Other News about gaming on Linux

which games with Overwatch like gameplay you can recomend.

Reddit Linux_Gaming - 08. April 2024 - 02:26

Hello.

Can you please recomend other team based fps games except Team Fortress 2 or CS::GO which can be run on linux, without much dancing.

In case i interesting in something like overwatch but differ.

P.S. due to some circumstances i currently stuck on potato PC (GT1030 - i5 5500k) so it will be good if this game will be able run on this hardware.

submitted by /u/UmpsBtez
[link] [comments]

PSA: Follow Help Ticket to enable Battle Eye for R6S

Reddit Linux_Gaming - 08. April 2024 - 01:16

Wanted to make a post to get more traction on this topic for Ubisoft Montreal to reach out to Battle Eye to enable services for Proton on their end.
If anyone is not aware; Battle Eye support on Linux is as simple as the Dev team reaching out via Email to grant access.
https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-58221

submitted by /u/Kokumotsu36
[link] [comments]

Morrowind using 3-4x memory on Proton compared to Windows?

Reddit Linux_Gaming - 08. April 2024 - 01:07

I'm hoping for some help troubleshooting Morrowind on Proton Experimental (I know about OpenMW but I want to use mods that aren't compatible). I'm using MGE XE, which converts the game from DX8 to DX9 and adds some graphical features. For testing, I've disabled all my other mods. I've got the game installed on Linux and Windows (dual-booting on the same PC) with identical settings except for the draw distance for MGE's Distant Land feature, which is measured in "cells" on the game's grid system.

Here's my problem. On Windows, I've set the draw distance as high as 50 cells, and the game runs fine and uses about 600MB of memory. On Linux, once I push the draw distance into the range of 35-40 cells, the game starts crashing in exteriors, I think due to running out of memory (this is a 32-bit game so it can't use more than 4GiB). The actual crash from the Proton log is a segfault in the GPU driver:

2362.553:0120:0138:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xe9a63fa8 ip=e9a63fa8 2362.553:0120:0138:trace:seh:handle_syscall_fault info[0]=00000001 2362.553:0120:0138:trace:seh:handle_syscall_fault info[1]=00000028 2362.553:0120:0138:trace:seh:handle_syscall_fault eax=00000000 ebx=00000000 ecx=02f2fb40 edx=7e15c6d0 esi=7e3fc0d0 edi=02f2e76c 2362.553:0120:0138:trace:seh:handle_syscall_fault ebp=fe092b00 esp=02f2e6a0 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00010202 2362.553:0120:0138:warn:seh:handle_syscall_fault backtrace: --- Exception 0xc0000005 at 0xe9a63fa8: /lib/i386-linux-gnu/libnvidia-glcore.so.545.29.06 + 0xe63fa8. 2362.553:0120:0138:trace:seh:handle_syscall_fault returning to user mode ip=785db575 ret=c0000005 2362.553:0120:0138:err:msvcrt:_wassert (L"!status && \"vkCreateDescriptorPool\"",L"../src-wine/dlls/winevulkan/loader_thunks.c",2841) 2362.553:0120:0138:trace:seh:raise (22)

I've launched the game under the debugger so I can pause it at the point of the crash. When the crash happens, Resident Memory is 1.9GB and Virtual Memory is 4.3GB. So I see two issues:

  1. Even aside from the crash, the 1.9GB of Resident Memory on Linux is more than 3x the 600MB used on Windows with an even higher setting. Why is Linux using so much more memory? Is this is a known issue with Wine/Proton?
  2. The 4.3GB of Virtual Memory is almost the entire 32-bit address space. I'm interpreting that to mean more than half the address space is reserved but unused. Maybe it has something to do with how Wine works, I don't know. But increasing draw distance increases memory usage, and the crash occurs when almost the whole 4GiB is reserved, so that's why I suspect an out-of-memory issue. Maybe the segfault occurs because some allocation attempt is returning a null pointer which the driver then attempts to dereference. I'm hoping someone more familiar with Linux and/or Wine memory management can tell me if that's plausible?

My specs:

  • OS: Ubuntu 23.10
  • CPU: i9-13900K
  • GPU: RTX 4090
  • RAM: 32GB DDR5
  • Driver: NVIDIA 545 (I also tried 535, which had the same issue)
submitted by /u/descawed
[link] [comments]

Stutter while running games on steam.

Reddit Linux_Gaming - 08. April 2024 - 00:16

For some reason,all steam games started stuttering really badly for some reason,this only happens with steam games for some reason.this also didn't use to happen when I was first using steam,I haven't made any significant changes to the system so I have no idea what is going on,this happens on both proton and linux native games

submitted by /u/ItsDaLion
[link] [comments]

Using DualSense controller on linux

Reddit Linux_Gaming - 07. April 2024 - 23:50

Hey everyone,

I was recently given a PS5 as a gift, but most of my games are still on my PC. I've been trying to use my DualSense controller on Linux, but I've run into a few frustrating issues:

The controller connects just fine, and was working in Hollow Knight just the other day (through Steam). When I booted up today, though, the Steam UI still works fine but Hollow Knight doesn't recognize the controller until I disconnect and reconnect. After this, the Steam UI is still fine but the game seems to follow the Switch controller's button layout (square is A, X is B, etc), even with Steam Input enabled. I do have a video of this, but I'm having trouble uploading it so I'll update this when I figure that out.

This is a problem I've found in general: outside of the Steam UI, the controller has the Switch's button layout. I've tested Death Stranding, Fallout New Vegas, and Minecraft, and they all have the same issue. Has anyone run into this problem before?

Some system details if it matters: I'm running vanilla Arch, with a Ryzen 5 5600x and RTX 3060. HID support is enabled.

Anything is appreciated! It's just frustrating knowing it was working less than a week ago, and now everything is backwards.

submitted by /u/woodencupboard
[link] [comments]

Help needed in Regards to a game!

Reddit Linux_Gaming - 07. April 2024 - 22:17

I am trying to play Dead Cells and every time I launch no matter what proton version I use I get the following error

Failed to initialize DirectX driver (DXError 887A0004 line 112)

Called from h3d.impl.DirectXDriver.reset (h3d/impl/DirectXDriver.hx line 172)

Called from h3d.impl.$DirectXDriver.__constructor__ (h3d/impl/DirectXDriver.hx line 136)

Called from h3d.$Engine.__constructor__ (h3d/Engine.hx line 72)

Called from hxd.$App.~__constructor__.1 (hxd/App.hx line 46)

Called from hxd.$System.start (hxd/System.hl.hx line 105)

Called from hxd.$App.__constructor__ (hxd/App.hx line 45)

Called from $Boot.__constructor__ (Boot.hx line 417)

Called from $Boot.main (Boot.hx line 376)

My Distro is Garuda Linux (Cinnamon) with Nvidia driver 5.50 with Linux Kernel 6.8.4-zen1-1-zen.

Does any one know how to fix this, when you look at the Proton DB page for this game almost every post says it is working for them with various proton versions. Thanks in advance for you help.

submitted by /u/TheLinunxProtonGuy
[link] [comments]

Longshot idea: petition the European Commission to force Microsoft to open-source the Win32 API

Reddit Linux_Gaming - 07. April 2024 - 22:10

IMO, under the EU's new DMA (Digital Markets Act), Microsoft should be forced to open-source the Win32 and DirectX APIs under the BSD or GPL license, so WINE or OS's directly can simply adopt the actual Windows API's code and achieve 100% compatibility with Windows apps and games. This could be considered similar to Apple being forced to use USB-C connectors on iPhones to enable the use of non-Apple chargers, and Microsoft is definitely acting as a "gatekeeper" in this area, given many people's understandable reluctance to switch due to games in WINE having about a 20% chance of not working that doesn't exist in Windows.

submitted by /u/RocketHog55
[link] [comments]

Vesktop screensharing fixed

Reddit Linux_Gaming - 07. April 2024 - 20:42

The vesktop devs and community had been trying to figure out why discord screen sharing was so bad under vesktop, well they were able to find the problem by raising the bitrate cap that discord has + enabling hardware encoding for amd cards using vaapi

I cannot believe that third party linux developers have to figure this out when discord should be the ones figuring his out

submitted by /u/pollux65
[link] [comments]

When will Steam allow it's UI to accept native borders/widgets?

Reddit Linux_Gaming - 07. April 2024 - 20:06

I'm not exactly sure on which hill im dying on either but steam has been available on linux since forever, how hard would it be if they implemented some option to use the native system borders?

submitted by /u/TeoCopr
[link] [comments]

Issue with WiFi

Reddit Linux_Gaming - 07. April 2024 - 19:51

Hello I have recently built my first computer

And I am getting issues with the WiFi

I have a gigabyte z790 aorus pro x wifi 7 as motherboard, with a Intel® Wi-Fi 7 BE200 as integrated WiFi

And I have a issue with the WiFi: sometimes it randomly disconnects

How I can fix it? Does intel offer a Linux driver for this WiFi chip?

The only logs that I get at boot are

iwfi invalid buffer destination

submitted by /u/thesoftwarest
[link] [comments]

Your feedback on what we made so far?

Reddit Linux_Gaming - 07. April 2024 - 19:45

Greetings, Linux lovers! 👋🐧 At Think Smart Apparel, we're always looking to evolve and create designs that you'll love. We're super curious to know what you think about our current lineup and we'd absolutely love your feedback. 🤔💡 Plus, we're all ears for any brilliant ideas you have for shirts that you'd love to see in our collection. Drop your thoughts and suggestions in the comments below and let's make our community-driven fashion as innovative as Linux itself! 🎨✨ https://thinksmartclothing.com #LinuxLife #CommunityCreativity #YourVoiceMatter

submitted by /u/JeanThinkSmart
[link] [comments]

Last Epoch LE 52 Error after installing OpenSuse TumbleWeed

Reddit Linux_Gaming - 07. April 2024 - 19:17

Hello everyone, I recently switched from linux mint to opensuse tumbleweed and I get an error in the game Last Epoch LE-52 Cannot connect to login server. I didn't have such a problem on Linux Mint. I think it has something to do with the opensuse Tumbleweed firewall, how do I disable it?

https://preview.redd.it/dszsk839c3tc1.png?width=446&format=png&auto=webp&s=5e2b9e543285cfc197959ad257337b7e1de36379

submitted by /u/infriker
[link] [comments]

Best place to get SuperTux for Mint

Reddit Linux_Gaming - 07. April 2024 - 18:19

There seem to be several options here. Why is SuperTux not a native game on Mint?

submitted by /u/bignanoman
[link] [comments]

Linux expected to grow to 19% (market share wise) according to a report

Reddit Linux_Gaming - 07. April 2024 - 17:46

You can read the 104 report below with the link but the main thing is:

" The global Linux Operating System market size was valued at USD 5200.0 million in 2021 and is expected to expand at a CAGR of 19.04% during the forecast period, reaching USD 14800.0 million by 2027 "

Do you think given the fact linux has hit 4% 2024 recently. Linux will hit 19% by 2027?

https://www.linkedin.com/pulse/linux-operating-system-market-set-grow-4ibke

submitted by /u/OFFICALJEZZADJ
[link] [comments]

Overriding DPI scaling for games that don't support HiDPI natively

Reddit Linux_Gaming - 07. April 2024 - 17:18

I'm running OpenSUSE Aeon here.

I play some really old Windows games like Close Combat on Lutris that don't support HiDPI natively. Changing 'Enable DPI scaling' on Lutris dosen't help. On Windows, there is an option 'Overriding DPI scaling behaviour' that can fix this. Is there any Linux equivalent that can override HiDPI settings for old Windows games that don't support HiDPI?

https://preview.redd.it/46ykr59bq2tc1.png?width=747&format=png&auto=webp&s=e14589a70ed6ed11cbc7e884e0ea2aff5f9d60b3

submitted by /u/not_real_obiwan
[link] [comments]

Mesa3D performance regression

Reddit Linux_Gaming - 07. April 2024 - 16:53

I did some performance testing and discovered that some games ran slower than what they used to. After investigating this, I could conclude that this is a result of running Mesa versions past 23.1.9. A lot happened between that and the next release, so it's difficult to pinpoint exactly where in the code the culprit is.

Is there anything that can help me in this endeavor? E.g. a way to compare compiled shaders from one version to another.

I'm using an RDNA2 iGPU, for what it's worth.

submitted by /u/Silikone
[link] [comments]

Seiten