Stable Steam Client 19.11.2021 released for Linux

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Another new stable Steam-Client 19.11.2021 has been released for Linux.

Steam Client Update, November 19

General

Various fixes and improvements related to connecting to the Steam servers
Fixed a rare crash/black screen loading library pages
Fixed a blank screen when loading some announcements
Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner
Updated embedded Chromium build in Steam to 84.0.4147.105

Steam Cloud

Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud
Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11
Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog
Fixed files not being downloaded on app Install when it had previously been installed on the device
Fixed files not being re-downloaded if deleted by the user or some other process outside of the game

Steam Input

Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes
Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs
Fixed a crash related to Steam Remote Play
Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations

Remote Play

Updated macOS input and audio drivers for M1 hardware
Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)
Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)
Added support for capturing up to 4K using PipeWire
Fixed rare crash when streaming a game from a Linux computer
Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0
Fixed a rare timeout starting to stream from a Linux computer
Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration

Library

When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items

Big Picture

Fixed launching games when cloud save updates are pending

Soundtracks

Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player

macOS

Fixed SteamInput driver installer on M1 hardware blocking game streaming
Fixed minimize/restore buttons not working on some Steam Client windows

Linux

Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains
Added initial support for games using CEG DRM through Proton
Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)
Fixed crash at startup with some experimental versions of Mesa

Shader Pre-Caching

Reduce memory use when processing shader caches
Improve performance and reduce disk I/O when updating Mesa caches on Linux

SteamNetworkingSockets

Reduce the number of rendezvous signals needed to establish a typical P2P session

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