available titles are &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/news/dragon_age_origins_dead_space_simcity_3000_now_available&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dragon Age: Origins, Dead Space and SimCity 3000&lt;/a&gt;, and they also received a starting discount until 21. July 2016.&#xA;I had to get this old to experience that&amp;hellip; :-) I really hope, this trend will be continued!&lt;/p&gt;</description>
        </item><item>
            <title>Steam Summer Sale 2016 has begun</title>
            <link>https://playingtux.com/en/articles/2016/06/steam-summer-sale-2016-has-begun/</link>
            <pubDate>Thu, 23 Jun 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/06/steam-summer-sale-2016-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamsummerpicnic.png&#34; alt=&#34;Featured image of post Steam Summer Sale 2016 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Steam Summer Sale 2016&lt;/strong&gt; has begun!&#xA;It will last until 04. July 2016.&lt;/p&gt;</description>
        </item><item>
            <title>Valhalla Hills: big update and second DLC released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/05/valhalla-hills-big-update-and-second-dlc-released-linux/</link>
            <pubDate>Thu, 19 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/valhalla-hills-big-update-and-second-dlc-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/valhallahilsheader.jpg&#34; alt=&#34;Featured image of post Valhalla Hills: big update and second DLC released for Linux&#34; /&gt;&lt;p&gt;If you like &lt;strong&gt;Settlers&lt;/strong&gt;, you may already know of &lt;strong&gt;Valhalla Hills&lt;/strong&gt;, which had recently a big update.&#xA;The Changelog ist accordingly large:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;** Spells **&#xA;The Altar has been updated. There are different kinds of spells you can use now:&#xA;Fireball: This spell attacks enemies within a certain range.&#xA;Healing spell: This spell heals all friendly Vikings within a certain range.&#xA;Watching grass grow: This spell creates a meadow within a certain range.&#xA;Reforestation: This spell plants trees within a certain range.&#xA;Retreat: This spell causes every soldier to rush back to the start portal immediately.&#xA;Caffeine Boost: Through this spell all Vikings are wide awake for a certain time.&#xA;Big Viking Belly: This spell refills the stomachs of all Vikings.&#xA;Clannish Vikings: This spell increases the population limit.&#xA;Fried Fish Rain: Fried fish appears from nowhere within a certain range.&#xA;Beer Carousal: You can&amp;rsquo;t eat diamonds, but drink beer instead. Now then, throw the gewgaw away!&#xA;Goat brood: This spell spawns goats within a certain range.&#xA;Volcanic Eruption: Take control of Mother Nature and let a barrage of fire hail down upon your enemies.- DLC 2 only!&#xA;** Vikings **&#xA;Hunters are allowed to have two carriers now.&#xA;Your Vikings get honor even in the Freegame mode now.&#xA;The Animal Breeder needs less time and wares to produce a goat.&#xA;There is a new military unit: the healer. He is able to use different kinds of healstaffs. These weapons for the healer are produced at the Armory: simple Healstaff, Bone Staff, Crystal Staff. Just like other military units he reaches a higher stamina through beer and his healing ability gets stronger through gold.&#xA;Vikings who reached the sacred halls of Valhalla can now be recalled with the &amp;ldquo;Order Vikings&amp;rdquo; - Button at the Starting Portal into the game. They will have more strength and health than your ordinary Vikings. If no Vikings of your tribe claimed Valhalla ordinary Vikings will be called into the game, but only if you have build enough dwellings.&#xA;** New building: Food Stock **&#xA;Since many players wished for it: This building is used only for food stocking.&#xA;** UI **&#xA;A bug that caused the first click on the GUI to be ignored has been fixed.&#xA;** Misc. **&#xA;A big memory leak was found and fixed. The game does not need as much memory as it used to.&#xA;A new load animation shortens the waiting time.&#xA;The torchlight now represents the real status of the building. (enabled/disabled) - (Geologist torch bug)&#xA;As a workaround for the jumpy mouse cursor we have disabled border scrolling on Macs per default. scrolling für Mac standartmäßig deaktiviert.&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends: free DLC Rage of Demons now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/05/sword-coast-legends-free-dlc-rage-demons-now-available-linux-steam/</link>
            <pubDate>Wed, 18 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/sword-coast-legends-free-dlc-rage-demons-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/swcl-rod.png&#34; alt=&#34;Featured image of post Sword Coast Legends: free DLC Rage of Demons now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;big&lt;/strong&gt; (&amp;gt; 4 GB Download!) and &lt;strong&gt;free&lt;/strong&gt; DLC &lt;strong&gt;Rage of Demons&lt;/strong&gt; for the Action-RPG &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; has recently been released.&#xA;It contains &lt;strong&gt;new story content&lt;/strong&gt;, a new playable &lt;strong&gt;race (Tiefling)&lt;/strong&gt;, a new playable &lt;strong&gt;class (Warlock)&lt;/strong&gt; and new &lt;strong&gt;Dungeon Master options&lt;/strong&gt;.&#xA;The content of the DLC is only available in English.&#xA;Original-Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Venture into the depths of the Underdark, through the trading outpost of Mantol-Derith, and fight alongside the legendary Drizzt Do’Urden!&#xA;Rage of Demons is a free DLC expansion for Sword Coast Legends that includes hours of new story content;&#xA;new Dungeon Master options; a new playable race: Tiefling; and a new playable class: Warlock!&#xA;Warlock Features:&#xA;New cantrip - Eldritch Blast&#xA;New spells - Finger of Death, Tasha’s Hideous Laughter, Hex&#xA;Unique archetype abilities - Dark One’s Blessing, Hurl Through Hell, Create Thrall&#xA;Tiefling Features:&#xA;Hellish Resistance - All Fire Damage reduced by 50%&#xA;Hellish Rebuke - Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds.&#xA;Darkness - Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration.&#xA;Dungeon Master Features:&#xA;Two new tilesets&#xA;New monsters&#xA;New placeable decorations and objects&#xA;Gather your party and prepare to delve into the Underdark, before the Rage of Demons consumes the Sword Coast!*&#xA;(*Rage of Demons content in English only)&lt;/p&gt;</description>
        </item><item>
            <title>The Mims Beginning: full release now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/05/mims-beginning-full-release-now-available-linux-steam/</link>
            <pubDate>Wed, 18 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/mims-beginning-full-release-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mimsbeginningheader.jpg&#34; alt=&#34;Featured image of post The Mims Beginning: full release now available for Linux on Steam&#34; /&gt;&lt;p&gt;After being more than &lt;strong&gt;four years in development&lt;/strong&gt; the makers of &lt;strong&gt;The Mims Beginning&lt;/strong&gt; released the full version of their god-like strategy game on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/337820&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also a very interesting &lt;a class=&#34;link&#34; href=&#34;http://squattingblog.tumblr.com/post/144515825444/tomorrow-full-release-a-lot-of-making-of-stuff&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Making-Of&lt;/a&gt; with many screenshots and videos has been published.&#xA;Official website: &lt;a class=&#34;link&#34; href=&#34;http://www.mimsthegame.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.mimsthegame.com/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;mimsbeginningshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/mimsbeginningshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>XCOM 2: DLC Alien Hunters announced for Linux</title>
            <link>https://playingtux.com/en/articles/2016/05/xcom-2-dlc-alien-hunters-announced-linux/</link>
            <pubDate>Thu, 05 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/xcom-2-dlc-alien-hunters-announced-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2_dlc2announce_main.jpg&#34; alt=&#34;Featured image of post XCOM 2: DLC Alien Hunters announced for Linux&#34; /&gt;&lt;p&gt;The next DLC for &lt;strong&gt;XCOM 2&lt;/strong&gt; has recently been announced by &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/619/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Feral&lt;/a&gt;.&#xA;It is called &lt;strong&gt;Alien Hunters&lt;/strong&gt; and will contain the following according to Feral:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;ul&gt;&#xA;&lt;li&gt;New gameplay highlighting an elite alien hunting unit of XCOM as it tracks down “Ruler” aliens.&lt;/li&gt;&#xA;&lt;li&gt;New mission&lt;/li&gt;&#xA;&lt;li&gt;Additional soldier customization options and more powerful weapons and armor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Original-Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Alien Hunters DLC for XCOM® 2 strikes Mac and Linux soon&#xA;for Mac for Linux 5 May 2016&#xA;The second DLC pack for XCOM 2, Alien Hunters, will be available for Mac and Linux soon.&#xA;Transform the soldiers of XCOM into an elite alien-hunting squad to face off against new alien Rulers. Using impressive new weapons and armor, these formidable enemies will battle your squad across an entire campaign.&lt;/p&gt;</description>
        </item><item>
            <title>We have (been) moved!</title>
            <link>https://playingtux.com/en/articles/2016/05/we-have-been-moved/</link>
            <pubDate>Tue, 03 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/we-have-been-moved/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pt_logo_400px_0.png&#34; alt=&#34;Featured image of post We have (been) moved!&#34; /&gt;&lt;p&gt;&lt;strong&gt;playingtux.com&lt;/strong&gt; has (been) moved onto a new (of course Linux) server with distinctly more power and space.&#xA;Many thanks to &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://sysms.de&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;SYSMS&lt;/a&gt;&lt;/strong&gt; (&lt;strong&gt;@SYSMSde&lt;/strong&gt;) for the seamless succession!&#xA;The last thing to be done is the private move into the new flat. After that there will be again a lot more to read here. :-)&lt;/p&gt;</description>
        </item><item>
            <title>Transport Fever announced for Linux</title>
            <link>https://playingtux.com/en/articles/2016/04/transport-fever-announced-linux/</link>
            <pubDate>Tue, 12 Apr 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/04/transport-fever-announced-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transportfever_logo.png&#34; alt=&#34;Featured image of post Transport Fever announced for Linux&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Train Fever&lt;/strong&gt; announced their new game: &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.transportfever.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Transport Fever&lt;/a&gt;&lt;/strong&gt;.&#xA;The release is scheduled for this autumn and it will also be released on Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Overview:&#xA;Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.&#xA;Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!&#xA;Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges.&#xA;Features:&#xA;Two game modes: Endless game and campaign mode&#xA;Over 120 detailed trains, aircrafts, ships, buses, trams and trucks&#xA;Intuitive yet powerful railroad and street construction&#xA;Upgradable train and bus stations, airports and harbors&#xA;European and American campaign with 10 historical missions each&#xA;Randomly generated, modifiable terrains with realistic dimensions&#xA;Fully realized European and American game environments&#xA;Dynamically simulated urban development and passenger movement&#xA;Sophisticated economy model and freight simulation&#xA;Content from more than 150 years of transportation history&#xA;Realistic vehicle simulation, coloring and aging&#xA;Physically based graphics, lighting and simulation&#xA;More than 25 challenging achievements&#xA;Steam Workshop and extensive modding support&#xA;Platforms:&#xA;Windows: Windows 7, 8 or 10 (64-bit)&#xA;Mac: OS X 10.9.5. or higher (64-bit)&#xA;Linux: Ubuntu 14.04 or higher (64-bit)&#xA;Minimal system requirements:&#xA;Processor: Intel Core 2 Duo 3.0 GHz&#xA;Memory: 4 GB RAM&#xA;Graphics: NVIDIA GeForce GTX 260 or better, ATI Radeon HD 5670 or better, 1 GB VRAM&lt;/p&gt;</description>
        </item><item>
            <title>Gremlins Inc. now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/03/gremlins-inc-now-available-linux-steam/</link>
            <pubDate>Fri, 11 Mar 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/03/gremlins-inc-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gremlinsincheader.jpg&#34; alt=&#34;Featured image of post Gremlins Inc. now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Gremlins Inc.&lt;/strong&gt;, an interesting mix of card- and board-game, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/369990/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; erhältlich.&#xA;Description:&#xA;Gremlins, Inc. is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Steal resources, extort bribes, manipulate elections, arrest other players and send them telegrams of misfortune… Unleash your inner gremlin!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gremlinsincsho1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gremlinsincsho1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>X-COM 2: Hotfix 1.0.1 fixes Bugs and improves Performance</title>
            <link>https://playingtux.com/en/articles/2016/02/x-com-2-hotfix-101-fixes-bugs-and-improves-performance/</link>
            <pubDate>Fri, 26 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/x-com-2-hotfix-101-fixes-bugs-and-improves-performance/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2header.jpg&#34; alt=&#34;Featured image of post X-COM 2: Hotfix 1.0.1 fixes Bugs and improves Performance&#34; /&gt;&lt;p&gt;The recently on Steam released Hotfix 1.0.1 for &lt;strong&gt;X-COM 2&lt;/strong&gt; should fix some bugs and improve overall performance.&#xA;Official Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix Released (Mac/Linux)&#xA;26. FEBRUAR - [FERAL] EDWIN&#xA;We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below.&#xA;Mac/Linux Fixes&#xA;Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.&#xA;Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.&#xA;Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.&#xA;Improvements to frame rate and in level hitching.&#xA;Fixed issues with Mods not enabling on some machines&#xA;Improved “Refresh” button behaviour in modding panel&#xA;Fixed issue with Shen’s leg flickering&#xA;Fixed issue when switching from Japanese to other languages.&#xA;Various minor improvements.&#xA;Linux Specific Fixes&#xA;Fixed rare corruption caused by LC_ALL flag in users .bashrc file&#xA;Fixed discoloured pink/blue smoke on some Nvidia hardware&#xA;Updated warnings for users using unsupported Nvidia drivers&#xA;Fixed Red Lights above units in level on some Nvidia hardware&#xA;Fixed conflict between depth of field and bloom on some Nvidia hardware&#xA;Fixed crash on launch when VPN or other virtual networks are enabled.&#xA;Fixed Fountains out of game area not correctly fogged&#xA;We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email &lt;a class=&#34;link&#34; href=&#34;mailto:xcom2support@feralinteractive.com&#34; &gt;xcom2support@feralinteractive.com&lt;/a&gt; or go to our website &lt;a class=&#34;link&#34; href=&#34;http://support.feralinteractive.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://support.feralinteractive.com&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Full version of Layers of Fear now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/full-version-layers-fear-now-available-linux-steam/</link>
            <pubDate>Wed, 17 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/full-version-layers-fear-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/layersfearheader.jpg&#34; alt=&#34;Featured image of post Full version of Layers of Fear now available for Linux on Steam&#34; /&gt;&lt;p&gt;Today marks the end of the Early-Access-Phase of &lt;strong&gt;Layers of Fear&lt;/strong&gt; and the full game has now been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/391720&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Players take control of a painter whose sole purpose is to finish his Magnum Opus. The player must navigate through both a constantly changing Victorian-era mansion and ghastly visions of the painter’s fragile and crumbling psyche.&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: The White March 2 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/pillars-eternity-white-march-2-now-available-linux-steam/</link>
            <pubDate>Tue, 16 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/pillars-eternity-white-march-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poewm2.png&#34; alt=&#34;Featured image of post Pillars of Eternity: The White March 2 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The second Addon for &lt;strong&gt;Pillars of Eternity&lt;/strong&gt;, called &lt;strong&gt;The White March 2&lt;/strong&gt;, is available now for Linux on Steam!&#xA;The official Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;IRVINE, Calif. and STOCKHOLM — Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story of Pillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere.&lt;/p&gt;</description>
        </item><item>
            <title>Wargame: Red Dragon Map Pack #3 free for Linux available on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/wargame-red-dragon-map-pack-3-free-linux-available-steam/</link>
            <pubDate>Tue, 16 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/wargame-red-dragon-map-pack-3-free-linux-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wgreddragon.jpg&#34; alt=&#34;Featured image of post Wargame: Red Dragon Map Pack #3 free for Linux available on Steam&#34; /&gt;&lt;p&gt;The strategy game &lt;strong&gt;Wargame: Red Dragon&lt;/strong&gt; adds a big patch and new maps with the recently released &lt;strong&gt;Map-Pack #3&lt;/strong&gt;.&#xA;The patch also includes changes concerning the balancing of the game, so also veterans might take a closer look!.&#xA;Official announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;NEW MAPS:&#xA;&amp;hellip; the ported classic map Thüringer Wald in two variants:&#xA;3v3 Snake Pit&#xA;3v3 Crossroad&#xA;Plus 4 variants of existing maps:&#xA;4v4 Heartbreak Ridge&#xA;4v4 Crown of Crags&#xA;2v2 Operation Chomite&#xA;1v1 Death Row&#xA;MAP CHANGES :&#xA;Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:&#xA;Sun of Juche &amp;amp; Final Meltdown: downscaling the reinforcement arrow.&#xA;Mud Fight: smaller red spwan sector to balance the &amp;ldquo;point of contact&amp;rdquo; near Alpha.&#xA;Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.&#xA;Nuclear Winter is Coming (Conquest): increasing one sector&amp;rsquo;s value from 1 to 2.&#xA;Punchbowl, removing the contral sector, outside of the town.&#xA;Hell in a very small place, central and bottom zones slightly extended in favor of blue side.&#xA;38th Perpendicular, increasing the size of India sector to facilitate access to the city above.&#xA;Highway (big), central secttor&amp;rsquo;s value increased from 1 to 2.&#xA;Wrecks &amp;amp; Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.&#xA;BALANCE:&#xA;GENERiC:&lt;/p&gt;</description>
        </item><item>
            <title>Dying Light Hotfix 1.10.1 fixes Texture-Problems on Linux</title>
            <link>https://playingtux.com/en/articles/2016/02/dying-light-hotfix-1101-fixes-texture-problems-linux/</link>
            <pubDate>Fri, 12 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/dying-light-hotfix-1101-fixes-texture-problems-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Dying Light Hotfix 1.10.1 fixes Texture-Problems on Linux&#34; /&gt;&lt;p&gt;The recently on Steam released &lt;strong&gt;Hotfix 1.10.1 for Dying Light&lt;/strong&gt; fixes the Texture-Streaming-Bug on Linux, which were responsible for blurry and/or low resolved textures in the game.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch (hotfix) 1.10.1 release notes:&#xA;* Disabled VAC when playing coop on LAN&#xA;* Fixed rare issue with infinite loading or crash when starting the game&#xA;Linux specific:&#xA;* Fixed textures streaming issue&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Lunar New Year Sale on Steam has begun</title>
            <link>https://playingtux.com/en/articles/2016/02/lunar-new-year-sale-steam-has-begun/</link>
            <pubDate>Fri, 05 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/lunar-new-year-sale-steam-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lunarsale.png&#34; alt=&#34;Featured image of post Lunar New Year Sale on Steam has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Lunar New Year Sale&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun and it will last until 12.02.2016!&lt;/p&gt;</description>
        </item><item>
            <title>Shadow Run Hongkong Extended Edition now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/shadow-run-hongkong-extended-edition-now-available-linux-steam/</link>
            <pubDate>Fri, 05 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/shadow-run-hongkong-extended-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/srhkextendedheader.jpg&#34; alt=&#34;Featured image of post Shadow Run Hongkong Extended Edition now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Extended Edition&lt;/strong&gt; of &lt;strong&gt;Shadow Run Hongkong&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/346940/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This -for all owners of the Deluxe-Edition- &lt;strong&gt;free upgrade&lt;/strong&gt; adds a &lt;strong&gt;over six hours long bonus campaign&lt;/strong&gt;, developers commentaries and much more.&#xA;&lt;strong&gt;Developers Announcement:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content).&#xA;For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play!&#xA;Shadows of Hong Kong Bonus Campaign&#xA;Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you &amp;ndash; and your team &amp;ndash; the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.&#xA;Key Features&#xA;A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development.&#xA;A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.&#xA;Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.&#xA;Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.&#xA;Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.&lt;/p&gt;</description>
        </item><item>
            <title>Agatha Christie - The ABC Murders now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/agatha-christie-abc-murders-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 04 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/agatha-christie-abc-murders-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agathaheader.jpg&#34; alt=&#34;Featured image of post Agatha Christie - The ABC Murders now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Agatha Christie - The ABC Murders&lt;/strong&gt;, a Point-and-Click-Adventure featuring Agatha Christies famous detective &lt;strong&gt;Hercule Poirot&lt;/strong&gt;, is available now for Linux on &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/game/agatha_christie_the_abc_murders&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/374900/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;The ABC Murders is an adventure and investigation game adapted from the classic Agatha Christie novel. You are the famous private detective Hercule Poirot and, once again, you find yourself up against a mysterious serial killer who goes by the name of &amp;ldquo;ABC&amp;rdquo;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;agathashot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/agathashot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>XCOM 2: Cross-Plattform-Multiplayer announced</title>
            <link>https://playingtux.com/en/articles/2016/02/xcom-2-cross-plattform-multiplayer-announced/</link>
            <pubDate>Thu, 04 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/xcom-2-cross-plattform-multiplayer-announced/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xcom2_mp_main.jpg&#34; alt=&#34;Featured image of post XCOM 2: Cross-Plattform-Multiplayer announced&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral&lt;/strong&gt; announced on their &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/585/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;own Website&lt;/a&gt;, that &lt;strong&gt;XCOM 2&lt;/strong&gt; will have cross-platform-multiplayer and allows matches between the Linux, Mac and Windows-Versions of the game!&lt;/p&gt;</description>
        </item><item>
            <title>GOG introduces &#34;Games in Development&#34; with Money-back-Guarantee</title>
            <link>https://playingtux.com/en/articles/2016/01/gog-introduces-games-development-money-back-guarantee/</link>
            <pubDate>Thu, 28 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/gog-introduces-games-development-money-back-guarantee/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gog_indev.jpg&#34; alt=&#34;Featured image of post GOG introduces &#34;Games in Development&#34; with Money-back-Guarantee&#34; /&gt;&lt;p&gt;&lt;strong&gt;GOG&lt;/strong&gt; introduces a program like &amp;ldquo;Early-Access&amp;rdquo; on Steam. They call it &amp;ldquo;&lt;strong&gt;Games in Development&lt;/strong&gt;&amp;rdquo;.&#xA;Published games in this program are still in development, and you have a full 14-day refund guarantee.&#xA;The first five games published are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Starbound (-33%)&lt;/strong&gt; (Version for Linux available)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ashes of the Singularity (-25%)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Project Zomboid (-40%)&lt;/strong&gt; (Version for Linux available)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;TerraTech (-30%)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Curious Expedition (-15%)&lt;/strong&gt; (Version for Linux available)&#xA;The english &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/support/support_view/games_in_development_faq#en&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;FAQ at GOG&lt;/a&gt; answers more questions.&#xA;Original-Text:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Excellent hand-picked games, 14-day refund policy, always DRM-free.&#xA;We want GOG.com to be the home of games that are both excellent and really worth your time.&#xA;In today&amp;rsquo;s gaming world, we&amp;rsquo;re seeing more and more titles that become hits before development dwindles down, we want to give you a way to enjoy what these games have to offer, a way that&amp;rsquo;s comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.&#xA;That&amp;rsquo;s why today, we&amp;rsquo;re introducing the first five games in development:&#xA;Starbound (-33%)&#xA;Ashes of the Singularity (-25%)&#xA;Project Zomboid (-40%)&#xA;TerraTech (-30%)&#xA;The Curious Expedition (-15%)&lt;/p&gt;</description>
        </item><item>
            <title>Deathmatch Mode Comes to Dying Light | PvP Update for DL Dev Tools</title>
            <link>https://playingtux.com/en/articles/2016/01/deathmatch-mode-comes-dying-light-pvp-update-dl-dev-tools/</link>
            <pubDate>Tue, 12 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/deathmatch-mode-comes-dying-light-pvp-update-dl-dev-tools/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dyinglightlogo.png&#34; alt=&#34;Featured image of post Deathmatch Mode Comes to Dying Light | PvP Update for DL Dev Tools&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=239140&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;current Update for Dying Light&lt;/a&gt; adds a Deathmatch-Mode to the game.&#xA;A first PVP-enabled map has also &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/sharedfiles/filedetails/?id=530287425&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;been released&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Wasteland 2: Director&#39;s Cut Patch with Modding-Support released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/01/wasteland-2-directors-cut-patch-modding-support-released-linux-steam/</link>
            <pubDate>Mon, 11 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/wasteland-2-directors-cut-patch-modding-support-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dcheader.jpg&#34; alt=&#34;Featured image of post Wasteland 2: Director&#39;s Cut Patch with Modding-Support released for Linux on Steam&#34; /&gt;&lt;p&gt;A patch for &lt;strong&gt;Wasteland 2: Director&amp;rsquo;s Cut&lt;/strong&gt; has been released today which adds the long-awaited &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=404730&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;modding support&lt;/a&gt;.&#xA;Detailed information can be found in the &lt;a class=&#34;link&#34; href=&#34;https://wasteland.inxile-entertainment.com/game/modding/introduction&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;official mod support guide&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Punch Club now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/01/punch-club-now-available-linux-steam/</link>
            <pubDate>Fri, 08 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/punch-club-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/punchclubheader.jpg&#34; alt=&#34;Featured image of post Punch Club now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Punch Club&lt;/strong&gt;, a mix between &lt;strong&gt;Fighter management sim with RPG and tycoon elements&lt;/strong&gt; and interesting Story, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/394310/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;punchclubshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/punchclubshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Playonlinux 4.2.10 released</title>
            <link>https://playingtux.com/en/articles/2016/01/playonlinux-4210-released/</link>
            <pubDate>Sun, 03 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/playonlinux-4210-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/playonlinuxlogo.png&#34; alt=&#34;Featured image of post Playonlinux 4.2.10 released&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playonlinux&lt;/a&gt;, the Software, which makes it easy to use Windows-Titles on Linux (using &lt;strong&gt;WINE&lt;/strong&gt;), has released the Version 4.2.10.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog:&#xA;Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam.&#xA;Some wine staging instructions have been added so that they are fully supported by the scripts.&#xA;The wineprefix tab in the configuration panel has been improved.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA Release 20151224 available</title>
            <link>https://playingtux.com/en/articles/2015/12/openra-release-20151224-available/</link>
            <pubDate>Mon, 28 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/openra-release-20151224-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20151224 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has released &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20151224/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new version just in time for Christmas&lt;/a&gt;.&#xA;It contains a lot of improvements like a global chat and a redesign of the server-browser.&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20151224/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA Website&lt;/a&gt;&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command &amp;amp; Conquer titles.&#xA;We include recreations of C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.&#xA;OpenRA&amp;rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.&lt;/p&gt;</description>
        </item><item>
            <title>News: Cache-Problems at Steam - do not use Steam currently! UPDATE: Problems fixed.</title>
            <link>https://playingtux.com/en/articles/2015/12/news-cache-problems-steam-do-not-use-steam-currently-update-problems-fixed/</link>
            <pubDate>Fri, 25 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/news-cache-problems-steam-do-not-use-steam-currently-update-problems-fixed/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamdblogo.png&#34; alt=&#34;Featured image of post News: Cache-Problems at Steam - do not use Steam currently! UPDATE: Problems fixed.&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;https://steamstat.us/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;SteamDB&lt;/a&gt; currently reports &lt;strong&gt;heavy caching-Problems&lt;/strong&gt; at Steam.&#xA;This leads to some information disclosure, like &lt;strong&gt;users seeing profiles of other users (incl. all games and personal data)&lt;/strong&gt;.&#xA;There is currently only one solution: &lt;strong&gt;DO NOT USE STEAM&lt;/strong&gt;, and &lt;strong&gt;don&amp;rsquo;t try to change personal data (adress, paying informations aso)&lt;/strong&gt;!&#xA;&lt;strong&gt;UPDATE:&lt;/strong&gt; according to &lt;strong&gt;SteamDB&lt;/strong&gt; the problems have been fixed. Here is a &lt;a class=&#34;link&#34; href=&#34;https://steamdb.info/blog/recent-caching-issues-on-steam/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;article from SteamDB&lt;/a&gt; about the latest findings.&#xA;&lt;strong&gt;More links und information:&lt;/strong&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/680490823226671104&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Valve is having caching issues allowing users to view things such as account information of other users. Don&amp;rsquo;t use Store for now.&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/680491156443131905&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;The best way to protect yourself is to completely avoid Steam websites for now.&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/680491891708817408&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Don&amp;rsquo;t do anything. Do not visit any Steam Store url. This include using store in the Steam client.&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/680492664610000896&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;By the way, this is not a security breach. This is page caching gone rogue. Most likely not respecting Cache-Control headers.&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/SteamDB/status/680497713885102082&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Do NOT attempt to unlink PayPal, remove your credit card details or anything else. Doing so will put you at risk instead.&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Blues and Bullets (Episode 1) now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/blues-and-bullets-episode-1-now-available-linux-steam/</link>
            <pubDate>Tue, 22 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/blues-and-bullets-episode-1-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bluesbulletsheader.jpg&#34; alt=&#34;Featured image of post Blues and Bullets (Episode 1) now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Blues and Bullets: Episode 1&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/378660&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;At the same time, the developer announced the upcoming release for the second episode for Linux at the same time (or extremely close) to the release for all other platforms.&#xA;Here is the official announcement on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/bluesandbullets/announcements/detail/972014611937848058&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Blues and Bullets for Mac and SteamOS: Now Live!&#xA;22 DECEMBER - CASTE&#xA;Hello detectives,&#xA;We have just released the Mac and SteamOS versions of the first episode of Blues and Bullets.&#xA;Please, spread the word to those users who were waiting for this and enjoy this first installation, with more to come!&#xA;We will keep you posted about the second episode for Mac and SteamOS, but count on it to be at the same time (or extremely close) to the second episode release for all other platforms.&#xA;Thanks for your patience and trust guys, you all rock!&lt;/p&gt;</description>
        </item><item>
            <title>The Steam Winter Sale 2015 has begun</title>
            <link>https://playingtux.com/en/articles/2015/12/steam-winter-sale-2015-has-begun/</link>
            <pubDate>Tue, 22 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/steam-winter-sale-2015-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamwintersale2015.png&#34; alt=&#34;Featured image of post The Steam Winter Sale 2015 has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Steam Winter Sale 2015&lt;/strong&gt; has begun!&lt;/p&gt;&#xA;&lt;p&gt;Here is a (currently incomplete because still updating) list of the current discounts for Linux games (from &lt;a class=&#34;link&#34; href=&#34;https://steamdb.info/sales/?displayOnly=all&amp;amp;category=999&amp;amp;cc=uk&#34;  title=&#34;SteamDB&#34;&#xA;     target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://steamdb.info/sales/?displayOnly=all&amp;amp;category=999&amp;amp;cc=uk&lt;/a&gt;):&lt;/p&gt;&#xA;&lt;table&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th&gt;Game&lt;/th&gt;&#xA;          &lt;th&gt;Discount&lt;/th&gt;&#xA;          &lt;th&gt;USD&lt;/th&gt;&#xA;          &lt;th&gt;GBP&lt;/th&gt;&#xA;          &lt;th&gt;EUR&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Alien Isolation&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$12.49&lt;/td&gt;&#xA;          &lt;td&gt;£7.99&lt;/td&gt;&#xA;          &lt;td&gt;€12.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;ARK: Survival Evolved&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;40%&lt;/td&gt;&#xA;          &lt;td&gt;$17.99&lt;/td&gt;&#xA;          &lt;td&gt;£13.79&lt;/td&gt;&#xA;          &lt;td&gt;€16.79&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Besiege&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;30%&lt;/td&gt;&#xA;          &lt;td&gt;$7.99&lt;/td&gt;&#xA;          &lt;td&gt;£5.59&lt;/td&gt;&#xA;          &lt;td&gt;€7.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Binding of Isaac: Rebirth&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;40%&lt;/td&gt;&#xA;          &lt;td&gt;$8.99&lt;/td&gt;&#xA;          &lt;td&gt;£6.59&lt;/td&gt;&#xA;          &lt;td&gt;€8.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Borderlands 2&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$4.99&lt;/td&gt;&#xA;          &lt;td&gt;£4.99&lt;/td&gt;&#xA;          &lt;td&gt;€7.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Borderlands: The Pre Sequel&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;60%&lt;/td&gt;&#xA;          &lt;td&gt;$15.99&lt;/td&gt;&#xA;          &lt;td&gt;£11.99&lt;/td&gt;&#xA;          &lt;td&gt;€15.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Broforce&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$7.49&lt;/td&gt;&#xA;          &lt;td&gt;£5.99&lt;/td&gt;&#xA;          &lt;td&gt;€6.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Civilization V&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$7.49&lt;/td&gt;&#xA;          &lt;td&gt;£4.99&lt;/td&gt;&#xA;          &lt;td&gt;€7.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Civilization: Beyond Earth&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;60%&lt;/td&gt;&#xA;          &lt;td&gt;$15.99&lt;/td&gt;&#xA;          &lt;td&gt;£11.99&lt;/td&gt;&#xA;          &lt;td&gt;€15.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Counter Strike GO&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$7.49&lt;/td&gt;&#xA;          &lt;td&gt;£5.99&lt;/td&gt;&#xA;          &lt;td&gt;€6.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Defense Grid 2&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$3.74&lt;/td&gt;&#xA;          &lt;td&gt;£2.74&lt;/td&gt;&#xA;          &lt;td&gt;€3.74&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;DiRT Showdown&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;80%&lt;/td&gt;&#xA;          &lt;td&gt;$2.99&lt;/td&gt;&#xA;          &lt;td&gt;£1.99&lt;/td&gt;&#xA;          &lt;td&gt;€2.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Dying Light&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;66%&lt;/td&gt;&#xA;          &lt;td&gt;$20.39&lt;/td&gt;&#xA;          &lt;td&gt;£13.59&lt;/td&gt;&#xA;          &lt;td&gt;€16.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Gone Hone&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;70%&lt;/td&gt;&#xA;          &lt;td&gt;$5.99&lt;/td&gt;&#xA;          &lt;td&gt;£4.99&lt;/td&gt;&#xA;          &lt;td&gt;€5.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Garry&amp;rsquo;s Mod&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$2.49&lt;/td&gt;&#xA;          &lt;td&gt;£1.74&lt;/td&gt;&#xA;          &lt;td&gt;€2.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;GRiD Autosport&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$9.99&lt;/td&gt;&#xA;          &lt;td&gt;£6.24&lt;/td&gt;&#xA;          &lt;td&gt;€9.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Hard West&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;30%&lt;/td&gt;&#xA;          &lt;td&gt;$13.99&lt;/td&gt;&#xA;          &lt;td&gt;£10.49&lt;/td&gt;&#xA;          &lt;td&gt;€13.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Kerbal Space Program&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;40%&lt;/td&gt;&#xA;          &lt;td&gt;$23.99&lt;/td&gt;&#xA;          &lt;td&gt;£17.99&lt;/td&gt;&#xA;          &lt;td&gt;€23.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Party Hard&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$6.44&lt;/td&gt;&#xA;          &lt;td&gt;£4.99&lt;/td&gt;&#xA;          &lt;td&gt;€6.44&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;RUST&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$9.99&lt;/td&gt;&#xA;          &lt;td&gt;£7.49&lt;/td&gt;&#xA;          &lt;td&gt;€9.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Saints Row IV&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;70%&lt;/td&gt;&#xA;          &lt;td&gt;$4.49&lt;/td&gt;&#xA;          &lt;td&gt;£3.29&lt;/td&gt;&#xA;          &lt;td&gt;€4.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Saints Row: Gat Out Of Hell&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;70%&lt;/td&gt;&#xA;          &lt;td&gt;$5.09&lt;/td&gt;&#xA;          &lt;td&gt;£3.73&lt;/td&gt;&#xA;          &lt;td&gt;€5.09&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;SOMA&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;25%&lt;/td&gt;&#xA;          &lt;td&gt;$22.49&lt;/td&gt;&#xA;          &lt;td&gt;£17.24&lt;/td&gt;&#xA;          &lt;td&gt;€22.49&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Star Wars: KOTOR 2&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;70%&lt;/td&gt;&#xA;          &lt;td&gt;$2.99&lt;/td&gt;&#xA;          &lt;td&gt;£2.09&lt;/td&gt;&#xA;          &lt;td&gt;€2.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Sword Coast Legends&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$19.99&lt;/td&gt;&#xA;          &lt;td&gt;£15.99&lt;/td&gt;&#xA;          &lt;td&gt;€19.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Transistor&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;80%&lt;/td&gt;&#xA;          &lt;td&gt;$3.99&lt;/td&gt;&#xA;          &lt;td&gt;£2.99&lt;/td&gt;&#xA;          &lt;td&gt;€3.79&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;The Fall&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;80%&lt;/td&gt;&#xA;          &lt;td&gt;$1.99&lt;/td&gt;&#xA;          &lt;td&gt;£1.39&lt;/td&gt;&#xA;          &lt;td&gt;€1.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;The Talos Principle&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$9.99&lt;/td&gt;&#xA;          &lt;td&gt;£7.49&lt;/td&gt;&#xA;          &lt;td&gt;€9.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;The Witcher II&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;85%&lt;/td&gt;&#xA;          &lt;td&gt;$2.99&lt;/td&gt;&#xA;          &lt;td&gt;£2.24&lt;/td&gt;&#xA;          &lt;td&gt;€2.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Tropico 5&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;75%&lt;/td&gt;&#xA;          &lt;td&gt;$9.99&lt;/td&gt;&#xA;          &lt;td&gt;£7.49&lt;/td&gt;&#xA;          &lt;td&gt;€9.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Total War: ATTILA&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;66%&lt;/td&gt;&#xA;          &lt;td&gt;$15.29&lt;/td&gt;&#xA;          &lt;td&gt;£10.19&lt;/td&gt;&#xA;          &lt;td&gt;€13.59&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Victor Vran&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$9.99&lt;/td&gt;&#xA;          &lt;td&gt;£7.99&lt;/td&gt;&#xA;          &lt;td&gt;€9.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td&gt;&lt;strong&gt;Wasteland 2&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td&gt;50%&lt;/td&gt;&#xA;          &lt;td&gt;$19.99&lt;/td&gt;&#xA;          &lt;td&gt;£14.99&lt;/td&gt;&#xA;          &lt;td&gt;€19.99&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;</description>
        </item><item>
            <title>Total War: ROME II - Emperor Edition now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/total-war-rome-ii-emperor-edition-now-available-linux-steam/</link>
            <pubDate>Fri, 18 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/total-war-rome-ii-emperor-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twrome2eeheader.jpg&#34; alt=&#34;Featured image of post Total War: ROME II - Emperor Edition now available for Linux on Steam&#34; /&gt;&lt;p&gt;Silently creeped &lt;strong&gt;Total War: ROME II - Emperor Edition&lt;/strong&gt; in my &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/214950/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;-library a few moments ago!&#xA;I&amp;rsquo;m currently downloading the &lt;strong&gt;13.3GB&lt;/strong&gt;, and will report here soon, if it really works!&#xA;&lt;strong&gt;UPDATE:&lt;/strong&gt; currently there is sadly no executable file, so the game won&amp;rsquo;t start.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;twr2eeshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/twr2eeshot.jpg&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;steamtwrome2an.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/steamtwrome2an.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Valve: proprietary Beta-Nvidia-Driver 358.x for Linux crashes Steam-Client often</title>
            <link>https://playingtux.com/en/articles/2015/12/valve-proprietary-beta-nvidia-driver-358x-linux-crashes-steam-client-often/</link>
            <pubDate>Sun, 13 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/valve-proprietary-beta-nvidia-driver-358x-linux-crashes-steam-client-often/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nvidia-logo.png&#34; alt=&#34;Featured image of post Valve: proprietary Beta-Nvidia-Driver 358.x for Linux crashes Steam-Client often&#34; /&gt;&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; confirmed to the makers of the &lt;a class=&#34;link&#34; href=&#34;https://launchpad.net/~graphics-drivers/&amp;#43;archive/ubuntu/ppa&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;nvidia-PPAs for Ubuntu&lt;/a&gt;, what users of the current &lt;strong&gt;Beta-Nvidia-Driver 358.x&lt;/strong&gt; for Linux do already know: the Beta-Driver is responsible for an &lt;strong&gt;unusual hight count of crashes&lt;/strong&gt; when used within the &lt;strong&gt;Steam-Client&lt;/strong&gt;.&#xA;Many users reported this already also on the &lt;a class=&#34;link&#34; href=&#34;https://github.com/ValveSoftware/steam-for-linux/issues/4144&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Client Bug-Tracker&lt;/a&gt;, at &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/r/linux_gaming/comments/3tr1yo/nvidia358_steam_anyone_else_getting_crashes_when/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Reddit&lt;/a&gt; and also at the &lt;a class=&#34;link&#34; href=&#34;https://devtalk.nvidia.com/default/topic/899924/linux/steam-random-crash-nvidia-358-16-related-/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Nvidia Linux-Forum&lt;/a&gt;.&#xA;Here is the official note from the &lt;strong&gt;Ubuntu “Graphics Drivers Team” team&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;h2 id=&#34;attention-steam-gamers&#34;&gt;ATTENTION STEAM GAMERS:&#xA;&lt;/h2&gt;&lt;p&gt;Valve has reported lots of crashers with &lt;code&gt;nvidia-358&lt;/code&gt; and the steam client; we strongly recommend you use &lt;code&gt;nvidia-355&lt;/code&gt; until Nvidia publishes new drivers.&lt;/p&gt;</description>
        </item><item>
            <title>Grid Autosport now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/grid-autosport-now-available-linux-steam/</link>
            <pubDate>Thu, 10 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/grid-autosport-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gridaheader.jpg&#34; alt=&#34;Featured image of post Grid Autosport now available for Linux on Steam&#34; /&gt;&lt;p&gt;What a great day for Linux-Gamers! Not only &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/total-war-attila-now-available-linux-steam?lang=en&#34; &gt;Total War: Attila&lt;/a&gt; has been released today, but also &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/255220/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Grid Autosport&lt;/a&gt;&lt;/strong&gt; finds it&amp;rsquo;s way today to our favored operating system!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;gridashow.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/gridashow.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Attila now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/total-war-attila-now-available-linux-steam/</link>
            <pubDate>Thu, 10 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/total-war-attila-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twattilaheader.jpg&#34; alt=&#34;Featured image of post Total War: Attila now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Total War: Attila&lt;/strong&gt; is with all DLCs (also the currently released &lt;strong&gt;Age of Charlemagne Campaign Pack&lt;/strong&gt;) now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325610/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;twattilashow.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/twattilashow.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends: Community Pack #2 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/sword-coast-legends-community-pack-2-now-available-linux-steam/</link>
            <pubDate>Sat, 05 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/sword-coast-legends-community-pack-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_1.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Community Pack #2 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Community Pack #2&lt;/strong&gt; for &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; is available now for Linux on Steam.&#xA;Besides new content for the &lt;strong&gt;Dungeon Master&lt;/strong&gt; mode it also invents the &lt;strong&gt;Drow&lt;/strong&gt; as playable sub-class and fixes a lot of bugs, e.g. the infamous one, where items dissolve from your players stash.&#xA;Here are the complete release notes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Drow [New Playable Sub-Race]: Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice.&#xA;Death Changes:Numerous options have been added to alter the impact of death and dying in SCL.&#xA;Stabilize Improvements&#xA;Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress&#xA;Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu).&#xA;Hardcore Options&#xA;Option to disallow Stabilize during combat.&#xA;Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).&#xA;Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&amp;amp;D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser.&#xA;New Placeable Objects: Over 170 new placeable objects [full list link] have been added for Dungeon Masters to use in their modules – Some exciting new objects include:&#xA;Mystic Circle&#xA;Inn Table&#xA;Scurrying Spiders&#xA;Impact Crater&#xA;Ruins (Pillar)&#xA;Stockades&#xA;Large Smoke (Black)&#xA;Keg Rack (Four Kegs)&#xA;Hanging Shark&#xA;Consecrated Ground&#xA;Door Collapse&#xA;New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors.&#xA;New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario!&#xA;Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs. This works exactly as it does when assigning ambient text to objects.&#xA;Tile Customization: DMs should now be able to better customize their cabins, villages and cities. Another cool thing is that players can also use this to customize zones/areas. For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading. You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas.&#xA;Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map.&#xA;Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights!&#xA;The player stash will no longer devour player items&#xA;We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a result he can now fit through doors&#xA;Fixed a collision issue in Drow boss tile&#xA;Fixed item: Sunrise Cloak from using Favored Enemy&#xA;Fixed camera issues in the Grasslands S tile&#xA;Selecting an object closes the blade menu&#xA;Zoom should once again work properly during character creation&#xA;Fixed the double-fade that would occur after sparing a certain enemy’s life during the story campaign&#xA;Fixed a delay that occurred while talking to a certain halfling in the warehouse during the story campaign&#xA;Quest marker has been added to Ship Rethnor Sailor home on minimap&#xA;The texture on entrance/exit to slums has been fixed&#xA;Bodies in Slaver’s Hideout no longer disappear after leaving and returning&#xA;Fixed various “double fade” bugs in the main story campaign.&#xA;And many more!&lt;/p&gt;</description>
        </item><item>
            <title>GOG Winter Sale has begun</title>
            <link>https://playingtux.com/en/articles/2015/12/gog-winter-sale-has-begun/</link>
            <pubDate>Wed, 02 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/gog-winter-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogwintersale.png&#34; alt=&#34;Featured image of post GOG Winter Sale has begun&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Winter-Sale&lt;/strong&gt; at &lt;a class=&#34;link&#34; href=&#34;http://gog.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; has begun!&#xA;The sale will last for 11 days, until December 13, 1:59 PM GMT / 2:59 PM CET / 5:59 AM PST / 8:59 AM EST.&#xA;After the first 48 hours, the games will be discounted in a 24 hours rythm, so take a look often!&#xA;This time you can get two games for free: &lt;strong&gt;Divine Divinity&lt;/strong&gt; after spending $5, and &lt;strong&gt;Blackguards Special Edition&lt;/strong&gt; after spending $50 or more.&#xA;The complete launch-text follows:&lt;/p&gt;</description>
        </item><item>
            <title>Steam Exploration Sale has begun</title>
            <link>https://playingtux.com/en/articles/2015/11/steam-exploration-sale-has-begun/</link>
            <pubDate>Wed, 25 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/steam-exploration-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stexsale.png&#34; alt=&#34;Featured image of post Steam Exploration Sale has begun&#34; /&gt;&lt;p&gt;The so called &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Exploration Sale&lt;/a&gt;&amp;rdquo; has recently begun!&#xA;It lasts until 01.12.2015 and for the first time ever it has only lasting discounts (no more &amp;ldquo;Daily Deals&amp;rdquo;).&#xA;These are all discounted games for Linux:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/search/?specials=1&amp;amp;os=linux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/search/?specials=1&amp;os=linux&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Hard West: fix graphical Bugs on Linux</title>
            <link>https://playingtux.com/en/articles/2015/11/hard-west-fix-graphical-bugs-linux/</link>
            <pubDate>Sat, 21 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/hard-west-fix-graphical-bugs-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hardwestheader.jpg&#34; alt=&#34;Featured image of post Hard West: fix graphical Bugs on Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hard West&lt;/strong&gt; may show some graphical issues on Linux (like &lt;strong&gt;flickering shadows or clouds&lt;/strong&gt;).&#xA;Since the game is also using the &lt;strong&gt;Unity-Engine 5&lt;/strong&gt;, the same fix as for &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/sword-coast-legends-fix-graphical-and-savegame-bugs-linux?lang=en&#34; &gt;Sword Coast Legends&lt;/a&gt; works here.&#xA;Set the launch-options in your Steam-client to&#xA;&lt;code&gt;LC_ALL=C %command%&lt;/code&gt;&#xA;This fixed all graphical issues for me.&lt;/p&gt;</description>
        </item><item>
            <title>Using bash to check games on Steam for Linux availibility</title>
            <link>https://playingtux.com/en/articles/2015/11/using-bash-check-games-steam-linux-availibility/</link>
            <pubDate>Sat, 21 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/using-bash-check-games-steam-linux-availibility/</guid>
            <description>&lt;p&gt;Inspired by &lt;a class=&#34;link&#34; href=&#34;https://www.reddit.com/r/linux_gaming/comments/3tl94r/i_just_made_a_tool_to_notify_you_when_grid/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this post on reddit&lt;/a&gt;, I wrote a simple bash-oneliner to check for availibility of a specific game/program on &lt;strong&gt;Steam&lt;/strong&gt;.&#xA;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;wget&lt;/strong&gt;, &lt;strong&gt;curl&lt;/strong&gt; or an equal tool&lt;/li&gt;&#xA;&lt;li&gt;the numerical &lt;strong&gt;appid&lt;/strong&gt; for the game/program to check from steam&lt;/li&gt;&#xA;&lt;li&gt;the &lt;strong&gt;JSON&lt;/strong&gt;-tool &lt;a class=&#34;link&#34; href=&#34;http://stedolan.github.io/jq/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;jq&lt;/a&gt; (most likely included in your distro)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;With these requirements fulfilled, you can check the linux-availibility from command-line like this:&#xA;&lt;code&gt;wget http://store.steampowered.com/api/appdetails?appids=255220 -O - | jq &#39;.[] | { name: .data.name , linux: .data.platforms.linux }&#39;&lt;/code&gt;&#xA;Output:&lt;/p&gt;</description>
        </item><item>
            <title>Hard West now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/hard-west-now-available-linux-steam/</link>
            <pubDate>Wed, 18 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/hard-west-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hardwestheader.jpg&#34; alt=&#34;Featured image of post Hard West now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hard West&lt;/strong&gt;, a turn-based strategy game set in a a unique “Weird” West World, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/307670&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions with your&lt;/p&gt;</description>
        </item><item>
            <title>Hand of Fate: free Winters Hunt Update released for Linux, more to follow soon</title>
            <link>https://playingtux.com/en/articles/2015/11/hand-fate-free-winters-hunt-update-released-linux-more-follow-soon/</link>
            <pubDate>Tue, 17 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/hand-fate-free-winters-hunt-update-released-linux-more-follow-soon/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hof-wintershunt.png&#34; alt=&#34;Featured image of post Hand of Fate: free Winters Hunt Update released for Linux, more to follow soon&#34; /&gt;&lt;p&gt;The free &lt;strong&gt;Winters Hunt Update &lt;strong&gt;for &lt;strong&gt;Hand of Fate&lt;/strong&gt; has just been released for Linux on Steam.&#xA;It&amp;rsquo;s the first of a total of four free updates, which will be released in &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=266510&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the next weeks before Christmas&lt;/a&gt;.&#xA;&lt;strong&gt;My opinion:&lt;/strong&gt; the support for this game is -like the game itself- really stunning!&#xA;Description:&#xA;The first of four instalments is Winters Hunt.&#xA;The myth of the White Minotaur may have some truth to it.&#xA;This beast is master of both strength and magic but you are not the only person in this hunt.&#xA;Heed the Song of the White Minotaur (this will be in your deck after the update) to begin your adventure.&lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends: Community Pack #1 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/sword-coast-legends-community-pack-1-now-available-linux-steam/</link>
            <pubDate>Fri, 13 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/sword-coast-legends-community-pack-1-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_1.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Community Pack #1 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;2.5GB heavy Community Pack #1&lt;/strong&gt; for &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; is now available for Linux on Steam.&#xA;It includes a lot of bugfixes and improvements (like new skill trees), but also many new items for the &amp;ldquo;Dungeon Master&amp;rdquo;-mode.&#xA;Here are the Release-Notes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Companion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters.&#xA;The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception.&#xA;Note: There are slight differences to these trees to avoid duplicate abilities.&#xA;Note: A tree is only available if the player’s character is the same class as the companion.&#xA;For example, you have to be a cleric to get Illydia&amp;rsquo;s tree, or a Wizard to get Hommet&amp;rsquo;s tree.&#xA;Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees.&#xA;Note: These trees will remain unlocked on a player’s account once they gain access to it.&#xA;New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM.&#xA;New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon.&#xA;Some memorable abilities include Growth and Troll Regeneration!&#xA;New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas.&#xA;There are over 170 new nature objects that DMs can place, including…&#xA;Bushes: 14 different bushes for use in DM Mode/Campaign Creation.&#xA;Rocks: 26 different rocks for use in DM Mode/ Campaign Creation.&#xA;Trees: 52 different trees for use in DM Mode/ Campaign Creation.&#xA;Logs: 18 different logs for use in DM Mode/ Campaign Creation.&#xA;Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation.&#xA;Flowers: 20 different flower types for use in DM Mode/ Campaign Creation.&#xA;Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation.&#xA;Ability Respec: Players will now be able to reset their character’s abilities… for a price.&#xA;By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities.&#xA;As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points).&#xA;The re-specialization dummy can be found Inside the Player’s Party Camp.&#xA;Player Stash: Is your bag of holding finally getting full? We have a solution!&#xA;The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well.&#xA;The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution.&#xA;The stash is account based, allowing players to trade items between their characters if they so wish.&#xA;Skill Rolls:Players can now roll skill checks that take their modifiers into effect.&#xA;Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can!&#xA;Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience.&#xA;BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following&amp;hellip;&#xA;Fixed being able to use the world map to travel between levels at any point.&#xA;Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return&amp;hellip; with a vengeance).&#xA;Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op.&#xA;Lowered the default frequency of character barks on action/movement.&#xA;Fixed double fade issues in numerous conversations.&#xA;Fixed bug where Illydia could disappear from the party (goodness gracious!)&#xA;Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again.&#xA;Fixed issues with restore points causing potential blocks in quests.&#xA;Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player..&#xA;Fixed issue where longer quest conversation text could cover a client’s Continue button&#xA;Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off.&#xA;Fixed bug where secret doors could be highlighted before they were perceived by players.&#xA;Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates&#xA;Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil.&#xA;Fixed the issue where every Duergar townsperson was set as a vendor in DM mode&#xA;Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar.&#xA;Fixed issue where an ambush trigger on specific tiles had collision&#xA;Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks.&#xA;Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it.&#xA;Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer.&#xA;Fixed issues with quest icons appearing before/after they should in a small number of places.&#xA;Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair&#xA;Fixed the bug where clients could not access Golgamann’s shop&#xA;Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.&lt;/p&gt;</description>
        </item><item>
            <title>Steam Machines Launch Sale has begun</title>
            <link>https://playingtux.com/en/articles/2015/11/steam-machines-launch-sale-has-begun/</link>
            <pubDate>Tue, 10 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/steam-machines-launch-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steammlaunch.png&#34; alt=&#34;Featured image of post Steam Machines Launch Sale has begun&#34; /&gt;&lt;p&gt;Since today is the official release of the &lt;strong&gt;Steam Machines&lt;/strong&gt;, Valve has started the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/playwsteammachines/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Machines Launch Sale&lt;/a&gt;.&#xA;From A like &lt;strong&gt;Alien Isolation&lt;/strong&gt; to X like &lt;strong&gt;XCOM: Enemy Unknown&lt;/strong&gt; you&amp;rsquo;ll find many discounted Linux-games.&lt;/p&gt;</description>
        </item><item>
            <title>The Fall of the Dungeon Guardians now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/fall-dungeon-guardians-now-available-linux-steam/</link>
            <pubDate>Fri, 06 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/fall-dungeon-guardians-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tfotdgheader.jpg&#34; alt=&#34;Featured image of post The Fall of the Dungeon Guardians now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Fall of the Dungeon Guardians&lt;/strong&gt;, a game inspired by &lt;strong&gt;Dungeon Master&lt;/strong&gt;, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/409450/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might &amp;amp; Magic®, but featuring a modern combat system based on the triptych “tank/damage dealer/healer” mechanism.&#xA;Enter a big, massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures. Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes &amp;amp; hallways.&lt;/p&gt;</description>
        </item><item>
            <title>Trine 3 now officially available for Linux on Steam and GOG, includes new Level</title>
            <link>https://playingtux.com/en/articles/2015/11/trine-3-now-officially-available-linux-steam-and-gog-includes-new-level/</link>
            <pubDate>Thu, 05 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/trine-3-now-officially-available-linux-steam-and-gog-includes-new-level/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trine3header.jpg&#34; alt=&#34;Featured image of post Trine 3 now officially available for Linux on Steam and GOG, includes new Level&#34; /&gt;&lt;p&gt;&lt;strong&gt;Trine 3&lt;/strong&gt;, the graphically very pleasing successor to Trine 1 and 2, is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/319910&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/trine_3_the_artifacts_of_power&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;The game now also includes &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/319910/announcements/detail/42016940698399678&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a completely new additional Level&lt;/a&gt; and is currently at Steam on Sale.****&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;trine3shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/trine3shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Wasteland 2: Director&#39;s Cut Patch 1 released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/wasteland-2-directors-cut-patch-1-released-linux-steam/</link>
            <pubDate>Thu, 05 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/wasteland-2-directors-cut-patch-1-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dcheader.jpg&#34; alt=&#34;Featured image of post Wasteland 2: Director&#39;s Cut Patch 1 released for Linux on Steam&#34; /&gt;&lt;p&gt;The first big patch for &lt;strong&gt;Wasteland 2: Director&amp;rsquo;s Cut&lt;/strong&gt; has just been released. It fixes a lot of bugs, which were troubling players since release.&#xA;For example: some party-members -if dismissed- did never return to the HQ and were lost forever.&#xA;Here are the extensive Release Notes of this patch:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Wasteland 2: Director&amp;rsquo;s Cut Patch 1 Release Notes&#xA;Today we are happy to release the first major update for Wasteland 2: Director&amp;rsquo;s Cut on PC. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).&#xA;Note: If you experience issues after the update, please be sure to verify your Steam game cache files per these instructions: &lt;a class=&#34;link&#34; href=&#34;https://support.steampowered.com/kb&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.steampowered.com/kb&lt;/a&gt;_article.php?ref=2037-QEUH-3335&#xA;Full notes can be found below.&#xA;Highlights&#xA;Fixed companions not spawning correctly at HQ after dismissing them.&#xA;Fixed disappearing Perks on companions after dismissing them.&#xA;Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.&#xA;Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).&#xA;Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).&#xA;Perk and Quirk balance updates and improvements.&#xA;Known Issues&#xA;Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.&#xA;Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.&#xA;General&#xA;Fixed companions not spawning correctly at HQ after dismissing them.&#xA;Fixed disappearing Perks on companions after dismissing them.&#xA;Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.&#xA;Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.&#xA;Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.&#xA;Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.&#xA;Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.&#xA;Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.&#xA;Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.&#xA;User Interface&#xA;Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).&#xA;Fixed a bug where male portrait snapshots weren&amp;rsquo;t taking height of the character into account properly. Snapshots should now correctly show the character&amp;rsquo;s face.&#xA;Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.&#xA;Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.&#xA;Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.&#xA;Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.&#xA;Fixed companion members showing conversation cursor while in the squad.&#xA;Audio&#xA;Fixed voice-over lines not playing in some conditions after returning to a location.&#xA;Conversation voice-over dialog now plays as 2D audio.&#xA;Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.&#xA;Fixed Sniper Rifle reload sound on certain weapons.&#xA;Gameplay&#xA;Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).&#xA;Fixed Meson Cannon not properly firing on the player.&#xA;Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.&#xA;Added some more Shovels to vendors throughout the game, just in case the player lost theirs.&#xA;Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.&#xA;Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.&#xA;Lucky CON bonus on characters is now saved properly.&#xA;Fixed a bug where a cutscene sometimes wouldn&amp;rsquo;t end in Temple of Titan the second time you visited Dr. Kyle.&#xA;Veteran characters are exported correctly on game end.&#xA;Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.&#xA;Balance&#xA;Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.&#xA;Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.&#xA;Increased the Applied Force line of Perks slightly.&#xA;Increased time range for Animal Husbandry effects to take place.&#xA;Increased Tactical Positioning damage bonus slightly.&#xA;Increased the Whack-a-Mole bonus to Chance to Hit slightly.&#xA;Increased the Bomberman bonus to Area of Effect range slightly.&#xA;Increased the Long Arm bonus to Throw Distance range slightly.&#xA;Increased the Loose Change drop chance slightly.&#xA;Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.&#xA;Reduced the Improvised Explosives salvage chance slightly.&#xA;Removed Friendly Fire chance from Master Hunter entirely.&#xA;Fixed Bandit line of Perks to no longer affect Submachine Guns.&#xA;Increased the Bandit line of Perks bonus attack chance.&#xA;Opportunist now shows the correct bonus damage. The text was previously incorrect.&#xA;Increased the effective range of Opportunist bonus damage slightly.&#xA;Increased Big Game Hunter and Roboticist bonus damage.&#xA;Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.&#xA;Removed Conductive flag from Goat Hide Armor, since it&amp;rsquo;s not made out of metal.&#xA;Improved some old unique weapons so that they are more worthwhile to use.&#xA;Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.&#xA;Localization&#xA;Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.&#xA;Localization updates to in-game text. Thank you to our player community for these improvements.&#xA;Misc. typo and localization fixes.&lt;/p&gt;</description>
        </item><item>
            <title>The Big Fall Sale at GOG has begun!</title>
            <link>https://playingtux.com/en/articles/2015/11/big-fall-sale-gog-has-begun/</link>
            <pubDate>Wed, 04 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/big-fall-sale-gog-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogbigfall2015_0.png&#34; alt=&#34;Featured image of post The Big Fall Sale at GOG has begun!&#34; /&gt;&lt;p&gt;Just a few moments ago &lt;strong&gt;GOG&lt;/strong&gt; have announced it: &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/news/welcome_to_the_big_fall_sale&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the Big Fall Sale has begun&lt;/a&gt;.&#xA;It will last until November, 15th and promises discounts up to 90%. If you even manage to spent a total of $30 (or more) in this timeframe, you can get &lt;strong&gt;up to three games (incl. Banished) for free&lt;/strong&gt;!&#xA;But read for yourself, here is the cite from their Website:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;350+ daily deals and bundles up to -90%. Free games to unlock. Fuzzy squirrel on the front page.&#xA;Ah yes. Fall. A time of gold and scarlet, overcoats, and increasingly cozy afternoons. A fine time to start stocking up for the winter. A fine time for a gaming sale indeed… So welcome to the Big Fall Sale - 11 days of new daily deals every 12 hours, a new set of bundles every 24 hours and free games to unlock.&#xA;The floodgates swing open for launch with the first 24 hours of over 350 deals on classics, new releases, and even bundles - all up to 90% off. The first batch of bundles features: Bethesda titles up to 66% off (including The Elder Scrolls and Fallout classics) and the ultimate Interplay Collection at 90% off.&#xA;You can also Build Your Own Bundle full of Daedalic Adventures including Blackguards 2 and more - here, your discount will increase as you select more games - pick 5 or more to get the full 85% off your purchase! (Or get 80% off 4 games, 75% off 3 games, and so on.)&#xA;While you&amp;rsquo;re here, grab a few extra games for free by doing your thing and shopping around. The more you spend, the more you&amp;rsquo;ll get back, so when your total spendings exceed $5, $15, and $30, you&amp;rsquo;ll unlock a new game for FREE. They&amp;rsquo;re pretty good ones too:&#xA;&amp;ndash;System Shock 2 - free for everyone who spends at least $5.&#xA;&amp;ndash;The Chronicles of Riddick: Assault on Dark Athena - free for everyone who spends at least $15.&#xA;&amp;ndash;Banished - free for everyone who spends at least $30.&#xA;Pet the squirrel, grab your nuts, stock up for winter, and stay cozy out there - the Big Fall Sale is here with 11 days of discounted gaming joy, new deals every day, free games to collect, and plenty of reasons to keep coming back! The sale will last until November 15, 1:59 PM GMT.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Weekly Bundle: Day of the Devs incl. 6 Linux games released</title>
            <link>https://playingtux.com/en/articles/2015/10/humble-weekly-bundle-day-devs-incl-6-linux-games-released/</link>
            <pubDate>Thu, 29 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/humble-weekly-bundle-day-devs-incl-6-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hwdaydevs.png&#34; alt=&#34;Featured image of post Humble Weekly Bundle: Day of the Devs incl. 6 Linux games released&#34; /&gt;&lt;p&gt;On time for &lt;strong&gt;Halloween&lt;/strong&gt; a new &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/weekly&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Weekly Bundle: Day of the Devs&lt;/a&gt; has been released.&#xA;For &lt;strong&gt;Linux&lt;/strong&gt; there are this time six very good games on board:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Grim Fandango Remastered&lt;/li&gt;&#xA;&lt;li&gt;Massive Chalice&lt;/li&gt;&#xA;&lt;li&gt;Mercenary Kings&lt;/li&gt;&#xA;&lt;li&gt;Costume Quest&lt;/li&gt;&#xA;&lt;li&gt;Hack&amp;rsquo;n&amp;rsquo;Slash&lt;/li&gt;&#xA;&lt;li&gt;Escape Goat 2&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Steam Halloween Sale has begun</title>
            <link>https://playingtux.com/en/articles/2015/10/steam-halloween-sale-has-begun/</link>
            <pubDate>Thu, 29 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/steam-halloween-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamhallow2015.png&#34; alt=&#34;Featured image of post Steam Halloween Sale has begun&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Halloween Sale 2015&lt;/a&gt; has begun!&#xA;It lasts until 02.11.2015.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Jumbo Bundle 5 incl. Insurgency for Linux released</title>
            <link>https://playingtux.com/en/articles/2015/10/humble-jumbo-bundle-5-incl-insurgency-linux-released/</link>
            <pubDate>Wed, 28 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/humble-jumbo-bundle-5-incl-insurgency-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hbjb5.png&#34; alt=&#34;Featured image of post Humble Jumbo Bundle 5 incl. Insurgency for Linux released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Jumbo Bundle 5&lt;/a&gt; has been released.&#xA;It includes the recently for Linux released Multiplayer-Shooter &lt;strong&gt;Insurgency&lt;/strong&gt; and the &amp;ldquo;Conquer-Update&amp;rdquo;.&#xA;Besides that, there is &lt;strong&gt;nothing else for Linux&lt;/strong&gt; in this Bundle.&lt;/p&gt;</description>
        </item><item>
            <title>Chaos Reborn, a turn-based strategy game, is now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/10/chaos-reborn-turn-based-strategy-game-now-available-steam-linux/</link>
            <pubDate>Mon, 26 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/chaos-reborn-turn-based-strategy-game-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/chaosrebornheader.jpg&#34; alt=&#34;Featured image of post Chaos Reborn, a turn-based strategy game, is now available on Steam for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Chaos Reborn&lt;/strong&gt;, a turn-based strategy-game from the designer of the original X-Com, ist now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/319050/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;From the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Blob your enemies with Gooey Blob, summon entire forests of Shadow Trees, or ride a Manticore into battle. Be a wizard hero!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;chaosrebornshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/chaosrebornshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Vertiginous Golf for Linux currently free of charge on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/vertiginous-golf-linux-currently-free-charge-steam/</link>
            <pubDate>Mon, 26 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/vertiginous-golf-linux-currently-free-charge-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vgolfheader.jpg&#34; alt=&#34;Featured image of post Vertiginous Golf for Linux currently free of charge on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Vertiginous Golf&lt;/strong&gt;, a steam-punk themed minigolf-game, is currently available &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/272890/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;free of charge on Steam&lt;/a&gt;.&#xA;If it&amp;rsquo;s a temporary campaign, or even an error, is currently unknown&#xA;So: get it while you can&amp;hellip; :-)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;vgolfshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/vgolfshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Empire TV Tycoon: Developer pulls back recently released Linux-Version</title>
            <link>https://playingtux.com/en/articles/2015/10/empire-tv-tycoon-developer-pulls-back-recently-released-linux-version/</link>
            <pubDate>Sat, 24 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/empire-tv-tycoon-developer-pulls-back-recently-released-linux-version/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/empiretvheader_0.jpg&#34; alt=&#34;Featured image of post Empire TV Tycoon: Developer pulls back recently released Linux-Version&#34; /&gt;&lt;p&gt;The Developer of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/377900&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Empire TV Tycoon&lt;/a&gt; pulls back his &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/empire-tv-tycoon-linux-now-available-steam?lang=en&#34; &gt;recently released Linux-Version&lt;/a&gt; from Steam.&#xA;The SteamOS/Linux-Icon has also already disappeared from the shop-page.&#xA;Without further explanation, he posted this in the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/377900/discussions/0/490123938426228609/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Forum&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux is not supported&#xA;Only supported OS are Windows and Mac&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;and in another post:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;some os versions are having problems and we don&amp;rsquo;t want them to feel cheated so we disabled it from the shop.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Too bad for the developer - I was just going to buy the game.&#xA;&lt;strong&gt;Update: now the developer has even deleted the pinned thread about the Linux-Version.&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Mu Complex, another Hacking-Game, is now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/mu-complex-another-hacking-game-now-available-linux-steam/</link>
            <pubDate>Sat, 24 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/mu-complex-another-hacking-game-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mucomplexheader.jpg&#34; alt=&#34;Featured image of post Mu Complex, another Hacking-Game, is now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Mu Complex&lt;/strong&gt;, another &amp;ldquo;Hacking-Game&amp;rdquo; like &lt;strong&gt;Uplink, Hacknet, or Hacker Evolution&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/383690/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Especially interesting: you&amp;rsquo;ll use real life Linux terminal commands.&#xA;Description:&#xA;Play as a hacker and take control of an ultra secret company to reveal the darkest secrets. But beware, you seem not to be alone and what you will discover could change the world&amp;hellip;&#xA;Featuring a fulfilling storyline, will you save Lya?&#xA;Features two episodes&#xA;Try and solve hard riddles and puzzles&#xA;Learn real Linux terminal commands&#xA;Hundreds of emails to read&#xA;An immersive background&#xA;Shake your brain and your computer to solve the challenges&#xA;Uncover the complex&amp;rsquo;s secrets and save Lya!&lt;/p&gt;</description>
        </item><item>
            <title>Pulse now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/pulse-now-available-linux-steam/</link>
            <pubDate>Wed, 21 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/pulse-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pulseheader.jpg&#34; alt=&#34;Featured image of post Pulse now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Pulse&lt;/strong&gt;, a game in which you play a blind female protagonist, who can only &amp;ldquo;see&amp;rdquo; her environment by sounds, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/372780/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Because the game can be shown best in moving pictures, here is the trailer:&lt;/p&gt;&#xA;&lt;p&gt;Description:&lt;br&gt;&#xA;Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to &amp;ldquo;see&amp;rdquo; the world around her through sound. Explore a world on the edge of collapse and discover the long-kept secrets of the land&amp;hellip;&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends: Fix for graphical and savegame-bugs on Linux</title>
            <link>https://playingtux.com/en/articles/2015/10/sword-coast-legends-fix-graphical-and-savegame-bugs-linux/</link>
            <pubDate>Wed, 21 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/sword-coast-legends-fix-graphical-and-savegame-bugs-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_0.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Fix for graphical and savegame-bugs on Linux&#34; /&gt;&lt;p&gt;The Linux-version of &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; can suffer from graphical and other bugs, like&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the game is too bright, especially in story mode&lt;/li&gt;&#xA;&lt;li&gt;the &amp;ldquo;conversations&amp;rdquo; of characters show no animations, instead there is a blank screen&lt;/li&gt;&#xA;&lt;li&gt;the weapons of characters will be drawn oversize and then &amp;ldquo;break&amp;rdquo; the screen&lt;/li&gt;&#xA;&lt;li&gt;some creatures would spawn out of the maps&lt;/li&gt;&#xA;&lt;li&gt;you&amp;rsquo;ll be not able to load any game, instead you get an error saying &amp;ldquo;save data invalid&amp;rdquo;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;All this can be fixed with a simple entry in the launch-options for this game in the steam-client:&#xA;&lt;strong&gt;&lt;code&gt;LC_ALL=C %command%&lt;/code&gt;&lt;/strong&gt;&#xA;The cause seems to be the underlying Unity-Engine.&#xA;&lt;strong&gt;Beware: this will only work for fresh started games and characters!&lt;/strong&gt;&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/325600/discussions/0/483367798521012659/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Forum&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Empire TV Tycoon for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/empire-tv-tycoon-linux-now-available-steam/</link>
            <pubDate>Tue, 20 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/empire-tv-tycoon-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/empiretvheader.jpg&#34; alt=&#34;Featured image of post Empire TV Tycoon for Linux now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Empire TV Tycoon&lt;/strong&gt;, a game which is very reminiscent to &amp;ldquo;&lt;strong&gt;Mad TV&lt;/strong&gt;&amp;rdquo; , is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/377900/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Empire TV Tycoon is a game for PC, Mac, and Linux in which you manage a TV channel and fight for audiences taking decisions that will project your channel to fame and fortune.You will decide the content of your channel, select advertisers, hire workers, make your own productions, hire actors,&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/sword-coast-legends-now-available-linux-steam/</link>
            <pubDate>Tue, 20 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/sword-coast-legends-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sword Coast Legends&lt;/strong&gt;, an epic RPG set in the Worlds of &lt;strong&gt;(A)D&amp;amp;D&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325600/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons &amp;amp; Dragons as a shared storytelling experience.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;scl_shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/scl_shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.26 for Debian Wheezy and Jessie available</title>
            <link>https://playingtux.com/en/articles/2015/10/linux-gog-downloader-226-debian-wheezy-and-jessie-available/</link>
            <pubDate>Sat, 17 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/linux-gog-downloader-226-debian-wheezy-and-jessie-available/</guid>
            <description>&lt;p&gt;Version 2.26 of the GOG-Downloader for Linux has been released. The deb-packages for Debian 7 (Wheezy) and Debian 8 (Jessie) are now available in the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-linux-gog-downloader?lang=en&#34; &gt;respective Repository&lt;/a&gt;.&#xA;&lt;strong&gt;Note: there is now an own Repository für Debian 8 (Jessie)!&lt;/strong&gt;&#xA;The deb-packages can also be downloaded from this location:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.26&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Check that stdin is a tty before reading (patch by: Stephen Kitt)&lt;/li&gt;&#xA;&lt;li&gt;Added version string and number to cached game details&lt;/li&gt;&#xA;&lt;li&gt;Fixed priority handling for DLCs&lt;/li&gt;&#xA;&lt;li&gt;Combined priority handling with &amp;ndash;platform and &amp;ndash;language options&#xA;* Use &amp;ldquo;+&amp;rdquo; as separator to combine values and &amp;ldquo;,&amp;rdquo; to set priority&#xA;* Syntax for &amp;ndash;platform and &amp;ndash;language options was changed: see &amp;ndash;help or man page for details&lt;/li&gt;&#xA;&lt;li&gt;Added support for new language: Slovak&lt;/li&gt;&#xA;&lt;li&gt;Use include/exclude options to choose what files to download&#xA;* &amp;ndash;cover, &amp;ndash;no-cover, &amp;ndash;no-installers, &amp;ndash;no-extras, &amp;ndash;no-patches, &amp;ndash;no-language-packs and &amp;ndash;no-dlc options have been removed&#xA;* Default: &amp;ndash;include &amp;ldquo;all&amp;rdquo; &amp;ndash;exclude &amp;ldquo;covers&amp;rdquo;&#xA;* See &amp;ndash;help for available options&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Update 1.5 of Dungeons 2 for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/update-15-dungeons-2-linux-now-available-steam/</link>
            <pubDate>Thu, 15 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/update-15-dungeons-2-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons2header.jpg&#34; alt=&#34;Featured image of post Update 1.5 of Dungeons 2 for Linux now available on Steam&#34; /&gt;&lt;p&gt;It is 1.9 GB in size: the Update 1.5 of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/262280&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dungeons 2&lt;/a&gt;, a &amp;ldquo;Dungeon-Master&amp;rdquo;-like game. It is available now for Linux on Steam.&#xA;This Update includes many smaller and big changes. Here is the complete Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;General:&#xA;Performance improvements&#xA;Added reset button for campaign progress&#xA;Enemy units can now be selected to see their names, descriptions and stats&#xA;Changed font type and font handling for readability and performance&#xA;Improved automatic work unit selection for research&#xA;Free Chaos Forge/Hell Forge researches now save their progress when interrupted&#xA;Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key&#xA;It is no longer possible to &amp;ldquo;dismiss&amp;rdquo; a health potion or medal&#xA;Minor controller improvements&#xA;Singleplayer games will now be paused if the player opens the steam overlay&#xA;It is no longer possible to control the paused game and game menus while the steam overlay is opened&#xA;Added new sounds&#xA;Corrected some sounds&#xA;Added a &amp;ldquo;Play&amp;rdquo; button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu&#xA;New grayscale effect for some deactivated GUI to make their state clearer&#xA;Dependency errors are now being shown in tooltip while research is in progress&#xA;Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB&#xA;Multiselection now has tooltips&#xA;Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game&#xA;Area traps like the thrasher can no longer be built next to a room&#xA;Chat log is now limited to 100 lines&#xA;Chaotic / Absolute / Ultimate Evil now has a minimap icon&#xA;Rework of mission goal display&#xA;Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available&#xA;Improved error message when not enough gold is available to build even 1 room tile&#xA;Game now shows a unit as having 1 HP when it&amp;rsquo;s actual HP would be rounded down to 0&#xA;Armor is shown as precise number with one digit after comma&#xA;Unit details tab now shows real speed, not base speed of unit&#xA;Research is now disabled but visible if only requirement is not met&#xA;Maximum unit level is at 11 and is shown as yellow number instead of white&#xA;Units without level information are by default displayed as maxed out (NPCs like Barthas, &amp;hellip;)&#xA;New icon for room upgrade submenu&#xA;Evil hand now can hold no more than one special item (medals, health potions) at a time&#xA;Introduced minimap icon for spider spawner&#xA;It is no longer possible to zoom with the mousewheel while using the unit pickup UI&#xA;Multiplayer map &amp;ldquo;Ultimate Carnage&amp;rdquo;: Added granite behind all portals&#xA;Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)&#xA;Sent Halloween invitations to elven ranger, pikeman and crossbowman. They&amp;rsquo;ll bring their costumes!&#xA;Balancing:&#xA;Changed conversion rate of demon &amp;ldquo;gold to mana&amp;rdquo; spell&#xA;Bards now switch to a better trap if they find one while deactivating another trap&#xA;Fixes:&#xA;Fixed a bug that lead to players being stuck in loading screen when switching back to main menu&#xA;Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly&#xA;Fixed stat-based steam achievements sometimes being unlocked incorrectly&#xA;Fixed floating numbers sometimes being shown incorrectly&#xA;Fixed a problem with fog of war being uncovered due to switching resolutions&#xA;Players may now drag monsterst with more than 1 HP onto healing stations&#xA;Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport&#xA;Map &amp;ldquo;Hatchlings&amp;rdquo;: Fixed broken lava sound&#xA;Map &amp;ldquo;The Oasis&amp;rdquo;: Fixed alliance units bringing spiders along to combat&#xA;Fixed wall of ice sometimes being shown as pink&#xA;Map &amp;ldquo;The Mountain Pass&amp;rdquo;: Fixed minor graphic inconsistencies&#xA;Map &amp;ldquo;Smog!&amp;rdquo;: Fixed a group of 3 drakes in the sothernmost secret room not acting as a group&#xA;Map &amp;ldquo;Hatchlings&amp;rdquo;: Fixed a bug with the spider room walls&#xA;Fixed damage numbers sometimes stacking indefinitely&#xA;Fixed enemy unit&amp;rsquo;s weapons sometimes being visible through fog of war in multiplayer&#xA;Fixed various graphical glitches with floors and walls&#xA;Fixed particle rendering glitches&#xA;Fixed decoration clipping in the throne room&#xA;Fixed some problems with destructable objects&#xA;Fixed transparency issues with mission goal icons&#xA;Units are no longer able to shoot through doors (not working for older savegames)&#xA;Fixed a bug that resulted in units being stuck to the hand of terror&#xA;Units can no longer be selected through fog of war&#xA;Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)&#xA;Reworked digged mana crystal default representation&#xA;GUI of guard room now works correctly&#xA;Fixed a problem when hand of terror pickups something already gone in multiplayer&#xA;Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working&#xA;Job information for units not currently working is now being hidden&#xA;Fixed a potential blocker on map &amp;ldquo;In the swamplands&amp;rdquo; due to the crystal chamber&#xA;Fixed highlights around weapons&#xA;Guarding monster now work correctly with savegames&#xA;Fixed a problem with doors staying open&#xA;Fixed a problem with gimmick holograms floating in some cases in build mode&#xA;Fixed a problem with displaying tooltips during multiselection&#xA;Units will no longer follow destroyed entities&#xA;Taunt effect now stops when the target dies&#xA;Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)&#xA;Fixed dead units rotating in place&#xA;Fixed invisibility shader&#xA;Fixed some areas between UI elements not to be treated as UI space&#xA;Fixed an experimental fullscreen error&#xA;Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps&#xA;Fixed error message if skill target is not reachable&#xA;Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping&#xA;Fixed save game names not fitting into the designated text box&lt;/p&gt;</description>
        </item><item>
            <title>Update for KOTOR 2 incl. new Achievments and Bugfixes released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/update-kotor-2-incl-new-achievments-and-bugfixes-released-linux-steam/</link>
            <pubDate>Thu, 15 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/update-kotor-2-incl-new-achievments-and-bugfixes-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kotor2header_0.jpg&#34; alt=&#34;Featured image of post Update for KOTOR 2 incl. new Achievments and Bugfixes released for Linux on Steam&#34; /&gt;&lt;p&gt;Another Update for &lt;strong&gt;Knights of the Old Republic 2&lt;/strong&gt; has just been released on Steam also for Linux.&#xA;It contains new Achievments and a lot of Bugfixes.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;10/15 Patch for all platforms: New Achievements and a host of bug fixes&#xA;Thanks to everyone who submitted achievements for this update! User generated content is loads of fun for us, and we hope everyone out there enjoys them.&#xA;Universal Changes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added 20 user-generated achievements (see pinned thread for details)&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with Pet Rock achievement not unlocking in TSLRCM&lt;/li&gt;&#xA;&lt;li&gt;Fixed a crash when adding more than five mods&lt;/li&gt;&#xA;&lt;li&gt;Fixed two issues tied to Mouse Look&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with the controller menu appearing on top of dialog screens&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with Kreia not disappearing properly on Korriban&lt;/li&gt;&#xA;&lt;li&gt;Fixed a shader issue causing NPC droid eyes to not be illuminated&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with alternate dialog not appearing after multiple play-throughs&lt;/li&gt;&#xA;&lt;li&gt;Changed the behavior of the Light/Dark Side point achievements&#xA;Mac-specific Changes:&lt;/li&gt;&#xA;&lt;li&gt;Fixed a crash connected to the M4-78 mod&#xA;Windows-specific Changes:&lt;/li&gt;&#xA;&lt;li&gt;Fixed multiple issues with a spinning camera when certain third-party devices are connected&lt;/li&gt;&#xA;&lt;li&gt;Fixed multiple issues connected to DPI Scaling&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with the screen being offset on high refresh-rate monitors&lt;/li&gt;&#xA;&lt;li&gt;Fixed an issue with sounds continuously repeating after moving away from the sound source&#xA;Linux-specific Changes:&lt;/li&gt;&#xA;&lt;li&gt;Change to cloud-saves, automatically lower-casing files so they can be read on Linux&#xA;If you continue to experience any of the above fixes (or any issues for that matter) and you are on a supported hardware set, please contact us at support.aspyr.com so we can dig in.&#xA;Thank you all for your support for this great game we all love!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Note of Editor: &lt;strong&gt;Aspyr, we love you! :-)&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam Stealth Sale has begun, with games for Linux</title>
            <link>https://playingtux.com/en/articles/2015/10/steam-stealth-sale-has-begun-games-linux/</link>
            <pubDate>Tue, 13 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/steam-stealth-sale-has-begun-games-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_stealth.png&#34; alt=&#34;Featured image of post Steam Stealth Sale has begun, with games for Linux&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/stealth_sale/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Stealth Sale&lt;/a&gt; with huge discounts on Stealth-games has begun. The sale will last until October 16th.&#xA;There are also some good Linux-games offered, for example&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Invisible, Inc&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Outlast&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Masterplan&lt;/strong&gt; and&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mark of the Ninja&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Wasteland 2 Director&#39;s Cut now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/wasteland-2-directors-cut-now-available-linux-steam/</link>
            <pubDate>Tue, 13 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/wasteland-2-directors-cut-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dc.jpg&#34; alt=&#34;Featured image of post Wasteland 2 Director&#39;s Cut now available for Linux on Steam&#34; /&gt;&lt;p&gt;The revamped version of Wasteland 2 aka &lt;strong&gt;Wasteland 2 Director&amp;rsquo;s Cut&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux!&#xA;Please remember to read the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730/discussions/0/481115363877108845/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Known Issues&lt;/a&gt; and the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730/discussions/0/481115363876064318/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;FAQ&lt;/a&gt; before.&#xA;&lt;em&gt;EDIT:&lt;/em&gt; It&amp;rsquo;s also available from &lt;a class=&#34;link&#34; href=&#34;http://gog.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Technical Director of Banner Saga comments on state of Linux-Version and on Linux as platform for games</title>
            <link>https://playingtux.com/en/articles/2015/10/technical-director-banner-saga-comments-state-linux-version-and-linux-platform-games/</link>
            <pubDate>Sun, 11 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/technical-director-banner-saga-comments-state-linux-version-and-linux-platform-games/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bannersaga-header.jpg&#34; alt=&#34;Featured image of post Technical Director of Banner Saga comments on state of Linux-Version and on Linux as platform for games&#34; /&gt;&lt;p&gt;&lt;strong&gt;John Watson&lt;/strong&gt;, the technical director of the praised Indie-game &amp;ldquo;Banner Saga&amp;rdquo;, comments in a &lt;a class=&#34;link&#34; href=&#34;http://stoicstudio.com/forum/showthread.php?3618-Technical-Blog-10&amp;amp;p=31553#post31553&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;post in the company-forum&lt;/a&gt; to the current state of the Linux-version and the status quo of Linux as a gaming-platform.&#xA;Currently the game is nearly unplayable on Linux in the main-branch on Steam because of the very low FPS in the battles. The developer know this already from the prolonged feedback from Linux-users, and already released a beta-version called &amp;ldquo;&lt;strong&gt;linuxfix&lt;/strong&gt;&amp;rdquo;. In this beta, the FPS in the battles are good, but the beta is lacking many other features like music or localisation. However the company hopes to get it out with all bells and whistles in November. See &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/237990/discussions/0/490121928342416399/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;this forum post at Steam&lt;/a&gt; for details.&#xA;Please read the full post of John Watson below. Sentences marked with &amp;ldquo;&amp;raquo;&amp;rdquo; at the beginning are from other users of the forum.&lt;/p&gt;</description>
        </item><item>
            <title>Prison Architect V1.0 released for Linux on Steam, now with Escape-Mode</title>
            <link>https://playingtux.com/en/articles/2015/10/prison-architect-v10-released-linux-steam-now-escape-mode/</link>
            <pubDate>Tue, 06 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/prison-architect-v10-released-linux-steam-now-escape-mode/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pa-header.jpg&#34; alt=&#34;Featured image of post Prison Architect V1.0 released for Linux on Steam, now with Escape-Mode&#34; /&gt;&lt;p&gt;After being three years in Early-Access, today the Version 1.0 of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/233450/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Prison Architect&lt;/a&gt; has been released for Linux on Steam.&#xA;Besides many Bugfixes there is also now a complete new game-mode, called &amp;ldquo;Escape-Mode&amp;rdquo;. In this mode the player tries to escape from prisons, which have been built by other players.&#xA;The complete list of changes can be read &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=233450&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pa-shot1_0.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pa-shot1_0.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Jotun now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/09/jotun-now-available-linux-steam/</link>
            <pubDate>Tue, 29 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/jotun-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/jotun-header.jpg&#34; alt=&#34;Featured image of post Jotun now available for Linux on Steam&#34; /&gt;&lt;p&gt;Jotun, a hand-drawn action-exploration game set in Norse mythology, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/323580/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;jotun-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/jotun-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Update for Tabletop Simulator adds MP3-Player</title>
            <link>https://playingtux.com/en/articles/2015/09/update-tabletop-simulator-adds-mp3-player/</link>
            <pubDate>Sat, 26 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/update-tabletop-simulator-adds-mp3-player/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ttsim-header.jpg&#34; alt=&#34;Featured image of post Update for Tabletop Simulator adds MP3-Player&#34; /&gt;&lt;p&gt;The current update 5.7 of the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/286160/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tabletop Simulator&lt;/a&gt; not only brings many improvements in details, but also adds a MP3-Player.&#xA;Now you can listen to your own songs while playing with your friends.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Just like the realistic Tablet, we’ve now added a realistic Mp3 Player! You can now listen to different songs while playing games as background noise, or you can use the mix of songs for ambient themes in your custom RPG’s. The difference with the Tablet and the Mp3 Player is that you can listen to all the songs simultaneously. If someone joins your game later, they will hear exactly what you hear at the time.&#xA;We also improved a lot of things overall, like with the Vector Tool, Jigsaw Puzzles, Stacking and so much more. The option to remove the image on the board for puzzles will still be coming! We hope you enjoy the recent changes and as always, there’s a lot more to come!&lt;/p&gt;</description>
        </item><item>
            <title>Grand Ages: Medieval now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/09/grand-ages-medieval-now-available-linux-steam/</link>
            <pubDate>Fri, 25 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/grand-ages-medieval-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gemedi-header.jpg&#34; alt=&#34;Featured image of post Grand Ages: Medieval now available for Linux on Steam&#34; /&gt;&lt;p&gt;Grand Ages: Medieval, the newest game from Gaming Minds, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/310470/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Description:&#xA;Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;ge-medi-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/ge-medi-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Big updates for Tropico 5, Victor Vran, Dungeons 2 and Planetary Annihilations (Titans)</title>
            <link>https://playingtux.com/en/articles/2015/09/big-updates-tropico-5-victor-vran-dungeons-2-and-planetary-annihilations-titans/</link>
            <pubDate>Thu, 10 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/big-updates-tropico-5-victor-vran-dungeons-2-and-planetary-annihilations-titans/</guid>
            <description>&lt;p&gt;The Linux-versions of Tropico 5 &lt;strong&gt;[1]&lt;/strong&gt;, Victor Vran &lt;strong&gt;[2]&lt;/strong&gt;, Dungeons 2 &lt;strong&gt;[3]&lt;/strong&gt; and Planetary Annihilations (Titans) &lt;strong&gt;[4]&lt;/strong&gt; got big updates on Steam.&#xA;Here are the corresponding news on Steam:&#xA;[1] &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=245620&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=245620&lt;/a&gt;&#xA;[2] &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=345180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=345180&lt;/a&gt;&#xA;[3] &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=262280&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=262280&lt;/a&gt;&#xA;[4] &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=386070&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=386070&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Cross of the Dutchman for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/09/cross-dutchman-linux-now-available-steam/</link>
            <pubDate>Thu, 10 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/cross-dutchman-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/crossdutch-header.png&#34; alt=&#34;Featured image of post Cross of the Dutchman for Linux now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Cross of the Dutchmen&lt;/strong&gt;, an Indie-Action-RPG based on the true story of the folk legend &amp;lsquo;Pier Gerlofs Donia&amp;rsquo;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/384000/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Cross of the Dutchman is an action adventure game based on the true story of the folk legend &amp;lsquo;Pier Gerlofs Donia&amp;rsquo;. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;crossdutch-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/crossdutch-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Playonlinux 4.2.9 released</title>
            <link>https://playingtux.com/en/articles/2015/09/playonlinux-429-released/</link>
            <pubDate>Thu, 10 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/playonlinux-429-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/playonlinux-logo.png&#34; alt=&#34;Featured image of post Playonlinux 4.2.9 released&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.playonlinux.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Playonlinux&lt;/a&gt; version 4.2.9 has been released.&#xA;The news and changes so far:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;h1 id=&#34;429&#34;&gt;4.2.9&#xA;&lt;/h1&gt;&lt;p&gt;* Fixed a bug in the user agent used in urllib that would make it look like an attack to paranoid eyes (and filters) (#5072)&#xA;* Try to improve general installation instructions&#xA;* Update About&amp;rsquo;s copyright years span (let&amp;rsquo;s make it look like we&amp;rsquo;re still working on the project ;) ) Many more could be updated though&#xA;* POL_Download_Resource: don&amp;rsquo;t test hash of missing file (one less spurious warning message)&#xA;* Adding some visual clue while virtual drives are being removed&#xA;* Fix &amp;ldquo;debbuger&amp;rdquo; typo&#xA;* POL_System_find_file: really pick the shallowest file&#xA;* fix &amp;ldquo;debbuger&amp;rdquo; typo&#xA;* POL_SetupWindow_VMS: mention that the expected answer units are megabytes&#xA;* Try to make instructions to rerun a program in debug mode more obvious (#5104)&#xA;* Some GetRegValue fixing/hardening&#xA;* Remove spurious .lnk files from user desktop for all architectures during POL_Shortcut calls (#4200)&#xA;* Add waiting messages to POL_System_unzip &amp;amp; friends&#xA;* Deprecate Set_WineWindowTitle that no longer works with Wine 1.5.16+, and breaks Set_Desktop (#5118)&#xA;* Fix playonlinux-pkg -b (broken since PlayOnLinux 4.0)&#xA;* MacOS 10.11 support&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.25 for Debian Wheezy and Jessie available</title>
            <link>https://playingtux.com/en/articles/2015/09/linux-gog-downloader-225-debian-wheezy-and-jessie-available/</link>
            <pubDate>Sat, 05 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/linux-gog-downloader-225-debian-wheezy-and-jessie-available/</guid>
            <description>&lt;p&gt;Version 2.25 of the GOG-Downloaders for Linux has been released. The Packages for Debian 7 (Wheezy) and Debian 8 (Jessie) are available in the &lt;a class=&#34;link&#34; href=&#34;debian-repository-linux-gog-downloader?lang=en&#34; &gt;Repository&lt;/a&gt;.&#xA;The .deb-files can also be downloaded from here::&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.25&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added options to login separately to website and API&#xA;* &amp;ndash;login-api&#xA;* &amp;ndash;login-website&#xA;* Makes it possible to use cookies exported from browser (helps if user gets reCAPTCHA on login form)&lt;/li&gt;&#xA;&lt;li&gt;Added detection of reCAPTCHA during login&lt;/li&gt;&#xA;&lt;li&gt;Changed path for game specific config files&#xA;* Game specific config files are now located in $XDG_CONFIG_HOME/lgogdownloader/gamespecific/gamename.conf&lt;/li&gt;&#xA;&lt;li&gt;Added support for ignoring dlc count information using game specific config file with &amp;ndash;list option&lt;/li&gt;&#xA;&lt;li&gt;Removed &amp;ndash;no-deb and &amp;ndash;no-targz options&#xA;* GOG no longer provides deb and tarball archives&lt;/li&gt;&#xA;&lt;li&gt;Implemented gogdownloader:// protocol download (patch by: Sandy Carter)&#xA;* Implements the following commands:&#xA;* lgogdownloader gogdownloader://GAME_NAME/FILE_ID&#xA;* lgogdownloader &amp;ndash;download-file gogdownloader://GAME_NAME/FILE_ID&#xA;* lgogdownloader gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,&amp;hellip;&#xA;* lgogdownloader &amp;ndash;download-file gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,..&lt;/li&gt;&#xA;&lt;li&gt;Added option to specify output filename (patch by: Sandy Carter)&#xA;* Adds -o and &amp;ndash;output-file option to specify path and downloaded file name when using &amp;ndash;download-file&lt;/li&gt;&#xA;&lt;li&gt;Removed tarball specific code from API implementation&lt;/li&gt;&#xA;&lt;li&gt;Fixed priority handling with duplicate values&lt;/li&gt;&#xA;&lt;li&gt;Added support for using strings to set language, language-priority, platform and platform-priority instead of using numbers&lt;/li&gt;&#xA;&lt;li&gt;Fixed retry on operation timeout&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>GRID Autosport, Total War: Medieval II and Act of Agression coming soon for Linux?</title>
            <link>https://playingtux.com/en/articles/2015/09/grid-autosport-total-war-medieval-ii-and-act-agression-coming-soon-linux/</link>
            <pubDate>Thu, 03 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/grid-autosport-total-war-medieval-ii-and-act-agression-coming-soon-linux/</guid>
            <description>&lt;p&gt;Recent changes to the Steam-Depos of &lt;em&gt;GRID Autosport&lt;/em&gt; [1], &lt;em&gt;Total War: Medieval II&lt;/em&gt; [2] and &lt;em&gt;Act of Agression&lt;/em&gt; [3] seem to announce, that Linux-versions of these games are in the making or may even be released real soon!&#xA;Sources:&#xA;[1] &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/255220&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamdb.info/app/255220&lt;/a&gt;&#xA;[2] &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/4700&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamdb.info/app/4700&lt;/a&gt;&#xA;[3] &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/318020&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamdb.info/app/318020&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam OS Weekend Deal with Shadow of Mordor </title>
            <link>https://playingtux.com/en/articles/2015/07/steam-os-weekend-deal-shadow-mordor/</link>
            <pubDate>Thu, 30 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/steam-os-weekend-deal-shadow-mordor/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamoswed.png&#34; alt=&#34;Featured image of post Steam OS Weekend Deal with Shadow of Mordor &#34; /&gt;&lt;p&gt;The so called &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/sale/steamosweekend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam OS Weekend Deal&lt;/a&gt; has begun with the release of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/241930/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Shadow of Mordor&lt;/a&gt; for Linux!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;Steam OS Weekend Deal Games&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/steamoswedealgames.png&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;shadowmordorheader.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/shadowmordorheader.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Hotfix for KOTOR 2 for Linux on Steam released</title>
            <link>https://playingtux.com/en/articles/2015/07/hotfix-kotor-2-linux-steam-released/</link>
            <pubDate>Sat, 25 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/hotfix-kotor-2-linux-steam-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kotor2header.jpg&#34; alt=&#34;Featured image of post Hotfix for KOTOR 2 for Linux on Steam released&#34; /&gt;&lt;p&gt;Short after the release of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/208580&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Knights of the old Republic 2&lt;/a&gt; for Linux, Aspyr now released a hotfix on Steam, which allows to have the TSLRCM-Mod installed, without crashing the game at launch:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[Linux] Hotfix out today 07/24&#xA;A quick hotfix to address 2 major issues with TSLRCM&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game no longer crashes at launch with TSLRCM installed&lt;/li&gt;&#xA;&lt;li&gt;Custom VO and effects in TSLRCM now play correctly&#xA;Chime in team Linux if you are still have issues with TSLRCM installed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Nice to see, that Aspyr is still looking after the port and fixing bugs!&lt;/p&gt;</description>
        </item><item>
            <title>Breach &amp; Clear: Deadline now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/07/breach-clear-deadline-now-available-steam-linux/</link>
            <pubDate>Tue, 21 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/breach-clear-deadline-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bcdeadline-header.jpg&#34; alt=&#34;Featured image of post Breach &amp; Clear: Deadline now available on Steam for Linux&#34; /&gt;&lt;p&gt;Breach &amp;amp; Clear: Deadline, the successor to the critically and commercial successful Breach &amp;amp; Clear, is available now for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/310890&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach &amp;amp; Clear: DEADline is the all-new follow up to Breach &amp;amp; Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;bcdeadline-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/bcdeadline-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>The Stanley Parable is coming soon to Linux</title>
            <link>https://playingtux.com/en/articles/2015/07/stanley-parable-coming-soon-linux/</link>
            <pubDate>Tue, 21 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/stanley-parable-coming-soon-linux/</guid>
            <description>&lt;p&gt;Recent changes to the &lt;a class=&#34;link&#34; href=&#34;https://steamdb.info/app/221910/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;SteamDB-entry&lt;/a&gt; of &amp;ldquo;The Stanley Parable&amp;rdquo; seem to announce an upcoming release for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;about 2 hours ago Change #1177528&#xA;Changed App Config&#xA;launch/2/arguments: -game thestanleyparable&#xA;launch/2/config/oslist: linux&#xA;launch/2/executable: stanley&#xA;Changed changenumber – 1176958 › 1177528&#xA;about 6 hours ago Change #1176958&#xA;Changed oslist – windows,macos,linux&#xA;Changed changenumber – 912936 › 1176958&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.24 for Debian Wheezy and Jessie available</title>
            <link>https://playingtux.com/en/articles/2015/07/linux-gog-downloader-224-debian-wheezy-and-jessie-available/</link>
            <pubDate>Mon, 13 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/linux-gog-downloader-224-debian-wheezy-and-jessie-available/</guid>
            <description>&lt;p&gt;A new version 2.24 of the GOG-Downloader for Linux on Debian Wheezy and Jessie is now available from the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-fuer-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;If you don&amp;rsquo;t want to use the repository, you can also download the DEB-files from here:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.24&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Downloader::repairFile now creates new XML data on filesize mismatches&lt;/li&gt;&#xA;&lt;li&gt;Added check for extras missing filenames&#xA;* Extras without filename are skipped&lt;/li&gt;&#xA;&lt;li&gt;Added order-only prerequisite to OBJ_RELEASE and OBJ_DEBUG in Makefile&lt;/li&gt;&#xA;&lt;li&gt;Added option to ignore DLC count information&#xA;* &amp;ndash;ignore-dlc-count option sets regular expression for games to ignore DLC count&#xA;* Game specific option &amp;ldquo;ignore-dlc-count&amp;rdquo; can be set in $XDG_CONFIG_HOME/lgogdownloader/gamename.conf&lt;/li&gt;&#xA;&lt;li&gt;Better startup time when using &amp;ndash;game regex especially when using generic &amp;ndash;ignore-dlc-count=&amp;rsquo;.*&amp;rsquo; (patch by: Petr Běhan)&lt;/li&gt;&#xA;&lt;li&gt;Added support for Brazilian Portuguese&lt;/li&gt;&#xA;&lt;li&gt;Platform and language constants are now set using left shift to make code easier to understand&lt;/li&gt;&#xA;&lt;li&gt;Better handling of connection issues&#xA;* Assume that we have connection error and abort/retry transfer if download speed is less than 200 B/s for 30 seconds&lt;/li&gt;&#xA;&lt;li&gt;Fixed issue with incomplete files when using &amp;ndash;status option&lt;/li&gt;&#xA;&lt;li&gt;JSON parsing failure in Downloader::getGames is assumed to be caused by expired cookies and user is told to try &amp;ndash;login&lt;/li&gt;&#xA;&lt;li&gt;Fixed handling large files on 32 bit platforms (patch by: Erik Fleischer)&lt;/li&gt;&#xA;&lt;li&gt;The downloader now deletes old cookies before login attempt when using &amp;ndash;login&#xA;* Helps with some login issues&lt;/li&gt;&#xA;&lt;li&gt;Json::Reader::getFormattedErrorMessages is now used instead of deprecated getFormatedErrorMessages&#xA;* jsoncpp &amp;gt;= 0.6.0 required&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Victor Vran: big Content-Patch for Linux on Steam available</title>
            <link>https://playingtux.com/en/articles/2015/07/victor-vran-big-content-patch-linux-steam-available/</link>
            <pubDate>Thu, 02 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/victor-vran-big-content-patch-linux-steam-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victorheader.jpg&#34; alt=&#34;Featured image of post Victor Vran: big Content-Patch for Linux on Steam available&#34; /&gt;&lt;p&gt;Besides all the bigger and smaller patches of the last days and weeks, which gave players e.g. Steam-achievments and the double amount of soundtracks, today Haemimont Games released the so called &amp;ldquo;Content-Complete-Patch&amp;rdquo; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/345180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Victor Vran&lt;/a&gt; on Steam.&#xA;This includes the final story, the voice-overs for german and english, cut-scenes and a lot more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update July 2nd (Content Complete)&#xA;Community Announcements - Mnementh&#xA;Full Story&#xA;All cutscenes&#xA;German localization&#xA;English and German voiceovers&#xA;New Dungeon: The Shunned Manor&#xA;New Boss Fight: Lord Gabriel&#xA;Lots of new Legendary Weapons - double the existing amount&#xA;New Item: Gift Box&#xA;Hard Mode: Higher monster difficulty; all 5 Hexes permanently turned on&#xA;Elite Challenges: A new set of challenges made available after the story has been completed&#xA;Balanced level rewards; added Gift Boxes in rewards&#xA;Renown levels grant Gift Boxes as reward&#xA;Balanced Boss loot&#xA;Decreased duration of Weakness condition inflicted by some monsters&#xA;Shotgun damage increased, Aimed Shot damage multiplier increased&#xA;Lightning Gun damage increased&lt;/p&gt;</description>
        </item><item>
            <title>LEGO Minifigures Online now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/06/lego-minifigures-online-now-available-linux-steam/</link>
            <pubDate>Mon, 29 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/lego-minifigures-online-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/lego-minif-header.jpg&#34; alt=&#34;Featured image of post LEGO Minifigures Online now available for Linux on Steam&#34; /&gt;&lt;p&gt;LEGO Minifigures Online, a MMO set in the world of Lego, ist now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/324790/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;LEGO Minifigures Online is a fun packed online game where you can play with thousands of other players in your favourite LEGO Worlds! Collect the awesome Minifigures and smash your enemies. Battle Dragons in Medieval World or Hades himself in Mythology World!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;lego-minif-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/lego-minif-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Steam-Monster-Summer Sale has begun!</title>
            <link>https://playingtux.com/en/articles/2015/06/steam-monster-summer-sale-has-begun/</link>
            <pubDate>Thu, 11 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/steam-monster-summer-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo_0.png&#34; alt=&#34;Featured image of post Steam-Monster-Summer Sale has begun!&#34; /&gt;&lt;p&gt;Attention: the &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Monster-Summer-Sale&lt;/a&gt; has begun!&#xA;Between 11th und 21st June there will be a lot of daily game-deals! Prepare your wallets!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;steam-monster-summer-eng.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/steam-monster-summer-eng.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Age of Wonders III Patch 1.6 now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/06/age-wonders-iii-patch-16-now-available-steam-linux/</link>
            <pubDate>Wed, 10 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/age-wonders-iii-patch-16-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aowheader16.jpg&#34; alt=&#34;Featured image of post Age of Wonders III Patch 1.6 now available on Steam for Linux&#34; /&gt;&lt;p&gt;The large patch 1.6 including a new tutorial for Age of Wonders 3 is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/226840/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The developer advertised this in the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/226840/discussions/0/594820473979961028/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Forum&lt;/a&gt; as follows:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Age of Wonders V1.6 launches, includes new Tutorial&#xA;Today we unleash Age of Wonders v1.6! This free update includes an overhaul to Random Maps, which now features greatly enhanced Underground experience. Other improvements include balance and interface fixes, enhanced AI, loading screen tips and a Tutorial for beginning players. V1.6 is available now on Steam!&lt;/p&gt;</description>
        </item><item>
            <title>Planetary Annihilation: massive Patch for Galactic War now on Steam also for Linux available</title>
            <link>https://playingtux.com/en/articles/2015/06/planetary-annihilation-massive-patch-galactic-war-now-steam-also-linux-available/</link>
            <pubDate>Wed, 10 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/planetary-annihilation-massive-patch-galactic-war-now-steam-also-linux-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/paheader.jpg&#34; alt=&#34;Featured image of post Planetary Annihilation: massive Patch for Galactic War now on Steam also for Linux available&#34; /&gt;&lt;p&gt;The developers of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/233250/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Planetary Annihilation&lt;/a&gt; released a new and massive &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/233250/announcements/detail/162474909743777475&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;patch&lt;/a&gt; on Steam also for Linux.&#xA;It changes a lot of things in the Singleplayer-Modus, which the community Community had wished for.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Single Player Galactic War improvements and redesigns are live!&#xA;10. Juni - jables&#xA;We&amp;rsquo;ve been taking notes on the feedback we&amp;rsquo;ve been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War!&#xA;A few of the included in the changes:&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: Patch 1.06 available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/06/pillars-eternity-patch-106-available-steam/</link>
            <pubDate>Tue, 02 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/pillars-eternity-patch-106-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Patch 1.06 available on Steam&#34; /&gt;&lt;p&gt;Another big patch for Pillars of Eternity has been released on Steam.&#xA;Here are the final Patch Notes for 1.06:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey, everyone. Here are the patch notes for 1.06.&#xA;Of particular note are the fixes for:&#xA;Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.&#xA;Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.&#xA;Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.&#xA;Fixed an issue where a door in the Stronghold&amp;rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.&#xA;Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights&amp;rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight&amp;rsquo;s support as intended in your playthrough.&#xA;Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).&#xA;Full patch notes below.&#xA;Balance&#xA;Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.&#xA;Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement&#xA;Minoletta&amp;rsquo;s Concussive Missiles AoE is now set to foe only.&#xA;Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.&#xA;Flames of Devotion was given a +20 Accuracy bonus.&#xA;Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.&#xA;All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.&#xA;Bonus Graze to Hit rate added to Zealous Focus.&#xA;Bonus Hit to Graze rate added to Zealous Endurance.&#xA;Sworn Enemy will no longer call a hit reaction when applied.&#xA;Endurance reduction on the end of Reviving Exhortation was reduced.&#xA;Suppress Affliction base duration lowered from 15 seconds to 10 seconds.&#xA;All Exhortations are now set to recover immediately.&#xA;Reinforcing Exhortation now grants +25 deflection instead of +15.&#xA;Hastening Exhortation lowered to 9th level (was 11th).&#xA;Items, Spells, Abilities&#xA;Arcane Assault and Flagellant&amp;rsquo;s Path have received animation polish.&#xA;Quests and Companions&#xA;Fixed an issue where a door in the Stronghold&amp;rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.&#xA;Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.&#xA;Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it&amp;rsquo;s somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.&#xA;Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights&amp;rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight&amp;rsquo;s support as intended in your playthrough.&#xA;Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).&#xA;UI&#xA;Added the correct icons for items that were displaying an incorrect icon.&#xA;Fixed a minor issue with Scripted Interaction images not animating correctly at times.&#xA;When dragging items in the inventory, you can now see their stack counts.&#xA;UI fix made for some localizations that were seeing text flow over their button&amp;rsquo;s bounds.&#xA;Highlight shader will now properly render behind objects in the scene.&#xA;Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.&#xA;Spell bars now clear out correctly when users switch party members with hotkeys.&#xA;Fixed a bug where the second line of an object could get covered by newly gained objectives.&#xA;Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.&#xA;Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.&#xA;Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.&#xA;Fixed a bug where placeholder icons might appear in combat tooltips.&#xA;Suppressed effects on the party portrait icons now show their effects with a &amp;ldquo;suppressed&amp;rdquo; qualifier on tooltip.&#xA;Added a &amp;ldquo;per X sec&amp;rdquo; clause to beam spell descriptions to indicate how often they hit.&#xA;Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.&#xA;Stronghold upgrade &amp;ldquo;purchase&amp;rdquo; buttons are now greyed out when another upgrade is already in progress.&#xA;Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.&#xA;General Fixes&#xA;Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.&#xA;Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.&#xA;Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.&#xA;Fixed an issue where SFX were not playing properly on containers.&#xA;Fixed a bug where Deceptive disposition was gaining ranks too quickly.&#xA;Wolves now have an ambient animation for knocked-down state.&#xA;Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.&#xA;Fixed Commander Clyver&amp;rsquo;s barkstrings to be hostile if the Keep is hostile.&#xA;Retroactive fix for characters whose Endurance multiplier was broken in save games.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.22 available for Debian Wheezy and Jessie</title>
            <link>https://playingtux.com/en/articles/2015/05/linux-gog-downloader-222-available-debian-wheezy-and-jessie/</link>
            <pubDate>Sat, 23 May 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/05/linux-gog-downloader-222-available-debian-wheezy-and-jessie/</guid>
            <description>&lt;p&gt;LGOGDownloader, the GOG-Downloader for Linux, is now available in version 2.22 for Debian Wheezy from the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;These packages also work flawlessly on Debian Jessie!&#xA;If you don&amp;rsquo;t want to use the Repository, you can download the DEB-file from here:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.22&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added option to download files by using file id&#xA;* &amp;ndash;download-file &amp;ldquo;gamename/fileid&amp;rdquo;&lt;/li&gt;&#xA;&lt;li&gt;Fixed multiple DLCs when using cache (patch by: Ismo Toijala)&lt;/li&gt;&#xA;&lt;li&gt;Made progressbar display 10 second average download speed instead of average for the whole download&lt;/li&gt;&#xA;&lt;li&gt;Added support for new account page layout&lt;/li&gt;&#xA;&lt;li&gt;Added &amp;ndash;wishlist option to show wishlist&lt;/li&gt;&#xA;&lt;li&gt;Makefile change: &amp;ldquo;make install&amp;rdquo; will now install debug build if it has been built&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.23 available for Debian Wheezy and Jessie</title>
            <link>https://playingtux.com/en/articles/2015/05/linux-gog-downloader-223-available-debian-wheezy-and-jessie/</link>
            <pubDate>Sat, 23 May 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/05/linux-gog-downloader-223-available-debian-wheezy-and-jessie/</guid>
            <description>&lt;p&gt;Shortly after the release of version 2.22 there was a new version 2.23 of the GOG-Downloader for Debian Linux (Wheezy and Jessie) released in the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;This version &lt;strong&gt;fixes potential problems with the GOG-login&lt;/strong&gt;.&#xA;You can also download the deb-packages from here:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.23&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Option to show wishlist is no longer saved to config file&lt;/li&gt;&#xA;&lt;li&gt;Added simple login check as a fallback to current complex HTTP login check&#xA;* This fallback method should work even if GOG changes the site layout as long as account page location remains the same&lt;/li&gt;&#xA;&lt;li&gt;Fixed error with login when cookies didn&amp;rsquo;t exist but API login worked because config.cfg contained valid secret and token&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Shadowrun Chronicles - Boston Lockdown now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/shadowrun-chronicles-boston-lockdown-now-available-linux-steam/</link>
            <pubDate>Wed, 29 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/shadowrun-chronicles-boston-lockdown-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scbostonheader.jpg&#34; alt=&#34;Featured image of post Shadowrun Chronicles - Boston Lockdown now available for Linux on Steam&#34; /&gt;&lt;p&gt;Shadowrun Chronicles - Boston Lockdown, the game formerly known as &amp;ldquo;Shadowrun Online&amp;rdquo;, ist now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/267750/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;erhältlich.&#xA;Description:&#xA;Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;scbostonshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/scbostonshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Verdun 1914-1918 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</link>
            <pubDate>Wed, 29 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/verdun-1914-1918-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/verdunheader.jpg&#34; alt=&#34;Featured image of post Verdun 1914-1918 now available for Linux on Steam&#34; /&gt;&lt;p&gt;Verdun 1914-1918, the first multiplayer FPS set in a First World War setting, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/242860/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;verdunshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/verdunshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>BundleStars Trinity 2-Bundle with Linux-Games released</title>
            <link>https://playingtux.com/en/articles/2015/04/bundlestars-trinity-2-bundle-linux-games-released/</link>
            <pubDate>Tue, 21 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/bundlestars-trinity-2-bundle-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trin2bundlelogo.png&#34; alt=&#34;Featured image of post BundleStars Trinity 2-Bundle with Linux-Games released&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.bundlestars.com/all-bundles/trinity-2-bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;BundleStars&lt;/a&gt; released a new multi-platform bundle: the Trinity 2-Bundle.&#xA;It costs €2,80 and contains the following titles as Steam-Keys for Linux, Mac and Windows:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;POSTAL 2&lt;/li&gt;&#xA;&lt;li&gt;Capsized&lt;/li&gt;&#xA;&lt;li&gt;Circuits&lt;/li&gt;&#xA;&lt;li&gt;Dustforce DX&lt;/li&gt;&#xA;&lt;li&gt;The Inner World: Soundtrack Edition&lt;/li&gt;&#xA;&lt;li&gt;Defend Your Life&lt;/li&gt;&#xA;&lt;li&gt;The Maker&amp;rsquo;s Eden Soundtrack Edition&lt;/li&gt;&#xA;&lt;li&gt;Neocolonialism&lt;/li&gt;&#xA;&lt;li&gt;Anoxemia&lt;/li&gt;&#xA;&lt;li&gt;Roommates - Deluxe Edition&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Pillars of Eternity: final Patch 1.04 released on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-final-patch-104-released-steam/</link>
            <pubDate>Thu, 16 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-final-patch-104-released-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: final Patch 1.04 released on Steam&#34; /&gt;&lt;p&gt;The Patch 1.04 for Pillars of Eternity has been released on Steam.&#xA;Here are the final Patch Notes for 1.04:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The team is now working on patch 1.05. We are most definitely continuing to read through support threads and e-mails to us (even if we haven&amp;rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future!&#xA;Items, Spells, and Abilities&#xA;AoE indicators should now properly resize if the caster has a sub 10 Intellect score.&#xA;Fixed an issue with over-time aura spells not applying the correct value on the final tick.&#xA;Knock Down will now correctly be applied for the full duration of the effect.&#xA;Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.&#xA;Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.&#xA;Blooded should trigger properly in all cases now.&#xA;Boar Animal Companion bonus damage should now work as intended.&#xA;Prone Reduction mod should now work correctly.&#xA;Quests and Companions&#xA;Fixed Aloth and Kana speaking when they weren&amp;rsquo;t in the party in one of the last levels.&#xA;Sagani&amp;rsquo;s fox-specific banters now require the appropriate items in the player inventory.&#xA;Falanroed&amp;rsquo;s dialogue no longer displays a script node.&#xA;Durance will now properly discuss your dream with you if you&amp;rsquo;ve already discussed his staff.&#xA;Relaxed some constraints on Durance&amp;rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest.&#xA;Players can now loot the nest in Oldsong.&#xA;Fixed an invalid conditional check in one of Pallegina&amp;rsquo;s conversations.&#xA;Heritage Hill tower will be fully revealed when exploring the map.&#xA;Fixed spawn issue in a scripted interaction near the end of the game.&#xA;Fixed an invalid creature spawn in the Ogre Lair in Od Nua.&#xA;Sagani no longer references the antagonist by name before you know it.&#xA;A container in the Catacombs of Od Nua will now remember if it was looted.&#xA;The &amp;ldquo;Master&amp;rsquo;s Tools&amp;rdquo; quest will now work if you have the required items before starting the quest.&#xA;The &amp;ldquo;A Two Story Job&amp;rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.&#xA;General Fixes&#xA;Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.&#xA;Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.&#xA;Fixed stacking health problems with the gul&amp;rsquo;s &amp;ldquo;Vomit Blood&amp;rdquo; ability. This fix should retroactively fix your saved games.&#xA;Optimized Save/Load game system for better performance.&#xA;Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.&#xA;Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.&#xA;&amp;ldquo;All Stronghold Upgrades&amp;rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.&#xA;The &amp;ldquo;Kill All Dragons&amp;rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.&#xA;Fixed issue where store prices were getting exceptionally large after receiving a discount.&#xA;Fixed issues with gaining infinite XP from bad Stronghold data.&#xA;World time will not get very large in some cases after Save/Load.&#xA;Modelling offset with Durance&amp;rsquo;s head has been adjusted.&#xA;Icon scale is now correct on Hearth Harvest and Reghar Konnek.&#xA;All shaders will now compile properly under DirectX 11.&#xA;Restored all the missing effects in the intro cutscene.&#xA;Removed Blunderbuss item from an early game loot table.&#xA;Changed the cursor type on the blood pool in the Temple of Skaen to conversation.&#xA;Fixed a few save game issues with dead summoned creatures.&#xA;Fixed issue where occasionally a crash would occur when initializing the Steam API.&#xA;Draggable windows are now handled properly when running at very high resolutions.&#xA;Swamp Lurker&amp;rsquo;s animation won&amp;rsquo;t spaz anymore when the game is paused.&#xA;Fixed an issue to prevent binding mouse buttons to window controls.&#xA;Game will now pause if you Alt-Tab during a cutscene in full screen mode.&#xA;Audio will now resume properly if the game loses focus.&#xA;Fixed an issue with infinite load screen if you transition while hovering over a container.&#xA;Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.&#xA;Damaged characters performing AoE attacks will not overload their AI state stacks anymore.&lt;/p&gt;</description>
        </item><item>
            <title>Age of Wonders III now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/age-wonders-iii-now-available-linux-steam/</link>
            <pubDate>Tue, 14 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/age-wonders-iii-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aow3header.jpg&#34; alt=&#34;Featured image of post Age of Wonders III now available for Linux on Steam&#34; /&gt;&lt;p&gt;Long awaited, now official at last: Age of Wonders 3 is available right now for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/226840/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Description:&#xA;Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;aow3shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/aow3shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Dead Synchronicity: Tomorrow Comes Today now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/dead-synchronicity-tomorrow-comes-today-now-available-linux-steam/</link>
            <pubDate>Fri, 10 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/dead-synchronicity-tomorrow-comes-today-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dsyncheader.jpg&#34; alt=&#34;Featured image of post Dead Synchronicity: Tomorrow Comes Today now available for Linux on Steam&#34; /&gt;&lt;p&gt;Dead Synchronicity: Tomorrow Comes Today, an Adventure which is with 83/100 very good rated on Metacritic, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/339190&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Description:&#xA;A dying reality, a universe that’s fading away. A merciless world that gets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it? Because, otherwise&amp;hellip; what will you do when Time dissolves itself?&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: Beta Patch 1.04 now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-beta-patch-104-now-available-steam/</link>
            <pubDate>Fri, 10 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-beta-patch-104-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Beta Patch 1.04 now available on Steam&#34; /&gt;&lt;p&gt;For Pillars of Eternity there is now a Beta-Repository on Steam. There you&amp;rsquo;ll currently find the Preview-Version of the upcoming Patch 1.04.&#xA;To enter the public Beta, you&amp;rsquo;ll need to enter the Password &lt;strong&gt;BETAPASSWORD&lt;/strong&gt;.&#xA;Here are the tentative patch notes for 1.04:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven&amp;rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future!&#xA;Items, Spells, and Abilities&#xA;AoE indicators should now properly resize if the caster has a sub 10 Intellect score.&#xA;Fixed an issue with over-time aura spells not applying the correct value on the final tick.&#xA;Knock Down will now correctly be applied for the full duration of the effect.&#xA;Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.&#xA;Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.&#xA;Blooded should trigger properly in all cases now.&#xA;Boar Animal Companion bonus damage should now work as intended.&#xA;Prone Reduction mod should now work correctly.&#xA;Quests and Companions&#xA;Fixed Aloth and Kana speaking when they weren&amp;rsquo;t in the party in one of the last levels.&#xA;Sagani&amp;rsquo;s fox-specific banters now require the appropriate items in the player inventory.&#xA;Falanroed&amp;rsquo;s dialogue no longer displays a script node.&#xA;Durance will now properly discuss your dream with you if you&amp;rsquo;ve already discussed his staff.&#xA;Relaxed some constraints on Durance&amp;rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest.&#xA;Players can now loot the nest in Oldsong.&#xA;Fixed an invalid conditional check in one of Pallegina&amp;rsquo;s conversations.&#xA;Heritage Hill tower will be fully revealed when exploring the map.&#xA;Fixed spawn issue in a scripted interaction near the end of the game.&#xA;Fixed an invalid creature spawn in the Ogre Lair in Od Nua.&#xA;Sagani no longer references the antagonist by name before you know it.&#xA;A container in the Catacombs of Od Nua will now remember if it was looted.&#xA;The &amp;ldquo;Master&amp;rsquo;s Tools&amp;rdquo; quest will now work if you have the required items before starting the quest.&#xA;The &amp;ldquo;A Two Story Job&amp;rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.&#xA;General Fixes&#xA;Optimized Save/Load game system for better performance.&#xA;Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.&#xA;Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.&#xA;&amp;ldquo;All Stronghold Upgrades&amp;rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.&#xA;The &amp;ldquo;Kill All Dragons&amp;rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.&#xA;Fixed issue where store prices were getting exceptionally large after receiving a discount.&#xA;Fixed issues with gaining infinite XP from bad Stronghold data.&#xA;World time will not get very large in some cases after Save/Load.&#xA;Modelling offset with Durance&amp;rsquo;s head has been adjusted.&#xA;Icon scale is now correct on Hearth Harvest and Reghar Konnek.&#xA;All shaders will now compile properly under DirectX 11.&#xA;Restored all the missing effects in the intro cutscene.&#xA;Removed Blunderbuss item from an early game loot table.&#xA;Changed the cursor type on the blood pool in the Temple of Skaen to conversation.&#xA;Fixed a few save game issues with dead summoned creatures.&#xA;Fixed issue where occasionally a crash would occur when initializing the Steam API.&#xA;Draggable windows are now handled properly when running at very high resolutions.&#xA;Swamp Lurker&amp;rsquo;s animation won&amp;rsquo;t spaz anymore when the game is paused.&#xA;Fixed an issue to prevent binding mouse buttons to window controls.&#xA;Game will now pause if you Alt-Tab during a cutscene in full screen mode.&#xA;Audio will now resume properly if the game loses focus.&#xA;Fixed an issue with infinite load screen if you transition while hovering over a container.&#xA;Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.&#xA;Damaged characters performing AoE attacks will not overload their AI state stacks anymore.&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.21 for Debian Wheezy available</title>
            <link>https://playingtux.com/en/articles/2015/04/linux-gog-downloader-221-debian-wheezy-available/</link>
            <pubDate>Tue, 07 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/linux-gog-downloader-221-debian-wheezy-available/</guid>
            <description>&lt;p&gt;LGOGDownloader, the GOG-Downloader for Linux, is now available in Version 2.21 for Debian Wheezy from the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-fuer-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;If you don&amp;rsquo;t want to use the repository, than you can download the DEB-Files also from here:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.21&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure that file is regular file when getting local hash&lt;/li&gt;&#xA;&lt;li&gt;Fixed crash in Downloader::checkStatus&lt;/li&gt;&#xA;&lt;li&gt;Ignore extras without filename&#xA;* These are usually extras that haven&amp;rsquo;t been released yet so they can&amp;rsquo;t be downloaded anyway&lt;/li&gt;&#xA;&lt;li&gt;Changed jsoncpp include path from  to&lt;/li&gt;&#xA;&lt;li&gt;Added support for saving serial keys&#xA;* Serials are saved to &amp;ldquo;serials.txt&amp;rdquo; when using &amp;ndash;save-serials with &amp;ndash;download and listed in the output when used with &amp;ndash;list-details&lt;/li&gt;&#xA;&lt;li&gt;Show more info on HTTP error in API::getResponse when using debug build&lt;/li&gt;&#xA;&lt;li&gt;Added option to skip fast platform detection&#xA;* &amp;ndash;no-platform-detection skips the initial fast platform detection and detects the supported platforms from game details which is slower but more accurate.&#xA;* Useful in case platform identifier is missing for some games in the game shelf.&lt;/li&gt;&#xA;&lt;li&gt;Fixed downloader skipping some files because of uncleared API error state&lt;/li&gt;&#xA;&lt;li&gt;Show url in http error messages&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Rome 2 Emperor Edition for Linux is work in progress</title>
            <link>https://playingtux.com/en/articles/2015/04/rome-2-emperor-edition-linux-work-progress/</link>
            <pubDate>Tue, 07 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/rome-2-emperor-edition-linux-work-progress/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/rome2header.jpg&#34; alt=&#34;Featured image of post Rome 2 Emperor Edition for Linux is work in progress&#34; /&gt;&lt;p&gt;Recent changes to the &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/214950&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Depot&lt;/a&gt; of Total War: ROME II - Emperor Edition lead to the conclusion, that the Linux-Version is now work in progress and maybe also to be released soon.&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity Patch 1.03 now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-patch-103-now-available-steam/</link>
            <pubDate>Fri, 03 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-patch-103-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_0.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity Patch 1.03 now available on Steam&#34; /&gt;&lt;p&gt;The long awaited and very large 1.03 for &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available on Steam.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;official Changelog&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;&amp;ldquo;Big Ticket&amp;rdquo; Items&#xA;Bears and Cats can now be equipped with hats. This is most likely not a joke&amp;hellip; but might be a joke.&#xA;Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.&#xA;Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.&#xA;The crash in Raedric&amp;rsquo;s Hold has been fixed.&#xA;Fixed the looping audio sounds that can occur if you play with minimized tooltips.&#xA;Previously Wizard summoned items could persist after the spell&amp;rsquo;s duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.&#xA;The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We&amp;rsquo;ve included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you&amp;rsquo;ll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.&#xA;Features&#xA;Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.&#xA;Added pro tips to the Glossary.&#xA;Many new icons for items.&#xA;Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.&#xA;Added indicators on the loot screen when looting crafting and quest items.&#xA;Party can now use lockpicks that are in the Stash.&#xA;You can now cast AoEs on party member portraits and the spell will be targeted at the companion&amp;rsquo;s location.&#xA;Balance&#xA;Monk unarmed attack buffed by 1 point at the top end.&#xA;Arbalest damage has been lowered.&#xA;Fast melee weapons do slightly more damage.&#xA;Slight bump to sabre damage.&#xA;Tuned down Mind Blades.&#xA;Tuned ranges of many Wizard spells to be higher.&#xA;Slicken spell is now a single hit AoE.&#xA;Chill Fog is now a friend or foe spell.&#xA;Curse of Blackened Sight is now foe only.&#xA;Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.&#xA;Fixed the price on Seal of Faith.&#xA;Adjusted price on figurines.&#xA;Adjusted price on rings.&#xA;Tuned up the Goldrot Chew.&#xA;Reduced the penalties for Bonded Grief.&#xA;Tuned up Bulwark of the Elements.&#xA;Modified attributes of companions and Itumaak.&#xA;Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.&#xA;Added cooldown to NPC Rogue&amp;rsquo;s Escape ability usage so they won&amp;rsquo;t use it back to back.&#xA;Rebalanced fight difficulty and spell selection for the Old Watcher.&#xA;Lowered the scale of the Defiance Bay reputation by 15%.&#xA;Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.&#xA;Changed duration of the Flagellant&amp;rsquo;s Path defense penalty.&#xA;Adjustments to the Mantle of the Dying Boar.&#xA;Reduced the price of the Brighthollow Hearth and Courtyard Pool.&#xA;Heart of Fury will now apply to all damage types.&#xA;Tuned damage on Brilliant Radiance down.&#xA;Systems&#xA;Fixed issue with Wizard&amp;rsquo;s summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.&#xA;Changed one of the fatigue status effects to not end with combat.&#xA;Fixed save game issues with spells and abilities that place down traps.&#xA;Fixed issue to prevent Ciphers from casting abilities without the required Focus.&#xA;Restored modal flag for Reckless Assault.&#xA;Set Transcendent Suffering to not be combat only.&#xA;Fixed duration issue with Plague of Insects.&#xA;Fixed companion audio triggers for some status effects.&#xA;Hunting Bows had the wrong speed descriptor. They are now listed as Fast.&#xA;Character Hit Autopause option should be working as intended.&#xA;You can now close the Grimoire and Chant UI with a hotkey.&#xA;Fixed issue with summoning magic items while unarmed.&#xA;Fixed delay issue on Knockdown.&#xA;Fixed a few issues with Dominate and Charm spells.&#xA;Fixed a bad item mod on the Ring of Protection.&#xA;Fixed issue with the Terrible weapon mod.&#xA;Changed bad data in ranger summons.&#xA;Made Takedown to be consistent with Knockdown.&#xA;Fixed multiplier on Blooded.&#xA;Summoned weapons will be removed when Spiritshifting.&#xA;Fixed issue with bouncing reflected melee attacks.&#xA;Party members will no longer switch to different weapons after being Charmed or Dominated.&#xA;Ancient Memory is now Ally only.&#xA;A summoned weapon will not unequip the grimoire.&#xA;Fixed Spellstriking mod.&#xA;Fixed trigger count issue with the Prone reduction mod.&#xA;DOT spells should clean up properly when combat ends.&#xA;Fixed Deflection +10 mod.&#xA;All Exhortations are now combat only.&#xA;Only play weapon ineffective VO if the attack is hostile.&#xA;Aggrandizing Radiance will now last until combat ends.&#xA;Holy Radiance is now combat only.&#xA;Carnage now works better.&#xA;Quests&#xA;Fixed issues with factions and super friend quests with Lady Webb&amp;rsquo;s dialogue.&#xA;Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.&#xA;Fixed issue with the Winds of Steel quest line.&#xA;Fixed a trigger outside the First Fires Keep that could have been avoided.&#xA;Many fixes to music, audio, and VFX to a scene near the end of the game.&#xA;The prybar should now display the correct image in the Raedric&amp;rsquo;s Hold moat scripted interaction.&#xA;Changed faction on the Hall of Warrior&amp;rsquo;s containers.&#xA;Fixed scripted music for the forge knight combats in the keep.&#xA;Visual effects in the introduction cutscene should now be triggered properly.&#xA;Fixed conversation of the guards in Raedric&amp;rsquo;s Hold to not repeat.&#xA;Added cape and armor to the loot for the Fampyr boss.&#xA;Fix to Osrya&amp;rsquo;s starting timer not being attached to the trigger in the area.&#xA;UI&#xA;Fixed sound issue when collapsing the tutorial UI.&#xA;Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.&#xA;Fixed issue where camping supplies were disappearing when added to Stash.&#xA;Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.&#xA;Fixed cropping on a few portraits.&#xA;Fixed issue with highlighting dead bodies and containers in the fog of war.&#xA;Fixed item stacking issue that was stacking items inappropriately.&#xA;Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.&#xA;Small UI updates to the journal screen.&#xA;Reworked the enchanting UI to work better with multiple lines.&#xA;Fixed UI sorting issue in store.&#xA;Fixed UI sorting in crafting menu.&#xA;Fixes to Capitular glyphs in end game slides.&#xA;Fixed issue with stronghold alert widgets not hiding properly.&#xA;Fixed an issue with weapon mods were incorrectly being displayed in some cases.&#xA;Drag select should work properly when starting the drag over an enemy.&#xA;Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.&#xA;Fixed some control issues with holding down keys.&#xA;Shot on the Run recovery value should be now displayed correctly.&#xA;Fixed issues to how the HUD fades out during conversations.&#xA;When the party receives or loses items, those log messages now go to both logs.&#xA;Cleaned up the character sheet formatting and made more items clickable.&#xA;Store item names can now take up two lines.&#xA;Spells now show DT bypass in the description.&#xA;Consumables now show per-Rest and per-Encounter usage limitations.&#xA;Other Fixes&#xA;Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.&#xA;Fixed issues with save games in Raedric&amp;rsquo;s Hold, causing the game to not function correctly or freeze.&#xA;Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.&#xA;Fixed possible issues with disappearing items and weapons.&#xA;Minor fixes to a few select voice over lines.&#xA;Fixed size issues with equipped capes on Godlike characters.&#xA;Changed Explorer achievement to check for 152 maps rather than 160.&#xA;Fixed many issues where combat would not end properly.&#xA;Updated credits with more backer names.&#xA;Updated paperdoll level up lighting.&#xA;Scripted music should now be restored properly after loading a game.&#xA;Updated Temple of Eothas render.&#xA;Fixed some rendering issues with Fog of War on some areas.&#xA;Fixed sounds on movie that plays near end of game.&#xA;Reduced antelope feet sliding.&#xA;Fixed issue with weapon caching causing issues when weapons are swapped.&#xA;Interstitial music no longer loops.&#xA;Fixed issue where party members could take damage in cutscenes.&#xA;Fixed voice cues during looting for full inventory.&#xA;Fixed transparency on ghost characters.&#xA;Fixed issues with cutscene pathfinding if the game&amp;rsquo;s process is halted.&#xA;Fixed issue with Expert mode settings getting saved improperly.&#xA;Fixed issue where characters were not properly stopping at the last waypoint of their path.&#xA;Adjusted Skuldr scream vocals.&#xA;We now handle some edge cases in resolution management on some hardware configurations.&#xA;Fixed issue with the party member Knockout achievement not reporting the correct numbers.&lt;/p&gt;</description>
        </item><item>
            <title>Running with Rifles now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/running-rifles-now-available-linux-steam/</link>
            <pubDate>Thu, 02 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/running-rifles-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/rwrheader.jpg&#34; alt=&#34;Featured image of post Running with Rifles now available for Linux on Steam&#34; /&gt;&lt;p&gt;Running with Rifles, a tactical Top-Down-Shooter, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/270150/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;rwrshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/rwrshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>War for the Overworld now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/war-overworld-now-available-linux-steam/</link>
            <pubDate>Thu, 02 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/war-overworld-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wooheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld now available for Linux on Steam&#34; /&gt;&lt;p&gt;War for the Overworld, a &amp;ldquo;DungeonKeeper&amp;rdquo;-like game, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/230190/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Tired of invading dungeons? It&amp;rsquo;s time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;wooshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/wooshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity for Linux now available on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2015/03/pillars-eternity-linux-now-available-gog-and-steam/</link>
            <pubDate>Thu, 26 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/pillars-eternity-linux-now-available-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity for Linux now available on GOG and Steam&#34; /&gt;&lt;p&gt;Pillars of Eternity, the new RPG from Obsidian, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and [GOG](&lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/games##search=pillars&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.gog.com/games##search=pillars&lt;/a&gt; of eternity&amp;amp;sort=bestselling&amp;amp;page=1) for Linux!&#xA;Description:&#xA;Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pillarsshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pillarsshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>BundleStars All-Stars-Bundle with Linux-Games released</title>
            <link>https://playingtux.com/en/articles/2015/03/bundlestars-all-stars-bundle-linux-games-released/</link>
            <pubDate>Wed, 25 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/bundlestars-all-stars-bundle-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bs-allstars.png&#34; alt=&#34;Featured image of post BundleStars All-Stars-Bundle with Linux-Games released&#34; /&gt;&lt;p&gt;A new Bundle from BundleStars has been released: the &lt;a class=&#34;link&#34; href=&#34;http://www.bundlestars.com/all-bundles/all-stars-bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;All-Stars-Bundle&lt;/a&gt;.&#xA;It contains the following Games:&#xA;System Shock 2 (Steam - Win / Mac / Linux)&#xA;Deponia (Steam - Win / Mac / Linux)&#xA;To the Moon (Steam - Win / Mac / Linux)&#xA;Tropico 4 Steam Special Edition (Steam - Win / Mac)&#xA;Magicka (Steam - Win)&#xA;S.T.A.L.K.E.R: Clear Sky (Steam - Win)&#xA;Mount &amp;amp; Blade: With Fire And Sword (Steam - Win)&#xA;Prime World: Defenders (Steam - Win / Mac)&#xA;The Bundle is now available for €2,18, the price will be in incremented in 24 hours.&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 5 Update 1.9 for Linux available</title>
            <link>https://playingtux.com/en/articles/2015/03/tropico-5-update-19-linux-available/</link>
            <pubDate>Wed, 25 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/tropico-5-update-19-linux-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/t5header_292x136_0.jpg&#34; alt=&#34;Featured image of post Tropico 5 Update 1.9 for Linux available&#34; /&gt;&lt;p&gt;The Tropico-Update 1.9 has been released. It contains a lot of fixes, also for Linux- and Multiplayer-Dictators.&#xA;Changelog:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed numerous small UI issues&lt;/li&gt;&#xA;&lt;li&gt;Teamsters and construction workers no longer use the metro while on duty&lt;/li&gt;&#xA;&lt;li&gt;Game no longer autosaves after a scenario has been won or lost&lt;/li&gt;&#xA;&lt;li&gt;Arrest citizen action is disabled when a kill order is still pending&lt;/li&gt;&#xA;&lt;li&gt;Fixed citizens getting stuck in dock garages (sometimes happens with many tourists arriving at once)&lt;/li&gt;&#xA;&lt;li&gt;Increased Trawler&amp;rsquo;s range and fixed some small issues with it (Waterborne)&lt;/li&gt;&#xA;&lt;li&gt;Fixed severe performance drops during Kraken attack in mission 4 of the Waterborne expansion campaign (Waterborne)&lt;/li&gt;&#xA;&lt;li&gt;Arrested rebels no longer join squads during rebel attacks&lt;/li&gt;&#xA;&lt;li&gt;Fixed oil buildings not activating after winning the mission „Catch the Toucan“ (Gone Green)&lt;/li&gt;&#xA;&lt;li&gt;Dynasty members can no longer be killed by tanks&lt;/li&gt;&#xA;&lt;li&gt;Fixed citizen actions counting while the game is paused (e.g. when issuing them from the Almanac)&lt;/li&gt;&#xA;&lt;li&gt;Multiplayer: Fixed some desyncs&lt;/li&gt;&#xA;&lt;li&gt;Multiplayer: Fixed an issue with population limits in OSX and Linux versions&lt;/li&gt;&#xA;&lt;li&gt;Several localization fixes and updates for all supported languages&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Bioshock Infinite: how to prevent freezes on Linux</title>
            <link>https://playingtux.com/en/articles/2015/03/bioshock-infinite-how-prevent-freezes-linux/</link>
            <pubDate>Tue, 24 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/bioshock-infinite-how-prevent-freezes-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bs_infinite_screenshots_2015-03-21_00005.jpg&#34; alt=&#34;Featured image of post Bioshock Infinite: how to prevent freezes on Linux&#34; /&gt;&lt;p&gt;Bioshock Infinite seems to freeze on Multi-Core-CPUs. &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/bioshock-infinite-prevent-freeze&#34; &gt;Here&lt;/a&gt; is a possible solution.&lt;/p&gt;</description>
        </item><item>
            <title>Humble Bundle: PC and Android 12 released</title>
            <link>https://playingtux.com/en/articles/2015/03/humble-bundle-pc-and-android-12-released/</link>
            <pubDate>Tue, 17 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/humble-bundle-pc-and-android-12-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hbpcand12.png&#34; alt=&#34;Featured image of post Humble Bundle: PC and Android 12 released&#34; /&gt;&lt;p&gt;A new &lt;a class=&#34;link&#34; href=&#34;https://humblebundle.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Bundle&lt;/a&gt; with games for PC (Linux, Mac, Windows) and Android has been released.&#xA;This time it includes the following titles:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tetrobot and Co. (Android Debut)&lt;/li&gt;&#xA;&lt;li&gt;Titan Attacks! (Android Debut)&lt;/li&gt;&#xA;&lt;li&gt;The Inner World (Linux Debut)&lt;/li&gt;&#xA;&lt;li&gt;VVVVVV VVVVVV&#xA;If you pay more than the current average of $4.00, you&amp;rsquo;ll also get:&lt;/li&gt;&#xA;&lt;li&gt;Costume Quest (Android Debut)&lt;/li&gt;&#xA;&lt;li&gt;Ironclad Tactics Deluxe Edition&#xA;and more (not yet announced) games.&#xA;If you pay at least $10, you&amp;rsquo;ll also get&lt;/li&gt;&#xA;&lt;li&gt;Shadowrun Returns&#xA;All games are available and included for all platforms.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>X-Rebirth for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/03/x-rebirth-linux-now-available-steam/</link>
            <pubDate>Thu, 12 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/x-rebirth-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/xr-header.jpg&#34; alt=&#34;Featured image of post X-Rebirth for Linux now available on Steam&#34; /&gt;&lt;p&gt;The Linux-Version of &amp;ldquo;X-Rebirth&amp;rdquo; is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/2870/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;*UPDATE*&#xA;Currently there is only a public Alpha-Version available (Betas -&amp;gt; SteamOS Alpha).&#xA;Description:&#xA;In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;xr-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/xr-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Hotline Miami 2: Wrong Number now available for Linux</title>
            <link>https://playingtux.com/en/articles/2015/03/hotline-miami-2-wrong-number-now-available-linux/</link>
            <pubDate>Tue, 10 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/hotline-miami-2-wrong-number-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hm2-header.jpg&#34; alt=&#34;Featured image of post Hotline Miami 2: Wrong Number now available for Linux&#34; /&gt;&lt;p&gt;The successor to the very famous game &amp;ldquo;Hotline Miami&amp;rdquo; is called &amp;ldquo;Hotline Miami 2: Wrong Number&amp;rdquo; and now available for Linux at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/274170/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/game/hotline_miami_2_wrong_number&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and also in the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store/p/hotlinemiami2_storefront&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;HumbleStore&lt;/a&gt;!&#xA;Description (from Steam):&#xA;Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;hm2-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/hm2-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Outland now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/03/outland-now-available-linux-steam/</link>
            <pubDate>Tue, 03 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/outland-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/outland-header.jpg&#34; alt=&#34;Featured image of post Outland now available for Linux on Steam&#34; /&gt;&lt;p&gt;Outland, the Platformer, in which you have to use dark (red) und light (blue) powers, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/305050/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Outland is a fast-paced, dynamic platformer where the player uses powers of light and dark in an epic journey to save the world from forces of chaos.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;outland-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/outland-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Oddworld New &#39;n&#39; Tasty now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/02/oddworld-new-n-tasty-now-available-linux-steam/</link>
            <pubDate>Wed, 25 Feb 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/02/oddworld-new-n-tasty-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/oddworld-header.jpg&#34; alt=&#34;Featured image of post Oddworld New &#39;n&#39; Tasty now available for Linux on Steam&#34; /&gt;&lt;p&gt;Oddworld New &amp;rsquo;n&amp;rsquo; Tasty, the Remake of the classic game &amp;ldquo;Oddworld&amp;rdquo;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/314660/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;Description:&#xA;Built from scratch from the ground up, enjoy breathtaking visuals, enhanced audio and improved, deeper gameplay as New &amp;rsquo;n&amp;rsquo; Tasty reignites the original Oddworld: Abe&amp;rsquo;s Oddysee using the latest next-generation technology.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;oddworld-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/oddworld-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>new Beta for Witcher2 (Steam and GOG)</title>
            <link>https://playingtux.com/en/articles/2015/02/new-beta-witcher2-steam-and-gog/</link>
            <pubDate>Fri, 20 Feb 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/02/new-beta-witcher2-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/witcher2header_0.jpg&#34; alt=&#34;Featured image of post new Beta for Witcher2 (Steam and GOG)&#34; /&gt;&lt;p&gt;Another new Linux-Beta for &amp;ldquo;The Witcher 2&amp;rdquo; is available for the Steam- and also the GOG-Version.&#xA;This time problems concerning the XFS-Filesystem and the Savegame-System are addressed.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;20 Feb 2015 18:00 GMT&#xA;Latest Beta - Steam BuildID 532444, GOG release 20150220175412&#xA;This beta fixes the following issues:&#xA;Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106)&#xA;Temporary files written to the game&amp;rsquo;s &amp;ldquo;bin&amp;rdquo; folder during saves are now redirected to a dir in /tmp, avoiding problems if the game&amp;rsquo;s dir is read only (#75)&#xA;The GOG version can be downloaded from &lt;a class=&#34;link&#34; href=&#34;http://developer.vpltd.com/public/witcher2-gog-20150220175412.tgz&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://developer.vpltd.com/public/witcher2-gog-20150220175412.tgz&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>The Book of unwritten Tales 2 now available for Linux</title>
            <link>https://playingtux.com/en/articles/2015/02/book-unwritten-tales-2-now-available-linux/</link>
            <pubDate>Fri, 20 Feb 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/02/book-unwritten-tales-2-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bout2-header.jpg&#34; alt=&#34;Featured image of post The Book of unwritten Tales 2 now available for Linux&#34; /&gt;&lt;p&gt;The successor to the great Point-and-Click-Adventure &amp;ldquo;The Book of unwritten Tales&amp;rdquo; is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/279940&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;bout2-shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/bout2-shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>new Beta for Witcher 2 on Linux, more Performance-Improvements</title>
            <link>https://playingtux.com/en/articles/2015/01/new-beta-witcher-2-linux-more-performance-improvements/</link>
            <pubDate>Mon, 26 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/new-beta-witcher-2-linux-more-performance-improvements/</guid>
            <description>&lt;p&gt;Another Beta-Version for &amp;ldquo;the Witcher 2&amp;rdquo; has been published on Steam.&#xA;It promises further Performance-Improvements and finally they also have fixed the &amp;ldquo;Crash-on-exit&amp;rdquo;-Bug:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;24 Jan 2015 20:50 GMT&#xA;Latest Beta - BuildID 503099&#xA;A bit of a refresh here. We&amp;rsquo;ve worked more on our Direct3D 9 engine since the last beta, so everything we&amp;rsquo;ve done there has gone into this patch. Hopefully, that means better performance too!&#xA;We&amp;rsquo;ve also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro&amp;rsquo;s out there.&#xA;We&amp;rsquo;ve also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)&#xA;Test and let us know how things are&amp;hellip;&lt;/p&gt;</description>
        </item><item>
            <title>Motorbike now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/01/motorbike-now-available-steam-linux/</link>
            <pubDate>Mon, 19 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/motorbike-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/motorbikeheader.jpg&#34; alt=&#34;Featured image of post Motorbike now available on Steam for Linux&#34; /&gt;&lt;p&gt;The originally in 2011 released game &amp;ldquo;Motorbike&amp;rdquo; is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/343120/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; also for Linux.&#xA;Description:&#xA;A casual bike skills game full of action and real physics dynamics. Motorbike comes with 100 original tracks, thousands of online tracks and a track editor to create your own tracks and share with other players. Additionally, you can play Motorbike online against other players. Select from differen&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;motorbike-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/motorbike-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>BundleStars Bloodshed Bundle incl. Linux-Games released</title>
            <link>https://playingtux.com/en/articles/2015/01/bundlestars-bloodshed-bundle-incl-linux-games-released/</link>
            <pubDate>Fri, 09 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/bundlestars-bloodshed-bundle-incl-linux-games-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bloodshedlogo.png&#34; alt=&#34;Featured image of post BundleStars Bloodshed Bundle incl. Linux-Games released&#34; /&gt;&lt;p&gt;There is a new Bundle on BundleStars, which could be also of interest for Linux-Gamers: the &lt;a class=&#34;link&#34; href=&#34;http://www.bundlestars.com/all-bundles/bloodshed-bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bloodshed Bundle&lt;/a&gt;.&#xA;The following titles for Linux are included:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guns of Icarus Online&lt;/li&gt;&#xA;&lt;li&gt;Making History 2: The War of the World&lt;/li&gt;&#xA;&lt;li&gt;Skilltree Saga&lt;/li&gt;&#xA;&lt;li&gt;To the Moon&lt;/li&gt;&#xA;&lt;li&gt;Tales From Space: Mutant Blobs Attack&lt;/li&gt;&#xA;&lt;li&gt;Probably Archery&#xA;The Price of the Bundle is at €3.56.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;guns-of-icarus-packshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/guns-of-icarus-packshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Sky Gamblers: Storm Raiders now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/01/sky-gamblers-storm-raiders-now-available-linux-steam/</link>
            <pubDate>Fri, 09 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/sky-gamblers-storm-raiders-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stormraiders_heaeder.jpg&#34; alt=&#34;Featured image of post Sky Gamblers: Storm Raiders now available for Linux on Steam&#34; /&gt;&lt;p&gt;Sky Gamblers: Storm Raiders, a WW2-Actiongamel, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/304910/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;THIS IS THE ULTIMATE WWII AIR COMBAT GAME! You’ll participate in visceral dogfights, protect cities and fleets, bomb enemy structures and even fly through tunnels. Everything is set up in accurately recreated real life locations like Pearl Harbor, Coast of Dover, Midway, Germany and France.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;stormraiders_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/stormraiders_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Warhammer Quest now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/01/warhammer-quest-now-available-steam-linux/</link>
            <pubDate>Wed, 07 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/warhammer-quest-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warhammerquestheader.jpg&#34; alt=&#34;Featured image of post Warhammer Quest now available on Steam for Linux&#34; /&gt;&lt;p&gt;Warhammer Quest, ein Strategy-Game based on a Table-Top-Spiel, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/326670/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;But beware: this Game seems to be a port of an IOS-Title and is full of Micro-Transactions.&#xA;Description:&#xA;Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;warhammerquestshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/warhammerquestshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Giveaway: free Comic Bob&#39;s Burgers #1</title>
            <link>https://playingtux.com/en/articles/2014/12/giveaway-free-comic-bobs-burgers-1/</link>
            <pubDate>Mon, 22 Dec 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/12/giveaway-free-comic-bobs-burgers-1/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bobcomic.png&#34; alt=&#34;Featured image of post Giveaway: free Comic Bob&#39;s Burgers #1&#34; /&gt;&lt;p&gt;A first (Pre-)XMas-Gift: the first Edition of &amp;ldquo;Bob&amp;rsquo;s Burgers&amp;rdquo; is available free of charge three times at this link:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/?gift=7eRN7pKaXStXYCGk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.humblebundle.com/?gift=7eRN7pKaXStXYCGk&lt;/a&gt;&#xA;First comes, first reads! :-)&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader 2.20 for Debian Wheezy available</title>
            <link>https://playingtux.com/en/articles/2014/12/linux-gog-downloader-220-debian-wheezy-available/</link>
            <pubDate>Mon, 22 Dec 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/12/linux-gog-downloader-220-debian-wheezy-available/</guid>
            <description>&lt;p&gt;Due to Pre-XMas-Stress we nearly forgot to announce:&#xA;LGOGDownloader, the GOG-Downloader for Linux, is available now in Version 2.20 for Debian Wheezy from the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.20&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added priority handling of platforms and languages (patch by: Gael Le Mignot)&lt;/li&gt;&#xA;&lt;li&gt;Made config and cookie files only readable/writable by the owner&lt;/li&gt;&#xA;&lt;li&gt;Fixed using &amp;ndash;update-cache with &amp;ndash;use-cache&lt;/li&gt;&#xA;&lt;li&gt;Fixed regex alias &amp;ldquo;all&amp;rdquo; for cached details&lt;/li&gt;&#xA;&lt;li&gt;Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails&lt;/li&gt;&#xA;&lt;li&gt;Made progress bar adapt to terminal width&#xA;* Progress bar gets smaller if there isn&amp;rsquo;t enough space to display the full progress bar&#xA;* Progress bar isn&amp;rsquo;t drawn if the terminal window is too small&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Updates for Wasteland 2, Tropico 5 and Civilization 5</title>
            <link>https://playingtux.com/en/articles/2014/12/updates-wasteland-2-tropico-5-and-civilization-5/</link>
            <pubDate>Tue, 16 Dec 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/12/updates-wasteland-2-tropico-5-and-civilization-5/</guid>
            <description>&lt;p&gt;Available right now on Steam are the following Updates for Linux-Games:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/8930/discussions/0/626329186876953469/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Civilization 5&lt;/a&gt; (Multi-Player Update)&#xA;&lt;code&gt;Original post: &amp;quot;After the latest balance patch for Civ V, we received a number of reports on instability in multiplayer matches. We have a hotfix in progress that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.&amp;quot;&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/245620/discussions/0/626329187134498630/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tropico 5&lt;/a&gt; Update 1.08&#xA;`Changelog:&lt;/li&gt;&#xA;&lt;li&gt;Merged foreign relations and multiplayer diplomacy into new diplomacy interface&lt;/li&gt;&#xA;&lt;li&gt;New building: Supermax Prison! Adds new &amp;lsquo;arrest&amp;rsquo; action for citizens. Arrested citizens lose their negative roles at the end of their prison term&lt;/li&gt;&#xA;&lt;li&gt;Added population limit slider to options menu (applies to both single and multiplayer modes)&lt;/li&gt;&#xA;&lt;li&gt;Added option to disable event minicam (text only notifications will be displayed instead)&lt;/li&gt;&#xA;&lt;li&gt;Added option to disable radio messages&lt;/li&gt;&#xA;&lt;li&gt;Improved teamster efficiency in high traffic situations&lt;/li&gt;&#xA;&lt;li&gt;Corrected &amp;lsquo;Qualified Professionals&amp;rsquo; upgrade for office buildings&lt;/li&gt;&#xA;&lt;li&gt;Edicts which can be enabled once per island will now stay active in consequential campaign missions&lt;/li&gt;&#xA;&lt;li&gt;Almanac fixes: Removed &amp;lsquo;Monthly Production&amp;rsquo; stat for docks, closed positions no longer count as open jobs&lt;/li&gt;&#xA;&lt;li&gt;Fishing wharves no longer produce fish when deposits are depleted&lt;/li&gt;&#xA;&lt;li&gt;Fixed &amp;lsquo;Uranium Enrichment&amp;rsquo; upgrade for nuclear power plant&lt;/li&gt;&#xA;&lt;li&gt;Fixed a rare case of pirates getting stuck after battle&lt;/li&gt;&#xA;&lt;li&gt;Gardens can now be demolished using controller input scheme&lt;/li&gt;&#xA;&lt;li&gt;Fixed continuity bugs in &amp;lsquo;Franz Ferdinand&amp;rsquo; task chain&lt;/li&gt;&#xA;&lt;li&gt;Rebalanced &amp;lsquo;Alliance with the EU&amp;rsquo; task&lt;/li&gt;&#xA;&lt;li&gt;Multiplayer: Fixed rare crash after accessing multiplayer mode from main menu&lt;/li&gt;&#xA;&lt;li&gt;Multiplayer: Names of defeated players are now displayed correctly&lt;/li&gt;&#xA;&lt;li&gt;Multiplayer: Citizen lists in almanac are now updated as the game progresses`&lt;/li&gt;&#xA;&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/240760/discussions/0/619573787593707346/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Wasteland 2&lt;/a&gt; Patch 5&#xA;`Highlights&lt;/li&gt;&#xA;&lt;li&gt;Added Castilian Spanish community localization to the game. It can be selected by picking &amp;ldquo;español castellano&amp;rdquo; from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed &amp;ldquo;español americano&amp;rdquo; option.&lt;/li&gt;&#xA;&lt;li&gt;Large localized text clean up for all languages&lt;/li&gt;&#xA;&lt;li&gt;Optimized the way random encounter data is stored to reduce loading time and file size.&lt;/li&gt;&#xA;&lt;li&gt;Added more sound effects throughout the game.&lt;/li&gt;&#xA;&lt;li&gt;Clean-up of smaller bugs throughout the game.`&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
        </item><item>
            <title>Empire: Total War now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2014/12/empire-total-war-now-available-steam-linux/</link>
            <pubDate>Tue, 09 Dec 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/12/empire-total-war-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/empiretotalwarheader_292x136.jpg&#34; alt=&#34;Featured image of post Empire: Total War now available on Steam for Linux&#34; /&gt;&lt;p&gt;The Strategy-Game Empire: Total War is available now on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/10500/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux!&lt;/p&gt;</description>
        </item><item>
            <title>Steam Autumn Sale has begun</title>
            <link>https://playingtux.com/en/articles/2014/11/steam-autumn-sale-has-begun/</link>
            <pubDate>Wed, 26 Nov 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/11/steam-autumn-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_globalheader_logo.png&#34; alt=&#34;Featured image of post Steam Autumn Sale has begun&#34; /&gt;&lt;p&gt;The Autumn Sale on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; has begun.&#xA;It goes by the name &amp;ldquo;Steam Exploration Sale&amp;rdquo; and starts today, November 26th 2014 and ends on December 2nd, 2014.&lt;/p&gt;</description>
        </item><item>
            <title>Deponia Trilogy now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/11/deponia-trilogy-now-available-linux-steam/</link>
            <pubDate>Tue, 18 Nov 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/11/deponia-trilogy-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deponiaheader.jpg&#34; alt=&#34;Featured image of post Deponia Trilogy now available for Linux on Steam&#34; /&gt;&lt;p&gt;Watch out, Friends of Point-and-Click-Adventures: the complete Trilogy of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/292910/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Deponia is now available on Steam&lt;/a&gt; also for Linux!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;deponia_shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/deponia_shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Update: Dead Island for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2014/10/update-dead-island-linux-now-available-steam/</link>
            <pubDate>Sun, 26 Oct 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/10/update-dead-island-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dead_island_logo.jpg&#34; alt=&#34;Featured image of post Update: Dead Island for Linux now available on Steam&#34; /&gt;&lt;p&gt;Update: The day has come: Dead Island is right now available on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/91310/discussions/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux (unfortunately not in Germany)!&#xA;If you already own the game for the Windows-Platform, you can start your download right away.&#xA;The Website &lt;a class=&#34;link&#34; href=&#34;http://www.gamingonlinux.com/articles/dead-island-zombie-game-now-available-on-linux-for-some-updated.4494/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Gaming on Linux&lt;/a&gt; has more Informations on this Port: it is native and not some kind of Windows-Wrapper like eON oder Wine.&lt;/p&gt;</description>
        </item><item>
            <title>Sid Meiers Pirates, Colonization und Covert Action now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/10/sid-meiers-pirates-colonization-und-covert-action-now-available-linux-steam/</link>
            <pubDate>Fri, 10 Oct 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/10/sid-meiers-pirates-colonization-und-covert-action-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/piratesheader.jpg&#34; alt=&#34;Featured image of post Sid Meiers Pirates, Colonization und Covert Action now available for Linux on Steam&#34; /&gt;&lt;p&gt;The Game-Classics from Sid Meier &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/327400/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Colonization&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/327380/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Pirates&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/327390/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Covert Action&lt;/a&gt; are now available for Linux on Steam.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;colonizationheader.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/colonizationheader.jpg&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;covertactionheader.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/covertactionheader.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Costume Quest 2 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/10/costume-quest-2-now-available-linux-steam/</link>
            <pubDate>Tue, 07 Oct 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/10/costume-quest-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cq2header.jpg&#34; alt=&#34;Featured image of post Costume Quest 2 now available for Linux on Steam&#34; /&gt;&lt;p&gt;Costume Quest 2 is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/275180/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;A sequel to the popular Halloween adventure from Double Fine Productions!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;cq2shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/cq2shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Linux GOG Downloader  2.18 for Debian Wheezy released</title>
            <link>https://playingtux.com/en/articles/2014/09/linux-gog-downloader-218-debian-wheezy-released/</link>
            <pubDate>Mon, 22 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/linux-gog-downloader-218-debian-wheezy-released/</guid>
            <description>&lt;p&gt;LGOGDownloader, the GOG-Downloader for Linux, is now available in Version 2.18 for Debian Wheezy from the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/content/debian-repository-linux-gog-downloader&#34; &gt;Repository&lt;/a&gt;.&#xA;Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;LGOGDownloader 2.18&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added better login check&#xA;* Allows user to login with username instead of email&#xA;* Prints some info on failed login with debug build&lt;/li&gt;&#xA;&lt;li&gt;Fixed login issues caused by case sensitivity&lt;/li&gt;&#xA;&lt;li&gt;Added PREFIX and MANPREFIX to Makefile&lt;/li&gt;&#xA;&lt;li&gt;Allowed unrecognized options in config file&lt;/li&gt;&#xA;&lt;li&gt;Added &amp;ndash;no-cover option back&lt;/li&gt;&#xA;&lt;li&gt;Listing games with &amp;ndash;list now only displays games that support the platforms specified with &amp;ndash;platform&lt;/li&gt;&#xA;&lt;li&gt;Made Downloader::HTTP_Login print some more info&lt;/li&gt;&#xA;&lt;li&gt;File hashing changes to Util::createXML&#xA;* File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress)&lt;/li&gt;&#xA;&lt;li&gt;Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt)&#xA;* This fixes main() to handle &amp;ndash;help and &amp;ndash;version before doing anything to the filesystem&lt;/li&gt;&#xA;&lt;li&gt;Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom)&lt;/li&gt;&#xA;&lt;li&gt;Changed &amp;ndash;report option to allow setting the filename of report&lt;/li&gt;&#xA;&lt;li&gt;Old files are now renamed instead of deleted during &amp;ndash;repair &amp;ndash;download&lt;/li&gt;&#xA;&lt;li&gt;Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator)&lt;/li&gt;&#xA;&lt;li&gt;Added support for setting subdirectories&#xA;* Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc&#xA;* You can use templates &amp;ldquo;%gamename%&amp;rdquo;, &amp;ldquo;%platform%&amp;rdquo; and &amp;ldquo;%dlcname%&amp;rdquo; which are replaced by the relevant info&#xA;* New options: &amp;ndash;subdir-installers, &amp;ndash;subdir-extras, &amp;ndash;subdir-patches, &amp;ndash;subdir-language-packs, &amp;ndash;subdir-dlc, &amp;ndash;subdir-game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Flockers now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2014/09/flockers-now-available-steam-linux/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/flockers-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/flockers_header_292x136.jpg&#34; alt=&#34;Featured image of post Flockers now available on Steam for Linux&#34; /&gt;&lt;p&gt;Flockers, the new game from the makers of Worms, is now also available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/260330/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;New from the creators of Worms, Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of dark humour for good measure.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;flockers_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/flockers_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Pandora: First Contact is now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/09/pandora-first-contact-now-available-linux-steam/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/pandora-first-contact-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pandora_header_292x136.jpg&#34; alt=&#34;Featured image of post Pandora: First Contact is now available for Linux on Steam&#34; /&gt;&lt;p&gt;Pandora: First Contact, a turn-based 4X-Game set in Space is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/287580/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pandora_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pandora_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 5 now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2014/09/tropico-5-now-available-steam-linux/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/tropico-5-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/t5header_292x136.jpg&#34; alt=&#34;Featured image of post Tropico 5 now available on Steam for Linux&#34; /&gt;&lt;p&gt;Tropico 5, the Strategy-Game from Kalypso, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/245620/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;It even contains cross-platform (Linux, Mac, Windows) Multiplayer!&#xA;Description:&#xA;Return to the remote island nation of Tropico and expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing new challenges including advanced trading mechanics, technology and scientific research, exploration, cooperative and competitive MULTIPLAYER for up to 4 players.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;t5shot_0.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/t5shot_0.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Update: Wasteland 2 for Linux now available on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2014/09/update-wasteland-2-linux-now-available-steam-and-gog/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/update-wasteland-2-linux-now-available-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2header_292x136.jpg&#34; alt=&#34;Featured image of post Update: Wasteland 2 for Linux now available on Steam and GOG&#34; /&gt;&lt;p&gt;Wasteland 2, the new post-apocalyptical Indie-RPG by Brian Fargo, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/240760/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and on &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/game/wasteland_2_digital_classic_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; for Linux.&#xA;Description:&#xA;The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save..&lt;/p&gt;</description>
        </item><item>
            <title>Transistor soon for Linux?</title>
            <link>https://playingtux.com/en/articles/2014/09/transistor-soon-linux/</link>
            <pubDate>Wed, 17 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/transistor-soon-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transistorheader_292x136.jpg&#34; alt=&#34;Featured image of post Transistor soon for Linux?&#34; /&gt;&lt;p&gt;Recent changes to the &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/237930/history/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-DB-Depot&lt;/a&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/237930/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Transistor&lt;/a&gt;, the current game of the Makers of Bastion, suppose that a Linux-Version will soon to be released.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;transistor_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/transistor_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Outlast for Linux listed on SteamDB</title>
            <link>https://playingtux.com/en/articles/2014/09/outlast-linux-listed-steamdb/</link>
            <pubDate>Tue, 09 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/outlast-linux-listed-steamdb/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/outlastheader_292x136.jpg&#34; alt=&#34;Featured image of post Outlast for Linux listed on SteamDB&#34; /&gt;&lt;p&gt;Recent changes to the &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/238320/history/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;&amp;ldquo;Outlast&amp;rdquo;-Depot-Entry on SteamDB&lt;/a&gt; assume, that the Horror-Game will be playable on Linux soon.&lt;/p&gt;</description>
        </item><item>
            <title>Containment: The Zombie Puzzler now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/09/containment-zombie-puzzler-now-available-linux-steam/</link>
            <pubDate>Sat, 06 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/containment-zombie-puzzler-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/containmentheader_292x136.jpg&#34; alt=&#34;Featured image of post Containment: The Zombie Puzzler now available for Linux on Steam&#34; /&gt;&lt;p&gt;Containment: The Zombie Puzzler is available now on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/203560/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Use your wits, weapons, and the city itself to save Franklin from the zombie apocalypse in this exciting indie action puzzler.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;containmentshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/containmentshot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Braid now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2014/08/braid-now-available-steam-linux/</link>
            <pubDate>Sat, 30 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/braid-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/braidheader_292x136.jpg&#34; alt=&#34;Featured image of post Braid now available on Steam for Linux&#34; /&gt;&lt;p&gt;Braid, the Indie-Classic, has already been available DRM-free for Linux for a long time (e. .g on the &lt;a class=&#34;link&#34; href=&#34;https://www.humblebundle.com/store&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Humble Store&lt;/a&gt;).&#xA;Now you can also get it on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/26800/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.&lt;/p&gt;</description>
        </item><item>
            <title>The Journey Down Part 2 available for Linux</title>
            <link>https://playingtux.com/en/articles/2014/08/journey-down-part-2-available-linux/</link>
            <pubDate>Tue, 26 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/journey-down-part-2-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/jd2header_292x136.jpg&#34; alt=&#34;Featured image of post The Journey Down Part 2 available for Linux&#34; /&gt;&lt;p&gt;The second Part of the Indie-Adventure &amp;ldquo;The Journey Down&amp;rdquo; is available right now on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/262850/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;journeydown2shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/journeydown2shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>DreadOut - Horror-Game for Linux available on Steam</title>
            <link>https://playingtux.com/en/articles/2014/08/dreadout-horror-game-linux-available-steam/</link>
            <pubDate>Thu, 21 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/dreadout-horror-game-linux-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dreadoutheader_292x136.jpg&#34; alt=&#34;Featured image of post DreadOut - Horror-Game for Linux available on Steam&#34; /&gt;&lt;p&gt;DreadOut, the Indie-Horror-Game from Indonesia, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/269790/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;dreadoutshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/dreadoutshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Is Empire: Total War coming to Linux?</title>
            <link>https://playingtux.com/en/articles/2014/08/empire-total-war-coming-linux/</link>
            <pubDate>Tue, 19 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/empire-total-war-coming-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/empiretotalwarheader_292x136.jpg&#34; alt=&#34;Featured image of post Is Empire: Total War coming to Linux?&#34; /&gt;&lt;p&gt;Recent Changes to the &lt;a class=&#34;link&#34; href=&#34;http://steamdb.info/app/10500/history/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Depot-Entry&lt;/a&gt; for Empire: Total War seem to suppose, that the Strategy-Game is coming soon to Linux.&lt;/p&gt;</description>
        </item><item>
            <title>Dead Island now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/08/dead-island-now-available-linux-steam/</link>
            <pubDate>Mon, 18 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/dead-island-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dead_island_logo.jpg&#34; alt=&#34;Featured image of post Dead Island now available for Linux on Steam&#34; /&gt;&lt;p&gt;Unbelievable, but true: Dead Island is available right now on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/91310/discussions/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux (but unfortunately not in Germany)!&#xA;If you already own the Windows-Version of the game in your library, you can start immediately your Download for the Linux-Version.&#xA;Update: you can download the game, but you get an &amp;ldquo;missing executable&amp;rdquo; error right on the start. It can only be days, until this is fixed. =)&lt;/p&gt;</description>
        </item><item>
            <title>Aquanox Deep Descent is coming to Linux</title>
            <link>https://playingtux.com/en/articles/2014/08/aquanox-deep-descent-coming-linux/</link>
            <pubDate>Fri, 15 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/aquanox-deep-descent-coming-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aquanox.jpg&#34; alt=&#34;Featured image of post Aquanox Deep Descent is coming to Linux&#34; /&gt;&lt;p&gt;German News-Site &lt;a class=&#34;link&#34; href=&#34;http://www.golem.de/1408/108576.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Golem&lt;/a&gt; reports, that Aquanox Deep Descent (a Reboot of the Aquanox-Franchise) will be coming to Linux in the next 12 to 16 month.&lt;/p&gt;</description>
        </item><item>
            <title>The Witcher 2 Public Beta 4 for Linux released</title>
            <link>https://playingtux.com/en/articles/2014/08/witcher-2-public-beta-4-linux-released/</link>
            <pubDate>Thu, 14 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/witcher-2-public-beta-4-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/witcher2header.jpg&#34; alt=&#34;Featured image of post The Witcher 2 Public Beta 4 for Linux released&#34; /&gt;&lt;p&gt;And here goes another public Beta of The Witcher 2 for Linux on Steam!&#xA;Changes are (&lt;a class=&#34;link&#34; href=&#34;https://github.com/KillaW0lf04/The-Witcher-2-Issues%29&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/KillaW0lf04/The-Witcher-2-Issues)&lt;/a&gt;:&#xA;14 Aug 2014 15:59 BST&#xA;Public Beta 4 - buildID 355503&#xA;This contains the following:&#xA;OpenGL worker thread now goes to sleep when it can, freeing up a cpu core for other things. This really helps speed up level loads especially.&#xA;Optimised our use of memory barriers and using coherent buffers where appropriate&#xA;Optimised handling of fences&#xA;Use ARB_texture_storage for texture uploads. Again, should improve level loading times.&#xA;Optimised our OpenGL state cache&#xA;Most of these performance optimisations are best seen on nVidia hardware at the moment. Major performance improvements are expected in the near future through the work of AMD and Intel driver developer teams.&#xA;We&amp;rsquo;re aware of two potential crash on exit bugs.. one appears to be nvidia driver related. We&amp;rsquo;re still chasing the other one.&#xA;Please opt-in, and tell us how things are.&lt;/p&gt;</description>
        </item><item>
            <title>Space Hulk Ascension is coming to Linux</title>
            <link>https://playingtux.com/en/articles/2014/08/space-hulk-ascension-coming-linux/</link>
            <pubDate>Wed, 13 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/space-hulk-ascension-coming-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/spacehulkascension.png&#34; alt=&#34;Featured image of post Space Hulk Ascension is coming to Linux&#34; /&gt;&lt;p&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.heise.de/newsticker/meldung/Space-Hulk-Ascension-Mit-Terminatoren-gegen-Genestealer-2291687.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;heise.de&lt;/a&gt; reported recently, that &lt;a class=&#34;link&#34; href=&#34;http://www.spacehulk-ascension.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Space Hulk Ascension&lt;/a&gt;, another transformation of the Board-game extended with RPG-Elements, will be coming to Linux in Q4.&#xA;Description:&#xA;Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which recreates the classic board game experience, and adds new RPG style mechanics, new weapons and missions, new enemy types, an all-new chapter and loads of other new features to the single player and multiplayer experience.&lt;/p&gt;</description>
        </item><item>
            <title>Blinding Dark: First Person Adventure Horror Game for Linux released on Steam</title>
            <link>https://playingtux.com/en/articles/2014/08/blinding-dark-first-person-adventure-horror-game-linux-released-steam/</link>
            <pubDate>Tue, 12 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/blinding-dark-first-person-adventure-horror-game-linux-released-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blindingdarkheader_292x136.jpg&#34; alt=&#34;Featured image of post Blinding Dark: First Person Adventure Horror Game for Linux released on Steam&#34; /&gt;&lt;p&gt;Blinding Dark, an Adventure-Horror-Game played in first person is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/303870/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Blinding Dark is a First Person Adventure horror game.&#xA;Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal to uncover terrible secrets.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;blindingdarkshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/blindingdarkshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>The Witcher 2 Public Beta 3 released</title>
            <link>https://playingtux.com/en/articles/2014/08/witcher-2-public-beta-3-released/</link>
            <pubDate>Mon, 11 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/witcher-2-public-beta-3-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/witcher2header.jpg&#34; alt=&#34;Featured image of post The Witcher 2 Public Beta 3 released&#34; /&gt;&lt;p&gt;The third public Beta of Witcher 2 has been released on Steam.&#xA;If it will improve the modest performance on Linux has yet to be tested.&#xA;To get always the newst beta of Witcher 2, opt-in in your steam-client!&#xA;Changes according to &lt;a class=&#34;link&#34; href=&#34;https://github.com/KillaW0lf04/The-Witcher-2-Issues&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/KillaW0lf04/The-Witcher-2-Issues&lt;/a&gt;&#xA;11 Aug 2014 14:34 BST&#xA;Public Beta 3 - buildID 352258&#xA;This contains the following:&#xA;Optimised shader compilation to link OpenGL programs in waves, instead of one by one, which makes it possible to speed it up using threaded shader compilation on some cards.&#xA;Drawing of fullscreen quads optimised&#xA;Optimized out some memory barrier commands from OpenGL command queue&#xA;OpenGL rendering never lags more than one frame behind commands given by D3D, which should reduce mouse lag.&#xA;Added better reporting of missing extensions in game log, to make it more visible when the game is slow due to OpenGL not supporting various features.&#xA;Undid the regression of fullscreen monitor selection support - this should now work correctly again&#xA;Also added is a new sound backend - using openal-soft instead of SDL&amp;rsquo;s audio. We&amp;rsquo;ve had better performance out of this with FMOD, so we added it here to see if it improves the sound situation. Note that this now means the &amp;ldquo;Audio&amp;rdquo; option in the configuration options no longer functions, and openal-soft will use an .alsoftrc if you have one. If you have any audio problems, and have a custom .alsoftrc, please attach it to any bug reports.&#xA;We&amp;rsquo;re still finding out what&amp;rsquo;s going on with the game and AMD cards being a lot slower than it should be.. please bear with us!&#xA;Please opt-in, and tell us how things are.&lt;/p&gt;</description>
        </item><item>
            <title>Victory at Sea RTS for Linux released</title>
            <link>https://playingtux.com/en/articles/2014/08/victory-sea-rts-linux-released/</link>
            <pubDate>Mon, 11 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/victory-sea-rts-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victoryatseaheader_292x136.jpg&#34; alt=&#34;Featured image of post Victory at Sea RTS for Linux released&#34; /&gt;&lt;p&gt;Victory at Sea, a real-time-strategy (RTS) game, has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/298480/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;vas1_600x338.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/vas1_600x338.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>GLXOSD - OSD for OpenGL Applications on Linux</title>
            <link>https://playingtux.com/en/articles/2014/08/glxosd-osd-opengl-applications-linux/</link>
            <pubDate>Sat, 09 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/glxosd-osd-opengl-applications-linux/</guid>
            <description>&lt;p&gt;With this neat tool you can see the current FPS of OpenGL-Applications on Linux in real time:&#xA;&lt;a class=&#34;link&#34; href=&#34;http://nickguletskii.github.io/GLXOSD/install.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://nickguletskii.github.io/GLXOSD/install.html&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;http://nickguletskii.github.io/GLXOSD/usage.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://nickguletskii.github.io/GLXOSD/usage.html&lt;/a&gt;&#xA;This works also with Steam-Games!.&lt;/p&gt;</description>
        </item><item>
            <title>SSR - Record your Linux-Desktop or Games</title>
            <link>https://playingtux.com/en/articles/2014/08/ssr-record-your-linux-desktop-or-games/</link>
            <pubDate>Sat, 09 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/ssr-record-your-linux-desktop-or-games/</guid>
            <description>&lt;p&gt;With SSR you can record your Desktop or Game directly into a Video-File (with Sound).&#xA;This makes it possible to create Screencasts or &amp;ldquo;Let&amp;rsquo;s Plays&amp;rdquo; easily on Linux.&#xA;&lt;a class=&#34;link&#34; href=&#34;http://www.maartenbaert.be/simplescreenrecorder/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.maartenbaert.be/simplescreenrecorder/&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://github.com/MaartenBaert/ssr&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/MaartenBaert/ssr&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Debian-Repository for Linux GOG Downloader</title>
            <link>https://playingtux.com/en/articles/2014/07/debian-repository-linux-gog-downloader/</link>
            <pubDate>Thu, 24 Jul 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/07/debian-repository-linux-gog-downloader/</guid>
            <description>&lt;p&gt;For the &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/forum/general/lgogdownloader_gogdownloader_for_linux/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Linux GOG Downloader&lt;/a&gt; there is now an (unofficial) &lt;strong&gt;Debian Wheezy and Jessie Repository&lt;/strong&gt;.&#xA;Just add to your &lt;strong&gt;/etc/apt/sources.list&lt;/strong&gt; the following Line (or create a new file in /etc/apt/sources.list.d with the following line):&#xA;&lt;strong&gt;deb &lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/debian/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/debian/&lt;/a&gt; wheezy main&lt;/strong&gt; (for the Debian 7 Wheezy packages)&#xA;OR&#xA;&lt;strong&gt;deb &lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/debian/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/debian/&lt;/a&gt; jessie main&lt;/strong&gt; (for the Debian 8 Jessie packages)&#xA;After that, just do an&#xA;&lt;strong&gt;apt-get update &amp;amp;&amp;amp; apt-get install lgogdownloader&lt;/strong&gt;&#xA;and the newest Version (current: 2.26) will be on your computer.&#xA;You can also download these packages as always from here:&#xA;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://mash-systeme.de/downloads-view-content&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://mash-systeme.de/downloads-view-content&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
        </item><item>
            <title>GOG now officially supports  Linux</title>
            <link>https://playingtux.com/en/articles/2014/07/gog-now-officially-supports-linux/</link>
            <pubDate>Thu, 24 Jul 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/07/gog-now-officially-supports-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gogcomlogosmall.png&#34; alt=&#34;Featured image of post GOG now officially supports  Linux&#34; /&gt;&lt;p&gt;At last:&lt;/p&gt;&#xA;&lt;p&gt;GOG now &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/news/gogcom_now_supports_linux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;officially supports Linux&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;Starting with 50 Titles, which are delivered for download as .DEB and .TAR.GZ.&#xA;These games use WINE or DOSBOX as Wrapper to run on Linux.&#xA;Officially supported are the Ubuntu and Mint Distributions in current and upcoming LTS-Versions.&lt;/p&gt;</description>
        </item><item>
            <title>Playing Tux</title>
            <link>https://playingtux.com/en/articles/2014/04/playing-tux/</link>
            <pubDate>Sat, 19 Apr 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/04/playing-tux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pt_logo_400px_0.png&#34; alt=&#34;Featured image of post Playing Tux&#34; /&gt;&lt;p&gt;Tux is playing!&lt;/p&gt;</description>
        </item><item>
            <title>Links</title>
            <link>https://playingtux.com/en/links/</link>
            <pubDate>Tue, 01 Jan 2013 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/links/</guid>
            <description></description>
        </item></channel>
</rss>
