Other News about gaming on Linux
Can't pla apex, this happens every launch, any suggestions?
Proton Experimental updated for The Finals, Red Alert 2, deals with high core count CPUs
Latest update on Proton Experimental fixes THE FINALS not working on machines with AVX512
Seeking advice on asking for more Linux compatibility with developpers
Hello Everyone,
I'm a relatively new Linux user and gamer, though I do have experience with Linux due to my background in IT security. However, I'm not very familiar with the desktop experience. Recently, some of my favorite games have started to remove Linux compatibility. For example, my friend and I enjoy playing League of Legends (which now uses their Vanguard anti-cheat) and more recently Battlefield (which employs EA anti-cheat).
I've noticed that these games are gradually abandoning their (unofficial) support for Linux, and it's disheartening. I'm not really against Kernel driver since there's no other option at the moment but I'm against it when it always runs. I don't really know what should i do. I want to remain on Linux as I'm becoming accustomed to it and appreciate the values it stands for. However, I also want to continue playing games with my friends.
Do you have any suggestions on how individuals like myself can make game developers aware that Linux is growing, and that we desire more support for the platform?
Thanks
submitted by /u/kokoro78[link] [comments]
ReactOS is an interesting OS that can get Windows apps and drivers run natively without using Wine compatibility layer
https://reactos.org It is recommended by Wine as an alternative to Wine and shares code to Wine.
submitted by /u/Curious_Increase_592[link] [comments]
Rum Barrel Run - An endless runninggame
Test your reflexes and dexterity in our new game! Skilfully dodge the rum barrels on an endless parkour and try to improve your high score. With a total of three lives, you'll have to concentrate to avoid being knocked out of the game.
Save your high score online and challenge other players to compete with you. Simple, exciting and entertaining - be ready for the challenge
More Infos and Download: Rum Barrel Run
submitted by /u/Grinseengel[link] [comments]
Rexaura fails to boot.
I finished Portal on Steam so I downloaded a mod Rexaura.
But it doesn't launch.
I don't know how to launch it in console to see the error.
I don't know where is Rexaura even stored.
Please help.
submitted by /u/LimeLiquide[link] [comments]
Capcom Dragons Dogma 2 Survey
I filled it out. Told them I am a Linux gamer and the problem I had with Denuvo locking the game I bought for 24hr because I was testing different Proton versions to get the game to run.
I figured this could only help Capcom and the Linux gamers for the future. Oh and there is wallpaper of the game if you wanted that.
submitted by /u/hairymoot[link] [comments]
Maniac is classic GTA meets Vampire Survivors - out now on Steam
Happy Easter - A sliding game suitable for children
I wish you a wonderful Easter. In this context, I have created a small game project.
The Easter Bunny hops through the city,
eagerly looking for the eggs matt.
But everywhere are barriers,
which only complicate his search.
He hops around fences, jumps through doors,
trying desperately to sense eggs.
But all his searching is in vain,
the eggs seem invisible, hidden.
But suddenly, oh what is that there?
A small egg, hidden in the place.
The Easter Bunny is full of joy,
has found another egg today.
In this little puzzle game you have to help the Easter bunny to collect all the eggs distributed in the levels. You can expect 18 small levels, some of which invite you to puzzle:
More Infos and Download: Happy Easter
submitted by /u/Grinseengel[link] [comments]
Multiplayer comes to Cassette Beasts on May 20th
[SSE 1.6.1640 on Arch Linux] CTD on bethesda logo.
It was running okay before i downgraded using steam cmd stuff and installing Backported ESL support. I have the crash log but i cannot quite make sense of it. Here is the log. Apparently it's a dll issue but no .dll file like that is found on my skyrim install but there are some in wine and proton folders. What should i do to fix this?
submitted by /u/YoursTrueWeeb[link] [comments]
Can't enable HDR in cyberpunk 2077
Using proton experimental, My monitor allows HDR and it's enabled in the system, but I can't turn the option on in-game, what should I do?
submitted by /u/AnEyeshOt[link] [comments]
Steam library shared between Linux and Windows keep updating constantly
Hi guys, I'm testing a situation for my next pc but I have some issue. I have formated a new HDD in NTFS and had created a new Steam library in it from Windows. I had installed 2 games on it and everything has worked. I rebooted in linux and added the new hdd as a new library to my linux's steam client and after a little update all games was ok. I had installed another two games from linux just to test. And all was fine.
BUT, every time I reboot the pc to one OS to another, all four games needs updates, on windows and linux too. Why?
On my new PC I would like to have a single installation for both OSes and play the same game in linux and in windows too. I think it is possibile but I don't want to get an update every time I open Steam.
I have tried to enable/disable the compatibility layer on linux but nothing change
submitted by /u/TrueAncalagon[link] [comments]
Explicit Sync on Wayland
Merged on Thursday to GNOME's Mutter compositor is support for the linux-drm-syncobj-v1 Wayland protocol that is used to handle the global migration to explicit synchronization.
The linux-drm-syncobj-v1 was two years in the making for explicit synchronization using DRM sync objects. This protocol was rolled out last week as part of Wayland Protocols 1.34. This is one of the more important Wayland protocols in recent time for benefiting OpenGL and Vulkan drivers. This protocol is also especially helpful for the proprietary NVIDIA Linux graphics driver for ironing out some ofi ts Wayland issues.
SOURCE: https://www.phoronix.com/news/GNOME-Linux-DRM-Sync-Obj-v1
submitted by /u/xtremeLinux[link] [comments]
Maniac released on Steam
Native Linux support. Apparently it's Vampire Survivors meets GTA, or something! Steam page here.
submitted by /u/rvolland[link] [comments]
Borderlands GOTY Enhanced: Screen lines bug w/ Proton
Hello,
I have installed Steam as a flatpak, and Borderlands GOTY Enhanced through Steam.
I am running Borderlnads w/ Proton 8.0-5 compatibility mode.
I have tried to change various settings, and enabling/disabling any graphic option.
I keep getting these annoying lines all the time.
I have an HP 15-eg1015nl (i7-1195G7, 16GB ram, Intel TigerLake-LP GT2 [Iris Xe Graphics]) and I am runnign Debian trixie.
submitted by /u/jfv2207[link] [comments]
Dota 2 not launching debian 12 Nvidia Geforce 930m
Can anyone review this log for me. There appears to be an unexpected error...
steam.sh[22396]: Running Steam on debian 12 64-bit
steam.sh[22396]: STEAM_RUNTIME is enabled automatically
setup.sh[22465]: Steam runtime environment up-to-date!
steam.sh[22396]: Steam client's requirements are satisfied
tid(22528) burning pthread_key_t == 0 so we never use it
[2024-03-29 13:04:02] Startup - updater built Mar 6 2024 20:27:25
[2024-03-29 13:04:02] Startup - Steam Client launched with: '/home/piotr/.steam/debian-installation/ubuntu12_32/steam' '-nominidumps' '-nobreakpad' 'log'
minidumps folder is set to /tmp/dumps
03/29 13:04:02 Init: Installing breakpad exception handler for appid(steam)/version(1709846872)/tid(22528)
[2024-03-29 13:04:02] Loading cached metrics from disk (/home/piotr/.steam/debian-installation/package/steam_client_metrics.bin)
[2024-03-29 13:04:02] Using the following download hosts for Public, Realm steamglobal
[2024-03-29 13:04:02] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf'
[2024-03-29 13:04:02] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf'
[2024-03-29 13:04:02] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2024-03-29 13:04:02] Verifying installation...
[2024-03-29 13:04:02] Verification complete
UpdateUI: skip show logo
Steam logging initialized: directory: /home/piotr/.steam/debian-installation/logs
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xeb7db780
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xeb7da050
steamwebhelper.sh[22551]: === Fri Mar 29 01:04:03 PM GMT 2024 ===
steamwebhelper.sh[22551]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/piotr/.steam/debian-installation/ubuntu12_64/steam-runtime-sniper
CAppInfoCacheReadFromDiskThread took 65 milliseconds to initialize
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 22697
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
/home/piotr/.themes/Desert-Teal-Blue-XFCE-1.3/gtk-2.0/main.rc:733: error: unexpected identifier 'direction', expected character '}'
/home/piotr/.themes/Desert-Teal-Blue-XFCE-1.3/gtk-2.0/hacks.rc:28: error: invalid string constant "normal_entry", expected valid string constant
BRefreshApplicationsInLibrary 1: 0ms
BuildCompleteAppOverviewChange: 172 apps
RegisterForAppOverview 1: 16ms
RegisterForAppOverview 2: 16ms
i386-linux-gnu-capsule-capture-libs: warning: libudev.so.0 has an unexpected DT_SONAME, ignoring: libudev.so.1
fsync: up and running.
/bin/sh\0-c\0/home/piotr/.steam/debian-installation/ubuntu12_32/reaper SteamLaunch AppId=570 -- /home/piotr/.steam/debian-installation/ubuntu12_32/steam-launch-wrapper -- '/home/piotr/.steam/debian-installation/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/piotr/.steam/debian-installation/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/piotr/.steam/debian-installation/steamapps/common/dota 2 beta/game/bin/win64/dota2.exe' -steam +voice_fadeouttime 0 -prewarm_panorama\0
chdir "/home/piotr/.steam/debian-installation/steamapps/common/dota 2 beta"
ERROR: ld.so: object '/home/piotr/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/piotr/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/piotr/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/piotr/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/piotr/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
i386-linux-gnu-capsule-capture-libs: warning: libudev.so.0 has an unexpected DT_SONAME, ignoring: libudev.so.1
fsync: up and running.
Setting breakpad minidump AppID = 570
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198448139449 [API loaded no]
Fossilize INFO: Overriding serialization path: "/home/piotr/.steam/debian-installation/steamapps/shadercache/570/fozpipelinesv6/steamapprun_pipeline_cache".
GameOverlay: started '/home/piotr/.steam/debian-installation/ubuntu12_32/gameoverlayui' (pid 23491) for game process 23451
tid(23491) burning pthread_key_t == 0 so we never use it
minidumps folder is set to /tmp/dumps
03/29 13:05:17 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20240306202747)/tid(23491)
03/29 13:05:17 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(23491)
Unexpected error.
pid 23377 != 23376, skipping destruction (fork without exec?)
Game 570 created interface STEAMAPPS_INTERFACE_VERSION008 /
Game 570 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_005 /
Game 570 created interface STEAMHTTP_INTERFACE_VERSION003 /
Game 570 created interface STEAMHTTP_INTERFACE_VERSION003 / HTTP
Game 570 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION016 /
Game 570 created interface STEAMUGC_INTERFACE_VERSION018 /
Game 570 created interface STEAMUSERSTATS_INTERFACE_VERSION012 /
Game 570 created interface SteamAppDisableUpdate001 /
Game 570 created interface SteamController008 /
Game 570 created interface SteamFriends017 /
Game 570 created interface SteamGameCoordinator001 /
Game 570 created interface SteamInput006 /
Game 570 created interface SteamNetworking006 /
Game 570 created interface SteamNetworkingSocketsSerialized003 /
Game 570 created interface SteamNetworkingSocketsSerialized005 /
Game 570 created interface SteamUser023 /
Game 570 created interface SteamUser023 / User
Game 570 created interface SteamUtils010 /
Game 570 created interface SteamUtils010 / Utils
Game 570 method call count for IClientNetworkingSocketsSerialized::GetCachedRelayTicketCount : 1
Game 570 method call count for IClientNetworkingSocketsSerialized::GetCertAsync : 1
Game 570 method call count for IClientUGC::GetSerializedQueryUGCResponse : 5
Game 570 method call count for IClientUGC::SetReturnLongDescription : 6
Game 570 method call count for IClientUGC::SetReturnKeyValueTags : 6
Game 570 method call count for IClientUGC::ReleaseQueryUGCRequest : 3
Game 570 method call count for IClientUGC::SendQueryUGCRequest : 6
Game 570 method call count for IClientUGC::CreateQueryUGCDetailsRequest : 3
Game 570 method call count for IClientUGC::CreateQueryUserUGCRequest : 3
Game 570 method call count for IClientHTTP::ReleaseHTTPRequest : 4
Game 570 method call count for IClientHTTP::GetHTTPResponseBodyData : 5
Game 570 method call count for IClientHTTP::GetHTTPResponseBodySize : 3
Game 570 method call count for IClientHTTP::GetHTTPResponseHeaderValue : 2
Game 570 method call count for IClientHTTP::GetHTTPResponseHeaderSize : 2
Game 570 method call count for IClientHTTP::SendHTTPRequest : 5
Game 570 method call count for IClientHTTP::SetHTTPRequestGetOrPostParameter : 1
Game 570 method call count for IClientHTTP::SetHTTPRequestHeaderValue : 1
Game 570 method call count for IClientHTTP::SetHTTPRequestNetworkActivityTimeout : 1
Game 570 method call count for IClientHTTP::SetHTTPRequestContextValue : 2
Game 570 method call count for IClientHTTP::CreateHTTPRequest : 5
Game 570 method call count for IClientGameCoordinator::RetrieveMessage : 25
Game 570 method call count for IClientGameCoordinator::IsMessageAvailable : 51
Game 570 method call count for IClientGameCoordinator::SendMessage : 19
Game 570 method call count for IClientRemoteStorage::GetFileNameAndSize : 19
Game 570 method call count for IClientRemoteStorage::GetFileCount : 2
Game 570 method call count for IClientRemoteStorage::FileExists : 24
Game 570 method call count for IClientRemoteStorage::GetFileTimestamp : 12
Game 570 method call count for IClientRemoteStorage::GetFileSize : 15
Game 570 method call count for IClientRemoteStorage::FileWriteAsync : 1
Game 570 method call count for IClientRemoteStorage::FileRead : 15
Game 570 method call count for IClientRemoteStorage::FileWrite : 2
Game 570 method call count for IClientNetworking::GetMaxPacketSize : 1
Game 570 method call count for IClientUserStats::RequestCurrentStats : 1
Game 570 method call count for IClientAppManager::GetCurrentLanguage : 1
Game 570 method call count for IClientAppManager::GetAppStateInfo : 1
Game 570 method call count for IClientUtils::RecordSteamInterfaceCreation : 30
Game 570 method call count for IClientUtils::FilterText : 45
Game 570 method call count for IClientUtils::InitFilterText : 1
Game 570 method call count for IClientUtils::IsSteamChina : 1
Game 570 method call count for IClientUtils::SetOverlayNotificationInset : 1
Game 570 method call count for IClientUtils::SetOverlayNotificationPosition : 2
Game 570 method call count for IClientUtils::GetLauncherType : 1
Game 570 method call count for IClientUtils::GetSteamUILanguage : 1
Game 570 method call count for IClientUtils::GetAPICallResult : 14
Game 570 method call count for IClientUtils::GetAppID : 37
Game 570 method call count for IClientUtils::GetImageRGBA : 10
Game 570 method call count for IClientUtils::GetImageSize : 10
Game 570 method call count for IClientUtils::GetIPCountry : 3
Game 570 method call count for IClientUtils::GetServerRealTime : 9
Game 570 method call count for IClientFriends::GetPlayerNickname_Public : 42
Game 570 method call count for IClientFriends::GetFriendPersonaName_Public : 27
Game 570 method call count for IClientFriends::SetListenForFriendsMessages : 4
Game 570 method call count for IClientFriends::GetFriendRichPresence : 208
Game 570 method call count for IClientFriends::SetRichPresence : 8
Game 570 method call count for IClientFriends::GetFriendGamePlayed : 24
Game 570 method call count for IClientFriends::GetFriendByIndex : 21
Game 570 method call count for IClientFriends::GetFriendCount : 1
Game 570 method call count for IClientFriends::GetMediumFriendAvatar : 2
Game 570 method call count for IClientFriends::GetSmallFriendAvatar : 41
Game 570 method call count for IClientFriends::GetFriendPersonaState : 24
Game 570 method call count for IClientFriends::GetFriendRelationship : 24
Game 570 method call count for IClientFriends::GetPersonaState : 2
Game 570 method call count for IClientFriends::GetPersonaName : 2
Game 570 method call count for IClientUser::GetDurationControl : 1
Game 570 method call count for IClientUser::BIsPhoneVerified : 3
Game 570 method call count for IClientUser::GetUserDataFolder : 1
Game 570 method call count for IClientUser::GetSteamID : 16
Game 570 method call count for IClientUser::BLoggedOn : 4
Uploaded AppInterfaceStats to Steam
(process:23491): GLib-GObject-CRITICAL **: 13:05:44.884: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
reaping pid: 23491 -- gameoverlayui
[2024-03-29 13:06:03] Background update loop checking for update. . .
[2024-03-29 13:06:03] Checking for available updates...
[2024-03-29 13:06:03] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12?t=1165884288
[2024-03-29 13:06:03] Manifest download: send request
[2024-03-29 13:06:03] Manifest download: waiting for download to finish
[2024-03-29 13:06:04] Manifest download: finished
[2024-03-29 13:06:04] Download skipped: /steam_client_ubuntu12?t=1165884288 version 1709846872, installed version 1709846872, existing pending version 0
[2024-03-29 13:06:04] Nothing to do
[2024-03-29 13:06:25] Shutdown
submitted by /u/BrilliantGrapefruit4[link] [comments]
Linux + PS2 and PS3 Emulator = Chefs kiss.
I recently configured my dedicated Nvidia GPU and installed RPCS3 and PCSX2.
PCSX2 works so amazingly man I am just in love, although both the games I wanted to play on RPCS3 kinda suck. They lag, but I think that is just the configuration, I tried applying the fixed in the RPCS3 WiKi but no avial.
That aside, PCSX2 is running amazing.
Also if anyone have installed the two from flatpak and one of you is going through the issue of PCSX2 or RPCS3 not being able to locate files, that might be because flatpak does not allow file access. You have to run the following command- ``sudo flatpak override --filesystem=home <appname>``
submitted by /u/Raging_PineAppleee[link] [comments]